2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
172 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
173 static void QW_CL_RequestNextDownload(void);
174 static void QW_CL_NextUpload(void);
175 void QW_CL_StartUpload(unsigned char *data, int size);
176 //static qboolean QW_CL_IsUploading(void);
177 static void QW_CL_StopUpload(void);
181 CL_ParseStartSoundPacket
184 void CL_ParseStartSoundPacket(int largesoundindex)
193 if (cls.protocol == PROTOCOL_QUAKEWORLD)
195 channel = MSG_ReadShort();
197 if (channel & (1<<15))
198 volume = MSG_ReadByte ();
200 volume = DEFAULT_SOUND_PACKET_VOLUME;
202 if (channel & (1<<14))
203 attenuation = MSG_ReadByte () / 64.0;
205 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
207 ent = (channel>>3)&1023;
210 sound_num = MSG_ReadByte ();
214 field_mask = MSG_ReadByte();
216 if (field_mask & SND_VOLUME)
217 volume = MSG_ReadByte ();
219 volume = DEFAULT_SOUND_PACKET_VOLUME;
221 if (field_mask & SND_ATTENUATION)
222 attenuation = MSG_ReadByte () / 64.0;
224 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
226 if (field_mask & SND_LARGEENTITY)
228 ent = (unsigned short) MSG_ReadShort ();
229 channel = MSG_ReadByte ();
233 channel = (unsigned short) MSG_ReadShort ();
238 if (largesoundindex || field_mask & SND_LARGESOUND)
239 sound_num = (unsigned short) MSG_ReadShort ();
241 sound_num = MSG_ReadByte ();
244 MSG_ReadVector(pos, cls.protocol);
246 if (sound_num >= MAX_SOUNDS)
248 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
252 if (ent >= MAX_EDICTS)
254 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
258 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
265 When the client is taking a long time to load stuff, send keepalive messages
266 so the server doesn't disconnect.
270 static unsigned char olddata[NET_MAXMESSAGE];
271 void CL_KeepaliveMessage (qboolean readmessages)
274 static double nextmsg = -1;
279 // no need if server is local and definitely not if this is a demo
280 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
285 // read messages from server, should just be nops
286 oldreadcount = msg_readcount;
287 oldbadread = msg_badread;
289 memcpy(olddata, net_message.data, net_message.cursize);
291 NetConn_ClientFrame();
293 msg_readcount = oldreadcount;
294 msg_badread = oldbadread;
296 memcpy(net_message.data, olddata, net_message.cursize);
299 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
302 unsigned char buf[4];
305 // LordHavoc: must use unreliable because reliable could kill the sigon message!
306 Con_Print("--> client to server keepalive\n");
307 memset(&msg, 0, sizeof(msg));
309 msg.maxsize = sizeof(buf);
310 MSG_WriteChar(&msg, clc_nop);
311 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
315 void CL_ParseEntityLump(char *entdata)
318 char key[128], value[MAX_INPUTLINE];
319 FOG_clear(); // LordHavoc: no fog until set
320 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
321 R_SetSkyBox(cl.worldmodel->brush.skybox);
325 if (!COM_ParseTokenConsole(&data))
327 if (com_token[0] != '{')
331 if (!COM_ParseTokenConsole(&data))
333 if (com_token[0] == '}')
334 break; // end of worldspawn
335 if (com_token[0] == '_')
336 strlcpy (key, com_token + 1, sizeof (key));
338 strlcpy (key, com_token, sizeof (key));
339 while (key[strlen(key)-1] == ' ') // remove trailing spaces
340 key[strlen(key)-1] = 0;
341 if (!COM_ParseTokenConsole(&data))
343 strlcpy (value, com_token, sizeof (value));
344 if (!strcmp("sky", key))
346 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
348 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
350 else if (!strcmp("fog", key))
351 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
352 else if (!strcmp("fog_density", key))
353 r_refdef.fog_density = atof(value);
354 else if (!strcmp("fog_red", key))
355 r_refdef.fog_red = atof(value);
356 else if (!strcmp("fog_green", key))
357 r_refdef.fog_green = atof(value);
358 else if (!strcmp("fog_blue", key))
359 r_refdef.fog_blue = atof(value);
363 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
367 // see if the file already exists
368 file = FS_Open(filename, "rb", true, false);
375 // download messages in a demo would be bad
376 if (cls.demorecording)
378 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
382 // don't try to download when playing a demo
386 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
387 Con_Printf("Downloading %s\n", filename);
389 if (!cls.qw_downloadmemory)
391 cls.qw_downloadmemory = NULL;
392 cls.qw_downloadmemorycursize = 0;
393 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
396 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
397 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
399 cls.qw_downloadnumber++;
400 cls.qw_downloadpercent = 0;
401 cls.qw_downloadmemorycursize = 0;
406 static void QW_CL_ProcessUserInfo(int slot);
407 static void QW_CL_RequestNextDownload(void)
411 // clear name of file that just finished
412 cls.qw_downloadname[0] = 0;
414 switch (cls.qw_downloadtype)
419 if (cls.qw_downloadnumber == 0)
420 Con_Printf("Checking skins...\n");
421 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
423 if (!cl.scores[cls.qw_downloadnumber].name[0])
425 // check if we need to download the file, and return if so
426 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
430 cls.qw_downloadtype = dl_none;
432 // load any newly downloaded skins
433 for (i = 0;i < cl.maxclients;i++)
434 QW_CL_ProcessUserInfo(i);
436 // if we're still in signon stages, request the next one
437 if (cls.signon != SIGNONS)
439 cls.signon = SIGNONS-1;
440 // we'll go to SIGNONS when the first entity update is received
441 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
442 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
446 if (cls.qw_downloadnumber == 0)
448 Con_Printf("Checking models...\n");
449 cls.qw_downloadnumber = 1;
452 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
455 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
457 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
458 cl.qw_modelindex_spike = cls.qw_downloadnumber;
459 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
460 cl.qw_modelindex_player = cls.qw_downloadnumber;
461 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
462 cl.qw_modelindex_flag = cls.qw_downloadnumber;
463 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
464 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
465 // check if we need to download the file, and return if so
466 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
470 cls.qw_downloadtype = dl_none;
472 // touch all of the precached models that are still loaded so we can free
473 // anything that isn't needed
475 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
476 Mod_FindName(cl.model_name[i]);
477 // precache any models used by the client (this also marks them used)
478 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
479 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
480 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
481 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
484 // now we try to load everything that is new
487 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
488 if (cl.model_precache[1]->Draw == NULL)
489 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
492 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
493 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
494 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
496 // check memory integrity
497 Mem_CheckSentinelsGlobal();
499 // now that we have a world model, set up the world entity, renderer
501 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
502 CL_UpdateRenderEntity(&cl.entities[0].render);
506 // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
508 // done checking sounds and models, send a prespawn command now
509 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
510 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
512 if (cls.qw_downloadmemory)
514 Mem_Free(cls.qw_downloadmemory);
515 cls.qw_downloadmemory = NULL;
519 cl.loadfinished = true;
522 if (cls.qw_downloadnumber == 0)
524 Con_Printf("Checking sounds...\n");
525 cls.qw_downloadnumber = 1;
528 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
530 // check if we need to download the file, and return if so
531 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
535 cls.qw_downloadtype = dl_none;
537 // load new sounds and unload old ones
538 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
539 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
541 // precache any sounds used by the client
542 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
543 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
544 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
545 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
546 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
547 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
548 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
551 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
553 // Don't lock the sfx here, S_ServerSounds already did that
554 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
557 // check memory integrity
558 Mem_CheckSentinelsGlobal();
560 // done with sound downloads, next we check models
561 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
562 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
566 Con_Printf("Unknown download type.\n");
570 static void QW_CL_ParseDownload(void)
572 int size = (signed short)MSG_ReadShort();
573 int percent = MSG_ReadByte();
575 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
577 // skip the download fragment if playing a demo
581 msg_readcount += size;
587 Con_Printf("File not found.\n");
588 QW_CL_RequestNextDownload();
592 if (msg_readcount + (unsigned short)size > net_message.cursize)
593 Host_Error("corrupt download message\n");
595 // make sure the buffer is big enough to include this new fragment
596 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
599 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
600 cls.qw_downloadmemorymaxsize *= 2;
601 old = cls.qw_downloadmemory;
602 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
605 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
610 // read the fragment out of the packet
611 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
612 cls.qw_downloadmemorycursize += size;
613 cls.qw_downloadspeedcount += size;
615 cls.qw_downloadpercent = percent;
619 // request next fragment
620 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
621 MSG_WriteString(&cls.netcon->message, "nextdl");
626 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
628 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
630 cls.qw_downloadpercent = 0;
632 // start downloading the next file (or join the game)
633 QW_CL_RequestNextDownload();
637 static void QW_CL_ParseModelList(void)
640 int nummodels = MSG_ReadByte();
643 // parse model precache list
646 str = MSG_ReadString();
650 if (nummodels==MAX_MODELS)
651 Host_Error("Server sent too many model precaches");
652 if (strlen(str) >= MAX_QPATH)
653 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
654 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
660 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
661 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
666 cls.qw_downloadnumber = 0;
667 cls.qw_downloadtype = dl_model;
668 QW_CL_RequestNextDownload();
671 static void QW_CL_ParseSoundList(void)
674 int numsounds = MSG_ReadByte();
677 // parse sound precache list
680 str = MSG_ReadString();
684 if (numsounds==MAX_SOUNDS)
685 Host_Error("Server sent too many sound precaches");
686 if (strlen(str) >= MAX_QPATH)
687 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
688 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
695 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
696 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
701 cls.qw_downloadnumber = 0;
702 cls.qw_downloadtype = dl_sound;
703 QW_CL_RequestNextDownload();
706 static void QW_CL_Skins_f(void)
708 cls.qw_downloadnumber = 0;
709 cls.qw_downloadtype = dl_skin;
710 QW_CL_RequestNextDownload();
713 static void QW_CL_Changing_f(void)
715 if (cls.qw_downloadmemory) // don't change when downloading
720 cls.signon = 1; // not active anymore, but not disconnected
721 Con_Printf("\nChanging map...\n");
724 void QW_CL_NextUpload(void)
726 int r, percent, size;
728 if (!cls.qw_uploaddata)
731 r = cls.qw_uploadsize - cls.qw_uploadpos;
734 size = min(1, cls.qw_uploadsize);
735 percent = (cls.qw_uploadpos+r)*100/size;
737 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
738 MSG_WriteShort(&cls.netcon->message, r);
739 MSG_WriteByte(&cls.netcon->message, percent);
740 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
742 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
744 cls.qw_uploadpos += r;
746 if (cls.qw_uploadpos < cls.qw_uploadsize)
749 Con_Printf("Upload completed\n");
754 void QW_CL_StartUpload(unsigned char *data, int size)
756 // do nothing in demos or if not connected
760 // abort existing upload if in progress
763 Con_DPrintf("Starting upload of %d bytes...\n", size);
765 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
766 memcpy(cls.qw_uploaddata, data, size);
767 cls.qw_uploadsize = size;
768 cls.qw_uploadpos = 0;
774 qboolean QW_CL_IsUploading(void)
776 return cls.qw_uploaddata != NULL;
780 void QW_CL_StopUpload(void)
782 if (cls.qw_uploaddata)
783 Mem_Free(cls.qw_uploaddata);
784 cls.qw_uploaddata = NULL;
785 cls.qw_uploadsize = 0;
786 cls.qw_uploadpos = 0;
789 static void QW_CL_ProcessUserInfo(int slot)
791 int topcolor, bottomcolor;
793 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
794 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
795 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
796 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
797 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
798 cl.scores[slot].qw_spectator = temp[0] != 0;
799 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
800 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
801 if (!cl.scores[slot].qw_skin[0])
802 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
806 static void QW_CL_UpdateUserInfo(void)
809 slot = MSG_ReadByte();
810 if (slot >= cl.maxclients)
812 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
817 cl.scores[slot].qw_userid = MSG_ReadLong();
818 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
820 QW_CL_ProcessUserInfo(slot);
823 static void QW_CL_SetInfo(void)
828 slot = MSG_ReadByte();
829 strlcpy(key, MSG_ReadString(), sizeof(key));
830 strlcpy(value, MSG_ReadString(), sizeof(value));
831 if (slot >= cl.maxclients)
833 Con_Printf("svc_setinfo >= cl.maxclients\n");
836 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
838 QW_CL_ProcessUserInfo(slot);
841 static void QW_CL_ServerInfo(void)
846 strlcpy(key, MSG_ReadString(), sizeof(key));
847 strlcpy(value, MSG_ReadString(), sizeof(value));
848 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
849 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
850 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
851 cl.qw_teamplay = atoi(temp);
854 static void QW_CL_ParseNails(void)
857 int numnails = MSG_ReadByte();
859 unsigned char bits[6];
860 for (i = 0;i < numnails;i++)
862 for (j = 0;j < 6;j++)
863 bits[j] = MSG_ReadByte();
864 if (cl.qw_num_nails > 255)
866 v = cl.qw_nails[cl.qw_num_nails++];
867 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
868 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
869 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
870 v[3] = -360*(bits[4]>>4)/16;
871 v[4] = 360*bits[5]/256;
876 static void CL_UpdateItemsAndWeapon(void)
879 // check for important changes
882 if (cl.olditems != cl.stats[STAT_ITEMS])
883 for (j = 0;j < 32;j++)
884 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
885 cl.item_gettime[j] = cl.time;
886 cl.olditems = cl.stats[STAT_ITEMS];
888 // GAME_NEXUIZ hud needs weapon change time
889 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
890 cl.weapontime = cl.time;
891 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
894 void CL_BeginDownloads(qboolean aborteddownload)
896 // quakeworld works differently
897 if (cls.protocol == PROTOCOL_QUAKEWORLD)
900 // this would be a good place to do curl downloads
901 if(Curl_Have_forthismap())
903 Curl_Register_predownload(); // come back later
908 // curl is done, so let's start with the business
914 cl.downloadcsqc = false;
917 && csqc_progname.string
918 && csqc_progname.string[0]
919 && csqc_progcrc.integer >= 0
920 && cl_serverextension_download.integer
921 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
922 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
923 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
926 if (cl.loadmodel_current < cl.loadmodel_total)
930 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
932 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
934 if (cls.signon < SIGNONS)
935 CL_KeepaliveMessage(true);
936 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
937 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
939 // we now have the worldmodel so we can set up the game world
940 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
941 CL_UpdateRenderEntity(&cl.entities[0].render);
943 // check memory integrity
944 Mem_CheckSentinelsGlobal();
945 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
947 cl.loadfinished = true;
948 // now issue the spawn to move on to signon 3 like normal
950 Cmd_ForwardStringToServer("spawn");
955 // finished loading models
958 if (cl.loadsound_current < cl.loadsound_total)
962 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
964 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
966 if (cls.signon < SIGNONS)
967 CL_KeepaliveMessage(true);
968 // Don't lock the sfx here, S_ServerSounds already did that
969 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
972 // finished loading sounds
975 // note: the reason these loops skip already-loaded things is that it
976 // enables this command to be issued during the game if desired
978 if (cl.downloadmodel_current < cl.loadmodel_total)
982 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
986 if (cl.downloadmodel_current == 1)
988 // the worldmodel failed, but we need to set up anyway
989 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
990 CL_UpdateRenderEntity(&cl.entities[0].render);
992 // check memory integrity
993 Mem_CheckSentinelsGlobal();
994 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
996 cl.loadfinished = true;
997 // now issue the spawn to move on to signon 3 like normal
999 Cmd_ForwardStringToServer("spawn");
1002 aborteddownload = false;
1005 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1007 if (cls.signon < SIGNONS)
1008 CL_KeepaliveMessage(true);
1009 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1011 if (cl.downloadmodel_current == 1)
1012 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1014 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1015 // regarding the * check: don't try to download submodels
1016 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1018 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1019 // we'll try loading again when the download finishes
1023 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1024 if (cl.downloadmodel_current == 1)
1026 // we now have the worldmodel so we can set up the game world
1027 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1028 CL_UpdateRenderEntity(&cl.entities[0].render);
1030 // check memory integrity
1031 Mem_CheckSentinelsGlobal();
1032 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1034 cl.loadfinished = true;
1035 // now issue the spawn to move on to signon 3 like normal
1037 Cmd_ForwardStringToServer("spawn");
1042 // finished loading models
1045 if (cl.downloadsound_current < cl.loadsound_total)
1049 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1051 char soundname[MAX_QPATH];
1052 if (aborteddownload)
1054 aborteddownload = false;
1057 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1059 if (cls.signon < SIGNONS)
1060 CL_KeepaliveMessage(true);
1061 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1062 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1064 Con_Printf("Sound %s not found\n", soundname);
1065 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1067 Cmd_ForwardStringToServer(va("download %s", soundname));
1068 // we'll try loading again when the download finishes
1072 // Don't lock the sfx here, S_ServerSounds already did that
1073 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1076 // finished loading sounds
1079 if (!cl.loadfinished)
1081 cl.loadfinished = true;
1083 // check memory integrity
1084 Mem_CheckSentinelsGlobal();
1086 // now issue the spawn to move on to signon 3 like normal
1088 Cmd_ForwardStringToServer("spawn");
1092 void CL_BeginDownloads_f(void)
1094 // prevent cl_begindownloads from being issued multiple times in one match
1095 // to prevent accidentally cancelled downloads
1097 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1099 CL_BeginDownloads(false);
1102 void CL_StopDownload(int size, int crc)
1104 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1107 size_t existingsize;
1108 const char *extension;
1111 // save to disk only if we don't already have it
1112 // (this is mainly for playing back demos)
1113 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1116 if ((int)existingsize != size || existingcrc != crc)
1118 // we have a mismatching file, pick another name for it
1119 char name[MAX_QPATH*2];
1120 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1121 if (!FS_FileExists(name))
1123 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1124 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1130 // we either don't have it or have a mismatching file...
1131 // so it's time to accept the file
1132 // but if we already have a mismatching file we need to rename
1133 // this new one, and if we already have this file in renamed form,
1135 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1136 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1137 extension = FS_FileExtension(cls.qw_downloadname);
1138 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1143 if (cls.qw_downloadmemory)
1144 Mem_Free(cls.qw_downloadmemory);
1145 cls.qw_downloadmemory = NULL;
1146 cls.qw_downloadname[0] = 0;
1147 cls.qw_downloadmemorymaxsize = 0;
1148 cls.qw_downloadmemorycursize = 0;
1149 cls.qw_downloadpercent = 0;
1152 void CL_ParseDownload(void)
1155 unsigned char data[65536];
1156 start = MSG_ReadLong();
1157 size = (unsigned short)MSG_ReadShort();
1159 // record the start/size information to ack in the next input packet
1160 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1162 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1164 cls.dp_downloadack[i].start = start;
1165 cls.dp_downloadack[i].size = size;
1170 MSG_ReadBytes(size, data);
1172 if (!cls.qw_downloadname[0])
1175 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1179 if (start + size > cls.qw_downloadmemorymaxsize)
1180 Host_Error("corrupt download message\n");
1182 // only advance cursize if the data is at the expected position
1183 // (gaps are unacceptable)
1184 memcpy(cls.qw_downloadmemory + start, data, size);
1185 cls.qw_downloadmemorycursize = start + size;
1186 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1187 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1188 cls.qw_downloadspeedcount += size;
1191 void CL_DownloadBegin_f(void)
1193 int size = atoi(Cmd_Argv(1));
1195 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1197 Con_Printf("cl_downloadbegin: received bogus information\n");
1198 CL_StopDownload(0, 0);
1202 if (cls.qw_downloadname[0])
1203 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1205 CL_StopDownload(0, 0);
1207 // we're really beginning a download now, so initialize stuff
1208 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1209 cls.qw_downloadmemorymaxsize = size;
1210 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1211 cls.qw_downloadnumber++;
1213 Cmd_ForwardStringToServer("sv_startdownload");
1216 void CL_StopDownload_f(void)
1218 if (cls.qw_downloadname[0])
1220 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1221 CL_StopDownload(0, 0);
1223 CL_BeginDownloads(true);
1226 void CL_DownloadFinished_f(void)
1230 Con_Printf("Malformed cl_downloadfinished command\n");
1233 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1234 CL_BeginDownloads(false);
1238 =====================
1241 An svc_signonnum has been received, perform a client side setup
1242 =====================
1244 static void CL_SignonReply (void)
1246 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1253 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1254 MSG_WriteString (&cls.netcon->message, "prespawn");
1256 else // playing a demo... make sure loading occurs as soon as possible
1257 CL_BeginDownloads(false);
1263 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1264 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1266 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1267 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1269 if (cl_pmodel.integer)
1271 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1272 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1274 if (*cl_playermodel.string)
1276 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1277 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1279 if (*cl_playerskin.string)
1281 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1282 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1285 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1286 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1288 // LordHavoc: changed to begin a loading stage and issue this when done
1289 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1290 //MSG_WriteString (&cls.netcon->message, "spawn");
1292 // execute cl_begindownloads next frame after this message is sent
1293 // (so that the server can see the player name while downloading)
1294 Cbuf_AddText("\ncl_begindownloads\n");
1301 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1302 MSG_WriteString (&cls.netcon->message, "begin");
1317 void CL_ParseServerInfo (void)
1321 protocolversion_t protocol;
1322 int nummodels, numsounds;
1324 Con_DPrint("Serverinfo packet received.\n");
1326 // if server is active, we already began a loading plaque
1328 SCR_BeginLoadingPlaque();
1330 // check memory integrity
1331 Mem_CheckSentinelsGlobal();
1333 // clear cl_serverextension cvars
1334 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1337 // wipe the client_state_t struct
1341 // parse protocol version number
1342 i = MSG_ReadLong ();
1343 protocol = Protocol_EnumForNumber(i);
1344 if (protocol == PROTOCOL_UNKNOWN)
1346 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1349 // hack for unmarked Nehahra movie demos which had a custom protocol
1350 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1351 protocol = PROTOCOL_NEHAHRAMOVIE;
1352 cls.protocol = protocol;
1353 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1355 cl.num_entities = 1;
1357 if (protocol == PROTOCOL_QUAKEWORLD)
1359 char gamedir[1][MAX_QPATH];
1361 cl.qw_servercount = MSG_ReadLong();
1363 str = MSG_ReadString();
1364 Con_Printf("server gamedir is %s\n", str);
1365 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1367 // change gamedir if needed
1368 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1369 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1371 cl.gametype = GAME_DEATHMATCH;
1374 // parse player number
1376 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1377 //cl.qw_spectator = (i & 128) != 0;
1378 cl.playerentity = cl.viewentity = (i & 127) + 1;
1379 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1381 // get the full level name
1382 str = MSG_ReadString ();
1383 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1386 cl.qw_movevars_gravity = MSG_ReadFloat();
1387 cl.qw_movevars_stopspeed = MSG_ReadFloat();
1388 cl.qw_movevars_maxspeed = MSG_ReadFloat();
1389 cl.qw_movevars_spectatormaxspeed = MSG_ReadFloat();
1390 cl.qw_movevars_accelerate = MSG_ReadFloat();
1391 cl.qw_movevars_airaccelerate = MSG_ReadFloat();
1392 cl.qw_movevars_wateraccelerate = MSG_ReadFloat();
1393 cl.qw_movevars_friction = MSG_ReadFloat();
1394 cl.qw_movevars_waterfriction = MSG_ReadFloat();
1395 cl.qw_movevars_entgravity = MSG_ReadFloat();
1397 // seperate the printfs so the server message can have a color
1398 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1400 // check memory integrity
1401 Mem_CheckSentinelsGlobal();
1405 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1406 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1409 cl.loadbegun = false;
1410 cl.loadfinished = false;
1412 cls.state = ca_connected;
1415 // note: on QW protocol we can't set up the gameworld until after
1416 // downloads finish...
1417 // (we don't even know the name of the map yet)
1422 cl.maxclients = MSG_ReadByte ();
1423 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1425 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1428 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1431 cl.gametype = MSG_ReadByte ();
1433 // parse signon message
1434 str = MSG_ReadString ();
1435 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1437 // seperate the printfs so the server message can have a color
1438 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1439 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1441 // check memory integrity
1442 Mem_CheckSentinelsGlobal();
1444 // parse model precache list
1445 for (nummodels=1 ; ; nummodels++)
1447 str = MSG_ReadString();
1450 if (nummodels==MAX_MODELS)
1451 Host_Error ("Server sent too many model precaches");
1452 if (strlen(str) >= MAX_QPATH)
1453 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1454 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1456 // parse sound precache list
1457 for (numsounds=1 ; ; numsounds++)
1459 str = MSG_ReadString();
1462 if (numsounds==MAX_SOUNDS)
1463 Host_Error("Server sent too many sound precaches");
1464 if (strlen(str) >= MAX_QPATH)
1465 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1466 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1469 // touch all of the precached models that are still loaded so we can free
1470 // anything that isn't needed
1472 for (i = 1;i < nummodels;i++)
1473 Mod_FindName(cl.model_name[i]);
1474 // precache any models used by the client (this also marks them used)
1475 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1476 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1477 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1478 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1481 // do the same for sounds
1482 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1483 S_ServerSounds (cl.sound_name, numsounds);
1485 // precache any sounds used by the client
1486 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1487 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1488 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1489 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1490 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1491 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1492 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1494 // now we try to load everything that is new
1495 cl.loadmodel_current = 1;
1496 cl.downloadmodel_current = 1;
1497 cl.loadmodel_total = nummodels;
1498 cl.loadsound_current = 1;
1499 cl.downloadsound_current = 1;
1500 cl.loadsound_total = numsounds;
1501 cl.downloadcsqc = true;
1502 cl.loadbegun = false;
1503 cl.loadfinished = false;
1506 // check memory integrity
1507 Mem_CheckSentinelsGlobal();
1510 void CL_ValidateState(entity_state_t *s)
1517 if (s->modelindex >= MAX_MODELS)
1518 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1520 // colormap is client index + 1
1521 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1523 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1527 model = cl.model_precache[s->modelindex];
1528 if (model && model->type && s->frame >= model->numframes)
1530 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1533 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1535 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1540 void CL_MoveLerpEntityStates(entity_t *ent)
1542 float odelta[3], adelta[3];
1543 CL_ValidateState(&ent->state_current);
1544 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1545 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1546 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1548 // reset all persistent stuff if this is a new entity
1549 ent->persistent.lerpdeltatime = 0;
1550 ent->persistent.lerpstarttime = cl.mtime[1];
1551 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1552 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1553 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1554 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1555 // reset animation interpolation as well
1556 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1557 ent->render.frame1time = ent->render.frame2time = cl.time;
1558 ent->render.framelerp = 1;
1559 // reset various persistent stuff
1560 ent->persistent.muzzleflash = 0;
1561 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1563 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1565 // don't interpolate the move
1566 // (the fixangle[] check detects teleports, but not constant fixangles
1567 // such as when spectating)
1568 ent->persistent.lerpdeltatime = 0;
1569 ent->persistent.lerpstarttime = cl.mtime[1];
1570 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1571 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1572 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1573 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1575 else if (ent->state_current.flags & RENDER_STEP)
1577 // monster interpolation
1578 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1580 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1581 ent->persistent.lerpstarttime = cl.mtime[1];
1582 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1583 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1584 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1585 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1591 ent->persistent.lerpstarttime = ent->state_previous.time;
1592 // no lerp if it's singleplayer
1593 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1594 ent->persistent.lerpdeltatime = 0;
1596 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1597 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1598 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1599 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1600 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1602 // trigger muzzleflash effect if necessary
1603 if (ent->state_current.effects & EF_MUZZLEFLASH)
1604 ent->persistent.muzzleflash = 1;
1612 void CL_ParseBaseline (entity_t *ent, int large)
1616 ent->state_baseline = defaultstate;
1617 // FIXME: set ent->state_baseline.number?
1618 ent->state_baseline.active = true;
1621 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1622 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1626 ent->state_baseline.modelindex = MSG_ReadByte ();
1627 ent->state_baseline.frame = MSG_ReadByte ();
1629 ent->state_baseline.colormap = MSG_ReadByte();
1630 ent->state_baseline.skin = MSG_ReadByte();
1631 for (i = 0;i < 3;i++)
1633 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1634 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1636 ent->state_previous = ent->state_current = ent->state_baseline;
1644 Server information pertaining to this client only
1647 void CL_ParseClientdata (void)
1651 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1652 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1653 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1654 cl.mviewzoom[1] = cl.mviewzoom[0];
1656 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1658 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1659 cl.stats[STAT_ITEMS] = 0;
1660 cl.stats[STAT_VIEWZOOM] = 255;
1663 cl.mpunchangle[0][0] = 0;
1664 cl.mpunchangle[0][1] = 0;
1665 cl.mpunchangle[0][2] = 0;
1666 cl.mpunchvector[0][0] = 0;
1667 cl.mpunchvector[0][1] = 0;
1668 cl.mpunchvector[0][2] = 0;
1669 cl.mvelocity[0][0] = 0;
1670 cl.mvelocity[0][1] = 0;
1671 cl.mvelocity[0][2] = 0;
1672 cl.mviewzoom[0] = 1;
1674 bits = (unsigned short) MSG_ReadShort ();
1675 if (bits & SU_EXTEND1)
1676 bits |= (MSG_ReadByte() << 16);
1677 if (bits & SU_EXTEND2)
1678 bits |= (MSG_ReadByte() << 24);
1680 if (bits & SU_VIEWHEIGHT)
1681 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1683 if (bits & SU_IDEALPITCH)
1684 cl.idealpitch = MSG_ReadChar ();
1686 for (i = 0;i < 3;i++)
1688 if (bits & (SU_PUNCH1<<i) )
1690 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1691 cl.mpunchangle[0][i] = MSG_ReadChar();
1693 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1695 if (bits & (SU_PUNCHVEC1<<i))
1697 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1698 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1700 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1702 if (bits & (SU_VELOCITY1<<i) )
1704 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1705 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1707 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1711 // LordHavoc: hipnotic demos don't have this bit set but should
1712 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1713 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1715 cl.onground = (bits & SU_ONGROUND) != 0;
1716 cl.inwater = (bits & SU_INWATER) != 0;
1718 if (cls.protocol == PROTOCOL_DARKPLACES5)
1720 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1721 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1722 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1723 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1724 cl.stats[STAT_AMMO] = MSG_ReadShort();
1725 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1726 cl.stats[STAT_NAILS] = MSG_ReadShort();
1727 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1728 cl.stats[STAT_CELLS] = MSG_ReadShort();
1729 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1731 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1733 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1734 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1735 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1736 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1737 cl.stats[STAT_AMMO] = MSG_ReadByte();
1738 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1739 cl.stats[STAT_NAILS] = MSG_ReadByte();
1740 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1741 cl.stats[STAT_CELLS] = MSG_ReadByte();
1742 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1743 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1745 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1748 if (bits & SU_VIEWZOOM)
1750 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1751 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1753 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1756 // viewzoom interpolation
1757 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1761 =====================
1763 =====================
1765 void CL_ParseStatic (int large)
1769 if (cl.num_static_entities >= cl.max_static_entities)
1770 Host_Error ("Too many static entities");
1771 ent = &cl.static_entities[cl.num_static_entities++];
1772 CL_ParseBaseline (ent, large);
1774 if (ent->state_baseline.modelindex == 0)
1776 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1777 cl.num_static_entities--;
1778 // This is definitely a cheesy way to conserve resources...
1782 // copy it to the current state
1783 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1784 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1785 ent->render.framelerp = 0;
1786 // make torchs play out of sync
1787 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1788 ent->render.colormap = -1; // no special coloring
1789 ent->render.skinnum = ent->state_baseline.skin;
1790 ent->render.effects = ent->state_baseline.effects;
1791 ent->render.alpha = 1;
1793 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1794 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1796 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1797 CL_UpdateRenderEntity(&ent->render);
1805 void CL_ParseStaticSound (int large)
1808 int sound_num, vol, atten;
1810 MSG_ReadVector(org, cls.protocol);
1812 sound_num = (unsigned short) MSG_ReadShort ();
1814 sound_num = MSG_ReadByte ();
1815 vol = MSG_ReadByte ();
1816 atten = MSG_ReadByte ();
1818 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1821 void CL_ParseEffect (void)
1824 int modelindex, startframe, framecount, framerate;
1826 MSG_ReadVector(org, cls.protocol);
1827 modelindex = MSG_ReadByte ();
1828 startframe = MSG_ReadByte ();
1829 framecount = MSG_ReadByte ();
1830 framerate = MSG_ReadByte ();
1832 CL_Effect(org, modelindex, startframe, framecount, framerate);
1835 void CL_ParseEffect2 (void)
1838 int modelindex, startframe, framecount, framerate;
1840 MSG_ReadVector(org, cls.protocol);
1841 modelindex = (unsigned short) MSG_ReadShort ();
1842 startframe = (unsigned short) MSG_ReadShort ();
1843 framecount = MSG_ReadByte ();
1844 framerate = MSG_ReadByte ();
1846 CL_Effect(org, modelindex, startframe, framecount, framerate);
1849 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1854 if (ent >= MAX_EDICTS)
1856 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1860 if (ent >= cl.max_entities)
1861 CL_ExpandEntities(ent);
1863 // override any beam with the same entity
1866 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1867 if (b->entity == ent)
1869 // if the entity was not found then just replace an unused beam
1870 if (i == cl.max_beams)
1871 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1874 if (i < cl.max_beams)
1876 cl.num_beams = max(cl.num_beams, i + 1);
1878 b->lightning = lightning;
1880 b->endtime = cl.mtime[0] + 0.2;
1881 VectorCopy (start, b->start);
1882 VectorCopy (end, b->end);
1885 Con_Print("beam list overflow!\n");
1888 void CL_ParseBeam (model_t *m, int lightning)
1893 ent = (unsigned short) MSG_ReadShort ();
1894 MSG_ReadVector(start, cls.protocol);
1895 MSG_ReadVector(end, cls.protocol);
1897 if (ent >= MAX_EDICTS)
1899 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1903 CL_NewBeam(ent, start, end, m, lightning);
1906 void CL_ParseTempEntity(void)
1914 int colorStart, colorLength, count;
1915 float velspeed, radius;
1916 unsigned char *tempcolor;
1917 matrix4x4_t tempmatrix;
1919 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1921 type = MSG_ReadByte();
1924 case QW_TE_WIZSPIKE:
1925 // spike hitting wall
1926 MSG_ReadVector(pos, cls.protocol);
1927 CL_FindNonSolidLocation(pos, pos, 4);
1928 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1929 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1932 case QW_TE_KNIGHTSPIKE:
1933 // spike hitting wall
1934 MSG_ReadVector(pos, cls.protocol);
1935 CL_FindNonSolidLocation(pos, pos, 4);
1936 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1937 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1941 // spike hitting wall
1942 MSG_ReadVector(pos, cls.protocol);
1943 CL_FindNonSolidLocation(pos, pos, 4);
1944 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1946 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1951 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1953 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1955 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1958 case QW_TE_SUPERSPIKE:
1959 // super spike hitting wall
1960 MSG_ReadVector(pos, cls.protocol);
1961 CL_FindNonSolidLocation(pos, pos, 4);
1962 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1964 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1969 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
1971 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
1973 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
1977 case QW_TE_EXPLOSION:
1979 MSG_ReadVector(pos, cls.protocol);
1980 CL_FindNonSolidLocation(pos, pos, 10);
1981 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1982 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1983 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
1986 case QW_TE_TAREXPLOSION:
1987 // tarbaby explosion
1988 MSG_ReadVector(pos, cls.protocol);
1989 CL_FindNonSolidLocation(pos, pos, 10);
1990 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1991 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
1994 case QW_TE_LIGHTNING1:
1996 CL_ParseBeam(cl.model_bolt, true);
1999 case QW_TE_LIGHTNING2:
2001 CL_ParseBeam(cl.model_bolt2, true);
2004 case QW_TE_LIGHTNING3:
2006 CL_ParseBeam(cl.model_bolt3, false);
2009 case QW_TE_LAVASPLASH:
2010 MSG_ReadVector(pos, cls.protocol);
2011 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2014 case QW_TE_TELEPORT:
2015 MSG_ReadVector(pos, cls.protocol);
2016 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2020 // bullet hitting wall
2021 radius = MSG_ReadByte();
2022 MSG_ReadVector(pos, cls.protocol);
2023 CL_FindNonSolidLocation(pos, pos, 4);
2024 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2025 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2026 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2030 count = MSG_ReadByte();
2031 MSG_ReadVector(pos, cls.protocol);
2032 CL_FindNonSolidLocation(pos, pos, 4);
2033 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2036 case QW_TE_LIGHTNINGBLOOD:
2037 MSG_ReadVector(pos, cls.protocol);
2038 CL_FindNonSolidLocation(pos, pos, 4);
2039 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2043 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2048 type = MSG_ReadByte();
2052 // spike hitting wall
2053 MSG_ReadVector(pos, cls.protocol);
2054 CL_FindNonSolidLocation(pos, pos, 4);
2055 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2056 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2059 case TE_KNIGHTSPIKE:
2060 // spike hitting wall
2061 MSG_ReadVector(pos, cls.protocol);
2062 CL_FindNonSolidLocation(pos, pos, 4);
2063 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2064 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2068 // spike hitting wall
2069 MSG_ReadVector(pos, cls.protocol);
2070 CL_FindNonSolidLocation(pos, pos, 4);
2071 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2073 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2078 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2080 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2082 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2086 // quad spike hitting wall
2087 MSG_ReadVector(pos, cls.protocol);
2088 CL_FindNonSolidLocation(pos, pos, 4);
2089 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2091 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2096 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2098 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2100 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2104 // super spike hitting wall
2105 MSG_ReadVector(pos, cls.protocol);
2106 CL_FindNonSolidLocation(pos, pos, 4);
2107 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2109 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2114 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2116 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2118 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2121 case TE_SUPERSPIKEQUAD:
2122 // quad super spike hitting wall
2123 MSG_ReadVector(pos, cls.protocol);
2124 CL_FindNonSolidLocation(pos, pos, 4);
2125 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2127 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2132 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2134 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2136 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2139 // LordHavoc: added for improved blood splatters
2142 MSG_ReadVector(pos, cls.protocol);
2143 CL_FindNonSolidLocation(pos, pos, 4);
2144 dir[0] = MSG_ReadChar();
2145 dir[1] = MSG_ReadChar();
2146 dir[2] = MSG_ReadChar();
2147 count = MSG_ReadByte();
2148 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2152 MSG_ReadVector(pos, cls.protocol);
2153 CL_FindNonSolidLocation(pos, pos, 4);
2154 dir[0] = MSG_ReadChar();
2155 dir[1] = MSG_ReadChar();
2156 dir[2] = MSG_ReadChar();
2157 count = MSG_ReadByte();
2158 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2161 MSG_ReadVector(pos, cls.protocol);
2162 CL_FindNonSolidLocation(pos, pos, 4);
2163 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2165 // LordHavoc: added for improved gore
2166 case TE_BLOODSHOWER:
2168 MSG_ReadVector(pos, cls.protocol); // mins
2169 MSG_ReadVector(pos2, cls.protocol); // maxs
2170 velspeed = MSG_ReadCoord(cls.protocol); // speed
2171 count = (unsigned short) MSG_ReadShort(); // number of particles
2172 vel1[0] = -velspeed;
2173 vel1[1] = -velspeed;
2174 vel1[2] = -velspeed;
2178 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2181 case TE_PARTICLECUBE:
2182 // general purpose particle effect
2183 MSG_ReadVector(pos, cls.protocol); // mins
2184 MSG_ReadVector(pos2, cls.protocol); // maxs
2185 MSG_ReadVector(dir, cls.protocol); // dir
2186 count = (unsigned short) MSG_ReadShort(); // number of particles
2187 colorStart = MSG_ReadByte(); // color
2188 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2189 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2190 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2193 case TE_PARTICLERAIN:
2194 // general purpose particle effect
2195 MSG_ReadVector(pos, cls.protocol); // mins
2196 MSG_ReadVector(pos2, cls.protocol); // maxs
2197 MSG_ReadVector(dir, cls.protocol); // dir
2198 count = (unsigned short) MSG_ReadShort(); // number of particles
2199 colorStart = MSG_ReadByte(); // color
2200 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2203 case TE_PARTICLESNOW:
2204 // general purpose particle effect
2205 MSG_ReadVector(pos, cls.protocol); // mins
2206 MSG_ReadVector(pos2, cls.protocol); // maxs
2207 MSG_ReadVector(dir, cls.protocol); // dir
2208 count = (unsigned short) MSG_ReadShort(); // number of particles
2209 colorStart = MSG_ReadByte(); // color
2210 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2214 // bullet hitting wall
2215 MSG_ReadVector(pos, cls.protocol);
2216 CL_FindNonSolidLocation(pos, pos, 4);
2217 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2220 case TE_GUNSHOTQUAD:
2221 // quad bullet hitting wall
2222 MSG_ReadVector(pos, cls.protocol);
2223 CL_FindNonSolidLocation(pos, pos, 4);
2224 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2229 MSG_ReadVector(pos, cls.protocol);
2230 CL_FindNonSolidLocation(pos, pos, 10);
2231 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2232 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2235 case TE_EXPLOSIONQUAD:
2236 // quad rocket explosion
2237 MSG_ReadVector(pos, cls.protocol);
2238 CL_FindNonSolidLocation(pos, pos, 10);
2239 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2240 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2244 // Nehahra movie colored lighting explosion
2245 MSG_ReadVector(pos, cls.protocol);
2246 CL_FindNonSolidLocation(pos, pos, 10);
2247 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2248 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2249 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2250 CL_ParticleExplosion(pos);
2251 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2252 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2253 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2256 case TE_EXPLOSIONRGB:
2257 // colored lighting explosion
2258 MSG_ReadVector(pos, cls.protocol);
2259 CL_FindNonSolidLocation(pos, pos, 10);
2260 CL_ParticleExplosion(pos);
2261 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2262 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2263 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2264 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2265 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2266 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2269 case TE_TAREXPLOSION:
2270 // tarbaby explosion
2271 MSG_ReadVector(pos, cls.protocol);
2272 CL_FindNonSolidLocation(pos, pos, 10);
2273 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2274 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2278 MSG_ReadVector(pos, cls.protocol);
2279 CL_FindNonSolidLocation(pos, pos, 10);
2280 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2283 case TE_CUSTOMFLASH:
2284 MSG_ReadVector(pos, cls.protocol);
2285 CL_FindNonSolidLocation(pos, pos, 4);
2286 radius = (MSG_ReadByte() + 1) * 8;
2287 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2288 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2289 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2290 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2291 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2292 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2296 MSG_ReadVector(pos, cls.protocol);
2297 MSG_ReadVector(dir, cls.protocol);
2298 count = MSG_ReadByte();
2299 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2304 CL_ParseBeam(cl.model_bolt, true);
2309 CL_ParseBeam(cl.model_bolt2, true);
2314 CL_ParseBeam(cl.model_bolt3, false);
2319 // grappling hook beam
2320 CL_ParseBeam(cl.model_beam, false);
2324 // LordHavoc: for compatibility with the Nehahra movie...
2325 case TE_LIGHTNING4NEH:
2326 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2330 MSG_ReadVector(pos, cls.protocol);
2331 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2335 MSG_ReadVector(pos, cls.protocol);
2336 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2340 // color mapped explosion
2341 MSG_ReadVector(pos, cls.protocol);
2342 CL_FindNonSolidLocation(pos, pos, 10);
2343 colorStart = MSG_ReadByte();
2344 colorLength = MSG_ReadByte();
2345 CL_ParticleExplosion2(pos, colorStart, colorLength);
2346 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2347 color[0] = tempcolor[0] * (2.0f / 255.0f);
2348 color[1] = tempcolor[1] * (2.0f / 255.0f);
2349 color[2] = tempcolor[2] * (2.0f / 255.0f);
2350 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2351 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2352 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2356 MSG_ReadVector(pos, cls.protocol);
2357 MSG_ReadVector(pos2, cls.protocol);
2358 MSG_ReadVector(dir, cls.protocol);
2359 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2363 MSG_ReadVector(pos, cls.protocol);
2364 MSG_ReadVector(dir, cls.protocol);
2365 count = MSG_ReadByte();
2366 CL_FindNonSolidLocation(pos, pos, 4);
2367 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2370 case TE_TEI_BIGEXPLOSION:
2371 MSG_ReadVector(pos, cls.protocol);
2372 CL_FindNonSolidLocation(pos, pos, 10);
2373 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2374 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2377 case TE_TEI_PLASMAHIT:
2378 MSG_ReadVector(pos, cls.protocol);
2379 MSG_ReadVector(dir, cls.protocol);
2380 count = MSG_ReadByte();
2381 CL_FindNonSolidLocation(pos, pos, 5);
2382 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2386 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2391 void CL_ParseTrailParticles(void)
2396 entityindex = (unsigned short)MSG_ReadShort();
2397 if (entityindex >= MAX_EDICTS)
2399 if (entityindex >= cl.max_entities)
2400 CL_ExpandEntities(entityindex);
2401 effectindex = (unsigned short)MSG_ReadShort();
2402 MSG_ReadVector(start, cls.protocol);
2403 MSG_ReadVector(end, cls.protocol);
2404 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2407 void CL_ParsePointParticles(void)
2409 int effectindex, count;
2410 vec3_t origin, velocity;
2411 effectindex = (unsigned short)MSG_ReadShort();
2412 MSG_ReadVector(origin, cls.protocol);
2413 MSG_ReadVector(velocity, cls.protocol);
2414 count = (unsigned short)MSG_ReadShort();
2415 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2418 // look for anything interesting like player IP addresses or ping reports
2419 qboolean CL_ExaminePrintString(const char *text)
2422 if (!strcmp(text, "Client ping times:\n"))
2424 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2425 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2427 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2429 Con_Printf("ping reply but empty scoreboard?!?\n");
2430 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2431 cl.parsingtextexpectingpingforscores = 0;
2433 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2434 return !cl.parsingtextexpectingpingforscores;
2436 if (!strncmp(text, "host: ", 9))
2438 // cl.parsingtextexpectingpingforscores = false; // really?
2439 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2440 cl.parsingtextplayerindex = 0;
2443 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2445 // if anything goes wrong, we'll assume this is not a ping report
2446 qboolean expected = cl.parsingtextexpectingpingforscores;
2447 cl.parsingtextexpectingpingforscores = 0;
2448 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2452 if ((*t >= '0' && *t <= '9') || *t == '-')
2455 while ((*t >= '0' && *t <= '9') || *t == '-')
2461 if(cl.parsingtextplayerindex < cl.maxclients)
2463 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2465 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2466 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2467 if (t[charindex] == '\n')
2469 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2470 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2472 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2474 // we parsed a valid ping entry, so expect another to follow
2475 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2476 cl.parsingtextexpectingpingforscores = expected;
2481 if (!strncmp(t, "unconnected\n", 12))
2484 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2485 cl.parsingtextexpectingpingforscores = expected;
2489 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2493 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2495 if (!strncmp(text, "players: ", 9))
2497 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2498 cl.parsingtextplayerindex = 0;
2501 else if (!strstr(text, ": "))
2503 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2507 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2509 // if anything goes wrong, we'll assume this is not a status report
2510 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2511 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2514 cl.parsingtextplayerindex = atoi(t);
2515 while (*t >= '0' && *t <= '9')
2519 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2524 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2526 // if anything goes wrong, we'll assume this is not a status report
2527 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2533 // botclient is perfectly valid, but we don't care about bots
2534 if (strcmp(t, "botclient\n"))
2536 lhnetaddress_t address;
2537 LHNETADDRESS_FromString(&address, t, 0);
2538 // TODO: log the IP address and player name?
2540 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2547 static void CL_NetworkTimeReceived(double newtime)
2549 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2550 cl.mtime[1] = cl.mtime[0] = newtime;
2553 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2554 cl.mtime[0] = newtime;
2556 if (cl_nettimesyncmode.integer == 3)
2557 cl.time = cl.mtime[1];
2558 if (cl_nettimesyncmode.integer == 2)
2560 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2561 cl.time = cl.mtime[1];
2563 else if (cl_nettimesyncmode.integer == 1)
2564 cl.time = cl.mtime[1];
2565 // this packet probably contains a player entity update, so we will need
2566 // to update the prediction
2567 cl.movement_needupdate = true;
2568 // this may get updated later in parsing by svc_clientdata
2569 cl.onground = false;
2570 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2571 // during this frame
2572 // (makes spectating players much smoother and prevents mouse movement from turning)
2573 cl.fixangle[1] = cl.fixangle[0];
2574 cl.fixangle[0] = false;
2575 if (!cls.demoplayback)
2576 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2579 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2582 void CL_VM_Init (void);
2583 qboolean CL_VM_Parse_TempEntity (void);
2584 void CL_VM_Parse_StuffCmd (const char *msg);
2585 void CL_VM_Parse_CenterPrint (const char *msg);
2586 void CSQC_AddPrintText (const char *msg);
2587 void CSQC_ReadEntities (void);
2590 =====================
2591 CL_ParseServerMessage
2592 =====================
2594 int parsingerror = false;
2595 void CL_ParseServerMessage(void)
2599 protocolversion_t protocol;
2600 unsigned char cmdlog[32];
2601 char *cmdlogname[32], *temp;
2602 int cmdindex, cmdcount = 0;
2604 if (cls.demorecording)
2605 CL_WriteDemoMessage ();
2607 cl.last_received_message = realtime;
2609 if (cls.netcon && cls.signon < SIGNONS)
2610 CL_KeepaliveMessage(false);
2613 // if recording demos, copy the message out
2615 if (cl_shownet.integer == 1)
2616 Con_Printf("%f %i\n", realtime, net_message.cursize);
2617 else if (cl_shownet.integer == 2)
2618 Con_Print("------------------\n");
2621 // parse the message
2623 //MSG_BeginReading ();
2625 parsingerror = true;
2627 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2629 CL_NetworkTimeReceived(realtime); // qw has no clock
2631 // slightly kill qw player entities each frame
2632 for (i = 1;i < cl.maxclients;i++)
2633 cl.entities_active[i] = false;
2635 // kill all qw nails
2636 cl.qw_num_nails = 0;
2638 // fade weapon view kick
2639 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2644 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2646 cmd = MSG_ReadByte ();
2650 SHOWNET("END OF MESSAGE");
2651 break; // end of message
2654 cmdindex = cmdcount & 31;
2656 cmdlog[cmdindex] = cmd;
2658 SHOWNET(qw_svc_strings[cmd]);
2659 cmdlogname[cmdindex] = qw_svc_strings[cmd];
2660 if (!cmdlogname[cmdindex])
2662 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2664 cmdlogname[cmdindex] = temp;
2672 char description[32*64], temp[64];
2674 strlcpy(description, "packet dump: ", sizeof(description));
2678 count = cmdcount - i;
2682 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2683 strlcat(description, temp, sizeof(description));
2688 description[strlen(description)-1] = '\n'; // replace the last space with a newline
2689 Con_Print(description);
2690 Host_Error("CL_ParseServerMessage: Illegible server message");
2695 //Con_Printf("qw_svc_nop\n");
2698 case qw_svc_disconnect:
2699 Con_Printf("Server disconnected\n");
2700 if (cls.demonum != -1)
2708 temp = MSG_ReadString();
2709 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2712 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
2714 CSQC_AddPrintText(temp);
2718 case qw_svc_centerprint:
2719 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
2722 case qw_svc_stufftext:
2723 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
2727 // svc_damage protocol is identical to nq
2731 case qw_svc_serverdata:
2732 //Cbuf_Execute(); // make sure any stuffed commands are done
2733 CL_ParseServerInfo();
2734 CL_VM_Init(); //[515]: init csqc
2737 case qw_svc_setangle:
2738 for (i=0 ; i<3 ; i++)
2739 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2740 if (!cls.demoplayback)
2742 cl.fixangle[0] = true;
2743 VectorCopy(cl.viewangles, cl.mviewangles[0]);
2744 // disable interpolation if this is new
2745 if (!cl.fixangle[1])
2746 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2750 case qw_svc_lightstyle:
2751 i = MSG_ReadByte ();
2752 if (i >= cl.max_lightstyle)
2754 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2757 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2758 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2759 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2763 CL_ParseStartSoundPacket(false);
2766 case qw_svc_stopsound:
2767 i = (unsigned short) MSG_ReadShort();
2768 S_StopSound(i>>3, i&7);
2771 case qw_svc_updatefrags:
2773 if (i >= cl.maxclients)
2774 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2775 cl.scores[i].frags = (signed short) MSG_ReadShort();
2778 case qw_svc_updateping:
2780 if (i >= cl.maxclients)
2781 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2782 cl.scores[i].qw_ping = MSG_ReadShort();
2785 case qw_svc_updatepl:
2787 if (i >= cl.maxclients)
2788 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2789 cl.scores[i].qw_packetloss = MSG_ReadByte();
2792 case qw_svc_updateentertime:
2794 if (i >= cl.maxclients)
2795 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2797 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2800 case qw_svc_spawnbaseline:
2801 i = (unsigned short) MSG_ReadShort();
2802 if (i < 0 || i >= MAX_EDICTS)
2803 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2804 if (i >= cl.max_entities)
2805 CL_ExpandEntities(i);
2806 CL_ParseBaseline(cl.entities + i, false);
2808 case qw_svc_spawnstatic:
2809 CL_ParseStatic(false);
2811 case qw_svc_temp_entity:
2812 if(!CL_VM_Parse_TempEntity())
2813 CL_ParseTempEntity ();
2816 case qw_svc_killedmonster:
2817 cl.stats[STAT_MONSTERS]++;
2820 case qw_svc_foundsecret:
2821 cl.stats[STAT_SECRETS]++;
2824 case qw_svc_updatestat:
2825 i = MSG_ReadByte ();
2826 if (i < 0 || i >= MAX_CL_STATS)
2827 Host_Error ("svc_updatestat: %i is invalid", i);
2828 cl.stats[i] = MSG_ReadByte ();
2831 case qw_svc_updatestatlong:
2832 i = MSG_ReadByte ();
2833 if (i < 0 || i >= MAX_CL_STATS)
2834 Host_Error ("svc_updatestatlong: %i is invalid", i);
2835 cl.stats[i] = MSG_ReadLong ();
2838 case qw_svc_spawnstaticsound:
2839 CL_ParseStaticSound (false);
2842 case qw_svc_cdtrack:
2843 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2844 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2845 CDAudio_Play ((unsigned char)cls.forcetrack, true);
2847 CDAudio_Play ((unsigned char)cl.cdtrack, true);
2850 case qw_svc_intermission:
2851 cl.intermission = 1;
2852 cl.completed_time = cl.time;
2853 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2854 for (i = 0;i < 3;i++)
2855 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2859 cl.intermission = 2;
2860 cl.completed_time = cl.time;
2861 SCR_CenterPrint(MSG_ReadString ());
2864 case qw_svc_sellscreen:
2865 Cmd_ExecuteString ("help", src_command);
2868 case qw_svc_smallkick:
2869 cl.qw_weaponkick = -2;
2871 case qw_svc_bigkick:
2872 cl.qw_weaponkick = -4;
2875 case qw_svc_muzzleflash:
2876 i = (unsigned short) MSG_ReadShort();
2877 // NOTE: in QW this only worked on clients
2878 if (i < 0 || i >= MAX_EDICTS)
2879 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2880 if (i >= cl.max_entities)
2881 CL_ExpandEntities(i);
2882 cl.entities[i].persistent.muzzleflash = 1.0f;
2885 case qw_svc_updateuserinfo:
2886 QW_CL_UpdateUserInfo();
2889 case qw_svc_setinfo:
2893 case qw_svc_serverinfo:
2897 case qw_svc_download:
2898 QW_CL_ParseDownload();
2901 case qw_svc_playerinfo:
2902 EntityStateQW_ReadPlayerUpdate();
2909 case qw_svc_chokecount:
2911 // FIXME: apply to netgraph
2912 //for (j = 0;j < i;j++)
2913 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2916 case qw_svc_modellist:
2917 QW_CL_ParseModelList();
2920 case qw_svc_soundlist:
2921 QW_CL_ParseSoundList();
2924 case qw_svc_packetentities:
2925 EntityFrameQW_CL_ReadFrame(false);
2926 // first update is the final signon stage
2927 if (cls.signon == SIGNONS - 1)
2928 cls.signon = SIGNONS;
2931 case qw_svc_deltapacketentities:
2932 EntityFrameQW_CL_ReadFrame(true);
2933 // first update is the final signon stage
2934 if (cls.signon == SIGNONS - 1)
2935 cls.signon = SIGNONS;
2938 case qw_svc_maxspeed:
2939 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2942 case qw_svc_entgravity:
2943 cl.qw_movevars_entgravity = MSG_ReadFloat();
2946 case qw_svc_setpause:
2947 cl.paused = MSG_ReadByte ();
2952 S_PauseGameSounds (cl.paused);
2957 // fully kill the still slightly dead qw player entities each frame
2958 for (i = 1;i < cl.maxclients;i++)
2959 if (!cl.entities_active[i])
2960 cl.entities[i].state_current.active = false;
2967 Host_Error ("CL_ParseServerMessage: Bad server message");
2969 cmd = MSG_ReadByte ();
2973 SHOWNET("END OF MESSAGE");
2974 break; // end of message
2977 cmdindex = cmdcount & 31;
2979 cmdlog[cmdindex] = cmd;
2981 // if the high bit of the command byte is set, it is a fast update
2984 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2986 cmdlogname[cmdindex] = temp;
2987 SHOWNET("fast update");
2988 if (cls.signon == SIGNONS - 1)
2990 // first update is the final signon stage
2991 cls.signon = SIGNONS;
2994 EntityFrameQuake_ReadEntity (cmd&127);
2998 SHOWNET(svc_strings[cmd]);
2999 cmdlogname[cmdindex] = svc_strings[cmd];
3000 if (!cmdlogname[cmdindex])
3002 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3004 cmdlogname[cmdindex] = temp;
3012 char description[32*64], temp[64];
3014 strlcpy (description, "packet dump: ", sizeof(description));
3018 count = cmdcount - i;
3022 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3023 strlcat (description, temp, sizeof (description));
3028 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3029 Con_Print(description);
3030 Host_Error ("CL_ParseServerMessage: Illegible server message");
3035 if (cls.signon < SIGNONS)
3036 Con_Print("<-- server to client keepalive\n");
3040 CL_NetworkTimeReceived(MSG_ReadFloat());
3043 case svc_clientdata:
3044 CL_ParseClientdata();
3048 i = MSG_ReadLong ();
3049 protocol = Protocol_EnumForNumber(i);
3050 if (protocol == PROTOCOL_UNKNOWN)
3051 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3052 // hack for unmarked Nehahra movie demos which had a custom protocol
3053 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3054 protocol = PROTOCOL_NEHAHRAMOVIE;
3055 cls.protocol = protocol;
3058 case svc_disconnect:
3059 Con_Printf ("Server disconnected\n");
3060 if (cls.demonum != -1)
3067 temp = MSG_ReadString();
3068 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3069 CSQC_AddPrintText(temp); //[515]: csqc
3072 case svc_centerprint:
3073 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3077 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3084 case svc_serverinfo:
3085 CL_ParseServerInfo ();
3086 CL_VM_Init(); //[515]: init csqc
3090 for (i=0 ; i<3 ; i++)
3091 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3092 if (!cls.demoplayback)
3094 cl.fixangle[0] = true;
3095 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3096 // disable interpolation if this is new
3097 if (!cl.fixangle[1])
3098 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3103 cl.viewentity = (unsigned short)MSG_ReadShort ();
3104 if (cl.viewentity >= MAX_EDICTS)
3105 Host_Error("svc_setview >= MAX_EDICTS");
3106 if (cl.viewentity >= cl.max_entities)
3107 CL_ExpandEntities(cl.viewentity);
3108 // LordHavoc: assume first setview recieved is the real player entity
3109 if (!cl.playerentity)
3110 cl.playerentity = cl.viewentity;
3113 case svc_lightstyle:
3114 i = MSG_ReadByte ();
3115 if (i >= cl.max_lightstyle)
3117 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3120 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3121 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3122 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3126 CL_ParseStartSoundPacket(false);
3130 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3132 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3133 CL_ParseStartSoundPacket(true);
3137 int i = (unsigned short)MSG_ReadShort();
3138 char *s = MSG_ReadString();
3141 if (i >= 1 && i < MAX_MODELS)
3143 model_t *model = Mod_ForName(s, false, false, i == 1);
3145 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3146 cl.model_precache[i] = model;
3149 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3154 if (i >= 1 && i < MAX_SOUNDS)
3156 sfx_t *sfx = S_PrecacheSound (s, true, false);
3157 if (!sfx && snd_initialized.integer)
3158 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3159 cl.sound_precache[i] = sfx;
3162 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3168 i = (unsigned short) MSG_ReadShort();
3169 S_StopSound(i>>3, i&7);
3172 case svc_updatename:
3173 i = MSG_ReadByte ();
3174 if (i >= cl.maxclients)
3175 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3176 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3179 case svc_updatefrags:
3180 i = MSG_ReadByte ();
3181 if (i >= cl.maxclients)
3182 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3183 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3186 case svc_updatecolors:
3187 i = MSG_ReadByte ();
3188 if (i >= cl.maxclients)
3189 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3190 cl.scores[i].colors = MSG_ReadByte ();
3194 CL_ParseParticleEffect ();
3205 case svc_spawnbaseline:
3206 i = (unsigned short) MSG_ReadShort ();
3207 if (i < 0 || i >= MAX_EDICTS)
3208 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3209 if (i >= cl.max_entities)
3210 CL_ExpandEntities(i);
3211 CL_ParseBaseline (cl.entities + i, false);
3213 case svc_spawnbaseline2:
3214 i = (unsigned short) MSG_ReadShort ();
3215 if (i < 0 || i >= MAX_EDICTS)
3216 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3217 if (i >= cl.max_entities)
3218 CL_ExpandEntities(i);
3219 CL_ParseBaseline (cl.entities + i, true);
3221 case svc_spawnstatic:
3222 CL_ParseStatic (false);
3224 case svc_spawnstatic2:
3225 CL_ParseStatic (true);
3227 case svc_temp_entity:
3228 if(!CL_VM_Parse_TempEntity())
3229 CL_ParseTempEntity ();
3233 cl.paused = MSG_ReadByte ();
3238 S_PauseGameSounds (cl.paused);
3242 i = MSG_ReadByte ();
3243 // LordHavoc: it's rude to kick off the client if they missed the
3244 // reconnect somehow, so allow signon 1 even if at signon 1
3245 if (i <= cls.signon && i != 1)
3246 Host_Error ("Received signon %i when at %i", i, cls.signon);
3251 case svc_killedmonster:
3252 cl.stats[STAT_MONSTERS]++;
3255 case svc_foundsecret:
3256 cl.stats[STAT_SECRETS]++;
3259 case svc_updatestat:
3260 i = MSG_ReadByte ();
3261 if (i < 0 || i >= MAX_CL_STATS)
3262 Host_Error ("svc_updatestat: %i is invalid", i);
3263 cl.stats[i] = MSG_ReadLong ();
3266 case svc_updatestatubyte:
3267 i = MSG_ReadByte ();
3268 if (i < 0 || i >= MAX_CL_STATS)
3269 Host_Error ("svc_updatestat: %i is invalid", i);
3270 cl.stats[i] = MSG_ReadByte ();
3273 case svc_spawnstaticsound:
3274 CL_ParseStaticSound (false);
3277 case svc_spawnstaticsound2:
3278 CL_ParseStaticSound (true);
3282 cl.cdtrack = MSG_ReadByte ();
3283 cl.looptrack = MSG_ReadByte ();
3284 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3285 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3287 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3290 case svc_intermission:
3291 cl.intermission = 1;
3292 cl.completed_time = cl.time;
3296 cl.intermission = 2;
3297 cl.completed_time = cl.time;
3298 SCR_CenterPrint(MSG_ReadString ());
3302 cl.intermission = 3;
3303 cl.completed_time = cl.time;
3304 SCR_CenterPrint(MSG_ReadString ());
3307 case svc_sellscreen:
3308 Cmd_ExecuteString ("help", src_command);
3311 if (gamemode == GAME_TENEBRAE)
3313 // repeating particle effect
3314 MSG_ReadCoord(cls.protocol);
3315 MSG_ReadCoord(cls.protocol);
3316 MSG_ReadCoord(cls.protocol);
3317 MSG_ReadCoord(cls.protocol);
3318 MSG_ReadCoord(cls.protocol);
3319 MSG_ReadCoord(cls.protocol);
3326 SHOWLMP_decodehide();
3329 if (gamemode == GAME_TENEBRAE)
3332 MSG_ReadCoord(cls.protocol);
3333 MSG_ReadCoord(cls.protocol);
3334 MSG_ReadCoord(cls.protocol);
3339 SHOWLMP_decodeshow();
3342 R_SetSkyBox(MSG_ReadString());
3345 if (cls.signon == SIGNONS - 1)
3347 // first update is the final signon stage
3348 cls.signon = SIGNONS;
3351 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3352 EntityFrame_CL_ReadFrame();
3353 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3354 EntityFrame4_CL_ReadFrame();
3356 EntityFrame5_CL_ReadFrame();
3358 case svc_csqcentities:
3359 CSQC_ReadEntities();
3361 case svc_downloaddata:
3364 case svc_trailparticles:
3365 CL_ParseTrailParticles();
3367 case svc_pointparticles:
3368 CL_ParsePointParticles();
3374 if (cls.signon == SIGNONS)
3375 CL_UpdateItemsAndWeapon();
3377 EntityFrameQuake_ISeeDeadEntities();
3379 parsingerror = false;
3382 void CL_Parse_DumpPacket(void)
3386 Con_Print("Packet dump:\n");
3387 SZ_HexDumpToConsole(&net_message);
3388 parsingerror = false;
3391 void CL_Parse_ErrorCleanUp(void)
3393 CL_StopDownload(0, 0);
3397 void CL_Parse_Init(void)
3399 // LordHavoc: added demo_nehahra cvar
3400 Cvar_RegisterVariable (&demo_nehahra);
3401 if (gamemode == GAME_NEHAHRA)
3402 Cvar_SetValue("demo_nehahra", 1);
3403 Cvar_RegisterVariable(&developer_networkentities);
3405 Cvar_RegisterVariable(&cl_sound_wizardhit);
3406 Cvar_RegisterVariable(&cl_sound_hknighthit);
3407 Cvar_RegisterVariable(&cl_sound_tink1);
3408 Cvar_RegisterVariable(&cl_sound_ric1);
3409 Cvar_RegisterVariable(&cl_sound_ric2);
3410 Cvar_RegisterVariable(&cl_sound_ric3);
3411 Cvar_RegisterVariable(&cl_sound_r_exp3);
3413 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3415 // server extension cvars set by commands issued from the server during connect
3416 Cvar_RegisterVariable(&cl_serverextension_download);
3418 Cvar_RegisterVariable(&cl_nettimesyncmode);
3420 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3421 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3422 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3423 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3424 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3425 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3426 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3427 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3430 void CL_Parse_Shutdown(void)