2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_main.c -- client main loop
24 // we need to declare some mouse variables here, because the menu system
25 // references them even when on a unix system.
27 // these two are not intended to be set directly
28 cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
29 cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
30 cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
32 cvar_t cl_shownet = {0, "cl_shownet","0"};
33 cvar_t cl_nolerp = {0, "cl_nolerp", "0"};
35 cvar_t cl_itembobheight = {0, "cl_itembobheight", "8"};
36 cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5"};
38 cvar_t lookspring = {CVAR_SAVE, "lookspring","0"};
39 cvar_t lookstrafe = {CVAR_SAVE, "lookstrafe","0"};
40 cvar_t sensitivity = {CVAR_SAVE, "sensitivity","3", 1, 30};
42 cvar_t m_pitch = {CVAR_SAVE, "m_pitch","0.022"};
43 cvar_t m_yaw = {CVAR_SAVE, "m_yaw","0.022"};
44 cvar_t m_forward = {CVAR_SAVE, "m_forward","1"};
45 cvar_t m_side = {CVAR_SAVE, "m_side","0.8"};
47 cvar_t freelook = {CVAR_SAVE, "freelook", "1"};
49 cvar_t cl_draweffects = {0, "cl_draweffects", "1"};
51 mempool_t *cl_scores_mempool;
52 mempool_t *cl_refdef_mempool;
56 // FIXME: put these on hunk?
57 entity_t cl_entities[MAX_EDICTS];
58 entity_t cl_static_entities[MAX_STATIC_ENTITIES];
59 lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
61 typedef struct effect_s
70 // these are for interpolation
77 #define MAX_EFFECTS 256
79 static cl_effect_t cl_effect[MAX_EFFECTS];
88 void CL_ClearState (void)
95 Mem_EmptyPool(cl_scores_mempool);
97 // wipe the entire cl structure
98 memset (&cl, 0, sizeof(cl));
100 SZ_Clear (&cls.message);
102 // clear other arrays
103 memset(cl_entities, 0, sizeof(cl_entities));
104 memset(cl_lightstyle, 0, sizeof(cl_lightstyle));
105 memset(cl_temp_entities, 0, sizeof(cl_temp_entities));
106 memset(cl_beams, 0, sizeof(cl_beams));
107 memset(cl_dlights, 0, sizeof(cl_dlights));
108 memset(cl_effect, 0, sizeof(cl_effect));
110 CL_Particles_Clear();
111 // LordHavoc: have to set up the baseline info for alpha and other stuff
112 for (i = 0;i < MAX_EDICTS;i++)
114 ClearStateToDefault(&cl_entities[i].state_baseline);
115 ClearStateToDefault(&cl_entities[i].state_previous);
116 ClearStateToDefault(&cl_entities[i].state_current);
122 void CL_LerpUpdate(entity_t *e)
124 entity_persistent_t *p;
129 if (p->modelindex != e->state_current.modelindex)
131 // reset all interpolation information
132 p->modelindex = e->state_current.modelindex;
133 p->frame1 = p->frame2 = e->state_current.frame;
134 p->frame1time = p->frame2time = cl.time;
137 else if (p->frame2 != e->state_current.frame)
139 // transition to new frame
140 p->frame1 = p->frame2;
141 p->frame1time = p->frame2time;
142 p->frame2 = e->state_current.frame;
143 p->frame2time = cl.time;
149 p->framelerp = (cl.time - p->frame2time) * 10;
150 p->framelerp = bound(0, p->framelerp, 1);
153 r->model = cl.model_precache[e->state_current.modelindex];
154 Mod_CheckLoaded(r->model);
155 r->frame = e->state_current.frame;
156 r->frame1 = p->frame1;
157 r->frame2 = p->frame2;
158 r->framelerp = p->framelerp;
159 r->frame1time = p->frame1time;
160 r->frame2time = p->frame2time;
164 =====================
167 Sends a disconnect message to the server
168 This is also called on Host_Error, so it shouldn't cause any errors
169 =====================
171 void CL_Disconnect (void)
173 if (cls.state == ca_dedicated)
176 // stop sounds (especially looping!)
177 S_StopAllSounds (true);
179 // clear contents blends
180 cl.cshifts[0].percent = 0;
181 cl.cshifts[1].percent = 0;
182 cl.cshifts[2].percent = 0;
183 cl.cshifts[3].percent = 0;
185 cl.worldmodel = NULL;
187 if (cls.demoplayback)
189 else if (cls.state == ca_connected)
191 if (cls.demorecording)
194 Con_DPrintf ("Sending clc_disconnect\n");
195 SZ_Clear (&cls.message);
196 MSG_WriteByte (&cls.message, clc_disconnect);
197 NET_SendUnreliableMessage (cls.netcon, &cls.message);
198 SZ_Clear (&cls.message);
199 NET_Close (cls.netcon);
200 // if running a local server, shut it down
202 Host_ShutdownServer(false);
204 cls.state = ca_disconnected;
206 cls.demoplayback = cls.timedemo = false;
210 void CL_Disconnect_f (void)
214 Host_ShutdownServer (false);
221 =====================
222 CL_EstablishConnection
224 Host should be either "local" or a net address to be passed on
225 =====================
227 void CL_EstablishConnection (char *host)
229 if (cls.state == ca_dedicated)
232 if (cls.demoplayback)
237 cls.netcon = NET_Connect (host);
239 Host_Error ("CL_Connect: connect failed\n");
240 Con_DPrintf ("CL_EstablishConnection: connected to %s\n", host);
242 cls.demonum = -1; // not in the demo loop now
243 cls.state = ca_connected;
244 cls.signon = 0; // need all the signon messages before playing
252 static void CL_PrintEntities_f (void)
258 for (i = 0, ent = cl_entities;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
260 if (!ent->state_current.active)
262 if (!ent->render.model)
265 Con_Printf ("%3i:", i);
266 if (!ent->render.model)
268 Con_Printf ("EMPTY\n");
271 strncpy(name, ent->render.model->name, 25);
273 for (j = strlen(name);j < 25;j++)
275 Con_Printf ("%s:%04i (%5i %5i %5i) [%3i %3i %3i] %4.2f %5.3f\n", name, ent->render.frame, (int) ent->render.origin[0], (int) ent->render.origin[1], (int) ent->render.origin[2], (int) ent->render.angles[0] % 360, (int) ent->render.angles[1] % 360, (int) ent->render.angles[2] % 360, ent->render.scale, ent->render.alpha);
284 Determines the fraction between the last two messages that the objects
288 static float CL_LerpPoint (void)
292 // dropped packet, or start of demo
293 if (cl.mtime[1] < cl.mtime[0] - 0.1)
294 cl.mtime[1] = cl.mtime[0] - 0.1;
296 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
298 // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
299 f = cl.mtime[0] - cl.mtime[1];
300 if (!f || cl_nolerp.integer || cls.timedemo || (sv.active && svs.maxclients == 1))
302 cl.time = cl.mtime[0];
306 f = (cl.time - cl.mtime[1]) / f;
307 return bound(0, f, 1);
310 static void CL_RelinkStaticEntities(void)
313 for (i = 0;i < cl.num_statics && r_refdef.numentities < MAX_VISEDICTS;i++)
315 Mod_CheckLoaded(cl_static_entities[i].render.model);
316 r_refdef.entities[r_refdef.numentities++] = &cl_static_entities[i].render;
325 static void CL_RelinkNetworkEntities()
328 int i, glowcolor, effects;
329 float f, d, bobjrotate, bobjoffset, dlightradius, glowsize, lerp;
330 vec3_t oldorg, neworg, delta, dlightcolor;
332 bobjrotate = ANGLEMOD(100*cl.time);
333 if (cl_itembobheight.value)
334 bobjoffset = (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
338 // start on the entity after the world
339 for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS /*cl.num_entities*/;i++, ent++)
341 // if the object wasn't included in the latest packet, remove it
342 if (!ent->state_current.active)
345 VectorCopy(ent->persistent.trail_origin, oldorg);
347 if (!ent->state_previous.active)
349 // only one state available
351 VectorCopy (ent->state_current.origin, oldorg); // skip trails
352 VectorCopy (ent->state_current.origin, neworg);
353 VectorCopy (ent->state_current.angles, ent->render.angles);
356 // monster interpolation
357 ent->persistent.steplerptime = 0;
358 VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
359 VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
360 VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
361 VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
365 else if ((ent->state_current.flags & ent->state_previous.flags) & ENTFLAG_STEP)
367 if (ent->state_current.origin[0] != ent->persistent.steporigin[0]
368 || ent->state_current.origin[1] != ent->persistent.steporigin[1]
369 || ent->state_current.origin[2] != ent->persistent.steporigin[2]
370 || ent->state_current.angles[0] != ent->persistent.stepangles[0]
371 || ent->state_current.angles[1] != ent->persistent.stepangles[1]
372 || ent->state_current.angles[2] != ent->persistent.stepangles[2])
374 // update lerp positions
375 ent->clientpersistent.steplerptime = sv.time;
376 VectorCopy(ent->steporigin, ent->stepoldorigin);
377 VectorCopy(ent->stepangles, ent->stepoldangles);
378 VectorCopy(ent->v.origin, ent->steporigin);
379 VectorCopy(ent->v.angles, ent->stepangles);
381 lerp = (cl.time - ent->persistent.steplerptime) * 10.0;
385 VectorSubtract(ent->persistent.steporigin, ent->persistent.stepoldorigin, delta);
386 VectorMA(ent->persistent.stepoldorigin, lerp, delta, neworg);
389 VectorSubtract(ent->persistent.stepangles, ent->persistent.stepoldangles, delta);
390 // choose shortest rotate (to avoid 'spin around' situations)
391 if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
392 if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
393 if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
394 VectorMA(ent->stepoldangles, lerp, delta, ent->render.angles);
398 VectorCopy(ent->persistent.steporigin, neworg);
399 VectorCopy(ent->persistent.stepangles, ent->render.angles);
406 // monster interpolation
407 ent->persistent.steplerptime = 0;
408 VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
409 VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
410 VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
411 VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
414 // if the delta is large, assume a teleport and don't lerp
415 VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta);
416 // LordHavoc: increased tolerance from 100 to 200, and now to 1000
417 if ((sv.active && svs.maxclients == 1 && !(ent->state_current.flags & RENDER_STEP)) || cls.timedemo || DotProduct(delta, delta) > 1000*1000 || cl_nolerp.integer)
421 f = ent->state_current.time - ent->state_previous.time;
423 lerp = (cl.time - ent->state_previous.time) / f;
430 VectorCopy (ent->state_current.origin, neworg);
431 VectorCopy (ent->state_current.angles, ent->render.angles);
435 // interpolate the origin and angles
436 VectorMA(ent->state_previous.origin, lerp, delta, neworg);
437 VectorSubtract(ent->state_current.angles, ent->state_previous.angles, delta);
438 if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
439 if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
440 if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
441 VectorMA(ent->state_previous.angles, lerp, delta, ent->render.angles);
445 VectorCopy (neworg, ent->persistent.trail_origin);
446 // persistent.modelindex will be updated by CL_LerpUpdate
447 if (ent->state_current.modelindex != ent->persistent.modelindex)
448 VectorCopy(neworg, oldorg);
450 VectorCopy (neworg, ent->render.origin);
451 ent->render.flags = ent->state_current.flags;
452 ent->render.effects = effects = ent->state_current.effects;
453 if (cl.scores == NULL || !ent->state_current.colormap)
454 ent->render.colormap = -1; // no special coloring
456 ent->render.colormap = cl.scores[ent->state_current.colormap - 1].colors; // color it
457 ent->render.skinnum = ent->state_current.skin;
458 ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
459 ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
461 // update interpolation info
464 // handle effects now...
470 // LordHavoc: if the entity has no effects, don't check each
473 if (effects & EF_BRIGHTFIELD)
474 CL_EntityParticles (ent);
475 if (effects & EF_MUZZLEFLASH)
479 AngleVectors (ent->render.angles, v, NULL, NULL);
481 v2[0] = v[0] * 18 + neworg[0];
482 v2[1] = v[1] * 18 + neworg[1];
483 v2[2] = v[2] * 18 + neworg[2] + 16;
484 TraceLine(neworg, v2, v, NULL, 0, true);
486 CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0);
488 if (effects & EF_DIMLIGHT)
490 dlightcolor[0] += 200.0f;
491 dlightcolor[1] += 200.0f;
492 dlightcolor[2] += 200.0f;
494 if (effects & EF_BRIGHTLIGHT)
496 dlightcolor[0] += 400.0f;
497 dlightcolor[1] += 400.0f;
498 dlightcolor[2] += 400.0f;
500 // LordHavoc: added EF_RED and EF_BLUE
501 if (effects & EF_RED) // red
503 dlightcolor[0] += 200.0f;
504 dlightcolor[1] += 20.0f;
505 dlightcolor[2] += 20.0f;
507 if (effects & EF_BLUE) // blue
509 dlightcolor[0] += 20.0f;
510 dlightcolor[1] += 20.0f;
511 dlightcolor[2] += 200.0f;
513 if (effects & EF_FLAME)
515 if (ent->render.model)
519 if (ent->render.angles[0] || ent->render.angles[2])
521 VectorAdd(neworg, ent->render.model->rotatedmins, mins);
522 VectorAdd(neworg, ent->render.model->rotatedmaxs, maxs);
524 else if (ent->render.angles[1])
526 VectorAdd(neworg, ent->render.model->yawmins, mins);
527 VectorAdd(neworg, ent->render.model->yawmaxs, maxs);
531 VectorAdd(neworg, ent->render.model->normalmins, mins);
532 VectorAdd(neworg, ent->render.model->normalmaxs, maxs);
534 // how many flames to make
535 temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
536 CL_FlameCube(mins, maxs, temp);
538 d = lhrandom(200, 250);
539 dlightcolor[0] += d * 1.0f;
540 dlightcolor[1] += d * 0.7f;
541 dlightcolor[2] += d * 0.3f;
545 // LordHavoc: if the model has no flags, don't check each
546 if (ent->render.model && ent->render.model->flags)
548 if (ent->render.model->flags & EF_ROTATE)
550 ent->render.angles[1] = bobjrotate;
551 ent->render.origin[2] += bobjoffset;
553 // only do trails if present in the previous frame as well
554 if (ent->state_previous.active)
556 if (ent->render.model->flags & EF_GIB)
557 CL_RocketTrail (oldorg, neworg, 2, ent);
558 else if (ent->render.model->flags & EF_ZOMGIB)
559 CL_RocketTrail (oldorg, neworg, 4, ent);
560 else if (ent->render.model->flags & EF_TRACER)
561 CL_RocketTrail (oldorg, neworg, 3, ent);
562 else if (ent->render.model->flags & EF_TRACER2)
563 CL_RocketTrail (oldorg, neworg, 5, ent);
564 else if (ent->render.model->flags & EF_ROCKET)
566 CL_RocketTrail (oldorg, ent->render.origin, 0, ent);
567 // LordHavoc: changed from 200, 160, 80 to 250, 200, 100
568 dlightcolor[0] += 250.0f;
569 dlightcolor[1] += 200.0f;
570 dlightcolor[2] += 100.0f;
572 else if (ent->render.model->flags & EF_GRENADE)
574 if (ent->render.alpha == -1) // LordHavoc: Nehahra dem compatibility
575 CL_RocketTrail (oldorg, neworg, 7, ent);
577 CL_RocketTrail (oldorg, neworg, 1, ent);
579 else if (ent->render.model->flags & EF_TRACER3)
580 CL_RocketTrail (oldorg, neworg, 6, ent);
583 // LordHavoc: customizable glow
584 glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate?
585 glowcolor = ent->state_current.glowcolor;
588 byte *tempcolor = (byte *)&d_8to24table[glowcolor];
589 dlightcolor[0] += glowsize * tempcolor[0] * (1.0f / 255.0f);
590 dlightcolor[1] += glowsize * tempcolor[1] * (1.0f / 255.0f);
591 dlightcolor[2] += glowsize * tempcolor[2] * (1.0f / 255.0f);
593 // LordHavoc: customizable trail
594 if (ent->render.flags & RENDER_GLOWTRAIL)
595 CL_RocketTrail2 (oldorg, neworg, glowcolor, ent);
597 if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
600 dlightradius = VectorLength(dlightcolor);
601 d = 1.0f / dlightradius;
602 VectorCopy(neworg, vec);
603 // hack to make glowing player light shine on their gun
604 if (i == cl.viewentity && !chase_active.integer)
606 CL_AllocDlight (/*&ent->render*/ NULL, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0);
609 if (chase_active.integer)
611 if (ent->render.flags & RENDER_VIEWMODEL)
616 if (i == cl.viewentity || (ent->render.flags & RENDER_EXTERIORMODEL))
620 if (ent->render.model == NULL)
622 if (effects & EF_NODRAW)
624 if (r_refdef.numentities < MAX_VISEDICTS)
625 r_refdef.entities[r_refdef.numentities++] = &ent->render;
629 void CL_LerpPlayerEye(float frac)
631 if (cl.entitydatabase.numframes)
633 cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
634 cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);
635 cl.viewentorigin[2] = cl.viewentoriginold[2] + frac * (cl.viewentoriginnew[2] - cl.viewentoriginold[2]);
638 VectorCopy (cl_entities[cl.viewentity].render.origin, cl.viewentorigin);
641 static void CL_LerpPlayerVelocity (float frac)
646 for (i = 0;i < 3;i++)
647 cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
649 if (cls.demoplayback)
651 // interpolate the angles
652 for (i = 0;i < 3;i++)
654 d = cl.mviewangles[0][i] - cl.mviewangles[1][i];
659 cl.viewangles[i] = cl.mviewangles[1][i] + frac*d;
664 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate)
668 if (!modelindex) // sanity check
670 for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
675 VectorCopy(org, e->origin);
676 e->modelindex = modelindex;
677 e->starttime = cl.time;
678 e->startframe = startframe;
679 e->endframe = startframe + framecount;
680 e->framerate = framerate;
683 e->frame1time = cl.time;
684 e->frame2time = cl.time;
689 static void CL_RelinkEffects()
696 for (i = 0, e = cl_effect;i < MAX_EFFECTS;i++, e++)
700 frame = (cl.time - e->starttime) * e->framerate + e->startframe;
702 if (intframe < 0 || intframe >= e->endframe)
705 memset(e, 0, sizeof(*e));
709 if (intframe != e->frame)
712 e->frame1time = e->frame2time;
713 e->frame2time = cl.time;
716 if ((vis = CL_NewTempEntity()))
718 // interpolation stuff
719 vis->render.frame1 = intframe;
720 vis->render.frame2 = intframe + 1;
721 if (vis->render.frame2 >= e->endframe)
722 vis->render.frame2 = -1; // disappear
723 vis->render.framelerp = frame - intframe;
724 vis->render.frame1time = e->frame1time;
725 vis->render.frame2time = e->frame2time;
728 VectorCopy(e->origin, vis->render.origin);
729 vis->render.model = cl.model_precache[e->modelindex];
730 vis->render.frame = vis->render.frame2;
731 vis->render.colormap = -1; // no special coloring
732 vis->render.scale = 1;
733 vis->render.alpha = 1;
739 void CL_RelinkEntities (void)
743 // fraction from previous network update to current
744 frac = CL_LerpPoint ();
747 CL_RelinkStaticEntities();
748 CL_RelinkNetworkEntities();
749 TraceLine_ScanForBModels();
754 CL_LerpPlayerEye(frac);
755 CL_LerpPlayerVelocity(frac);
763 Read all incoming data from the server
766 int CL_ReadFromServer (void)
770 cl.oldtime = cl.time;
771 cl.time += cl.frametime;
776 ret = CL_GetMessage ();
778 Host_Error ("CL_ReadFromServer: lost server connection");
782 cl.last_received_message = realtime;
784 if (cl_shownet.integer)
787 CL_ParseServerMessage ();
789 while (ret && cls.state == ca_connected);
794 r_refdef.numentities = 0;
795 if (cls.state == ca_connected && cl.worldmodel)
797 CL_RelinkEntities ();
799 // run cgame code (which can add more entities)
804 // bring the links up to date
814 void CL_SendCmd (void)
818 if (cls.state != ca_connected)
821 if (cls.signon == SIGNONS)
823 // get basic movement from keyboard
826 // allow mice or other external controllers to add to the move
829 // send the unreliable message
833 if (cls.demoplayback)
835 SZ_Clear (&cls.message);
839 // send the reliable message
840 if (!cls.message.cursize)
841 return; // no message at all
843 if (!NET_CanSendMessage (cls.netcon))
845 Con_DPrintf ("CL_WriteToServer: can't send\n");
849 if (NET_SendMessage (cls.netcon, &cls.message) == -1)
850 Host_Error ("CL_WriteToServer: lost server connection");
852 SZ_Clear (&cls.message);
855 // LordHavoc: pausedemo command
856 static void CL_PauseDemo_f (void)
858 cls.demopaused = !cls.demopaused;
860 Con_Printf("Demo paused\n");
862 Con_Printf("Demo unpaused\n");
866 ======================
868 LordHavoc: Intended for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
869 ======================
871 static void CL_PModel_f (void)
876 if (Cmd_Argc () == 1)
878 Con_Printf ("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
881 i = atoi(Cmd_Argv(1));
883 if (cmd_source == src_command)
885 if (cl_pmodel.integer == i)
887 Cvar_SetValue ("_cl_pmodel", i);
888 if (cls.state == ca_connected)
889 Cmd_ForwardToServer ();
893 host_client->pmodel = i;
894 if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
899 ======================
901 ======================
903 static void CL_Fog_f (void)
905 if (Cmd_Argc () == 1)
907 Con_Printf ("\"fog\" is \"%f %f %f %f\"\n", fog_density, fog_red, fog_green, fog_blue);
910 fog_density = atof(Cmd_Argv(1));
911 fog_red = atof(Cmd_Argv(2));
912 fog_green = atof(Cmd_Argv(3));
913 fog_blue = atof(Cmd_Argv(4));
923 cl_scores_mempool = Mem_AllocPool("client player info");
925 cl_refdef_mempool = Mem_AllocPool("refdef");
926 memset(&r_refdef, 0, sizeof(r_refdef));
927 r_refdef.entities = Mem_Alloc(cl_refdef_mempool, sizeof(entity_render_t *) * MAX_VISEDICTS);
929 SZ_Alloc (&cls.message, 1024, "cls.message");
935 // register our commands
937 Cvar_RegisterVariable (&cl_name);
938 Cvar_RegisterVariable (&cl_color);
939 if (gamemode == GAME_NEHAHRA)
940 Cvar_RegisterVariable (&cl_pmodel);
941 Cvar_RegisterVariable (&cl_upspeed);
942 Cvar_RegisterVariable (&cl_forwardspeed);
943 Cvar_RegisterVariable (&cl_backspeed);
944 Cvar_RegisterVariable (&cl_sidespeed);
945 Cvar_RegisterVariable (&cl_movespeedkey);
946 Cvar_RegisterVariable (&cl_yawspeed);
947 Cvar_RegisterVariable (&cl_pitchspeed);
948 Cvar_RegisterVariable (&cl_anglespeedkey);
949 Cvar_RegisterVariable (&cl_shownet);
950 Cvar_RegisterVariable (&cl_nolerp);
951 Cvar_RegisterVariable (&lookspring);
952 Cvar_RegisterVariable (&lookstrafe);
953 Cvar_RegisterVariable (&sensitivity);
954 Cvar_RegisterVariable (&freelook);
956 Cvar_RegisterVariable (&m_pitch);
957 Cvar_RegisterVariable (&m_yaw);
958 Cvar_RegisterVariable (&m_forward);
959 Cvar_RegisterVariable (&m_side);
961 Cvar_RegisterVariable (&cl_itembobspeed);
962 Cvar_RegisterVariable (&cl_itembobheight);
964 Cmd_AddCommand ("entities", CL_PrintEntities_f);
965 Cmd_AddCommand ("bitprofile", CL_BitProfile_f);
966 Cmd_AddCommand ("disconnect", CL_Disconnect_f);
967 Cmd_AddCommand ("record", CL_Record_f);
968 Cmd_AddCommand ("stop", CL_Stop_f);
969 Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
970 Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
972 Cmd_AddCommand ("fog", CL_Fog_f);
974 // LordHavoc: added pausedemo
975 Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
976 if (gamemode == GAME_NEHAHRA)
977 Cmd_AddCommand ("pmodel", CL_PModel_f);
979 Cvar_RegisterVariable(&cl_draweffects);