5 This is a wiki / development system where we can gather information for the future of this project.
9 * [[Faq|Frequently Asked Questions]]
10 * [[Pr|Public Relations]]
11 * Check out our [[plan|Project Plan]] so far
12 * [[Organizational Structure]]
13 * [[Roles|Roles and Skills]] of contributing community members
15 * [[Community development]] planning
16 * [[Legal|Licensing / Legal]]
18 * "Roadmap to v1":http://dev.xonotic.org/versions/show/3
19 * [[Repository Access]] _(see also [[Git]] and [[Compiling in Windows]])_
20 * "Netradiant for Windows":http://dietunichtguten.org/downloads/netradiant.rar
21 * [[Website]] Plannning
22 * [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install
23 * Notes from brainstorming [[names|ideas for names]]
29 * [[Logo|Xonotic Logo]]
31 * [[Weapons Makeover]]
32 ** [[NamesWeapons|New weapon names discussion]]
35 ** [[Music contributions]]
37 ** [[Sound FX contributions]]
40 ** [[Tech Conglomerate]]
44 In this section you will find helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping, etc
47 ** [[Introduction to QuakeC]]
48 ** "DarkPlaces Wiki":http://dpwiki.slipgateconstruct.com/
49 ** "QuakeC Specifications v1.0":http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm
50 ** "QuakeC tutorials":http://www.inside3d.com/tutorials.php at inside3d.com
51 ** [[NewQC]] - Possible changes regarding QC (compiler, syntax, ...)
54 ** [[Textures|Textures know-how]]
55 ** [[Normal Maps|Normal Maps know-how]]
56 ** [[Polycounts|Polygon count]] on Weapons and Models
57 ** [[framegroups|.framegroups]] file (allow self playing animations) know-how
58 ** [[Voices and sounds|.sounds]] file (player model sounds) know-how
59 ** [[dpmodel|How to compile dpm models]]
60 ** "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/
61 ** How to get an animated mesh from [[Blender to DPM]]
62 ** "Inter-Quake Model (IQM) Format":http://lee.fov120.com/iqm/
63 ** [[Player Model Spec]]
67 ** Tutorials "1":http://www.cgtextures.com/content.php?action=tutorials
68 ** "Recovering detailed normals from photo textures":http://www.cgtextures.com/content.php?action=tutorial&name=normalmap
69 ** "Hard Surface Texture Painting":http://forums.cgsociety.org/showthread.php?t=373024
70 ** Some "tips":http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445 by _FruitieX_
73 ** [[democapture|Capturing video clips and using the demo camera]]
77 ** [[Mapper resources]]
78 ** "Map naming convention":http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330
84 * "Redmine Wiki formatting":http://www.redmine.org/wiki/1/RedmineTextFormatting
85 * [[Forbidden disposable e-mail providers]]