1 // Andreas 'Black' Kirsch 07
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2 #ifndef CL_DYNTEXTURE_H
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3 #define CL_DYNTEXTURE_H
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5 #define CLDYNTEXTUREPREFIX "_dynamic/"
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7 // always path fully specified names to the dynamic texture functions! (ie. with the _dynamic/ prefix, etc.!)
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9 // return a valid texture handle for a dynamic texture (might be filler texture if it hasnt been initialized yet)
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10 // or NULL if its not a valid dynamic texture name
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11 rtexture_t * CL_GetDynTexture( const char *name );
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13 // link a texture handle as dynamic texture and update texture handles in the renderer and draw_* accordingly
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14 void CL_LinkDynTexture( const char *name, rtexture_t *texture );
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16 // unlink a texture handle from its name
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17 void CL_UnlinkDynTexture( const char *name );
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