]> de.git.xonotic.org Git - xonotic/xonotic.wiki.git/blob - Wiki.textile
(Commit created by redmine exporter script from page "Wiki" version 26)
[xonotic/xonotic.wiki.git] / Wiki.textile
1 h1. Xonotic Wiki
2
3 This is a wiki / development system where we can gather information for the future of this project.
4
5 h2. Project
6
7 * [[Faq|Frequently Asked Questions]] 
8 * [[Pr|Public-Relations]] 
9 * Our public [[Announcement]] drafts
10 * Check out our [[plan|Project Plan]] so far
11 * Notes from brainstorming [[names|ideas for names]]
12 * Here is the [[Irclog|IRC Log]] (warning: it's very long)
13 * New names for weapons [[NamesWeapons|discussion]]
14 * [[Organizational Structure]] (still being defined)
15 * [[Roles|Roles and Skills]] of contributing community members
16
17 h2. Misc
18
19 * [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install
20 * [[IRC]] channels
21 * "Roadmap to v1":http://dev.xonotic.org/versions/show/3
22 * [[Website]] Plannning
23
24 h2. Art & Media 
25
26 * Logo proposals
27 ** -z- [[Concept Art]]
28 ** "Dokujisan":http://www.nullgaming.com/stuff/x/
29 ** "Spaceman":http://leela.org.uk/xonotic/index.htm
30 ** Morphed "1":http://img688.imageshack.us/img688/2221/xonoticlogo9.jpg "2":http://img708.imageshack.us/img708/8302/xonoticlogo8.jpg "3":http://www.morphed.planetnexuiz.com/xonotich264v3.mp4
31 * How to get an animated mesh from [[Blender to DPM]]
32 * We could potentially use "IQM":http://lee.fov120.com/iqm/ (needs testing!)
33 * [[Player Model Spec]]
34
35 h2. References
36
37 * [[Introduction to QuakeC]]
38 * [[democapture|Capturing video clips and using the demo camera]]
39 * [[Textures|Textures know-how]]
40 * [[Polycounts|Polygon count]] on Weapons and Models
41 * [[framegroups|.framegroups]] file (allow self playing animations) know-how 
42 * [[dpmodel|How to compile dpm models]]
43 * "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/
44
45 h1. Editing
46
47 In this section you'll find lots of helpfull information about editing Xonotic in general, let that be coding, texturing, modelling, mapping, creating sound and music etc.
48
49 * [[Coding]] QuakeC, CSQC
50 * [[2d art]]
51 * [[Modelling]]
52 * [[Mapping]]
53 * [Sound FX and music]]