2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
33 const char *svc_strings[128] =
39 "svc_version", // [int] server version
40 "svc_setview", // [short] entity number
41 "svc_sound", // <see code>
42 "svc_time", // [float] server time
43 "svc_print", // [string] null terminated string
44 "svc_stufftext", // [string] stuffed into client's console buffer
45 // the string should be \n terminated
46 "svc_setangle", // [vec3] set the view angle to this absolute value
48 "svc_serverinfo", // [int] version
49 // [string] signon string
50 // [string]..[0]model cache [string]...[0]sounds cache
51 // [string]..[0]item cache
52 "svc_lightstyle", // [byte] [string]
53 "svc_updatename", // [byte] [string]
54 "svc_updatefrags", // [byte] [short]
55 "svc_clientdata", // <shortbits + data>
56 "svc_stopsound", // <see code>
57 "svc_updatecolors", // [byte] [byte]
58 "svc_particle", // [vec3] <variable>
59 "svc_damage", // [byte] impact [byte] blood [vec3] from
62 "OBSOLETE svc_spawnbinary",
65 "svc_temp_entity", // <variable>
71 "svc_spawnstaticsound",
73 "svc_finale", // [string] music [string] text
74 "svc_cdtrack", // [byte] track [byte] looptrack
77 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
78 "svc_hidelmp", // [string] iconlabel
79 "svc_skybox", // [string] skyname
92 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
93 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
94 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
95 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
96 "svc_sound2", // 54 // short soundindex instead of byte
97 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
98 "svc_spawnstatic2", // 56 // short modelindex instead of byte
99 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
100 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
101 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
102 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
103 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
104 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
107 const char *qw_svc_strings[128] =
111 "qw_svc_disconnect", // 2
112 "qw_svc_updatestat", // 3 // [byte] [byte]
114 "qw_svc_setview", // 5 // [short] entity number
115 "qw_svc_sound", // 6 // <see code>
117 "qw_svc_print", // 8 // [byte] id [string] null terminated string
118 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
119 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
120 "qw_svc_serverdata", // 11 // [long] protocol ...
121 "qw_svc_lightstyle", // 12 // [byte] [string]
123 "qw_svc_updatefrags", // 14 // [byte] [short]
125 "qw_svc_stopsound", // 16 // <see code>
128 "qw_svc_damage", // 19
129 "qw_svc_spawnstatic", // 20
131 "qw_svc_spawnbaseline", // 22
132 "qw_svc_temp_entity", // 23 // variable
133 "qw_svc_setpause", // 24 // [byte] on / off
135 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
136 "qw_svc_killedmonster", // 27
137 "qw_svc_foundsecret", // 28
138 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
139 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
140 "qw_svc_finale", // 31 // [string] text
141 "qw_svc_cdtrack", // 32 // [byte] track
142 "qw_svc_sellscreen", // 33
143 "qw_svc_smallkick", // 34 // set client punchangle to 2
144 "qw_svc_bigkick", // 35 // set client punchangle to 4
145 "qw_svc_updateping", // 36 // [byte] [short]
146 "qw_svc_updateentertime", // 37 // [byte] [float]
147 "qw_svc_updatestatlong", // 38 // [byte] [long]
148 "qw_svc_muzzleflash", // 39 // [short] entity
149 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
150 "qw_svc_download", // 41 // [short] size [size bytes]
151 "qw_svc_playerinfo", // 42 // variable
152 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
153 "qw_svc_chokecount", // 44 // [byte] packets choked
154 "qw_svc_modellist", // 45 // [strings]
155 "qw_svc_soundlist", // 46 // [strings]
156 "qw_svc_packetentities", // 47 // [...]
157 "qw_svc_deltapacketentities", // 48 // [...]
158 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
159 "qw_svc_entgravity", // 50 // gravity change, for prediction
160 "qw_svc_setinfo", // 51 // setinfo on a client
161 "qw_svc_serverinfo", // 52 // serverinfo
162 "qw_svc_updatepl", // 53 // [byte] [byte]
165 //=============================================================================
167 cvar_t cl_worldmessage = {CVAR_CLIENT | CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
168 cvar_t cl_worldname = {CVAR_CLIENT | CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
169 cvar_t cl_worldnamenoextension = {CVAR_CLIENT | CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
170 cvar_t cl_worldbasename = {CVAR_CLIENT | CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
172 cvar_t developer_networkentities = {CVAR_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
173 cvar_t cl_gameplayfix_soundsmovewithentities = {CVAR_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
174 cvar_t cl_sound_wizardhit = {CVAR_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
175 cvar_t cl_sound_hknighthit = {CVAR_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_tink1 = {CVAR_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_ric1 = {CVAR_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric2 = {CVAR_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric3 = {CVAR_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_readpicture_force = {CVAR_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
182 #define RIC_GUNSHOT 1
183 #define RIC_GUNSHOTQUAD 2
184 cvar_t cl_sound_ric_gunshot = {CVAR_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
185 cvar_t cl_sound_r_exp3 = {CVAR_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
186 cvar_t cl_serverextension_download = {CVAR_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
187 cvar_t cl_joinbeforedownloadsfinish = {CVAR_CLIENT | CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
188 cvar_t cl_nettimesyncfactor = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
189 cvar_t cl_nettimesyncboundmode = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
190 cvar_t cl_nettimesyncboundtolerance = {CVAR_CLIENT | CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
191 cvar_t cl_iplog_name = {CVAR_CLIENT | CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
193 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
194 static void QW_CL_RequestNextDownload(void);
195 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
196 //static qboolean QW_CL_IsUploading(void);
197 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
201 CL_ParseStartSoundPacket
204 static void CL_ParseStartSoundPacket(int largesoundindex)
213 int fflags = CHANNELFLAG_NONE;
215 if (cls.protocol == PROTOCOL_QUAKEWORLD)
217 channel = MSG_ReadShort(&cl_message);
219 if (channel & (1<<15))
220 nvolume = MSG_ReadByte(&cl_message);
222 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
224 if (channel & (1<<14))
225 attenuation = MSG_ReadByte(&cl_message) / 64.0;
227 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
231 ent = (channel>>3)&1023;
234 sound_num = MSG_ReadByte(&cl_message);
238 field_mask = MSG_ReadByte(&cl_message);
240 if (field_mask & SND_VOLUME)
241 nvolume = MSG_ReadByte(&cl_message);
243 nvolume = DEFAULT_SOUND_PACKET_VOLUME;
245 if (field_mask & SND_ATTENUATION)
246 attenuation = MSG_ReadByte(&cl_message) / 64.0;
248 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
250 if (field_mask & SND_SPEEDUSHORT4000)
251 speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
255 if (field_mask & SND_LARGEENTITY)
257 ent = (unsigned short) MSG_ReadShort(&cl_message);
258 channel = MSG_ReadChar(&cl_message);
262 channel = (unsigned short) MSG_ReadShort(&cl_message);
267 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
268 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
270 sound_num = MSG_ReadByte(&cl_message);
273 MSG_ReadVector(&cl_message, pos, cls.protocol);
275 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
277 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
281 if (ent >= MAX_EDICTS)
283 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
287 if (ent >= cl.max_entities)
288 CL_ExpandEntities(ent);
290 if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
291 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
298 When the client is taking a long time to load stuff, send keepalive messages
299 so the server doesn't disconnect.
303 static unsigned char olddata[NET_MAXMESSAGE];
304 void CL_KeepaliveMessage (qboolean readmessages)
306 static double lastdirtytime = 0;
307 static qboolean recursive = false;
310 static double countdownmsg = 0;
311 static double countdownupdate = 0;
314 qboolean thisrecursive;
316 thisrecursive = recursive;
319 dirtytime = Sys_DirtyTime();
320 deltatime = dirtytime - lastdirtytime;
321 lastdirtytime = dirtytime;
322 if (deltatime <= 0 || deltatime >= 1800.0)
325 countdownmsg -= deltatime;
326 countdownupdate -= deltatime;
330 if(cls.state != ca_dedicated)
332 if(countdownupdate <= 0) // check if time stepped backwards
334 SCR_UpdateLoadingScreenIfShown();
340 // no need if server is local and definitely not if this is a demo
341 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
343 recursive = thisrecursive;
349 // read messages from server, should just be nops
351 memcpy(olddata, cl_message.data, cl_message.cursize);
353 NetConn_ClientFrame();
356 memcpy(cl_message.data, olddata, cl_message.cursize);
359 if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
362 unsigned char buf[4];
365 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
366 Con_Print("--> client to server keepalive\n");
367 memset(&msg, 0, sizeof(msg));
369 msg.maxsize = sizeof(buf);
370 MSG_WriteChar(&msg, clc_nop);
371 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
374 recursive = thisrecursive;
377 void CL_ParseEntityLump(char *entdata)
379 qboolean loadedsky = false;
381 char key[128], value[MAX_INPUTLINE];
382 FOG_clear(); // LadyHavoc: no fog until set
383 // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
384 R_SetSkyBox(cl.worldmodel->brush.skybox);
388 if (!COM_ParseToken_Simple(&data, false, false, true))
390 if (com_token[0] != '{')
394 if (!COM_ParseToken_Simple(&data, false, false, true))
396 if (com_token[0] == '}')
397 break; // end of worldspawn
398 if (com_token[0] == '_')
399 strlcpy (key, com_token + 1, sizeof (key));
401 strlcpy (key, com_token, sizeof (key));
402 while (key[strlen(key)-1] == ' ') // remove trailing spaces
403 key[strlen(key)-1] = 0;
404 if (!COM_ParseToken_Simple(&data, false, false, true))
406 strlcpy (value, com_token, sizeof (value));
407 if (!strcmp("sky", key))
412 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
417 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
422 else if (!strcmp("fog", key))
424 FOG_clear(); // so missing values get good defaults
425 r_refdef.fog_start = 0;
426 r_refdef.fog_alpha = 1;
427 r_refdef.fog_end = 16384;
428 r_refdef.fog_height = 1<<30;
429 r_refdef.fog_fadedepth = 128;
431 #define sscanf sscanf_s
433 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
435 else if (!strcmp("fog_density", key))
436 r_refdef.fog_density = atof(value);
437 else if (!strcmp("fog_red", key))
438 r_refdef.fog_red = atof(value);
439 else if (!strcmp("fog_green", key))
440 r_refdef.fog_green = atof(value);
441 else if (!strcmp("fog_blue", key))
442 r_refdef.fog_blue = atof(value);
443 else if (!strcmp("fog_alpha", key))
444 r_refdef.fog_alpha = atof(value);
445 else if (!strcmp("fog_start", key))
446 r_refdef.fog_start = atof(value);
447 else if (!strcmp("fog_end", key))
448 r_refdef.fog_end = atof(value);
449 else if (!strcmp("fog_height", key))
450 r_refdef.fog_height = atof(value);
451 else if (!strcmp("fog_fadedepth", key))
452 r_refdef.fog_fadedepth = atof(value);
453 else if (!strcmp("fog_heighttexture", key))
455 FOG_clear(); // so missing values get good defaults
457 sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
459 sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
461 r_refdef.fog_height_texturename[63] = 0;
465 if (!loadedsky && cl.worldmodel->brush.isq2bsp)
466 R_SetSkyBox("unit1_");
469 extern cvar_t con_chatsound_team_file;
470 static const vec3_t defaultmins = {-4096, -4096, -4096};
471 static const vec3_t defaultmaxs = {4096, 4096, 4096};
472 static void CL_SetupWorldModel(void)
474 prvm_prog_t *prog = CLVM_prog;
475 // update the world model
476 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
477 CL_UpdateRenderEntity(&cl.entities[0].render);
479 // make sure the cl.worldname and related cvars are set up now that we know the world model name
480 // set up csqc world for collision culling
483 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
484 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
485 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
486 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
487 Cvar_SetQuick(&cl_worldname, cl.worldname);
488 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
489 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
490 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
494 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
495 Cvar_SetQuick(&cl_worldnamenoextension, "");
496 Cvar_SetQuick(&cl_worldbasename, "");
497 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
499 World_Start(&cl.world);
501 // load or reload .loc file for team chat messages
502 CL_Locs_Reload_f(&cmd_client);
504 // make sure we send enough keepalives
505 CL_KeepaliveMessage(false);
507 // reset particles and other per-level things
510 // make sure we send enough keepalives
511 CL_KeepaliveMessage(false);
513 // load the team chat beep if possible
514 cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
516 // check memory integrity
517 Mem_CheckSentinelsGlobal();
533 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
538 // see if the file already exists
539 file = FS_OpenVirtualFile(filename, true);
546 // download messages in a demo would be bad
547 if (cls.demorecording)
549 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
553 // don't try to download when playing a demo
557 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
558 Con_Printf("Downloading %s\n", filename);
560 if (!cls.qw_downloadmemory)
562 cls.qw_downloadmemory = NULL;
563 cls.qw_downloadmemorycursize = 0;
564 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
567 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
568 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
570 cls.qw_downloadnumber++;
571 cls.qw_downloadpercent = 0;
572 cls.qw_downloadmemorycursize = 0;
577 static void QW_CL_ProcessUserInfo(int slot);
578 static void QW_CL_RequestNextDownload(void)
583 // clear name of file that just finished
584 cls.qw_downloadname[0] = 0;
586 // skip the download fragment if playing a demo
592 switch (cls.qw_downloadtype)
597 if (cls.qw_downloadnumber == 0)
598 Con_Printf("Checking skins...\n");
599 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
601 if (!cl.scores[cls.qw_downloadnumber].name[0])
603 // check if we need to download the file, and return if so
604 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
608 cls.qw_downloadtype = dl_none;
610 // load any newly downloaded skins
611 for (i = 0;i < cl.maxclients;i++)
612 QW_CL_ProcessUserInfo(i);
614 // if we're still in signon stages, request the next one
615 if (cls.signon != SIGNONS)
617 cls.signon = SIGNONS-1;
618 // we'll go to SIGNONS when the first entity update is received
619 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
620 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
624 if (cls.qw_downloadnumber == 0)
626 Con_Printf("Checking models...\n");
627 cls.qw_downloadnumber = 1;
630 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
633 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
635 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
636 cl.qw_modelindex_spike = cls.qw_downloadnumber;
637 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
638 cl.qw_modelindex_player = cls.qw_downloadnumber;
639 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
640 cl.qw_modelindex_flag = cls.qw_downloadnumber;
641 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
642 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
643 // check if we need to download the file, and return if so
644 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
648 cls.qw_downloadtype = dl_none;
650 // touch all of the precached models that are still loaded so we can free
651 // anything that isn't needed
654 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
655 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
656 // precache any models used by the client (this also marks them used)
657 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
658 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
659 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
660 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
662 // we purge the models and sounds later in CL_SignonReply
665 // now we try to load everything that is new
668 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
669 if (cl.model_precache[1]->Draw == NULL)
670 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
673 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
674 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
675 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
677 // check memory integrity
678 Mem_CheckSentinelsGlobal();
680 // now that we have a world model, set up the world entity, renderer
682 CL_SetupWorldModel();
684 // add pmodel/emodel CRCs to userinfo
685 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
686 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
688 // done checking sounds and models, send a prespawn command now
689 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
690 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
692 if (cls.qw_downloadmemory)
694 Mem_Free(cls.qw_downloadmemory);
695 cls.qw_downloadmemory = NULL;
699 cl.loadfinished = true;
702 if (cls.qw_downloadnumber == 0)
704 Con_Printf("Checking sounds...\n");
705 cls.qw_downloadnumber = 1;
708 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
710 // check if we need to download the file, and return if so
711 if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
715 cls.qw_downloadtype = dl_none;
717 // clear sound usage flags for purging of unused sounds
720 // precache any sounds used by the client
721 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
722 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
723 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
724 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
725 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
726 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
727 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
729 // sounds used by the game
730 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
731 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
733 // we purge the models and sounds later in CL_SignonReply
736 // check memory integrity
737 Mem_CheckSentinelsGlobal();
739 // done with sound downloads, next we check models
740 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
741 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
745 Con_Printf("Unknown download type.\n");
749 static void QW_CL_ParseDownload(void)
751 int size = (signed short)MSG_ReadShort(&cl_message);
752 int percent = MSG_ReadByte(&cl_message);
754 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
756 // skip the download fragment if playing a demo
760 cl_message.readcount += size;
766 Con_Printf("File not found.\n");
767 QW_CL_RequestNextDownload();
771 if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
772 Host_Error("corrupt download message\n");
774 // make sure the buffer is big enough to include this new fragment
775 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
778 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
779 cls.qw_downloadmemorymaxsize *= 2;
780 old = cls.qw_downloadmemory;
781 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
784 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
789 // read the fragment out of the packet
790 MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
791 cls.qw_downloadmemorycursize += size;
792 cls.qw_downloadspeedcount += size;
794 cls.qw_downloadpercent = percent;
798 // request next fragment
799 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
800 MSG_WriteString(&cls.netcon->message, "nextdl");
805 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
807 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
809 cls.qw_downloadpercent = 0;
811 // start downloading the next file (or join the game)
812 QW_CL_RequestNextDownload();
816 static void QW_CL_ParseModelList(void)
819 int nummodels = MSG_ReadByte(&cl_message);
823 // parse model precache list
826 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
830 if (nummodels==MAX_MODELS)
831 Host_Error("Server sent too many model precaches");
832 if (strlen(str) >= MAX_QPATH)
833 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
834 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
837 n = MSG_ReadByte(&cl_message);
840 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
841 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
846 cls.qw_downloadnumber = 0;
847 cls.qw_downloadtype = dl_model;
848 QW_CL_RequestNextDownload();
851 static void QW_CL_ParseSoundList(void)
854 int numsounds = MSG_ReadByte(&cl_message);
858 // parse sound precache list
861 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
865 if (numsounds==MAX_SOUNDS)
866 Host_Error("Server sent too many sound precaches");
867 if (strlen(str) >= MAX_QPATH)
868 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
869 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
872 n = MSG_ReadByte(&cl_message);
876 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
877 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
882 cls.qw_downloadnumber = 0;
883 cls.qw_downloadtype = dl_sound;
884 QW_CL_RequestNextDownload();
887 static void QW_CL_Skins_f(cmd_state_t *cmd)
889 cls.qw_downloadnumber = 0;
890 cls.qw_downloadtype = dl_skin;
891 QW_CL_RequestNextDownload();
894 static void QW_CL_Changing_f(cmd_state_t *cmd)
896 if (cls.qw_downloadmemory) // don't change when downloading
901 cls.signon = 1; // not active anymore, but not disconnected
902 Con_Printf("\nChanging map...\n");
905 void QW_CL_NextUpload_f(cmd_state_t *cmd)
907 int r, percent, size;
909 if (!cls.qw_uploaddata)
912 r = cls.qw_uploadsize - cls.qw_uploadpos;
915 size = min(1, cls.qw_uploadsize);
916 percent = (cls.qw_uploadpos+r)*100/size;
918 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
919 MSG_WriteShort(&cls.netcon->message, r);
920 MSG_WriteByte(&cls.netcon->message, percent);
921 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
923 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
925 cls.qw_uploadpos += r;
927 if (cls.qw_uploadpos < cls.qw_uploadsize)
930 Con_Printf("Upload completed\n");
932 QW_CL_StopUpload_f(cmd);
935 void QW_CL_StartUpload(unsigned char *data, int size)
937 // do nothing in demos or if not connected
941 // abort existing upload if in progress
942 QW_CL_StopUpload_f(&cmd_client);
944 Con_DPrintf("Starting upload of %d bytes...\n", size);
946 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
947 memcpy(cls.qw_uploaddata, data, size);
948 cls.qw_uploadsize = size;
949 cls.qw_uploadpos = 0;
951 QW_CL_NextUpload_f(&cmd_client);
955 qboolean QW_CL_IsUploading(void)
957 return cls.qw_uploaddata != NULL;
961 void QW_CL_StopUpload_f(cmd_state_t *cmd)
963 if (cls.qw_uploaddata)
964 Mem_Free(cls.qw_uploaddata);
965 cls.qw_uploaddata = NULL;
966 cls.qw_uploadsize = 0;
967 cls.qw_uploadpos = 0;
970 static void QW_CL_ProcessUserInfo(int slot)
972 int topcolor, bottomcolor;
974 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
975 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
976 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
977 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
978 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
979 cl.scores[slot].qw_spectator = temp[0] != 0;
980 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
981 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
982 if (!cl.scores[slot].qw_skin[0])
983 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
987 static void QW_CL_UpdateUserInfo(void)
990 slot = MSG_ReadByte(&cl_message);
991 if (slot >= cl.maxclients)
993 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
994 MSG_ReadLong(&cl_message);
995 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
998 cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
999 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1001 QW_CL_ProcessUserInfo(slot);
1004 static void QW_CL_SetInfo(void)
1009 slot = MSG_ReadByte(&cl_message);
1010 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1011 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1012 if (slot >= cl.maxclients)
1014 Con_Printf("svc_setinfo >= cl.maxclients\n");
1017 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1019 QW_CL_ProcessUserInfo(slot);
1022 static void QW_CL_ServerInfo(void)
1027 strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1028 strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1029 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1030 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1031 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1032 cl.qw_teamplay = atoi(temp);
1035 static void QW_CL_ParseNails(void)
1038 int numnails = MSG_ReadByte(&cl_message);
1040 unsigned char bits[6];
1041 for (i = 0;i < numnails;i++)
1043 for (j = 0;j < 6;j++)
1044 bits[j] = MSG_ReadByte(&cl_message);
1045 if (cl.qw_num_nails >= 255)
1047 v = cl.qw_nails[cl.qw_num_nails++];
1048 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1049 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1050 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1051 v[3] = -360*(bits[4]>>4)/16;
1052 v[4] = 360*bits[5]/256;
1057 static void CL_UpdateItemsAndWeapon(void)
1060 // check for important changes
1063 if (cl.olditems != cl.stats[STAT_ITEMS])
1064 for (j = 0;j < 32;j++)
1065 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1066 cl.item_gettime[j] = cl.time;
1067 cl.olditems = cl.stats[STAT_ITEMS];
1069 // GAME_NEXUIZ hud needs weapon change time
1070 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1071 cl.weapontime = cl.time;
1072 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1075 #define LOADPROGRESSWEIGHT_SOUND 1.0
1076 #define LOADPROGRESSWEIGHT_MODEL 4.0
1077 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1080 static void CL_BeginDownloads(qboolean aborteddownload)
1083 // quakeworld works differently
1084 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1087 // this would be a good place to do curl downloads
1088 if(Curl_Have_forthismap())
1090 Curl_Register_predownload(); // come back later
1094 // if we got here...
1095 // curl is done, so let's start with the business
1097 SCR_PushLoadingScreen("Loading precaches", 1);
1098 cl.loadbegun = true;
1100 // if already downloading something from the previous level, don't stop it
1101 if (cls.qw_downloadname[0])
1104 if (cl.downloadcsqc)
1107 cl.downloadcsqc = false;
1110 && csqc_progname.string
1111 && csqc_progname.string[0]
1112 && csqc_progcrc.integer >= 0
1113 && cl_serverextension_download.integer
1114 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1115 && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1117 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1118 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1119 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1121 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1126 if (cl.loadmodel_current < cl.loadmodel_total)
1129 if(cl.loadmodel_current == 1)
1131 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1132 SCR_PushLoadingScreen("Loading precached models",
1134 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1135 + LOADPROGRESSWEIGHT_WORLDMODEL
1136 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1138 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1139 + LOADPROGRESSWEIGHT_WORLDMODEL
1140 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1141 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1145 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1147 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1149 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1151 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1152 + LOADPROGRESSWEIGHT_WORLDMODEL
1153 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1156 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1158 SCR_PopLoadingScreen(false);
1159 if(cl.loadmodel_current == 1)
1161 SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1162 SCR_PopLoadingScreen(false);
1166 CL_KeepaliveMessage(true);
1168 // if running a local game, calling Mod_ForName is a completely wasted effort...
1170 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1173 if(cl.loadmodel_current == 1)
1175 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1176 Mod_FreeQ3Shaders();
1178 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1180 SCR_PopLoadingScreen(false);
1181 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1183 // we now have the worldmodel so we can set up the game world
1184 SCR_PushLoadingScreen("world model setup",
1186 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1188 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1189 + LOADPROGRESSWEIGHT_WORLDMODEL
1190 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1193 CL_SetupWorldModel();
1194 SCR_PopLoadingScreen(true);
1195 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1197 cl.loadfinished = true;
1198 // now issue the spawn to move on to signon 2 like normal
1200 CL_ForwardToServer("prespawn");
1204 SCR_PopLoadingScreen(false);
1205 // finished loading models
1208 if (cl.loadsound_current < cl.loadsound_total)
1211 if(cl.loadsound_current == 1)
1212 SCR_PushLoadingScreen("Loading precached sounds",
1214 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1216 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1217 + LOADPROGRESSWEIGHT_WORLDMODEL
1218 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1219 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1222 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1224 SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1225 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1227 SCR_PopLoadingScreen(false);
1230 CL_KeepaliveMessage(true);
1231 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1232 SCR_PopLoadingScreen(false);
1234 SCR_PopLoadingScreen(false);
1235 // finished loading sounds
1238 if(IS_NEXUIZ_DERIVED(gamemode))
1239 Cvar_SetValueQuick(&cl_serverextension_download, false);
1240 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1241 // of dependencies) anyway, and can mess around with the game directory;
1242 // until this is fixed, only support pk3 downloads via curl, and turn off
1243 // individual file downloads other than for CSQC
1244 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1246 // idea: support download of pk3 files using this protocol later
1248 // note: the reason these loops skip already-loaded things is that it
1249 // enables this command to be issued during the game if desired
1251 if (cl.downloadmodel_current < cl.loadmodel_total)
1255 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1257 if (aborteddownload)
1260 if (cl.downloadmodel_current == 1)
1262 // the worldmodel failed, but we need to set up anyway
1263 Mod_FreeQ3Shaders();
1264 CL_SetupWorldModel();
1265 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1267 cl.loadfinished = true;
1268 // now issue the spawn to move on to signon 2 like normal
1270 CL_ForwardToServer("prespawn");
1273 aborteddownload = false;
1276 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1278 CL_KeepaliveMessage(true);
1279 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1281 if (cl.downloadmodel_current == 1)
1282 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1284 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1285 // regarding the * check: don't try to download submodels
1286 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1288 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1289 // we'll try loading again when the download finishes
1294 if(cl.downloadmodel_current == 1)
1296 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1297 Mod_FreeQ3Shaders();
1300 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1301 if (cl.downloadmodel_current == 1)
1303 // we now have the worldmodel so we can set up the game world
1304 // or maybe we do not have it (cl_serverextension_download 0)
1305 // then we need to continue loading ANYWAY!
1306 CL_SetupWorldModel();
1307 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1309 cl.loadfinished = true;
1310 // now issue the spawn to move on to signon 2 like normal
1312 CL_ForwardToServer("prespawn");
1317 // finished loading models
1320 if (cl.downloadsound_current < cl.loadsound_total)
1324 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1326 char soundname[MAX_QPATH];
1327 if (aborteddownload)
1329 aborteddownload = false;
1332 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1334 CL_KeepaliveMessage(true);
1335 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1336 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1338 Con_Printf("Sound %s not found\n", soundname);
1339 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1341 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1342 // we'll try loading again when the download finishes
1346 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1349 // finished loading sounds
1352 SCR_PopLoadingScreen(false);
1354 if (!cl.loadfinished)
1356 cl.loadfinished = true;
1358 // check memory integrity
1359 Mem_CheckSentinelsGlobal();
1361 // now issue the spawn to move on to signon 2 like normal
1363 CL_ForwardToServer("prespawn");
1367 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1369 // prevent cl_begindownloads from being issued multiple times in one match
1370 // to prevent accidentally cancelled downloads
1372 Con_Printf("cl_begindownloads is only valid once per match\n");
1374 CL_BeginDownloads(false);
1377 static void CL_StopDownload(int size, int crc)
1379 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1382 size_t existingsize;
1383 const char *extension;
1385 if(cls.qw_download_deflate)
1388 size_t inflated_size;
1389 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1390 Mem_Free(cls.qw_downloadmemory);
1393 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1394 cls.qw_downloadmemory = out;
1395 cls.qw_downloadmemorycursize = (int)inflated_size;
1399 cls.qw_downloadmemory = NULL;
1400 cls.qw_downloadmemorycursize = 0;
1401 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1405 if(!cls.qw_downloadmemory)
1407 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1411 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1412 size = cls.qw_downloadmemorycursize;
1414 // save to disk only if we don't already have it
1415 // (this is mainly for playing back demos)
1416 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1417 if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1418 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1420 if ((int)existingsize != size || existingcrc != crc)
1422 // we have a mismatching file, pick another name for it
1423 char name[MAX_QPATH*2];
1424 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1425 if (!FS_FileExists(name))
1427 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1428 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1429 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1431 if(cls.caughtcsprogsdata)
1432 Mem_Free(cls.caughtcsprogsdata);
1433 cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1434 memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1435 cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1436 Con_DPrintf("Buffered \"%s\"\n", name);
1443 // we either don't have it or have a mismatching file...
1444 // so it's time to accept the file
1445 // but if we already have a mismatching file we need to rename
1446 // this new one, and if we already have this file in renamed form,
1448 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1449 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1450 extension = FS_FileExtension(cls.qw_downloadname);
1451 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1456 else if (cls.qw_downloadmemory && size)
1458 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1459 CL_BeginDownloads(true);
1462 if (cls.qw_downloadmemory)
1463 Mem_Free(cls.qw_downloadmemory);
1464 cls.qw_downloadmemory = NULL;
1465 cls.qw_downloadname[0] = 0;
1466 cls.qw_downloadmemorymaxsize = 0;
1467 cls.qw_downloadmemorycursize = 0;
1468 cls.qw_downloadpercent = 0;
1471 static void CL_ParseDownload(void)
1474 static unsigned char data[NET_MAXMESSAGE];
1475 start = MSG_ReadLong(&cl_message);
1476 size = (unsigned short)MSG_ReadShort(&cl_message);
1478 // record the start/size information to ack in the next input packet
1479 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1481 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1483 cls.dp_downloadack[i].start = start;
1484 cls.dp_downloadack[i].size = size;
1489 MSG_ReadBytes(&cl_message, size, data);
1491 if (!cls.qw_downloadname[0])
1494 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1498 if (start + size > cls.qw_downloadmemorymaxsize)
1499 Host_Error("corrupt download message\n");
1501 // only advance cursize if the data is at the expected position
1502 // (gaps are unacceptable)
1503 memcpy(cls.qw_downloadmemory + start, data, size);
1504 cls.qw_downloadmemorycursize = start + size;
1505 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1506 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1507 cls.qw_downloadspeedcount += size;
1510 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1512 int size = atoi(Cmd_Argv(cmd, 1));
1514 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1516 Con_Printf("cl_downloadbegin: received bogus information\n");
1517 CL_StopDownload(0, 0);
1521 if (cls.qw_downloadname[0])
1522 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1524 CL_StopDownload(0, 0);
1526 // we're really beginning a download now, so initialize stuff
1527 strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1528 cls.qw_downloadmemorymaxsize = size;
1529 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1530 cls.qw_downloadnumber++;
1532 cls.qw_download_deflate = false;
1533 if(Cmd_Argc(cmd) >= 4)
1535 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1536 cls.qw_download_deflate = true;
1537 // check further encodings here
1540 CL_ForwardToServer("sv_startdownload");
1543 static void CL_StopDownload_f(cmd_state_t *cmd)
1546 if (cls.qw_downloadname[0])
1548 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1549 CL_StopDownload(0, 0);
1551 CL_BeginDownloads(true);
1554 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1556 if (Cmd_Argc(cmd) < 3)
1558 Con_Printf("Malformed cl_downloadfinished command\n");
1561 CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1562 CL_BeginDownloads(false);
1565 extern cvar_t cl_topcolor;
1566 extern cvar_t cl_bottomcolor;
1567 static void CL_SendPlayerInfo(void)
1570 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1571 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1573 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1574 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1576 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1577 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1579 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1580 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1582 if (cl_pmodel.integer)
1584 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1585 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1587 if (*cl_playermodel.string)
1589 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1590 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1592 if (*cl_playerskin.string)
1594 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1595 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1600 =====================
1603 An svc_signonnum has been received, perform a client side setup
1604 =====================
1606 static void CL_SignonReply (void)
1608 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1615 // send player info before we begin downloads
1616 // (so that the server can see the player name while downloading)
1617 CL_SendPlayerInfo();
1619 // execute cl_begindownloads next frame
1620 // (after any commands added by svc_stufftext have been executed)
1621 // when done with downloads the "prespawn" will be sent
1622 Cbuf_AddText(&cmd_client, "\ncl_begindownloads\n");
1624 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1625 //MSG_WriteString (&cls.netcon->message, "prespawn");
1627 else // playing a demo... make sure loading occurs as soon as possible
1628 CL_BeginDownloads(false);
1634 // LadyHavoc: quake sent the player info here but due to downloads
1635 // it is sent earlier instead
1636 // CL_SendPlayerInfo();
1638 // LadyHavoc: changed to begin a loading stage and issue this when done
1639 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1640 MSG_WriteString (&cls.netcon->message, "spawn");
1647 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1648 MSG_WriteString (&cls.netcon->message, "begin");
1653 // after the level has been loaded, we shouldn't need the shaders, and
1654 // if they are needed again they will be automatically loaded...
1655 // we also don't need the unused models or sounds from the last level
1656 Mod_FreeQ3Shaders();
1661 if (COM_CheckParm("-profilegameonly"))
1662 Sys_AllowProfiling(true);
1672 static void CL_ParseServerInfo (void)
1676 protocolversion_t protocol;
1677 int nummodels, numsounds;
1680 // if we start loading a level and a video is still playing, stop it
1683 Con_DPrint("Serverinfo packet received.\n");
1684 Collision_Cache_Reset(true);
1686 // if server is active, we already began a loading plaque
1689 SCR_BeginLoadingPlaque(false);
1691 // free q3 shaders so that any newly downloaded shaders will be active
1692 Mod_FreeQ3Shaders();
1695 // check memory integrity
1696 Mem_CheckSentinelsGlobal();
1698 // clear cl_serverextension cvars
1699 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1702 // wipe the client_state_t struct
1706 // parse protocol version number
1707 i = MSG_ReadLong(&cl_message);
1708 protocol = Protocol_EnumForNumber(i);
1709 if (protocol == PROTOCOL_UNKNOWN)
1711 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1714 // hack for unmarked Nehahra movie demos which had a custom protocol
1715 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1716 protocol = PROTOCOL_NEHAHRAMOVIE;
1717 cls.protocol = protocol;
1718 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1720 cl.num_entities = 1;
1722 if (protocol == PROTOCOL_QUAKEWORLD)
1724 char gamedir[1][MAX_QPATH];
1726 cl.qw_servercount = MSG_ReadLong(&cl_message);
1728 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1729 Con_Printf("server gamedir is %s\n", str);
1730 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1732 // change gamedir if needed
1733 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1734 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1736 cl.gametype = GAME_DEATHMATCH;
1739 // parse player number
1740 i = MSG_ReadByte(&cl_message);
1741 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1742 //cl.qw_spectator = (i & 128) != 0;
1743 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1744 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1746 // get the full level name
1747 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1748 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1750 // get the movevars that are defined in the qw protocol
1751 cl.movevars_gravity = MSG_ReadFloat(&cl_message);
1752 cl.movevars_stopspeed = MSG_ReadFloat(&cl_message);
1753 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
1754 cl.movevars_spectatormaxspeed = MSG_ReadFloat(&cl_message);
1755 cl.movevars_accelerate = MSG_ReadFloat(&cl_message);
1756 cl.movevars_airaccelerate = MSG_ReadFloat(&cl_message);
1757 cl.movevars_wateraccelerate = MSG_ReadFloat(&cl_message);
1758 cl.movevars_friction = MSG_ReadFloat(&cl_message);
1759 cl.movevars_waterfriction = MSG_ReadFloat(&cl_message);
1760 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
1762 // other movevars not in the protocol...
1763 cl.movevars_wallfriction = 0;
1764 cl.movevars_timescale = 1;
1765 cl.movevars_jumpvelocity = 270;
1766 cl.movevars_edgefriction = 1;
1767 cl.movevars_maxairspeed = 30;
1768 cl.movevars_stepheight = 18;
1769 cl.movevars_airaccel_qw = 1;
1770 cl.movevars_airaccel_sideways_friction = 0;
1772 // seperate the printfs so the server message can have a color
1773 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1775 // check memory integrity
1776 Mem_CheckSentinelsGlobal();
1780 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1781 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1784 cl.loadbegun = false;
1785 cl.loadfinished = false;
1787 cls.state = ca_connected;
1790 // note: on QW protocol we can't set up the gameworld until after
1791 // downloads finish...
1792 // (we don't even know the name of the map yet)
1793 // this also means cl_autodemo does not work on QW protocol...
1795 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1796 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1797 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1798 Cvar_SetQuick(&cl_worldname, cl.worldname);
1799 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1800 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1802 // check memory integrity
1803 Mem_CheckSentinelsGlobal();
1808 cl.maxclients = MSG_ReadByte(&cl_message);
1809 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1811 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1814 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1817 cl.gametype = MSG_ReadByte(&cl_message);
1818 // the original id singleplayer demos are bugged and contain
1819 // GAME_DEATHMATCH even for singleplayer
1820 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1821 cl.gametype = GAME_COOP;
1823 // parse signon message
1824 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1825 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1827 // seperate the printfs so the server message can have a color
1828 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1829 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1831 // check memory integrity
1832 Mem_CheckSentinelsGlobal();
1834 // parse model precache list
1835 for (nummodels=1 ; ; nummodels++)
1837 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1840 if (nummodels==MAX_MODELS)
1841 Host_Error ("Server sent too many model precaches");
1842 if (strlen(str) >= MAX_QPATH)
1843 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1844 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1846 // parse sound precache list
1847 for (numsounds=1 ; ; numsounds++)
1849 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1852 if (numsounds==MAX_SOUNDS)
1853 Host_Error("Server sent too many sound precaches");
1854 if (strlen(str) >= MAX_QPATH)
1855 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1856 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1859 // set the base name for level-specific things... this gets updated again by CL_SetupWorldModel later
1860 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1861 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1862 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1863 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1864 Cvar_SetQuick(&cl_worldname, cl.worldname);
1865 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1866 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1868 // touch all of the precached models that are still loaded so we can free
1869 // anything that isn't needed
1872 for (i = 1;i < nummodels;i++)
1873 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1874 // precache any models used by the client (this also marks them used)
1875 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1876 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1877 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1878 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1880 // we purge the models and sounds later in CL_SignonReply
1881 //Mod_PurgeUnused();
1884 // clear sound usage flags for purging of unused sounds
1887 // precache any sounds used by the client
1888 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1889 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1890 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1891 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1892 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1893 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1894 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1896 // sounds used by the game
1897 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1898 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1900 // now we try to load everything that is new
1901 cl.loadmodel_current = 1;
1902 cl.downloadmodel_current = 1;
1903 cl.loadmodel_total = nummodels;
1904 cl.loadsound_current = 1;
1905 cl.downloadsound_current = 1;
1906 cl.loadsound_total = numsounds;
1907 cl.downloadcsqc = true;
1908 cl.loadbegun = false;
1909 cl.loadfinished = false;
1912 // check memory integrity
1913 Mem_CheckSentinelsGlobal();
1915 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1916 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1918 char demofile[MAX_OSPATH];
1920 if (cls.demorecording)
1922 // finish the previous level's demo file
1923 CL_Stop_f(&cmd_client);
1926 // start a new demo file
1927 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1929 Con_Printf ("Auto-recording to %s.\n", demofile);
1931 // Reset bit 0 for every new demo
1932 Cvar_SetValueQuick(&cl_autodemo_delete,
1933 (cl_autodemo_delete.integer & ~0x1)
1935 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1938 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1941 cls.forcetrack = -1;
1942 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1943 cls.demorecording = true;
1944 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1945 cls.demo_lastcsprogssize = -1;
1946 cls.demo_lastcsprogscrc = -1;
1949 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1952 cl.islocalgame = NetConn_IsLocalGame();
1955 void CL_ValidateState(entity_state_t *s)
1962 if (s->modelindex >= MAX_MODELS)
1963 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1965 // these warnings are only warnings, no corrections are made to the state
1966 // because states are often copied for decoding, which otherwise would
1967 // propogate some of the corrections accidentally
1968 // (this used to happen, sometimes affecting skin and frame)
1970 // colormap is client index + 1
1971 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1972 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1974 if (developer_extra.integer)
1976 model = CL_GetModelByIndex(s->modelindex);
1977 if (model && model->type && s->frame >= model->numframes)
1978 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1979 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1980 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1984 void CL_MoveLerpEntityStates(entity_t *ent)
1986 float odelta[3], adelta[3];
1987 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1988 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1989 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1991 // reset all persistent stuff if this is a new entity
1992 ent->persistent.lerpdeltatime = 0;
1993 ent->persistent.lerpstarttime = cl.mtime[1];
1994 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1995 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1996 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1997 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1998 // reset animation interpolation as well
1999 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2000 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2001 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2002 ent->render.shadertime = cl.time;
2003 // reset various persistent stuff
2004 ent->persistent.muzzleflash = 0;
2005 ent->persistent.trail_allowed = false;
2007 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2009 // don't interpolate the move
2010 ent->persistent.lerpdeltatime = 0;
2011 ent->persistent.lerpstarttime = cl.mtime[1];
2012 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2013 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2014 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2015 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2016 ent->persistent.trail_allowed = false;
2018 // if(ent->state_current.frame != ent->state_previous.frame)
2019 // do this even if we did change the frame
2020 // teleport bit is only used if an animation restart, or a jump, is necessary
2021 // so it should be always harmless to do this
2023 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2024 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2025 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2028 // note that this case must do everything the following case does too
2030 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2032 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2033 ent->render.framegroupblend[1].lerp = 1;
2034 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2035 ent->render.framegroupblend[0].start = cl.time;
2036 ent->render.framegroupblend[0].lerp = 0;
2038 else if (DotProduct(odelta, odelta) > 1000*1000
2039 || (cl.fixangle[0] && !cl.fixangle[1])
2040 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2041 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2043 // don't interpolate the move
2044 // (the fixangle[] check detects teleports, but not constant fixangles
2045 // such as when spectating)
2046 ent->persistent.lerpdeltatime = 0;
2047 ent->persistent.lerpstarttime = cl.mtime[1];
2048 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2049 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2050 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2051 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2052 ent->persistent.trail_allowed = false;
2054 else if (ent->state_current.flags & RENDER_STEP)
2056 // monster interpolation
2057 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2059 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2060 ent->persistent.lerpstarttime = cl.mtime[1];
2061 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2062 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2063 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2064 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2070 ent->persistent.lerpstarttime = ent->state_previous.time;
2071 // no lerp if it's singleplayer
2072 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
2073 ent->persistent.lerpdeltatime = 0;
2075 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2076 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2077 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2078 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2079 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2081 // trigger muzzleflash effect if necessary
2082 if (ent->state_current.effects & EF_MUZZLEFLASH)
2083 ent->persistent.muzzleflash = 1;
2085 // restart animation bit
2086 if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2088 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2089 ent->render.framegroupblend[1].lerp = 1;
2090 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2091 ent->render.framegroupblend[0].start = cl.time;
2092 ent->render.framegroupblend[0].lerp = 0;
2101 static void CL_ParseBaseline (entity_t *ent, int large)
2105 ent->state_baseline = defaultstate;
2106 // FIXME: set ent->state_baseline.number?
2107 ent->state_baseline.active = true;
2110 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2111 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2113 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2115 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2116 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2120 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2121 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2123 ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2124 ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2125 for (i = 0;i < 3;i++)
2127 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2128 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2130 ent->state_previous = ent->state_current = ent->state_baseline;
2138 Server information pertaining to this client only
2141 static void CL_ParseClientdata (void)
2145 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2146 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2147 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2148 cl.mviewzoom[1] = cl.mviewzoom[0];
2150 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2152 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2153 cl.stats[STAT_ITEMS] = 0;
2154 cl.stats[STAT_VIEWZOOM] = 255;
2157 cl.mpunchangle[0][0] = 0;
2158 cl.mpunchangle[0][1] = 0;
2159 cl.mpunchangle[0][2] = 0;
2160 cl.mpunchvector[0][0] = 0;
2161 cl.mpunchvector[0][1] = 0;
2162 cl.mpunchvector[0][2] = 0;
2163 cl.mvelocity[0][0] = 0;
2164 cl.mvelocity[0][1] = 0;
2165 cl.mvelocity[0][2] = 0;
2166 cl.mviewzoom[0] = 1;
2168 bits = (unsigned short) MSG_ReadShort(&cl_message);
2169 if (bits & SU_EXTEND1)
2170 bits |= (MSG_ReadByte(&cl_message) << 16);
2171 if (bits & SU_EXTEND2)
2172 bits |= (MSG_ReadByte(&cl_message) << 24);
2174 if (bits & SU_VIEWHEIGHT)
2175 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2177 if (bits & SU_IDEALPITCH)
2178 cl.idealpitch = MSG_ReadChar(&cl_message);
2180 for (i = 0;i < 3;i++)
2182 if (bits & (SU_PUNCH1<<i) )
2184 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2185 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2187 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2189 if (bits & (SU_PUNCHVEC1<<i))
2191 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2192 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2194 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2196 if (bits & (SU_VELOCITY1<<i) )
2198 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2199 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2201 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2205 // LadyHavoc: hipnotic demos don't have this bit set but should
2206 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2207 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2209 cl.onground = (bits & SU_ONGROUND) != 0;
2210 cl.inwater = (bits & SU_INWATER) != 0;
2212 if (cls.protocol == PROTOCOL_DARKPLACES5)
2214 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2215 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2216 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2217 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2218 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2219 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2220 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2221 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2222 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2223 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2225 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2227 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2228 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2229 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2230 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2232 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2233 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2234 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2235 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2236 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2237 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2238 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2239 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2240 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2242 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2245 if (bits & SU_VIEWZOOM)
2247 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2248 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2250 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2253 // viewzoom interpolation
2254 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2258 =====================
2260 =====================
2262 static void CL_ParseStatic (int large)
2266 if (cl.num_static_entities >= cl.max_static_entities)
2267 Host_Error ("Too many static entities");
2268 ent = &cl.static_entities[cl.num_static_entities++];
2269 CL_ParseBaseline (ent, large);
2271 if (ent->state_baseline.modelindex == 0)
2273 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2274 cl.num_static_entities--;
2275 // This is definitely a cheesy way to conserve resources...
2279 // copy it to the current state
2280 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2281 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2282 ent->render.framegroupblend[0].lerp = 1;
2283 // make torchs play out of sync
2284 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2285 ent->render.skinnum = ent->state_baseline.skin;
2286 ent->render.effects = ent->state_baseline.effects;
2287 ent->render.alpha = 1;
2289 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2290 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2292 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2293 ent->render.allowdecals = true;
2294 CL_UpdateRenderEntity(&ent->render);
2302 static void CL_ParseStaticSound (int large)
2305 int sound_num, vol, atten;
2307 MSG_ReadVector(&cl_message, org, cls.protocol);
2308 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2309 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2311 sound_num = MSG_ReadByte(&cl_message);
2313 if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2315 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2319 vol = MSG_ReadByte(&cl_message);
2320 atten = MSG_ReadByte(&cl_message);
2322 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2325 static void CL_ParseEffect (void)
2328 int modelindex, startframe, framecount, framerate;
2330 MSG_ReadVector(&cl_message, org, cls.protocol);
2331 modelindex = MSG_ReadByte(&cl_message);
2332 startframe = MSG_ReadByte(&cl_message);
2333 framecount = MSG_ReadByte(&cl_message);
2334 framerate = MSG_ReadByte(&cl_message);
2336 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2339 static void CL_ParseEffect2 (void)
2342 int modelindex, startframe, framecount, framerate;
2344 MSG_ReadVector(&cl_message, org, cls.protocol);
2345 modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2346 startframe = (unsigned short) MSG_ReadShort(&cl_message);
2347 framecount = MSG_ReadByte(&cl_message);
2348 framerate = MSG_ReadByte(&cl_message);
2350 CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2353 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2358 if (ent >= MAX_EDICTS)
2360 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2364 if (ent >= cl.max_entities)
2365 CL_ExpandEntities(ent);
2367 // override any beam with the same entity
2370 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2371 if (b->entity == ent)
2373 // if the entity was not found then just replace an unused beam
2374 if (i == cl.max_beams)
2375 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2378 if (i < cl.max_beams)
2380 cl.num_beams = max(cl.num_beams, i + 1);
2382 b->lightning = lightning;
2384 b->endtime = cl.mtime[0] + 0.2;
2385 VectorCopy (start, b->start);
2386 VectorCopy (end, b->end);
2389 Con_DPrint("beam list overflow!\n");
2392 static void CL_ParseBeam (dp_model_t *m, int lightning)
2397 ent = (unsigned short) MSG_ReadShort(&cl_message);
2398 MSG_ReadVector(&cl_message, start, cls.protocol);
2399 MSG_ReadVector(&cl_message, end, cls.protocol);
2401 if (ent >= MAX_EDICTS)
2403 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2407 CL_NewBeam(ent, start, end, m, lightning);
2410 static void CL_ParseTempEntity(void)
2418 int colorStart, colorLength, count;
2419 float velspeed, radius;
2420 unsigned char *tempcolor;
2421 matrix4x4_t tempmatrix;
2423 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2425 type = MSG_ReadByte(&cl_message);
2428 case QW_TE_WIZSPIKE:
2429 // spike hitting wall
2430 MSG_ReadVector(&cl_message, pos, cls.protocol);
2431 CL_FindNonSolidLocation(pos, pos, 4);
2432 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2433 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2436 case QW_TE_KNIGHTSPIKE:
2437 // spike hitting wall
2438 MSG_ReadVector(&cl_message, pos, cls.protocol);
2439 CL_FindNonSolidLocation(pos, pos, 4);
2440 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2441 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2445 // spike hitting wall
2446 MSG_ReadVector(&cl_message, pos, cls.protocol);
2447 CL_FindNonSolidLocation(pos, pos, 4);
2448 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2450 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2455 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2457 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2459 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2462 case QW_TE_SUPERSPIKE:
2463 // super spike hitting wall
2464 MSG_ReadVector(&cl_message, pos, cls.protocol);
2465 CL_FindNonSolidLocation(pos, pos, 4);
2466 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2468 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2473 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2475 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2477 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2481 case QW_TE_EXPLOSION:
2483 MSG_ReadVector(&cl_message, pos, cls.protocol);
2484 CL_FindNonSolidLocation(pos, pos, 10);
2485 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2486 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2487 CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2490 case QW_TE_TAREXPLOSION:
2491 // tarbaby explosion
2492 MSG_ReadVector(&cl_message, pos, cls.protocol);
2493 CL_FindNonSolidLocation(pos, pos, 10);
2494 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2495 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2498 case QW_TE_LIGHTNING1:
2500 CL_ParseBeam(cl.model_bolt, true);
2503 case QW_TE_LIGHTNING2:
2505 CL_ParseBeam(cl.model_bolt2, true);
2508 case QW_TE_LIGHTNING3:
2510 CL_ParseBeam(cl.model_bolt3, false);
2513 case QW_TE_LAVASPLASH:
2514 MSG_ReadVector(&cl_message, pos, cls.protocol);
2515 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2518 case QW_TE_TELEPORT:
2519 MSG_ReadVector(&cl_message, pos, cls.protocol);
2520 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2524 // bullet hitting wall
2525 radius = MSG_ReadByte(&cl_message);
2526 MSG_ReadVector(&cl_message, pos, cls.protocol);
2527 CL_FindNonSolidLocation(pos, pos, 4);
2528 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2529 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2530 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2531 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2534 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2539 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2541 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2543 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2549 count = MSG_ReadByte(&cl_message);
2550 MSG_ReadVector(&cl_message, pos, cls.protocol);
2551 CL_FindNonSolidLocation(pos, pos, 4);
2552 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2555 case QW_TE_LIGHTNINGBLOOD:
2556 MSG_ReadVector(&cl_message, pos, cls.protocol);
2557 CL_FindNonSolidLocation(pos, pos, 4);
2558 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2562 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2567 type = MSG_ReadByte(&cl_message);
2571 // spike hitting wall
2572 MSG_ReadVector(&cl_message, pos, cls.protocol);
2573 CL_FindNonSolidLocation(pos, pos, 4);
2574 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2575 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2578 case TE_KNIGHTSPIKE:
2579 // spike hitting wall
2580 MSG_ReadVector(&cl_message, pos, cls.protocol);
2581 CL_FindNonSolidLocation(pos, pos, 4);
2582 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2583 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2587 // spike hitting wall
2588 MSG_ReadVector(&cl_message, pos, cls.protocol);
2589 CL_FindNonSolidLocation(pos, pos, 4);
2590 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2592 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2597 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2599 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2601 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2605 // quad spike hitting wall
2606 MSG_ReadVector(&cl_message, pos, cls.protocol);
2607 CL_FindNonSolidLocation(pos, pos, 4);
2608 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2610 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2615 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2617 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2619 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2623 // super spike hitting wall
2624 MSG_ReadVector(&cl_message, pos, cls.protocol);
2625 CL_FindNonSolidLocation(pos, pos, 4);
2626 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2628 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2633 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2635 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2637 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2640 case TE_SUPERSPIKEQUAD:
2641 // quad super spike hitting wall
2642 MSG_ReadVector(&cl_message, pos, cls.protocol);
2643 CL_FindNonSolidLocation(pos, pos, 4);
2644 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2646 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2651 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2653 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2655 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2658 // LadyHavoc: added for improved blood splatters
2661 MSG_ReadVector(&cl_message, pos, cls.protocol);
2662 CL_FindNonSolidLocation(pos, pos, 4);
2663 dir[0] = MSG_ReadChar(&cl_message);
2664 dir[1] = MSG_ReadChar(&cl_message);
2665 dir[2] = MSG_ReadChar(&cl_message);
2666 count = MSG_ReadByte(&cl_message);
2667 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2671 MSG_ReadVector(&cl_message, pos, cls.protocol);
2672 CL_FindNonSolidLocation(pos, pos, 4);
2673 dir[0] = MSG_ReadChar(&cl_message);
2674 dir[1] = MSG_ReadChar(&cl_message);
2675 dir[2] = MSG_ReadChar(&cl_message);
2676 count = MSG_ReadByte(&cl_message);
2677 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2680 MSG_ReadVector(&cl_message, pos, cls.protocol);
2681 CL_FindNonSolidLocation(pos, pos, 4);
2682 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2684 // LadyHavoc: added for improved gore
2685 case TE_BLOODSHOWER:
2687 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2688 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2689 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2690 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2691 vel1[0] = -velspeed;
2692 vel1[1] = -velspeed;
2693 vel1[2] = -velspeed;
2697 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2700 case TE_PARTICLECUBE:
2701 // general purpose particle effect
2702 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2703 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2704 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2705 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2706 colorStart = MSG_ReadByte(&cl_message); // color
2707 colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2708 velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2709 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2712 case TE_PARTICLERAIN:
2713 // general purpose particle effect
2714 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2715 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2716 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2717 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2718 colorStart = MSG_ReadByte(&cl_message); // color
2719 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2722 case TE_PARTICLESNOW:
2723 // general purpose particle effect
2724 MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2725 MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2726 MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2727 count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2728 colorStart = MSG_ReadByte(&cl_message); // color
2729 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2733 // bullet hitting wall
2734 MSG_ReadVector(&cl_message, pos, cls.protocol);
2735 CL_FindNonSolidLocation(pos, pos, 4);
2736 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2737 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2740 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2745 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2747 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2749 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2754 case TE_GUNSHOTQUAD:
2755 // quad bullet hitting wall
2756 MSG_ReadVector(&cl_message, pos, cls.protocol);
2757 CL_FindNonSolidLocation(pos, pos, 4);
2758 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2759 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2762 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2767 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2769 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2771 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2778 MSG_ReadVector(&cl_message, pos, cls.protocol);
2779 CL_FindNonSolidLocation(pos, pos, 10);
2780 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2781 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2784 case TE_EXPLOSIONQUAD:
2785 // quad rocket explosion
2786 MSG_ReadVector(&cl_message, pos, cls.protocol);
2787 CL_FindNonSolidLocation(pos, pos, 10);
2788 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2789 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2793 // Nehahra movie colored lighting explosion
2794 MSG_ReadVector(&cl_message, pos, cls.protocol);
2795 CL_FindNonSolidLocation(pos, pos, 10);
2796 color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2797 color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2798 color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2799 CL_ParticleExplosion(pos);
2800 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2801 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2802 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2805 case TE_EXPLOSIONRGB:
2806 // colored lighting explosion
2807 MSG_ReadVector(&cl_message, pos, cls.protocol);
2808 CL_FindNonSolidLocation(pos, pos, 10);
2809 CL_ParticleExplosion(pos);
2810 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2811 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2812 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2813 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2814 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2815 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2818 case TE_TAREXPLOSION:
2819 // tarbaby explosion
2820 MSG_ReadVector(&cl_message, pos, cls.protocol);
2821 CL_FindNonSolidLocation(pos, pos, 10);
2822 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2823 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2827 MSG_ReadVector(&cl_message, pos, cls.protocol);
2828 CL_FindNonSolidLocation(pos, pos, 10);
2829 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2832 case TE_CUSTOMFLASH:
2833 MSG_ReadVector(&cl_message, pos, cls.protocol);
2834 CL_FindNonSolidLocation(pos, pos, 4);
2835 radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2836 velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2837 color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2838 color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2839 color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2840 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2841 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2845 MSG_ReadVector(&cl_message, pos, cls.protocol);
2846 MSG_ReadVector(&cl_message, dir, cls.protocol);
2847 count = MSG_ReadByte(&cl_message);
2848 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2853 CL_ParseBeam(cl.model_bolt, true);
2858 CL_ParseBeam(cl.model_bolt2, true);
2863 CL_ParseBeam(cl.model_bolt3, false);
2868 // grappling hook beam
2869 CL_ParseBeam(cl.model_beam, false);
2873 // LadyHavoc: for compatibility with the Nehahra movie...
2874 case TE_LIGHTNING4NEH:
2875 CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2879 MSG_ReadVector(&cl_message, pos, cls.protocol);
2880 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2884 MSG_ReadVector(&cl_message, pos, cls.protocol);
2885 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2889 // color mapped explosion
2890 MSG_ReadVector(&cl_message, pos, cls.protocol);
2891 CL_FindNonSolidLocation(pos, pos, 10);
2892 colorStart = MSG_ReadByte(&cl_message);
2893 colorLength = MSG_ReadByte(&cl_message);
2894 if (colorLength == 0)
2896 CL_ParticleExplosion2(pos, colorStart, colorLength);
2897 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2898 color[0] = tempcolor[0] * (2.0f / 255.0f);
2899 color[1] = tempcolor[1] * (2.0f / 255.0f);
2900 color[2] = tempcolor[2] * (2.0f / 255.0f);
2901 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2902 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2903 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2907 MSG_ReadVector(&cl_message, pos, cls.protocol);
2908 MSG_ReadVector(&cl_message, pos2, cls.protocol);
2909 MSG_ReadVector(&cl_message, dir, cls.protocol);
2910 CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2914 MSG_ReadVector(&cl_message, pos, cls.protocol);
2915 MSG_ReadVector(&cl_message, dir, cls.protocol);
2916 count = MSG_ReadByte(&cl_message);
2917 CL_FindNonSolidLocation(pos, pos, 4);
2918 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2921 case TE_TEI_BIGEXPLOSION:
2922 MSG_ReadVector(&cl_message, pos, cls.protocol);
2923 CL_FindNonSolidLocation(pos, pos, 10);
2924 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2925 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2928 case TE_TEI_PLASMAHIT:
2929 MSG_ReadVector(&cl_message, pos, cls.protocol);
2930 MSG_ReadVector(&cl_message, dir, cls.protocol);
2931 count = MSG_ReadByte(&cl_message);
2932 CL_FindNonSolidLocation(pos, pos, 5);
2933 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2937 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2942 static void CL_ParseTrailParticles(void)
2947 entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2948 if (entityindex >= MAX_EDICTS)
2950 if (entityindex >= cl.max_entities)
2951 CL_ExpandEntities(entityindex);
2952 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2953 MSG_ReadVector(&cl_message, start, cls.protocol);
2954 MSG_ReadVector(&cl_message, end, cls.protocol);
2955 CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2958 static void CL_ParsePointParticles(void)
2960 int effectindex, count;
2961 vec3_t origin, velocity;
2962 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2963 MSG_ReadVector(&cl_message, origin, cls.protocol);
2964 MSG_ReadVector(&cl_message, velocity, cls.protocol);
2965 count = (unsigned short)MSG_ReadShort(&cl_message);
2966 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2969 static void CL_ParsePointParticles1(void)
2973 effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2974 MSG_ReadVector(&cl_message, origin, cls.protocol);
2975 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2978 typedef struct cl_iplog_item_s
2985 static qboolean cl_iplog_loaded = false;
2986 static int cl_iplog_numitems = 0;
2987 static int cl_iplog_maxitems = 0;
2988 static cl_iplog_item_t *cl_iplog_items;
2990 static void CL_IPLog_Load(void);
2991 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2994 size_t sz_name, sz_address;
2995 if (!address || !address[0] || !name || !name[0])
2997 if (!cl_iplog_loaded)
2999 if (developer_extra.integer)
3000 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3001 // see if it already exists
3004 for (i = 0;i < cl_iplog_numitems;i++)
3006 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3008 if (developer_extra.integer)
3009 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3014 // it does not already exist in the iplog, so add it
3015 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3017 cl_iplog_item_t *olditems = cl_iplog_items;
3018 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3019 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3022 if (cl_iplog_numitems)
3023 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3027 sz_address = strlen(address) + 1;
3028 sz_name = strlen(name) + 1;
3029 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3030 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3031 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3032 // TODO: maybe it would be better to strip weird characters from name when
3033 // copying it here rather than using a straight strcpy?
3034 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3035 cl_iplog_numitems++;
3038 // add it to the iplog.txt file
3039 // TODO: this ought to open the one in the userpath version of the base
3040 // gamedir, not the current gamedir
3041 // not necessary for mobile
3042 #ifndef DP_MOBILETOUCH
3043 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3044 if (developer_extra.integer)
3045 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3050 static void CL_IPLog_Load(void)
3052 int i, len, linenumber;
3053 char *text, *textend;
3054 unsigned char *filedata;
3055 fs_offset_t filesize;
3056 char line[MAX_INPUTLINE];
3057 char address[MAX_INPUTLINE];
3058 cl_iplog_loaded = true;
3059 // TODO: this ought to open the one in the userpath version of the base
3060 // gamedir, not the current gamedir
3061 // not necessary for mobile
3062 #ifndef DP_MOBILETOUCH
3063 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3069 text = (char *)filedata;
3070 textend = text + filesize;
3071 for (linenumber = 1;text < textend;linenumber++)
3073 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3074 if (len < (int)sizeof(line) - 1)
3075 line[len++] = *text;
3077 if (text < textend && *text == '\r' && text[1] == '\n')
3079 if (text < textend && *text == '\n')
3081 if (line[0] == '/' && line[1] == '/')
3082 continue; // skip comments if anyone happens to add them
3083 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3084 address[i] = line[i];
3086 // skip exactly one space character
3088 // address contains the address with termination,
3089 // line + i contains the name with termination
3090 if (address[0] && line[i])
3091 CL_IPLog_Add(address, line + i, false, false);
3093 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3097 static void CL_IPLog_List_f(cmd_state_t *cmd)
3100 const char *addressprefix;
3101 if (Cmd_Argc(cmd) > 2)
3103 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3107 if (Cmd_Argc(cmd) >= 2)
3108 addressprefix = Cmd_Argv(cmd, 1);
3109 if (!cl_iplog_loaded)
3111 if (addressprefix && addressprefix[0])
3112 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3114 Con_Printf("Listing all iplog entries\n");
3115 Con_Printf("address name\n");
3116 for (i = 0;i < cl_iplog_numitems;i++)
3118 if (addressprefix && addressprefix[0])
3120 for (j = 0;addressprefix[j];j++)
3121 if (addressprefix[j] != cl_iplog_items[i].address[j])
3123 // if this address does not begin with the addressprefix string
3124 // simply omit it from the output
3125 if (addressprefix[j])
3128 // if name is less than 15 characters, left justify it and pad
3129 // if name is more than 15 characters, print all of it, not worrying
3130 // about the fact it will misalign the columns
3131 if (strlen(cl_iplog_items[i].address) < 15)
3132 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3134 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3138 // look for anything interesting like player IP addresses or ping reports
3139 static qboolean CL_ExaminePrintString(const char *text)
3143 char temp[MAX_INPUTLINE];
3144 if (!strcmp(text, "Client ping times:\n"))
3146 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3147 // hide ping reports in demos
3148 if (cls.demoplayback)
3149 cl.parsingtextexpectingpingforscores = 1;
3150 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3152 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3154 Con_Printf("ping reply but empty scoreboard?!?\n");
3155 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3156 cl.parsingtextexpectingpingforscores = 0;
3158 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3159 return !cl.parsingtextexpectingpingforscores;
3161 if (!strncmp(text, "host: ", 9))
3163 // cl.parsingtextexpectingpingforscores = false; // really?
3164 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3165 cl.parsingtextplayerindex = 0;
3168 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3170 // if anything goes wrong, we'll assume this is not a ping report
3171 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3172 cl.parsingtextexpectingpingforscores = 0;
3173 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3177 if ((*t >= '0' && *t <= '9') || *t == '-')
3180 while ((*t >= '0' && *t <= '9') || *t == '-')
3186 if(cl.parsingtextplayerindex < cl.maxclients)
3188 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3190 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3191 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3192 if (t[charindex] == '\n')
3194 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3195 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3197 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3199 // we parsed a valid ping entry, so expect another to follow
3200 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3201 cl.parsingtextexpectingpingforscores = expected;
3206 if (!strncmp(t, "unconnected\n", 12))
3209 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3210 cl.parsingtextexpectingpingforscores = expected;
3214 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3218 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3220 if (!strncmp(text, "players: ", 9))
3222 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3223 cl.parsingtextplayerindex = 0;
3226 else if (!strstr(text, ": "))
3228 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3232 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3234 // if anything goes wrong, we'll assume this is not a status report
3235 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3236 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3239 cl.parsingtextplayerindex = atoi(t) - 1;
3240 while (*t >= '0' && *t <= '9')
3244 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3247 // the player name follows here, along with frags and time
3250 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3252 // if anything goes wrong, we'll assume this is not a status report
3253 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3259 for (len = 0;*t && *t != '\n';t++)
3260 if (len < (int)sizeof(temp) - 1)
3263 // botclient is perfectly valid, but we don't care about bots
3264 // also don't try to look up the name of an invalid player index
3265 if (strcmp(temp, "botclient")
3266 && cl.parsingtextplayerindex >= 0
3267 && cl.parsingtextplayerindex < cl.maxclients
3268 && cl.scores[cl.parsingtextplayerindex].name[0])
3270 // log the player name and IP address string
3271 // (this operates entirely on strings to avoid issues with the
3272 // nature of a network address)
3273 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3275 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3282 extern cvar_t host_timescale;
3283 extern cvar_t cl_lerpexcess;
3284 static void CL_NetworkTimeReceived(double newtime)
3287 cl.mtime[1] = cl.mtime[0];
3288 cl.mtime[0] = newtime;
3289 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3290 cl.time = cl.mtime[1] = newtime;
3291 else if (cls.demoplayback)
3293 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3294 // due to a large time gap, so treat it as an instant change in time
3295 // (this can also happen during heavy packet loss in the demo)
3296 if (cl.time < newtime - 0.1)
3297 cl.mtime[1] = cl.time = newtime;
3299 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3301 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3302 if (developer_extra.integer && vid_activewindow)
3304 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3305 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3306 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3307 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3309 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3310 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3311 if (cl_nettimesyncboundmode.integer == 1)
3312 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3313 else if (cl_nettimesyncboundmode.integer == 2)
3315 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3316 cl.time = cl.mtime[1];
3318 else if (cl_nettimesyncboundmode.integer == 3)
3320 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3321 cl.time = cl.mtime[1];
3323 else if (cl_nettimesyncboundmode.integer == 4)
3325 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3326 cl.time = cl.mtime[1]; // reset
3327 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3328 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3329 else if (cl.time > cl.mtime[1])
3330 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3332 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3334 else if (cl_nettimesyncboundmode.integer == 5)
3336 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3337 cl.time = cl.mtime[1]; // reset
3338 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3339 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3341 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3343 else if (cl_nettimesyncboundmode.integer == 6)
3345 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3346 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3349 // this packet probably contains a player entity update, so we will need
3350 // to update the prediction
3351 cl.movement_replay = true;
3352 // this may get updated later in parsing by svc_clientdata
3353 cl.onground = false;
3354 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3355 // during this frame
3356 // (makes spectating players much smoother and prevents mouse movement from turning)
3357 cl.fixangle[1] = cl.fixangle[0];
3358 cl.fixangle[0] = false;
3359 if (!cls.demoplayback)
3360 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3361 // update the csqc's server timestamps, critical for proper sync
3362 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3364 if (cl.mtime[0] > cl.mtime[1])
3365 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3367 // only lerp entities that also get an update in this frame, when lerp excess is used
3368 if(cl_lerpexcess.value > 0)
3371 for (i = 1;i < cl.num_entities;i++)
3373 if (cl.entities_active[i])
3375 entity_t *ent = cl.entities + i;
3376 ent->persistent.lerpdeltatime = 0;
3382 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3385 =====================
3386 CL_ParseServerMessage
3387 =====================
3389 int parsingerror = false;
3390 void CL_ParseServerMessage(void)
3394 protocolversion_t protocol;
3395 unsigned char cmdlog[32];
3396 const char *cmdlogname[32], *temp;
3397 int cmdindex, cmdcount = 0;
3398 qboolean qwplayerupdatereceived;
3402 // LadyHavoc: moved demo message writing from before the packet parse to
3403 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3404 // code in CL_ParseServerinfo
3405 //if (cls.demorecording)
3406 // CL_WriteDemoMessage (&cl_message);
3408 cl.last_received_message = host.realtime;
3410 CL_KeepaliveMessage(false);
3413 // if recording demos, copy the message out
3415 if (cl_shownet.integer == 1)
3416 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3417 else if (cl_shownet.integer == 2)
3418 Con_Print("------------------\n");
3421 // parse the message
3423 //MSG_BeginReading ();
3425 parsingerror = true;
3427 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3429 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3431 // kill all qw nails
3432 cl.qw_num_nails = 0;
3434 // fade weapon view kick
3435 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3437 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3439 qwplayerupdatereceived = false;
3443 if (cl_message.badread)
3444 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3446 cmd = MSG_ReadByte(&cl_message);
3450 SHOWNET("END OF MESSAGE");
3451 break; // end of message
3454 cmdindex = cmdcount & 31;
3456 cmdlog[cmdindex] = cmd;
3458 SHOWNET(qw_svc_strings[cmd]);
3459 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3460 if (!cmdlogname[cmdindex])
3462 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3463 const char *d = "<unknown>";
3464 cmdlogname[cmdindex] = d;
3472 char description[32*64], logtemp[64];
3474 strlcpy(description, "packet dump: ", sizeof(description));
3478 count = cmdcount - i;
3482 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3483 strlcat(description, logtemp, sizeof(description));
3488 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3489 Con_Print(description);
3490 Host_Error("CL_ParseServerMessage: Illegible server message");
3495 //Con_Printf("qw_svc_nop\n");
3498 case qw_svc_disconnect:
3499 Con_Printf("Server disconnected\n");
3500 if (cls.demonum != -1)
3507 i = MSG_ReadByte(&cl_message);
3508 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3509 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3512 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp)); //[515]: csqc
3514 CSQC_AddPrintText(temp);
3518 case qw_svc_centerprint:
3519 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3522 case qw_svc_stufftext:
3523 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3527 // svc_damage protocol is identical to nq
3531 case qw_svc_serverdata:
3532 //Cbuf_Execute(); // make sure any stuffed commands are done
3533 CL_ParseServerInfo();
3536 case qw_svc_setangle:
3537 for (i=0 ; i<3 ; i++)
3538 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3539 if (!cls.demoplayback)
3541 cl.fixangle[0] = true;
3542 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3543 // disable interpolation if this is new
3544 if (!cl.fixangle[1])
3545 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3549 case qw_svc_lightstyle:
3550 i = MSG_ReadByte(&cl_message);
3551 if (i >= cl.max_lightstyle)
3553 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3556 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3557 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3558 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3562 CL_ParseStartSoundPacket(false);
3565 case qw_svc_stopsound:
3566 i = (unsigned short) MSG_ReadShort(&cl_message);
3567 S_StopSound(i>>3, i&7);
3570 case qw_svc_updatefrags:
3571 i = MSG_ReadByte(&cl_message);
3572 if (i >= cl.maxclients)
3573 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3574 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3577 case qw_svc_updateping:
3578 i = MSG_ReadByte(&cl_message);
3579 if (i >= cl.maxclients)
3580 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3581 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3584 case qw_svc_updatepl:
3585 i = MSG_ReadByte(&cl_message);
3586 if (i >= cl.maxclients)
3587 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3588 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3591 case qw_svc_updateentertime:
3592 i = MSG_ReadByte(&cl_message);
3593 if (i >= cl.maxclients)
3594 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3596 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3599 case qw_svc_spawnbaseline:
3600 i = (unsigned short) MSG_ReadShort(&cl_message);
3601 if (i < 0 || i >= MAX_EDICTS)
3602 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3603 if (i >= cl.max_entities)
3604 CL_ExpandEntities(i);
3605 CL_ParseBaseline(cl.entities + i, false);
3607 case qw_svc_spawnstatic:
3608 CL_ParseStatic(false);
3610 case qw_svc_temp_entity:
3611 if(!CL_VM_Parse_TempEntity())
3612 CL_ParseTempEntity ();
3615 case qw_svc_killedmonster:
3616 cl.stats[STAT_MONSTERS]++;
3619 case qw_svc_foundsecret:
3620 cl.stats[STAT_SECRETS]++;
3623 case qw_svc_updatestat:
3624 i = MSG_ReadByte(&cl_message);
3625 if (i < 0 || i >= MAX_CL_STATS)
3626 Host_Error ("svc_updatestat: %i is invalid", i);
3627 cl.stats[i] = MSG_ReadByte(&cl_message);
3630 case qw_svc_updatestatlong:
3631 i = MSG_ReadByte(&cl_message);
3632 if (i < 0 || i >= MAX_CL_STATS)
3633 Host_Error ("svc_updatestatlong: %i is invalid", i);
3634 cl.stats[i] = MSG_ReadLong(&cl_message);
3637 case qw_svc_spawnstaticsound:
3638 CL_ParseStaticSound (false);
3641 case qw_svc_cdtrack:
3642 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3643 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3644 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3646 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3649 case qw_svc_intermission:
3650 if(!cl.intermission)
3651 cl.completed_time = cl.time;
3652 cl.intermission = 1;
3653 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3654 for (i = 0;i < 3;i++)
3655 cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3659 if(!cl.intermission)
3660 cl.completed_time = cl.time;
3661 cl.intermission = 2;
3662 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3665 case qw_svc_sellscreen:
3666 Cmd_ExecuteString(&cmd_client, "help", src_command, true);
3669 case qw_svc_smallkick:
3670 cl.qw_weaponkick = -2;
3672 case qw_svc_bigkick:
3673 cl.qw_weaponkick = -4;
3676 case qw_svc_muzzleflash:
3677 i = (unsigned short) MSG_ReadShort(&cl_message);
3678 // NOTE: in QW this only worked on clients
3679 if (i < 0 || i >= MAX_EDICTS)
3680 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3681 if (i >= cl.max_entities)
3682 CL_ExpandEntities(i);
3683 cl.entities[i].persistent.muzzleflash = 1.0f;
3686 case qw_svc_updateuserinfo:
3687 QW_CL_UpdateUserInfo();
3690 case qw_svc_setinfo:
3694 case qw_svc_serverinfo:
3698 case qw_svc_download:
3699 QW_CL_ParseDownload();
3702 case qw_svc_playerinfo:
3703 // slightly kill qw player entities now that we know there is
3704 // an update of player entities this frame...
3705 if (!qwplayerupdatereceived)
3707 qwplayerupdatereceived = true;
3708 for (i = 1;i < cl.maxclients;i++)
3709 cl.entities_active[i] = false;
3711 EntityStateQW_ReadPlayerUpdate();
3718 case qw_svc_chokecount:
3719 (void) MSG_ReadByte(&cl_message);
3720 // FIXME: apply to netgraph
3721 //for (j = 0;j < i;j++)
3722 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3725 case qw_svc_modellist:
3726 QW_CL_ParseModelList();
3729 case qw_svc_soundlist:
3730 QW_CL_ParseSoundList();
3733 case qw_svc_packetentities:
3734 EntityFrameQW_CL_ReadFrame(false);
3735 // first update is the final signon stage
3736 if (cls.signon == SIGNONS - 1)
3738 cls.signon = SIGNONS;
3743 case qw_svc_deltapacketentities:
3744 EntityFrameQW_CL_ReadFrame(true);
3745 // first update is the final signon stage
3746 if (cls.signon == SIGNONS - 1)
3748 cls.signon = SIGNONS;
3753 case qw_svc_maxspeed:
3754 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3757 case qw_svc_entgravity:
3758 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3759 if (!cl.movevars_entgravity)
3760 cl.movevars_entgravity = 1.0f;
3763 case qw_svc_setpause:
3764 cl.paused = MSG_ReadByte(&cl_message) != 0;
3769 S_PauseGameSounds (cl.paused);
3774 if (qwplayerupdatereceived)
3776 // fully kill any player entities that were not updated this frame
3777 for (i = 1;i <= cl.maxclients;i++)
3778 if (!cl.entities_active[i])
3779 cl.entities[i].state_current.active = false;
3786 if (cl_message.badread)
3787 Host_Error ("CL_ParseServerMessage: Bad server message");
3789 cmd = MSG_ReadByte(&cl_message);
3793 // R_TimeReport("END OF MESSAGE");
3794 SHOWNET("END OF MESSAGE");
3795 break; // end of message
3798 cmdindex = cmdcount & 31;
3800 cmdlog[cmdindex] = cmd;
3802 // if the high bit of the command byte is set, it is a fast update
3805 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3807 cmdlogname[cmdindex] = temp;
3808 SHOWNET("fast update");
3809 if (cls.signon == SIGNONS - 1)
3811 // first update is the final signon stage
3812 cls.signon = SIGNONS;
3815 EntityFrameQuake_ReadEntity (cmd&127);
3819 SHOWNET(svc_strings[cmd]);
3820 cmdlogname[cmdindex] = svc_strings[cmd];
3821 if (!cmdlogname[cmdindex])
3823 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3824 const char *d = "<unknown>";
3825 cmdlogname[cmdindex] = d;
3833 char description[32*64], tempdesc[64];
3835 strlcpy (description, "packet dump: ", sizeof(description));
3839 count = cmdcount - i;
3843 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3844 strlcat (description, tempdesc, sizeof (description));
3849 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3850 Con_Print(description);
3851 Host_Error ("CL_ParseServerMessage: Illegible server message");
3856 if (cls.signon < SIGNONS)
3857 Con_Print("<-- server to client keepalive\n");
3861 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3864 case svc_clientdata:
3865 CL_ParseClientdata();
3869 i = MSG_ReadLong(&cl_message);
3870 protocol = Protocol_EnumForNumber(i);
3871 if (protocol == PROTOCOL_UNKNOWN)
3872 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3873 // hack for unmarked Nehahra movie demos which had a custom protocol
3874 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3875 protocol = PROTOCOL_NEHAHRAMOVIE;
3876 cls.protocol = protocol;
3879 case svc_disconnect:
3880 Con_Printf ("Server disconnected\n");
3881 if (cls.demonum != -1)
3888 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3889 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3890 CSQC_AddPrintText(temp); //[515]: csqc
3893 case svc_centerprint:
3894 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring))); //[515]: csqc
3898 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3899 /* if(utf8_enable.integer)
3902 // we can safely strip and even
3903 // interpret these in utf8 mode
3905 else */ switch(cls.protocol)
3907 case PROTOCOL_QUAKE:
3908 case PROTOCOL_QUAKEDP:
3909 // maybe add other protocols if
3910 // so desired, but not DP7
3913 case PROTOCOL_DARKPLACES7:
3915 // ProQuake does not support
3922 // skip over ProQuake messages,
3923 // TODO actually interpret them
3924 // (they are sbar team score
3925 // updates), see proquake cl_parse.c
3929 while(*temp >= 0x01 && *temp <= 0x1F)
3933 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3940 case svc_serverinfo:
3941 CL_ParseServerInfo ();
3945 for (i=0 ; i<3 ; i++)
3946 cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3947 if (!cls.demoplayback)
3949 cl.fixangle[0] = true;
3950 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3951 // disable interpolation if this is new
3952 if (!cl.fixangle[1])
3953 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3958 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3959 if (cl.viewentity >= MAX_EDICTS)
3960 Host_Error("svc_setview >= MAX_EDICTS");
3961 if (cl.viewentity >= cl.max_entities)
3962 CL_ExpandEntities(cl.viewentity);
3963 // LadyHavoc: assume first setview recieved is the real player entity
3964 if (!cl.realplayerentity)
3965 cl.realplayerentity = cl.viewentity;
3966 // update cl.playerentity to this one if it is a valid player
3967 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3968 cl.playerentity = cl.viewentity;
3971 case svc_lightstyle:
3972 i = MSG_ReadByte(&cl_message);
3973 if (i >= cl.max_lightstyle)
3975 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3978 strlcpy (cl.lightstyle[i].map, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3979 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3980 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3984 CL_ParseStartSoundPacket(false);
3988 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3990 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3991 CL_ParseStartSoundPacket(true);
3996 i = (unsigned short)MSG_ReadShort(&cl_message);
3997 s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4000 if (i >= 1 && i < MAX_MODELS)
4002 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4004 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4005 cl.model_precache[i] = model;
4008 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4013 if (i >= 1 && i < MAX_SOUNDS)
4015 sfx_t *sfx = S_PrecacheSound (s, true, true);
4016 if (!sfx && snd_initialized.integer)
4017 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4018 cl.sound_precache[i] = sfx;
4021 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4027 i = (unsigned short) MSG_ReadShort(&cl_message);
4028 S_StopSound(i>>3, i&7);
4031 case svc_updatename:
4032 i = MSG_ReadByte(&cl_message);
4033 if (i >= cl.maxclients)
4034 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4035 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4038 case svc_updatefrags:
4039 i = MSG_ReadByte(&cl_message);
4040 if (i >= cl.maxclients)
4041 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4042 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4045 case svc_updatecolors:
4046 i = MSG_ReadByte(&cl_message);
4047 if (i >= cl.maxclients)
4048 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4049 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4053 CL_ParseParticleEffect ();
4064 case svc_spawnbaseline:
4065 i = (unsigned short) MSG_ReadShort(&cl_message);
4066 if (i < 0 || i >= MAX_EDICTS)
4067 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4068 if (i >= cl.max_entities)
4069 CL_ExpandEntities(i);
4070 CL_ParseBaseline (cl.entities + i, false);
4072 case svc_spawnbaseline2:
4073 i = (unsigned short) MSG_ReadShort(&cl_message);
4074 if (i < 0 || i >= MAX_EDICTS)
4075 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4076 if (i >= cl.max_entities)
4077 CL_ExpandEntities(i);
4078 CL_ParseBaseline (cl.entities + i, true);
4080 case svc_spawnstatic:
4081 CL_ParseStatic (false);
4083 case svc_spawnstatic2:
4084 CL_ParseStatic (true);
4086 case svc_temp_entity:
4087 if(!CL_VM_Parse_TempEntity())
4088 CL_ParseTempEntity ();
4092 cl.paused = MSG_ReadByte(&cl_message) != 0;
4097 S_PauseGameSounds (cl.paused);
4101 i = MSG_ReadByte(&cl_message);
4102 // LadyHavoc: it's rude to kick off the client if they missed the
4103 // reconnect somehow, so allow signon 1 even if at signon 1
4104 if (i <= cls.signon && i != 1)
4105 Host_Error ("Received signon %i when at %i", i, cls.signon);
4110 case svc_killedmonster:
4111 cl.stats[STAT_MONSTERS]++;
4114 case svc_foundsecret:
4115 cl.stats[STAT_SECRETS]++;
4118 case svc_updatestat:
4119 i = MSG_ReadByte(&cl_message);
4120 if (i < 0 || i >= MAX_CL_STATS)
4121 Host_Error ("svc_updatestat: %i is invalid", i);
4122 cl.stats[i] = MSG_ReadLong(&cl_message);
4125 case svc_updatestatubyte:
4126 i = MSG_ReadByte(&cl_message);
4127 if (i < 0 || i >= MAX_CL_STATS)
4128 Host_Error ("svc_updatestat: %i is invalid", i);
4129 cl.stats[i] = MSG_ReadByte(&cl_message);
4132 case svc_spawnstaticsound:
4133 CL_ParseStaticSound (false);
4136 case svc_spawnstaticsound2:
4137 CL_ParseStaticSound (true);
4141 cl.cdtrack = MSG_ReadByte(&cl_message);
4142 cl.looptrack = MSG_ReadByte(&cl_message);
4143 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4144 CDAudio_Play ((unsigned char)cls.forcetrack, true);
4146 CDAudio_Play ((unsigned char)cl.cdtrack, true);
4149 case svc_intermission:
4150 if(!cl.intermission)
4151 cl.completed_time = cl.time;
4152 cl.intermission = 1;
4153 CL_VM_UpdateIntermissionState(cl.intermission);
4157 if(!cl.intermission)
4158 cl.completed_time = cl.time;
4159 cl.intermission = 2;
4160 CL_VM_UpdateIntermissionState(cl.intermission);
4161 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4165 if(!cl.intermission)
4166 cl.completed_time = cl.time;
4167 cl.intermission = 3;
4168 CL_VM_UpdateIntermissionState(cl.intermission);
4169 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4172 case svc_sellscreen:
4173 Cmd_ExecuteString(&cmd_client, "help", src_command, true);
4176 if (gamemode == GAME_TENEBRAE)
4178 // repeating particle effect
4179 MSG_ReadCoord(&cl_message, cls.protocol);
4180 MSG_ReadCoord(&cl_message, cls.protocol);
4181 MSG_ReadCoord(&cl_message, cls.protocol);
4182 MSG_ReadCoord(&cl_message, cls.protocol);
4183 MSG_ReadCoord(&cl_message, cls.protocol);
4184 MSG_ReadCoord(&cl_message, cls.protocol);
4185 (void) MSG_ReadByte(&cl_message);
4186 MSG_ReadLong(&cl_message);
4187 MSG_ReadLong(&cl_message);
4188 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4191 SHOWLMP_decodehide();
4194 if (gamemode == GAME_TENEBRAE)
4197 MSG_ReadCoord(&cl_message, cls.protocol);
4198 MSG_ReadCoord(&cl_message, cls.protocol);
4199 MSG_ReadCoord(&cl_message, cls.protocol);
4200 (void) MSG_ReadByte(&cl_message);
4201 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4204 SHOWLMP_decodeshow();
4207 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4210 if (cls.signon == SIGNONS - 1)
4212 // first update is the final signon stage
4213 cls.signon = SIGNONS;
4216 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4217 EntityFrame_CL_ReadFrame();
4218 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4219 EntityFrame4_CL_ReadFrame();
4221 EntityFrame5_CL_ReadFrame();
4223 case svc_csqcentities:
4224 CSQC_ReadEntities();
4226 case svc_downloaddata:
4229 case svc_trailparticles:
4230 CL_ParseTrailParticles();
4232 case svc_pointparticles:
4233 CL_ParsePointParticles();
4235 case svc_pointparticles1:
4236 CL_ParsePointParticles1();
4239 // R_TimeReport(svc_strings[cmd]);
4243 if (cls.signon == SIGNONS)
4244 CL_UpdateItemsAndWeapon();
4245 // R_TimeReport("UpdateItems");
4247 EntityFrameQuake_ISeeDeadEntities();
4248 // R_TimeReport("ISeeDeadEntities");
4250 CL_UpdateMoveVars();
4251 // R_TimeReport("UpdateMoveVars");
4253 parsingerror = false;
4255 // LadyHavoc: this was at the start of the function before cl_autodemo was
4257 if (cls.demorecording)
4259 CL_WriteDemoMessage (&cl_message);
4260 // R_TimeReport("WriteDemo");
4264 void CL_Parse_DumpPacket(void)
4268 Con_Print("Packet dump:\n");
4269 SZ_HexDumpToConsole(&cl_message);
4270 parsingerror = false;
4273 void CL_Parse_ErrorCleanUp(void)
4275 CL_StopDownload(0, 0);
4276 QW_CL_StopUpload_f(&cmd_client);
4279 void CL_Parse_Init(void)
4281 Cvar_RegisterVariable(&cl_worldmessage);
4282 Cvar_RegisterVariable(&cl_worldname);
4283 Cvar_RegisterVariable(&cl_worldnamenoextension);
4284 Cvar_RegisterVariable(&cl_worldbasename);
4286 Cvar_RegisterVariable(&developer_networkentities);
4287 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4289 Cvar_RegisterVariable(&cl_sound_wizardhit);
4290 Cvar_RegisterVariable(&cl_sound_hknighthit);
4291 Cvar_RegisterVariable(&cl_sound_tink1);
4292 Cvar_RegisterVariable(&cl_sound_ric1);
4293 Cvar_RegisterVariable(&cl_sound_ric2);
4294 Cvar_RegisterVariable(&cl_sound_ric3);
4295 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4296 Cvar_RegisterVariable(&cl_sound_r_exp3);
4298 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4300 // server extension cvars set by commands issued from the server during connect
4301 Cvar_RegisterVariable(&cl_serverextension_download);
4303 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4304 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4305 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4306 Cvar_RegisterVariable(&cl_iplog_name);
4307 Cvar_RegisterVariable(&cl_readpicture_force);
4309 Cmd_AddCommand(CMD_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4310 Cmd_AddCommand(CMD_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4311 Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4312 Cmd_AddCommand(CMD_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4313 Cmd_AddCommand(CMD_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4314 Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4315 Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4316 Cmd_AddCommand(CMD_CLIENT | CMD_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4317 Cmd_AddCommand(CMD_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4320 void CL_Parse_Shutdown(void)