2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173 #define RIC_GUNSHOT 1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
195 CL_ParseStartSoundPacket
198 void CL_ParseStartSoundPacket(int largesoundindex)
207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
209 channel = MSG_ReadShort();
211 if (channel & (1<<15))
212 volume = MSG_ReadByte ();
214 volume = DEFAULT_SOUND_PACKET_VOLUME;
216 if (channel & (1<<14))
217 attenuation = MSG_ReadByte () / 64.0;
219 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221 ent = (channel>>3)&1023;
224 sound_num = MSG_ReadByte ();
228 field_mask = MSG_ReadByte();
230 if (field_mask & SND_VOLUME)
231 volume = MSG_ReadByte ();
233 volume = DEFAULT_SOUND_PACKET_VOLUME;
235 if (field_mask & SND_ATTENUATION)
236 attenuation = MSG_ReadByte () / 64.0;
238 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240 if (field_mask & SND_LARGEENTITY)
242 ent = (unsigned short) MSG_ReadShort ();
243 channel = MSG_ReadByte ();
247 channel = (unsigned short) MSG_ReadShort ();
252 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253 sound_num = (unsigned short) MSG_ReadShort ();
255 sound_num = MSG_ReadByte ();
258 MSG_ReadVector(pos, cls.protocol);
260 if (sound_num >= MAX_SOUNDS)
262 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
266 if (ent >= MAX_EDICTS)
268 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
272 if (ent >= cl.max_entities)
273 CL_ExpandEntities(ent);
275 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
292 static double nextmsg = -1;
297 // no need if server is local and definitely not if this is a demo
298 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
303 // read messages from server, should just be nops
304 oldreadcount = msg_readcount;
305 oldbadread = msg_badread;
307 memcpy(olddata, net_message.data, net_message.cursize);
309 NetConn_ClientFrame();
311 msg_readcount = oldreadcount;
312 msg_badread = oldbadread;
314 memcpy(net_message.data, olddata, net_message.cursize);
317 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
320 unsigned char buf[4];
323 // LordHavoc: must use unreliable because reliable could kill the sigon message!
324 Con_Print("--> client to server keepalive\n");
325 memset(&msg, 0, sizeof(msg));
327 msg.maxsize = sizeof(buf);
328 MSG_WriteChar(&msg, clc_nop);
329 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
333 void CL_ParseEntityLump(char *entdata)
336 char key[128], value[MAX_INPUTLINE];
337 FOG_clear(); // LordHavoc: no fog until set
338 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
339 R_SetSkyBox(cl.worldmodel->brush.skybox);
343 if (!COM_ParseToken_Simple(&data, false, false))
345 if (com_token[0] != '{')
349 if (!COM_ParseToken_Simple(&data, false, false))
351 if (com_token[0] == '}')
352 break; // end of worldspawn
353 if (com_token[0] == '_')
354 strlcpy (key, com_token + 1, sizeof (key));
356 strlcpy (key, com_token, sizeof (key));
357 while (key[strlen(key)-1] == ' ') // remove trailing spaces
358 key[strlen(key)-1] = 0;
359 if (!COM_ParseToken_Simple(&data, false, false))
361 strlcpy (value, com_token, sizeof (value));
362 if (!strcmp("sky", key))
364 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
366 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
368 else if (!strcmp("fog", key))
370 r_refdef.fog_start = 0;
371 r_refdef.fog_alpha = 1;
372 r_refdef.fog_end = 16384;
374 #define sscanf sscanf_s
376 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
378 else if (!strcmp("fog_density", key))
379 r_refdef.fog_density = atof(value);
380 else if (!strcmp("fog_red", key))
381 r_refdef.fog_red = atof(value);
382 else if (!strcmp("fog_green", key))
383 r_refdef.fog_green = atof(value);
384 else if (!strcmp("fog_blue", key))
385 r_refdef.fog_blue = atof(value);
386 else if (!strcmp("fog_alpha", key))
387 r_refdef.fog_alpha = atof(value);
388 else if (!strcmp("fog_start", key))
389 r_refdef.fog_start = atof(value);
390 else if (!strcmp("fog_end", key))
391 r_refdef.fog_end = atof(value);
395 extern void CL_Locs_Reload_f(void);
396 extern void CL_VM_Init (void);
397 static const vec3_t defaultmins = {-4096, -4096, -4096};
398 static const vec3_t defaultmaxs = {4096, 4096, 4096};
399 static void CL_SetupWorldModel(void)
401 // update the world model
402 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
403 CL_UpdateRenderEntity(&cl.entities[0].render);
405 // set up csqc world for collision culling
407 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
409 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
411 // load or reload .loc file for team chat messages
414 // reset particles and other per-level things
417 // load the team chat beep if possible
418 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
420 // check memory integrity
421 Mem_CheckSentinelsGlobal();
432 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
436 // see if the file already exists
437 file = FS_OpenVirtualFile(filename, true);
444 // download messages in a demo would be bad
445 if (cls.demorecording)
447 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
451 // don't try to download when playing a demo
455 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
456 Con_Printf("Downloading %s\n", filename);
458 if (!cls.qw_downloadmemory)
460 cls.qw_downloadmemory = NULL;
461 cls.qw_downloadmemorycursize = 0;
462 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
465 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
466 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
468 cls.qw_downloadnumber++;
469 cls.qw_downloadpercent = 0;
470 cls.qw_downloadmemorycursize = 0;
475 static void QW_CL_ProcessUserInfo(int slot);
476 static void QW_CL_RequestNextDownload(void)
480 // clear name of file that just finished
481 cls.qw_downloadname[0] = 0;
483 switch (cls.qw_downloadtype)
488 if (cls.qw_downloadnumber == 0)
489 Con_Printf("Checking skins...\n");
490 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
492 if (!cl.scores[cls.qw_downloadnumber].name[0])
494 // check if we need to download the file, and return if so
495 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
499 cls.qw_downloadtype = dl_none;
501 // load any newly downloaded skins
502 for (i = 0;i < cl.maxclients;i++)
503 QW_CL_ProcessUserInfo(i);
505 // if we're still in signon stages, request the next one
506 if (cls.signon != SIGNONS)
508 cls.signon = SIGNONS-1;
509 // we'll go to SIGNONS when the first entity update is received
510 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
511 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
515 if (cls.qw_downloadnumber == 0)
517 Con_Printf("Checking models...\n");
518 cls.qw_downloadnumber = 1;
521 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
524 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
526 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
527 cl.qw_modelindex_spike = cls.qw_downloadnumber;
528 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
529 cl.qw_modelindex_player = cls.qw_downloadnumber;
530 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
531 cl.qw_modelindex_flag = cls.qw_downloadnumber;
532 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
533 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
534 // check if we need to download the file, and return if so
535 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
539 cls.qw_downloadtype = dl_none;
541 // touch all of the precached models that are still loaded so we can free
542 // anything that isn't needed
545 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
546 Mod_FindName(cl.model_name[i]);
547 // precache any models used by the client (this also marks them used)
548 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
549 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
550 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
551 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
554 // now we try to load everything that is new
557 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
558 if (cl.model_precache[1]->Draw == NULL)
559 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
562 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
563 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
564 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
566 // check memory integrity
567 Mem_CheckSentinelsGlobal();
569 // now that we have a world model, set up the world entity, renderer
571 CL_SetupWorldModel();
573 // add pmodel/emodel CRCs to userinfo
574 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
575 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
577 // done checking sounds and models, send a prespawn command now
578 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
579 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
581 if (cls.qw_downloadmemory)
583 Mem_Free(cls.qw_downloadmemory);
584 cls.qw_downloadmemory = NULL;
588 cl.loadfinished = true;
591 if (cls.qw_downloadnumber == 0)
593 Con_Printf("Checking sounds...\n");
594 cls.qw_downloadnumber = 1;
597 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
599 // check if we need to download the file, and return if so
600 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
604 cls.qw_downloadtype = dl_none;
606 // load new sounds and unload old ones
607 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
608 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
610 // precache any sounds used by the client
611 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
612 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
613 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
614 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
615 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
616 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
617 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
620 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
622 // Don't lock the sfx here, S_ServerSounds already did that
623 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
626 // check memory integrity
627 Mem_CheckSentinelsGlobal();
629 // done with sound downloads, next we check models
630 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
631 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
635 Con_Printf("Unknown download type.\n");
639 static void QW_CL_ParseDownload(void)
641 int size = (signed short)MSG_ReadShort();
642 int percent = MSG_ReadByte();
644 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
646 // skip the download fragment if playing a demo
650 msg_readcount += size;
656 Con_Printf("File not found.\n");
657 QW_CL_RequestNextDownload();
661 if (msg_readcount + (unsigned short)size > net_message.cursize)
662 Host_Error("corrupt download message\n");
664 // make sure the buffer is big enough to include this new fragment
665 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
668 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
669 cls.qw_downloadmemorymaxsize *= 2;
670 old = cls.qw_downloadmemory;
671 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
674 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
679 // read the fragment out of the packet
680 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
681 cls.qw_downloadmemorycursize += size;
682 cls.qw_downloadspeedcount += size;
684 cls.qw_downloadpercent = percent;
688 // request next fragment
689 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
690 MSG_WriteString(&cls.netcon->message, "nextdl");
695 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
697 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
699 cls.qw_downloadpercent = 0;
701 // start downloading the next file (or join the game)
702 QW_CL_RequestNextDownload();
706 static void QW_CL_ParseModelList(void)
709 int nummodels = MSG_ReadByte();
712 // parse model precache list
715 str = MSG_ReadString();
719 if (nummodels==MAX_MODELS)
720 Host_Error("Server sent too many model precaches");
721 if (strlen(str) >= MAX_QPATH)
722 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
723 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
729 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
730 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
735 cls.qw_downloadnumber = 0;
736 cls.qw_downloadtype = dl_model;
737 QW_CL_RequestNextDownload();
740 static void QW_CL_ParseSoundList(void)
743 int numsounds = MSG_ReadByte();
746 // parse sound precache list
749 str = MSG_ReadString();
753 if (numsounds==MAX_SOUNDS)
754 Host_Error("Server sent too many sound precaches");
755 if (strlen(str) >= MAX_QPATH)
756 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
757 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
764 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
765 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
770 cls.qw_downloadnumber = 0;
771 cls.qw_downloadtype = dl_sound;
772 QW_CL_RequestNextDownload();
775 static void QW_CL_Skins_f(void)
777 cls.qw_downloadnumber = 0;
778 cls.qw_downloadtype = dl_skin;
779 QW_CL_RequestNextDownload();
782 static void QW_CL_Changing_f(void)
784 if (cls.qw_downloadmemory) // don't change when downloading
789 cls.signon = 1; // not active anymore, but not disconnected
790 Con_Printf("\nChanging map...\n");
793 void QW_CL_NextUpload(void)
795 int r, percent, size;
797 if (!cls.qw_uploaddata)
800 r = cls.qw_uploadsize - cls.qw_uploadpos;
803 size = min(1, cls.qw_uploadsize);
804 percent = (cls.qw_uploadpos+r)*100/size;
806 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
807 MSG_WriteShort(&cls.netcon->message, r);
808 MSG_WriteByte(&cls.netcon->message, percent);
809 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
811 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
813 cls.qw_uploadpos += r;
815 if (cls.qw_uploadpos < cls.qw_uploadsize)
818 Con_Printf("Upload completed\n");
823 void QW_CL_StartUpload(unsigned char *data, int size)
825 // do nothing in demos or if not connected
829 // abort existing upload if in progress
832 Con_DPrintf("Starting upload of %d bytes...\n", size);
834 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
835 memcpy(cls.qw_uploaddata, data, size);
836 cls.qw_uploadsize = size;
837 cls.qw_uploadpos = 0;
843 qboolean QW_CL_IsUploading(void)
845 return cls.qw_uploaddata != NULL;
849 void QW_CL_StopUpload(void)
851 if (cls.qw_uploaddata)
852 Mem_Free(cls.qw_uploaddata);
853 cls.qw_uploaddata = NULL;
854 cls.qw_uploadsize = 0;
855 cls.qw_uploadpos = 0;
858 static void QW_CL_ProcessUserInfo(int slot)
860 int topcolor, bottomcolor;
862 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
863 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
864 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
865 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
866 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
867 cl.scores[slot].qw_spectator = temp[0] != 0;
868 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
869 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
870 if (!cl.scores[slot].qw_skin[0])
871 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
875 static void QW_CL_UpdateUserInfo(void)
878 slot = MSG_ReadByte();
879 if (slot >= cl.maxclients)
881 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
886 cl.scores[slot].qw_userid = MSG_ReadLong();
887 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
889 QW_CL_ProcessUserInfo(slot);
892 static void QW_CL_SetInfo(void)
897 slot = MSG_ReadByte();
898 strlcpy(key, MSG_ReadString(), sizeof(key));
899 strlcpy(value, MSG_ReadString(), sizeof(value));
900 if (slot >= cl.maxclients)
902 Con_Printf("svc_setinfo >= cl.maxclients\n");
905 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
907 QW_CL_ProcessUserInfo(slot);
910 static void QW_CL_ServerInfo(void)
915 strlcpy(key, MSG_ReadString(), sizeof(key));
916 strlcpy(value, MSG_ReadString(), sizeof(value));
917 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
918 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
919 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
920 cl.qw_teamplay = atoi(temp);
923 static void QW_CL_ParseNails(void)
926 int numnails = MSG_ReadByte();
928 unsigned char bits[6];
929 for (i = 0;i < numnails;i++)
931 for (j = 0;j < 6;j++)
932 bits[j] = MSG_ReadByte();
933 if (cl.qw_num_nails > 255)
935 v = cl.qw_nails[cl.qw_num_nails++];
936 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
937 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
938 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
939 v[3] = -360*(bits[4]>>4)/16;
940 v[4] = 360*bits[5]/256;
945 static void CL_UpdateItemsAndWeapon(void)
948 // check for important changes
951 if (cl.olditems != cl.stats[STAT_ITEMS])
952 for (j = 0;j < 32;j++)
953 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
954 cl.item_gettime[j] = cl.time;
955 cl.olditems = cl.stats[STAT_ITEMS];
957 // GAME_NEXUIZ hud needs weapon change time
958 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
959 cl.weapontime = cl.time;
960 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
963 void CL_BeginDownloads(qboolean aborteddownload)
965 // quakeworld works differently
966 if (cls.protocol == PROTOCOL_QUAKEWORLD)
969 // this would be a good place to do curl downloads
970 if(Curl_Have_forthismap())
972 Curl_Register_predownload(); // come back later
977 // curl is done, so let's start with the business
980 // if already downloading something from the previous level, don't stop it
981 if (cls.qw_downloadname[0])
987 cl.downloadcsqc = false;
990 && csqc_progname.string
991 && csqc_progname.string[0]
992 && csqc_progcrc.integer >= 0
993 && cl_serverextension_download.integer
994 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
995 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
997 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
998 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
999 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1001 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1006 if (cl.loadmodel_current < cl.loadmodel_total)
1010 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1012 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1014 if (cls.signon < SIGNONS)
1015 CL_KeepaliveMessage(true);
1016 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1017 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1019 // we now have the worldmodel so we can set up the game world
1020 CL_SetupWorldModel();
1021 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1023 cl.loadfinished = true;
1024 // now issue the spawn to move on to signon 2 like normal
1026 Cmd_ForwardStringToServer("prespawn");
1031 // finished loading models
1034 if (cl.loadsound_current < cl.loadsound_total)
1038 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1040 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1042 if (cls.signon < SIGNONS)
1043 CL_KeepaliveMessage(true);
1044 // Don't lock the sfx here, S_ServerSounds already did that
1045 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1048 // finished loading sounds
1051 if(gamemode == GAME_NEXUIZ)
1052 Cvar_SetValueQuick(&cl_serverextension_download, false);
1053 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1054 // of dependencies) anyway, and can mess around with the game directory;
1055 // until this is fixed, only support pk3 downloads via curl, and turn off
1056 // individual file downloads other than for CSQC
1057 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1059 // idea: support download of pk3 files using this protocol later
1061 // note: the reason these loops skip already-loaded things is that it
1062 // enables this command to be issued during the game if desired
1064 if (cl.downloadmodel_current < cl.loadmodel_total)
1068 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1070 if (aborteddownload)
1072 if (cl.downloadmodel_current == 1)
1074 // the worldmodel failed, but we need to set up anyway
1075 CL_SetupWorldModel();
1076 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1078 cl.loadfinished = true;
1079 // now issue the spawn to move on to signon 2 like normal
1081 Cmd_ForwardStringToServer("prespawn");
1084 aborteddownload = false;
1087 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1089 if (cls.signon < SIGNONS)
1090 CL_KeepaliveMessage(true);
1091 if (strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1093 if (cl.downloadmodel_current == 1)
1094 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1096 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1097 // regarding the * check: don't try to download submodels
1098 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1100 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1101 // we'll try loading again when the download finishes
1105 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1106 if (cl.downloadmodel_current == 1)
1108 // we now have the worldmodel so we can set up the game world
1109 // or maybe we do not have it (cl_serverextension_download 0)
1110 // then we need to continue loading ANYWAY!
1111 CL_SetupWorldModel();
1112 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1114 cl.loadfinished = true;
1115 // now issue the spawn to move on to signon 2 like normal
1117 Cmd_ForwardStringToServer("prespawn");
1122 // finished loading models
1125 if (cl.downloadsound_current < cl.loadsound_total)
1129 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1131 char soundname[MAX_QPATH];
1132 if (aborteddownload)
1134 aborteddownload = false;
1137 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1139 if (cls.signon < SIGNONS)
1140 CL_KeepaliveMessage(true);
1141 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1142 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1144 Con_Printf("Sound %s not found\n", soundname);
1145 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1147 Cmd_ForwardStringToServer(va("download %s", soundname));
1148 // we'll try loading again when the download finishes
1152 // Don't lock the sfx here, S_ServerSounds already did that
1153 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1156 // finished loading sounds
1159 if (!cl.loadfinished)
1161 cl.loadfinished = true;
1163 // check memory integrity
1164 Mem_CheckSentinelsGlobal();
1166 // now issue the spawn to move on to signon 2 like normal
1168 Cmd_ForwardStringToServer("prespawn");
1172 void CL_BeginDownloads_f(void)
1174 // prevent cl_begindownloads from being issued multiple times in one match
1175 // to prevent accidentally cancelled downloads
1177 Con_Printf("cl_begindownloads is only valid once per match\n");
1179 CL_BeginDownloads(false);
1182 void CL_StopDownload(int size, int crc)
1184 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1187 size_t existingsize;
1188 const char *extension;
1190 if(cls.qw_download_deflate)
1193 size_t inflated_size;
1194 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1195 Mem_Free(cls.qw_downloadmemory);
1196 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1197 cls.qw_downloadmemory = out;
1198 cls.qw_downloadmemorycursize = inflated_size;
1201 if(!cls.qw_downloadmemory)
1203 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1207 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1208 size = cls.qw_downloadmemorycursize;
1210 // save to disk only if we don't already have it
1211 // (this is mainly for playing back demos)
1212 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1213 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1214 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1216 if ((int)existingsize != size || existingcrc != crc)
1218 // we have a mismatching file, pick another name for it
1219 char name[MAX_QPATH*2];
1220 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1221 if (!FS_FileExists(name))
1223 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1224 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1230 // we either don't have it or have a mismatching file...
1231 // so it's time to accept the file
1232 // but if we already have a mismatching file we need to rename
1233 // this new one, and if we already have this file in renamed form,
1235 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1236 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1237 extension = FS_FileExtension(cls.qw_downloadname);
1238 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1243 else if (cls.qw_downloadmemory && size)
1245 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1246 CL_BeginDownloads(true);
1249 if (cls.qw_downloadmemory)
1250 Mem_Free(cls.qw_downloadmemory);
1251 cls.qw_downloadmemory = NULL;
1252 cls.qw_downloadname[0] = 0;
1253 cls.qw_downloadmemorymaxsize = 0;
1254 cls.qw_downloadmemorycursize = 0;
1255 cls.qw_downloadpercent = 0;
1258 void CL_ParseDownload(void)
1261 unsigned char data[65536];
1262 start = MSG_ReadLong();
1263 size = (unsigned short)MSG_ReadShort();
1265 // record the start/size information to ack in the next input packet
1266 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1268 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1270 cls.dp_downloadack[i].start = start;
1271 cls.dp_downloadack[i].size = size;
1276 MSG_ReadBytes(size, data);
1278 if (!cls.qw_downloadname[0])
1281 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1285 if (start + size > cls.qw_downloadmemorymaxsize)
1286 Host_Error("corrupt download message\n");
1288 // only advance cursize if the data is at the expected position
1289 // (gaps are unacceptable)
1290 memcpy(cls.qw_downloadmemory + start, data, size);
1291 cls.qw_downloadmemorycursize = start + size;
1292 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1293 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1294 cls.qw_downloadspeedcount += size;
1297 void CL_DownloadBegin_f(void)
1299 int size = atoi(Cmd_Argv(1));
1301 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1303 Con_Printf("cl_downloadbegin: received bogus information\n");
1304 CL_StopDownload(0, 0);
1308 if (cls.qw_downloadname[0])
1309 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1311 CL_StopDownload(0, 0);
1313 // we're really beginning a download now, so initialize stuff
1314 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1315 cls.qw_downloadmemorymaxsize = size;
1316 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1317 cls.qw_downloadnumber++;
1319 cls.qw_download_deflate = false;
1322 if(!strcmp(Cmd_Argv(3), "deflate"))
1323 cls.qw_download_deflate = true;
1324 // check further encodings here
1327 Cmd_ForwardStringToServer("sv_startdownload");
1330 void CL_StopDownload_f(void)
1333 if (cls.qw_downloadname[0])
1335 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1336 CL_StopDownload(0, 0);
1338 CL_BeginDownloads(true);
1341 void CL_DownloadFinished_f(void)
1345 Con_Printf("Malformed cl_downloadfinished command\n");
1348 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1349 CL_BeginDownloads(false);
1352 static void CL_SendPlayerInfo(void)
1354 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1355 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1357 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1358 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1360 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1361 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1363 if (cl_pmodel.integer)
1365 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1366 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1368 if (*cl_playermodel.string)
1370 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1371 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1373 if (*cl_playerskin.string)
1375 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1376 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1381 =====================
1384 An svc_signonnum has been received, perform a client side setup
1385 =====================
1387 static void CL_SignonReply (void)
1389 if (developer.integer >= 100)
1390 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1397 // send player info before we begin downloads
1398 // (so that the server can see the player name while downloading)
1399 CL_SendPlayerInfo();
1401 // execute cl_begindownloads next frame
1402 // (after any commands added by svc_stufftext have been executed)
1403 // when done with downloads the "prespawn" will be sent
1404 Cbuf_AddText("\ncl_begindownloads\n");
1406 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1407 //MSG_WriteString (&cls.netcon->message, "prespawn");
1409 else // playing a demo... make sure loading occurs as soon as possible
1410 CL_BeginDownloads(false);
1416 // LordHavoc: quake sent the player info here but due to downloads
1417 // it is sent earlier instead
1418 // CL_SendPlayerInfo();
1420 // LordHavoc: changed to begin a loading stage and issue this when done
1421 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1422 MSG_WriteString (&cls.netcon->message, "spawn");
1429 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1430 MSG_WriteString (&cls.netcon->message, "begin");
1436 if (COM_CheckParm("-profilegameonly"))
1437 Sys_AllowProfiling(true);
1447 void CL_ParseServerInfo (void)
1451 protocolversion_t protocol;
1452 int nummodels, numsounds;
1454 Con_DPrint("Serverinfo packet received.\n");
1456 // if server is active, we already began a loading plaque
1459 SCR_BeginLoadingPlaque();
1463 // check memory integrity
1464 Mem_CheckSentinelsGlobal();
1466 // clear cl_serverextension cvars
1467 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1470 // wipe the client_state_t struct
1474 // parse protocol version number
1475 i = MSG_ReadLong ();
1476 protocol = Protocol_EnumForNumber(i);
1477 if (protocol == PROTOCOL_UNKNOWN)
1479 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1482 // hack for unmarked Nehahra movie demos which had a custom protocol
1483 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1484 protocol = PROTOCOL_NEHAHRAMOVIE;
1485 cls.protocol = protocol;
1486 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1488 cl.num_entities = 1;
1490 if (protocol == PROTOCOL_QUAKEWORLD)
1492 char gamedir[1][MAX_QPATH];
1494 cl.qw_servercount = MSG_ReadLong();
1496 str = MSG_ReadString();
1497 Con_Printf("server gamedir is %s\n", str);
1498 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1500 // change gamedir if needed
1501 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1502 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1504 cl.gametype = GAME_DEATHMATCH;
1507 // parse player number
1509 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1510 //cl.qw_spectator = (i & 128) != 0;
1511 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1512 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1514 // get the full level name
1515 str = MSG_ReadString ();
1516 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1518 // get the movevars that are defined in the qw protocol
1519 cl.movevars_gravity = MSG_ReadFloat();
1520 cl.movevars_stopspeed = MSG_ReadFloat();
1521 cl.movevars_maxspeed = MSG_ReadFloat();
1522 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1523 cl.movevars_accelerate = MSG_ReadFloat();
1524 cl.movevars_airaccelerate = MSG_ReadFloat();
1525 cl.movevars_wateraccelerate = MSG_ReadFloat();
1526 cl.movevars_friction = MSG_ReadFloat();
1527 cl.movevars_waterfriction = MSG_ReadFloat();
1528 cl.movevars_entgravity = MSG_ReadFloat();
1530 // other movevars not in the protocol...
1531 cl.movevars_wallfriction = 0;
1532 cl.movevars_timescale = 1;
1533 cl.movevars_jumpvelocity = 270;
1534 cl.movevars_edgefriction = 1;
1535 cl.movevars_maxairspeed = 30;
1536 cl.movevars_stepheight = 18;
1537 cl.movevars_airaccel_qw = 1;
1538 cl.movevars_airaccel_sideways_friction = 0;
1540 // seperate the printfs so the server message can have a color
1541 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1543 // check memory integrity
1544 Mem_CheckSentinelsGlobal();
1548 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1549 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1552 cl.loadbegun = false;
1553 cl.loadfinished = false;
1555 cls.state = ca_connected;
1558 // note: on QW protocol we can't set up the gameworld until after
1559 // downloads finish...
1560 // (we don't even know the name of the map yet)
1565 cl.maxclients = MSG_ReadByte ();
1566 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1568 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1571 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1574 cl.gametype = MSG_ReadByte ();
1575 // the original id singleplayer demos are bugged and contain
1576 // GAME_DEATHMATCH even for singleplayer
1577 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1578 cl.gametype = GAME_COOP;
1580 // parse signon message
1581 str = MSG_ReadString ();
1582 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1584 // seperate the printfs so the server message can have a color
1585 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1586 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1588 // check memory integrity
1589 Mem_CheckSentinelsGlobal();
1591 // parse model precache list
1592 for (nummodels=1 ; ; nummodels++)
1594 str = MSG_ReadString();
1597 if (nummodels==MAX_MODELS)
1598 Host_Error ("Server sent too many model precaches");
1599 if (strlen(str) >= MAX_QPATH)
1600 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1601 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1603 // parse sound precache list
1604 for (numsounds=1 ; ; numsounds++)
1606 str = MSG_ReadString();
1609 if (numsounds==MAX_SOUNDS)
1610 Host_Error("Server sent too many sound precaches");
1611 if (strlen(str) >= MAX_QPATH)
1612 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1613 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1616 // touch all of the precached models that are still loaded so we can free
1617 // anything that isn't needed
1620 for (i = 1;i < nummodels;i++)
1621 Mod_FindName(cl.model_name[i]);
1622 // precache any models used by the client (this also marks them used)
1623 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1624 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1625 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1626 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1629 // do the same for sounds
1630 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1631 S_ServerSounds (cl.sound_name, numsounds);
1633 // precache any sounds used by the client
1634 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1635 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1636 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1637 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1638 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1639 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1640 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1642 // now we try to load everything that is new
1643 cl.loadmodel_current = 1;
1644 cl.downloadmodel_current = 1;
1645 cl.loadmodel_total = nummodels;
1646 cl.loadsound_current = 1;
1647 cl.downloadsound_current = 1;
1648 cl.loadsound_total = numsounds;
1649 cl.downloadcsqc = true;
1650 cl.loadbegun = false;
1651 cl.loadfinished = false;
1655 // check memory integrity
1656 Mem_CheckSentinelsGlobal();
1658 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1659 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1661 char demofile[MAX_OSPATH];
1662 char levelname[MAX_QPATH];
1664 if (cls.demorecording)
1666 // finish the previous level's demo file
1670 // start a new demo file
1671 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1672 if (strrchr(levelname, '.'))
1673 *(strrchr(levelname, '.')) = 0;
1674 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1676 Con_Printf ("Auto-recording to %s.\n", demofile);
1678 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1681 cls.forcetrack = -1;
1682 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1683 cls.demorecording = true;
1684 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1685 cls.demo_lastcsprogssize = -1;
1686 cls.demo_lastcsprogscrc = -1;
1689 Con_Print ("ERROR: couldn't open.\n");
1693 void CL_ValidateState(entity_state_t *s)
1700 if (s->modelindex >= MAX_MODELS)
1701 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1703 // these warnings are only warnings, no corrections are made to the state
1704 // because states are often copied for decoding, which otherwise would
1705 // propogate some of the corrections accidentally
1706 // (this used to happen, sometimes affecting skin and frame)
1708 // colormap is client index + 1
1709 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1710 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1712 model = cl.model_precache[s->modelindex];
1713 if (model && model->type && s->frame >= model->numframes)
1714 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1715 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1716 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1719 void CL_MoveLerpEntityStates(entity_t *ent)
1721 float odelta[3], adelta[3];
1722 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1723 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1724 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1726 // reset all persistent stuff if this is a new entity
1727 ent->persistent.lerpdeltatime = 0;
1728 ent->persistent.lerpstarttime = cl.mtime[1];
1729 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1730 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1731 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1732 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1733 // reset animation interpolation as well
1734 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1735 ent->render.frame1time = ent->render.frame2time = cl.time;
1736 ent->render.framelerp = 1;
1737 // reset various persistent stuff
1738 ent->persistent.muzzleflash = 0;
1739 ent->persistent.trail_allowed = false;
1741 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1743 // don't interpolate the move
1744 // (the fixangle[] check detects teleports, but not constant fixangles
1745 // such as when spectating)
1746 ent->persistent.lerpdeltatime = 0;
1747 ent->persistent.lerpstarttime = cl.mtime[1];
1748 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1749 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1750 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1751 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1752 ent->persistent.trail_allowed = false;
1754 else if (ent->state_current.flags & RENDER_STEP)
1756 // monster interpolation
1757 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1759 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1760 ent->persistent.lerpstarttime = cl.mtime[1];
1761 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1762 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1763 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1764 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1770 ent->persistent.lerpstarttime = ent->state_previous.time;
1771 // no lerp if it's singleplayer
1772 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1773 ent->persistent.lerpdeltatime = 0;
1775 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1776 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1777 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1778 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1779 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1781 // trigger muzzleflash effect if necessary
1782 if (ent->state_current.effects & EF_MUZZLEFLASH)
1783 ent->persistent.muzzleflash = 1;
1791 void CL_ParseBaseline (entity_t *ent, int large)
1795 ent->state_baseline = defaultstate;
1796 // FIXME: set ent->state_baseline.number?
1797 ent->state_baseline.active = true;
1800 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1801 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1803 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1805 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1806 ent->state_baseline.frame = MSG_ReadByte ();
1810 ent->state_baseline.modelindex = MSG_ReadByte ();
1811 ent->state_baseline.frame = MSG_ReadByte ();
1813 ent->state_baseline.colormap = MSG_ReadByte();
1814 ent->state_baseline.skin = MSG_ReadByte();
1815 for (i = 0;i < 3;i++)
1817 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1818 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1820 ent->state_previous = ent->state_current = ent->state_baseline;
1828 Server information pertaining to this client only
1831 void CL_ParseClientdata (void)
1835 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1836 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1837 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1838 cl.mviewzoom[1] = cl.mviewzoom[0];
1840 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1842 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1843 cl.stats[STAT_ITEMS] = 0;
1844 cl.stats[STAT_VIEWZOOM] = 255;
1847 cl.mpunchangle[0][0] = 0;
1848 cl.mpunchangle[0][1] = 0;
1849 cl.mpunchangle[0][2] = 0;
1850 cl.mpunchvector[0][0] = 0;
1851 cl.mpunchvector[0][1] = 0;
1852 cl.mpunchvector[0][2] = 0;
1853 cl.mvelocity[0][0] = 0;
1854 cl.mvelocity[0][1] = 0;
1855 cl.mvelocity[0][2] = 0;
1856 cl.mviewzoom[0] = 1;
1858 bits = (unsigned short) MSG_ReadShort ();
1859 if (bits & SU_EXTEND1)
1860 bits |= (MSG_ReadByte() << 16);
1861 if (bits & SU_EXTEND2)
1862 bits |= (MSG_ReadByte() << 24);
1864 if (bits & SU_VIEWHEIGHT)
1865 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1867 if (bits & SU_IDEALPITCH)
1868 cl.idealpitch = MSG_ReadChar ();
1870 for (i = 0;i < 3;i++)
1872 if (bits & (SU_PUNCH1<<i) )
1874 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1875 cl.mpunchangle[0][i] = MSG_ReadChar();
1877 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1879 if (bits & (SU_PUNCHVEC1<<i))
1881 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1882 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1884 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1886 if (bits & (SU_VELOCITY1<<i) )
1888 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1889 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1891 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1895 // LordHavoc: hipnotic demos don't have this bit set but should
1896 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1897 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1899 cl.onground = (bits & SU_ONGROUND) != 0;
1900 cl.inwater = (bits & SU_INWATER) != 0;
1902 if (cls.protocol == PROTOCOL_DARKPLACES5)
1904 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1905 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1906 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1907 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1908 cl.stats[STAT_AMMO] = MSG_ReadShort();
1909 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1910 cl.stats[STAT_NAILS] = MSG_ReadShort();
1911 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1912 cl.stats[STAT_CELLS] = MSG_ReadShort();
1913 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1915 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1917 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1918 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1919 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1920 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1922 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1923 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1924 cl.stats[STAT_AMMO] = MSG_ReadByte();
1925 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1926 cl.stats[STAT_NAILS] = MSG_ReadByte();
1927 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1928 cl.stats[STAT_CELLS] = MSG_ReadByte();
1929 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1930 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1932 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1935 if (bits & SU_VIEWZOOM)
1937 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1938 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1940 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1943 // viewzoom interpolation
1944 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1948 =====================
1950 =====================
1952 void CL_ParseStatic (int large)
1956 if (cl.num_static_entities >= cl.max_static_entities)
1957 Host_Error ("Too many static entities");
1958 ent = &cl.static_entities[cl.num_static_entities++];
1959 CL_ParseBaseline (ent, large);
1961 if (ent->state_baseline.modelindex == 0)
1963 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1964 cl.num_static_entities--;
1965 // This is definitely a cheesy way to conserve resources...
1969 // copy it to the current state
1970 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1971 ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1972 ent->render.framelerp = 0;
1973 // make torchs play out of sync
1974 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1975 ent->render.skinnum = ent->state_baseline.skin;
1976 ent->render.effects = ent->state_baseline.effects;
1977 ent->render.alpha = 1;
1979 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1980 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1982 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1983 CL_UpdateRenderEntity(&ent->render);
1991 void CL_ParseStaticSound (int large)
1994 int sound_num, vol, atten;
1996 MSG_ReadVector(org, cls.protocol);
1997 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1998 sound_num = (unsigned short) MSG_ReadShort ();
2000 sound_num = MSG_ReadByte ();
2001 vol = MSG_ReadByte ();
2002 atten = MSG_ReadByte ();
2004 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2007 void CL_ParseEffect (void)
2010 int modelindex, startframe, framecount, framerate;
2012 MSG_ReadVector(org, cls.protocol);
2013 modelindex = MSG_ReadByte ();
2014 startframe = MSG_ReadByte ();
2015 framecount = MSG_ReadByte ();
2016 framerate = MSG_ReadByte ();
2018 CL_Effect(org, modelindex, startframe, framecount, framerate);
2021 void CL_ParseEffect2 (void)
2024 int modelindex, startframe, framecount, framerate;
2026 MSG_ReadVector(org, cls.protocol);
2027 modelindex = (unsigned short) MSG_ReadShort ();
2028 startframe = (unsigned short) MSG_ReadShort ();
2029 framecount = MSG_ReadByte ();
2030 framerate = MSG_ReadByte ();
2032 CL_Effect(org, modelindex, startframe, framecount, framerate);
2035 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2040 if (ent >= MAX_EDICTS)
2042 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2046 if (ent >= cl.max_entities)
2047 CL_ExpandEntities(ent);
2049 // override any beam with the same entity
2052 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2053 if (b->entity == ent)
2055 // if the entity was not found then just replace an unused beam
2056 if (i == cl.max_beams)
2057 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2060 if (i < cl.max_beams)
2062 cl.num_beams = max(cl.num_beams, i + 1);
2064 b->lightning = lightning;
2066 b->endtime = cl.mtime[0] + 0.2;
2067 VectorCopy (start, b->start);
2068 VectorCopy (end, b->end);
2071 Con_Print("beam list overflow!\n");
2074 void CL_ParseBeam (dp_model_t *m, int lightning)
2079 ent = (unsigned short) MSG_ReadShort ();
2080 MSG_ReadVector(start, cls.protocol);
2081 MSG_ReadVector(end, cls.protocol);
2083 if (ent >= MAX_EDICTS)
2085 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2089 CL_NewBeam(ent, start, end, m, lightning);
2092 void CL_ParseTempEntity(void)
2100 int colorStart, colorLength, count;
2101 float velspeed, radius;
2102 unsigned char *tempcolor;
2103 matrix4x4_t tempmatrix;
2105 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2107 type = MSG_ReadByte();
2110 case QW_TE_WIZSPIKE:
2111 // spike hitting wall
2112 MSG_ReadVector(pos, cls.protocol);
2113 CL_FindNonSolidLocation(pos, pos, 4);
2114 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2115 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2118 case QW_TE_KNIGHTSPIKE:
2119 // spike hitting wall
2120 MSG_ReadVector(pos, cls.protocol);
2121 CL_FindNonSolidLocation(pos, pos, 4);
2122 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2123 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2127 // spike hitting wall
2128 MSG_ReadVector(pos, cls.protocol);
2129 CL_FindNonSolidLocation(pos, pos, 4);
2130 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2132 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2137 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2139 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2141 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2144 case QW_TE_SUPERSPIKE:
2145 // super spike hitting wall
2146 MSG_ReadVector(pos, cls.protocol);
2147 CL_FindNonSolidLocation(pos, pos, 4);
2148 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2150 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2155 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2157 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2159 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2163 case QW_TE_EXPLOSION:
2165 MSG_ReadVector(pos, cls.protocol);
2166 CL_FindNonSolidLocation(pos, pos, 10);
2167 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2168 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2169 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2172 case QW_TE_TAREXPLOSION:
2173 // tarbaby explosion
2174 MSG_ReadVector(pos, cls.protocol);
2175 CL_FindNonSolidLocation(pos, pos, 10);
2176 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2177 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2180 case QW_TE_LIGHTNING1:
2182 CL_ParseBeam(cl.model_bolt, true);
2185 case QW_TE_LIGHTNING2:
2187 CL_ParseBeam(cl.model_bolt2, true);
2190 case QW_TE_LIGHTNING3:
2192 CL_ParseBeam(cl.model_bolt3, false);
2195 case QW_TE_LAVASPLASH:
2196 MSG_ReadVector(pos, cls.protocol);
2197 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2200 case QW_TE_TELEPORT:
2201 MSG_ReadVector(pos, cls.protocol);
2202 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2206 // bullet hitting wall
2207 radius = MSG_ReadByte();
2208 MSG_ReadVector(pos, cls.protocol);
2209 CL_FindNonSolidLocation(pos, pos, 4);
2210 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2211 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2212 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2213 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2216 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2221 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2223 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2225 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2231 count = MSG_ReadByte();
2232 MSG_ReadVector(pos, cls.protocol);
2233 CL_FindNonSolidLocation(pos, pos, 4);
2234 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2237 case QW_TE_LIGHTNINGBLOOD:
2238 MSG_ReadVector(pos, cls.protocol);
2239 CL_FindNonSolidLocation(pos, pos, 4);
2240 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2244 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2249 type = MSG_ReadByte();
2253 // spike hitting wall
2254 MSG_ReadVector(pos, cls.protocol);
2255 CL_FindNonSolidLocation(pos, pos, 4);
2256 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2257 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2260 case TE_KNIGHTSPIKE:
2261 // spike hitting wall
2262 MSG_ReadVector(pos, cls.protocol);
2263 CL_FindNonSolidLocation(pos, pos, 4);
2264 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2265 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2269 // spike hitting wall
2270 MSG_ReadVector(pos, cls.protocol);
2271 CL_FindNonSolidLocation(pos, pos, 4);
2272 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2274 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2279 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2281 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2283 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2287 // quad spike hitting wall
2288 MSG_ReadVector(pos, cls.protocol);
2289 CL_FindNonSolidLocation(pos, pos, 4);
2290 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2292 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2297 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2299 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2301 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2305 // super spike hitting wall
2306 MSG_ReadVector(pos, cls.protocol);
2307 CL_FindNonSolidLocation(pos, pos, 4);
2308 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2310 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2315 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2317 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2319 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2322 case TE_SUPERSPIKEQUAD:
2323 // quad super spike hitting wall
2324 MSG_ReadVector(pos, cls.protocol);
2325 CL_FindNonSolidLocation(pos, pos, 4);
2326 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2328 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2333 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2335 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2337 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2340 // LordHavoc: added for improved blood splatters
2343 MSG_ReadVector(pos, cls.protocol);
2344 CL_FindNonSolidLocation(pos, pos, 4);
2345 dir[0] = MSG_ReadChar();
2346 dir[1] = MSG_ReadChar();
2347 dir[2] = MSG_ReadChar();
2348 count = MSG_ReadByte();
2349 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2353 MSG_ReadVector(pos, cls.protocol);
2354 CL_FindNonSolidLocation(pos, pos, 4);
2355 dir[0] = MSG_ReadChar();
2356 dir[1] = MSG_ReadChar();
2357 dir[2] = MSG_ReadChar();
2358 count = MSG_ReadByte();
2359 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2362 MSG_ReadVector(pos, cls.protocol);
2363 CL_FindNonSolidLocation(pos, pos, 4);
2364 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2366 // LordHavoc: added for improved gore
2367 case TE_BLOODSHOWER:
2369 MSG_ReadVector(pos, cls.protocol); // mins
2370 MSG_ReadVector(pos2, cls.protocol); // maxs
2371 velspeed = MSG_ReadCoord(cls.protocol); // speed
2372 count = (unsigned short) MSG_ReadShort(); // number of particles
2373 vel1[0] = -velspeed;
2374 vel1[1] = -velspeed;
2375 vel1[2] = -velspeed;
2379 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2382 case TE_PARTICLECUBE:
2383 // general purpose particle effect
2384 MSG_ReadVector(pos, cls.protocol); // mins
2385 MSG_ReadVector(pos2, cls.protocol); // maxs
2386 MSG_ReadVector(dir, cls.protocol); // dir
2387 count = (unsigned short) MSG_ReadShort(); // number of particles
2388 colorStart = MSG_ReadByte(); // color
2389 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2390 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2391 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2394 case TE_PARTICLERAIN:
2395 // general purpose particle effect
2396 MSG_ReadVector(pos, cls.protocol); // mins
2397 MSG_ReadVector(pos2, cls.protocol); // maxs
2398 MSG_ReadVector(dir, cls.protocol); // dir
2399 count = (unsigned short) MSG_ReadShort(); // number of particles
2400 colorStart = MSG_ReadByte(); // color
2401 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2404 case TE_PARTICLESNOW:
2405 // general purpose particle effect
2406 MSG_ReadVector(pos, cls.protocol); // mins
2407 MSG_ReadVector(pos2, cls.protocol); // maxs
2408 MSG_ReadVector(dir, cls.protocol); // dir
2409 count = (unsigned short) MSG_ReadShort(); // number of particles
2410 colorStart = MSG_ReadByte(); // color
2411 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2415 // bullet hitting wall
2416 MSG_ReadVector(pos, cls.protocol);
2417 CL_FindNonSolidLocation(pos, pos, 4);
2418 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2419 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2422 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2427 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2429 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2431 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2436 case TE_GUNSHOTQUAD:
2437 // quad bullet hitting wall
2438 MSG_ReadVector(pos, cls.protocol);
2439 CL_FindNonSolidLocation(pos, pos, 4);
2440 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2441 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2444 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2449 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2451 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2453 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2460 MSG_ReadVector(pos, cls.protocol);
2461 CL_FindNonSolidLocation(pos, pos, 10);
2462 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2463 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2466 case TE_EXPLOSIONQUAD:
2467 // quad rocket explosion
2468 MSG_ReadVector(pos, cls.protocol);
2469 CL_FindNonSolidLocation(pos, pos, 10);
2470 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2471 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2475 // Nehahra movie colored lighting explosion
2476 MSG_ReadVector(pos, cls.protocol);
2477 CL_FindNonSolidLocation(pos, pos, 10);
2478 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2479 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2480 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2481 CL_ParticleExplosion(pos);
2482 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2483 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2484 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2487 case TE_EXPLOSIONRGB:
2488 // colored lighting explosion
2489 MSG_ReadVector(pos, cls.protocol);
2490 CL_FindNonSolidLocation(pos, pos, 10);
2491 CL_ParticleExplosion(pos);
2492 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2493 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2494 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2495 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2496 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2497 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2500 case TE_TAREXPLOSION:
2501 // tarbaby explosion
2502 MSG_ReadVector(pos, cls.protocol);
2503 CL_FindNonSolidLocation(pos, pos, 10);
2504 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2505 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2509 MSG_ReadVector(pos, cls.protocol);
2510 CL_FindNonSolidLocation(pos, pos, 10);
2511 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2514 case TE_CUSTOMFLASH:
2515 MSG_ReadVector(pos, cls.protocol);
2516 CL_FindNonSolidLocation(pos, pos, 4);
2517 radius = (MSG_ReadByte() + 1) * 8;
2518 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2519 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2520 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2521 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2522 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2523 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2527 MSG_ReadVector(pos, cls.protocol);
2528 MSG_ReadVector(dir, cls.protocol);
2529 count = MSG_ReadByte();
2530 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2535 CL_ParseBeam(cl.model_bolt, true);
2540 CL_ParseBeam(cl.model_bolt2, true);
2545 CL_ParseBeam(cl.model_bolt3, false);
2550 // grappling hook beam
2551 CL_ParseBeam(cl.model_beam, false);
2555 // LordHavoc: for compatibility with the Nehahra movie...
2556 case TE_LIGHTNING4NEH:
2557 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2561 MSG_ReadVector(pos, cls.protocol);
2562 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2566 MSG_ReadVector(pos, cls.protocol);
2567 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2571 // color mapped explosion
2572 MSG_ReadVector(pos, cls.protocol);
2573 CL_FindNonSolidLocation(pos, pos, 10);
2574 colorStart = MSG_ReadByte();
2575 colorLength = MSG_ReadByte();
2576 CL_ParticleExplosion2(pos, colorStart, colorLength);
2577 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2578 color[0] = tempcolor[0] * (2.0f / 255.0f);
2579 color[1] = tempcolor[1] * (2.0f / 255.0f);
2580 color[2] = tempcolor[2] * (2.0f / 255.0f);
2581 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2582 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2583 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2587 MSG_ReadVector(pos, cls.protocol);
2588 MSG_ReadVector(pos2, cls.protocol);
2589 MSG_ReadVector(dir, cls.protocol);
2590 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2594 MSG_ReadVector(pos, cls.protocol);
2595 MSG_ReadVector(dir, cls.protocol);
2596 count = MSG_ReadByte();
2597 CL_FindNonSolidLocation(pos, pos, 4);
2598 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2601 case TE_TEI_BIGEXPLOSION:
2602 MSG_ReadVector(pos, cls.protocol);
2603 CL_FindNonSolidLocation(pos, pos, 10);
2604 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2605 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2608 case TE_TEI_PLASMAHIT:
2609 MSG_ReadVector(pos, cls.protocol);
2610 MSG_ReadVector(dir, cls.protocol);
2611 count = MSG_ReadByte();
2612 CL_FindNonSolidLocation(pos, pos, 5);
2613 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2617 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2622 void CL_ParseTrailParticles(void)
2627 entityindex = (unsigned short)MSG_ReadShort();
2628 if (entityindex >= MAX_EDICTS)
2630 if (entityindex >= cl.max_entities)
2631 CL_ExpandEntities(entityindex);
2632 effectindex = (unsigned short)MSG_ReadShort();
2633 MSG_ReadVector(start, cls.protocol);
2634 MSG_ReadVector(end, cls.protocol);
2635 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2638 void CL_ParsePointParticles(void)
2640 int effectindex, count;
2641 vec3_t origin, velocity;
2642 effectindex = (unsigned short)MSG_ReadShort();
2643 MSG_ReadVector(origin, cls.protocol);
2644 MSG_ReadVector(velocity, cls.protocol);
2645 count = (unsigned short)MSG_ReadShort();
2646 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2649 void CL_ParsePointParticles1(void)
2653 effectindex = (unsigned short)MSG_ReadShort();
2654 MSG_ReadVector(origin, cls.protocol);
2655 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2658 typedef struct cl_iplog_item_s
2665 static qboolean cl_iplog_loaded = false;
2666 static int cl_iplog_numitems = 0;
2667 static int cl_iplog_maxitems = 0;
2668 static cl_iplog_item_t *cl_iplog_items;
2670 static void CL_IPLog_Load(void);
2671 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2674 if (!address || !address[0] || !name || !name[0])
2676 if (!cl_iplog_loaded)
2678 if (developer.integer >= 100)
2679 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2680 // see if it already exists
2683 for (i = 0;i < cl_iplog_numitems;i++)
2685 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2687 if (developer.integer >= 100)
2688 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2693 // it does not already exist in the iplog, so add it
2694 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2696 cl_iplog_item_t *olditems = cl_iplog_items;
2697 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2698 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2701 if (cl_iplog_numitems)
2702 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2706 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2707 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2708 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2709 // TODO: maybe it would be better to strip weird characters from name when
2710 // copying it here rather than using a straight strcpy?
2711 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2712 cl_iplog_numitems++;
2715 // add it to the iplog.txt file
2716 // TODO: this ought to open the one in the userpath version of the base
2717 // gamedir, not the current gamedir
2718 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2719 if (developer.integer >= 100)
2720 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2724 static void CL_IPLog_Load(void)
2726 int i, len, linenumber;
2727 char *text, *textend;
2728 unsigned char *filedata;
2729 fs_offset_t filesize;
2730 char line[MAX_INPUTLINE];
2731 char address[MAX_INPUTLINE];
2732 cl_iplog_loaded = true;
2733 // TODO: this ought to open the one in the userpath version of the base
2734 // gamedir, not the current gamedir
2735 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2738 text = (char *)filedata;
2739 textend = text + filesize;
2740 for (linenumber = 1;text < textend;linenumber++)
2742 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2743 if (len < (int)sizeof(line) - 1)
2744 line[len++] = *text;
2746 if (text < textend && *text == '\r' && text[1] == '\n')
2748 if (text < textend && *text == '\n')
2750 if (line[0] == '/' && line[1] == '/')
2751 continue; // skip comments if anyone happens to add them
2752 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2753 address[i] = line[i];
2755 // skip exactly one space character
2757 // address contains the address with termination,
2758 // line + i contains the name with termination
2759 if (address[0] && line[i])
2760 CL_IPLog_Add(address, line + i, false, false);
2762 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2766 static void CL_IPLog_List_f(void)
2769 const char *addressprefix;
2772 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2776 if (Cmd_Argc() >= 2)
2777 addressprefix = Cmd_Argv(1);
2778 if (!cl_iplog_loaded)
2780 if (addressprefix && addressprefix[0])
2781 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2783 Con_Printf("Listing all iplog entries\n");
2784 Con_Printf("address name\n");
2785 for (i = 0;i < cl_iplog_numitems;i++)
2787 if (addressprefix && addressprefix[0])
2789 for (j = 0;addressprefix[j];j++)
2790 if (addressprefix[j] != cl_iplog_items[i].address[j])
2792 // if this address does not begin with the addressprefix string
2793 // simply omit it from the output
2794 if (addressprefix[j])
2797 // if name is less than 15 characters, left justify it and pad
2798 // if name is more than 15 characters, print all of it, not worrying
2799 // about the fact it will misalign the columns
2800 if (strlen(cl_iplog_items[i].address) < 15)
2801 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2803 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2807 // look for anything interesting like player IP addresses or ping reports
2808 qboolean CL_ExaminePrintString(const char *text)
2812 char temp[MAX_INPUTLINE];
2813 if (!strcmp(text, "Client ping times:\n"))
2815 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2816 // hide ping reports in demos
2817 if (cls.demoplayback)
2818 cl.parsingtextexpectingpingforscores = 1;
2819 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2821 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2823 Con_Printf("ping reply but empty scoreboard?!?\n");
2824 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2825 cl.parsingtextexpectingpingforscores = 0;
2827 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2828 return !cl.parsingtextexpectingpingforscores;
2830 if (!strncmp(text, "host: ", 9))
2832 // cl.parsingtextexpectingpingforscores = false; // really?
2833 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2834 cl.parsingtextplayerindex = 0;
2837 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2839 // if anything goes wrong, we'll assume this is not a ping report
2840 qboolean expected = cl.parsingtextexpectingpingforscores;
2841 cl.parsingtextexpectingpingforscores = 0;
2842 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2846 if ((*t >= '0' && *t <= '9') || *t == '-')
2849 while ((*t >= '0' && *t <= '9') || *t == '-')
2855 if(cl.parsingtextplayerindex < cl.maxclients)
2857 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2859 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2860 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2861 if (t[charindex] == '\n')
2863 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2864 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2866 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2868 // we parsed a valid ping entry, so expect another to follow
2869 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2870 cl.parsingtextexpectingpingforscores = expected;
2875 if (!strncmp(t, "unconnected\n", 12))
2878 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2879 cl.parsingtextexpectingpingforscores = expected;
2883 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2887 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2889 if (!strncmp(text, "players: ", 9))
2891 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2892 cl.parsingtextplayerindex = 0;
2895 else if (!strstr(text, ": "))
2897 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2901 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2903 // if anything goes wrong, we'll assume this is not a status report
2904 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2905 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2908 cl.parsingtextplayerindex = atoi(t) - 1;
2909 while (*t >= '0' && *t <= '9')
2913 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2916 // the player name follows here, along with frags and time
2919 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2921 // if anything goes wrong, we'll assume this is not a status report
2922 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2928 for (len = 0;*t && *t != '\n';t++)
2929 if (len < (int)sizeof(temp) - 1)
2932 // botclient is perfectly valid, but we don't care about bots
2933 // also don't try to look up the name of an invalid player index
2934 if (strcmp(temp, "botclient")
2935 && cl.parsingtextplayerindex >= 0
2936 && cl.parsingtextplayerindex < cl.maxclients
2937 && cl.scores[cl.parsingtextplayerindex].name[0])
2939 // log the player name and IP address string
2940 // (this operates entirely on strings to avoid issues with the
2941 // nature of a network address)
2942 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2944 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2951 extern cvar_t slowmo;
2952 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
2953 static void CL_NetworkTimeReceived(double newtime)
2956 cl.mtime[1] = cl.mtime[0];
2957 cl.mtime[0] = newtime;
2958 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2959 cl.time = cl.mtime[1] = newtime;
2960 else if (cls.demoplayback)
2962 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2963 // due to a large time gap, so treat it as an instant change in time
2964 // (this can also happen during heavy packet loss in the demo)
2965 if (cl.time < newtime - 0.1)
2966 cl.mtime[1] = cl.time = newtime;
2968 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2970 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2971 if (developer.integer >= 100 && vid_activewindow)
2973 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2974 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2975 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2976 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2978 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2979 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2980 if (cl_nettimesyncboundmode.integer == 1)
2981 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2982 else if (cl_nettimesyncboundmode.integer == 2)
2984 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2985 cl.time = cl.mtime[1];
2987 else if (cl_nettimesyncboundmode.integer == 3)
2989 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2990 cl.time = cl.mtime[1];
2992 else if (cl_nettimesyncboundmode.integer == 4)
2994 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2995 cl.time = cl.mtime[1]; // reset
2996 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2997 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2998 else if (cl.time > cl.mtime[1])
2999 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3001 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3003 else if (cl_nettimesyncboundmode.integer == 5)
3005 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3006 cl.time = cl.mtime[1]; // reset
3007 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3008 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3010 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3012 else if (cl_nettimesyncboundmode.integer == 6)
3014 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3015 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3018 // this packet probably contains a player entity update, so we will need
3019 // to update the prediction
3020 cl.movement_replay = true;
3021 // this may get updated later in parsing by svc_clientdata
3022 cl.onground = false;
3023 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3024 // during this frame
3025 // (makes spectating players much smoother and prevents mouse movement from turning)
3026 cl.fixangle[1] = cl.fixangle[0];
3027 cl.fixangle[0] = false;
3028 if (!cls.demoplayback)
3029 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3030 // update the csqc's server timestamps, critical for proper sync
3031 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3034 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3037 qboolean CL_VM_Parse_TempEntity (void);
3038 void CL_VM_Parse_StuffCmd (const char *msg);
3039 void CL_VM_Parse_CenterPrint (const char *msg);
3040 void CSQC_AddPrintText (const char *msg);
3041 void CSQC_ReadEntities (void);
3044 =====================
3045 CL_ParseServerMessage
3046 =====================
3048 int parsingerror = false;
3049 extern void CL_UpdateMoveVars(void);
3050 void CL_ParseServerMessage(void)
3054 protocolversion_t protocol;
3055 unsigned char cmdlog[32];
3056 char *cmdlogname[32], *temp;
3057 int cmdindex, cmdcount = 0;
3058 qboolean qwplayerupdatereceived;
3060 // LordHavoc: moved demo message writing from before the packet parse to
3061 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3062 // code in CL_ParseServerinfo
3063 //if (cls.demorecording)
3064 // CL_WriteDemoMessage (&net_message);
3066 cl.last_received_message = realtime;
3068 if (cls.netcon && cls.signon < SIGNONS)
3069 CL_KeepaliveMessage(false);
3072 // if recording demos, copy the message out
3074 if (cl_shownet.integer == 1)
3075 Con_Printf("%f %i\n", realtime, net_message.cursize);
3076 else if (cl_shownet.integer == 2)
3077 Con_Print("------------------\n");
3080 // parse the message
3082 //MSG_BeginReading ();
3084 parsingerror = true;
3086 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3088 CL_NetworkTimeReceived(realtime); // qw has no clock
3090 // kill all qw nails
3091 cl.qw_num_nails = 0;
3093 // fade weapon view kick
3094 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3096 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3098 qwplayerupdatereceived = false;
3103 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3105 cmd = MSG_ReadByte ();
3109 SHOWNET("END OF MESSAGE");
3110 break; // end of message
3113 cmdindex = cmdcount & 31;
3115 cmdlog[cmdindex] = cmd;
3117 SHOWNET(qw_svc_strings[cmd]);
3118 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3119 if (!cmdlogname[cmdindex])
3121 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3123 cmdlogname[cmdindex] = temp;
3131 char description[32*64], temp[64];
3133 strlcpy(description, "packet dump: ", sizeof(description));
3137 count = cmdcount - i;
3141 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3142 strlcat(description, temp, sizeof(description));
3147 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3148 Con_Print(description);
3149 Host_Error("CL_ParseServerMessage: Illegible server message");
3154 //Con_Printf("qw_svc_nop\n");
3157 case qw_svc_disconnect:
3158 Con_Printf("Server disconnected\n");
3159 if (cls.demonum != -1)
3167 temp = MSG_ReadString();
3168 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3171 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3173 CSQC_AddPrintText(temp);
3177 case qw_svc_centerprint:
3178 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3181 case qw_svc_stufftext:
3182 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3186 // svc_damage protocol is identical to nq
3190 case qw_svc_serverdata:
3191 //Cbuf_Execute(); // make sure any stuffed commands are done
3192 CL_ParseServerInfo();
3195 case qw_svc_setangle:
3196 for (i=0 ; i<3 ; i++)
3197 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3198 if (!cls.demoplayback)
3200 cl.fixangle[0] = true;
3201 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3202 // disable interpolation if this is new
3203 if (!cl.fixangle[1])
3204 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3208 case qw_svc_lightstyle:
3209 i = MSG_ReadByte ();
3210 if (i >= cl.max_lightstyle)
3212 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3215 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3216 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3217 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3221 CL_ParseStartSoundPacket(false);
3224 case qw_svc_stopsound:
3225 i = (unsigned short) MSG_ReadShort();
3226 S_StopSound(i>>3, i&7);
3229 case qw_svc_updatefrags:
3231 if (i >= cl.maxclients)
3232 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3233 cl.scores[i].frags = (signed short) MSG_ReadShort();
3236 case qw_svc_updateping:
3238 if (i >= cl.maxclients)
3239 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3240 cl.scores[i].qw_ping = MSG_ReadShort();
3243 case qw_svc_updatepl:
3245 if (i >= cl.maxclients)
3246 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3247 cl.scores[i].qw_packetloss = MSG_ReadByte();
3250 case qw_svc_updateentertime:
3252 if (i >= cl.maxclients)
3253 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3255 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3258 case qw_svc_spawnbaseline:
3259 i = (unsigned short) MSG_ReadShort();
3260 if (i < 0 || i >= MAX_EDICTS)
3261 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3262 if (i >= cl.max_entities)
3263 CL_ExpandEntities(i);
3264 CL_ParseBaseline(cl.entities + i, false);
3266 case qw_svc_spawnstatic:
3267 CL_ParseStatic(false);
3269 case qw_svc_temp_entity:
3270 if(!CL_VM_Parse_TempEntity())
3271 CL_ParseTempEntity ();
3274 case qw_svc_killedmonster:
3275 cl.stats[STAT_MONSTERS]++;
3278 case qw_svc_foundsecret:
3279 cl.stats[STAT_SECRETS]++;
3282 case qw_svc_updatestat:
3283 i = MSG_ReadByte ();
3284 if (i < 0 || i >= MAX_CL_STATS)
3285 Host_Error ("svc_updatestat: %i is invalid", i);
3286 cl.stats[i] = MSG_ReadByte ();
3289 case qw_svc_updatestatlong:
3290 i = MSG_ReadByte ();
3291 if (i < 0 || i >= MAX_CL_STATS)
3292 Host_Error ("svc_updatestatlong: %i is invalid", i);
3293 cl.stats[i] = MSG_ReadLong ();
3296 case qw_svc_spawnstaticsound:
3297 CL_ParseStaticSound (false);
3300 case qw_svc_cdtrack:
3301 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3302 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3303 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3305 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3308 case qw_svc_intermission:
3309 if(!cl.intermission)
3310 cl.completed_time = cl.time;
3311 cl.intermission = 1;
3312 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3313 for (i = 0;i < 3;i++)
3314 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3318 if(!cl.intermission)
3319 cl.completed_time = cl.time;
3320 cl.intermission = 2;
3321 SCR_CenterPrint(MSG_ReadString ());
3324 case qw_svc_sellscreen:
3325 Cmd_ExecuteString ("help", src_command);
3328 case qw_svc_smallkick:
3329 cl.qw_weaponkick = -2;
3331 case qw_svc_bigkick:
3332 cl.qw_weaponkick = -4;
3335 case qw_svc_muzzleflash:
3336 i = (unsigned short) MSG_ReadShort();
3337 // NOTE: in QW this only worked on clients
3338 if (i < 0 || i >= MAX_EDICTS)
3339 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3340 if (i >= cl.max_entities)
3341 CL_ExpandEntities(i);
3342 cl.entities[i].persistent.muzzleflash = 1.0f;
3345 case qw_svc_updateuserinfo:
3346 QW_CL_UpdateUserInfo();
3349 case qw_svc_setinfo:
3353 case qw_svc_serverinfo:
3357 case qw_svc_download:
3358 QW_CL_ParseDownload();
3361 case qw_svc_playerinfo:
3362 // slightly kill qw player entities now that we know there is
3363 // an update of player entities this frame...
3364 if (!qwplayerupdatereceived)
3366 qwplayerupdatereceived = true;
3367 for (i = 1;i < cl.maxclients;i++)
3368 cl.entities_active[i] = false;
3370 EntityStateQW_ReadPlayerUpdate();
3377 case qw_svc_chokecount:
3379 // FIXME: apply to netgraph
3380 //for (j = 0;j < i;j++)
3381 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3384 case qw_svc_modellist:
3385 QW_CL_ParseModelList();
3388 case qw_svc_soundlist:
3389 QW_CL_ParseSoundList();
3392 case qw_svc_packetentities:
3393 EntityFrameQW_CL_ReadFrame(false);
3394 // first update is the final signon stage
3395 if (cls.signon == SIGNONS - 1)
3397 cls.signon = SIGNONS;
3402 case qw_svc_deltapacketentities:
3403 EntityFrameQW_CL_ReadFrame(true);
3404 // first update is the final signon stage
3405 if (cls.signon == SIGNONS - 1)
3407 cls.signon = SIGNONS;
3412 case qw_svc_maxspeed:
3413 cl.movevars_maxspeed = MSG_ReadFloat();
3416 case qw_svc_entgravity:
3417 cl.movevars_entgravity = MSG_ReadFloat();
3418 if (!cl.movevars_entgravity)
3419 cl.movevars_entgravity = 1.0f;
3422 case qw_svc_setpause:
3423 cl.paused = MSG_ReadByte ();
3428 S_PauseGameSounds (cl.paused);
3433 if (qwplayerupdatereceived)
3435 // fully kill any player entities that were not updated this frame
3436 for (i = 1;i <= cl.maxclients;i++)
3437 if (!cl.entities_active[i])
3438 cl.entities[i].state_current.active = false;
3446 Host_Error ("CL_ParseServerMessage: Bad server message");
3448 cmd = MSG_ReadByte ();
3452 SHOWNET("END OF MESSAGE");
3453 break; // end of message
3456 cmdindex = cmdcount & 31;
3458 cmdlog[cmdindex] = cmd;
3460 // if the high bit of the command byte is set, it is a fast update
3463 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3465 cmdlogname[cmdindex] = temp;
3466 SHOWNET("fast update");
3467 if (cls.signon == SIGNONS - 1)
3469 // first update is the final signon stage
3470 cls.signon = SIGNONS;
3473 EntityFrameQuake_ReadEntity (cmd&127);
3477 SHOWNET(svc_strings[cmd]);
3478 cmdlogname[cmdindex] = svc_strings[cmd];
3479 if (!cmdlogname[cmdindex])
3481 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3483 cmdlogname[cmdindex] = temp;
3491 char description[32*64], temp[64];
3493 strlcpy (description, "packet dump: ", sizeof(description));
3497 count = cmdcount - i;
3501 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3502 strlcat (description, temp, sizeof (description));
3507 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3508 Con_Print(description);
3509 Host_Error ("CL_ParseServerMessage: Illegible server message");
3514 if (cls.signon < SIGNONS)
3515 Con_Print("<-- server to client keepalive\n");
3519 CL_NetworkTimeReceived(MSG_ReadFloat());
3522 case svc_clientdata:
3523 CL_ParseClientdata();
3527 i = MSG_ReadLong ();
3528 protocol = Protocol_EnumForNumber(i);
3529 if (protocol == PROTOCOL_UNKNOWN)
3530 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3531 // hack for unmarked Nehahra movie demos which had a custom protocol
3532 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3533 protocol = PROTOCOL_NEHAHRAMOVIE;
3534 cls.protocol = protocol;
3537 case svc_disconnect:
3538 Con_Printf ("Server disconnected\n");
3539 if (cls.demonum != -1)
3546 temp = MSG_ReadString();
3547 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3548 CSQC_AddPrintText(temp); //[515]: csqc
3551 case svc_centerprint:
3552 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3556 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3563 case svc_serverinfo:
3564 CL_ParseServerInfo ();
3568 for (i=0 ; i<3 ; i++)
3569 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3570 if (!cls.demoplayback)
3572 cl.fixangle[0] = true;
3573 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3574 // disable interpolation if this is new
3575 if (!cl.fixangle[1])
3576 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3581 cl.viewentity = (unsigned short)MSG_ReadShort ();
3582 if (cl.viewentity >= MAX_EDICTS)
3583 Host_Error("svc_setview >= MAX_EDICTS");
3584 if (cl.viewentity >= cl.max_entities)
3585 CL_ExpandEntities(cl.viewentity);
3586 // LordHavoc: assume first setview recieved is the real player entity
3587 if (!cl.realplayerentity)
3588 cl.realplayerentity = cl.viewentity;
3589 // update cl.playerentity to this one if it is a valid player
3590 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3591 cl.playerentity = cl.viewentity;
3594 case svc_lightstyle:
3595 i = MSG_ReadByte ();
3596 if (i >= cl.max_lightstyle)
3598 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3601 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3602 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3603 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3607 CL_ParseStartSoundPacket(false);
3611 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3613 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3614 CL_ParseStartSoundPacket(true);
3618 int i = (unsigned short)MSG_ReadShort();
3619 char *s = MSG_ReadString();
3622 if (i >= 1 && i < MAX_MODELS)
3624 dp_model_t *model = Mod_ForName(s, false, false, i == 1);
3626 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3627 cl.model_precache[i] = model;
3630 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3635 if (i >= 1 && i < MAX_SOUNDS)
3637 sfx_t *sfx = S_PrecacheSound (s, true, false);
3638 if (!sfx && snd_initialized.integer)
3639 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3640 cl.sound_precache[i] = sfx;
3643 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3649 i = (unsigned short) MSG_ReadShort();
3650 S_StopSound(i>>3, i&7);
3653 case svc_updatename:
3654 i = MSG_ReadByte ();
3655 if (i >= cl.maxclients)
3656 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3657 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3660 case svc_updatefrags:
3661 i = MSG_ReadByte ();
3662 if (i >= cl.maxclients)
3663 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3664 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3667 case svc_updatecolors:
3668 i = MSG_ReadByte ();
3669 if (i >= cl.maxclients)
3670 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3671 cl.scores[i].colors = MSG_ReadByte ();
3675 CL_ParseParticleEffect ();
3686 case svc_spawnbaseline:
3687 i = (unsigned short) MSG_ReadShort ();
3688 if (i < 0 || i >= MAX_EDICTS)
3689 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3690 if (i >= cl.max_entities)
3691 CL_ExpandEntities(i);
3692 CL_ParseBaseline (cl.entities + i, false);
3694 case svc_spawnbaseline2:
3695 i = (unsigned short) MSG_ReadShort ();
3696 if (i < 0 || i >= MAX_EDICTS)
3697 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3698 if (i >= cl.max_entities)
3699 CL_ExpandEntities(i);
3700 CL_ParseBaseline (cl.entities + i, true);
3702 case svc_spawnstatic:
3703 CL_ParseStatic (false);
3705 case svc_spawnstatic2:
3706 CL_ParseStatic (true);
3708 case svc_temp_entity:
3709 if(!CL_VM_Parse_TempEntity())
3710 CL_ParseTempEntity ();
3714 cl.paused = MSG_ReadByte ();
3719 S_PauseGameSounds (cl.paused);
3723 i = MSG_ReadByte ();
3724 // LordHavoc: it's rude to kick off the client if they missed the
3725 // reconnect somehow, so allow signon 1 even if at signon 1
3726 if (i <= cls.signon && i != 1)
3727 Host_Error ("Received signon %i when at %i", i, cls.signon);
3732 case svc_killedmonster:
3733 cl.stats[STAT_MONSTERS]++;
3736 case svc_foundsecret:
3737 cl.stats[STAT_SECRETS]++;
3740 case svc_updatestat:
3741 i = MSG_ReadByte ();
3742 if (i < 0 || i >= MAX_CL_STATS)
3743 Host_Error ("svc_updatestat: %i is invalid", i);
3744 cl.stats[i] = MSG_ReadLong ();
3747 case svc_updatestatubyte:
3748 i = MSG_ReadByte ();
3749 if (i < 0 || i >= MAX_CL_STATS)
3750 Host_Error ("svc_updatestat: %i is invalid", i);
3751 cl.stats[i] = MSG_ReadByte ();
3754 case svc_spawnstaticsound:
3755 CL_ParseStaticSound (false);
3758 case svc_spawnstaticsound2:
3759 CL_ParseStaticSound (true);
3763 cl.cdtrack = MSG_ReadByte ();
3764 cl.looptrack = MSG_ReadByte ();
3765 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3766 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3768 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3771 case svc_intermission:
3772 if(!cl.intermission)
3773 cl.completed_time = cl.time;
3774 cl.intermission = 1;
3775 CL_VM_UpdateIntermissionState(cl.intermission);
3779 if(!cl.intermission)
3780 cl.completed_time = cl.time;
3781 cl.intermission = 2;
3782 CL_VM_UpdateIntermissionState(cl.intermission);
3783 SCR_CenterPrint(MSG_ReadString ());
3787 if(!cl.intermission)
3788 cl.completed_time = cl.time;
3789 cl.intermission = 3;
3790 CL_VM_UpdateIntermissionState(cl.intermission);
3791 SCR_CenterPrint(MSG_ReadString ());
3794 case svc_sellscreen:
3795 Cmd_ExecuteString ("help", src_command);
3798 if (gamemode == GAME_TENEBRAE)
3800 // repeating particle effect
3801 MSG_ReadCoord(cls.protocol);
3802 MSG_ReadCoord(cls.protocol);
3803 MSG_ReadCoord(cls.protocol);
3804 MSG_ReadCoord(cls.protocol);
3805 MSG_ReadCoord(cls.protocol);
3806 MSG_ReadCoord(cls.protocol);
3813 SHOWLMP_decodehide();
3816 if (gamemode == GAME_TENEBRAE)
3819 MSG_ReadCoord(cls.protocol);
3820 MSG_ReadCoord(cls.protocol);
3821 MSG_ReadCoord(cls.protocol);
3826 SHOWLMP_decodeshow();
3829 R_SetSkyBox(MSG_ReadString());
3832 if (cls.signon == SIGNONS - 1)
3834 // first update is the final signon stage
3835 cls.signon = SIGNONS;
3838 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3839 EntityFrame_CL_ReadFrame();
3840 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3841 EntityFrame4_CL_ReadFrame();
3843 EntityFrame5_CL_ReadFrame();
3845 case svc_csqcentities:
3846 CSQC_ReadEntities();
3848 case svc_downloaddata:
3851 case svc_trailparticles:
3852 CL_ParseTrailParticles();
3854 case svc_pointparticles:
3855 CL_ParsePointParticles();
3857 case svc_pointparticles1:
3858 CL_ParsePointParticles1();
3864 if (cls.signon == SIGNONS)
3865 CL_UpdateItemsAndWeapon();
3867 EntityFrameQuake_ISeeDeadEntities();
3869 CL_UpdateMoveVars();
3871 parsingerror = false;
3873 // LordHavoc: this was at the start of the function before cl_autodemo was
3875 if (cls.demorecording)
3876 CL_WriteDemoMessage (&net_message);
3879 void CL_Parse_DumpPacket(void)
3883 Con_Print("Packet dump:\n");
3884 SZ_HexDumpToConsole(&net_message);
3885 parsingerror = false;
3888 void CL_Parse_ErrorCleanUp(void)
3890 CL_StopDownload(0, 0);
3894 void CL_Parse_Init(void)
3896 // LordHavoc: added demo_nehahra cvar
3897 Cvar_RegisterVariable (&demo_nehahra);
3898 if (gamemode == GAME_NEHAHRA)
3899 Cvar_SetValue("demo_nehahra", 1);
3900 Cvar_RegisterVariable(&developer_networkentities);
3901 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3903 Cvar_RegisterVariable(&cl_sound_wizardhit);
3904 Cvar_RegisterVariable(&cl_sound_hknighthit);
3905 Cvar_RegisterVariable(&cl_sound_tink1);
3906 Cvar_RegisterVariable(&cl_sound_ric1);
3907 Cvar_RegisterVariable(&cl_sound_ric2);
3908 Cvar_RegisterVariable(&cl_sound_ric3);
3909 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3910 Cvar_RegisterVariable(&cl_sound_r_exp3);
3912 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3914 // server extension cvars set by commands issued from the server during connect
3915 Cvar_RegisterVariable(&cl_serverextension_download);
3917 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3918 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3919 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3920 Cvar_RegisterVariable(&cl_iplog_name);
3921 Cvar_RegisterVariable(&cl_readpicture_force);
3923 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3924 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3925 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3926 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3927 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3928 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3929 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3930 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3931 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3934 void CL_Parse_Shutdown(void)