4 **** BEGIN LOGGING AT Wed Mar 03 10:28:36 2010
6 Mar 03 10:28:36 * Now talking on #notnexuiz
7 Mar 03 10:28:41 <Taoki> Hi
8 Mar 03 10:28:44 <Dokujisan> hello
9 Mar 03 10:28:52 <[-z-]> why hello
10 Mar 03 10:28:55 * [-z-] gives channel operator status to Dokujisan Taoki
11 Mar 03 10:29:46 * div0 (Fg8deKX0@rm.endoftheinternet.org) has joined #notnexuiz
12 Mar 03 10:30:07 * [-z-] gives channel operator status to div0
13 Mar 03 10:30:11 <div0> Welcome to Noxious.
14 Mar 03 10:31:07 <[-z-]> I've talked to div0 and Dokujisan in private about different aspects in moving forward with a fork away from Nexuiz and away from Alientrap
15 Mar 03 10:32:07 <[-z-]> we've begin discussing project organization, server availabiltiy, repository, name, interested parties, possible repurcussions and where we go from here
16 Mar 03 10:32:11 <div0> just not sure if it will be an actual fork
17 Mar 03 10:32:20 <div0> or rather, whether AT will even continue with Nexuiz then
18 Mar 03 10:32:38 <div0> to summarize a bit:
19 Mar 03 10:32:56 <div0> - repository I can provide, on icculus.org. In fact, I already have a Nexuiz repo there.
20 Mar 03 10:33:10 <Taoki> I'm always with this project no matter what new name it will have, team name, etc. What happened happened, i mainly care what is best for this project now
21 Mar 03 10:33:13 <div0> - project organization: there should be not "one leader who speaks for everyone".
22 Mar 03 10:33:27 <div0> to make things like what had happened to not happen again
23 Mar 03 10:34:04 <div0> I suggest a scheme that ensures 3 "leaders", and big decisions have to be agreed upon by all three, and they also should be "somewhat responsible" for the rest of the community
24 Mar 03 10:34:16 <div0> e.g. no persons who are so detached that they simply do not care for the community any more
25 Mar 03 10:34:34 <Dokujisan> I told -z- that I think all good projects need some sort of leadership to be succesful. The 3-leader idea isn't bad.
26 Mar 03 10:34:40 <[-z-]> and perhaps a board or committee under that
27 Mar 03 10:34:45 <div0> in AT, LordHavoc maybe somewhat still can represent the community - Vermeulen certainly can't
28 Mar 03 10:35:25 <div0> 2 leaders aren't enough, as at times there would be only one leader available :P
29 Mar 03 10:35:28 <[-z-]> also for project reorganization, I've begun talking about better package management and distribution
30 Mar 03 10:35:33 <div0> I think the existence of a "dictator" should eb avoided
31 Mar 03 10:35:44 <div0> hm... how?
32 Mar 03 10:36:04 <[-z-]> how? the whole upload test package and alert servers thing I was talking about
33 Mar 03 10:36:11 <Taoki> I can confess I am a tiny little bit upset at LordHavoc too, because he could have declined this whole thing and not ported the engine to xbox. But I still like him and am not upset on him or anything... just wish he would have thought more at first maybe
34 Mar 03 10:36:21 <Taoki> erm ps3
35 Mar 03 10:36:48 <div0> [-z-]: oh
36 Mar 03 10:36:53 <div0> you don't mean packaging of the game :P
37 Mar 03 10:37:01 <[-z-]> oh no no
38 Mar 03 10:37:03 <div0> because, regarding that I think the old Nexuiz way was right
39 Mar 03 10:37:11 <[-z-]> yeah, there is a good workflow there
40 Mar 03 10:37:13 <div0> other than that I am working on a new build script that works more efficiently wiht git
41 Mar 03 10:37:16 <[-z-]> I wouldn't want to modify that
42 Mar 03 10:37:22 <div0> but that doesn't change the result
43 Mar 03 10:37:32 <[-z-]> you know best about that area
44 Mar 03 10:37:42 <div0> still, we ARE doing oddball packaging
45 Mar 03 10:37:48 <[-z-]> I want to start getting this project more organized though
46 Mar 03 10:37:51 <div0> so MAYBE we should make it more "standard" anyway
47 Mar 03 10:37:56 <div0> but well
48 Mar 03 10:37:59 <[-z-]> and built the website into the workflow
49 Mar 03 10:38:02 <div0> it is oddball that we put all platforms in one download
50 Mar 03 10:38:06 <div0> but it has its advantages too
51 Mar 03 10:38:22 <[-z-]> I want to build everything into wordpress/mybb and get the build script putting out cvar / command lists for the tool I'll integrate into the site.
52 Mar 03 10:38:32 <div0> I wouldn't want to touch that for now, but do some attempts at making platform specific versions too
53 Mar 03 10:38:42 <div0> I e.g. have recently made an engine feature that allows attaching a pk3 to a executable
54 Mar 03 10:38:49 <div0> so we could make a single selfcontained exe file for the game
55 Mar 03 10:38:51 <div0> (a 900MB one...)
56 Mar 03 10:39:32 <div0> for OS X, such a thing can already be accomplished because applications are just folders anyway
57 Mar 03 10:39:33 <Taoki> I hope there aren't plans to distribute Nexuiz like that in the future.
58 Mar 03 10:39:39 <div0> and Linux users don't care about that structure anyway :P
59 Mar 03 10:39:53 <div0> Taoki: I don 't want to exclude it, but probably it won't happen
60 Mar 03 10:40:01 <div0> except maybe for DSN :P
61 Mar 03 10:40:22 <div0> I think the advantages of the multiplatform zip overweigh that
62 Mar 03 10:40:27 <Taoki> I don't support that personally. The data being in a pk3 file is very important for flexibility and the like imo
63 Mar 03 10:40:31 <[-z-]> I think it would be helpful in some cases where users prefer simplicity
64 Mar 03 10:40:33 <div0> it stays just as flexible
65 Mar 03 10:40:34 <[-z-]> but never a forced thing
66 Mar 03 10:40:37 <div0> if you cat the pk3 to an executable
67 Mar 03 10:40:44 <div0> you can rename the result to zip and work with it normally
68 Mar 03 10:40:50 <div0> it is no less flexible than the pk3 way
69 Mar 03 10:41:07 <div0> zip self extractors work that way too :P
70 Mar 03 10:41:16 <Taoki> Hmm, I see
71 Mar 03 10:41:20 <div0> still
72 Mar 03 10:41:26 <div0> it means different downloads for different platforms
73 Mar 03 10:41:32 <div0> which somewhat hides that the game is multiplatform
74 Mar 03 10:41:48 <div0> and that is the part that I don't like about it
75 Mar 03 10:42:03 <div0> for damn small nexuiz this is no issue htough :P
76 Mar 03 10:42:11 <Taoki> I still like the way it is packed now myself. Don't think we should change that.
77 Mar 03 10:42:15 <div0> right
78 Mar 03 10:42:17 <div0> I like it too
79 Mar 03 10:42:26 <div0> this is, again, more an idea for specialized "distributions" like DSN
80 Mar 03 10:43:15 <div0> [16:38:43] <@[-z-]> I want to build everything into wordpress/mybb and get the build script putting
81 Mar 03 10:43:17 <div0> out cvar / command lists for the tool I'll integrate into the site.
82 Mar 03 10:43:27 <div0> you want the buoild script accessible from a web interface... not sure if that is good
83 Mar 03 10:43:49 <div0> another thing however that I would like, is more frequent public releases
84 Mar 03 10:43:56 <div0> with git, we can easily separate into different branches
85 Mar 03 10:44:03 <div0> and merge features into the main branch when they are done
86 Mar 03 10:44:19 <Taoki> Yeah, same div0. New versions seem to be released once or twice an year
87 Mar 03 10:44:27 <div0> so we should be able to make "weekly" test releases, and make actual minor releases every 3 months
88 Mar 03 10:44:31 <Taoki> Maybe once every 3-4 months at most wouldn't be bad
89 Mar 03 10:44:55 <div0> just like I did my work on Nexuiz/DP lately
90 Mar 03 10:45:08 <div0> I e.g. finished the warpzones code before putting it into the main branch
91 Mar 03 10:45:53 <div0> the problem is just, I cannot enforce such a policy on darkplaces
92 Mar 03 10:46:04 <Dokujisan> div0: I have wanted a fork of nexuiz for a long while. The reasons were mainly because of missing elements of project management. We (I discussed this with a handful of others) couldn't do a fork before because we didn't have someone like you, a primary developer who knows the code very well. But if YOU are involved in a Nexuiz fork, that changes things. I would be onboard as long as we have an outline of management....and some i
93 Mar 03 10:46:04 <Dokujisan> ntention of doing "official" community development, "official" marketing efforts, "official" testing procedures with a select group of volunteer testers, etc.
94 Mar 03 10:46:07 <div0> for that I am maintaining a "stable branch", but unstabilities still happen once in a while in DP
95 Mar 03 10:46:14 <div0> as I often simply cannot properlya judge if something is stable
96 Mar 03 10:46:35 <div0> select group of testers... not sure :P
97 Mar 03 10:46:44 <div0> I don't think testing should be limited
98 Mar 03 10:46:52 <div0> everyone should be allowed, and even encouraged, to
99 Mar 03 10:47:11 <div0> but, some select group for "heavier" testing is still a very good idea
100 Mar 03 10:47:20 <div0> i.e. people who should feel responsible for actually testing it :P
101 Mar 03 10:47:23 <Taoki> Not sure to whom I mentioned this, but for a while ago I've started making an own game from Nexuiz as well. Obviously, one that will be named differently and remain GPL too :P Probably a little game which is just like, a sort of story i wanted to make for myself
102 Mar 03 10:47:30 <Dokujisan> well of course features can be experienced by all, but a select group would do some proper feedback and have better communication with the dev team
103 Mar 03 10:47:39 <div0> right
104 Mar 03 10:47:44 <div0> I just say... we shouldn't restrict
105 Mar 03 10:47:49 <[-z-]> sorry went to make tea, let me catch up
106 Mar 03 10:47:51 <div0> a testing team should not be exclusive
107 Mar 03 10:47:58 <div0> but it should eb responsible for the testing
108 Mar 03 10:48:07 <div0> anyone else still is free to test too :P
109 Mar 03 10:48:16 <Dokujisan> anyone could give feedback....my point is that this type of subject should be discussed. The whole game balance issues that we went through (before and after LH rejoined the project) could have been handled better
110 Mar 03 10:48:19 <Taoki> Yeah, SVn should always be public imo
111 Mar 03 10:48:22 <[-z-]> div0: the cvar and command lists would be text files reformated as json and accessible through a web application
112 Mar 03 10:48:35 <div0> Taoki: not just svn
113 Mar 03 10:48:37 <div0> also binary builds
114 Mar 03 10:48:42 <Taoki> sure
115 Mar 03 10:48:44 <[-z-]> wordpress is an open format many developers know and love and it will be easy for us to scale
116 Mar 03 10:48:50 <div0> my goal is weekly binary builds from the "stable" branch
117 Mar 03 10:49:04 <div0> feature freeze would simply mean no feature branches get merged into main, only bugfixes would
118 Mar 03 10:49:10 <div0> other devs can then still work on features :P
119 Mar 03 10:49:27 <div0> they just won't appear in the release the freeze is for
120 Mar 03 10:49:42 <[-z-]> This will help give us a stronger community because we can build user auth into other parts of the site, like a map repository.
121 Mar 03 10:49:58 <div0> as for cvar list...
122 Mar 03 10:50:05 <div0> don't know how to properly generate json from shell script
123 Mar 03 10:50:12 <[-z-]> you don't have to
124 Mar 03 10:50:12 <div0> but well, I do know how to make a full cvar list text file :P
125 Mar 03 10:50:16 <[-z-]> yes
126 Mar 03 10:50:18 <[-z-]> that's all I need
127 Mar 03 10:50:20 <[-z-]> that's how it works
128 Mar 03 10:50:22 <[-z-]> I have it in git
129 Mar 03 10:50:24 <Dokujisan> I'm strongly in favor of a central user system
130 Mar 03 10:50:27 <div0> once did that by actually running the engine, and doing cvarlist :P
131 Mar 03 10:50:41 <[-z-]> Dokujisan: I don't think it's a completely central user system
132 Mar 03 10:50:50 <[-z-]> and I'm open to creating a distributed network
133 Mar 03 10:51:06 <div0> I don't think repository access and web user auth can be combined
134 Mar 03 10:51:12 <[-z-]> div0: this is how it works http://github.com/z/ncacs
135 Mar 03 10:51:17 <div0> but all the rest should be able to
136 Mar 03 10:51:40 <[-z-]> so just a cronjob to generate the list and upload it to a web server
137 Mar 03 10:51:42 <Taoki> Heh, I realize now i never thouht about any such changes, now that it is talked about. Nexuiz, for a free and opensource project, always seemed perfect to me. Never thought anything could or should be improved in how it's managed etc.
138 Mar 03 10:51:46 <div0> only problem: this lacks cvars that are specific to some builds
139 Mar 03 10:51:58 <div0> like renderer stuff
140 Mar 03 10:52:01 <Taoki> Except that patches could be checked more often, been struggling with that for the last months
141 Mar 03 10:52:04 <[-z-]> div0: well, we can further separate it
142 Mar 03 10:52:05 <Dokujisan> div0: I'm working on another gaming project with Getty and we're planning something called a PlayerID which is to be a central user system that even other games other than ours could use
143 Mar 03 10:52:14 <div0> Taoki: thing is
144 Mar 03 10:52:24 <div0> working with such patches is quite tedious
145 Mar 03 10:52:36 <div0> I say, when using git, more people should get commit access to branches
146 Mar 03 10:52:43 <div0> and merging gets easier then too
147 Mar 03 10:53:11 <Taoki> Yeah, i'm still not so familiar with git. It is more difficult to understand than SVN, ad least over Windows with Tortoise
148 Mar 03 10:53:16 <div0> Dokujisan: you know I am against an enforced user system for the game
149 Mar 03 10:53:20 <div0> I want to play anonymously
150 Mar 03 10:53:26 <div0> even though that means proper banning cannot happen
151 Mar 03 10:53:34 <div0> an optioanl registration for stats, why not
152 Mar 03 10:53:37 <Dokujisan> div0: even if you register a name, isn't that still anonymous?
153 Mar 03 10:53:50 <div0> not really, one can easily find out :P
154 Mar 03 10:53:55 <[-z-]> well, I wasn't even thinking about stats but we can do that too... I was thinking more for content submissions
155 Mar 03 10:54:04 <div0> I basically don't want to be trackable in game
156 Mar 03 10:54:09 <Dokujisan> why not?
157 Mar 03 10:54:10 <div0> I sometimes play with other nicks
158 Mar 03 10:54:23 <div0> because e.g. employers are not supposed to know that I sometimes play 3 hours on a day
159 Mar 03 10:54:32 <[-z-]> :-P
160 Mar 03 10:54:32 <div0> they are prone to expect you to be there for the company all day
161 Mar 03 10:54:41 <div0> the times of 8hr/day are over
162 Mar 03 10:55:13 <div0> and no, I do not mean playing from work.
163 Mar 03 10:55:16 <div0> not doing THAT :P
164 Mar 03 10:55:17 <Dokujisan> what if each user account is allowed 3 hidden aliases tied to the account?
165 Mar 03 10:55:21 <div0> no
166 Mar 03 10:55:25 <Dokujisan> or some other variation
167 Mar 03 10:55:28 <div0> why do you want to enforce accounts?
168 Mar 03 10:55:40 <div0> even though _I_ know my email address won't eb abused
169 Mar 03 10:55:44 <div0> how would anyone else be sure?
170 Mar 03 10:55:58 <div0> (I would know because I'd have control over that system :P)
171 Mar 03 10:56:10 <Dokujisan> the moderation features alone are worth the central user system
172 Mar 03 10:56:14 <Dokujisan> but as far as trusting people
173 Mar 03 10:56:28 <div0> banning is not worth tracking
174 Mar 03 10:56:31 <Dokujisan> we could win people's faith because of being an open source project with open values
175 Mar 03 10:56:34 <div0> how would hidden aliases even work?
176 Mar 03 10:56:41 <div0> i mean, if you use it for banning
177 Mar 03 10:56:45 <Dokujisan> div0: that can be discussed. I just thought of that off the top of my head
178 Mar 03 10:57:06 <div0> other way round, for positive display of trust - sure
179 Mar 03 10:57:13 <div0> people SHOULD be able to register others as friends
180 Mar 03 10:57:25 <div0> and I can always opt to play as an "unknown" :P
181 Mar 03 10:57:36 <div0> think of IRC nickname registration
182 Mar 03 10:57:50 <div0> that is optional, although you sort of have to do it if you want to have some sort of status (e.g. op in a channel)
183 Mar 03 10:58:07 <div0> I'd have no problem if this user auth system is tied to e.g. vote masterä
184 Mar 03 10:58:09 <[-z-]> Hey, can we rewind for a second and brain storm names for this group and project so we can go forward with setting up resources to outline the project and discuss these things with a wiki / forum?
185 Mar 03 10:58:13 <div0> or even required for being allowed to start a vote
186 Mar 03 10:58:25 <Dokujisan> well your main concern is with tracking, like stats of tracking the times that you are online playing.... the aliases would be for avoiding that. You could use your alias names when you don't want to be tracked publicly.
187 Mar 03 10:58:38 <div0> how would that even help?
188 Mar 03 10:58:46 <div0> the server would probably know that I am the same person
189 Mar 03 10:58:49 <div0> and just display other info
190 Mar 03 10:59:12 <div0> I do not WANT the server to know, as I don't have good reasons to trust it
191 Mar 03 10:59:42 <Dokujisan> yes the central server would be the only thing knowing the link between the user account and the alias
192 Mar 03 10:59:47 <div0> thing is basically... in the open source community, many people are also friends of privacy :P
193 Mar 03 10:59:51 <Dokujisan> I'm not sure why you wouldn't trust that
194 Mar 03 11:00:03 <Dokujisan> well this is still supporting privacy, I think
195 Mar 03 11:00:04 <div0> _I_ would because I would have access to that server, and know how it works
196 Mar 03 11:00:08 <div0> how could anyone else be able to trust it?
197 Mar 03 11:00:12 <[-z-]> wouldn't the solution here be for servers to opt into this centralized service?
198 Mar 03 11:00:12 <div0> any "mere player"?
199 Mar 03 11:00:38 <Dokujisan> don't mere players trust websites all the time anyway?
200 Mar 03 11:00:43 <div0> not all
201 Mar 03 11:00:45 <Dokujisan> with registering
202 Mar 03 11:00:50 <div0> e.g. what about all the noscript users? :P
203 Mar 03 11:00:58 <div0> or, you do know bugmenot.com? :P
204 Mar 03 11:01:08 <Dokujisan> well I mean with your example of trusting someone with your email address
205 Mar 03 11:01:15 <Dokujisan> that's one scenario
206 Mar 03 11:01:16 <div0> there IS a large group who is on the side of privacy
207 Mar 03 11:01:23 <div0> I am part of that
208 Mar 03 11:01:34 <div0> I do not want others to be able to track me, when I don't positively allow them to
209 Mar 03 11:01:41 <div0> in a forum it can't be avoided, so it's fine by me
210 Mar 03 11:01:52 <div0> but in a game, it should be avoided
211 Mar 03 11:02:02 <div0> still, you can give good incentives for registering in the game
212 Mar 03 11:02:06 <div0> #just shouldn't enforce it
213 Mar 03 11:02:15 <div0> even nick name coloring could depend on it :P
214 Mar 03 11:02:17 <Dokujisan> do you want to be allowed to spam servers like nadz does?
215 Mar 03 11:02:26 <div0> it can't be helped
216 Mar 03 11:02:26 <[-z-]> just make it an opt in feature
217 Mar 03 11:02:29 <div0> I want to ensure my privacy
218 Mar 03 11:02:30 <[-z-]> by the server admin
219 Mar 03 11:02:31 <Dokujisan> I'm wondering what level of freedom you are after
220 Mar 03 11:02:45 <div0> basically:
221 Mar 03 11:02:46 <[-z-]> 90% of the internet uses google, so they clearly don't give a shit about privacy :-P
222 Mar 03 11:02:49 <Dokujisan> this is just a game here. The goal should always be about allowing players to....play the game
223 Mar 03 11:02:57 <Dokujisan> and that is really what moderation is about...or should be about
224 Mar 03 11:03:01 <[-z-]> plus, we can mask their ips from the server if they feel so inclined
225 Mar 03 11:03:10 <div0> IPs are already masked :P
226 Mar 03 11:03:12 <div0> that isn't the problem
227 Mar 03 11:03:18 <[-z-]> yes but I mean with cool names
228 Mar 03 11:03:23 <div0> well
229 Mar 03 11:03:25 <[-z-]> or annoying depending on how you look at them :-P
230 Mar 03 11:03:29 <div0> what about this:
231 Mar 03 11:03:35 <[-z-]> z@my-clan.rockz.net
232 Mar 03 11:03:38 <div0> 1. in serious match (like ladder, pickup), you MUST be registered
233 Mar 03 11:03:47 <[-z-]> yes
234 Mar 03 11:03:53 <div0> 2. in FFA match, you don't have to be, but if not, you show up as unregistered in the scoreboard
235 Mar 03 11:03:56 <Taoki> Not so much into privacy here, when it comes to Nexuiz. But for those who want it, it is good. Afaik you can just change nickname before entering a server.
236 Mar 03 11:04:01 <Dokujisan> the method for which aliases are used could be public knowledge. Aliases woudln't be trakced. They would only be used to apply moderation actions to an account, when necessary.
237 Mar 03 11:04:05 <div0> maybe can even only use the marine model and non-colored nicks
238 Mar 03 11:04:15 <Taoki> This reminds me. I hope Nexuiz will have a menu Friends List at some point
239 Mar 03 11:04:31 <div0> Taoki: CURRENTLY I can just change my nick :P
240 Mar 03 11:04:45 <div0> basically... I am fine if I lose features when playing unregisteredly
241 Mar 03 11:04:55 <div0> like nick colors, player model choice
242 Mar 03 11:05:07 <div0> but I want to stay able to
243 Mar 03 11:05:20 <div0> otherwise, I'll have no choice but to create multiple dummy accounts with various email addresses
244 Mar 03 11:05:35 <Dokujisan> div0: I'm mainly asking you to think about the possibilties here that can protect the necessary level of privacy. The main issues with privacy have to do with tracking. The other thing that is useful for a central registration system is to reserve names
245 Mar 03 11:05:39 <div0> also, I am fine if some servers enforce the registration
246 Mar 03 11:05:49 <Dokujisan> so nobody could use the alias name "divverent"
247 Mar 03 11:05:52 <div0> right
248 Mar 03 11:05:54 <div0> reserving names is good
249 Mar 03 11:05:58 <div0> but well, on IRC it works too
250 Mar 03 11:06:12 <div0> if not registered, what if I then always show up as divverent<UNREGISTERED>
251 Mar 03 11:06:20 <div0> and to be divVerent, I need to registere
252 Mar 03 11:06:25 <Dokujisan> hmm
253 Mar 03 11:06:27 <Taoki> Right... i even forgot there is a traking system. If there is one... I'm shamed to say i don't know yet (like a system that stores how good you are on servers, atc)
254 Mar 03 11:06:37 <Dokujisan> I woudln't want people to play as Dokujisan<UNREGISTERED>
255 Mar 03 11:06:44 <div0> well
256 Mar 03 11:06:47 <div0> you can kick them then :P
257 Mar 03 11:06:55 <Taoki> rcon is its name iirc
258 Mar 03 11:07:01 <div0> if you see a Dokujisan<UNREGISTERED> and a Dokujisan on a server
259 Mar 03 11:07:05 <div0> you know which one is the right one :P
260 Mar 03 11:07:20 <Dokujisan> well *I* do...but a mere player.....
261 Mar 03 11:07:33 <div0> he'll see that you have the cooler color codes
262 Mar 03 11:07:38 <div0> and the other Dokujisan is just plain white :P
263 Mar 03 11:08:00 <[-z-]> maybe he was feeling vanilla and the other one was just being))
264 Mar 03 11:08:06 <div0> lol
265 Mar 03 11:08:10 <div0> the unregistered tag could be ))
266 Mar 03 11:08:13 <[-z-]> haha
267 Mar 03 11:08:27 <[-z-]> halo on xbox live used to have a iconic background
268 Mar 03 11:08:32 <[-z-]> in the names list
269 Mar 03 11:08:37 <[-z-]> well on the scoreboard
270 Mar 03 11:08:56 <Dokujisan> I think when it comes to privacy issues, instead of saying in a blanket fashion "I want my privacy!" is not helpful, but breaking it down into specific concerns or scenarios is something that can be worked with.
271 Mar 03 11:08:57 <[-z-]> for registered (at bungie.net) users
272 Mar 03 11:09:10 <div0> Dokujisan: but well, if you can figure out a way that allows enforced registration without the server (not the auth server either) knowing who you are
273 Mar 03 11:09:14 <div0> then I am fine wiht it
274 Mar 03 11:09:23 <div0> possibly this can be done using digital signatures
275 Mar 03 11:09:31 <Dokujisan> can you help me come up with some solution like that? I would be more than happy to travel down that road.
276 Mar 03 11:09:44 <div0> I don't know one, but find it possible that one exists
277 Mar 03 11:09:52 <Dokujisan> getty talked about using digital signatures for the PlayerID concept
278 Mar 03 11:09:59 <div0> like, with RSA such stuff may be possible
279 Mar 03 11:10:18 <div0> e.g., RSA scheme is "malleable", so you can "edit" an encrypted message without being able tod ecrypt it
280 Mar 03 11:10:33 <div0> this might be useful to implement the "aliases"
281 Mar 03 11:10:56 <[-z-]> Dokujisan: think about integrating the playerID system with wordpress as well.
282 Mar 03 11:10:57 <div0> they might then appear as valid signatures, but the server doesn't know for whom
283 Mar 03 11:11:25 <div0> but of course... then the player also cannot be properly banned
284 Mar 03 11:12:16 <Dokujisan> well we all know that any player can just re-register
285 Mar 03 11:12:26 <Dokujisan> but banning is more about creating resistance
286 Mar 03 11:12:39 <Dokujisan> making it a bit harder for them to act inappropriately
287 Mar 03 11:14:22 <div0> I still wonder if there is a way to combine both
288 Mar 03 11:14:26 <Dokujisan> ip-based banning is more useful. A combination of user account + IP is better.
289 Mar 03 11:14:34 <div0> what if the "player ID" is a different one when talking to a different server
290 Mar 03 11:14:46 <div0> e.g. if the cleint doesn't send the player ID, but a hash of the player ID and the server IP
291 Mar 03 11:14:51 <div0> you then cannot be tracked across servers
292 Mar 03 11:14:57 <div0> but one server can recognize you
293 Mar 03 11:15:52 <div0> or even, if every player immediately gets 9 IDs on registration he can freely choose from, and accumulate stats on
294 Mar 03 11:16:04 <div0> if one is banned, he will of course use the next one
295 Mar 03 11:16:08 <div0> but he only has 9 chances :P
296 Mar 03 11:16:19 <div0> still... he then just reregisters
297 Mar 03 11:16:47 <div0> I am fine if some servers enforce registration of course
298 Mar 03 11:16:55 <div0> but I can tell you straight away, I won't play on such servers
299 Mar 03 11:17:00 <Dokujisan> yes, I really like the idea of enticing people to act appropriately by offering features that benefit longstanding accounts.
300 Mar 03 11:17:21 <Dokujisan> div0: even if the main privacy issues are dealt with?
301 Mar 03 11:17:30 <div0> Dokujisan: I do0ubt they CAN be dealt with
302 Mar 03 11:17:35 <div0> e.g. if a centralized auth server is used
303 Mar 03 11:17:40 <div0> what if it gets hacked?
304 Mar 03 11:17:54 <div0> what if the server admin decides it's a good idea to release all sorts of log data from it?
305 Mar 03 11:18:02 <Dokujisan> if the aliases aren't tracked, then that shouldn't affect the privacy issue that you explained earlier (tracking)
306 Mar 03 11:18:07 <div0> the one piece of ifnormation that I never want to publish, is when and how long I played
307 Mar 03 11:18:09 <Dokujisan> so even if accounts are hacked
308 Mar 03 11:18:17 <div0> how do I _know_ the aliases are not tracked?
309 Mar 03 11:18:33 <div0> there should be some technical means so I can trust it without knowing what thze server does
310 Mar 03 11:19:14 <div0> however, if there are, how could the auth server then possibly recognize me when I am banned?
311 Mar 03 11:19:45 <Dokujisan> every second we're on the internet, we're trusting people. To use a service, there has to be SOME level of trust. When people connect to my nexuiz server, they have to trust me.
312 Mar 03 11:19:59 <div0> how do they even know it is YOUR server?
313 Mar 03 11:20:05 <div0> what if mikeeusa names his server the same :P
314 Mar 03 11:20:26 <div0> okay, you'd notice when you see the crappy maps
315 Mar 03 11:20:29 <div0> but that is after the fact
316 Mar 03 11:20:32 <Dokujisan> so if we have a policy of explaining publicly how the aliases are used (like they aren't tracked like "normal" names) then that woudl go far to helping to build that trust
317 Mar 03 11:20:44 <div0> explaining is not enough
318 Mar 03 11:20:51 <div0> I would demand that they CAN not be tracked
319 Mar 03 11:20:54 <div0> ensured by technical means
320 Mar 03 11:21:05 <div0> this might be possible though
321 Mar 03 11:21:16 <Dokujisan> isn't such a claimn (a privacy policy) a legal thing?
322 Mar 03 11:21:21 <div0> no
323 Mar 03 11:21:27 <div0> nobody is bound to these things anyway
324 Mar 03 11:21:35 <div0> I want such a claim based on how the system actually works
325 Mar 03 11:21:42 <div0> like, based on which info is sent to whom
326 Mar 03 11:22:18 <Dokujisan> how could anyone from a player perspective technically verify that?
327 Mar 03 11:22:37 <div0> well, if the algorithms are open and it is proven that it ensures anonymity
328 Mar 03 11:22:46 <div0> then one can verify it on his own, or ask a cryptography professor about it :P
329 Mar 03 11:22:51 <div0> sort of like how open source works
330 Mar 03 11:22:53 <Dokujisan> and do you always require such technical verification of tracking privacy when you use a service? like irc.quakenet.org?
331 Mar 03 11:22:55 <Taoki> I think I missed part of the convo, but an quick idea; When it comes to keeping your privacy from your client that you are connecting through (in terms of not giving away your IP addreess, etc) maye we can make a client switch for that. Although, that would make it easier for people to avoid ip-based bans.
332 Mar 03 11:23:14 <div0> that is the problem, right
333 Mar 03 11:23:32 <div0> the IP is nothing I am concenred about, as mine is dynamic anyway
334 Mar 03 11:24:13 <Dokujisan> well ok... if the algorithm is open
335 Mar 03 11:24:15 <Taoki> Servers have such an option theirselves. I set mine to allow the IP to be visible.
336 Mar 03 11:24:19 <Dokujisan> then that is another measure to ensure trust
337 Mar 03 11:24:23 <div0> Dokujisan: exactly
338 Mar 03 11:24:32 <Dokujisan> very much like the claim, but just with a little more evidence
339 Mar 03 11:24:33 <div0> and basically, I'd like an open algorithm that allows anonymous clienrts
340 Mar 03 11:24:38 <div0> exactly
341 Mar 03 11:25:00 <div0> actually, there are means for this, now that I think of it
342 Mar 03 11:25:06 <div0> actually, there are means for this, now that I think of it
343 Mar 03 11:25:13 <div0> know the term "electronic money"?
344 Mar 03 11:25:26 <div0> basically, it's a number generated both by a server and by a client
345 Mar 03 11:25:27 <Dokujisan> ok, if such a thing were to happen, and aliases were not tracked like normal registered names would be (for stats), then if someone "hacked" into the central server...they woudln't have access to anything of value aside from an email address
346 Mar 03 11:25:31 <div0> but so that it can be verified, is unique
347 Mar 03 11:25:41 <div0> BUT: the server cannot later find out which client has hte number
348 Mar 03 11:25:45 <div0> as the client made the final calculation
349 Mar 03 11:25:55 <div0> so the client uses a number he calculated together with the server
350 Mar 03 11:26:06 <div0> but the server does not have a way of knowing to which client he gave it
351 Mar 03 11:26:12 <div0> as it doesn't know the final calculation the client did
352 Mar 03 11:26:31 <div0> that is how one could generate an anonymous player ID
353 Mar 03 11:26:43 <div0> it can still be tracked, in that it can be distinguished from others
354 Mar 03 11:26:49 <div0> but nobody can find out who got that ID and when
355 Mar 03 11:27:12 <div0> with 4, 5 of these IDs, I think I'd be anonymous enough
356 Mar 03 11:27:31 <div0> just... why wouldn't XSAX create such an ID too then :P
357 Mar 03 11:27:49 <div0> basically, thsi creates IDs that are, mathematically, "detached" from the identity who ordered them
358 Mar 03 11:27:55 <div0> so I would give the web site my email address
359 Mar 03 11:28:03 <div0> but later it'd be impossible to link the email address to my ID
360 Mar 03 11:28:27 <div0> the web site still would be able to e.g. limit IDs to at most one per email address per week
361 Mar 03 11:28:29 <Dokujisan> so with such a system in place, a system that goes to great lengths to ensure privacy for those who seek it, would you still elect not to use servers that utilize the central registration system?
362 Mar 03 11:28:45 <div0> with such a system, I probably would use servers that use such a system
363 Mar 03 11:28:53 <div0> as I would KNOW that the ID cannot be linked to my identity in any way
364 Mar 03 11:29:16 <div0> also, I would KNOW I can make a new one every week :P
365 Mar 03 11:29:32 <div0> so it can't be used for long-term tracking if I don't want to
366 Mar 03 11:29:50 <Dokujisan> you mean the primary player name? or the aliases?
367 Mar 03 11:30:05 <div0> both
368 Mar 03 11:30:13 <div0> all player IDs could use such a scheme
369 Mar 03 11:30:29 <div0> a player is free to associate the ID with his actual name (e.g. by registering his nickname) at any time
370 Mar 03 11:30:52 <div0> of course, he'd then have to actually KEEP using that ID, or he wouldn't be able to use his nickname any more :P
371 Mar 03 11:32:57 <Dokujisan> so... using the system you described, if I register with the primary name of Dokujisan and I have aliases of Alice and Bob... if I go onto HOCTF server as "Alice" and begin calling people names and spamming. The admin could ban me. If I try to relogin to that server as "Bob", it would maintain the ban?
372 Mar 03 11:33:38 <div0> no
373 Mar 03 11:33:40 <Dokujisan> the central system would somehow know that "Bob" was also banned
374 Mar 03 11:33:46 <div0> that is impossible
375 Mar 03 11:33:55 <div0> but, you can only register one such ID every week
376 Mar 03 11:34:01 <div0> so a troll would run out fast
377 Mar 03 11:34:07 <Dokujisan> oh I see
378 Mar 03 11:34:12 <Dokujisan> so that is the limiting mechanism
379 Mar 03 11:34:15 <div0> basically:
380 Mar 03 11:34:28 <div0> the ID generating server remembers your address, and prevents too frequent registration
381 Mar 03 11:34:33 <div0> but: it does not know which the ID is that you got
382 Mar 03 11:34:47 <div0> the game can verify your ID - but cannot link it to your address or anything else
383 Mar 03 11:34:56 <div0> unless you voluntarily give the game the info (e.g. by registering your nick)
384 Mar 03 11:35:22 <div0> I can implement that crypto scheme, BTW
385 Mar 03 11:35:28 <div0> I remembered how it works
386 Mar 03 11:36:43 <div0> one keyword for it is "blind signatures"
387 Mar 03 11:36:51 <div0> http://ntrg.cs.tcd.ie/mepeirce/Project/Press/digibro.html
388 Mar 03 11:36:54 <div0> like at the end of that page
389 Mar 03 11:38:04 <div0> in this case, the "bank" does not know which number I wanted it to sign...
390 Mar 03 11:38:06 <div0> but it is not perfect
391 Mar 03 11:38:19 <div0> in that specific protocol, I can still cheat a bit
392 Mar 03 11:39:01 <div0> but that can be prevented too :P
393 Mar 03 11:39:20 <div0> (by requiring the "x" to have a special pattern, that is unlikely to come when you modify the signature)
394 Mar 03 11:40:20 <div0> e.g.: x may be a hash value of a string that is like "NEXIUZ PLAYER ID #43984398"
395 Mar 03 11:40:33 <div0> and as ID, you'd present both the string and the signature
396 Mar 03 11:40:45 <div0> if the hash function is good, you can't manipulate the signature
397 Mar 03 11:41:32 <div0> note that that string would not really be your "ID" :P
398 Mar 03 11:41:48 <div0> so if the number matches between two players, that is no problem, as the signature still would not match
399 Mar 03 11:44:08 <div0> 1. s = "NEXUIZ PLAYER ID #474574598798"
400 Mar 03 11:44:09 <div0> 2. h = SHA1(s)
401 Mar 03 11:44:11 <div0> 3. r = random
402 Mar 03 11:44:14 <div0> 4. x = h*r^publickey
403 Mar 03 11:44:15 <div0> 5. send x to auth server, get back y which auth server calculates as x^privatekey
404 Mar 03 11:44:18 <div0> 6. t = y/r
405 Mar 03 11:44:20 <div0> 7. The full player ID is s together with t
406 Mar 03 11:44:34 <div0> to verify, the server would check the ID starts with "NEXUIZ PLAYER ID #", and that the signature matches too
407 Mar 03 11:46:01 <div0> that scheme is from 1983 by the way
408 Mar 03 11:46:10 <div0> so if it was patented, the patents have expired now
409 Mar 03 11:47:14 <div0> I'll probbaly code that soon, but first check it for possible other security problems
410 Mar 03 11:48:39 <div0> have to go now though
411 Mar 03 11:48:40 <Dokujisan> if we could nail down a privacy-safe central user system, that would allow a lot of other features to be added to the game
412 Mar 03 11:48:45 <div0> I'll look up more stuff on it
413 Mar 03 11:48:53 <div0> "electronic money" is the keyword for it though
414 Mar 03 11:49:13 <div0> basically, the general idea is to make sure that not even the owner of the auth server can know WHO owns a specific key
415 Mar 03 11:49:40 <div0> and to provide banning by limiting the number of keys generated
416 Mar 03 11:50:18 <div0> this speciifc scheme has a little problem though, but I once saw the solution for that in a book
417 Mar 03 11:50:26 <div0> I'll check in that book later :P
418 Mar 03 11:55:20 <Dokujisan> in the meantime, -z- and I were scanning around for open domain names as a name alternative to nexuiz
419 Mar 03 11:55:25 <Taoki> Alright, while we're all here. I've had a question for a looong time now (separate from all this). What server do the devs play on? I usually play on the DCC servers, but would have liked to play with div0, [-z-] and all the other core devs once.
420 Mar 03 11:55:57 <[-z-]> recently the HO servers because they are the most well kept USA servers
421 Mar 03 11:56:21 <[-z-]> bbiab, need to get lunch
422 Mar 03 11:56:31 <Taoki> Thanks. USA probably means low ping from Europe
423 Mar 03 11:58:48 <[-z-]> yes but I've played on DCC before and Over the Lazy Dog
424 Mar 03 12:02:12 <[-z-]> lets get brainstorming about names
425 Mar 03 12:05:55 <Dokujisan> NOT AVAILABLE
426 Mar 03 12:05:55 <Dokujisan> nexotic
427 Mar 03 12:05:55 <Dokujisan> nexetic
428 Mar 03 12:05:55 <Dokujisan> nexon
429 Mar 03 12:05:55 <Dokujisan> nexuz
430 Mar 03 12:05:55 <Dokujisan> nexine
431 Mar 03 12:05:55 <Dokujisan> nexean
432 Mar 03 12:05:55 <Dokujisan> nexio
433 Mar 03 12:05:55 <Dokujisan> nexium
434 Mar 03 12:05:55 <Dokujisan> nexun
435 Mar 03 12:05:55 <Dokujisan> xenios
436 Mar 03 12:05:55 <Dokujisan> xenius
437 Mar 03 12:05:55 <Dokujisan> xenoic
438 Mar 03 12:05:55 <Dokujisan> xenotic
439 Mar 03 12:05:55 <Dokujisan> AVAILABLE
440 Mar 03 12:05:55 <Dokujisan> nexotus
441 Mar 03 12:05:55 <Dokujisan> nexaen
442 Mar 03 12:05:55 <Dokujisan> nexilus
443 Mar 03 12:05:55 <Dokujisan> zeniux
444 Mar 03 12:20:36 <Taoki> some proposed Nexiuz, already used for the current site redirect (nexiuz.org ). I also thought about naming it Zymotic, after the dead project which was named that way.
445 Mar 03 12:21:24 <Dokujisan> if it's being forked, I wouldn't use something that would be mistaken for Nexuiz. But a similar-style name would be good.
446 Mar 03 12:41:40 <[-z-]> wwi own nexiuz.org
447 Mar 03 13:05:33 <div0> Taoki: I play on whatever is at the top, or my own
448 Mar 03 13:05:43 <div0> and sometimes arranged stuff with PB
449 Mar 03 13:06:14 <div0> I recently changed my server to KH only, to give better experience maybe
450 Mar 03 13:06:30 <Dokujisan> I could never get into KH. I tried for a week once
451 Mar 03 13:06:40 <Dokujisan> I like clan arena though
452 Mar 03 13:06:49 <Dokujisan> that was a great addition
453 Mar 03 13:34:02 <Taoki> Dokujisan, from the list of names you posted earlier (couldn't think of any on my own, am generally bad with names) the last one, zeniux, sounds prettiest and most fitting. Or a derivate of that.
454 Mar 03 13:34:47 <Taoki> But, before finding a new name, I think m0ost important is finding a way to let people who don't visit the forums and such know that Nexuiz was renamed. Otherwise, many players may think it just vanished forever all of a sudden, and find out in months or years it's still there
455 Mar 03 13:35:12 <div0> well
456 Mar 03 13:35:39 <Taoki> Not sure how that could be done... was thinking that maybe we could find all news articles about Nexuiz on google and see how we could modify each
457 Mar 03 13:35:41 <div0> I do think that Alientrap won't follow the project when we take over
458 Mar 03 13:35:43 <div0> so...
459 Mar 03 13:35:52 <div0> it shouldn't be impossible to get it displayed in game :P
460 Mar 03 13:36:00 <div0> we have ways to show such a notification
461 Mar 03 13:36:13 <div0> yes, the rotating yellow box :P
462 Mar 03 13:36:38 <div0> also, we can organize some server admins, and let them show this when people join their server
463 Mar 03 13:36:39 <Taoki> How? Does the gamecode support a way to show news from an external page?
464 Mar 03 13:36:43 <div0> know my "mikeeusa warning"?
465 Mar 03 13:36:49 <div0> not yet
466 Mar 03 13:36:54 <Taoki> Not really
467 Mar 03 13:36:57 <div0> can onyl show a single line of text in the update notification
468 Mar 03 13:37:05 <div0> but with csqc, you can show a on-join dialog on a server
469 Mar 03 13:37:11 <div0> so if enough server admins would take over that code
470 Mar 03 13:37:15 <Taoki> Wow, i didn't know thre is an update notification.
471 Mar 03 13:37:15 <div0> most people will know
472 Mar 03 13:37:48 <Taoki> Another good idea would be servers (like DCC) putting the news in their MOTD or periodic helper script messages
473 Mar 03 13:38:21 <div0> right
474 Mar 03 13:38:26 <div0> or more visible than MOTD :P
475 Mar 03 13:38:31 <div0> csqc leaves many possibilities for this
476 Mar 03 13:38:48 <Taoki> yeah, there is a way to make a message be echoed to anyone when joining, like normal chat.
477 Mar 03 13:39:12 <div0> that too
478 Mar 03 13:39:15 <div0> but well
479 Mar 03 13:39:19 <div0> we can modify code :P
480 Mar 03 13:39:26 <div0> I have on my server some more-or-less secret feature
481 Mar 03 13:39:31 <div0> that warns that a map is by mikeeusa :P
482 Mar 03 13:39:52 <div0> in form of a dialog box that you have to close by pressing a button
483 Mar 03 13:40:44 <Taoki> hehe realy?
484 Mar 03 13:41:15 <Taoki> fun :P
485 Mar 03 13:41:45 <Taoki> Ooh, right... by having separate CSQC on a server which gets downloaded if it doesn't match yours
486 Mar 03 13:41:51 <Taoki> forgot that :P
487 Mar 03 13:42:03 <div0> right
488 Mar 03 13:42:06 <div0> we can do a LOT with that
489 Mar 03 13:42:50 <Taoki> If we're lucky, we may be able to change the name without loosing a lot of popularity.
490 Mar 03 13:43:17 <div0> we may even gain more
491 Mar 03 13:43:32 <div0> because many players probably still think that Nexuiz is the sucky game it was at 1.x times :P
492 Mar 03 13:43:44 <Taoki> Then, separately, maybe we can google for all news articles which talk about Nexuiz (be them years old) and ask them to change the names, if the admins and system would allow that. So people finding them won't be confused too
493 Mar 03 13:43:58 <div0> no, changing news of the past is bad
494 Mar 03 13:44:00 <div0> don't go there
495 Mar 03 13:44:08 <Taoki> hmm ok then
496 Mar 03 13:44:10 <div0> those who rewrite history are damned to repeat it :P
497 Mar 03 13:44:21 <Taoki> makes sense :)
498 Mar 03 13:44:26 <div0> but, it'd be nice if they could write an update note to the articles :P
499 Mar 03 13:45:00 <Taoki> Yeah, would be excellent. Enough so someone who seen Nexuiz disappeared and goodles Nexuiz gets an article on the first page mentioning it got renamed
500 Mar 03 13:45:27 <[-z-]> I can still post news
501 Mar 03 13:45:34 <[-z-]> I haven't because Vermeulen said he was going to
502 Mar 03 13:45:46 <[-z-]> but he hasn't
503 Mar 03 13:47:10 <[-z-]> unizex :-P
504 Mar 03 13:47:22 <Taoki> :P
505 Mar 03 13:47:28 <[-z-]> zenuxi
506 Mar 03 13:47:45 <[-z-]> zah new zi
507 Mar 03 13:48:43 <[-z-]> have we decided on a name of either the group or game?
508 Mar 03 13:48:51 <Taoki> I like Zeniux or something similar... that was a good idea Dokujisan included.
509 Mar 03 13:49:50 <Taoki> Or Zenuix, would resemble the old name more
510 Mar 03 13:53:26 <div0> we should test the name ideas somehow
511 Mar 03 13:53:38 <div0> like, try them in a typing test software :P
512 Mar 03 13:53:44 <div0> to see which variant gets more misztakes
513 Mar 03 13:55:06 <[-z-]> zenuix sounds the smoothest of all the paladrome names thrown out and is more phonetic than nexuiz :-P
514 Mar 03 13:55:06 <Dokujisan> whatever happens with the name, I would like to spend some time to brainstorm for the right name that has an available .com
515 Mar 03 13:55:21 <Dokujisan> and not pick a name hastily
516 Mar 03 13:56:24 <[-z-]> group name first might help decide the game name
517 Mar 03 13:57:06 <[-z-]> who are we? what brings us together? what are we looking to achieve? who are we looking to attract?
518 Mar 03 13:57:09 <Dokujisan> oh right
519 Mar 03 13:57:11 <Dokujisan> the group name
520 Mar 03 13:57:33 <Dokujisan> with getty, we came up with conflict industries for that group. That works well. For this group... um.....
521 Mar 03 13:58:40 <Taoki> I had been thinking something I mentioned it ysterday. Does anyone believe we may be better without a group name? I seen many projects like that... there are just contributors and no group with a different name. Or they're called "TheProjectName Team"
522 Mar 03 13:58:59 <Taoki> This could, from some angles, and some ways, seem a little bit more free too
523 Mar 03 13:59:20 <Dokujisan> the group name really helps. If the group does not intend to make any other games, then it can go without a separate group, but a name based on the game name
524 Mar 03 13:59:24 <[-z-]> well... it takes a lot of people working together to design, create and distribute te game.
525 Mar 03 14:00:03 <[-z-]> we'll continue to accept contributions and patches from outside parties, divVerent has actually proposed a good way to setup git to accompany this
526 Mar 03 14:00:27 <Dokujisan> like alientrap always intended to make more games than nexuiz. Conflict industries intends to do the same. If this "New Nexuiz" group doesn't intend to make other games, then the group name can be like "Nexuiz Team"
527 Mar 03 14:00:40 <Dokujisan> like my Kickboxing form (called Ax) I call the moderators the "Ax Team"
528 Mar 03 14:01:07 <[-z-]> I'd like to hope we could create more games if not projects together
529 Mar 03 14:01:16 <Taoki> yeah
530 Mar 03 14:01:35 <[-z-]> there are already a few mods that run on top of nexuiz, who knows which way they'll go after the fork
531 Mar 03 14:02:03 <[-z-]> if alientrap drops support, then they'll likely run off our game code
532 Mar 03 14:03:36 <Dokujisan> ok I'm not against the idea of this group working on other games. Sounds great.
533 Mar 03 14:03:38 <Taoki> I play two other games (about different things) which are open source, and not officially developed by a specific team. Just for the note if anyone's curious, they are Vdrift http://vdrift.net/ (best opensource car game imo) and glest http://glest.org/en/index.php (best opensource rts game)
534 Mar 03 14:05:11 <Taoki> On the about page of Glest, they say "Glest is made by a bunch of friends, most of them from Spain". Of course this doesn't mean it would be the best idea for Nexuiz.
535 Mar 03 14:05:15 <[-z-]> someone still has to be in control at some point
536 Mar 03 14:05:27 <Taoki> yeah
537 Mar 03 14:05:40 <[-z-]> we're trying to build a group that won't die from having a single or even just 2 leaders
538 Mar 03 14:06:00 <[-z-]> but rather a board or committee, divVerent would like to see 3
539 Mar 03 14:06:03 <Dokujisan> ok what is a creative way of describing that arrangement
540 Mar 03 14:06:17 <Dokujisan> even imagery
541 Mar 03 14:06:24 <[-z-]> who me or Taoki?
542 Mar 03 14:06:28 <Dokujisan> like a wheel with spokes
543 Mar 03 14:06:30 <Dokujisan> you
544 Mar 03 14:07:00 <Dokujisan> the arrangement of the group, or the method upon which it is created
545 Mar 03 14:07:17 <[-z-]> a wheel with spokes connecting to a group (committee) in the center
546 Mar 03 14:09:07 <div0> shouldn't group name the same as the game name?
547 Mar 03 14:09:29 <Dokujisan> well as I said earlier, that depends on whether the group works on multiple games
548 Mar 03 14:09:33 <Dokujisan> if it's just one game, then sure
549 Mar 03 14:09:43 <div0> I don't think we want to
550 Mar 03 14:09:51 <div0> maybe as side projects, with not all members part of it
551 Mar 03 14:10:03 <div0> but that can then be a new group, cooperating with the "nexuiz group"
552 Mar 03 14:10:13 <Dokujisan> ok. I'm fine with that
553 Mar 03 14:10:26 <div0> I mean, such groups are not exclusive
554 Mar 03 14:10:33 <[-z-]> isn't that just a more complicated way of saying we'll figure out a team name later?
555 Mar 03 14:10:37 <div0> e.g. Taoki made that spinoff game once, didn't he?
556 Mar 03 14:10:41 <div0> We could cooperate in that too :P
557 Mar 03 14:10:44 <[-z-]> he's still working on it
558 Mar 03 14:10:47 <div0> e.g. when I provide a build system...
559 Mar 03 14:10:57 <div0> I can happily use my build system for his project too
560 Mar 03 14:11:08 <Dokujisan> I like the idea of just calling it <gamename> Team
561 Mar 03 14:11:10 <div0> even without being part of his development
562 Mar 03 14:11:14 <div0> yes, so do I
563 Mar 03 14:11:54 <[-z-]> k, whatever, I don't care that much about the name
564 Mar 03 14:12:01 <Taoki> That own game i'm making from Nexuiz? I still work on it... just took a brake now since i worked on it a lot at first
565 Mar 03 14:12:17 <Taoki> Also waiting for FruitieX's HUD changes, i'll have to merge these with my hud and stuff. But yeah
566 Mar 03 14:12:27 <Dokujisan> I'm also interested in that game, btw
567 Mar 03 14:12:30 <div0> I just still don't like Zenuix...
568 Mar 03 14:12:34 <Dokujisan> ok
569 Mar 03 14:12:40 <div0> I am not sure if I am interested in that game
570 Mar 03 14:12:48 <[-z-]> it doesn't even have to ben a palindrome
571 Mar 03 14:12:53 <div0> but even if not, I'd have no reason to not help out with e.g. making its release builds
572 Mar 03 14:12:55 <[-z-]> err
573 Mar 03 14:12:59 <Taoki> Thanks Dokujisan :) Not sure how it will be like... it will be something of a different theme. Not sure if i can get it to what i want it to be
574 Mar 03 14:13:01 <div0> anagram
575 Mar 03 14:13:04 <[-z-]> yes, that one :)
576 Mar 03 14:13:08 <Dokujisan> well I like the theme that you described
577 Mar 03 14:13:14 <div0> zenuiz may be better than zenuix BTW
578 Mar 03 14:13:21 <div0> because, I have typo'd zenuiz when trying to write zenuix
579 Mar 03 14:13:49 <[-z-]> xenuiz?
580 Mar 03 14:13:52 <div0> no
581 Mar 03 14:13:55 <div0> that sounds like Xen
582 Mar 03 14:13:57 <div0> which was a flop
583 Mar 03 14:14:04 <Taoki> I'd still like the wat the first name sounds more
584 Mar 03 14:14:14 <div0> which?
585 Mar 03 14:14:29 <Taoki> Zenuix
586 Mar 03 14:14:44 <div0> I just find it too hard to remmeber/type
587 Mar 03 14:14:48 <div0> sort of the same fault as Nexuiz has
588 Mar 03 14:15:06 <Taoki> Yeah, but it kinda sounds and looks prettier
589 Mar 03 14:15:29 <div0> is it pronounced Zen-u-ix, Ze-nu-ix, ze-nu-i-kku-su, or or Zen-i-us?
590 Mar 03 14:15:41 <[-z-]> first
591 Mar 03 14:15:46 <div0> not zenuikkusu?
592 Mar 03 14:15:53 <[-z-]> I mean, you can if you want
593 Mar 03 14:16:03 <div0> (latter is how the japanese would pronounce zenuix)
594 Mar 03 14:16:41 <[-z-]> zenuiz (not japanese)
595 Mar 03 14:16:54 <div0> that name would be way more japanese friendly :P
596 Mar 03 14:16:54 <[-z-]> haha, I just typoed zenuix too
597 Mar 03 14:17:10 <div0> zenuizu would be their katakana writing of it
598 Mar 03 14:17:11 <[-z-]> zen you iz
599 Mar 03 14:17:28 <[-z-]> what does zenuizu mean?
600 Mar 03 14:17:31 <div0> nothing
601 Mar 03 14:17:39 <[-z-]> (we're back with an even harder to pronounce name)
602 Mar 03 14:17:41 <div0> I just spelt it in a sequence of katakana characters
603 Mar 03 14:17:52 <div0> like the japanese do to all foreign words
604 Mar 03 14:17:57 * Dokujisan is brainstorming names and checking for available .coms
605 Mar 03 14:18:01 <div0> e.g. floppy disk = fu-ro-ppi de-i-su-ku
606 Mar 03 14:18:19 <[-z-]> I'm not sure if zenuiz is just because of muscle memory though
607 Mar 03 14:18:27 <div0> yes
608 Mar 03 14:18:29 <[-z-]> what if you asked a random person to type it
609 Mar 03 14:18:29 <div0> that may be too
610 Mar 03 14:18:43 <div0> basically... I think it maybe shouldn't have an ui in it :P
611 Mar 03 14:18:47 <[-z-]> haha
612 Mar 03 14:18:56 <[-z-]> that actually made it easier for me to spell
613 Mar 03 14:18:57 <div0> Inflexion Uzi CL
614 Mar 03 14:19:02 <div0> an anagram to illfonicnexuiz
615 Mar 03 14:19:08 <[-z-]> ;)
616 Mar 03 14:19:38 <[-z-]> necksuiz
617 Mar 03 14:19:49 <div0> no, does not solve anything :P
618 Mar 03 14:19:55 <[-z-]> makes it worse lol :)
619 Mar 03 14:19:58 <div0> yes
620 Mar 03 14:20:02 <div0> zeckniuz
621 Mar 03 14:20:14 <div0> no
622 Mar 03 14:20:19 <[-z-]> zexiznice
623 Mar 03 14:20:20 <div0> sounds like a zecke, evil animal in germany
624 Mar 03 14:20:29 <div0> Zexiz
625 Mar 03 14:20:32 <div0> haha :P
626 Mar 03 14:20:33 <div0> "Sex-is"
627 Mar 03 14:20:40 <div0> oh wait
628 Mar 03 14:20:46 <div0> you actually intended that
629 Mar 03 14:20:49 <[-z-]> yeah :-P
630 Mar 03 14:21:04 <[-z-]> I would never suggest that as a real game name lol
631 Mar 03 14:21:08 <div0> Xettius
632 Mar 03 14:21:15 <[-z-]> :mind sploded:
633 Mar 03 14:21:18 <div0> oh, I had first parsed it as "zexis - nice"
634 Mar 03 14:21:26 <div0> *z
635 Mar 03 14:21:29 <[-z-]> hehe
636 Mar 03 14:21:49 <div0> Textius - the text adventure port
637 Mar 03 14:22:03 <Dokujisan> man... a lot of strange domain names are already taken
638 Mar 03 14:22:05 <[-z-]> do we even want to stick with these weird arrangements of letters?
639 Mar 03 14:22:08 <Dokujisan> AVAILABLE .COMs
640 Mar 03 14:22:08 <Dokujisan> nexotus
641 Mar 03 14:22:08 <Dokujisan> nexilus
642 Mar 03 14:22:08 <Dokujisan> zeniux
643 Mar 03 14:22:08 <Dokujisan> xepharis
644 Mar 03 14:22:08 <Dokujisan> xaleco
645 Mar 03 14:22:08 <Dokujisan> xeleka
646 Mar 03 14:22:08 <Dokujisan> xeleca
647 Mar 03 14:22:08 <Dokujisan> xelecon
648 Mar 03 14:22:10 <div0> You are standing on a pink reflecting floor. You hear rocket noises.+
649 Mar 03 14:22:12 <div0> > GO LEFT
650 Mar 03 14:22:21 <div0> does anyone recognize the map?
651 Mar 03 14:22:21 <[-z-]> we want a .org though, no?
652 Mar 03 14:22:25 <div0> see, text adventure works
653 Mar 03 14:22:26 <div0> yes
654 Mar 03 14:22:31 <Dokujisan> if the .com is available, the .org definitely is
655 Mar 03 14:22:34 <Dokujisan> and I think we should get both
656 Mar 03 14:22:38 <Dokujisan> and redirect the .com
657 Mar 03 14:22:44 <div0> Xepharis wtf
658 Mar 03 14:22:49 <div0> reminds of the old Project Alaris
659 Mar 03 14:22:57 <Dokujisan> just brainstorming. I started with nex*
660 Mar 03 14:22:58 <[-z-]> xenuiz haha (xenu is)
661 Mar 03 14:23:03 <Dokujisan> haha
662 Mar 03 14:23:13 <div0> no, cannot accept that with my belief :P
663 Mar 03 14:23:22 <[-z-]> haha, I'm just kidding
664 Mar 03 14:23:28 <div0> but I would never have spotted it
665 Mar 03 14:23:42 <[-z-]> ?
666 Mar 03 14:23:48 <div0> rather rejected that suggestion above because it started with Xen, and Xen was unsuccessful virtualization
667 Mar 03 14:23:55 <[-z-]> ah yes :-P
668 Mar 03 14:23:58 <div0> (replaced by KVM)
669 Mar 03 14:24:23 <div0> Davius
670 Mar 03 14:24:27 <div0> from [Dave]
671 Mar 03 14:24:30 <[-z-]> :-P
672 Mar 03 14:24:33 <Dokujisan> haha
673 Mar 03 14:24:44 <[-z-]> daviuz?
674 Mar 03 14:24:48 <div0> or maybe even Daviuz
675 Mar 03 14:24:57 <div0> but it gets in the hard-to-spell region again
676 Mar 03 14:25:01 <div0> Dave Ius
677 Mar 03 14:25:07 <div0> "The justice of Dave"+
678 Mar 03 14:25:14 <[-z-]> davefps
679 Mar 03 14:25:21 <div0> DaveDaveDave
680 Mar 03 14:25:24 <[-z-]> or just dave
681 Mar 03 14:25:30 <div0> KillDave
682 Mar 03 14:25:38 <[-z-]> killdavekill
683 Mar 03 14:26:01 <[-z-]> gokilldave
684 Mar 03 14:26:02 <div0> OMGTKDave
685 Mar 03 14:26:12 <div0> (Bastards edition)
686 Mar 03 14:26:30 <div0> Davidiuz
687 Mar 03 14:26:38 <[-z-]> davefps.org is available
688 Mar 03 14:26:51 <div0> is anyone here called Dave? :P
689 Mar 03 14:26:58 <div0> I mean, apart from everyone ;)
690 Mar 03 14:27:01 <[-z-]> :-P
691 Mar 03 14:27:05 <[-z-]> no
692 Mar 03 14:27:15 <div0> BTW, I had reliable sources tell me that morphed would be in our team too
693 Mar 03 14:27:30 <Dokujisan> I suspect that most would want to move over
694 Mar 03 14:27:36 <div0> just wanted to say
695 Mar 03 14:27:40 <div0> if we can even get morphed
696 Mar 03 14:27:42 <Dokujisan> but yes, that is good
697 Mar 03 14:27:43 <div0> we'd get everyone :P
698 Mar 03 14:27:46 <[-z-]> it's good to have his support
699 Mar 03 14:28:10 <div0> morphed may work uncleanly, and be a bit weird-creative... so he often has to be put in his bounds :P but we need that creativity
700 Mar 03 14:28:11 <[-z-]> we need to get setup so we have something for them to move to
701 Mar 03 14:28:17 <Dokujisan> is it possible to do this without telling mikee about it?
702 Mar 03 14:28:24 <div0> no
703 Mar 03 14:28:28 <Dokujisan> :-)
704 Mar 03 14:28:29 <div0> but we can wait with telling mikee
705 Mar 03 14:28:34 <div0> mikee isn't too clever to find out on his own
706 Mar 03 14:28:47 <div0> it's just that he reads the forum
707 Mar 03 14:28:55 <div0> as for hosting... well, we could use the icculus repository
708 Mar 03 14:29:03 <div0> but I'd prefer it on the new domain
709 Mar 03 14:29:10 <[-z-]> is everyone good with davefps ?
710 Mar 03 14:29:14 <div0> [-z-]: how expensive is domain hosting with "sort of unlimited" traffic?
711 Mar 03 14:29:18 <div0> DaveFPS... not so sure yet
712 Mar 03 14:29:20 <div0> but maybe
713 Mar 03 14:29:21 <[-z-]> ~$120 a year
714 Mar 03 14:29:22 <div0> a bit too generic maybe
715 Mar 03 14:29:24 <div0> googling it
716 Mar 03 14:29:31 <div0> $10 a month... sounds okay
717 Mar 03 14:29:35 <div0> so we could put the git on it too
718 Mar 03 14:29:42 <div0> and with shell access?
719 Mar 03 14:29:46 <div0> (for making the builds)
720 Mar 03 14:29:47 <[-z-]> I believe they support git now yes
721 Mar 03 14:29:52 <[-z-]> and multiple unix accounts, yes
722 Mar 03 14:29:58 <div0> they don't have to support git :P
723 Mar 03 14:30:01 <[-z-]> and sftp only accounts
724 Mar 03 14:30:09 <div0> we can install it in one of the unix accounts
725 Mar 03 14:30:13 <div0> and set up gitolite on it
726 Mar 03 14:30:22 <div0> that is actually how you host git
727 Mar 03 14:30:28 <[-z-]> div0: well they also have a web frontend, I don't know how helpful it is for setting up git though
728 Mar 03 14:30:41 <div0> only problem wqould be the git daemon, that probably would require asking them and them saying "go ahead, you can use the network port"
729 Mar 03 14:30:54 <div0> for repository write access you go through ssh anyway
730 Mar 03 14:31:10 <[-z-]> http://wiki.dreamhost.com/Git
731 Mar 03 14:31:17 <div0> for the record, git is port 9418
732 Mar 03 14:31:24 <Taoki> I need to go for the next 1-2 hours. See you all when I get back, take care. I'll try to think of a new name more :)
733 Mar 03 14:31:37 <[-z-]> okay Taoki, see you
734 Mar 03 14:32:19 <div0> only problem is, they write that they currently do not support git-daemon
735 Mar 03 14:32:21 <div0> that is a setback
736 Mar 03 14:32:31 <[-z-]> well, why not stay on icculus?
737 Mar 03 14:32:45 <div0> could do that too, at least for a start
738 Mar 03 14:32:47 <Dokujisan> isn't icculus slow?
739 Mar 03 14:32:51 <div0> that it is
740 Mar 03 14:32:53 <Dokujisan> I always got that impression from it
741 Mar 03 14:32:57 <div0> I just think this should be hosted on the project domain, if possible
742 Mar 03 14:33:08 <div0> if nothing else works, we can still offer the git read access via http
743 Mar 03 14:33:12 <div0> but that will sometimes fail
744 Mar 03 14:33:39 <div0> can still have a readonly clone of it on other hosts :P
745 Mar 03 14:34:01 <[-z-]> hmm, I can't really offer the vps up if it's going to be running gameservers
746 Mar 03 14:34:04 <div0> so actually, we could offer readonly access via http or on icculus, and otherwise use dreamhost
747 Mar 03 14:34:06 <div0> thagt would work
748 Mar 03 14:34:41 <div0> via http may be good enough, git devs say we should not do that, but I don't know why other than one has to regularily call git-update-server-info
749 Mar 03 14:35:17 <Dokujisan> hmm... ok I'm liking xun* as a prefix
750 Mar 03 14:35:40 <[-z-]> I dunno :-\
751 Mar 03 14:35:40 <Dokujisan> man, soooo many strange domain names are taken.
752 Mar 03 14:39:37 <div0> Xunius?
753 Mar 03 14:39:38 <div0> Xunion?
754 Mar 03 14:43:28 <Dokujisan> more avialable .coms...
755 Mar 03 14:43:29 <Dokujisan> xuniam
756 Mar 03 14:43:29 <Dokujisan> xuniox
757 Mar 03 14:43:29 <Dokujisan> xunium
758 Mar 03 14:43:29 <Dokujisan> xundem
759 Mar 03 14:43:29 <Dokujisan> xunius
760 Mar 03 14:43:29 <Dokujisan> xuniux
761 Mar 03 14:43:29 <Dokujisan> xudex
762 Mar 03 14:44:26 <Dokujisan> xodim
763 Mar 03 14:44:35 <div0> [-z-]: does dreamhost support CGI?
764 Mar 03 14:46:50 <div0> because if it does
765 Mar 03 14:46:53 <[-z-]> hmm, I believe so
766 Mar 03 14:46:54 <div0> we can cleanly host git over HTTP
767 Mar 03 14:46:56 <div0> (for newer git clients)
768 Mar 03 14:47:05 <div0> for older clients, it'll fall back to the a bit clumsy HTTP method
769 Mar 03 14:47:06 <div0> but still work
770 Mar 03 14:47:12 <div0> just download more data than needed
771 Mar 03 14:48:11 <div0> oh, cronjobs?
772 Mar 03 14:48:39 <div0> (not THAT important for us, though)
773 Mar 03 14:51:29 <Dokujisan> xodem
774 Mar 03 14:51:29 <Dokujisan> xotux
775 Mar 03 14:51:29 <Dokujisan> nodium
776 Mar 03 14:52:50 <div0> Tuxius
777 Mar 03 14:52:57 <div0> Tuxiuz
778 Mar 03 14:52:59 <div0> is hard to type
779 Mar 03 15:04:02 <Dokujisan> dellum
780 Mar 03 15:04:14 <Dokujisan> nodius
781 Mar 03 15:04:14 <Dokujisan> xodeos
782 Mar 03 15:04:14 <Dokujisan> modiem
783 Mar 03 15:04:14 <Dokujisan> xovium
784 Mar 03 15:04:14 <Dokujisan> xovim
785 Mar 03 15:05:38 <Dokujisan> xendem
786 Mar 03 15:06:13 <Dokujisan> xelod
787 Mar 03 15:06:39 <Dokujisan> xilod
788 Mar 03 15:13:07 <Dokujisan> microsoftiux
789 Mar 03 15:13:10 <Dokujisan> ..j/k
790 Mar 03 17:02:48 <Taoki> Back. Thought abouc a little new bunch of names...
791 Mar 03 17:02:50 <Taoki> *about
792 Mar 03 17:03:16 <Taoki> Not really the best but oh well. My list is:
793 Mar 03 17:03:39 <Taoki> Zenuix, Zenux, Zenus, Nexuz
794 Mar 03 17:03:56 <Taoki> the 2nd and 3rd sound best to me. As for team names,
795 Mar 03 17:05:17 <Taoki> I'm totally not good at these so my ideas are mostly silly. Was still thinking of something with Alien... the only idea that came to my mind was openAlien (please ignore this though... I mean... :P ) Another idea about the team name, was something related to nexuizninjaz, which imo has been a great resource. Something having to do with that would be nice to
796 Mar 03 17:05:38 <Taoki> Like, openNinjaz, Alien Ninjaz... these are just sillq quick thoughts once again
797 Mar 03 17:08:35 <Taoki> Sorry for the several typos >.>
798 Mar 03 17:12:15 <Taoki> What does everyone think? Would Zenux (without the i like my previous suggestion) or Zenus be anything good?
799 Mar 03 17:17:35 <Taoki> I like the idea of something that contains both Z and X
800 Mar 03 18:52:36 <[-z-]> hahaah, mikeeusa's suggestion:
801 Mar 03 18:52:37 <[-z-]> Nexuiz:Depreciated
802 Mar 03 18:53:00 <[-z-]> he goes on to say
803 Mar 03 18:53:02 <[-z-]> "but translated into german so it sounds germanish. German is... a dark tounge. Makes everything sound strenghtful."
804 Mar 03 18:54:34 <Taoki> hehe
805 Mar 03 18:56:15 * Samual (~sam@c-24-131-80-234.hsd1.pa.comcast.net) has joined #notnexuiz
806 Mar 03 18:56:20 <Samual> Heh
807 Mar 03 18:56:21 <Samual> Clever.
808 Mar 03 18:56:31 <[-z-]> welcome Samual
809 Mar 03 18:56:43 <Samual> Who is active/idle?
810 Mar 03 18:56:59 <[-z-]> Taoki is active, div0 and Dokujisan might be around
811 Mar 03 18:57:20 <[-z-]> we were discussing creating a group based around the fork of the yet to be named game
812 Mar 03 18:57:40 <[-z-]> something with a better spread of power distributed across a few "major leaders"
813 Mar 03 18:58:12 <Taoki> I'm hre
814 Mar 03 18:58:16 <Samual> Well meh
815 Mar 03 18:58:34 <[-z-]> we've talked about servers, repository hosting and what not
816 Mar 03 18:58:45 <[-z-]> it sounds like we have enough to continue building releases cross platform
817 Mar 03 18:59:26 <[-z-]> we can take the time to get more organized from a web point of view as well
818 Mar 03 18:59:28 <Samual> It's a huge step to abandon Nexuiz though :P
819 Mar 03 18:59:37 <[-z-]> do you want to stay under alientrap?
820 Mar 03 18:59:52 <Samual> Well
821 Mar 03 19:00:12 <Samual> Vermeulen fails, but it's -- It's still hard to abandon Nexuiz :P
822 Mar 03 19:00:35 <[-z-]> it's no longer nexuiz and the sooner we all accept that, the sooner we can move on
823 Mar 03 19:01:35 <Samual> Meh.
824 Mar 03 19:02:14 <[-z-]> it sucks but there isn't much we can do
825 Mar 03 19:02:33 <Samual> I'd much rather work on a game with new content though.
826 Mar 03 19:04:05 <Samual> Not necessarily different gameplay, just new artwork/design. If there's one thing that has been shown with this is that an overall theme for a game can go a long way to making it look consistently good.
827 Mar 03 19:09:05 <Taoki> New content will come over time. Hopefully, some new artwork too. Of course, I hope no one is really thinking about throwing away everything that has been done in 5 years and starting from a scratch.
828 Mar 03 19:11:24 <Taoki> What was done so far is too good and too important. And I'm sure that in a few years from now, it will be incredible compared to what it is now
829 Mar 03 19:11:43 <Taoki> (I'm still dreaming about this project looking like UT3, someday :P )
830 Mar 03 19:12:44 <[-z-]> I'm willing to submit more and may be able to get more from others, we just need to outline our needs
831 Mar 03 19:14:14 <Taoki> I wish I could model. I can hardly make a boulder in Blender though :(
832 Mar 03 19:15:08 <Taoki> I can edit existing models to some point (how I made my vixens from pyria) but new models at the quality of the UT 2k4 / UT 3 guns... those have to be very hard to make
833 Mar 03 19:20:58 <Samual> lawl anyway I think i'm done with Nexuiz officially now, since this person clearly has no intention of changing the name and he doesn't want to listen to the community much.
834 Mar 03 19:22:33 <Taoki> It would be sad if you left, Samural. Would be sad if anyone really left...
835 Mar 03 19:26:29 <Samual> lawl well everyone here has been discussing leaving too anyway
836 Mar 03 19:26:54 * [-z-] gives channel operator status to Samual
837 Mar 03 19:26:58 <Taoki> If anyone wants to leave, it is of course their choice. I just want to highlight that... in my vision this is not a reason to completely loose faith. Because the project we kept working on for all these years is still here, and will always be here. So if we were with Nexuiz for these years because we liked -it-, although this has undoubtfully upset us greatly, we can keep being with it from now on
838 Mar 03 19:27:44 <[-z-]> I just don't want to work for a "Company" that represents such shiesty practices
839 Mar 03 19:27:46 <Taoki> It is still th same code, same experience, etc. If the reason was to modify this code, and parts of what the game is now, and to enjoy what exists in it, then this won't stop us
840 Mar 03 19:28:43 <Taoki> Whatever its name will change to, its the same thing you will see when you load a map or the menu. Except the name banner which will be changed too. That doesn't go away... if thats what we've been with Nexuiz for we haven't lost anything.
841 Mar 03 19:31:15 <Dokujisan> hey Samual
842 Mar 03 19:31:30 <Samual> Hai.
843 Mar 03 19:31:46 <Dokujisan> here is what I've searched so far in terms of domain names
844 Mar 03 19:31:48 <Dokujisan> http://pastie.org/private/z1hlw1gs1d4nrxdvbisxsw
845 Mar 03 19:33:17 <Taoki> Right... i wax curious what everyone thinks of my last two name ideas
846 Mar 03 19:33:18 <Taoki> [00:11:51] <@Taoki> What does everyone think? Would Zenux (without the i like my previous suggestion) or Zenus be anything good?
847 Mar 03 19:33:44 <Dokujisan> I always go by available domain names
848 Mar 03 19:33:50 <Dokujisan> and zenux.com isn't available
849 Mar 03 19:34:11 <Dokujisan> otherwise, that's a good name to consider
850 Mar 03 19:34:59 <Taoki> hmm...
851 Mar 03 19:38:14 <Taoki> From that list, my favs would be zeniux, xaleco, xuniox, xodeos
852 Mar 03 19:38:16 * Rad_Ished (~Dooley@cpc3-aztw19-0-0-cust362.aztw.cable.virginmedia.com) has joined #notnexuiz
853 Mar 03 19:38:21 <[-z-]> hey Rad_Ished
854 Mar 03 19:38:25 <Taoki> hi
855 Mar 03 19:38:39 <[-z-]> zeniux or zenuiz?
856 Mar 03 19:38:40 <Rad_Ished> hey folks, i like not nexuiz
857 Mar 03 19:38:43 <Rad_Ished> good name
858 Mar 03 19:38:54 <[-z-]> Rad_Ished: we've been trying to come up with a real one :-P
859 Mar 03 19:38:59 <Rad_Ished> heh
860 Mar 03 19:39:17 <Taoki> z, I would prefer the first between the two
861 Mar 03 19:39:18 <Rad_Ished> zenuiz works for me
862 Mar 03 19:39:27 <Rad_Ished> ahhh zexnuix
863 Mar 03 19:39:37 <Taoki> zeniux
864 Mar 03 19:39:39 <Rad_Ished> i meant argh
865 Mar 03 19:39:43 <[-z-]> nexzex
866 Mar 03 19:39:45 <Rad_Ished> yeh , what he said
867 Mar 03 19:39:50 <Rad_Ished> nooo
868 Mar 03 19:40:00 <Rad_Ished> zeniux
869 Mar 03 19:40:14 <Rad_Ished> i don't feel im really adding anything here
870 Mar 03 19:40:24 <Dokujisan> <Dokujisan> here is what I've searched so far in terms of domain names
871 Mar 03 19:40:24 <Dokujisan> <Dokujisan> http://pastie.org/private/z1hlw1gs1d4nrxdvbisxsw
872 Mar 03 19:40:46 <Rad_Ished> i thought that mikee's post was profound
873 Mar 03 19:40:49 <[-z-]> we want a .org though, no?
874 Mar 03 19:41:21 <[-z-]> xenix lol
875 Mar 03 19:41:22 <[-z-]> penix
876 Mar 03 19:41:51 <Taoki> Atm, my vote's on zeniux / zenuix / zenius
877 Mar 03 19:41:53 <Taoki> :P
878 Mar 03 19:42:05 <Taoki> or derivates of these
879 Mar 03 19:42:06 <Samual> Sexuiz is good
880 Mar 03 19:42:10 <Samual> But well
881 Mar 03 19:42:12 <Rad_Ished> zenuix
882 Mar 03 19:42:13 <Taoki> :))
883 Mar 03 19:42:31 <Samual> Zexun?
884 Mar 03 19:42:36 <[-z-]> haha, bit of trivia for ya'll, "throng" is a crowd of people
885 Mar 03 19:42:49 <[-z-]> zexin
886 Mar 03 19:42:57 <Samual> Zexin too
887 Mar 03 19:43:02 <Samual> I like that >.>
888 Mar 03 19:43:03 <[-z-]> zexin.org AVAILABLE
889 Mar 03 19:43:19 <Samual> ^_^
890 Mar 03 19:43:23 <Samual> .com?
891 Mar 03 19:43:27 <[-z-]> 5 letters, not bad
892 Mar 03 19:43:29 <[-z-]> no .com is taken
893 Mar 03 19:43:32 <[-z-]> but do we want .com?
894 Mar 03 19:43:32 <Taoki> Zexin sounds goodish, yeah
895 Mar 03 19:43:43 <[-z-]> sqautter has it
896 Mar 03 19:44:10 <Samual> Nizex?
897 Mar 03 19:44:12 <Samual> lawl
898 Mar 03 19:46:02 <[-z-]> nexiz.org AVAILABLE
899 Mar 03 19:46:09 <[-z-]> probably too similar
900 Mar 03 19:46:14 <Samual> Yeah that's too similar
901 Mar 03 19:46:14 <Samual> lawl
902 Mar 03 19:52:29 <Dokujisan> I really think it's valuable to have the .com
903 Mar 03 19:52:44 <Dokujisan> but if we don't have that as a requirement, then scan through those names I checked that are not available .coms
904 Mar 03 19:53:00 <[-z-]> yean but we're not really a company?
905 Mar 03 19:53:04 <[-z-]> more an organization
906 Mar 03 19:53:06 <Dokujisan> it's not about that
907 Mar 03 19:53:09 <Dokujisan> people know .coms
908 Mar 03 19:53:21 <Dokujisan> when they look for a website, they look for a .com
909 Mar 03 19:53:22 <Dokujisan> first
910 Mar 03 19:53:52 <Taoki> true
911 Mar 03 19:55:05 <Dokujisan> I can't count how many times I accidentally went to alientrap.com
912 Mar 03 19:57:45 <Taoki> From my favorite names, zeniux.com seems to be the only one in that list
913 Mar 03 19:58:31 <Taoki> When will the name be finally decided? I think, there are a few choices now. I was thinking of taking our top 5-6 ideas for names (if we have that much) and making a pool on the forums
914 Mar 03 19:59:18 <Dokujisan> I think we should definitely take time to pick the name
915 Mar 03 19:59:43 <Dokujisan> in the meantime, a lot of discussion can be done about other details
916 Mar 03 20:01:37 * Rad_Ished has quit ("haha.. AAAHHHAAAaaARRR!!! .. ow")
917 Mar 03 20:05:16 <Taoki> Well, now that I brought that up. When might Nexuiz have player, item and weapon models that would make it look super-modern like Quake4 / UT3? Of course they won't fall from the sky, but I've wondered that for a while
918 Mar 03 20:05:34 <Taoki> http://www.legitreviews.com/images/reviews/365/quake4_t.jpg / http://www.happypenguin.org/images/quake4.jpg Just imagining Nexuiz looking like that sometime... :)
919 Mar 03 20:10:29 <Dokujisan> well one thing that could have been handled better in existing nexuiz is recruitment. I have talked to a large handful of people who were interested in getting involved in nexuiz, but they weren't given enough direction or help with getting involved and they ended up leaving.
920 Mar 03 20:11:06 <Dokujisan> people who handle recruitment and managing newcomers to the project don't need to be top developers
921 Mar 03 20:11:24 <Dokujisan> especially if there is some sort of outline for that sort of thing
922 Mar 03 20:12:15 <Dokujisan> there was only one official push (to my knowledge) from alientrap to attract new developers, and I think that effort seemed pretty successful in attracting developers
923 Mar 03 20:12:24 <Dokujisan> but a lot of those developers showed and then eventually left
924 Mar 03 20:12:47 <Dokujisan> so more campaigns to attract more talent to the project woudl be very helpful
925 Mar 03 20:13:14 <Dokujisan> these are the kinds of things that should be a part of an open source game like this, imo
926 Mar 03 20:20:36 <Taoki> I agree. I seen posts about people who wanted to come and help, but after that we haven't heard anything about them
927 Mar 03 20:22:36 <Dokujisan> I always though that if I were a part of alientrap, I would have personally talked with those people to make sure they are kept informed and busy
928 Mar 03 20:23:01 <Dokujisan> but as a simple member of the community, it wasn't really my place. I didn't even know who was coming to alientrap
929 Mar 03 20:26:02 <Taoki> yeah
930 Mar 03 20:37:06 <Samual> I contacted most the people on the "We need developers" thread.
931 Mar 03 20:38:08 <Samual> --- Most of the time they were interested and sent emails back, but they never really showed up.
932 Mar 03 21:03:39 <Taoki> Sorry for the delay... got busy with some other things from another channel. Going to bed in a minute too. Anyway, I know some topics were fional works are already released, but there was no feedback given on it.
933 Mar 03 21:04:29 <Taoki> blkrbt still has 3 songs ready to be committed for at least 4 months iirc. Same as tZork's songs, about 8 of them I think (if I remember correctly again). There was also someone who made an awesome high quality robot model 6 months ago, no one said anything about that either.
934 Mar 03 21:04:35 <Taoki> Maybe i should try finding that topic again
935 Mar 03 21:12:40 * TVR (~TVR@96.49.107.196) has joined #notnexuiz
936 Mar 03 21:13:02 <TVR> Glad to see you are all on board.
937 Mar 03 21:14:34 <Taoki> Hello :)
938 Mar 03 21:15:41 <TVR> Hey Taoki, has tZork been notified?
939 Mar 03 21:15:49 <Taoki> What about?
940 Mar 03 21:20:08 <TVR> He doesn't seem pleased about the actions of Vermeulen and LordHavoc selling a GPL version of his source code.
941 Mar 03 21:21:19 <Taoki> Yeah, he spoke about this on the channel too. Hope he won't be leaving the project, would be sad if anyone did
942 Mar 03 21:21:27 <Taoki> Aah, found what I was looking for.
943 Mar 03 21:21:34 <Taoki> I'll post all 3 links
944 Mar 03 21:23:10 <TVR> Yes, that would be great.
945 Mar 03 21:24:09 <Taoki> http://alientrap.org/forum/viewtopic.php?p=69763#p69763 - The robot model I mentioned. Imo it looks awesome. No one gave any feedback since Novemver 2009.
946 Mar 03 21:24:09 <Taoki> http://www.alientrap.org/forum/viewtopic.php?p=74456#p74456 Scorp's songs (not tzork sorry), only the on for the tutorial map included.
947 Mar 03 21:24:09 <Taoki> http://forum.alientrap.org/viewtopic.php?p=70446#p70446 3 songs by blkrbt, which haven't been reviewed for many months either
948 Mar 03 21:24:31 <Taoki> Sorry about that TVR... posted before mentioning some forgotten contributions previously
949 Mar 03 21:25:21 <Taoki> And these are only the ones I know of
950 Mar 03 21:26:18 <TVR> Is that media FOSS?
951 Mar 03 21:26:45 <Taoki> Not sure... it shold be gpl iirc
952 Mar 03 21:27:23 <Taoki> Anyway, i need to run now. Late here. See you all tomorrow
953 Mar 03 21:30:36 <[-z-]> wtf keybord
954 Mar 03 21:30:53 <[-z-]> /\ /\nd $ $topped working
955 Mar 03 21:32:09 <TVR> Totally unresponsive?
956 Mar 03 21:43:48 * Taoki has quit (Ping timeout: 364 seconds)
957 Mar 03 21:57:48 <[-z-]> working again
958 Mar 04 00:13:12 <TVR> [-z-]: Have you contacted the Free Software Foundation, and/or EFF?
959 Mar 04 01:54:12 * TVR has quit (Remote host closed the connection)
960 Mar 04 03:35:37 <div0> Zenux is a Linux distro (or should be).
961 Mar 04 03:35:46 <div0> Zenus... well, I would like to keep the x somewhere :P
962 Mar 04 03:35:52 <div0> OpenAlien... please not ;)
963 Mar 04 03:35:57 <div0> (AlienArena, OpenArena...)
964 Mar 04 03:36:33 <div0> [01:00:49] <Samual> Vermeulen fails, but it's -- It's still hard to abandon Nexuiz :P
965 Mar 04 03:36:35 <div0> [01:01:11] <@[-z-]> it's no longer nexuiz and the sooner we all accept that, the sooner we can move on
966 Mar 04 03:36:39 <div0> it's not abandoning, but just renaming
967 Mar 04 03:36:44 <div0> we wouldn't have to abandon much
968 Mar 04 03:36:55 <div0> maybe we should abandon the old evil* texture sets if we release under a new name anyway
969 Mar 04 03:37:34 <div0> and half the maps :P
970 Mar 04 03:37:45 <div0> on the other hand, we CAN include quite some public released maps of our taste :P
971 Mar 04 03:37:51 <div0> (but please not ANY greatwall)
972 Mar 04 03:38:17 <div0> So actually... why don't we go for a teamplay focus in the "forked game"?
973 Mar 04 03:38:41 <div0> let's try to include 5 CTF maps, and 5 DM maps that ALSO are suitable for keyhunt and Domination, and 2 or 3 Onslaught maps
974 Mar 04 03:58:06 <div0> [03:24:50] <@Taoki> http://www.alientrap.org/forum/viewtopic.php?p=74456#p74456 Scorp's songs (not tzork sorry), only the on for the tutorial map included.
975 Mar 04 03:58:08 <div0> [03:24:50] <@Taoki> http://forum.alientrap.org/viewtopic.php?p=70446#p70446 3 songs by blkrbt, which haven't been reviewed for many months either
976 Mar 04 03:58:18 <div0> as for songs: I normally like to include them only when they are actually used by the game
977 Mar 04 03:58:27 <div0> but well, this would now be a good point to do it, and remove some songs by elysis :P
978 Mar 04 05:11:41 <div0> okay, I finished the flaw in the player ID system I proposed :P
979 Mar 04 05:19:21 <div0> http://paste.debian.net/62392/
980 Mar 04 05:19:31 <div0> note: the patent for Schnorr identification expired last year :P
981 Mar 04 05:20:04 <div0> so we can actually use it
982 Mar 04 05:20:36 <div0> this prtoocol generates a player ID the generating server cannot trace back...
983 Mar 04 05:20:56 <div0> and the old version had the flaw that an attacker who sniffed the ID of another player can impersonate him by simply providing the same ID
984 Mar 04 05:33:54 <div0> that is then almost the perfect player ID system - nobody has to trust anyone for it to work :P
985 Mar 04 05:34:17 <div0> (well, one has to trust the client application that it actually does perform the protocol... but in open source that can be verified easily)
986 Mar 04 06:15:44 <Dokujisan> <div0> So actually... why don't we go for a teamplay focus in the "forked game"?
987 Mar 04 06:15:49 <Dokujisan> I like that thinking
988 Mar 04 06:18:04 <Dokujisan> <div0> it's not abandoning, but just renaming
989 Mar 04 06:18:04 <Dokujisan> <div0> we wouldn't have to abandon much
990 Mar 04 06:18:25 <Dokujisan> the one thing that I'm hopeful for is the ability to do the things in this fork that weren't done in previous nexuiz
991 Mar 04 06:19:07 <div0> which are?
992 Mar 04 06:19:44 <Dokujisan> If I had my way, I would take these community-driven efforts that I've done in nexuiz and ramp them up, place heavy focus on them
993 Mar 04 06:20:06 <div0> well, which are these?
994 Mar 04 06:20:15 <Dokujisan> ok I'll explain what I've done...
995 Mar 04 06:20:28 <div0> I mean, do you mean stuff game code-wise, or stuff "representation wise"?
996 Mar 04 06:20:45 <Dokujisan> activity-wise
997 Mar 04 06:20:48 <Dokujisan> like creating tournaments
998 Mar 04 06:20:49 <div0> ah, great then
999 Mar 04 06:20:55 <div0> I have ABSOLUTELY no problem with that
1000 Mar 04 06:20:58 <Dokujisan> encouraging people to form clans, and helping them form clans
1001 Mar 04 06:21:04 <div0> but I do wonder why not much was done in that direction before
1002 Mar 04 06:21:07 <Dokujisan> orgnizing training
1003 Mar 04 06:21:11 <div0> but well
1004 Mar 04 06:21:24 <div0> what we WILL gain, is a website that does not have to look "professional" like a company site
1005 Mar 04 06:21:24 <Dokujisan> setting up a training server and "hiring" some trainers
1006 Mar 04 06:21:28 <div0> so we CAN post recent stuff there
1007 Mar 04 06:21:34 <div0> and announce events, and like that
1008 Mar 04 06:22:06 <div0> also...
1009 Mar 04 06:22:13 <div0> when we don't have to act all "professional"...
1010 Mar 04 06:22:15 <Dokujisan> and over the past 6-8 months I have formed a group of people who are mappers, or they learned mapping, and I had them working on various map projects
1011 Mar 04 06:22:19 <div0> why not put some servers in the default favorites?
1012 Mar 04 06:22:20 <Dokujisan> like "fixing" maps
1013 Mar 04 06:22:23 <div0> e.g. that training server :P
1014 Mar 04 06:22:28 <Dokujisan> and converting maps from DM -> CTF
1015 Mar 04 06:22:44 <div0> actually... I would probably ONLY put that training server, and about two beta test servers there
1016 Mar 04 06:23:04 <div0> but a training server at the top of the server list WILL help a lot
1017 Mar 04 06:23:26 <div0> converting DM -> CTF... not so sure
1018 Mar 04 06:23:32 <div0> this never really works out :P
1019 Mar 04 06:23:47 <div0> minimanctf is one of the few exceptions
1020 Mar 04 06:23:51 <Dokujisan> There were two concepts for training servers. There was mine which was a "bootcamp" server which only had a couple maps on it to allow for a group to be taught by a trainer....and there is the Dojo map concept by -z- and mookow which is like an obstacle course that doesn't require a trainer
1021 Mar 04 06:24:16 <div0> not sure if a Dojo server would belong on the top of the server list
1022 Mar 04 06:24:19 <div0> bootcamp probably would
1023 Mar 04 06:24:20 <Dokujisan> the dojo seems like it would be for getting the "basics" while the bootcamp would be for refining and going from beginner to intermediate or advanced
1024 Mar 04 06:24:38 <div0> dojo is interesting for new players? THAT is enw to me
1025 Mar 04 06:24:45 <Dokujisan> the bootcamp sessions were like martial arts training that I've done before....lots of drills
1026 Mar 04 06:24:49 <div0> IIRC that map was full of very advanced mvoement tricks
1027 Mar 04 06:25:05 <div0> but well...
1028 Mar 04 06:25:07 <Dokujisan> div0: you should check out the dojo map that mookow is working on. Some very interesting ideas there
1029 Mar 04 06:25:16 <Dokujisan> I'll put it up if you want to see
1030 Mar 04 06:25:22 <div0> I'd suggest just reserving one or two IPs for use as "newbie training" server
1031 Mar 04 06:25:26 <div0> and one more IP for beta tests
1032 Mar 04 06:26:11 <Dokujisan> so far, almost everyone that I trained in the bootcamp servers went on to become a nexuiz "regular"
1033 Mar 04 06:26:11 <div0> and all these should be by default in the server list (but the beta test server should only be up when actually there is something new to test)
1034 Mar 04 06:26:20 <Dokujisan> so it's a great conversion tool
1035 Mar 04 06:26:33 <div0> thing is... to me the bootcamp idea sounds way more interesting to a new player
1036 Mar 04 06:26:34 <Dokujisan> for building a community and retaining players
1037 Mar 04 06:26:41 <div0> obstacle course really isn't everyone's thing
1038 Mar 04 06:26:43 <Dokujisan> yeah, but it requires a trainer
1039 Mar 04 06:26:52 <Dokujisan> if we can organize trainers properly
1040 Mar 04 06:26:56 <Dokujisan> then that will work wonderfully
1041 Mar 04 06:27:07 <div0> even if there is no trainer it can work out
1042 Mar 04 06:27:11 <Dokujisan> I already know a handful of people who would be willing to do training
1043 Mar 04 06:27:15 <div0> with cleverly designed maps for it :P
1044 Mar 04 06:27:25 <div0> but, even if there is no trainer, there should be moderators
1045 Mar 04 06:27:31 <Dokujisan> well that sounds more like the dojo concept
1046 Mar 04 06:27:42 <Dokujisan> where the map is the training tool
1047 Mar 04 06:27:42 <div0> and be it just to keep out the Diablo-D3s who join noob servers and then frag everyone there all the time :P
1048 Mar 04 06:27:48 <div0> well
1049 Mar 04 06:27:54 <div0> I hate putting the focus on obstacle course
1050 Mar 04 06:27:57 <div0> THAT is totally boring to me
1051 Mar 04 06:28:06 <Dokujisan> you should really see the map. hang on a sec
1052 Mar 04 06:28:07 <div0> it should rather be actual gaemplay
1053 Mar 04 06:28:21 <div0> it'd be the FIRST obstacle course map that is interesting
1054 Mar 04 06:28:24 <Dokujisan> mookow even found a way to play VIDEOS that give an example
1055 Mar 04 06:28:26 <Dokujisan> it's amazing
1056 Mar 04 06:28:29 <div0> sure
1057 Mar 04 06:28:33 <div0> but not for everyone
1058 Mar 04 06:28:54 <div0> it's simply for another group of players
1059 Mar 04 06:29:00 <div0> while the bootcamp idea should work for everyone
1060 Mar 04 06:29:05 <div0> because it focuses on actually PLAYING the game
1061 Mar 04 06:29:21 <div0> but yes, it requires a trainer
1062 Mar 04 06:29:29 <div0> probably bootcamp server should only be up when a trainer is there
1063 Mar 04 06:29:41 <div0> (if we put it on top of the server list, that is)
1064 Mar 04 06:29:55 <Dokujisan> the way I did bootcamp before was I created an IRC channel where trainers would idle. Then I created a page with a webchat interface pointing to that channel. The webpage explained bootcamp and said "If you want to train, go into chat and request a trainer"
1065 Mar 04 06:30:06 <div0> basically, I don't say the Dojo shouldn't be done...
1066 Mar 04 06:30:09 <Dokujisan> and then if a trainer is available, both would go to the bootcamp server for a training session
1067 Mar 04 06:30:11 <div0> of course not, it is a good idea
1068 Mar 04 06:30:20 <div0> I just don't think it should be announced at the top of the server list all the time
1069 Mar 04 06:30:27 <div0> as it may also drive newbies away
1070 Mar 04 06:30:30 <div0> it sure would have driven away me
1071 Mar 04 06:30:43 <Dokujisan> ok connect nullgaming.com:27005
1072 Mar 04 06:30:48 <div0> can't, am at work
1073 Mar 04 06:30:50 <Dokujisan> oh ok
1074 Mar 04 06:31:02 <Dokujisan> basically, the dojo map has various rooms
1075 Mar 04 06:31:03 <div0> basically, the whole obstacle course idea isn't really appealing to me
1076 Mar 04 06:31:11 <Dokujisan> and each room has a focus....like movement, weapons, etc
1077 Mar 04 06:31:18 <Dokujisan> and within each room, there are doors
1078 Mar 04 06:31:28 <div0> well, I am not saying this would be a bad ides
1079 Mar 04 06:31:30 <div0> a
1080 Mar 04 06:31:31 <Dokujisan> and you enter a door and it walks you through how to do a certain thing....like laser jumping
1081 Mar 04 06:31:34 <Dokujisan> wall lasering
1082 Mar 04 06:31:39 <Dokujisan> rocket jumping
1083 Mar 04 06:31:40 <Dokujisan> etc
1084 Mar 04 06:31:45 <div0> as for bootcamp, is there a way to train multiple people at once?
1085 Mar 04 06:32:07 <Dokujisan> and before you do the move, you can type "help" and that will start the download of the video. As soon as the video is downloaded, it plays on your screen so you see what you are suppoed to be doing
1086 Mar 04 06:32:12 <div0> I'd prefer such a server where players can join and leave at any time
1087 Mar 04 06:32:22 <Dokujisan> bootcamp, absolutely. I've trained up to 6 people at a time
1088 Mar 04 06:32:33 <Dokujisan> well, actually I've trained more than that a long time ago before bootcamp was started
1089 Mar 04 06:32:36 <div0> I just say... ideally it should be working WITHOUT having to go to a chat
1090 Mar 04 06:32:44 <Dokujisan> but about 6 people works well
1091 Mar 04 06:32:47 <div0> but by joining a public server
1092 Mar 04 06:33:07 <Dokujisan> well I would love to see a mechanism for requesting a trainer IN the game. that would be awesome
1093 Mar 04 06:33:17 <div0> you can do HTTP requests from QC
1094 Mar 04 06:33:18 <Dokujisan> but using webchat was the best I could think of
1095 Mar 04 06:33:58 <div0> so basically, you could make a HTTP request to a CGI script that will post the request on IRC
1096 Mar 04 06:34:34 <Dokujisan> So what I did with bootcamp was I started to create a teaching plan, a curriculum, with various drills that the trainer would have the students walk through. The reason I started doing this was so I could quickly get a trainer onboard and all they would have to do is follow the curriculum
1097 Mar 04 06:34:39 <div0> basically, I envision it this way...
1098 Mar 04 06:34:44 <div0> noob joins training server...
1099 Mar 04 06:34:52 <Dokujisan> and of course, they would help create the curriculum as well, help refine it, add more drills
1100 Mar 04 06:34:54 <div0> and can spectate only
1101 Mar 04 06:35:00 <div0> on some button, he can request a trainer
1102 Mar 04 06:35:10 <div0> or request the already on the server trainer's attention
1103 Mar 04 06:35:16 <div0> trainer can then let him in
1104 Mar 04 06:35:36 <Dokujisan> can the trainer request be doing based on geography?
1105 Mar 04 06:35:36 <div0> shouldn't be done too much like school though :P
1106 Mar 04 06:35:46 <div0> based on geography, no
1107 Mar 04 06:35:52 <Dokujisan> no, I ran it like martial arts training
1108 Mar 04 06:35:55 <div0> but, we could have multiple training servers
1109 Mar 04 06:36:01 <div0> the closer one would be at the top of the list
1110 Mar 04 06:36:05 <div0> and be most likely to be joined
1111 Mar 04 06:36:10 <Dokujisan> I explained some things, then we did some drills, then I stoped and explained some more and then we did some drills
1112 Mar 04 06:36:26 <div0> sure
1113 Mar 04 06:36:28 <Dokujisan> usually the sessions lasted about an hour, but sometimes they went for 3-4 hours
1114 Mar 04 06:36:34 <div0> I just say... nobody should be "forced" to join at a certain time
1115 Mar 04 06:36:40 <div0> and one should easily be able to skip a session too :P
1116 Mar 04 06:36:54 <div0> it'd be better if players can just join the training when they feel like it
1117 Mar 04 06:37:02 <div0> a curriculum can of course be used to decide what is the focus on what day
1118 Mar 04 06:37:57 <Dokujisan> before bootcamp, we tried another approach and that was like running "classes" where we started a nexuiz school server publicly and we went to all of the public severs with people on them and announced "If you want nexuiz training, a class starts in 5 minutes. Go to here"
1119 Mar 04 06:38:02 <Dokujisan> but that turned out to be a mess
1120 Mar 04 06:38:18 <Dokujisan> we successfully collected a number of players...like as many as 15
1121 Mar 04 06:38:23 <div0> well
1122 Mar 04 06:38:25 <Dokujisan> and we certainly did train them in some basics
1123 Mar 04 06:38:26 <div0> I want something in between
1124 Mar 04 06:38:30 <Dokujisan> but it was very very very difficult to moderate
1125 Mar 04 06:38:35 <Dokujisan> so that idea didn't work
1126 Mar 04 06:38:36 <div0> server should be public, but trainer should decide who he lets in or not
1127 Mar 04 06:38:42 <Dokujisan> that is why we came up with bootcamp
1128 Mar 04 06:38:50 <div0> it shouldn't look like a closed community
1129 Mar 04 06:38:59 <div0> it should be free, and one should be able to join it without commitment
1130 Mar 04 06:39:17 <div0> but, moderation should then be done using a whitelist approach
1131 Mar 04 06:39:25 <div0> i.e. anyone can join the server and try to talk to the trainer
1132 Mar 04 06:39:30 <div0> but the trainer decides who gets to actually play
1133 Mar 04 06:39:33 <Dokujisan> the teaching server (the first approach) was public and various people would join it and start shooting because they didn't know any better
1134 Mar 04 06:39:40 <div0> EXACTLY :P
1135 Mar 04 06:39:52 <div0> a trainer could e.g. let one player join, tell him what to do, and only then let the next one in
1136 Mar 04 06:39:58 <div0> to avoid that mess
1137 Mar 04 06:40:05 <Dokujisan> so yeah if there are mechanisms built into the game to help moderate the bootcamp server experience, that would be great
1138 Mar 04 06:40:20 <div0> basically, I say: the bootcamp should be "really" public
1139 Mar 04 06:40:29 <div0> a public server where anyone can join, with bootcamp specific restrictions
1140 Mar 04 06:40:34 <Dokujisan> ok
1141 Mar 04 06:40:39 <Dokujisan> that's awesome
1142 Mar 04 06:40:39 <div0> and a feature to request a trainer when none is available
1143 Mar 04 06:40:51 <div0> because: that will get our noobs to actually TRY the bootcamüp
1144 Mar 04 06:40:58 <div0> as it'd be at the top of the server list
1145 Mar 04 06:41:12 <Dokujisan> that would be a HUGE conversion tool
1146 Mar 04 06:41:23 <div0> exactly
1147 Mar 04 06:41:28 <Dokujisan> for turning new players into intermediate players quickly
1148 Mar 04 06:41:45 <div0> things we need for it: a server should be "spectator only", and someone with master access can let players join the game
1149 Mar 04 06:42:06 <div0> and, there should be a way to send a message to IRC (hehe, rcon2irc sort of can already do that, but this would better be more controlled)
1150 Mar 04 06:42:11 <Dokujisan> I ran two bootcamp servers
1151 Mar 04 06:42:49 <div0> BTW: the spectator-only feature also sounds like a good idea for clan matches
1152 Mar 04 06:42:52 <Dokujisan> if a session was already started, someone could start a new session on the other server
1153 Mar 04 06:44:52 <Dokujisan> the central user system idea would really help with clan activity as it would allow for a proper stats system and clan tag reservation and perhaps ....team slot reservation?? like for this clan match, only members of [o] can join team blue
1154 Mar 04 06:45:38 <Dokujisan> that was a difficulty before with running clan matches where people would join and suddenly jump into the game during warmup and start playing and we'd have to tell them to spectate
1155 Mar 04 06:46:00 <Dokujisan> and I had to kick some people and they would get mad because they didn't see my messages before
1156 Mar 04 06:46:47 <Dokujisan> it was just a mess. But if we had a way to enforce rules during clan matches based on usernames or clan names, that would help a lot
1157 Mar 04 06:47:20 <Dokujisan> then if someone on team blue dropped their connection, a spectator from that same clan could jump into the game (but the other spectators woudln't be allowed)
1158 Mar 04 06:47:35 <Dokujisan> that was another difficulty with clan matches, dropped connections
1159 Mar 04 06:47:51 <div0> right
1160 Mar 04 06:47:58 <div0> I have described aw working user system
1161 Mar 04 06:48:03 <div0> that ensures anonymity AND security :P
1162 Mar 04 06:48:10 <Dokujisan> that's awesome!
1163 Mar 04 06:48:10 <div0> could sure be used for nick and clan tags too
1164 Mar 04 06:48:20 <Dokujisan> I wanna hug you
1165 Mar 04 06:48:25 <div0> (of course, by associating a nick, you lose anonymity, but well, then you KNOW it :P)
1166 Mar 04 06:48:34 <Dokujisan> right
1167 Mar 04 06:48:48 <Dokujisan> so,,another thing that I've done is organize mapping projects
1168 Mar 04 06:48:52 <div0> it can still be used to ban trolls, as the anonymous IDs would only be given once per week per email address
1169 Mar 04 06:49:04 <Dokujisan> and that also involves mapping training too for those who want to learn
1170 Mar 04 06:49:04 <div0> so if you lose your ID, in worst case you have to wait a week to get a new one
1171 Mar 04 06:49:19 <div0> a really elaborate troll could of course request a new ID every week but do nothing
1172 Mar 04 06:49:26 <div0> and then one year later, he can burn 52 IDs :P
1173 Mar 04 06:49:34 <div0> but that is unlikely
1174 Mar 04 06:49:39 <Dokujisan> I once created a team of people called NCT = Nexuiz Community Team to help me run some community projects (like organizing bootcamp, organizing clan matches, organizing mapping projects)
1175 Mar 04 06:50:02 <Dokujisan> and since I basically gave up on the clan community, the NCT has only been focusing on the mapping projects
1176 Mar 04 06:50:18 <Dokujisan> but we made some good progress
1177 Mar 04 06:51:04 <Dokujisan> I think Nexuiz should have had an NCT-like group...which is just another way fo saying "you can volunteer to be involved in nexuiz" and then someone would direct and manage those people
1178 Mar 04 06:51:17 <Dokujisan> I mean an NCT sort of group in an official sense
1179 Mar 04 06:52:17 <Dokujisan> because it creates more mappers and it allows a lot of new projects to get off the ground quickly because we would already have a group of willing volunteers
1180 Mar 04 06:52:37 <Dokujisan> it allows for map testing
1181 Mar 04 06:52:46 <div0> speaking of maps... which maps do we want in "notnexuiz"?
1182 Mar 04 06:52:50 <Dokujisan> good question
1183 Mar 04 06:52:53 <div0> (out of the community maps)
1184 Mar 04 06:53:19 <Dokujisan> I would think to start that off with "what maps do we NOT want that are currently in nexuiz" and then figure out how many open slots there are
1185 Mar 04 06:53:29 <div0> not really :P
1186 Mar 04 06:53:35 <div0> blockscape is e.g. a good candidate, I'd say
1187 Mar 04 06:53:44 <div0> maybe needs a better compile though
1188 Mar 04 06:53:57 <div0> controlfactor :P
1189 Mar 04 06:54:01 <div0> (needs visual remake)
1190 Mar 04 06:54:22 <div0> too bad we can't use docpython's maps
1191 Mar 04 06:54:57 <Dokujisan> I discussed this with Getty with our other project. What is the major reason for having a lot of maps included with the game? I mean aside from those intended to be played in Campaign mode. It seems like 99% of gameplay happens on non-standard maps that get auto-downloaded to the player by the server.
1192 Mar 04 06:55:13 <div0> the included maps represent the game
1193 Mar 04 06:55:31 <div0> currently, what you play online is very different from what the game contains
1194 Mar 04 06:55:34 <div0> that IMHO is not good
1195 Mar 04 06:55:40 <Dokujisan> would we require these included maps to have bot waypoints?
1196 Mar 04 06:55:59 <div0> yes
1197 Mar 04 06:56:08 <Dokujisan> so someone could feasibly play CTF with some bots
1198 Mar 04 06:56:09 <div0> and possibly use them in campaign too
1199 Mar 04 06:56:14 <div0> right
1200 Mar 04 06:56:16 <Dokujisan> ok
1201 Mar 04 06:56:19 <div0> not very well
1202 Mar 04 06:56:22 <div0> but they should work
1203 Mar 04 06:56:29 <Dokujisan> since mangina improved the bots, they are actually playable in CTF now, I think
1204 Mar 04 06:56:31 <div0> this BTW speaks against blockscape...
1205 Mar 04 06:56:36 <Dokujisan> er mandinga*
1206 Mar 04 06:56:36 <div0> IIRC it cannot be played without laserjumps
1207 Mar 04 06:56:47 <Dokujisan> yeah :-/
1208 Mar 04 06:56:56 <div0> controlfactor should work with bots
1209 Mar 04 06:56:56 <Dokujisan> it would need some jumppads in certain places maybe?
1210 Mar 04 06:56:58 <div0> but looks outdated
1211 Mar 04 06:57:21 <div0> tznex03, same problem :P
1212 Mar 04 06:57:35 <div0> tznex03 is the closest to classic Quake1/2 CTF we ever got
1213 Mar 04 06:57:42 <Dokujisan> we couldn't include any of these q3 conversion maps, could we?
1214 Mar 04 06:57:47 <div0> we can't
1215 Mar 04 06:57:49 <Dokujisan> ok
1216 Mar 04 06:57:49 <div0> and should not
1217 Mar 04 06:58:24 <div0> hehe, that is already the full list of CTF maps I really would like to add - blockscape (but bots... can't), controlfactor, tznex03
1218 Mar 04 06:58:37 <Dokujisan> many people seem to like gasolinepowered, and I'm sure the new version of it is going to be great
1219 Mar 04 06:58:43 <div0> oh right
1220 Mar 04 06:58:44 <Dokujisan> http://www.nullgaming.com/maps/hoctf/
1221 Mar 04 06:58:46 <div0> that one too
1222 Mar 04 06:58:51 <div0> I didn't see that one when scrolling :P
1223 Mar 04 06:58:57 <div0> gasolinepowered is a clear yes
1224 Mar 04 06:59:04 <Dokujisan> those are my CTF maps. Though I should remove the ones that I no longer have in the maplist
1225 Mar 04 06:59:28 <div0> all your push are belong to us wtf :P
1226 Mar 04 06:59:31 <Dokujisan> and hmm.... I should grab my maplist actually and remove the Q3 conversion maps
1227 Mar 04 06:59:37 <Dokujisan> haha that is an april fools joke map
1228 Mar 04 06:59:54 <div0> oh right, hydronex is not official either...#
1229 Mar 04 07:00:01 <Dokujisan> OH btw.... marketing is another topic. I have a lot of marketing ideas and with some volunteers involved, that can be a good way to attract new players
1230 Mar 04 07:00:08 <Dokujisan> like the april fools mapping project
1231 Mar 04 07:00:14 <Dokujisan> which is around the corner....this is good timing
1232 Mar 04 07:00:46 <Dokujisan> For example.... we would take existing maps and theme them to funny internet memes
1233 Mar 04 07:00:49 <div0> lol, you once had bonuscheckers on it
1234 Mar 04 07:00:56 <Dokujisan> yeah :-/
1235 Mar 04 07:01:03 <Dokujisan> we did a remake of bonuscheckers though
1236 Mar 04 07:01:08 <div0> a remake? where
1237 Mar 04 07:01:13 <Dokujisan> it's called.....
1238 Mar 04 07:01:19 <Dokujisan> courtyard_ctf
1239 Mar 04 07:01:24 <Dokujisan> I think
1240 Mar 04 07:01:31 <div0> ah, a serious remake :P
1241 Mar 04 07:01:39 <div0> original was bonusarenactf, BTW :P
1242 Mar 04 07:01:44 <div0> no, bonuscarousel
1243 Mar 04 07:01:44 <Dokujisan> grassy has some ideas to improve it further, but the remake was basically successful
1244 Mar 04 07:02:03 <Dokujisan> another succesful remake was darkcity_ctf
1245 Mar 04 07:02:05 <div0> have screenshot?
1246 Mar 04 07:02:08 <Dokujisan> hang on....
1247 Mar 04 07:02:10 <div0> darkcity remade? cool
1248 Mar 04 07:02:13 <div0> also with keyhunt support?
1249 Mar 04 07:02:26 <Dokujisan> hmmm probably didn't include KH support
1250 Mar 04 07:02:31 <div0> I like city maps
1251 Mar 04 07:02:40 <div0> is it a from scratch remake?
1252 Mar 04 07:02:58 <div0> or based on the old one?+
1253 Mar 04 07:03:04 <Dokujisan> did you know that mIKEctf2's real name was "Like Spinning Plates"?
1254 Mar 04 07:03:08 <div0> yes
1255 Mar 04 07:03:31 <Dokujisan> oh, mookow's recent map called Kings and Queens is really really good, but has a FPS drop problem
1256 Mar 04 07:03:33 <div0> ah, darkcityctf seems to be based on the roiginal one
1257 Mar 04 07:03:44 <div0> bad... cannot use that then for the official game :P
1258 Mar 04 07:03:52 <Dokujisan> if the FPS drop could be improved, that could be a good map
1259 Mar 04 07:03:54 <div0> (as the original sure is not GPL compatible)
1260 Mar 04 07:04:07 <div0> but I would really like a nicely detailed city map for keyhunt
1261 Mar 04 07:04:14 <Dokujisan> well he did recreate the whole map from scratch at one point because the brushes were so messed up
1262 Mar 04 07:04:19 <Dokujisan> for darkcity_ctf
1263 Mar 04 07:04:26 <div0> yes, but he still uses the old textures
1264 Mar 04 07:04:29 <Dokujisan> ah I see
1265 Mar 04 07:04:39 <div0> if these could get replaced, that'd be great
1266 Mar 04 07:05:00 <Dokujisan> I think agressor_ctf could be good but it needs some fixing around the middle point area where the quad is. That's too much of a bottleneck
1267 Mar 04 07:05:25 <div0> also... which maps could be warpzonized?
1268 Mar 04 07:05:32 <div0> aggressor probbaly cannot
1269 Mar 04 07:05:41 <div0> using warpzones there would turn it into a brain twister :P=
1270 Mar 04 07:05:42 <Dokujisan> grassy recently recreated onarail to included 2 trains...it's called on2rails. It's an okay map...it's better than the original
1271 Mar 04 07:05:56 <div0> need to make stoiber remix of it :P
1272 Mar 04 07:05:59 <Dokujisan> oh, warpzones. Man, those are great
1273 Mar 04 07:06:06 <Dokujisan> what an awesome idea
1274 Mar 04 07:06:20 <Dokujisan> I haven't even begun to think about how those could be used for gameplay
1275 Mar 04 07:06:24 <div0> best are used in a way that is compatible to clients that have the extra renders disabled
1276 Mar 04 07:06:28 <Dokujisan> like your spiral staircase concept
1277 Mar 04 07:06:36 <div0> like, put teleporter brush behind them :P
1278 Mar 04 07:06:41 <Dokujisan> I see
1279 Mar 04 07:07:06 <Dokujisan> a lot of dublpaws maps are popular on my server
1280 Mar 04 07:07:08 <Dokujisan> dance
1281 Mar 04 07:07:09 <Dokujisan> go
1282 Mar 04 07:07:13 <div0> yes, but these are quite low quality
1283 Mar 04 07:07:14 <Dokujisan> fighter_bay
1284 Mar 04 07:07:18 <div0> (for inclusion in the game)
1285 Mar 04 07:07:27 <div0> good gameplay though
1286 Mar 04 07:07:29 <Dokujisan> low quality in terms of textures?
1287 Mar 04 07:07:34 <div0> yes, and brush detail
1288 Mar 04 07:07:36 <Dokujisan> because I could talk with dublpaws about improving those
1289 Mar 04 07:07:45 <Dokujisan> he plays on my server all the time
1290 Mar 04 07:07:55 <div0> dance is almost includable though
1291 Mar 04 07:08:06 <div0> the other dublpaws maps, not really
1292 Mar 04 07:08:10 <Dokujisan> dib and I were working on an dance_enclosed spin-off
1293 Mar 04 07:08:23 <Dokujisan> it was about 90% done and then he dropped it
1294 Mar 04 07:08:28 <div0> dance is just too one-colored :P
1295 Mar 04 07:08:39 <div0> do something better than that wood floor, and it's done
1296 Mar 04 07:08:40 <Dokujisan> I happen to like the latest versions of soylent_ctf that makr was working on
1297 Mar 04 07:08:55 <Dokujisan> though it needs more testing
1298 Mar 04 07:09:04 <Dokujisan> oh....stonecastle
1299 Mar 04 07:09:08 <Dokujisan> remake of dm_castle
1300 Mar 04 07:09:11 <Dokujisan> everyone loves it
1301 Mar 04 07:09:18 <Dokujisan> well except for cortez666 :-P
1302 Mar 04 07:09:50 <Dokujisan> I think lavaflag could use a makeover
1303 Mar 04 07:09:51 <div0> given that dm_castle was bad
1304 Mar 04 07:09:54 <div0> I have to try this one
1305 Mar 04 07:09:59 <div0> lavaflag REALLY :P
1306 Mar 04 07:10:06 <div0> isn't that the one with the huge bug?
1307 Mar 04 07:10:08 <div0> hourglass too
1308 Mar 04 07:10:31 <div0> (where you could end up in all black rooms, and hide)
1309 Mar 04 07:11:03 <Dokujisan> the gameplay of dm_castle is improved in stonecastle with jumppads in certain places (really helps new players move around the map) and we replaced the machinegun with hagar
1310 Mar 04 07:11:22 * Taoki (kvirc@93.113.162.42) has joined #notnexuiz
1311 Mar 04 07:11:31 <Dokujisan> oh I didn't know about any lavaflag bug :-o
1312 Mar 04 07:11:46 <Dokujisan> I like medeivalV2
1313 Mar 04 07:11:50 <Dokujisan> but it also needs a makeover
1314 Mar 04 07:12:21 <div0> IIRC lavaflag has the sae bug as hourglass, but elsewhere
1315 Mar 04 07:12:59 <Dokujisan> ctf_toxic was on our list of maps to improve...mainly in the middle area of the map where the two halves meet
1316 Mar 04 07:13:55 <div0> my version? sure
1317 Mar 04 07:14:03 <div0> or master's version? :P
1318 Mar 04 07:14:11 <Dokujisan> a recent map called Cubical by a new mapper (guy who came from Q2/Q3) is really good. That same guy is working on a Walmart map called NexMart
1319 Mar 04 07:14:16 <div0> my version is the one with the "reaction" stuff
1320 Mar 04 07:14:30 <div0> oh, but Cubical is by FruitieX
1321 Mar 04 07:14:34 <div0> from that mapping contest
1322 Mar 04 07:14:37 <Dokujisan> Cubical doesn't look very pretty though.
1323 Mar 04 07:14:43 <Dokujisan> oh he also has a map called cubical??
1324 Mar 04 07:14:44 <Dokujisan> oops!
1325 Mar 04 07:14:55 <Dokujisan> uh, ok I need to talk with mintox about renaming his then
1326 Mar 04 07:15:03 <div0> not sure if this is needed :P
1327 Mar 04 07:15:08 <div0> not many play FruitieX's map anyway
1328 Mar 04 07:15:14 <div0> actually, it may be mostly forgotten nwo
1329 Mar 04 07:15:28 <div0> basically, if the map is good, FruitieX will probably be fine with itr
1330 Mar 04 07:15:49 <div0> just talk about it to both of them and find a solution
1331 Mar 04 07:15:56 <div0> chances are BTW that the bsp file names do not clash
1332 Mar 04 07:16:20 <Dokujisan> Mookow's "Drainage" map had promise, but he never really finished it.
1333 Mar 04 07:17:25 <Dokujisan> Evilspace CTF is popular, but it does have a couple bad gameplay elements. There is a hidden teleporter that leads to the quad and there is that "escape hatch" jump pad right below the flag
1334 Mar 04 07:17:57 <div0> yes
1335 Mar 04 07:18:00 <Dokujisan> if those things were fixed and if it had a makeover, it could be good.
1336 Mar 04 07:18:02 <div0> maybe should be fixed
1337 Mar 04 07:18:25 <div0> I do like the idea of the teleporter though, but not of hiding it
1338 Mar 04 07:18:37 <Dokujisan> right
1339 Mar 04 07:18:47 <Dokujisan> hidden secret stuff in CTF is generally bad for gameplay
1340 Mar 04 07:18:56 <Dokujisan> but a teleporter leading to the quad is fine
1341 Mar 04 07:19:28 <div0> right
1342 Mar 04 07:19:30 <Dokujisan> everyone really likes gforce2. It could still use some refinement. unfortunately cortez took Gforce3 and 4 in a different direction
1343 Mar 04 07:19:37 <div0> no, I don't like gforce2 :P
1344 Mar 04 07:19:45 <div0> oh wait
1345 Mar 04 07:19:48 <div0> version 2, maybe yes
1346 Mar 04 07:19:57 <Taoki> Morning everyone :)
1347 Mar 04 07:19:57 <div0> but the turrets ended up too annoying
1348 Mar 04 07:19:59 <Dokujisan> unfortunately, gforce2 also has that hidden teleporter leaidng to the nex
1349 Mar 04 07:20:07 <div0> yes
1350 Mar 04 07:20:12 <Dokujisan> yeah the turrets were added in v3
1351 Mar 04 07:20:24 <Dokujisan> they were "neat" but they ruined the map
1352 Mar 04 07:20:53 <Dokujisan> it's interesting to me that cortez creates interesting maps by accident
1353 Mar 04 07:21:28 <div0> and here comes a really controversial question...
1354 Mar 04 07:21:38 <Dokujisan> one of the projects was another attempt at remaking dusty to be symmetrical.
1355 Mar 04 07:21:41 <div0> does anyone volunteer to do good item placement for slimepipe (NOT the ctf version)?
1356 Mar 04 07:21:49 <Dokujisan> slimepipe was on the list too!
1357 Mar 04 07:22:00 <Dokujisan> out of all of mikee's maps, slimepipe was the one that I felt had potential
1358 Mar 04 07:22:01 <div0> the only good looking mikeeusa map
1359 Mar 04 07:22:29 <div0> even has somewhat okay gameplay
1360 Mar 04 07:22:33 <div0> just item placement is bad
1361 Mar 04 07:22:41 <div0> and the slime trap... not that way, but has potential
1362 Mar 04 07:22:44 <Dokujisan> this hasn't been updated in a month, but here is the projects page we were working from
1363 Mar 04 07:22:45 <Dokujisan> http://www.nullgaming.com/nexuiz/projects/maps/
1364 Mar 04 07:22:49 <Dokujisan> to fix maps and convert maps
1365 Mar 04 07:23:11 <div0> basically, slimepipe probably does not need much work to be includable
1366 Mar 04 07:23:25 <div0> of course, mikee later developed it into the wrong direction
1367 Mar 04 07:23:40 <div0> by making 4 copies of the map, and confusing corridors
1368 Mar 04 07:23:50 <div0> when remaking, watch the license
1369 Mar 04 07:23:54 <div0> doc's maps are not GPL
1370 Mar 04 07:24:43 <div0> Rustvents - also good idea
1371 Mar 04 07:25:39 <div0> for slimepipe, please base on slimepipesmallctf, or even better, slimepipe (not ctf)
1372 Mar 04 07:25:54 <Dokujisan> k
1373 Mar 04 07:28:20 <Dokujisan> breathium is pretty for a DM map
1374 Mar 04 07:28:27 <Dokujisan> I forgot who made it
1375 Mar 04 07:28:31 <div0> oh, great, nexdmlc2 got edited
1376 Mar 04 07:28:35 <div0> I liked that map
1377 Mar 04 07:28:49 <div0> too bad it's nongpl too, it really would have potential
1378 Mar 04 07:28:58 <Dokujisan> ahh
1379 Mar 04 07:29:01 <div0> maybe original author can be tracked down
1380 Mar 04 07:29:11 <div0> or was it rebuilt anyway?
1381 Mar 04 07:29:21 <Dokujisan> probably not
1382 Mar 04 07:29:35 <div0> because, IIRC it came without .map file
1383 Mar 04 07:29:35 <Dokujisan> it was scorpion's first map
1384 Mar 04 07:29:43 <Dokujisan> oh? hmmm
1385 Mar 04 07:29:59 <div0> oh, no
1386 Mar 04 07:30:01 <div0> map was included
1387 Mar 04 07:32:05 <div0> basically, many maps in the list have potential, but not many are GPL (or GPL-able)
1388 Mar 04 07:32:23 <div0> the others can of course be played on servers anyway
1389 Mar 04 07:32:49 <Dokujisan> yeah we certainly weren't tracking licenses. However, we could adjust that for the goal of maps to be included with the game
1390 Mar 04 07:33:26 <div0> I just am saying - many of these WOULD have potential for inclusion
1391 Mar 04 07:33:28 <Dokujisan> but yeah, this map-project management is another thing that I think should be an official effort put forth by the people who run the game
1392 Mar 04 07:33:34 <Dokujisan> because then it could be done better
1393 Mar 04 07:33:37 <Dokujisan> and reach more people
1394 Mar 04 07:33:52 <div0> and yes, I wouldn't even refuse to include a slimepipe fixed version
1395 Mar 04 07:33:53 <Dokujisan> the little effort I've done has created a handful of new mappers
1396 Mar 04 07:34:18 <div0> at least the DM version
1397 Mar 04 07:34:19 <Dokujisan> ...and I don't even make maps! I tried before but gtkradient kept crashing in vista
1398 Mar 04 07:34:22 <div0> I am not sure if it can work out as CTF
1399 Mar 04 07:34:28 <Dokujisan> I haven't had time to try netradient since
1400 Mar 04 07:34:58 <div0> seriously, I'd say slimepipe could become what reslimed has attempted to be but failed
1401 Mar 04 07:35:05 <div0> (I still prefer slimepit over reslimed)
1402 Mar 04 07:35:16 <Dokujisan> is it slimepit or slimepipe?
1403 Mar 04 07:35:22 <div0> mikee's is slimepipe
1404 Mar 04 07:35:32 <div0> I now compare to slimepit (the old one in Nexuiz)
1405 Mar 04 07:35:37 <Dokujisan> oooooh
1406 Mar 04 07:35:51 <div0> reslimed, Strahlemann's successor, does look better than slimepit, but I always hit walls on it
1407 Mar 04 07:35:54 <div0> really not fluent
1408 Mar 04 07:36:02 <div0> I'd like a "best of both worlds" map :P
1409 Mar 04 07:36:28 <Dokujisan> I liked reslimed, mainly because it is larger
1410 Mar 04 07:36:45 <div0> yes
1411 Mar 04 07:36:47 <div0> that part I like
1412 Mar 04 07:36:53 <div0> but not that it lost of slimepit's fluency
1413 Mar 04 07:37:02 <Dokujisan> but I always though the shield area down that long hallway was a bit odd
1414 Mar 04 07:37:09 <div0> on slimepit I can jump all the time, and never get stuck anywhere
1415 Mar 04 07:37:18 <div0> on reslimed, no chance
1416 Mar 04 07:45:14 <Dokujisan> if there is any chance of my being put in charge of community development, I'll certainly "sign-up" for that. That is what I've always done for nexuiz and if I can do it on an official basis with the support of those involved in running the game, then these projects can be scaled up to something much bigger.
1417 Mar 04 07:45:51 <Dokujisan> that is what I'm planning on doing for the projects I'm working on with Getty
1418 Mar 04 07:46:08 <Dokujisan> I'm the community developer or community coordinator for those projects
1419 Mar 04 07:52:34 <div0> Nexitus
1420 Mar 04 07:52:51 <div0> is that available?
1421 Mar 04 07:53:00 <div0> maybe with z at end
1422 Mar 04 07:55:01 <Dokujisan> nexitus.com - taken
1423 Mar 04 07:56:40 <Dokujisan> nexituz.com available, but that doesn't look as good
1424 Mar 04 07:57:06 <Dokujisan> nexidus.com also taken
1425 Mar 04 07:57:24 <Dokujisan> nexid.com taken
1426 Mar 04 07:58:27 <div0> damn
1427 Mar 04 07:59:17 <Dokujisan> another thing, I helped the aussies build up their community and I was planning on starting up a south american community and possibly an asian community at one point
1428 Mar 04 07:59:58 <Dokujisan> I talked with mandinga about the south american community idea
1429 Mar 04 08:01:30 <Dokujisan> nexidux.com available
1430 Mar 04 08:01:55 <Dokujisan> nexidun.com available
1431 Mar 04 08:02:31 <Dokujisan> nexidium.com available
1432 Mar 04 08:04:03 <Dokujisan> nexiox.com available
1433 Mar 04 08:10:18 <div0> nexidium - not so bad
1434 Mar 04 08:11:36 <Dokujisan> nexilus.com available
1435 Mar 04 08:14:35 <div0> sounds too soft :P
1436 Mar 04 08:14:46 <Dokujisan> ya
1437 Mar 04 08:15:13 <div0> also, if it differs just by one letter from a traemark, we can get screwed too
1438 Mar 04 08:15:34 <Dokujisan> only of that trademark is in the gaming industry
1439 Mar 04 08:15:43 <div0> true
1440 Mar 04 08:15:48 <div0> maybe in software too
1441 Mar 04 08:15:52 <Dokujisan> ya
1442 Mar 04 08:15:54 <div0> NEXCARNATE
1443 Mar 04 08:16:35 <Dokujisan> nexiton.com available
1444 Mar 04 08:16:42 <div0> hm... that could work
1445 Mar 04 08:16:51 <div0> the gun could then also be called "The Nexiton"
1446 Mar 04 08:16:55 <div0> or maybe Nexitone
1447 Mar 04 08:17:05 <Dokujisan> tone your skin with....nexitone!
1448 Mar 04 08:17:09 <div0> lol
1449 Mar 04 08:17:15 <div0> Nexecution
1450 Mar 04 08:17:19 <div0> no, that is too violent :P
1451 Mar 04 08:17:31 <div0> Nexcathedra ahahahahah))
1452 Mar 04 08:17:57 <div0> NEXHALE
1453 Mar 04 08:18:18 <div0> Nexotherm
1454 Mar 04 08:18:27 <div0> Nexodium
1455 Mar 04 08:18:38 <Dokujisan> nexot.com is available
1456 Mar 04 08:18:41 <div0> Nexodus
1457 Mar 04 08:18:48 <[-z-]> http://nexuizgpl.com/ << run by bennydacks
1458 Mar 04 08:18:59 <div0> Nexogamy - don't even want to know what that would be
1459 Mar 04 08:19:08 <Dokujisan> heh, he snatched that domain up quick eh?
1460 Mar 04 08:19:36 <Dokujisan> I want to like bennydacks, I really do
1461 Mar 04 08:19:53 <div0> Nexotoxic
1462 Mar 04 08:20:58 <[-z-]> :-P
1463 Mar 04 08:21:37 <Dokujisan> so whenever we pick a name, we need to NOT release it until we make sure we get the appropriate domains that we think we might need
1464 Mar 04 08:21:40 <div0> Nextima (but not sure if that is a bad word, just found extima in /usr/share/dict/words)
1465 Mar 04 08:21:43 <div0> of course
1466 Mar 04 08:22:04 <div0> Nextispex
1467 Mar 04 08:22:06 <div0> wtf :P
1468 Mar 04 08:23:07 <Dokujisan> and it would be wonderful if all of the things offered by side websites were actually part of the official site
1469 Mar 04 08:23:44 <Dokujisan> like news, training videos, etc
1470 Mar 04 08:23:55 <div0> that is fine, would even allow me to also accept NN as a part of the official side :P
1471 Mar 04 08:23:56 <Dokujisan> clan management
1472 Mar 04 08:24:01 <div0> it just shouldn't be centric to a single community
1473 Mar 04 08:24:22 <div0> but [PB] will stay elsewhere
1474 Mar 04 08:24:28 <div0> don't want to get forced to use good web design ;)
1475 Mar 04 08:24:35 <Dokujisan> haha
1476 Mar 04 08:24:51 <div0> but sure - why NOT integrate the various communities
1477 Mar 04 08:25:35 <[-z-]> yes, I don't mind building out this new site to act like nexuiz ninjaz was planning to be like
1478 Mar 04 08:25:41 <Dokujisan> exactly
1479 Mar 04 08:25:44 <Dokujisan> that's what I mean
1480 Mar 04 08:25:58 <[-z-]> I already thought about how to integrate a few host and I'm working on builid a map repo into wordpress
1481 Mar 04 08:26:06 <[-z-]> I created my first WP plugin yesterday ^_^
1482 Mar 04 08:26:14 <Dokujisan> this will give me an excuse to learn wordpress
1483 Mar 04 08:26:20 <Dokujisan> I've been avoiding it :-P
1484 Mar 04 08:26:27 <[-z-]> it's really a nice CMS
1485 Mar 04 08:28:55 <[-z-]> god damn, can't wait until the weekend, I need sleep
1486 Mar 04 08:29:03 <div0> I just don't want the ninjaz to dominate it :P
1487 Mar 04 08:29:10 <div0> but well, that shouldn't be hard to achieve
1488 Mar 04 08:29:16 <[-z-]> I understand and agree
1489 Mar 04 08:29:16 <div0> just add enough non-NN content and it's set
1490 Mar 04 08:29:31 <div0> a comprehensive portal page WOULD be good
1491 Mar 04 08:29:50 <div0> it's just, the different interest group all have different opinions...
1492 Mar 04 08:29:54 <[-z-]> part of the reasons ninjaz were started was because I thought it was too hard to get AT to listen on some things
1493 Mar 04 08:30:00 <div0> but the main page should have a neutral point of view whereever possible
1494 Mar 04 08:30:13 <Dokujisan> IMO, there wouldn't have been a "nexuizninjaz" if there were something like it within the core community.
1495 Mar 04 08:30:24 <div0> and how can you be more neutral than by trying to include as many of these special comminities as possible
1496 Mar 04 08:30:24 <[-z-]> well put
1497 Mar 04 08:30:54 <div0> should probably also include planetnexuiz.de if it still exists :P
1498 Mar 04 08:33:46 <Dokujisan> I'm also scanning domain auctions and sales sites because often domains are for sale really cheap...like $15
1499 Mar 04 08:33:53 <[-z-]> it's a trap
1500 Mar 04 08:33:58 <Dokujisan> ?
1501 Mar 04 08:34:06 <[-z-]> don't by from squatters
1502 Mar 04 08:34:17 <Dokujisan> who says they are squatters?
1503 Mar 04 08:34:33 <[-z-]> 90% chance
1504 Mar 04 08:35:05 <[-z-]> where you chance sedo or something?
1505 Mar 04 08:35:22 <Dokujisan> ok I just scanned godaddy auctions for nex*.com
1506 Mar 04 08:35:25 <Dokujisan> didn't find much
1507 Mar 04 08:35:28 <[-z-]> ahh
1508 Mar 04 08:35:53 <Dokujisan> a lot of those godaddy auctions are expired domains that people let lapse
1509 Mar 04 08:37:43 <div0> I do think the name SHOULD still start with nex
1510 Mar 04 08:37:46 <[-z-]> yeah, godaddy isn't the same as the other sites... but their own brand of evil
1511 Mar 04 08:37:51 <div0> but it isn't really easy to find a good name with that
1512 Mar 04 08:38:02 <Dokujisan> it would be really convenient if it began with "nex"
1513 Mar 04 08:38:07 <[-z-]> nexican
1514 Mar 04 08:38:08 <[-z-]> ^_^
1515 Mar 04 08:38:11 <Dokujisan> haha
1516 Mar 04 08:38:13 <div0> Nexotherm only has 2 google hits
1517 Mar 04 08:38:16 <div0> it may work :P
1518 Mar 04 08:38:17 <[-z-]> nexicola
1519 Mar 04 08:38:26 <div0> plus, the word makes sense - explosions are exotherm reactions
1520 Mar 04 08:38:31 <[-z-]> nexifz
1521 Mar 04 08:38:43 * [-z-] gives channel operator status to Taoki
1522 Mar 04 08:38:45 <Dokujisan> here is my list so far...
1523 Mar 04 08:38:46 <Dokujisan> http://pastie.org/private/rwg7zyl2a9gwfcdplmqvqa
1524 Mar 04 08:39:15 <Dokujisan> I see some repeats
1525 Mar 04 08:39:15 <div0> Try: Nexepharis
1526 Mar 04 08:39:16 <Dokujisan> oh well
1527 Mar 04 08:39:25 <Dokujisan> that's kind of a long name
1528 Mar 04 08:39:33 <Dokujisan> I was trying for 8 characters or less
1529 Mar 04 08:39:33 <div0> yes, but less weird than Xepharis
1530 Mar 04 08:39:59 <div0> Nexiox is not that bad either
1531 Mar 04 08:40:00 <Dokujisan> nexepharis.com available
1532 Mar 04 08:40:12 <[-z-]> nexephalis
1533 Mar 04 08:40:19 <div0> nexenzephalitis?
1534 Mar 04 08:40:31 <[-z-]> the logo could be the radar for bleach
1535 Mar 04 08:40:32 <Dokujisan> nexameaneggsandwich
1536 Mar 04 08:40:37 <div0> that is what your brain gets when you get nexed too much
1537 Mar 04 08:40:42 <[-z-]> eabfps
1538 Mar 04 08:40:48 <[-z-]> (eggs and bacon FPS)
1539 Mar 04 08:40:53 <div0> lol
1540 Mar 04 08:40:58 <div0> NEGGS AND BACON
1541 Mar 04 08:41:03 <[-z-]> :-P
1542 Mar 04 08:41:15 <[-z-]> we can call it nexnex
1543 Mar 04 08:41:31 <[-z-]> nexnex.org AVAILABLE
1544 Mar 04 08:41:44 <Dokujisan> I really like some of those names that don't have available .coms....so if we get stuck with this name picking thing, we can always consider that as a backup plan
1545 Mar 04 08:41:47 <[-z-]> nextnex
1546 Mar 04 08:42:08 <[-z-]> nextnex.com AVAILABLE
1547 Mar 04 08:45:56 <Dokujisan> I need food...brb
1548 Mar 04 09:05:14 <[-z-]> alright, see you all from the work place
1549 Mar 04 09:34:41 * }-z-{ (z@dojo.nexuizninjaz.com) has joined #notnexuiz
1550 Mar 04 09:35:03 <Dokujisan> ok there are some more isuses we need to work out with this transition. We are going to have to recreate a lot of things that exist for nexuiz already...like dev.alientrap.org content and some of the sticky thread information
1551 Mar 04 09:35:20 <}-z-{> yeah, I can handle all the web and I'll share access with you Dokujisan
1552 Mar 04 09:35:24 <div0> yes, but that doesn't have to be there from the start
1553 Mar 04 09:35:28 <Dokujisan> ok
1554 Mar 04 09:35:34 <div0> plus, [-z-] has access to alientrap.org's databases :P
1555 Mar 04 09:35:37 <}-z-{> well, getting the web and pm up will help us get organized
1556 Mar 04 09:35:38 <Dokujisan> haha
1557 Mar 04 09:35:53 <div0> but we can't get it up without a domain name
1558 Mar 04 09:36:00 <}-z-{> I was hoping we could come up with a name by the end of today
1559 Mar 04 09:36:05 <div0> well... for a start, it'd be nice if it's on nexiuz.org as you now own it anyway :P
1560 Mar 04 09:36:12 <}-z-{> but if not, I can just start building on locally
1561 Mar 04 09:36:24 <}-z-{> yeah, I'll do that when I get home I guess
1562 Mar 04 09:36:27 <div0> it isn't easy to find a good name
1563 Mar 04 09:36:28 <}-z-{> start it on nexiuz.org
1564 Mar 04 09:36:35 <div0> but we can use nexiuz as "working title", and get a real name later
1565 Mar 04 09:36:42 <}-z-{> yeah
1566 Mar 04 09:36:54 <div0> just... http://www.nexiuz.org shouldn't contain much info for anyone :P
1567 Mar 04 09:37:00 <div0> more like the illfonic announcement was haha :P
1568 Mar 04 09:37:04 <div0> it should be in a subdir
1569 Mar 04 09:37:11 <}-z-{> what do you mean?
1570 Mar 04 09:37:18 <div0> alternatively, it shouldn CLEARLY state EVERYWHERE that nexiuz is unlikely to be the final name
1571 Mar 04 09:37:26 <}-z-{> ahh
1572 Mar 04 09:37:29 <div0> as using that as final name will be a bad move
1573 Mar 04 09:37:41 <div0> (as google will STILL show illfonic's stuff, and assume it's a typo of nexuiz)
1574 Mar 04 09:38:23 <Dokujisan> yeah I agree that nexiuz would be a bad choice
1575 Mar 04 09:39:44 <div0> nexidium is out
1576 Mar 04 09:39:48 <div0> Domains Registered on 2007-07-28_2_77 psroom.com - [ Diese Seite übersetzen ]
1577 Mar 04 09:39:49 <div0> nexidium.com
1578 Mar 04 09:40:02 <}-z-{> sounds like medicine that makes you fall asleep anyway
1579 Mar 04 09:40:05 <div0> even though the domain currently does not exist, it once did
1580 Mar 04 09:40:07 <div0> that too
1581 Mar 04 09:41:04 <div0> Nuper erat Nexicus nunc est vispillo XSAXius.
1582 Mar 04 09:41:12 <div0> Quod vispillo facit, fecerat ed Nexicus.
1583 Mar 04 09:41:27 <div0> *et
1584 Mar 04 09:41:47 <}-z-{> nexivouz
1585 Mar 04 09:41:53 <}-z-{> is that too complicated?
1586 Mar 04 09:41:54 <div0> NO PLEASE NOT
1587 Mar 04 09:41:56 <}-z-{> haha
1588 Mar 04 09:42:04 <}-z-{> nexivu?
1589 Mar 04 09:42:12 <}-z-{> like deja vu with nexuiz
1590 Mar 04 09:42:12 <div0> also, you meant nexez-vous
1591 Mar 04 09:43:32 <}-z-{> nexivu.com AVAILABLE
1592 Mar 04 09:43:56 <div0> and just has 10 google hits
1593 Mar 04 09:43:58 <div0> seems usable
1594 Mar 04 09:44:10 <div0> but... don't like it much
1595 Mar 04 09:44:13 <div0> still put it on the list
1596 Mar 04 09:44:18 <}-z-{> nexi.us AVAILABLE
1597 Mar 04 09:44:18 <Dokujisan> added
1598 Mar 04 09:44:19 <}-z-{> :-P
1599 Mar 04 09:44:26 <div0> also, hard to pronounce
1600 Mar 04 09:44:30 <div0> "Nexi vü"
1601 Mar 04 09:44:45 <}-z-{> nexii? (like nex 2)
1602 Mar 04 09:45:06 <}-z-{> damn, nexit is taken
1603 Mar 04 09:45:06 <div0> like the plural of nexius, nexii m.?
1604 Mar 04 09:45:28 <div0> (nexii would be nexius's plural in latin grammar)#
1605 Mar 04 09:45:32 <}-z-{> :-P
1606 Mar 04 09:45:47 <div0> actually... good one
1607 Mar 04 09:45:51 <div0> plural form indicates teamplay focus
1608 Mar 04 09:46:21 <}-z-{> ironic because we drop the 'us'
1609 Mar 04 09:46:31 <div0> HAHA :P
1610 Mar 04 09:46:35 <Dokujisan> haha
1611 Mar 04 09:47:11 <Dokujisan> nexolus.com is available
1612 Mar 04 09:47:27 <}-z-{> sounds complicated
1613 Mar 04 09:51:51 <Dokujisan> nexvium.com is available
1614 Mar 04 09:52:49 <}-z-{> too hard
1615 Mar 04 09:55:15 <div0> nexvium?
1616 Mar 04 09:55:16 <Dokujisan> nexona.com available
1617 Mar 04 09:55:17 <div0> like valium`?
1618 Mar 04 09:55:26 <div0> could write email spam about it :P
1619 Mar 04 09:56:36 <Dokujisan> nexori.com available
1620 Mar 04 09:57:01 <Dokujisan> nexoric.com available
1621 Mar 04 09:57:20 <Dokujisan> nexorin.com available
1622 Mar 04 09:57:41 <Dokujisan> nexorn.com available
1623 Mar 04 09:58:12 <Dokujisan> nexolic.com available
1624 Mar 04 09:59:38 <Dokujisan> nexole.com available
1625 Mar 04 10:00:19 <Dokujisan> nexolum.com available
1626 Mar 04 10:00:48 <Dokujisan> nexolix.com available
1627 Mar 04 10:01:26 <Dokujisan> nexoic.com available
1628 Mar 04 10:04:51 <Dokujisan> nexodo.com is not available, but I made a type and noxodo.com is available
1629 Mar 04 10:05:49 <Dokujisan> nexorid.com available
1630 Mar 04 10:06:14 <div0> nexolix lol
1631 Mar 04 10:06:18 <div0> Nex...Oh I see!
1632 Mar 04 10:07:04 <Dokujisan> would we consider numbers in the name?
1633 Mar 04 10:07:29 <div0> if not too silly, yes
1634 Mar 04 10:07:30 <Dokujisan> I don't know what signifigance a number ight have
1635 Mar 04 10:07:34 <div0> n3xu1z = silly
1636 Mar 04 10:07:56 <div0> nex2go - why not
1637 Mar 04 10:14:53 <}-z-{> nex4.us AVAILABLE
1638 Mar 04 10:16:08 <}-z-{> zenuis
1639 Mar 04 10:16:11 <div0> hm... maybe, not sure
1640 Mar 04 10:16:13 <}-z-{> zen u is :-P
1641 Mar 04 10:18:50 <Dokujisan> my updated lsit...alphabetized
1642 Mar 04 10:18:52 <Dokujisan> http://pastie.org/private/ocjjrj0175nvbbnqycqna
1643 Mar 04 10:18:53 <div0> I'd prefer to keep religion out of it :P
1644 Mar 04 10:19:33 <Dokujisan> oh... add nexodic.com to the available list
1645 Mar 04 10:20:10 <div0> nexodiac
1646 Mar 04 10:20:13 <div0> whatever that is
1647 Mar 04 10:20:15 <div0> nexomaniac
1648 Mar 04 10:20:27 <div0> nexiax
1649 Mar 04 10:20:46 <div0> (or nexiacs)
1650 Mar 04 10:20:52 <div0> necsiax please not, though
1651 Mar 04 10:21:23 <div0> can I invite morphed here btw?
1652 Mar 04 10:21:29 <Dokujisan> ok so I would suggest a plan A, B and C... Plan A is to aim for nex????.com, Plan B is to consider a nex???.org that doesn't have an available .com...and Plan C is to consider something not beginning with nex????
1653 Mar 04 10:21:33 <}-z-{> yes, you can
1654 Mar 04 10:21:58 <}-z-{> and other developers / forces within the community who'd like to help out
1655 Mar 04 10:22:06 <div0> Dokujisan: I'd prefer plan AB
1656 Mar 04 10:22:06 * morphed (~morphed@095160110118.warszawa.vectranet.pl) has joined #notnexuiz
1657 Mar 04 10:22:10 <morphed> hi
1658 Mar 04 10:22:19 <div0> i.e. both .com and .org should be available if possible
1659 Mar 04 10:22:29 <div0> also, google should find less than 100 hits for the name :P
1660 Mar 04 10:22:30 <Dokujisan> right now, Plan A isn't turning out too well. Plan B might have some good names in that "taken" list for .coms.... Plan C is wide open
1661 Mar 04 10:22:47 <div0> nex does not have to be at the beginning
1662 Mar 04 10:22:50 <morphed> what are the plans ?
1663 Mar 04 10:23:06 <div0> connexius
1664 Mar 04 10:23:12 <Dokujisan> If I were doing this on my own, I would go with Plan C, but I understand the desire to stick with the "nex" prefix
1665 Mar 04 10:23:21 <div0> well, let's say
1666 Mar 04 10:23:26 <div0> I don't want to rule out C
1667 Mar 04 10:23:31 <div0> if you have a really good nex-free name, go ahead :P
1668 Mar 04 10:23:36 <div0> we shouldn't be too fixated on it
1669 Mar 04 10:23:51 <morphed> open game developers OGD
1670 Mar 04 10:23:51 <div0> but dellum, modiem, please not :P
1671 Mar 04 10:23:55 <Dokujisan> morphed: my lastest list of name searching.... http://pastie.org/private/ocjjrj0175nvbbnqycqna
1672 Mar 04 10:24:00 <div0> morphed: I mean as game name
1673 Mar 04 10:24:06 <div0> OGDFPS isn't too good :P
1674 Mar 04 10:24:12 <div0> DaveFPS is better for that, then :P
1675 Mar 04 10:24:24 <morphed> i mean team name
1676 Mar 04 10:24:27 <div0> also, OGD sounds like OCD
1677 Mar 04 10:24:36 <Dokujisan> we discussed that the team name would be based on the game name
1678 Mar 04 10:24:41 <Dokujisan> since the team would only focus on this one game
1679 Mar 04 10:24:41 <div0> probably best
1680 Mar 04 10:24:47 <div0> if there are spinoffs, they can have their own team name
1681 Mar 04 10:24:51 <div0> and team wouldn't be exclusive
1682 Mar 04 10:24:59 <div0> so one person can be on multiple teams with no problem :P
1683 Mar 04 10:25:28 <div0> basically, I think we should be "open source development team of $GAME", and not "company developing $GAME" :P
1684 Mar 04 10:25:39 <}-z-{> div0: what are you going to do about netradiant?
1685 Mar 04 10:25:47 <div0> why?
1686 Mar 04 10:25:49 <div0> that name can stay
1687 Mar 04 10:25:55 <div0> also will stay on icculus
1688 Mar 04 10:25:56 <}-z-{> under alientrap as well?
1689 Mar 04 10:26:00 <div0> whether on alientrap, not sure
1690 Mar 04 10:26:03 <div0> it's just the wiki there anyway
1691 Mar 04 10:26:09 <div0> can be copied/moved anyway
1692 Mar 04 10:26:15 <div0> development of NR is not alientrap hosted anyway
1693 Mar 04 10:26:42 <Dokujisan> that's good
1694 Mar 04 10:26:43 <div0> however - if we make a portal with lots of "newnex" related stuff
1695 Mar 04 10:26:47 <div0> then NR shall go there too
1696 Mar 04 10:26:52 <div0> it'd simply BELONG there
1697 Mar 04 10:26:58 <div0> old page on alientrap can become a redirect
1698 Mar 04 10:27:05 <}-z-{> which is the point I'm trying to make :-P
1699 Mar 04 10:27:15 <}-z-{> just something to consider while we talk out all plans
1700 Mar 04 10:27:33 <Dokujisan> we can expect to do redirects on alientrap.org? :-o
1701 Mar 04 10:27:35 <div0> just, I doubt redmine wiki can perform a redirect
1702 Mar 04 10:27:43 <}-z-{> yes we can
1703 Mar 04 10:27:46 <div0> Dokujisan: I really doubt that AT will object to it
1704 Mar 04 10:27:48 <}-z-{> div0: meta tag at worst
1705 Mar 04 10:27:48 <div0> so yes, we can
1706 Mar 04 10:27:52 <Dokujisan> ok
1707 Mar 04 10:27:52 <div0> AT simply wouldn't care :P
1708 Mar 04 10:27:55 <}-z-{> .htaccess at best
1709 Mar 04 10:28:05 <div0> only alientrap.org/nexuiz we maybe can't get :P
1710 Mar 04 10:28:05 <}-z-{> nexzen.org AVAILABLE
1711 Mar 04 10:28:09 <div0> dev.alientrap.org sure will be ours
1712 Mar 04 10:28:24 <morphed> isnt alientrap.org hosted on willis server ?
1713 Mar 04 10:28:28 <div0> yes, so?
1714 Mar 04 10:28:35 <}-z-{> zennex.org AVAILABLE
1715 Mar 04 10:28:38 <div0> basically, I am saying... dev.alientrap.org is not public
1716 Mar 04 10:28:44 <div0> if we don't annoy Vermeulen TOO much
1717 Mar 04 10:28:51 <div0> we will sure be able to keep a redirect from there
1718 Mar 04 10:28:57 <div0> (or even the whole hostname in DNS)
1719 Mar 04 10:29:07 <div0> [-z-]: no zen please :P
1720 Mar 04 10:29:14 <div0> it's a religious term
1721 Mar 04 10:29:18 <div0> keep religion out of the game
1722 Mar 04 10:29:24 <}-z-{> spirital maybe, religious?
1723 Mar 04 10:29:28 <div0> yes
1724 Mar 04 10:29:31 <div0> same thing basically
1725 Mar 04 10:29:37 <}-z-{> well it does make me think of zencart
1726 Mar 04 10:29:41 <}-z-{> which is anything but ZEN
1727 Mar 04 10:29:42 <div0> it is a form of belief
1728 Mar 04 10:29:52 <}-z-{> it's more like an abortion of code
1729 Mar 04 10:29:55 <div0> one one in a God, but still a belief
1730 Mar 04 10:29:57 <div0> so is atheism :P
1731 Mar 04 10:30:03 <div0> *not
1732 Mar 04 10:30:14 <}-z-{> jesusnexgodbuddha.com
1733 Mar 04 10:30:17 <div0> no :P
1734 Mar 04 10:30:22 <div0> you forgot the flying spaghetti monster
1735 Mar 04 10:30:25 <div0> and xenu
1736 Mar 04 10:30:26 <}-z-{> :-P
1737 Mar 04 10:30:27 <div0> and and and
1738 Mar 04 10:30:34 <}-z-{> of course xenu, how could I forget :-P
1739 Mar 04 10:30:39 <div0> but seriously - don't go there
1740 Mar 04 10:31:02 <}-z-{> renexia ?
1741 Mar 04 10:31:09 <div0> doesn't fit the game
1742 Mar 04 10:31:12 <div0> sounds like a MMORPG
1743 Mar 04 10:31:29 <div0> renexed?
1744 Mar 04 10:31:32 <div0> (like: reslimed)
1745 Mar 04 10:31:40 <}-z-{> it's available
1746 Mar 04 10:31:47 <div0> but I don't really like it
1747 Mar 04 10:31:50 <div0> it's a bit uninspired :P
1748 Mar 04 10:32:02 <div0> too generic
1749 Mar 04 10:33:05 <div0> NARF ain't a RipofF
1750 Mar 04 10:33:08 <}-z-{> nexy.us AVAILABLE
1751 Mar 04 10:33:28 <div0> am not a friend of .us, but fine, put in the list
1752 Mar 04 10:33:39 <}-z-{> we can just call it nexy in that case :-P
1753 Mar 04 10:33:40 <div0> unless the name means we have to take leileilol's models
1754 Mar 04 10:33:49 <}-z-{> how's that?
1755 Mar 04 10:33:54 <div0> nexy, no, 116000 google hits
1756 Mar 04 10:34:28 <div0> still... try brainstorming for non-nex names
1757 Mar 04 10:34:36 <div0> these have been under-tried :P
1758 Mar 04 10:34:51 <div0> I think we have enough stuff with nex now :P
1759 Mar 04 10:34:55 <div0> Crylix
1760 Mar 04 10:35:04 <div0> Cryluiz
1761 Mar 04 10:35:07 <}-z-{> makes me think of orange things
1762 Mar 04 10:35:14 <div0> hm...
1763 Mar 04 10:35:23 <}-z-{> sounds like crylink too :-P
1764 Mar 04 10:35:25 <div0> Hagrix
1765 Mar 04 10:35:28 <}-z-{> ha
1766 Mar 04 10:35:32 <}-z-{> I see what you're doing
1767 Mar 04 10:35:49 <div0> right :P
1768 Mar 04 10:35:52 <morphed> xolaris
1769 Mar 04 10:35:55 <div0> don't have to name it after the Nex
1770 Mar 04 10:36:11 <div0> Laseris
1771 Mar 04 10:36:17 <div0> no, bad
1772 Mar 04 10:36:28 <div0> can we rename the laser gun BTW?
1773 Mar 04 10:36:34 <div0> (like, to the new name of the game)
1774 Mar 04 10:36:43 <div0> it is the most important part of the game after all
1775 Mar 04 10:36:49 <div0> should be named like the game
1776 Mar 04 10:36:56 <div0> the sniper gun on the other hand is quite generic :P
1777 Mar 04 10:37:22 <div0> morphed: Xolaris... haha
1778 Mar 04 10:37:34 <div0> just noticed now that it is not named after Solaris but after a player model :P
1779 Mar 04 10:37:41 <div0> Nexitant
1780 Mar 04 10:37:54 <div0> "Skadium"
1781 Mar 04 10:38:02 <div0> "Spexop"
1782 Mar 04 10:38:11 <}-z-{> I'm the skad man! "skiddly diddly bo boop wow"
1783 Mar 04 10:38:13 <div0> "The Incredible Marine"
1784 Mar 04 10:38:21 <}-z-{> TIM
1785 Mar 04 10:38:29 <div0> right
1786 Mar 04 10:38:35 <}-z-{> no more dave
1787 Mar 04 10:38:40 <div0> I am already using that as "working title" for rube goldberg machines :P
1788 Mar 04 10:38:50 <}-z-{> ;)
1789 Mar 04 10:38:51 <div0> and a possible future TIM-like mod :P
1790 Mar 04 10:39:01 <}-z-{> I wish there was a good FOSS version of TIM
1791 Mar 04 10:39:11 <div0> I was going to make one based on Nexuiz
1792 Mar 04 10:39:17 <}-z-{> >.>
1793 Mar 04 10:39:18 <div0> but stopped when finding out how unpredictable ODE is in DP
1794 Mar 04 10:39:28 <}-z-{> :-\
1795 Mar 04 10:39:33 <div0> I could reset the machine and restart, and it failed in another way
1796 Mar 04 10:39:47 <morphed> its realistic that way
1797 Mar 04 10:39:50 <div0> morphed: yes
1798 Mar 04 10:39:52 <div0> but annoying :P
1799 Mar 04 10:40:10 <div0> once that ODE problem is solved
1800 Mar 04 10:40:15 <div0> I _will_ make the TIM-like game
1801 Mar 04 10:40:16 <div0> except in 3D
1802 Mar 04 10:40:22 <div0> so you move in spectator mode around, and move stuff
1803 Mar 04 10:40:30 <div0> and then can start the machine
1804 Mar 04 10:40:31 <Dokujisan> ok I'm going to start venturing more into the non-nex names
1805 Mar 04 10:40:34 <div0> watch it from your view
1806 Mar 04 10:40:42 <div0> and at any time, reset and edit further
1807 Mar 04 10:41:06 <div0> but, for this the ODE support must become more stable
1808 Mar 04 10:41:19 <Dokujisan> keep in mind that I'm tracking these names I'm trying just for ideas, so even if dellum is obviously bad (which I think it is) it could lead to another idea
1809 Mar 04 10:41:28 <div0> right
1810 Mar 04 10:41:35 <div0> maybe categorize further into bad ideas and possibly okay :P
1811 Mar 04 10:41:42 <div0> we don't have anything really good yet, though
1812 Mar 04 10:41:44 <}-z-{> Novel Earth Xebec
1813 Mar 04 10:41:47 <div0> the "bad ideas" of course can be revived
1814 Mar 04 10:42:15 <div0> anyway, have to go
1815 Mar 04 10:42:19 <div0> have fun, and find a good name :P
1816 Mar 04 10:42:28 <}-z-{> :-P
1817 Mar 04 10:42:32 <}-z-{> laterz
1818 Mar 04 10:42:35 <Dokujisan> cya
1819 Mar 04 10:42:38 <div0> don't worry, unless you call it nextoris, I won't be likely to reject it
1820 Mar 04 10:42:51 <div0> (although, that would go well with Zygotic)
1821 Mar 04 10:43:46 <}-z-{> nexfork
1822 Mar 04 10:43:48 <}-z-{> ^_^
1823 Mar 04 10:47:51 <Dokujisan> we're going to be letting go of that japanese kanji for "N"
1824 Mar 04 10:47:58 <Dokujisan> well that looks like an "N"
1825 Mar 04 10:48:03 <Dokujisan> or "n"
1826 Mar 04 10:48:08 <Dokujisan> but
1827 Mar 04 10:48:12 <}-z-{> maybe find a new kanji character?
1828 Mar 04 10:48:23 <Dokujisan> that is why I was leaning toward something beginning with 'x'
1829 Mar 04 10:48:54 <morphed> celerity
1830 Mar 04 11:22:26 <morphed> i used company name generator and this is what it generated for us http://img237.imageshack.us/img237/6928/companyname.jpg :)
1831 Mar 04 11:27:16 <Dokujisan> haha
1832 Mar 04 11:36:23 <div0> yes, that onme we want
1833 Mar 04 11:39:35 <morphed> but .com is taken :(
1834 Mar 04 11:42:06 <morphed> some other company names with .com free to register http://img535.imageshack.us/img535/476/comanynames.jpg ;]
1835 Mar 04 11:48:09 <}-z-{> haha, fucki
1836 Mar 04 11:50:00 * morphed has quit (Ping timeout: 364 seconds)
1837 Mar 04 11:53:55 * morphed (~morphed@095160110118.warszawa.vectranet.pl) has joined #notnexuiz
1838 Mar 04 12:11:57 <Dokujisan> }-z-{: you're in florida now?
1839 Mar 04 12:15:37 <}-z-{> yes, I am
1840 Mar 04 12:15:59 <Dokujisan> which city?
1841 Mar 04 12:16:10 <Dokujisan> my dad and brother are in the room and we're discussing possibly moving
1842 Mar 04 12:16:15 <}-z-{> Tallahassee
1843 Mar 04 12:16:19 <}-z-{> in tha panhandle
1844 Mar 04 12:16:29 <Dokujisan> ah, ok. we're talking about the tampa area
1845 Mar 04 12:16:34 <Dokujisan> or sarasota
1846 Mar 04 12:16:35 <}-z-{> yeah, that's a bit lower :-P
1847 Mar 04 12:16:38 <}-z-{> 3-4 hours
1848 Mar 04 12:16:42 <}-z-{> actually more
1849 Mar 04 12:16:43 <}-z-{> 4-5
1850 Mar 04 12:16:45 <}-z-{> haha :)
1851 Mar 04 12:16:55 <}-z-{> I'll be back in a bit, guys are waiting for me to go to lunch
1852 Mar 04 13:32:58 <Samual> Umm
1853 Mar 04 13:33:02 <Samual> Someone highlighted me above
1854 Mar 04 13:33:04 <Samual> But my log cut off
1855 Mar 04 13:33:10 <Samual> Could someone post back what it was?
1856 Mar 04 13:33:31 <Dokujisan> let me check
1857 Mar 04 13:34:23 <Samual> Thanks
1858 Mar 04 13:37:32 <Dokujisan> Samual: http://pastie.org/private/wx3tynbiguzpap2zzscvpq
1859 Mar 04 13:39:27 <Samual> Hmmm
1860 Mar 04 13:39:29 <Samual> That's odd
1861 Mar 04 13:39:31 <Samual> It's not in there
1862 Mar 04 13:39:51 <Samual> It must be older than that Dokujisan
1863 Mar 04 13:40:12 <Samual> Meh nevermind, i'm sure it wasn't important
1864 Mar 04 13:40:56 <Dokujisan> Samual: sorry, it cut off. Div0 quoted what you said right before that
1865 Mar 04 13:41:04 <Dokujisan> about verm being lame, but it's hard to leave nexuiz
1866 Mar 04 13:41:16 <Dokujisan> or it's hard to abandon
1867 Mar 04 13:46:35 <Samual> Ah
1868 Mar 04 14:00:16 <}-z-{> 10% of my job still requires me to unplug something and plug it back in >_<
1869 Mar 04 14:08:32 <Samual> -z-: And what would that be?
1870 Mar 04 14:08:41 <Samual> -z-: Get switches :P
1871 Mar 04 14:48:54 <Samual> Hey div0
1872 Mar 04 14:57:56 <morphed> come on, brainstorm that name goddamnit
1873 Mar 04 15:16:34 <}-z-{> it is a switch
1874 Mar 04 15:16:48 <}-z-{> it's a netgear 48 port switch that I need to unplug once a month when it fucks up
1875 Mar 04 15:18:00 <Dokujisan> morphed: I'll do more brainstorming in a bit, but I went through a shitton of names already
1876 Mar 04 15:19:19 <Dokujisan> go through this list and remove the ones that you are absolutely against (in the top and bottom lists)
1877 Mar 04 15:19:21 <Dokujisan> http://pastie.org/private/3cxafiq3ogsmnbcileaoog
1878 Mar 04 15:19:53 <Dokujisan> just go through and indent the ones you don't like
1879 Mar 04 15:19:56 <Dokujisan> and give me back the list
1880 Mar 04 15:20:01 <Dokujisan> Samual: morphed -z-
1881 Mar 04 15:20:07 <Dokujisan> Taoki:
1882 Mar 04 15:20:11 <Samual> Hmm?
1883 Mar 04 15:20:22 <Samual> Well
1884 Mar 04 15:20:24 <Taoki> I'm here for the next minutes
1885 Mar 04 15:20:30 <Dokujisan> go through this list and indent the ones that you absolutely don't like and give the list back to me
1886 Mar 04 15:20:30 <Dokujisan> http://pastie.org/private/3cxafiq3ogsmnbcileaoog
1887 Mar 04 15:20:39 <Dokujisan> in both the top and bottom lists
1888 Mar 04 15:20:53 <Taoki> ok
1889 Mar 04 15:20:57 <morphed> cant we use 2 words for a name ?
1890 Mar 04 15:21:04 <Dokujisan> just start with this first
1891 Mar 04 15:21:09 <Dokujisan> smaller name would be better
1892 Mar 04 15:21:24 <morphed> why ?
1893 Mar 04 15:21:34 <Dokujisan> simplicity
1894 Mar 04 15:21:38 <Samual> The easier it is to pronounce the better :P
1895 Mar 04 15:21:49 <Samual> :P
1896 Mar 04 15:21:51 <Dokujisan> I'm open to two names, but that is more like a Plan D
1897 Mar 04 15:21:55 <morphed> i dont have problems with modern warfare, or bad company
1898 Mar 04 15:22:04 <Dokujisan> morphed: can you just start with this first?
1899 Mar 04 15:22:09 <Dokujisan> and we can get to that idea after
1900 Mar 04 15:22:23 <morphed> Dokujisan: im afraid i dont like any name there :(
1901 Mar 04 15:22:31 <Dokujisan> pick the better ones
1902 Mar 04 15:22:37 <Dokujisan> they're not all equal
1903 Mar 04 15:23:26 <morphed> "nexodicok sa
1904 Mar 04 15:23:26 <morphed> " really ? :)
1905 Mar 04 15:23:43 <Dokujisan> hu?
1906 Mar 04 15:23:50 <Dokujisan> oops
1907 Mar 04 15:23:56 <Dokujisan> not sure what happened there
1908 Mar 04 15:24:10 <morphed> its sounds like mix of nex, dick and cock ;)
1909 Mar 04 15:24:14 <Dokujisan> that is supposed to be "nexodic"
1910 Mar 04 15:24:26 <Dokujisan> and I accidentlally typed "ok sa"
1911 Mar 04 15:24:29 <Dokujisan> like I was in IRC
1912 Mar 04 15:24:47 <Dokujisan> I didn't realize which window was active :-P
1913 Mar 04 15:25:45 <Samual> I said Zenux btw
1914 Mar 04 15:26:30 <Samual> iirc -z- liked that one :X
1915 Mar 04 15:26:31 <morphed> Zenon :)
1916 Mar 04 15:26:41 <Samual> morphed, no :P Common :P
1917 Mar 04 15:26:52 <morphed> its redneck name in polish :)
1918 Mar 04 15:37:17 * FruitieX (~FruitieX@a83-245-194-105.elisa-laajakaista.fi) has joined #notnexuiz
1919 Mar 04 15:37:21 <FruitieX> Evening.
1920 Mar 04 15:37:53 <Samual> Ello
1921 Mar 04 15:38:04 <Taoki> hi
1922 Mar 04 15:38:07 <morphed> hi
1923 Mar 04 15:38:07 <Samual> Right now we're still trying to find a name if we do fork
1924 Mar 04 15:38:15 <morphed> when we do fork
1925 Mar 04 15:38:17 <Taoki> almmost done with the list here
1926 Mar 04 15:38:28 <FruitieX> Zymotic
1927 Mar 04 15:38:31 <FruitieX> hehe kidding
1928 Mar 04 15:38:47 <morphed> old joke ;)
1929 Mar 04 15:40:24 <Taoki> I actually considered that at first, but nah
1930 Mar 04 15:41:36 <morphed> Citomyz ziuxen
1931 Mar 04 15:44:08 <Dokujisan> did you guys go through that list?
1932 Mar 04 15:44:58 <morphed> taoki is working on it right now afaik
1933 Mar 04 15:45:11 <Taoki> yes, almost done here, in a minute
1934 Mar 04 15:46:29 <morphed> http://norefuge.net/vgng/vgng.html
1935 Mar 04 15:47:34 <morphed> Amish Assault Pinball
1936 Mar 04 15:48:19 <FruitieX> Lol
1937 Mar 04 15:48:21 <morphed> Battle Shock
1938 Mar 04 15:48:21 <Taoki> Done here http://pastebin.com/nWkJF7TD
1939 Mar 04 15:48:31 <Taoki> Yeah, I left only 4 from the available .coms
1940 Mar 04 15:48:42 <Dokujisan> thanks
1941 Mar 04 15:48:46 <Taoki> Np
1942 Mar 04 15:49:05 <Taoki> After this, we should probably make a tpo 5-6 and do an elimination, or a forum pool with them
1943 Mar 04 15:49:09 <Taoki> *top
1944 Mar 04 15:49:10 <FruitieX> does not have to be .com :-)
1945 Mar 04 15:49:20 <Taoki> thats good
1946 Mar 04 15:49:34 <Samual> I personally want Zenux :P
1947 Mar 04 15:49:48 <Samual> Or Xenux
1948 Mar 04 15:50:31 <Taoki> Yes, same with the first :)
1949 Mar 04 15:50:39 <morphed> its it name of a god of some cult ?
1950 Mar 04 15:50:39 <Taoki> Xenux too, but not as much
1951 Mar 04 15:51:06 <Taoki> Zenux or Zenuix or even Zeniux were my favorites from the start
1952 Mar 04 15:51:06 <Samual> What I would prefer is not having to change the name at all
1953 Mar 04 15:51:12 <Samual> But it seems IllFonic doesn't want that.
1954 Mar 04 15:52:45 <morphed> everybody have troubles saying nexuiz
1955 Mar 04 15:52:53 <Dokujisan> yep
1956 Mar 04 15:52:58 <}-z-{> div suggested we call it 'capsized' :-P
1957 Mar 04 15:53:01 <Dokujisan> Nexuiz never was a good name
1958 Mar 04 15:53:13 <}-z-{> as a joke of course but I figured I'd spread the humor
1959 Mar 04 15:53:17 <Dokujisan> but the symbol was good and the shortened "Nex" and "Nexers" sounded good
1960 Mar 04 15:53:31 <}-z-{> nextfps
1961 Mar 04 15:53:37 <Dokujisan> so if we can come up with a name that also has good features, but isn't confusing to pronounce, then we'll be doing well
1962 Mar 04 15:53:55 <}-z-{> nexfor (what's a nex for?)
1963 Mar 04 15:54:09 <FruitieX> 22:53:15 < }-z-{> div suggested we call it 'capsized' :-P
1964 Mar 04 15:54:10 <FruitieX> :p
1965 Mar 04 15:54:12 <}-z-{> there's a dickfore on your face
1966 Mar 04 15:54:17 <}-z-{> "what's a dick for?"
1967 Mar 04 15:54:22 <Dokujisan> Try to imagine the first time you saw the name "Nexuiz"
1968 Mar 04 15:54:31 <Dokujisan> remind yourself that your reaction was "wtf?"
1969 Mar 04 15:54:46 <Dokujisan> so that way when we are thinking about this new name, we're letting that name go
1970 Mar 04 15:55:14 <Dokujisan> we've been conditioned to be used to "Nexuiz" and we're familiar with it now and associate good things with it
1971 Mar 04 15:55:18 <Dokujisan> but it's really not an awesome name
1972 Mar 04 15:55:36 <}-z-{> I said, "oh, must be european"
1973 Mar 04 15:55:44 <Dokujisan> likewise, we can build up another name that starts off being more clear to pronounce
1974 Mar 04 15:55:49 <Samual> I thought it was alien.....
1975 Mar 04 15:55:52 <Samual> .... Alientrap
1976 Mar 04 15:55:52 <morphed> iirc when nexuiz was showed first time in tv, presenter had troubles to say it
1977 Mar 04 15:55:59 <}-z-{> because we english speaking folk only use language rules that make sense.....
1978 Mar 04 15:57:28 <Dokujisan> <CuBe0wL> tbh, me too :D
1979 Mar 04 15:57:35 <Dokujisan> <CuBe0wL> I never knew how to spell it, untill the first time I've heard the announcer :D
1980 Mar 04 15:57:44 <Dokujisan> I'm talking cubeowl into the fork
1981 Mar 04 15:57:56 <Dokujisan> he's kinda heartbroken
1982 Mar 04 15:58:08 <Dokujisan> sorta like Samual :-P
1983 Mar 04 15:58:14 <Samual> Yes >.>
1984 Mar 04 15:58:18 <Samual> I liked Nexuiz <.<
1985 Mar 04 15:58:31 <Samual> On the other hand, this leaves us open to changes
1986 Mar 04 15:58:36 <Dokujisan> exactly!
1987 Mar 04 15:58:38 <Dokujisan> good changes!!!
1988 Mar 04 15:58:39 <Samual> And it allows us to structure the team better
1989 Mar 04 15:58:43 <Dokujisan> yes!!!!!!!
1990 Mar 04 16:00:25 <}-z-{> yep
1991 Mar 04 16:00:31 <}-z-{> build a stronger smarter foundation
1992 Mar 04 16:00:36 <}-z-{> and 'clean out the attic' if you will
1993 Mar 04 16:01:01 <morphed> also it will boost motivation and energy
1994 Mar 04 16:01:11 <}-z-{> the hardest part of the transition will be to rebuild the infrastructure for development
1995 Mar 04 16:01:18 <}-z-{> which will take a least 3 servers
1996 Mar 04 16:01:23 <Dokujisan> samual, -z-, morphed: did you go through the list?
1997 Mar 04 16:01:35 <}-z-{> the repository can be handled on icculus git
1998 Mar 04 16:01:57 <}-z-{> I have a machine (nn vps) I can donate to be used for test builds and test servers, maybe other things
1999 Mar 04 16:02:17 <}-z-{> and shared hosting for the website, mirrors. dokujisan I believe also has a webserver for such files
2000 Mar 04 16:02:25 <}-z-{> I have a mac to do cross platform compiles
2001 Mar 04 16:02:29 <}-z-{> Dokujisan: not yet
2002 Mar 04 16:02:52 <Samual> Dokujisan, I honestly don't like many at all :P lawl Taoki's list is more than what I would've liked
2003 Mar 04 16:03:21 <Dokujisan> Samual: this is to help give a direction on more brainstorming
2004 Mar 04 16:03:31 <}-z-{> zeniux is the smoothest out of the list still but not sure if that's the best and div didn't want to use 'zen'
2005 Mar 04 16:03:37 <Dokujisan> pick your best, even if they aren't fully good enough for your liking
2006 Mar 04 16:03:57 <Samual> Xenuix?
2007 Mar 04 16:04:02 <Samual> Er
2008 Mar 04 16:04:03 <}-z-{> that's gross
2009 Mar 04 16:04:04 <Samual> Xeniux
2010 Mar 04 16:04:13 <Samual> stfu fool, I don't see you thinking up anything better
2011 Mar 04 16:04:25 <}-z-{> that's because you weren't here earlier when we were thinking
2012 Mar 04 16:04:29 <}-z-{> oooooh
2013 Mar 04 16:04:34 <}-z-{> gonna need some ice for that burn :-P
2014 Mar 04 16:04:35 <Samual> I saw the log
2015 Mar 04 16:04:46 <Samual> Dokujisan pastebined it :P
2016 Mar 04 16:04:47 <}-z-{> how about notnex?
2017 Mar 04 16:04:48 <Samual> I wasn't impressed
2018 Mar 04 16:05:01 <Dokujisan> Samual: where?
2019 Mar 04 16:05:09 <Samual> From this room?
2020 Mar 04 16:05:09 <Dokujisan> oh nvm
2021 Mar 04 16:05:12 <Dokujisan> I misread
2022 Mar 04 16:05:14 <Samual> lawl
2023 Mar 04 16:05:26 <}-z-{> uzinex
2024 Mar 04 16:05:48 <}-z-{> zinex.org AVAILABLE
2025 Mar 04 16:05:56 <}-z-{> 5 letter ones are good if we can get one of derm
2026 Mar 04 16:06:14 <Dokujisan> yreah
2027 Mar 04 16:06:25 <}-z-{> xudex
2028 Mar 04 16:06:27 <}-z-{> ex you decks
2029 Mar 04 16:06:34 <}-z-{> welcome to ex you decks
2030 Mar 04 16:07:01 <Dokujisan> don't pick each name apart. mainly just skim through and remove the ones that are absolutely horrible
2031 Mar 04 16:07:03 <morphed> Dokujisan: my filter http://pastie.org/854491
2032 Mar 04 16:07:07 <Dokujisan> k thanks
2033 Mar 04 16:07:21 <FruitieX> zinex.org is something to consider :-)
2034 Mar 04 16:07:22 <}-z-{> devnex?
2035 Mar 04 16:07:32 <morphed> how about we invite tzork here ?
2036 Mar 04 16:07:37 <}-z-{> go for it
2037 Mar 04 16:07:38 <Dokujisan> absolutely
2038 Mar 04 16:07:40 <FruitieX> do it
2039 Mar 04 16:07:44 <Dokujisan> I was trying to get cubeowl first
2040 Mar 04 16:07:47 <}-z-{> dev[elopers][nex]uiz
2041 Mar 04 16:07:55 <}-z-{> err, I did my boxes rong
2042 Mar 04 16:08:01 <}-z-{> dev[elopers]nex[uiz]
2043 Mar 04 16:08:03 <}-z-{> wrong*
2044 Mar 04 16:08:04 <}-z-{> ^_^
2045 Mar 04 16:08:15 <Samual> dex?
2046 Mar 04 16:08:17 <Samual> :P
2047 Mar 04 16:08:23 * CuBe0wL (~akion@BKTFW13.usn.hu) has joined #notnexuiz
2048 Mar 04 16:08:26 <Dokujisan> yay :-D
2049 Mar 04 16:08:29 <Samual> Welcome, CuBe0wL
2050 Mar 04 16:08:30 <CuBe0wL> hey
2051 Mar 04 16:08:33 <}-z-{> hey
2052 Mar 04 16:08:58 <morphed> hi
2053 Mar 04 16:09:08 <Dokujisan> CuBe0wL: go through this list and remove the ones that are absolutely horrible and give the list back to me... http://pastie.org/private/3cxafiq3ogsmnbcileaoog
2054 Mar 04 16:09:49 <morphed> or shot some new names
2055 Mar 04 16:09:55 <FruitieX> hai CuBe0wL
2056 Mar 04 16:09:57 <Dokujisan> do that after
2057 Mar 04 16:10:39 <FruitieX> night
2058 Mar 04 16:10:41 <CuBe0wL> I think I'll have to read the avaible .coms
2059 Mar 04 16:10:43 <FruitieX> will read backlog in morning :>
2060 Mar 04 16:10:57 <Samual> Dokujisan, can you include .org?
2061 Mar 04 16:11:01 <Dokujisan> CuBe0wL: we have a plan A and plan B...so choose also the non-available .coms
2062 Mar 04 16:11:10 <Samual> How are you generating that list Dokujisan
2063 Mar 04 16:11:12 <Dokujisan> Samual: we'll get to that after
2064 Mar 04 16:11:14 <Dokujisan> by hand
2065 Mar 04 16:11:28 <Samual> I bet you can get a script to do that
2066 Mar 04 16:11:31 <}-z-{> biznex haha
2067 Mar 04 16:11:32 * Samual looks at -z-
2068 Mar 04 16:11:46 <}-z-{> was funnier in my head
2069 Mar 04 16:11:55 <Dokujisan> Samual: I have a program that will do it actually
2070 Mar 04 16:11:58 <}-z-{> because it sounds like 'biznazz'
2071 Mar 04 16:12:08 <}-z-{> Samual: I have one, it's called an intern :-P
2072 Mar 04 16:12:42 <Samual> Bitch I have one too
2073 Mar 04 16:12:46 <Samual> It's called a bash script
2074 Mar 04 16:12:52 <}-z-{> more like bitch script
2075 Mar 04 16:12:54 <Samual> It just resolves the names :P
2076 Mar 04 16:12:55 <Samual> -.-
2077 Mar 04 16:12:58 <}-z-{> :-P
2078 Mar 04 16:13:11 <CuBe0wL> Quadriux ?
2079 Mar 04 16:13:29 <}-z-{> alright, time to hop onto my iron horse and gallop away from the falling sun
2080 Mar 04 16:13:40 <}-z-{> I will catch you gentlemen later
2081 Mar 04 16:13:41 <CuBe0wL> pronounced as "Kvadrius"
2082 Mar 04 16:13:49 <}-z-{> keep me updated on progress
2083 Mar 04 16:14:03 <}-z-{> quadraplinex
2084 Mar 04 16:14:16 <}-z-{> cleanex (har har)
2085 Mar 04 16:14:29 <}-z-{> klennex is a brand of facial tissues
2086 Mar 04 16:14:31 <CuBe0wL> xodiox ... this one has pottential imhp
2087 Mar 04 16:14:32 <Samual> We'd get sued on that one
2088 Mar 04 16:14:39 <}-z-{> k, pz
2089 Mar 04 16:14:44 <Samual> kleenex actually :P
2090 Mar 04 16:14:44 <Samual> Cya
2091 Mar 04 16:14:52 <CuBe0wL> bye }-z-{
2092 Mar 04 16:14:56 <morphed> CuBe0wL: xanax ;)
2093 Mar 04 16:15:04 <CuBe0wL> haha
2094 Mar 04 16:15:30 * Dokujisan waits for lists :-)
2095 Mar 04 16:15:34 <morphed> exacly
2096 Mar 04 16:15:34 <CuBe0wL> Forxiuz
2097 Mar 04 16:15:37 <CuBe0wL> :D
2098 Mar 04 16:15:41 * Dokujisan looks at Samual
2099 Mar 04 16:15:45 <morphed> CuBe0wL: maybe you know some cool drugs name ? :)
2100 Mar 04 16:15:54 <Samual> Oh I didn't actually MAKE the script yet
2101 Mar 04 16:16:02 <Samual> Tell -z- to make his interns do shit
2102 Mar 04 16:16:46 <CuBe0wL> 3-4-phosohoribozile-amino-imidazole-suchsinocarboxamid-snthethase :D
2103 Mar 04 16:16:49 <FruitieX> IllNex
2104 Mar 04 16:16:52 <FruitieX> NexFonics
2105 Mar 04 16:16:56 <FruitieX> -s
2106 Mar 04 16:16:58 <FruitieX> k bai :p
2107 Mar 04 16:17:09 <Dokujisan> Samual: I don't need the script
2108 Mar 04 16:17:13 <Dokujisan> just need input on the names
2109 Mar 04 16:17:18 <CuBe0wL> that one is an enzyme name btw :D
2110 Mar 04 16:17:31 <Samual> I like mainly what Taoki picked out
2111 Mar 04 16:17:34 <Dokujisan> ok
2112 Mar 04 16:17:47 <Samual> But mostly Zenux or Zeniux or Xenux and etc
2113 Mar 04 16:17:51 <CuBe0wL> wuzzat?
2114 Mar 04 16:18:54 <CuBe0wL> zeniux... yeah, then we'll have shaloin monks fighting over what's the best way to place that vase in a map according to latest feng-shui trends
2115 Mar 04 16:19:31 <Samual> Haha
2116 Mar 04 16:19:34 <Samual> Okay >.>
2117 Mar 04 16:19:34 <morphed> zeniux is very silly in polish
2118 Mar 04 16:19:47 <Samual> Yes
2119 Mar 04 16:20:17 <CuBe0wL> bbl
2120 Mar 04 16:20:41 <Samual> Hey another thing we can change
2121 Mar 04 16:20:43 <Samual> NEW FONT.
2122 Mar 04 16:20:46 <Samual> ..........
2123 Mar 04 16:20:47 <Samual> .....................
2124 Mar 04 16:21:05 <Samual> amiriteoramirite?
2125 Mar 04 16:21:09 <morphed> maybe some cheesy oldschool arcade game name that tells about gameplay ?
2126 Mar 04 16:21:21 <CuBe0wL> wingdings at least
2127 Mar 04 16:23:15 <Samual> SFIACF?
2128 Mar 04 16:23:16 <Samual> :X
2129 Mar 04 16:23:29 <Samual> Simple, fast, intense and completely free -.-
2130 Mar 04 16:23:31 <Samual> Nah i'm kidding.
2131 Mar 04 16:24:59 <Dokujisan> ok here are my picks from the list
2132 Mar 04 16:25:00 <Dokujisan> http://pastie.org/private/i9x5ccvczyqjajmngwhzwa
2133 Mar 04 16:25:44 * tZork (~blah@c-b42f72d5.31-97-64736c10.cust.bredbandsbolaget.se) has joined #notnexuiz
2134 Mar 04 16:25:53 <morphed> hi
2135 Mar 04 16:25:54 <Samual> Ello tZork
2136 Mar 04 16:26:01 <Dokujisan> I mostly like nexeon, nexion, nexotic, nexilus or nexolus out of the whole list....but I could tolerate the others
2137 Mar 04 16:26:02 <tZork> hi
2138 Mar 04 16:26:27 <Samual> Well
2139 Mar 04 16:26:44 <Samual> I would say we could do a forum post and have a poll.....
2140 Mar 04 16:26:49 <Dokujisan> nooooooooo
2141 Mar 04 16:26:52 <Dokujisan> can't do this publicly
2142 Mar 04 16:26:54 <Samual> But do we want to announce that we're doing this --
2143 Mar 04 16:26:56 <Samual> Yeah
2144 Mar 04 16:27:09 <tZork> to get the basics outa the way first: im not nessesarely pro-fork
2145 Mar 04 16:27:21 <Dokujisan> yeah I cubeowl suggested that
2146 Mar 04 16:27:44 <Dokujisan> cubeowl wasn't either, but I think I helped clear up some things about it for him. Now he's likely on the fence or better
2147 Mar 04 16:28:00 <Dokujisan> tZork: what are your main reasons for not wanting a fork in this case?
2148 Mar 04 16:28:08 <Dokujisan> what are the downsides?
2149 Mar 04 16:28:32 <tZork> forking / renaming is sort of admitting defeat, and could possibly mean a lengthy conflict over who's got teh right to what.
2150 Mar 04 16:29:03 <Dokujisan> ok first point, we've already discussed a plan for management
2151 Mar 04 16:29:12 <tZork> im not saying im nessesarely against it eigther; just that its not a all good option.
2152 Mar 04 16:29:17 <morphed> i think that we cant win this
2153 Mar 04 16:29:25 <Dokujisan> it needs refinement, but keep in mind that Nexuiz had no outline for how to manage things
2154 Mar 04 16:29:30 <morphed> and with GPL cant be any conflict
2155 Mar 04 16:30:07 <Dokujisan> but with this new game, we're talking about having it run by a select group (which hasn't been decided yet, just the idea mentioned) for major decisions
2156 Mar 04 16:30:17 <Dokujisan> not one single leader
2157 Mar 04 16:30:22 <Dokujisan> and that already is a plus
2158 Mar 04 16:30:34 <tZork> i would nto count on it morphed, the last few says i experianced things i tought gpl would make impossible.
2159 Mar 04 16:31:05 <Dokujisan> we're also only going to be committed to this one game, unlike alientrap
2160 Mar 04 16:31:36 <Dokujisan> verm admits that he did this choice primarily because he wants to further alientrap.
2161 Mar 04 16:32:26 <Dokujisan> so whatever name is chosen for the game, the development team will be called "the <game-name> team"
2162 Mar 04 16:33:01 <tZork> i sugest keeping the name nexuiz in that case. possibly pre or postfix it.
2163 Mar 04 16:33:03 <Dokujisan> so far, we've had some great discussions with div0 over the past 24 hours
2164 Mar 04 16:33:10 <Dokujisan> we can't keep the name
2165 Mar 04 16:33:17 <Dokujisan> we need to let that go
2166 Mar 04 16:33:38 <morphed> also its not such a great name
2167 Mar 04 16:33:55 <Dokujisan> here is what I said just a few minutes before you arrived.....
2168 Mar 04 16:33:57 <Dokujisan> <Dokujisan> Try to imagine the first time you saw the name "Nexuiz"
2169 Mar 04 16:33:57 <Dokujisan> <Dokujisan> remind yourself that your reaction was "wtf?"
2170 Mar 04 16:33:57 <Dokujisan> <Dokujisan> so that way when we are thinking about this new name, we're letting that name go
2171 Mar 04 16:33:57 <Dokujisan> <Dokujisan> we've been conditioned to be used to "Nexuiz" and we're familiar with it now and associate good things with it
2172 Mar 04 16:33:57 <Dokujisan> <Dokujisan> but it's really not an awesome name
2173 Mar 04 16:33:57 <Dokujisan> <}-z-{> I said, "oh, must be european"
2174 Mar 04 16:33:57 <Dokujisan> <Dokujisan> likewise, we can build up another name that starts off being more clear to pronounce
2175 Mar 04 16:34:07 <tZork> sure we can, noone owns it afaik. so something like Nexuiz::Nextgen is totally ok to use. and as a plus it will draw some media from ill*
2176 Mar 04 16:34:12 <tZork> and at
2177 Mar 04 16:34:57 <Dokujisan> I would think that alientrap would be able to fight for rights to that trademark....and that means vermeluen
2178 Mar 04 16:35:07 <tZork> <}-z-{> I said, "oh, must be european"
2179 Mar 04 16:35:13 <tZork> teh fuck lol?
2180 Mar 04 16:35:23 <Dokujisan> and I wouldn't feel right about just stealing that name anyway...not to mention that we don't have the domain
2181 Mar 04 16:35:32 <Dokujisan> for whatever name we choose, we should have control over the domain
2182 Mar 04 16:35:44 <Dokujisan> so nobody can just sell it or give it someone else
2183 Mar 04 16:36:34 <Dokujisan> we also discussed numerous other improvements that we can focus on
2184 Mar 04 16:36:45 <Dokujisan> like div0 agreed to a central registration system
2185 Mar 04 16:36:50 <morphed> tZork: for me it sounds french
2186 Mar 04 16:36:57 <Dokujisan> with ihs certain preferences for protecting privacy
2187 Mar 04 16:37:02 <Dokujisan> his*
2188 Mar 04 16:37:16 <Dokujisan> and I talked with him at length about doing official training servers
2189 Mar 04 16:37:27 <Dokujisan> and organizing mapping projects
2190 Mar 04 16:37:42 <Dokujisan> basically, I hope to become an official community organizer in that regard
2191 Mar 04 16:38:21 <Dokujisan> "official" being key here. When things are left to be done by only the community, there is a disadvantage. If things are done from the top down, a lot more momentum can be achieved.
2192 Mar 04 16:38:39 <Dokujisan> I can hopefully do what I did for nexuiz but on a larger scale
2193 Mar 04 16:39:07 <Dokujisan> this is precisely why I wanted a fork for nexuiz last year....but we didn't have a main developer
2194 Mar 04 16:39:24 <Dokujisan> Nexuiz is a semi-successful project by accident
2195 Mar 04 16:39:54 <Dokujisan> if it were handled properly, it would have achieved so much more by now
2196 Mar 04 16:40:18 <tZork> i allready have two other game projects fightning for my attention, beside my regular work. only reaso i stayed with nexuiz was the legacy and the community.
2197 Mar 04 16:40:20 <Dokujisan> but it really didn't have any organization or leadership. Div0 lead out of necessity
2198 Mar 04 16:40:42 <Dokujisan> well really the community is likely to come along with us
2199 Mar 04 16:41:03 <Dokujisan> we're going along with the new fork....and you like us, right? :-D
2200 Mar 04 16:41:17 <Dokujisan> .........right? :-o
2201 Mar 04 16:41:36 <Dokujisan> :-(
2202 Mar 04 16:41:44 <Dokujisan> anyway, yeah I know you're involved with other games
2203 Mar 04 16:42:04 <tZork> im sure not against you, but i dont know if i want to get involved at this point
2204 Mar 04 16:42:14 <Dokujisan> like with cubeowl, I know you're busy and I wouldn't be asking you to take some official role that takes up all of your time
2205 Mar 04 16:42:21 <Dokujisan> just support this new project in the same way you did nexuiz
2206 Mar 04 16:42:24 <tZork> better to state that now then let you doos know it later
2207 Mar 04 16:42:31 <morphed> tZork: but legacy will stay, and community will follow us
2208 Mar 04 16:43:10 <tZork> morphed: maybe, but its a chanse for me to make a break with it all. its not like im swamped with free time thise days.
2209 Mar 04 16:43:32 <tZork> unlike when i first found nexuiz
2210 Mar 04 16:43:47 <Dokujisan> I'm familiar with that
2211 Mar 04 16:44:41 <tZork> one of my otehr projects is possibly merge-able with this fork tough. it thats doable; the story is diffrent.
2212 Mar 04 16:44:57 <morphed> its like heroin, you cant quit :)
2213 Mar 04 16:45:18 <Taoki> back
2214 Mar 04 16:45:25 <Dokujisan> tZork: can you tell us more?
2215 Mar 04 16:45:30 <Dokujisan> or is it under wraps?
2216 Mar 04 16:45:34 <Taoki> Wow, nice to see so many people joined here :)
2217 Mar 04 16:45:44 <tZork> not really Dokujisan, theres just not all that much to tell
2218 Mar 04 16:46:30 <tZork> teh idea was to make a game that adress what we tought nexuiz was missing.
2219 Mar 04 16:47:15 <Dokujisan> :-)
2220 Mar 04 16:47:17 <Dokujisan> perfect
2221 Mar 04 16:47:23 <tZork> and start from a clean codebase
2222 Mar 04 16:47:28 <Dokujisan> ah I see
2223 Mar 04 16:47:39 <Dokujisan> well that's interesting to me, though I'm not a nexuiz developer
2224 Mar 04 16:48:28 <tZork> basicaly just briging along some ideas, both art and code are to be re-built to adress the large issue of legacy bagage nexuiz suffers from.
2225 Mar 04 16:48:37 <Dokujisan> I've heard from other developers that there are some things in nexuiz code that need a cleanup
2226 Mar 04 16:49:39 <tZork> despite div0's exelent work on it, its sadly still very much a planless design. as sutch adding and chaning and not the least understanding the code takes a massive effort
2227 Mar 04 16:49:52 <tZork> at times
2228 Mar 04 16:49:55 <Dokujisan> but I think this central user system is a HUGE change that div0 is finally onboard with and he sees the benefits of it
2229 Mar 04 16:50:30 <Dokujisan> and that system can allow a lot of other features to be possible
2230 Mar 04 16:51:19 <tZork> the second part of l!ft (the oterh project) where to place it in a steam-punk'ish artline. and quite possibly introduce classbased gameplay and PvM gameplay
2231 Mar 04 16:53:02 <Dokujisan> I have basically been slowly heading out the door over the past 6 months as far as Nexuiz is concerned. I was too dissatisfied and wanted to focus on something more productive, so I also have other projects that I'm getting involved in
2232 Mar 04 16:53:13 <Dokujisan> I gave up on Nexuiz community efforts
2233 Mar 04 16:53:21 <Dokujisan> because it was like swimming upstream
2234 Mar 04 16:53:38 <tZork> indeed
2235 Mar 04 16:53:43 <Dokujisan> and this is why I tried to organize a fork before.... like last August
2236 Mar 04 16:54:03 <Dokujisan> but this mistake by vermeleun could turn out to be a wonderful thing
2237 Mar 04 16:54:05 <Dokujisan> a clean slate
2238 Mar 04 16:54:54 <Dokujisan> and this interests me again
2239 Mar 04 16:55:08 <Dokujisan> especially after my conversations with div0 over the past 24 hours
2240 Mar 04 16:55:35 <Dokujisan> to be honest, div0 has changed over the past ....I dunno... 8 moths? To me he seems to have changed
2241 Mar 04 16:56:27 <Dokujisan> months*
2242 Mar 04 16:57:27 <Dokujisan> but it was good conversation, good ideas discussed and if half of them actually happen, the result will be a game a lot better than Nexuiz
2243 Mar 04 16:57:58 <Dokujisan> with a bigger and stronger community
2244 Mar 04 16:58:16 <tZork> i will air this with the l!ft team and get back
2245 Mar 04 17:01:11 <Dokujisan> cool
2246 Mar 04 17:01:17 <tZork> i do have a few thing i feel strongly should be done if i are to join this fork, like at the very least trash all current player models and seriosly audit the code. preferably remake it by pulling things over to a new codebase.
2247 Mar 04 17:01:35 <Dokujisan> yes we did discuss new player models
2248 Mar 04 17:01:57 <Dokujisan> and a new set of default maps
2249 Mar 04 17:02:13 <tZork> that too
2250 Mar 04 17:02:18 <Dokujisan> I started a list of maps that could use "fixing" and testing before being added
2251 Mar 04 17:09:11 <Taoki> http://alientrap.org/forum/viewtopic.php?f=19&t=6054 =P
2252 Mar 04 17:09:32 <Taoki> Been crazy enough to work on that all day
2253 Mar 04 17:10:51 <tZork> hahaha
2254 Mar 04 17:10:55 <tZork> exelent
2255 Mar 04 17:11:05 <Taoki> thanks :P
2256 Mar 04 17:11:18 <Taoki> http://pics.nexuizninjaz.com/images/zbcmceics6shje6u8wk9.jpg
2257 Mar 04 17:11:42 <tZork> however.. make red spawn with tuba only. };P
2258 Mar 04 17:12:13 <tZork> yarr i lol @ that pic Taoki =)
2259 Mar 04 17:12:26 <Dokujisan> hahaha
2260 Mar 04 17:12:32 <Taoki> I can't stop laughing myself... :D
2261 Mar 04 17:12:57 <Dokujisan> very clever :-)
2262 Mar 04 17:13:33 <Taoki> thx
2263 Mar 04 17:13:38 <Dokujisan> Taoki: CTF?
2264 Mar 04 17:13:42 <tZork> "where robbing is a way of showing love" omg spot on xD
2265 Mar 04 17:13:48 <Dokujisan> I'll put it on HOCTF
2266 Mar 04 17:13:55 <Taoki> Yeah, TDM and CTF
2267 Mar 04 17:14:14 <Taoki> TDM is not so good, since you spawn at any spawn point of any team (not sure if that should be fixed)
2268 Mar 04 17:15:56 <Dokujisan> heh you spelled "Nexiuz" properly :-)
2269 Mar 04 17:16:03 <Taoki> yeah :P
2270 Mar 04 17:20:50 <CuBe0wL> re for a sentence: back on topic, with the serious talking: what do you do with the servers? Let's say, we fork DCC servers to Nexuiz:NeXtgen. how'd you inform the masses, who don't read the forum?
2271 Mar 04 17:21:04 <CuBe0wL> also, I've just had a BRILLIANT idea for fork name:
2272 Mar 04 17:21:09 <CuBe0wL> Pheonix
2273 Mar 04 17:21:22 <CuBe0wL> pronounced ofc. as Phoenix :D
2274 Mar 04 17:21:46 <Taoki> Hmmm... that soulds pretty. Nice idea :)
2275 Mar 04 17:21:50 <Dokujisan> I'll be informing the masses from HOCTF and HODM servers in the states
2276 Mar 04 17:21:52 <CuBe0wL> homage to Nexuiz typo, and representing the way a killed game is reborn from it's ahes :D
2277 Mar 04 17:22:12 <Dokujisan> heh, I made a server once called Phoenix
2278 Mar 04 17:22:21 <Taoki> As for informing the masses, I spoke about that with div0 yesterday (we all did on the channel iirc). We can make a new csprogs and put it on servers, that will inform about this
2279 Mar 04 17:22:24 <Taoki> Also, another idea
2280 Mar 04 17:22:31 <Dokujisan> it was "rising from the ashes: of Fusion CTF" my previous server
2281 Mar 04 17:22:35 <Dokujisan> turns out that name is overplayed
2282 Mar 04 17:22:48 <Dokujisan> ok Nexiuz Wars loading on HOCTF1
2283 Mar 04 17:23:00 <Taoki> Alias a command to chat a message when playing on servers. But not to press it all the time in an annoying spammy way
2284 Mar 04 17:23:09 <Taoki> I'll do that once the new name is decided
2285 Mar 04 17:23:11 <tZork> <CuBe0wL> Pheonix
2286 Mar 04 17:23:13 <tZork> +1
2287 Mar 04 17:23:16 <Taoki> And press it every once in a while on the DCC servers
2288 Mar 04 17:23:20 <Taoki> yeah
2289 Mar 04 17:23:53 <CuBe0wL> though I'm still pro Nexuiz, and no forking
2290 Mar 04 17:23:59 <CuBe0wL> I like spoon better ;)
2291 Mar 04 17:25:35 <Dokujisan> haha Taoki there are holes in the floor
2292 Mar 04 17:25:55 <Taoki> holes?
2293 Mar 04 17:26:02 <Dokujisan> yeah I fall through
2294 Mar 04 17:26:05 <CuBe0wL> OT again before I leave: ffs, we've printed a final draft of my thesis before binding it, to read through once more
2295 Mar 04 17:26:17 <Taoki> weird. Probably some compilation issues...
2296 Mar 04 17:26:19 <Taoki> *issues
2297 Mar 04 17:26:24 <CuBe0wL> I've already written a full A4 page with errors I've found
2298 Mar 04 17:26:25 <Dokujisan> right outside the bases
2299 Mar 04 17:26:38 <CuBe0wL> and I'm still at only the 10th page
2300 Mar 04 17:26:48 <Taoki> If its on the terrain, might be another issue with patch meshes
2301 Mar 04 17:31:18 * DibTop (~chatzilla@c-71-233-23-46.hsd1.ma.comcast.net) has joined #notnexuiz
2302 Mar 04 17:31:28 <DibTop> hi notnexuiz :)
2303 Mar 04 17:31:29 <morphed> phoenix is great idea but without switched letters
2304 Mar 04 17:31:37 <Taoki> hello
2305 Mar 04 17:31:46 <morphed> hi
2306 Mar 04 17:31:57 <DibTop> anyone have a pastie of what was already said so no one has to repeat
2307 Mar 04 17:32:29 <tZork> i only got a partial
2308 Mar 04 17:32:29 <Taoki> I rather like CuBe0wL's version with switched letters. It sounds a bit better for a game like Nexuiz (if we can still call it such until its renamed)
2309 Mar 04 17:33:08 <DibTop> one thing im working on right now is rigging oblivion's latest model
2310 Mar 04 17:33:14 <tZork> Dokujisan?
2311 Mar 04 17:33:22 <DibTop> mostly for practice but if its any good
2312 Mar 04 17:34:15 DibTop div0
2313 Mar 04 17:34:20 <Dokujisan> DibTop: there has been a ton of conversation
2314 Mar 04 17:34:25 <Dokujisan> I'll show you what I have
2315 Mar 04 17:34:27 <Dokujisan> hang on
2316 Mar 04 17:34:30 <DibTop> thanks
2317 Mar 04 17:35:52 <tZork> im interested on what was said before i arrived too Dokujisan
2318 Mar 04 17:36:37 <Dokujisan> here is the entire chat since I joine #notnexuiz yesterday
2319 Mar 04 17:36:39 <Dokujisan> http://www.nullgaming.com/stuff/notnexuiz.log
2320 Mar 04 17:37:43 <tZork> heh a bit if bedtime reading ^^
2321 Mar 04 17:37:48 <Dokujisan> :-)
2322 Mar 04 17:39:58 * soul81 (~soul@a83-163-47-227.adsl.xs4all.nl) has joined #notnexuiz
2323 Mar 04 17:40:05 <Dokujisan> soul81: ?
2324 Mar 04 17:40:18 <Dokujisan> from netherlands?
2325 Mar 04 17:40:18 * soul81 is now known as SoulKeeper_p
2326 Mar 04 17:40:20 <SoulKeeper_p> ;)
2327 Mar 04 17:40:20 <Dokujisan> ahhh
2328 Mar 04 17:40:33 <Dokujisan> <Dokujisan> here is the entire chat since I joine #notnexuiz yesterday
2329 Mar 04 17:40:33 <Dokujisan> <Dokujisan> http://www.nullgaming.com/stuff/notnexuiz.log
2330 Mar 04 17:40:47 <Dokujisan> a lot of reading...so I suggest just skimming
2331 Mar 04 17:40:58 <SoulKeeper_p> tnx Dokujisan
2332 Mar 04 17:41:19 <SoulKeeper_p> tZork, just poked me, thought join chan
2333 Mar 04 17:41:26 <DibTop> Dokujisan: make it the topic
2334 Mar 04 17:41:30 * Dokujisan has changed the topic to: here is most of the conversation so far -- http://www.nullgaming.com/stuff/notnexuiz.log
2335 Mar 04 17:56:51 <Dokujisan> the interesting part for me starts at Mar 04 06:19:44
2336 Mar 04 18:04:58 <tZork> will have to continiue reading tomorrow, work in 5h, and i better try n get some sleep first.
2337 Mar 04 18:05:50 <Dokujisan> k, cya
2338 Mar 04 18:15:55 * tZork is now known as tZork|gone
2339 Mar 04 18:43:19 <CuBe0wL> what about esteel?
2340 Mar 04 18:43:31 <CuBe0wL> he was a major contributor too
2341 Mar 04 18:43:46 <CuBe0wL> I think we'd need to invite him here too
2342 Mar 04 18:44:01 <morphed> yeah
2343 Mar 04 18:46:49 <[-z-]> nexion, nexotic, xenux, zenux are mine out of your last list Dokujisan
2344 Mar 04 18:47:09 <Dokujisan> k
2345 Mar 04 18:48:00 <[-z-]> Dokujisan: are you in darkplaces?
2346 Mar 04 18:48:07 <[-z-]> #darkplaces
2347 Mar 04 18:48:08 <Dokujisan> the channel? no
2348 Mar 04 18:48:11 <[-z-]> ah
2349 Mar 04 18:48:12 <[-z-]> hold
2350 Mar 04 18:48:21 <Dokujisan> should I be?
2351 Mar 04 18:48:59 <[-z-]> probably
2352 Mar 04 18:48:59 <Taoki> Any news about the name? Do we have a top 4-5-6 yet?
2353 Mar 04 18:49:00 <[-z-]> on anynet
2354 Mar 04 18:49:13 <[-z-]> http://pastie.org/854774
2355 Mar 04 18:49:28 <Dokujisan> omg diablo
2356 Mar 04 18:49:32 <Dokujisan> I'm not a fan of his
2357 Mar 04 18:50:02 <[-z-]> there is more log too if you'd like
2358 Mar 04 18:50:05 <[-z-]> some interesting stuff is said
2359 Mar 04 18:51:34 <Dokujisan> eh, if it involves diablo, I probably don't want to read it
2360 Mar 04 18:51:35 <Dokujisan> heh
2361 Mar 04 18:51:41 <[-z-]> http://pastie.org/854777 nope
2362 Mar 04 18:54:16 <Dokujisan> [12:59:23 pm] <LordHavoc> div0: I share the theory that it will boost popularity of existing Nexuiz
2363 Mar 04 18:54:17 <Dokujisan> yikes!
2364 Mar 04 18:55:24 <Taoki> It's not impossible.
2365 Mar 04 18:56:23 <Dokujisan> They own that name now. The game we know and play as Nexuiz is an asterisk
2366 Mar 04 18:56:45 <[-z-]> omg that's a great name :-P
2367 Mar 04 18:56:46 <[-z-]> Nexuiz*
2368 Mar 04 18:56:52 <Dokujisan> :-)
2369 Mar 04 18:57:50 <Taoki> Apart from the popularity loss, I kinda have the feeling it was after all just a name. It doesn't change anything that we see while we play, so Nexuiz is still Nexuiz to me.
2370 Mar 04 18:58:06 <Dokujisan> the name is a lot
2371 Mar 04 18:58:13 <[-z-]> yes but that mangled name was ours
2372 Mar 04 18:58:14 <Dokujisan> that should not be underestimated
2373 Mar 04 18:58:25 <[-z-]> and we all worked together to build what it represents
2374 Mar 04 18:58:30 <Dokujisan> We invested our time to build up that name
2375 Mar 04 18:58:31 <[-z-]> and this new image does not represent us
2376 Mar 04 18:58:39 <Taoki> Well, it does also mean a lot in the sense that... we are used to it so it's like loosing something we cared for
2377 Mar 04 18:58:49 <[-z-]> but our rolling stone of a father has tried to tell us this is what we need
2378 Mar 04 18:59:21 <Dokujisan> vermeulen certainly did nothing to build up that name. In selling the name (directly or indirectly), he sold our effort and investment in the name
2379 Mar 04 18:59:29 <morphed> if we change name, we have milions of players that downloaded nexuiz and didnt liked it back then
2380 Mar 04 18:59:35 <Dokujisan> and we now lose that which we helped build up
2381 Mar 04 19:00:05 <Taoki> I can't ignore the fact that if it wasn't for Vermeulen, Nexuiz wouldn't have existed, however.
2382 Mar 04 19:00:10 <morphed> they might download new game because they dont know its old nexuiz
2383 Mar 04 19:00:13 <Dokujisan> yes, starting over....especially with the backstory of a failed GPL project, can attract a flood of new players ....if we do it properly
2384 Mar 04 19:00:36 <Dokujisan> this fork would attract a lot of attention
2385 Mar 04 19:00:39 <Dokujisan> or could
2386 Mar 04 19:00:40 <morphed> and by millions i mean actual numbers from sourceforge downloads :)
2387 Mar 04 19:00:40 <[-z-]> Taoki: but perhaps another game would have
2388 Mar 04 19:00:47 <Dokujisan> brb....food
2389 Mar 04 19:01:49 <Taoki> I'm confused as to why this is called a fork. Wouldn't it be a fork if we split it into two projects?
2390 Mar 04 19:02:01 <Taoki> Im rather seeing it as a renaming
2391 Mar 04 19:02:14 <[-z-]> the future of the alientrap AT is unknown
2392 Mar 04 19:02:20 <[-z-]> at nexuiz*
2393 Mar 04 19:03:02 <Taoki> Oh... there might still be one? I thought it's just this Nexuiz getting renamed. That would be bad... there would be two GPL Nexuizes
2394 Mar 04 19:03:18 <[-z-]> well, it would likely die if we fork
2395 Mar 04 19:03:28 <[-z-]> unless vermeulen finds a new team
2396 Mar 04 19:04:12 <Taoki> yeah. Two GPL Nexuizes would be a horrible idea imo.
2397 Mar 04 19:04:26 <[-z-]> well this would be a different game
2398 Mar 04 19:04:45 <[-z-]> sounds like a lot of people want to take the opportunity to streamline some things
2399 Mar 04 19:04:57 <Taoki> Of course, if Vermeulen may wish to do a fock himself to still maintain a GPL Nexuiz of his own, with a team of his own, that would be his choice. Though it would hurt everything badly.
2400 Mar 04 19:05:03 <Taoki> *fork
2401 Mar 04 19:05:14 <[-z-]> I doubt he'd have the interest
2402 Mar 04 19:05:18 <Taoki> I hope it son't be the case
2403 Mar 04 19:05:20 <Taoki> yeah
2404 Mar 04 19:05:25 <[-z-]> except only to try and defend his honor
2405 Mar 04 19:05:31 <[-z-]> but doing so might even make it worse
2406 Mar 04 19:05:53 <[-z-]> There are enough people that feel like the captain abandoned them
2407 Mar 04 19:06:04 <Taoki> Yeah, most of us do.
2408 Mar 04 19:06:18 <[-z-]> div0: is it true that Vermeulen paid you?
2409 Mar 04 19:07:27 <[-z-]> http://alientrap.org/forum/viewtopic.php?f=1&t=6047&start=0#p76262
2410 Mar 04 19:08:43 <[-z-]> depending on how vermeulen can spin this PR disaster we might not even have to split
2411 Mar 04 19:10:09 <Taoki> I hope he doesnt own the alientrap.com website, or the forum
2412 Mar 04 19:13:51 <DibTop> the name should be DiaboliK really :P
2413 Mar 04 19:14:28 <DibTop> did someone suggest Phoenix?
2414 Mar 04 19:14:48 <Taoki> Something similar
2415 Mar 04 19:14:53 <Taoki> yeah, that too
2416 Mar 04 19:15:51 <Taoki> I'm curious about the name. Is there any plan as to when it is decided, or a top with the best names for now?
2417 Mar 04 19:18:40 <Samual> DiaboliK as a name wouldn't suck actually :P
2418 Mar 04 19:18:45 <Samual> lawl
2419 Mar 04 19:18:51 <Samual> It's better than some of the other stuff
2420 Mar 04 19:23:10 <Dokujisan> whatever happens with the name, and I was saying this yesterday, we should take some time to pick the proper name
2421 Mar 04 19:23:12 <Dokujisan> we have some time
2422 Mar 04 19:27:02 <Dokujisan> nexion, nexotic
2423 Mar 04 19:27:11 <Dokujisan> nexion is sorta taken already in gaming
2424 Mar 04 19:27:22 <Dokujisan> and nexon
2425 Mar 04 19:27:34 <Dokujisan> but nexotic doesn't have anything game-related that I can find
2426 Mar 04 19:28:06 <Dokujisan> an I found a clan naned team nexotic
2427 Mar 04 19:28:28 <Dokujisan> a dance crew named nexotic :-)
2428 Mar 04 19:29:03 <Taoki> Not sure on Nexotic here. Would be a good name though
2429 Mar 04 19:30:18 <Dokujisan> I like the idea of making a game where we can create a new symbol for it
2430 Mar 04 19:30:56 <Samual> I like Nexotic
2431 Mar 04 19:31:09 <Dokujisan> what about Nexodic?
2432 Mar 04 19:31:15 <Dokujisan> I like the 't' better
2433 Mar 04 19:31:22 <Dokujisan> what about Nexilus?
2434 Mar 04 19:31:23 <Samual> t is better imo
2435 Mar 04 19:31:31 <Samual> Nexilus is too similar :X
2436 Mar 04 19:31:44 <Samual> nexotic.org is available
2437 Mar 04 19:31:46 <Samual> btw
2438 Mar 04 19:31:52 <Dokujisan> yeah... we discussed our planning for this
2439 Mar 04 19:31:59 <Dokujisan> Plan A is to aim for an avialable .com
2440 Mar 04 19:32:06 <Samual> Yeah
2441 Mar 04 19:32:07 <Dokujisan> plan B is to consider .coms that are taken
2442 Mar 04 19:32:54 <Dokujisan> I like the look of a lot of the names beginning with "x"
2443 Mar 04 19:33:02 <Dokujisan> but the pronunciation is trickier
2444 Mar 04 19:33:10 <Dokujisan> like xodius or something
2445 Mar 04 19:33:15 <Dokujisan> xenotic
2446 Mar 04 19:33:40 <Dokujisan> and it's like a backwards of 'nex'
2447 Mar 04 19:33:45 <Dokujisan> 'xen'
2448 Mar 04 19:34:47 <Taoki> I already picked the ones i support. http://pastebin.com/nWkJF7TD
2449 Mar 04 19:35:17 <Dokujisan> ya I have those
2450 Mar 04 19:35:31 <DibTop> ziuxen
2451 Mar 04 19:35:46 <Dokujisan> you really liked nexvium?
2452 Mar 04 19:35:47 <Dokujisan> heh
2453 Mar 04 19:36:00 <Taoki> Not a lot, but it sounds acceptable
2454 Mar 04 19:36:10 <Taoki> its one of my least favorites from there
2455 Mar 04 19:36:46 <Dokujisan> nexolus is too...weak sounding?
2456 Mar 04 19:37:02 <Dokujisan> I think that's what div0 said
2457 Mar 04 19:37:07 <Dokujisan> using the 'L' sound
2458 Mar 04 19:37:58 * mand1nga (ba88357b@webchat.mibbit.com) has joined #notnexuiz
2459 Mar 04 19:38:05 <Dokujisan> mand1nga!
2460 Mar 04 19:38:15 <mand1nga> Mr Dokujisan !
2461 Mar 04 19:38:21 <mand1nga> nice to see you man
2462 Mar 04 19:38:23 <Dokujisan> read the link in the topic if you want. It's lengthy
2463 Mar 04 19:38:26 <Samual> Ello, mand1nga
2464 Mar 04 19:38:32 <mand1nga> hey Samual
2465 Mar 04 19:38:35 <mand1nga> alright
2466 Mar 04 19:38:52 <mand1nga> I've exchanged a few words with Lee today
2467 Mar 04 19:39:13 <Dokujisan> heh
2468 Mar 04 19:40:04 <mand1nga> nothing relevant, just .. knowing the enemy ;)
2469 Mar 04 19:40:18 <DibTop> Phoenix make it Phoinex
2470 Mar 04 19:40:32 <DibTop> thats a bit weird though
2471 Mar 04 19:40:49 <mand1nga> http://pastebin.com/pjqt20YN
2472 Mar 04 19:40:51 <Dokujisan> I'm not keen on phoenix. that name is overplayed by now
2473 Mar 04 19:41:22 <Dokujisan> I like it having a name that really has no meaning, a made up word
2474 Mar 04 19:41:38 <mand1nga> I have the name
2475 Mar 04 19:41:45 * mand1nga <-
2476 Mar 04 19:41:46 <mand1nga> :>
2477 Mar 04 19:43:24 <Dokujisan> ugh.. I read comments made by vermeulen and the illfonic guy and Lordhavoc and it seems like you can't get through to them
2478 Mar 04 19:43:30 <Dokujisan> and it's also too late, imo
2479 Mar 04 19:43:35 <Dokujisan> what's done is done
2480 Mar 04 19:44:11 <Dokujisan> I mean he can't undo it
2481 Mar 04 19:44:15 <Dokujisan> there are contracts
2482 Mar 04 19:44:34 <mand1nga> well, that'd be a big problem for them
2483 Mar 04 19:44:48 <Taoki> I'm at peace with the idea we'll be continuing under a new name.
2484 Mar 04 19:44:56 <mand1nga> imho they can't handle the amount of bad press that is coming
2485 Mar 04 19:45:05 <Dokujisan> I'm more than at peace. I'm actually excited for it.
2486 Mar 04 19:45:06 <Taoki> The only thing I worry about now is a fork of Nexuiz GPL. That would destroy everything.
2487 Mar 04 19:45:24 <Dokujisan> This would be a fork of Nexiuz GPL
2488 Mar 04 19:45:27 <mand1nga> I think the commercial version will be dead even before reaching the shelves, like I said before
2489 Mar 04 19:45:41 <Taoki> A fork as in, 2 projects continuing fro it
2490 Mar 04 19:45:49 <[-z-]> I don't think there is anything to worry about as long as we organize ourselves and our resources properly
2491 Mar 04 19:46:00 <[-z-]> improve where the project needs improving and better distribute power
2492 Mar 04 19:46:32 <mand1nga> I see those are separated issues 1) the future of GPL nexuiz and 2) do something against LV disrepectful/unlawful actions
2493 Mar 04 19:46:35 <Dokujisan> I like everything that's been said so far in this channel since I joined
2494 Mar 04 19:46:54 <Dokujisan> LV?
2495 Mar 04 19:46:58 <[-z-]> lee vermeulen
2496 Mar 04 19:47:00 <Dokujisan> oh
2497 Mar 04 19:47:16 <mand1nga> it seems he is the only one to blame
2498 Mar 04 19:47:27 <Dokujisan> lordhavoc played a role
2499 Mar 04 19:47:37 <Dokujisan> and regardless of what lee says, I still blame illfonic somewhat
2500 Mar 04 19:47:39 <[-z-]> different said he never really gave explicity permission to LH
2501 Mar 04 19:47:39 <mand1nga> yes, a minor one imho, but still
2502 Mar 04 19:47:47 <[-z-]> he said it was more a "I might sell this one day" sort of thing
2503 Mar 04 19:47:55 <[-z-]> he definitely didn't know about the name thing
2504 Mar 04 19:48:39 <mand1nga> I just can't stand the fact that div0 was kept out of this, I never seen such a lack of respect/manners before
2505 Mar 04 19:48:41 <Samual> I didn't know about the name being the same
2506 Mar 04 19:48:46 <Samual> However, I knew about the project
2507 Mar 04 19:49:06 <[-z-]> how long ago?
2508 Mar 04 19:49:07 <Samual> I've known about it for quite a while too :X
2509 Mar 04 19:49:13 <Samual> Since I got commit access to Nexuiz
2510 Mar 04 19:49:13 * morphed has quit (Read error: Connection timed out)
2511 Mar 04 19:49:26 <[-z-]> who told you? LH?
2512 Mar 04 19:49:27 <Taoki> To me, Illfonic and Vermeulen are equally guilty
2513 Mar 04 19:49:35 <Samual> LordHavoc confronted me about it, -z-
2514 Mar 04 19:49:41 <[-z-]> I figured
2515 Mar 04 19:49:47 <mand1nga> acces to nexuiz or dp?
2516 Mar 04 19:49:51 <[-z-]> and no one told div??
2517 Mar 04 19:49:52 <Samual> Nexuiz
2518 Mar 04 19:49:52 <Dokujisan> well div0 was told about a console port, but he didn't know that it was not going to be benefitting the current Nexuiz and that it would be a completely different game...and of course the use of the name
2519 Mar 04 19:49:55 <Samual> I had DP earlier
2520 Mar 04 19:50:02 <Samual> -z-: I thought he knew
2521 Mar 04 19:50:04 <mand1nga> wow thats crazy
2522 Mar 04 19:50:19 <Samual> If not, he figured it out for the most part
2523 Mar 04 19:50:29 <Samual> If you look at the commit log, pay attention to most of the GL changes
2524 Mar 04 19:50:38 <[-z-]> anyone ever remember a fund raiser for divVerent sponsored by Lee???
2525 Mar 04 19:50:38 <mand1nga> got to go, ttyl
2526 Mar 04 19:50:50 <mand1nga> you have all my support guys
2527 Mar 04 19:50:52 <Samual> -z-: No, but i've only been here since 2.4.2
2528 Mar 04 19:50:59 <mand1nga> (coming from the l!ft team)
2529 Mar 04 19:51:02 <[-z-]> that's another thing he claimed in his reply to my ill comment about where the donations were going
2530 Mar 04 19:51:02 <mand1nga> later.
2531 Mar 04 19:51:08 <[-z-]> bye mand1nga
2532 Mar 04 19:51:28 <Dokujisan> thanks mand1nga!
2533 Mar 04 19:52:53 <Samual> Anyway I wasn't aware that they were using our game code either
2534 Mar 04 19:53:03 <Samual> I just thought they were using the engine and that's it
2535 Mar 04 19:53:11 <Dokujisan> that might be true still
2536 Mar 04 19:53:14 <Samual> No
2537 Mar 04 19:53:18 <Dokujisan> oh?
2538 Mar 04 19:53:30 <Taoki> They use parts of the gamecode too. I spotted at least the ghost items, and other users confirmed
2539 Mar 04 19:53:58 <Samual> That doesn't necessarily need our gamecode, they could've just taken the feature idea
2540 Mar 04 19:54:01 <Samual> Which, i'm fine with
2541 Mar 04 19:54:09 <Samual> I'm also upset that they're only doing 2 game modes
2542 Mar 04 19:54:14 <Samual> AND THEY'RE REMOVING DEATHMATCH....
2543 Mar 04 19:54:16 <[-z-]> I don't trust anyone that makes an all flash website
2544 Mar 04 19:54:45 <Samual> Listen, you don't remove deathmatch from a game which was originally designed to BE a deathmatch game
2545 Mar 04 19:54:58 <[-z-]> rm deathmatch
2546 Mar 04 19:55:06 <Samual> Bitch you forgot permissions
2547 Mar 04 19:55:06 <[-z-]> rm -f deathmatch
2548 Mar 04 19:55:14 <Samual> -.-
2549 Mar 04 19:55:24 <[-z-]> chown z deathmatch && rm -vf deathmatch
2550 Mar 04 19:55:36 <Taoki> I agree. Removing deathmatch is something more stupid than concievable. Its the main gametype
2551 Mar 04 19:55:36 <Samual> Fine.
2552 Mar 04 19:55:47 <[-z-]> I'd play a CTF only game
2553 Mar 04 19:55:53 <[-z-]> but I'd want it to be crazy style ZTF :-P
2554 Mar 04 19:56:02 <[-z-]> that is multiple flags with multiple values
2555 Mar 04 19:56:05 <Samual> That and they won't add Keyhunt or any other game modes which could be very successful
2556 Mar 04 19:56:20 <[-z-]> ZTF Fortress is the future! :-P
2557 Mar 04 19:56:23 <Samual> I personally would want LMS in there :P
2558 Mar 04 19:56:38 <Samual> I bet you LMS could be fun when the server is constantly full :P
2559 Mar 04 19:56:54 <[-z-]> the world may never know
2560 Mar 04 19:57:07 <Samual> Actually it could be calculated
2561 Mar 04 19:57:19 <Dokujisan> ok I need to sleep....but I'm excited for this thing now.
2562 Mar 04 19:57:30 <Dokujisan> so please keep the momentum going
2563 Mar 04 19:57:34 <Samual> lawl
2564 Mar 04 19:57:45 <[-z-]> take care Dokujisan
2565 Mar 04 19:57:50 <Dokujisan> cya
2566 Mar 04 19:57:53 <Samual> Cya
2567 Mar 04 19:58:15 <Samual> But honestly I would be fine with this whole thing if their company did 2 things:
2568 Mar 04 19:58:20 <Samual> Actually.. 3.
2569 Mar 04 19:58:44 <Samual> #1: Change the name to something else... We're the ones with the community who built up the name, we're the ones who want to keep it.
2570 Mar 04 19:59:33 <Samual> #2: Credit all contributors of code and content that they used in the game. (That does mean in the game credits itself)
2571 Mar 04 20:00:15 <Samual> #3: Take heed of the more important things to the community and listen to their opinions about what they want to do with the game.
2572 Mar 04 20:00:37 <[-z-]> They already have the "we're better than you, we're saving you, the future is awesome, you don't even know" attitude...
2573 Mar 04 20:00:39 <Samual> ........... Like me with being upset about only having TDM and CTF :P
2574 Mar 04 20:00:41 <[-z-]> so goodluck :-P
2575 Mar 04 20:01:07 <Samual> Actually
2576 Mar 04 20:01:13 <Samual> All of that................... OR.......................
2577 Mar 04 20:01:15 <[-z-]> we are so honored to have old school quake players who might have played nexuiz once or twice buy out game
2578 Mar 04 20:01:18 <Samual> They give us all their artwork.
2579 Mar 04 20:01:19 <[-z-]> our*
2580 Mar 04 20:01:20 <Samual> ^_^
2581 Mar 04 20:01:21 <Samual> ^_^
2582 Mar 04 20:01:30 <Samual> I want their fucking artwork damnit
2583 Mar 04 20:01:31 <Samual> >.>
2584 Mar 04 20:01:32 <[-z-]> yeah, I can't believe they've been such jerks about content too
2585 Mar 04 20:01:34 <[-z-]> well
2586 Mar 04 20:01:38 <[-z-]> as I said to div in pm
2587 Mar 04 20:01:46 <[-z-]> even if they just made us a few new models for our game
2588 Mar 04 20:01:51 <[-z-]> it would appease the crowd
2589 Mar 04 20:02:02 <Samual> Indeed
2590 Mar 04 20:02:04 <Samual> Well
2591 Mar 04 20:02:08 <Samual> I want that style :P
2592 Mar 04 20:02:16 <[-z-]> severance pk3
2593 Mar 04 20:02:19 <[-z-]> harrr
2594 Mar 04 20:02:25 <Samual> Listen, the style they went for with the artwork is what i've always wanted from Nexuiz
2595 Mar 04 20:02:33 <Samual> When I dream of Nexuiz, that's what I see
2596 Mar 04 20:02:34 <Samual> :P
2597 Mar 04 20:02:35 <Samual> :P
2598 Mar 04 20:02:39 <[-z-]> samual is in loooooove, samual is in loooooove
2599 Mar 04 20:02:44 <Samual> Bullshit
2600 Mar 04 20:02:46 <Samual> But well
2601 Mar 04 20:02:47 <[-z-]> lol
2602 Mar 04 20:02:51 <CuBe0wL> gn
2603 Mar 04 20:02:55 <Samual> Seriously, that artwork is awesome.
2604 Mar 04 20:02:56 <[-z-]> nice CuBe0wL
2605 Mar 04 20:03:01 <Samual> gn CuBe0wL
2606 Mar 04 20:03:06 <Samual> nite*?
2607 Mar 04 20:03:33 <[-z-]> nite*
2608 Mar 04 20:03:35 <[-z-]> :)
2609 Mar 04 20:03:37 <Samual> ^_^
2610 Mar 04 20:04:43 <Samual> Anyway, those things happening are what would stop me from leaving Alientrap
2611 Mar 04 20:05:09 <[-z-]> yeah
2612 Mar 04 20:05:26 <[-z-]> well Vermeulen said that he cares more about getting the name of alientrap out there than to get the name changed
2613 Mar 04 20:05:34 <[-z-]> but he already signed the contract
2614 Mar 04 20:05:43 <[-z-]> so... I think it's too late for conditions
2615 Mar 04 20:05:57 <Samual> Well
2616 Mar 04 20:06:03 <Samual> Can't IllFonic still change the name?
2617 Mar 04 20:06:08 <[-z-]> lol
2618 Mar 04 20:06:14 <[-z-]> they've already stated they will not
2619 Mar 04 20:06:17 <[-z-]> and to basically stfu about it
2620 Mar 04 20:06:23 <Samual> So?
2621 Mar 04 20:06:32 <Dokujisan> let it go :-P
2622 Mar 04 20:06:44 <[-z-]> so do you hit mario blocks when they question mark is already gone?
2623 Mar 04 20:06:47 <Samual> Fine... Meh i'm goin out for a bit
2624 Mar 04 20:06:51 <Samual> HEY WAIT A SECOND
2625 Mar 04 20:06:54 <Samual> DIDN'T YOU GO TO BED?
2626 Mar 04 20:06:58 <Samual> ^_^
2627 Mar 04 20:07:07 <Dokujisan> I was awoken by your heart breaking
2628 Mar 04 20:07:08 <[-z-]> he's sleep ircing
2629 Mar 04 20:07:13 <Dokujisan> the sound of your heart breaking
2630 Mar 04 20:07:22 <Samual> Lies
2631 Mar 04 20:07:28 <Dokujisan> and I thought I heard whimpering
2632 Mar 04 20:07:34 <Dokujisan> and I didn't realize IRC had sound support
2633 Mar 04 20:07:49 <[-z-]> rythmic ascii
2634 Mar 04 20:08:02 <[-z-]> beep boop bop beep boop
2635 Mar 04 20:08:03 <Samual> Anyway, bbiab
2636 Mar 04 20:08:04 <Dokujisan> ok really now....sleep
2637 Mar 04 20:08:12 <Samual> gn Doku :P
2638 Mar 04 20:08:17 <[-z-]> who wants to play Nexuiz*?
2639 Mar 04 20:08:31 <Samual> Hmm
2640 Mar 04 20:08:40 <Samual> That may just be enough to keep me here
2641 Mar 04 20:08:43 <Samual> :P
2642 Mar 04 20:08:47 <[-z-]> I'll be jumping around with a bunch of ho's chasing a flag
2643 Mar 04 20:08:48 <Samual> Where?
2644 Mar 04 20:09:07 <Samual> Hmm well, maybe i'll join in some time
2645 Mar 04 20:09:17 <Samual> ^_^
2646 Mar 04 20:26:41 * [-z-] gives channel operator status to CuBe0wL DibTop FruitieX
2647 Mar 04 20:26:42 * [-z-] gives channel operator status to mand1nga SoulKeeper_p tZork|gone
2648 Mar 04 20:26:44 * [-z-] gives channel operator status to }-z-{
2649 Mar 04 20:47:28 <[-z-]> nexyes.com AVAILABLE
2650 Mar 04 20:53:25 * TVR (~TVR@96.49.107.196) has joined #notnexuiz
2651 Mar 04 20:55:40 <TVR> Good to see that this cause is gaining more and more support
2652 Mar 04 20:56:11 <Taoki> Hi TVR. Yeah, indeed
2653 Mar 04 21:10:02 <Taoki> bed time here. See you all tomorrow
2654 Mar 04 21:12:36 <TVR> Later.
2655 Mar 04 21:13:56 <[-z-]> goodnight
2656 Mar 04 21:26:36 * Taoki has quit (Ping timeout: 364 seconds)
2657 Mar 04 22:34:22 <[-z-]> I just need to vent that I have contributed 5 websites to alientrap and managed many web related things under the name and was not informed a single bit about this information. Not even that the website was getting hiacked, I mean sold.
2658 Mar 04 22:36:14 <[-z-]> I really feel like lee could have worked out a better deal on this part
2659 Mar 04 23:54:39 <TVR> [-z-]: Economic recession, maybe he needs to money to pay his credit card debt, heh
2660 Mar 05 00:09:53 <FruitieX> 23:38:00 <@Dokujisan> basically, I hope to become an official community organizer in that regard
2661 Mar 05 00:09:57 <FruitieX> 23:38:39 <@Dokujisan> "official" being key here. When things are left to be done by only the community, there is a disadvantage. If things are done from the top down, a lot more momentum can be achieved.
2662 Mar 05 00:10:01 <FruitieX> sounds good :)
2663 Mar 05 00:10:47 <FruitieX> 23:41:01 <@Dokujisan> well really the community is likely to come along with us
2664 Mar 05 00:10:57 <FruitieX> their other choice is to stick with 2.5.2 (or svn) :P
2665 Mar 05 00:12:32 <FruitieX> 23:48:47 < tZork> basicaly just briging along some ideas, both art and code are to be re-built to adress the large issue of legacy bagage nexuiz suffers from.
2666 Mar 05 00:12:35 <FruitieX> :)
2667 Mar 05 00:15:03 <FruitieX> Also, we need CSQC players. (even though that seems to be impossible/ridiculously hard etc)
2668 Mar 05 00:15:14 <FruitieX> 00:01:55 <@Dokujisan> yes we did discuss new player models
2669 Mar 05 00:15:14 <FruitieX> 00:02:16 <@Dokujisan> and a new set of default maps
2670 Mar 05 00:15:17 <FruitieX> both: absolutely
2671 Mar 05 00:15:34 <DibTop> FruitieX> Also, we need CSQC players. (even though that seems to be impossible/ridiculously hard etc)
2672 Mar 05 00:15:44 <DibTop> lordhavoc said hes gonna work on that when he gets the chance
2673 Mar 05 00:15:57 <FruitieX> 00:09:30 <@Taoki> http://alientrap.org/forum/viewtopic.php?f=19&t=6054 =P
2674 Mar 05 00:16:00 <FruitieX> hahahha
2675 Mar 05 00:20:02 <FruitieX> 00:22:41 <@Taoki> As for informing the masses, I spoke about that with div0 yesterday (we all did on the channel iirc). We can make a new csprogs and put it on servers, that will inform about this
2676 Mar 05 00:20:06 <FruitieX> Good.
2677 Mar 05 00:20:25 <FruitieX> As for servers... I have a few
2678 Mar 05 00:20:37 <FruitieX> But I'd prefer them to stay Nexrun, which means we need a proper mod system... :P
2679 Mar 05 00:20:46 <FruitieX> Or maybe replace the Havoc button ;) ;) ;)
2680 Mar 05 00:20:58 <FruitieX> "ChallengeMode"? :P
2681 Mar 05 00:21:27 <TVR> We should donate Havoc mode to Illfonic
2682 Mar 05 00:21:29 <FruitieX> 00:23:31 < tZork> <CuBe0wL> Pheonix
2683 Mar 05 00:21:37 <FruitieX> +1, good luck getting a domain for that though
2684 Mar 05 00:23:38 <TVR> FruitieX: 2.5.3 isn't coming anytime soon, is the water bug fixed in SVN?
2685 Mar 05 00:24:06 <TVR> Otherwise, we'll have to revert back to 2.5...
2686 Mar 05 00:27:08 <FruitieX> lol, water bug was fixed maybe a week after releasing 2.5.2 TVR
2687 Mar 05 00:27:30 <TVR> ... and the hotfix is taking this long?
2688 Mar 05 00:29:24 <DibTop> they dont have a stable engine to release yet
2689 Mar 05 00:30:58 <FruitieX> 01:59:52 < morphed> if we change name, we have milions of players that downloaded nexuiz and didnt liked it back then
2690 Mar 05 00:31:04 <FruitieX> Good point, BTW.
2691 Mar 05 00:31:20 <FruitieX> If the name is less confusing, many of these might not be scared off to try it out again :P
2692 Mar 05 00:32:08 <FruitieX> IMO we should be removing (or at least make sure about revamping) old maps which use the e* (not eX) textures
2693 Mar 05 00:32:55 <FruitieX> Possibly making many new textures from photos (e.g. burningwell is a public domain site for that, or just snap yer own), this is basically what I did for stormkeep2 floor and walls
2694 Mar 05 00:33:17 <FruitieX> (still reading backlog btw, cant see what you're posting ;))
2695 Mar 05 00:34:44 <FruitieX> 02:05:21 <@Taoki> Of course, if Vermeulen may wish to do a fock himself to still maintain a GPL Nexuiz of his own, with a team of his own, that would be his choice. Though it would hurt everything badly.
2696 Mar 05 00:34:48 <FruitieX> 02:05:26 <@Taoki> *fork
2697 Mar 05 00:34:51 <FruitieX> This could sure be bad yes, but I doubt he'd do that
2698 Mar 05 00:35:02 <FruitieX> Also, if it's GPL'd, we can take over his changes (and vice versa) :P
2699 Mar 05 00:36:16 <FruitieX> No matter what happens... Unless illfonic decides to change name/stop working on console Nexuiz we should change the name IMO
2700 Mar 05 00:41:08 <FruitieX> oooh only 3 pages left :P
2701 Mar 05 00:41:23 <FruitieX> 07:28:05 < TVR> ... and the hotfix is taking this long?
2702 Mar 05 00:41:28 <FruitieX> Yeah, it never happened
2703 Mar 05 00:41:36 <FruitieX> There was change after change after change
2704 Mar 05 00:41:50 <FruitieX> waiting for one change to mature, then there's another change
2705 Mar 05 00:41:55 <FruitieX> I guess that's pretty much what happened
2706 Mar 05 00:42:18 <FruitieX> and look what we ended up with, warpzones, somewhat fixed black edges on water etc etc
2707 Mar 05 00:42:26 <FruitieX> new decal system
2708 Mar 05 00:42:30 <TVR> Unfortunately, it killed the player base.
2709 Mar 05 00:42:46 <TVR> Used to be 150 players at peak, now it's around 90
2710 Mar 05 00:42:49 <FruitieX> yep might as well be
2711 Mar 05 00:43:19 <TVR> What are warpzones again? I don't have flash
2712 Mar 05 00:43:37 <FruitieX> Wow, you didn't hear about them?
2713 Mar 05 00:43:48 <FruitieX> They are like teleporters, except seamless ones
2714 Mar 05 00:43:53 <TVR> Are they portal cams, or actual portals from portal?
2715 Mar 05 00:43:57 <FruitieX> Just like portals in Valve's portal
2716 Mar 05 00:44:01 <FruitieX> actual portals
2717 Mar 05 00:44:13 <TVR> How does reorientation work?
2718 Mar 05 00:44:19 <FruitieX> Except they can be as big as the mapper wants, as invisible as the mappers want
2719 Mar 05 00:44:36 <FruitieX> TVR: There's an entity in the warpzones that set the orientation
2720 Mar 05 00:44:48 <FruitieX> the warpzone killtargets this one iirc
2721 Mar 05 00:45:28 <TVR> Oh this reminds me of Darkplaces' inability to support vertical model movement
2722 Mar 05 00:45:38 <FruitieX> http://www.youtube.com/watch?v=5-8atWDlfhY
2723 Mar 05 00:45:52 <FruitieX> yep, in this video you will see
2724 Mar 05 00:46:12 <FruitieX> how the player view is always reoriented so the player will stand up straight after jumping into a warpzone
2725 Mar 05 00:46:46 <TVR> Remember, I don't have flash...
2726 Mar 05 00:47:50 <TVR> btw, does this http://alientrap.org/forum/viewtopic.php?t=6019&p=76283#p76283 demonstrate Darkplaces to the non-English speaking?
2727 Mar 05 00:50:24 <FruitieX> Oh, don't have flash?
2728 Mar 05 00:50:51 <TVR> Yep, Gnash doesn't work for Youtube
2729 Mar 05 00:51:18 <FruitieX> haha nice demonstration x)
2730 Mar 05 00:51:21 <FruitieX> that should be fixed BTW
2731 Mar 05 00:51:32 <FruitieX> case we get new playermodels, they really need to be able to move their upper body
2732 Mar 05 00:51:56 <TVR> I wonder how Illfonic is dealing with that.
2733 Mar 05 00:52:26 <TVR> Is this just a Big Rigs style cash grab?
2734 Mar 05 00:52:29 <FruitieX> That's done in QC
2735 Mar 05 00:53:00 <TVR> Segmented models?
2736 Mar 05 00:53:09 <FruitieX> but really, the way it should be fixed is simply, yep, segmented models
2737 Mar 05 00:53:17 <FruitieX> that coupled with what we already have, aiming the gun up/down
2738 Mar 05 00:53:47 <TVR> You mean, the viewmodel of the gun?
2739 Mar 05 00:54:12 <DibTop> i think before we have a new release we should create new playermodels and weapon models
2740 Mar 05 00:55:46 <TVR> Let's skip 2.5.3, and head directly to a 3.0 fork
2741 Mar 05 00:56:07 <FruitieX> DibTop: Yeah
2742 Mar 05 00:56:16 <DibTop> or 2.6 or whatever
2743 Mar 05 00:56:24 <DibTop> or just 1.0 with a different name
2744 Mar 05 00:56:29 <FruitieX> Some playermodels are really nice, or let's say were really nice before the texture resolution of them was brought down...
2745 Mar 05 00:56:48 <DibTop> im working on animating GAK by oblivion
2746 Mar 05 00:57:33 <TVR> If all else fails, we can always fall back to pinkbox.
2747 Mar 05 01:02:36 <FruitieX> Lol
2748 Mar 05 01:02:54 <FruitieX> What really should be considered is high-res textures for everything
2749 Mar 05 01:03:03 <FruitieX> Or well, models :P
2750 Mar 05 01:03:36 <FruitieX> Players who don't have lots of VRAM have the option of reducing quality, even only for models (default option)
2751 Mar 05 01:03:48 <FruitieX> could set gl_picmip 1 default, which I think it already is
2752 Mar 05 01:04:49 <DibTop> they dont even need to do that
2753 Mar 05 01:04:58 <DibTop> there is a command to reduce the quality of just playermodels
2754 Mar 05 01:05:04 <DibTop> but i forget what it was
2755 Mar 05 01:07:03 <DibTop> i want to animate obi's newest model too
2756 Mar 05 01:07:08 <DibTop> or someone should
2757 Mar 05 01:07:12 <DibTop> its really nice
2758 Mar 05 01:20:29 <FruitieX> 08:05:35 <@DibTop> there is a command to reduce the quality of just playermodels
2759 Mar 05 01:20:32 <FruitieX> thats what i meant
2760 Mar 05 01:20:39 <FruitieX> it's not only playermodels afaik, it's all models
2761 Mar 05 01:20:52 <DibTop> nope there is one to reduce it just for playermodels
2762 Mar 05 01:20:57 <DibTop> i forgot i though
2763 Mar 05 01:24:43 <FruitieX> cl_playerdetailreduction? (or whatever)
2764 Mar 05 01:24:45 <FruitieX> for lod?
2765 Mar 05 01:24:49 <FruitieX> that's not what i meant :P
2766 Mar 05 01:25:18 <DibTop> maybe
2767 Mar 05 01:25:20 <DibTop> i dont know
2768 Mar 05 01:34:14 * FruitieX trying to convince Kedhrin to donate some motion caps 8)
2769 Mar 05 01:35:13 <DibTop> not gonna happen
2770 Mar 05 01:43:10 <FruitieX> TVR: warpzone! http://pics.nexuizninjaz.com/images/adpd7dnuhndv55pqhar.jpg
2771 Mar 05 01:43:15 <FruitieX> BTW
2772 Mar 05 01:43:21 <FruitieX> would like to have this map included :)
2773 Mar 05 01:43:26 <FruitieX> in the possible fork
2774 Mar 05 01:44:08 <FruitieX> http://pics.nexuizninjaz.com/images/44samcbugfwbl2swcmyu.jpg
2775 Mar 05 01:52:42 <div0> [01:50:43] <@Samual> If not, he figured it out for the most part
2776 Mar 05 01:52:43 <div0> [01:50:53] <@Samual> If you look at the commit log, pay attention to most of the GL changes
2777 Mar 05 01:52:45 <div0> [01:51:01] <@[-z-]> anyone ever remember a fund raiser for divVerent sponsored by Lee???
2778 Mar 05 01:52:55 <div0> no?
2779 Mar 05 01:53:04 <div0> as for commit log: this hinted to a PS3 port of the engine
2780 Mar 05 01:53:11 <div0> but NOT that nexuiz will be hijacked
2781 Mar 05 01:53:33 <div0> [07:43:45] <@FruitieX> TVR: warpzone! http://pics.nexuizninjaz.com/images/adpd7dnuhndv55pqhar.jpg
2782 Mar 05 01:53:36 <div0> does this get good fps?
2783 Mar 05 01:53:40 <div0> asking, ebcause the map is open
2784 Mar 05 01:53:55 <div0> but yes, good use of warpzone
2785 Mar 05 01:54:09 <div0> nice idea to put a door threshold in there
2786 Mar 05 01:54:14 <div0> makes the warpzone glitch way less visible :P
2787 Mar 05 01:54:20 <div0> like, thelighting difference
2788 Mar 05 01:54:51 <TVR> It's difficult to recognize when bloom or HDR is enabled
2789 Mar 05 01:55:38 <TVR> Heh, do dynamic lights travel through warpzones as well?
2790 Mar 05 01:55:39 <FruitieX> indeed div0 that was the point of adding it i'm sure
2791 Mar 05 01:56:31 <FruitieX> TVR: dynamic lights don't travel through one, no
2792 Mar 05 01:56:35 <FruitieX> neither do sounds
2793 Mar 05 01:56:40 <TVR> How about hitscan?
2794 Mar 05 01:56:47 <FruitieX> yep does travel through
2795 Mar 05 01:56:49 <FruitieX> and projectiles
2796 Mar 05 01:57:06 <TVR> Can it be one-way?
2797 Mar 05 01:57:27 <FruitieX> not sure, at least before it couldn't
2798 Mar 05 01:57:50 <FruitieX> you could of course do stuff like place a trigger_impulse on one side
2799 Mar 05 01:57:54 <TVR> Because it wouldn't make sense to be standing on both sides, if it's only one way
2800 Mar 05 01:57:55 <FruitieX> that pushes you away from it
2801 Mar 05 01:58:10 <div0> TVR: one-way theoretically possible but I didn't support that from QC
2802 Mar 05 01:58:13 <div0> do0n't want one-way :P
2803 Mar 05 01:58:27 <FruitieX> also div0 it got pretty good fps yes
2804 Mar 05 01:58:35 <div0> if you make your own QC code.. you can make it one-way :P
2805 Mar 05 01:58:36 <FruitieX> 100 average on my laptop iirc
2806 Mar 05 01:58:45 <FruitieX> after i removed the water on the middle, which was a real performance killer
2807 Mar 05 01:58:51 <div0> ah
2808 Mar 05 01:58:56 <div0> so it already HAD extra renders ;)
2809 Mar 05 01:58:59 <FruitieX> yep :P
2810 Mar 05 01:58:59 <div0> then it indeed doesn't get worse
2811 Mar 05 01:59:28 <TVR> gn
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2813 Mar 05 02:13:54 <FruitieX> on my desktop i'm getting about 70 fps with reflections set to sharp
2814 Mar 05 02:14:06 <FruitieX> other than that pretty much everything disabled (textures full though)
2815 Mar 05 02:14:18 <FruitieX> nvidia 6600GT, 2.0GHz old sempron CPU (singlecore)
2816 Mar 05 02:14:32 <FruitieX> it's a bit unstable though, which might be cause of having the browser up at the same time
2817 Mar 05 02:15:51 <FruitieX> or maybe, it hasn't got enough VRAM and is swapping
2818 Mar 05 02:16:11 <FruitieX> now it segfaulted x)
2819 Mar 05 02:24:57 <div0> maybe I have to make warpzones and others be able to have different resolution
2820 Mar 05 02:25:08 <div0> either that, or warpzone maps shall use r_water_resolutionmultiplier in mapifno
2821 Mar 05 02:25:41 <div0> maybe it is good to allow them to have different resolutoion, for weaker hardware
2822 Mar 05 02:45:59 <div0> in the new project
2823 Mar 05 02:46:05 <div0> can we become incompatible to existing maps?
2824 Mar 05 02:46:12 <div0> I'd like to remove the evil* texture sets
2825 Mar 05 02:46:30 <div0> and repack existing custom maps to instead include the textures if they need them
2826 Mar 05 02:46:42 <div0> basically, I'd like to only include high quality textures
2827 Mar 05 02:47:47 <div0> basically: I think I will make a "nexiuz.git" repository that is like nexuiz.git but with certain parts removed (especially maps and textures)
2828 Mar 05 02:47:54 <div0> will keep the models for now though
2829 Mar 05 02:48:14 <div0> as for maps, will probbaly only include aggressor for a start, and tutorial
2830 Mar 05 02:48:26 <div0> maybe dieselpower too
2831 Mar 05 02:48:52 <div0> and then reinclude ONLY the shaders and textures from the evil sets that are missing
2832 Mar 05 03:38:37 <FruitieX> 09:46:45 <@div0> can we become incompatible to existing maps?
2833 Mar 05 03:38:37 <FruitieX> 09:46:52 <@div0> I'd like to remove the evil* texture sets
2834 Mar 05 03:38:40 <FruitieX> i sure vote for this
2835 Mar 05 03:39:46 <FruitieX> 09:48:54 <@div0> as for maps, will probbaly only include aggressor for a start, and tutorial
2836 Mar 05 03:39:59 <FruitieX> What about stormkeep2? That one uses mostly my custom made textures and eX textures
2837 Mar 05 03:40:41 <FruitieX> I'm ready to retexture a bunch of other favorites (soylent springs to mind immediately :))
2838 Mar 05 03:41:05 <div0> oh right
2839 Mar 05 03:41:08 <div0> stormkeep2 I forgot
2840 Mar 05 03:41:14 <div0> but will first include NO maps, and then reinclude the ones I want
2841 Mar 05 03:41:22 <div0> and yes... stormkeep2, maybe even with warpzone
2842 Mar 05 03:41:28 <FruitieX> yes :)
2843 Mar 05 03:41:32 <div0> even though I am not fully convinced about it yet
2844 Mar 05 03:41:36 <FruitieX> hehe
2845 Mar 05 03:41:37 <div0> maybe simply should make the warpzone more visible
2846 Mar 05 03:41:42 <FruitieX> yes
2847 Mar 05 03:41:46 <div0> like, with a Portal-like texture
2848 Mar 05 03:41:46 <FruitieX> i have thought about this too
2849 Mar 05 03:41:59 <FruitieX> yeah... or simply some shaderwork
2850 Mar 05 03:42:00 <div0> not elliptic though, valve may own that :P
2851 Mar 05 03:42:08 <div0> sure, thinking of both :P
2852 Mar 05 03:42:17 <div0> on the borders, some blue and orange glow
2853 Mar 05 03:42:22 <div0> otherwise, wavy transparent
2854 Mar 05 03:42:23 <FruitieX> would adding a normalmap to it make it slower?
2855 Mar 05 03:42:27 <div0> no
2856 Mar 05 03:42:28 <FruitieX> like, need an extra render pass
2857 Mar 05 03:42:29 <div0> same code anyway
2858 Mar 05 03:42:32 <FruitieX> neat
2859 Mar 05 03:42:33 <div0> it already needs the pass
2860 Mar 05 03:42:37 <FruitieX> alright
2861 Mar 05 03:42:42 <div0> but, it'd prevenmt future optimization :P
2862 Mar 05 03:42:47 <FruitieX> oh :P
2863 Mar 05 03:42:48 <FruitieX> hmm
2864 Mar 05 03:42:52 <div0> if that ever happens anyway
2865 Mar 05 03:43:05 <div0> I am not sure if iteven CAN be optimized in DP's renderer design
2866 Mar 05 03:43:07 <div0> however...
2867 Mar 05 03:43:17 <div0> I think, if it gets optimized, it'll be by a new dp_warpzone shader parametert
2868 Mar 05 03:43:24 <div0> which would make a un-modifying warp
2869 Mar 05 03:43:33 <div0> and not using dp_refract and dp_camera
2870 Mar 05 03:43:49 <div0> this would optimize the common/warpzone shader
2871 Mar 05 03:43:58 <div0> but not custom made shaders that you would use if ysou want to style it
2872 Mar 05 03:44:16 <div0> so, basically: go ahead, and style it
2873 Mar 05 03:44:50 <FruitieX> :P
2874 Mar 05 03:45:23 <div0> the warpzones on gasoline don't need styling
2875 Mar 05 03:45:29 <div0> they do look clearly like warps anyway :P
2876 Mar 05 03:45:31 <div0> which is good
2877 Mar 05 03:45:53 <div0> they wouldn't be irritating :P
2878 Mar 05 03:46:04 <div0> however - if you style the ones on stormkeep, these could be too
2879 Mar 05 03:46:30 <FruitieX> true
2880 Mar 05 03:49:05 <FruitieX> could make some "standard" for how warpzones look
2881 Mar 05 03:49:21 <FruitieX> would of course need to speak with morphed, tZork etc artists
2882 Mar 05 03:50:56 <FruitieX> lol someone has modified wikipedia already: http://en.wikipedia.org/wiki/Nexuiz#Commercialization_and_Death
2883 Mar 05 03:50:59 <FruitieX> "and death"
2884 Mar 05 03:51:00 <FruitieX> bah :P
2885 Mar 05 03:51:25 <FruitieX> mikee? :P
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2892 Mar 05 04:14:52 <FruitieX> div0: after doing a make, what were the remaining steps to do for a functioning netradiant installation?
2893 Mar 05 04:15:29 <FruitieX> i'm currently getting a message "editor binary doesnt match what the latest setup has configured in this directory. Make sure you run the right/latest editor binary you installed"
2894 Mar 05 04:16:12 <FruitieX> i'm sure that i ran the download-gamepacks.sh script though
2895 Mar 05 04:19:08 <div0> no idea
2896 Mar 05 04:19:14 <div0> that message should never come
2897 Mar 05 04:19:16 <FruitieX> hmm
2898 Mar 05 04:19:22 <div0> can you check for files RADIANT_* in install/?
2899 Mar 05 04:19:25 <div0> can you retry make install?
2900 Mar 05 04:20:13 <FruitieX> eh, now it works yes
2901 Mar 05 04:20:23 <FruitieX> so i'm supposed to get the gamepacks BEFORE make
2902 Mar 05 04:20:26 <FruitieX> it seems like...
2903 Mar 05 04:40:28 <FruitieX> div0: for the new version of Nexuiz I'd like to see light data on the maps calculated by a raytracer
2904 Mar 05 04:40:48 <FruitieX> because in my opinion it manages to look quite a lot better on some maps
2905 Mar 05 04:40:58 <FruitieX> at least if done right... :P
2906 Mar 05 04:41:34 <div0> will you NEVER want to release it?
2907 Mar 05 04:44:04 <div0> or do you happen to have a working raytracer for that?
2908 Mar 05 04:44:22 <FruitieX> the DP one WORKS.... but can't save :P
2909 Mar 05 04:44:27 <div0> it does not :P
2910 Mar 05 04:44:40 <div0> I couldn't get it to light up the floor or ceiling on euclidean fail
2911 Mar 05 04:44:50 <div0> if it had worked, it would have motivated me to add loading and saving for it
2912 Mar 05 04:44:56 <FruitieX> no? hmm
2913 Mar 05 04:45:09 <FruitieX> maybe it has been broken since i tested it
2914 Mar 05 04:45:12 <FruitieX> i know it did work for me
2915 Mar 05 04:45:17 <div0> can you try on euclidean fail?
2916 Mar 05 04:45:20 <FruitieX> sure
2917 Mar 05 04:45:20 <div0> maybe the problem is map specific
2918 Mar 05 04:45:23 <div0> it lit up the walls
2919 Mar 05 04:45:25 <FruitieX> are there rtlights on there already?
2920 Mar 05 04:45:26 <div0> but not the floor and ceiling
2921 Mar 05 04:45:31 <div0> I made some in the rtlight editor
2922 Mar 05 04:45:34 <FruitieX> ok
2923 Mar 05 04:45:37 <div0> these properly lit up the floors/ceilings
2924 Mar 05 04:45:38 <FruitieX> brb first though
2925 Mar 05 04:45:40 <div0> I meanä
2926 Mar 05 04:45:43 <div0> the walls :P
2927 Mar 05 04:59:10 <div0> one question is left - do we HAVE to rename+
2928 Mar 05 04:59:16 <div0> given how hard it seems to be to come out wiht a godo name
2929 Mar 05 04:59:26 <div0> [-z-]: if you keep doing SEO as you did for AT, we might not HAVE to rename
2930 Mar 05 05:00:03 <div0> it is just that SEO and spreading the word would become WAY more important than now
2931 Mar 05 05:01:01 <FruitieX> of course, i got a segfault when turning on rt world lights... :P
2932 Mar 05 05:01:31 <div0> BTW, DP's isn't a raytracer :P
2933 Mar 05 05:01:36 <div0> it works very similar to q3map2's
2934 Mar 05 05:01:40 <div0> just less buggy :P
2935 Mar 05 05:01:45 <div0> that is, IF it works
2936 Mar 05 05:01:49 <FruitieX> heh
2937 Mar 05 05:02:03 <div0> speaking of segfault - also often got segfautls with the lights compile stuff :P
2938 Mar 05 05:02:09 <FruitieX> how come i was able to produce some much sweeter looking lightning for aggressor - then? :P
2939 Mar 05 05:02:17 <div0> oh? can I see?
2940 Mar 05 05:02:19 <FruitieX> even if it doesn't have AO and radiosity
2941 Mar 05 05:02:23 <FruitieX> that was a long time ago div0
2942 Mar 05 05:02:24 <div0> not tried it on already finished maps
2943 Mar 05 05:02:26 <div0> oh
2944 Mar 05 05:02:27 <FruitieX> i have screens though, hold on
2945 Mar 05 05:02:29 <div0> maybe he borked it :P
2946 Mar 05 05:02:40 <FruitieX> indeed thats what i'm thinking too
2947 Mar 05 05:02:58 <div0> but well
2948 Mar 05 05:03:01 <div0> once it renders right
2949 Mar 05 05:03:05 <div0> I will code loading and saving
2950 Mar 05 05:03:16 <div0> will likely use more GPU memory than q3map2 though
2951 Mar 05 05:03:30 <div0> (as it doesn't pack the lightmaps together so well)
2952 Mar 05 05:03:35 <FruitieX> http://pics.nexuizninjaz.com/images/oq8t3xpshhakub5d0a3.jpg
2953 Mar 05 05:03:48 <FruitieX> wtf is that very bright trim light there though? :P
2954 Mar 05 05:03:49 <FruitieX> http://pics.nexuizninjaz.com/images/rm2gjazwaoo85rvxgd59.jpg
2955 Mar 05 05:04:34 <FruitieX> iirc LH said the lightmaps generated by this are of way smaller resolution than those by q3map2
2956 Mar 05 05:05:05 <FruitieX> guess that comes with a cost too - no sharp shadows
2957 Mar 05 05:05:24 <div0> but well
2958 Mar 05 05:05:29 <div0> I don't think this should be a requirement
2959 Mar 05 05:05:36 <div0> rtlights files, however, should be again
2960 Mar 05 05:05:44 <div0> even on e&b :P
2961 Mar 05 05:05:53 <div0> (but there it really shouldn't be hard)
2962 Mar 05 05:06:25 <FruitieX> well, i just think it looks more realistic than what q3map2 generates :)
2963 Mar 05 05:06:34 <div0> true :P
2964 Mar 05 05:06:48 <FruitieX> q3map2's lightning seems oddly boring in some way
2965 Mar 05 05:07:01 <FruitieX> wish we could do this via e.g. blender's internal renderer or so :P
2966 Mar 05 05:08:39 * Spaceman (~Spaceman@87.127.156.98) has joined #notnexuiz
2967 Mar 05 05:09:09 <FruitieX> also div0, euclidean fail seems to work here :P
2968 Mar 05 05:09:15 <div0> oh, cool
2969 Mar 05 05:09:19 <div0> maybe thjere has been a fix :P
2970 Mar 05 05:09:26 <div0> screenshot?
2971 Mar 05 05:09:33 <div0> (of EF with one light :P)
2972 Mar 05 05:09:42 <div0> and you did remember to turn off rtlights again after compiling the lights?
2973 Mar 05 05:10:00 <FruitieX> i did
2974 Mar 05 05:10:04 <FruitieX> i never turned them on in fact :P
2975 Mar 05 05:10:10 <FruitieX> as that seems to be almost 100% crash for me
2976 Mar 05 05:10:15 <FruitieX> after spawning a light, that is
2977 Mar 05 05:10:44 <FruitieX> div0: roof seems oddly dark: http://pics.nexuizninjaz.com/images/rq14ns4laha3scdq2gbz.jpg
2978 Mar 05 05:11:05 <div0> oh, you can use rtlight editor without? :P
2979 Mar 05 05:11:14 <FruitieX> yes, apparently :P
2980 Mar 05 05:11:15 <div0> funny, so floor gets hit, ceiling not
2981 Mar 05 05:11:41 <FruitieX> ceiling gets hit a bit
2982 Mar 05 05:12:04 <FruitieX> maybe light being so close causes some bugs...
2983 Mar 05 05:12:27 <div0> I tried lights in the air too
2984 Mar 05 05:12:30 <div0> or make one on a wall
2985 Mar 05 05:15:15 <FruitieX> near wall (to the right): http://pics.nexuizninjaz.com/images/oi7gdi1t7esvv0hjlun.jpg
2986 Mar 05 05:15:35 <div0> great, so it actually works for you somewhat
2987 Mar 05 05:15:35 <FruitieX> in the air: http://pics.nexuizninjaz.com/images/hqarpb6pmn29nvovsc4w.jpg
2988 Mar 05 05:15:41 <FruitieX> 100 units from the roof
2989 Mar 05 05:15:45 <FruitieX> yep last one looks best
2990 Mar 05 05:16:04 <FruitieX> all of them have radius 1000 btw, which is quite much
2991 Mar 05 05:16:09 <FruitieX> but as i'm only using one light... :)
2992 Mar 05 05:16:34 <FruitieX> the first two pics both have their light pushed only 4 units from the surface (default for r_editlights)
2993 Mar 05 05:16:58 <div0> hm... great
2994 Mar 05 05:17:06 <div0> when I get this working too, I will make loading/saving :P
2995 Mar 05 05:18:04 <FruitieX> aah get it working :P
2996 Mar 05 05:18:21 <FruitieX> also need (in order of importance): skybox sun support
2997 Mar 05 05:18:38 <FruitieX> surfacelight shader parameter support
2998 Mar 05 05:18:50 <div0> surfacelight, not sure if doable
2999 Mar 05 05:18:54 <FruitieX> hmm
3000 Mar 05 05:18:54 <div0> as it is based on the rtlights
3001 Mar 05 05:19:00 <div0> sun. NEEDED, whatever the cost
3002 Mar 05 05:19:04 <FruitieX> right well
3003 Mar 05 05:19:14 <FruitieX> hacky way of doing surfacelight should work
3004 Mar 05 05:19:21 <FruitieX> just spawn some lights above the surface... :P
3005 Mar 05 05:20:21 <FruitieX> of course i had to test, even if i knew the outcome: http://pics.nexuizninjaz.com/images/op1ni605okf37c51z62k.jpg
3006 Mar 05 05:20:28 <FruitieX> through warpzone: epic fail :)
3007 Mar 05 05:21:00 <div0> sure :P
3008 Mar 05 05:21:03 <div0> not really avoidable
3009 Mar 05 05:21:12 <div0> lights in the "connection space" might be supportable
3010 Mar 05 05:21:17 <div0> as they could be transformed to the other side
3011 Mar 05 05:21:28 <div0> but other lights, no
3012 Mar 05 05:21:55 <div0> hehe, maybe could be done using a warpzone preprocessor, which reads a rtlights file, and adds warpzoned versions of all lights :P
3013 Mar 05 05:22:21 <FruitieX> hehe
3014 Mar 05 05:23:23 <FruitieX> problem then of course would be, what if there's a room behind the warpzone, and a light near the other warpzone
3015 Mar 05 05:23:44 <FruitieX> if that makes any sense...
3016 Mar 05 05:23:51 <FruitieX> stormkeep would be a good example here :P
3017 Mar 05 05:26:39 <div0> oh :P
3018 Mar 05 05:26:51 <div0> it should only project the light to the other side, if it fits into the trigger brush of the zone
3019 Mar 05 05:27:08 <div0> that wouldn't cause bugs, but would mean some lights will be missing
3020 Mar 05 05:31:02 <FruitieX> ah of course :P
3021 Mar 05 05:34:14 <FruitieX> another BTW: this looks terrible on patches :P
3022 Mar 05 05:34:46 <SoulKeeper_p> +1 on Pheonix, tho thats already taken.
3023 Mar 05 05:35:16 <SoulKeeper_p> hm
3024 Mar 05 05:35:23 <div0> FruitieX: patches may be fixable
3025 Mar 05 05:41:55 * mand1nga has quit ("http://www.mibbit.com ajax IRC Client")
3026 Mar 05 05:45:38 <SoulKeeper_p> Here some input according name (random order):(seo tested, and domain name proof.)
3027 Mar 05 05:45:57 <SoulKeeper_p> * Nexologic
3028 Mar 05 05:46:15 <SoulKeeper_p> * Phanomite (phenomite)
3029 Mar 05 05:46:22 <SoulKeeper_p> * JustNex
3030 Mar 05 06:12:38 * Morphed (~Morphed@aaqd187.neoplus.adsl.tpnet.pl) has joined #notnexuiz
3031 Mar 05 06:20:55 <div0> TehRealNexuiz
3032 Mar 05 06:21:03 <div0> Nexuiz - the ORIGINAL
3033 Mar 05 06:32:36 <Morphed> ?
3034 Mar 05 06:33:12 <Morphed> so its not pheonix anymore ?
3035 Mar 05 06:34:20 <Dokujisan> the name "phoenix" (or the misspelled Pheonix) name is simply overused.
3036 Mar 05 06:34:54 <Dokujisan> a unique name would be best
3037 Mar 05 06:35:06 <Dokujisan> preferrably something that doesn't already have a meaning
3038 Mar 05 06:35:13 <Dokujisan> just like Nexuiz was
3039 Mar 05 06:36:56 <Morphed> still its best so far :)
3040 Mar 05 06:38:54 <SoulKeeper_p> its pitta on pheonix ye.
3041 Mar 05 06:39:02 <Dokujisan> I like nexotic, nexilus, xenotic, nexion (although that one is pretty much taken)
3042 Mar 05 06:39:07 <SoulKeeper_p> Morphed, you missed:
3043 Mar 05 06:39:08 <SoulKeeper_p> * mand1nga has quit ("http://www.mibbit.com ajax IRC Client")
3044 Mar 05 06:39:08 <SoulKeeper_p> <SoulKeeper_p> Here some input according name (random order):(seo tested, and domain name proof.)
3045 Mar 05 06:39:08 <SoulKeeper_p> <SoulKeeper_p> * Nexologic
3046 Mar 05 06:39:08 <SoulKeeper_p> <SoulKeeper_p> * Phanomite (phenomite)
3047 Mar 05 06:39:08 <SoulKeeper_p> <SoulKeeper_p> * JustNex
3048 Mar 05 06:39:10 <SoulKeeper_p> * Morphed (~Morphed@aaqd187.neoplus.adsl.tpnet.pl) has joined #notnexuiz
3049 Mar 05 06:39:52 <SoulKeeper_p> + Nexotic
3050 Mar 05 06:39:58 <SoulKeeper_p> 1*
3051 Mar 05 06:40:15 <Dokujisan> for the 'x' names, xodius is decent too
3052 Mar 05 06:40:27 <Dokujisan> the thing is, we can't keep the "n" symbol
3053 Mar 05 06:40:35 <Dokujisan> so we're going to have to come up with another symbol
3054 Mar 05 06:40:58 <Dokujisan> that's one downside to using the "nex" prefix
3055 Mar 05 06:41:06 <Dokujisan> or a name that begins with "n"
3056 Mar 05 06:41:23 <Morphed> maybe kanji symbol for reborn or phoenix :)
3057 Mar 05 06:41:32 <SoulKeeper_p> yea, kinna..or the design should differ then the orig n"
3058 Mar 05 06:42:09 <Dokujisan> Morphed: now that's a good idea
3059 Mar 05 06:42:21 <Dokujisan> the previous symbol was kanji for power or something
3060 Mar 05 06:42:32 <Morphed> nexologic ?
3061 Mar 05 06:42:33 <Morphed> Buy it, use it, break it, fix it,
3062 Mar 05 06:42:33 <Morphed> Trash it, change it, mail - upgrade it,
3063 Mar 05 06:44:50 <Morphed> http://www.youtube.com/watch?v=YtdWHFwmd2o
3064 Mar 05 06:46:27 <div0> could use the katakana for "n" ;)
3065 Mar 05 06:46:30 <SoulKeeper_p> strength symbol iirc.
3066 Mar 05 06:46:33 <SoulKeeper_p> Morphed, hehe
3067 Mar 05 06:46:35 <div0> no, hiragana better
3068 Mar 05 06:46:53 <div0> http://images.google.de/imgres?imgurl=http://upload.wikimedia.org/wikipedia/commons/e/e2/N-hiragana.gif&imgrefurl=http://commons.wikimedia.org/wiki/File:N-hiragana.gif&usg=__GBzjYnWOW-oUlc0qBkv0NYa4tNc=&h=100&w=100&sz=3&hl=de&start=1&tbnid=m-p4h4dshSvgOM:&tbnh=82&tbnw=82&prev=/images%3Fq%3Dn%2Bhiragana%26um%3D1%26hl%3Dde%26client%3Dopera%26sa%3DN%26rls%3Den%26tbs%3Disch:1&um=1&itbs=1
3069 Mar 05 06:47:08 <Morphed> not that cool
3070 Mar 05 06:49:15 * Taoki (kvirc@93.113.162.42) has joined #notnexuiz
3071 Mar 05 06:53:30 <Dokujisan> ok I got the support of the aussienexers
3072 Mar 05 06:53:48 <Dokujisan> so whatever we need them to do for this new-nexuiz fork, they are willing to do
3073 Mar 05 06:53:50 <FruitieX> :o
3074 Mar 05 06:54:05 <div0> thing is still... shouldn't we keep our name somehow nexuiz-related so it can be done as long as possible?
3075 Mar 05 06:54:13 <div0> so basically: maybe a name WITH nexuiz somewhere in it is best
3076 Mar 05 06:55:02 <div0> great, so we have the support of Bogan? ;)
3077 Mar 05 06:55:09 <Dokujisan> haha
3078 Mar 05 06:55:21 <Dokujisan> well he's the most important one..we MUST get him
3079 Mar 05 06:55:25 <Morphed> we will have support of willis also
3080 Mar 05 06:55:48 <div0> but basically... we should make one thing clear
3081 Mar 05 06:55:51 <div0> this should NOT be a fork
3082 Mar 05 06:56:00 <div0> but, we should take over the Alientrap project as a free group
3083 Mar 05 06:56:15 <div0> (will happen anyway, if we do what we are going to)
3084 Mar 05 06:56:40 <div0> so, we do not HAVE to use an entirely new name
3085 Mar 05 06:56:43 <Dokujisan> <div0> this should NOT be a fork
3086 Mar 05 06:56:44 <Dokujisan> ?
3087 Mar 05 06:56:48 <div0> well
3088 Mar 05 06:56:50 <div0> assume we fork
3089 Mar 05 06:57:02 <div0> do you really think anyone at alientrap will be left and willing to do their own "nexuiz" development?
3090 Mar 05 06:57:07 <div0> AT will only care for the console one anyway
3091 Mar 05 06:57:22 <Dokujisan> well, that's true, but it's at least verm's decision to do that
3092 Mar 05 06:57:29 <div0> sure
3093 Mar 05 06:57:33 <Dokujisan> possibly LH would take over
3094 Mar 05 06:57:38 <div0> doubt it
3095 Mar 05 06:58:14 <div0> he sounded not against the idea of taking Nexuiz out of the hands of Alientrap/Vermeulen, and continuing as an actual FLOSS project, when loosely hinting to that this might happen
3096 Mar 05 06:58:30 <Dokujisan> hmm
3097 Mar 05 06:58:40 <div0> and actually
3098 Mar 05 06:58:47 <div0> if we do a fork, exactly that will effectively happen
3099 Mar 05 06:58:52 <div0> LH won't continue with it
3100 Mar 05 06:59:27 <div0> so, there will NOT be two competing lines of development
3101 Mar 05 06:59:45 <div0> simply because NONE of the currently active Nexuiz developers (apart from LH) are in any way affiliated with Alientrap
3102 Mar 05 07:00:05 <div0> so it shouldn't be hard to win them over
3103 Mar 05 07:00:29 <div0> and LH on the other hand won't be unhappy to know that he can now work more on Darkwar
3104 Mar 05 07:01:07 <div0> basically: we do NOT have to be much different from current Nexuiz
3105 Mar 05 07:01:20 <Dokujisan> Now that we have more people in here, I would like to discuss some ideas for structure. You mentioned the idea of 3 (or 5?) key leaders to make final decisions and a committee underneath and a process for deciding things.
3106 Mar 05 07:01:27 <div0> we could, maybe, even use the name (but using JUSt the name Nexuiz would probably be bad, with a variation/suffix would work)
3107 Mar 05 07:01:39 <div0> if we do take another name, we should CLEARLY state that the project was once known as Nexuiz
3108 Mar 05 07:01:44 <SoulKeeper_p> PureNexuiz
3109 Mar 05 07:01:47 <SoulKeeper_p> JustNexuiz
3110 Mar 05 07:01:57 <div0> does that work for search engines?
3111 Mar 05 07:02:01 <div0> [-z-]: ?
3112 Mar 05 07:02:08 <Dokujisan> what's been said a lot so far is that "Nexuiz" was never a good name to begin with
3113 Mar 05 07:02:12 <div0> or would we have to spell it "Pure nexuiz"
3114 Mar 05 07:02:18 <div0> that is true
3115 Mar 05 07:02:28 <div0> yet still, a new name means starting from ground zero, popularity wise
3116 Mar 05 07:02:34 <SoulKeeper_p> well div0 its hard to het it up since nexuiz is already there on google rank higher up ;)
3117 Mar 05 07:02:36 <Dokujisan> so I don't mind carrying on the use of "nex" in the name
3118 Mar 05 07:02:38 <div0> it would be wise to try to figure out how we can at least gain a BIT from illfonic
3119 Mar 05 07:03:04 <Dokujisan> I think the buzz from this story, since it is stemming from a failed GPL project, will help us generate a lot of attention
3120 Mar 05 07:03:07 <Dokujisan> if we launch this properly
3121 Mar 05 07:03:32 <Dokujisan> anytime there is a big story associated with a GPL project, it ends up on digg, reddit, slashdot
3122 Mar 05 07:03:52 <div0> yes, but that is short term
3123 Mar 05 07:04:06 <div0> but sure
3124 Mar 05 07:06:52 <div0> as for organization, I suggest:
3125 Mar 05 07:06:57 <Dokujisan> aussienexers asked why this is secret. The main reason I gave was.... " we have a lot of work to do. getting pelted with constant questions would not help that"
3126 Mar 05 07:07:01 <div0> - three "leaders" who should come from different backgrounds
3127 Mar 05 07:07:20 <div0> - otherwise, freedom should reign among the community
3128 Mar 05 07:07:39 <div0> - "big" decisions (like whole new gameplay balance) should be approved by ALL leaders, who stand personally for the community
3129 Mar 05 07:07:52 <div0> - small stuff can be decided by the community directly (e.g. by just performing a change and committing)
3130 Mar 05 07:08:11 <div0> - nobody will be able AT ALL to sell/relicense the project :P
3131 Mar 05 07:08:37 <SoulKeeper_p> PureNexuiz and JustNexuiz both domain wise are avail..
3132 Mar 05 07:08:50 <Dokujisan> again, "nexuiz" is deemed a not very good name
3133 Mar 05 07:09:03 <Dokujisan> we should let it go
3134 Mar 05 07:09:04 <SoulKeeper_p> div0, good simple starting rules
3135 Mar 05 07:09:24 <Dokujisan> div0: that sounds good so far
3136 Mar 05 07:09:35 <SoulKeeper_p> Dokujisan, one says let it go other wants it, best thing is make up ones mind then act. ;)
3137 Mar 05 07:09:59 <div0> different backgrounds: that should ensure no interest group of nexuiz loses too much weight
3138 Mar 05 07:10:41 <div0> I'd mention: competitive background (this leader job will most likely go to Dokujisan, or maybe NN), "play for fun" background (e.g. PB)
3139 Mar 05 07:10:48 <div0> but there'd be more
3140 Mar 05 07:11:00 <Dokujisan> my main interest is that I want to be a community organizer and help with recruiting new talent to the project, marketing efforts, manage volunteers from within the community
3141 Mar 05 07:11:06 <div0> sure
3142 Mar 05 07:11:10 <div0> that wouldn't be inhibited :P
3143 Mar 05 07:11:31 <div0> but regarding game relevant decisions, you probably will represent the competitive side, which is good, as that NEEDS to be represented
3144 Mar 05 07:11:55 <div0> and with interest groups, I mean "from the players"
3145 Mar 05 07:12:10 <div0> so... let me ask this way
3146 Mar 05 07:12:13 <div0> why do you play Nexuiz?
3147 Mar 05 07:12:25 <Dokujisan> it's my replacement for martial arts heh
3148 Mar 05 07:12:51 <Dokujisan> I used to train in martial arts a lot. I don't as much and nexuiz sorta took that spot.
3149 Mar 05 07:12:57 <div0> I mostly play for fun, and therefore like development of new stuff and experimenting... others play competitively, which of course prefers sticking to the roots
3150 Mar 05 07:13:14 <div0> (and requires stability in the "core game")
3151 Mar 05 07:13:26 <SoulKeeper_p> I can understand why div0 or tZork|gone does not want to necessarily leave the name "nexuiz" ...they are indd some major pro cons to that.
3152 Mar 05 07:13:36 <Dokujisan> and I like the organization-side of business and I get to do some of that within nexuiz
3153 Mar 05 07:13:43 <div0> but there sure is more interest groups
3154 Mar 05 07:13:53 <div0> Dokujisan: well, it should NOT be organized like a business :P
3155 Mar 05 07:13:57 <div0> we have seen what happens then ;)
3156 Mar 05 07:14:05 <Dokujisan> certainly not like a business, no
3157 Mar 05 07:14:18 <Dokujisan> but the 'organization" aspect of running a business is interesting to me
3158 Mar 05 07:14:21 <div0> but sure, if you are good at it AND flexible in thought (not time)...
3159 Mar 05 07:14:24 <div0> then that is great
3160 Mar 05 07:14:31 <div0> and you indeed seem that way
3161 Mar 05 07:15:15 <div0> also, I always had an interest in the theory of politics... and how it usually fails :P
3162 Mar 05 07:15:30 <div0> which is why I now will try to ensure a structure with a sort of "division of power", but without the bureaucracy
3163 Mar 05 07:15:42 <div0> I mean, we sure shouldn't divide into legislative, executive, judicative :P
3164 Mar 05 07:16:01 <Dokujisan> I see
3165 Mar 05 07:16:08 <div0> but, we should indeed learn some lessons from history of politics :P
3166 Mar 05 07:16:21 <div0> like: "much power in one person = FAIL"
3167 Mar 05 07:16:47 <Dokujisan> I agree
3168 Mar 05 07:17:03 <Dokujisan> a good project needs leadership, but that leadership shouldn't be one single person
3169 Mar 05 07:17:04 <div0> and as we have seen now, it's even MORE fail, if nobody knows/realizes that someone has the much power :P
3170 Mar 05 07:17:14 <Dokujisan> haha yeah
3171 Mar 05 07:17:21 <div0> also, as a free project, leadership should not be exerted by force :P
3172 Mar 05 07:17:40 <div0> if someone wants a feature, and the leaders are against it, one should think about a way to get it in in a varied but better fashion
3173 Mar 05 07:18:15 <div0> code wise, I'd go so far - if the code is harmless (e.g. if it can be turned off), and mostly bug free, it can go in - even if I don't like what it brings
3174 Mar 05 07:18:41 <div0> art wise it's a bit more difficult, as there can be many opinions what is good and what is not
3175 Mar 05 07:19:28 <div0> there, I'd only like to avoid bad taste (like, pr0n, or TOO strong displays of violence - after all, the game is meant to be PLAYed, and is not a virtual torture chamber)
3176 Mar 05 07:19:55 <div0> of course, the competitive players ALSO do not want overly strong violence, as it blocks the view :P
3177 Mar 05 07:20:04 <Dokujisan> yeah... like leaving out "You pussy!!" voice recordings :-)
3178 Mar 05 07:20:18 <Dokujisan> or whaever that thing said
3179 Mar 05 07:20:20 <div0> as a non-native speaker, I mainly think of a cat when hearing that...
3180 Mar 05 07:20:23 <div0> but yes, maybe that should go
3181 Mar 05 07:20:44 <div0> there's enough "verbal violence" in chat, we don't need it in sounds too:P
3182 Mar 05 07:21:47 <div0> basically... I think regarding that, the game should be in a way so that the Pope wouldn't object to playing it, other than him probably not being interested in video games :P
3183 Mar 05 07:22:14 <div0> and there isn't much needed to achieve that... guns are generally accepted as GOOD ;) and the rest is fine, apart from soem voice recordings
3184 Mar 05 07:22:25 <Dokujisan> I have to say that I've agreed with 99% of what you've said over the past 48 hours during these chats. The only thing I disagreed with is the privacy concerns with central user system, but we discussed and resolved that now. So I'm very excited and hopefully for where things are going.
3185 Mar 05 07:22:41 <Dokujisan> hopeful*
3186 Mar 05 07:23:18 <div0> regarding violence for example: I like that our guns are either unrealistic (electro, hlac), or those which do make sense in real life, aren't overly graphic (like shotgun)
3187 Mar 05 07:23:53 <div0> shooting someone with a Nex IMHO does not count as graphic violence, as nobody would ever take a scifi weapon for real :P
3188 Mar 05 07:24:20 <Taoki> Yeah, that is true as well.
3189 Mar 05 07:24:20 <Dokujisan> I really like the futuristic theme that Nexuiz has grown into. I understand it started out more with an industrial/gritty theme like Quake, but changed over time to more futuristic
3190 Mar 05 07:24:22 <Taoki> Hi all
3191 Mar 05 07:24:43 <div0> this is also BTW why I don't like mikeeusa's "cutting" idea :P
3192 Mar 05 07:24:50 <div0> I do not WANT lasers to cut player models into parts
3193 Mar 05 07:25:00 <Taoki> Well, I was at some point pondering pain skins. Like a blood layer being stuck to players based on their health
3194 Mar 05 07:25:05 <div0> but using it for func_breakable to break a window into parts, sure, yeah
3195 Mar 05 07:25:20 <div0> Taoki: I wouldn't care for it violence wise, but it'd eat GPU memory like hell
3196 Mar 05 07:25:31 <Taoki> For realism... I don't really like gore and stuff
3197 Mar 05 07:25:38 <Taoki> ah, i see
3198 Mar 05 07:26:12 <div0> breaking THINGS is not exactly graphic violence after all :P
3199 Mar 05 07:26:17 <Dokujisan> yeah
3200 Mar 05 07:26:27 <div0> huge explosions, hell yeah
3201 Mar 05 07:26:30 <Taoki> Well the old Kingpin - Life of Crime (gang game made over the Quake 1 2 or 3 engine, 10 years old at least) had pain skins, but they were 2 different versions of each player skin
3202 Mar 05 07:26:54 <div0> thus I also like the idea that in a fps like Nexuiz, you don't really die
3203 Mar 05 07:26:57 <div0> you just respawn :P
3204 Mar 05 07:27:13 <div0> you respawn and need to collect items again, but you can continue playing
3205 Mar 05 07:27:29 <Taoki> What i'd like to see though is after-damage effects like in UT2004. eg. You shoot someone with the machinegun, they spray a blood trail for a second. Electro, they have lightning coming out of them for a second, etc.
3206 Mar 05 07:27:39 <div0> that sure makes you way less immersed to the game - but I like it, I like playing "detached" from the game
3207 Mar 05 07:28:11 <div0> Taoki: csqc networked players and we can have it :P
3208 Mar 05 07:28:16 <div0> of course with cl_gentle versions of it ;)
3209 Mar 05 07:28:30 <Taoki> yeah. It can be enabled only if cl_gentle is
3210 Mar 05 07:28:38 <Taoki> I tried implementing it a long time ago
3211 Mar 05 07:28:42 <div0> that can be enabled in non-gentle too...
3212 Mar 05 07:28:45 <div0> I do not object to it
3213 Mar 05 07:28:52 <div0> as it doesn't make the game more violent
3214 Mar 05 07:28:57 <Taoki> But couldn't figure hot to put a constant particle generating entity to a player
3215 Mar 05 07:29:06 <div0> whether the blood is sprayed on hit, or slowly over time, changes not much
3216 Mar 05 07:29:07 <Taoki> Which then dies off after a time
3217 Mar 05 07:29:13 <div0> but slowly over time looks better and gives better fps
3218 Mar 05 07:29:17 <div0> yes
3219 Mar 05 07:29:23 <div0> this is what you need CSQC networked players for
3220 Mar 05 07:30:06 * tZork|gone is now known as tZork
3221 Mar 05 07:30:08 <div0> do not do it on server qc, although you maybe could
3222 Mar 05 07:30:12 <div0> as ti'd be a huge bandwidth hog
3223 Mar 05 07:30:26 <div0> in server qc, sure, you could make a particle emitting ent and make it MOVETYPE_FOLLOW the player
3224 Mar 05 07:30:31 <div0> but don't, that eats BW like hell
3225 Mar 05 07:31:08 <div0> if you want it for your own mod, sure, can code it for you :P
3226 Mar 05 07:31:15 <div0> (the server side variant)
3227 Mar 05 07:31:22 <tZork> what a day.. hi fokes.
3228 Mar 05 07:31:27 <div0> hi
3229 Mar 05 07:32:18 <FruitieX> hi
3230 Mar 05 07:32:27 <tZork> gebuz the backlog is abt as as logn as Doku's log hehe. will be hard to keep read up on it all.
3231 Mar 05 07:32:33 <Dokujisan> lol
3232 Mar 05 07:32:45 <Dokujisan> we just covered ideas on organization
3233 Mar 05 07:32:52 <Dokujisan> so scan the recent chat for that
3234 Mar 05 07:33:27 <Dokujisan> I'll end up replacing that notnexuiz.log with page giving bullet points
3235 Mar 05 07:33:36 <Dokujisan> after some decisions are nailed down
3236 Mar 05 07:33:55 <Dokujisan> I need to skim through our discussions about map choices and put those into my notes
3237 Mar 05 07:35:23 * Taoki has quit (Ping timeout: 364 seconds)
3238 Mar 05 07:35:31 <tZork> a totaly flat organization (as in all votes are equal on all subjects) would be interesting. very likely "to interesting" tough ;)
3239 Mar 05 07:36:18 <div0> totally flat would probably not work :P
3240 Mar 05 07:36:21 <div0> then you can do nothing
3241 Mar 05 07:36:42 <div0> but there should be "enough" leaders, and they should represent various aspects of the game
3242 Mar 05 07:36:52 <div0> especially the aspects that tend to cause controversy
3243 Mar 05 07:37:07 <div0> the goal is to choose leaders so that any possible controversy is also among the leaders :P
3244 Mar 05 07:37:27 <Dokujisan> one thing that is difficult with a committee vote is if not everyone is around to vote
3245 Mar 05 07:37:33 <Dokujisan> like on vacation or something
3246 Mar 05 07:37:34 <div0> yes
3247 Mar 05 07:37:51 <div0> also, not sure if voting by itself actually works
3248 Mar 05 07:38:09 <div0> and, big decisions that NEED all leaders to agree (and most of the community) don't happen that often
3249 Mar 05 07:38:21 <div0> big gameplay changes can e.g. first be done in a branch, and later applied
3250 Mar 05 07:38:40 <div0> most stuff that is being developed is stuff that does not interfere with anyone else
3251 Mar 05 07:38:46 <Dokujisan> div0: tZork was asking about (or suggesting, rather) some code cleanup for nexuiz
3252 Mar 05 07:38:50 <Dokujisan> tZork: can you go more into that?
3253 Mar 05 07:38:57 <tZork> it does work, when the involved parties are somewhat limited in number, and fairly like minded. in that piticular case (in my own experiance) that model is acctualy superior. but its a rather delicate entity.
3254 Mar 05 07:39:17 <div0> tZork: in case of Nexuiz community, no
3255 Mar 05 07:39:20 <div0> see the CTF scoring case :P
3256 Mar 05 07:39:24 <Dokujisan> hehe
3257 Mar 05 07:39:40 <div0> everyone convinced that the old was is bad - but also everyone proposing and insisting on his own way to solve it
3258 Mar 05 07:39:52 <div0> so whatever decision is taken (even "no change at all"), you have 80% against you
3259 Mar 05 07:40:08 <Dokujisan> for CTF scoring, we finally did some proper testing, but unfortunately that testing was done "live" as the default. Everyone on my servers thinks the scoring is strange.
3260 Mar 05 07:40:19 <tZork> how to fuck up a good idea - just add ppl ;)
3261 Mar 05 07:40:27 <Dokujisan> ;-)
3262 Mar 05 07:41:01 <Dokujisan> I understand the ideas behind the scoring though. Luckily, scoring isn't a top priority issue. People still love the game even with messed up scoring.
3263 Mar 05 07:41:03 <tZork> sure Dokujisan, well my main gippy with nexuiz codebase it its planless. and suffers there of.
3264 Mar 05 07:41:27 <div0> tZork: most stuff is quite clean
3265 Mar 05 07:41:32 <div0> and I don't think we should overthrow it all
3266 Mar 05 07:41:37 <div0> I am rather for slowly reorganizing it
3267 Mar 05 07:41:51 <div0> the parts that probably SHOULD be overthrown and replaced: teamplay.qc :P
3268 Mar 05 07:41:55 <tZork> quality wize, yes, tnx to you im most cases div0
3269 Mar 05 07:42:15 <tZork> but its following much the random structure it happend to evole into
3270 Mar 05 07:42:17 <div0> what I fear of a "cleanup" is that 80% of the features will be gone
3271 Mar 05 07:42:43 <div0> and THAT I will never approve of
3272 Mar 05 07:42:52 <tZork> thus has major unnessesary overhead, and its a bitch to get into for anyone from teh outside.
3273 Mar 05 07:43:04 <div0> well, how are you going to fix that?
3274 Mar 05 07:43:14 <div0> I am certainly rejecting the idea if it emans that all interesting features are gone
3275 Mar 05 07:43:23 <tZork> start clean, copy stuff over. but have a plan for it.
3276 Mar 05 07:43:34 <div0> I won't have much time for that, neither much motivation
3277 Mar 05 07:43:41 <div0> also, it WILL mean that most features are gone
3278 Mar 05 07:44:04 <div0> probably all that I did, as I won't have the motivation to implement it all a second time
3279 Mar 05 07:44:12 <tZork> successfull evolution means dropping off dead weight.
3280 Mar 05 07:44:18 <div0> depends
3281 Mar 05 07:44:28 <div0> I bet you consider Keyhunt dead weight
3282 Mar 05 07:44:38 <div0> so YOU would not reimplement it
3283 Mar 05 07:45:15 <div0> also, how are you even going to reorganize the bot code? Nobody on earth understands it :P
3284 Mar 05 07:45:19 <tZork> not sure, this is a specific case tough, what i want to talk abt it the general idea
3285 Mar 05 07:45:32 <div0> general idea may be fine, but it probably won't eb Nexuiz any more then
3286 Mar 05 07:45:34 <tZork> if noone cares enougth to port feature X over, its rather likely that noone cares abt afore
3287 Mar 05 07:45:35 <div0> but a totally different game
3288 Mar 05 07:45:38 <Dokujisan> maybe we can do a code review by a number of people (developers) and start taking notes of areas of the code that they feel needs cleanup.
3289 Mar 05 07:45:50 <div0> tZork: it is not about caring
3290 Mar 05 07:45:54 <div0> but also about having the time for it
3291 Mar 05 07:45:56 <Dokujisan> and then we can discuss it better after we know what exactly we're talking about (what areas of code)
3292 Mar 05 07:46:23 <div0> tZork: if it's some hidden feature nobody ever uses, sure, then that can be "reorganized away"
3293 Mar 05 07:46:32 <div0> but what would that be, apart maybe from runematch?
3294 Mar 05 07:46:40 <Dokujisan> omg I forgot about runematch
3295 Mar 05 07:46:42 <div0> or certain failed balance_teams modes that all suck
3296 Mar 05 07:47:29 * Disconnected (Connection reset by peer).
3297 **** ENDING LOGGING AT Fri Mar 05 07:47:29 2010
3299 **** BEGIN LOGGING AT Fri Mar 05 07:48:15 2010
3301 Mar 05 07:48:15 * Now talking on #notnexuiz
3302 Mar 05 07:48:15 * Topic for #notnexuiz is: here is most of the conversation so far -- http://www.nullgaming.com/stuff/notnexuiz.log
3303 Mar 05 07:48:15 * Topic for #notnexuiz set by Dokujisan!~doku-lapt@74-132-116-73.dhcp.insightbb.com at Thu Mar 04 17:41:49 2010
3304 Mar 05 07:48:23 <div0> plus, keyhunt already has quite a good structure
3305 Mar 05 07:48:27 <tZork> keyhunt - sure, but id exspect you to wnt to do taht.
3306 Mar 05 07:48:42 <div0> problem is, it is now CLEAR that I will have MUCH less time in the future
3307 Mar 05 07:48:47 <div0> I want keyhunt to stay in Nexuiz and be pushed more
3308 Mar 05 07:48:53 <tZork> okay
3309 Mar 05 07:48:57 <div0> but in about 9 months from now, I will SURE not be able to work on it
3310 Mar 05 07:49:07 <div0> (yes, breaking news)
3311 Mar 05 07:49:38 <Taoki> I like Assault
3312 Mar 05 07:49:44 <div0> so basically, I'd rather think that it should be evolutionary restructured in some way
3313 Mar 05 07:49:54 <div0> the goal should be to bring ALL features over
3314 Mar 05 07:49:58 <div0> maybe mark in the old code what you have
3315 Mar 05 07:50:08 <div0> and continue, keeping only the unimplemented stuff in the old code
3316 Mar 05 07:50:20 <div0> so one can easily track what is done and what not
3317 Mar 05 07:50:42 <div0> the keyhunt code for example shouldn't be too hard to integrate into a new code base, same goes for race
3318 Mar 05 07:50:51 <tZork> right
3319 Mar 05 07:50:54 <div0> as the code for it is in its own qc file, and called by callbacks from outside
3320 Mar 05 07:50:59 <div0> all game modes should be that way, of course :P
3321 Mar 05 07:51:16 <tZork> this is the kinda stuff i want to see more.
3322 Mar 05 07:51:27 <div0> but basically, the goal should NOT be stripping the game to "what I like"
3323 Mar 05 07:51:31 <div0> and also NOT reimplementing it
3324 Mar 05 07:51:36 <div0> but JUST reorganizing the code
3325 Mar 05 07:51:42 <div0> not silently removing stuff
3326 Mar 05 07:51:44 <Doku-Laptop> that sounds like a good plan
3327 Mar 05 07:52:02 <div0> and an idea to actually do that, is to keep the old code in a subdir of a branched revision tree
3328 Mar 05 07:52:05 <div0> or even better.
3329 Mar 05 07:52:13 <div0> make a server.new and client.new directory
3330 Mar 05 07:52:16 <div0> and develop the new stuff there
3331 Mar 05 07:52:23 <div0> it shall have the old code in a subdir
3332 Mar 05 07:52:32 <div0> and whenever you have implemented something
3333 Mar 05 07:52:38 <div0> you delete it from the copy of the old code before committing
3334 Mar 05 07:52:56 <div0> so you see how the old code shrinks and shrinks, and the new one grows
3335 Mar 05 07:53:01 * Dokujisan has quit (Ping timeout: 364 seconds)
3336 Mar 05 07:53:02 <Taoki> What needs to be reogranized though, and why?
3337 Mar 05 07:53:04 * You are now known as Dokujisan
3338 Mar 05 07:53:05 <div0> when done, the old code will contain a rotten mess with no features
3339 Mar 05 07:53:10 <div0> Taoki: just LOOK at teamplay.qc
3340 Mar 05 07:53:23 <div0> the worst file of all that we have
3341 Mar 05 07:53:32 <tZork> *brrr*
3342 Mar 05 07:53:47 <div0> also, stuff that probably can stay as is, is all in common/
3343 Mar 05 07:53:55 <div0> client/ is mostly fine, but stuff needs to be moved into proper files
3344 Mar 05 07:54:05 <div0> Main.qc is cluttered, sbar.qc and View.qc separation is unclear
3345 Mar 05 07:54:17 <tZork> better file separation is needed in many places iirc
3346 Mar 05 07:54:21 <div0> right
3347 Mar 05 07:54:21 <Taoki> yeah, some of that is true.
3348 Mar 05 07:54:34 <div0> in server, a redesign of some code parts probably needs more work than just shiftign around code between files
3349 Mar 05 07:54:35 <tZork> and some new subdir perhaps
3350 Mar 05 07:54:38 <div0> although this would likely fix client
3351 Mar 05 07:54:43 <Taoki> Does it have to be a code remake specifically, or can each part be optimized and rearranged slowly in time?
3352 Mar 05 07:54:52 <div0> Taoki: depends :P
3353 Mar 05 07:55:05 <div0> code remake with "copying" much old code
3354 Mar 05 07:55:09 <tZork> doxy style commentarys for auto documentation will let ppl get into it fast
3355 Mar 05 07:55:14 <div0> e.g. many game modes have a somewhat clean implementation that can be taken over as is
3356 Mar 05 07:55:20 <div0> unfortunately that does not include CTF
3357 Mar 05 07:55:48 <div0> but Domination, Keyhunt, Race, and of course TDM (not really a mode) would most likely work with exactly their current code
3358 Mar 05 07:55:55 <FruitieX> 14:54:56 <@div0> Main.qc is cluttered, sbar.qc and View.qc separation is unclear
3359 Mar 05 07:56:00 <FruitieX> this should be fixed in the panelhud branch
3360 Mar 05 07:56:04 <div0> ah, great
3361 Mar 05 07:56:09 <FruitieX> even if the idea of the panelhud is not approved
3362 Mar 05 07:56:18 <div0> why would it not be :P
3363 Mar 05 07:56:21 <FruitieX> we'll see what it turs out to be :P
3364 Mar 05 07:56:24 <FruitieX> turns*
3365 Mar 05 07:56:29 <div0> if anything, the idea of configuring this in the menu will not be :P
3366 Mar 05 07:56:39 <div0> but then you can still have different HUD "skins" as cfg files
3367 Mar 05 07:56:46 <FruitieX> it is done in CSQC to 100% right now :P
3368 Mar 05 07:57:05 <FruitieX> yep as cfg files sure
3369 Mar 05 07:57:05 <div0> tZork: basically, a start would be identifying what is rotten
3370 Mar 05 07:57:10 <div0> then making a new clean code base
3371 Mar 05 07:57:14 <div0> and then trying to reintegrate all
3372 Mar 05 07:57:20 <div0> the new clean code base should focus on DM and TDM
3373 Mar 05 07:57:41 <div0> (yes, immediately with TDM support, as that will be important to have other teamplay modes not too complicated)
3374 Mar 05 07:57:51 <tZork> div0: ill dig up my l!ft planning, as i started doing just that before i decided to go scratch intsed. if i can find it.
3375 Mar 05 07:57:55 <FruitieX> shouldn't it just be some sort of "interface" for game modes
3376 Mar 05 07:58:01 <FruitieX> and have each and every gamemode separate in different files
3377 Mar 05 07:58:05 <div0> FruitieX: not possible
3378 Mar 05 07:58:13 <FruitieX> oh...
3379 Mar 05 07:58:13 <div0> many game modes must interact to very specific events
3380 Mar 05 07:58:15 <div0> like player dying
3381 Mar 05 07:58:23 <Taoki> Btw, rendomly remembered. Has anyone taken a look at the forgotten contributions I linked yesterday (or 2 daysd ago) here?
3382 Mar 05 07:58:30 <div0> not yet
3383 Mar 05 07:58:30 <tZork> its possible acctualy
3384 Mar 05 07:58:42 <div0> tZork: how do you KNOW all the places that need interaction? :P
3385 Mar 05 07:58:49 <Taoki> I should probably make a topic with all of them, so they won't be forgotten
3386 Mar 05 07:58:54 <div0> Race also needs quite much interaction (but that oen not with dying, but with spawning)
3387 Mar 05 07:59:04 <tZork> the problem is it requiers a re-write
3388 Mar 05 07:59:16 <div0> rewrite is bad, as it means only 20% will be taken over
3389 Mar 05 07:59:19 <tZork> div0: registerd events
3390 Mar 05 07:59:24 <div0> but sure
3391 Mar 05 07:59:30 <div0> such a thing wouldn't be a rewrite
3392 Mar 05 07:59:43 <div0> I expect to be able to use existing game mode code, and add an init function that registers the callbacks as event handlers
3393 Mar 05 07:59:54 <div0> THAT is how it should be possible without rewriting all game modes
3394 Mar 05 08:00:47 <tZork> mode X registers what events to recive in some form of initialazation, each event handler has slots, or chains so mutators are effectuvly just non exclusive modes.
3395 Mar 05 08:00:53 <div0> basically, I want restructure, not rewrite
3396 Mar 05 08:01:04 <tZork> thats roughtly teh idea i had for lift anyway
3397 Mar 05 08:01:08 <div0> most existing "feature specific" code should work as is
3398 Mar 05 08:01:15 <div0> except for an init function registering handlers
3399 Mar 05 08:01:24 <div0> but the generic code base of course need schanging
3400 Mar 05 08:01:34 <div0> probably entirely rewriting
3401 Mar 05 08:02:04 <div0> also, quite some subsystems probably should stay as is
3402 Mar 05 08:02:09 <div0> e.g. waypointsprites and scores subsystem
3403 Mar 05 08:02:18 <tZork> also having to stir things up forces a audir of parts one normaly just shun away from. witch is healty.
3404 Mar 05 08:02:21 <div0> of course, both are self-contained .qc files already :P
3405 Mar 05 08:02:30 <div0> sure
3406 Mar 05 08:02:43 <div0> well, MOSTLY self-contained - they use some common "miscfunctions" :P
3407 Mar 05 08:02:47 <div0> but otherwise self-contained
3408 Mar 05 08:02:59 <div0> such stuff most likely can stay as is, as it does not harm anything or influence anything's structure
3409 Mar 05 08:03:05 <tZork> right
3410 Mar 05 08:03:29 <div0> what NEEDS cleanup, is teamplay.qc, player death handling, player spawn handling, player think
3411 Mar 05 08:03:31 <tZork> no point in rewriting just for teh sake of it.
3412 Mar 05 08:03:36 <div0> sure
3413 Mar 05 08:03:42 <div0> I just say... try to use existing code if you can
3414 Mar 05 08:03:50 <div0> way less debugging work, and better result
3415 Mar 05 08:04:04 <tZork> absolutly.
3416 Mar 05 08:04:08 <div0> try not to rewrite feature specific code unless it goes deep into internals
3417 Mar 05 08:04:11 <div0> (like ready-restart does)
3418 Mar 05 08:04:32 <div0> also one of the messy parts BTW :P
3419 Mar 05 08:04:48 <div0> item handling may also need to be improved, althoguh it is mostly good
3420 Mar 05 08:04:56 <div0> probably it can stay as is, but needs to be divided up into files
3421 Mar 05 08:05:19 <div0> as for the weaponsystem... VERY hard to get THAT right :P
3422 Mar 05 08:06:04 <tZork> one thing we have to address asap is how we want to time this. if we want to jank as much as possible of the nexuiz community, we have to be reeeal fast with a release.
3423 Mar 05 08:06:20 * [-z-] gives channel operator status to Dokujisan Morphed Spaceman
3424 Mar 05 08:06:22 * [-z-] gives channel operator status to Taoki
3425 Mar 05 08:06:38 <Taoki> I agree with more frequent releases
3426 Mar 05 08:06:57 <[-z-]> btw, men h8 mike now
3427 Mar 05 08:06:59 <tZork> that also influense the under-the-hood dev plan
3428 Mar 05 08:07:18 <[-z-]> my /\ /\nd $ key$ /\re bre/\king
3429 Mar 05 08:08:53 <FruitieX> 1337
3430 Mar 05 08:09:09 <[-z-]> not re4lly :(
3431 Mar 05 08:09:14 <[-z-]> quite 4nnoying
3432 Mar 05 08:09:23 <FruitieX> agree with more frequent releases... we shouldn't need to care THAT much about if the release is stable or not
3433 Mar 05 08:09:35 <FruitieX> as we could just patch that up quickly
3434 Mar 05 08:09:52 <Dokujisan> we can also organize more people to get involved in a proper testing / feedback loop
3435 Mar 05 08:10:18 <tZork> problem: engine bugs. afaik dp has no viable method of self-upgrade
3436 Mar 05 08:10:33 <Dokujisan> I would like to have some open dialog with all of the main server admins
3437 Mar 05 08:10:58 <FruitieX> BTW :P
3438 Mar 05 08:11:18 <FruitieX> next release should be incompatible to old nexuiz releases
3439 Mar 05 08:11:28 <Taoki> Hmm, what does everyone think about an auto-update system? One that would popup a menu window saying "update available" when you open Nexuiz while connected to the internet? And that could download everything internally... or if not close Nexuiz and take you to the download page
3440 Mar 05 08:11:29 <Dokujisan> so just to be clear, we're forking the nexuiz code and we're NOT forking darkplaces into a new engine, right?
3441 Mar 05 08:11:31 <FruitieX> we need to get enough server admins to host servers for that new version...
3442 Mar 05 08:11:32 <Taoki> But configurable
3443 Mar 05 08:11:44 <FruitieX> and leave the old 2.4.2 minsta servers to rot
3444 Mar 05 08:11:49 <tZork> engine bugs issue is the only real reason i for large upgrtades ratehr then frequent.
3445 Mar 05 08:11:57 <tZork> i see for*
3446 Mar 05 08:12:22 <FruitieX> Dokujisan: right
3447 Mar 05 08:12:25 <FruitieX> at least i hope so
3448 Mar 05 08:12:43 <tZork> not atm at least.
3449 Mar 05 08:13:05 <Dokujisan> I understand that decision. but it is a disadvantage, right?
3450 Mar 05 08:13:21 <tZork> hwo so?
3451 Mar 05 08:13:23 <Dokujisan> I mean under "alientrap" we had access to making changes to darkplaces
3452 Mar 05 08:13:29 <Dokujisan> are we losing that?
3453 Mar 05 08:13:42 <tZork> i dont see why - div0
3454 Mar 05 08:13:47 <FruitieX> Samual
3455 Mar 05 08:13:52 <Dokujisan> FruitieX:
3456 Mar 05 08:13:54 <Dokujisan> heh
3457 Mar 05 08:13:56 <FruitieX> nope
3458 Mar 05 08:14:02 <FruitieX> i never had access there :)
3459 Mar 05 08:14:03 <div0> anyway, as for rerwrite... shpuld be no goal for next release
3460 Mar 05 08:14:10 <tZork> 's got repos access and i see no reason for LH ro refuse sane patches / requests
3461 Mar 05 08:14:13 <FruitieX> agree with div0
3462 Mar 05 08:14:18 <div0> but kept in mind when making new stuff
3463 Mar 05 08:14:26 <FruitieX> we are already so late with our "hotfix"
3464 Mar 05 08:14:54 <tZork> haha
3465 Mar 05 08:15:01 <FruitieX> right :p
3466 Mar 05 08:16:13 <tZork> its friggin hursefix by now xD
3467 Mar 05 08:16:20 <Dokujisan> ok I'm skimming through our discussion about which maps to consider as official maps and which maps need cleanup
3468 Mar 05 08:17:31 <tZork> @ media i find the size of the current texture pool problematic. theres to much shit.
3469 Mar 05 08:17:45 <tZork> and suplicates
3470 Mar 05 08:17:46 <Taoki> I was thinking about that. I seen many maps and thought to myself they would be great in SVN
3471 Mar 05 08:17:57 <tZork> duplicates*
3472 Mar 05 08:18:34 <tZork> otoh removing mean breaking some nex maps. tougth call.
3473 Mar 05 08:18:35 <Taoki> Maps I'd like to see removed... only one I know for sure I would is EggAndBacon. I don't hate it, but it's just a big box with several weapons thrown around imo.
3474 Mar 05 08:19:05 <FruitieX> tZork: thats what div0 said, remove the evil* packs
3475 Mar 05 08:19:11 <Spaceman> I like egg and bacon because of all the weapons
3476 Mar 05 08:19:19 <Taoki> Something recent for adding (just updated it myself and posted the update yesterday) is http://www.alientrap.org/forum/viewtopic.php?f=19&t=4945&p=76305#p76305 when vehicvles would be stable. Beautiful map by Sven
3477 Mar 05 08:19:22 <Spaceman> and that bots can capture the flag
3478 Mar 05 08:19:53 <tZork> official map pool can be super limited imo. noone oterh then the occasional review or sutch will use just it.
3479 Mar 05 08:20:20 <FruitieX> Yes
3480 Mar 05 08:20:28 <FruitieX> should only consist of really high quality maps
3481 Mar 05 08:20:29 <Dokujisan> ok in the log file mentioned in the subject, go to Mar 04 03:36:55
3482 Mar 05 08:20:30 <tZork> use only it i mean
3483 Mar 05 08:20:36 <Dokujisan> that is where the map discussion starts
3484 Mar 05 08:20:41 <div0> as for maps to keep for a start: aggressor, stormkeep2, e&b
3485 Mar 05 08:20:55 <div0> e&b uses an evil texture, but that can be changed :P
3486 Mar 05 08:21:15 <Taoki> Would it be illegal to include some wuake converted maps? Some (like kzlegypt, pukka3 / fascinating senseleness) are very good
3487 Mar 05 08:21:17 <tZork> reroute textures with shaders is also possible
3488 Mar 05 08:21:17 <div0> oh, and that factory map
3489 Mar 05 08:21:18 <Taoki> *quake
3490 Mar 05 08:21:20 <div0> although just DM
3491 Mar 05 08:21:20 <Dokujisan> can we at least give e&b a makeover?
3492 Mar 05 08:21:21 <div0> Taoki: yes
3493 Mar 05 08:21:27 <div0> Dokujisan: how would you make a makeover on it?
3494 Mar 05 08:21:29 <Taoki> oh :(
3495 Mar 05 08:21:32 <Dokujisan> make it look interesting... like stormkeep2
3496 Mar 05 08:21:32 <div0> I doubt it CAN be done
3497 Mar 05 08:21:33 <FruitieX> ah, desertfactory
3498 Mar 05 08:21:36 <div0> oh, sure
3499 Mar 05 08:21:37 <FruitieX> absolutely keep that one
3500 Mar 05 08:21:39 <div0> look I don't care for :P
3501 Mar 05 08:21:44 <div0> gameplay, should stay
3502 Mar 05 08:21:47 <Dokujisan> the stormkeep2 makeover was just awesome
3503 Mar 05 08:21:50 <div0> sure
3504 Mar 05 08:21:50 <Dokujisan> imo
3505 Mar 05 08:21:57 <FruitieX> even more so with warpzones
3506 Mar 05 08:21:59 <div0> also, I'd insist a bit on the wall texture :P
3507 Mar 05 08:21:59 <FruitieX> hint hint :)
3508 Mar 05 08:22:08 <div0> hehe, idea for e&b: two floor warpzones
3509 Mar 05 08:22:12 <FruitieX> oh on stormkeep?
3510 Mar 05 08:22:14 <div0> so you jump in, come out of the other hole :P
3511 Mar 05 08:22:46 <div0> e&b should retain the wall texture feel (like swimming pool or bathroom walls, sort of)
3512 Mar 05 08:22:59 <tZork> soylent maybe
3513 Mar 05 08:22:59 <div0> and the obstacle pattern, and that the flags are on a higher ledge
3514 Mar 05 08:23:05 <div0> visually, however, doesn't matter much
3515 Mar 05 08:23:11 <FruitieX> we should ask sev about cleftvillage
3516 Mar 05 08:23:12 <div0> just make it not look generic industrial :P
3517 Mar 05 08:23:17 <FruitieX> if anyone remembers
3518 Mar 05 08:23:22 <div0> the swimming pool/bathroom look is good
3519 Mar 05 08:23:25 <FruitieX> outdoor map
3520 Mar 05 08:23:28 <tZork> cleftvillage? ARE YOU SERIOUS?
3521 Mar 05 08:23:30 <FruitieX> with sharks in water :P
3522 Mar 05 08:23:33 <div0> gameplay wise, bad
3523 Mar 05 08:23:35 <div0> look wise, great
3524 Mar 05 08:23:43 <Taoki> I'd also make the teleporter doors in Aggressor warpzones :P
3525 Mar 05 08:23:49 <div0> cleftvillage is an attempt to clone CTF-LavaGiant a bit
3526 Mar 05 08:23:51 <div0> but fails :P
3527 Mar 05 08:23:56 <div0> Taoki: please not :P
3528 Mar 05 08:23:58 <FruitieX> Taoki: not rly, that's bad
3529 Mar 05 08:24:01 <div0> that would be a brain twister
3530 Mar 05 08:24:01 <FruitieX> aggressor is too small
3531 Mar 05 08:24:04 <div0> do it for a fun map though :P
3532 Mar 05 08:24:05 <Taoki> The only issue I find major about warpzones is that they require water rreflections to display.
3533 Mar 05 08:24:07 <FruitieX> yep that too haha
3534 Mar 05 08:24:10 <FruitieX> fun map indeed
3535 Mar 05 08:24:17 <div0> Taoki: sure, simply because they ARE that
3536 Mar 05 08:24:23 <div0> you can force it on in mapinfo though
3537 Mar 05 08:24:36 <Taoki> Ah, I thought that's temporary. I see
3538 Mar 05 08:24:42 <Taoki> Thought they should display either way
3539 Mar 05 08:24:45 <div0> well, until a better way is found :P
3540 Mar 05 08:24:47 <div0> well
3541 Mar 05 08:24:49 <tZork> but are reflections safe on all target hardware?
3542 Mar 05 08:24:52 <div0> the reason to not do that, is performance
3543 Mar 05 08:24:57 <div0> tZork: no, require glsl
3544 Mar 05 08:25:00 <div0> so do warpzones
3545 Mar 05 08:25:02 <FruitieX> what about eg. egyptronex
3546 Mar 05 08:25:09 <div0> but, mesa software rendering got glsl :P
3547 Mar 05 08:25:20 <FruitieX> and clueless newbie's facing worlds
3548 Mar 05 08:25:21 <div0> so, warpzones are NOT safe on all plats
3549 Mar 05 08:25:28 <div0> so warpzones should have teleport texture behind them
3550 Mar 05 08:25:30 <Taoki> Anyway bbl here
3551 Mar 05 08:25:32 <tZork> good thing so many gamers use mesa soft thenm eh? xD
3552 Mar 05 08:25:32 <div0> to not confuse players too much
3553 Mar 05 08:25:35 <div0> tZork: hehe
3554 Mar 05 08:25:57 <tZork> the kidna cpu power needed.. i want it.
3555 Mar 05 08:25:58 <tZork> :D
3556 Mar 05 08:26:33 <Dokujisan> can we consider a soylent_ctf after some tweaks and testing are done?
3557 Mar 05 08:26:57 <FruitieX> BTW
3558 Mar 05 08:27:01 <FruitieX> what about gasolinepowered?
3559 Mar 05 08:27:17 <Dokujisan> I think aggressor_ctf also has some potential but needs to improve the middle area
3560 Mar 05 08:27:17 <tZork> you know id be happy with something like 1 or two maps for each major mode (but 1 or two maps MADE for taht mode)
3561 Mar 05 08:27:48 <Dokujisan> FruitieX: yes gasolinepowered is one that we all thought needed to ge tin
3562 Mar 05 08:27:49 <Dokujisan> get in
3563 Mar 05 08:27:50 <FruitieX> runningman/runningmanctf need a retexture IMO
3564 Mar 05 08:27:59 <Dokujisan> good call
3565 Mar 05 08:28:38 <tZork> the plethora of nexuiz maps shows that the community makes what it wants. i see no reason to maintain a large map-pool in the main release.
3566 Mar 05 08:28:46 <FruitieX> am putting a list together
3567 Mar 05 08:28:54 <Dokujisan> that's what I'm doing :-P
3568 Mar 05 08:29:08 <Dokujisan> along with the other bullet points from these chats
3569 Mar 05 08:29:41 <[-z-]> brb, going to try going to gnome
3570 Mar 05 08:29:53 * [-z-] has quit (Remote host closed the connection)
3571 Mar 05 08:30:27 <Dokujisan> what do we think about treasureisland? I liked the initial one and people love the way it looks. The newer one is a bit strange in gameplay
3572 Mar 05 08:30:39 <Dokujisan> it looks great, but needs adjustments, I think
3573 Mar 05 08:30:46 <tZork> player models are a preddy urgent tough. if we could make release 1 with even just two good quality models and dump that crap, we definitly would bring soemthing quite real to the table
3574 Mar 05 08:30:49 * [-z-] (~detrate@c-98-230-24-23.hsd1.fl.comcast.net) has joined #notnexuiz
3575 Mar 05 08:31:51 <Dokujisan> tZork: are there any existing in-progress or dropped player models that people were working on?
3576 Mar 05 08:31:58 <Dokujisan> that would be a good candidate
3577 Mar 05 08:32:07 <FruitieX> 15:29:47 <@Dokujisan> that's what I'm doing :-P
3578 Mar 05 08:32:09 <FruitieX> ah darnit :P
3579 Mar 05 08:32:14 <FruitieX> currently i got:
3580 Mar 05 08:32:17 <tZork> http://www.alientrap.org/forum/viewtopic.php?f=2&t=6051
3581 Mar 05 08:32:18 <Dokujisan> or... do we know exactly who can work on a models
3582 Mar 05 08:32:28 <tZork> http://www.alientrap.org/forum/viewtopic.php?f=2&t=5997
3583 Mar 05 08:32:32 <Dokujisan> FruitieX: PM me your list
3584 Mar 05 08:33:48 <tZork> Dokujisan: Oblivion, Morphed, DibTop and me all knows a bit abt assorted sobjects arround it.
3585 Mar 05 08:34:10 <tZork> i managed to export animated smd's from blender yesterday
3586 Mar 05 08:34:22 <tZork> and turn to dpm
3587 Mar 05 08:34:23 <Dokujisan> yeah technical details around player models seem to always been a big problem for nexuiz.
3588 Mar 05 08:34:27 <Dokujisan> mainly with animation
3589 Mar 05 08:34:44 <Dokujisan> and I understand issues with exporting to md3 or whatever nexuiz needs
3590 Mar 05 08:34:55 <[-z-]> on a PS2 keyboard so I can use my A and S keys :roll:
3591 Mar 05 08:35:20 <[-z-]> couldn't even dettach a screen without them
3592 Mar 05 08:35:34 <tZork> Dokujisan: yes the artist toolchain of darkpalces is bad
3593 Mar 05 08:35:43 <FruitieX> tZork: holy crap that model looks ace
3594 Mar 05 08:35:45 <Dokujisan> tZork: perhaps we need to generate some documentation on "what we know" about player model technical details
3595 Mar 05 08:36:07 <Spaceman> I second that idea
3596 Mar 05 08:36:13 <tZork> but with the blender smd thing working, its way more likely ppl can do open models.
3597 Mar 05 08:36:22 <[-z-]> have we come up with a name yet?
3598 Mar 05 08:36:40 <Dokujisan> [-z-]: we're covering other details at the moment. I think name decision comes last or later
3599 Mar 05 08:36:47 <Dokujisan> we should take time with that
3600 Mar 05 08:36:59 <tZork> zpankiuz
3601 Mar 05 08:37:05 <tZork> ;)
3602 Mar 05 08:37:09 <Dokujisan> I'm creating a page to overview the details of our discussions
3603 Mar 05 08:37:30 <[-z-]> oky, well I'll work on getting the site ready with a fake name
3604 Mar 05 08:38:28 <FruitieX> http://www.alientrap.org/forum/viewtopic.php?f=2&t=5998
3605 Mar 05 08:38:30 <FruitieX> hell yes
3606 Mar 05 08:38:53 <Dokujisan> ok new menu skin
3607 Mar 05 08:38:54 <Dokujisan> good call
3608 Mar 05 08:39:09 <[-z-]> as long as it gets finished :)
3609 Mar 05 08:39:20 <[-z-]> I'm assuming we can get the source files from sev on this?
3610 Mar 05 08:39:25 <[-z-]> I can remix it for the website design
3611 Mar 05 08:39:43 <FruitieX> someone should learn how to do fonts and do something close to this: http://pics.nexuizninjaz.com/images/jom5sjku3jvcj7r5ezs.jpg
3612 Mar 05 08:39:46 <FruitieX> and of course gpl it :P
3613 Mar 05 08:39:55 <Dokujisan> what about stone_castle
3614 Mar 05 08:40:01 <Dokujisan> it's much improved over dm_castle
3615 Mar 05 08:40:03 <FruitieX> screenshot?
3616 Mar 05 08:40:04 <FruitieX> oh
3617 Mar 05 08:40:04 <[-z-]> I like stone castle
3618 Mar 05 08:40:11 <FruitieX> don't think i've seen it
3619 Mar 05 08:40:43 <Dokujisan> http://www.alientrap.org/forum/viewtopic.php?f=19&t=5890
3620 Mar 05 08:40:58 <Dokujisan> unfortunately his screenshots are at 150 fov or something crazy
3621 Mar 05 08:42:20 <Dokujisan> can you guys help me think of names of all of the decent mappers in nexiuz?
3622 Mar 05 08:43:37 <[-z-]> mookow, FruitieX, dublpaws, sev
3623 Mar 05 08:43:43 <FruitieX> http://pics.nexuizninjaz.com/images/8vettzmezq8nyp7csw5.jpg
3624 Mar 05 08:43:48 <FruitieX> EVIL TEXTURES!!11
3625 Mar 05 08:43:49 <FruitieX> :P
3626 Mar 05 08:43:58 <FruitieX> or wait...
3627 Mar 05 08:44:00 <FruitieX> not at all
3628 Mar 05 08:44:10 <FruitieX> still, part of the "low quality packs" i guess
3629 Mar 05 08:44:18 <[-z-]> much better flow & he didn't remove the secret jumppads
3630 Mar 05 08:44:35 <Dokujisan> Mappers
3631 Mar 05 08:44:35 <Dokujisan> FruitieX
3632 Mar 05 08:44:35 <Dokujisan> cortez666
3633 Mar 05 08:44:35 <Dokujisan> Grasshopper
3634 Mar 05 08:44:35 <Dokujisan> Mookow
3635 Mar 05 08:44:35 <Dokujisan> Unknown/alphagod
3636 Mar 05 08:44:35 <Dokujisan> sev
3637 Mar 05 08:44:35 <Dokujisan> dublpaws
3638 Mar 05 08:44:35 <Dokujisan> Strahleman
3639 Mar 05 08:44:35 <Dokujisan> Diabolik
3640 Mar 05 08:44:35 <Dokujisan> djsupport
3641 Mar 05 08:44:35 <Dokujisan> lda17h
3642 Mar 05 08:44:36 <[-z-]> he added jumppads too
3643 Mar 05 08:44:48 <FruitieX> cool
3644 Mar 05 08:44:58 <Dokujisan> oh... I thought of a couple more
3645 Mar 05 08:45:02 <Dokujisan> cubeowl
3646 Mar 05 08:45:03 <[-z-]> fbzor
3647 Mar 05 08:45:18 <tZork> !define decent mapper
3648 Mar 05 08:45:23 <Dokujisan> your definition
3649 Mar 05 08:45:24 <[-z-]> with some guidance, fabzor can produce awesome maps
3650 Mar 05 08:45:59 <Dokujisan> yeah I would love to group together mappers and have more interactive dialog about map projects, like I've been doing with the NCT group
3651 Mar 05 08:46:20 <Dokujisan> some of the maps in nexuiz are really close to being great, but need adjustments
3652 Mar 05 08:46:30 <FruitieX> btw, should we use div0's "strafebot proof" physics set? :)
3653 Mar 05 08:46:38 <FruitieX> me likes it somewhat
3654 Mar 05 08:46:38 <tZork> dont know Dokujisan, havent kept up 2 date to good. just trying to iluminate theres many things that one can put into that term.
3655 Mar 05 08:46:48 <FruitieX> it'd be really easy for newbies
3656 Mar 05 08:46:52 <Dokujisan> tZork: you do makes too right?
3657 Mar 05 08:47:03 <tZork> uum yes..
3658 Mar 05 08:47:09 <tZork> or did
3659 Mar 05 08:47:10 <Dokujisan> does clueless newbie make maps?
3660 Mar 05 08:47:18 <tZork> >.o
3661 Mar 05 08:47:26 <tZork> yep
3662 Mar 05 08:47:39 <Dokujisan> sepelio
3663 Mar 05 08:48:20 <tZork> i used to map more (the first ctf map in nexuiz was acctualy mine, got removed later tnk god)
3664 Mar 05 08:49:14 <Dokujisan> has everyone seen this? This is the sort of thing I want to create for mappers to work from (especially new mappers)
3665 Mar 05 08:49:16 <Dokujisan> http://www.nullgaming.com/nexuiz/projects/maps/
3666 Mar 05 08:49:37 <Dokujisan> just some ideas for improving or converting maps
3667 Mar 05 08:49:42 <FruitieX> div0: don't agree with your latest change in the physics set :P
3668 Mar 05 08:49:54 <tZork> cool stuff DibTop
3669 Mar 05 08:49:57 <tZork> err Dokujisan
3670 Mar 05 08:50:01 <FruitieX> sv_airaccel_sideways_friction -0.3 => 1
3671 Mar 05 08:50:05 <FruitieX> instead you should set it at -1 :P
3672 Mar 05 08:50:12 <tZork> Heavy would acctualy be a preddy good official map
3673 Mar 05 08:50:24 <Dokujisan> this has been very productive among a small group of mappers. If this is done on a larger scale with ALL nexuiz mappers, we could get a lot done
3674 Mar 05 08:50:35 <FruitieX> this way i think both nexuiz players and quakers will feel more at home
3675 Mar 05 08:50:54 <Dokujisan> even better if -z- could create a little app that allows us to edit these entries easier (I'm doing the HTML by hand at the moment)
3676 Mar 05 08:51:15 <[-z-]> which entrie?
3677 Mar 05 08:51:22 <Dokujisan> and of course this would be on the official website, not on my personal site
3678 Mar 05 08:51:29 * Taoki has quit ("KVIrc Insomnia 4.0.0, revision: 3830, sources date: 20091222, built on: 2010-01-10 23:31:04 UTC http://www.kvirc.net/")
3679 Mar 05 08:51:32 <Dokujisan> http://www.nullgaming.com/nexuiz/projects/maps/
3680 Mar 05 08:51:38 <tZork> wow by hand? your like a webdesign caveman then Dokujisan ;) mee too, usualy.
3681 Mar 05 08:51:50 <Dokujisan> doing a small webapp to handle that -z-
3682 Mar 05 08:52:00 <[-z-]> Dokujisan: I'll ee wht I cn whip up tht up
3683 Mar 05 08:52:06 <[-z-]> fdjipljkcvzxjklkljd ukeybord
3684 Mar 05 08:52:07 <Dokujisan> well I don't mind editing that page. it was simple. but I'd like others to have editing ability
3685 Mar 05 08:52:16 <tZork> yar
3686 Mar 05 08:52:36 * Taoki (kvirc@93.113.162.42) has joined #notnexuiz
3687 Mar 05 08:52:42 <[-z-]> Dokujisan: well I'll ee wht I can do about getting some web stuff setup at nexiuz.org from work
3688 Mar 05 08:52:46 <Dokujisan> [-z-]: I created some simple classes for different statuses
3689 Mar 05 08:52:49 <[-z-]> if it's a slow day
3690 Mar 05 08:53:15 <Dokujisan> [-z-]: but we could rethink those classes. I made them up quickly
3691 Mar 05 08:53:50 <[-z-]> hey, there i better remke of bonuchecker tht grhopper mde
3692 Mar 05 08:53:55 <Taoki> Ooh... zeonix.com is not taken (another idea for a name)
3693 Mar 05 08:54:01 <Dokujisan> yeah I haven't updated that page in a month or so
3694 Mar 05 08:54:07 <[-z-]> zeonix sounds cool
3695 Mar 05 08:54:13 <tZork> irena, that muse be irena_ctf. the one i made just called iRena it non ctf
3696 Mar 05 08:54:15 <FruitieX> 15:52:53 < [-z-]> Dokujisan: I'll ee wht I cn whip up tht up
3697 Mar 05 08:54:15 <FruitieX> 15:52:59 < [-z-]> fdjipljkcvzxjklkljd ukeybord
3698 Mar 05 08:54:16 <[-z-]> okay, I put the PS2 keyboard in the other keyboard's place
3699 Mar 05 08:54:18 <FruitieX> rofl
3700 Mar 05 08:54:25 <Taoki> it came to mind with the Pheonix suggestion
3701 Mar 05 08:54:25 <[-z-]> a and s keys dying FruitieX
3702 Mar 05 08:54:28 <Taoki> Would be nice
3703 Mar 05 08:54:30 <[-z-]> too much gaming on that keyboard
3704 Mar 05 08:54:31 <FruitieX> yeah i see
3705 Mar 05 08:54:33 <FruitieX> oh lol
3706 Mar 05 08:54:33 <Dokujisan> Taoki: added to the list
3707 Mar 05 08:54:44 <Dokujisan> Zeonix isn't a bad one at all
3708 Mar 05 08:54:50 <Dokujisan> shortened to Zeon
3709 Mar 05 08:54:55 <Dokujisan> like we shorten to "Nex"
3710 Mar 05 08:55:03 <Taoki> yeah
3711 Mar 05 08:55:43 <Dokujisan> ok who are the developers?
3712 Mar 05 08:55:50 <Dokujisan> game code
3713 Mar 05 08:56:03 <Dokujisan> div0, tZork, mandinga, diabolik,
3714 Mar 05 08:56:06 <Dokujisan> fruitieX
3715 Mar 05 08:56:10 <[-z-]> I believe samual is in
3716 Mar 05 08:56:12 <[-z-]> and taoki?
3717 Mar 05 08:56:15 <FruitieX> div0: I would also vote for sv_maxspeed 320 and sv_maxairspeed 320
3718 Mar 05 08:56:32 <Taoki> I make patches pretty often... I kinda consider myself a half-developer :P
3719 Mar 05 08:56:37 <Dokujisan> FruitieX: noted
3720 Mar 05 08:56:56 <tZork> what does that do in gameplay terms FruitieX?
3721 Mar 05 08:57:04 <FruitieX> so to sum it all up: current physicsNoQWBunny.cfg + sv_airaccel_sideways_friction -1 + sv_maxspeed 320 + sv_maxairspeed 320
3722 Mar 05 08:57:29 <FruitieX> tZork: that is a slightly different physics config that div0 has been working on
3723 Mar 05 08:57:33 <Dokujisan> blub is a developer, right?
3724 Mar 05 08:57:36 <Dokujisan> CSQC guy
3725 Mar 05 08:57:47 <Dokujisan> is green marine?
3726 Mar 05 08:57:54 <FruitieX> Dokujisan: note that "sum it all up" line ^
3727 Mar 05 08:58:00 <Dokujisan> noted
3728 Mar 05 08:58:29 <FruitieX> tZork: try it, it feels like a fuse of nexuiz and CPM a bit
3729 Mar 05 08:58:36 <Dokujisan> ok who else besides -z- is a web developer?
3730 Mar 05 08:58:38 <tZork> Dokujisan: Spaceman, lda17h, FruitieX
3731 Mar 05 08:58:52 <Dokujisan> tZork: for web dev?
3732 Mar 05 08:58:56 <Dokujisan> oh does spaceman do maps?
3733 Mar 05 08:59:02 <FruitieX> for a nexuiz player it should feel pretty much the same
3734 Mar 05 08:59:04 <tZork> FruitieX: CPM? Is that liek C perl module? :P
3735 Mar 05 08:59:05 * [-z-] has quit (Ping timeout: 120 seconds)
3736 Mar 05 08:59:06 <Spaceman> no, I don't do maps
3737 Mar 05 08:59:16 <tZork> Dokujisan: tought you where asking for gamecode devs
3738 Mar 05 08:59:19 <Spaceman> I've fixed a few map bugs
3739 Mar 05 08:59:51 <Dokujisan> ok so lda17h does game coding too?
3740 Mar 05 09:00:19 <Dokujisan> and what of green marine?
3741 Mar 05 09:00:44 <tZork> FruitieX: i know its some special phys config for ..q3? but tahts abt all. so i havent a clue what a merge of it and nexuiz would be.
3742 Mar 05 09:01:55 <tZork> Dokujisan: iirc yes, think he made some dodge patch for nexuiz wich looked decent but got lost in the goo
3743 Mar 05 09:02:04 <Taoki> Just so I know. Is it alright to talk about the decision to rename Nexuiz outside of this channel yet?
3744 Mar 05 09:02:17 <tZork> no
3745 Mar 05 09:02:25 <tZork> not in public, imo
3746 Mar 05 09:02:26 <Dokujisan> Taoki: no
3747 Mar 05 09:02:28 <FruitieX> Dokujisan: more physics stuff to note that's really fun: sv_doublejump 1, sv_jump_speedcap_max 1, sv_jumpspeedcap_max_disable_on_ramps 1
3748 Mar 05 09:02:30 <Taoki> ok
3749 Mar 05 09:02:41 <tZork> just my opinion tough
3750 Mar 05 09:02:48 <Dokujisan> we shouldn't make any of these discussions known outside....except I'm chatting with the aussienexers
3751 Mar 05 09:02:51 <Dokujisan> keeping them informed
3752 Mar 05 09:02:55 <Dokujisan> certain key people
3753 Mar 05 09:03:02 <Dokujisan> and they know not to discuss it publicly too
3754 Mar 05 09:03:14 <FruitieX> ok good
3755 Mar 05 09:05:22 * Dokujisan has changed the topic to: Details so far -- http://www.nullgaming.com/stuff/nexuiz_new_notes.txt
3756 Mar 05 09:05:43 <Dokujisan> review that, if you would
3757 Mar 05 09:05:49 <SoulKeeper_p> <Dokujisan> ok who else besides -z- is a web developer?
3758 Mar 05 09:05:50 <Dokujisan> help me fill in the empty spots
3759 Mar 05 09:05:52 <SoulKeeper_p> Dokujisan, +1
3760 Mar 05 09:05:58 <Dokujisan> you?
3761 Mar 05 09:07:50 <SoulKeeper_p> Dokujisan, yes
3762 Mar 05 09:07:57 <Dokujisan> k
3763 Mar 05 09:08:17 <Dokujisan> ok I added the aussie people now to the ROLES list
3764 Mar 05 09:10:25 <SoulKeeper_p> well till when it started to overcrowd and everyone was all sudden a webdev ;)
3765 Mar 05 09:10:41 <Dokujisan> I can manage the people. I just need to know who does what
3766 Mar 05 09:10:50 <Dokujisan> -z- will likely be the head web dev
3767 Mar 05 09:10:58 <SoulKeeper_p> i worked as webdesigner/developer/php coder in past, tho try to avoid those...
3768 Mar 05 09:11:04 <Dokujisan> ok
3769 Mar 05 09:11:10 <Dokujisan> I'll keep you off that list then :-)
3770 Mar 05 09:11:16 <SoulKeeper_p> yea }-z-{ does gooed job imho
3771 Mar 05 09:11:27 <Dokujisan> I agree
3772 Mar 05 09:11:33 <SoulKeeper_p> Dokujisan, sure i help out np.
3773 Mar 05 09:13:04 <div0> FruitieX: please PM me trhat physics info
3774 Mar 05 09:13:31 <Dokujisan> ok what about server admins?
3775 Mar 05 09:13:32 <div0> [14:50:50] <@FruitieX> sv_airaccel_sideways_friction -0.3 => 1
3776 Mar 05 09:13:33 <div0> [14:50:54] <@FruitieX> instead you should set it at -1 :P
3777 Mar 05 09:13:38 <div0> why? it gives more control
3778 Mar 05 09:13:42 <div0> but I am undecided about it :P
3779 Mar 05 09:13:51 <tZork> you could basicaly put me in all fields as i have a bit of professional experiance in all of them :P but i prefer just game devel and maybe models/maps for now.
3780 Mar 05 09:13:54 <div0> I just don't like that turning gives no penalty
3781 Mar 05 09:14:02 <div0> when turning slowly
3782 Mar 05 09:14:04 <tZork> @ Dokujisan
3783 Mar 05 09:14:05 <div0> you still accelerate
3784 Mar 05 09:14:05 <Dokujisan> ok tZork
3785 Mar 05 09:14:12 <div0> ideal would be if turning does not accelerate :P
3786 Mar 05 09:14:22 <div0> but I do not want too much deceleration either
3787 Mar 05 09:14:35 <div0> I will probably change the sidefric code to limit to the previous speed before the move
3788 Mar 05 09:14:42 <div0> and not to the current speed when applying sidefric
3789 Mar 05 09:14:57 <div0> so when turning using CPMA air control, your speed would stay as is (but not increase)
3790 Mar 05 09:14:59 <div0> that was my goal
3791 Mar 05 09:15:24 <div0> but well, it may need slight code changes :P
3792 Mar 05 09:17:06 <Dokujisan> ok, I need a list of the Nexuiz Server Admins
3793 Mar 05 09:17:17 <div0> FruitieX: acgtually...
3794 Mar 05 09:17:20 <FruitieX> Hmm
3795 Mar 05 09:17:23 <div0> from the code, sidefric -1 SHOULD do what I want
3796 Mar 05 09:17:26 <div0> maybe it is buggy :P
3797 Mar 05 09:17:30 <FruitieX> :P
3798 Mar 05 09:17:36 <div0> -1 allows deceleration, but only as much as the backwards key would do
3799 Mar 05 09:17:40 <div0> this is actually what I want :P
3800 Mar 05 09:17:54 <div0> maybe need to try -9999 ;)
3801 Mar 05 09:18:04 <div0> will check that out later
3802 Mar 05 09:18:07 <div0> please PM it to me
3803 Mar 05 09:18:14 <div0> I wish I could self-PM to make "reminders":P
3804 Mar 05 09:18:49 <div0> so yes, if -1 does what I wanted it to do in the code ;) then it is exactly what there should be
3805 Mar 05 09:19:17 <FruitieX> heh
3806 Mar 05 09:20:01 <div0> basically what the - should do, is "never decelerate more than the backward key could do"
3807 Mar 05 09:20:06 <div0> to prevent illogical physics
3808 Mar 05 09:20:20 <tZork> /msg yournick blah dont work?
3809 Mar 05 09:20:30 <tZork> tahts what i usualy do =)
3810 Mar 05 09:20:34 <}-z-{> I would like to share responsbility with Dokujisan and perhaps another person
3811 Mar 05 09:20:38 <Spaceman> Dokujisan: cubeowl, esteel run DCC; merlijn runs Simba
3812 Mar 05 09:20:41 <}-z-{> but if possible I would like to do the inital setup
3813 Mar 05 09:20:47 <}-z-{> cocerning web for this project
3814 Mar 05 09:20:59 <div0> tZork: opens a query window :P
3815 Mar 05 09:21:39 <}-z-{> I just don't want to be a single point of failure at any point :-P
3816 Mar 05 09:21:44 <div0> sure :P
3817 Mar 05 09:21:59 <}-z-{> I like the arangement I ad as admin with willis in a way, I would like to keep something like that going
3818 Mar 05 09:21:59 <Dokujisan> ok what about SysAdmins? I know that's overlap with web dev and Nexuiz admins, but I'd like a separate list
3819 Mar 05 09:22:08 <div0> I would be one, but not the only one
3820 Mar 05 09:22:11 <}-z-{> and by the way, it sounded like willis is with us on this
3821 Mar 05 09:22:14 <tZork> }-z-{ for Community/Project Organization?
3822 Mar 05 09:22:21 <div0> and yes, Willis as sysadmin is good
3823 Mar 05 09:22:22 <}-z-{> tZork: ?
3824 Mar 05 09:22:34 <tZork> <}-z-{> I would like to share responsbility with Dokujisan and perhaps another person
3825 Mar 05 09:22:38 <div0> maybe FruitieX too
3826 Mar 05 09:22:52 <}-z-{> ah, tZork for web
3827 Mar 05 09:22:53 <div0> just... community/project organization shoudl not mean "global head of all" :P
3828 Mar 05 09:23:05 <}-z-{> running the websites, development websites and other web kind of projects
3829 Mar 05 09:23:10 <div0> but rather PR, community websites, also autromatically head moderators, etc.
3830 Mar 05 09:23:11 * mand1nga (404c1f0e@webchat.mibbit.com) has joined #notnexuiz
3831 Mar 05 09:23:15 div0 DibTop
3832 Mar 05 09:23:30 <tZork> oh right, well }-z-{ my web stuff is rusty nowdays. im not a good choise i think,
3833 Mar 05 09:23:31 <div0> I think general PR belongs into that too
3834 Mar 05 09:23:37 <div0> i.e. not just our website, but also other sites :P
3835 Mar 05 09:23:38 <Dokujisan> div0: yeah that's what I have in mind. I don't want to boss people around. I consider it more of an organization role than anything
3836 Mar 05 09:23:52 <}-z-{> tZork: I think if Dokujisan and willis also share this responsibility we'll be good.
3837 Mar 05 09:24:05 <}-z-{> Dokujisan is good at managing, we've seen this
3838 Mar 05 09:24:07 <Dokujisan> I want to be able to establish how things are done and then hopefully remove myself from that role over time
3839 Mar 05 09:24:16 <div0> as for sysadmin... it'd be nice if these also are responsible for making the builds
3840 Mar 05 09:24:24 <div0> as it overlaps quite much :P
3841 Mar 05 09:24:30 <}-z-{> makes sense
3842 Mar 05 09:24:35 <div0> of course, it'll be mostly automatic
3843 Mar 05 09:24:41 <div0> I envision a cronjob for daily builds
3844 Mar 05 09:24:43 <tZork> Dokujisan: i think its acctualy needed continiously, nto nessesarely the same person/s tough.
3845 Mar 05 09:24:53 <div0> and only making of release builds would be manual
3846 Mar 05 09:24:58 <div0> (to put in version number)
3847 Mar 05 09:25:12 <div0> on the other hand, website stuff overlaps with sysadmin too
3848 Mar 05 09:25:18 <}-z-{> div0: I think we should do that an have an automatic private test server if possible too
3849 Mar 05 09:25:24 <div0> sure
3850 Mar 05 09:25:46 <SoulKeeper_p> Dokujisan, prolly forgot: Morphed into >Artists section & modeling (afaik), and you can add me aswell for art/gui/texture(2d).
3851 Mar 05 09:25:58 <div0> yes
3852 Mar 05 09:26:08 <div0> regarding how artwork should LOOK I want no responsibilties...
3853 Mar 05 09:26:16 <tZork> hehe
3854 Mar 05 09:26:18 <div0> I just request, or demand, general "good taste" principles :P
3855 Mar 05 09:26:31 <SoulKeeper_p> haha
3856 Mar 05 09:26:31 <div0> I don't care how it looks, as long it's no running around goatse :P
3857 Mar 05 09:26:43 <div0> and no, not even a GOOD looking running around goatse please :P
3858 Mar 05 09:26:53 <tZork> aww so no leiliololiolioloil? ;)
3859 Mar 05 09:26:57 <}-z-{> regarding artwork, I think we should gather a list of wants/needs/likes/dislikes
3860 Mar 05 09:27:05 <}-z-{> to give other artists direction when they are looking to contribute
3861 Mar 05 09:27:23 <}-z-{> and hopefully that will evolve into some sort of natural style
3862 Mar 05 09:27:31 <FruitieX> 16:25:35 <@div0> I envision a cronjob for daily builds
3863 Mar 05 09:27:33 <FruitieX> yes do want
3864 Mar 05 09:27:50 <FruitieX> or one that builds as soon as there's a change in the git master branch
3865 Mar 05 09:27:53 <Dokujisan> ok refresh the nexuiz_new_notes.txt
3866 Mar 05 09:27:53 * esteel (VDGLpekoeK@planetnexuiz.de) has joined #notnexuiz
3867 Mar 05 09:27:57 <Dokujisan> hi esteel :-)
3868 Mar 05 09:28:00 <}-z-{> hey esteel
3869 Mar 05 09:28:04 <tZork> hi there esteel
3870 Mar 05 09:28:06 <esteel> hola
3871 Mar 05 09:28:07 <FruitieX> possibly even one that builds from some select branches
3872 Mar 05 09:28:10 <Dokujisan> esteel: glance through the file in the subject
3873 Mar 05 09:28:19 <FruitieX> and gives you an older download link with text BULID FAILED if recent builds fail
3874 Mar 05 09:28:23 <FruitieX> hello esteel
3875 Mar 05 09:29:05 <esteel> laters when in the train.. right now it would be a pita.. mobilephone only ;)
3876 Mar 05 09:29:16 <FruitieX> btw Dokujisan, i also admin a couple of nexuiz servers :P
3877 Mar 05 09:29:17 <Dokujisan> ok
3878 Mar 05 09:29:25 <}-z-{> yeah, actually there is a plugin for redmine concerning builds... you can have it automatically report certain things as bugs, sorry for the vague description :-P
3879 Mar 05 09:29:30 <FruitieX> or well actually, they all run the nexrun mod >_>
3880 Mar 05 09:29:45 <tZork> meh if build fail it should send horrid viroidz! taht'd keep yall motivated not to write bugz! xD
3881 Mar 05 09:29:57 <FruitieX> ye tZork :P
3882 Mar 05 09:31:38 <Dokujisan> ok one question regarding websites.... I want to invite the aussienexers to have their community join the core website instead of operating a separate website
3883 Mar 05 09:31:52 <}-z-{> Dokujisan: I was thinking we could wrap in it wordpress MU
3884 Mar 05 09:32:00 <Dokujisan> ok
3885 Mar 05 09:32:22 <}-z-{> I'm not sure what this means for the mybb bridge however
3886 Mar 05 09:32:50 <}-z-{> they may need an account on the main nexuiz* site for that
3887 Mar 05 09:32:59 <}-z-{> I have to look into it
3888 Mar 05 09:38:25 <}-z-{> okay, temporary domains to get setup on: theworthless.net, beertitties.com, cankill.us, withfoss.org
3889 Mar 05 09:38:36 <Dokujisan> ok I think I have the aussies onboard with a central website
3890 Mar 05 09:39:21 <}-z-{> just to setup something external we can all start using as a way to organize information until we better define ourselves
3891 Mar 05 09:39:59 <}-z-{> I like cankill.us
3892 Mar 05 09:40:19 <}-z-{> or withfoss.org
3893 Mar 05 09:41:07 <tZork> i like both b33f and titties.. so i guess i like beertitties.com ;)
3894 Mar 05 09:41:14 <}-z-{> :-P
3895 Mar 05 09:42:23 <}-z-{> Dokujisan: any opinion?
3896 Mar 05 09:42:23 <Dokujisan> hey... can we do an official mumble server?
3897 Mar 05 09:42:33 <}-z-{> most definitely
3898 Mar 05 09:42:36 <}-z-{> very good idea
3899 Mar 05 09:42:36 <Dokujisan> I run a mumble server. I think there is one in Au
3900 Mar 05 09:42:46 <Dokujisan> I think my mumble server is very low on resources
3901 Mar 05 09:42:56 <}-z-{> we can probably integrate that into the website and probably the forums
3902 Mar 05 09:43:01 <}-z-{> "user is on mumble now" w00t
3903 Mar 05 09:43:13 <}-z-{> optionally displayed by choice of the user of course
3904 Mar 05 09:43:23 <}-z-{> they'd have to associate their mumble account as well
3905 Mar 05 09:43:23 <Dokujisan> and the lagtime between regions isn't a problem either. I've had people from australia on my mumble server and the chatting is fine
3906 Mar 05 09:43:34 <}-z-{> Dokujisan: beertitties.com?
3907 Mar 05 09:43:45 <Dokujisan> for some reason, the .25 seconds delay doesn't hurt the mumble experience
3908 Mar 05 09:43:48 <Dokujisan> :-o
3909 Mar 05 09:43:53 <Dokujisan> ya lost me
3910 Mar 05 09:44:05 <Dokujisan> oh a temp website domain?
3911 Mar 05 09:44:08 <}-z-{> I want to setup a temp site we can all collaborate on until we think about the name
3912 Mar 05 09:44:10 <Dokujisan> ok
3913 Mar 05 09:44:11 <}-z-{> yes
3914 Mar 05 09:44:11 <Dokujisan> yeah
3915 Mar 05 09:44:12 <Dokujisan> good idea
3916 Mar 05 09:44:38 <Dokujisan> um it really can be anything
3917 Mar 05 09:44:44 <Dokujisan> fukillfonic.com
3918 Mar 05 09:44:45 <}-z-{> well I already have that registered
3919 Mar 05 09:44:46 <Dokujisan> heh
3920 Mar 05 09:44:52 <Dokujisan> haha seriously???
3921 Mar 05 09:44:54 <}-z-{> yes lol
3922 Mar 05 09:45:00 <Dokujisan> wow....I'm not gonna ask
3923 Mar 05 09:45:05 <}-z-{> haha
3924 Mar 05 09:45:17 <Dokujisan> that must have been one drunk domain searching night
3925 Mar 05 09:45:24 <Dokujisan> like drunk phone calls
3926 Mar 05 09:45:31 <}-z-{> drunk in college, "OMG WOULDN'T IT BE GREAT IF WE HAD A WEBSITE THAT INVOLVED BEER AND BOOBIES AND GIRLS SHOWING US BOOBIES WHILE DRINKING BEERS?"
3927 Mar 05 09:45:54 <Dokujisan> "You know what's awesome?? Beer is awesome. But you know what else is really awesome???"
3928 Mar 05 09:46:05 <Dokujisan> haha
3929 Mar 05 09:46:37 <Dokujisan> well I dunno if anyone would be offended by that name
3930 Mar 05 09:46:42 <Dokujisan> but it doesn't bother me for a temp site
3931 Mar 05 09:46:47 <Dokujisan> well...
3932 Mar 05 09:46:49 <}-z-{> okey dokey
3933 Mar 05 09:46:54 <Dokujisan> ok maybe pick a less offenseive domain if you have one
3934 Mar 05 09:47:02 <}-z-{> cankill.us ?
3935 Mar 05 09:47:05 <Dokujisan> sure
3936 Mar 05 09:47:07 <}-z-{> withfoss.org ?
3937 Mar 05 09:47:12 <Dokujisan> cankill.us
3938 Mar 05 09:47:15 <}-z-{> okay
3939 Mar 05 09:49:26 <}-z-{> might take me all day to get setup, I have work work to do as well
3940 Mar 05 09:51:36 <}-z-{> btw, is redmine's textile based wiki good enough for everyone or should I be considering alternatives?
3941 Mar 05 09:52:21 <tZork> beer and boodies is mroe offensive then able to commit murder? =( ;)
3942 Mar 05 09:52:58 <}-z-{> lol
3943 Mar 05 09:53:02 <tZork> the cankill one will be fine for temp id say
3944 Mar 05 09:58:12 <Dokujisan> question... do we have to use quakenet? >.<
3945 Mar 05 09:58:35 <Dokujisan> other games use other networks like gameradius
3946 Mar 05 09:58:59 <}-z-{> what is the advantage of other networks?
3947 Mar 05 09:59:02 <Dokujisan> for my other project I'm involved with, Getty was showing me a way to have #nexuiz on multiple networks and have them all connect to each other through a bot
3948 Mar 05 09:59:10 <Dokujisan> so we would have our own IRC network
3949 Mar 05 09:59:21 <tZork> for devchannel, freenode maybe?
3950 Mar 05 09:59:43 <}-z-{> I'm not sure I understand what you mean Dokujisan
3951 Mar 05 09:59:44 <Dokujisan> and #battlecube channels on quakenet and other networks and they would all echo to/from our network
3952 Mar 05 09:59:50 <}-z-{> oh I see
3953 Mar 05 09:59:53 <Dokujisan> there would be a bot that echos what is typed
3954 Mar 05 09:59:56 <Dokujisan> between the various networks
3955 Mar 05 10:00:01 <}-z-{> well, we can have a poll when we put up the website
3956 Mar 05 10:00:15 <}-z-{> There are nice survey and poll scripts for wordpress
3957 Mar 05 10:00:31 <}-z-{> s/scripts/plugins/
3958 Mar 05 10:06:56 <Dokujisan> ah forgot about mrBougo
3959 Mar 05 10:06:59 <Dokujisan> he's a developer, right?
3960 Mar 05 10:07:03 <}-z-{> yes
3961 Mar 05 10:07:07 <}-z-{> and more than that
3962 Mar 05 10:07:13 <Dokujisan> give me the list
3963 Mar 05 10:07:14 <}-z-{> positive energy within the community
3964 Mar 05 10:07:17 <Dokujisan> heh
3965 Mar 05 10:07:19 <Dokujisan> well...
3966 Mar 05 10:07:27 <Dokujisan> in our breakdown of roles
3967 Mar 05 10:07:31 <Dokujisan> and skillsets
3968 Mar 05 10:07:40 <Dokujisan> game dev and web dev?
3969 Mar 05 10:07:45 <Dokujisan> server admin?
3970 Mar 05 10:07:48 <Dokujisan> moderator?
3971 Mar 05 10:08:00 <}-z-{> game dev, server admin, moderator
3972 Mar 05 10:08:03 <}-z-{> don't know about web dev
3973 Mar 05 10:08:08 <}-z-{> that'd be up to him
3974 Mar 05 10:08:29 <}-z-{> by the way, I don't mind repurposing the nexuiz ninjaz game server as a build / test machine
3975 Mar 05 10:08:40 <Dokujisan> awesome
3976 Mar 05 10:08:41 <}-z-{> I'll run a few other services on it but won't be a big deal
3977 Mar 05 10:08:49 <}-z-{> maybe 1 nexuiz ninjaz server... though we might be 'the ninjaz' by then
3978 Mar 05 10:09:01 <}-z-{> and I'll use it for irsii, like I'm doing now :-P
3979 Mar 05 10:09:02 <Dokujisan> div0 and I had a long discussion about the bootcamp and dojo servers
3980 Mar 05 10:09:12 <}-z-{> oh yeah?
3981 Mar 05 10:10:16 <Dokujisan> I'm updating the notes with it. just a sec
3982 Mar 05 10:10:23 <}-z-{> okay
3983 Mar 05 10:10:28 <}-z-{> where are the notes? sorry I don't have the url
3984 Mar 05 10:11:02 <Dokujisan> in the subject
3985 Mar 05 10:11:06 <Dokujisan> can you see it?
3986 Mar 05 10:11:09 <}-z-{> hurr durr
3987 Mar 05 10:11:10 <}-z-{> yes
3988 Mar 05 10:11:13 <}-z-{> what a great place
3989 Mar 05 10:11:16 <}-z-{> I feel 'tarded
3990 Mar 05 10:11:37 <}-z-{> btw Dokujisan there was a documentation generation tool I mentioned in #alientrap-dev ~a month ago
3991 Mar 05 10:11:45 <}-z-{> I know this may be a little forward thinking
3992 Mar 05 10:11:54 <tZork> this is quite interesting
3993 Mar 05 10:11:54 <}-z-{> but your style in the notes there just jogged my memory
3994 Mar 05 10:12:10 <}-z-{> because writing documentation in their psuedo-wiki format would generate HTML and manpages
3995 Mar 05 10:12:17 <tZork> wrt to the NDA's afore blamed:
3996 Mar 05 10:12:18 <tZork> 10-03-05 15:59] <tZork> Chris: out of curiosity, are you somehow involved in the deal?
3997 Mar 05 10:12:18 <tZork> [10-03-05 16:00] <Chris> no but this has been in the making for some time now
3998 Mar 05 10:12:18 <tZork> [10-03-05 16:00] <Chris> since last year
3999 Mar 05 10:12:18 <tZork> [10-03-05 16:00] <Chris> well this concept
4000 Mar 05 10:12:18 <tZork> [10-03-05 16:00] <Chris> and honestly, I would like to be in contribution to it, and make a good game, and something not fully for this reason but a good reason none the less: something the community would be proud of
4001 Mar 05 10:12:19 <}-z-{> and I think that could really benefit the project
4002 Mar 05 10:12:19 <tZork> [10-03-05 16:01] <Chris> I honestly though have a bit of venom to spew to those who feel aggravated by the decision though
4003 Mar 05 10:12:51 <Dokujisan> ok refresh the notes again }-z-{ I added the details about training
4004 Mar 05 10:13:02 <}-z-{> wait chris is upset about people being upset about this?
4005 Mar 05 10:13:12 <tZork> taht too , but read agaiun
4006 Mar 05 10:13:14 <tZork> again*
4007 Mar 05 10:13:28 <}-z-{> Dokujisan: I think there should be a board or committee larger than 3 leaders, just for the record
4008 Mar 05 10:13:35 <Dokujisan> I was thinking 5
4009 Mar 05 10:13:39 <}-z-{> 3 I believe to still have weak point
4010 Mar 05 10:13:42 <Dokujisan> I was gonna suggest that to div0
4011 Mar 05 10:13:45 <}-z-{> yeah
4012 Mar 05 10:14:06 <tZork> he knows abt it since more then a year, hes not involved in it and yet at and ill refer to NDA not to comment.
4013 Mar 05 10:14:30 <tZork> thats the interesting part
4014 Mar 05 10:14:53 <Dokujisan> I dunno who Chris is
4015 Mar 05 10:14:54 <FruitieX> oow whenever i said to want cleftwillage i meant
4016 Mar 05 10:14:57 <FruitieX> TREASURE ISLAND :P
4017 Mar 05 10:15:05 <Dokujisan> :-) ok
4018 Mar 05 10:15:08 <tZork> oh forgot a few lines, thise go atop of the otehr ones:
4019 Mar 05 10:15:08 <tZork> 10-03-05 15:54] <Chris> <@div0> the use of the NAME Nexuiz in that way, NOPE
4020 Mar 05 10:15:08 <tZork> [10-03-05 15:54] <Chris> I've known about this for months
4021 Mar 05 10:15:08 <tZork> [10-03-05 15:54] <Chris> and it has been hinted to nexuiz entering a new platform
4022 Mar 05 10:15:15 <FruitieX> cleftvillage is crap :P
4023 Mar 05 10:15:18 <tZork> lmao FruitieX
4024 Mar 05 10:15:40 <Dokujisan> clefvillage has some very interesting elements
4025 Mar 05 10:15:44 <Dokujisan> I like the beach
4026 Mar 05 10:15:56 <Dokujisan> but bad gameplay, as it turns out
4027 Mar 05 10:16:07 <tZork> it looks good fore sure, but gameplay is.. well its not.
4028 Mar 05 10:16:28 <}-z-{> Dokujisan: I know div is against hierarchies but I think to a degree perhaps a "committee" of liasions would be beneficial
4029 Mar 05 10:16:32 <tZork> maybe for keyhunt =)
4030 Mar 05 10:16:33 <Dokujisan> tZork and FruitieX can you think of more to add to the maps section?
4031 Mar 05 10:16:48 <}-z-{> the players that can speak between developers and players and grease the wheels, help diffuse tension, etc.
4032 Mar 05 10:16:56 <tZork> tbh id keep the maplist as short as possible Dokujisan
4033 Mar 05 10:17:00 <Dokujisan> }-z-{: I thought he aggreed to that.... 3 leaders (or 5 perhaps) for major decisions with a committee under it for "most" decisions
4034 Mar 05 10:17:00 <FruitieX> also what about strength?
4035 Mar 05 10:17:03 <}-z-{> make sure everyone is in touch as they need to be sort of thing
4036 Mar 05 10:17:10 <Dokujisan> tZork: yeah but we need a list to start discussion
4037 Mar 05 10:17:12 <CuBe0wL> re
4038 Mar 05 10:17:16 <CuBe0wL> what's new?
4039 Mar 05 10:17:18 <FruitieX> it afaik uses mostly eX textures
4040 Mar 05 10:17:24 <FruitieX> CuBe0wL: read topic
4041 Mar 05 10:17:34 <tZork> strength is proformance murder, and i cant say i totaly love the gameplay
4042 Mar 05 10:17:37 <Dokujisan> tZork: I personally agree with making the game less bloated, only having a few included maps
4043 Mar 05 10:17:54 <Dokujisan> ooooh I do like strength. I think it could be redone maybe?
4044 Mar 05 10:17:58 <}-z-{> bbiab, I have to manually edit a database because an ajax callback seems to be failing due to a fileupload error, yay
4045 Mar 05 10:18:22 <FruitieX> Dokujisan: why redone, i think it is pretty much fine as it is
4046 Mar 05 10:18:32 <FruitieX> maybe redone lightning if we ever get a working raytracer solution
4047 Mar 05 10:18:48 <FruitieX> other than that it has excellent textures, excellent detail, excellent gameplay IMO :)
4048 Mar 05 10:18:49 <Dokujisan> eh.... it could be better on FPS and it has some holes in it. I would like to see it a little more cleaner .... like Stormkeep2 :-)
4049 Mar 05 10:18:59 <CuBe0wL> so we fork, it's official?
4050 Mar 05 10:19:06 <Dokujisan> :-D \o/
4051 Mar 05 10:19:18 <tZork> nothing official afaik CuBe0wL
4052 Mar 05 10:19:22 <CuBe0wL> ok
4053 Mar 05 10:19:23 <Dokujisan> aww :-(
4054 Mar 05 10:19:30 <CuBe0wL> but things are bloody serious?
4055 Mar 05 10:19:41 <Dokujisan> it seems like this is as official as a fork gets, isn't it?
4056 Mar 05 10:19:47 <tZork> brainlack created this mess. lets not give it anotehr chanse.
4057 Mar 05 10:19:58 <FruitieX> agreed Dokujisan it has bad fps, this should be worked on
4058 Mar 05 10:20:01 <Dokujisan> we still have a lot of work to do, of course
4059 Mar 05 10:20:04 <FruitieX> but texture/detail wise i have nothing to add
4060 Mar 05 10:20:18 <FruitieX> of course i'd want warpzones again, but they will just halve the fps again :)
4061 Mar 05 10:20:19 <}-z-{> nevermind, I'm back 1and1 is failing
4062 Mar 05 10:20:29 <tZork> i do, eX is booooring
4063 Mar 05 10:20:32 <tZork> ;)
4064 Mar 05 10:20:45 <Dokujisan> FruitieX: you know how the edges on stormkeep2 look really smooth now? I dunno what it is that changed, but the edge detail is impressive. I would like to see more of that in maps
4065 Mar 05 10:20:46 <FruitieX> lol but we cant have all maps using trak5/4 :P
4066 Mar 05 10:20:56 <FruitieX> edge? :P
4067 Mar 05 10:21:06 <Dokujisan> hmm let me grab some screenshots
4068 Mar 05 10:22:03 <CuBe0wL> woah, that maplist is very slim
4069 Mar 05 10:22:21 <Dokujisan> yesh help me add more just for our discussion
4070 Mar 05 10:22:42 <FruitieX> CuBe0wL: yes
4071 Mar 05 10:22:48 <Dokujisan> wow I can't find any stormkeep2 screenshots :-(
4072 Mar 05 10:22:54 <CuBe0wL> well, do we eant to keep the Nexuiz athmospere ?
4073 Mar 05 10:22:59 <FruitieX> only supply very high detail maps is the goal apparently...
4074 Mar 05 10:23:09 <Dokujisan> CuBe0wL: not sure what you mean. You mean style?
4075 Mar 05 10:23:12 <FruitieX> which i find good
4076 Mar 05 10:23:18 <tZork> irena (not ctf) its playes well in dm/isg games IMO
4077 Mar 05 10:23:21 <CuBe0wL> yes, and feel im general
4078 Mar 05 10:23:28 <FruitieX> also another goal is to remove the low resolution texture packs (evil* eg)
4079 Mar 05 10:23:38 <Dokujisan> tZork: I have irena on my list of map projects to be fixed. Nobody has taken it up yet though
4080 Mar 05 10:23:39 <CuBe0wL> noooo! I like evil a lot :(
4081 Mar 05 10:23:48 <FruitieX> irena would need a major rehaul imo :P
4082 Mar 05 10:23:52 <CuBe0wL> or, remake it high res :P
4083 Mar 05 10:23:54 <tZork> Dokujisan: tahts the ctf
4084 Mar 05 10:23:54 <FruitieX> looks like warsow without cel-shading :P
4085 Mar 05 10:23:59 <tZork> as you mention bases
4086 Mar 05 10:24:01 <Dokujisan> tZork: oh there is a non-CTF one?
4087 Mar 05 10:24:12 <FruitieX> CuBe0wL: good luck with that
4088 Mar 05 10:24:19 <}-z-{> fyi, dance is still a giant warsow logo
4089 Mar 05 10:24:20 <FruitieX> of course, if someone does it is possible to add later
4090 Mar 05 10:24:29 <CuBe0wL> well, if high quality is a goal, why reslimed is missing from the list?
4091 Mar 05 10:24:30 <tZork> yes i made it as non ctf Dokujisan... then it was turned to ctf by someoneo else. its totaly bad for ctf.
4092 Mar 05 10:24:35 <FruitieX> dance needs a remake for sure
4093 Mar 05 10:24:38 <FruitieX> at least retexture
4094 Mar 05 10:24:46 <FruitieX> right reslimed!
4095 Mar 05 10:24:50 <FruitieX> add that Dokujisan, reslimed
4096 Mar 05 10:24:50 <CuBe0wL> or silvercity , tZork version
4097 Mar 05 10:24:56 <tZork> nah
4098 Mar 05 10:25:06 <Dokujisan> I really like the silvercity remake, but it's low FPS
4099 Mar 05 10:25:11 <CuBe0wL> oh
4100 Mar 05 10:25:13 <FruitieX> needs remake, yep fix fps too
4101 Mar 05 10:25:19 <CuBe0wL> Hot Grounds? :D
4102 Mar 05 10:25:25 <FruitieX> :d
4103 Mar 05 10:25:28 <}-z-{> hahaha, one of the features of Wordpress MU, "Ambiguity about how to pronounce its name"
4104 Mar 05 10:25:30 <FruitieX> cant remember which that is
4105 Mar 05 10:25:37 <CuBe0wL> cbdm1 :D
4106 Mar 05 10:25:37 <FruitieX> oh a dm map by you
4107 Mar 05 10:25:40 <FruitieX> i dont think i ever played it
4108 Mar 05 10:25:45 <CuBe0wL> you should
4109 Mar 05 10:25:53 <Dokujisan> I think killall_organic has potential, but needs some adjustments for gameplay
4110 Mar 05 10:25:57 <tZork> did a few times, bit to hardcore i think.
4111 Mar 05 10:26:15 <tZork> as in you gotta be on your toes ont to get lava all over your cahones
4112 Mar 05 10:26:23 <CuBe0wL> Dokujisan, no, killall organic needs a MAJOR overhaul
4113 Mar 05 10:26:29 <Dokujisan> it does?
4114 Mar 05 10:26:32 <CuBe0wL> yes
4115 Mar 05 10:26:39 <Dokujisan> ok well I'm putting it on the list anyway :-)
4116 Mar 05 10:26:48 <Dokujisan> just for discussion
4117 Mar 05 10:26:55 <CuBe0wL> and I have plans, but I haven't find time yet to execute it
4118 Mar 05 10:27:00 <Dokujisan> and I barely played hotgrounds. It's DM, right?
4119 Mar 05 10:27:05 <CuBe0wL> yes
4120 Mar 05 10:27:16 <Dokujisan> I remember it looks good
4121 Mar 05 10:27:21 <CuBe0wL> thx
4122 Mar 05 10:27:38 <CuBe0wL> I plan to revisit greatwall too
4123 Mar 05 10:27:45 <CuBe0wL> fixing some stuff
4124 Mar 05 10:27:47 <Dokujisan> oh no
4125 Mar 05 10:27:59 <CuBe0wL> like laser fence over the bases
4126 Mar 05 10:28:09 <CuBe0wL> so it's not a hopin hop out anymore
4127 Mar 05 10:28:13 <tZork> personaly i like brokenworlds and irena the best of my maps i think.. well tznex03 too but you get good enougth teams on that map abt once every 100 tries.. and it comes arround in teh rot abt once every month so.. xD
4128 Mar 05 10:28:26 <Dokujisan> the main thing I never liked about greatwall is the main feature that is liked it (by those who like it) and that is the jump pads that throw you across the whole map
4129 Mar 05 10:28:34 <Dokujisan> is liked about it*
4130 Mar 05 10:29:07 <CuBe0wL> I planned to make it a bit more difficult
4131 Mar 05 10:29:12 <Dokujisan> tZork: brokenworlds 2 looks awesome, but almost everyone I speak with about it prefers brokenworlds 1
4132 Mar 05 10:29:12 <CuBe0wL> a bit assault like
4133 Mar 05 10:29:14 <Dokujisan> for gameplay
4134 Mar 05 10:29:28 <CuBe0wL> and I mean turrets
4135 Mar 05 10:29:36 <tZork> well the gw_overloaded experiment show you cant make gw to difficult ot ppl will hate on it
4136 Mar 05 10:29:42 <Dokujisan> I never liked turrets + CTF
4137 Mar 05 10:29:55 <CuBe0wL> MG turrets looking the air, and killing those who try to just use them
4138 Mar 05 10:30:15 <FruitieX> problem with reslimed is that it uses lots of evil textures
4139 Mar 05 10:30:36 <CuBe0wL> I want something like you need to active the turrets/destroy them to be able to use the midair route
4140 Mar 05 10:30:39 <tZork> frankly original slimepit play better
4141 Mar 05 10:30:46 <CuBe0wL> Fortress resurrection?
4142 Mar 05 10:30:52 <CuBe0wL> tZork, I somehow like both
4143 Mar 05 10:30:55 <Dokujisan> I feel like the turrets are just an annoyance or distraction to CTF
4144 Mar 05 10:30:56 <FruitieX> i would vote yes on including brokenworlds
4145 Mar 05 10:31:07 <FruitieX> agree with turrets being a distraction
4146 Mar 05 10:31:18 <CuBe0wL> mannable turrets?
4147 Mar 05 10:31:29 <CuBe0wL> now that tZorks vehicle code is usable
4148 Mar 05 10:31:30 <tZork> me too CuBe0wL, but on a avarage game, slimepit is the better map, gameplay wize. imo.
4149 Mar 05 10:31:53 <Taoki> http://pastebin.com/PpDSFi4c Is it ok to post this topic on the forum at this current stage?
4150 Mar 05 10:31:55 <CuBe0wL> ppl on DCC like both, that's my impression
4151 Mar 05 10:32:01 <tZork> Dokujisan: if the map wasent designed for it, yeh.
4152 Mar 05 10:32:07 <Taoki> Or recommended
4153 Mar 05 10:32:16 <Dokujisan> manually playable turrets is a whole other discission
4154 Mar 05 10:32:21 <Dokujisan> I would love to test that out more
4155 Mar 05 10:32:35 <tZork> its horribly boring Dokujisan
4156 Mar 05 10:32:35 <Dokujisan> but I haven't been keeping up with the vehicle code stuff in a while
4157 Mar 05 10:33:13 <Dokujisan> I remember seeing the spider walker video
4158 Mar 05 10:33:34 <FruitieX> Dokujisan: definitely add reslimed as a map we should consider if we get replacement textures...
4159 Mar 05 10:33:45 <Dokujisan> ok
4160 Mar 05 10:33:46 <tZork> its like a wheeless tank. you just sit there confined by a rot/pitch speed limuted gun with sub-par damage. (manable turrets)
4161 Mar 05 10:33:51 <FruitieX> eg. retexture or someone remaking the textures in higher res
4162 Mar 05 10:34:11 <Dokujisan> FruitieX: also div0 mentioned that reslimed isn't as easy to run around as slimepit. It's easier to get stuck on thigns
4163 Mar 05 10:34:26 <FruitieX> that should be somewhat easy to fix
4164 Mar 05 10:34:29 <FruitieX> add that to the notes
4165 Mar 05 10:35:27 <CuBe0wL> btw... what about that community petition?
4166 Mar 05 10:35:34 <Dokujisan> what petition?
4167 Mar 05 10:35:43 <Taoki> Anyway, posting that topic, if no one thinks it could get in the way right now or anything
4168 Mar 05 10:35:45 <CuBe0wL> if we officially fork, there's no real need for that
4169 Mar 05 10:35:48 <tZork> relimed is a bit to big for its layout style imo. unless the server's crowded you end up searching more then fighting,
4170 Mar 05 10:35:50 <Dokujisan> Taoki: what topic?? :-o
4171 Mar 05 10:35:50 <CuBe0wL> Taoki, not yet pls
4172 Mar 05 10:35:57 <Taoki> http://pastebin.com/PpDSFi4c
4173 Mar 05 10:35:59 <CuBe0wL> I disapprove
4174 Mar 05 10:36:04 <Taoki> ok, I'll just save it then
4175 Mar 05 10:36:14 <FruitieX> Dokujisan: maybe same thing about final_rage
4176 Mar 05 10:36:29 <FruitieX> also, add desertfactory (div0 mentioned that earlier)
4177 Mar 05 10:36:40 <Taoki> I was hoping that with the name change, we could apear with some new content and something surprising
4178 Mar 05 10:37:16 <CuBe0wL> I'd like to stick as much Nexuizish as we can
4179 Mar 05 10:37:47 <FruitieX> I hope this too Taoki
4180 Mar 05 10:37:52 <CuBe0wL> eg. I'd keep all models, btu remake them. with the same name. eg. Replace original Nexus with that new one
4181 Mar 05 10:38:17 <CuBe0wL> who's made that? my brain is fried again, I can't remember the nick
4182 Mar 05 10:38:34 <tZork> Dokujisan: manable gun platforms should be designed for that, the current auto turrets use good prediction and targetselect ratehr then firepower. thus maning them makes little sense. manable guns should make up for the lack of movemenbt with firepower, imo.
4183 Mar 05 10:38:47 <Taoki> Someone should really consider this http://alientrap.org/forum/viewtopic.php?p=69763#p69763 Best forgotten contribution i know of
4184 Mar 05 10:39:01 Taoki tZork
4185 Mar 05 10:39:04 <Dokujisan> Taoki: I have it added
4186 Mar 05 10:39:06 <CuBe0wL> Dokujisan, I was talking about this petition: http://alientrap.org/forum/viewtopic.php?f=4&t=6050&start=0
4187 Mar 05 10:39:30 <Dokujisan> wow that is a lot of color
4188 Mar 05 10:39:39 <FruitieX> :o indeed
4189 Mar 05 10:39:44 <FruitieX> color is fine :D
4190 Mar 05 10:39:46 <Dokujisan> "this post is sponsored by Crayola Crayons"
4191 Mar 05 10:39:57 <CuBe0wL> :)
4192 Mar 05 10:40:02 <CuBe0wL> anyway, read up
4193 Mar 05 10:41:07 <Dokujisan> I am not in support of any petitions
4194 Mar 05 10:41:19 <Dokujisan> contracts have already been signed. Things are already decided.
4195 Mar 05 10:41:24 <Dokujisan> and trust is already lost
4196 Mar 05 10:41:39 <Dokujisan> and everything that has been said in this channel is....awesome
4197 Mar 05 10:41:58 <Dokujisan> what we have been discussing over the past 2 days in here is exactly what nexuiz should have been
4198 Mar 05 10:42:49 <Dokujisan> in just having these conversations and doing this planning that we're doing, we'll be getting more done in a month than nexuiz had previously done in a year (imo)
4199 Mar 05 10:43:16 <FruitieX> Indeed.
4200 Mar 05 10:43:27 <}-z-{> mmm hmm
4201 Mar 05 10:43:28 <Dokujisan> we need to start informing more key people
4202 Mar 05 10:43:59 <Dokujisan> so they can drop the public outcry and start preparing for the future
4203 Mar 05 10:44:04 <CuBe0wL> one question remains on my side
4204 Mar 05 10:44:11 <CuBe0wL> a very achy one
4205 Mar 05 10:44:17 <CuBe0wL> what about DCC server?
4206 Mar 05 10:44:27 <Dokujisan> doesn't esteel run it?
4207 Mar 05 10:44:31 <CuBe0wL> it's not our own with esteel
4208 Mar 05 10:44:39 <CuBe0wL> it's not his property I think
4209 Mar 05 10:44:40 <Dokujisan> esteel is in this channel
4210 Mar 05 10:44:46 <CuBe0wL> yes, I see him
4211 Mar 05 10:44:54 <FruitieX> CuBe0wL: sxen?
4212 Mar 05 10:45:00 <CuBe0wL> yes, he's the guy
4213 Mar 05 10:45:03 <FruitieX> :)
4214 Mar 05 10:45:04 <CuBe0wL> ollipapa
4215 Mar 05 10:45:12 <}-z-{> esteel is on this side of the fence
4216 Mar 05 10:45:16 <tZork> hrm maybe Procyon2 for the maplist (dm or insta)
4217 Mar 05 10:45:16 <}-z-{> is he not?
4218 Mar 05 10:45:37 <CuBe0wL> dunno, I haven't seen him talking, I haven't read the backlogs
4219 Mar 05 10:45:38 <FruitieX> Dokujisan: desertfactory as sure thing on maplist :)
4220 Mar 05 10:45:41 <Dokujisan> he hasn't said exactly, but it appears that he is onboard
4221 Mar 05 10:45:48 <FruitieX> that should be the last official map, rest can be supplied as pk3
4222 Mar 05 10:45:55 <CuBe0wL> what about Kadaverjack?
4223 Mar 05 10:46:11 <CuBe0wL> he still owns planetnexuiz.de iirc
4224 Mar 05 10:46:20 <CuBe0wL> and he was a major developer once too
4225 Mar 05 10:46:34 <Dokujisan> is he still active in the nexuiz community?
4226 Mar 05 10:46:41 <}-z-{> active enough
4227 Mar 05 10:46:49 <CuBe0wL> not so much, but he posts his thoughts now and then
4228 Mar 05 10:47:29 <Taoki> Ok, here's another question onto the development. I haven't hard anything about ODE support ever since the first tests were done and videos of it working were put on Youtube. Everything went silent after... what is the status of ODE support in DP? Why aren't physical brushes already in entities.def?
4229 Mar 05 10:48:14 <Dokujisan> what is ODE?
4230 Mar 05 10:48:41 <tZork> physics engine
4231 Mar 05 10:48:43 <Taoki> Open Dynamics Engine. Physics engine, for realistic physics like moving crates, stuff rolling around etc
4232 Mar 05 10:48:44 <Dokujisan> ahh
4233 Mar 05 10:49:15 <FruitieX> indeed what happened to that...
4234 Mar 05 10:49:20 <Taoki> Was pretty excited about that at first :) But at some point it went silent
4235 Mar 05 10:50:13 <div0> [16:36:20] <@CuBe0wL> btw... what about that community petition?
4236 Mar 05 10:50:19 <div0> why? AT would LET us take over, I am sure
4237 Mar 05 10:50:55 <}-z-{> to vermeulen's credit?
4238 Mar 05 10:51:21 <Dokujisan> is paperclips a developer?
4239 Mar 05 10:51:34 <Dokujisan> or contributor of some sort
4240 Mar 05 10:51:35 <FruitieX> no i dont think so
4241 Mar 05 10:51:37 <}-z-{> I didn't think he was, maybe mapper?
4242 Mar 05 10:52:19 <tZork> ode sorta clashes with the 'normal' game iirc eg interaction between old quake objects and ode is shitty.
4243 Mar 05 10:52:21 <Dokujisan> }-z-{: can you query the unique usernames of people who created topics under "Map Releases">
4244 Mar 05 10:52:23 <Dokujisan> ?
4245 Mar 05 10:52:43 <tZork> id imagine thats one of the things that stopped the ode use sofar
4246 Mar 05 10:52:48 <}-z-{> not easily and not right now
4247 Mar 05 10:52:52 <Dokujisan> ok
4248 Mar 05 10:52:58 <}-z-{> apparently redmin can't accept a database password starting with #
4249 Mar 05 10:53:09 <}-z-{> because it's telling me this on rake: Access denied for user 'db_cankill'@'silversurfer.dreamhost.com' (using password: NO)
4250 Mar 05 10:54:04 <Dokujisan> Who is "Chris"? a developer?
4251 Mar 05 10:54:18 <}-z-{> isn't he a qc guy? from i3d land?
4252 Mar 05 10:54:20 <CuBe0wL> nexuiz_new_notes : vcall rename text "Pheonix notes"
4253 Mar 05 10:54:51 <Dokujisan> no
4254 Mar 05 10:54:59 <CuBe0wL> :(
4255 Mar 05 10:55:00 <Dokujisan> I think we already shot down pheonix as a name
4256 Mar 05 10:55:04 <CuBe0wL> when?
4257 Mar 05 10:55:08 <Samual> Ello
4258 Mar 05 10:55:13 <tZork> Dokujisan: some dood lurkign arround #darkplaces. developer of some sort iirc.
4259 Mar 05 10:55:23 <Spaceman> nexitron?
4260 Mar 05 10:55:25 <Dokujisan> the name Phoenix is overused a lot, a misspelling of it is even worse.
4261 Mar 05 10:55:32 <Samual> Chris is a developer making his own game with Darkplaces
4262 Mar 05 10:55:35 <Samual> Ignore him
4263 Mar 05 10:55:45 <Dokujisan> I think we really want a name that doesn't have an existing meaning, just like nexuiz
4264 Mar 05 10:55:48 <Samual> iirc he's making a realistic game
4265 Mar 05 10:56:09 <Dokujisan> CuBe0wL: but.... someone did suggest we use a symbol that means phoenix or something like it
4266 Mar 05 10:56:20 <Dokujisan> for the game symbol, since we can't use the 'n' kanji anymore
4267 Mar 05 10:56:22 <CuBe0wL> Dokujisan, imho what was so awesome in the name of Nexuiz, that it really made ppl say "wtf"
4268 Mar 05 10:56:38 <Dokujisan> CuBe0wL: well... not awesome. It's not a good name
4269 Mar 05 10:56:45 <Dokujisan> so "wtf" was more like.... who came up with that?
4270 Mar 05 10:56:46 <CuBe0wL> playfull
4271 Mar 05 10:56:50 <tZork> Samual: well dont always ignore him. read backlog on him here for a interresting part.
4272 Mar 05 10:56:54 <CuBe0wL> I always liked it
4273 Mar 05 10:57:07 <Dokujisan> CuBe0wL: you already admitted that you thought it was strange :-)
4274 Mar 05 10:57:10 <Dokujisan> at first
4275 Mar 05 10:57:28 <Dokujisan> really any name that we come up with is going to grow to have meaning to us, just like nexuiz
4276 Mar 05 10:57:32 <CuBe0wL> yes, but I never said I didn't like it from the first read
4277 Mar 05 10:57:37 <Dokujisan> but I thikn we should still take some time with the choice
4278 Mar 05 10:57:44 <CuBe0wL> k
4279 Mar 05 10:57:46 <Samual> [10:57:14am] <tZork> Samual: well dont always ignore him. read backlog on him here for a interresting part.
4280 Mar 05 10:57:50 <Dokujisan> well I never "hated" it. I just thought it was odd
4281 Mar 05 10:57:52 <Samual> I don't have time to read the whole #darkplaces log
4282 Mar 05 10:58:08 <tZork> _backlog on him here_
4283 Mar 05 10:58:11 <Dokujisan> I would really like a name that people can pronounce
4284 Mar 05 10:58:17 <FruitieX> +1
4285 Mar 05 10:58:17 <tZork> use search you lazy toad
4286 Mar 05 10:58:20 <FruitieX> +1000 :P
4287 Mar 05 10:58:26 <Dokujisan> haha
4288 Mar 05 10:58:37 <Samual> I can't, my logs fail :P
4289 Mar 05 10:58:42 <Taoki> Hmm... I have an idea for the symbol. Hold on
4290 Mar 05 10:58:50 <tZork> .|..
4291 Mar 05 10:58:52 <CuBe0wL> I still stand by my suggestion, it should be considered as a name. (also, Pheonix is pronouncabel, and we can still pronounce it as phoenix)
4292 Mar 05 10:58:55 <tZork> taht one? };P
4293 Mar 05 10:59:01 <Dokujisan> CuBe0wL: but yeah we can find some kanji that has the same meaning as "phoenix"
4294 Mar 05 10:59:13 <CuBe0wL> hey, not a bad idea
4295 Mar 05 10:59:42 <CuBe0wL> btw. what I always liked in Nexuiz are the in community jokes
4296 Mar 05 11:00:06 <Taoki> http://img46.imageshack.us/img46/1096/kojndragonstrength.png }-z-{ gave me this an year ago (it was to make a ninja player model... I'm sorry I haven't made it even today :( ) Anyway, something like that could be pretty.
4297 Mar 05 11:00:32 <CuBe0wL> "epic", "AGY))", "Nexuiz", the fact that Specop (not SPACE COP) is a woman...
4298 Mar 05 11:00:39 <Taoki> Not -that- one, but something similar
4299 Mar 05 11:01:21 <CuBe0wL> Pheonix would be a similar ingame joke, that roots back to Nexuiz. Playfull, and still brings back good memories for those, who knew it
4300 Mar 05 11:01:55 <CuBe0wL> for those who will join later, it might be a wtf, but it'll be still funny when it get's explained
4301 Mar 05 11:02:16 <CuBe0wL> community building, on the remains of the old one
4302 Mar 05 11:02:53 <Taoki> Pheonix could be a good name for a default character
4303 Mar 05 11:03:07 <Dokujisan> another good idea
4304 Mar 05 11:03:27 <Dokujisan> or they could have a phoenix symbol on their chest
4305 Mar 05 11:03:33 <Taoki> yeah
4306 Mar 05 11:03:49 <CuBe0wL> hmm... Nexus renamed to Pheonix ?
4307 Mar 05 11:04:06 <CuBe0wL> feels a bit too distant
4308 Mar 05 11:04:08 <Dokujisan> is that the main character name? Nexus?
4309 Mar 05 11:04:35 <CuBe0wL> well, I always thought about Nexus and Xolar as their race is the main one
4310 Mar 05 11:04:48 <Dokujisan> I like using the symbolism of "phoenix" but I can't say I like the name. I once tried to use it for a server name "Phoenix CTF" as it was rising from the ashes of my previous server "Fusion CTF"....but it turned out to be a bad name
4311 Mar 05 11:04:52 <CuBe0wL> their description says: "Nexuiz's soldier"
4312 Mar 05 11:04:57 <Taoki> We could add a new character. I believe that with this name change we should also add something new
4313 Mar 05 11:06:02 <FruitieX> pheonix sounds good
4314 Mar 05 11:06:08 <CuBe0wL> I kinda like the style of Nexuiz's player models
4315 Mar 05 11:06:14 <FruitieX> phoenix would be bad simply because it'd be near impossible to get google hits :)
4316 Mar 05 11:06:34 <tZork> pnehoix?
4317 Mar 05 11:06:57 <Samual> tZork, easier to pronounce than Nexuiz for sure
4318 Mar 05 11:06:59 <CuBe0wL> that's sounds like a diseas, not a game
4319 Mar 05 11:07:09 <tZork> soz gettin a bit silly..
4320 Mar 05 11:07:58 <CuBe0wL> also, a phoenix is a bird
4321 Mar 05 11:08:06 <CuBe0wL> birds are always the symbol to be free
4322 Mar 05 11:08:16 <FruitieX> Hmm
4323 Mar 05 11:08:17 <CuBe0wL> Pheonix is free as a bird
4324 Mar 05 11:08:43 <CuBe0wL> haha
4325 Mar 05 11:08:45 <FruitieX> good luck getting a domain for either though...
4326 Mar 05 11:09:11 <CuBe0wL> we could implement the game mode: catch the chicken... just with phoenix :D
4327 Mar 05 11:09:36 <CuBe0wL> pheonixgame.org ?
4328 Mar 05 11:09:57 <tZork> hehe
4329 Mar 05 11:10:02 <tZork> freeonix
4330 Mar 05 11:10:19 <tZork> sounds like a oddball os tough
4331 Mar 05 11:10:28 <CuBe0wL> +1 :D
4332 Mar 05 11:10:36 <FruitieX> pheonixgame.org is available
4333 Mar 05 11:10:46 <FruitieX> .com is taken :O
4334 Mar 05 11:11:09 <tZork> or juz 1337 speak it. ph3onix.com
4335 Mar 05 11:11:21 <Dokujisan> ew
4336 Mar 05 11:11:53 <Dokujisan> can we establish a rule that we aren't allowed to use 1337 speak in anything? :-)
4337 Mar 05 11:12:29 <tZork> sure, just as long as its allowed to break it ;)
4338 Mar 05 11:12:50 <Dokujisan> rules are made to be br0k3n
4339 Mar 05 11:12:56 <CuBe0wL> lol :D http://pheonixgame.com/default.aspx
4340 Mar 05 11:13:09 <FruitieX> yes wtf
4341 Mar 05 11:13:13 <FruitieX> awesome web design
4342 Mar 05 11:13:18 <tZork> email based game
4343 Mar 05 11:13:27 <tZork> epic colors ate my eyes
4344 Mar 05 11:13:34 <CuBe0wL> yep, email based RPG
4345 Mar 05 11:13:37 <FruitieX> >_<
4346 Mar 05 11:13:49 <Dokujisan> btw did you see this parody map? http://alientrap.org/forum/viewtopic.php?f=19&t=6054
4347 Mar 05 11:13:58 <FruitieX> by Taoki? yes :D
4348 Mar 05 11:14:09 <CuBe0wL> freepheonix.com is available!
4349 Mar 05 11:14:19 <Taoki> :P
4350 Mar 05 11:14:22 <tZork> HERE ARE THE RULES:
4351 Mar 05 11:14:23 <tZork> CLICK HERE TO DONATE TO CREATION AND MAINTENANCE
4352 Mar 05 11:14:40 <tZork> roflamao
4353 Mar 05 11:15:10 <Dokujisan> rolling on the floor laughing and maiming an orphan?
4354 Mar 05 11:15:36 <Dokujisan> ok... I have no idea about our timeline with this fork
4355 Mar 05 11:15:37 <Dokujisan> however
4356 Mar 05 11:15:46 <CuBe0wL> pheonixgame.org is available!
4357 Mar 05 11:15:57 <Dokujisan> I was already starting to plan the April Fools day mapping project
4358 Mar 05 11:16:14 <Dokujisan> the halloween mapping thing failed, but last year's april fool's mapping project was a success
4359 Mar 05 11:16:21 <CuBe0wL> hey
4360 Mar 05 11:16:29 <CuBe0wL> I contributed to halloween :P
4361 Mar 05 11:16:39 <Dokujisan> I know, but it was a failed project overall
4362 Mar 05 11:16:44 <CuBe0wL> true
4363 Mar 05 11:18:35 <CuBe0wL> btw... I'be just realised yesterday I could reopen the locked Illfonic's thread :D
4364 Mar 05 11:18:41 <CuBe0wL> should I? >:D
4365 Mar 05 11:18:49 <Dokujisan> oh they locked it?
4366 Mar 05 11:19:04 <Dokujisan> that was quite a pointless thread
4367 Mar 05 11:19:38 <CuBe0wL> lol Dokujisan are you reading the forum nowadays at all? :D
4368 Mar 05 11:19:43 <Dokujisan> "I'd like to get feedback from you guys" ... "Ok, I hear your feedback, but it's going to change absolutely nothing. Do you have any other feedback?"
4369 Mar 05 11:20:00 <Dokujisan> yeah I do a bit. not as much as I used to though
4370 Mar 05 11:20:15 <Dokujisan> I usually scan just the map releases forum
4371 Mar 05 11:20:18 <Dokujisan> which is...not active lately
4372 Mar 05 11:20:27 <CuBe0wL> I'd like to get feedback abour OUR game, OUR, NOT YOURS, I DON'T GIVE A FLYING FUCK FOR THAT. :D
4373 Mar 05 11:21:13 <CuBe0wL> oh, about maps, I think "Vociferous" is starting to get in shape...
4374 Mar 05 11:22:08 <Dokujisan> this? http://www.alientrap.org/forum/viewtopic.php?f=19&t=4807
4375 Mar 05 11:23:18 <CuBe0wL> yes
4376 Mar 05 11:23:20 <CuBe0wL> http://alientrap.org/forum/viewtopic.php?p=75629#p75629
4377 Mar 05 11:23:20 <FruitieX> BTW had this idea: http://en.wikipedia.org/wiki/Nu_(letter)
4378 Mar 05 11:23:26 <FruitieX> what about NuNex? :P
4379 Mar 05 11:23:35 <FruitieX> would be pronounced like "New Nex" wouldnt it
4380 Mar 05 11:23:49 <FruitieX> well almost
4381 Mar 05 11:23:59 <Dokujisan> hmm, I would really like to see a name that is it's own
4382 Mar 05 11:24:12 <Dokujisan> a year from now, we're not going to be thinking "Nexuiz" anymore
4383 Mar 05 11:24:20 <Spaceman> http://en.wikipedia.org/wiki/Phoenix_(mythology)
4384 Mar 05 11:24:42 <Spaceman> mentions "simurgh"
4385 Mar 05 11:25:02 <CuBe0wL> I instantly associated with Nu with Elfen lied
4386 Mar 05 11:25:07 <CuBe0wL> Elven Lied, sorry
4387 Mar 05 11:25:58 <mand1nga> Nex Juice?
4388 Mar 05 11:26:04 <mand1nga> :P
4389 Mar 05 11:26:08 <Spaceman> NuNex -> nun ex
4390 Mar 05 11:26:17 <Dokujisan> hey mand1nga :-)
4391 Mar 05 11:26:19 <mand1nga> Nü Nex
4392 Mar 05 11:26:23 <Dokujisan> did you read the text file in the subject?
4393 Mar 05 11:26:24 <CuBe0wL> http://bluejaunte.files.wordpress.com/2009/11/tactical_facepalm.jpg
4394 Mar 05 11:26:26 <mand1nga> hey Doku
4395 Mar 05 11:26:42 <mand1nga> most of it, but haven't finished yet
4396 Mar 05 11:26:59 <CuBe0wL> I think I've had
4397 Mar 05 11:27:08 <CuBe0wL> ooops
4398 Mar 05 11:27:10 <mand1nga> and I agree on everything I read, I suppose we'd be on the same page
4399 Mar 05 11:27:19 <CuBe0wL> sorry, I thikn I've edited the topic
4400 Mar 05 11:27:37 <CuBe0wL> lemme check that link in my history
4401 Mar 05 11:27:51 * CuBe0wL has changed the topic to: Details so far -- http://www.nullgaming.com/stuff/nexuiz_new_notes.txt
4402 Mar 05 11:27:54 <tZork> tactical facepalm?
4403 Mar 05 11:28:03 <CuBe0wL> for those idiot ideas
4404 Mar 05 11:28:05 <tZork> thats...
4405 Mar 05 11:28:41 <CuBe0wL> oh, one thing for models, if there be any... TAUNT ANIMATIONS!
4406 Mar 05 11:28:42 <Samual> I've seen that before
4407 Mar 05 11:28:47 <CuBe0wL> we need facepalm
4408 Mar 05 11:29:23 <mand1nga> only when Samual talks
4409 Mar 05 11:29:27 <CuBe0wL> some kind of a dance
4410 Mar 05 11:29:33 <mand1nga> :>
4411 Mar 05 11:29:40 <Samual> [11:29:48am] <mand1nga> only when Samual talks
4412 Mar 05 11:29:43 <Samual> ...
4413 Mar 05 11:29:57 <mand1nga> I'm kidding you fool :P
4414 Mar 05 11:30:00 <CuBe0wL> imagine pyria doing a sexy dance when you get fragged by her ;)
4415 Mar 05 11:30:03 <Samual> >.>
4416 Mar 05 11:31:25 <Spaceman> pyria has a sexy animation
4417 Mar 05 11:31:58 <Spaceman> but I can't remember how to use it
4418 Mar 05 11:32:04 <CuBe0wL> oO
4419 Mar 05 11:32:13 <CuBe0wL> look at the codes pls
4420 Mar 05 11:32:19 <CuBe0wL> I wanna see it :D
4421 Mar 05 11:32:22 <Spaceman> ask MrBougo
4422 Mar 05 11:32:31 <mand1nga> I like the idea of having three leaders
4423 Mar 05 11:32:37 <Spaceman> F?nix
4424 Mar 05 11:33:09 <mand1nga> I don't know who these leaders will be
4425 Mar 05 11:33:31 <Spaceman> In Japan, the phoenix is called h?-? (kanji:"??") or fushich? (????), literally "Immortal Bird".
4426 Mar 05 11:33:50 <tZork> stop putting in the same sentance. they to not belong.
4427 Mar 05 11:34:10 <tZork> err stop puttin oyria and sexy *
4428 Mar 05 11:35:50 <Dokujisan> ok guys... let's resume our name discussions.... please read this and PICK FROM THE LIST YOUR TOP CHOICES and send me your list. Keep in mind that you're picking the ones that don't completely suck. They dont have to be perfect, but they can give us a direction.
4429 Mar 05 11:35:52 <Dokujisan> http://www.nullgaming.com/stuff/nexuiz_new_name.txt
4430 Mar 05 11:35:52 <mand1nga> I'd like to have a strict anti-mikee policy on this project
4431 Mar 05 11:36:05 <tZork> think this kbd is giving in. i usualy fark up words, but some go missing
4432 Mar 05 11:36:13 <tZork> but now*
4433 Mar 05 11:36:24 <mand1nga> Dokujisan: I suggest to make a poll somewhere so we decide the name
4434 Mar 05 11:36:33 <Dokujisan> mand1nga: we can get to that after you dwindle down
4435 Mar 05 11:36:35 <mand1nga> unless it has been decided already
4436 Mar 05 11:36:45 <mand1nga> dwindle?
4437 Mar 05 11:36:57 <Dokujisan> we need to start with a bulk list. We still hve more brainstorming for names to do. This isn't the final list
4438 Mar 05 11:37:14 <Dokujisan> but you guys picking from this list will help with future brainstorming
4439 Mar 05 11:37:58 <mand1nga> Dokujisan: what do you mean by dwindle down?
4440 Mar 05 11:37:59 <Spaceman> sexy pyria http://www.flickr.com/photos/23986967@N05/2506000688/in/set-72157605143265605/
4441 Mar 05 11:38:09 <Dokujisan> mand1nga: reduce in number
4442 Mar 05 11:38:52 <mand1nga> I still don't get it, can you rephrase please?
4443 Mar 05 11:39:05 <mand1nga> Spaceman: come on she has no legs there :o
4444 Mar 05 11:39:18 <Dokujisan> theree are 50 or so on that list. we need to reduce that to 10 or so
4445 Mar 05 11:39:53 <Spaceman> I wasn't looking at her legs :p
4446 Mar 05 11:40:53 <mand1nga> wow those names are crazy
4447 Mar 05 11:41:16 <Samual> Honestly
4448 Mar 05 11:41:17 <mand1nga> lol how about nexodus
4449 Mar 05 11:41:20 <Samual> I think we could do Sexuiz
4450 Mar 05 11:41:30 <Samual> I bet it would be the best opensource game of all time
4451 Mar 05 11:41:48 <Samual> Open Arena already has the scene right now, but they're doing it wrong
4452 Mar 05 11:41:54 <Samual> Needs moar graphix :X
4453 Mar 05 11:41:58 <mand1nga> lol nexzilla wtf I can't take this list seriously
4454 Mar 05 11:42:30 <Dokujisan> these are just for picking a direction and I included everything mentioned
4455 Mar 05 11:45:04 <Dokujisan> ok CuBe0wL I looked at vociferous. I used to have this map on my HODM server. It has some flaws in this beta version, but you probably know that
4456 Mar 05 11:46:06 <Dokujisan> like big long hallways with no place to evade, and teleporter exists look like teleporter entrances and that's a little confusing
4457 Mar 05 11:46:25 <CuBe0wL> MY PICKS: nexetic, nexira, nexonic, xenotic. I gotta puke for all avaible ones, most of them sounds like medicine names. Also, some suggestions: Reborn, NeXT, Pheonix
4458 Mar 05 11:46:39 <Dokujisan> noted
4459 Mar 05 11:46:58 <}-z-{> http://dev.xonotic.org we can start getting organized here
4460 Mar 05 11:47:18 <mand1nga> I think a word in japanese might fit as a new name
4461 Mar 05 11:47:39 <Samual> Xenotic
4462 Mar 05 11:47:41 <mand1nga> I'd like to try other things apart of random names including z and x
4463 Mar 05 11:47:41 <Samual> I like that
4464 Mar 05 11:47:53 <Samual> >.>
4465 Mar 05 11:47:58 <Dokujisan> sure, we can get to foreign/non-english names. Right now, we're aiming for made-up words that have no meaning (like nexuiz was)
4466 Mar 05 11:48:00 <Samual> lawl well I still like Xenotic.
4467 Mar 05 11:48:00 <FruitieX> :P
4468 Mar 05 11:48:18 <mand1nga> something like ryūshutsu :)
4469 Mar 05 11:48:29 <mand1nga> (exodus in japanese)
4470 Mar 05 11:48:33 <Dokujisan> "- We should have a name that people can pronounce"
4471 Mar 05 11:48:46 <mand1nga> I know, that was a sample
4472 Mar 05 11:48:48 <Dokujisan> otherwise, I'm not against using a japanese word
4473 Mar 05 11:49:05 <FruitieX> I like Xenotic too somewhat :P
4474 Mar 05 11:49:12 <Dokujisan> but let's start with one thing at a time. We can do another phase of searching for foreign names
4475 Mar 05 11:49:24 <Dokujisan> after this step
4476 Mar 05 11:50:10 <FruitieX> also remember we can postfix with "game"
4477 Mar 05 11:50:16 <FruitieX> eg. xenoticgame.com is available
4478 Mar 05 11:50:29 <Dokujisan> read the top of my names file
4479 Mar 05 11:50:29 <}-z-{> too long
4480 Mar 05 11:50:34 <Dokujisan> it says that is a plan B
4481 Mar 05 11:50:40 <FruitieX> oh okay
4482 Mar 05 11:51:04 <Dokujisan> FruitieX: is xenotic the only one on your list?
4483 Mar 05 11:51:07 <}-z-{> Dokujisan: want to start moving that file to the wiki in dev.xonotic.org?
4484 Mar 05 11:51:13 <}-z-{> that text file
4485 Mar 05 11:51:14 <Dokujisan> absolutely
4486 Mar 05 11:51:19 <Dokujisan> I want to move both of these
4487 Mar 05 11:51:29 <}-z-{> I'll need more time with wordpress mu
4488 Mar 05 11:51:32 <Dokujisan> k
4489 Mar 05 11:51:35 <}-z-{> still trying to do my real work too :-P
4490 Mar 05 11:51:35 <mand1nga> I'd rather sex.cankill.us :P
4491 Mar 05 11:51:38 <FruitieX> nah i'll take a look at the others Dokujisan
4492 Mar 05 11:51:44 <}-z-{> mand1nga: it's just temporary :-P
4493 Mar 05 11:51:48 <CuBe0wL> Zymotic
4494 Mar 05 11:51:50 <CuBe0wL> :D
4495 Mar 05 11:51:51 <}-z-{> was a short domain name I had already
4496 Mar 05 11:51:56 <mand1nga> I vote for divox
4497 Mar 05 11:51:58 <FruitieX> CuBe0wL: oold
4498 Mar 05 11:52:05 <}-z-{> divx? :-P
4499 Mar 05 11:52:07 <mand1nga> (totally kidding :P)
4500 Mar 05 11:52:08 <CuBe0wL> divox eh?
4501 Mar 05 11:52:30 <CuBe0wL> why not kinky, or diva
4502 Mar 05 11:52:40 <CuBe0wL> tactical facepalm in....
4503 Mar 05 11:52:41 <CuBe0wL> 3
4504 Mar 05 11:52:42 <CuBe0wL> 2
4505 Mar 05 11:52:43 <CuBe0wL> 1
4506 Mar 05 11:52:44 <Dokujisan> mand1nga: consider how strange the word "nexuiz" is and we found a way to appreciate it anyway over time
4507 Mar 05 11:52:48 * CuBe0wL FACEPALM!
4508 Mar 05 11:53:17 <Dokujisan> mand1nga: likewise, the new name we end up using might also have a name that grows on you (but is not spelled oddly and can be pronounced easily)
4509 Mar 05 11:53:19 <mand1nga> Dokujisan: sure, but I say lets try other approaches too
4510 Mar 05 11:53:26 <mand1nga> in an organized way of course
4511 Mar 05 11:53:29 <Dokujisan> mand1nga: yep, as I said, we'll do that after this step
4512 Mar 05 11:53:42 <}-z-{> superhappyfun game
4513 Mar 05 11:53:54 <Dokujisan> greek, japanese and latin words are usually good for picking names
4514 Mar 05 11:54:24 <Dokujisan> and as part of that, we can do a variation of a greek/japanese/latin word....
4515 Mar 05 11:54:29 <CuBe0wL> Itoma?
4516 Mar 05 11:54:43 <FruitieX> 18:54:41 <@}-z-{> superhappyfun game
4517 Mar 05 11:54:45 <FruitieX> dot com
4518 Mar 05 11:54:49 <CuBe0wL> means "free" in Japan, and also a wave goodbye
4519 Mar 05 11:55:07 <FruitieX> :o that sounds good CuBe0wL
4520 Mar 05 11:55:20 <CuBe0wL> also, it means free time too :D
4521 Mar 05 11:55:27 <FruitieX> haha
4522 Mar 05 11:55:33 <Dokujisan> that's better than pheonix :-)
4523 Mar 05 11:55:51 <CuBe0wL> or spare time :)
4524 Mar 05 11:56:59 <mand1nga> well I kinda like one name on the list: zeonix but I'm sure I'd like more a random japanese word
4525 Mar 05 11:57:02 <CuBe0wL> but itoma domain is taken
4526 Mar 05 11:57:19 <SoulKeeper_p> ItomaFPS is free, domain seo wise.
4527 Mar 05 11:57:27 <FruitieX> itomagame :P
4528 Mar 05 11:57:35 <FruitieX> is free both com and org
4529 Mar 05 11:59:20 <CuBe0wL> Itoma feels... both odd and cool at the same time
4530 Mar 05 11:59:36 <FruitieX> yeh
4531 Mar 05 11:59:43 <CuBe0wL> Toritoma? :D
4532 Mar 05 11:59:49 <mand1nga> it feels odd at one time for me :P
4533 Mar 05 11:59:49 <CuBe0wL> sounds like tomato
4534 Mar 05 12:00:03 <FruitieX> Nexitoma? :P
4535 Mar 05 12:00:10 <mand1nga> kontesuto = contest
4536 Mar 05 12:00:17 <CuBe0wL> too long
4537 Mar 05 12:00:28 <mand1nga> sokudo = speed
4538 Mar 05 12:00:37 <esteel> meh, connection on the train is really bad atm..
4539 Mar 05 12:00:39 <CuBe0wL> or simply... Tori?
4540 Mar 05 12:00:44 <CuBe0wL> hi esteel
4541 Mar 05 12:00:49 <esteel> hi CuBe0wL
4542 Mar 05 12:00:54 <CuBe0wL> Tori means "bird" if I'm not mostaken
4543 Mar 05 12:00:56 <tZork> sudoku? :S
4544 Mar 05 12:01:01 <FruitieX> CuBe0wL: that makes me think of the game Toribash
4545 Mar 05 12:01:01 <FruitieX> :P
4546 Mar 05 12:01:10 <CuBe0wL> me too, but that's cool :D
4547 Mar 05 12:01:30 * pavlvs (pavlvs@75.39.134.107) has joined #notnexuiz
4548 Mar 05 12:01:58 <pavlvs> yo
4549 Mar 05 12:02:04 <tZork> hi pavlvs
4550 Mar 05 12:02:12 <pavlvs> hi tZork
4551 Mar 05 12:02:44 <CuBe0wL> Saikai? it means resumption
4552 Mar 05 12:02:45 <mand1nga> hi pavlvs
4553 Mar 05 12:02:59 <pavlvs> hm looks like almost everyone necessary is in here
4554 Mar 05 12:03:31 <Dokujisan> :-)
4555 Mar 05 12:03:34 <CuBe0wL> I was just going to tell ask :D
4556 Mar 05 12:03:38 <CuBe0wL> afk I mean
4557 Mar 05 12:03:43 <CuBe0wL> I'm starving :(
4558 Mar 05 12:04:02 <CuBe0wL> I'll go check and see what can I find in the deep freezer
4559 Mar 05 12:04:04 <FruitieX> Really though, Itoma sounded nice :-)
4560 Mar 05 12:04:48 <FruitieX> dunno
4561 Mar 05 12:04:59 <Dokujisan> it's up there
4562 Mar 05 12:05:06 <Dokujisan> in quality, I mean
4563 Mar 05 12:05:10 <Dokujisan> I haven't added it yet
4564 Mar 05 12:05:34 <}-z-{> erosdon't see anyone registered yet
4565 Mar 05 12:05:38 <}-z-{> don't*
4566 Mar 05 12:05:42 <Dokujisan> I just did
4567 Mar 05 12:05:49 <Dokujisan> but does it sent a confirmation email?
4568 Mar 05 12:05:54 <}-z-{> it should
4569 Mar 05 12:06:07 <FruitieX> registering domains already? :o
4570 Mar 05 12:06:12 <}-z-{> no
4571 Mar 05 12:06:17 <}-z-{> just using a temp one to get organized
4572 Mar 05 12:06:38 <FruitieX> right
4573 Mar 05 12:06:39 <}-z-{> Dokujisan: I activiated you
4574 Mar 05 12:06:41 <Dokujisan> ok
4575 Mar 05 12:06:52 <}-z-{> and made you admin
4576 Mar 05 12:07:01 <}-z-{> did you set a password, do you need a password?
4577 Mar 05 12:07:08 <esteel> tori? saikai? loking for new names? Superiuz.. similar to superior :P
4578 Mar 05 12:07:10 <Dokujisan> I'm in
4579 Mar 05 12:07:33 <CuBe0wL> too bad there's Toribash
4580 Mar 05 12:07:44 <CuBe0wL> Tori would be a nice pick
4581 Mar 05 12:08:56 <CuBe0wL> esteel, what kind of irc client do you use? mirggi?
4582 Mar 05 12:09:19 <}-z-{> Dokujisan: I hit a bump in the road
4583 Mar 05 12:09:20 <}-z-{> NOTICE
4584 Mar 05 12:09:25 <}-z-{> "WordPress MU is not allowed to be run on our shared hosting servers. If you intend on running this under your account, you are required to be on a Private Server"
4585 Mar 05 12:09:41 <Dokujisan> :-o
4586 Mar 05 12:09:45 <Dokujisan> hmmm
4587 Mar 05 12:09:51 <Dokujisan> so do I need to host it?
4588 Mar 05 12:10:09 <Dokujisan> and give you access
4589 Mar 05 12:10:16 <CuBe0wL> brb
4590 Mar 05 12:10:26 <}-z-{> can you give me SSH and PHPMyAdmin?
4591 Mar 05 12:11:14 <Dokujisan> hmm... well is this going to end up as a permanent solution?
4592 Mar 05 12:11:18 <Dokujisan> or just a temporary thing
4593 Mar 05 12:11:22 <}-z-{> perm
4594 Mar 05 12:11:30 <Dokujisan> ok let me think about that.....
4595 Mar 05 12:11:50 <}-z-{> okay, I'm looking into Dreamhost PS
4596 Mar 05 12:11:58 <}-z-{> I don't want to put mu on the would be build server
4597 Mar 05 12:12:15 <esteel> CuBe0wL: weechat
4598 Mar 05 12:12:39 <}-z-{> man dh ps is 'spensive
4599 Mar 05 12:12:45 <}-z-{> might as well buy another VPS at that price lol
4600 Mar 05 12:12:54 <}-z-{> minimum is $15/mo for 150mb
4601 Mar 05 12:13:04 <CuBe0wL> }-z-{, what will you do with nexuiz ninjaz btw ?
4602 Mar 05 12:13:20 <}-z-{> I can fork that 'the ninjaz'
4603 Mar 05 12:13:32 <}-z-{> and be more general but put most of my efforts towards this project
4604 Mar 05 12:13:40 <Spaceman> ItomaNinjaz?
4605 Mar 05 12:13:49 <}-z-{> maybe illfonic will offer money for the domain and we can pay for the build server for a year :-P
4606 Mar 05 12:14:05 <CuBe0wL> {X}ItomaNinjaz ? :D
4607 Mar 05 12:14:35 <esteel> hey, where are all those names coming from? :P
4608 Mar 05 12:15:04 <}-z-{> Dokujisan: it's probably best if we do a separate VPS or dedicated anyway, it's better to have full control over apache for this
4609 Mar 05 12:15:15 <pavlvs> i can consider something
4610 Mar 05 12:15:24 <Samual> Well
4611 Mar 05 12:15:28 <Samual> I have a VPS too
4612 Mar 05 12:15:31 <Samual> Actually I have two
4613 Mar 05 12:15:48 <Samual> Although I don't personally own them :P
4614 Mar 05 12:15:50 <Dokujisan> }-z-{: yes I would think that is best
4615 Mar 05 12:15:54 <}-z-{> probably need 512mb RAM, multicore processor prefered, 5gb MINIMUM but want ~20 to be comfortable
4616 Mar 05 12:15:56 <Samual> I'd have to ask the owner if we could use them if needed.
4617 Mar 05 12:16:01 <}-z-{> gb space
4618 Mar 05 12:16:27 <Samual> My server has 728mb memory, 20GB hard drive, and it's a quad core (They fucked up, it was supposed to be dual core)
4619 Mar 05 12:16:31 <Samual> Er
4620 Mar 05 12:16:35 <Samual> 768*
4621 Mar 05 12:16:37 <}-z-{> yes but it's not dedicated to this, correct?
4622 Mar 05 12:16:50 <Samual> Well, right now it just runs my Nexuiz server :P
4623 Mar 05 12:16:53 <pavlvs> hm
4624 Mar 05 12:16:59 <Samual> Which takes up all of 100mb of the ram :P
4625 Mar 05 12:17:06 <pavlvs> wthis is neede for something processing intensive?
4626 Mar 05 12:17:07 <CuBe0wL> brb, I need to boild my veegtable dish I've found in the fridge
4627 Mar 05 12:17:08 * merlijn (merlijn@84.245.21.196) has joined #notnexuiz
4628 Mar 05 12:17:56 <}-z-{> pavlvs: just apache and mysql
4629 Mar 05 12:18:01 <}-z-{> which _can_ be processor intensive
4630 Mar 05 12:18:05 <}-z-{> but not necessarily
4631 Mar 05 12:18:15 <}-z-{> I propose we keep the development site on another server
4632 Mar 05 12:18:27 <}-z-{> because running rails on top of apache will kill our resources a bit
4633 Mar 05 12:18:27 <Dokujisan> ok I just chatted with dublpaws and he is willing to give Dance a makeover to have it considered for inclusion in the game
4634 Mar 05 12:18:45 <}-z-{> also, if one site goes down, we can still communicate to users via the other
4635 Mar 05 12:18:46 <Dokujisan> and if anyone wants to help him with that, collaborate, he is open to that
4636 Mar 05 12:18:57 <pavlvs> }-z-{: [prae] has a dual quad with 8gb ram, soon to be 12gb
4637 Mar 05 12:19:04 <tZork> 728 megs on a quad? wth=
4638 Mar 05 12:19:08 <}-z-{> wow yeah, that'd be very helpful :-P
4639 Mar 05 12:19:16 <}-z-{> that's fully dedicated I assume?
4640 Mar 05 12:19:21 <Samual> tZork, it was supposed to be a dual core :P
4641 Mar 05 12:19:22 <pavlvs> yes colo'd
4642 Mar 05 12:19:26 <}-z-{> very nice
4643 Mar 05 12:19:28 <}-z-{> what OS?
4644 Mar 05 12:19:34 <pavlvs> }-z-{: i run xen so i could spin up a VM sometime
4645 Mar 05 12:19:36 <tZork> its still ftw Samual
4646 Mar 05 12:19:38 <pavlvs> debian
4647 Mar 05 12:19:51 <}-z-{> okay
4648 Mar 05 12:20:02 <}-z-{> debian or ubuntu should be good
4649 Mar 05 12:20:13 <}-z-{> can you give me ssh and possbily sudo?
4650 Mar 05 12:20:17 <tZork> Samual: rented, virtual? tahtäd explain it..
4651 Mar 05 12:20:24 <pavlvs> of course
4652 Mar 05 12:20:28 <}-z-{> awesome
4653 Mar 05 12:20:31 <pavlvs> such is the beauty of vm's
4654 Mar 05 12:20:33 <Dokujisan> perfect :-)
4655 Mar 05 12:20:35 <}-z-{> :)
4656 Mar 05 12:20:40 <Samual> Virtual and rented
4657 Mar 05 12:20:44 <Dokujisan> pavlvs: if you host that, then I think I can continue hosting HOCTF/HODM
4658 Mar 05 12:20:45 <pavlvs> but yeah ill have to see if we have resources available
4659 Mar 05 12:21:03 <}-z-{> what they hell else can you be using all those resources for? :-P
4660 Mar 05 12:21:04 <Dokujisan> actually, I would prefer to now with this fork
4661 Mar 05 12:21:22 <Dokujisan> I was planning on transitioning my servers over to pavlvs
4662 Mar 05 12:21:30 <Dokujisan> HOCTF/HODM
4663 Mar 05 12:21:38 <pavlvs> need about $30-40 more in my ram fund to get to that 12gb
4664 Mar 05 12:21:52 <}-z-{> you're really using 8gb already?
4665 Mar 05 12:22:20 <}-z-{> you gotta be running at least 18 nexuiz servers for that :-P
4666 Mar 05 12:22:26 <pavlvs> well, if i were to run all the nexuiz servers i was planning on running
4667 Mar 05 12:22:33 <pavlvs> which is 15
4668 Mar 05 12:22:37 <pavlvs> ;p
4669 Mar 05 12:22:39 <}-z-{> I can run 10 servers under 2gb
4670 Mar 05 12:22:54 <pavlvs> i also have 3 tf2 servers and a l4d2 server
4671 Mar 05 12:22:58 <}-z-{> ah well
4672 Mar 05 12:23:02 <}-z-{> that's another story :-P
4673 Mar 05 12:23:02 <pavlvs> and email and various apaches
4674 Mar 05 12:23:07 <Dokujisan> oh...this is perfect, because pavlvs also runs a mumble server
4675 Mar 05 12:23:12 <pavlvs> the zimbra takes ridiculous ram
4676 Mar 05 12:23:13 <}-z-{> ah nice
4677 Mar 05 12:23:15 <pavlvs> yes
4678 Mar 05 12:23:19 <pavlvs> praeclan.com
4679 Mar 05 12:23:19 <}-z-{> yeah, I've heard zimbra is a hog
4680 Mar 05 12:23:20 <tZork> Samual: less of a prob then since its likely not 728 total mem. the thing is a modern cpu (onr core) easly chug tough a gig of ram proccessing its stuff. less then one g per code oin a didecated is just stupid.
4681 Mar 05 12:23:27 <merlijn> hiya, I'm just trying to read up on the stuff that happened, any other stuff besides topic I should read?
4682 Mar 05 12:23:39 <Dokujisan> pavlvs: we talked about having an official mumble server for the game
4683 Mar 05 12:23:42 <}-z-{> pavlvs: how soon can this be ready for our use?
4684 Mar 05 12:23:50 <tZork> hi merlijn
4685 Mar 05 12:23:54 <Dokujisan> but I dont' think mumble uses much in terms of resources
4686 Mar 05 12:23:56 <pavlvs> i guess i dont have plans tonight...
4687 Mar 05 12:23:57 <CuBe0wL> re
4688 Mar 05 12:24:05 <merlijn> also I can provide any server stuff you're needing
4689 Mar 05 12:24:17 <Dokujisan> hey merlijn :-D
4690 Mar 05 12:24:38 * }-z-{ has changed the topic to: Details so far -- http://www.nullgaming.com/stuff/nexuiz_new_notes.txt -- http://dev.xonotic.org -- temporary development site to get organized
4691 Mar 05 12:24:40 <Dokujisan> merlijn: that file in the topic is a pretty good overview
4692 Mar 05 12:24:50 <}-z-{> Dokujisan: should I make dev.xonotic.org register only for now?
4693 Mar 05 12:24:59 <Dokujisan> yes
4694 Mar 05 12:25:06 <Dokujisan> good call
4695 Mar 05 12:25:09 <merlijn> I still don't get what the main reason for forking is, just getting rid of vermeulen/alientrap?
4696 Mar 05 12:25:21 <}-z-{> that's a large part
4697 Mar 05 12:25:21 <Dokujisan> merlijn: well there are a lot of reasons actually
4698 Mar 05 12:25:31 <Dokujisan> to me, this is actually a chance for a clean slate
4699 Mar 05 12:25:31 <}-z-{> but we're already streamlining a lot of things
4700 Mar 05 12:25:53 <FruitieX> BTW maps, what about race maps?
4701 Mar 05 12:26:00 <Dokujisan> if you read through those notes, you'll see a lot of ideas have been put forth, including a structure for how the game is managed
4702 Mar 05 12:26:03 <Dokujisan> which nexuiz never had
4703 Mar 05 12:26:04 <FruitieX> we should probably skip the piece-o-cake map
4704 Mar 05 12:26:05 <CuBe0wL> +1 for race
4705 Mar 05 12:26:09 <FruitieX> in fact, probably no nexrun maps at all
4706 Mar 05 12:26:13 <FruitieX> in the official release
4707 Mar 05 12:26:22 <Dokujisan> FruitieX: I know nothing about race maps, so let me know what you guys come up with
4708 Mar 05 12:26:30 <CuBe0wL> why, they are good, and GPL'ed
4709 Mar 05 12:26:34 <FruitieX> or depends, if anyone's interested in having nexrun as a "havoc mode" replacement :P
4710 Mar 05 12:26:35 <merlijn> we've had multiple attempts at streamlining and better organisation - why is this one going to work?
4711 Mar 05 12:26:56 <}-z-{> Dokujisan: I've started the wiki for the plan here: http://dev.xonotic.org/projects/notnexuiz/wiki/Plan
4712 Mar 05 12:27:08 <}-z-{> just a dump of your text file right now
4713 Mar 05 12:27:09 <merlijn> btw, I'm not being negative just some healthy scepticism :)
4714 Mar 05 12:27:19 <FruitieX> development can kill us
4715 Mar 05 12:27:21 <FruitieX> :P
4716 Mar 05 12:27:23 <}-z-{> :-P
4717 Mar 05 12:27:44 <Dokujisan> thanks }-z-{
4718 Mar 05 12:27:57 <}-z-{> I'll help you clean it up a bit
4719 Mar 05 12:28:10 <}-z-{> pavlvs: do you have an IP I can set an A record for?
4720 Mar 05 12:28:13 <CuBe0wL> one thing I really suggest we should inform the community on the forum of our forking plan ASAP
4721 Mar 05 12:28:18 <}-z-{> for the temporary domain name
4722 Mar 05 12:28:27 <}-z-{> CuBe0wL: I'd like to get more organized first
4723 Mar 05 12:28:38 <pavlvs> }-z-{: we'll have to figure out ip/domain stuff
4724 Mar 05 12:28:40 <}-z-{> so we don't come off as a bunch of idiots
4725 Mar 05 12:28:43 <}-z-{> okay pavlvs
4726 Mar 05 12:28:44 <Dokujisan> merlijn: I think it's because we're starting from scratch with organization. I lost interest in Nexuiz 8-9 months ago, but this gives me a surge of interest again, and I think that is probably the same for others
4727 Mar 05 12:28:44 <pavlvs> its a bid weird with my xen config
4728 Mar 05 12:28:58 <}-z-{> I should be able to add an A record and you can do a virtual host on apache
4729 Mar 05 12:29:03 <pavlvs> }-z-{: i need to do some homework and go to class, i'll be back at 5 EST
4730 Mar 05 12:29:08 <}-z-{> okay pavlvs
4731 Mar 05 12:29:16 <pavlvs> }-z-{: also i have a bind server if that helps
4732 Mar 05 12:29:34 <Dokujisan> merlijn: I've always wanted a nexuiz fork because of this very problem of lack-of-management and leadership for the game. But now it appears that everyone is onboard with plans to do everything Nexuiz should have had.
4733 Mar 05 12:29:46 <}-z-{> yes pavlvs it will for wordpress mu
4734 Mar 05 12:29:55 <merlijn> Dokujisan: new ideas usually generate a lot of energy at first, question is whether that will stay
4735 Mar 05 12:29:56 <pavlvs> wight
4736 Mar 05 12:29:59 <}-z-{> so we can setup subdomains
4737 Mar 05 12:30:01 <}-z-{> and such
4738 Mar 05 12:30:18 <pavlvs> well then the nameserver is 208.94.245.226
4739 Mar 05 12:30:21 <}-z-{> Dokujisan: give me 5 minutes to clean up this wiki page, then have it
4740 Mar 05 12:30:27 <pavlvs> praeclan.com
4741 Mar 05 12:30:34 <Dokujisan> merlijn: well the goal with my ideas is to establish methods for how things will work....so that will carry the momentum
4742 Mar 05 12:30:42 <}-z-{> pavlvs: I'd prefer if I can use use an arecord to you machines IP
4743 Mar 05 12:30:54 <}-z-{> so I can leave DNS on dreamhost which is currently serving dev.xonotic.org
4744 Mar 05 12:31:01 <pavlvs> okie
4745 Mar 05 12:31:03 <}-z-{> A record*
4746 Mar 05 12:31:13 <Dokujisan> merlijn: I'm going to be doing a lot of the community organization and part of that involves delegating and recruiting. As we recruit, those new people add even more energy to the project
4747 Mar 05 12:31:17 <}-z-{> do you know how to handle apache virtual hosts?
4748 Mar 05 12:31:46 <merlijn> Dokujisan: and what about the nexuiz name? wouldn't it at least me a good idea to benefit from the promotion on the IllFonic side of things?
4749 Mar 05 12:32:10 <Dokujisan> merlijn: the promotion of "Nexuiz" by illfonic will only benefit Illfonic's name.
4750 Mar 05 12:32:24 <tZork> got b33r? - http://tzork.dvrdns.org/tmp/gotbeer.jpg :D
4751 Mar 05 12:32:27 <Dokujisan> a year from now, when googling for "Nexuiz", people will start to find the game by Illfonic
4752 Mar 05 12:32:30 <merlijn> Dokujisan: why are you so sure about that?
4753 Mar 05 12:32:34 <Dokujisan> and it will be harder to find "our" game
4754 Mar 05 12:32:57 <merlijn> maybe, but a new game will be hard to find anyway
4755 Mar 05 12:33:41 <Dokujisan> the fact that they have nexuiz.com alone is bad enough. When people try to find our Nexuiz game (assuming they hear about it) they will end up on Nexuiz.com and that will be all console stuff.
4756 Mar 05 12:33:46 <CuBe0wL> I don't think so
4757 Mar 05 12:34:09 <CuBe0wL> I was repying to merlijn
4758 Mar 05 12:34:18 <esteel> i do.. or at least that tiiiiiny 'pc nexuiz' link currently on is a bad sign..
4759 Mar 05 12:34:53 <Morphed> tiny and gray
4760 Mar 05 12:35:06 <mand1nga> aww tZork
4761 Mar 05 12:35:07 <CuBe0wL> unimportant
4762 Mar 05 12:35:18 <Morphed> very importand
4763 Mar 05 12:35:25 <}-z-{> really hate that redmin crosses out my name
4764 Mar 05 12:35:32 <Morphed> also bottom right corner is worst place on website
4765 Mar 05 12:35:39 <}-z-{> anyway, Dokujisan http://dev.xonotic.org/projects/notnexuiz/wiki/Plan updated
4766 Mar 05 12:35:44 <}-z-{> now wiki styled
4767 Mar 05 12:35:53 <Dokujisan> awesome
4768 Mar 05 12:36:05 * CuBe0wL requests login
4769 Mar 05 12:36:10 <}-z-{> CuBe0wL: register ;)
4770 Mar 05 12:36:16 <}-z-{> I will approve you
4771 Mar 05 12:36:27 <}-z-{> that goes for everyone
4772 Mar 05 12:36:33 <merlijn> hmm, I see some people in that list that I didn't even know were part of the nexuiz community
4773 Mar 05 12:36:39 <}-z-{> this site will migrate to the official one when we determine a name and register a domain
4774 Mar 05 12:36:40 <merlijn> like jayvee
4775 Mar 05 12:36:43 <Dokujisan> so basically "our nexuiz" is left to be an asterisk next to the big "Nexiuz" that now has a marketing budget with a for-profit company behind it
4776 Mar 05 12:36:59 <Dokujisan> we would be competing for attention
4777 Mar 05 12:37:02 <Dokujisan> without the nexuiz.com domain
4778 Mar 05 12:37:03 <tZork> mand1nga: messy still, but i still havent built it all yet. when its done it will be a compleat pub with beer pump and all. and homemade beer, wich is what im testing now =)
4779 Mar 05 12:37:06 <}-z-{> "a link back to the gpl nexuiz will remain on our website FOR MARKETING PURPOSES"
4780 Mar 05 12:37:12 <}-z-{> is what illfonic said
4781 Mar 05 12:37:26 <}-z-{> I think that summarizes their view of our game
4782 Mar 05 12:37:34 <pavlvs> maybe they meant for marketing of gpl nexuiz?
4783 Mar 05 12:37:40 <}-z-{> ;o) maybe
4784 Mar 05 12:37:47 <Morphed> im sure they did :P
4785 Mar 05 12:38:02 <esteel> still, i think vermeulen screwed up pretty hard by his overscretcy..
4786 Mar 05 12:38:09 <esteel> too much bad blood already
4787 Mar 05 12:38:20 <Dokujisan> with this new fork, we'll NEVER be in a position like this again
4788 Mar 05 12:38:25 <Dokujisan> ever
4789 Mar 05 12:38:27 <mand1nga> tZork: that's amazing :)
4790 Mar 05 12:38:27 <}-z-{> yes and hasn't worked hard enough to fix it
4791 Mar 05 12:38:40 <}-z-{> he seems to be spreading lies about some things too
4792 Mar 05 12:38:50 <}-z-{> claimed to have run a fundraiser for div0???
4793 Mar 05 12:38:55 <}-z-{> wtf, I never heard of that and neither did div0
4794 Mar 05 12:39:34 <tZork> agreed esteel, if this had been done with.. hell even just a polite tone it would never got this offensive.
4795 Mar 05 12:39:34 <esteel> }-z-{: well to be fair i can imagine he is pretty busy atm.. still, it should have been better
4796 Mar 05 12:40:02 <Morphed> who cares if he is busy ? he got paid to do it
4797 Mar 05 12:40:22 <mand1nga> its a bloody vampire
4798 Mar 05 12:40:35 <}-z-{> alright, I need to grab some lunch
4799 Mar 05 12:40:36 <tZork> "to bzy to stand in line; shot the otehrs before me"
4800 Mar 05 12:40:37 <}-z-{> bbl
4801 Mar 05 12:40:45 <tZork> dont think the law will accept that
4802 Mar 05 12:40:51 <}-z-{> vermeulen doesn't seem like the type to fall on his sword
4803 Mar 05 12:40:59 <esteel> tZork: hehe
4804 Mar 05 12:41:01 <}-z-{> but rather throw his team under the bus
4805 Mar 05 12:41:49 <esteel> btw, have registered..
4806 Mar 05 12:42:06 <CuBe0wL> tZork, once you have something edible, tell me :) I'll pay for the shipment price, but I want to taste your b33r :D
4807 Mar 05 12:42:16 <merlijn> but speaking of legal matters - the fork has to be GPL and nobody is stopping anyone from merging our code into the old nexuiz
4808 Mar 05 12:42:31 <CuBe0wL> I just hope it's not made the way the sweet lemanode is made in shut up woman, get on my horse ;)
4809 Mar 05 12:42:49 <tZork> CuBe0wL: its quite ok acctualy, but a bti thin this time. still learning =)
4810 Mar 05 12:42:51 <CuBe0wL> merlijn, so?
4811 Mar 05 12:42:52 <Dokujisan> merlijn: they are supposedly dealing with that. I think they are only using DP code and not Nexuiz code, or not very much Nexuiz game code? Something like that.
4812 Mar 05 12:43:22 <merlijn> what if Vermeulen wants to keep "his" nexuiz alive and imports our changes?
4813 Mar 05 12:43:22 <Dokujisan> and LH made it seem like they were dealing with the permission aspect of relicensing contributed code
4814 Mar 05 12:43:23 <tZork> no Dokujisan
4815 Mar 05 12:43:39 <Dokujisan> tZork: they are using game code?
4816 Mar 05 12:43:39 <tZork> if we want to release fast we basicaly have to use nexuiz gamecode
4817 Mar 05 12:43:48 <tZork> oh they
4818 Mar 05 12:43:49 <Dokujisan> oh I don't mean us. I meant illfonic
4819 Mar 05 12:43:52 <tZork> as in ill*
4820 Mar 05 12:44:01 <tZork> tehy use nexuiz gamecode too
4821 Mar 05 12:44:05 <tZork> afaik
4822 Mar 05 12:44:05 <Dokujisan> I see
4823 Mar 05 12:44:16 <tZork> or well tehy do
4824 Mar 05 12:44:19 <tZork> lh said so
4825 Mar 05 12:44:58 <Morphed> merlijn, then we will let ppl know about it on slashdot and gain free marketing
4826 Mar 05 12:45:11 <tZork> with some unusual elements ripped out, liek my turrets.
4827 Mar 05 12:45:17 <merlijn> also, since we're reorganizing stuff - can we PLEASE have mailing lists?
4828 Mar 05 12:45:27 <Dokujisan> Does anyone here want to collaborate with Dublpaws to give "dance" a makeover?
4829 Mar 05 12:45:34 <Dokujisan> FruitieX: ?
4830 Mar 05 12:45:40 <CuBe0wL> to be back ontopic with the name: I think the best would be to let the original Nexuiz community (or at least the part that follwos us) to decide about the name of the new project. this would mean it's truly "ours", it's the community's project. The best would be to make a list we put together, and let the masses decide about the name
4831 Mar 05 12:45:57 <Dokujisan> we can't make the name choice public
4832 Mar 05 12:46:04 <CuBe0wL> why?
4833 Mar 05 12:46:04 <Dokujisan> people will grab domains faster than we can blink
4834 Mar 05 12:46:11 <Spaceman> merlijn: that is an interesting idea
4835 Mar 05 12:46:13 <CuBe0wL> I see
4836 Mar 05 12:46:19 <tZork> unfortunatly Dokujisan is right
4837 Mar 05 12:46:32 <CuBe0wL> technical aspect, I understand
4838 Mar 05 12:46:33 <Dokujisan> we need to make sure we solidify our decision AND make sure we have the domains we need (and IRC channels or whatever) before announcing
4839 Mar 05 12:46:36 <FruitieX> Dokujisan: I could
4840 Mar 05 12:46:43 <FruitieX> never really played the map much though
4841 Mar 05 12:46:52 <tZork> n00b!
4842 Mar 05 12:46:52 <Dokujisan> FruitieX: it's pretty popular on my HOCTF server
4843 Mar 05 12:46:55 <tZork> ;)
4844 Mar 05 12:47:07 <FruitieX> yep i know
4845 Mar 05 12:47:11 <FruitieX> what, n00b? :P
4846 Mar 05 12:47:15 <FruitieX> only played pickup duels ;)
4847 Mar 05 12:47:16 <tZork> its a decent map
4848 Mar 05 12:47:18 <FruitieX> and tdm/ctf
4849 Mar 05 12:47:26 <tZork> see? noob! :D
4850 Mar 05 12:47:30 * merlijn votes for kicking FruitieX for not knowing every square qu of dance by heart
4851 Mar 05 12:47:31 <CuBe0wL> :D
4852 Mar 05 12:47:39 <Spaceman> :)
4853 Mar 05 12:47:42 <tZork> haha
4854 Mar 05 12:47:49 <CuBe0wL> umm... I don't know the map either :D
4855 Mar 05 12:47:53 <CuBe0wL> at least not by name
4856 Mar 05 12:48:10 <CuBe0wL> sure I'd recognise it form a screenshot
4857 Mar 05 12:48:17 <tZork> http://rm.endoftheinternet.org/~nexuiz/maps/mapshots/dance.jpg
4858 Mar 05 12:48:22 <FruitieX> but in pickup ctf, they only play runningmanctf, castle, mikectf2/3, facing, greatwall
4859 Mar 05 12:48:25 <FruitieX> :P
4860 Mar 05 12:48:29 <CuBe0wL> oh yes
4861 Mar 05 12:48:33 <}-z-{> esteel and Morphed, you've been approved on teh dev system
4862 Mar 05 12:48:34 <CuBe0wL> how do I hate it :D
4863 Mar 05 12:48:38 <tZork> FruitieX: sadly yes
4864 Mar 05 12:48:41 <mand1nga> dance is fun :)
4865 Mar 05 12:48:48 <mand1nga> }-z-{: you can add me too if you want
4866 Mar 05 12:48:53 <}-z-{> mand1nga: you have to sign up
4867 Mar 05 12:48:56 <}-z-{> I activate the accounts
4868 Mar 05 12:48:58 <FruitieX> seems like a fun project to remake
4869 Mar 05 12:48:58 <tZork> FruitieX: not bad maps, but its so limited
4870 Mar 05 12:49:00 <mand1nga> okay
4871 Mar 05 12:49:03 <Dokujisan> FruitieX: can you join #nexuiz.nct on quakenet? I'm inviting dublpaws there
4872 Mar 05 12:49:05 <FruitieX> indeed tZork
4873 Mar 05 12:49:22 <}-z-{> Dokujisan: I will give you ssh to the redmine server after we decide on the name and go forward for real
4874 Mar 05 12:49:26 <FruitieX> can you invite him to #nexuiz.editing instead? :P
4875 Mar 05 12:49:36 * CuBe0wL registered too
4876 Mar 05 12:49:42 <}-z-{> I don't imagine you'll need it for much but it's a "just in case" sort of thing
4877 Mar 05 12:49:49 <}-z-{> I should be able to handle maintainence and backups
4878 Mar 05 12:50:16 * CuBe0wL gives channel operator status to esteel mand1nga merlijn pavlvs
4879 Mar 05 12:50:16 * CuBe0wL gives channel operator status to Taoki
4880 Mar 05 12:50:22 <}-z-{> mand1nga: CuBe0wL, you'd been activated
4881 Mar 05 12:50:29 <merlijn> again if you need server capacity, I can easily plug in a bunch of servers at work
4882 Mar 05 12:50:34 <CuBe0wL> is this btw. the full "developer" group ?
4883 Mar 05 12:50:36 * FruitieX registered three
4884 Mar 05 12:50:41 <}-z-{> CuBe0wL: not yet I don't think
4885 Mar 05 12:50:44 <mand1nga> ty zee
4886 Mar 05 12:50:45 <}-z-{> please check the wiki page
4887 Mar 05 12:50:46 <FruitieX> not yet
4888 Mar 05 12:50:50 <FruitieX> e.g. MrBougo missing
4889 Mar 05 12:50:56 <}-z-{> merlijn: that's good to know, we will keep that in mind
4890 Mar 05 12:51:02 <FruitieX> well i think :p
4891 Mar 05 12:51:03 <esteel> hmm, ill need new domain too.. planetXYZ.de :P
4892 Mar 05 12:51:16 <tZork> hm reg where?
4893 Mar 05 12:51:30 <}-z-{> http://dev.xonotic.org is the temp development site for us to get organized at
4894 Mar 05 12:51:34 <CuBe0wL> Application error
4895 Mar 05 12:51:34 <CuBe0wL> Rails application failed to start properly :D
4896 Mar 05 12:51:38 <merlijn> we'd actually have to hijack lots of nexuiz domains and forward that to the new game :P
4897 Mar 05 12:51:41 <}-z-{> where? CuBe0wL ?
4898 Mar 05 12:51:48 <CuBe0wL> http://dev.xonotic.org/my/page
4899 Mar 05 12:51:56 <}-z-{> works for me
4900 Mar 05 12:51:57 <}-z-{> refresh
4901 Mar 05 12:52:01 <tZork> urlcatch totaly faild that. freeky.
4902 Mar 05 12:52:26 <FruitieX> Invalid user or password
4903 Mar 05 12:52:27 <FruitieX> gah
4904 Mar 05 12:52:31 <FruitieX> just registered
4905 Mar 05 12:52:36 <FruitieX> do you have to approve it?
4906 Mar 05 12:52:40 <esteel> merlijn: like which domains?
4907 Mar 05 12:53:01 <merlijn> esteel: well your planetnexuiz.de for example :P
4908 Mar 05 12:53:45 <merlijn> there needs to be a way for people that search for nexuiz to find the forked game
4909 Mar 05 12:54:20 <FruitieX> indeed
4910 Mar 05 12:54:31 <FruitieX> DCC delight are luckers :]
4911 Mar 05 12:54:41 <FruitieX> Nexrun might need to change name too
4912 Mar 05 12:54:56 <Spaceman> and the Nex weapon
4913 Mar 05 12:55:02 <FruitieX> :p
4914 Mar 05 12:55:06 <merlijn> just delete the nex
4915 Mar 05 12:55:08 <merlijn> :P
4916 Mar 05 12:55:11 <Spaceman> +1
4917 Mar 05 12:55:15 <esteel> FruitieX: do you mean the mod? maybe a general mode-name like "runners" would be good?
4918 Mar 05 12:55:41 <CuBe0wL> }-z-{, Nexuiz Admins wuzzat ?
4919 Mar 05 12:55:49 <CuBe0wL> you mean server admins ?
4920 Mar 05 12:55:55 <Spaceman> some flag textures will need to change
4921 Mar 05 12:55:57 <}-z-{> Dokujisan: will have to clarify
4922 Mar 05 12:56:11 <}-z-{> Dokujisan: I just aded some server resources if you want to expand on them
4923 Mar 05 12:56:14 <}-z-{> I'm going to lunch for real now
4924 Mar 05 12:56:15 <}-z-{> bbiab
4925 Mar 05 12:56:41 <CuBe0wL> NEx = Tiuffgun
4926 Mar 05 12:56:45 <esteel> :PP
4927 Mar 05 12:56:57 <esteel> i see you want your sounds mods to be default..
4928 Mar 05 12:57:03 <CuBe0wL> haha
4929 Mar 05 12:57:04 <tZork> harr
4930 Mar 05 12:57:31 <esteel> merlijn: well i can change that domain easily
4931 Mar 05 12:57:33 <CuBe0wL> well, it could be an option to use roflsounds and roflgfx :D
4932 Mar 05 12:57:58 <Dokujisan> yes nexuiz admins meant nexuiz server admins
4933 Mar 05 12:58:02 <esteel> in fact hyvin.de also points to it :P i just learned to late that it was badly translated.. FruitieX woulud be able to tell :P
4934 Mar 05 12:58:22 <CuBe0wL> Dokujisan, I'd like to keep my mod status too pls :D
4935 Mar 05 12:58:27 <FruitieX> wtf is that
4936 Mar 05 12:58:28 <FruitieX> :P
4937 Mar 05 12:58:49 <esteel> FruitieX: should be 'good' in english? no?
4938 Mar 05 12:58:50 <Dokujisan> CuBe0wL: ok
4939 Mar 05 12:58:54 <esteel> or rather goodly..
4940 Mar 05 12:58:54 <CuBe0wL> esteel, so can I keep my ftp too? :D
4941 Mar 05 12:59:00 <FruitieX> yes or well
4942 Mar 05 12:59:07 <FruitieX> good = hyvä
4943 Mar 05 12:59:20 <CuBe0wL> haha
4944 Mar 05 12:59:21 <CuBe0wL> epic
4945 Mar 05 12:59:25 <esteel> CuBe0wL: yeah.. just not sure how long the old pn.de will be there then :P
4946 Mar 05 12:59:46 <CuBe0wL> but I'll still be able to use it under a diffrent name?
4947 Mar 05 13:00:05 <esteel> FruitieX: yeah, that what i found out too late.. i just asked google for 'good' in finnish.. said hyvin :P
4948 Mar 05 13:00:12 <esteel> CuBe0wL: sure, why not?
4949 Mar 05 13:00:38 <CuBe0wL> (just to mention, if you have ssh access to my home @ pn.de, you can read my thesis :D)
4950 Mar 05 13:00:51 <CuBe0wL> but pls, don't steal or sell it :D
4951 Mar 05 13:00:57 <mand1nga> is there any git support for redmine?
4952 Mar 05 13:01:15 <Dokujisan> <FruitieX> can you invite him to #nexuiz.editing instead? :P
4953 Mar 05 13:01:21 <merlijn> CuBe0wL: is your thesis about which medicine can easily be turned into drugs?
4954 Mar 05 13:01:25 <Dokujisan> I don't think we want any discussion of a fork leaked by accident
4955 Mar 05 13:01:29 <merlijn> otherwise I'm probably not interested :P
4956 Mar 05 13:01:33 <tZork> haha
4957 Mar 05 13:01:35 <CuBe0wL> chances I'll be able to write an article, and it might published in a medical journal
4958 Mar 05 13:01:39 <Dokujisan> I know #nexuiz.nct is a safe plcae to discuss mapping
4959 Mar 05 13:02:07 <Dokujisan> eh I just make sure he knows not to mention the fork
4960 Mar 05 13:02:08 <Dokujisan> ok
4961 Mar 05 13:02:10 <CuBe0wL> merlijn, no, I've written my thesis in "Image analyzis in medicine technology"
4962 Mar 05 13:02:27 <esteel> CuBe0wL: i'll offer your thesis to vermeulen :PPP harhar
4963 Mar 05 13:02:32 <CuBe0wL> :D
4964 Mar 05 13:02:33 <tZork> interesting subejct
4965 Mar 05 13:02:34 <CuBe0wL> haha
4966 Mar 05 13:02:52 <CuBe0wL> tZork, indeed
4967 Mar 05 13:03:43 <CuBe0wL> in case we publish an abstract or the full article in english too, I'll handle you guys it to read if you want :)
4968 Mar 05 13:03:52 <esteel> meh, tunnels and mobile internet to not like each other..
4969 Mar 05 13:04:00 <tZork> im definitly interested =)
4970 Mar 05 13:04:19 <tZork> bbiab, better get me some food
4971 Mar 05 13:04:26 <CuBe0wL> have a good one
4972 Mar 05 13:04:34 <FruitieX> Dokujisan: oh okay
4973 Mar 05 13:04:36 <FruitieX> coming
4974 Mar 05 13:04:37 <esteel> enjoy tZork
4975 Mar 05 13:04:43 <CuBe0wL> where's MrBougo anyway?
4976 Mar 05 13:07:05 <merlijn> MrB usually isn't online all that much
4977 Mar 05 13:07:18 <mand1nga> afaik he didn't like the idea of forking
4978 Mar 05 13:07:23 <mand1nga> I told him about this channel yesterday
4979 Mar 05 13:07:23 <merlijn> Spaceman: you can probably run stats on when MrB is likely to appear :P
4980 Mar 05 13:08:21 <merlijn> to be fair, I don't fully like the idea of forking either
4981 Mar 05 13:08:51 <pavlvs> yer
4982 Mar 05 13:08:58 <Dokujisan> I love it
4983 Mar 05 13:09:00 <CuBe0wL> hmm?
4984 Mar 05 13:09:04 <Dokujisan> it's healthy medicine
4985 Mar 05 13:09:10 <merlijn> Vermeulen has now actually made some money on Nexuiz now, maybe he'd just let us take over and we can rename it anyway
4986 Mar 05 13:09:17 <CuBe0wL> MrBougo is always online in #pb.nexuiz
4987 Mar 05 13:09:42 <Dokujisan> merlijn: what benefit does that give?
4988 Mar 05 13:10:12 <merlijn> Dokujisan: less troublesome than forking, plus I think that for now we can at least benefit from all the fuzz about nexuiz
4989 Mar 05 13:10:26 <merlijn> forking implies that BOTH projects move forward
4990 Mar 05 13:10:37 <merlijn> I don't think that is a good idea
4991 Mar 05 13:10:46 <pavlvs> ++
4992 Mar 05 13:10:59 <merlijn> and even if they don't both move forward, the old nexuiz will still exist
4993 Mar 05 13:11:00 <Dokujisan> well the "troublesome" part, to me, is the good part, because that means overhauling and resetting, which will really help this project greatly.
4994 Mar 05 13:11:14 <merlijn> I'm not at all against that
4995 Mar 05 13:11:32 <FruitieX> got to say I'm support doku here :)
4996 Mar 05 13:11:33 <CuBe0wL> merlijn, well, all the major brainpower will move on this project
4997 Mar 05 13:11:36 <FruitieX> I*
4998 Mar 05 13:11:40 <Dokujisan> and the buzz around this drama can benefit a fork, because problems in GPL projects always gain attention on digg/reddit/slashdot, etc
4999 Mar 05 13:11:48 <merlijn> CuBe0wL: is LH in on this?
5000 Mar 05 13:12:00 <CuBe0wL> proly not
5001 Mar 05 13:12:05 <FruitieX> afaik he is at least not against it
5002 Mar 05 13:12:05 <CuBe0wL> at least not tha I know of
5003 Mar 05 13:12:27 <CuBe0wL> what I was trying to say
5004 Mar 05 13:12:34 <merlijn> I think LH is the only one who can do certain things as he knows everything about the engine
5005 Mar 05 13:12:35 <CuBe0wL> wo developers, Nexuiz will die
5006 Mar 05 13:12:46 <CuBe0wL> but it's only the title
5007 Mar 05 13:13:02 <CuBe0wL> it's not the name that makes Nexuiz to be Nexuiz
5008 Mar 05 13:13:13 <CuBe0wL> it's the people who play and develope it
5009 Mar 05 13:13:19 <merlijn> I think we should only fork if we can't get what we want in the original nexuiz project - but from what I understand nobody has investigated that option
5010 Mar 05 13:13:20 <Spaceman> merlijn: MrBougo's join time on a Friday is fairy random
5011 Mar 05 13:13:43 <Dokujisan> I think what we're doing with this fork is taking ALL of the good things about nexuiz and improving ALL of the bad things
5012 Mar 05 13:13:57 <Dokujisan> All of the good things about nexuiz is.. you guys
5013 Mar 05 13:14:03 <Dokujisan> and some others
5014 Mar 05 13:14:14 <CuBe0wL> honored
5015 Mar 05 13:14:22 <Spaceman> it would be nice to keep the nexuiz name
5016 Mar 05 13:14:42 <CuBe0wL> it would be nice if fukcfonic would rename it's game
5017 Mar 05 13:14:54 <Spaceman> that would be a lot better
5018 Mar 05 13:15:23 <CuBe0wL> if that'd happen, I probably won't think the fork as a very good idea
5019 Mar 05 13:15:28 <Dokujisan> I still say I never really like the name "nexuiz" but I just grew to accept it :-)
5020 Mar 05 13:15:46 <Spaceman> it's just a group of letters
5021 Mar 05 13:15:46 <merlijn> anyway, I'm going to do some other stuff now - just a small word of wisdom before I go: carefully evaluate your options before making hasty decisions
5022 Mar 05 13:15:53 <CuBe0wL> but kehdrin or what's the guy's name said, they won't change it, period.
5023 Mar 05 13:15:59 <Dokujisan> I did like the 'n' symbol though. That was good.
5024 Mar 05 13:16:10 <CuBe0wL> merlijn, we won't rush anything
5025 Mar 05 13:17:03 <Dokujisan> I mean, put simply, nexuiz was a sinking ship to me. I was on my way out
5026 Mar 05 13:17:11 <Dokujisan> but this changes everything
5027 Mar 05 13:17:36 <Dokujisan> I mean I was on my way out well before this illfonic mess
5028 Mar 05 13:23:26 <FruitieX> by the way, this idea will be useful in our fork i think: http://www.youtube.com/watch?v=NotqttdZUoQ
5029 Mar 05 13:23:33 <FruitieX> I'm very open for ideas now concerning that :)
5030 Mar 05 13:36:09 <esteel> bbl, switching trains :P
5031 Mar 05 13:41:32 <}-z-{> Dokujisan: we need another community/project manager
5032 Mar 05 13:41:54 <Samual> Hmm
5033 Mar 05 13:42:10 <}-z-{> is that a task you're interested in Samual?
5034 Mar 05 13:42:38 <Samual> Meh
5035 Mar 05 13:42:41 <Samual> People don't like me
5036 Mar 05 13:42:43 <Samual> And i'm too lazy
5037 Mar 05 13:42:55 <CuBe0wL> oh, one thing came to my mind, while I'm mapping right now: PLEASE GIVE THE RAILGUN IT'S OWN AMMO!!!
5038 Mar 05 13:43:04 <}-z-{> okay lol
5039 Mar 05 13:43:11 <Samual> No :P I still don't like that idea CuBe0wL
5040 Mar 05 13:43:11 <}-z-{> CuBe0wL: well that can be discuess for sure
5041 Mar 05 13:43:22 <Samual> I'll still be doing the balance I think :P
5042 Mar 05 13:43:32 <}-z-{> okay
5043 Mar 05 13:43:39 <CuBe0wL> RAGEQUIT!
5044 Mar 05 13:43:42 * CuBe0wL (~akion@BKTFW13.usn.hu) has left #notnexuiz (Távozom)
5045 Mar 05 13:43:43 <Samual> -.-
5046 Mar 05 13:43:47 * CuBe0wL (~akion@BKTFW13.usn.hu) has joined #notnexuiz
5047 Mar 05 13:43:52 <CuBe0wL> jsut kidding :D
5048 Mar 05 13:44:10 <CuBe0wL> aww, I've lost me op :(
5049 Mar 05 13:44:28 * }-z-{ gives channel operator status to CuBe0wL
5050 Mar 05 13:45:20 * ProjektGhost (~raygalina@64.107.218.2) has joined #notnexuiz
5051 Mar 05 13:45:29 <ProjektGhost> that's better
5052 Mar 05 13:45:31 <Samual> Ghost: Keep quiet :P
5053 Mar 05 13:45:36 <ProjektGhost> okay, fine
5054 Mar 05 13:45:39 <Samual> He wants to suggest names
5055 Mar 05 13:45:40 <ProjektGhost> anyway, new name
5056 Mar 05 13:45:49 <ProjektGhost> Nexius
5057 Mar 05 13:45:52 <Samual> -.-
5058 Mar 05 13:45:55 <ProjektGhost> you get to correct the name now
5059 Mar 05 13:45:58 <ProjektGhost> no, seriously
5060 Mar 05 13:46:06 <ProjektGhost> it's close enough to be familiar, but still different
5061 Mar 05 13:46:09 <ProjektGhost> it's perfect, IMO
5062 Mar 05 13:46:23 <Samual> .com name is taken
5063 Mar 05 13:46:35 <Samual> Plan A: .com name
5064 Mar 05 13:46:50 <Samual> Plan B: Consider already taken .com names
5065 Mar 05 13:47:08 <Samual> Plan C: multiple words in the name
5066 Mar 05 13:47:12 <Samual> Plan D: .org name
5067 Mar 05 13:47:14 <Samual> ^_^
5068 Mar 05 13:47:23 <CuBe0wL> he?
5069 Mar 05 13:47:30 <Samual> At least I think that's how Doku put it
5070 Mar 05 13:47:41 <CuBe0wL> what about the names we tried out from Japan?
5071 Mar 05 13:48:14 <ProjektGhost> are they going to use the Nexuiz logo?
5072 Mar 05 13:48:21 <ProjektGhost> the Chinese character for Strength?
5073 Mar 05 13:48:24 <CuBe0wL> Illfonic?
5074 Mar 05 13:48:24 <Samual> Probably not
5075 Mar 05 13:48:28 <Samual> Oh
5076 Mar 05 13:48:30 <Samual> IllFonic will
5077 Mar 05 13:48:35 <CuBe0wL> they already do
5078 Mar 05 13:48:42 <ProjektGhost> then call is Strenght, or a synonym
5079 Mar 05 13:50:47 <ProjektGhost> "Kings of Valor" or something
5080 Mar 05 13:51:21 <ProjektGhost> sounds too RPG-ish, though
5081 Mar 05 13:52:25 <}-z-{> http://www.tribalshapes.com/categories/kanji/kanji-big-large-great.html http://www.tribalshapes.com/categories/kanji/kanji-blood.html http://www.tribalshapes.com/categories/kanji/kanji-chaos.html
5082 Mar 05 13:53:56 <}-z-{> http://www.tribalshapes.com/categories/kanji/kanji-conquer-overcome.html http://www.tribalshapes.com/categories/kanji/kanji-fast.html
5083 Mar 05 13:54:48 <}-z-{> http://www.tribalshapes.com/categories/kanji/kanji-friend.html
5084 Mar 05 13:55:28 <Samual> strength ftw
5085 Mar 05 13:55:36 <ProjektGhost> what about Zen
5086 Mar 05 13:55:40 <}-z-{> http://www.tribalshapes.com/categories/kanji/kanji-good-luck.html http://www.tribalshapes.com/categories/kanji/kanji-group.html
5087 Mar 05 13:55:42 <ProjektGhost> get the symbol for that
5088 Mar 05 13:55:43 <ProjektGhost> =p
5089 Mar 05 13:55:44 <}-z-{> div didn't want to use zen
5090 Mar 05 13:55:49 <ProjektGhost> lame
5091 Mar 05 13:58:00 <Samual> http://www.tribalshapes.com/categories/kanji/kanji-ability-talent.html
5092 Mar 05 13:58:10 <Samual> >.>
5093 Mar 05 13:58:20 <}-z-{> too complicated
5094 Mar 05 13:58:22 <}-z-{> it's 2 symbols
5095 Mar 05 13:58:26 <}-z-{> we only want 1
5096 Mar 05 13:58:29 <Samual> lawl I know
5097 Mar 05 13:58:35 <Samual> I was just pointing at the bottom one
5098 Mar 05 13:58:35 <}-z-{> group might be the best yet
5099 Mar 05 13:58:38 <Samual> Because it's epic
5100 Mar 05 13:59:43 <}-z-{> http://www.tribalshapes.com/categories/kanji/kanji-learning-studies-science.html
5101 Mar 05 13:59:47 <}-z-{> http://www.tribalshapes.com/categories/kanji/kanji-loyalty-faithfulness.html
5102 Mar 05 14:00:11 <Dokujisan> good resource
5103 Mar 05 14:01:07 <Dokujisan> ok if that kanji for ability/talent is two characters, what does the first character by itself mean?
5104 Mar 05 14:01:36 <Dokujisan> that would be a good symbol for a name beginning with a T
5105 Mar 05 14:03:16 <}-z-{> I posted a t looking one
5106 Mar 05 14:03:47 <Dokujisan> for group
5107 Mar 05 14:03:49 <ProjektGhost> tabellion, tabefaction
5108 Mar 05 14:03:51 <}-z-{> http://www.tribalshapes.com/categories/kanji/kanji-now-the-present.html
5109 Mar 05 14:04:07 <CuBe0wL> http://www.tribalshapes.com/img/tattoos/friend.gif
5110 Mar 05 14:04:10 <CuBe0wL> this is the best
5111 Mar 05 14:04:14 <CuBe0wL> easy to write
5112 Mar 05 14:04:24 <}-z-{> http://www.tribalshapes.com/categories/kanji/kanji-people-nation.html
5113 Mar 05 14:04:35 <CuBe0wL> and has a little resamblence to the original strenght logo
5114 Mar 05 14:04:55 <}-z-{> group is one of my favorites so far
5115 Mar 05 14:05:05 <CuBe0wL> I like that kanji symbol of friend very much
5116 Mar 05 14:05:25 <CuBe0wL> why group?
5117 Mar 05 14:05:39 <}-z-{> I has a nice feel to it and represens us being a group or community
5118 Mar 05 14:05:46 <CuBe0wL> ok
5119 Mar 05 14:05:50 <}-z-{> easy to draw too
5120 Mar 05 14:06:09 <}-z-{> but friend is nice too
5121 Mar 05 14:06:16 <FruitieX> btw, should we focus on a better singleplayer campaign too?
5122 Mar 05 14:06:23 <}-z-{> sure FruitieX
5123 Mar 05 14:06:39 <FruitieX> needs better story, possibly against monsters instead of bots
5124 Mar 05 14:06:45 <FruitieX> hopefully at least :P
5125 Mar 05 14:07:46 <}-z-{> good K one > http://www.tribalshapes.com/categories/kanji/kanji-water.html
5126 Mar 05 14:08:24 <}-z-{> can you guys be sure to annotate wiki edits?
5127 Mar 05 14:10:51 <Dokujisan> k, I did for one
5128 Mar 05 14:10:54 <Dokujisan> I'll do it more
5129 Mar 05 14:12:34 <Dokujisan> }-z-{: there is a mumble server listing (php script) that I use on http://nullgaming.com/batcaves/
5130 Mar 05 14:12:53 <}-z-{> yes, remind me when we have wordpress mu running
5131 Mar 05 14:12:57 <Dokujisan> k
5132 Mar 05 14:13:05 <}-z-{> what are your feelings on buddy press?
5133 Mar 05 14:13:15 <}-z-{> do you prefer to use buddypress or mybb for forums?
5134 Mar 05 14:13:30 <Dokujisan> I've never looked at buddypress
5135 Mar 05 14:13:41 <}-z-{> buddy press might be too confusing for some
5136 Mar 05 14:13:53 <}-z-{> it's a wordpress mu wrapper
5137 Mar 05 14:13:57 <}-z-{> www.nexuizclans.com uses it
5138 Mar 05 14:16:21 <DibTop> tZork: what were you saying cool stuff about?
5139 Mar 05 14:16:33 <CuBe0wL> }-z-{, do you have an nvidia card?
5140 Mar 05 14:16:41 <}-z-{> yes
5141 Mar 05 14:16:48 <CuBe0wL> and you use two monitors, don't you?
5142 Mar 05 14:16:52 <}-z-{> correct
5143 Mar 05 14:17:03 <CuBe0wL> ok, how do you start nexuiz on only one monitor?
5144 Mar 05 14:17:10 <CuBe0wL> it auto streches for me to both
5145 Mar 05 14:17:22 <}-z-{> fullscreen 0
5146 Mar 05 14:17:23 <}-z-{> :-P
5147 Mar 05 14:17:28 <CuBe0wL> bah
5148 Mar 05 14:17:33 <CuBe0wL> no other way ?
5149 Mar 05 14:17:35 <}-z-{> I play in windowed mode
5150 Mar 05 14:17:35 <}-z-{> well
5151 Mar 05 14:17:40 <}-z-{> are you using twinview?
5152 Mar 05 14:17:43 <CuBe0wL> yep
5153 Mar 05 14:18:15 <}-z-{> when I used to play fullscreen, I just defined my resolution and twinview handled it as I expected
5154 Mar 05 14:18:26 <}-z-{> it was like a psuedo fullscreen though
5155 Mar 05 14:18:35 <}-z-{> if you click off it, your panels will rise above it type thing
5156 Mar 05 14:18:51 <}-z-{> I couldn't specify my dimensions in the gui
5157 Mar 05 14:18:55 <}-z-{> had to do it in my autoexec
5158 Mar 05 14:18:57 <CuBe0wL> well, it streches me to noth monitors, and I can't set the resolution to anything
5159 Mar 05 14:19:08 <}-z-{> autoexec :-P
5160 Mar 05 14:19:16 <CuBe0wL> I have that in my autoexec
5161 Mar 05 14:19:25 <DibTop> FruitieX: im working on rigging obi's newest model :)
5162 Mar 05 14:19:29 <CuBe0wL> but once I set the res, it's not accepted
5163 Mar 05 14:19:38 <}-z-{> did you do the cod_vid_width and height too?
5164 Mar 05 14:19:41 <}-z-{> con*
5165 Mar 05 14:20:00 <CuBe0wL> umm.. wtf, con has it's own resolution? oO
5166 Mar 05 14:20:04 <CuBe0wL> no btw :D
5167 Mar 05 14:20:05 <FruitieX> DibTop: good :)
5168 Mar 05 14:20:15 <CuBe0wL> k, that could have been the problem :D
5169 Mar 05 14:20:59 * ProjektGhost (~raygalina@64.107.218.2) has left #notnexuiz
5170 Mar 05 14:21:05 <}-z-{> CuBe0wL: yeah it defines text size/shape too :-P
5171 Mar 05 14:25:37 <}-z-{> I wish flash didn't crash all the time
5172 Mar 05 14:26:00 <Dokujisan> <DibTop> FruitieX: im working on rigging obi's newest model :)
5173 Mar 05 14:26:01 <Dokujisan> :-o
5174 Mar 05 14:26:06 <}-z-{> nice
5175 Mar 05 14:26:21 DibTop div0
5176 Mar 05 14:33:06 <Spaceman> DibTop: earlier in #nexuiz lda17h wanted some info about nexuiz animations, he wants to modify some of nexuiz anims
5177 Mar 05 14:33:26 <Spaceman> FruitieX: can you remove the border from the HUD elements?
5178 Mar 05 14:34:39 <FruitieX> yes you can
5179 Mar 05 14:34:50 <FruitieX> you can also make it look just the way you want with skins ala menu :)
5180 Mar 05 14:34:58 <Samual> [14:19:26pm] <CuBe0wL> well, it streches me to noth monitors, and I can't set the resolution to anything
5181 Mar 05 14:34:59 <Samual> lawl
5182 Mar 05 14:35:00 <FruitieX> make the border as thick you want even (per-panel setting)
5183 Mar 05 14:35:05 <Samual> Mine stretches to all three monitors
5184 Mar 05 14:35:10 <Samual> 5760x1200
5185 Mar 05 14:35:13 <Samual> I just have to deal with it
5186 Mar 05 14:35:16 <Samual> -.-
5187 Mar 05 14:35:18 <}-z-{> http://ie6funeral.com/
5188 Mar 05 14:35:35 <Dokujisan> on a side note, can someone help me test a website? Go here and scroll to the bottom and post a few symbols like... euro and pound sterling and maybe some other common characters used in europe. User name= testuser1 password=9999
5189 Mar 05 14:35:59 <Dokujisan> or any other characters you want to try
5190 Mar 05 14:36:12 <}-z-{> do we guess the url? :-P
5191 Mar 05 14:36:17 <Spaceman> go where?
5192 Mar 05 14:36:24 <Dokujisan> hang on...
5193 Mar 05 14:36:33 <Dokujisan> http://message.axkickboxing.com/newdesign/index.phtml?action=dispthread&topic=29479
5194 Mar 05 14:36:45 <}-z-{> ahh, still having issues with that
5195 Mar 05 14:36:56 <Dokujisan> well I converted the database to UTF-8 yesterday.
5196 Mar 05 14:37:00 <}-z-{> ahh
5197 Mar 05 14:37:03 <Dokujisan> made a copy and converted that, rather
5198 Mar 05 14:37:05 <}-z-{> damn, how long did that take?
5199 Mar 05 14:37:13 <Dokujisan> but I am still learning about character encoding
5200 Mar 05 14:37:46 <Dokujisan> I need to make sure someone from europe, with whatever keyboard layout they might use, can enter characters and it will show up properly
5201 Mar 05 14:37:56 <Dokujisan> the only thing I can do is copy/paste
5202 Mar 05 14:38:17 <}-z-{> I can type chinese
5203 Mar 05 14:38:19 <}-z-{> :-P
5204 Mar 05 14:38:31 <Dokujisan> ah yeah I can type japanese if i install the keyboard utility
5205 Mar 05 14:38:33 <Dokujisan> forgot about that
5206 Mar 05 14:38:57 <Dokujisan> the database dump file is 1.2GB or so
5207 Mar 05 14:39:28 <Dokujisan> and it took just a few minutes to do each step... export / conversion / import
5208 Mar 05 14:39:30 <}-z-{> 打开哦开发似的卡0
5209 Mar 05 14:39:43 <}-z-{> yeah, I'd imagine it'd be big
5210 Mar 05 14:40:07 <}-z-{> Your message could not be posted because the password you submitted was wrong.
5211 Mar 05 14:40:13 <Dokujisan> ok hang on
5212 Mar 05 14:40:27 <Dokujisan> testuser1
5213 Mar 05 14:40:29 <Dokujisan> 9999
5214 Mar 05 14:40:42 <}-z-{> yep, still getting that error
5215 Mar 05 14:40:44 <Dokujisan> case sensitive names
5216 Mar 05 14:41:31 <Dokujisan> hmmm ok it failed for me too. Let me get that figured out
5217 Mar 05 14:41:43 <}-z-{> :
5218 Mar 05 14:41:46 <}-z-{> oooh noes
5219 Mar 05 14:41:57 <}-z-{> the chinese messed up my irsii lol
5220 Mar 05 14:42:04 <}-z-{> okay, all better
5221 Mar 05 14:42:07 <}-z-{> that was whacky
5222 Mar 05 14:42:45 <}-z-{> oh hey, do we have any reviews of other projects workflows?
5223 Mar 05 14:42:54 <}-z-{> such as warsow and tremulous?
5224 Mar 05 14:43:13 <}-z-{> is warsow development even open?
5225 Mar 05 14:45:04 <Dokujisan> }-z-{: ok try login:testuser1 pw:4781
5226 Mar 05 14:45:07 <Dokujisan> er testuser2
5227 Mar 05 14:45:27 <}-z-{> posted chinese okay
5228 Mar 05 14:45:58 <Dokujisan> can someone here from Europe post some euro characters?
5229 Mar 05 14:46:10 <Spaceman> i'm trying
5230 Mar 05 14:46:42 <}-z-{> I don't see how warsow's development is public
5231 Mar 05 14:47:41 <Spaceman> the euro's look good ?
5232 Mar 05 14:48:38 <Dokujisan> haha what the hell
5233 Mar 05 14:48:45 <CuBe0wL> and Z҉A҉L҉G҉O̚̕̚ too
5234 Mar 05 14:48:50 <Dokujisan> lol
5235 Mar 05 14:48:53 <}-z-{> lol
5236 Mar 05 14:48:55 <Dokujisan> who posted that?
5237 Mar 05 14:48:58 <}-z-{> CuBe0wL:
5238 Mar 05 14:49:01 <}-z-{> I'm guessing :-P
5239 Mar 05 14:49:06 <}-z-{> cryllic millions
5240 Mar 05 14:49:13 <Dokujisan> crazy :-)
5241 Mar 05 14:49:16 <Dokujisan> ok just a second guys
5242 Mar 05 14:49:21 <Dokujisan> we're gonna do a comparison
5243 Mar 05 14:49:22 <CuBe0wL> Z҉A҉L҉G҉O̚̕̚ !!!
5244 Mar 05 14:49:38 <Dokujisan> http://message.axkickboxing.com/index.phtml?action=dispthread&topic=29479
5245 Mar 05 14:49:39 <CuBe0wL> H̡́͝E ̨W̢̛H̡̧O͟͏ W̧A̵̡͘I̷̢͜TS͘͟ ̢́BE̛͝H̡͜I͏̨N͡D҉̨ ̀T̵H̸́E ̨W͏͢AL̴͠L͜!̸͟͞!̶!́
5246 Mar 05 14:49:41 <Dokujisan> do the same on that address
5247 Mar 05 14:49:57 <Dokujisan> it's the same topic on another set of PHP and another database
5248 Mar 05 14:49:58 <}-z-{> ಠ_ಠ
5249 Mar 05 14:50:02 <}-z-{> http://en.wikipedia.org/wiki/Combining_Cyrillic_Millions
5250 Mar 05 14:50:09 <Dokujisan> same username + password
5251 Mar 05 14:50:29 <Dokujisan> and I fugured it why testuser1 didn't work. It's a different database >.<
5252 Mar 05 14:50:54 <}-z-{> :-P
5253 Mar 05 14:51:18 <}-z-{> for the wiki, are we good with the dev wiki or do we want one that is part of the user site as well?
5254 Mar 05 14:52:16 <Dokujisan> we could use both, probably
5255 Mar 05 14:52:30 <Dokujisan> dev wiki might have some notes related to...development
5256 Mar 05 14:52:46 <Dokujisan> the other wiki would be more like OUNS was
5257 Mar 05 14:53:29 <Dokujisan> CuBe0wL: so zalgo didn't work that time?
5258 Mar 05 14:53:59 <CuBe0wL> sure it Z҉A҉L҉G҉O̚̕
5259 Mar 05 14:54:27 <Dokujisan> oh I see the issue. When the encoding is switched to utf8 in the HTML, that is when that breaks
5260 Mar 05 14:54:29 <Dokujisan> ok
5261 Mar 05 14:54:30 <}-z-{> okay, so the next question is, how intense of a wiki do we need, do you think we can get away with a wp plugin for starters?
5262 Mar 05 14:54:31 <CuBe0wL> Z̵̴̡̬͚̘̗̯͓A͏͇L͇̜̩͜G̙̳͚̹̰̣̖͢͝O̭̦͢ ̲̗̗̀Z̮̬̹A̢̨͖̱͙͔L͖̖͙̘̣̤͘G̴̢͖̲̭O̖͈̺̻̻̖͎̻͟ ͚͓̯͙̱Z̘̯̗̖̩A͏͎̣͡L̢̬̭̀G̗̞̼͔O̫̺̯̖̹͠ ̦̟̜͉̟͉̀I̗̫̪L̞̯͖̫͢͝L̴̙̮͉͔͟͠F̪̗̱̩͓̻͕̞̘̀̕͡O͇̺̗̤̘̘̳͍N̡͔̖̻̰͙I̹̦͕͇̖͢Ç̩̘̺̜͉ ̪̦̭̻̤̻Z̥̹̝͔Ą̵͍̰L̷̻̥̗̮̳̫̟̞G̢̨̯͓͠O͏̸̹̳̤̣̼͉͉̪̟̠Z̵̴̡̬͚̘̗̯͓A͏͇L͇̜̩͜G̙̳͚͢͝
5263 Mar 05 14:54:31 <CuBe0wL> ̹̰̣̖O̭̦͢ ̲̗̗̀s. ̕҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̐̑̒̓̔̊̋̌̍̎̏̐̑̒̚̕̚҉Z ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̐̑̒̓̔̊̋̌̍̎̏̐̑̒̚̕̚҉ ̌̍̎̏̐̑̒̓̔̊̋̌̍̎̏̐̑̒̓̔̿̿̿̚̕̕̚̕̚͡ ALGO ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̐̑̒̓̔̊̋̌̍̎̏̐̑̒̚̕̚҉ ̌̍̎̏̐̑̒̓̔̊̋̌̍̎̏̐̑̒̓̔̿̿̿̚̕̕̚̕̚͡ ͡҉҉grows. ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̐̑̒̓
5264 Mar 05 14:54:32 <CuBe0wL> ̔̊̋̌̍̎̏̐̑̒̓̔̿̿̿̕̚̕̚͡ ̒̓̔̕̚ZAL҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̐̑̒̓̔̊̋̌̍̎̏̐̑̒̓̔̿̿̿̕̚̕̚͡ ̒̓̔̕̚GO commeth.
5265 Mar 05 14:54:45 <Dokujisan> then the test passed! The new site with the new database seems to work
5266 Mar 05 14:55:32 <CuBe0wL> Dokujisan, well, I can see Z҉A҉L҉G҉O̚̕ on both pages (he is still H҉̵̞̟̠̖̗̘Ȅ̐̑̒̚̕̚ IS C̒̓̔̿̿̿̕̚̚̕̚̕̚̕̚̕̚̕̚OMI҉̵̞̟̠̖̗̘NG > ͡҉҉ ̵̡̢̛̗̘̙̜̝̞̟̠͇̊̋̌̍̎̏̿̿̿̚ ҉ ҉҉̡̢̡̢̛̛̖̗̘̙̜̝̞̟̠̖̗̘̙̜̝̞̟̠̊̋̌̍̎̏̐̑̒̓̔̊̋̌̍̎̏̐̑ ͡҉҉ )
5267 Mar 05 14:55:49 <Dokujisan> CuBe0wL: yes but change the character encoding of the second one to UTF8
5268 Mar 05 14:55:49 <}-z-{> I'd like to propose we use this for future documentation of the project: http://www.methods.co.nz/asciidoc/
5269 Mar 05 14:55:52 <Dokujisan> in your browser
5270 Mar 05 14:55:58 <Samual> CuBe0wL, O.o
5271 Mar 05 14:56:04 <Dokujisan> CuBe0wL: it should break after that
5272 Mar 05 14:56:08 <CuBe0wL> Samual?
5273 Mar 05 14:57:27 <Samual> Font is fun ^_^
5274 Mar 05 14:59:08 <CuBe0wL> http://www.zalgo.org/wp-content/gallery/zalgo/1237835262258.jpg
5275 Mar 05 14:59:19 <}-z-{> this is used: http://www.methods.co.nz/asciidoc/asciidoc.txt
5276 Mar 05 14:59:25 <}-z-{> to generate this: http://www.methods.co.nz/asciidoc/asciidoc.css-embedded.html
5277 Mar 05 15:00:01 <Dokujisan> and the other thing that works is the search. I can search for '£'
5278 Mar 05 15:00:03 <Dokujisan> on the new site
5279 Mar 05 15:00:16 <}-z-{> Dokujisan: have we thought of anyone who can help with documentation?
5280 Mar 05 15:00:23 <}-z-{> shaggy maybe still interested?
5281 Mar 05 15:00:30 <Dokujisan> }-z-{: we need a serious discussion for that topic, certainly
5282 Mar 05 15:00:36 <Dokujisan> it will be hard to recruit for that
5283 Mar 05 15:00:39 <Dokujisan> but I think it's possible
5284 Mar 05 15:00:43 <}-z-{> yeah
5285 Mar 05 15:01:01 <}-z-{> I think this is something we can streamline with the build system too
5286 Mar 05 15:01:12 <Dokujisan> anyway thanks for helpign to test that, CuBe0wL, Spaceman and -z-
5287 Mar 05 15:01:38 <}-z-{> so even the nightly builds on the test server, we can provide up-to-date documentation in HTML form if needed (for example)
5288 Mar 05 15:01:47 <Dokujisan> wow -z-
5289 Mar 05 15:01:49 <}-z-{> obviously the other thing I want to get going is a nightly cvar/cmd list searcher
5290 Mar 05 15:01:50 <Dokujisan> how does that work?
5291 Mar 05 15:02:04 <}-z-{> with the asciidoc tool
5292 Mar 05 15:02:05 <}-z-{> http://www.methods.co.nz/asciidoc/asciidoc.txt
5293 Mar 05 15:02:08 <}-z-{> http://www.methods.co.nz/asciidoc/
5294 Mar 05 15:04:11 <CuBe0wL> it seems LH is online
5295 Mar 05 15:04:20 <CuBe0wL> does he know about this palce?
5296 Mar 05 15:05:12 <Samual> Probably not
5297 Mar 05 15:05:24 <Samual> Do we WANT him to know?
5298 Mar 05 15:05:27 <}-z-{> no
5299 Mar 05 15:05:29 <}-z-{> at least not yet
5300 Mar 05 15:05:32 <}-z-{> he was in on the deal
5301 Mar 05 15:05:39 <Samual> Indeed
5302 Mar 05 15:05:57 <}-z-{> he more or less let the community get hurt for his own good.
5303 Mar 05 15:07:28 <CuBe0wL> I still think he should know about it... just for the reason, he's the only DP coder
5304 Mar 05 15:07:56 <CuBe0wL> what will we do with the engine, if we can't solve a problem, and he's not interested in forked Nexuiz at all?
5305 Mar 05 15:08:18 <}-z-{> will that really be the case though?
5306 Mar 05 15:08:42 <}-z-{> I just think at this point telling him might do more harm than good
5307 Mar 05 15:09:44 <CuBe0wL> I certainly won't tell, I don't think it's my job
5308 Mar 05 15:09:55 <CuBe0wL> I was just wondering, ya know
5309 Mar 05 15:10:02 <}-z-{> I think div0 really has the voice on this decision
5310 Mar 05 15:10:11 <CuBe0wL> div0,
5311 Mar 05 15:10:14 <CuBe0wL> we summon you
5312 Mar 05 15:10:26 <}-z-{> btw, willis has informed me that for the past month or so nexuiz.com was a 301 redirect so alientrap.org/nexuiz
5313 Mar 05 15:10:29 <CuBe0wL> man, this will take ages like this :(
5314 Mar 05 15:11:11 <}-z-{> ages like what?
5315 Mar 05 15:11:29 <CuBe0wL> btw. it's interesting to note, that Vermeulen still hasn't sold nexuiz.com
5316 Mar 05 15:11:36 <CuBe0wL> he just let Illfonic to use it
5317 Mar 05 15:11:41 <CuBe0wL> but he still owns it
5318 Mar 05 15:11:43 <CuBe0wL> what for?
5319 Mar 05 15:11:47 <}-z-{> yeah but he made a shitty deal with them
5320 Mar 05 15:12:05 <}-z-{> could have gotten our project more space on the homepage as part of the deal
5321 Mar 05 15:12:23 <CuBe0wL> and a difference in name of Illfonics side
5322 Mar 05 15:12:24 <}-z-{> 301 means that search engines have been indexing alientra.org/nexuiz for the past month, not nexuiz.com
5323 Mar 05 15:13:09 <CuBe0wL> lol, I've just realised what kedhrin said by "But, I am not going to put my team in here to defend themselves and our company decisions."
5324 Mar 05 15:13:31 <CuBe0wL> he took it a total insult that I've invited his men to join our conversation
5325 Mar 05 15:14:08 <CuBe0wL> what an elitist fucktard... how do people sink that low?
5326 Mar 05 15:14:45 <}-z-{> "The GPL Nexuiz is still linked on this web-site. This is necessary for the commercial marketing of the project."
5327 Mar 05 15:15:01 <}-z-{> that one still gets me the most
5328 Mar 05 15:16:47 <CuBe0wL> I still don't know if I should write the whole scandal to hup.hu or not
5329 Mar 05 15:16:52 <}-z-{> zeniux still sticks out in my head
5330 Mar 05 15:17:07 <}-z-{> Dokujisan: can you put that names list on the wiki?
5331 Mar 05 15:17:34 <Dokujisan> yeah
5332 Mar 05 15:18:11 <CuBe0wL> don't forget Pheonix and Itoma
5333 Mar 05 15:18:21 <}-z-{> don't really like either of those to be honest
5334 Mar 05 15:18:58 <CuBe0wL> hmmm
5335 Mar 05 15:19:15 <CuBe0wL> I've just realised zeniux has the same letters as Nexuiz
5336 Mar 05 15:19:20 <CuBe0wL> just scrambled
5337 Mar 05 15:19:23 <}-z-{> yes
5338 Mar 05 15:19:32 <CuBe0wL> but I don't like the sound of it
5339 Mar 05 15:19:33 <Dokujisan> }-z-{: how do you add a new page to this wiki o_O
5340 Mar 05 15:19:43 <CuBe0wL> create new page link? :P
5341 Mar 05 15:19:53 <Dokujisan> I don't see it
5342 Mar 05 15:20:17 <Dokujisan> I see "new file" where I can attach a file
5343 Mar 05 15:21:41 <}-z-{> just go to the url
5344 Mar 05 15:21:45 <}-z-{> or create a link in an existing page
5345 Mar 05 15:21:54 <}-z-{> [my_new_page](click me for new page)
5346 Mar 05 15:23:02 <CuBe0wL> shouldn't we hide this channel?
5347 Mar 05 15:23:14 <}-z-{> isn't it p?
5348 Mar 05 15:23:16 <}-z-{> omg it was
5349 Mar 05 15:23:18 <CuBe0wL> iirc alientrap-dev was hidden too for a time
5350 Mar 05 15:23:27 * }-z-{ sets mode +p #notnexuiz
5351 Mar 05 15:23:33 <CuBe0wL> well, I can see the channel if I whois myself
5352 Mar 05 15:23:34 <}-z-{> or did I want +s?
5353 Mar 05 15:23:42 <}-z-{> oh it is s
5354 Mar 05 15:24:14 * }-z-{ sets mode -p #notnexuiz
5355 Mar 05 15:24:23 <Dokujisan> it seems to still be +s
5356 Mar 05 15:24:29 <}-z-{> yes, +p is deprecated
5357 Mar 05 15:24:33 <}-z-{> +s is what we want
5358 Mar 05 15:26:39 <Dokujisan> testing dance_beta1 on bc1
5359 Mar 05 15:28:58 <CuBe0wL> heh... Fri Mar 05, 2010 9:14 am last visit from Kedhrin on the AT forum
5360 Mar 05 15:30:44 <}-z-{> maybe we should consider setting up an etherpad for the project as well
5361 Mar 05 15:36:02 <}-z-{> just as a little tool we can offer on the site
5362 Mar 05 15:37:51 <Dokujisan> CuBe0wL: can you check out dance on bc1?
5363 Mar 05 15:45:07 <CuBe0wL> Dokujisan, umm... sure
5364 Mar 05 15:45:23 <Dokujisan> nullgaming.com:26001
5365 Mar 05 15:45:49 <CuBe0wL> }-z-{, how'd you say in english that .. hmm... somebody tells you good news without hiding the real intention behind it, but that's actually the opposite?
5366 Mar 05 15:46:08 <CuBe0wL> or by telling you that it'll be good for you, but in the end you'll recieve nothing?
5367 Mar 05 15:46:08 <}-z-{> vested interest?
5368 Mar 05 15:47:03 <CuBe0wL> I'm trying to tell LordHavoc what Illfonic tries to do with us by dropping half truths, and giving promises full of "maybe"'s
5369 Mar 05 15:47:16 <CuBe0wL> but in the end, I'm certain we won't gain anything
5370 Mar 05 15:47:37 <}-z-{> I mean, I can see their point... but it also defeats the purpose of what I thought our project was
5371 Mar 05 15:48:30 <}-z-{> 'hustle' is another word you might be looking for
5372 Mar 05 15:48:44 <}-z-{> Hustle may mean: work a scam, intentionally "mis-direct" someone to achieve a personal gain from that person being mis-directed. The hustle, or scam, is usually performed in a fast paced environment as does not allow time to reflect on all options available to the victim, and usually plays on the greed or kindness of people and has an element of chance, although tipped overly into the favor of the "hustler", which is in proportion to how the hustlee views
5373 Mar 05 15:49:29 <CuBe0wL> holding out a carrot with sy
5374 Mar 05 15:49:35 <CuBe0wL> that was what I searched for
5375 Mar 05 15:50:34 <}-z-{> ah
5376 Mar 05 15:51:01 <Morphed> they behave as some mega corporation or some important politician
5377 Mar 05 15:53:33 <}-z-{> CuBe0wL: the reason you can see the channel if your own whois is because you are joined in the channel
5378 Mar 05 15:53:38 <}-z-{> if you leave and whois me, you will not see it
5379 Mar 05 15:53:40 <CuBe0wL> I see
5380 Mar 05 15:54:10 <CuBe0wL> I've gone into an open conversation with LH on the topic of the Future of the two games
5381 Mar 05 15:54:18 <CuBe0wL> I wonder how he'll respond
5382 Mar 05 15:54:54 <CuBe0wL> one zillion nexuiz credits he'll start referring to NDA's and other papers ha had to sign, so he can't tell anything
5383 Mar 05 15:55:25 <}-z-{> :-P
5384 Mar 05 15:56:50 <Samual> One billion internets
5385 Mar 05 16:09:23 <CuBe0wL> omfg, I still can't believe how devoted some guys are towards Nexuiz :)
5386 Mar 05 16:09:41 <CuBe0wL> after all this hassle, I thougt everybody will stop developing for just a few days
5387 Mar 05 16:09:47 <CuBe0wL> FruitieX, you're a hero :D
5388 Mar 05 16:10:26 <CuBe0wL> gotta check the commit logs for others too
5389 Mar 05 16:11:33 <FruitieX> wohoo an hero
5390 Mar 05 16:11:43 <Samual> an hero?
5391 Mar 05 16:11:52 <Samual> No "an hero" is committing suicide
5392 Mar 05 16:11:52 <FruitieX> yes
5393 Mar 05 16:11:54 <Samual> Don't an hero
5394 Mar 05 16:12:02 <Samual> ^_^
5395 Mar 05 16:12:20 <Samual> Go to urban dictionary if you don't believe me
5396 Mar 05 16:12:40 <FruitieX> I do believe you.
5397 Mar 05 16:14:40 <mand1nga> why is he aN hero?
5398 Mar 05 16:15:33 <FruitieX> nvm :)
5399 Mar 05 16:16:25 <FruitieX> maybe i'm a NaN hero :)
5400 Mar 05 16:16:43 <CuBe0wL> you're gathering another tactical facepalm :D
5401 Mar 05 16:18:30 <FruitieX> darn, didn't quite manage to get a tactical DOUBLE facepalm :D
5402 Mar 05 16:26:04 <}-z-{> lol a NaN hero
5403 Mar 05 16:36:53 <}-z-{> Dokujisan: names list?
5404 Mar 05 16:38:46 DibTop div0
5405 Mar 05 16:38:47 <Dokujisan> wow... DibTop
5406 Mar 05 16:38:58 <Dokujisan> I just threw the last version of dance_enclosed on hoctf to test
5407 Mar 05 16:39:00 <Dokujisan> and people liked it
5408 Mar 05 16:39:20 <Dokujisan> they bitched immediately of course, but after about 3 mintues of gameplay, people started liking it
5409 Mar 05 16:39:45 <CuBe0wL> as always :)
5410 Mar 05 16:40:04 <Dokujisan> after the match, I asked players to rate it, most rated it 7
5411 Mar 05 16:40:07 <Dokujisan> out of 10
5412 Mar 05 16:40:07 <CuBe0wL> huh... I've just looked back at the 4 years I've had with Nexuiz
5413 Mar 05 16:40:12 <CuBe0wL> 4...
5414 Mar 05 16:40:17 <Dokujisan> :-)
5415 Mar 05 16:40:18 <CuBe0wL> that can't be correct
5416 Mar 05 16:40:29 <Dokujisan> i thikn I've been here more than 3
5417 Mar 05 16:40:29 <CuBe0wL> it's my 6th year at the uni
5418 Mar 05 16:40:57 <CuBe0wL> and I remember I was playing Nexuiz when I started it
5419 Mar 05 16:41:12 <CuBe0wL> and I was away too for a half year or so
5420 Mar 05 16:41:33 <CuBe0wL> because I was pissed that they've changed to push force of the laser :D
5421 Mar 05 16:41:37 <}-z-{> Dokujisan: names list?
5422 Mar 05 16:42:20 <CuBe0wL> looking back this far, I feel far more heartbroken we need to fork, or just generally stop playing at all
5423 Mar 05 16:42:43 * mand1nga has quit ("http://www.mibbit.com ajax IRC Client")
5424 Mar 05 16:42:52 <}-z-{> 21:31:11 < motorsep> now I am wondering if guys will suck it up and continue with Nexuiz or start new project
5425 Mar 05 16:42:55 <}-z-{> 21:34:43 < }-z-{> I guess a lot of that depends on how Vermeulen goes about fixing this mess and earning back respect of some of the most influential contributors
5426 Mar 05 16:42:59 <}-z-{> 21:42:18 < Vermeulen> like i said before, there are certain developers I do need to discuss with and basically apologize for mishandling a number of things
5427 Mar 05 16:43:02 <}-z-{> 21:42:30 < Vermeulen> but when it comes to the name and the issue community members are having with the change, that was a decision i made that i am fine with taking the wrath for
5428 Mar 05 16:43:07 <}-z-{> 42:49 < Vermeulen> I should have been more open with the plans but it was always the intention to fund further nexuiz development with these funds. I didn't plan before about promising to be open with the exact royalty split but I think that'll be the best way to make up for the mishandlings on my part with developers
5429 Mar 05 16:43:47 <CuBe0wL> it seems he has quite hard days too
5430 Mar 05 16:44:07 <CuBe0wL> he changes his opinion on the topic day by day
5431 Mar 05 16:44:34 <merlijn> he is in the middle of a crossfire and wants to keep both parties happy
5432 Mar 05 16:44:55 <}-z-{> he created the crossfire
5433 Mar 05 16:45:22 <merlijn> sure, but we all make mistakes
5434 Mar 05 16:45:27 <Dokujisan> <}-z-{> Dokujisan: names list?
5435 Mar 05 16:45:32 <Dokujisan> I don't know how to create a page on that wiki
5436 Mar 05 16:45:37 <Dokujisan> I don't see the option
5437 Mar 05 16:45:54 <}-z-{> I told you two ways
5438 Mar 05 16:46:02 <}-z-{> extend the url ...wiki/my_new_page
5439 Mar 05 16:46:07 <}-z-{> or create a link on an existing page
5440 Mar 05 16:46:18 <}-z-{> [my_new_page](linking text)
5441 Mar 05 16:46:19 <Dokujisan> ok
5442 Mar 05 16:52:37 <Dokujisan> http://dev.xonotic.org/projects/notnexuiz/wiki/Names
5443 Mar 05 16:52:47 <}-z-{> noice
5444 Mar 05 16:54:18 <merlijn> }-z-{: I just signed up for the redmine thing, can you approve?
5445 Mar 05 16:54:25 <}-z-{> certainly
5446 Mar 05 16:54:45 <}-z-{> pavlvs too
5447 Mar 05 16:55:03 <pavlvs> ty
5448 Mar 05 16:56:41 <}-z-{> added names list to the main wiki page
5449 Mar 05 16:59:25 <}-z-{> I'm leaving work now, ttyl
5450 Mar 05 17:13:50 <esteel> evening..
5451 Mar 05 17:14:14 <Spaceman> evening
5452 Mar 05 17:17:38 <esteel> hi Spaceman ;)
5453 Mar 05 17:34:53 * mand1nga (ba88357b@webchat.mibbit.com) has joined #notnexuiz
5454 Mar 05 17:35:12 <mand1nga> man, we should set like a deadline
5455 Mar 05 17:35:16 <mand1nga> once we get everything ready
5456 Mar 05 17:35:31 <mand1nga> and leave every alientrap-related thing, like irc, forum, etc
5457 Mar 05 17:35:41 <mand1nga> everyone at once
5458 Mar 05 17:35:55 <Dokujisan> hey guys... grasshoppers new map is looking really nice
5459 Mar 05 17:35:56 <Dokujisan> http://pics.nexuizninjaz.com/viewer.php?file=3336oqc2tvlt8p6tsna1.jpg
5460 Mar 05 17:35:56 <mand1nga> it'd be fun :P
5461 Mar 05 17:36:13 <Dokujisan> he's putting a lot of emphasis on details with it
5462 Mar 05 17:36:53 <Dokujisan> haha yeah mand1nga that would be interesting :-)
5463 Mar 05 17:39:45 * [-z-] (~detrate@c-98-230-24-23.hsd1.fl.comcast.net) has joined #notnexuiz
5464 Mar 05 17:39:48 <mand1nga> well there is no easy way of just leaving the forum, but maybe we all change our signatures the very same day, telling something about the cause
5465 Mar 05 17:40:36 <mand1nga> it'd have a message and would be fun
5466 Mar 05 17:42:45 <}-z-{> I'm not usually malicious but it would be possible to add something to the theme, like a banner about vermeulen that says, "all your work are belong to me. I sell it for the $$$" and make it very hard to remove
5467 Mar 05 17:43:04 <}-z-{> but then again, it's probably just not worth it
5468 Mar 05 17:43:19 <}-z-{> he just doesn't seem to get how he's hurt people
5469 Mar 05 17:43:34 <}-z-{> he seems to act like it's all just going to blow over without him greasing the wheels at all
5470 Mar 05 17:43:58 <Spaceman> its best to leave on amicable terms
5471 Mar 05 17:44:06 <mand1nga> yes I perceive the same
5472 Mar 05 17:44:26 <[-z-]> yeah
5473 Mar 05 17:44:41 <Spaceman> just because verm* has been underhanded doesn't mean anybody else has to be
5474 Mar 05 17:44:44 <mand1nga> Spaceman: well, sure, leaving without saying a single word will have a really strong effect too imho
5475 Mar 05 17:45:04 <Spaceman> that's a better method
5476 Mar 05 17:45:15 <[-z-]> there is still the power of the pen beyond that
5477 Mar 05 17:45:25 <[-z-]> it'd be better to let a 3rd party write about the situation
5478 Mar 05 17:45:30 <[-z-]> after it's all gone down
5479 Mar 05 17:45:32 <Spaceman> can new nex copy the forum from alientrap?
5480 Mar 05 17:45:40 <[-z-]> I'd rather not
5481 Mar 05 17:45:53 <[-z-]> 1) it's huge, 2) it's phpbb, 3) then we'd just be stealing right back
5482 Mar 05 17:46:00 <Spaceman> there is a lot of information there
5483 Mar 05 17:46:03 <mand1nga> [-z-]: sure
5484 Mar 05 17:46:14 <Samual> You don't like phpbb?
5485 Mar 05 17:46:17 <[-z-]> Spaceman: and we can port it all to the wiki
5486 Mar 05 17:46:27 <mand1nga> I'm surprised this thing didn't reach /. yet
5487 Mar 05 17:46:30 <[-z-]> Samual: they don't even have function hooks
5488 Mar 05 17:46:36 <[-z-]> you have to hard mod your files
5489 Mar 05 17:46:42 <Spaceman> maybe if individuals ask to transfer their posts
5490 Mar 05 17:46:52 <Spaceman> but there would be lots of holes
5491 Mar 05 17:46:58 <Samual> [17:46:02pm] <mand1nga> I'm surprised this thing didn't reach /. yet
5492 Mar 05 17:47:01 <Spaceman> and it would look crap
5493 Mar 05 17:47:03 <Samual> It will soon most likely
5494 Mar 05 17:47:05 <[-z-]> Spaceman: I think it's better to just reorganize on the new website
5495 Mar 05 17:47:08 <mand1nga> talking about phpbb, please I'd like to have a strict no mikee-like trolls allowed under any circumpstance
5496 Mar 05 17:47:13 <[-z-]> we'll have an official picture, video and map repository
5497 Mar 05 17:47:30 <[-z-]> mand1nga: there is a friend and foe list in mybb
5498 Mar 05 17:48:03 <mand1nga> amazing
5499 Mar 05 17:48:28 <[-z-]> I learned that mybb isn't the greatest for mass bans, hopefully that won't come into play soon though :-P
5500 Mar 05 17:48:57 <[-z-]> because in a well moderated forum, you shouldn't need to do a mass ban / deletion of the banee's posts
5501 Mar 05 17:49:18 <mand1nga> how then?
5502 Mar 05 17:49:26 <[-z-]> how what?
5503 Mar 05 17:49:34 <mand1nga> I mean if a mikee guy fills the forum with crap
5504 Mar 05 17:49:59 <mand1nga> the only thing you can do is a mass deletion, etc
5505 Mar 05 17:50:19 <[-z-]> well I don't think we'll need to use it
5506 Mar 05 17:50:26 <[-z-]> there is also a warning system in mybb
5507 Mar 05 17:50:44 <[-z-]> http://wiki.mybboard.net/index.php/Warning_System
5508 Mar 05 17:51:04 <mand1nga> you say the the problem will solve itself with a reputation system and/or an ignore feature, more or less?
5509 Mar 05 17:51:22 <[-z-]> yes they should and we should be able to ban users on a per user basis
5510 Mar 05 17:51:33 <[-z-]> if we were trying to ban say 30 people at once, it wouldn't be so simple
5511 Mar 05 17:51:48 <[-z-]> but you really shouldn't be trying to ban 30 users at once unless you have a poorly moderated forum
5512 Mar 05 17:52:06 <[-z-]> this will likely solve itself as the frontend of the admin backend continues in development
5513 Mar 05 17:52:13 <[-z-]> they did a major rewrite ~a year ago
5514 Mar 05 17:52:26 <[-z-]> but the code is really well organized and the plugin system is well made
5515 Mar 05 17:52:32 <[-z-]> there is also a bridge available to wordpress
5516 Mar 05 17:52:35 <mand1nga> sure, or beign under attack, 30 ppl sounds quite massive to me
5517 Mar 05 17:52:36 <[-z-]> so it seems like a good choice
5518 Mar 05 17:52:50 <[-z-]> yes but being under attack, we disable user registration
5519 Mar 05 17:52:58 <[-z-]> possible the forums, depending on the degree of the attack
5520 Mar 05 17:53:00 <mand1nga> sure
5521 Mar 05 17:53:02 <[-z-]> and then deal with ip tables from there
5522 Mar 05 17:53:24 <mand1nga> I like those systems were one can report users doing funky things
5523 Mar 05 17:53:47 <[-z-]> yes, you can do that with mybb too
5524 Mar 05 17:54:29 <mand1nga> well .. unfortunately I think we should get ready on that, more than likely mikee will try to spread his crap again whenever we start a new forum
5525 Mar 05 17:54:45 <[-z-]> yeah, shouldn't be a problem
5526 Mar 05 17:54:52 <[-z-]> he was contained on the NN forums
5527 Mar 05 17:54:57 <Spaceman> how many people have registered for the AT forums and how many are active?
5528 Mar 05 17:55:07 <[-z-]> probably 1/8 or less are active
5529 Mar 05 17:55:10 <mand1nga> cool
5530 Mar 05 17:55:17 <[-z-]> Total members 2993
5531 Mar 05 17:55:22 <[-z-]> yeah, I'd say ~100-300 active
5532 Mar 05 17:56:04 <[-z-]> phpbb admitted does a few moderation controls better on the front-end but the foundation of the system is not as agile
5533 Mar 05 17:56:41 <[-z-]> Users per day: 2.04
5534 Mar 05 17:56:46 <[-z-]> Topics per day: 3.86
5535 Mar 05 17:56:51 <[-z-]> Posts per day: 50.45
5536 Mar 05 17:57:34 <mand1nga> small but interesting forum
5537 Mar 05 17:57:46 <[-z-]> ~450 inactive accounts... not sure what classifies them as 'inactive' though
5538 Mar 05 17:58:31 <mand1nga> I thought there were way more registered users, like 10k
5539 Mar 05 17:58:39 <[-z-]> nahaha
5540 Mar 05 17:58:46 <[-z-]> we're a small community
5541 Mar 05 17:58:58 <mand1nga> indeed
5542 Mar 05 17:59:06 <[-z-]> especially compared to urban terror
5543 Mar 05 17:59:56 <Samual> Urban Terror can suck my dick
5544 Mar 05 18:00:10 <[-z-]> yeah well, they capped a lot of CS kids
5545 Mar 05 18:00:15 <Samual> Actually
5546 Mar 05 18:00:20 <[-z-]> I can't seem to get a number on their forums
5547 Mar 05 18:00:21 <mand1nga> I'm creator/moderator of a Nexuiz forum here in my country, we're mostly argentinians and chileans
5548 Mar 05 18:00:22 <Samual> I wouldn't even let that filth do that
5549 Mar 05 18:00:25 <mand1nga> about 10 active users :P
5550 Mar 05 18:00:25 <[-z-]> but their servers were quite popular
5551 Mar 05 18:00:45 <[-z-]> mand1nga: :)
5552 Mar 05 18:00:55 <[-z-]> Nexuiz Diplomat of Chile
5553 Mar 05 18:00:56 <Samual> Urban Terror has 27 major problems with it
5554 Mar 05 18:01:05 <Samual> 1-26: It's a rip off of CS
5555 Mar 05 18:01:05 <[-z-]> 27? lol
5556 Mar 05 18:01:11 <mand1nga> connectivity with other countries like peru, colombia, ecuador, etc its pretty bad for playing, not sure why
5557 Mar 05 18:01:26 <Samual> 27: It's a rip off of CS and it also takes the CS community
5558 Mar 05 18:01:33 <mand1nga> makes me thing maybe we should consider opening sections for specific languages
5559 Mar 05 18:01:36 <[-z-]> Samual: those are weak reasons
5560 Mar 05 18:01:43 <mand1nga> for non english writers/readers :P
5561 Mar 05 18:01:43 <Samual> Oh you want actual reasons?
5562 Mar 05 18:01:48 <Samual> It's easy to hack/cheat,
5563 Mar 05 18:01:56 <Samual> The serverlist takes a longass time to populate
5564 Mar 05 18:01:59 <[-z-]> do they distribute the source?
5565 Mar 05 18:01:59 <Samual> The engine is ugly as hell
5566 Mar 05 18:02:14 <Samual> Yes?
5567 Mar 05 18:02:14 <[-z-]> I thought the engine was decent
5568 Mar 05 18:02:17 <[-z-]> I haven't looked at the code
5569 Mar 05 18:02:26 <Samual> I see so many aimbots on that game
5570 Mar 05 18:02:27 <[-z-]> I wouldn't even know what to think if I did :-P
5571 Mar 05 18:02:28 <Samual> You have no idea
5572 Mar 05 18:02:34 <mand1nga> they have some sort of ragdoll support it seems
5573 Mar 05 18:02:41 <Samual> That's hacked together :P
5574 Mar 05 18:02:41 <mand1nga> but gfx are ugly imho
5575 Mar 05 18:02:45 <[-z-]> no, I haven't logged into your brain in a while, so I have no idea :-P
5576 Mar 05 18:03:12 <Samual> Good
5577 Mar 05 18:03:24 <Samual> imo you aren't worthy
5578 Mar 05 18:03:27 <mand1nga> maybe ppl enjoy more to shoot ppl like models
5579 Mar 05 18:03:38 <mand1nga> I'm the opposite
5580 Mar 05 18:03:57 <mand1nga> I'd rather to shoot an alien like thing :P
5581 Mar 05 18:04:22 <Samual> I'd rather shoot people
5582 Mar 05 18:04:30 <Samual> Not models, but people
5583 Mar 05 18:04:33 <Samual> But well
5584 Mar 05 18:04:40 <[-z-]> ls ~/samuals_brain
5585 Mar 05 18:04:44 <[-z-]> microsoft.doc
5586 Mar 05 18:04:48 <Samual> ..............
5587 Mar 05 18:04:52 <mand1nga> lmao
5588 Mar 05 18:04:52 <Samual> ......................................
5589 Mar 05 18:04:52 <[-z-]> porn/
5590 Mar 05 18:04:52 <tZork> lol
5591 Mar 05 18:05:05 <[-z-]> stupid_things_z_says.txt
5592 Mar 05 18:05:08 <mand1nga> "ls command not found"
5593 Mar 05 18:05:12 <tZork> microsoft_porn/
5594 Mar 05 18:05:16 <[-z-]> haha :-P
5595 Mar 05 18:05:56 <mand1nga> tZork: cheers mate, having a b33r here :)
5596 Mar 05 18:06:14 <tZork> balmer in pink latex dress. disturbing dont wuite cut it as description.. :D
5597 Mar 05 18:06:30 <tZork> cheers mand1nga =)
5598 Mar 05 18:06:34 <mand1nga> lol
5599 Mar 05 18:06:53 <Samual> ls ~/tylers_brain ls: cannot access tylers_brain: No such file or directory
5600 Mar 05 18:07:12 <Samual> Bitch.
5601 Mar 05 18:07:18 <[-z-]> 2 minutes and 13 seconds... new record time for a good comeback
5602 Mar 05 18:07:20 <[-z-]> impressive
5603 Mar 05 18:07:26 <Samual> stfu
5604 Mar 05 18:07:29 <[-z-]> "that was awesome"
5605 Mar 05 18:07:30 <Samual> Also: The game
5606 Mar 05 18:07:31 <mand1nga> this thing I'm drinking, called "barley wine" beer has about 10% of alcohol
5607 Mar 05 18:07:40 <[-z-]> nice mand1nga, what brand?
5608 Mar 05 18:07:41 <mand1nga> quite strong and tasty :)
5609 Mar 05 18:07:46 <[-z-]> I like me a good barley wine
5610 Mar 05 18:07:51 <mand1nga> Antares, a local brand
5611 Mar 05 18:07:55 <[-z-]> ahh
5612 Mar 05 18:07:55 <mand1nga> nice :)
5613 Mar 05 18:08:04 <mand1nga> its quite good I must say
5614 Mar 05 18:08:05 <[-z-]> do you get american imports?
5615 Mar 05 18:08:18 <mand1nga> not really .... mostly from europe
5616 Mar 05 18:08:23 <[-z-]> yeah, I figured :-P
5617 Mar 05 18:08:24 <mand1nga> belgium, germany, etc
5618 Mar 05 18:08:35 <[-z-]> you got some good cabranets, eh?
5619 Mar 05 18:08:39 <tZork> hmm interesting. teh rather strong stuff (7+) usualy arent that great in my experiance. but the exceptions can be quite amazing
5620 Mar 05 18:08:42 <[-z-]> in your region
5621 Mar 05 18:08:46 <mand1nga> I don't know a single really good american beer .. sadly
5622 Mar 05 18:08:53 <[-z-]> haha :-P
5623 Mar 05 18:09:05 <mand1nga> cabranets? whats that?
5624 Mar 05 18:09:11 <[-z-]> wine
5625 Mar 05 18:09:12 <[-z-]> red wine
5626 Mar 05 18:09:14 <mand1nga> cabernets? :P wine?
5627 Mar 05 18:09:19 <mand1nga> oh sure :)
5628 Mar 05 18:09:23 <[-z-]> my bad :-P
5629 Mar 05 18:09:36 <[-z-]> not my wine of choice but when I have ones from chile, they are always good and cheap
5630 Mar 05 18:09:39 <mand1nga> yes we have quite good wine
5631 Mar 05 18:09:59 <[-z-]> malbec is native to your region?
5632 Mar 05 18:09:59 <mand1nga> yes, price/quality is fine
5633 Mar 05 18:10:12 <mand1nga> not sure .. I don't know really
5634 Mar 05 18:10:13 <[-z-]> http://www.greatdivide.com/ << good american beer
5635 Mar 05 18:10:16 <tZork> i have good experianc of wine from chile too
5636 Mar 05 18:10:23 <mand1nga> but its my favourite type :)
5637 Mar 05 18:10:39 <[-z-]> seriously mand1nga, I've had $5 dollar wines from chile they kicked the crap out of a $40 bottle
5638 Mar 05 18:10:42 <mand1nga> new zealand and france will always have better wines
5639 Mar 05 18:10:55 <[-z-]> because of their long fertile soil?
5640 Mar 05 18:11:05 <[-z-]> possibly their latitude
5641 Mar 05 18:11:19 <mand1nga> I know, I think we're trying hard to get better on that
5642 Mar 05 18:11:31 <[-z-]> I'm very please so far :-P
5643 Mar 05 18:11:33 <mand1nga> probably the soil, not sure
5644 Mar 05 18:11:36 <[-z-]> you guys are the google of redwine
5645 Mar 05 18:11:39 <tZork> heh i think i tasted old ruffian at some pont.. but i cant remerb if it was good. just the name stuck :P
5646 Mar 05 18:11:49 <[-z-]> tZork: that's a goodie
5647 Mar 05 18:11:50 <mand1nga> hahaha
5648 Mar 05 18:12:02 <tZork> (wrt to greatdivide)
5649 Mar 05 18:12:12 <[-z-]> yeah, I got that ;)
5650 Mar 05 18:12:53 <tZork> hm ale
5651 Mar 05 18:13:01 <[-z-]> that's in a great place in the united states for beer and skiing/snowboarding
5652 Mar 05 18:13:04 <[-z-]> Colorado
5653 Mar 05 18:13:10 <mand1nga> nice
5654 Mar 05 18:13:25 <mand1nga> [-z-]: tell me a nice beer brand from there
5655 Mar 05 18:13:49 <[-z-]> from colorado? great divide
5656 Mar 05 18:14:03 <[-z-]> dogfish head I think is in New Hampsire, which is east coast
5657 Mar 05 18:14:10 <[-z-]> that's another good american brewery
5658 Mar 05 18:14:30 <mand1nga> in fact I had a few nice beers while I was in ny but I don't remember the names at all :>
5659 Mar 05 18:14:43 <[-z-]> I read an article about the owner in entrepreneur magazine and he seems like a really cool guy that knows what he's doing and loves beer
5660 Mar 05 18:15:18 <[-z-]> hmm delaware
5661 Mar 05 18:15:20 <[-z-]> http://www.dogfish.com/
5662 Mar 05 18:15:25 <mand1nga> at the mc gees and .. the blue note jazz club
5663 Mar 05 18:16:12 <esteel> nighty
5664 Mar 05 18:16:19 <mand1nga> nn esteel
5665 Mar 05 18:16:20 <[-z-]> night
5666 Mar 05 18:16:24 <[-z-]> mand1nga: I haven't been to either
5667 Mar 05 18:16:28 <[-z-]> NYC is huge :)
5668 Mar 05 18:18:30 <mand1nga> no doubt :P
5669 Mar 05 18:18:30 <mand1nga> well sadly this was the last one
5670 Mar 05 18:18:31 <mand1nga> but I have fernet, probably you never heard about that
5671 Mar 05 18:19:41 <mand1nga> http://en.wikipedia.org/wiki/Fernet
5672 Mar 05 18:19:48 <[-z-]> nope :-P
5673 Mar 05 18:20:03 <[-z-]> sounds nice
5674 Mar 05 18:20:04 <DibTop> cool Dokujisan
5675 Mar 05 18:20:06 <mand1nga> this must be my 3rd favorite beverage
5676 Mar 05 18:20:12 <DibTop> i guess ill work on it again
5677 Mar 05 18:20:18 <[-z-]> I wonder if they carry it around here
5678 Mar 05 18:20:25 <mand1nga> beer, wine, fernet .. wishkey might do .. but I'm not that old yet :P
5679 Mar 05 18:20:26 <[-z-]> do you usually mix it?
5680 Mar 05 18:20:37 <mand1nga> whisky*
5681 Mar 05 18:20:54 <mand1nga> yes, with coca cola/pepsi/tonic
5682 Mar 05 18:20:55 DibTop div0
5683 Mar 05 18:21:09 <Dokujisan> DibTop: we played a second match on it and again it played well. It was a little tiny bit campy
5684 Mar 05 18:21:14 <Dokujisan> but generally not bad
5685 Mar 05 18:21:17 DibTop div0
5686 Mar 05 18:21:20 <DibTop> cool stuff
5687 Mar 05 18:21:21 <mand1nga> its really popular here, seems to be a thing from Italy though
5688 Mar 05 18:21:22 <DibTop> that map is old
5689 Mar 05 18:21:28 <Dokujisan> DibTop: also dublpaws is giving dance a makeover
5690 Mar 05 18:21:36 <DibTop> cool
5691 Mar 05 18:21:41 <Dokujisan> dunno if you want to try to mimic the new style or not
5692 Mar 05 18:22:02 <Dokujisan> it's on bc1 as dance_beta1
5693 Mar 05 18:22:21 <[-z-]> Dokujisan: are you aware that have have a revision of zion?
5694 Mar 05 18:22:28 <Dokujisan> no
5695 Mar 05 18:22:33 <[-z-]> it's not quite finished
5696 Mar 05 18:22:41 <[-z-]> I need to work on the bases and maybe textures
5697 Mar 05 18:22:46 <[-z-]> but it's a lot more in depth
5698 Mar 05 18:22:48 <Dokujisan> ok
5699 Mar 05 18:23:16 <[-z-]> now my mouse cursor disappears over my channel list...
5700 Mar 05 18:23:37 <[-z-]> I hate computers sometimes
5701 Mar 05 18:23:56 <Dokujisan> :-)
5702 Mar 05 18:24:35 <Samual> lawl
5703 Mar 05 18:24:39 <Samual> I see three mouse pointers
5704 Mar 05 18:24:49 <Samual> xinerama draws one for every x screen
5705 Mar 05 18:24:49 <[-z-]> I have the stupid kde-cursor now too
5706 Mar 05 18:24:59 <Samual> Yes I do too for firefox
5707 Mar 05 18:25:02 <[-z-]> Samual: ever see xdmx?
5708 Mar 05 18:25:07 <Samual> No?
5709 Mar 05 18:25:08 <[-z-]> http://dmx.sourceforge.net
5710 Mar 05 18:25:08 <Samual> What is it?
5711 Mar 05 18:25:18 <[-z-]> distributed multihead x
5712 Mar 05 18:25:27 <[-z-]> probably slow as hell but 1337!
5713 Mar 05 18:25:41 <Samual> Hmm
5714 Mar 05 18:25:48 <Samual> xserver-xgl is fast at least
5715 Mar 05 18:25:56 <Samual> I'll check it out later though
5716 Mar 05 18:26:11 <[-z-]> xserver-xgl?
5717 Mar 05 18:26:18 <DibTop> btw i think we should stop changing physics
5718 Mar 05 18:26:31 <DibTop> for nexuiz i mean 2.6 or whatever
5719 Mar 05 18:26:36 <[-z-]> after we implement moonjumping ability for 10 seconds after a headshot
5720 Mar 05 18:29:43 * mand1nga has quit ("http://www.mibbit.com ajax IRC Client")
5721 Mar 05 18:32:07 <Samual> xserver-xgl = old shit which isn't being developed anymore
5722 Mar 05 18:32:13 <Samual> It allows my 3 monitors to work with compiz
5723 Mar 05 18:32:42 <[-z-]> ah
5724 Mar 05 18:46:00 * mand1nga (ba88357b@webchat.mibbit.com) has joined #notnexuiz
5725 Mar 05 19:12:13 <CuBe0wL> gn all
5726 Mar 05 19:12:27 <Taoki> night
5727 Mar 05 20:59:53 * tZork is now known as tZork|gone
5728 Mar 05 21:16:27 * Dokujisan has changed the topic to: Details are posted on the Wiki -- http://dev.xonotic.org -- temporary development site to get organized
5729 Mar 05 21:20:41 * Samual gives channel operator status to mand1nga
5730 Mar 05 21:20:46 * Samual gives channel operator status to [-z-]
5731 Mar 05 21:50:33 * johngalt (~mshade@ip98-169-164-171.dc.dc.cox.net) has joined #notnexuiz
5732 Mar 05 21:50:56 <johngalt> hi guys
5733 Mar 05 21:51:22 <Dokujisan> :-)
5734 Mar 05 21:51:33 <Dokujisan> johngalt: go here and register
5735 Mar 05 21:51:34 <Dokujisan> http://dev.xonotic.org
5736 Mar 05 21:51:41 <Dokujisan> and i'll activate you
5737 Mar 05 21:51:45 <Dokujisan> so you can read the Wiki
5738 Mar 05 21:52:03 <johngalt> reg'd
5739 Mar 05 21:52:10 <johngalt> can I let Deiz in on this?
5740 Mar 05 21:52:20 <Dokujisan> activated
5741 Mar 05 21:52:24 <Dokujisan> who is Deiz?
5742 Mar 05 21:52:39 <Samual> Hey John
5743 Mar 05 21:52:43 <johngalt> old school player, good friend of mine.
5744 Mar 05 21:52:50 <johngalt> if you want it admin only, thats definitely cool
5745 Mar 05 21:53:02 <johngalt> understand the need for keeping close to the vest
5746 Mar 05 21:53:06 <Dokujisan> I mean... sure there will be lots of people who get involved, but not everyone is in this channel
5747 Mar 05 21:53:11 <Dokujisan> yeah
5748 Mar 05 21:53:25 <Dokujisan> for example, I'm keeping the Aussies updated, but they are in another channel
5749 Mar 05 21:54:03 <Dokujisan> we'll get more people in on the discussions after some of this initial stuff is covered
5750 Mar 05 21:55:12 <johngalt> k
5751 Mar 05 21:55:43 <DibTop> hi johngalt :)
5752 Mar 05 21:55:47 <johngalt> hiya
5753 Mar 05 21:56:01 <DibTop> howve you been?
5754 Mar 05 21:56:09 * Deiz_ (~swh@69-196-147-186.dsl.teksavvy.com) has joined #notnexuiz
5755 Mar 05 21:57:02 <johngalt> good
5756 Mar 05 21:57:14 <johngalt> busy as hell
5757 Mar 05 21:57:33 <DibTop> hah i bet, i havent seen you in a very long time
5758 Mar 05 21:57:36 * mand1nga has quit ("http://www.mibbit.com ajax IRC Client")
5759 Mar 05 21:57:41 <johngalt> i had server up again for a short while
5760 Mar 05 21:57:50 <Dokujisan> yeah I saw that. Was that with softlayer?
5761 Mar 05 21:58:12 <johngalt> it was on peer1
5762 Mar 05 21:58:17 <johngalt> serverbeach reseller
5763 Mar 05 21:58:26 <johngalt> damn good price i got on that actually
5764 Mar 05 21:58:36 <DibTop> yup so that
5765 Mar 05 21:58:41 <johngalt> but the community had changed so much i couldn't get into it much. then this
5766 Mar 05 21:58:54 <johngalt> took it down a day or two before this whole illfonic thing came to light
5767 Mar 05 21:59:27 <DibTop> ya
5768 Mar 05 21:59:33 <DibTop> im just mad at lee
5769 Mar 05 21:59:39 <DibTop> not even mad at illfonic atm
5770 Mar 05 21:59:45 <johngalt> i think we all are. a no show for the last however long
5771 Mar 05 22:00:00 <DibTop> seems a lot of people are lashing out illfonic
5772 Mar 05 22:00:01 <johngalt> and then... "Oh, yes, it's all about the community. This is good for you. Take your medicine."
5773 Mar 05 22:00:15 <DibTop> i honestly hold lee responsible for it
5774 Mar 05 22:00:17 <johngalt> illfonic are just the opportunists, not the root.
5775 Mar 05 22:00:20 <johngalt> anyway
5776 Mar 05 22:00:27 <johngalt> we know what happened, that's why we're here.
5777 Mar 05 22:00:31 * johngalt reads wiki
5778 Mar 05 22:00:32 <DibTop> johngalt> illfonic are just the opportunists, not the root.
5779 Mar 05 22:00:33 <DibTop> exactly
5780 Mar 05 22:00:42 <Dokujisan> http://pics.nexuizninjaz.com/viewer.php?file=rogou3t1yz0f4qpo9x.jpg
5781 Mar 05 22:00:52 <Deiz_> It was a good opportunity, potentially.
5782 Mar 05 22:01:02 <Deiz_> The name licensing and attempted rebranding squandered it.
5783 Mar 05 22:01:32 <Deiz_> The disingenuous babble from the Illfonic rep didn't help, though.
5784 Mar 05 22:02:03 <Deiz_> How's (license) mobility to be combined with safety from a future incident?
5785 Mar 05 22:02:41 <Dokujisan> nice to meet ya Deiz_
5786 Mar 05 22:02:56 <Deiz_> Hello.
5787 Mar 05 22:03:19 <Deiz_> We've met, I think, but I've been out for ages.
5788 Mar 05 22:04:00 <DibTop> i think im gonna work on modeling mostly
5789 Mar 05 22:04:18 <DibTop> thats where we seriously lack
5790 Mar 05 22:04:24 <Dokujisan> yes!
5791 Mar 05 22:04:27 <Dokujisan> definitely
5792 Mar 05 22:04:30 <DibTop> and i dont think we should release until we have new models
5793 Mar 05 22:04:35 DibTop div0
5794 Mar 05 22:04:40 <johngalt> DibTop: do you have modeling experience?
5795 Mar 05 22:04:41 <DibTop> i think we can show up the console nexuiz
5796 Mar 05 22:04:43 <johngalt> rigging?
5797 Mar 05 22:04:44 <Dokujisan> DibTop: how are you learning about rigging models?
5798 Mar 05 22:04:48 <DibTop> johngalt: not modeling but some animating
5799 Mar 05 22:04:54 <DibTop> already know how to rig Dokujisan
5800 Mar 05 22:04:59 <Dokujisan> how did you learn
5801 Mar 05 22:05:02 <johngalt> Rigging Dokujisan is easy.
5802 Mar 05 22:05:06 <DibTop> blender tut
5803 Mar 05 22:05:09 <DibTop> need it?
5804 Mar 05 22:05:09 <johngalt> Just get him excited, he rigs himself.
5805 Mar 05 22:05:42 <Dokujisan> well, so anyone can follow a blender animation tutorial and they can animate models for nexuiz? or is there more information needed about nexuiz to finalize it?
5806 Mar 05 22:05:52 <DibTop> more info needed
5807 Mar 05 22:05:59 <DibTop> and im still working on documenting that
5808 Mar 05 22:06:01 <Dokujisan> ok where did you get info?
5809 Mar 05 22:06:05 <Dokujisan> yeah that's what I'm getting at
5810 Mar 05 22:06:10 <DibTop> it needs to be documented
5811 Mar 05 22:06:24 <Dokujisan> Who in Nexuiz has that information though, currently?
5812 Mar 05 22:06:25 <DibTop> ill write something up after i get it in nexuiz and working
5813 Mar 05 22:06:33 <DibTop> i think Morphed does
5814 Mar 05 22:06:35 <johngalt> is there anything we need to look at legally for a fork?
5815 Mar 05 22:06:36 <Dokujisan> ok
5816 Mar 05 22:06:37 <DibTop> but only for 3ds max
5817 Mar 05 22:06:43 <DibTop> he dosent use blender
5818 Mar 05 22:06:51 <DibTop> tzork has some knowledge as well
5819 Mar 05 22:06:55 <DibTop> more with 3ds though
5820 Mar 05 22:07:01 <DibTop> obi = 3ds too
5821 Mar 05 22:07:15 <Dokujisan> johngalt: I don't think so. Everything in Nexuiz content wise was GPL compatible, and unlike illfonic, we're forking into another GPL game
5822 Mar 05 22:07:28 <Dokujisan> we may need to strip out references to "nexuiz"
5823 Mar 05 22:07:35 <johngalt> i think that's correct.
5824 Mar 05 22:07:40 <johngalt> just putting the question out there.
5825 Mar 05 22:09:47 <Deiz_> Licensing hurts my brain.
5826 Mar 05 22:09:50 <Dokujisan> heh
5827 Mar 05 22:10:05 <johngalt> so much of GPL is untested
5828 Mar 05 22:10:12 <johngalt> and most of it misunderstood :)
5829 Mar 05 22:10:38 <johngalt> so as far as naming goes, are we trying to keep to something similar, or is anything fair game?
5830 Mar 05 22:10:44 <Deiz_> It gets extended.
5831 Mar 05 22:11:02 <Dokujisan> there are ideas started for names in the wiki
5832 Mar 05 22:11:08 <johngalt> yeah, I'm looking at that now
5833 Mar 05 22:11:08 <Dokujisan> that's just a step 1 though
5834 Mar 05 22:11:12 <Deiz_> You can't close my code, it's GPLed... You can't remove that load-bearing wall, it's GPLed.
5835 Mar 05 22:11:52 <Deiz_> I'm assuming the game code license will be set in stone, as changing it'd require all past contributors to be in agreement.
5836 Mar 05 22:12:03 <Deiz_> The Nexuiz repo never had copyright assignment like Darkplaces, did it?
5837 Mar 05 22:12:04 <Dokujisan> each time I mention the fork, that's an immediate question about the name, understandably. I think it's wise to take proper time to figure out the name.
5838 Mar 05 22:12:43 <Deiz_> It's hard to do worse than "Neck-see-us" which is spelled "Neck-shoe-is".
5839 Mar 05 22:12:48 <Dokujisan> yep :-)
5840 Mar 05 22:12:52 <johngalt> Dokujisan: absolutely. name is least important aspect.
5841 Mar 05 22:12:52 <Dokujisan> that's the point i keep making
5842 Mar 05 22:13:00 <Dokujisan> that "nexuiz" is actually a pretty bad name
5843 Mar 05 22:13:03 <johngalt> at least immediately
5844 Mar 05 22:13:21 <Dokujisan> "Nexiuz" wouldn't have been a bad name though
5845 Mar 05 22:13:38 <Dokujisan> and then kanji "n" symbol looked good
5846 Mar 05 22:14:08 <Deiz_> Heh
5847 Mar 05 22:14:16 <Deiz_> On that map screenshot, the texture on the right side is backwards.
5848 Mar 05 22:14:42 <johngalt> which screenshot?
5849 Mar 05 22:14:48 <Deiz_> http://pics.nexuizninjaz.com/viewer.php?file=rogou3t1yz0f4qpo9x.jpg
5850 Mar 05 22:14:56 <johngalt> ah
5851 Mar 05 22:17:02 <Dokujisan> http://pics.nexuizninjaz.com/viewer.php?file=zbcmceics6shje6u8wk9.jpg
5852 Mar 05 22:17:06 <Dokujisan> that one is funny :-)
5853 Mar 05 22:17:33 <johngalt> hahah
5854 Mar 05 22:17:52 <Deiz_> Was he incommunicado for that entire time, or just making very minor contributions?
5855 Mar 05 22:20:48 <johngalt> Deiz_: http://dev.alientrap.org/repositories/stats/nexuiz
5856 Mar 05 22:21:22 <Deiz_> Heh. Insufficient resolution to make out whether it's non-zero.
5857 Mar 05 22:21:32 <johngalt> well he's on there twice
5858 Mar 05 22:21:40 <johngalt> vermeulen and vermeulenl
5859 Mar 05 22:21:43 <Deiz_> Ah, yes.
5860 Mar 05 22:23:20 <Deiz_> http://www.ohloh.net/p/nexuiz/contributors/1595580376992
5861 Mar 05 22:24:27 <Deiz_> So, no major commit flurries since mid-2005.
5862 Mar 05 22:24:30 <Dokujisan> alright I gotta crash. Cya later...
5863 Mar 05 22:24:40 <johngalt> seeya doku
5864 Mar 05 22:29:32 <Samual> http://www.ohloh.net/p/nexuiz/contributors/1595580541087
5865 Mar 05 22:29:33 <Samual> Yay
5866 Mar 05 22:29:38 <Samual> I feel important
5867 Mar 05 22:30:03 <Samual> http://www.ohloh.net/p/nexuiz/contributors/1595580541086
5868 Mar 05 22:30:04 <Samual> ohshi
5869 Mar 05 22:30:09 <Samual> FruitieX > Me
5870 Mar 05 22:30:27 <pavlvs> oh hello Deiz_
5871 Mar 05 22:33:33 <DibTop> hrm i wonder if someone can retexture the marine model
5872 Mar 05 22:33:39 <DibTop> cause its really not that bad
5873 Mar 05 22:33:57 <DibTop> just needs new art
5874 Mar 05 22:37:43 <johngalt> hiya pavlvs
5875 Mar 05 22:37:56 <pavlvs> hi johngalt
5876 Mar 05 22:37:58 * Taoki has quit (Ping timeout: 120 seconds)
5877 Mar 05 22:41:46 <Samual> BTW, div0's work: This developer has been contributing to this project since March 2006, with a total of 43 person-months of code development. He or she made a total of 4652 commits and the main programming language used was C.
5878 Mar 05 22:42:01 * pavlvs327 (pavlvs@adsl-75-39-134-107.dsl.tpkaks.sbcglobal.net) has joined #notnexuiz
5879 Mar 05 22:42:03 <Samual> 4652 commits :P
5880 Mar 05 22:42:17 <johngalt> yep. div0 *is* nexuiz.
5881 Mar 05 22:42:22 <johngalt> or isnot nexuiz
5882 Mar 05 22:42:35 * esteel1 (OQBFtg94ui@planetnexuiz.de) has joined #notnexuiz
5883 Mar 05 22:42:35 <Samual> That's more than half damnit :P
5884 Mar 05 22:42:58 * Spaceman_1 (~Spaceman@87.127.156.98) has joined #notnexuiz
5885 Mar 05 22:43:04 * esteel has quit (Ping timeout: 120 seconds)
5886 Mar 05 22:43:04 * Spaceman has quit (Ping timeout: 120 seconds)
5887 Mar 05 22:43:04 * pavlvs has quit (Ping timeout: 120 seconds)
5888 Mar 06 01:22:04 <[-z-]> wasn't the marine just retextured?
5889 Mar 06 01:31:13 <DibTop> -z- not really
5890 Mar 06 01:31:26 <[-z-]> o rly?
5891 Mar 06 01:31:27 <DibTop> well it was kind of but maybe 6 months ago
5892 Mar 06 01:31:34 <DibTop> it could use gloss, bump etc
5893 Mar 06 01:31:39 <DibTop> to make it look better
5894 Mar 06 01:35:25 <[-z-]> http://image.com.com/gamespot/images/2010/060/990996_20100302_790screen006.jpg
5895 Mar 06 01:35:36 <[-z-]> am I wrong or is that shot not coming out of the gun?
5896 Mar 06 01:36:38 <pavlvs327> persistent trails?
5897 Mar 06 01:36:58 * pavlvs327 is now known as pavlvs
5898 Mar 06 01:36:59 <[-z-]> so it was shot and that's the trail fading?
5899 Mar 06 01:37:10 <pavlvs> tahts my assumption
5900 Mar 06 01:38:07 <DibTop> similar to the nex affect probably
5901 Mar 06 01:38:58 <pavlvs> althoguh if they're using nexuiz gamecode... ;p
5902 Mar 06 01:39:11 <[-z-]> HLAC seems suspicious
5903 Mar 06 01:39:13 <pavlvs> shot origins have been pretty messed up :)
5904 Mar 06 01:39:58 <[-z-]> where did I jus tread the weapons list about their game?
5905 Mar 06 01:41:17 <[-z-]> LOL, this page comes up in a google search for Nexuiz weapons http://dev.alientrap.org/wiki/1/Weapons
5906 Mar 06 01:41:28 <pavlvs> [-z-]: the first post of the original illfonic thread, 2nnd para of GDC header
5907 Mar 06 01:41:28 <pavlvs> iirc
5908 Mar 06 01:41:36 <[-z-]> ah
5909 Mar 06 01:41:45 <[-z-]> yeah is the hlac from another game?
5910 Mar 06 01:42:26 <DibTop> no its from this one
5911 Mar 06 01:42:37 <DibTop> tzork was pretty pissed about that :S
5912 Mar 06 01:42:39 <pavlvs> no
5913 Mar 06 01:42:39 <pavlvs> tZork|gone invented it
5914 Mar 06 01:42:45 <[-z-]> yeah, I'd be pissed too
5915 Mar 06 01:42:50 <DibTop> me too
5916 Mar 06 01:42:52 <pavlvs> i was using it as an example of where Lee didnt get appropriate permission
5917 Mar 06 01:42:56 <[-z-]> vermeulen really screwed up this time
5918 Mar 06 01:43:05 <DibTop> this time?
5919 Mar 06 01:43:10 <DibTop> hes screwed up before?
5920 Mar 06 01:43:26 <[-z-]> he's made some odd moves in the past
5921 Mar 06 01:43:53 <[-z-]> I have some personal discoveries with him
5922 Mar 06 01:43:54 <DibTop> this was a good move in all honesty just horrendous outcome/planning
5923 Mar 06 01:44:10 <[-z-]> yeah the screwed the pooch on execution
5924 Mar 06 01:44:42 <[-z-]> I don't think it would have been hard to get the community on board
5925 Mar 06 01:44:58 <[-z-]> but instead of asking "for permission", he's asking "for forgiveness"
5926 Mar 06 01:45:05 <[-z-]> but he's really not even asking for forgiveness
5927 Mar 06 01:45:12 <[-z-]> which pisses me off even more
5928 Mar 06 01:45:14 <pavlvs> yup
5929 Mar 06 01:45:58 <[-z-]> I tried to bring this up to him, saying maybe he should hunt down the contributors it's affected the most
5930 Mar 06 01:46:28 <[-z-]> and he seemed to think that without royalities, the contributors wouldn't care... but I don't think anyone is really concerned about the money
5931 Mar 06 01:47:28 <[-z-]> more so a better explanation, an apology and a plan of action
5932 Mar 06 01:57:06 <DibTop> i should sue if they use accuracy stats :P
5933 Mar 06 01:57:42 <pavlvs> well the problem is
5934 Mar 06 01:57:56 <pavlvs> its closed source, so you dont know if they reused your code or not
5935 Mar 06 01:58:06 <pavlvs> so you have to sue for the code
5936 Mar 06 01:58:43 <DibTop> haha true true
5937 Mar 06 03:09:35 <FruitieX> 01:02:46 < mand1nga> they have some sort of ragdoll support it seems
5938 Mar 06 03:09:44 <FruitieX> UrbanTerror? Ragdoll? errrrrr. NO. :P
5939 Mar 06 03:11:26 <FruitieX> o, maybe new release
5940 Mar 06 03:35:26 <Morphed> i wonder if that console nexuiz will have ragdolls
5941 Mar 06 04:06:42 <CuBe0wL> morning
5942 Mar 06 04:08:03 <Morphed> hi
5943 Mar 06 04:27:32 <CuBe0wL> google Agents for Games and Simulations: Trends in Techniques, Concepts and Design (Frank Dignum) :D
5944 Mar 06 05:01:21 * mand1nga (ba88357b@webchat.mibbit.com) has joined #notnexuiz
5945 Mar 06 05:11:43 * Spaceman_1 is now known as Spaceman
5946 Mar 06 05:46:02 * Morphed_ (Morphed@aapi142.neoplus.adsl.tpnet.pl) has joined #notnexuiz
5947 Mar 06 05:47:47 * esteel1 is now known as esteel
5948 Mar 06 05:49:17 * Morphed has quit (Ping timeout: 364 seconds)
5949 Mar 06 06:16:48 * MrBougo (~MrBougo@ip-213-49-242-191.dsl.scarlet.be) has joined #notnexuiz
5950 Mar 06 06:16:55 <MrBougo> welp.
5951 Mar 06 06:17:14 <Spaceman> hello MrBougo
5952 Mar 06 06:17:29 <MrBougo> I'm interested in the motives of this, why do you guys think it is beneficial to fork?
5953 Mar 06 06:18:50 <pavlvs> looks like new name
5954 Mar 06 06:19:27 <pavlvs> and the obvious reason to get out of alientrap so an absentee "owner" cant sell it out
5955 Mar 06 06:19:47 <pavlvs> not sure if that part requires a fork really
5956 Mar 06 06:20:12 <MrBougo> so you're planning to "move out", taking the community as a whole away from alientrap
5957 Mar 06 06:20:18 <MrBougo> how would this work out?
5958 Mar 06 06:20:30 <MrBougo> would lee give up his project?
5959 Mar 06 06:21:39 <Spaceman> there would still be the possibility of a GPL Nexuiz
5960 Mar 06 06:22:03 <MrBougo> how so?
5961 Mar 06 06:22:08 <MrBougo> it still is possible
5962 Mar 06 06:22:09 <Spaceman> a gpl nexuiz could use the code from the fork version
5963 Mar 06 06:22:16 <Spaceman> forked*
5964 Mar 06 06:22:27 <MrBougo> nexuiz is still gpl
5965 Mar 06 06:22:33 <MrBougo> I mean, nexuiz pc
5966 Mar 06 06:23:23 <merlijn> the part I still don't like is that if there is a fork, both projects would coexist for a while at least
5967 Mar 06 06:23:38 <MrBougo> this^
5968 Mar 06 06:23:38 <pavlvs> yeah same
5969 Mar 06 06:23:55 <Spaceman> sorry, I meant that there would be the possibility of new version of gpl nexuix being published in th e future
5970 Mar 06 06:24:01 <MrBougo> that's why this seems risky to me
5971 Mar 06 06:24:05 <MrBougo> how do you move a whole community
5972 Mar 06 06:24:20 <MrBougo> granted, it isn't that big, and the main elements will surely change if they see the others do
5973 Mar 06 06:24:35 <MrBougo> one question
5974 Mar 06 06:24:37 <merlijn> I'd want alientrap.org/nexuiz to say something along the lines of "Nexuiz is discontinued, however it is revamped by project XXX"
5975 Mar 06 06:24:42 <pavlvs> div0 still hasnt said anyhting in here
5976 Mar 06 06:24:47 <MrBougo> will all the developers move too?
5977 Mar 06 06:24:48 <pavlvs> i am kinda waiting on his thoughts
5978 Mar 06 06:25:22 <MrBougo> and what prevents nexuiz from importing notnexuiz's changes as they come
5979 Mar 06 06:26:04 <MrBougo> of course they can't sell it anymore then :p
5980 Mar 06 06:26:15 <Spaceman> who will publish the gpl nexuiz version?
5981 Mar 06 06:26:24 <MrBougo> bbl
5982 Mar 06 06:26:39 <Spaceman> I'm assuming the developers will abandon alientrap for the new project#
5983 Mar 06 06:27:04 <Spaceman> pavlvs: div0 has said lots
5984 Mar 06 06:27:11 <Morphed_> all devs that have some self respect :)
5985 Mar 06 06:34:35 <Spaceman> Dokujisan: can you add log from http://www.nullgaming.com/stuff/notnexuiz.log to the wiki
5986 Mar 06 07:09:39 * Taoki (kvirc@93.113.162.42) has joined #notnexuiz
5987 Mar 06 07:32:09 <MrBougo> Spaceman, 404
5988 Mar 06 07:32:21 <MrBougo> who logs this channel?
5989 Mar 06 07:32:52 <Spaceman> the url was working yesterday
5990 Mar 06 07:33:21 <Spaceman> the wiki was added last night and some of the log has been added to the wike
5991 Mar 06 07:33:24 <Spaceman> wiki
5992 Mar 06 07:34:46 <Spaceman> MrBougo: I can add my log but it only started 10:00 yesterday
5993 Mar 06 07:35:58 <MrBougo> put "this channel is logged" in the topic at least :p
5994 Mar 06 07:37:22 <MrBougo> Morphed, that was off-topic and uncalled for
5995 Mar 06 07:37:43 <Dokujisan> Spaceman: sure
5996 Mar 06 07:38:02 <Spaceman> how do you add a page to the wiki?
5997 Mar 06 07:38:08 <MrBougo> you guys should get some info page up
5998 Mar 06 07:38:53 <MrBougo> explaining your motives, why you believe it's a good thing, and where you think this is going
5999 Mar 06 07:38:58 <Dokujisan> Spaceman: the easiest way is to add a name to end of the URL
6000 Mar 06 07:39:20 <Dokujisan> MrBougo: have you registered wtih the site and looked through the wiki?
6001 Mar 06 07:39:25 <MrBougo> no
6002 Mar 06 07:39:32 <MrBougo> and I mean a public page
6003 Mar 06 07:39:32 <Dokujisan> http://dev.xonotic.org
6004 Mar 06 07:39:39 <Dokujisan> we'll do that eventually
6005 Mar 06 07:39:42 <MrBougo> unless this is a secret project
6006 Mar 06 07:39:55 <Dokujisan> it is somewhat secret at the moment, only to help us focus
6007 Mar 06 07:39:59 <MrBougo> are you going to get this started when things settle down?
6008 Mar 06 07:40:03 <Spaceman> I tried http://dev.xonotic.org/projects/notnexuiz/wiki/test
6009 Mar 06 07:40:17 <Spaceman> 404 The page you were trying to access doesn't exist or has been removed.
6010 Mar 06 07:40:29 <Dokujisan> Spaceman: you might not have page creation rights
6011 Mar 06 07:40:33 <Spaceman> maybe I need to be an admin
6012 Mar 06 07:40:42 <Dokujisan> that URL opens a blank edit screen for me
6013 Mar 06 07:40:46 * Spaceman prods [-z-]
6014 Mar 06 07:40:55 <Dokujisan> Spaceman: what did you want to add?
6015 Mar 06 07:41:01 <Dokujisan> I can change your permissions
6016 Mar 06 07:41:03 <MrBougo> Spaceman, meanwhule ask somebody whocan :p
6017 Mar 06 07:41:04 <MrBougo> woops
6018 Mar 06 07:41:07 <MrBougo> typos
6019 Mar 06 07:41:08 <Spaceman> my irc log
6020 Mar 06 07:41:23 <Dokujisan> Spaceman: I'm gonna add my entire IRC log from when I first entered this channel
6021 Mar 06 07:41:34 <Spaceman> that is even better
6022 Mar 06 07:41:34 <Dokujisan> so that should include your log
6023 Mar 06 07:41:36 <Dokujisan> k
6024 Mar 06 07:41:47 <Spaceman> mine is only 26 hours
6025 Mar 06 07:41:57 <Spaceman> thanks