3 This is a wiki / development system where we can gather information for the future of this project.
7 * [[Faq|Frequently Asked Questions]]
8 * [[Pr|Public-Relations]]
9 * Our public [[Announcement]] drafts
10 * Check out our [[plan|Project Plan]] so far
11 * Notes from brainstorming [[names|ideas for names]]
12 * Here is the [[Irclog|IRC Log]] (warning: it's very long)
13 * New names for weapons [[NamesWeapons|discussion]]
14 * [[Organizational Structure]] (still being defined)
15 * [[Roles|Roles and Skills]] of contributing community members
19 * [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install
21 * "Roadmap to v1":http://dev.xonotic.org/versions/show/3
22 * [[Website]] Plannning
27 ** -z- [[Concept Art]]
28 ** "Dokujisan":http://www.nullgaming.com/stuff/x/
29 ** "Spaceman":http://leela.org.uk/xonotic/index.htm
30 ** Morphed "1":http://img688.imageshack.us/img688/2221/xonoticlogo9.jpg "2":http://img708.imageshack.us/img708/8302/xonoticlogo8.jpg "3":http://www.morphed.planetnexuiz.com/xonotich264v3.mp4
31 ** MirceaKitsune "1-blue":http://dev.xonotic.org/attachments/download/17/logo_idea_5.jpg "1-orange":http://dev.xonotic.org/attachments/download/18/logo_idea_7.jpg "1-source":http://dev.xonotic.org/attachments/download/19/xonotic_logo1_mirceakitsune.psd
32 * How to get an animated mesh from [[Blender to DPM]]
33 * We could potentially use "IQM":http://lee.fov120.com/iqm/ (needs testing!)
34 * [[Player Model Spec]]
38 * [[Introduction to QuakeC]]
39 * [[democapture|Capturing video clips and using the demo camera]]
40 * [[Textures|Textures know-how]]
41 * [[Polycounts|Polygon count]] on Weapons and Models
42 * [[framegroups|.framegroups]] file (allow self playing animations) know-how
43 * [[dpmodel|How to compile dpm models]]
44 * "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/
48 In this section you'll find lots of helpfull information about editing Xonotic in general, let that be coding, texturing, modelling, mapping, creating sound and music etc.
50 * [[Coding]] QuakeC, CSQC
54 * [Sound FX and music]]