]> de.git.xonotic.org Git - xonotic/xonotic.wiki.git/blob - Wiki.textile
Reorganized a bit
[xonotic/xonotic.wiki.git] / Wiki.textile
1 {{>toc}}
2
3 h1. Xonotic Wiki
4
5 This is a wiki / development system where we can gather information for the future of this project.
6
7 h2. Project
8
9 * [[Faq|Frequently Asked Questions]] 
10 * [[Pr|Public-Relations]] 
11 * Our public [[Announcement]] drafts
12 ** [[Announcement vote]]
13 ** [[Announcement vote results|Vote results]]
14 ** [[Announcement script|In-game announcement script]]
15 * Check out our [[plan|Project Plan]] so far
16 * Notes from brainstorming [[names|ideas for names]]
17 * Here is the [[Irclog|IRC Log]] (warning: it's very long)
18 * New names for weapons [[NamesWeapons|discussion]]
19 * [[Organizational Structure]] (still being defined)
20 * [[Roles|Roles and Skills]] of contributing community members
21 * [[Repository Access]]
22 * [[Xonotic compatibility pack]] a small pk3 that will rebrand a default Nexuiz install
23 * [[IRC]] channels
24 * [[Website]] Plannning
25 * "Roadmap to v1":http://dev.xonotic.org/versions/show/3
26 * [[Community development]] planning
27 * [[Legal|Licensing / Legal]]
28
29 h2. Art & Media 
30
31 * [[Art Roadmap]]
32 * [[Artistic Style]]
33 * [[Logo|Xonotic Logo]]
34 * [[Maps Makeover]]
35 * [[Weapons Makeover]]
36 * [[2d art]]
37 * [[Music]]
38 ** [[Music contributions]]
39 * [[Sound FX]]
40 ** [[Sound FX contributions]]
41 * Story Themes
42 ** [[Close to home]]
43
44 h2. Editing
45
46 In this section you will find helpful information about editing Xonotic in general, let that be coding, texturing, modeling, mapping, etc
47
48 * Programming
49 ** [[Introduction to QuakeC]]
50 ** "DarkPlaces Wiki":http://dpwiki.slipgateconstruct.com/
51 ** "QuakeC Specifications v1.0":http://www.gamers.org/dEngine/quake/spec/quake-spec34/qc-menu.htm
52 ** "QuakeC tutorials":http://www.inside3d.com/tutorials.php at inside3d.com
53 ** [[NewQC]] - Possible changes regarding QC (compiler, syntax, ...)
54
55 * [[Modeling]]
56 ** [[Textures|Textures know-how]]
57 ** [[Polycounts|Polygon count]] on Weapons and Models
58 ** [[framegroups|.framegroups]] file (allow self playing animations) know-how 
59 ** [[dpmodel|How to compile dpm models]]
60 ** "Q3A Shader Manual":http://toolz.nexuizninjaz.com/shader/
61 ** How to get an animated mesh from [[Blender to DPM]]
62 ** "Inter-Quake Model (IQM) Format":http://lee.fov120.com/iqm/
63 ** [[Player Model Spec]]
64 ** [[Blender to IQM]]
65
66 * Texturing
67 ** Tutorials "1":http://www.cgtextures.com/content.php?action=tutorials
68 ** "Recovering detailed normals from photo textures":http://www.cgtextures.com/content.php?action=tutorial&name=normalmap
69 ** "Hard Surface Texture Painting":http://forums.cgsociety.org/showthread.php?t=373024
70 ** Some "tips":http://forums.xonotic.org/showthread.php?tid=63&pid=445#pid445 by _FruitieX_
71
72 * Configuration
73 ** [[democapture|Capturing video clips and using the demo camera]]
74 ** [[Git]]
75
76 * [[Mapping]]
77 ** [[Mapper resources]]
78 ** "Map naming convention":http://alientrap.org/forum/viewtopic.php?f=2&t=2363&sid=4f8a9e06ada52255e98bdfa744ec6beb#p27330
79
80
81 h2. References
82
83 * [[Git]]
84 * [[Forbidden disposable e-mail providers]]