2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
29 char *svc_strings[128] =
35 "svc_version", // [int] server version
36 "svc_setview", // [short] entity number
37 "svc_sound", // <see code>
38 "svc_time", // [float] server time
39 "svc_print", // [string] null terminated string
40 "svc_stufftext", // [string] stuffed into client's console buffer
41 // the string should be \n terminated
42 "svc_setangle", // [vec3] set the view angle to this absolute value
44 "svc_serverinfo", // [int] version
45 // [string] signon string
46 // [string]..[0]model cache [string]...[0]sounds cache
47 // [string]..[0]item cache
48 "svc_lightstyle", // [byte] [string]
49 "svc_updatename", // [byte] [string]
50 "svc_updatefrags", // [byte] [short]
51 "svc_clientdata", // <shortbits + data>
52 "svc_stopsound", // <see code>
53 "svc_updatecolors", // [byte] [byte]
54 "svc_particle", // [vec3] <variable>
55 "svc_damage", // [byte] impact [byte] blood [vec3] from
58 "OBSOLETE svc_spawnbinary",
61 "svc_temp_entity", // <variable>
67 "svc_spawnstaticsound",
69 "svc_finale", // [string] music [string] text
70 "svc_cdtrack", // [byte] track [byte] looptrack
73 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
74 "svc_hidelmp", // [string] iconlabel
75 "svc_skybox", // [string] skyname
88 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
89 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
90 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
91 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
92 "svc_sound2", // 54 // short soundindex instead of byte
93 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
94 "svc_spawnstatic2", // 56 // short modelindex instead of byte
95 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
96 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
97 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
98 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
99 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
100 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
103 char *qw_svc_strings[128] =
107 "qw_svc_disconnect", // 2
108 "qw_svc_updatestat", // 3 // [byte] [byte]
110 "qw_svc_setview", // 5 // [short] entity number
111 "qw_svc_sound", // 6 // <see code>
113 "qw_svc_print", // 8 // [byte] id [string] null terminated string
114 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
115 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
116 "qw_svc_serverdata", // 11 // [long] protocol ...
117 "qw_svc_lightstyle", // 12 // [byte] [string]
119 "qw_svc_updatefrags", // 14 // [byte] [short]
121 "qw_svc_stopsound", // 16 // <see code>
124 "qw_svc_damage", // 19
125 "qw_svc_spawnstatic", // 20
127 "qw_svc_spawnbaseline", // 22
128 "qw_svc_temp_entity", // 23 // variable
129 "qw_svc_setpause", // 24 // [byte] on / off
131 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
132 "qw_svc_killedmonster", // 27
133 "qw_svc_foundsecret", // 28
134 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
135 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
136 "qw_svc_finale", // 31 // [string] text
137 "qw_svc_cdtrack", // 32 // [byte] track
138 "qw_svc_sellscreen", // 33
139 "qw_svc_smallkick", // 34 // set client punchangle to 2
140 "qw_svc_bigkick", // 35 // set client punchangle to 4
141 "qw_svc_updateping", // 36 // [byte] [short]
142 "qw_svc_updateentertime", // 37 // [byte] [float]
143 "qw_svc_updatestatlong", // 38 // [byte] [long]
144 "qw_svc_muzzleflash", // 39 // [short] entity
145 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
146 "qw_svc_download", // 41 // [short] size [size bytes]
147 "qw_svc_playerinfo", // 42 // variable
148 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
149 "qw_svc_chokecount", // 44 // [byte] packets choked
150 "qw_svc_modellist", // 45 // [strings]
151 "qw_svc_soundlist", // 46 // [strings]
152 "qw_svc_packetentities", // 47 // [...]
153 "qw_svc_deltapacketentities", // 48 // [...]
154 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
155 "qw_svc_entgravity", // 50 // gravity change, for prediction
156 "qw_svc_setinfo", // 51 // setinfo on a client
157 "qw_svc_serverinfo", // 52 // serverinfo
158 "qw_svc_updatepl", // 53 // [byte] [byte]
161 //=============================================================================
163 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
164 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
165 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
166 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
172 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
174 #define RIC_GUNSHOT 1
175 #define RIC_GUNSHOTQUAD 2
176 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
177 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
178 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
179 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
180 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
181 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
182 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
183 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
185 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
186 static void QW_CL_RequestNextDownload(void);
187 static void QW_CL_NextUpload(void);
188 void QW_CL_StartUpload(unsigned char *data, int size);
189 //static qboolean QW_CL_IsUploading(void);
190 static void QW_CL_StopUpload(void);
191 void CL_VM_UpdateIntermissionState(int intermission);
192 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
196 CL_ParseStartSoundPacket
199 void CL_ParseStartSoundPacket(int largesoundindex)
208 if (cls.protocol == PROTOCOL_QUAKEWORLD)
210 channel = MSG_ReadShort();
212 if (channel & (1<<15))
213 volume = MSG_ReadByte ();
215 volume = DEFAULT_SOUND_PACKET_VOLUME;
217 if (channel & (1<<14))
218 attenuation = MSG_ReadByte () / 64.0;
220 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
222 ent = (channel>>3)&1023;
225 sound_num = MSG_ReadByte ();
229 field_mask = MSG_ReadByte();
231 if (field_mask & SND_VOLUME)
232 volume = MSG_ReadByte ();
234 volume = DEFAULT_SOUND_PACKET_VOLUME;
236 if (field_mask & SND_ATTENUATION)
237 attenuation = MSG_ReadByte () / 64.0;
239 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
241 if (field_mask & SND_LARGEENTITY)
243 ent = (unsigned short) MSG_ReadShort ();
244 channel = MSG_ReadByte ();
248 channel = (unsigned short) MSG_ReadShort ();
253 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
254 sound_num = (unsigned short) MSG_ReadShort ();
256 sound_num = MSG_ReadByte ();
259 MSG_ReadVector(pos, cls.protocol);
261 if (sound_num >= MAX_SOUNDS)
263 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
267 if (ent >= MAX_EDICTS)
269 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
273 if (ent >= cl.max_entities)
274 CL_ExpandEntities(ent);
276 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
277 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
284 When the client is taking a long time to load stuff, send keepalive messages
285 so the server doesn't disconnect.
289 static unsigned char olddata[NET_MAXMESSAGE];
290 void CL_KeepaliveMessage (qboolean readmessages)
293 static double nextmsg = -1;
294 static double nextupdate = -1;
296 static double lasttime = -1;
302 if(cls.state != ca_dedicated)
304 if((time = Sys_DoubleTime()) >= nextupdate)
306 SCR_UpdateLoadingScreenIfShown();
307 nextupdate = time + 2;
311 // no need if server is local and definitely not if this is a demo
312 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
317 // read messages from server, should just be nops
318 oldreadcount = msg_readcount;
319 oldbadread = msg_badread;
321 memcpy(olddata, net_message.data, net_message.cursize);
323 NetConn_ClientFrame();
325 msg_readcount = oldreadcount;
326 msg_badread = oldbadread;
328 memcpy(net_message.data, olddata, net_message.cursize);
332 if((time = Sys_DoubleTime()) >= lasttime + 1)
334 Con_Printf("long delta: %f\n", time - lasttime);
336 lasttime = Sys_DoubleTime();
339 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
342 unsigned char buf[4];
345 // LordHavoc: must use unreliable because reliable could kill the sigon message!
346 Con_Print("--> client to server keepalive\n");
347 memset(&msg, 0, sizeof(msg));
349 msg.maxsize = sizeof(buf);
350 MSG_WriteChar(&msg, clc_nop);
351 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
355 void CL_ParseEntityLump(char *entdata)
358 char key[128], value[MAX_INPUTLINE];
359 FOG_clear(); // LordHavoc: no fog until set
360 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
361 R_SetSkyBox(cl.worldmodel->brush.skybox);
365 if (!COM_ParseToken_Simple(&data, false, false))
367 if (com_token[0] != '{')
371 if (!COM_ParseToken_Simple(&data, false, false))
373 if (com_token[0] == '}')
374 break; // end of worldspawn
375 if (com_token[0] == '_')
376 strlcpy (key, com_token + 1, sizeof (key));
378 strlcpy (key, com_token, sizeof (key));
379 while (key[strlen(key)-1] == ' ') // remove trailing spaces
380 key[strlen(key)-1] = 0;
381 if (!COM_ParseToken_Simple(&data, false, false))
383 strlcpy (value, com_token, sizeof (value));
384 if (!strcmp("sky", key))
386 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
388 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
390 else if (!strcmp("fog", key))
392 FOG_clear(); // so missing values get good defaults
393 r_refdef.fog_start = 0;
394 r_refdef.fog_alpha = 1;
395 r_refdef.fog_end = 16384;
396 r_refdef.fog_height = 1<<30;
397 r_refdef.fog_fadedepth = 128;
399 #define sscanf sscanf_s
401 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
403 else if (!strcmp("fog_density", key))
404 r_refdef.fog_density = atof(value);
405 else if (!strcmp("fog_red", key))
406 r_refdef.fog_red = atof(value);
407 else if (!strcmp("fog_green", key))
408 r_refdef.fog_green = atof(value);
409 else if (!strcmp("fog_blue", key))
410 r_refdef.fog_blue = atof(value);
411 else if (!strcmp("fog_alpha", key))
412 r_refdef.fog_alpha = atof(value);
413 else if (!strcmp("fog_start", key))
414 r_refdef.fog_start = atof(value);
415 else if (!strcmp("fog_end", key))
416 r_refdef.fog_end = atof(value);
417 else if (!strcmp("fog_height", key))
418 r_refdef.fog_height = atof(value);
419 else if (!strcmp("fog_fadedepth", key))
420 r_refdef.fog_fadedepth = atof(value);
421 else if (!strcmp("fog_heighttexture", key))
423 FOG_clear(); // so missing values get good defaults
425 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
427 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
429 r_refdef.fog_height_texturename[63] = 0;
434 extern void CL_Locs_Reload_f(void);
435 extern void CL_VM_Init (void);
436 static const vec3_t defaultmins = {-4096, -4096, -4096};
437 static const vec3_t defaultmaxs = {4096, 4096, 4096};
438 static void CL_SetupWorldModel(void)
440 // update the world model
441 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
442 CL_UpdateRenderEntity(&cl.entities[0].render);
444 // set up csqc world for collision culling
446 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
448 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
449 World_Start(&cl.world);
451 // load or reload .loc file for team chat messages
454 // make sure we send enough keepalives
455 CL_KeepaliveMessage(false);
457 // reset particles and other per-level things
460 // make sure we send enough keepalives
461 CL_KeepaliveMessage(false);
463 // load the team chat beep if possible
464 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
466 // check memory integrity
467 Mem_CheckSentinelsGlobal();
478 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
482 // see if the file already exists
483 file = FS_OpenVirtualFile(filename, true);
490 // download messages in a demo would be bad
491 if (cls.demorecording)
493 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
497 // don't try to download when playing a demo
501 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
502 Con_Printf("Downloading %s\n", filename);
504 if (!cls.qw_downloadmemory)
506 cls.qw_downloadmemory = NULL;
507 cls.qw_downloadmemorycursize = 0;
508 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
511 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
512 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
514 cls.qw_downloadnumber++;
515 cls.qw_downloadpercent = 0;
516 cls.qw_downloadmemorycursize = 0;
521 static void QW_CL_ProcessUserInfo(int slot);
522 static void QW_CL_RequestNextDownload(void)
526 // clear name of file that just finished
527 cls.qw_downloadname[0] = 0;
529 switch (cls.qw_downloadtype)
534 if (cls.qw_downloadnumber == 0)
535 Con_Printf("Checking skins...\n");
536 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
538 if (!cl.scores[cls.qw_downloadnumber].name[0])
540 // check if we need to download the file, and return if so
541 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
545 cls.qw_downloadtype = dl_none;
547 // load any newly downloaded skins
548 for (i = 0;i < cl.maxclients;i++)
549 QW_CL_ProcessUserInfo(i);
551 // if we're still in signon stages, request the next one
552 if (cls.signon != SIGNONS)
554 cls.signon = SIGNONS-1;
555 // we'll go to SIGNONS when the first entity update is received
556 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
557 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
561 if (cls.qw_downloadnumber == 0)
563 Con_Printf("Checking models...\n");
564 cls.qw_downloadnumber = 1;
567 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
570 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
572 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
573 cl.qw_modelindex_spike = cls.qw_downloadnumber;
574 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
575 cl.qw_modelindex_player = cls.qw_downloadnumber;
576 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
577 cl.qw_modelindex_flag = cls.qw_downloadnumber;
578 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
579 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
580 // check if we need to download the file, and return if so
581 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
585 cls.qw_downloadtype = dl_none;
587 // touch all of the precached models that are still loaded so we can free
588 // anything that isn't needed
591 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
592 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
593 // precache any models used by the client (this also marks them used)
594 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
595 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
596 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
597 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
599 // we purge the models and sounds later in CL_SignonReply
602 // now we try to load everything that is new
605 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
606 if (cl.model_precache[1]->Draw == NULL)
607 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
610 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
611 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
612 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
614 // check memory integrity
615 Mem_CheckSentinelsGlobal();
617 // now that we have a world model, set up the world entity, renderer
619 CL_SetupWorldModel();
621 // add pmodel/emodel CRCs to userinfo
622 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
623 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
625 // done checking sounds and models, send a prespawn command now
626 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
627 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
629 if (cls.qw_downloadmemory)
631 Mem_Free(cls.qw_downloadmemory);
632 cls.qw_downloadmemory = NULL;
636 cl.loadfinished = true;
639 if (cls.qw_downloadnumber == 0)
641 Con_Printf("Checking sounds...\n");
642 cls.qw_downloadnumber = 1;
645 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
647 // check if we need to download the file, and return if so
648 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
652 cls.qw_downloadtype = dl_none;
654 // clear sound usage flags for purging of unused sounds
657 // precache any sounds used by the client
658 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
659 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
660 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
661 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
662 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
663 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
664 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
666 // sounds used by the game
667 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
668 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
670 // we purge the models and sounds later in CL_SignonReply
673 // check memory integrity
674 Mem_CheckSentinelsGlobal();
676 // done with sound downloads, next we check models
677 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
678 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
682 Con_Printf("Unknown download type.\n");
686 static void QW_CL_ParseDownload(void)
688 int size = (signed short)MSG_ReadShort();
689 int percent = MSG_ReadByte();
691 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
693 // skip the download fragment if playing a demo
697 msg_readcount += size;
703 Con_Printf("File not found.\n");
704 QW_CL_RequestNextDownload();
708 if (msg_readcount + (unsigned short)size > net_message.cursize)
709 Host_Error("corrupt download message\n");
711 // make sure the buffer is big enough to include this new fragment
712 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
715 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
716 cls.qw_downloadmemorymaxsize *= 2;
717 old = cls.qw_downloadmemory;
718 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
721 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
726 // read the fragment out of the packet
727 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
728 cls.qw_downloadmemorycursize += size;
729 cls.qw_downloadspeedcount += size;
731 cls.qw_downloadpercent = percent;
735 // request next fragment
736 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
737 MSG_WriteString(&cls.netcon->message, "nextdl");
742 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
744 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
746 cls.qw_downloadpercent = 0;
748 // start downloading the next file (or join the game)
749 QW_CL_RequestNextDownload();
753 static void QW_CL_ParseModelList(void)
756 int nummodels = MSG_ReadByte();
759 // parse model precache list
762 str = MSG_ReadString();
766 if (nummodels==MAX_MODELS)
767 Host_Error("Server sent too many model precaches");
768 if (strlen(str) >= MAX_QPATH)
769 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
770 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
776 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
777 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
782 cls.qw_downloadnumber = 0;
783 cls.qw_downloadtype = dl_model;
784 QW_CL_RequestNextDownload();
787 static void QW_CL_ParseSoundList(void)
790 int numsounds = MSG_ReadByte();
793 // parse sound precache list
796 str = MSG_ReadString();
800 if (numsounds==MAX_SOUNDS)
801 Host_Error("Server sent too many sound precaches");
802 if (strlen(str) >= MAX_QPATH)
803 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
804 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
811 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
812 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
817 cls.qw_downloadnumber = 0;
818 cls.qw_downloadtype = dl_sound;
819 QW_CL_RequestNextDownload();
822 static void QW_CL_Skins_f(void)
824 cls.qw_downloadnumber = 0;
825 cls.qw_downloadtype = dl_skin;
826 QW_CL_RequestNextDownload();
829 static void QW_CL_Changing_f(void)
831 if (cls.qw_downloadmemory) // don't change when downloading
836 cls.signon = 1; // not active anymore, but not disconnected
837 Con_Printf("\nChanging map...\n");
840 void QW_CL_NextUpload(void)
842 int r, percent, size;
844 if (!cls.qw_uploaddata)
847 r = cls.qw_uploadsize - cls.qw_uploadpos;
850 size = min(1, cls.qw_uploadsize);
851 percent = (cls.qw_uploadpos+r)*100/size;
853 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
854 MSG_WriteShort(&cls.netcon->message, r);
855 MSG_WriteByte(&cls.netcon->message, percent);
856 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
858 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
860 cls.qw_uploadpos += r;
862 if (cls.qw_uploadpos < cls.qw_uploadsize)
865 Con_Printf("Upload completed\n");
870 void QW_CL_StartUpload(unsigned char *data, int size)
872 // do nothing in demos or if not connected
876 // abort existing upload if in progress
879 Con_DPrintf("Starting upload of %d bytes...\n", size);
881 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
882 memcpy(cls.qw_uploaddata, data, size);
883 cls.qw_uploadsize = size;
884 cls.qw_uploadpos = 0;
890 qboolean QW_CL_IsUploading(void)
892 return cls.qw_uploaddata != NULL;
896 void QW_CL_StopUpload(void)
898 if (cls.qw_uploaddata)
899 Mem_Free(cls.qw_uploaddata);
900 cls.qw_uploaddata = NULL;
901 cls.qw_uploadsize = 0;
902 cls.qw_uploadpos = 0;
905 static void QW_CL_ProcessUserInfo(int slot)
907 int topcolor, bottomcolor;
909 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
910 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
911 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
912 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
913 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
914 cl.scores[slot].qw_spectator = temp[0] != 0;
915 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
916 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
917 if (!cl.scores[slot].qw_skin[0])
918 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
922 static void QW_CL_UpdateUserInfo(void)
925 slot = MSG_ReadByte();
926 if (slot >= cl.maxclients)
928 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
933 cl.scores[slot].qw_userid = MSG_ReadLong();
934 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
936 QW_CL_ProcessUserInfo(slot);
939 static void QW_CL_SetInfo(void)
944 slot = MSG_ReadByte();
945 strlcpy(key, MSG_ReadString(), sizeof(key));
946 strlcpy(value, MSG_ReadString(), sizeof(value));
947 if (slot >= cl.maxclients)
949 Con_Printf("svc_setinfo >= cl.maxclients\n");
952 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
954 QW_CL_ProcessUserInfo(slot);
957 static void QW_CL_ServerInfo(void)
962 strlcpy(key, MSG_ReadString(), sizeof(key));
963 strlcpy(value, MSG_ReadString(), sizeof(value));
964 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
965 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
966 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
967 cl.qw_teamplay = atoi(temp);
970 static void QW_CL_ParseNails(void)
973 int numnails = MSG_ReadByte();
975 unsigned char bits[6];
976 for (i = 0;i < numnails;i++)
978 for (j = 0;j < 6;j++)
979 bits[j] = MSG_ReadByte();
980 if (cl.qw_num_nails > 255)
982 v = cl.qw_nails[cl.qw_num_nails++];
983 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
984 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
985 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
986 v[3] = -360*(bits[4]>>4)/16;
987 v[4] = 360*bits[5]/256;
992 static void CL_UpdateItemsAndWeapon(void)
995 // check for important changes
998 if (cl.olditems != cl.stats[STAT_ITEMS])
999 for (j = 0;j < 32;j++)
1000 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1001 cl.item_gettime[j] = cl.time;
1002 cl.olditems = cl.stats[STAT_ITEMS];
1004 // GAME_NEXUIZ hud needs weapon change time
1005 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1006 cl.weapontime = cl.time;
1007 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1010 #define LOADPROGRESSWEIGHT_SOUND 1.0
1011 #define LOADPROGRESSWEIGHT_MODEL 4.0
1012 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1013 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1015 void CL_BeginDownloads(qboolean aborteddownload)
1017 // quakeworld works differently
1018 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1021 // this would be a good place to do curl downloads
1022 if(Curl_Have_forthismap())
1024 Curl_Register_predownload(); // come back later
1028 // if we got here...
1029 // curl is done, so let's start with the business
1031 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1032 cl.loadbegun = true;
1034 // if already downloading something from the previous level, don't stop it
1035 if (cls.qw_downloadname[0])
1038 if (cl.downloadcsqc)
1041 cl.downloadcsqc = false;
1044 && csqc_progname.string
1045 && csqc_progname.string[0]
1046 && csqc_progcrc.integer >= 0
1047 && cl_serverextension_download.integer
1048 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1049 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1051 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1052 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1053 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1055 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1060 if (cl.loadmodel_current < cl.loadmodel_total)
1063 if(cl.loadmodel_current == 1)
1065 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1066 SCR_PushLoadingScreen(false, "Loading precached models",
1068 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1069 + LOADPROGRESSWEIGHT_WORLDMODEL
1070 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1072 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1073 + LOADPROGRESSWEIGHT_WORLDMODEL
1074 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1075 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1078 SCR_BeginLoadingPlaque();
1080 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1082 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1084 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1086 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1087 + LOADPROGRESSWEIGHT_WORLDMODEL
1088 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1091 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1093 SCR_PopLoadingScreen(false);
1094 if(cl.loadmodel_current == 1)
1096 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1097 SCR_PopLoadingScreen(false);
1101 CL_KeepaliveMessage(true);
1103 // if running a local game, calling Mod_ForName is a completely wasted effort...
1105 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1108 if(cl.loadmodel_current == 1)
1110 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1111 Mod_FreeQ3Shaders();
1113 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1115 SCR_PopLoadingScreen(false);
1116 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1118 // we now have the worldmodel so we can set up the game world
1119 SCR_PushLoadingScreen(true, "world model setup",
1121 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1123 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1124 + LOADPROGRESSWEIGHT_WORLDMODEL
1125 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1128 CL_SetupWorldModel();
1129 SCR_PopLoadingScreen(true);
1130 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1132 cl.loadfinished = true;
1133 // now issue the spawn to move on to signon 2 like normal
1135 Cmd_ForwardStringToServer("prespawn");
1139 SCR_PopLoadingScreen(false);
1140 // finished loading models
1143 if (cl.loadsound_current < cl.loadsound_total)
1146 if(cl.loadsound_current == 1)
1147 SCR_PushLoadingScreen(false, "Loading precached sounds",
1149 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1151 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1152 + LOADPROGRESSWEIGHT_WORLDMODEL
1153 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1154 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1157 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1159 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1160 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1162 SCR_PopLoadingScreen(false);
1165 CL_KeepaliveMessage(true);
1166 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1167 SCR_PopLoadingScreen(false);
1169 SCR_PopLoadingScreen(false);
1170 // finished loading sounds
1173 if(gamemode == GAME_NEXUIZ)
1174 Cvar_SetValueQuick(&cl_serverextension_download, false);
1175 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1176 // of dependencies) anyway, and can mess around with the game directory;
1177 // until this is fixed, only support pk3 downloads via curl, and turn off
1178 // individual file downloads other than for CSQC
1179 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1181 // idea: support download of pk3 files using this protocol later
1183 // note: the reason these loops skip already-loaded things is that it
1184 // enables this command to be issued during the game if desired
1186 if (cl.downloadmodel_current < cl.loadmodel_total)
1190 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1192 if (aborteddownload)
1195 if (cl.downloadmodel_current == 1)
1197 // the worldmodel failed, but we need to set up anyway
1198 Mod_FreeQ3Shaders();
1199 CL_SetupWorldModel();
1200 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1202 cl.loadfinished = true;
1203 // now issue the spawn to move on to signon 2 like normal
1205 Cmd_ForwardStringToServer("prespawn");
1208 aborteddownload = false;
1211 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1213 CL_KeepaliveMessage(true);
1214 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1216 if (cl.downloadmodel_current == 1)
1217 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1219 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1220 // regarding the * check: don't try to download submodels
1221 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1223 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1224 // we'll try loading again when the download finishes
1229 if(cl.downloadmodel_current == 1)
1231 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1232 Mod_FreeQ3Shaders();
1235 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1236 if (cl.downloadmodel_current == 1)
1238 // we now have the worldmodel so we can set up the game world
1239 // or maybe we do not have it (cl_serverextension_download 0)
1240 // then we need to continue loading ANYWAY!
1241 CL_SetupWorldModel();
1242 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1244 cl.loadfinished = true;
1245 // now issue the spawn to move on to signon 2 like normal
1247 Cmd_ForwardStringToServer("prespawn");
1252 // finished loading models
1255 if (cl.downloadsound_current < cl.loadsound_total)
1259 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1261 char soundname[MAX_QPATH];
1262 if (aborteddownload)
1264 aborteddownload = false;
1267 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1269 CL_KeepaliveMessage(true);
1270 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1271 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1273 Con_Printf("Sound %s not found\n", soundname);
1274 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1276 Cmd_ForwardStringToServer(va("download %s", soundname));
1277 // we'll try loading again when the download finishes
1281 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1284 // finished loading sounds
1287 SCR_PopLoadingScreen(false);
1289 if (!cl.loadfinished)
1291 cl.loadfinished = true;
1293 // check memory integrity
1294 Mem_CheckSentinelsGlobal();
1296 // now issue the spawn to move on to signon 2 like normal
1298 Cmd_ForwardStringToServer("prespawn");
1302 void CL_BeginDownloads_f(void)
1304 // prevent cl_begindownloads from being issued multiple times in one match
1305 // to prevent accidentally cancelled downloads
1307 Con_Printf("cl_begindownloads is only valid once per match\n");
1309 CL_BeginDownloads(false);
1312 void CL_StopDownload(int size, int crc)
1314 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1317 size_t existingsize;
1318 const char *extension;
1320 if(cls.qw_download_deflate)
1323 size_t inflated_size;
1324 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1325 Mem_Free(cls.qw_downloadmemory);
1328 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1329 cls.qw_downloadmemory = out;
1330 cls.qw_downloadmemorycursize = inflated_size;
1334 cls.qw_downloadmemory = NULL;
1335 cls.qw_downloadmemorycursize = 0;
1336 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1340 if(!cls.qw_downloadmemory)
1342 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1346 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1347 size = cls.qw_downloadmemorycursize;
1349 // save to disk only if we don't already have it
1350 // (this is mainly for playing back demos)
1351 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1352 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1353 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1355 if ((int)existingsize != size || existingcrc != crc)
1357 // we have a mismatching file, pick another name for it
1358 char name[MAX_QPATH*2];
1359 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1360 if (!FS_FileExists(name))
1362 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1363 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1369 // we either don't have it or have a mismatching file...
1370 // so it's time to accept the file
1371 // but if we already have a mismatching file we need to rename
1372 // this new one, and if we already have this file in renamed form,
1374 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1375 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1376 extension = FS_FileExtension(cls.qw_downloadname);
1377 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1382 else if (cls.qw_downloadmemory && size)
1384 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1385 CL_BeginDownloads(true);
1388 if (cls.qw_downloadmemory)
1389 Mem_Free(cls.qw_downloadmemory);
1390 cls.qw_downloadmemory = NULL;
1391 cls.qw_downloadname[0] = 0;
1392 cls.qw_downloadmemorymaxsize = 0;
1393 cls.qw_downloadmemorycursize = 0;
1394 cls.qw_downloadpercent = 0;
1397 void CL_ParseDownload(void)
1400 static unsigned char data[NET_MAXMESSAGE];
1401 start = MSG_ReadLong();
1402 size = (unsigned short)MSG_ReadShort();
1404 // record the start/size information to ack in the next input packet
1405 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1407 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1409 cls.dp_downloadack[i].start = start;
1410 cls.dp_downloadack[i].size = size;
1415 MSG_ReadBytes(size, data);
1417 if (!cls.qw_downloadname[0])
1420 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1424 if (start + size > cls.qw_downloadmemorymaxsize)
1425 Host_Error("corrupt download message\n");
1427 // only advance cursize if the data is at the expected position
1428 // (gaps are unacceptable)
1429 memcpy(cls.qw_downloadmemory + start, data, size);
1430 cls.qw_downloadmemorycursize = start + size;
1431 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1432 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1433 cls.qw_downloadspeedcount += size;
1436 void CL_DownloadBegin_f(void)
1438 int size = atoi(Cmd_Argv(1));
1440 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1442 Con_Printf("cl_downloadbegin: received bogus information\n");
1443 CL_StopDownload(0, 0);
1447 if (cls.qw_downloadname[0])
1448 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1450 CL_StopDownload(0, 0);
1452 // we're really beginning a download now, so initialize stuff
1453 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1454 cls.qw_downloadmemorymaxsize = size;
1455 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1456 cls.qw_downloadnumber++;
1458 cls.qw_download_deflate = false;
1461 if(!strcmp(Cmd_Argv(3), "deflate"))
1462 cls.qw_download_deflate = true;
1463 // check further encodings here
1466 Cmd_ForwardStringToServer("sv_startdownload");
1469 void CL_StopDownload_f(void)
1472 if (cls.qw_downloadname[0])
1474 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1475 CL_StopDownload(0, 0);
1477 CL_BeginDownloads(true);
1480 void CL_DownloadFinished_f(void)
1484 Con_Printf("Malformed cl_downloadfinished command\n");
1487 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1488 CL_BeginDownloads(false);
1491 static void CL_SendPlayerInfo(void)
1493 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1494 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1496 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1497 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1499 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1500 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1502 if (cl_pmodel.integer)
1504 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1505 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1507 if (*cl_playermodel.string)
1509 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1510 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1512 if (*cl_playerskin.string)
1514 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1515 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1520 =====================
1523 An svc_signonnum has been received, perform a client side setup
1524 =====================
1526 static void CL_SignonReply (void)
1528 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1535 // send player info before we begin downloads
1536 // (so that the server can see the player name while downloading)
1537 CL_SendPlayerInfo();
1539 // execute cl_begindownloads next frame
1540 // (after any commands added by svc_stufftext have been executed)
1541 // when done with downloads the "prespawn" will be sent
1542 Cbuf_AddText("\ncl_begindownloads\n");
1544 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1545 //MSG_WriteString (&cls.netcon->message, "prespawn");
1547 else // playing a demo... make sure loading occurs as soon as possible
1548 CL_BeginDownloads(false);
1554 // LordHavoc: quake sent the player info here but due to downloads
1555 // it is sent earlier instead
1556 // CL_SendPlayerInfo();
1558 // LordHavoc: changed to begin a loading stage and issue this when done
1559 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1560 MSG_WriteString (&cls.netcon->message, "spawn");
1567 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1568 MSG_WriteString (&cls.netcon->message, "begin");
1573 // after the level has been loaded, we shouldn't need the shaders, and
1574 // if they are needed again they will be automatically loaded...
1575 // we also don't need the unused models or sounds from the last level
1576 Mod_FreeQ3Shaders();
1581 if (COM_CheckParm("-profilegameonly"))
1582 Sys_AllowProfiling(true);
1592 void CL_ParseServerInfo (void)
1596 protocolversion_t protocol;
1597 int nummodels, numsounds;
1599 Con_DPrint("Serverinfo packet received.\n");
1601 // if server is active, we already began a loading plaque
1604 SCR_BeginLoadingPlaque();
1606 // free q3 shaders so that any newly downloaded shaders will be active
1607 Mod_FreeQ3Shaders();
1610 // check memory integrity
1611 Mem_CheckSentinelsGlobal();
1613 // clear cl_serverextension cvars
1614 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1617 // wipe the client_state_t struct
1621 // parse protocol version number
1622 i = MSG_ReadLong ();
1623 protocol = Protocol_EnumForNumber(i);
1624 if (protocol == PROTOCOL_UNKNOWN)
1626 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1629 // hack for unmarked Nehahra movie demos which had a custom protocol
1630 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1631 protocol = PROTOCOL_NEHAHRAMOVIE;
1632 cls.protocol = protocol;
1633 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1635 cl.num_entities = 1;
1637 if (protocol == PROTOCOL_QUAKEWORLD)
1639 char gamedir[1][MAX_QPATH];
1641 cl.qw_servercount = MSG_ReadLong();
1643 str = MSG_ReadString();
1644 Con_Printf("server gamedir is %s\n", str);
1645 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1647 // change gamedir if needed
1648 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1649 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1651 cl.gametype = GAME_DEATHMATCH;
1654 // parse player number
1656 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1657 //cl.qw_spectator = (i & 128) != 0;
1658 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1659 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1661 // get the full level name
1662 str = MSG_ReadString ();
1663 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1665 // get the movevars that are defined in the qw protocol
1666 cl.movevars_gravity = MSG_ReadFloat();
1667 cl.movevars_stopspeed = MSG_ReadFloat();
1668 cl.movevars_maxspeed = MSG_ReadFloat();
1669 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1670 cl.movevars_accelerate = MSG_ReadFloat();
1671 cl.movevars_airaccelerate = MSG_ReadFloat();
1672 cl.movevars_wateraccelerate = MSG_ReadFloat();
1673 cl.movevars_friction = MSG_ReadFloat();
1674 cl.movevars_waterfriction = MSG_ReadFloat();
1675 cl.movevars_entgravity = MSG_ReadFloat();
1677 // other movevars not in the protocol...
1678 cl.movevars_wallfriction = 0;
1679 cl.movevars_timescale = 1;
1680 cl.movevars_jumpvelocity = 270;
1681 cl.movevars_edgefriction = 1;
1682 cl.movevars_maxairspeed = 30;
1683 cl.movevars_stepheight = 18;
1684 cl.movevars_airaccel_qw = 1;
1685 cl.movevars_airaccel_sideways_friction = 0;
1687 // seperate the printfs so the server message can have a color
1688 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1690 // check memory integrity
1691 Mem_CheckSentinelsGlobal();
1695 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1696 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1699 cl.loadbegun = false;
1700 cl.loadfinished = false;
1702 cls.state = ca_connected;
1705 // note: on QW protocol we can't set up the gameworld until after
1706 // downloads finish...
1707 // (we don't even know the name of the map yet)
1712 cl.maxclients = MSG_ReadByte ();
1713 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1715 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1718 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1721 cl.gametype = MSG_ReadByte ();
1722 // the original id singleplayer demos are bugged and contain
1723 // GAME_DEATHMATCH even for singleplayer
1724 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1725 cl.gametype = GAME_COOP;
1727 // parse signon message
1728 str = MSG_ReadString ();
1729 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1731 // seperate the printfs so the server message can have a color
1732 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1733 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1735 // check memory integrity
1736 Mem_CheckSentinelsGlobal();
1738 // parse model precache list
1739 for (nummodels=1 ; ; nummodels++)
1741 str = MSG_ReadString();
1744 if (nummodels==MAX_MODELS)
1745 Host_Error ("Server sent too many model precaches");
1746 if (strlen(str) >= MAX_QPATH)
1747 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1748 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1750 // parse sound precache list
1751 for (numsounds=1 ; ; numsounds++)
1753 str = MSG_ReadString();
1756 if (numsounds==MAX_SOUNDS)
1757 Host_Error("Server sent too many sound precaches");
1758 if (strlen(str) >= MAX_QPATH)
1759 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1760 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1763 // touch all of the precached models that are still loaded so we can free
1764 // anything that isn't needed
1767 for (i = 1;i < nummodels;i++)
1768 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1769 // precache any models used by the client (this also marks them used)
1770 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1771 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1772 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1773 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1775 // we purge the models and sounds later in CL_SignonReply
1776 //Mod_PurgeUnused();
1779 // clear sound usage flags for purging of unused sounds
1782 // precache any sounds used by the client
1783 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1784 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1785 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1786 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1787 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1788 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1789 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1791 // sounds used by the game
1792 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1793 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1795 // now we try to load everything that is new
1796 cl.loadmodel_current = 1;
1797 cl.downloadmodel_current = 1;
1798 cl.loadmodel_total = nummodels;
1799 cl.loadsound_current = 1;
1800 cl.downloadsound_current = 1;
1801 cl.loadsound_total = numsounds;
1802 cl.downloadcsqc = true;
1803 cl.loadbegun = false;
1804 cl.loadfinished = false;
1808 // check memory integrity
1809 Mem_CheckSentinelsGlobal();
1811 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1812 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1814 char demofile[MAX_OSPATH];
1815 char levelname[MAX_QPATH];
1817 if (cls.demorecording)
1819 // finish the previous level's demo file
1823 // start a new demo file
1824 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1825 if (strrchr(levelname, '.'))
1826 *(strrchr(levelname, '.')) = 0;
1827 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1829 Con_Printf ("Auto-recording to %s.\n", demofile);
1831 // Clear the invert flag for every new demo
1832 Cvar_SetValueQuick(&cl_autodemo_delete, cl_autodemo_delete.integer & ~0x1);
1834 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1837 cls.forcetrack = -1;
1838 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1839 cls.demorecording = true;
1840 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1841 cls.demo_lastcsprogssize = -1;
1842 cls.demo_lastcsprogscrc = -1;
1845 Con_Print ("ERROR: couldn't open.\n");
1849 void CL_ValidateState(entity_state_t *s)
1856 if (s->modelindex >= MAX_MODELS)
1857 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1859 // these warnings are only warnings, no corrections are made to the state
1860 // because states are often copied for decoding, which otherwise would
1861 // propogate some of the corrections accidentally
1862 // (this used to happen, sometimes affecting skin and frame)
1864 // colormap is client index + 1
1865 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1866 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1868 model = CL_GetModelByIndex(s->modelindex);
1869 if (model && model->type && s->frame >= model->numframes)
1870 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1871 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1872 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1875 void CL_MoveLerpEntityStates(entity_t *ent)
1877 float odelta[3], adelta[3];
1878 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1879 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1880 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1882 // reset all persistent stuff if this is a new entity
1883 ent->persistent.lerpdeltatime = 0;
1884 ent->persistent.lerpstarttime = cl.mtime[1];
1885 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1886 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1887 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1888 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1889 // reset animation interpolation as well
1890 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1891 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1892 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1893 ent->render.shadertime = cl.time;
1894 // reset various persistent stuff
1895 ent->persistent.muzzleflash = 0;
1896 ent->persistent.trail_allowed = false;
1898 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1900 // don't interpolate the move
1901 ent->persistent.lerpdeltatime = 0;
1902 ent->persistent.lerpstarttime = cl.mtime[1];
1903 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1904 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1905 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1906 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1907 ent->persistent.trail_allowed = false;
1909 // if(ent->state_current.frame != ent->state_previous.frame)
1910 // do this even if we did change the frame
1911 // teleport bit is only used if an animation restart, or a jump, is necessary
1912 // so it should be always harmless to do this
1914 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1915 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1916 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1919 // note that this case must do everything the following case does too
1921 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1923 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1924 ent->render.framegroupblend[1].lerp = 1;
1925 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1926 ent->render.framegroupblend[0].start = cl.time;
1927 ent->render.framegroupblend[0].lerp = 0;
1929 else if (DotProduct(odelta, odelta) > 1000*1000
1930 || (cl.fixangle[0] && !cl.fixangle[1])
1931 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1932 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1934 // don't interpolate the move
1935 // (the fixangle[] check detects teleports, but not constant fixangles
1936 // such as when spectating)
1937 ent->persistent.lerpdeltatime = 0;
1938 ent->persistent.lerpstarttime = cl.mtime[1];
1939 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1940 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1941 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1942 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1943 ent->persistent.trail_allowed = false;
1945 else if (ent->state_current.flags & RENDER_STEP)
1947 // monster interpolation
1948 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1950 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1951 ent->persistent.lerpstarttime = cl.mtime[1];
1952 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1953 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1954 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1955 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1961 ent->persistent.lerpstarttime = ent->state_previous.time;
1962 // no lerp if it's singleplayer
1963 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1964 ent->persistent.lerpdeltatime = 0;
1966 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1967 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1968 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1969 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1970 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1972 // trigger muzzleflash effect if necessary
1973 if (ent->state_current.effects & EF_MUZZLEFLASH)
1974 ent->persistent.muzzleflash = 1;
1982 void CL_ParseBaseline (entity_t *ent, int large)
1986 ent->state_baseline = defaultstate;
1987 // FIXME: set ent->state_baseline.number?
1988 ent->state_baseline.active = true;
1991 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1992 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1994 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1996 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1997 ent->state_baseline.frame = MSG_ReadByte ();
2001 ent->state_baseline.modelindex = MSG_ReadByte ();
2002 ent->state_baseline.frame = MSG_ReadByte ();
2004 ent->state_baseline.colormap = MSG_ReadByte();
2005 ent->state_baseline.skin = MSG_ReadByte();
2006 for (i = 0;i < 3;i++)
2008 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
2009 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
2011 ent->state_previous = ent->state_current = ent->state_baseline;
2019 Server information pertaining to this client only
2022 void CL_ParseClientdata (void)
2026 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2027 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2028 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2029 cl.mviewzoom[1] = cl.mviewzoom[0];
2031 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2033 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2034 cl.stats[STAT_ITEMS] = 0;
2035 cl.stats[STAT_VIEWZOOM] = 255;
2038 cl.mpunchangle[0][0] = 0;
2039 cl.mpunchangle[0][1] = 0;
2040 cl.mpunchangle[0][2] = 0;
2041 cl.mpunchvector[0][0] = 0;
2042 cl.mpunchvector[0][1] = 0;
2043 cl.mpunchvector[0][2] = 0;
2044 cl.mvelocity[0][0] = 0;
2045 cl.mvelocity[0][1] = 0;
2046 cl.mvelocity[0][2] = 0;
2047 cl.mviewzoom[0] = 1;
2049 bits = (unsigned short) MSG_ReadShort ();
2050 if (bits & SU_EXTEND1)
2051 bits |= (MSG_ReadByte() << 16);
2052 if (bits & SU_EXTEND2)
2053 bits |= (MSG_ReadByte() << 24);
2055 if (bits & SU_VIEWHEIGHT)
2056 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2058 if (bits & SU_IDEALPITCH)
2059 cl.idealpitch = MSG_ReadChar ();
2061 for (i = 0;i < 3;i++)
2063 if (bits & (SU_PUNCH1<<i) )
2065 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2066 cl.mpunchangle[0][i] = MSG_ReadChar();
2068 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2070 if (bits & (SU_PUNCHVEC1<<i))
2072 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2073 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2075 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2077 if (bits & (SU_VELOCITY1<<i) )
2079 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2080 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2082 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2086 // LordHavoc: hipnotic demos don't have this bit set but should
2087 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2088 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2090 cl.onground = (bits & SU_ONGROUND) != 0;
2091 cl.inwater = (bits & SU_INWATER) != 0;
2093 if (cls.protocol == PROTOCOL_DARKPLACES5)
2095 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2096 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2097 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2098 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2099 cl.stats[STAT_AMMO] = MSG_ReadShort();
2100 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2101 cl.stats[STAT_NAILS] = MSG_ReadShort();
2102 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2103 cl.stats[STAT_CELLS] = MSG_ReadShort();
2104 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2106 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2108 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2109 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2110 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2111 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2113 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2114 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2115 cl.stats[STAT_AMMO] = MSG_ReadByte();
2116 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2117 cl.stats[STAT_NAILS] = MSG_ReadByte();
2118 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2119 cl.stats[STAT_CELLS] = MSG_ReadByte();
2120 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2121 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2123 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2126 if (bits & SU_VIEWZOOM)
2128 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2129 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2131 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2134 // viewzoom interpolation
2135 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2139 =====================
2141 =====================
2143 void CL_ParseStatic (int large)
2147 if (cl.num_static_entities >= cl.max_static_entities)
2148 Host_Error ("Too many static entities");
2149 ent = &cl.static_entities[cl.num_static_entities++];
2150 CL_ParseBaseline (ent, large);
2152 if (ent->state_baseline.modelindex == 0)
2154 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2155 cl.num_static_entities--;
2156 // This is definitely a cheesy way to conserve resources...
2160 // copy it to the current state
2161 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2162 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2163 ent->render.framegroupblend[0].lerp = 1;
2164 // make torchs play out of sync
2165 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2166 ent->render.skinnum = ent->state_baseline.skin;
2167 ent->render.effects = ent->state_baseline.effects;
2168 ent->render.alpha = 1;
2170 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2171 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2173 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2174 ent->render.allowdecals = true;
2175 CL_UpdateRenderEntity(&ent->render);
2183 void CL_ParseStaticSound (int large)
2186 int sound_num, vol, atten;
2188 MSG_ReadVector(org, cls.protocol);
2189 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2190 sound_num = (unsigned short) MSG_ReadShort ();
2192 sound_num = MSG_ReadByte ();
2193 vol = MSG_ReadByte ();
2194 atten = MSG_ReadByte ();
2196 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2199 void CL_ParseEffect (void)
2202 int modelindex, startframe, framecount, framerate;
2204 MSG_ReadVector(org, cls.protocol);
2205 modelindex = MSG_ReadByte ();
2206 startframe = MSG_ReadByte ();
2207 framecount = MSG_ReadByte ();
2208 framerate = MSG_ReadByte ();
2210 CL_Effect(org, modelindex, startframe, framecount, framerate);
2213 void CL_ParseEffect2 (void)
2216 int modelindex, startframe, framecount, framerate;
2218 MSG_ReadVector(org, cls.protocol);
2219 modelindex = (unsigned short) MSG_ReadShort ();
2220 startframe = (unsigned short) MSG_ReadShort ();
2221 framecount = MSG_ReadByte ();
2222 framerate = MSG_ReadByte ();
2224 CL_Effect(org, modelindex, startframe, framecount, framerate);
2227 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2232 if (ent >= MAX_EDICTS)
2234 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2238 if (ent >= cl.max_entities)
2239 CL_ExpandEntities(ent);
2241 // override any beam with the same entity
2244 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2245 if (b->entity == ent)
2247 // if the entity was not found then just replace an unused beam
2248 if (i == cl.max_beams)
2249 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2252 if (i < cl.max_beams)
2254 cl.num_beams = max(cl.num_beams, i + 1);
2256 b->lightning = lightning;
2258 b->endtime = cl.mtime[0] + 0.2;
2259 VectorCopy (start, b->start);
2260 VectorCopy (end, b->end);
2263 Con_Print("beam list overflow!\n");
2266 void CL_ParseBeam (dp_model_t *m, int lightning)
2271 ent = (unsigned short) MSG_ReadShort ();
2272 MSG_ReadVector(start, cls.protocol);
2273 MSG_ReadVector(end, cls.protocol);
2275 if (ent >= MAX_EDICTS)
2277 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2281 CL_NewBeam(ent, start, end, m, lightning);
2284 void CL_ParseTempEntity(void)
2292 int colorStart, colorLength, count;
2293 float velspeed, radius;
2294 unsigned char *tempcolor;
2295 matrix4x4_t tempmatrix;
2297 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2299 type = MSG_ReadByte();
2302 case QW_TE_WIZSPIKE:
2303 // spike hitting wall
2304 MSG_ReadVector(pos, cls.protocol);
2305 CL_FindNonSolidLocation(pos, pos, 4);
2306 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2307 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2310 case QW_TE_KNIGHTSPIKE:
2311 // spike hitting wall
2312 MSG_ReadVector(pos, cls.protocol);
2313 CL_FindNonSolidLocation(pos, pos, 4);
2314 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2315 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2319 // spike hitting wall
2320 MSG_ReadVector(pos, cls.protocol);
2321 CL_FindNonSolidLocation(pos, pos, 4);
2322 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2324 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2329 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2331 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2333 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2336 case QW_TE_SUPERSPIKE:
2337 // super spike hitting wall
2338 MSG_ReadVector(pos, cls.protocol);
2339 CL_FindNonSolidLocation(pos, pos, 4);
2340 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2342 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2347 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2349 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2351 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2355 case QW_TE_EXPLOSION:
2357 MSG_ReadVector(pos, cls.protocol);
2358 CL_FindNonSolidLocation(pos, pos, 10);
2359 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2360 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2361 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2364 case QW_TE_TAREXPLOSION:
2365 // tarbaby explosion
2366 MSG_ReadVector(pos, cls.protocol);
2367 CL_FindNonSolidLocation(pos, pos, 10);
2368 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2369 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2372 case QW_TE_LIGHTNING1:
2374 CL_ParseBeam(cl.model_bolt, true);
2377 case QW_TE_LIGHTNING2:
2379 CL_ParseBeam(cl.model_bolt2, true);
2382 case QW_TE_LIGHTNING3:
2384 CL_ParseBeam(cl.model_bolt3, false);
2387 case QW_TE_LAVASPLASH:
2388 MSG_ReadVector(pos, cls.protocol);
2389 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2392 case QW_TE_TELEPORT:
2393 MSG_ReadVector(pos, cls.protocol);
2394 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2398 // bullet hitting wall
2399 radius = MSG_ReadByte();
2400 MSG_ReadVector(pos, cls.protocol);
2401 CL_FindNonSolidLocation(pos, pos, 4);
2402 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2403 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2404 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2405 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2408 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2413 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2415 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2417 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2423 count = MSG_ReadByte();
2424 MSG_ReadVector(pos, cls.protocol);
2425 CL_FindNonSolidLocation(pos, pos, 4);
2426 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2429 case QW_TE_LIGHTNINGBLOOD:
2430 MSG_ReadVector(pos, cls.protocol);
2431 CL_FindNonSolidLocation(pos, pos, 4);
2432 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2436 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2441 type = MSG_ReadByte();
2445 // spike hitting wall
2446 MSG_ReadVector(pos, cls.protocol);
2447 CL_FindNonSolidLocation(pos, pos, 4);
2448 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2449 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2452 case TE_KNIGHTSPIKE:
2453 // spike hitting wall
2454 MSG_ReadVector(pos, cls.protocol);
2455 CL_FindNonSolidLocation(pos, pos, 4);
2456 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2457 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2461 // spike hitting wall
2462 MSG_ReadVector(pos, cls.protocol);
2463 CL_FindNonSolidLocation(pos, pos, 4);
2464 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2466 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2471 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2473 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2475 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2479 // quad spike hitting wall
2480 MSG_ReadVector(pos, cls.protocol);
2481 CL_FindNonSolidLocation(pos, pos, 4);
2482 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2484 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2489 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2491 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2493 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2497 // super spike hitting wall
2498 MSG_ReadVector(pos, cls.protocol);
2499 CL_FindNonSolidLocation(pos, pos, 4);
2500 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2502 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2507 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2509 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2511 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2514 case TE_SUPERSPIKEQUAD:
2515 // quad super spike hitting wall
2516 MSG_ReadVector(pos, cls.protocol);
2517 CL_FindNonSolidLocation(pos, pos, 4);
2518 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2520 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2525 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2527 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2529 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2532 // LordHavoc: added for improved blood splatters
2535 MSG_ReadVector(pos, cls.protocol);
2536 CL_FindNonSolidLocation(pos, pos, 4);
2537 dir[0] = MSG_ReadChar();
2538 dir[1] = MSG_ReadChar();
2539 dir[2] = MSG_ReadChar();
2540 count = MSG_ReadByte();
2541 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2545 MSG_ReadVector(pos, cls.protocol);
2546 CL_FindNonSolidLocation(pos, pos, 4);
2547 dir[0] = MSG_ReadChar();
2548 dir[1] = MSG_ReadChar();
2549 dir[2] = MSG_ReadChar();
2550 count = MSG_ReadByte();
2551 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2554 MSG_ReadVector(pos, cls.protocol);
2555 CL_FindNonSolidLocation(pos, pos, 4);
2556 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2558 // LordHavoc: added for improved gore
2559 case TE_BLOODSHOWER:
2561 MSG_ReadVector(pos, cls.protocol); // mins
2562 MSG_ReadVector(pos2, cls.protocol); // maxs
2563 velspeed = MSG_ReadCoord(cls.protocol); // speed
2564 count = (unsigned short) MSG_ReadShort(); // number of particles
2565 vel1[0] = -velspeed;
2566 vel1[1] = -velspeed;
2567 vel1[2] = -velspeed;
2571 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2574 case TE_PARTICLECUBE:
2575 // general purpose particle effect
2576 MSG_ReadVector(pos, cls.protocol); // mins
2577 MSG_ReadVector(pos2, cls.protocol); // maxs
2578 MSG_ReadVector(dir, cls.protocol); // dir
2579 count = (unsigned short) MSG_ReadShort(); // number of particles
2580 colorStart = MSG_ReadByte(); // color
2581 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2582 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2583 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2586 case TE_PARTICLERAIN:
2587 // general purpose particle effect
2588 MSG_ReadVector(pos, cls.protocol); // mins
2589 MSG_ReadVector(pos2, cls.protocol); // maxs
2590 MSG_ReadVector(dir, cls.protocol); // dir
2591 count = (unsigned short) MSG_ReadShort(); // number of particles
2592 colorStart = MSG_ReadByte(); // color
2593 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2596 case TE_PARTICLESNOW:
2597 // general purpose particle effect
2598 MSG_ReadVector(pos, cls.protocol); // mins
2599 MSG_ReadVector(pos2, cls.protocol); // maxs
2600 MSG_ReadVector(dir, cls.protocol); // dir
2601 count = (unsigned short) MSG_ReadShort(); // number of particles
2602 colorStart = MSG_ReadByte(); // color
2603 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2607 // bullet hitting wall
2608 MSG_ReadVector(pos, cls.protocol);
2609 CL_FindNonSolidLocation(pos, pos, 4);
2610 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2611 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2614 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2619 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2621 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2623 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2628 case TE_GUNSHOTQUAD:
2629 // quad bullet hitting wall
2630 MSG_ReadVector(pos, cls.protocol);
2631 CL_FindNonSolidLocation(pos, pos, 4);
2632 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2633 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2636 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2641 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2643 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2645 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2652 MSG_ReadVector(pos, cls.protocol);
2653 CL_FindNonSolidLocation(pos, pos, 10);
2654 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2655 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2658 case TE_EXPLOSIONQUAD:
2659 // quad rocket explosion
2660 MSG_ReadVector(pos, cls.protocol);
2661 CL_FindNonSolidLocation(pos, pos, 10);
2662 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2663 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2667 // Nehahra movie colored lighting explosion
2668 MSG_ReadVector(pos, cls.protocol);
2669 CL_FindNonSolidLocation(pos, pos, 10);
2670 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2671 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2672 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2673 CL_ParticleExplosion(pos);
2674 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2675 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2676 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2679 case TE_EXPLOSIONRGB:
2680 // colored lighting explosion
2681 MSG_ReadVector(pos, cls.protocol);
2682 CL_FindNonSolidLocation(pos, pos, 10);
2683 CL_ParticleExplosion(pos);
2684 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2685 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2686 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2687 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2688 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2689 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2692 case TE_TAREXPLOSION:
2693 // tarbaby explosion
2694 MSG_ReadVector(pos, cls.protocol);
2695 CL_FindNonSolidLocation(pos, pos, 10);
2696 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2697 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2701 MSG_ReadVector(pos, cls.protocol);
2702 CL_FindNonSolidLocation(pos, pos, 10);
2703 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2706 case TE_CUSTOMFLASH:
2707 MSG_ReadVector(pos, cls.protocol);
2708 CL_FindNonSolidLocation(pos, pos, 4);
2709 radius = (MSG_ReadByte() + 1) * 8;
2710 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2711 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2712 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2713 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2714 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2715 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2719 MSG_ReadVector(pos, cls.protocol);
2720 MSG_ReadVector(dir, cls.protocol);
2721 count = MSG_ReadByte();
2722 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2727 CL_ParseBeam(cl.model_bolt, true);
2732 CL_ParseBeam(cl.model_bolt2, true);
2737 CL_ParseBeam(cl.model_bolt3, false);
2742 // grappling hook beam
2743 CL_ParseBeam(cl.model_beam, false);
2747 // LordHavoc: for compatibility with the Nehahra movie...
2748 case TE_LIGHTNING4NEH:
2749 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2753 MSG_ReadVector(pos, cls.protocol);
2754 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2758 MSG_ReadVector(pos, cls.protocol);
2759 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2763 // color mapped explosion
2764 MSG_ReadVector(pos, cls.protocol);
2765 CL_FindNonSolidLocation(pos, pos, 10);
2766 colorStart = MSG_ReadByte();
2767 colorLength = MSG_ReadByte();
2768 CL_ParticleExplosion2(pos, colorStart, colorLength);
2769 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2770 color[0] = tempcolor[0] * (2.0f / 255.0f);
2771 color[1] = tempcolor[1] * (2.0f / 255.0f);
2772 color[2] = tempcolor[2] * (2.0f / 255.0f);
2773 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2774 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2775 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2779 MSG_ReadVector(pos, cls.protocol);
2780 MSG_ReadVector(pos2, cls.protocol);
2781 MSG_ReadVector(dir, cls.protocol);
2782 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2786 MSG_ReadVector(pos, cls.protocol);
2787 MSG_ReadVector(dir, cls.protocol);
2788 count = MSG_ReadByte();
2789 CL_FindNonSolidLocation(pos, pos, 4);
2790 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2793 case TE_TEI_BIGEXPLOSION:
2794 MSG_ReadVector(pos, cls.protocol);
2795 CL_FindNonSolidLocation(pos, pos, 10);
2796 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2797 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2800 case TE_TEI_PLASMAHIT:
2801 MSG_ReadVector(pos, cls.protocol);
2802 MSG_ReadVector(dir, cls.protocol);
2803 count = MSG_ReadByte();
2804 CL_FindNonSolidLocation(pos, pos, 5);
2805 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2809 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2814 void CL_ParseTrailParticles(void)
2819 entityindex = (unsigned short)MSG_ReadShort();
2820 if (entityindex >= MAX_EDICTS)
2822 if (entityindex >= cl.max_entities)
2823 CL_ExpandEntities(entityindex);
2824 effectindex = (unsigned short)MSG_ReadShort();
2825 MSG_ReadVector(start, cls.protocol);
2826 MSG_ReadVector(end, cls.protocol);
2827 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2830 void CL_ParsePointParticles(void)
2832 int effectindex, count;
2833 vec3_t origin, velocity;
2834 effectindex = (unsigned short)MSG_ReadShort();
2835 MSG_ReadVector(origin, cls.protocol);
2836 MSG_ReadVector(velocity, cls.protocol);
2837 count = (unsigned short)MSG_ReadShort();
2838 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2841 void CL_ParsePointParticles1(void)
2845 effectindex = (unsigned short)MSG_ReadShort();
2846 MSG_ReadVector(origin, cls.protocol);
2847 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2850 typedef struct cl_iplog_item_s
2857 static qboolean cl_iplog_loaded = false;
2858 static int cl_iplog_numitems = 0;
2859 static int cl_iplog_maxitems = 0;
2860 static cl_iplog_item_t *cl_iplog_items;
2862 static void CL_IPLog_Load(void);
2863 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2866 if (!address || !address[0] || !name || !name[0])
2868 if (!cl_iplog_loaded)
2870 if (developer_extra.integer)
2871 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2872 // see if it already exists
2875 for (i = 0;i < cl_iplog_numitems;i++)
2877 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2879 if (developer_extra.integer)
2880 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2885 // it does not already exist in the iplog, so add it
2886 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2888 cl_iplog_item_t *olditems = cl_iplog_items;
2889 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2890 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2893 if (cl_iplog_numitems)
2894 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2898 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2899 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2900 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2901 // TODO: maybe it would be better to strip weird characters from name when
2902 // copying it here rather than using a straight strcpy?
2903 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2904 cl_iplog_numitems++;
2907 // add it to the iplog.txt file
2908 // TODO: this ought to open the one in the userpath version of the base
2909 // gamedir, not the current gamedir
2910 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2911 if (developer_extra.integer)
2912 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2916 static void CL_IPLog_Load(void)
2918 int i, len, linenumber;
2919 char *text, *textend;
2920 unsigned char *filedata;
2921 fs_offset_t filesize;
2922 char line[MAX_INPUTLINE];
2923 char address[MAX_INPUTLINE];
2924 cl_iplog_loaded = true;
2925 // TODO: this ought to open the one in the userpath version of the base
2926 // gamedir, not the current gamedir
2927 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2930 text = (char *)filedata;
2931 textend = text + filesize;
2932 for (linenumber = 1;text < textend;linenumber++)
2934 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2935 if (len < (int)sizeof(line) - 1)
2936 line[len++] = *text;
2938 if (text < textend && *text == '\r' && text[1] == '\n')
2940 if (text < textend && *text == '\n')
2942 if (line[0] == '/' && line[1] == '/')
2943 continue; // skip comments if anyone happens to add them
2944 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2945 address[i] = line[i];
2947 // skip exactly one space character
2949 // address contains the address with termination,
2950 // line + i contains the name with termination
2951 if (address[0] && line[i])
2952 CL_IPLog_Add(address, line + i, false, false);
2954 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2958 static void CL_IPLog_List_f(void)
2961 const char *addressprefix;
2964 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2968 if (Cmd_Argc() >= 2)
2969 addressprefix = Cmd_Argv(1);
2970 if (!cl_iplog_loaded)
2972 if (addressprefix && addressprefix[0])
2973 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2975 Con_Printf("Listing all iplog entries\n");
2976 Con_Printf("address name\n");
2977 for (i = 0;i < cl_iplog_numitems;i++)
2979 if (addressprefix && addressprefix[0])
2981 for (j = 0;addressprefix[j];j++)
2982 if (addressprefix[j] != cl_iplog_items[i].address[j])
2984 // if this address does not begin with the addressprefix string
2985 // simply omit it from the output
2986 if (addressprefix[j])
2989 // if name is less than 15 characters, left justify it and pad
2990 // if name is more than 15 characters, print all of it, not worrying
2991 // about the fact it will misalign the columns
2992 if (strlen(cl_iplog_items[i].address) < 15)
2993 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2995 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2999 // look for anything interesting like player IP addresses or ping reports
3000 qboolean CL_ExaminePrintString(const char *text)
3004 char temp[MAX_INPUTLINE];
3005 if (!strcmp(text, "Client ping times:\n"))
3007 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3008 // hide ping reports in demos
3009 if (cls.demoplayback)
3010 cl.parsingtextexpectingpingforscores = 1;
3011 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3013 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3015 Con_Printf("ping reply but empty scoreboard?!?\n");
3016 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3017 cl.parsingtextexpectingpingforscores = 0;
3019 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3020 return !cl.parsingtextexpectingpingforscores;
3022 if (!strncmp(text, "host: ", 9))
3024 // cl.parsingtextexpectingpingforscores = false; // really?
3025 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3026 cl.parsingtextplayerindex = 0;
3029 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3031 // if anything goes wrong, we'll assume this is not a ping report
3032 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3033 cl.parsingtextexpectingpingforscores = 0;
3034 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3038 if ((*t >= '0' && *t <= '9') || *t == '-')
3041 while ((*t >= '0' && *t <= '9') || *t == '-')
3047 if(cl.parsingtextplayerindex < cl.maxclients)
3049 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3051 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3052 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3053 if (t[charindex] == '\n')
3055 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3056 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3058 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3060 // we parsed a valid ping entry, so expect another to follow
3061 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3062 cl.parsingtextexpectingpingforscores = expected;
3067 if (!strncmp(t, "unconnected\n", 12))
3070 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3071 cl.parsingtextexpectingpingforscores = expected;
3075 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3079 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3081 if (!strncmp(text, "players: ", 9))
3083 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3084 cl.parsingtextplayerindex = 0;
3087 else if (!strstr(text, ": "))
3089 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3093 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3095 // if anything goes wrong, we'll assume this is not a status report
3096 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3097 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3100 cl.parsingtextplayerindex = atoi(t) - 1;
3101 while (*t >= '0' && *t <= '9')
3105 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3108 // the player name follows here, along with frags and time
3111 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3113 // if anything goes wrong, we'll assume this is not a status report
3114 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3120 for (len = 0;*t && *t != '\n';t++)
3121 if (len < (int)sizeof(temp) - 1)
3124 // botclient is perfectly valid, but we don't care about bots
3125 // also don't try to look up the name of an invalid player index
3126 if (strcmp(temp, "botclient")
3127 && cl.parsingtextplayerindex >= 0
3128 && cl.parsingtextplayerindex < cl.maxclients
3129 && cl.scores[cl.parsingtextplayerindex].name[0])
3131 // log the player name and IP address string
3132 // (this operates entirely on strings to avoid issues with the
3133 // nature of a network address)
3134 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3136 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3143 extern cvar_t slowmo;
3144 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3145 static void CL_NetworkTimeReceived(double newtime)
3148 cl.mtime[1] = cl.mtime[0];
3149 cl.mtime[0] = newtime;
3150 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3151 cl.time = cl.mtime[1] = newtime;
3152 else if (cls.demoplayback)
3154 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3155 // due to a large time gap, so treat it as an instant change in time
3156 // (this can also happen during heavy packet loss in the demo)
3157 if (cl.time < newtime - 0.1)
3158 cl.mtime[1] = cl.time = newtime;
3160 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3162 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3163 if (developer_extra.integer && vid_activewindow)
3165 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3166 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3167 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3168 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3170 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3171 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3172 if (cl_nettimesyncboundmode.integer == 1)
3173 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3174 else if (cl_nettimesyncboundmode.integer == 2)
3176 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3177 cl.time = cl.mtime[1];
3179 else if (cl_nettimesyncboundmode.integer == 3)
3181 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3182 cl.time = cl.mtime[1];
3184 else if (cl_nettimesyncboundmode.integer == 4)
3186 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3187 cl.time = cl.mtime[1]; // reset
3188 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3189 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3190 else if (cl.time > cl.mtime[1])
3191 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3193 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3195 else if (cl_nettimesyncboundmode.integer == 5)
3197 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3198 cl.time = cl.mtime[1]; // reset
3199 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3200 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3202 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3204 else if (cl_nettimesyncboundmode.integer == 6)
3206 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3207 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3210 // this packet probably contains a player entity update, so we will need
3211 // to update the prediction
3212 cl.movement_replay = true;
3213 // this may get updated later in parsing by svc_clientdata
3214 cl.onground = false;
3215 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3216 // during this frame
3217 // (makes spectating players much smoother and prevents mouse movement from turning)
3218 cl.fixangle[1] = cl.fixangle[0];
3219 cl.fixangle[0] = false;
3220 if (!cls.demoplayback)
3221 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3222 // update the csqc's server timestamps, critical for proper sync
3223 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3225 if (cl.mtime[0] > cl.mtime[1])
3226 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3229 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3232 qboolean CL_VM_Parse_TempEntity (void);
3233 void CL_VM_Parse_StuffCmd (const char *msg);
3234 void CL_VM_Parse_CenterPrint (const char *msg);
3235 void CSQC_AddPrintText (const char *msg);
3236 void CSQC_ReadEntities (void);
3239 =====================
3240 CL_ParseServerMessage
3241 =====================
3243 int parsingerror = false;
3244 extern void CL_UpdateMoveVars(void);
3245 void CL_ParseServerMessage(void)
3249 protocolversion_t protocol;
3250 unsigned char cmdlog[32];
3251 char *cmdlogname[32], *temp;
3252 int cmdindex, cmdcount = 0;
3253 qboolean qwplayerupdatereceived;
3256 // LordHavoc: moved demo message writing from before the packet parse to
3257 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3258 // code in CL_ParseServerinfo
3259 //if (cls.demorecording)
3260 // CL_WriteDemoMessage (&net_message);
3262 cl.last_received_message = realtime;
3264 CL_KeepaliveMessage(false);
3267 // if recording demos, copy the message out
3269 if (cl_shownet.integer == 1)
3270 Con_Printf("%f %i\n", realtime, net_message.cursize);
3271 else if (cl_shownet.integer == 2)
3272 Con_Print("------------------\n");
3275 // parse the message
3277 //MSG_BeginReading ();
3279 parsingerror = true;
3281 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3283 CL_NetworkTimeReceived(realtime); // qw has no clock
3285 // kill all qw nails
3286 cl.qw_num_nails = 0;
3288 // fade weapon view kick
3289 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3291 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3293 qwplayerupdatereceived = false;
3298 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3300 cmd = MSG_ReadByte ();
3304 SHOWNET("END OF MESSAGE");
3305 break; // end of message
3308 cmdindex = cmdcount & 31;
3310 cmdlog[cmdindex] = cmd;
3312 SHOWNET(qw_svc_strings[cmd]);
3313 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3314 if (!cmdlogname[cmdindex])
3316 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3318 cmdlogname[cmdindex] = temp;
3326 char description[32*64], temp[64];
3328 strlcpy(description, "packet dump: ", sizeof(description));
3332 count = cmdcount - i;
3336 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3337 strlcat(description, temp, sizeof(description));
3342 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3343 Con_Print(description);
3344 Host_Error("CL_ParseServerMessage: Illegible server message");
3349 //Con_Printf("qw_svc_nop\n");
3352 case qw_svc_disconnect:
3353 Con_Printf("Server disconnected\n");
3354 if (cls.demonum != -1)
3362 temp = MSG_ReadString();
3363 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3366 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3368 CSQC_AddPrintText(temp);
3372 case qw_svc_centerprint:
3373 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3376 case qw_svc_stufftext:
3377 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3381 // svc_damage protocol is identical to nq
3385 case qw_svc_serverdata:
3386 //Cbuf_Execute(); // make sure any stuffed commands are done
3387 CL_ParseServerInfo();
3390 case qw_svc_setangle:
3391 for (i=0 ; i<3 ; i++)
3392 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3393 if (!cls.demoplayback)
3395 cl.fixangle[0] = true;
3396 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3397 // disable interpolation if this is new
3398 if (!cl.fixangle[1])
3399 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3403 case qw_svc_lightstyle:
3404 i = MSG_ReadByte ();
3405 if (i >= cl.max_lightstyle)
3407 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3410 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3411 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3412 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3416 CL_ParseStartSoundPacket(false);
3419 case qw_svc_stopsound:
3420 i = (unsigned short) MSG_ReadShort();
3421 S_StopSound(i>>3, i&7);
3424 case qw_svc_updatefrags:
3426 if (i >= cl.maxclients)
3427 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3428 cl.scores[i].frags = (signed short) MSG_ReadShort();
3431 case qw_svc_updateping:
3433 if (i >= cl.maxclients)
3434 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3435 cl.scores[i].qw_ping = MSG_ReadShort();
3438 case qw_svc_updatepl:
3440 if (i >= cl.maxclients)
3441 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3442 cl.scores[i].qw_packetloss = MSG_ReadByte();
3445 case qw_svc_updateentertime:
3447 if (i >= cl.maxclients)
3448 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3450 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3453 case qw_svc_spawnbaseline:
3454 i = (unsigned short) MSG_ReadShort();
3455 if (i < 0 || i >= MAX_EDICTS)
3456 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3457 if (i >= cl.max_entities)
3458 CL_ExpandEntities(i);
3459 CL_ParseBaseline(cl.entities + i, false);
3461 case qw_svc_spawnstatic:
3462 CL_ParseStatic(false);
3464 case qw_svc_temp_entity:
3465 if(!CL_VM_Parse_TempEntity())
3466 CL_ParseTempEntity ();
3469 case qw_svc_killedmonster:
3470 cl.stats[STAT_MONSTERS]++;
3473 case qw_svc_foundsecret:
3474 cl.stats[STAT_SECRETS]++;
3477 case qw_svc_updatestat:
3478 i = MSG_ReadByte ();
3479 if (i < 0 || i >= MAX_CL_STATS)
3480 Host_Error ("svc_updatestat: %i is invalid", i);
3481 cl.stats[i] = MSG_ReadByte ();
3484 case qw_svc_updatestatlong:
3485 i = MSG_ReadByte ();
3486 if (i < 0 || i >= MAX_CL_STATS)
3487 Host_Error ("svc_updatestatlong: %i is invalid", i);
3488 cl.stats[i] = MSG_ReadLong ();
3491 case qw_svc_spawnstaticsound:
3492 CL_ParseStaticSound (false);
3495 case qw_svc_cdtrack:
3496 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3497 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3498 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3500 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3503 case qw_svc_intermission:
3504 if(!cl.intermission)
3505 cl.completed_time = cl.time;
3506 cl.intermission = 1;
3507 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3508 for (i = 0;i < 3;i++)
3509 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3513 if(!cl.intermission)
3514 cl.completed_time = cl.time;
3515 cl.intermission = 2;
3516 SCR_CenterPrint(MSG_ReadString ());
3519 case qw_svc_sellscreen:
3520 Cmd_ExecuteString ("help", src_command);
3523 case qw_svc_smallkick:
3524 cl.qw_weaponkick = -2;
3526 case qw_svc_bigkick:
3527 cl.qw_weaponkick = -4;
3530 case qw_svc_muzzleflash:
3531 i = (unsigned short) MSG_ReadShort();
3532 // NOTE: in QW this only worked on clients
3533 if (i < 0 || i >= MAX_EDICTS)
3534 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3535 if (i >= cl.max_entities)
3536 CL_ExpandEntities(i);
3537 cl.entities[i].persistent.muzzleflash = 1.0f;
3540 case qw_svc_updateuserinfo:
3541 QW_CL_UpdateUserInfo();
3544 case qw_svc_setinfo:
3548 case qw_svc_serverinfo:
3552 case qw_svc_download:
3553 QW_CL_ParseDownload();
3556 case qw_svc_playerinfo:
3557 // slightly kill qw player entities now that we know there is
3558 // an update of player entities this frame...
3559 if (!qwplayerupdatereceived)
3561 qwplayerupdatereceived = true;
3562 for (i = 1;i < cl.maxclients;i++)
3563 cl.entities_active[i] = false;
3565 EntityStateQW_ReadPlayerUpdate();
3572 case qw_svc_chokecount:
3574 // FIXME: apply to netgraph
3575 //for (j = 0;j < i;j++)
3576 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3579 case qw_svc_modellist:
3580 QW_CL_ParseModelList();
3583 case qw_svc_soundlist:
3584 QW_CL_ParseSoundList();
3587 case qw_svc_packetentities:
3588 EntityFrameQW_CL_ReadFrame(false);
3589 // first update is the final signon stage
3590 if (cls.signon == SIGNONS - 1)
3592 cls.signon = SIGNONS;
3597 case qw_svc_deltapacketentities:
3598 EntityFrameQW_CL_ReadFrame(true);
3599 // first update is the final signon stage
3600 if (cls.signon == SIGNONS - 1)
3602 cls.signon = SIGNONS;
3607 case qw_svc_maxspeed:
3608 cl.movevars_maxspeed = MSG_ReadFloat();
3611 case qw_svc_entgravity:
3612 cl.movevars_entgravity = MSG_ReadFloat();
3613 if (!cl.movevars_entgravity)
3614 cl.movevars_entgravity = 1.0f;
3617 case qw_svc_setpause:
3618 cl.paused = MSG_ReadByte () != 0;
3623 S_PauseGameSounds (cl.paused);
3628 if (qwplayerupdatereceived)
3630 // fully kill any player entities that were not updated this frame
3631 for (i = 1;i <= cl.maxclients;i++)
3632 if (!cl.entities_active[i])
3633 cl.entities[i].state_current.active = false;
3641 Host_Error ("CL_ParseServerMessage: Bad server message");
3643 cmd = MSG_ReadByte ();
3647 // R_TimeReport("END OF MESSAGE");
3648 SHOWNET("END OF MESSAGE");
3649 break; // end of message
3652 cmdindex = cmdcount & 31;
3654 cmdlog[cmdindex] = cmd;
3656 // if the high bit of the command byte is set, it is a fast update
3659 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3661 cmdlogname[cmdindex] = temp;
3662 SHOWNET("fast update");
3663 if (cls.signon == SIGNONS - 1)
3665 // first update is the final signon stage
3666 cls.signon = SIGNONS;
3669 EntityFrameQuake_ReadEntity (cmd&127);
3673 SHOWNET(svc_strings[cmd]);
3674 cmdlogname[cmdindex] = svc_strings[cmd];
3675 if (!cmdlogname[cmdindex])
3677 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3679 cmdlogname[cmdindex] = temp;
3687 char description[32*64], temp[64];
3689 strlcpy (description, "packet dump: ", sizeof(description));
3693 count = cmdcount - i;
3697 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3698 strlcat (description, temp, sizeof (description));
3703 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3704 Con_Print(description);
3705 Host_Error ("CL_ParseServerMessage: Illegible server message");
3710 if (cls.signon < SIGNONS)
3711 Con_Print("<-- server to client keepalive\n");
3715 CL_NetworkTimeReceived(MSG_ReadFloat());
3718 case svc_clientdata:
3719 CL_ParseClientdata();
3723 i = MSG_ReadLong ();
3724 protocol = Protocol_EnumForNumber(i);
3725 if (protocol == PROTOCOL_UNKNOWN)
3726 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3727 // hack for unmarked Nehahra movie demos which had a custom protocol
3728 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3729 protocol = PROTOCOL_NEHAHRAMOVIE;
3730 cls.protocol = protocol;
3733 case svc_disconnect:
3734 Con_Printf ("Server disconnected\n");
3735 if (cls.demonum != -1)
3742 temp = MSG_ReadString();
3743 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3744 CSQC_AddPrintText(temp); //[515]: csqc
3747 case svc_centerprint:
3748 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3752 temp = MSG_ReadString();
3753 /* if(utf8_enable.integer)
3756 // we can safely strip and even
3757 // interpret these in utf8 mode
3759 else */ switch(cls.protocol)
3761 case PROTOCOL_QUAKE:
3762 case PROTOCOL_QUAKEDP:
3763 // maybe add other protocols if
3764 // so desired, but not DP7
3767 case PROTOCOL_DARKPLACES7:
3769 // ProQuake does not support
3776 // skip over ProQuake messages,
3777 // TODO actually interpret them
3778 // (they are sbar team score
3779 // updates), see proquake cl_parse.c
3783 while(*temp >= 0x01 && *temp <= 0x1F)
3787 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3794 case svc_serverinfo:
3795 CL_ParseServerInfo ();
3799 for (i=0 ; i<3 ; i++)
3800 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3801 if (!cls.demoplayback)
3803 cl.fixangle[0] = true;
3804 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3805 // disable interpolation if this is new
3806 if (!cl.fixangle[1])
3807 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3812 cl.viewentity = (unsigned short)MSG_ReadShort ();
3813 if (cl.viewentity >= MAX_EDICTS)
3814 Host_Error("svc_setview >= MAX_EDICTS");
3815 if (cl.viewentity >= cl.max_entities)
3816 CL_ExpandEntities(cl.viewentity);
3817 // LordHavoc: assume first setview recieved is the real player entity
3818 if (!cl.realplayerentity)
3819 cl.realplayerentity = cl.viewentity;
3820 // update cl.playerentity to this one if it is a valid player
3821 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3822 cl.playerentity = cl.viewentity;
3825 case svc_lightstyle:
3826 i = MSG_ReadByte ();
3827 if (i >= cl.max_lightstyle)
3829 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3832 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3833 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3834 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3838 CL_ParseStartSoundPacket(false);
3842 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3844 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3845 CL_ParseStartSoundPacket(true);
3849 int i = (unsigned short)MSG_ReadShort();
3850 char *s = MSG_ReadString();
3853 if (i >= 1 && i < MAX_MODELS)
3855 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3857 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3858 cl.model_precache[i] = model;
3861 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3866 if (i >= 1 && i < MAX_SOUNDS)
3868 sfx_t *sfx = S_PrecacheSound (s, true, true);
3869 if (!sfx && snd_initialized.integer)
3870 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3871 cl.sound_precache[i] = sfx;
3874 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3880 i = (unsigned short) MSG_ReadShort();
3881 S_StopSound(i>>3, i&7);
3884 case svc_updatename:
3885 i = MSG_ReadByte ();
3886 if (i >= cl.maxclients)
3887 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3888 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3891 case svc_updatefrags:
3892 i = MSG_ReadByte ();
3893 if (i >= cl.maxclients)
3894 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3895 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3898 case svc_updatecolors:
3899 i = MSG_ReadByte ();
3900 if (i >= cl.maxclients)
3901 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3902 cl.scores[i].colors = MSG_ReadByte ();
3906 CL_ParseParticleEffect ();
3917 case svc_spawnbaseline:
3918 i = (unsigned short) MSG_ReadShort ();
3919 if (i < 0 || i >= MAX_EDICTS)
3920 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3921 if (i >= cl.max_entities)
3922 CL_ExpandEntities(i);
3923 CL_ParseBaseline (cl.entities + i, false);
3925 case svc_spawnbaseline2:
3926 i = (unsigned short) MSG_ReadShort ();
3927 if (i < 0 || i >= MAX_EDICTS)
3928 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3929 if (i >= cl.max_entities)
3930 CL_ExpandEntities(i);
3931 CL_ParseBaseline (cl.entities + i, true);
3933 case svc_spawnstatic:
3934 CL_ParseStatic (false);
3936 case svc_spawnstatic2:
3937 CL_ParseStatic (true);
3939 case svc_temp_entity:
3940 if(!CL_VM_Parse_TempEntity())
3941 CL_ParseTempEntity ();
3945 cl.paused = MSG_ReadByte () != 0;
3950 S_PauseGameSounds (cl.paused);
3954 i = MSG_ReadByte ();
3955 // LordHavoc: it's rude to kick off the client if they missed the
3956 // reconnect somehow, so allow signon 1 even if at signon 1
3957 if (i <= cls.signon && i != 1)
3958 Host_Error ("Received signon %i when at %i", i, cls.signon);
3963 case svc_killedmonster:
3964 cl.stats[STAT_MONSTERS]++;
3967 case svc_foundsecret:
3968 cl.stats[STAT_SECRETS]++;
3971 case svc_updatestat:
3972 i = MSG_ReadByte ();
3973 if (i < 0 || i >= MAX_CL_STATS)
3974 Host_Error ("svc_updatestat: %i is invalid", i);
3975 cl.stats[i] = MSG_ReadLong ();
3978 case svc_updatestatubyte:
3979 i = MSG_ReadByte ();
3980 if (i < 0 || i >= MAX_CL_STATS)
3981 Host_Error ("svc_updatestat: %i is invalid", i);
3982 cl.stats[i] = MSG_ReadByte ();
3985 case svc_spawnstaticsound:
3986 CL_ParseStaticSound (false);
3989 case svc_spawnstaticsound2:
3990 CL_ParseStaticSound (true);
3994 cl.cdtrack = MSG_ReadByte ();
3995 cl.looptrack = MSG_ReadByte ();
3996 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3997 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3999 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4002 case svc_intermission:
4003 if(!cl.intermission)
4004 cl.completed_time = cl.time;
4005 cl.intermission = 1;
4006 CL_VM_UpdateIntermissionState(cl.intermission);
4010 if(!cl.intermission)
4011 cl.completed_time = cl.time;
4012 cl.intermission = 2;
4013 CL_VM_UpdateIntermissionState(cl.intermission);
4014 SCR_CenterPrint(MSG_ReadString ());
4018 if(!cl.intermission)
4019 cl.completed_time = cl.time;
4020 cl.intermission = 3;
4021 CL_VM_UpdateIntermissionState(cl.intermission);
4022 SCR_CenterPrint(MSG_ReadString ());
4025 case svc_sellscreen:
4026 Cmd_ExecuteString ("help", src_command);
4029 if (gamemode == GAME_TENEBRAE)
4031 // repeating particle effect
4032 MSG_ReadCoord(cls.protocol);
4033 MSG_ReadCoord(cls.protocol);
4034 MSG_ReadCoord(cls.protocol);
4035 MSG_ReadCoord(cls.protocol);
4036 MSG_ReadCoord(cls.protocol);
4037 MSG_ReadCoord(cls.protocol);
4044 SHOWLMP_decodehide();
4047 if (gamemode == GAME_TENEBRAE)
4050 MSG_ReadCoord(cls.protocol);
4051 MSG_ReadCoord(cls.protocol);
4052 MSG_ReadCoord(cls.protocol);
4057 SHOWLMP_decodeshow();
4060 R_SetSkyBox(MSG_ReadString());
4063 if (cls.signon == SIGNONS - 1)
4065 // first update is the final signon stage
4066 cls.signon = SIGNONS;
4069 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4070 EntityFrame_CL_ReadFrame();
4071 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4072 EntityFrame4_CL_ReadFrame();
4074 EntityFrame5_CL_ReadFrame();
4076 case svc_csqcentities:
4077 CSQC_ReadEntities();
4079 case svc_downloaddata:
4082 case svc_trailparticles:
4083 CL_ParseTrailParticles();
4085 case svc_pointparticles:
4086 CL_ParsePointParticles();
4088 case svc_pointparticles1:
4089 CL_ParsePointParticles1();
4092 // R_TimeReport(svc_strings[cmd]);
4096 if (cls.signon == SIGNONS)
4097 CL_UpdateItemsAndWeapon();
4098 // R_TimeReport("UpdateItems");
4100 EntityFrameQuake_ISeeDeadEntities();
4101 // R_TimeReport("ISeeDeadEntities");
4103 CL_UpdateMoveVars();
4104 // R_TimeReport("UpdateMoveVars");
4106 parsingerror = false;
4108 // LordHavoc: this was at the start of the function before cl_autodemo was
4110 if (cls.demorecording)
4112 CL_WriteDemoMessage (&net_message);
4113 // R_TimeReport("WriteDemo");
4117 void CL_Parse_DumpPacket(void)
4121 Con_Print("Packet dump:\n");
4122 SZ_HexDumpToConsole(&net_message);
4123 parsingerror = false;
4126 void CL_Parse_ErrorCleanUp(void)
4128 CL_StopDownload(0, 0);
4132 void CL_Parse_Init(void)
4134 // LordHavoc: added demo_nehahra cvar
4135 Cvar_RegisterVariable (&demo_nehahra);
4136 if (gamemode == GAME_NEHAHRA)
4137 Cvar_SetValue("demo_nehahra", 1);
4138 Cvar_RegisterVariable(&developer_networkentities);
4139 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4141 Cvar_RegisterVariable(&cl_sound_wizardhit);
4142 Cvar_RegisterVariable(&cl_sound_hknighthit);
4143 Cvar_RegisterVariable(&cl_sound_tink1);
4144 Cvar_RegisterVariable(&cl_sound_ric1);
4145 Cvar_RegisterVariable(&cl_sound_ric2);
4146 Cvar_RegisterVariable(&cl_sound_ric3);
4147 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4148 Cvar_RegisterVariable(&cl_sound_r_exp3);
4150 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4152 // server extension cvars set by commands issued from the server during connect
4153 Cvar_RegisterVariable(&cl_serverextension_download);
4155 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4156 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4157 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4158 Cvar_RegisterVariable(&cl_iplog_name);
4159 Cvar_RegisterVariable(&cl_readpicture_force);
4161 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4162 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4163 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4164 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4165 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4166 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4167 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4168 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4169 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4172 void CL_Parse_Shutdown(void)