]> de.git.xonotic.org Git - xonotic/darkplaces.git/blob - cap_ogg.h
GL20 path now uses same shader as GLES2 (albeit with the precision
[xonotic/darkplaces.git] / cap_ogg.h
1 void SCR_CaptureVideo_Ogg_Init(void);
2 qboolean SCR_CaptureVideo_Ogg_Available(void);
3 void SCR_CaptureVideo_Ogg_BeginVideo(void);
4 void SCR_CaptureVideo_Ogg_CloseDLL(void);