16 - Plan B - Waypoints based
17 - Cached waypoint links
21 - Cached nodes _(applies to both plans)_
22 - This means that most of map discovery or waypoint creation will be done offline
32 - Support getting out of water
33 - Float in the same place if until a path is found
34 - Eventually support navigation under water as long as the pathfinder supports it too
36 - Able to get out of lava, acid, etc
37 - Ideally it should request quickly a new path to the pathfinder, instead of improvising on the movement code
39 - Never, ever, get stuck in the same place. Wander around if there nothing better to do.
41 - Able to rocket-jump _(as a last resource measure, when they're thrown into space void)_
43 - Plan A - Waypoint based
44 - Avoid path congestion _(this happens when more than one bot on the same team are traveling over the same path)_
46 - Filter insanely quick movements (aka shaking)