2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173 #define RIC_GUNSHOT 1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
195 CL_ParseStartSoundPacket
198 void CL_ParseStartSoundPacket(int largesoundindex)
207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
209 channel = MSG_ReadShort();
211 if (channel & (1<<15))
212 volume = MSG_ReadByte ();
214 volume = DEFAULT_SOUND_PACKET_VOLUME;
216 if (channel & (1<<14))
217 attenuation = MSG_ReadByte () / 64.0;
219 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221 ent = (channel>>3)&1023;
224 sound_num = MSG_ReadByte ();
228 field_mask = MSG_ReadByte();
230 if (field_mask & SND_VOLUME)
231 volume = MSG_ReadByte ();
233 volume = DEFAULT_SOUND_PACKET_VOLUME;
235 if (field_mask & SND_ATTENUATION)
236 attenuation = MSG_ReadByte () / 64.0;
238 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240 if (field_mask & SND_LARGEENTITY)
242 ent = (unsigned short) MSG_ReadShort ();
243 channel = MSG_ReadByte ();
247 channel = (unsigned short) MSG_ReadShort ();
252 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253 sound_num = (unsigned short) MSG_ReadShort ();
255 sound_num = MSG_ReadByte ();
258 MSG_ReadVector(pos, cls.protocol);
260 if (sound_num >= MAX_SOUNDS)
262 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
266 if (ent >= MAX_EDICTS)
268 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
272 if (ent >= cl.max_entities)
273 CL_ExpandEntities(ent);
275 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
292 static double nextmsg = -1;
293 static double nextupdate = -1;
295 static double lasttime = -1;
301 if(cls.state != ca_dedicated)
303 if((time = Sys_DoubleTime()) >= nextupdate)
305 SCR_UpdateLoadingScreenIfShown();
306 nextupdate = time + 2;
310 // no need if server is local and definitely not if this is a demo
311 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
316 // read messages from server, should just be nops
317 oldreadcount = msg_readcount;
318 oldbadread = msg_badread;
320 memcpy(olddata, net_message.data, net_message.cursize);
322 NetConn_ClientFrame();
324 msg_readcount = oldreadcount;
325 msg_badread = oldbadread;
327 memcpy(net_message.data, olddata, net_message.cursize);
331 if((time = Sys_DoubleTime()) >= lasttime + 1)
333 Con_Printf("long delta: %f\n", time - lasttime);
335 lasttime = Sys_DoubleTime();
338 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
341 unsigned char buf[4];
344 // LordHavoc: must use unreliable because reliable could kill the sigon message!
345 Con_Print("--> client to server keepalive\n");
346 memset(&msg, 0, sizeof(msg));
348 msg.maxsize = sizeof(buf);
349 MSG_WriteChar(&msg, clc_nop);
350 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
354 void CL_ParseEntityLump(char *entdata)
357 char key[128], value[MAX_INPUTLINE];
358 FOG_clear(); // LordHavoc: no fog until set
359 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
360 R_SetSkyBox(cl.worldmodel->brush.skybox);
364 if (!COM_ParseToken_Simple(&data, false, false))
366 if (com_token[0] != '{')
370 if (!COM_ParseToken_Simple(&data, false, false))
372 if (com_token[0] == '}')
373 break; // end of worldspawn
374 if (com_token[0] == '_')
375 strlcpy (key, com_token + 1, sizeof (key));
377 strlcpy (key, com_token, sizeof (key));
378 while (key[strlen(key)-1] == ' ') // remove trailing spaces
379 key[strlen(key)-1] = 0;
380 if (!COM_ParseToken_Simple(&data, false, false))
382 strlcpy (value, com_token, sizeof (value));
383 if (!strcmp("sky", key))
385 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
387 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
389 else if (!strcmp("fog", key))
391 r_refdef.fog_start = 0;
392 r_refdef.fog_alpha = 1;
393 r_refdef.fog_end = 16384;
395 #define sscanf sscanf_s
397 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
399 else if (!strcmp("fog_density", key))
400 r_refdef.fog_density = atof(value);
401 else if (!strcmp("fog_red", key))
402 r_refdef.fog_red = atof(value);
403 else if (!strcmp("fog_green", key))
404 r_refdef.fog_green = atof(value);
405 else if (!strcmp("fog_blue", key))
406 r_refdef.fog_blue = atof(value);
407 else if (!strcmp("fog_alpha", key))
408 r_refdef.fog_alpha = atof(value);
409 else if (!strcmp("fog_start", key))
410 r_refdef.fog_start = atof(value);
411 else if (!strcmp("fog_end", key))
412 r_refdef.fog_end = atof(value);
416 extern void CL_Locs_Reload_f(void);
417 extern void CL_VM_Init (void);
418 static const vec3_t defaultmins = {-4096, -4096, -4096};
419 static const vec3_t defaultmaxs = {4096, 4096, 4096};
420 static void CL_SetupWorldModel(void)
422 // update the world model
423 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
424 CL_UpdateRenderEntity(&cl.entities[0].render);
426 // set up csqc world for collision culling
428 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
430 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
431 World_Start(&cl.world);
433 // load or reload .loc file for team chat messages
436 // make sure we send enough keepalives
437 CL_KeepaliveMessage(false);
439 // reset particles and other per-level things
442 // make sure we send enough keepalives
443 CL_KeepaliveMessage(false);
445 // load the team chat beep if possible
446 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
448 // check memory integrity
449 Mem_CheckSentinelsGlobal();
460 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
464 // see if the file already exists
465 file = FS_OpenVirtualFile(filename, true);
472 // download messages in a demo would be bad
473 if (cls.demorecording)
475 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
479 // don't try to download when playing a demo
483 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
484 Con_Printf("Downloading %s\n", filename);
486 if (!cls.qw_downloadmemory)
488 cls.qw_downloadmemory = NULL;
489 cls.qw_downloadmemorycursize = 0;
490 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
493 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
494 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
496 cls.qw_downloadnumber++;
497 cls.qw_downloadpercent = 0;
498 cls.qw_downloadmemorycursize = 0;
503 static void QW_CL_ProcessUserInfo(int slot);
504 static void QW_CL_RequestNextDownload(void)
508 // clear name of file that just finished
509 cls.qw_downloadname[0] = 0;
511 switch (cls.qw_downloadtype)
516 if (cls.qw_downloadnumber == 0)
517 Con_Printf("Checking skins...\n");
518 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
520 if (!cl.scores[cls.qw_downloadnumber].name[0])
522 // check if we need to download the file, and return if so
523 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
527 cls.qw_downloadtype = dl_none;
529 // load any newly downloaded skins
530 for (i = 0;i < cl.maxclients;i++)
531 QW_CL_ProcessUserInfo(i);
533 // if we're still in signon stages, request the next one
534 if (cls.signon != SIGNONS)
536 cls.signon = SIGNONS-1;
537 // we'll go to SIGNONS when the first entity update is received
538 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
539 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
543 if (cls.qw_downloadnumber == 0)
545 Con_Printf("Checking models...\n");
546 cls.qw_downloadnumber = 1;
549 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
552 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
554 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
555 cl.qw_modelindex_spike = cls.qw_downloadnumber;
556 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
557 cl.qw_modelindex_player = cls.qw_downloadnumber;
558 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
559 cl.qw_modelindex_flag = cls.qw_downloadnumber;
560 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
561 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
562 // check if we need to download the file, and return if so
563 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
567 cls.qw_downloadtype = dl_none;
569 // touch all of the precached models that are still loaded so we can free
570 // anything that isn't needed
573 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
574 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
575 // precache any models used by the client (this also marks them used)
576 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
577 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
578 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
579 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
581 // we purge the models and sounds later in CL_SignonReply
584 // now we try to load everything that is new
587 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
588 if (cl.model_precache[1]->Draw == NULL)
589 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
592 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
593 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
594 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
596 // check memory integrity
597 Mem_CheckSentinelsGlobal();
599 // now that we have a world model, set up the world entity, renderer
601 CL_SetupWorldModel();
603 // add pmodel/emodel CRCs to userinfo
604 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
605 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
607 // done checking sounds and models, send a prespawn command now
608 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
609 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
611 if (cls.qw_downloadmemory)
613 Mem_Free(cls.qw_downloadmemory);
614 cls.qw_downloadmemory = NULL;
618 cl.loadfinished = true;
621 if (cls.qw_downloadnumber == 0)
623 Con_Printf("Checking sounds...\n");
624 cls.qw_downloadnumber = 1;
627 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
629 // check if we need to download the file, and return if so
630 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
634 cls.qw_downloadtype = dl_none;
636 // clear sound usage flags for purging of unused sounds
639 // precache any sounds used by the client
640 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
641 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
642 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
643 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
644 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
645 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
646 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
648 // sounds used by the game
649 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
650 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
652 // we purge the models and sounds later in CL_SignonReply
655 // check memory integrity
656 Mem_CheckSentinelsGlobal();
658 // done with sound downloads, next we check models
659 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
660 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
664 Con_Printf("Unknown download type.\n");
668 static void QW_CL_ParseDownload(void)
670 int size = (signed short)MSG_ReadShort();
671 int percent = MSG_ReadByte();
673 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
675 // skip the download fragment if playing a demo
679 msg_readcount += size;
685 Con_Printf("File not found.\n");
686 QW_CL_RequestNextDownload();
690 if (msg_readcount + (unsigned short)size > net_message.cursize)
691 Host_Error("corrupt download message\n");
693 // make sure the buffer is big enough to include this new fragment
694 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
697 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
698 cls.qw_downloadmemorymaxsize *= 2;
699 old = cls.qw_downloadmemory;
700 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
703 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
708 // read the fragment out of the packet
709 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
710 cls.qw_downloadmemorycursize += size;
711 cls.qw_downloadspeedcount += size;
713 cls.qw_downloadpercent = percent;
717 // request next fragment
718 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
719 MSG_WriteString(&cls.netcon->message, "nextdl");
724 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
726 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
728 cls.qw_downloadpercent = 0;
730 // start downloading the next file (or join the game)
731 QW_CL_RequestNextDownload();
735 static void QW_CL_ParseModelList(void)
738 int nummodels = MSG_ReadByte();
741 // parse model precache list
744 str = MSG_ReadString();
748 if (nummodels==MAX_MODELS)
749 Host_Error("Server sent too many model precaches");
750 if (strlen(str) >= MAX_QPATH)
751 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
752 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
758 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
759 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
764 cls.qw_downloadnumber = 0;
765 cls.qw_downloadtype = dl_model;
766 QW_CL_RequestNextDownload();
769 static void QW_CL_ParseSoundList(void)
772 int numsounds = MSG_ReadByte();
775 // parse sound precache list
778 str = MSG_ReadString();
782 if (numsounds==MAX_SOUNDS)
783 Host_Error("Server sent too many sound precaches");
784 if (strlen(str) >= MAX_QPATH)
785 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
786 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
793 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
794 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
799 cls.qw_downloadnumber = 0;
800 cls.qw_downloadtype = dl_sound;
801 QW_CL_RequestNextDownload();
804 static void QW_CL_Skins_f(void)
806 cls.qw_downloadnumber = 0;
807 cls.qw_downloadtype = dl_skin;
808 QW_CL_RequestNextDownload();
811 static void QW_CL_Changing_f(void)
813 if (cls.qw_downloadmemory) // don't change when downloading
818 cls.signon = 1; // not active anymore, but not disconnected
819 Con_Printf("\nChanging map...\n");
822 void QW_CL_NextUpload(void)
824 int r, percent, size;
826 if (!cls.qw_uploaddata)
829 r = cls.qw_uploadsize - cls.qw_uploadpos;
832 size = min(1, cls.qw_uploadsize);
833 percent = (cls.qw_uploadpos+r)*100/size;
835 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
836 MSG_WriteShort(&cls.netcon->message, r);
837 MSG_WriteByte(&cls.netcon->message, percent);
838 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
840 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
842 cls.qw_uploadpos += r;
844 if (cls.qw_uploadpos < cls.qw_uploadsize)
847 Con_Printf("Upload completed\n");
852 void QW_CL_StartUpload(unsigned char *data, int size)
854 // do nothing in demos or if not connected
858 // abort existing upload if in progress
861 Con_DPrintf("Starting upload of %d bytes...\n", size);
863 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
864 memcpy(cls.qw_uploaddata, data, size);
865 cls.qw_uploadsize = size;
866 cls.qw_uploadpos = 0;
872 qboolean QW_CL_IsUploading(void)
874 return cls.qw_uploaddata != NULL;
878 void QW_CL_StopUpload(void)
880 if (cls.qw_uploaddata)
881 Mem_Free(cls.qw_uploaddata);
882 cls.qw_uploaddata = NULL;
883 cls.qw_uploadsize = 0;
884 cls.qw_uploadpos = 0;
887 static void QW_CL_ProcessUserInfo(int slot)
889 int topcolor, bottomcolor;
891 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
892 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
893 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
894 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
895 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
896 cl.scores[slot].qw_spectator = temp[0] != 0;
897 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
898 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
899 if (!cl.scores[slot].qw_skin[0])
900 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
904 static void QW_CL_UpdateUserInfo(void)
907 slot = MSG_ReadByte();
908 if (slot >= cl.maxclients)
910 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
915 cl.scores[slot].qw_userid = MSG_ReadLong();
916 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
918 QW_CL_ProcessUserInfo(slot);
921 static void QW_CL_SetInfo(void)
926 slot = MSG_ReadByte();
927 strlcpy(key, MSG_ReadString(), sizeof(key));
928 strlcpy(value, MSG_ReadString(), sizeof(value));
929 if (slot >= cl.maxclients)
931 Con_Printf("svc_setinfo >= cl.maxclients\n");
934 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
936 QW_CL_ProcessUserInfo(slot);
939 static void QW_CL_ServerInfo(void)
944 strlcpy(key, MSG_ReadString(), sizeof(key));
945 strlcpy(value, MSG_ReadString(), sizeof(value));
946 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
947 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
948 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
949 cl.qw_teamplay = atoi(temp);
952 static void QW_CL_ParseNails(void)
955 int numnails = MSG_ReadByte();
957 unsigned char bits[6];
958 for (i = 0;i < numnails;i++)
960 for (j = 0;j < 6;j++)
961 bits[j] = MSG_ReadByte();
962 if (cl.qw_num_nails > 255)
964 v = cl.qw_nails[cl.qw_num_nails++];
965 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
966 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
967 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
968 v[3] = -360*(bits[4]>>4)/16;
969 v[4] = 360*bits[5]/256;
974 static void CL_UpdateItemsAndWeapon(void)
977 // check for important changes
980 if (cl.olditems != cl.stats[STAT_ITEMS])
981 for (j = 0;j < 32;j++)
982 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
983 cl.item_gettime[j] = cl.time;
984 cl.olditems = cl.stats[STAT_ITEMS];
986 // GAME_NEXUIZ hud needs weapon change time
987 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
988 cl.weapontime = cl.time;
989 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
992 #define LOADPROGRESSWEIGHT_SOUND 1.0
993 #define LOADPROGRESSWEIGHT_MODEL 4.0
994 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
995 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
997 void CL_BeginDownloads(qboolean aborteddownload)
999 // quakeworld works differently
1000 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1003 // this would be a good place to do curl downloads
1004 if(Curl_Have_forthismap())
1006 Curl_Register_predownload(); // come back later
1010 // if we got here...
1011 // curl is done, so let's start with the business
1013 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1014 cl.loadbegun = true;
1016 // if already downloading something from the previous level, don't stop it
1017 if (cls.qw_downloadname[0])
1020 if (cl.downloadcsqc)
1023 cl.downloadcsqc = false;
1026 && csqc_progname.string
1027 && csqc_progname.string[0]
1028 && csqc_progcrc.integer >= 0
1029 && cl_serverextension_download.integer
1030 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1031 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1033 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1034 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1035 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1037 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1042 if (cl.loadmodel_current < cl.loadmodel_total)
1045 if(cl.loadmodel_current == 1)
1047 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1048 SCR_PushLoadingScreen(false, "Loading precached models",
1050 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1051 + LOADPROGRESSWEIGHT_WORLDMODEL
1052 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1054 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1055 + LOADPROGRESSWEIGHT_WORLDMODEL
1056 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1057 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1060 SCR_BeginLoadingPlaque();
1062 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1064 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1066 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1068 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1069 + LOADPROGRESSWEIGHT_WORLDMODEL
1070 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1073 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1075 SCR_PopLoadingScreen(false);
1076 if(cl.loadmodel_current == 1)
1078 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1079 SCR_PopLoadingScreen(false);
1083 CL_KeepaliveMessage(true);
1085 if(cl.loadmodel_current == 1)
1087 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1088 Mod_FreeQ3Shaders();
1091 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1092 SCR_PopLoadingScreen(false);
1093 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1095 // we now have the worldmodel so we can set up the game world
1096 SCR_PushLoadingScreen(true, "world model setup",
1098 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1100 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1101 + LOADPROGRESSWEIGHT_WORLDMODEL
1102 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1105 CL_SetupWorldModel();
1106 SCR_PopLoadingScreen(true);
1107 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1109 cl.loadfinished = true;
1110 // now issue the spawn to move on to signon 2 like normal
1112 Cmd_ForwardStringToServer("prespawn");
1116 SCR_PopLoadingScreen(false);
1117 // finished loading models
1120 if (cl.loadsound_current < cl.loadsound_total)
1123 if(cl.loadsound_current == 1)
1124 SCR_PushLoadingScreen(false, "Loading precached sounds",
1126 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1128 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1129 + LOADPROGRESSWEIGHT_WORLDMODEL
1130 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1131 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1134 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1136 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1137 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1139 SCR_PopLoadingScreen(false);
1142 CL_KeepaliveMessage(true);
1143 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1144 SCR_PopLoadingScreen(false);
1146 SCR_PopLoadingScreen(false);
1147 // finished loading sounds
1150 if(gamemode == GAME_NEXUIZ)
1151 Cvar_SetValueQuick(&cl_serverextension_download, false);
1152 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1153 // of dependencies) anyway, and can mess around with the game directory;
1154 // until this is fixed, only support pk3 downloads via curl, and turn off
1155 // individual file downloads other than for CSQC
1156 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1158 // idea: support download of pk3 files using this protocol later
1160 // note: the reason these loops skip already-loaded things is that it
1161 // enables this command to be issued during the game if desired
1163 if (cl.downloadmodel_current < cl.loadmodel_total)
1167 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1169 if (aborteddownload)
1172 if (cl.downloadmodel_current == 1)
1174 // the worldmodel failed, but we need to set up anyway
1175 Mod_FreeQ3Shaders();
1176 CL_SetupWorldModel();
1177 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1179 cl.loadfinished = true;
1180 // now issue the spawn to move on to signon 2 like normal
1182 Cmd_ForwardStringToServer("prespawn");
1185 aborteddownload = false;
1188 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1190 CL_KeepaliveMessage(true);
1191 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1193 if (cl.downloadmodel_current == 1)
1194 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1196 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1197 // regarding the * check: don't try to download submodels
1198 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1200 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1201 // we'll try loading again when the download finishes
1206 if(cl.downloadmodel_current == 1)
1208 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1209 Mod_FreeQ3Shaders();
1212 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1213 if (cl.downloadmodel_current == 1)
1215 // we now have the worldmodel so we can set up the game world
1216 // or maybe we do not have it (cl_serverextension_download 0)
1217 // then we need to continue loading ANYWAY!
1218 CL_SetupWorldModel();
1219 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1221 cl.loadfinished = true;
1222 // now issue the spawn to move on to signon 2 like normal
1224 Cmd_ForwardStringToServer("prespawn");
1229 // finished loading models
1232 if (cl.downloadsound_current < cl.loadsound_total)
1236 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1238 char soundname[MAX_QPATH];
1239 if (aborteddownload)
1241 aborteddownload = false;
1244 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1246 CL_KeepaliveMessage(true);
1247 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1248 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1250 Con_Printf("Sound %s not found\n", soundname);
1251 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1253 Cmd_ForwardStringToServer(va("download %s", soundname));
1254 // we'll try loading again when the download finishes
1258 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1261 // finished loading sounds
1264 SCR_PopLoadingScreen(false);
1266 if (!cl.loadfinished)
1268 cl.loadfinished = true;
1270 // check memory integrity
1271 Mem_CheckSentinelsGlobal();
1273 // now issue the spawn to move on to signon 2 like normal
1275 Cmd_ForwardStringToServer("prespawn");
1279 void CL_BeginDownloads_f(void)
1281 // prevent cl_begindownloads from being issued multiple times in one match
1282 // to prevent accidentally cancelled downloads
1284 Con_Printf("cl_begindownloads is only valid once per match\n");
1286 CL_BeginDownloads(false);
1289 void CL_StopDownload(int size, int crc)
1291 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1294 size_t existingsize;
1295 const char *extension;
1297 if(cls.qw_download_deflate)
1300 size_t inflated_size;
1301 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1302 Mem_Free(cls.qw_downloadmemory);
1305 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1306 cls.qw_downloadmemory = out;
1307 cls.qw_downloadmemorycursize = inflated_size;
1311 cls.qw_downloadmemory = NULL;
1312 cls.qw_downloadmemorycursize = 0;
1313 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1317 if(!cls.qw_downloadmemory)
1319 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1323 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1324 size = cls.qw_downloadmemorycursize;
1326 // save to disk only if we don't already have it
1327 // (this is mainly for playing back demos)
1328 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1329 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1330 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1332 if ((int)existingsize != size || existingcrc != crc)
1334 // we have a mismatching file, pick another name for it
1335 char name[MAX_QPATH*2];
1336 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1337 if (!FS_FileExists(name))
1339 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1340 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1346 // we either don't have it or have a mismatching file...
1347 // so it's time to accept the file
1348 // but if we already have a mismatching file we need to rename
1349 // this new one, and if we already have this file in renamed form,
1351 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1352 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1353 extension = FS_FileExtension(cls.qw_downloadname);
1354 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1359 else if (cls.qw_downloadmemory && size)
1361 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1362 CL_BeginDownloads(true);
1365 if (cls.qw_downloadmemory)
1366 Mem_Free(cls.qw_downloadmemory);
1367 cls.qw_downloadmemory = NULL;
1368 cls.qw_downloadname[0] = 0;
1369 cls.qw_downloadmemorymaxsize = 0;
1370 cls.qw_downloadmemorycursize = 0;
1371 cls.qw_downloadpercent = 0;
1374 void CL_ParseDownload(void)
1377 unsigned char data[65536];
1378 start = MSG_ReadLong();
1379 size = (unsigned short)MSG_ReadShort();
1381 // record the start/size information to ack in the next input packet
1382 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1384 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1386 cls.dp_downloadack[i].start = start;
1387 cls.dp_downloadack[i].size = size;
1392 MSG_ReadBytes(size, data);
1394 if (!cls.qw_downloadname[0])
1397 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1401 if (start + size > cls.qw_downloadmemorymaxsize)
1402 Host_Error("corrupt download message\n");
1404 // only advance cursize if the data is at the expected position
1405 // (gaps are unacceptable)
1406 memcpy(cls.qw_downloadmemory + start, data, size);
1407 cls.qw_downloadmemorycursize = start + size;
1408 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1409 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1410 cls.qw_downloadspeedcount += size;
1413 void CL_DownloadBegin_f(void)
1415 int size = atoi(Cmd_Argv(1));
1417 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1419 Con_Printf("cl_downloadbegin: received bogus information\n");
1420 CL_StopDownload(0, 0);
1424 if (cls.qw_downloadname[0])
1425 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1427 CL_StopDownload(0, 0);
1429 // we're really beginning a download now, so initialize stuff
1430 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1431 cls.qw_downloadmemorymaxsize = size;
1432 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1433 cls.qw_downloadnumber++;
1435 cls.qw_download_deflate = false;
1438 if(!strcmp(Cmd_Argv(3), "deflate"))
1439 cls.qw_download_deflate = true;
1440 // check further encodings here
1443 Cmd_ForwardStringToServer("sv_startdownload");
1446 void CL_StopDownload_f(void)
1449 if (cls.qw_downloadname[0])
1451 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1452 CL_StopDownload(0, 0);
1454 CL_BeginDownloads(true);
1457 void CL_DownloadFinished_f(void)
1461 Con_Printf("Malformed cl_downloadfinished command\n");
1464 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1465 CL_BeginDownloads(false);
1468 static void CL_SendPlayerInfo(void)
1470 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1471 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1473 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1474 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1476 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1477 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1479 if (cl_pmodel.integer)
1481 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1482 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1484 if (*cl_playermodel.string)
1486 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1487 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1489 if (*cl_playerskin.string)
1491 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1492 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1497 =====================
1500 An svc_signonnum has been received, perform a client side setup
1501 =====================
1503 static void CL_SignonReply (void)
1505 if (developer.integer >= 100)
1506 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1513 // send player info before we begin downloads
1514 // (so that the server can see the player name while downloading)
1515 CL_SendPlayerInfo();
1517 // execute cl_begindownloads next frame
1518 // (after any commands added by svc_stufftext have been executed)
1519 // when done with downloads the "prespawn" will be sent
1520 Cbuf_AddText("\ncl_begindownloads\n");
1522 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1523 //MSG_WriteString (&cls.netcon->message, "prespawn");
1525 else // playing a demo... make sure loading occurs as soon as possible
1526 CL_BeginDownloads(false);
1532 // LordHavoc: quake sent the player info here but due to downloads
1533 // it is sent earlier instead
1534 // CL_SendPlayerInfo();
1536 // LordHavoc: changed to begin a loading stage and issue this when done
1537 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1538 MSG_WriteString (&cls.netcon->message, "spawn");
1545 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1546 MSG_WriteString (&cls.netcon->message, "begin");
1551 // after the level has been loaded, we shouldn't need the shaders, and
1552 // if they are needed again they will be automatically loaded...
1553 // we also don't need the unused models or sounds from the last level
1554 Mod_FreeQ3Shaders();
1559 if (COM_CheckParm("-profilegameonly"))
1560 Sys_AllowProfiling(true);
1570 void CL_ParseServerInfo (void)
1574 protocolversion_t protocol;
1575 int nummodels, numsounds;
1577 Con_DPrint("Serverinfo packet received.\n");
1579 // if server is active, we already began a loading plaque
1582 SCR_BeginLoadingPlaque();
1584 // free q3 shaders so that any newly downloaded shaders will be active
1585 Mod_FreeQ3Shaders();
1588 // check memory integrity
1589 Mem_CheckSentinelsGlobal();
1591 // clear cl_serverextension cvars
1592 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1595 // wipe the client_state_t struct
1599 // parse protocol version number
1600 i = MSG_ReadLong ();
1601 protocol = Protocol_EnumForNumber(i);
1602 if (protocol == PROTOCOL_UNKNOWN)
1604 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1607 // hack for unmarked Nehahra movie demos which had a custom protocol
1608 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1609 protocol = PROTOCOL_NEHAHRAMOVIE;
1610 cls.protocol = protocol;
1611 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1613 cl.num_entities = 1;
1615 if (protocol == PROTOCOL_QUAKEWORLD)
1617 char gamedir[1][MAX_QPATH];
1619 cl.qw_servercount = MSG_ReadLong();
1621 str = MSG_ReadString();
1622 Con_Printf("server gamedir is %s\n", str);
1623 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1625 // change gamedir if needed
1626 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1627 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1629 cl.gametype = GAME_DEATHMATCH;
1632 // parse player number
1634 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1635 //cl.qw_spectator = (i & 128) != 0;
1636 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1637 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1639 // get the full level name
1640 str = MSG_ReadString ();
1641 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1643 // get the movevars that are defined in the qw protocol
1644 cl.movevars_gravity = MSG_ReadFloat();
1645 cl.movevars_stopspeed = MSG_ReadFloat();
1646 cl.movevars_maxspeed = MSG_ReadFloat();
1647 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1648 cl.movevars_accelerate = MSG_ReadFloat();
1649 cl.movevars_airaccelerate = MSG_ReadFloat();
1650 cl.movevars_wateraccelerate = MSG_ReadFloat();
1651 cl.movevars_friction = MSG_ReadFloat();
1652 cl.movevars_waterfriction = MSG_ReadFloat();
1653 cl.movevars_entgravity = MSG_ReadFloat();
1655 // other movevars not in the protocol...
1656 cl.movevars_wallfriction = 0;
1657 cl.movevars_timescale = 1;
1658 cl.movevars_jumpvelocity = 270;
1659 cl.movevars_edgefriction = 1;
1660 cl.movevars_maxairspeed = 30;
1661 cl.movevars_stepheight = 18;
1662 cl.movevars_airaccel_qw = 1;
1663 cl.movevars_airaccel_sideways_friction = 0;
1665 // seperate the printfs so the server message can have a color
1666 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1668 // check memory integrity
1669 Mem_CheckSentinelsGlobal();
1673 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1674 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1677 cl.loadbegun = false;
1678 cl.loadfinished = false;
1680 cls.state = ca_connected;
1683 // note: on QW protocol we can't set up the gameworld until after
1684 // downloads finish...
1685 // (we don't even know the name of the map yet)
1690 cl.maxclients = MSG_ReadByte ();
1691 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1693 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1696 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1699 cl.gametype = MSG_ReadByte ();
1700 // the original id singleplayer demos are bugged and contain
1701 // GAME_DEATHMATCH even for singleplayer
1702 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1703 cl.gametype = GAME_COOP;
1705 // parse signon message
1706 str = MSG_ReadString ();
1707 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1709 // seperate the printfs so the server message can have a color
1710 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1711 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1713 // check memory integrity
1714 Mem_CheckSentinelsGlobal();
1716 // parse model precache list
1717 for (nummodels=1 ; ; nummodels++)
1719 str = MSG_ReadString();
1722 if (nummodels==MAX_MODELS)
1723 Host_Error ("Server sent too many model precaches");
1724 if (strlen(str) >= MAX_QPATH)
1725 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1726 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1728 // parse sound precache list
1729 for (numsounds=1 ; ; numsounds++)
1731 str = MSG_ReadString();
1734 if (numsounds==MAX_SOUNDS)
1735 Host_Error("Server sent too many sound precaches");
1736 if (strlen(str) >= MAX_QPATH)
1737 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1738 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1741 // touch all of the precached models that are still loaded so we can free
1742 // anything that isn't needed
1745 for (i = 1;i < nummodels;i++)
1746 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1747 // precache any models used by the client (this also marks them used)
1748 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1749 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1750 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1751 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1753 // we purge the models and sounds later in CL_SignonReply
1754 //Mod_PurgeUnused();
1757 // clear sound usage flags for purging of unused sounds
1760 // precache any sounds used by the client
1761 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1762 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1763 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1764 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1765 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1766 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1767 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1769 // sounds used by the game
1770 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1771 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1773 // now we try to load everything that is new
1774 cl.loadmodel_current = 1;
1775 cl.downloadmodel_current = 1;
1776 cl.loadmodel_total = nummodels;
1777 cl.loadsound_current = 1;
1778 cl.downloadsound_current = 1;
1779 cl.loadsound_total = numsounds;
1780 cl.downloadcsqc = true;
1781 cl.loadbegun = false;
1782 cl.loadfinished = false;
1786 // check memory integrity
1787 Mem_CheckSentinelsGlobal();
1789 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1790 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1792 char demofile[MAX_OSPATH];
1793 char levelname[MAX_QPATH];
1795 if (cls.demorecording)
1797 // finish the previous level's demo file
1801 // start a new demo file
1802 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1803 if (strrchr(levelname, '.'))
1804 *(strrchr(levelname, '.')) = 0;
1805 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1807 Con_Printf ("Auto-recording to %s.\n", demofile);
1809 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1812 cls.forcetrack = -1;
1813 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1814 cls.demorecording = true;
1815 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1816 cls.demo_lastcsprogssize = -1;
1817 cls.demo_lastcsprogscrc = -1;
1820 Con_Print ("ERROR: couldn't open.\n");
1824 void CL_ValidateState(entity_state_t *s)
1831 if (s->modelindex >= MAX_MODELS)
1832 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1834 // these warnings are only warnings, no corrections are made to the state
1835 // because states are often copied for decoding, which otherwise would
1836 // propogate some of the corrections accidentally
1837 // (this used to happen, sometimes affecting skin and frame)
1839 // colormap is client index + 1
1840 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1841 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1843 model = cl.model_precache[s->modelindex];
1844 if (model && model->type && s->frame >= model->numframes)
1845 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1846 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1847 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1850 void CL_MoveLerpEntityStates(entity_t *ent)
1852 float odelta[3], adelta[3];
1853 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1854 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1855 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1857 // reset all persistent stuff if this is a new entity
1858 ent->persistent.lerpdeltatime = 0;
1859 ent->persistent.lerpstarttime = cl.mtime[1];
1860 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1861 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1862 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1863 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1864 // reset animation interpolation as well
1865 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1866 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1867 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1868 ent->render.shadertime = cl.time;
1869 // reset various persistent stuff
1870 ent->persistent.muzzleflash = 0;
1871 ent->persistent.trail_allowed = false;
1873 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1875 // don't interpolate the move
1876 ent->persistent.lerpdeltatime = 0;
1877 ent->persistent.lerpstarttime = cl.mtime[1];
1878 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1879 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1880 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1881 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1882 ent->persistent.trail_allowed = false;
1884 // if(ent->state_current.frame != ent->state_previous.frame)
1885 // do this even if we did change the frame
1886 // teleport bit is only used if an animation restart, or a jump, is necessary
1887 // so it should be always harmless to do this
1889 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1890 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1891 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1894 // note that this case must do everything the following case does too
1896 else if (DotProduct(odelta, odelta) > 1000*1000
1897 || (cl.fixangle[0] && !cl.fixangle[1])
1898 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1899 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1901 // don't interpolate the move
1902 // (the fixangle[] check detects teleports, but not constant fixangles
1903 // such as when spectating)
1904 ent->persistent.lerpdeltatime = 0;
1905 ent->persistent.lerpstarttime = cl.mtime[1];
1906 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1907 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1908 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1909 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1910 ent->persistent.trail_allowed = false;
1912 else if (ent->state_current.flags & RENDER_STEP)
1914 // monster interpolation
1915 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1917 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1918 ent->persistent.lerpstarttime = cl.mtime[1];
1919 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1920 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1921 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1922 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1928 ent->persistent.lerpstarttime = ent->state_previous.time;
1929 // no lerp if it's singleplayer
1930 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1931 ent->persistent.lerpdeltatime = 0;
1933 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1934 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1935 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1936 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1937 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1939 // trigger muzzleflash effect if necessary
1940 if (ent->state_current.effects & EF_MUZZLEFLASH)
1941 ent->persistent.muzzleflash = 1;
1949 void CL_ParseBaseline (entity_t *ent, int large)
1953 ent->state_baseline = defaultstate;
1954 // FIXME: set ent->state_baseline.number?
1955 ent->state_baseline.active = true;
1958 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1959 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1961 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1963 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1964 ent->state_baseline.frame = MSG_ReadByte ();
1968 ent->state_baseline.modelindex = MSG_ReadByte ();
1969 ent->state_baseline.frame = MSG_ReadByte ();
1971 ent->state_baseline.colormap = MSG_ReadByte();
1972 ent->state_baseline.skin = MSG_ReadByte();
1973 for (i = 0;i < 3;i++)
1975 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1976 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1978 ent->state_previous = ent->state_current = ent->state_baseline;
1986 Server information pertaining to this client only
1989 void CL_ParseClientdata (void)
1993 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1994 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1995 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1996 cl.mviewzoom[1] = cl.mviewzoom[0];
1998 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2000 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2001 cl.stats[STAT_ITEMS] = 0;
2002 cl.stats[STAT_VIEWZOOM] = 255;
2005 cl.mpunchangle[0][0] = 0;
2006 cl.mpunchangle[0][1] = 0;
2007 cl.mpunchangle[0][2] = 0;
2008 cl.mpunchvector[0][0] = 0;
2009 cl.mpunchvector[0][1] = 0;
2010 cl.mpunchvector[0][2] = 0;
2011 cl.mvelocity[0][0] = 0;
2012 cl.mvelocity[0][1] = 0;
2013 cl.mvelocity[0][2] = 0;
2014 cl.mviewzoom[0] = 1;
2016 bits = (unsigned short) MSG_ReadShort ();
2017 if (bits & SU_EXTEND1)
2018 bits |= (MSG_ReadByte() << 16);
2019 if (bits & SU_EXTEND2)
2020 bits |= (MSG_ReadByte() << 24);
2022 if (bits & SU_VIEWHEIGHT)
2023 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2025 if (bits & SU_IDEALPITCH)
2026 cl.idealpitch = MSG_ReadChar ();
2028 for (i = 0;i < 3;i++)
2030 if (bits & (SU_PUNCH1<<i) )
2032 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2033 cl.mpunchangle[0][i] = MSG_ReadChar();
2035 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2037 if (bits & (SU_PUNCHVEC1<<i))
2039 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2040 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2042 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2044 if (bits & (SU_VELOCITY1<<i) )
2046 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2047 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2049 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2053 // LordHavoc: hipnotic demos don't have this bit set but should
2054 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2055 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2057 cl.onground = (bits & SU_ONGROUND) != 0;
2058 cl.inwater = (bits & SU_INWATER) != 0;
2060 if (cls.protocol == PROTOCOL_DARKPLACES5)
2062 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2063 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2064 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2065 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2066 cl.stats[STAT_AMMO] = MSG_ReadShort();
2067 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2068 cl.stats[STAT_NAILS] = MSG_ReadShort();
2069 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2070 cl.stats[STAT_CELLS] = MSG_ReadShort();
2071 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2073 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2075 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2076 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2077 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2078 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2080 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2081 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2082 cl.stats[STAT_AMMO] = MSG_ReadByte();
2083 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2084 cl.stats[STAT_NAILS] = MSG_ReadByte();
2085 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2086 cl.stats[STAT_CELLS] = MSG_ReadByte();
2087 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2088 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2090 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2093 if (bits & SU_VIEWZOOM)
2095 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2096 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2098 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2101 // viewzoom interpolation
2102 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2106 =====================
2108 =====================
2110 void CL_ParseStatic (int large)
2114 if (cl.num_static_entities >= cl.max_static_entities)
2115 Host_Error ("Too many static entities");
2116 ent = &cl.static_entities[cl.num_static_entities++];
2117 CL_ParseBaseline (ent, large);
2119 if (ent->state_baseline.modelindex == 0)
2121 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2122 cl.num_static_entities--;
2123 // This is definitely a cheesy way to conserve resources...
2127 // copy it to the current state
2128 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2129 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2130 ent->render.framegroupblend[0].lerp = 1;
2131 // make torchs play out of sync
2132 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2133 ent->render.skinnum = ent->state_baseline.skin;
2134 ent->render.effects = ent->state_baseline.effects;
2135 ent->render.alpha = 1;
2137 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2138 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2140 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2141 CL_UpdateRenderEntity(&ent->render);
2149 void CL_ParseStaticSound (int large)
2152 int sound_num, vol, atten;
2154 MSG_ReadVector(org, cls.protocol);
2155 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2156 sound_num = (unsigned short) MSG_ReadShort ();
2158 sound_num = MSG_ReadByte ();
2159 vol = MSG_ReadByte ();
2160 atten = MSG_ReadByte ();
2162 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2165 void CL_ParseEffect (void)
2168 int modelindex, startframe, framecount, framerate;
2170 MSG_ReadVector(org, cls.protocol);
2171 modelindex = MSG_ReadByte ();
2172 startframe = MSG_ReadByte ();
2173 framecount = MSG_ReadByte ();
2174 framerate = MSG_ReadByte ();
2176 CL_Effect(org, modelindex, startframe, framecount, framerate);
2179 void CL_ParseEffect2 (void)
2182 int modelindex, startframe, framecount, framerate;
2184 MSG_ReadVector(org, cls.protocol);
2185 modelindex = (unsigned short) MSG_ReadShort ();
2186 startframe = (unsigned short) MSG_ReadShort ();
2187 framecount = MSG_ReadByte ();
2188 framerate = MSG_ReadByte ();
2190 CL_Effect(org, modelindex, startframe, framecount, framerate);
2193 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2198 if (ent >= MAX_EDICTS)
2200 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2204 if (ent >= cl.max_entities)
2205 CL_ExpandEntities(ent);
2207 // override any beam with the same entity
2210 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2211 if (b->entity == ent)
2213 // if the entity was not found then just replace an unused beam
2214 if (i == cl.max_beams)
2215 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2218 if (i < cl.max_beams)
2220 cl.num_beams = max(cl.num_beams, i + 1);
2222 b->lightning = lightning;
2224 b->endtime = cl.mtime[0] + 0.2;
2225 VectorCopy (start, b->start);
2226 VectorCopy (end, b->end);
2229 Con_Print("beam list overflow!\n");
2232 void CL_ParseBeam (dp_model_t *m, int lightning)
2237 ent = (unsigned short) MSG_ReadShort ();
2238 MSG_ReadVector(start, cls.protocol);
2239 MSG_ReadVector(end, cls.protocol);
2241 if (ent >= MAX_EDICTS)
2243 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2247 CL_NewBeam(ent, start, end, m, lightning);
2250 void CL_ParseTempEntity(void)
2258 int colorStart, colorLength, count;
2259 float velspeed, radius;
2260 unsigned char *tempcolor;
2261 matrix4x4_t tempmatrix;
2263 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2265 type = MSG_ReadByte();
2268 case QW_TE_WIZSPIKE:
2269 // spike hitting wall
2270 MSG_ReadVector(pos, cls.protocol);
2271 CL_FindNonSolidLocation(pos, pos, 4);
2272 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2273 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2276 case QW_TE_KNIGHTSPIKE:
2277 // spike hitting wall
2278 MSG_ReadVector(pos, cls.protocol);
2279 CL_FindNonSolidLocation(pos, pos, 4);
2280 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2281 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2285 // spike hitting wall
2286 MSG_ReadVector(pos, cls.protocol);
2287 CL_FindNonSolidLocation(pos, pos, 4);
2288 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2290 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2295 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2297 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2299 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2302 case QW_TE_SUPERSPIKE:
2303 // super spike hitting wall
2304 MSG_ReadVector(pos, cls.protocol);
2305 CL_FindNonSolidLocation(pos, pos, 4);
2306 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2308 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2313 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2315 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2317 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2321 case QW_TE_EXPLOSION:
2323 MSG_ReadVector(pos, cls.protocol);
2324 CL_FindNonSolidLocation(pos, pos, 10);
2325 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2326 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2327 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2330 case QW_TE_TAREXPLOSION:
2331 // tarbaby explosion
2332 MSG_ReadVector(pos, cls.protocol);
2333 CL_FindNonSolidLocation(pos, pos, 10);
2334 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2335 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2338 case QW_TE_LIGHTNING1:
2340 CL_ParseBeam(cl.model_bolt, true);
2343 case QW_TE_LIGHTNING2:
2345 CL_ParseBeam(cl.model_bolt2, true);
2348 case QW_TE_LIGHTNING3:
2350 CL_ParseBeam(cl.model_bolt3, false);
2353 case QW_TE_LAVASPLASH:
2354 MSG_ReadVector(pos, cls.protocol);
2355 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2358 case QW_TE_TELEPORT:
2359 MSG_ReadVector(pos, cls.protocol);
2360 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2364 // bullet hitting wall
2365 radius = MSG_ReadByte();
2366 MSG_ReadVector(pos, cls.protocol);
2367 CL_FindNonSolidLocation(pos, pos, 4);
2368 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2369 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2370 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2371 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2374 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2379 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2381 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2383 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2389 count = MSG_ReadByte();
2390 MSG_ReadVector(pos, cls.protocol);
2391 CL_FindNonSolidLocation(pos, pos, 4);
2392 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2395 case QW_TE_LIGHTNINGBLOOD:
2396 MSG_ReadVector(pos, cls.protocol);
2397 CL_FindNonSolidLocation(pos, pos, 4);
2398 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2402 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2407 type = MSG_ReadByte();
2411 // spike hitting wall
2412 MSG_ReadVector(pos, cls.protocol);
2413 CL_FindNonSolidLocation(pos, pos, 4);
2414 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2415 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2418 case TE_KNIGHTSPIKE:
2419 // spike hitting wall
2420 MSG_ReadVector(pos, cls.protocol);
2421 CL_FindNonSolidLocation(pos, pos, 4);
2422 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2423 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2427 // spike hitting wall
2428 MSG_ReadVector(pos, cls.protocol);
2429 CL_FindNonSolidLocation(pos, pos, 4);
2430 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2432 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2437 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2439 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2441 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2445 // quad spike hitting wall
2446 MSG_ReadVector(pos, cls.protocol);
2447 CL_FindNonSolidLocation(pos, pos, 4);
2448 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2450 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2455 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2457 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2459 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2463 // super spike hitting wall
2464 MSG_ReadVector(pos, cls.protocol);
2465 CL_FindNonSolidLocation(pos, pos, 4);
2466 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2468 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2473 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2475 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2477 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2480 case TE_SUPERSPIKEQUAD:
2481 // quad super spike hitting wall
2482 MSG_ReadVector(pos, cls.protocol);
2483 CL_FindNonSolidLocation(pos, pos, 4);
2484 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2486 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2491 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2493 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2495 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2498 // LordHavoc: added for improved blood splatters
2501 MSG_ReadVector(pos, cls.protocol);
2502 CL_FindNonSolidLocation(pos, pos, 4);
2503 dir[0] = MSG_ReadChar();
2504 dir[1] = MSG_ReadChar();
2505 dir[2] = MSG_ReadChar();
2506 count = MSG_ReadByte();
2507 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2511 MSG_ReadVector(pos, cls.protocol);
2512 CL_FindNonSolidLocation(pos, pos, 4);
2513 dir[0] = MSG_ReadChar();
2514 dir[1] = MSG_ReadChar();
2515 dir[2] = MSG_ReadChar();
2516 count = MSG_ReadByte();
2517 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2520 MSG_ReadVector(pos, cls.protocol);
2521 CL_FindNonSolidLocation(pos, pos, 4);
2522 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2524 // LordHavoc: added for improved gore
2525 case TE_BLOODSHOWER:
2527 MSG_ReadVector(pos, cls.protocol); // mins
2528 MSG_ReadVector(pos2, cls.protocol); // maxs
2529 velspeed = MSG_ReadCoord(cls.protocol); // speed
2530 count = (unsigned short) MSG_ReadShort(); // number of particles
2531 vel1[0] = -velspeed;
2532 vel1[1] = -velspeed;
2533 vel1[2] = -velspeed;
2537 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2540 case TE_PARTICLECUBE:
2541 // general purpose particle effect
2542 MSG_ReadVector(pos, cls.protocol); // mins
2543 MSG_ReadVector(pos2, cls.protocol); // maxs
2544 MSG_ReadVector(dir, cls.protocol); // dir
2545 count = (unsigned short) MSG_ReadShort(); // number of particles
2546 colorStart = MSG_ReadByte(); // color
2547 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2548 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2549 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2552 case TE_PARTICLERAIN:
2553 // general purpose particle effect
2554 MSG_ReadVector(pos, cls.protocol); // mins
2555 MSG_ReadVector(pos2, cls.protocol); // maxs
2556 MSG_ReadVector(dir, cls.protocol); // dir
2557 count = (unsigned short) MSG_ReadShort(); // number of particles
2558 colorStart = MSG_ReadByte(); // color
2559 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2562 case TE_PARTICLESNOW:
2563 // general purpose particle effect
2564 MSG_ReadVector(pos, cls.protocol); // mins
2565 MSG_ReadVector(pos2, cls.protocol); // maxs
2566 MSG_ReadVector(dir, cls.protocol); // dir
2567 count = (unsigned short) MSG_ReadShort(); // number of particles
2568 colorStart = MSG_ReadByte(); // color
2569 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2573 // bullet hitting wall
2574 MSG_ReadVector(pos, cls.protocol);
2575 CL_FindNonSolidLocation(pos, pos, 4);
2576 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2577 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2580 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2585 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2587 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2589 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2594 case TE_GUNSHOTQUAD:
2595 // quad bullet hitting wall
2596 MSG_ReadVector(pos, cls.protocol);
2597 CL_FindNonSolidLocation(pos, pos, 4);
2598 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2599 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2602 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2607 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2609 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2611 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2618 MSG_ReadVector(pos, cls.protocol);
2619 CL_FindNonSolidLocation(pos, pos, 10);
2620 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2621 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2624 case TE_EXPLOSIONQUAD:
2625 // quad rocket explosion
2626 MSG_ReadVector(pos, cls.protocol);
2627 CL_FindNonSolidLocation(pos, pos, 10);
2628 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2629 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2633 // Nehahra movie colored lighting explosion
2634 MSG_ReadVector(pos, cls.protocol);
2635 CL_FindNonSolidLocation(pos, pos, 10);
2636 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2637 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2638 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2639 CL_ParticleExplosion(pos);
2640 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2641 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2642 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2645 case TE_EXPLOSIONRGB:
2646 // colored lighting explosion
2647 MSG_ReadVector(pos, cls.protocol);
2648 CL_FindNonSolidLocation(pos, pos, 10);
2649 CL_ParticleExplosion(pos);
2650 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2651 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2652 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2653 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2654 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2655 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2658 case TE_TAREXPLOSION:
2659 // tarbaby explosion
2660 MSG_ReadVector(pos, cls.protocol);
2661 CL_FindNonSolidLocation(pos, pos, 10);
2662 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2663 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2667 MSG_ReadVector(pos, cls.protocol);
2668 CL_FindNonSolidLocation(pos, pos, 10);
2669 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2672 case TE_CUSTOMFLASH:
2673 MSG_ReadVector(pos, cls.protocol);
2674 CL_FindNonSolidLocation(pos, pos, 4);
2675 radius = (MSG_ReadByte() + 1) * 8;
2676 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2677 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2678 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2679 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2680 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2681 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2685 MSG_ReadVector(pos, cls.protocol);
2686 MSG_ReadVector(dir, cls.protocol);
2687 count = MSG_ReadByte();
2688 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2693 CL_ParseBeam(cl.model_bolt, true);
2698 CL_ParseBeam(cl.model_bolt2, true);
2703 CL_ParseBeam(cl.model_bolt3, false);
2708 // grappling hook beam
2709 CL_ParseBeam(cl.model_beam, false);
2713 // LordHavoc: for compatibility with the Nehahra movie...
2714 case TE_LIGHTNING4NEH:
2715 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2719 MSG_ReadVector(pos, cls.protocol);
2720 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2724 MSG_ReadVector(pos, cls.protocol);
2725 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2729 // color mapped explosion
2730 MSG_ReadVector(pos, cls.protocol);
2731 CL_FindNonSolidLocation(pos, pos, 10);
2732 colorStart = MSG_ReadByte();
2733 colorLength = MSG_ReadByte();
2734 CL_ParticleExplosion2(pos, colorStart, colorLength);
2735 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2736 color[0] = tempcolor[0] * (2.0f / 255.0f);
2737 color[1] = tempcolor[1] * (2.0f / 255.0f);
2738 color[2] = tempcolor[2] * (2.0f / 255.0f);
2739 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2740 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2741 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2745 MSG_ReadVector(pos, cls.protocol);
2746 MSG_ReadVector(pos2, cls.protocol);
2747 MSG_ReadVector(dir, cls.protocol);
2748 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2752 MSG_ReadVector(pos, cls.protocol);
2753 MSG_ReadVector(dir, cls.protocol);
2754 count = MSG_ReadByte();
2755 CL_FindNonSolidLocation(pos, pos, 4);
2756 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2759 case TE_TEI_BIGEXPLOSION:
2760 MSG_ReadVector(pos, cls.protocol);
2761 CL_FindNonSolidLocation(pos, pos, 10);
2762 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2763 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2766 case TE_TEI_PLASMAHIT:
2767 MSG_ReadVector(pos, cls.protocol);
2768 MSG_ReadVector(dir, cls.protocol);
2769 count = MSG_ReadByte();
2770 CL_FindNonSolidLocation(pos, pos, 5);
2771 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2775 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2780 void CL_ParseTrailParticles(void)
2785 entityindex = (unsigned short)MSG_ReadShort();
2786 if (entityindex >= MAX_EDICTS)
2788 if (entityindex >= cl.max_entities)
2789 CL_ExpandEntities(entityindex);
2790 effectindex = (unsigned short)MSG_ReadShort();
2791 MSG_ReadVector(start, cls.protocol);
2792 MSG_ReadVector(end, cls.protocol);
2793 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2796 void CL_ParsePointParticles(void)
2798 int effectindex, count;
2799 vec3_t origin, velocity;
2800 effectindex = (unsigned short)MSG_ReadShort();
2801 MSG_ReadVector(origin, cls.protocol);
2802 MSG_ReadVector(velocity, cls.protocol);
2803 count = (unsigned short)MSG_ReadShort();
2804 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2807 void CL_ParsePointParticles1(void)
2811 effectindex = (unsigned short)MSG_ReadShort();
2812 MSG_ReadVector(origin, cls.protocol);
2813 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2816 typedef struct cl_iplog_item_s
2823 static qboolean cl_iplog_loaded = false;
2824 static int cl_iplog_numitems = 0;
2825 static int cl_iplog_maxitems = 0;
2826 static cl_iplog_item_t *cl_iplog_items;
2828 static void CL_IPLog_Load(void);
2829 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2832 if (!address || !address[0] || !name || !name[0])
2834 if (!cl_iplog_loaded)
2836 if (developer.integer >= 100)
2837 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2838 // see if it already exists
2841 for (i = 0;i < cl_iplog_numitems;i++)
2843 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2845 if (developer.integer >= 100)
2846 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2851 // it does not already exist in the iplog, so add it
2852 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2854 cl_iplog_item_t *olditems = cl_iplog_items;
2855 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2856 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2859 if (cl_iplog_numitems)
2860 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2864 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2865 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2866 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2867 // TODO: maybe it would be better to strip weird characters from name when
2868 // copying it here rather than using a straight strcpy?
2869 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2870 cl_iplog_numitems++;
2873 // add it to the iplog.txt file
2874 // TODO: this ought to open the one in the userpath version of the base
2875 // gamedir, not the current gamedir
2876 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2877 if (developer.integer >= 100)
2878 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2882 static void CL_IPLog_Load(void)
2884 int i, len, linenumber;
2885 char *text, *textend;
2886 unsigned char *filedata;
2887 fs_offset_t filesize;
2888 char line[MAX_INPUTLINE];
2889 char address[MAX_INPUTLINE];
2890 cl_iplog_loaded = true;
2891 // TODO: this ought to open the one in the userpath version of the base
2892 // gamedir, not the current gamedir
2893 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2896 text = (char *)filedata;
2897 textend = text + filesize;
2898 for (linenumber = 1;text < textend;linenumber++)
2900 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2901 if (len < (int)sizeof(line) - 1)
2902 line[len++] = *text;
2904 if (text < textend && *text == '\r' && text[1] == '\n')
2906 if (text < textend && *text == '\n')
2908 if (line[0] == '/' && line[1] == '/')
2909 continue; // skip comments if anyone happens to add them
2910 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2911 address[i] = line[i];
2913 // skip exactly one space character
2915 // address contains the address with termination,
2916 // line + i contains the name with termination
2917 if (address[0] && line[i])
2918 CL_IPLog_Add(address, line + i, false, false);
2920 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2924 static void CL_IPLog_List_f(void)
2927 const char *addressprefix;
2930 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2934 if (Cmd_Argc() >= 2)
2935 addressprefix = Cmd_Argv(1);
2936 if (!cl_iplog_loaded)
2938 if (addressprefix && addressprefix[0])
2939 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2941 Con_Printf("Listing all iplog entries\n");
2942 Con_Printf("address name\n");
2943 for (i = 0;i < cl_iplog_numitems;i++)
2945 if (addressprefix && addressprefix[0])
2947 for (j = 0;addressprefix[j];j++)
2948 if (addressprefix[j] != cl_iplog_items[i].address[j])
2950 // if this address does not begin with the addressprefix string
2951 // simply omit it from the output
2952 if (addressprefix[j])
2955 // if name is less than 15 characters, left justify it and pad
2956 // if name is more than 15 characters, print all of it, not worrying
2957 // about the fact it will misalign the columns
2958 if (strlen(cl_iplog_items[i].address) < 15)
2959 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2961 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2965 // look for anything interesting like player IP addresses or ping reports
2966 qboolean CL_ExaminePrintString(const char *text)
2970 char temp[MAX_INPUTLINE];
2971 if (!strcmp(text, "Client ping times:\n"))
2973 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2974 // hide ping reports in demos
2975 if (cls.demoplayback)
2976 cl.parsingtextexpectingpingforscores = 1;
2977 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2979 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2981 Con_Printf("ping reply but empty scoreboard?!?\n");
2982 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2983 cl.parsingtextexpectingpingforscores = 0;
2985 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2986 return !cl.parsingtextexpectingpingforscores;
2988 if (!strncmp(text, "host: ", 9))
2990 // cl.parsingtextexpectingpingforscores = false; // really?
2991 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2992 cl.parsingtextplayerindex = 0;
2995 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2997 // if anything goes wrong, we'll assume this is not a ping report
2998 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
2999 cl.parsingtextexpectingpingforscores = 0;
3000 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3004 if ((*t >= '0' && *t <= '9') || *t == '-')
3007 while ((*t >= '0' && *t <= '9') || *t == '-')
3013 if(cl.parsingtextplayerindex < cl.maxclients)
3015 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3017 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3018 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3019 if (t[charindex] == '\n')
3021 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3022 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3024 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3026 // we parsed a valid ping entry, so expect another to follow
3027 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3028 cl.parsingtextexpectingpingforscores = expected;
3033 if (!strncmp(t, "unconnected\n", 12))
3036 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3037 cl.parsingtextexpectingpingforscores = expected;
3041 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3045 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3047 if (!strncmp(text, "players: ", 9))
3049 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3050 cl.parsingtextplayerindex = 0;
3053 else if (!strstr(text, ": "))
3055 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3059 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3061 // if anything goes wrong, we'll assume this is not a status report
3062 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3063 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3066 cl.parsingtextplayerindex = atoi(t) - 1;
3067 while (*t >= '0' && *t <= '9')
3071 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3074 // the player name follows here, along with frags and time
3077 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3079 // if anything goes wrong, we'll assume this is not a status report
3080 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3086 for (len = 0;*t && *t != '\n';t++)
3087 if (len < (int)sizeof(temp) - 1)
3090 // botclient is perfectly valid, but we don't care about bots
3091 // also don't try to look up the name of an invalid player index
3092 if (strcmp(temp, "botclient")
3093 && cl.parsingtextplayerindex >= 0
3094 && cl.parsingtextplayerindex < cl.maxclients
3095 && cl.scores[cl.parsingtextplayerindex].name[0])
3097 // log the player name and IP address string
3098 // (this operates entirely on strings to avoid issues with the
3099 // nature of a network address)
3100 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3102 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3109 extern cvar_t slowmo;
3110 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3111 static void CL_NetworkTimeReceived(double newtime)
3114 cl.mtime[1] = cl.mtime[0];
3115 cl.mtime[0] = newtime;
3116 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3117 cl.time = cl.mtime[1] = newtime;
3118 else if (cls.demoplayback)
3120 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3121 // due to a large time gap, so treat it as an instant change in time
3122 // (this can also happen during heavy packet loss in the demo)
3123 if (cl.time < newtime - 0.1)
3124 cl.mtime[1] = cl.time = newtime;
3126 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3128 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3129 if (developer.integer >= 100 && vid_activewindow)
3131 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3132 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3133 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3134 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3136 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3137 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3138 if (cl_nettimesyncboundmode.integer == 1)
3139 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3140 else if (cl_nettimesyncboundmode.integer == 2)
3142 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3143 cl.time = cl.mtime[1];
3145 else if (cl_nettimesyncboundmode.integer == 3)
3147 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3148 cl.time = cl.mtime[1];
3150 else if (cl_nettimesyncboundmode.integer == 4)
3152 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3153 cl.time = cl.mtime[1]; // reset
3154 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3155 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3156 else if (cl.time > cl.mtime[1])
3157 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3159 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3161 else if (cl_nettimesyncboundmode.integer == 5)
3163 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3164 cl.time = cl.mtime[1]; // reset
3165 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3166 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3168 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3170 else if (cl_nettimesyncboundmode.integer == 6)
3172 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3173 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3176 // this packet probably contains a player entity update, so we will need
3177 // to update the prediction
3178 cl.movement_replay = true;
3179 // this may get updated later in parsing by svc_clientdata
3180 cl.onground = false;
3181 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3182 // during this frame
3183 // (makes spectating players much smoother and prevents mouse movement from turning)
3184 cl.fixangle[1] = cl.fixangle[0];
3185 cl.fixangle[0] = false;
3186 if (!cls.demoplayback)
3187 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3188 // update the csqc's server timestamps, critical for proper sync
3189 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3191 if (cl.mtime[0] > cl.mtime[1])
3192 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3195 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3198 qboolean CL_VM_Parse_TempEntity (void);
3199 void CL_VM_Parse_StuffCmd (const char *msg);
3200 void CL_VM_Parse_CenterPrint (const char *msg);
3201 void CSQC_AddPrintText (const char *msg);
3202 void CSQC_ReadEntities (void);
3205 =====================
3206 CL_ParseServerMessage
3207 =====================
3209 int parsingerror = false;
3210 extern void CL_UpdateMoveVars(void);
3211 void CL_ParseServerMessage(void)
3215 protocolversion_t protocol;
3216 unsigned char cmdlog[32];
3217 char *cmdlogname[32], *temp;
3218 int cmdindex, cmdcount = 0;
3219 qboolean qwplayerupdatereceived;
3221 // LordHavoc: moved demo message writing from before the packet parse to
3222 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3223 // code in CL_ParseServerinfo
3224 //if (cls.demorecording)
3225 // CL_WriteDemoMessage (&net_message);
3227 cl.last_received_message = realtime;
3229 CL_KeepaliveMessage(false);
3232 // if recording demos, copy the message out
3234 if (cl_shownet.integer == 1)
3235 Con_Printf("%f %i\n", realtime, net_message.cursize);
3236 else if (cl_shownet.integer == 2)
3237 Con_Print("------------------\n");
3240 // parse the message
3242 //MSG_BeginReading ();
3244 parsingerror = true;
3246 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3248 CL_NetworkTimeReceived(realtime); // qw has no clock
3250 // kill all qw nails
3251 cl.qw_num_nails = 0;
3253 // fade weapon view kick
3254 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3256 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3258 qwplayerupdatereceived = false;
3263 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3265 cmd = MSG_ReadByte ();
3269 SHOWNET("END OF MESSAGE");
3270 break; // end of message
3273 cmdindex = cmdcount & 31;
3275 cmdlog[cmdindex] = cmd;
3277 SHOWNET(qw_svc_strings[cmd]);
3278 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3279 if (!cmdlogname[cmdindex])
3281 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3283 cmdlogname[cmdindex] = temp;
3291 char description[32*64], temp[64];
3293 strlcpy(description, "packet dump: ", sizeof(description));
3297 count = cmdcount - i;
3301 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3302 strlcat(description, temp, sizeof(description));
3307 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3308 Con_Print(description);
3309 Host_Error("CL_ParseServerMessage: Illegible server message");
3314 //Con_Printf("qw_svc_nop\n");
3317 case qw_svc_disconnect:
3318 Con_Printf("Server disconnected\n");
3319 if (cls.demonum != -1)
3327 temp = MSG_ReadString();
3328 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3331 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3333 CSQC_AddPrintText(temp);
3337 case qw_svc_centerprint:
3338 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3341 case qw_svc_stufftext:
3342 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3346 // svc_damage protocol is identical to nq
3350 case qw_svc_serverdata:
3351 //Cbuf_Execute(); // make sure any stuffed commands are done
3352 CL_ParseServerInfo();
3355 case qw_svc_setangle:
3356 for (i=0 ; i<3 ; i++)
3357 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3358 if (!cls.demoplayback)
3360 cl.fixangle[0] = true;
3361 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3362 // disable interpolation if this is new
3363 if (!cl.fixangle[1])
3364 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3368 case qw_svc_lightstyle:
3369 i = MSG_ReadByte ();
3370 if (i >= cl.max_lightstyle)
3372 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3375 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3376 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3377 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3381 CL_ParseStartSoundPacket(false);
3384 case qw_svc_stopsound:
3385 i = (unsigned short) MSG_ReadShort();
3386 S_StopSound(i>>3, i&7);
3389 case qw_svc_updatefrags:
3391 if (i >= cl.maxclients)
3392 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3393 cl.scores[i].frags = (signed short) MSG_ReadShort();
3396 case qw_svc_updateping:
3398 if (i >= cl.maxclients)
3399 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3400 cl.scores[i].qw_ping = MSG_ReadShort();
3403 case qw_svc_updatepl:
3405 if (i >= cl.maxclients)
3406 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3407 cl.scores[i].qw_packetloss = MSG_ReadByte();
3410 case qw_svc_updateentertime:
3412 if (i >= cl.maxclients)
3413 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3415 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3418 case qw_svc_spawnbaseline:
3419 i = (unsigned short) MSG_ReadShort();
3420 if (i < 0 || i >= MAX_EDICTS)
3421 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3422 if (i >= cl.max_entities)
3423 CL_ExpandEntities(i);
3424 CL_ParseBaseline(cl.entities + i, false);
3426 case qw_svc_spawnstatic:
3427 CL_ParseStatic(false);
3429 case qw_svc_temp_entity:
3430 if(!CL_VM_Parse_TempEntity())
3431 CL_ParseTempEntity ();
3434 case qw_svc_killedmonster:
3435 cl.stats[STAT_MONSTERS]++;
3438 case qw_svc_foundsecret:
3439 cl.stats[STAT_SECRETS]++;
3442 case qw_svc_updatestat:
3443 i = MSG_ReadByte ();
3444 if (i < 0 || i >= MAX_CL_STATS)
3445 Host_Error ("svc_updatestat: %i is invalid", i);
3446 cl.stats[i] = MSG_ReadByte ();
3449 case qw_svc_updatestatlong:
3450 i = MSG_ReadByte ();
3451 if (i < 0 || i >= MAX_CL_STATS)
3452 Host_Error ("svc_updatestatlong: %i is invalid", i);
3453 cl.stats[i] = MSG_ReadLong ();
3456 case qw_svc_spawnstaticsound:
3457 CL_ParseStaticSound (false);
3460 case qw_svc_cdtrack:
3461 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3462 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3463 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3465 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3468 case qw_svc_intermission:
3469 if(!cl.intermission)
3470 cl.completed_time = cl.time;
3471 cl.intermission = 1;
3472 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3473 for (i = 0;i < 3;i++)
3474 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3478 if(!cl.intermission)
3479 cl.completed_time = cl.time;
3480 cl.intermission = 2;
3481 SCR_CenterPrint(MSG_ReadString ());
3484 case qw_svc_sellscreen:
3485 Cmd_ExecuteString ("help", src_command);
3488 case qw_svc_smallkick:
3489 cl.qw_weaponkick = -2;
3491 case qw_svc_bigkick:
3492 cl.qw_weaponkick = -4;
3495 case qw_svc_muzzleflash:
3496 i = (unsigned short) MSG_ReadShort();
3497 // NOTE: in QW this only worked on clients
3498 if (i < 0 || i >= MAX_EDICTS)
3499 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3500 if (i >= cl.max_entities)
3501 CL_ExpandEntities(i);
3502 cl.entities[i].persistent.muzzleflash = 1.0f;
3505 case qw_svc_updateuserinfo:
3506 QW_CL_UpdateUserInfo();
3509 case qw_svc_setinfo:
3513 case qw_svc_serverinfo:
3517 case qw_svc_download:
3518 QW_CL_ParseDownload();
3521 case qw_svc_playerinfo:
3522 // slightly kill qw player entities now that we know there is
3523 // an update of player entities this frame...
3524 if (!qwplayerupdatereceived)
3526 qwplayerupdatereceived = true;
3527 for (i = 1;i < cl.maxclients;i++)
3528 cl.entities_active[i] = false;
3530 EntityStateQW_ReadPlayerUpdate();
3537 case qw_svc_chokecount:
3539 // FIXME: apply to netgraph
3540 //for (j = 0;j < i;j++)
3541 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3544 case qw_svc_modellist:
3545 QW_CL_ParseModelList();
3548 case qw_svc_soundlist:
3549 QW_CL_ParseSoundList();
3552 case qw_svc_packetentities:
3553 EntityFrameQW_CL_ReadFrame(false);
3554 // first update is the final signon stage
3555 if (cls.signon == SIGNONS - 1)
3557 cls.signon = SIGNONS;
3562 case qw_svc_deltapacketentities:
3563 EntityFrameQW_CL_ReadFrame(true);
3564 // first update is the final signon stage
3565 if (cls.signon == SIGNONS - 1)
3567 cls.signon = SIGNONS;
3572 case qw_svc_maxspeed:
3573 cl.movevars_maxspeed = MSG_ReadFloat();
3576 case qw_svc_entgravity:
3577 cl.movevars_entgravity = MSG_ReadFloat();
3578 if (!cl.movevars_entgravity)
3579 cl.movevars_entgravity = 1.0f;
3582 case qw_svc_setpause:
3583 cl.paused = MSG_ReadByte () != 0;
3588 S_PauseGameSounds (cl.paused);
3593 if (qwplayerupdatereceived)
3595 // fully kill any player entities that were not updated this frame
3596 for (i = 1;i <= cl.maxclients;i++)
3597 if (!cl.entities_active[i])
3598 cl.entities[i].state_current.active = false;
3606 Host_Error ("CL_ParseServerMessage: Bad server message");
3608 cmd = MSG_ReadByte ();
3612 SHOWNET("END OF MESSAGE");
3613 break; // end of message
3616 cmdindex = cmdcount & 31;
3618 cmdlog[cmdindex] = cmd;
3620 // if the high bit of the command byte is set, it is a fast update
3623 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3625 cmdlogname[cmdindex] = temp;
3626 SHOWNET("fast update");
3627 if (cls.signon == SIGNONS - 1)
3629 // first update is the final signon stage
3630 cls.signon = SIGNONS;
3633 EntityFrameQuake_ReadEntity (cmd&127);
3637 SHOWNET(svc_strings[cmd]);
3638 cmdlogname[cmdindex] = svc_strings[cmd];
3639 if (!cmdlogname[cmdindex])
3641 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3643 cmdlogname[cmdindex] = temp;
3651 char description[32*64], temp[64];
3653 strlcpy (description, "packet dump: ", sizeof(description));
3657 count = cmdcount - i;
3661 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3662 strlcat (description, temp, sizeof (description));
3667 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3668 Con_Print(description);
3669 Host_Error ("CL_ParseServerMessage: Illegible server message");
3674 if (cls.signon < SIGNONS)
3675 Con_Print("<-- server to client keepalive\n");
3679 CL_NetworkTimeReceived(MSG_ReadFloat());
3682 case svc_clientdata:
3683 CL_ParseClientdata();
3687 i = MSG_ReadLong ();
3688 protocol = Protocol_EnumForNumber(i);
3689 if (protocol == PROTOCOL_UNKNOWN)
3690 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3691 // hack for unmarked Nehahra movie demos which had a custom protocol
3692 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3693 protocol = PROTOCOL_NEHAHRAMOVIE;
3694 cls.protocol = protocol;
3697 case svc_disconnect:
3698 Con_Printf ("Server disconnected\n");
3699 if (cls.demonum != -1)
3706 temp = MSG_ReadString();
3707 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3708 CSQC_AddPrintText(temp); //[515]: csqc
3711 case svc_centerprint:
3712 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3716 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3723 case svc_serverinfo:
3724 CL_ParseServerInfo ();
3728 for (i=0 ; i<3 ; i++)
3729 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3730 if (!cls.demoplayback)
3732 cl.fixangle[0] = true;
3733 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3734 // disable interpolation if this is new
3735 if (!cl.fixangle[1])
3736 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3741 cl.viewentity = (unsigned short)MSG_ReadShort ();
3742 if (cl.viewentity >= MAX_EDICTS)
3743 Host_Error("svc_setview >= MAX_EDICTS");
3744 if (cl.viewentity >= cl.max_entities)
3745 CL_ExpandEntities(cl.viewentity);
3746 // LordHavoc: assume first setview recieved is the real player entity
3747 if (!cl.realplayerentity)
3748 cl.realplayerentity = cl.viewentity;
3749 // update cl.playerentity to this one if it is a valid player
3750 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3751 cl.playerentity = cl.viewentity;
3754 case svc_lightstyle:
3755 i = MSG_ReadByte ();
3756 if (i >= cl.max_lightstyle)
3758 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3761 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3762 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3763 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3767 CL_ParseStartSoundPacket(false);
3771 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3773 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3774 CL_ParseStartSoundPacket(true);
3778 int i = (unsigned short)MSG_ReadShort();
3779 char *s = MSG_ReadString();
3782 if (i >= 1 && i < MAX_MODELS)
3784 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3786 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3787 cl.model_precache[i] = model;
3790 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3795 if (i >= 1 && i < MAX_SOUNDS)
3797 sfx_t *sfx = S_PrecacheSound (s, true, true);
3798 if (!sfx && snd_initialized.integer)
3799 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3800 cl.sound_precache[i] = sfx;
3803 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3809 i = (unsigned short) MSG_ReadShort();
3810 S_StopSound(i>>3, i&7);
3813 case svc_updatename:
3814 i = MSG_ReadByte ();
3815 if (i >= cl.maxclients)
3816 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3817 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3820 case svc_updatefrags:
3821 i = MSG_ReadByte ();
3822 if (i >= cl.maxclients)
3823 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3824 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3827 case svc_updatecolors:
3828 i = MSG_ReadByte ();
3829 if (i >= cl.maxclients)
3830 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3831 cl.scores[i].colors = MSG_ReadByte ();
3835 CL_ParseParticleEffect ();
3846 case svc_spawnbaseline:
3847 i = (unsigned short) MSG_ReadShort ();
3848 if (i < 0 || i >= MAX_EDICTS)
3849 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3850 if (i >= cl.max_entities)
3851 CL_ExpandEntities(i);
3852 CL_ParseBaseline (cl.entities + i, false);
3854 case svc_spawnbaseline2:
3855 i = (unsigned short) MSG_ReadShort ();
3856 if (i < 0 || i >= MAX_EDICTS)
3857 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3858 if (i >= cl.max_entities)
3859 CL_ExpandEntities(i);
3860 CL_ParseBaseline (cl.entities + i, true);
3862 case svc_spawnstatic:
3863 CL_ParseStatic (false);
3865 case svc_spawnstatic2:
3866 CL_ParseStatic (true);
3868 case svc_temp_entity:
3869 if(!CL_VM_Parse_TempEntity())
3870 CL_ParseTempEntity ();
3874 cl.paused = MSG_ReadByte () != 0;
3879 S_PauseGameSounds (cl.paused);
3883 i = MSG_ReadByte ();
3884 // LordHavoc: it's rude to kick off the client if they missed the
3885 // reconnect somehow, so allow signon 1 even if at signon 1
3886 if (i <= cls.signon && i != 1)
3887 Host_Error ("Received signon %i when at %i", i, cls.signon);
3892 case svc_killedmonster:
3893 cl.stats[STAT_MONSTERS]++;
3896 case svc_foundsecret:
3897 cl.stats[STAT_SECRETS]++;
3900 case svc_updatestat:
3901 i = MSG_ReadByte ();
3902 if (i < 0 || i >= MAX_CL_STATS)
3903 Host_Error ("svc_updatestat: %i is invalid", i);
3904 cl.stats[i] = MSG_ReadLong ();
3907 case svc_updatestatubyte:
3908 i = MSG_ReadByte ();
3909 if (i < 0 || i >= MAX_CL_STATS)
3910 Host_Error ("svc_updatestat: %i is invalid", i);
3911 cl.stats[i] = MSG_ReadByte ();
3914 case svc_spawnstaticsound:
3915 CL_ParseStaticSound (false);
3918 case svc_spawnstaticsound2:
3919 CL_ParseStaticSound (true);
3923 cl.cdtrack = MSG_ReadByte ();
3924 cl.looptrack = MSG_ReadByte ();
3925 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3926 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3928 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3931 case svc_intermission:
3932 if(!cl.intermission)
3933 cl.completed_time = cl.time;
3934 cl.intermission = 1;
3935 CL_VM_UpdateIntermissionState(cl.intermission);
3939 if(!cl.intermission)
3940 cl.completed_time = cl.time;
3941 cl.intermission = 2;
3942 CL_VM_UpdateIntermissionState(cl.intermission);
3943 SCR_CenterPrint(MSG_ReadString ());
3947 if(!cl.intermission)
3948 cl.completed_time = cl.time;
3949 cl.intermission = 3;
3950 CL_VM_UpdateIntermissionState(cl.intermission);
3951 SCR_CenterPrint(MSG_ReadString ());
3954 case svc_sellscreen:
3955 Cmd_ExecuteString ("help", src_command);
3958 if (gamemode == GAME_TENEBRAE)
3960 // repeating particle effect
3961 MSG_ReadCoord(cls.protocol);
3962 MSG_ReadCoord(cls.protocol);
3963 MSG_ReadCoord(cls.protocol);
3964 MSG_ReadCoord(cls.protocol);
3965 MSG_ReadCoord(cls.protocol);
3966 MSG_ReadCoord(cls.protocol);
3973 SHOWLMP_decodehide();
3976 if (gamemode == GAME_TENEBRAE)
3979 MSG_ReadCoord(cls.protocol);
3980 MSG_ReadCoord(cls.protocol);
3981 MSG_ReadCoord(cls.protocol);
3986 SHOWLMP_decodeshow();
3989 R_SetSkyBox(MSG_ReadString());
3992 if (cls.signon == SIGNONS - 1)
3994 // first update is the final signon stage
3995 cls.signon = SIGNONS;
3998 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3999 EntityFrame_CL_ReadFrame();
4000 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4001 EntityFrame4_CL_ReadFrame();
4003 EntityFrame5_CL_ReadFrame();
4005 case svc_csqcentities:
4006 CSQC_ReadEntities();
4008 case svc_downloaddata:
4011 case svc_trailparticles:
4012 CL_ParseTrailParticles();
4014 case svc_pointparticles:
4015 CL_ParsePointParticles();
4017 case svc_pointparticles1:
4018 CL_ParsePointParticles1();
4024 if (cls.signon == SIGNONS)
4025 CL_UpdateItemsAndWeapon();
4027 EntityFrameQuake_ISeeDeadEntities();
4029 CL_UpdateMoveVars();
4031 parsingerror = false;
4033 // LordHavoc: this was at the start of the function before cl_autodemo was
4035 if (cls.demorecording)
4036 CL_WriteDemoMessage (&net_message);
4039 void CL_Parse_DumpPacket(void)
4043 Con_Print("Packet dump:\n");
4044 SZ_HexDumpToConsole(&net_message);
4045 parsingerror = false;
4048 void CL_Parse_ErrorCleanUp(void)
4050 CL_StopDownload(0, 0);
4054 void CL_Parse_Init(void)
4056 // LordHavoc: added demo_nehahra cvar
4057 Cvar_RegisterVariable (&demo_nehahra);
4058 if (gamemode == GAME_NEHAHRA)
4059 Cvar_SetValue("demo_nehahra", 1);
4060 Cvar_RegisterVariable(&developer_networkentities);
4061 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4063 Cvar_RegisterVariable(&cl_sound_wizardhit);
4064 Cvar_RegisterVariable(&cl_sound_hknighthit);
4065 Cvar_RegisterVariable(&cl_sound_tink1);
4066 Cvar_RegisterVariable(&cl_sound_ric1);
4067 Cvar_RegisterVariable(&cl_sound_ric2);
4068 Cvar_RegisterVariable(&cl_sound_ric3);
4069 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4070 Cvar_RegisterVariable(&cl_sound_r_exp3);
4072 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4074 // server extension cvars set by commands issued from the server during connect
4075 Cvar_RegisterVariable(&cl_serverextension_download);
4077 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4078 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4079 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4080 Cvar_RegisterVariable(&cl_iplog_name);
4081 Cvar_RegisterVariable(&cl_readpicture_force);
4083 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4084 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4085 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4086 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4087 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4088 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4089 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4090 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4091 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4094 void CL_Parse_Shutdown(void)