4 1st you need dpm compiler, get it from http://icculus.org/twilight/darkplaces/files , search for dpmodel(blahblah).zip, try to get latest one
6 2nd you need hl2 smd exporter for your modeling application:
8 - 3dsmax version 6-8 : http://www.chaosincarnate.net/cannonfodder/3dsmax.php
9 - Maya : check here http://developer.valvesoftware.com/wiki/Maya
10 - Blender : there was working smd exporter fixed by div0 at Xonotic forums. This MAY be it I’m not sure: http://ai.kurotorobert.com/xonotic/files/Blender/Exporters/hl2_smd/hl2_smd_mesh_export_div0.7z
12 there are 2 types of smd files
14 - reference smd, that contain bones and mesh and uv coords
15 - animation smd, that contain only animation data, each animation is in separate file
17 if you are using same skeleton for many models you can share animation files
19 dpmodel converter takes these smd files and make single dpm file that contains all model info and animations inside, lately it started to generate [.framegroups](framegroups) file too, we will need this one, it will spit lots of other strange file but you wont need them
21 dpmodel need configuration file, its just simple text file
25 # save the model as box.dpm
27 # move the model this much before saving
29 # rotate the model 0 degrees around vertical
31 # scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
33 # allows .framegroups file generation
35 # load the mesh file, first reference then animation files
38 scene pain.smd fps 30 noloop
39 scene death.smd fps 10 noloop
41 I think that comments explained it all quite well :)
43 you run `dpmodel.exe configfile.txt`