4 The open source, cross platform level editor for idtech games (Radiant fork)
8 The latest source is available from the git repository:
9 https://gitlab.com/xonotic/netradiant.git
11 The git client can be obtained from the Git website:
14 To get a copy of the source using the commandline git client:
16 git clone https://gitlab.com/xonotic/netradiant.git
20 See also https://gitlab.com/xonotic/netradiant/ for a source browser, issues and more.
38 pacman -S --needed base-devel mingw-w64-i686-{toolchain,cmake,make,gtk2,gtkglext}
44 pacman -S --needed base-devel mingw-w64-x86_64-{toolchain,cmake,make,gtk2,gtkglext}
51 brew install Caskroom/cask/xquartz
52 brew link --force gettext
57 This project uses the usual CMake workflow:
61 `cmake -G "Unix Makefiles" -H. -Bbuild && cmake --build build -- -j$(nproc)`
65 `cmake -G "Unix Makefiles" -H. -Bbuild -DCMAKE_BUILD_TYPE=Release && cmake --build build -- -j$(nproc)`
69 Under MSYS2, the mingw shell must be used with the following additional flags:
72 cmake -G "MSYS Makefiles" \
73 -DGTK2_GLIBCONFIG_INCLUDE_DIR=/mingw64/lib/glib-2.0/include \
74 -DGTK2_GDKCONFIG_INCLUDE_DIR=/mingw64/lib/gtk-2.0/include \
78 ## More Compilation Details
81 * `DOWNLOAD_GAMEPACKS=ON`
82 Automatically download the gamepack data during the first compilation
83 * `RADIANT_ABOUTMSG="Custom build"`
84 A message shown in the about dialog
87 * `radiant` Compiles the radiant core binary
88 * `modules` Compiles all modules (each module has its own target as well)
89 * `plugins` Compiles all plugins (each plugin has its own target as well)
90 * `game_packs` Downloads the game pack data
91 * `quake3` Compiles all the Quake3 tools
92 - `q3map2` Quake3 map compiler