3 h2. There is no way around it, lets just jump in and start with netradaint.
7 !comp-netradiant-plainnumbered.png!
11 * Windows users, yours will be much uglier but should still have the same layout.
12 * For linux users the look depends on the theme you chose. !! NOTE !! using a global (mac style) title bar may not work. consider yourself warned (unity users) !!
13 * Mac ... I have no idea...
17 Now, Netradaint has 4 main pains
18 # First there is the main top-down view. It will show the map's blueprint.
19 # Second there is the 3d view. It will show a realtime 3d preview of the map. However, it wont render lights, or any special effects.
20 # Third there is the texture pane. It should show a list of textures on the left side (if empty refer to previous page). It also should have a title bar on the top (for linux users who don't see one refer to second bullet point above.)
21 # Finally at the bottom of the window is the console pane. All sorts of information will be piped through this pane.
23 note :: all of the panes can be resized by dragging on their borders. If you have issues with the current layout, it can always be changed by going to _edit-> prefrences_
26 h3. Navigational Controls
28 Basic controls for the blueprint window involve
29 * scroll wheel to zoom (shift rightclick also works)
30 * hold rightclick will move around the scene
31 * pressing number keys 1-9 will change the grid size (0 will hide/show the grid)
34 Basic controls for 3d view (although we havn't put anything in it yet, so its kinda boring)
35 * scroll wheel is zoom (ctrl + shift + rightclick also works)
36 * rightclick triggers look mode
37 * while in look mode move the mouse to look around and the mousewheel to fly around the 3d scene
47 << [[mapping-Setup]] 2 [[mapping-FirstRoom]] >>
50 ... [[Creating_Maps]] ...