2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
33 const char *svc_strings[128] =
39 "svc_version", // [int] server version
40 "svc_setview", // [short] entity number
41 "svc_sound", // <see code>
42 "svc_time", // [float] server time
43 "svc_print", // [string] null terminated string
44 "svc_stufftext", // [string] stuffed into client's console buffer
45 // the string should be \n terminated
46 "svc_setangle", // [vec3] set the view angle to this absolute value
48 "svc_serverinfo", // [int] version
49 // [string] signon string
50 // [string]..[0]model cache [string]...[0]sounds cache
51 // [string]..[0]item cache
52 "svc_lightstyle", // [byte] [string]
53 "svc_updatename", // [byte] [string]
54 "svc_updatefrags", // [byte] [short]
55 "svc_clientdata", // <shortbits + data>
56 "svc_stopsound", // <see code>
57 "svc_updatecolors", // [byte] [byte]
58 "svc_particle", // [vec3] <variable>
59 "svc_damage", // [byte] impact [byte] blood [vec3] from
62 "OBSOLETE svc_spawnbinary",
65 "svc_temp_entity", // <variable>
71 "svc_spawnstaticsound",
73 "svc_finale", // [string] music [string] text
74 "svc_cdtrack", // [byte] track [byte] looptrack
77 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
78 "svc_hidelmp", // [string] iconlabel
79 "svc_skybox", // [string] skyname
92 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
93 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
94 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
95 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
96 "svc_sound2", // 54 // short soundindex instead of byte
97 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
98 "svc_spawnstatic2", // 56 // short modelindex instead of byte
99 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
100 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
101 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
102 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
103 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
104 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
107 const char *qw_svc_strings[128] =
111 "qw_svc_disconnect", // 2
112 "qw_svc_updatestat", // 3 // [byte] [byte]
114 "qw_svc_setview", // 5 // [short] entity number
115 "qw_svc_sound", // 6 // <see code>
117 "qw_svc_print", // 8 // [byte] id [string] null terminated string
118 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
119 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
120 "qw_svc_serverdata", // 11 // [long] protocol ...
121 "qw_svc_lightstyle", // 12 // [byte] [string]
123 "qw_svc_updatefrags", // 14 // [byte] [short]
125 "qw_svc_stopsound", // 16 // <see code>
128 "qw_svc_damage", // 19
129 "qw_svc_spawnstatic", // 20
131 "qw_svc_spawnbaseline", // 22
132 "qw_svc_temp_entity", // 23 // variable
133 "qw_svc_setpause", // 24 // [byte] on / off
135 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
136 "qw_svc_killedmonster", // 27
137 "qw_svc_foundsecret", // 28
138 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
139 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
140 "qw_svc_finale", // 31 // [string] text
141 "qw_svc_cdtrack", // 32 // [byte] track
142 "qw_svc_sellscreen", // 33
143 "qw_svc_smallkick", // 34 // set client punchangle to 2
144 "qw_svc_bigkick", // 35 // set client punchangle to 4
145 "qw_svc_updateping", // 36 // [byte] [short]
146 "qw_svc_updateentertime", // 37 // [byte] [float]
147 "qw_svc_updatestatlong", // 38 // [byte] [long]
148 "qw_svc_muzzleflash", // 39 // [short] entity
149 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
150 "qw_svc_download", // 41 // [short] size [size bytes]
151 "qw_svc_playerinfo", // 42 // variable
152 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
153 "qw_svc_chokecount", // 44 // [byte] packets choked
154 "qw_svc_modellist", // 45 // [strings]
155 "qw_svc_soundlist", // 46 // [strings]
156 "qw_svc_packetentities", // 47 // [...]
157 "qw_svc_deltapacketentities", // 48 // [...]
158 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
159 "qw_svc_entgravity", // 50 // gravity change, for prediction
160 "qw_svc_setinfo", // 51 // setinfo on a client
161 "qw_svc_serverinfo", // 52 // serverinfo
162 "qw_svc_updatepl", // 53 // [byte] [byte]
165 //=============================================================================
167 cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
168 cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
169 cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
170 cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
172 cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
173 cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
174 cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
182 #define RIC_GUNSHOT 1
183 #define RIC_GUNSHOTQUAD 2
184 cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
185 cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
186 cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
187 cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
188 cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
189 cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
190 cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
191 cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
193 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
194 static void QW_CL_RequestNextDownload(void);
195 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
196 //static qboolean QW_CL_IsUploading(void);
197 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
201 CL_ParseStartSoundPacket
204 static void CL_ParseStartSoundPacket(int largesoundindex)
213 int fflags = CHANNELFLAG_NONE;
215 if (cls.protocol == PROTOCOL_QUAKEWORLD)
217 channel = MSG_ReadShort(&cl_message);
219 if (channel & (1<<15))
220 nvolume = MSG_ReadByte(&cl_message);
222 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
224 if (channel & (1<<14))
225 attenuation = MSG_ReadByte(&cl_message) / 64.0;
227 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
231 ent = (channel>>3)&1023;
234 sound_num = MSG_ReadByte(&cl_message);
238 field_mask = MSG_ReadByte(&cl_message);
240 if (field_mask & SND_VOLUME)
241 nvolume = MSG_ReadByte(&cl_message);
243 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
245 if (field_mask & SND_ATTENUATION)
246 attenuation = MSG_ReadByte(&cl_message) / 64.0;
248 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
250 if (field_mask & SND_SPEEDUSHORT4000)
251 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
255 if (field_mask & SND_LARGEENTITY)
257 ent = (unsigned short) MSG_ReadShort(&cl_message);
258 channel = MSG_ReadChar(&cl_message);
262 channel = (unsigned short) MSG_ReadShort(&cl_message);
267 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
270 sound_num = MSG_ReadByte(&cl_message);
273 channel = CHAN_NET2ENGINE(channel);
275 MSG_ReadVector(&cl_message, pos, cls.protocol);
277 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
279 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
283 if (ent >= MAX_EDICTS)
285 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
289 if (ent >= cl.max_entities)
290 CL_ExpandEntities(ent);
292 if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
293 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
300 When the client is taking a long time to load stuff, send keepalive messages
301 so the server doesn't disconnect.
305 static unsigned char olddata[NET_MAXMESSAGE];
306 void CL_KeepaliveMessage (qboolean readmessages)
308 static double lastdirtytime = 0;
309 static qboolean recursive = false;
312 static double countdownmsg = 0;
313 static double countdownupdate = 0;
316 qboolean thisrecursive;
318 thisrecursive = recursive;
321 dirtytime = Sys_DirtyTime();
322 deltatime = dirtytime - lastdirtytime;
323 lastdirtytime = dirtytime;
324 if (deltatime <= 0 || deltatime >= 1800.0)
327 countdownmsg -= deltatime;
328 countdownupdate -= deltatime;
332 if(cls.state != ca_dedicated)
334 if(countdownupdate <= 0) // check if time stepped backwards
336 SCR_UpdateLoadingScreenIfShown();
342 // no need if server is local and definitely not if this is a demo
343 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
345 recursive = thisrecursive;
351 // read messages from server, should just be nops
353 memcpy(olddata, cl_message.data, cl_message.cursize);
355 NetConn_ClientFrame();
358 memcpy(cl_message.data, olddata, cl_message.cursize);
361 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
364 unsigned char buf[4];
367 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
368 Con_Print("--> client to server keepalive\n");
369 memset(&msg, 0, sizeof(msg));
371 msg.maxsize = sizeof(buf);
372 MSG_WriteChar(&msg, clc_nop);
373 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
376 recursive = thisrecursive;
379 void CL_ParseEntityLump(char *entdata)
381 qboolean loadedsky = false;
383 char key[128], value[MAX_INPUTLINE];
384 FOG_clear(); // LadyHavoc: no fog until set
385 // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
386 R_SetSkyBox(cl.worldmodel->brush.skybox);
390 if (!COM_ParseToken_Simple(&data, false, false, true))
392 if (com_token[0] != '{')
396 if (!COM_ParseToken_Simple(&data, false, false, true))
398 if (com_token[0] == '}')
399 break; // end of worldspawn
400 if (com_token[0] == '_')
401 strlcpy (key, com_token + 1, sizeof (key));
403 strlcpy (key, com_token, sizeof (key));
404 while (key[strlen(key)-1] == ' ') // remove trailing spaces
405 key[strlen(key)-1] = 0;
406 if (!COM_ParseToken_Simple(&data, false, false, true))
408 strlcpy (value, com_token, sizeof (value));
409 if (!strcmp("sky", key))
414 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
419 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
424 else if (!strcmp("fog", key))
426 FOG_clear(); // so missing values get good defaults
427 r_refdef.fog_start = 0;
428 r_refdef.fog_alpha = 1;
429 r_refdef.fog_end = 16384;
430 r_refdef.fog_height = 1<<30;
431 r_refdef.fog_fadedepth = 128;
433 #define sscanf sscanf_s
435 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
437 else if (!strcmp("fog_density", key))
438 r_refdef.fog_density = atof(value);
439 else if (!strcmp("fog_red", key))
440 r_refdef.fog_red = atof(value);
441 else if (!strcmp("fog_green", key))
442 r_refdef.fog_green = atof(value);
443 else if (!strcmp("fog_blue", key))
444 r_refdef.fog_blue = atof(value);
445 else if (!strcmp("fog_alpha", key))
446 r_refdef.fog_alpha = atof(value);
447 else if (!strcmp("fog_start", key))
448 r_refdef.fog_start = atof(value);
449 else if (!strcmp("fog_end", key))
450 r_refdef.fog_end = atof(value);
451 else if (!strcmp("fog_height", key))
452 r_refdef.fog_height = atof(value);
453 else if (!strcmp("fog_fadedepth", key))
454 r_refdef.fog_fadedepth = atof(value);
455 else if (!strcmp("fog_heighttexture", key))
457 FOG_clear(); // so missing values get good defaults
459 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
461 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
463 r_refdef.fog_height_texturename[63] = 0;
467 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
468 R_SetSkyBox("unit1_");
471 static const vec3_t defaultmins = {-4096, -4096, -4096};
472 static const vec3_t defaultmaxs = {4096, 4096, 4096};
473 static void CL_SetupWorldModel(void)
475 prvm_prog_t *prog = CLVM_prog;
476 // update the world model
477 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
478 CL_UpdateRenderEntity(&cl.entities[0].render);
480 // make sure the cl.worldname and related cvars are set up now that we know the world model name
481 // set up csqc world for collision culling
484 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
485 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
486 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
487 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
488 Cvar_SetQuick(&cl_worldname, cl.worldname);
489 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
490 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
491 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
495 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
496 Cvar_SetQuick(&cl_worldnamenoextension, "");
497 Cvar_SetQuick(&cl_worldbasename, "");
498 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
500 World_Start(&cl.world);
502 // load or reload .loc file for team chat messages
503 CL_Locs_Reload_f(&cmd_client);
505 // make sure we send enough keepalives
506 CL_KeepaliveMessage(false);
508 // reset particles and other per-level things
511 // make sure we send enough keepalives
512 CL_KeepaliveMessage(false);
514 // load the team chat beep if possible
515 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
517 // check memory integrity
518 Mem_CheckSentinelsGlobal();
534 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
539 // see if the file already exists
540 file = FS_OpenVirtualFile(filename, true);
547 // download messages in a demo would be bad
548 if (cls.demorecording)
550 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
554 // don't try to download when playing a demo
558 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
559 Con_Printf("Downloading %s\n", filename);
561 if (!cls.qw_downloadmemory)
563 cls.qw_downloadmemory = NULL;
564 cls.qw_downloadmemorycursize = 0;
565 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
568 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
569 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
571 cls.qw_downloadnumber++;
572 cls.qw_downloadpercent = 0;
573 cls.qw_downloadmemorycursize = 0;
578 static void QW_CL_ProcessUserInfo(int slot);
579 static void QW_CL_RequestNextDownload(void)
584 // clear name of file that just finished
585 cls.qw_downloadname[0] = 0;
587 // skip the download fragment if playing a demo
593 switch (cls.qw_downloadtype)
598 if (cls.qw_downloadnumber == 0)
599 Con_Printf("Checking skins...\n");
600 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
602 if (!cl.scores[cls.qw_downloadnumber].name[0])
604 // check if we need to download the file, and return if so
605 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
609 cls.qw_downloadtype = dl_none;
611 // load any newly downloaded skins
612 for (i = 0;i < cl.maxclients;i++)
613 QW_CL_ProcessUserInfo(i);
615 // if we're still in signon stages, request the next one
616 if (cls.signon != SIGNONS)
618 cls.signon = SIGNONS-1;
619 // we'll go to SIGNONS when the first entity update is received
620 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
625 if (cls.qw_downloadnumber == 0)
627 Con_Printf("Checking models...\n");
628 cls.qw_downloadnumber = 1;
631 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
634 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
636 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
637 cl.qw_modelindex_spike = cls.qw_downloadnumber;
638 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
639 cl.qw_modelindex_player = cls.qw_downloadnumber;
640 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
641 cl.qw_modelindex_flag = cls.qw_downloadnumber;
642 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
643 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
644 // check if we need to download the file, and return if so
645 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
649 cls.qw_downloadtype = dl_none;
651 // touch all of the precached models that are still loaded so we can free
652 // anything that isn't needed
655 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
656 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
657 // precache any models used by the client (this also marks them used)
658 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
659 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
660 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
661 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
663 // we purge the models and sounds later in CL_SignonReply
666 // now we try to load everything that is new
669 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
670 if (cl.model_precache[1]->Draw == NULL)
671 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
674 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
675 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
676 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
678 // check memory integrity
679 Mem_CheckSentinelsGlobal();
681 // now that we have a world model, set up the world entity, renderer
683 CL_SetupWorldModel();
685 // add pmodel/emodel CRCs to userinfo
686 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
687 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
689 // done checking sounds and models, send a prespawn command now
690 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
691 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
693 if (cls.qw_downloadmemory)
695 Mem_Free(cls.qw_downloadmemory);
696 cls.qw_downloadmemory = NULL;
700 cl.loadfinished = true;
703 if (cls.qw_downloadnumber == 0)
705 Con_Printf("Checking sounds...\n");
706 cls.qw_downloadnumber = 1;
709 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
711 // check if we need to download the file, and return if so
712 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
716 cls.qw_downloadtype = dl_none;
718 // clear sound usage flags for purging of unused sounds
721 // precache any sounds used by the client
722 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
723 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
724 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
725 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
726 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
727 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
728 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
730 // sounds used by the game
731 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
732 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
734 // we purge the models and sounds later in CL_SignonReply
737 // check memory integrity
738 Mem_CheckSentinelsGlobal();
740 // done with sound downloads, next we check models
741 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
742 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
746 Con_Printf("Unknown download type.\n");
750 static void QW_CL_ParseDownload(void)
752 int size = (signed short)MSG_ReadShort(&cl_message);
753 int percent = MSG_ReadByte(&cl_message);
755 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
757 // skip the download fragment if playing a demo
761 cl_message.readcount += size;
767 Con_Printf("File not found.\n");
768 QW_CL_RequestNextDownload();
772 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
773 Host_Error("corrupt download message\n");
775 // make sure the buffer is big enough to include this new fragment
776 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
779 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
780 cls.qw_downloadmemorymaxsize *= 2;
781 old = cls.qw_downloadmemory;
782 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
785 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
790 // read the fragment out of the packet
791 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
792 cls.qw_downloadmemorycursize += size;
793 cls.qw_downloadspeedcount += size;
795 cls.qw_downloadpercent = percent;
799 // request next fragment
800 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801 MSG_WriteString(&cls.netcon->message, "nextdl");
806 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
808 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
810 cls.qw_downloadpercent = 0;
812 // start downloading the next file (or join the game)
813 QW_CL_RequestNextDownload();
817 static void QW_CL_ParseModelList(void)
820 int nummodels = MSG_ReadByte(&cl_message);
824 // parse model precache list
827 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
831 if (nummodels==MAX_MODELS)
832 Host_Error("Server sent too many model precaches");
833 if (strlen(str) >= MAX_QPATH)
834 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
835 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
838 n = MSG_ReadByte(&cl_message);
841 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
842 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
847 cls.qw_downloadnumber = 0;
848 cls.qw_downloadtype = dl_model;
849 QW_CL_RequestNextDownload();
852 static void QW_CL_ParseSoundList(void)
855 int numsounds = MSG_ReadByte(&cl_message);
859 // parse sound precache list
862 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
866 if (numsounds==MAX_SOUNDS)
867 Host_Error("Server sent too many sound precaches");
868 if (strlen(str) >= MAX_QPATH)
869 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
870 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
873 n = MSG_ReadByte(&cl_message);
877 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
878 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
883 cls.qw_downloadnumber = 0;
884 cls.qw_downloadtype = dl_sound;
885 QW_CL_RequestNextDownload();
888 static void QW_CL_Skins_f(cmd_state_t *cmd)
890 cls.qw_downloadnumber = 0;
891 cls.qw_downloadtype = dl_skin;
892 QW_CL_RequestNextDownload();
895 static void QW_CL_Changing_f(cmd_state_t *cmd)
897 if (cls.qw_downloadmemory) // don't change when downloading
902 cls.signon = 1; // not active anymore, but not disconnected
903 Con_Printf("\nChanging map...\n");
906 void QW_CL_NextUpload_f(cmd_state_t *cmd)
908 int r, percent, size;
910 if (!cls.qw_uploaddata)
913 r = cls.qw_uploadsize - cls.qw_uploadpos;
916 size = min(1, cls.qw_uploadsize);
917 percent = (cls.qw_uploadpos+r)*100/size;
919 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
920 MSG_WriteShort(&cls.netcon->message, r);
921 MSG_WriteByte(&cls.netcon->message, percent);
922 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
924 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
926 cls.qw_uploadpos += r;
928 if (cls.qw_uploadpos < cls.qw_uploadsize)
931 Con_Printf("Upload completed\n");
933 QW_CL_StopUpload_f(cmd);
936 void QW_CL_StartUpload(unsigned char *data, int size)
938 // do nothing in demos or if not connected
942 // abort existing upload if in progress
943 QW_CL_StopUpload_f(&cmd_client);
945 Con_DPrintf("Starting upload of %d bytes...\n", size);
947 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
948 memcpy(cls.qw_uploaddata, data, size);
949 cls.qw_uploadsize = size;
950 cls.qw_uploadpos = 0;
952 QW_CL_NextUpload_f(&cmd_client);
956 qboolean QW_CL_IsUploading(void)
958 return cls.qw_uploaddata != NULL;
962 void QW_CL_StopUpload_f(cmd_state_t *cmd)
964 if (cls.qw_uploaddata)
965 Mem_Free(cls.qw_uploaddata);
966 cls.qw_uploaddata = NULL;
967 cls.qw_uploadsize = 0;
968 cls.qw_uploadpos = 0;
971 static void QW_CL_ProcessUserInfo(int slot)
973 int topcolor, bottomcolor;
975 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
976 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
977 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
978 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
979 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
980 cl.scores[slot].qw_spectator = temp[0] != 0;
981 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
982 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
983 if (!cl.scores[slot].qw_skin[0])
984 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
988 static void QW_CL_UpdateUserInfo(void)
991 slot = MSG_ReadByte(&cl_message);
992 if (slot >= cl.maxclients)
994 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
995 MSG_ReadLong(&cl_message);
996 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
999 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1000 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1002 QW_CL_ProcessUserInfo(slot);
1005 static void QW_CL_SetInfo(void)
1010 slot = MSG_ReadByte(&cl_message);
1011 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1012 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1013 if (slot >= cl.maxclients)
1015 Con_Printf("svc_setinfo >= cl.maxclients\n");
1018 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1020 QW_CL_ProcessUserInfo(slot);
1023 static void QW_CL_ServerInfo(void)
1028 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1029 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1030 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1031 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1032 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1033 cl.qw_teamplay = atoi(temp);
1036 static void QW_CL_ParseNails(void)
1039 int numnails = MSG_ReadByte(&cl_message);
1041 unsigned char bits[6];
1042 for (i = 0;i < numnails;i++)
1044 for (j = 0;j < 6;j++)
1045 bits[j] = MSG_ReadByte(&cl_message);
1046 if (cl.qw_num_nails >= 255)
1048 v = cl.qw_nails[cl.qw_num_nails++];
1049 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1050 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1051 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1052 v[3] = -360*(bits[4]>>4)/16;
1053 v[4] = 360*bits[5]/256;
1058 static void CL_UpdateItemsAndWeapon(void)
1061 // check for important changes
1064 if (cl.olditems != cl.stats[STAT_ITEMS])
1065 for (j = 0;j < 32;j++)
1066 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1067 cl.item_gettime[j] = cl.time;
1068 cl.olditems = cl.stats[STAT_ITEMS];
1070 // GAME_NEXUIZ hud needs weapon change time
1071 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1072 cl.weapontime = cl.time;
1073 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1076 #define LOADPROGRESSWEIGHT_SOUND 1.0
1077 #define LOADPROGRESSWEIGHT_MODEL 4.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1079 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1081 static void CL_BeginDownloads(qboolean aborteddownload)
1084 // quakeworld works differently
1085 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1088 // this would be a good place to do curl downloads
1089 if(Curl_Have_forthismap())
1091 Curl_Register_predownload(); // come back later
1095 // if we got here...
1096 // curl is done, so let's start with the business
1098 SCR_PushLoadingScreen("Loading precaches", 1);
1099 cl.loadbegun = true;
1101 // if already downloading something from the previous level, don't stop it
1102 if (cls.qw_downloadname[0])
1105 if (cl.downloadcsqc)
1108 cl.downloadcsqc = false;
1111 && csqc_progname.string
1112 && csqc_progname.string[0]
1113 && csqc_progcrc.integer >= 0
1114 && cl_serverextension_download.integer
1115 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1116 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1118 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1119 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1120 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1122 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1127 if (cl.loadmodel_current < cl.loadmodel_total)
1130 if(cl.loadmodel_current == 1)
1132 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1133 SCR_PushLoadingScreen("Loading precached models",
1135 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1136 + LOADPROGRESSWEIGHT_WORLDMODEL
1137 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1139 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1140 + LOADPROGRESSWEIGHT_WORLDMODEL
1141 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1142 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1146 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1148 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1150 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1152 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1153 + LOADPROGRESSWEIGHT_WORLDMODEL
1154 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1157 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1159 SCR_PopLoadingScreen(false);
1160 if(cl.loadmodel_current == 1)
1162 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1163 SCR_PopLoadingScreen(false);
1167 CL_KeepaliveMessage(true);
1169 // if running a local game, calling Mod_ForName is a completely wasted effort...
1171 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1174 if(cl.loadmodel_current == 1)
1176 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1177 Mod_FreeQ3Shaders();
1179 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1181 SCR_PopLoadingScreen(false);
1182 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1184 // we now have the worldmodel so we can set up the game world
1185 SCR_PushLoadingScreen("world model setup",
1187 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1189 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1190 + LOADPROGRESSWEIGHT_WORLDMODEL
1191 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1194 CL_SetupWorldModel();
1195 SCR_PopLoadingScreen(true);
1196 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1198 cl.loadfinished = true;
1199 // now issue the spawn to move on to signon 2 like normal
1201 Cmd_ForwardStringToServer("prespawn");
1205 SCR_PopLoadingScreen(false);
1206 // finished loading models
1209 if (cl.loadsound_current < cl.loadsound_total)
1212 if(cl.loadsound_current == 1)
1213 SCR_PushLoadingScreen("Loading precached sounds",
1215 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1217 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1218 + LOADPROGRESSWEIGHT_WORLDMODEL
1219 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1220 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1223 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1225 SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1226 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1228 SCR_PopLoadingScreen(false);
1231 CL_KeepaliveMessage(true);
1232 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1233 SCR_PopLoadingScreen(false);
1235 SCR_PopLoadingScreen(false);
1236 // finished loading sounds
1239 if(IS_NEXUIZ_DERIVED(gamemode))
1240 Cvar_SetValueQuick(&cl_serverextension_download, false);
1241 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1242 // of dependencies) anyway, and can mess around with the game directory;
1243 // until this is fixed, only support pk3 downloads via curl, and turn off
1244 // individual file downloads other than for CSQC
1245 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1247 // idea: support download of pk3 files using this protocol later
1249 // note: the reason these loops skip already-loaded things is that it
1250 // enables this command to be issued during the game if desired
1252 if (cl.downloadmodel_current < cl.loadmodel_total)
1256 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1258 if (aborteddownload)
1261 if (cl.downloadmodel_current == 1)
1263 // the worldmodel failed, but we need to set up anyway
1264 Mod_FreeQ3Shaders();
1265 CL_SetupWorldModel();
1266 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1268 cl.loadfinished = true;
1269 // now issue the spawn to move on to signon 2 like normal
1271 Cmd_ForwardStringToServer("prespawn");
1274 aborteddownload = false;
1277 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1279 CL_KeepaliveMessage(true);
1280 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1282 if (cl.downloadmodel_current == 1)
1283 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1285 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1286 // regarding the * check: don't try to download submodels
1287 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1289 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1290 // we'll try loading again when the download finishes
1295 if(cl.downloadmodel_current == 1)
1297 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1298 Mod_FreeQ3Shaders();
1301 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1302 if (cl.downloadmodel_current == 1)
1304 // we now have the worldmodel so we can set up the game world
1305 // or maybe we do not have it (cl_serverextension_download 0)
1306 // then we need to continue loading ANYWAY!
1307 CL_SetupWorldModel();
1308 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1310 cl.loadfinished = true;
1311 // now issue the spawn to move on to signon 2 like normal
1313 Cmd_ForwardStringToServer("prespawn");
1318 // finished loading models
1321 if (cl.downloadsound_current < cl.loadsound_total)
1325 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1327 char soundname[MAX_QPATH];
1328 if (aborteddownload)
1330 aborteddownload = false;
1333 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1335 CL_KeepaliveMessage(true);
1336 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1337 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1339 Con_Printf("Sound %s not found\n", soundname);
1340 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1342 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1343 // we'll try loading again when the download finishes
1347 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1350 // finished loading sounds
1353 SCR_PopLoadingScreen(false);
1355 if (!cl.loadfinished)
1357 cl.loadfinished = true;
1359 // check memory integrity
1360 Mem_CheckSentinelsGlobal();
1362 // now issue the spawn to move on to signon 2 like normal
1364 Cmd_ForwardStringToServer("prespawn");
1368 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1370 // prevent cl_begindownloads from being issued multiple times in one match
1371 // to prevent accidentally cancelled downloads
1373 Con_Printf("cl_begindownloads is only valid once per match\n");
1375 CL_BeginDownloads(false);
1378 static void CL_StopDownload(int size, int crc)
1380 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1383 size_t existingsize;
1384 const char *extension;
1386 if(cls.qw_download_deflate)
1389 size_t inflated_size;
1390 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1391 Mem_Free(cls.qw_downloadmemory);
1394 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1395 cls.qw_downloadmemory = out;
1396 cls.qw_downloadmemorycursize = (int)inflated_size;
1400 cls.qw_downloadmemory = NULL;
1401 cls.qw_downloadmemorycursize = 0;
1402 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1406 if(!cls.qw_downloadmemory)
1408 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1412 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1413 size = cls.qw_downloadmemorycursize;
1415 // save to disk only if we don't already have it
1416 // (this is mainly for playing back demos)
1417 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1418 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1419 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1421 if ((int)existingsize != size || existingcrc != crc)
1423 // we have a mismatching file, pick another name for it
1424 char name[MAX_QPATH*2];
1425 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1426 if (!FS_FileExists(name))
1428 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1429 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1430 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1432 if(cls.caughtcsprogsdata)
1433 Mem_Free(cls.caughtcsprogsdata);
1434 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1435 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1436 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1437 Con_DPrintf("Buffered \"%s\"\n", name);
1444 // we either don't have it or have a mismatching file...
1445 // so it's time to accept the file
1446 // but if we already have a mismatching file we need to rename
1447 // this new one, and if we already have this file in renamed form,
1449 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1450 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1451 extension = FS_FileExtension(cls.qw_downloadname);
1452 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1457 else if (cls.qw_downloadmemory && size)
1459 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1460 CL_BeginDownloads(true);
1463 if (cls.qw_downloadmemory)
1464 Mem_Free(cls.qw_downloadmemory);
1465 cls.qw_downloadmemory = NULL;
1466 cls.qw_downloadname[0] = 0;
1467 cls.qw_downloadmemorymaxsize = 0;
1468 cls.qw_downloadmemorycursize = 0;
1469 cls.qw_downloadpercent = 0;
1472 static void CL_ParseDownload(void)
1475 static unsigned char data[NET_MAXMESSAGE];
1476 start = MSG_ReadLong(&cl_message);
1477 size = (unsigned short)MSG_ReadShort(&cl_message);
1479 // record the start/size information to ack in the next input packet
1480 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1482 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1484 cls.dp_downloadack[i].start = start;
1485 cls.dp_downloadack[i].size = size;
1490 MSG_ReadBytes(&cl_message, size, data);
1492 if (!cls.qw_downloadname[0])
1495 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1499 if (start + size > cls.qw_downloadmemorymaxsize)
1500 Host_Error("corrupt download message\n");
1502 // only advance cursize if the data is at the expected position
1503 // (gaps are unacceptable)
1504 memcpy(cls.qw_downloadmemory + start, data, size);
1505 cls.qw_downloadmemorycursize = start + size;
1506 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1507 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1508 cls.qw_downloadspeedcount += size;
1511 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1513 int size = atoi(Cmd_Argv(cmd, 1));
1515 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1517 Con_Printf("cl_downloadbegin: received bogus information\n");
1518 CL_StopDownload(0, 0);
1522 if (cls.qw_downloadname[0])
1523 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1525 CL_StopDownload(0, 0);
1527 // we're really beginning a download now, so initialize stuff
1528 strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1529 cls.qw_downloadmemorymaxsize = size;
1530 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1531 cls.qw_downloadnumber++;
1533 cls.qw_download_deflate = false;
1534 if(Cmd_Argc(cmd) >= 4)
1536 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1537 cls.qw_download_deflate = true;
1538 // check further encodings here
1541 Cmd_ForwardStringToServer("sv_startdownload");
1544 static void CL_StopDownload_f(cmd_state_t *cmd)
1547 if (cls.qw_downloadname[0])
1549 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1550 CL_StopDownload(0, 0);
1552 CL_BeginDownloads(true);
1555 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1557 if (Cmd_Argc(cmd) < 3)
1559 Con_Printf("Malformed cl_downloadfinished command\n");
1562 CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1563 CL_BeginDownloads(false);
1566 static void CL_SendPlayerInfo(void)
1569 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1570 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1572 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1575 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1576 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1578 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1581 if (cl_pmodel.integer)
1583 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1584 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1586 if (*cl_playermodel.string)
1588 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1589 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1591 if (*cl_playerskin.string)
1593 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1594 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1599 =====================
1602 An svc_signonnum has been received, perform a client side setup
1603 =====================
1605 static void CL_SignonReply (void)
1607 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1614 // send player info before we begin downloads
1615 // (so that the server can see the player name while downloading)
1616 CL_SendPlayerInfo();
1618 // execute cl_begindownloads next frame
1619 // (after any commands added by svc_stufftext have been executed)
1620 // when done with downloads the "prespawn" will be sent
1621 Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
1623 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1624 //MSG_WriteString (&cls.netcon->message, "prespawn");
1626 else // playing a demo... make sure loading occurs as soon as possible
1627 CL_BeginDownloads(false);
1633 // LadyHavoc: quake sent the player info here but due to downloads
1634 // it is sent earlier instead
1635 // CL_SendPlayerInfo();
1637 // LadyHavoc: changed to begin a loading stage and issue this when done
1638 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1639 MSG_WriteString (&cls.netcon->message, "spawn");
1646 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1647 MSG_WriteString (&cls.netcon->message, "begin");
1652 // after the level has been loaded, we shouldn't need the shaders, and
1653 // if they are needed again they will be automatically loaded...
1654 // we also don't need the unused models or sounds from the last level
1655 Mod_FreeQ3Shaders();
1660 if (COM_CheckParm("-profilegameonly"))
1661 Sys_AllowProfiling(true);
1671 static void CL_ParseServerInfo (void)
1675 protocolversion_t protocol;
1676 int nummodels, numsounds;
1679 // if we start loading a level and a video is still playing, stop it
1682 Con_DPrint("Serverinfo packet received.\n");
1683 Collision_Cache_Reset(true);
1685 // if server is active, we already began a loading plaque
1688 SCR_BeginLoadingPlaque(false);
1690 // free q3 shaders so that any newly downloaded shaders will be active
1691 Mod_FreeQ3Shaders();
1694 // check memory integrity
1695 Mem_CheckSentinelsGlobal();
1697 // clear cl_serverextension cvars
1698 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1701 // wipe the client_state_t struct
1705 // parse protocol version number
1706 i = MSG_ReadLong(&cl_message);
1707 protocol = Protocol_EnumForNumber(i);
1708 if (protocol == PROTOCOL_UNKNOWN)
1710 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1713 // hack for unmarked Nehahra movie demos which had a custom protocol
1714 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1715 protocol = PROTOCOL_NEHAHRAMOVIE;
1716 cls.protocol = protocol;
1717 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1719 cl.num_entities = 1;
1721 if (protocol == PROTOCOL_QUAKEWORLD)
1723 char gamedir[1][MAX_QPATH];
1725 cl.qw_servercount = MSG_ReadLong(&cl_message);
1727 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1728 Con_Printf("server gamedir is %s\n", str);
1729 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1731 // change gamedir if needed
1732 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1733 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1735 cl.gametype = GAME_DEATHMATCH;
1738 // parse player number
1739 i = MSG_ReadByte(&cl_message);
1740 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1741 //cl.qw_spectator = (i & 128) != 0;
1742 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1743 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1745 // get the full level name
1746 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1747 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1749 // get the movevars that are defined in the qw protocol
1750 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1751 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1752 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1753 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1754 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1755 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1756 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1757 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1758 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1759 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1761 // other movevars not in the protocol...
1762 cl.movevars_wallfriction = 0;
1763 cl.movevars_timescale = 1;
1764 cl.movevars_jumpvelocity = 270;
1765 cl.movevars_edgefriction = 1;
1766 cl.movevars_maxairspeed = 30;
1767 cl.movevars_stepheight = 18;
1768 cl.movevars_airaccel_qw = 1;
1769 cl.movevars_airaccel_sideways_friction = 0;
1771 // seperate the printfs so the server message can have a color
1772 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1774 // check memory integrity
1775 Mem_CheckSentinelsGlobal();
1779 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1780 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1783 cl.loadbegun = false;
1784 cl.loadfinished = false;
1786 cls.state = ca_connected;
1789 // note: on QW protocol we can't set up the gameworld until after
1790 // downloads finish...
1791 // (we don't even know the name of the map yet)
1792 // this also means cl_autodemo does not work on QW protocol...
1794 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1795 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1796 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1797 Cvar_SetQuick(&cl_worldname, cl.worldname);
1798 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1799 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1801 // check memory integrity
1802 Mem_CheckSentinelsGlobal();
1807 cl.maxclients = MSG_ReadByte(&cl_message);
1808 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1810 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1813 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1816 cl.gametype = MSG_ReadByte(&cl_message);
1817 // the original id singleplayer demos are bugged and contain
1818 // GAME_DEATHMATCH even for singleplayer
1819 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1820 cl.gametype = GAME_COOP;
1822 // parse signon message
1823 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1824 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1826 // seperate the printfs so the server message can have a color
1827 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1828 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1830 // check memory integrity
1831 Mem_CheckSentinelsGlobal();
1833 // parse model precache list
1834 for (nummodels=1 ; ; nummodels++)
1836 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1839 if (nummodels==MAX_MODELS)
1840 Host_Error ("Server sent too many model precaches");
1841 if (strlen(str) >= MAX_QPATH)
1842 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1843 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1845 // parse sound precache list
1846 for (numsounds=1 ; ; numsounds++)
1848 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1851 if (numsounds==MAX_SOUNDS)
1852 Host_Error("Server sent too many sound precaches");
1853 if (strlen(str) >= MAX_QPATH)
1854 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1855 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1858 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1859 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1860 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1861 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1862 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1863 Cvar_SetQuick(&cl_worldname, cl.worldname);
1864 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1865 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1867 // touch all of the precached models that are still loaded so we can free
1868 // anything that isn't needed
1871 for (i = 1;i < nummodels;i++)
1872 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1873 // precache any models used by the client (this also marks them used)
1874 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1875 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1876 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1877 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1879 // we purge the models and sounds later in CL_SignonReply
1880 //Mod_PurgeUnused();
1883 // clear sound usage flags for purging of unused sounds
1886 // precache any sounds used by the client
1887 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1888 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1889 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1890 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1891 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1892 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1893 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1895 // sounds used by the game
1896 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1897 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1899 // now we try to load everything that is new
1900 cl.loadmodel_current = 1;
1901 cl.downloadmodel_current = 1;
1902 cl.loadmodel_total = nummodels;
1903 cl.loadsound_current = 1;
1904 cl.downloadsound_current = 1;
1905 cl.loadsound_total = numsounds;
1906 cl.downloadcsqc = true;
1907 cl.loadbegun = false;
1908 cl.loadfinished = false;
1911 // check memory integrity
1912 Mem_CheckSentinelsGlobal();
1914 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1915 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1917 char demofile[MAX_OSPATH];
1919 if (cls.demorecording)
1921 // finish the previous level's demo file
1922 CL_Stop_f(&cmd_client);
1925 // start a new demo file
1926 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1928 Con_Printf ("Auto-recording to %s.\n", demofile);
1930 // Reset bit 0 for every new demo
1931 Cvar_SetValueQuick(&cl_autodemo_delete,
1932 (cl_autodemo_delete.integer & ~0x1)
1934 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1937 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1940 cls.forcetrack = -1;
1941 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1942 cls.demorecording = true;
1943 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1944 cls.demo_lastcsprogssize = -1;
1945 cls.demo_lastcsprogscrc = -1;
1948 Con_Error ("ERROR: couldn't open.\n");
1951 cl.islocalgame = NetConn_IsLocalGame();
1954 void CL_ValidateState(entity_state_t *s)
1961 if (s->modelindex >= MAX_MODELS)
1962 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1964 // these warnings are only warnings, no corrections are made to the state
1965 // because states are often copied for decoding, which otherwise would
1966 // propogate some of the corrections accidentally
1967 // (this used to happen, sometimes affecting skin and frame)
1969 // colormap is client index + 1
1970 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1971 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1973 if (developer_extra.integer)
1975 model = CL_GetModelByIndex(s->modelindex);
1976 if (model && model->type && s->frame >= model->numframes)
1977 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1978 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1979 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1983 void CL_MoveLerpEntityStates(entity_t *ent)
1985 float odelta[3], adelta[3];
1986 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1987 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1988 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1990 // reset all persistent stuff if this is a new entity
1991 ent->persistent.lerpdeltatime = 0;
1992 ent->persistent.lerpstarttime = cl.mtime[1];
1993 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1994 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1995 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1996 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1997 // reset animation interpolation as well
1998 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1999 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2000 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2001 ent->render.shadertime = cl.time;
2002 // reset various persistent stuff
2003 ent->persistent.muzzleflash = 0;
2004 ent->persistent.trail_allowed = false;
2006 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2008 // don't interpolate the move
2009 ent->persistent.lerpdeltatime = 0;
2010 ent->persistent.lerpstarttime = cl.mtime[1];
2011 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2012 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2013 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2014 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2015 ent->persistent.trail_allowed = false;
2017 // if(ent->state_current.frame != ent->state_previous.frame)
2018 // do this even if we did change the frame
2019 // teleport bit is only used if an animation restart, or a jump, is necessary
2020 // so it should be always harmless to do this
2022 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2023 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2024 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2027 // note that this case must do everything the following case does too
2029 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2031 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2032 ent->render.framegroupblend[1].lerp = 1;
2033 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2034 ent->render.framegroupblend[0].start = cl.time;
2035 ent->render.framegroupblend[0].lerp = 0;
2037 else if (DotProduct(odelta, odelta) > 1000*1000
2038 || (cl.fixangle[0] && !cl.fixangle[1])
2039 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2040 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2042 // don't interpolate the move
2043 // (the fixangle[] check detects teleports, but not constant fixangles
2044 // such as when spectating)
2045 ent->persistent.lerpdeltatime = 0;
2046 ent->persistent.lerpstarttime = cl.mtime[1];
2047 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2048 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2049 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2050 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2051 ent->persistent.trail_allowed = false;
2053 else if (ent->state_current.flags & RENDER_STEP)
2055 // monster interpolation
2056 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2058 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2059 ent->persistent.lerpstarttime = cl.mtime[1];
2060 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2061 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2062 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2063 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2069 ent->persistent.lerpstarttime = ent->state_previous.time;
2070 // no lerp if it's singleplayer
2071 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2072 ent->persistent.lerpdeltatime = 0;
2074 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2075 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2076 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2077 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2078 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2080 // trigger muzzleflash effect if necessary
2081 if (ent->state_current.effects & EF_MUZZLEFLASH)
2082 ent->persistent.muzzleflash = 1;
2084 // restart animation bit
2085 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2087 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2088 ent->render.framegroupblend[1].lerp = 1;
2089 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2090 ent->render.framegroupblend[0].start = cl.time;
2091 ent->render.framegroupblend[0].lerp = 0;
2100 static void CL_ParseBaseline (entity_t *ent, int large)
2104 ent->state_baseline = defaultstate;
2105 // FIXME: set ent->state_baseline.number?
2106 ent->state_baseline.active = true;
2109 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2110 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2112 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2114 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2115 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2119 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2120 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2122 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2123 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2124 for (i = 0;i < 3;i++)
2126 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2127 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2129 ent->state_previous = ent->state_current = ent->state_baseline;
2137 Server information pertaining to this client only
2140 static void CL_ParseClientdata (void)
2144 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2145 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2146 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2147 cl.mviewzoom[1] = cl.mviewzoom[0];
2149 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2151 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2152 cl.stats[STAT_ITEMS] = 0;
2153 cl.stats[STAT_VIEWZOOM] = 255;
2156 cl.mpunchangle[0][0] = 0;
2157 cl.mpunchangle[0][1] = 0;
2158 cl.mpunchangle[0][2] = 0;
2159 cl.mpunchvector[0][0] = 0;
2160 cl.mpunchvector[0][1] = 0;
2161 cl.mpunchvector[0][2] = 0;
2162 cl.mvelocity[0][0] = 0;
2163 cl.mvelocity[0][1] = 0;
2164 cl.mvelocity[0][2] = 0;
2165 cl.mviewzoom[0] = 1;
2167 bits = (unsigned short) MSG_ReadShort(&cl_message);
2168 if (bits & SU_EXTEND1)
2169 bits |= (MSG_ReadByte(&cl_message) << 16);
2170 if (bits & SU_EXTEND2)
2171 bits |= (MSG_ReadByte(&cl_message) << 24);
2173 if (bits & SU_VIEWHEIGHT)
2174 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2176 if (bits & SU_IDEALPITCH)
2177 cl.idealpitch = MSG_ReadChar(&cl_message);
2179 for (i = 0;i < 3;i++)
2181 if (bits & (SU_PUNCH1<<i) )
2183 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2184 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2186 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2188 if (bits & (SU_PUNCHVEC1<<i))
2190 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2191 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2193 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2195 if (bits & (SU_VELOCITY1<<i) )
2197 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2198 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2200 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2204 // LadyHavoc: hipnotic demos don't have this bit set but should
2205 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2206 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2208 cl.onground = (bits & SU_ONGROUND) != 0;
2209 cl.inwater = (bits & SU_INWATER) != 0;
2211 if (cls.protocol == PROTOCOL_DARKPLACES5)
2213 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2214 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2215 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2216 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2217 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2218 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2219 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2220 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2221 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2222 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2224 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2226 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2227 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2228 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2229 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2231 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2232 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2233 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2234 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2235 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2236 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2237 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2238 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2239 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2241 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2244 if (bits & SU_VIEWZOOM)
2246 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2247 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2249 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2252 // viewzoom interpolation
2253 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2257 =====================
2259 =====================
2261 static void CL_ParseStatic (int large)
2265 if (cl.num_static_entities >= cl.max_static_entities)
2266 Host_Error ("Too many static entities");
2267 ent = &cl.static_entities[cl.num_static_entities++];
2268 CL_ParseBaseline (ent, large);
2270 if (ent->state_baseline.modelindex == 0)
2272 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2273 cl.num_static_entities--;
2274 // This is definitely a cheesy way to conserve resources...
2278 // copy it to the current state
2279 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2280 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2281 ent->render.framegroupblend[0].lerp = 1;
2282 // make torchs play out of sync
2283 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2284 ent->render.skinnum = ent->state_baseline.skin;
2285 ent->render.effects = ent->state_baseline.effects;
2286 ent->render.alpha = 1;
2288 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2289 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2291 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2292 ent->render.allowdecals = true;
2293 CL_UpdateRenderEntity(&ent->render);
2301 static void CL_ParseStaticSound (int large)
2304 int sound_num, vol, atten;
2306 MSG_ReadVector(&cl_message, org, cls.protocol);
2307 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2308 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2310 sound_num = MSG_ReadByte(&cl_message);
2312 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2314 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2318 vol = MSG_ReadByte(&cl_message);
2319 atten = MSG_ReadByte(&cl_message);
2321 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2324 static void CL_ParseEffect (void)
2327 int modelindex, startframe, framecount, framerate;
2329 MSG_ReadVector(&cl_message, org, cls.protocol);
2330 modelindex = MSG_ReadByte(&cl_message);
2331 startframe = MSG_ReadByte(&cl_message);
2332 framecount = MSG_ReadByte(&cl_message);
2333 framerate = MSG_ReadByte(&cl_message);
2335 CL_Effect(org, modelindex, startframe, framecount, framerate);
2338 static void CL_ParseEffect2 (void)
2341 int modelindex, startframe, framecount, framerate;
2343 MSG_ReadVector(&cl_message, org, cls.protocol);
2344 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2345 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2346 framecount = MSG_ReadByte(&cl_message);
2347 framerate = MSG_ReadByte(&cl_message);
2349 CL_Effect(org, modelindex, startframe, framecount, framerate);
2352 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2357 if (ent >= MAX_EDICTS)
2359 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2363 if (ent >= cl.max_entities)
2364 CL_ExpandEntities(ent);
2366 // override any beam with the same entity
2369 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2370 if (b->entity == ent)
2372 // if the entity was not found then just replace an unused beam
2373 if (i == cl.max_beams)
2374 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2377 if (i < cl.max_beams)
2379 cl.num_beams = max(cl.num_beams, i + 1);
2381 b->lightning = lightning;
2383 b->endtime = cl.mtime[0] + 0.2;
2384 VectorCopy (start, b->start);
2385 VectorCopy (end, b->end);
2388 Con_Print("beam list overflow!\n");
2391 static void CL_ParseBeam (dp_model_t *m, int lightning)
2396 ent = (unsigned short) MSG_ReadShort(&cl_message);
2397 MSG_ReadVector(&cl_message, start, cls.protocol);
2398 MSG_ReadVector(&cl_message, end, cls.protocol);
2400 if (ent >= MAX_EDICTS)
2402 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2406 CL_NewBeam(ent, start, end, m, lightning);
2409 static void CL_ParseTempEntity(void)
2417 int colorStart, colorLength, count;
2418 float velspeed, radius;
2419 unsigned char *tempcolor;
2420 matrix4x4_t tempmatrix;
2422 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2424 type = MSG_ReadByte(&cl_message);
2427 case QW_TE_WIZSPIKE:
2428 // spike hitting wall
2429 MSG_ReadVector(&cl_message, pos, cls.protocol);
2430 CL_FindNonSolidLocation(pos, pos, 4);
2431 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2432 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2435 case QW_TE_KNIGHTSPIKE:
2436 // spike hitting wall
2437 MSG_ReadVector(&cl_message, pos, cls.protocol);
2438 CL_FindNonSolidLocation(pos, pos, 4);
2439 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2440 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2444 // spike hitting wall
2445 MSG_ReadVector(&cl_message, pos, cls.protocol);
2446 CL_FindNonSolidLocation(pos, pos, 4);
2447 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2449 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2454 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2456 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2458 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2461 case QW_TE_SUPERSPIKE:
2462 // super spike hitting wall
2463 MSG_ReadVector(&cl_message, pos, cls.protocol);
2464 CL_FindNonSolidLocation(pos, pos, 4);
2465 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2467 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2472 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2474 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2476 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2480 case QW_TE_EXPLOSION:
2482 MSG_ReadVector(&cl_message, pos, cls.protocol);
2483 CL_FindNonSolidLocation(pos, pos, 10);
2484 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2485 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2486 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2489 case QW_TE_TAREXPLOSION:
2490 // tarbaby explosion
2491 MSG_ReadVector(&cl_message, pos, cls.protocol);
2492 CL_FindNonSolidLocation(pos, pos, 10);
2493 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2494 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2497 case QW_TE_LIGHTNING1:
2499 CL_ParseBeam(cl.model_bolt, true);
2502 case QW_TE_LIGHTNING2:
2504 CL_ParseBeam(cl.model_bolt2, true);
2507 case QW_TE_LIGHTNING3:
2509 CL_ParseBeam(cl.model_bolt3, false);
2512 case QW_TE_LAVASPLASH:
2513 MSG_ReadVector(&cl_message, pos, cls.protocol);
2514 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2517 case QW_TE_TELEPORT:
2518 MSG_ReadVector(&cl_message, pos, cls.protocol);
2519 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2523 // bullet hitting wall
2524 radius = MSG_ReadByte(&cl_message);
2525 MSG_ReadVector(&cl_message, pos, cls.protocol);
2526 CL_FindNonSolidLocation(pos, pos, 4);
2527 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2528 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2529 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2530 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2533 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2538 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2540 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2542 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2548 count = MSG_ReadByte(&cl_message);
2549 MSG_ReadVector(&cl_message, pos, cls.protocol);
2550 CL_FindNonSolidLocation(pos, pos, 4);
2551 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2554 case QW_TE_LIGHTNINGBLOOD:
2555 MSG_ReadVector(&cl_message, pos, cls.protocol);
2556 CL_FindNonSolidLocation(pos, pos, 4);
2557 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2566 type = MSG_ReadByte(&cl_message);
2570 // spike hitting wall
2571 MSG_ReadVector(&cl_message, pos, cls.protocol);
2572 CL_FindNonSolidLocation(pos, pos, 4);
2573 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2574 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2577 case TE_KNIGHTSPIKE:
2578 // spike hitting wall
2579 MSG_ReadVector(&cl_message, pos, cls.protocol);
2580 CL_FindNonSolidLocation(pos, pos, 4);
2581 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2582 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2586 // spike hitting wall
2587 MSG_ReadVector(&cl_message, pos, cls.protocol);
2588 CL_FindNonSolidLocation(pos, pos, 4);
2589 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2591 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2596 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2598 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2600 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2604 // quad spike hitting wall
2605 MSG_ReadVector(&cl_message, pos, cls.protocol);
2606 CL_FindNonSolidLocation(pos, pos, 4);
2607 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2609 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2614 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2616 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2618 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2622 // super spike hitting wall
2623 MSG_ReadVector(&cl_message, pos, cls.protocol);
2624 CL_FindNonSolidLocation(pos, pos, 4);
2625 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2627 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2632 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2634 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2636 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2639 case TE_SUPERSPIKEQUAD:
2640 // quad super spike hitting wall
2641 MSG_ReadVector(&cl_message, pos, cls.protocol);
2642 CL_FindNonSolidLocation(pos, pos, 4);
2643 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2645 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2650 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2652 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2654 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2657 // LadyHavoc: added for improved blood splatters
2660 MSG_ReadVector(&cl_message, pos, cls.protocol);
2661 CL_FindNonSolidLocation(pos, pos, 4);
2662 dir[0] = MSG_ReadChar(&cl_message);
2663 dir[1] = MSG_ReadChar(&cl_message);
2664 dir[2] = MSG_ReadChar(&cl_message);
2665 count = MSG_ReadByte(&cl_message);
2666 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2670 MSG_ReadVector(&cl_message, pos, cls.protocol);
2671 CL_FindNonSolidLocation(pos, pos, 4);
2672 dir[0] = MSG_ReadChar(&cl_message);
2673 dir[1] = MSG_ReadChar(&cl_message);
2674 dir[2] = MSG_ReadChar(&cl_message);
2675 count = MSG_ReadByte(&cl_message);
2676 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2679 MSG_ReadVector(&cl_message, pos, cls.protocol);
2680 CL_FindNonSolidLocation(pos, pos, 4);
2681 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2683 // LadyHavoc: added for improved gore
2684 case TE_BLOODSHOWER:
2686 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2687 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2688 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2689 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2690 vel1[0] = -velspeed;
2691 vel1[1] = -velspeed;
2692 vel1[2] = -velspeed;
2696 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2699 case TE_PARTICLECUBE:
2700 // general purpose particle effect
2701 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2702 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2703 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2704 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2705 colorStart = MSG_ReadByte(&cl_message); // color
2706 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2707 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2708 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2711 case TE_PARTICLERAIN:
2712 // general purpose particle effect
2713 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2714 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2715 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2716 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2717 colorStart = MSG_ReadByte(&cl_message); // color
2718 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2721 case TE_PARTICLESNOW:
2722 // general purpose particle effect
2723 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2724 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2725 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2726 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2727 colorStart = MSG_ReadByte(&cl_message); // color
2728 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2732 // bullet hitting wall
2733 MSG_ReadVector(&cl_message, pos, cls.protocol);
2734 CL_FindNonSolidLocation(pos, pos, 4);
2735 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2736 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2739 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2744 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2746 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2748 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2753 case TE_GUNSHOTQUAD:
2754 // quad bullet hitting wall
2755 MSG_ReadVector(&cl_message, pos, cls.protocol);
2756 CL_FindNonSolidLocation(pos, pos, 4);
2757 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2758 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2761 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2766 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2768 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2770 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2777 MSG_ReadVector(&cl_message, pos, cls.protocol);
2778 CL_FindNonSolidLocation(pos, pos, 10);
2779 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2780 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2783 case TE_EXPLOSIONQUAD:
2784 // quad rocket explosion
2785 MSG_ReadVector(&cl_message, pos, cls.protocol);
2786 CL_FindNonSolidLocation(pos, pos, 10);
2787 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2788 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2792 // Nehahra movie colored lighting explosion
2793 MSG_ReadVector(&cl_message, pos, cls.protocol);
2794 CL_FindNonSolidLocation(pos, pos, 10);
2795 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2796 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2797 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2798 CL_ParticleExplosion(pos);
2799 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2800 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2801 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2804 case TE_EXPLOSIONRGB:
2805 // colored lighting explosion
2806 MSG_ReadVector(&cl_message, pos, cls.protocol);
2807 CL_FindNonSolidLocation(pos, pos, 10);
2808 CL_ParticleExplosion(pos);
2809 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2810 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2811 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2812 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2813 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2814 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2817 case TE_TAREXPLOSION:
2818 // tarbaby explosion
2819 MSG_ReadVector(&cl_message, pos, cls.protocol);
2820 CL_FindNonSolidLocation(pos, pos, 10);
2821 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2822 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2826 MSG_ReadVector(&cl_message, pos, cls.protocol);
2827 CL_FindNonSolidLocation(pos, pos, 10);
2828 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2831 case TE_CUSTOMFLASH:
2832 MSG_ReadVector(&cl_message, pos, cls.protocol);
2833 CL_FindNonSolidLocation(pos, pos, 4);
2834 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2835 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2836 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2837 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2838 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2839 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2840 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2844 MSG_ReadVector(&cl_message, pos, cls.protocol);
2845 MSG_ReadVector(&cl_message, dir, cls.protocol);
2846 count = MSG_ReadByte(&cl_message);
2847 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2852 CL_ParseBeam(cl.model_bolt, true);
2857 CL_ParseBeam(cl.model_bolt2, true);
2862 CL_ParseBeam(cl.model_bolt3, false);
2867 // grappling hook beam
2868 CL_ParseBeam(cl.model_beam, false);
2872 // LadyHavoc: for compatibility with the Nehahra movie...
2873 case TE_LIGHTNING4NEH:
2874 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2878 MSG_ReadVector(&cl_message, pos, cls.protocol);
2879 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2883 MSG_ReadVector(&cl_message, pos, cls.protocol);
2884 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2888 // color mapped explosion
2889 MSG_ReadVector(&cl_message, pos, cls.protocol);
2890 CL_FindNonSolidLocation(pos, pos, 10);
2891 colorStart = MSG_ReadByte(&cl_message);
2892 colorLength = MSG_ReadByte(&cl_message);
2893 if (colorLength == 0)
2895 CL_ParticleExplosion2(pos, colorStart, colorLength);
2896 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2897 color[0] = tempcolor[0] * (2.0f / 255.0f);
2898 color[1] = tempcolor[1] * (2.0f / 255.0f);
2899 color[2] = tempcolor[2] * (2.0f / 255.0f);
2900 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2901 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2902 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2906 MSG_ReadVector(&cl_message, pos, cls.protocol);
2907 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2908 MSG_ReadVector(&cl_message, dir, cls.protocol);
2909 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2913 MSG_ReadVector(&cl_message, pos, cls.protocol);
2914 MSG_ReadVector(&cl_message, dir, cls.protocol);
2915 count = MSG_ReadByte(&cl_message);
2916 CL_FindNonSolidLocation(pos, pos, 4);
2917 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2920 case TE_TEI_BIGEXPLOSION:
2921 MSG_ReadVector(&cl_message, pos, cls.protocol);
2922 CL_FindNonSolidLocation(pos, pos, 10);
2923 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2924 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2927 case TE_TEI_PLASMAHIT:
2928 MSG_ReadVector(&cl_message, pos, cls.protocol);
2929 MSG_ReadVector(&cl_message, dir, cls.protocol);
2930 count = MSG_ReadByte(&cl_message);
2931 CL_FindNonSolidLocation(pos, pos, 5);
2932 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2936 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2941 static void CL_ParseTrailParticles(void)
2946 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2947 if (entityindex >= MAX_EDICTS)
2949 if (entityindex >= cl.max_entities)
2950 CL_ExpandEntities(entityindex);
2951 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2952 MSG_ReadVector(&cl_message, start, cls.protocol);
2953 MSG_ReadVector(&cl_message, end, cls.protocol);
2954 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2957 static void CL_ParsePointParticles(void)
2959 int effectindex, count;
2960 vec3_t origin, velocity;
2961 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2962 MSG_ReadVector(&cl_message, origin, cls.protocol);
2963 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2964 count = (unsigned short)MSG_ReadShort(&cl_message);
2965 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2968 static void CL_ParsePointParticles1(void)
2972 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2973 MSG_ReadVector(&cl_message, origin, cls.protocol);
2974 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2977 typedef struct cl_iplog_item_s
2984 static qboolean cl_iplog_loaded = false;
2985 static int cl_iplog_numitems = 0;
2986 static int cl_iplog_maxitems = 0;
2987 static cl_iplog_item_t *cl_iplog_items;
2989 static void CL_IPLog_Load(void);
2990 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2993 size_t sz_name, sz_address;
2994 if (!address || !address[0] || !name || !name[0])
2996 if (!cl_iplog_loaded)
2998 if (developer_extra.integer)
2999 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3000 // see if it already exists
3003 for (i = 0;i < cl_iplog_numitems;i++)
3005 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3007 if (developer_extra.integer)
3008 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3013 // it does not already exist in the iplog, so add it
3014 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3016 cl_iplog_item_t *olditems = cl_iplog_items;
3017 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3018 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3021 if (cl_iplog_numitems)
3022 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3026 sz_address = strlen(address) + 1;
3027 sz_name = strlen(name) + 1;
3028 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3029 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3030 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3031 // TODO: maybe it would be better to strip weird characters from name when
3032 // copying it here rather than using a straight strcpy?
3033 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3034 cl_iplog_numitems++;
3037 // add it to the iplog.txt file
3038 // TODO: this ought to open the one in the userpath version of the base
3039 // gamedir, not the current gamedir
3040 // not necessary for mobile
3041 #ifndef DP_MOBILETOUCH
3042 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3043 if (developer_extra.integer)
3044 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3049 static void CL_IPLog_Load(void)
3051 int i, len, linenumber;
3052 char *text, *textend;
3053 unsigned char *filedata;
3054 fs_offset_t filesize;
3055 char line[MAX_INPUTLINE];
3056 char address[MAX_INPUTLINE];
3057 cl_iplog_loaded = true;
3058 // TODO: this ought to open the one in the userpath version of the base
3059 // gamedir, not the current gamedir
3060 // not necessary for mobile
3061 #ifndef DP_MOBILETOUCH
3062 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3068 text = (char *)filedata;
3069 textend = text + filesize;
3070 for (linenumber = 1;text < textend;linenumber++)
3072 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3073 if (len < (int)sizeof(line) - 1)
3074 line[len++] = *text;
3076 if (text < textend && *text == '\r' && text[1] == '\n')
3078 if (text < textend && *text == '\n')
3080 if (line[0] == '/' && line[1] == '/')
3081 continue; // skip comments if anyone happens to add them
3082 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3083 address[i] = line[i];
3085 // skip exactly one space character
3087 // address contains the address with termination,
3088 // line + i contains the name with termination
3089 if (address[0] && line[i])
3090 CL_IPLog_Add(address, line + i, false, false);
3092 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3096 static void CL_IPLog_List_f(cmd_state_t *cmd)
3099 const char *addressprefix;
3100 if (Cmd_Argc(cmd) > 2)
3102 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3106 if (Cmd_Argc(cmd) >= 2)
3107 addressprefix = Cmd_Argv(cmd, 1);
3108 if (!cl_iplog_loaded)
3110 if (addressprefix && addressprefix[0])
3111 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3113 Con_Printf("Listing all iplog entries\n");
3114 Con_Printf("address name\n");
3115 for (i = 0;i < cl_iplog_numitems;i++)
3117 if (addressprefix && addressprefix[0])
3119 for (j = 0;addressprefix[j];j++)
3120 if (addressprefix[j] != cl_iplog_items[i].address[j])
3122 // if this address does not begin with the addressprefix string
3123 // simply omit it from the output
3124 if (addressprefix[j])
3127 // if name is less than 15 characters, left justify it and pad
3128 // if name is more than 15 characters, print all of it, not worrying
3129 // about the fact it will misalign the columns
3130 if (strlen(cl_iplog_items[i].address) < 15)
3131 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3133 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3137 // look for anything interesting like player IP addresses or ping reports
3138 static qboolean CL_ExaminePrintString(const char *text)
3142 char temp[MAX_INPUTLINE];
3143 if (!strcmp(text, "Client ping times:\n"))
3145 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3146 // hide ping reports in demos
3147 if (cls.demoplayback)
3148 cl.parsingtextexpectingpingforscores = 1;
3149 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3151 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3153 Con_Printf("ping reply but empty scoreboard?!?\n");
3154 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3155 cl.parsingtextexpectingpingforscores = 0;
3157 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3158 return !cl.parsingtextexpectingpingforscores;
3160 if (!strncmp(text, "host: ", 9))
3162 // cl.parsingtextexpectingpingforscores = false; // really?
3163 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3164 cl.parsingtextplayerindex = 0;
3167 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3169 // if anything goes wrong, we'll assume this is not a ping report
3170 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3171 cl.parsingtextexpectingpingforscores = 0;
3172 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3176 if ((*t >= '0' && *t <= '9') || *t == '-')
3179 while ((*t >= '0' && *t <= '9') || *t == '-')
3185 if(cl.parsingtextplayerindex < cl.maxclients)
3187 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3189 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3190 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3191 if (t[charindex] == '\n')
3193 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3194 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3196 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3198 // we parsed a valid ping entry, so expect another to follow
3199 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3200 cl.parsingtextexpectingpingforscores = expected;
3205 if (!strncmp(t, "unconnected\n", 12))
3208 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3209 cl.parsingtextexpectingpingforscores = expected;
3213 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3217 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3219 if (!strncmp(text, "players: ", 9))
3221 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3222 cl.parsingtextplayerindex = 0;
3225 else if (!strstr(text, ": "))
3227 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3231 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3233 // if anything goes wrong, we'll assume this is not a status report
3234 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3235 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3238 cl.parsingtextplayerindex = atoi(t) - 1;
3239 while (*t >= '0' && *t <= '9')
3243 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3246 // the player name follows here, along with frags and time
3249 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3251 // if anything goes wrong, we'll assume this is not a status report
3252 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3258 for (len = 0;*t && *t != '\n';t++)
3259 if (len < (int)sizeof(temp) - 1)
3262 // botclient is perfectly valid, but we don't care about bots
3263 // also don't try to look up the name of an invalid player index
3264 if (strcmp(temp, "botclient")
3265 && cl.parsingtextplayerindex >= 0
3266 && cl.parsingtextplayerindex < cl.maxclients
3267 && cl.scores[cl.parsingtextplayerindex].name[0])
3269 // log the player name and IP address string
3270 // (this operates entirely on strings to avoid issues with the
3271 // nature of a network address)
3272 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3274 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3281 extern cvar_t slowmo;
3282 extern cvar_t cl_lerpexcess;
3283 static void CL_NetworkTimeReceived(double newtime)
3286 cl.mtime[1] = cl.mtime[0];
3287 cl.mtime[0] = newtime;
3288 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3289 cl.time = cl.mtime[1] = newtime;
3290 else if (cls.demoplayback)
3292 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3293 // due to a large time gap, so treat it as an instant change in time
3294 // (this can also happen during heavy packet loss in the demo)
3295 if (cl.time < newtime - 0.1)
3296 cl.mtime[1] = cl.time = newtime;
3298 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3300 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3301 if (developer_extra.integer && vid_activewindow)
3303 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3304 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3305 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3306 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3308 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3309 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3310 if (cl_nettimesyncboundmode.integer == 1)
3311 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3312 else if (cl_nettimesyncboundmode.integer == 2)
3314 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3315 cl.time = cl.mtime[1];
3317 else if (cl_nettimesyncboundmode.integer == 3)
3319 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3320 cl.time = cl.mtime[1];
3322 else if (cl_nettimesyncboundmode.integer == 4)
3324 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3325 cl.time = cl.mtime[1]; // reset
3326 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3327 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3328 else if (cl.time > cl.mtime[1])
3329 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3331 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3333 else if (cl_nettimesyncboundmode.integer == 5)
3335 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3336 cl.time = cl.mtime[1]; // reset
3337 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3338 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3340 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3342 else if (cl_nettimesyncboundmode.integer == 6)
3344 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3345 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3348 // this packet probably contains a player entity update, so we will need
3349 // to update the prediction
3350 cl.movement_replay = true;
3351 // this may get updated later in parsing by svc_clientdata
3352 cl.onground = false;
3353 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3354 // during this frame
3355 // (makes spectating players much smoother and prevents mouse movement from turning)
3356 cl.fixangle[1] = cl.fixangle[0];
3357 cl.fixangle[0] = false;
3358 if (!cls.demoplayback)
3359 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3360 // update the csqc's server timestamps, critical for proper sync
3361 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3363 if (cl.mtime[0] > cl.mtime[1])
3364 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3366 // only lerp entities that also get an update in this frame, when lerp excess is used
3367 if(cl_lerpexcess.value > 0)
3370 for (i = 1;i < cl.num_entities;i++)
3372 if (cl.entities_active[i])
3374 entity_t *ent = cl.entities + i;
3375 ent->persistent.lerpdeltatime = 0;
3381 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3384 =====================
3385 CL_ParseServerMessage
3386 =====================
3388 int parsingerror = false;
3389 void CL_ParseServerMessage(void)
3393 protocolversion_t protocol;
3394 unsigned char cmdlog[32];
3395 const char *cmdlogname[32], *temp;
3396 int cmdindex, cmdcount = 0;
3397 qboolean qwplayerupdatereceived;
3401 // LadyHavoc: moved demo message writing from before the packet parse to
3402 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3403 // code in CL_ParseServerinfo
3404 //if (cls.demorecording)
3405 // CL_WriteDemoMessage (&cl_message);
3407 cl.last_received_message = realtime;
3409 CL_KeepaliveMessage(false);
3412 // if recording demos, copy the message out
3414 if (cl_shownet.integer == 1)
3415 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3416 else if (cl_shownet.integer == 2)
3417 Con_Print("------------------\n");
3420 // parse the message
3422 //MSG_BeginReading ();
3424 parsingerror = true;
3426 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3428 CL_NetworkTimeReceived(realtime); // qw has no clock
3430 // kill all qw nails
3431 cl.qw_num_nails = 0;
3433 // fade weapon view kick
3434 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3436 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3438 qwplayerupdatereceived = false;
3442 if (cl_message.badread)
3443 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3445 cmd = MSG_ReadByte(&cl_message);
3449 SHOWNET("END OF MESSAGE");
3450 break; // end of message
3453 cmdindex = cmdcount & 31;
3455 cmdlog[cmdindex] = cmd;
3457 SHOWNET(qw_svc_strings[cmd]);
3458 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3459 if (!cmdlogname[cmdindex])
3461 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3462 const char *d = "<unknown>";
3463 cmdlogname[cmdindex] = d;
3471 char description[32*64], logtemp[64];
3473 strlcpy(description, "packet dump: ", sizeof(description));
3477 count = cmdcount - i;
3481 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3482 strlcat(description, logtemp, sizeof(description));
3487 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3488 Con_Print(description);
3489 Host_Error("CL_ParseServerMessage: Illegible server message");
3494 //Con_Printf("qw_svc_nop\n");
3497 case qw_svc_disconnect:
3498 Con_Printf("Server disconnected\n");
3499 if (cls.demonum != -1)
3506 i = MSG_ReadByte(&cl_message);
3507 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3508 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3511 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3513 CSQC_AddPrintText(temp);
3517 case qw_svc_centerprint:
3518 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3521 case qw_svc_stufftext:
3522 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3526 // svc_damage protocol is identical to nq
3530 case qw_svc_serverdata:
3531 //Cbuf_Execute(); // make sure any stuffed commands are done
3532 CL_ParseServerInfo();
3535 case qw_svc_setangle:
3536 for (i=0 ; i<3 ; i++)
3537 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3538 if (!cls.demoplayback)
3540 cl.fixangle[0] = true;
3541 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3542 // disable interpolation if this is new
3543 if (!cl.fixangle[1])
3544 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3548 case qw_svc_lightstyle:
3549 i = MSG_ReadByte(&cl_message);
3550 if (i >= cl.max_lightstyle)
3552 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3555 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3556 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3557 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3561 CL_ParseStartSoundPacket(false);
3564 case qw_svc_stopsound:
3565 i = (unsigned short) MSG_ReadShort(&cl_message);
3566 S_StopSound(i>>3, i&7);
3569 case qw_svc_updatefrags:
3570 i = MSG_ReadByte(&cl_message);
3571 if (i >= cl.maxclients)
3572 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3573 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3576 case qw_svc_updateping:
3577 i = MSG_ReadByte(&cl_message);
3578 if (i >= cl.maxclients)
3579 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3580 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3583 case qw_svc_updatepl:
3584 i = MSG_ReadByte(&cl_message);
3585 if (i >= cl.maxclients)
3586 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3587 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3590 case qw_svc_updateentertime:
3591 i = MSG_ReadByte(&cl_message);
3592 if (i >= cl.maxclients)
3593 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3595 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3598 case qw_svc_spawnbaseline:
3599 i = (unsigned short) MSG_ReadShort(&cl_message);
3600 if (i < 0 || i >= MAX_EDICTS)
3601 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3602 if (i >= cl.max_entities)
3603 CL_ExpandEntities(i);
3604 CL_ParseBaseline(cl.entities + i, false);
3606 case qw_svc_spawnstatic:
3607 CL_ParseStatic(false);
3609 case qw_svc_temp_entity:
3610 if(!CL_VM_Parse_TempEntity())
3611 CL_ParseTempEntity ();
3614 case qw_svc_killedmonster:
3615 cl.stats[STAT_MONSTERS]++;
3618 case qw_svc_foundsecret:
3619 cl.stats[STAT_SECRETS]++;
3622 case qw_svc_updatestat:
3623 i = MSG_ReadByte(&cl_message);
3624 if (i < 0 || i >= MAX_CL_STATS)
3625 Host_Error ("svc_updatestat: %i is invalid", i);
3626 cl.stats[i] = MSG_ReadByte(&cl_message);
3629 case qw_svc_updatestatlong:
3630 i = MSG_ReadByte(&cl_message);
3631 if (i < 0 || i >= MAX_CL_STATS)
3632 Host_Error ("svc_updatestatlong: %i is invalid", i);
3633 cl.stats[i] = MSG_ReadLong(&cl_message);
3636 case qw_svc_spawnstaticsound:
3637 CL_ParseStaticSound (false);
3640 case qw_svc_cdtrack:
3641 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3642 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3643 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3645 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3648 case qw_svc_intermission:
3649 if(!cl.intermission)
3650 cl.completed_time = cl.time;
3651 cl.intermission = 1;
3652 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3653 for (i = 0;i < 3;i++)
3654 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3658 if(!cl.intermission)
3659 cl.completed_time = cl.time;
3660 cl.intermission = 2;
3661 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3664 case qw_svc_sellscreen:
3665 Cmd_ExecuteString(&cmd_client, "help", src_command, true);
3668 case qw_svc_smallkick:
3669 cl.qw_weaponkick = -2;
3671 case qw_svc_bigkick:
3672 cl.qw_weaponkick = -4;
3675 case qw_svc_muzzleflash:
3676 i = (unsigned short) MSG_ReadShort(&cl_message);
3677 // NOTE: in QW this only worked on clients
3678 if (i < 0 || i >= MAX_EDICTS)
3679 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3680 if (i >= cl.max_entities)
3681 CL_ExpandEntities(i);
3682 cl.entities[i].persistent.muzzleflash = 1.0f;
3685 case qw_svc_updateuserinfo:
3686 QW_CL_UpdateUserInfo();
3689 case qw_svc_setinfo:
3693 case qw_svc_serverinfo:
3697 case qw_svc_download:
3698 QW_CL_ParseDownload();
3701 case qw_svc_playerinfo:
3702 // slightly kill qw player entities now that we know there is
3703 // an update of player entities this frame...
3704 if (!qwplayerupdatereceived)
3706 qwplayerupdatereceived = true;
3707 for (i = 1;i < cl.maxclients;i++)
3708 cl.entities_active[i] = false;
3710 EntityStateQW_ReadPlayerUpdate();
3717 case qw_svc_chokecount:
3718 (void) MSG_ReadByte(&cl_message);
3719 // FIXME: apply to netgraph
3720 //for (j = 0;j < i;j++)
3721 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3724 case qw_svc_modellist:
3725 QW_CL_ParseModelList();
3728 case qw_svc_soundlist:
3729 QW_CL_ParseSoundList();
3732 case qw_svc_packetentities:
3733 EntityFrameQW_CL_ReadFrame(false);
3734 // first update is the final signon stage
3735 if (cls.signon == SIGNONS - 1)
3737 cls.signon = SIGNONS;
3742 case qw_svc_deltapacketentities:
3743 EntityFrameQW_CL_ReadFrame(true);
3744 // first update is the final signon stage
3745 if (cls.signon == SIGNONS - 1)
3747 cls.signon = SIGNONS;
3752 case qw_svc_maxspeed:
3753 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3756 case qw_svc_entgravity:
3757 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3758 if (!cl.movevars_entgravity)
3759 cl.movevars_entgravity = 1.0f;
3762 case qw_svc_setpause:
3763 cl.paused = MSG_ReadByte(&cl_message) != 0;
3768 S_PauseGameSounds (cl.paused);
3773 if (qwplayerupdatereceived)
3775 // fully kill any player entities that were not updated this frame
3776 for (i = 1;i <= cl.maxclients;i++)
3777 if (!cl.entities_active[i])
3778 cl.entities[i].state_current.active = false;
3785 if (cl_message.badread)
3786 Host_Error ("CL_ParseServerMessage: Bad server message");
3788 cmd = MSG_ReadByte(&cl_message);
3792 // R_TimeReport("END OF MESSAGE");
3793 SHOWNET("END OF MESSAGE");
3794 break; // end of message
3797 cmdindex = cmdcount & 31;
3799 cmdlog[cmdindex] = cmd;
3801 // if the high bit of the command byte is set, it is a fast update
3804 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3806 cmdlogname[cmdindex] = temp;
3807 SHOWNET("fast update");
3808 if (cls.signon == SIGNONS - 1)
3810 // first update is the final signon stage
3811 cls.signon = SIGNONS;
3814 EntityFrameQuake_ReadEntity (cmd&127);
3818 SHOWNET(svc_strings[cmd]);
3819 cmdlogname[cmdindex] = svc_strings[cmd];
3820 if (!cmdlogname[cmdindex])
3822 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3823 const char *d = "<unknown>";
3824 cmdlogname[cmdindex] = d;
3832 char description[32*64], tempdesc[64];
3834 strlcpy (description, "packet dump: ", sizeof(description));
3838 count = cmdcount - i;
3842 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3843 strlcat (description, tempdesc, sizeof (description));
3848 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3849 Con_Print(description);
3850 Host_Error ("CL_ParseServerMessage: Illegible server message");
3855 if (cls.signon < SIGNONS)
3856 Con_Print("<-- server to client keepalive\n");
3860 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3863 case svc_clientdata:
3864 CL_ParseClientdata();
3868 i = MSG_ReadLong(&cl_message);
3869 protocol = Protocol_EnumForNumber(i);
3870 if (protocol == PROTOCOL_UNKNOWN)
3871 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3872 // hack for unmarked Nehahra movie demos which had a custom protocol
3873 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3874 protocol = PROTOCOL_NEHAHRAMOVIE;
3875 cls.protocol = protocol;
3878 case svc_disconnect:
3879 Con_Printf ("Server disconnected\n");
3880 if (cls.demonum != -1)
3887 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3888 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3889 CSQC_AddPrintText(temp); //[515]: csqc
3892 case svc_centerprint:
3893 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3897 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3898 /* if(utf8_enable.integer)
3901 // we can safely strip and even
3902 // interpret these in utf8 mode
3904 else */ switch(cls.protocol)
3906 case PROTOCOL_QUAKE:
3907 case PROTOCOL_QUAKEDP:
3908 // maybe add other protocols if
3909 // so desired, but not DP7
3912 case PROTOCOL_DARKPLACES7:
3914 // ProQuake does not support
3921 // skip over ProQuake messages,
3922 // TODO actually interpret them
3923 // (they are sbar team score
3924 // updates), see proquake cl_parse.c
3928 while(*temp >= 0x01 && *temp <= 0x1F)
3932 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3939 case svc_serverinfo:
3940 CL_ParseServerInfo ();
3944 for (i=0 ; i<3 ; i++)
3945 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3946 if (!cls.demoplayback)
3948 cl.fixangle[0] = true;
3949 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3950 // disable interpolation if this is new
3951 if (!cl.fixangle[1])
3952 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3957 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3958 if (cl.viewentity >= MAX_EDICTS)
3959 Host_Error("svc_setview >= MAX_EDICTS");
3960 if (cl.viewentity >= cl.max_entities)
3961 CL_ExpandEntities(cl.viewentity);
3962 // LadyHavoc: assume first setview recieved is the real player entity
3963 if (!cl.realplayerentity)
3964 cl.realplayerentity = cl.viewentity;
3965 // update cl.playerentity to this one if it is a valid player
3966 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3967 cl.playerentity = cl.viewentity;
3970 case svc_lightstyle:
3971 i = MSG_ReadByte(&cl_message);
3972 if (i >= cl.max_lightstyle)
3974 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3977 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3978 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3979 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3983 CL_ParseStartSoundPacket(false);
3987 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3989 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3990 CL_ParseStartSoundPacket(true);
3995 i = (unsigned short)MSG_ReadShort(&cl_message);
3996 s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3999 if (i >= 1 && i < MAX_MODELS)
4001 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4003 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4004 cl.model_precache[i] = model;
4007 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4012 if (i >= 1 && i < MAX_SOUNDS)
4014 sfx_t *sfx = S_PrecacheSound (s, true, true);
4015 if (!sfx && snd_initialized.integer)
4016 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4017 cl.sound_precache[i] = sfx;
4020 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4026 i = (unsigned short) MSG_ReadShort(&cl_message);
4027 S_StopSound(i>>3, i&7);
4030 case svc_updatename:
4031 i = MSG_ReadByte(&cl_message);
4032 if (i >= cl.maxclients)
4033 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4034 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4037 case svc_updatefrags:
4038 i = MSG_ReadByte(&cl_message);
4039 if (i >= cl.maxclients)
4040 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4041 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4044 case svc_updatecolors:
4045 i = MSG_ReadByte(&cl_message);
4046 if (i >= cl.maxclients)
4047 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4048 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4052 CL_ParseParticleEffect ();
4063 case svc_spawnbaseline:
4064 i = (unsigned short) MSG_ReadShort(&cl_message);
4065 if (i < 0 || i >= MAX_EDICTS)
4066 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4067 if (i >= cl.max_entities)
4068 CL_ExpandEntities(i);
4069 CL_ParseBaseline (cl.entities + i, false);
4071 case svc_spawnbaseline2:
4072 i = (unsigned short) MSG_ReadShort(&cl_message);
4073 if (i < 0 || i >= MAX_EDICTS)
4074 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4075 if (i >= cl.max_entities)
4076 CL_ExpandEntities(i);
4077 CL_ParseBaseline (cl.entities + i, true);
4079 case svc_spawnstatic:
4080 CL_ParseStatic (false);
4082 case svc_spawnstatic2:
4083 CL_ParseStatic (true);
4085 case svc_temp_entity:
4086 if(!CL_VM_Parse_TempEntity())
4087 CL_ParseTempEntity ();
4091 cl.paused = MSG_ReadByte(&cl_message) != 0;
4096 S_PauseGameSounds (cl.paused);
4100 i = MSG_ReadByte(&cl_message);
4101 // LadyHavoc: it's rude to kick off the client if they missed the
4102 // reconnect somehow, so allow signon 1 even if at signon 1
4103 if (i <= cls.signon && i != 1)
4104 Host_Error ("Received signon %i when at %i", i, cls.signon);
4109 case svc_killedmonster:
4110 cl.stats[STAT_MONSTERS]++;
4113 case svc_foundsecret:
4114 cl.stats[STAT_SECRETS]++;
4117 case svc_updatestat:
4118 i = MSG_ReadByte(&cl_message);
4119 if (i < 0 || i >= MAX_CL_STATS)
4120 Host_Error ("svc_updatestat: %i is invalid", i);
4121 cl.stats[i] = MSG_ReadLong(&cl_message);
4124 case svc_updatestatubyte:
4125 i = MSG_ReadByte(&cl_message);
4126 if (i < 0 || i >= MAX_CL_STATS)
4127 Host_Error ("svc_updatestat: %i is invalid", i);
4128 cl.stats[i] = MSG_ReadByte(&cl_message);
4131 case svc_spawnstaticsound:
4132 CL_ParseStaticSound (false);
4135 case svc_spawnstaticsound2:
4136 CL_ParseStaticSound (true);
4140 cl.cdtrack = MSG_ReadByte(&cl_message);
4141 cl.looptrack = MSG_ReadByte(&cl_message);
4142 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4143 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4145 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4148 case svc_intermission:
4149 if(!cl.intermission)
4150 cl.completed_time = cl.time;
4151 cl.intermission = 1;
4152 CL_VM_UpdateIntermissionState(cl.intermission);
4156 if(!cl.intermission)
4157 cl.completed_time = cl.time;
4158 cl.intermission = 2;
4159 CL_VM_UpdateIntermissionState(cl.intermission);
4160 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4164 if(!cl.intermission)
4165 cl.completed_time = cl.time;
4166 cl.intermission = 3;
4167 CL_VM_UpdateIntermissionState(cl.intermission);
4168 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4171 case svc_sellscreen:
4172 Cmd_ExecuteString(&cmd_client, "help", src_command, true);
4175 if (gamemode == GAME_TENEBRAE)
4177 // repeating particle effect
4178 MSG_ReadCoord(&cl_message, cls.protocol);
4179 MSG_ReadCoord(&cl_message, cls.protocol);
4180 MSG_ReadCoord(&cl_message, cls.protocol);
4181 MSG_ReadCoord(&cl_message, cls.protocol);
4182 MSG_ReadCoord(&cl_message, cls.protocol);
4183 MSG_ReadCoord(&cl_message, cls.protocol);
4184 (void) MSG_ReadByte(&cl_message);
4185 MSG_ReadLong(&cl_message);
4186 MSG_ReadLong(&cl_message);
4187 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4190 SHOWLMP_decodehide();
4193 if (gamemode == GAME_TENEBRAE)
4196 MSG_ReadCoord(&cl_message, cls.protocol);
4197 MSG_ReadCoord(&cl_message, cls.protocol);
4198 MSG_ReadCoord(&cl_message, cls.protocol);
4199 (void) MSG_ReadByte(&cl_message);
4200 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4203 SHOWLMP_decodeshow();
4206 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4209 if (cls.signon == SIGNONS - 1)
4211 // first update is the final signon stage
4212 cls.signon = SIGNONS;
4215 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4216 EntityFrame_CL_ReadFrame();
4217 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4218 EntityFrame4_CL_ReadFrame();
4220 EntityFrame5_CL_ReadFrame();
4222 case svc_csqcentities:
4223 CSQC_ReadEntities();
4225 case svc_downloaddata:
4228 case svc_trailparticles:
4229 CL_ParseTrailParticles();
4231 case svc_pointparticles:
4232 CL_ParsePointParticles();
4234 case svc_pointparticles1:
4235 CL_ParsePointParticles1();
4238 // R_TimeReport(svc_strings[cmd]);
4242 if (cls.signon == SIGNONS)
4243 CL_UpdateItemsAndWeapon();
4244 // R_TimeReport("UpdateItems");
4246 EntityFrameQuake_ISeeDeadEntities();
4247 // R_TimeReport("ISeeDeadEntities");
4249 CL_UpdateMoveVars();
4250 // R_TimeReport("UpdateMoveVars");
4252 parsingerror = false;
4254 // LadyHavoc: this was at the start of the function before cl_autodemo was
4256 if (cls.demorecording)
4258 CL_WriteDemoMessage (&cl_message);
4259 // R_TimeReport("WriteDemo");
4263 void CL_Parse_DumpPacket(void)
4267 Con_Print("Packet dump:\n");
4268 SZ_HexDumpToConsole(&cl_message);
4269 parsingerror = false;
4272 void CL_Parse_ErrorCleanUp(void)
4274 CL_StopDownload(0, 0);
4275 QW_CL_StopUpload_f(&cmd_client);
4278 void CL_Parse_Init(void)
4280 Cvar_RegisterVariable(&cl_worldmessage);
4281 Cvar_RegisterVariable(&cl_worldname);
4282 Cvar_RegisterVariable(&cl_worldnamenoextension);
4283 Cvar_RegisterVariable(&cl_worldbasename);
4285 Cvar_RegisterVariable(&developer_networkentities);
4286 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4288 Cvar_RegisterVariable(&cl_sound_wizardhit);
4289 Cvar_RegisterVariable(&cl_sound_hknighthit);
4290 Cvar_RegisterVariable(&cl_sound_tink1);
4291 Cvar_RegisterVariable(&cl_sound_ric1);
4292 Cvar_RegisterVariable(&cl_sound_ric2);
4293 Cvar_RegisterVariable(&cl_sound_ric3);
4294 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4295 Cvar_RegisterVariable(&cl_sound_r_exp3);
4297 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4299 // server extension cvars set by commands issued from the server during connect
4300 Cvar_RegisterVariable(&cl_serverextension_download);
4302 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4303 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4304 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4305 Cvar_RegisterVariable(&cl_iplog_name);
4306 Cvar_RegisterVariable(&cl_readpicture_force);
4308 Cmd_AddCommand(&cmd_client, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4309 Cmd_AddCommand(&cmd_client, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4310 Cmd_AddCommand(&cmd_client, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4311 Cmd_AddCommand(&cmd_clientfromserver, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4312 Cmd_AddCommand(&cmd_client, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4313 Cmd_AddCommand(&cmd_client, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4314 Cmd_AddCommand(&cmd_client, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4315 Cmd_AddCommand(&cmd_clientfromserver, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4316 Cmd_AddCommand(&cmd_client, "stopdownload", CL_StopDownload_f, "terminates a download");
4317 Cmd_AddCommand(&cmd_clientfromserver, "stopdownload", CL_StopDownload_f, "terminates a download");
4318 Cmd_AddCommand(&cmd_client, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4319 Cmd_AddCommand(&cmd_clientfromserver, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4320 Cmd_AddCommand(&cmd_client, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4323 void CL_Parse_Shutdown(void)