2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
31 const char *svc_strings[128] =
37 "svc_version", // [int] server version
38 "svc_setview", // [short] entity number
39 "svc_sound", // <see code>
40 "svc_time", // [float] server time
41 "svc_print", // [string] null terminated string
42 "svc_stufftext", // [string] stuffed into client's console buffer
43 // the string should be \n terminated
44 "svc_setangle", // [vec3] set the view angle to this absolute value
46 "svc_serverinfo", // [int] version
47 // [string] signon string
48 // [string]..[0]model cache [string]...[0]sounds cache
49 // [string]..[0]item cache
50 "svc_lightstyle", // [byte] [string]
51 "svc_updatename", // [byte] [string]
52 "svc_updatefrags", // [byte] [short]
53 "svc_clientdata", // <shortbits + data>
54 "svc_stopsound", // <see code>
55 "svc_updatecolors", // [byte] [byte]
56 "svc_particle", // [vec3] <variable>
57 "svc_damage", // [byte] impact [byte] blood [vec3] from
60 "OBSOLETE svc_spawnbinary",
63 "svc_temp_entity", // <variable>
69 "svc_spawnstaticsound",
71 "svc_finale", // [string] music [string] text
72 "svc_cdtrack", // [byte] track [byte] looptrack
75 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
76 "svc_hidelmp", // [string] iconlabel
77 "svc_skybox", // [string] skyname
90 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
91 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
92 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
93 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
94 "svc_sound2", // 54 // short soundindex instead of byte
95 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
96 "svc_spawnstatic2", // 56 // short modelindex instead of byte
97 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
98 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
99 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
100 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
101 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
102 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
105 const char *qw_svc_strings[128] =
109 "qw_svc_disconnect", // 2
110 "qw_svc_updatestat", // 3 // [byte] [byte]
112 "qw_svc_setview", // 5 // [short] entity number
113 "qw_svc_sound", // 6 // <see code>
115 "qw_svc_print", // 8 // [byte] id [string] null terminated string
116 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
117 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
118 "qw_svc_serverdata", // 11 // [long] protocol ...
119 "qw_svc_lightstyle", // 12 // [byte] [string]
121 "qw_svc_updatefrags", // 14 // [byte] [short]
123 "qw_svc_stopsound", // 16 // <see code>
126 "qw_svc_damage", // 19
127 "qw_svc_spawnstatic", // 20
129 "qw_svc_spawnbaseline", // 22
130 "qw_svc_temp_entity", // 23 // variable
131 "qw_svc_setpause", // 24 // [byte] on / off
133 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
134 "qw_svc_killedmonster", // 27
135 "qw_svc_foundsecret", // 28
136 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
137 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
138 "qw_svc_finale", // 31 // [string] text
139 "qw_svc_cdtrack", // 32 // [byte] track
140 "qw_svc_sellscreen", // 33
141 "qw_svc_smallkick", // 34 // set client punchangle to 2
142 "qw_svc_bigkick", // 35 // set client punchangle to 4
143 "qw_svc_updateping", // 36 // [byte] [short]
144 "qw_svc_updateentertime", // 37 // [byte] [float]
145 "qw_svc_updatestatlong", // 38 // [byte] [long]
146 "qw_svc_muzzleflash", // 39 // [short] entity
147 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
148 "qw_svc_download", // 41 // [short] size [size bytes]
149 "qw_svc_playerinfo", // 42 // variable
150 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
151 "qw_svc_chokecount", // 44 // [byte] packets choked
152 "qw_svc_modellist", // 45 // [strings]
153 "qw_svc_soundlist", // 46 // [strings]
154 "qw_svc_packetentities", // 47 // [...]
155 "qw_svc_deltapacketentities", // 48 // [...]
156 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
157 "qw_svc_entgravity", // 50 // gravity change, for prediction
158 "qw_svc_setinfo", // 51 // setinfo on a client
159 "qw_svc_serverinfo", // 52 // serverinfo
160 "qw_svc_updatepl", // 53 // [byte] [byte]
163 //=============================================================================
165 cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
166 cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
167 cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
168 cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
170 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
171 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
172 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
173 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
174 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
180 #define RIC_GUNSHOT 1
181 #define RIC_GUNSHOTQUAD 2
182 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
183 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
184 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
185 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
186 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
187 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
188 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
189 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
191 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
192 static void QW_CL_RequestNextDownload(void);
193 static void QW_CL_NextUpload(void);
194 //static qboolean QW_CL_IsUploading(void);
195 static void QW_CL_StopUpload(void);
199 CL_ParseStartSoundPacket
202 static void CL_ParseStartSoundPacket(int largesoundindex)
211 int fflags = CHANNELFLAG_NONE;
213 if (cls.protocol == PROTOCOL_QUAKEWORLD)
215 channel = MSG_ReadShort(&cl_message);
217 if (channel & (1<<15))
218 volume = MSG_ReadByte(&cl_message);
220 volume = DEFAULT_SOUND_PACKET_VOLUME;
222 if (channel & (1<<14))
223 attenuation = MSG_ReadByte(&cl_message) / 64.0;
225 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
229 ent = (channel>>3)&1023;
232 sound_num = MSG_ReadByte(&cl_message);
236 field_mask = MSG_ReadByte(&cl_message);
238 if (field_mask & SND_VOLUME)
239 volume = MSG_ReadByte(&cl_message);
241 volume = DEFAULT_SOUND_PACKET_VOLUME;
243 if (field_mask & SND_ATTENUATION)
244 attenuation = MSG_ReadByte(&cl_message) / 64.0;
246 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
248 if (field_mask & SND_SPEEDUSHORT4000)
249 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
253 if (field_mask & SND_LARGEENTITY)
255 ent = (unsigned short) MSG_ReadShort(&cl_message);
256 channel = MSG_ReadChar(&cl_message);
260 channel = (unsigned short) MSG_ReadShort(&cl_message);
265 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
266 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
268 sound_num = MSG_ReadByte(&cl_message);
271 channel = CHAN_NET2ENGINE(channel);
273 MSG_ReadVector(&cl_message, pos, cls.protocol);
275 if (sound_num >= MAX_SOUNDS)
277 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
281 if (ent >= MAX_EDICTS)
283 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
287 if (ent >= cl.max_entities)
288 CL_ExpandEntities(ent);
290 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
291 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation, 0, fflags, speed);
298 When the client is taking a long time to load stuff, send keepalive messages
299 so the server doesn't disconnect.
303 static unsigned char olddata[NET_MAXMESSAGE];
304 void CL_KeepaliveMessage (qboolean readmessages)
306 static double lastdirtytime = 0;
307 static qboolean recursive = false;
310 static double countdownmsg = 0;
311 static double countdownupdate = 0;
314 qboolean thisrecursive;
316 thisrecursive = recursive;
319 dirtytime = Sys_DirtyTime();
320 deltatime = dirtytime - lastdirtytime;
321 lastdirtytime = dirtytime;
322 if (deltatime <= 0 || deltatime >= 1800.0)
325 countdownmsg -= deltatime;
326 countdownupdate -= deltatime;
330 if(cls.state != ca_dedicated)
332 if(countdownupdate <= 0) // check if time stepped backwards
334 SCR_UpdateLoadingScreenIfShown();
340 // no need if server is local and definitely not if this is a demo
341 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
343 recursive = thisrecursive;
349 // read messages from server, should just be nops
351 memcpy(olddata, cl_message.data, cl_message.cursize);
353 NetConn_ClientFrame();
356 memcpy(cl_message.data, olddata, cl_message.cursize);
359 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
362 unsigned char buf[4];
365 // LordHavoc: must use unreliable because reliable could kill the sigon message!
366 Con_Print("--> client to server keepalive\n");
367 memset(&msg, 0, sizeof(msg));
369 msg.maxsize = sizeof(buf);
370 MSG_WriteChar(&msg, clc_nop);
371 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
374 recursive = thisrecursive;
377 void CL_ParseEntityLump(char *entdata)
380 char key[128], value[MAX_INPUTLINE];
381 FOG_clear(); // LordHavoc: no fog until set
382 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
383 R_SetSkyBox(cl.worldmodel->brush.skybox);
387 if (!COM_ParseToken_Simple(&data, false, false, true))
389 if (com_token[0] != '{')
393 if (!COM_ParseToken_Simple(&data, false, false, true))
395 if (com_token[0] == '}')
396 break; // end of worldspawn
397 if (com_token[0] == '_')
398 strlcpy (key, com_token + 1, sizeof (key));
400 strlcpy (key, com_token, sizeof (key));
401 while (key[strlen(key)-1] == ' ') // remove trailing spaces
402 key[strlen(key)-1] = 0;
403 if (!COM_ParseToken_Simple(&data, false, false, true))
405 strlcpy (value, com_token, sizeof (value));
406 if (!strcmp("sky", key))
408 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
410 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
412 else if (!strcmp("fog", key))
414 FOG_clear(); // so missing values get good defaults
415 r_refdef.fog_start = 0;
416 r_refdef.fog_alpha = 1;
417 r_refdef.fog_end = 16384;
418 r_refdef.fog_height = 1<<30;
419 r_refdef.fog_fadedepth = 128;
421 #define sscanf sscanf_s
423 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
425 else if (!strcmp("fog_density", key))
426 r_refdef.fog_density = atof(value);
427 else if (!strcmp("fog_red", key))
428 r_refdef.fog_red = atof(value);
429 else if (!strcmp("fog_green", key))
430 r_refdef.fog_green = atof(value);
431 else if (!strcmp("fog_blue", key))
432 r_refdef.fog_blue = atof(value);
433 else if (!strcmp("fog_alpha", key))
434 r_refdef.fog_alpha = atof(value);
435 else if (!strcmp("fog_start", key))
436 r_refdef.fog_start = atof(value);
437 else if (!strcmp("fog_end", key))
438 r_refdef.fog_end = atof(value);
439 else if (!strcmp("fog_height", key))
440 r_refdef.fog_height = atof(value);
441 else if (!strcmp("fog_fadedepth", key))
442 r_refdef.fog_fadedepth = atof(value);
443 else if (!strcmp("fog_heighttexture", key))
445 FOG_clear(); // so missing values get good defaults
447 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
449 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
451 r_refdef.fog_height_texturename[63] = 0;
456 static const vec3_t defaultmins = {-4096, -4096, -4096};
457 static const vec3_t defaultmaxs = {4096, 4096, 4096};
458 static void CL_SetupWorldModel(void)
460 prvm_prog_t *prog = CLVM_prog;
461 // update the world model
462 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
463 CL_UpdateRenderEntity(&cl.entities[0].render);
465 // make sure the cl.worldname and related cvars are set up now that we know the world model name
466 // set up csqc world for collision culling
469 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
470 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
471 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
472 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
473 Cvar_SetQuick(&cl_worldname, cl.worldname);
474 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
475 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
476 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
480 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
481 Cvar_SetQuick(&cl_worldnamenoextension, "");
482 Cvar_SetQuick(&cl_worldbasename, "");
483 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
485 World_Start(&cl.world);
487 // load or reload .loc file for team chat messages
490 // make sure we send enough keepalives
491 CL_KeepaliveMessage(false);
493 // reset particles and other per-level things
496 // make sure we send enough keepalives
497 CL_KeepaliveMessage(false);
499 // load the team chat beep if possible
500 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
502 // check memory integrity
503 Mem_CheckSentinelsGlobal();
517 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
522 // see if the file already exists
523 file = FS_OpenVirtualFile(filename, true);
530 // download messages in a demo would be bad
531 if (cls.demorecording)
533 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
537 // don't try to download when playing a demo
541 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
542 Con_Printf("Downloading %s\n", filename);
544 if (!cls.qw_downloadmemory)
546 cls.qw_downloadmemory = NULL;
547 cls.qw_downloadmemorycursize = 0;
548 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
551 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
552 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
554 cls.qw_downloadnumber++;
555 cls.qw_downloadpercent = 0;
556 cls.qw_downloadmemorycursize = 0;
561 static void QW_CL_ProcessUserInfo(int slot);
562 static void QW_CL_RequestNextDownload(void)
567 // clear name of file that just finished
568 cls.qw_downloadname[0] = 0;
570 switch (cls.qw_downloadtype)
575 if (cls.qw_downloadnumber == 0)
576 Con_Printf("Checking skins...\n");
577 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
579 if (!cl.scores[cls.qw_downloadnumber].name[0])
581 // check if we need to download the file, and return if so
582 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
586 cls.qw_downloadtype = dl_none;
588 // load any newly downloaded skins
589 for (i = 0;i < cl.maxclients;i++)
590 QW_CL_ProcessUserInfo(i);
592 // if we're still in signon stages, request the next one
593 if (cls.signon != SIGNONS)
595 cls.signon = SIGNONS-1;
596 // we'll go to SIGNONS when the first entity update is received
597 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
598 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
602 if (cls.qw_downloadnumber == 0)
604 Con_Printf("Checking models...\n");
605 cls.qw_downloadnumber = 1;
608 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
611 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
613 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
614 cl.qw_modelindex_spike = cls.qw_downloadnumber;
615 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
616 cl.qw_modelindex_player = cls.qw_downloadnumber;
617 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
618 cl.qw_modelindex_flag = cls.qw_downloadnumber;
619 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
620 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
621 // check if we need to download the file, and return if so
622 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
626 cls.qw_downloadtype = dl_none;
628 // touch all of the precached models that are still loaded so we can free
629 // anything that isn't needed
632 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
633 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
634 // precache any models used by the client (this also marks them used)
635 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
636 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
637 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
638 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
640 // we purge the models and sounds later in CL_SignonReply
643 // now we try to load everything that is new
646 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
647 if (cl.model_precache[1]->Draw == NULL)
648 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
651 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
652 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
653 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
655 // check memory integrity
656 Mem_CheckSentinelsGlobal();
658 // now that we have a world model, set up the world entity, renderer
660 CL_SetupWorldModel();
662 // add pmodel/emodel CRCs to userinfo
663 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
664 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
666 // done checking sounds and models, send a prespawn command now
667 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
668 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
670 if (cls.qw_downloadmemory)
672 Mem_Free(cls.qw_downloadmemory);
673 cls.qw_downloadmemory = NULL;
677 cl.loadfinished = true;
680 if (cls.qw_downloadnumber == 0)
682 Con_Printf("Checking sounds...\n");
683 cls.qw_downloadnumber = 1;
686 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
688 // check if we need to download the file, and return if so
689 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
693 cls.qw_downloadtype = dl_none;
695 // clear sound usage flags for purging of unused sounds
698 // precache any sounds used by the client
699 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
700 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
701 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
702 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
703 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
704 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
705 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
707 // sounds used by the game
708 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
709 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
711 // we purge the models and sounds later in CL_SignonReply
714 // check memory integrity
715 Mem_CheckSentinelsGlobal();
717 // done with sound downloads, next we check models
718 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
719 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
723 Con_Printf("Unknown download type.\n");
727 static void QW_CL_ParseDownload(void)
729 int size = (signed short)MSG_ReadShort(&cl_message);
730 int percent = MSG_ReadByte(&cl_message);
732 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
734 // skip the download fragment if playing a demo
738 cl_message.readcount += size;
744 Con_Printf("File not found.\n");
745 QW_CL_RequestNextDownload();
749 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
750 Host_Error("corrupt download message\n");
752 // make sure the buffer is big enough to include this new fragment
753 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
756 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
757 cls.qw_downloadmemorymaxsize *= 2;
758 old = cls.qw_downloadmemory;
759 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
762 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
767 // read the fragment out of the packet
768 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
769 cls.qw_downloadmemorycursize += size;
770 cls.qw_downloadspeedcount += size;
772 cls.qw_downloadpercent = percent;
776 // request next fragment
777 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
778 MSG_WriteString(&cls.netcon->message, "nextdl");
783 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
785 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
787 cls.qw_downloadpercent = 0;
789 // start downloading the next file (or join the game)
790 QW_CL_RequestNextDownload();
794 static void QW_CL_ParseModelList(void)
797 int nummodels = MSG_ReadByte(&cl_message);
801 // parse model precache list
804 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
808 if (nummodels==MAX_MODELS)
809 Host_Error("Server sent too many model precaches");
810 if (strlen(str) >= MAX_QPATH)
811 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
812 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
815 n = MSG_ReadByte(&cl_message);
818 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
819 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
824 cls.qw_downloadnumber = 0;
825 cls.qw_downloadtype = dl_model;
826 QW_CL_RequestNextDownload();
829 static void QW_CL_ParseSoundList(void)
832 int numsounds = MSG_ReadByte(&cl_message);
836 // parse sound precache list
839 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
843 if (numsounds==MAX_SOUNDS)
844 Host_Error("Server sent too many sound precaches");
845 if (strlen(str) >= MAX_QPATH)
846 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
847 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
850 n = MSG_ReadByte(&cl_message);
854 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
855 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
860 cls.qw_downloadnumber = 0;
861 cls.qw_downloadtype = dl_sound;
862 QW_CL_RequestNextDownload();
865 static void QW_CL_Skins_f(void)
867 cls.qw_downloadnumber = 0;
868 cls.qw_downloadtype = dl_skin;
869 QW_CL_RequestNextDownload();
872 static void QW_CL_Changing_f(void)
874 if (cls.qw_downloadmemory) // don't change when downloading
879 cls.signon = 1; // not active anymore, but not disconnected
880 Con_Printf("\nChanging map...\n");
883 void QW_CL_NextUpload(void)
885 int r, percent, size;
887 if (!cls.qw_uploaddata)
890 r = cls.qw_uploadsize - cls.qw_uploadpos;
893 size = min(1, cls.qw_uploadsize);
894 percent = (cls.qw_uploadpos+r)*100/size;
896 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
897 MSG_WriteShort(&cls.netcon->message, r);
898 MSG_WriteByte(&cls.netcon->message, percent);
899 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
901 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
903 cls.qw_uploadpos += r;
905 if (cls.qw_uploadpos < cls.qw_uploadsize)
908 Con_Printf("Upload completed\n");
913 void QW_CL_StartUpload(unsigned char *data, int size)
915 // do nothing in demos or if not connected
919 // abort existing upload if in progress
922 Con_DPrintf("Starting upload of %d bytes...\n", size);
924 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
925 memcpy(cls.qw_uploaddata, data, size);
926 cls.qw_uploadsize = size;
927 cls.qw_uploadpos = 0;
933 qboolean QW_CL_IsUploading(void)
935 return cls.qw_uploaddata != NULL;
939 void QW_CL_StopUpload(void)
941 if (cls.qw_uploaddata)
942 Mem_Free(cls.qw_uploaddata);
943 cls.qw_uploaddata = NULL;
944 cls.qw_uploadsize = 0;
945 cls.qw_uploadpos = 0;
948 static void QW_CL_ProcessUserInfo(int slot)
950 int topcolor, bottomcolor;
952 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
953 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
954 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
955 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
956 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
957 cl.scores[slot].qw_spectator = temp[0] != 0;
958 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
959 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
960 if (!cl.scores[slot].qw_skin[0])
961 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
965 static void QW_CL_UpdateUserInfo(void)
968 slot = MSG_ReadByte(&cl_message);
969 if (slot >= cl.maxclients)
971 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
972 MSG_ReadLong(&cl_message);
973 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
976 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
977 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
979 QW_CL_ProcessUserInfo(slot);
982 static void QW_CL_SetInfo(void)
987 slot = MSG_ReadByte(&cl_message);
988 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
989 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
990 if (slot >= cl.maxclients)
992 Con_Printf("svc_setinfo >= cl.maxclients\n");
995 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
997 QW_CL_ProcessUserInfo(slot);
1000 static void QW_CL_ServerInfo(void)
1005 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1006 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1007 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1008 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1009 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1010 cl.qw_teamplay = atoi(temp);
1013 static void QW_CL_ParseNails(void)
1016 int numnails = MSG_ReadByte(&cl_message);
1018 unsigned char bits[6];
1019 for (i = 0;i < numnails;i++)
1021 for (j = 0;j < 6;j++)
1022 bits[j] = MSG_ReadByte(&cl_message);
1023 if (cl.qw_num_nails > 255)
1025 v = cl.qw_nails[cl.qw_num_nails++];
1026 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1027 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1028 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1029 v[3] = -360*(bits[4]>>4)/16;
1030 v[4] = 360*bits[5]/256;
1035 static void CL_UpdateItemsAndWeapon(void)
1038 // check for important changes
1041 if (cl.olditems != cl.stats[STAT_ITEMS])
1042 for (j = 0;j < 32;j++)
1043 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1044 cl.item_gettime[j] = cl.time;
1045 cl.olditems = cl.stats[STAT_ITEMS];
1047 // GAME_NEXUIZ hud needs weapon change time
1048 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1049 cl.weapontime = cl.time;
1050 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1053 #define LOADPROGRESSWEIGHT_SOUND 1.0
1054 #define LOADPROGRESSWEIGHT_MODEL 4.0
1055 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1056 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1058 static void CL_BeginDownloads(qboolean aborteddownload)
1061 // quakeworld works differently
1062 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1065 // this would be a good place to do curl downloads
1066 if(Curl_Have_forthismap())
1068 Curl_Register_predownload(); // come back later
1072 // if we got here...
1073 // curl is done, so let's start with the business
1075 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1076 cl.loadbegun = true;
1078 // if already downloading something from the previous level, don't stop it
1079 if (cls.qw_downloadname[0])
1082 if (cl.downloadcsqc)
1085 cl.downloadcsqc = false;
1088 && csqc_progname.string
1089 && csqc_progname.string[0]
1090 && csqc_progcrc.integer >= 0
1091 && cl_serverextension_download.integer
1092 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1093 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1095 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1096 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1097 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1099 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1104 if (cl.loadmodel_current < cl.loadmodel_total)
1107 if(cl.loadmodel_current == 1)
1109 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1110 SCR_PushLoadingScreen(false, "Loading precached models",
1112 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1113 + LOADPROGRESSWEIGHT_WORLDMODEL
1114 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1116 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1117 + LOADPROGRESSWEIGHT_WORLDMODEL
1118 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1119 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1122 SCR_BeginLoadingPlaque(false);
1124 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1126 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1128 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1130 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1131 + LOADPROGRESSWEIGHT_WORLDMODEL
1132 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1135 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1137 SCR_PopLoadingScreen(false);
1138 if(cl.loadmodel_current == 1)
1140 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1141 SCR_PopLoadingScreen(false);
1145 CL_KeepaliveMessage(true);
1147 // if running a local game, calling Mod_ForName is a completely wasted effort...
1149 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1152 if(cl.loadmodel_current == 1)
1154 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1155 Mod_FreeQ3Shaders();
1157 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1159 SCR_PopLoadingScreen(false);
1160 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1162 // we now have the worldmodel so we can set up the game world
1163 SCR_PushLoadingScreen(true, "world model setup",
1165 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1167 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1168 + LOADPROGRESSWEIGHT_WORLDMODEL
1169 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1172 CL_SetupWorldModel();
1173 SCR_PopLoadingScreen(true);
1174 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1176 cl.loadfinished = true;
1177 // now issue the spawn to move on to signon 2 like normal
1179 Cmd_ForwardStringToServer("prespawn");
1183 SCR_PopLoadingScreen(false);
1184 // finished loading models
1187 if (cl.loadsound_current < cl.loadsound_total)
1190 if(cl.loadsound_current == 1)
1191 SCR_PushLoadingScreen(false, "Loading precached sounds",
1193 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1195 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1196 + LOADPROGRESSWEIGHT_WORLDMODEL
1197 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1198 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1201 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1203 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1204 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1206 SCR_PopLoadingScreen(false);
1209 CL_KeepaliveMessage(true);
1210 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1211 SCR_PopLoadingScreen(false);
1213 SCR_PopLoadingScreen(false);
1214 // finished loading sounds
1217 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
1218 Cvar_SetValueQuick(&cl_serverextension_download, false);
1219 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1220 // of dependencies) anyway, and can mess around with the game directory;
1221 // until this is fixed, only support pk3 downloads via curl, and turn off
1222 // individual file downloads other than for CSQC
1223 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1225 // idea: support download of pk3 files using this protocol later
1227 // note: the reason these loops skip already-loaded things is that it
1228 // enables this command to be issued during the game if desired
1230 if (cl.downloadmodel_current < cl.loadmodel_total)
1234 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1236 if (aborteddownload)
1239 if (cl.downloadmodel_current == 1)
1241 // the worldmodel failed, but we need to set up anyway
1242 Mod_FreeQ3Shaders();
1243 CL_SetupWorldModel();
1244 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1246 cl.loadfinished = true;
1247 // now issue the spawn to move on to signon 2 like normal
1249 Cmd_ForwardStringToServer("prespawn");
1252 aborteddownload = false;
1255 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1257 CL_KeepaliveMessage(true);
1258 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1260 if (cl.downloadmodel_current == 1)
1261 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1263 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1264 // regarding the * check: don't try to download submodels
1265 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1267 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1268 // we'll try loading again when the download finishes
1273 if(cl.downloadmodel_current == 1)
1275 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1276 Mod_FreeQ3Shaders();
1279 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1280 if (cl.downloadmodel_current == 1)
1282 // we now have the worldmodel so we can set up the game world
1283 // or maybe we do not have it (cl_serverextension_download 0)
1284 // then we need to continue loading ANYWAY!
1285 CL_SetupWorldModel();
1286 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1288 cl.loadfinished = true;
1289 // now issue the spawn to move on to signon 2 like normal
1291 Cmd_ForwardStringToServer("prespawn");
1296 // finished loading models
1299 if (cl.downloadsound_current < cl.loadsound_total)
1303 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1305 char soundname[MAX_QPATH];
1306 if (aborteddownload)
1308 aborteddownload = false;
1311 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1313 CL_KeepaliveMessage(true);
1314 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1315 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1317 Con_Printf("Sound %s not found\n", soundname);
1318 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1320 Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1321 // we'll try loading again when the download finishes
1325 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1328 // finished loading sounds
1331 SCR_PopLoadingScreen(false);
1333 if (!cl.loadfinished)
1335 cl.loadfinished = true;
1337 // check memory integrity
1338 Mem_CheckSentinelsGlobal();
1340 // now issue the spawn to move on to signon 2 like normal
1342 Cmd_ForwardStringToServer("prespawn");
1346 static void CL_BeginDownloads_f(void)
1348 // prevent cl_begindownloads from being issued multiple times in one match
1349 // to prevent accidentally cancelled downloads
1351 Con_Printf("cl_begindownloads is only valid once per match\n");
1353 CL_BeginDownloads(false);
1356 static void CL_StopDownload(int size, int crc)
1358 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1361 size_t existingsize;
1362 const char *extension;
1364 if(cls.qw_download_deflate)
1367 size_t inflated_size;
1368 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1369 Mem_Free(cls.qw_downloadmemory);
1372 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1373 cls.qw_downloadmemory = out;
1374 cls.qw_downloadmemorycursize = inflated_size;
1378 cls.qw_downloadmemory = NULL;
1379 cls.qw_downloadmemorycursize = 0;
1380 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1384 if(!cls.qw_downloadmemory)
1386 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1390 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1391 size = cls.qw_downloadmemorycursize;
1393 // save to disk only if we don't already have it
1394 // (this is mainly for playing back demos)
1395 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1396 if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
1397 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1399 if ((int)existingsize != size || existingcrc != crc)
1401 // we have a mismatching file, pick another name for it
1402 char name[MAX_QPATH*2];
1403 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1404 if (!FS_FileExists(name))
1406 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1407 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1408 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1410 if(cls.caughtcsprogsdata)
1411 Mem_Free(cls.caughtcsprogsdata);
1412 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1413 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1414 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1415 Con_DPrintf("Buffered \"%s\"\n", name);
1422 // we either don't have it or have a mismatching file...
1423 // so it's time to accept the file
1424 // but if we already have a mismatching file we need to rename
1425 // this new one, and if we already have this file in renamed form,
1427 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1428 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1429 extension = FS_FileExtension(cls.qw_downloadname);
1430 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1435 else if (cls.qw_downloadmemory && size)
1437 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1438 CL_BeginDownloads(true);
1441 if (cls.qw_downloadmemory)
1442 Mem_Free(cls.qw_downloadmemory);
1443 cls.qw_downloadmemory = NULL;
1444 cls.qw_downloadname[0] = 0;
1445 cls.qw_downloadmemorymaxsize = 0;
1446 cls.qw_downloadmemorycursize = 0;
1447 cls.qw_downloadpercent = 0;
1450 static void CL_ParseDownload(void)
1453 static unsigned char data[NET_MAXMESSAGE];
1454 start = MSG_ReadLong(&cl_message);
1455 size = (unsigned short)MSG_ReadShort(&cl_message);
1457 // record the start/size information to ack in the next input packet
1458 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1460 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1462 cls.dp_downloadack[i].start = start;
1463 cls.dp_downloadack[i].size = size;
1468 MSG_ReadBytes(&cl_message, size, data);
1470 if (!cls.qw_downloadname[0])
1473 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1477 if (start + size > cls.qw_downloadmemorymaxsize)
1478 Host_Error("corrupt download message\n");
1480 // only advance cursize if the data is at the expected position
1481 // (gaps are unacceptable)
1482 memcpy(cls.qw_downloadmemory + start, data, size);
1483 cls.qw_downloadmemorycursize = start + size;
1484 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1485 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1486 cls.qw_downloadspeedcount += size;
1489 static void CL_DownloadBegin_f(void)
1491 int size = atoi(Cmd_Argv(1));
1493 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1495 Con_Printf("cl_downloadbegin: received bogus information\n");
1496 CL_StopDownload(0, 0);
1500 if (cls.qw_downloadname[0])
1501 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1503 CL_StopDownload(0, 0);
1505 // we're really beginning a download now, so initialize stuff
1506 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1507 cls.qw_downloadmemorymaxsize = size;
1508 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1509 cls.qw_downloadnumber++;
1511 cls.qw_download_deflate = false;
1514 if(!strcmp(Cmd_Argv(3), "deflate"))
1515 cls.qw_download_deflate = true;
1516 // check further encodings here
1519 Cmd_ForwardStringToServer("sv_startdownload");
1522 static void CL_StopDownload_f(void)
1525 if (cls.qw_downloadname[0])
1527 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1528 CL_StopDownload(0, 0);
1530 CL_BeginDownloads(true);
1533 static void CL_DownloadFinished_f(void)
1537 Con_Printf("Malformed cl_downloadfinished command\n");
1540 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1541 CL_BeginDownloads(false);
1544 static void CL_SendPlayerInfo(void)
1547 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1548 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1550 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1551 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1553 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1554 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1556 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1557 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1559 if (cl_pmodel.integer)
1561 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1562 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1564 if (*cl_playermodel.string)
1566 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1567 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1569 if (*cl_playerskin.string)
1571 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1572 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1577 =====================
1580 An svc_signonnum has been received, perform a client side setup
1581 =====================
1583 static void CL_SignonReply (void)
1585 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1592 // send player info before we begin downloads
1593 // (so that the server can see the player name while downloading)
1594 CL_SendPlayerInfo();
1596 // execute cl_begindownloads next frame
1597 // (after any commands added by svc_stufftext have been executed)
1598 // when done with downloads the "prespawn" will be sent
1599 Cbuf_AddText("\ncl_begindownloads\n");
1601 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1602 //MSG_WriteString (&cls.netcon->message, "prespawn");
1604 else // playing a demo... make sure loading occurs as soon as possible
1605 CL_BeginDownloads(false);
1611 // LordHavoc: quake sent the player info here but due to downloads
1612 // it is sent earlier instead
1613 // CL_SendPlayerInfo();
1615 // LordHavoc: changed to begin a loading stage and issue this when done
1616 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1617 MSG_WriteString (&cls.netcon->message, "spawn");
1624 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1625 MSG_WriteString (&cls.netcon->message, "begin");
1630 // after the level has been loaded, we shouldn't need the shaders, and
1631 // if they are needed again they will be automatically loaded...
1632 // we also don't need the unused models or sounds from the last level
1633 Mod_FreeQ3Shaders();
1638 if (COM_CheckParm("-profilegameonly"))
1639 Sys_AllowProfiling(true);
1649 static void CL_ParseServerInfo (void)
1653 protocolversion_t protocol;
1654 int nummodels, numsounds;
1657 // if we start loading a level and a video is still playing, stop it
1660 Con_DPrint("Serverinfo packet received.\n");
1661 Collision_Cache_Reset(true);
1663 // if server is active, we already began a loading plaque
1666 SCR_BeginLoadingPlaque(false);
1668 // free q3 shaders so that any newly downloaded shaders will be active
1669 Mod_FreeQ3Shaders();
1672 // check memory integrity
1673 Mem_CheckSentinelsGlobal();
1675 // clear cl_serverextension cvars
1676 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1679 // wipe the client_state_t struct
1683 // parse protocol version number
1684 i = MSG_ReadLong(&cl_message);
1685 protocol = Protocol_EnumForNumber(i);
1686 if (protocol == PROTOCOL_UNKNOWN)
1688 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1691 // hack for unmarked Nehahra movie demos which had a custom protocol
1692 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1693 protocol = PROTOCOL_NEHAHRAMOVIE;
1694 cls.protocol = protocol;
1695 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1697 cl.num_entities = 1;
1699 if (protocol == PROTOCOL_QUAKEWORLD)
1701 char gamedir[1][MAX_QPATH];
1703 cl.qw_servercount = MSG_ReadLong(&cl_message);
1705 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1706 Con_Printf("server gamedir is %s\n", str);
1707 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1709 // change gamedir if needed
1710 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1711 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1713 cl.gametype = GAME_DEATHMATCH;
1716 // parse player number
1717 i = MSG_ReadByte(&cl_message);
1718 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1719 //cl.qw_spectator = (i & 128) != 0;
1720 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1721 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1723 // get the full level name
1724 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1725 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1727 // get the movevars that are defined in the qw protocol
1728 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1729 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1730 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1731 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1732 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1733 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1734 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1735 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1736 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1737 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1739 // other movevars not in the protocol...
1740 cl.movevars_wallfriction = 0;
1741 cl.movevars_timescale = 1;
1742 cl.movevars_jumpvelocity = 270;
1743 cl.movevars_edgefriction = 1;
1744 cl.movevars_maxairspeed = 30;
1745 cl.movevars_stepheight = 18;
1746 cl.movevars_airaccel_qw = 1;
1747 cl.movevars_airaccel_sideways_friction = 0;
1749 // seperate the printfs so the server message can have a color
1750 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1752 // check memory integrity
1753 Mem_CheckSentinelsGlobal();
1757 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1758 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1761 cl.loadbegun = false;
1762 cl.loadfinished = false;
1764 cls.state = ca_connected;
1767 // note: on QW protocol we can't set up the gameworld until after
1768 // downloads finish...
1769 // (we don't even know the name of the map yet)
1770 // this also means cl_autodemo does not work on QW protocol...
1772 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1773 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1774 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1775 Cvar_SetQuick(&cl_worldname, cl.worldname);
1776 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1777 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1779 // check memory integrity
1780 Mem_CheckSentinelsGlobal();
1785 cl.maxclients = MSG_ReadByte(&cl_message);
1786 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1788 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1791 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1794 cl.gametype = MSG_ReadByte(&cl_message);
1795 // the original id singleplayer demos are bugged and contain
1796 // GAME_DEATHMATCH even for singleplayer
1797 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1798 cl.gametype = GAME_COOP;
1800 // parse signon message
1801 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1802 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1804 // seperate the printfs so the server message can have a color
1805 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1806 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1808 // check memory integrity
1809 Mem_CheckSentinelsGlobal();
1811 // parse model precache list
1812 for (nummodels=1 ; ; nummodels++)
1814 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1817 if (nummodels==MAX_MODELS)
1818 Host_Error ("Server sent too many model precaches");
1819 if (strlen(str) >= MAX_QPATH)
1820 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1821 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1823 // parse sound precache list
1824 for (numsounds=1 ; ; numsounds++)
1826 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1829 if (numsounds==MAX_SOUNDS)
1830 Host_Error("Server sent too many sound precaches");
1831 if (strlen(str) >= MAX_QPATH)
1832 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1833 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1836 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1837 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1838 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1839 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1840 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1841 Cvar_SetQuick(&cl_worldname, cl.worldname);
1842 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1843 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1845 // touch all of the precached models that are still loaded so we can free
1846 // anything that isn't needed
1849 for (i = 1;i < nummodels;i++)
1850 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1851 // precache any models used by the client (this also marks them used)
1852 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1853 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1854 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1855 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1857 // we purge the models and sounds later in CL_SignonReply
1858 //Mod_PurgeUnused();
1861 // clear sound usage flags for purging of unused sounds
1864 // precache any sounds used by the client
1865 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1866 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1867 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1868 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1869 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1870 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1871 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1873 // sounds used by the game
1874 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1875 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1877 // now we try to load everything that is new
1878 cl.loadmodel_current = 1;
1879 cl.downloadmodel_current = 1;
1880 cl.loadmodel_total = nummodels;
1881 cl.loadsound_current = 1;
1882 cl.downloadsound_current = 1;
1883 cl.loadsound_total = numsounds;
1884 cl.downloadcsqc = true;
1885 cl.loadbegun = false;
1886 cl.loadfinished = false;
1889 // check memory integrity
1890 Mem_CheckSentinelsGlobal();
1892 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1893 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1895 char demofile[MAX_OSPATH];
1897 if (cls.demorecording)
1899 // finish the previous level's demo file
1903 // start a new demo file
1904 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1906 Con_Printf ("Auto-recording to %s.\n", demofile);
1908 // Reset bit 0 for every new demo
1909 Cvar_SetValueQuick(&cl_autodemo_delete,
1910 (cl_autodemo_delete.integer & ~0x1)
1912 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1915 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1918 cls.forcetrack = -1;
1919 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1920 cls.demorecording = true;
1921 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1922 cls.demo_lastcsprogssize = -1;
1923 cls.demo_lastcsprogscrc = -1;
1926 Con_Print ("ERROR: couldn't open.\n");
1929 cl.islocalgame = NetConn_IsLocalGame();
1932 void CL_ValidateState(entity_state_t *s)
1939 if (s->modelindex >= MAX_MODELS)
1940 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1942 // these warnings are only warnings, no corrections are made to the state
1943 // because states are often copied for decoding, which otherwise would
1944 // propogate some of the corrections accidentally
1945 // (this used to happen, sometimes affecting skin and frame)
1947 // colormap is client index + 1
1948 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1949 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1951 if (developer_extra.integer)
1953 model = CL_GetModelByIndex(s->modelindex);
1954 if (model && model->type && s->frame >= model->numframes)
1955 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1956 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1957 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1961 void CL_MoveLerpEntityStates(entity_t *ent)
1963 float odelta[3], adelta[3];
1964 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1965 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1966 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1968 // reset all persistent stuff if this is a new entity
1969 ent->persistent.lerpdeltatime = 0;
1970 ent->persistent.lerpstarttime = cl.mtime[1];
1971 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1972 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1973 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1974 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1975 // reset animation interpolation as well
1976 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1977 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1978 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1979 ent->render.shadertime = cl.time;
1980 // reset various persistent stuff
1981 ent->persistent.muzzleflash = 0;
1982 ent->persistent.trail_allowed = false;
1984 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1986 // don't interpolate the move
1987 ent->persistent.lerpdeltatime = 0;
1988 ent->persistent.lerpstarttime = cl.mtime[1];
1989 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1990 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1991 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1992 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1993 ent->persistent.trail_allowed = false;
1995 // if(ent->state_current.frame != ent->state_previous.frame)
1996 // do this even if we did change the frame
1997 // teleport bit is only used if an animation restart, or a jump, is necessary
1998 // so it should be always harmless to do this
2000 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2001 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2002 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2005 // note that this case must do everything the following case does too
2007 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2009 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2010 ent->render.framegroupblend[1].lerp = 1;
2011 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2012 ent->render.framegroupblend[0].start = cl.time;
2013 ent->render.framegroupblend[0].lerp = 0;
2015 else if (DotProduct(odelta, odelta) > 1000*1000
2016 || (cl.fixangle[0] && !cl.fixangle[1])
2017 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2018 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2020 // don't interpolate the move
2021 // (the fixangle[] check detects teleports, but not constant fixangles
2022 // such as when spectating)
2023 ent->persistent.lerpdeltatime = 0;
2024 ent->persistent.lerpstarttime = cl.mtime[1];
2025 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2026 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2027 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2028 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2029 ent->persistent.trail_allowed = false;
2031 else if (ent->state_current.flags & RENDER_STEP)
2033 // monster interpolation
2034 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2036 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2037 ent->persistent.lerpstarttime = cl.mtime[1];
2038 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2039 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2040 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2041 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2047 ent->persistent.lerpstarttime = ent->state_previous.time;
2048 // no lerp if it's singleplayer
2049 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2050 ent->persistent.lerpdeltatime = 0;
2052 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2053 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2054 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2055 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2056 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2058 // trigger muzzleflash effect if necessary
2059 if (ent->state_current.effects & EF_MUZZLEFLASH)
2060 ent->persistent.muzzleflash = 1;
2062 // restart animation bit
2063 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2065 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2066 ent->render.framegroupblend[1].lerp = 1;
2067 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2068 ent->render.framegroupblend[0].start = cl.time;
2069 ent->render.framegroupblend[0].lerp = 0;
2078 static void CL_ParseBaseline (entity_t *ent, int large)
2082 ent->state_baseline = defaultstate;
2083 // FIXME: set ent->state_baseline.number?
2084 ent->state_baseline.active = true;
2087 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2088 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2090 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2092 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2093 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2097 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2098 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2100 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2101 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2102 for (i = 0;i < 3;i++)
2104 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2105 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2107 ent->state_previous = ent->state_current = ent->state_baseline;
2115 Server information pertaining to this client only
2118 static void CL_ParseClientdata (void)
2122 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2123 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2124 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2125 cl.mviewzoom[1] = cl.mviewzoom[0];
2127 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2129 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2130 cl.stats[STAT_ITEMS] = 0;
2131 cl.stats[STAT_VIEWZOOM] = 255;
2134 cl.mpunchangle[0][0] = 0;
2135 cl.mpunchangle[0][1] = 0;
2136 cl.mpunchangle[0][2] = 0;
2137 cl.mpunchvector[0][0] = 0;
2138 cl.mpunchvector[0][1] = 0;
2139 cl.mpunchvector[0][2] = 0;
2140 cl.mvelocity[0][0] = 0;
2141 cl.mvelocity[0][1] = 0;
2142 cl.mvelocity[0][2] = 0;
2143 cl.mviewzoom[0] = 1;
2145 bits = (unsigned short) MSG_ReadShort(&cl_message);
2146 if (bits & SU_EXTEND1)
2147 bits |= (MSG_ReadByte(&cl_message) << 16);
2148 if (bits & SU_EXTEND2)
2149 bits |= (MSG_ReadByte(&cl_message) << 24);
2151 if (bits & SU_VIEWHEIGHT)
2152 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2154 if (bits & SU_IDEALPITCH)
2155 cl.idealpitch = MSG_ReadChar(&cl_message);
2157 for (i = 0;i < 3;i++)
2159 if (bits & (SU_PUNCH1<<i) )
2161 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2162 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2164 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2166 if (bits & (SU_PUNCHVEC1<<i))
2168 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2169 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2171 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2173 if (bits & (SU_VELOCITY1<<i) )
2175 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2176 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2178 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2182 // LordHavoc: hipnotic demos don't have this bit set but should
2183 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2184 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2186 cl.onground = (bits & SU_ONGROUND) != 0;
2187 cl.inwater = (bits & SU_INWATER) != 0;
2189 if (cls.protocol == PROTOCOL_DARKPLACES5)
2191 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2192 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2193 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2194 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2195 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2196 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2197 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2198 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2199 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2200 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2202 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2204 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2205 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2206 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2207 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2209 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2210 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2211 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2212 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2213 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2214 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2215 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2216 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || gamemode == GAME_NEXUIZ)
2217 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2219 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2222 if (bits & SU_VIEWZOOM)
2224 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2225 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2227 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2230 // viewzoom interpolation
2231 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2235 =====================
2237 =====================
2239 static void CL_ParseStatic (int large)
2243 if (cl.num_static_entities >= cl.max_static_entities)
2244 Host_Error ("Too many static entities");
2245 ent = &cl.static_entities[cl.num_static_entities++];
2246 CL_ParseBaseline (ent, large);
2248 if (ent->state_baseline.modelindex == 0)
2250 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2251 cl.num_static_entities--;
2252 // This is definitely a cheesy way to conserve resources...
2256 // copy it to the current state
2257 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2258 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2259 ent->render.framegroupblend[0].lerp = 1;
2260 // make torchs play out of sync
2261 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2262 ent->render.skinnum = ent->state_baseline.skin;
2263 ent->render.effects = ent->state_baseline.effects;
2264 ent->render.alpha = 1;
2266 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2267 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2269 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2270 ent->render.allowdecals = true;
2271 CL_UpdateRenderEntity(&ent->render);
2279 static void CL_ParseStaticSound (int large)
2282 int sound_num, vol, atten;
2284 MSG_ReadVector(&cl_message, org, cls.protocol);
2285 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2286 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2288 sound_num = MSG_ReadByte(&cl_message);
2289 vol = MSG_ReadByte(&cl_message);
2290 atten = MSG_ReadByte(&cl_message);
2292 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2295 static void CL_ParseEffect (void)
2298 int modelindex, startframe, framecount, framerate;
2300 MSG_ReadVector(&cl_message, org, cls.protocol);
2301 modelindex = MSG_ReadByte(&cl_message);
2302 startframe = MSG_ReadByte(&cl_message);
2303 framecount = MSG_ReadByte(&cl_message);
2304 framerate = MSG_ReadByte(&cl_message);
2306 CL_Effect(org, modelindex, startframe, framecount, framerate);
2309 static void CL_ParseEffect2 (void)
2312 int modelindex, startframe, framecount, framerate;
2314 MSG_ReadVector(&cl_message, org, cls.protocol);
2315 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2316 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2317 framecount = MSG_ReadByte(&cl_message);
2318 framerate = MSG_ReadByte(&cl_message);
2320 CL_Effect(org, modelindex, startframe, framecount, framerate);
2323 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2328 if (ent >= MAX_EDICTS)
2330 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2334 if (ent >= cl.max_entities)
2335 CL_ExpandEntities(ent);
2337 // override any beam with the same entity
2340 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2341 if (b->entity == ent)
2343 // if the entity was not found then just replace an unused beam
2344 if (i == cl.max_beams)
2345 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2348 if (i < cl.max_beams)
2350 cl.num_beams = max(cl.num_beams, i + 1);
2352 b->lightning = lightning;
2354 b->endtime = cl.mtime[0] + 0.2;
2355 VectorCopy (start, b->start);
2356 VectorCopy (end, b->end);
2359 Con_Print("beam list overflow!\n");
2362 static void CL_ParseBeam (dp_model_t *m, int lightning)
2367 ent = (unsigned short) MSG_ReadShort(&cl_message);
2368 MSG_ReadVector(&cl_message, start, cls.protocol);
2369 MSG_ReadVector(&cl_message, end, cls.protocol);
2371 if (ent >= MAX_EDICTS)
2373 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2377 CL_NewBeam(ent, start, end, m, lightning);
2380 static void CL_ParseTempEntity(void)
2388 int colorStart, colorLength, count;
2389 float velspeed, radius;
2390 unsigned char *tempcolor;
2391 matrix4x4_t tempmatrix;
2393 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2395 type = MSG_ReadByte(&cl_message);
2398 case QW_TE_WIZSPIKE:
2399 // spike hitting wall
2400 MSG_ReadVector(&cl_message, pos, cls.protocol);
2401 CL_FindNonSolidLocation(pos, pos, 4);
2402 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2403 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2406 case QW_TE_KNIGHTSPIKE:
2407 // spike hitting wall
2408 MSG_ReadVector(&cl_message, pos, cls.protocol);
2409 CL_FindNonSolidLocation(pos, pos, 4);
2410 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2411 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2415 // spike hitting wall
2416 MSG_ReadVector(&cl_message, pos, cls.protocol);
2417 CL_FindNonSolidLocation(pos, pos, 4);
2418 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2420 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2425 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2427 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2429 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2432 case QW_TE_SUPERSPIKE:
2433 // super spike hitting wall
2434 MSG_ReadVector(&cl_message, pos, cls.protocol);
2435 CL_FindNonSolidLocation(pos, pos, 4);
2436 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2438 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2443 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2445 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2447 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2451 case QW_TE_EXPLOSION:
2453 MSG_ReadVector(&cl_message, pos, cls.protocol);
2454 CL_FindNonSolidLocation(pos, pos, 10);
2455 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2456 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2457 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2460 case QW_TE_TAREXPLOSION:
2461 // tarbaby explosion
2462 MSG_ReadVector(&cl_message, pos, cls.protocol);
2463 CL_FindNonSolidLocation(pos, pos, 10);
2464 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2465 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2468 case QW_TE_LIGHTNING1:
2470 CL_ParseBeam(cl.model_bolt, true);
2473 case QW_TE_LIGHTNING2:
2475 CL_ParseBeam(cl.model_bolt2, true);
2478 case QW_TE_LIGHTNING3:
2480 CL_ParseBeam(cl.model_bolt3, false);
2483 case QW_TE_LAVASPLASH:
2484 MSG_ReadVector(&cl_message, pos, cls.protocol);
2485 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2488 case QW_TE_TELEPORT:
2489 MSG_ReadVector(&cl_message, pos, cls.protocol);
2490 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2494 // bullet hitting wall
2495 radius = MSG_ReadByte(&cl_message);
2496 MSG_ReadVector(&cl_message, pos, cls.protocol);
2497 CL_FindNonSolidLocation(pos, pos, 4);
2498 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2499 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2500 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2501 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2504 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2509 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2511 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2513 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2519 count = MSG_ReadByte(&cl_message);
2520 MSG_ReadVector(&cl_message, pos, cls.protocol);
2521 CL_FindNonSolidLocation(pos, pos, 4);
2522 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2525 case QW_TE_LIGHTNINGBLOOD:
2526 MSG_ReadVector(&cl_message, pos, cls.protocol);
2527 CL_FindNonSolidLocation(pos, pos, 4);
2528 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2532 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2537 type = MSG_ReadByte(&cl_message);
2541 // spike hitting wall
2542 MSG_ReadVector(&cl_message, pos, cls.protocol);
2543 CL_FindNonSolidLocation(pos, pos, 4);
2544 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2545 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2548 case TE_KNIGHTSPIKE:
2549 // spike hitting wall
2550 MSG_ReadVector(&cl_message, pos, cls.protocol);
2551 CL_FindNonSolidLocation(pos, pos, 4);
2552 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2553 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2557 // spike hitting wall
2558 MSG_ReadVector(&cl_message, pos, cls.protocol);
2559 CL_FindNonSolidLocation(pos, pos, 4);
2560 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2562 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2567 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2569 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2571 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2575 // quad spike hitting wall
2576 MSG_ReadVector(&cl_message, pos, cls.protocol);
2577 CL_FindNonSolidLocation(pos, pos, 4);
2578 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2580 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2585 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2587 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2589 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2593 // super spike hitting wall
2594 MSG_ReadVector(&cl_message, pos, cls.protocol);
2595 CL_FindNonSolidLocation(pos, pos, 4);
2596 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2598 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2603 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2605 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2607 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2610 case TE_SUPERSPIKEQUAD:
2611 // quad super spike hitting wall
2612 MSG_ReadVector(&cl_message, pos, cls.protocol);
2613 CL_FindNonSolidLocation(pos, pos, 4);
2614 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2616 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2621 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2623 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2625 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2628 // LordHavoc: added for improved blood splatters
2631 MSG_ReadVector(&cl_message, pos, cls.protocol);
2632 CL_FindNonSolidLocation(pos, pos, 4);
2633 dir[0] = MSG_ReadChar(&cl_message);
2634 dir[1] = MSG_ReadChar(&cl_message);
2635 dir[2] = MSG_ReadChar(&cl_message);
2636 count = MSG_ReadByte(&cl_message);
2637 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2641 MSG_ReadVector(&cl_message, pos, cls.protocol);
2642 CL_FindNonSolidLocation(pos, pos, 4);
2643 dir[0] = MSG_ReadChar(&cl_message);
2644 dir[1] = MSG_ReadChar(&cl_message);
2645 dir[2] = MSG_ReadChar(&cl_message);
2646 count = MSG_ReadByte(&cl_message);
2647 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2650 MSG_ReadVector(&cl_message, pos, cls.protocol);
2651 CL_FindNonSolidLocation(pos, pos, 4);
2652 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2654 // LordHavoc: added for improved gore
2655 case TE_BLOODSHOWER:
2657 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2658 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2659 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2660 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2661 vel1[0] = -velspeed;
2662 vel1[1] = -velspeed;
2663 vel1[2] = -velspeed;
2667 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2670 case TE_PARTICLECUBE:
2671 // general purpose particle effect
2672 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2673 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2674 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2675 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2676 colorStart = MSG_ReadByte(&cl_message); // color
2677 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2678 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2679 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2682 case TE_PARTICLERAIN:
2683 // general purpose particle effect
2684 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2685 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2686 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2687 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2688 colorStart = MSG_ReadByte(&cl_message); // color
2689 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2692 case TE_PARTICLESNOW:
2693 // general purpose particle effect
2694 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2695 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2696 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2697 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2698 colorStart = MSG_ReadByte(&cl_message); // color
2699 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2703 // bullet hitting wall
2704 MSG_ReadVector(&cl_message, pos, cls.protocol);
2705 CL_FindNonSolidLocation(pos, pos, 4);
2706 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2707 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2710 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2715 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2717 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2719 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2724 case TE_GUNSHOTQUAD:
2725 // quad bullet hitting wall
2726 MSG_ReadVector(&cl_message, pos, cls.protocol);
2727 CL_FindNonSolidLocation(pos, pos, 4);
2728 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2729 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2732 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2737 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2739 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2741 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2748 MSG_ReadVector(&cl_message, pos, cls.protocol);
2749 CL_FindNonSolidLocation(pos, pos, 10);
2750 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2751 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2754 case TE_EXPLOSIONQUAD:
2755 // quad rocket explosion
2756 MSG_ReadVector(&cl_message, pos, cls.protocol);
2757 CL_FindNonSolidLocation(pos, pos, 10);
2758 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2759 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2763 // Nehahra movie colored lighting explosion
2764 MSG_ReadVector(&cl_message, pos, cls.protocol);
2765 CL_FindNonSolidLocation(pos, pos, 10);
2766 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2767 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2768 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2769 CL_ParticleExplosion(pos);
2770 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2771 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2772 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2775 case TE_EXPLOSIONRGB:
2776 // colored lighting explosion
2777 MSG_ReadVector(&cl_message, pos, cls.protocol);
2778 CL_FindNonSolidLocation(pos, pos, 10);
2779 CL_ParticleExplosion(pos);
2780 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2781 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2782 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2783 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2784 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2785 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2788 case TE_TAREXPLOSION:
2789 // tarbaby explosion
2790 MSG_ReadVector(&cl_message, pos, cls.protocol);
2791 CL_FindNonSolidLocation(pos, pos, 10);
2792 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2793 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2797 MSG_ReadVector(&cl_message, pos, cls.protocol);
2798 CL_FindNonSolidLocation(pos, pos, 10);
2799 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2802 case TE_CUSTOMFLASH:
2803 MSG_ReadVector(&cl_message, pos, cls.protocol);
2804 CL_FindNonSolidLocation(pos, pos, 4);
2805 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2806 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2807 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2808 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2809 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2810 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2811 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2815 MSG_ReadVector(&cl_message, pos, cls.protocol);
2816 MSG_ReadVector(&cl_message, dir, cls.protocol);
2817 count = MSG_ReadByte(&cl_message);
2818 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2823 CL_ParseBeam(cl.model_bolt, true);
2828 CL_ParseBeam(cl.model_bolt2, true);
2833 CL_ParseBeam(cl.model_bolt3, false);
2838 // grappling hook beam
2839 CL_ParseBeam(cl.model_beam, false);
2843 // LordHavoc: for compatibility with the Nehahra movie...
2844 case TE_LIGHTNING4NEH:
2845 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2849 MSG_ReadVector(&cl_message, pos, cls.protocol);
2850 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2854 MSG_ReadVector(&cl_message, pos, cls.protocol);
2855 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2859 // color mapped explosion
2860 MSG_ReadVector(&cl_message, pos, cls.protocol);
2861 CL_FindNonSolidLocation(pos, pos, 10);
2862 colorStart = MSG_ReadByte(&cl_message);
2863 colorLength = MSG_ReadByte(&cl_message);
2864 CL_ParticleExplosion2(pos, colorStart, colorLength);
2865 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2866 color[0] = tempcolor[0] * (2.0f / 255.0f);
2867 color[1] = tempcolor[1] * (2.0f / 255.0f);
2868 color[2] = tempcolor[2] * (2.0f / 255.0f);
2869 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2870 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2871 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2875 MSG_ReadVector(&cl_message, pos, cls.protocol);
2876 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2877 MSG_ReadVector(&cl_message, dir, cls.protocol);
2878 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2882 MSG_ReadVector(&cl_message, pos, cls.protocol);
2883 MSG_ReadVector(&cl_message, dir, cls.protocol);
2884 count = MSG_ReadByte(&cl_message);
2885 CL_FindNonSolidLocation(pos, pos, 4);
2886 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2889 case TE_TEI_BIGEXPLOSION:
2890 MSG_ReadVector(&cl_message, pos, cls.protocol);
2891 CL_FindNonSolidLocation(pos, pos, 10);
2892 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2893 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2896 case TE_TEI_PLASMAHIT:
2897 MSG_ReadVector(&cl_message, pos, cls.protocol);
2898 MSG_ReadVector(&cl_message, dir, cls.protocol);
2899 count = MSG_ReadByte(&cl_message);
2900 CL_FindNonSolidLocation(pos, pos, 5);
2901 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2905 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2910 static void CL_ParseTrailParticles(void)
2915 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2916 if (entityindex >= MAX_EDICTS)
2918 if (entityindex >= cl.max_entities)
2919 CL_ExpandEntities(entityindex);
2920 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2921 MSG_ReadVector(&cl_message, start, cls.protocol);
2922 MSG_ReadVector(&cl_message, end, cls.protocol);
2923 CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2926 static void CL_ParsePointParticles(void)
2928 int effectindex, count;
2929 vec3_t origin, velocity;
2930 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2931 MSG_ReadVector(&cl_message, origin, cls.protocol);
2932 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2933 count = (unsigned short)MSG_ReadShort(&cl_message);
2934 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2937 static void CL_ParsePointParticles1(void)
2941 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2942 MSG_ReadVector(&cl_message, origin, cls.protocol);
2943 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2946 typedef struct cl_iplog_item_s
2953 static qboolean cl_iplog_loaded = false;
2954 static int cl_iplog_numitems = 0;
2955 static int cl_iplog_maxitems = 0;
2956 static cl_iplog_item_t *cl_iplog_items;
2958 static void CL_IPLog_Load(void);
2959 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2962 size_t sz_name, sz_address;
2963 if (!address || !address[0] || !name || !name[0])
2965 if (!cl_iplog_loaded)
2967 if (developer_extra.integer)
2968 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2969 // see if it already exists
2972 for (i = 0;i < cl_iplog_numitems;i++)
2974 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2976 if (developer_extra.integer)
2977 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2982 // it does not already exist in the iplog, so add it
2983 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2985 cl_iplog_item_t *olditems = cl_iplog_items;
2986 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2987 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2990 if (cl_iplog_numitems)
2991 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2995 sz_address = strlen(address) + 1;
2996 sz_name = strlen(name) + 1;
2997 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
2998 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
2999 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3000 // TODO: maybe it would be better to strip weird characters from name when
3001 // copying it here rather than using a straight strcpy?
3002 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3003 cl_iplog_numitems++;
3006 // add it to the iplog.txt file
3007 // TODO: this ought to open the one in the userpath version of the base
3008 // gamedir, not the current gamedir
3009 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3010 if (developer_extra.integer)
3011 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3015 static void CL_IPLog_Load(void)
3017 int i, len, linenumber;
3018 char *text, *textend;
3019 unsigned char *filedata;
3020 fs_offset_t filesize;
3021 char line[MAX_INPUTLINE];
3022 char address[MAX_INPUTLINE];
3023 cl_iplog_loaded = true;
3024 // TODO: this ought to open the one in the userpath version of the base
3025 // gamedir, not the current gamedir
3026 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3029 text = (char *)filedata;
3030 textend = text + filesize;
3031 for (linenumber = 1;text < textend;linenumber++)
3033 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3034 if (len < (int)sizeof(line) - 1)
3035 line[len++] = *text;
3037 if (text < textend && *text == '\r' && text[1] == '\n')
3039 if (text < textend && *text == '\n')
3041 if (line[0] == '/' && line[1] == '/')
3042 continue; // skip comments if anyone happens to add them
3043 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3044 address[i] = line[i];
3046 // skip exactly one space character
3048 // address contains the address with termination,
3049 // line + i contains the name with termination
3050 if (address[0] && line[i])
3051 CL_IPLog_Add(address, line + i, false, false);
3053 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3057 static void CL_IPLog_List_f(void)
3060 const char *addressprefix;
3063 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
3067 if (Cmd_Argc() >= 2)
3068 addressprefix = Cmd_Argv(1);
3069 if (!cl_iplog_loaded)
3071 if (addressprefix && addressprefix[0])
3072 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3074 Con_Printf("Listing all iplog entries\n");
3075 Con_Printf("address name\n");
3076 for (i = 0;i < cl_iplog_numitems;i++)
3078 if (addressprefix && addressprefix[0])
3080 for (j = 0;addressprefix[j];j++)
3081 if (addressprefix[j] != cl_iplog_items[i].address[j])
3083 // if this address does not begin with the addressprefix string
3084 // simply omit it from the output
3085 if (addressprefix[j])
3088 // if name is less than 15 characters, left justify it and pad
3089 // if name is more than 15 characters, print all of it, not worrying
3090 // about the fact it will misalign the columns
3091 if (strlen(cl_iplog_items[i].address) < 15)
3092 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3094 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3098 // look for anything interesting like player IP addresses or ping reports
3099 static qboolean CL_ExaminePrintString(const char *text)
3103 char temp[MAX_INPUTLINE];
3104 if (!strcmp(text, "Client ping times:\n"))
3106 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3107 // hide ping reports in demos
3108 if (cls.demoplayback)
3109 cl.parsingtextexpectingpingforscores = 1;
3110 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3112 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3114 Con_Printf("ping reply but empty scoreboard?!?\n");
3115 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3116 cl.parsingtextexpectingpingforscores = 0;
3118 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3119 return !cl.parsingtextexpectingpingforscores;
3121 if (!strncmp(text, "host: ", 9))
3123 // cl.parsingtextexpectingpingforscores = false; // really?
3124 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3125 cl.parsingtextplayerindex = 0;
3128 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3130 // if anything goes wrong, we'll assume this is not a ping report
3131 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3132 cl.parsingtextexpectingpingforscores = 0;
3133 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3137 if ((*t >= '0' && *t <= '9') || *t == '-')
3140 while ((*t >= '0' && *t <= '9') || *t == '-')
3146 if(cl.parsingtextplayerindex < cl.maxclients)
3148 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3150 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3151 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3152 if (t[charindex] == '\n')
3154 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3155 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3157 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3159 // we parsed a valid ping entry, so expect another to follow
3160 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3161 cl.parsingtextexpectingpingforscores = expected;
3166 if (!strncmp(t, "unconnected\n", 12))
3169 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3170 cl.parsingtextexpectingpingforscores = expected;
3174 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3178 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3180 if (!strncmp(text, "players: ", 9))
3182 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3183 cl.parsingtextplayerindex = 0;
3186 else if (!strstr(text, ": "))
3188 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3192 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3194 // if anything goes wrong, we'll assume this is not a status report
3195 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3196 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3199 cl.parsingtextplayerindex = atoi(t) - 1;
3200 while (*t >= '0' && *t <= '9')
3204 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3207 // the player name follows here, along with frags and time
3210 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3212 // if anything goes wrong, we'll assume this is not a status report
3213 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3219 for (len = 0;*t && *t != '\n';t++)
3220 if (len < (int)sizeof(temp) - 1)
3223 // botclient is perfectly valid, but we don't care about bots
3224 // also don't try to look up the name of an invalid player index
3225 if (strcmp(temp, "botclient")
3226 && cl.parsingtextplayerindex >= 0
3227 && cl.parsingtextplayerindex < cl.maxclients
3228 && cl.scores[cl.parsingtextplayerindex].name[0])
3230 // log the player name and IP address string
3231 // (this operates entirely on strings to avoid issues with the
3232 // nature of a network address)
3233 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3235 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3242 extern cvar_t slowmo;
3243 extern cvar_t cl_lerpexcess;
3244 static void CL_NetworkTimeReceived(double newtime)
3247 cl.mtime[1] = cl.mtime[0];
3248 cl.mtime[0] = newtime;
3249 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3250 cl.time = cl.mtime[1] = newtime;
3251 else if (cls.demoplayback)
3253 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3254 // due to a large time gap, so treat it as an instant change in time
3255 // (this can also happen during heavy packet loss in the demo)
3256 if (cl.time < newtime - 0.1)
3257 cl.mtime[1] = cl.time = newtime;
3259 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3261 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3262 if (developer_extra.integer && vid_activewindow)
3264 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3265 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3266 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3267 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3269 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3270 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3271 if (cl_nettimesyncboundmode.integer == 1)
3272 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3273 else if (cl_nettimesyncboundmode.integer == 2)
3275 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3276 cl.time = cl.mtime[1];
3278 else if (cl_nettimesyncboundmode.integer == 3)
3280 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3281 cl.time = cl.mtime[1];
3283 else if (cl_nettimesyncboundmode.integer == 4)
3285 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3286 cl.time = cl.mtime[1]; // reset
3287 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3288 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3289 else if (cl.time > cl.mtime[1])
3290 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3292 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3294 else if (cl_nettimesyncboundmode.integer == 5)
3296 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3297 cl.time = cl.mtime[1]; // reset
3298 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3299 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3301 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3303 else if (cl_nettimesyncboundmode.integer == 6)
3305 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3306 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3309 // this packet probably contains a player entity update, so we will need
3310 // to update the prediction
3311 cl.movement_replay = true;
3312 // this may get updated later in parsing by svc_clientdata
3313 cl.onground = false;
3314 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3315 // during this frame
3316 // (makes spectating players much smoother and prevents mouse movement from turning)
3317 cl.fixangle[1] = cl.fixangle[0];
3318 cl.fixangle[0] = false;
3319 if (!cls.demoplayback)
3320 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3321 // update the csqc's server timestamps, critical for proper sync
3322 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3324 if (cl.mtime[0] > cl.mtime[1])
3325 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3327 // only lerp entities that also get an update in this frame, when lerp excess is used
3328 if(cl_lerpexcess.value > 0)
3331 for (i = 1;i < cl.num_entities;i++)
3333 if (cl.entities_active[i])
3335 entity_t *ent = cl.entities + i;
3336 ent->persistent.lerpdeltatime = 0;
3342 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3345 =====================
3346 CL_ParseServerMessage
3347 =====================
3349 int parsingerror = false;
3350 void CL_ParseServerMessage(void)
3354 protocolversion_t protocol;
3355 unsigned char cmdlog[32];
3356 const char *cmdlogname[32], *temp;
3357 int cmdindex, cmdcount = 0;
3358 qboolean qwplayerupdatereceived;
3362 // LordHavoc: moved demo message writing from before the packet parse to
3363 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3364 // code in CL_ParseServerinfo
3365 //if (cls.demorecording)
3366 // CL_WriteDemoMessage (&cl_message);
3368 cl.last_received_message = realtime;
3370 CL_KeepaliveMessage(false);
3373 // if recording demos, copy the message out
3375 if (cl_shownet.integer == 1)
3376 Con_Printf("%f %i\n", realtime, cl_message.cursize);
3377 else if (cl_shownet.integer == 2)
3378 Con_Print("------------------\n");
3381 // parse the message
3383 //MSG_BeginReading ();
3385 parsingerror = true;
3387 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3389 CL_NetworkTimeReceived(realtime); // qw has no clock
3391 // kill all qw nails
3392 cl.qw_num_nails = 0;
3394 // fade weapon view kick
3395 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3397 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3399 qwplayerupdatereceived = false;
3403 if (cl_message.badread)
3404 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3406 cmd = MSG_ReadByte(&cl_message);
3410 SHOWNET("END OF MESSAGE");
3411 break; // end of message
3414 cmdindex = cmdcount & 31;
3416 cmdlog[cmdindex] = cmd;
3418 SHOWNET(qw_svc_strings[cmd]);
3419 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3420 if (!cmdlogname[cmdindex])
3422 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3424 cmdlogname[cmdindex] = temp;
3432 char description[32*64], temp[64];
3434 strlcpy(description, "packet dump: ", sizeof(description));
3438 count = cmdcount - i;
3442 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3443 strlcat(description, temp, sizeof(description));
3448 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3449 Con_Print(description);
3450 Host_Error("CL_ParseServerMessage: Illegible server message");
3455 //Con_Printf("qw_svc_nop\n");
3458 case qw_svc_disconnect:
3459 Con_Printf("Server disconnected\n");
3460 if (cls.demonum != -1)
3467 i = MSG_ReadByte(&cl_message);
3468 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3469 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3472 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3474 CSQC_AddPrintText(temp);
3478 case qw_svc_centerprint:
3479 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3482 case qw_svc_stufftext:
3483 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3487 // svc_damage protocol is identical to nq
3491 case qw_svc_serverdata:
3492 //Cbuf_Execute(); // make sure any stuffed commands are done
3493 CL_ParseServerInfo();
3496 case qw_svc_setangle:
3497 for (i=0 ; i<3 ; i++)
3498 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3499 if (!cls.demoplayback)
3501 cl.fixangle[0] = true;
3502 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3503 // disable interpolation if this is new
3504 if (!cl.fixangle[1])
3505 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3509 case qw_svc_lightstyle:
3510 i = MSG_ReadByte(&cl_message);
3511 if (i >= cl.max_lightstyle)
3513 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3516 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3517 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3518 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3522 CL_ParseStartSoundPacket(false);
3525 case qw_svc_stopsound:
3526 i = (unsigned short) MSG_ReadShort(&cl_message);
3527 S_StopSound(i>>3, i&7);
3530 case qw_svc_updatefrags:
3531 i = MSG_ReadByte(&cl_message);
3532 if (i >= cl.maxclients)
3533 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3534 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3537 case qw_svc_updateping:
3538 i = MSG_ReadByte(&cl_message);
3539 if (i >= cl.maxclients)
3540 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3541 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3544 case qw_svc_updatepl:
3545 i = MSG_ReadByte(&cl_message);
3546 if (i >= cl.maxclients)
3547 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3548 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3551 case qw_svc_updateentertime:
3552 i = MSG_ReadByte(&cl_message);
3553 if (i >= cl.maxclients)
3554 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3556 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3559 case qw_svc_spawnbaseline:
3560 i = (unsigned short) MSG_ReadShort(&cl_message);
3561 if (i < 0 || i >= MAX_EDICTS)
3562 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3563 if (i >= cl.max_entities)
3564 CL_ExpandEntities(i);
3565 CL_ParseBaseline(cl.entities + i, false);
3567 case qw_svc_spawnstatic:
3568 CL_ParseStatic(false);
3570 case qw_svc_temp_entity:
3571 if(!CL_VM_Parse_TempEntity())
3572 CL_ParseTempEntity ();
3575 case qw_svc_killedmonster:
3576 cl.stats[STAT_MONSTERS]++;
3579 case qw_svc_foundsecret:
3580 cl.stats[STAT_SECRETS]++;
3583 case qw_svc_updatestat:
3584 i = MSG_ReadByte(&cl_message);
3585 if (i < 0 || i >= MAX_CL_STATS)
3586 Host_Error ("svc_updatestat: %i is invalid", i);
3587 cl.stats[i] = MSG_ReadByte(&cl_message);
3590 case qw_svc_updatestatlong:
3591 i = MSG_ReadByte(&cl_message);
3592 if (i < 0 || i >= MAX_CL_STATS)
3593 Host_Error ("svc_updatestatlong: %i is invalid", i);
3594 cl.stats[i] = MSG_ReadLong(&cl_message);
3597 case qw_svc_spawnstaticsound:
3598 CL_ParseStaticSound (false);
3601 case qw_svc_cdtrack:
3602 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3603 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3604 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3606 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3609 case qw_svc_intermission:
3610 if(!cl.intermission)
3611 cl.completed_time = cl.time;
3612 cl.intermission = 1;
3613 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3614 for (i = 0;i < 3;i++)
3615 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3619 if(!cl.intermission)
3620 cl.completed_time = cl.time;
3621 cl.intermission = 2;
3622 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3625 case qw_svc_sellscreen:
3626 Cmd_ExecuteString ("help", src_command, true);
3629 case qw_svc_smallkick:
3630 cl.qw_weaponkick = -2;
3632 case qw_svc_bigkick:
3633 cl.qw_weaponkick = -4;
3636 case qw_svc_muzzleflash:
3637 i = (unsigned short) MSG_ReadShort(&cl_message);
3638 // NOTE: in QW this only worked on clients
3639 if (i < 0 || i >= MAX_EDICTS)
3640 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3641 if (i >= cl.max_entities)
3642 CL_ExpandEntities(i);
3643 cl.entities[i].persistent.muzzleflash = 1.0f;
3646 case qw_svc_updateuserinfo:
3647 QW_CL_UpdateUserInfo();
3650 case qw_svc_setinfo:
3654 case qw_svc_serverinfo:
3658 case qw_svc_download:
3659 QW_CL_ParseDownload();
3662 case qw_svc_playerinfo:
3663 // slightly kill qw player entities now that we know there is
3664 // an update of player entities this frame...
3665 if (!qwplayerupdatereceived)
3667 qwplayerupdatereceived = true;
3668 for (i = 1;i < cl.maxclients;i++)
3669 cl.entities_active[i] = false;
3671 EntityStateQW_ReadPlayerUpdate();
3678 case qw_svc_chokecount:
3679 (void) MSG_ReadByte(&cl_message);
3680 // FIXME: apply to netgraph
3681 //for (j = 0;j < i;j++)
3682 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3685 case qw_svc_modellist:
3686 QW_CL_ParseModelList();
3689 case qw_svc_soundlist:
3690 QW_CL_ParseSoundList();
3693 case qw_svc_packetentities:
3694 EntityFrameQW_CL_ReadFrame(false);
3695 // first update is the final signon stage
3696 if (cls.signon == SIGNONS - 1)
3698 cls.signon = SIGNONS;
3703 case qw_svc_deltapacketentities:
3704 EntityFrameQW_CL_ReadFrame(true);
3705 // first update is the final signon stage
3706 if (cls.signon == SIGNONS - 1)
3708 cls.signon = SIGNONS;
3713 case qw_svc_maxspeed:
3714 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3717 case qw_svc_entgravity:
3718 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3719 if (!cl.movevars_entgravity)
3720 cl.movevars_entgravity = 1.0f;
3723 case qw_svc_setpause:
3724 cl.paused = MSG_ReadByte(&cl_message) != 0;
3729 S_PauseGameSounds (cl.paused);
3734 if (qwplayerupdatereceived)
3736 // fully kill any player entities that were not updated this frame
3737 for (i = 1;i <= cl.maxclients;i++)
3738 if (!cl.entities_active[i])
3739 cl.entities[i].state_current.active = false;
3746 if (cl_message.badread)
3747 Host_Error ("CL_ParseServerMessage: Bad server message");
3749 cmd = MSG_ReadByte(&cl_message);
3753 // R_TimeReport("END OF MESSAGE");
3754 SHOWNET("END OF MESSAGE");
3755 break; // end of message
3758 cmdindex = cmdcount & 31;
3760 cmdlog[cmdindex] = cmd;
3762 // if the high bit of the command byte is set, it is a fast update
3765 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3767 cmdlogname[cmdindex] = temp;
3768 SHOWNET("fast update");
3769 if (cls.signon == SIGNONS - 1)
3771 // first update is the final signon stage
3772 cls.signon = SIGNONS;
3775 EntityFrameQuake_ReadEntity (cmd&127);
3779 SHOWNET(svc_strings[cmd]);
3780 cmdlogname[cmdindex] = svc_strings[cmd];
3781 if (!cmdlogname[cmdindex])
3783 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3785 cmdlogname[cmdindex] = temp;
3793 char description[32*64], temp[64];
3795 strlcpy (description, "packet dump: ", sizeof(description));
3799 count = cmdcount - i;
3803 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3804 strlcat (description, temp, sizeof (description));
3809 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3810 Con_Print(description);
3811 Host_Error ("CL_ParseServerMessage: Illegible server message");
3816 if (cls.signon < SIGNONS)
3817 Con_Print("<-- server to client keepalive\n");
3821 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3824 case svc_clientdata:
3825 CL_ParseClientdata();
3829 i = MSG_ReadLong(&cl_message);
3830 protocol = Protocol_EnumForNumber(i);
3831 if (protocol == PROTOCOL_UNKNOWN)
3832 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3833 // hack for unmarked Nehahra movie demos which had a custom protocol
3834 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3835 protocol = PROTOCOL_NEHAHRAMOVIE;
3836 cls.protocol = protocol;
3839 case svc_disconnect:
3840 Con_Printf ("Server disconnected\n");
3841 if (cls.demonum != -1)
3848 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3849 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3850 CSQC_AddPrintText(temp); //[515]: csqc
3853 case svc_centerprint:
3854 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3858 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3859 /* if(utf8_enable.integer)
3862 // we can safely strip and even
3863 // interpret these in utf8 mode
3865 else */ switch(cls.protocol)
3867 case PROTOCOL_QUAKE:
3868 case PROTOCOL_QUAKEDP:
3869 // maybe add other protocols if
3870 // so desired, but not DP7
3873 case PROTOCOL_DARKPLACES7:
3875 // ProQuake does not support
3882 // skip over ProQuake messages,
3883 // TODO actually interpret them
3884 // (they are sbar team score
3885 // updates), see proquake cl_parse.c
3889 while(*temp >= 0x01 && *temp <= 0x1F)
3893 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3900 case svc_serverinfo:
3901 CL_ParseServerInfo ();
3905 for (i=0 ; i<3 ; i++)
3906 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3907 if (!cls.demoplayback)
3909 cl.fixangle[0] = true;
3910 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3911 // disable interpolation if this is new
3912 if (!cl.fixangle[1])
3913 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3918 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3919 if (cl.viewentity >= MAX_EDICTS)
3920 Host_Error("svc_setview >= MAX_EDICTS");
3921 if (cl.viewentity >= cl.max_entities)
3922 CL_ExpandEntities(cl.viewentity);
3923 // LordHavoc: assume first setview recieved is the real player entity
3924 if (!cl.realplayerentity)
3925 cl.realplayerentity = cl.viewentity;
3926 // update cl.playerentity to this one if it is a valid player
3927 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3928 cl.playerentity = cl.viewentity;
3931 case svc_lightstyle:
3932 i = MSG_ReadByte(&cl_message);
3933 if (i >= cl.max_lightstyle)
3935 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3938 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3939 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3940 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3944 CL_ParseStartSoundPacket(false);
3948 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3950 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3951 CL_ParseStartSoundPacket(true);
3955 int i = (unsigned short)MSG_ReadShort(&cl_message);
3956 char *s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3959 if (i >= 1 && i < MAX_MODELS)
3961 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3963 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3964 cl.model_precache[i] = model;
3967 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3972 if (i >= 1 && i < MAX_SOUNDS)
3974 sfx_t *sfx = S_PrecacheSound (s, true, true);
3975 if (!sfx && snd_initialized.integer)
3976 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3977 cl.sound_precache[i] = sfx;
3980 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3986 i = (unsigned short) MSG_ReadShort(&cl_message);
3987 S_StopSound(i>>3, i&7);
3990 case svc_updatename:
3991 i = MSG_ReadByte(&cl_message);
3992 if (i >= cl.maxclients)
3993 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3994 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
3997 case svc_updatefrags:
3998 i = MSG_ReadByte(&cl_message);
3999 if (i >= cl.maxclients)
4000 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4001 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4004 case svc_updatecolors:
4005 i = MSG_ReadByte(&cl_message);
4006 if (i >= cl.maxclients)
4007 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4008 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4012 CL_ParseParticleEffect ();
4023 case svc_spawnbaseline:
4024 i = (unsigned short) MSG_ReadShort(&cl_message);
4025 if (i < 0 || i >= MAX_EDICTS)
4026 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4027 if (i >= cl.max_entities)
4028 CL_ExpandEntities(i);
4029 CL_ParseBaseline (cl.entities + i, false);
4031 case svc_spawnbaseline2:
4032 i = (unsigned short) MSG_ReadShort(&cl_message);
4033 if (i < 0 || i >= MAX_EDICTS)
4034 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4035 if (i >= cl.max_entities)
4036 CL_ExpandEntities(i);
4037 CL_ParseBaseline (cl.entities + i, true);
4039 case svc_spawnstatic:
4040 CL_ParseStatic (false);
4042 case svc_spawnstatic2:
4043 CL_ParseStatic (true);
4045 case svc_temp_entity:
4046 if(!CL_VM_Parse_TempEntity())
4047 CL_ParseTempEntity ();
4051 cl.paused = MSG_ReadByte(&cl_message) != 0;
4056 S_PauseGameSounds (cl.paused);
4060 i = MSG_ReadByte(&cl_message);
4061 // LordHavoc: it's rude to kick off the client if they missed the
4062 // reconnect somehow, so allow signon 1 even if at signon 1
4063 if (i <= cls.signon && i != 1)
4064 Host_Error ("Received signon %i when at %i", i, cls.signon);
4069 case svc_killedmonster:
4070 cl.stats[STAT_MONSTERS]++;
4073 case svc_foundsecret:
4074 cl.stats[STAT_SECRETS]++;
4077 case svc_updatestat:
4078 i = MSG_ReadByte(&cl_message);
4079 if (i < 0 || i >= MAX_CL_STATS)
4080 Host_Error ("svc_updatestat: %i is invalid", i);
4081 cl.stats[i] = MSG_ReadLong(&cl_message);
4084 case svc_updatestatubyte:
4085 i = MSG_ReadByte(&cl_message);
4086 if (i < 0 || i >= MAX_CL_STATS)
4087 Host_Error ("svc_updatestat: %i is invalid", i);
4088 cl.stats[i] = MSG_ReadByte(&cl_message);
4091 case svc_spawnstaticsound:
4092 CL_ParseStaticSound (false);
4095 case svc_spawnstaticsound2:
4096 CL_ParseStaticSound (true);
4100 cl.cdtrack = MSG_ReadByte(&cl_message);
4101 cl.looptrack = MSG_ReadByte(&cl_message);
4102 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4103 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4105 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4108 case svc_intermission:
4109 if(!cl.intermission)
4110 cl.completed_time = cl.time;
4111 cl.intermission = 1;
4112 CL_VM_UpdateIntermissionState(cl.intermission);
4116 if(!cl.intermission)
4117 cl.completed_time = cl.time;
4118 cl.intermission = 2;
4119 CL_VM_UpdateIntermissionState(cl.intermission);
4120 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4124 if(!cl.intermission)
4125 cl.completed_time = cl.time;
4126 cl.intermission = 3;
4127 CL_VM_UpdateIntermissionState(cl.intermission);
4128 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4131 case svc_sellscreen:
4132 Cmd_ExecuteString ("help", src_command, true);
4135 if (gamemode == GAME_TENEBRAE)
4137 // repeating particle effect
4138 MSG_ReadCoord(&cl_message, cls.protocol);
4139 MSG_ReadCoord(&cl_message, cls.protocol);
4140 MSG_ReadCoord(&cl_message, cls.protocol);
4141 MSG_ReadCoord(&cl_message, cls.protocol);
4142 MSG_ReadCoord(&cl_message, cls.protocol);
4143 MSG_ReadCoord(&cl_message, cls.protocol);
4144 (void) MSG_ReadByte(&cl_message);
4145 MSG_ReadLong(&cl_message);
4146 MSG_ReadLong(&cl_message);
4147 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4150 SHOWLMP_decodehide();
4153 if (gamemode == GAME_TENEBRAE)
4156 MSG_ReadCoord(&cl_message, cls.protocol);
4157 MSG_ReadCoord(&cl_message, cls.protocol);
4158 MSG_ReadCoord(&cl_message, cls.protocol);
4159 (void) MSG_ReadByte(&cl_message);
4160 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4163 SHOWLMP_decodeshow();
4166 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4169 if (cls.signon == SIGNONS - 1)
4171 // first update is the final signon stage
4172 cls.signon = SIGNONS;
4175 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4176 EntityFrame_CL_ReadFrame();
4177 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4178 EntityFrame4_CL_ReadFrame();
4180 EntityFrame5_CL_ReadFrame();
4182 case svc_csqcentities:
4183 CSQC_ReadEntities();
4185 case svc_downloaddata:
4188 case svc_trailparticles:
4189 CL_ParseTrailParticles();
4191 case svc_pointparticles:
4192 CL_ParsePointParticles();
4194 case svc_pointparticles1:
4195 CL_ParsePointParticles1();
4198 // R_TimeReport(svc_strings[cmd]);
4202 if (cls.signon == SIGNONS)
4203 CL_UpdateItemsAndWeapon();
4204 // R_TimeReport("UpdateItems");
4206 EntityFrameQuake_ISeeDeadEntities();
4207 // R_TimeReport("ISeeDeadEntities");
4209 CL_UpdateMoveVars();
4210 // R_TimeReport("UpdateMoveVars");
4212 parsingerror = false;
4214 // LordHavoc: this was at the start of the function before cl_autodemo was
4216 if (cls.demorecording)
4218 CL_WriteDemoMessage (&cl_message);
4219 // R_TimeReport("WriteDemo");
4223 void CL_Parse_DumpPacket(void)
4227 Con_Print("Packet dump:\n");
4228 SZ_HexDumpToConsole(&cl_message);
4229 parsingerror = false;
4232 void CL_Parse_ErrorCleanUp(void)
4234 CL_StopDownload(0, 0);
4238 void CL_Parse_Init(void)
4240 Cvar_RegisterVariable(&cl_worldmessage);
4241 Cvar_RegisterVariable(&cl_worldname);
4242 Cvar_RegisterVariable(&cl_worldnamenoextension);
4243 Cvar_RegisterVariable(&cl_worldbasename);
4245 Cvar_RegisterVariable(&developer_networkentities);
4246 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4248 Cvar_RegisterVariable(&cl_sound_wizardhit);
4249 Cvar_RegisterVariable(&cl_sound_hknighthit);
4250 Cvar_RegisterVariable(&cl_sound_tink1);
4251 Cvar_RegisterVariable(&cl_sound_ric1);
4252 Cvar_RegisterVariable(&cl_sound_ric2);
4253 Cvar_RegisterVariable(&cl_sound_ric3);
4254 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4255 Cvar_RegisterVariable(&cl_sound_r_exp3);
4257 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4259 // server extension cvars set by commands issued from the server during connect
4260 Cvar_RegisterVariable(&cl_serverextension_download);
4262 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4263 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4264 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4265 Cvar_RegisterVariable(&cl_iplog_name);
4266 Cvar_RegisterVariable(&cl_readpicture_force);
4268 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4269 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4270 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4271 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4272 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4273 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4274 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4275 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4276 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4279 void CL_Parse_Shutdown(void)