2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_main.c -- client main loop
24 // we need to declare some mouse variables here, because the menu system
25 // references them even when on a unix system.
27 // these two are not intended to be set directly
28 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
29 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
30 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
32 cvar_t cl_shownet = {0, "cl_shownet","0"};
33 cvar_t cl_nolerp = {0, "cl_nolerp", "0"};
35 cvar_t cl_itembobheight = {0, "cl_itembobheight", "8"};
36 cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5"};
38 cvar_t lookspring = {CVAR_SAVE, "lookspring","0"};
39 cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"};
40 cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30};
42 cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"};
43 cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"};
44 cvar_t m_forward = {CVAR_SAVE, "m_forward","1"};
45 cvar_t m_side = {CVAR_SAVE, "m_side","0.8"};
47 cvar_t freelook = {CVAR_SAVE, "freelook", "1"};
49 cvar_t cl_draweffects = {0, "cl_draweffects", "1"};
51 mempool_t *cl_scores_mempool;
52 mempool_t *cl_refdef_mempool;
56 // FIXME: put these on hunk?
57 entity_t cl_entities[MAX_EDICTS];
58 entity_t cl_static_entities[MAX_STATIC_ENTITIES];
59 lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
61 typedef struct effect_s
70 // these are for interpolation
77 #define MAX_EFFECTS 256
79 static cl_effect_t cl_effect[MAX_EFFECTS];
88 void CL_ClearState (void)
95 Mem_EmptyPool(cl_scores_mempool);
97 // wipe the entire cl structure
98 memset (&cl, 0, sizeof(cl));
100 SZ_Clear (&cls.message);
102 // clear other arrays
103 memset(cl_entities, 0, sizeof(cl_entities));
104 memset(cl_lightstyle, 0, sizeof(cl_lightstyle));
105 memset(cl_temp_entities, 0, sizeof(cl_temp_entities));
106 memset(cl_beams, 0, sizeof(cl_beams));
107 memset(cl_dlights, 0, sizeof(cl_dlights));
108 memset(cl_effect, 0, sizeof(cl_effect));
110 CL_Particles_Clear();
111 // LordHavoc: have to set up the baseline info for alpha and other stuff
112 for (i = 0;i < MAX_EDICTS;i++)
114 ClearStateToDefault(&cl_entities[i].state_baseline);
115 ClearStateToDefault(&cl_entities[i].state_previous);
116 ClearStateToDefault(&cl_entities[i].state_current);
122 void CL_LerpUpdate(entity_t *e)
124 entity_persistent_t *p;
129 if (p->modelindex != e->state_current.modelindex)
131 // reset all interpolation information
132 p->modelindex = e->state_current.modelindex;
133 p->frame1 = p->frame2 = e->state_current.frame;
134 p->frame1time = p->frame2time = cl.time;
137 else if (p->frame2 != e->state_current.frame)
139 // transition to new frame
140 p->frame1 = p->frame2;
141 p->frame1time = p->frame2time;
142 p->frame2 = e->state_current.frame;
143 p->frame2time = cl.time;
149 p->framelerp = (cl.time - p->frame2time) * 10;
150 p->framelerp = bound(0, p->framelerp, 1);
153 r->model = cl.model_precache[e->state_current.modelindex];
154 Mod_CheckLoaded(r->model);
155 r->frame = e->state_current.frame;
156 r->frame1 = p->frame1;
157 r->frame2 = p->frame2;
158 r->framelerp = p->framelerp;
159 r->frame1time = p->frame1time;
160 r->frame2time = p->frame2time;
164 =====================
167 Sends a disconnect message to the server
168 This is also called on Host_Error, so it shouldn't cause any errors
169 =====================
171 void CL_Disconnect (void)
173 if (cls.state == ca_dedicated)
176 // stop sounds (especially looping!)
177 S_StopAllSounds (true);
179 // clear contents blends
180 cl.cshifts[0].percent = 0;
181 cl.cshifts[1].percent = 0;
182 cl.cshifts[2].percent = 0;
183 cl.cshifts[3].percent = 0;
185 cl.worldmodel = NULL;
187 if (cls.demoplayback)
189 else if (cls.state == ca_connected)
191 if (cls.demorecording)
194 Con_DPrintf ("Sending clc_disconnect\n");
195 SZ_Clear (&cls.message);
196 MSG_WriteByte (&cls.message, clc_disconnect);
197 NET_SendUnreliableMessage (cls.netcon, &cls.message);
198 SZ_Clear (&cls.message);
199 NET_Close (cls.netcon);
200 // if running a local server, shut it down
202 Host_ShutdownServer(false);
204 cls.state = ca_disconnected;
206 cls.demoplayback = cls.timedemo = false;
210 void CL_Disconnect_f (void)
214 Host_ShutdownServer (false);
221 =====================
222 CL_EstablishConnection
224 Host should be either "local" or a net address to be passed on
225 =====================
227 void CL_EstablishConnection (char *host)
236 if (cls.state == ca_dedicated)
239 if (cls.demoplayback)
244 cls.netcon = NET_Connect (host);
246 Host_Error ("CL_Connect: connect failed\n");
247 Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
249 cls.demonum = -1; // not in the demo loop now
250 cls.state = ca_connected;
251 cls.signon = 0; // need all the signon messages before playing
261 static void CL_PrintEntities_f (void)
267 for (i = 0, ent = cl_entities;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
269 if (!ent->state_current.active)
271 if (!ent->render.model)
274 Con_Printf ("%3i:", i);
275 if (!ent->render.model)
277 Con_Printf ("EMPTY\n");
280 strncpy(name, ent->render.model->name, 25);
282 for (j = strlen(name);j < 25;j++)
284 Con_Printf ("%s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
293 Determines the fraction between the last two messages that the objects
297 static float CL_LerpPoint (void)
301 // dropped packet, or start of demo
302 if (cl.mtime[1] < cl.mtime[0] - 0.1)
303 cl.mtime[1] = cl.mtime[0] - 0.1;
305 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
307 // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
308 f = cl.mtime[0] - cl.mtime[1];
309 if (!f || cl_nolerp.integer || cls.timedemo || (sv.active && svs.maxclients == 1))
311 cl.time = cl.mtime[0];
315 f = (cl.time - cl.mtime[1]) / f;
316 return bound(0, f, 1);
319 static void CL_RelinkStaticEntities(void)
322 for (i = 0;i < cl.num_statics && r_refdef.numentities < MAX_VISEDICTS;i++)
324 Mod_CheckLoaded(cl_static_entities[i].render.model);
325 r_refdef.entities[r_refdef.numentities++] = &cl_static_entities[i].render;
334 static void CL_RelinkNetworkEntities()
337 int i, glowcolor, effects;
338 float f, d, bobjrotate, bobjoffset, dlightradius, glowsize, lerp;
339 vec3_t oldorg, neworg, delta, dlightcolor;
341 bobjrotate = ANGLEMOD(100*cl.time);
342 if (cl_itembobheight.value)
343 bobjoffset = (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
347 // start on the entity after the world
348 for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
350 // if the object wasn't included in the latest packet, remove it
351 if (!ent->state_current.active)
354 VectorCopy(ent->persistent.trail_origin, oldorg);
356 if (!ent->state_previous.active)
358 // only one state available
360 VectorCopy (ent->state_current.origin, oldorg); // skip trails
361 VectorCopy (ent->state_current.origin, neworg);
362 VectorCopy (ent->state_current.angles, ent->render.angles);
365 // monster interpolation
366 ent->persistent.steplerptime = 0;
367 VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
368 VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
369 VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
370 VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
374 else if ((ent->state_current.flags & ent->state_previous.flags) & ENTFLAG_STEP)
376 if (ent->state_current.origin[0] != ent->persistent.steporigin[0]
377 || ent->state_current.origin[1] != ent->persistent.steporigin[1]
378 || ent->state_current.origin[2] != ent->persistent.steporigin[2]
379 || ent->state_current.angles[0] != ent->persistent.stepangles[0]
380 || ent->state_current.angles[1] != ent->persistent.stepangles[1]
381 || ent->state_current.angles[2] != ent->persistent.stepangles[2])
383 // update lerp positions
384 ent->clientpersistent.steplerptime = sv.time;
385 VectorCopy(ent->steporigin, ent->stepoldorigin);
386 VectorCopy(ent->stepangles, ent->stepoldangles);
387 VectorCopy(ent->v.origin, ent->steporigin);
388 VectorCopy(ent->v.angles, ent->stepangles);
390 lerp = (cl.time - ent->persistent.steplerptime) * 10.0;
394 VectorSubtract(ent->persistent.steporigin, ent->persistent.stepoldorigin, delta);
395 VectorMA(ent->persistent.stepoldorigin, lerp, delta, neworg);
398 VectorSubtract(ent->persistent.stepangles, ent->persistent.stepoldangles, delta);
399 // choose shortest rotate (to avoid 'spin around' situations)
400 if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
401 if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
402 if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
403 VectorMA(ent->stepoldangles, lerp, delta, ent->render.angles);
407 VectorCopy(ent->persistent.steporigin, neworg);
408 VectorCopy(ent->persistent.stepangles, ent->render.angles);
415 // monster interpolation
416 ent->persistent.steplerptime = 0;
417 VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
418 VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
419 VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
420 VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
423 // if the delta is large, assume a teleport and don't lerp
424 VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta);
425 // LordHavoc: increased tolerance from 100 to 200, and now to 1000
426 if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 1000*1000 || cl_nolerp.integer)
430 f = ent->state_current.time - ent->state_previous.time;
432 lerp = (cl.time - ent->state_previous.time) / f;
439 VectorCopy (ent->state_current.origin, neworg);
440 VectorCopy (ent->state_current.angles, ent->render.angles);
444 // interpolate the origin and angles
445 VectorMA(ent->state_previous.origin, lerp, delta, neworg);
446 VectorSubtract(ent->state_current.angles, ent->state_previous.angles, delta);
447 if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
448 if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
449 if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
450 VectorMA(ent->state_previous.angles, lerp, delta, ent->render.angles);
454 VectorCopy (neworg, ent->persistent.trail_origin);
455 // persistent.modelindex will be updated by CL_LerpUpdate
456 if (ent->state_current.modelindex != ent->persistent.modelindex)
457 VectorCopy(neworg, oldorg);
459 VectorCopy (neworg, ent->render.origin);
460 ent->render.flags = ent->state_current.flags;
461 ent->render.effects = effects = ent->state_current.effects;
462 if (cl.scores == NULL || !ent->state_current.colormap)
463 ent->render.colormap = -1; // no special coloring
465 ent->render.colormap = cl.scores[ent->state_current.colormap - 1].colors; // color it
466 ent->render.skinnum = ent->state_current.skin;
467 ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
468 ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
470 // update interpolation info
473 // handle effects now...
479 // LordHavoc: if the entity has no effects, don't check each
482 if (effects & EF_BRIGHTFIELD)
483 CL_EntityParticles (ent);
484 if (effects & EF_MUZZLEFLASH)
488 AngleVectors (ent->render.angles, v, NULL, NULL);
490 v2[0] = v[0] * 18 + neworg[0];
491 v2[1] = v[1] * 18 + neworg[1];
492 v2[2] = v[2] * 18 + neworg[2] + 16;
493 TraceLine(neworg, v2, v, NULL, 0, true);
495 CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0);
497 if (effects & EF_DIMLIGHT)
499 dlightcolor[0] += 200.0f;
500 dlightcolor[1] += 200.0f;
501 dlightcolor[2] += 200.0f;
503 if (effects & EF_BRIGHTLIGHT)
505 dlightcolor[0] += 400.0f;
506 dlightcolor[1] += 400.0f;
507 dlightcolor[2] += 400.0f;
509 // LordHavoc: added EF_RED and EF_BLUE
510 if (effects & EF_RED) // red
512 dlightcolor[0] += 200.0f;
513 dlightcolor[1] += 20.0f;
514 dlightcolor[2] += 20.0f;
516 if (effects & EF_BLUE) // blue
518 dlightcolor[0] += 20.0f;
519 dlightcolor[1] += 20.0f;
520 dlightcolor[2] += 200.0f;
522 if (effects & EF_FLAME)
524 if (ent->render.model)
528 if (ent->render.angles[0] || ent->render.angles[2])
530 VectorAdd(neworg, ent->render.model->rotatedmins, mins);
531 VectorAdd(neworg, ent->render.model->rotatedmaxs, maxs);
533 else if (ent->render.angles[1])
535 VectorAdd(neworg, ent->render.model->yawmins, mins);
536 VectorAdd(neworg, ent->render.model->yawmaxs, maxs);
540 VectorAdd(neworg, ent->render.model->normalmins, mins);
541 VectorAdd(neworg, ent->render.model->normalmaxs, maxs);
543 // how many flames to make
544 temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
545 CL_FlameCube(mins, maxs, temp);
547 d = lhrandom(200, 250);
548 dlightcolor[0] += d * 1.0f;
549 dlightcolor[1] += d * 0.7f;
550 dlightcolor[2] += d * 0.3f;
554 // LordHavoc: if the model has no flags, don't check each
555 if (ent->render.model && ent->render.model->flags)
557 if (ent->render.model->flags & EF_ROTATE)
559 ent->render.angles[1] = bobjrotate;
560 ent->render.origin[2] += bobjoffset;
562 // only do trails if present in the previous frame as well
563 if (ent->state_previous.active)
565 if (ent->render.model->flags & EF_GIB)
566 CL_RocketTrail (oldorg, neworg, 2, ent);
567 else if (ent->render.model->flags & EF_ZOMGIB)
568 CL_RocketTrail (oldorg, neworg, 4, ent);
569 else if (ent->render.model->flags & EF_TRACER)
570 CL_RocketTrail (oldorg, neworg, 3, ent);
571 else if (ent->render.model->flags & EF_TRACER2)
572 CL_RocketTrail (oldorg, neworg, 5, ent);
573 else if (ent->render.model->flags & EF_ROCKET)
575 CL_RocketTrail (oldorg, ent->render.origin, 0, ent);
576 // LordHavoc: changed from 200, 160, 80 to 250, 200, 100
577 dlightcolor[0] += 250.0f;
578 dlightcolor[1] += 200.0f;
579 dlightcolor[2] += 100.0f;
581 else if (ent->render.model->flags & EF_GRENADE)
583 if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility
584 CL_RocketTrail (oldorg, neworg, 7, ent);
586 CL_RocketTrail (oldorg, neworg, 1, ent);
588 else if (ent->render.model->flags & EF_TRACER3)
589 CL_RocketTrail (oldorg, neworg, 6, ent);
592 // LordHavoc: customizable glow
593 glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate?
594 glowcolor = ent->state_current.glowcolor;
597 byte *tempcolor = (byte *)&d_8to24table[glowcolor];
598 dlightcolor[0] += glowsize * tempcolor[0] * (1.0f / 255.0f);
599 dlightcolor[1] += glowsize * tempcolor[1] * (1.0f / 255.0f);
600 dlightcolor[2] += glowsize * tempcolor[2] * (1.0f / 255.0f);
602 // LordHavoc: customizable trail
603 if (ent->render.flags & RENDER_GLOWTRAIL)
604 CL_RocketTrail2 (oldorg, neworg, glowcolor, ent);
606 if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
609 dlightradius = VectorLength(dlightcolor);
610 d = 1.0f / dlightradius;
611 VectorCopy(neworg, vec);
612 // hack to make glowing player light shine on their gun
613 if (i == cl.viewentity && !chase_active.integer)
615 CL_AllocDlight (/*&ent->render*/ NULL, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0);
618 if (chase_active.integer)
620 if (ent->render.flags & RENDER_VIEWMODEL)
625 if (i == cl.viewentity || (ent->render.flags & RENDER_EXTERIORMODEL))
629 if (ent->render.model == NULL)
631 if (effects & EF_NODRAW)
633 if (r_refdef.numentities < MAX_VISEDICTS)
634 r_refdef.entities[r_refdef.numentities++] = &ent->render;
638 void CL_LerpPlayer(float frac)
643 if (cl.entitydatabase.numframes)
645 cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
646 cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
647 cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
650 VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
652 cl.viewzoom = cl.viewzoomold + frac * (cl.viewzoomnew - cl.viewzoomold);
654 for (i = 0;i < 3;i++)
655 cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
657 if (cls.demoplayback)
659 // interpolate the angles
660 for (i = 0;i < 3;i++)
662 d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
667 cl.viewangles[i] = cl.mviewangles[1][i] + frac*d;
672 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
676 if (!modelindex) // sanity check
678 for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
683 VectorCopy(org, e->origin);
684 e->modelindex = modelindex;
685 e->starttime = cl.time;
686 e->startframe = startframe;
687 e->endframe = startframe + framecount;
688 e->framerate = framerate;
691 e->frame1time = cl.time;
692 e->frame2time = cl.time;
697 static void CL_RelinkEffects()
704 for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
708 frame = (cl.time - e->starttime) * e->framerate + e->startframe;
710 if (intframe < 0 || intframe >= e->endframe)
713 memset(e, 0, sizeof(*e));
717 if (intframe != e->frame)
720 e->frame1time = e->frame2time;
721 e->frame2time = cl.time;
724 if ((vis = CL_NewTempEntity()))
726 // interpolation stuff
727 vis->render.frame1 = intframe;
728 vis->render.frame2 = intframe + 1;
729 if (vis->render.frame2 >= e->endframe)
730 vis->render.frame2 = -1; // disappear
731 vis->render.framelerp = frame - intframe;
732 vis->render.frame1time = e->frame1time;
733 vis->render.frame2time = e->frame2time;
736 VectorCopy(e->origin, vis->render.origin);
737 vis->render.model = cl.model_precache[e->modelindex];
738 vis->render.frame = vis->render.frame2;
739 vis->render.colormap = -1; // no special coloring
740 vis->render.scale = 1;
741 vis->render.alpha = 1;
747 void CL_RelinkEntities (void)
751 // fraction from previous network update to current
752 frac = CL_LerpPoint ();
755 CL_RelinkStaticEntities();
756 CL_RelinkNetworkEntities();
757 TraceLine_ScanForBModels();
770 Read all incoming data from the server
773 int CL_ReadFromServer (void)
777 cl.oldtime = cl.time;
778 cl.time += cl.frametime;
783 ret = CL_GetMessage ();
785 Host_Error ("CL_ReadFromServer: lost server connection");
789 cl.last_received_message = realtime;
791 if (cl_shownet.integer)
794 CL_ParseServerMessage ();
796 while (ret && cls.state == ca_connected);
801 r_refdef.numentities = 0;
802 if (cls.state == ca_connected && cl.worldmodel)
804 CL_RelinkEntities ();
806 // run cgame code (which can add more entities)
811 // bring the links up to date
821 void CL_SendCmd (void)
825 if (cls.state != ca_connected)
828 if (cls.signon == SIGNONS)
830 // get basic movement from keyboard
833 // allow mice or other external controllers to add to the move
836 // send the unreliable message
841 // LordHavoc: fix for NAT routing of netquake:
842 // bounce back a clc_nop message to the newly allocated server port,
843 // to establish a routing connection for incoming frames,
844 // the server waits for this before sending anything
845 if (realtime > cl.sendnoptime)
847 Con_DPrintf("sending clc_nop to get server's attention\n");
848 cl.sendnoptime = realtime + 3;
849 MSG_WriteByte(&cls.message, clc_nop);
853 if (cls.demoplayback)
855 SZ_Clear (&cls.message);
859 // send the reliable message
860 if (!cls.message.cursize)
861 return; // no message at all
863 if (!NET_CanSendMessage (cls.netcon))
865 Con_DPrintf ("CL_WriteToServer: can't send\n");
869 if (NET_SendMessage (cls.netcon, &cls.message) == -1)
870 Host_Error ("CL_WriteToServer: lost server connection");
872 SZ_Clear (&cls.message);
875 // LordHavoc: pausedemo command
876 static void CL_PauseDemo_f (void)
878 cls.demopaused = !cls.demopaused;
880 Con_Printf("Demo paused\n");
882 Con_Printf("Demo unpaused\n");
886 ======================
888 LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
889 ======================
891 static void CL_PModel_f (void)
896 if (Cmd_Argc () == 1)
898 Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
901 i = atoi(Cmd_Argv(1));
903 if (cmd_source == src_command)
905 if (cl_pmodel.integer == i)
907 Cvar_SetValue ("_cl_pmodel", i);
908 if (cls.state == ca_connected)
909 Cmd_ForwardToServer ();
913 host_client->pmodel = i;
914 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
919 ======================
921 ======================
923 static void CL_Fog_f (void)
925 if (Cmd_Argc () == 1)
927 Con_Printf ("\"fog\" is \"%f %f %f %f\"\n", fog_density, fog_red, fog_green, fog_blue);
930 fog_density = atof(Cmd_Argv(1));
931 fog_red = atof(Cmd_Argv(2));
932 fog_green = atof(Cmd_Argv(3));
933 fog_blue = atof(Cmd_Argv(4));
943 cl_scores_mempool = Mem_AllocPool("client player info");
945 cl_refdef_mempool = Mem_AllocPool("refdef");
946 memset(&r_refdef, 0, sizeof(r_refdef));
947 r_refdef.entities = Mem_Alloc(cl_refdef_mempool, sizeof(entity_render_t *) * MAX_VISEDICTS);
949 SZ_Alloc (&cls.message, 1024, "cls.message");
955 // register our commands
957 Cvar_RegisterVariable (&cl_name);
958 Cvar_RegisterVariable (&cl_color);
959 if (gamemode == GAME_NEHAHRA)
960 Cvar_RegisterVariable (&cl_pmodel);
961 Cvar_RegisterVariable (&cl_upspeed);
962 Cvar_RegisterVariable (&cl_forwardspeed);
963 Cvar_RegisterVariable (&cl_backspeed);
964 Cvar_RegisterVariable (&cl_sidespeed);
965 Cvar_RegisterVariable (&cl_movespeedkey);
966 Cvar_RegisterVariable (&cl_yawspeed);
967 Cvar_RegisterVariable (&cl_pitchspeed);
968 Cvar_RegisterVariable (&cl_anglespeedkey);
969 Cvar_RegisterVariable (&cl_shownet);
970 Cvar_RegisterVariable (&cl_nolerp);
971 Cvar_RegisterVariable (&lookspring);
972 Cvar_RegisterVariable (&lookstrafe);
973 Cvar_RegisterVariable (&sensitivity);
974 Cvar_RegisterVariable (&freelook);
976 Cvar_RegisterVariable (&m_pitch);
977 Cvar_RegisterVariable (&m_yaw);
978 Cvar_RegisterVariable (&m_forward);
979 Cvar_RegisterVariable (&m_side);
981 Cvar_RegisterVariable (&cl_itembobspeed);
982 Cvar_RegisterVariable (&cl_itembobheight);
984 Cmd_AddCommand ("entities", CL_PrintEntities_f);
985 Cmd_AddCommand ("bitprofile", CL_BitProfile_f);
986 Cmd_AddCommand ("disconnect", CL_Disconnect_f);
987 Cmd_AddCommand ("record", CL_Record_f);
988 Cmd_AddCommand ("stop", CL_Stop_f);
989 Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
990 Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
992 Cmd_AddCommand ("fog", CL_Fog_f);
994 // LordHavoc: added pausedemo
995 Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
996 if (gamemode == GAME_NEHAHRA)
997 Cmd_AddCommand ("pmodel", CL_PModel_f);
999 Cvar_RegisterVariable(&cl_draweffects);
1002 CL_Particles_Init();