2 // This code written in 2010 by Ashley Rose Hale (LadyHavoc) (darkplacesengine gmail com), and placed into public domain.
8 static int BIH_BuildNode(bih_t *bih, int numchildren, int *leaflist, float *totalmins, float *totalmaxs)
28 // calculate bounds of children
29 child = bih->leafs + leaflist[0];
30 mins[0] = child->mins[0];
31 mins[1] = child->mins[1];
32 mins[2] = child->mins[2];
33 maxs[0] = child->maxs[0];
34 maxs[1] = child->maxs[1];
35 maxs[2] = child->maxs[2];
36 for (i = 1;i < numchildren;i++)
38 child = bih->leafs + leaflist[i];
39 if (mins[0] > child->mins[0]) mins[0] = child->mins[0];
40 if (mins[1] > child->mins[1]) mins[1] = child->mins[1];
41 if (mins[2] > child->mins[2]) mins[2] = child->mins[2];
42 if (maxs[0] < child->maxs[0]) maxs[0] = child->maxs[0];
43 if (maxs[1] < child->maxs[1]) maxs[1] = child->maxs[1];
44 if (maxs[2] < child->maxs[2]) maxs[2] = child->maxs[2];
46 size[0] = maxs[0] - mins[0];
47 size[1] = maxs[1] - mins[1];
48 size[2] = maxs[2] - mins[2];
49 // provide bounds to caller
50 totalmins[0] = mins[0];
51 totalmins[1] = mins[1];
52 totalmins[2] = mins[2];
53 totalmaxs[0] = maxs[0];
54 totalmaxs[1] = maxs[1];
55 totalmaxs[2] = maxs[2];
56 // if we run out of nodes it's the caller's fault, but don't crash
57 if (bih->numnodes == bih->maxnodes)
60 bih->error = BIHERROR_OUT_OF_NODES;
63 nodenum = bih->numnodes++;
64 node = bih->nodes + nodenum;
65 // store bounds for node
66 node->mins[0] = mins[0];
67 node->mins[1] = mins[1];
68 node->mins[2] = mins[2];
69 node->maxs[0] = maxs[0];
70 node->maxs[1] = maxs[1];
71 node->maxs[2] = maxs[2];
76 memset(node->children, -1, sizeof(node->children));
77 // check if there are few enough children to store an unordered node
78 if (numchildren <= BIH_MAXUNORDEREDCHILDREN)
80 node->type = BIH_UNORDERED;
81 for (j = 0;j < numchildren;j++)
82 node->children[j] = leaflist[j];
87 if (size[0] < size[1]) longestaxis = 1;
88 if (size[longestaxis] < size[2]) longestaxis = 2;
89 // iterate possible split axis choices, starting with the longest axis, if
90 // all fail it means all children have the same bounds and we simply split
91 // the list in half because each node can only have two children.
95 axis = (longestaxis + j) % 3;
96 // sort children into front and back lists
97 splitdist = (node->mins[axis] + node->maxs[axis]) * 0.5f;
100 for (i = 0;i < numchildren;i++)
102 child = bih->leafs + leaflist[i];
103 d = (child->mins[axis] + child->maxs[axis]) * 0.5f;
105 bih->leafsortscratch[back++] = leaflist[i];
107 leaflist[front++] = leaflist[i];
109 // now copy the back ones into the space made in the leaflist for them
111 memcpy(leaflist + front, bih->leafsortscratch, back*sizeof(leaflist[0]));
112 // if both sides have some children, it's good enough for us.
118 // somewhat common case: no good choice, divide children arbitrarily
120 back = numchildren >> 1;
121 front = numchildren - back;
124 // we now have front and back children divided in leaflist...
125 node->type = (bih_nodetype_t)((int)BIH_SPLITX + axis);
126 node->front = BIH_BuildNode(bih, front, leaflist, frontmins, frontmaxs);
127 node->frontmin = frontmins[axis];
128 node->back = BIH_BuildNode(bih, back, leaflist + front, backmins, backmaxs);
129 node->backmax = backmaxs[axis];
133 int BIH_Build(bih_t *bih, int numleafs, bih_leaf_t *leafs, int maxnodes, bih_node_t *nodes, int *temp_leafsort, int *temp_leafsortscratch)
137 memset(bih, 0, sizeof(*bih));
138 bih->numleafs = numleafs;
140 bih->leafsort = temp_leafsort;
141 bih->leafsortscratch = temp_leafsortscratch;
143 bih->maxnodes = maxnodes;
146 // clear things we intend to rebuild
147 memset(bih->nodes, 0, sizeof(bih->nodes[0]) * bih->maxnodes);
148 for (i = 0;i < bih->numleafs;i++)
149 bih->leafsort[i] = i;
151 bih->rootnode = BIH_BuildNode(bih, bih->numleafs, bih->leafsort, bih->mins, bih->maxs);
155 static void BIH_GetTriangleListForBox_Node(const bih_t *bih, int nodenum, int maxtriangles, int *trianglelist_idx, int *trianglelist_surf, int *numtrianglespointer, const float *mins, const float *maxs)
162 node = bih->nodes + nodenum;
163 // check if this is an unordered node (which holds an array of leaf numbers)
164 if (node->type == BIH_UNORDERED)
166 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
168 leaf = bih->leafs + node->children[axis];
169 if (mins[0] > leaf->maxs[0] || maxs[0] < leaf->mins[0]
170 || mins[1] > leaf->maxs[1] || maxs[1] < leaf->mins[1]
171 || mins[2] > leaf->maxs[2] || maxs[2] < leaf->mins[2])
175 case BIH_RENDERTRIANGLE:
176 if (*numtrianglespointer >= maxtriangles)
178 ++*numtrianglespointer; // so the caller can detect overflow
181 if(trianglelist_surf)
182 trianglelist_surf[*numtrianglespointer] = leaf->surfaceindex;
183 trianglelist_idx[*numtrianglespointer] = leaf->itemindex;
184 ++*numtrianglespointer;
193 axis = node->type - BIH_SPLITX;
194 if (mins[axis] < node->backmax)
196 if (maxs[axis] > node->frontmin)
197 BIH_GetTriangleListForBox_Node(bih, node->front, maxtriangles, trianglelist_idx, trianglelist_surf, numtrianglespointer, mins, maxs);
198 nodenum = node->back;
201 if (maxs[axis] > node->frontmin)
203 nodenum = node->front;
206 // fell between the child groups, nothing here
211 int BIH_GetTriangleListForBox(const bih_t *bih, int maxtriangles, int *trianglelist_idx, int *trianglelist_surf, const float *mins, const float *maxs)
213 int numtriangles = 0;
214 BIH_GetTriangleListForBox_Node(bih, bih->rootnode, maxtriangles, trianglelist_idx, trianglelist_surf, &numtriangles, mins, maxs);