10 - Realtime Dynamic Lighting
11 - Diffuse, Normal, Gloss & Glow Mapping
12 - Omnidirectional Shadow Mapping
13 - [Scriptable particle effects](Effectinfo)
14 - [Skeletal Animation](Modeling)
15 - [Scriptable Surface Materials](Materials)
16 - Reflective/Refractive Water
17 - High dynamic range/iris adaptation to light levels
19 - Chromatic aberration
41 - IronGrip:Warlord (BSP48)