3 h2. Blender when exporting to IQM
5 h3. Needed/Example files
6 * Bounding Box for Stand and Crouch: http://dev.xonotic.org/attachments/download/33/bbox_crouch_stand.zip
7 * Ignis example blend: http://dev.xonotic.org/attachments/download/82/models_player_ignis.blend
8 * Link to exporter: http://lee.fov120.com/iqm/
11 * use the bbox.blend in order to see the size that your model should be. Iqm exporter scale function untested.
12 * use the duck_bbox.blend in order to see the size that your model should be when crouching.
13 * for more information on bbox size refer to div0's model specs [[Player_Model_Spec]]
14 * naming conventions for textures and model go as follow assuming the example is the umbra model: modelname: umbra.iqm, framegroups: umbra.iqm.framegroups, textures: umbra.tga or (jpg), umbra_norm.tga, umbra_gloss.tga, (need to add more)
17 # Select both mesh and armature in object mode.
18 # Go to scripts > export > inter-quake-model.
19 # Now make sure bounding boxes and meshes are both highlighted in the script window.
20 # Export to a file path of your choosing, /path/to/umbra.iqm. Put the names of all the animations in the animations box, using commas for multiple anims. Then hit the export button and hopefully it will work without any errors.