2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
172 #define RIC_GUNSHOT 1
173 #define RIC_GUNSHOTQUAD 2
174 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
175 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
176 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
177 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
178 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
179 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
180 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
181 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
184 static void QW_CL_RequestNextDownload(void);
185 static void QW_CL_NextUpload(void);
186 void QW_CL_StartUpload(unsigned char *data, int size);
187 //static qboolean QW_CL_IsUploading(void);
188 static void QW_CL_StopUpload(void);
189 void CL_VM_UpdateIntermissionState(int intermission);
190 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
194 CL_ParseStartSoundPacket
197 void CL_ParseStartSoundPacket(int largesoundindex)
206 if (cls.protocol == PROTOCOL_QUAKEWORLD)
208 channel = MSG_ReadShort();
210 if (channel & (1<<15))
211 volume = MSG_ReadByte ();
213 volume = DEFAULT_SOUND_PACKET_VOLUME;
215 if (channel & (1<<14))
216 attenuation = MSG_ReadByte () / 64.0;
218 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220 ent = (channel>>3)&1023;
223 sound_num = MSG_ReadByte ();
227 field_mask = MSG_ReadByte();
229 if (field_mask & SND_VOLUME)
230 volume = MSG_ReadByte ();
232 volume = DEFAULT_SOUND_PACKET_VOLUME;
234 if (field_mask & SND_ATTENUATION)
235 attenuation = MSG_ReadByte () / 64.0;
237 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239 if (field_mask & SND_LARGEENTITY)
241 ent = (unsigned short) MSG_ReadShort ();
242 channel = MSG_ReadByte ();
246 channel = (unsigned short) MSG_ReadShort ();
251 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
252 sound_num = (unsigned short) MSG_ReadShort ();
254 sound_num = MSG_ReadByte ();
257 MSG_ReadVector(pos, cls.protocol);
259 if (sound_num >= MAX_SOUNDS)
261 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
265 if (ent >= MAX_EDICTS)
267 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
271 if (ent >= cl.max_entities)
272 CL_ExpandEntities(ent);
274 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
275 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
282 When the client is taking a long time to load stuff, send keepalive messages
283 so the server doesn't disconnect.
287 static unsigned char olddata[NET_MAXMESSAGE];
288 void CL_KeepaliveMessage (qboolean readmessages)
291 static double nextmsg = -1;
296 // no need if server is local and definitely not if this is a demo
297 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
302 // read messages from server, should just be nops
303 oldreadcount = msg_readcount;
304 oldbadread = msg_badread;
306 memcpy(olddata, net_message.data, net_message.cursize);
308 NetConn_ClientFrame();
310 msg_readcount = oldreadcount;
311 msg_badread = oldbadread;
313 memcpy(net_message.data, olddata, net_message.cursize);
316 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
319 unsigned char buf[4];
322 // LordHavoc: must use unreliable because reliable could kill the sigon message!
323 Con_Print("--> client to server keepalive\n");
324 memset(&msg, 0, sizeof(msg));
326 msg.maxsize = sizeof(buf);
327 MSG_WriteChar(&msg, clc_nop);
328 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
332 void CL_ParseEntityLump(char *entdata)
335 char key[128], value[MAX_INPUTLINE];
336 FOG_clear(); // LordHavoc: no fog until set
337 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
338 R_SetSkyBox(cl.worldmodel->brush.skybox);
342 if (!COM_ParseToken_Simple(&data, false, false))
344 if (com_token[0] != '{')
348 if (!COM_ParseToken_Simple(&data, false, false))
350 if (com_token[0] == '}')
351 break; // end of worldspawn
352 if (com_token[0] == '_')
353 strlcpy (key, com_token + 1, sizeof (key));
355 strlcpy (key, com_token, sizeof (key));
356 while (key[strlen(key)-1] == ' ') // remove trailing spaces
357 key[strlen(key)-1] = 0;
358 if (!COM_ParseToken_Simple(&data, false, false))
360 strlcpy (value, com_token, sizeof (value));
361 if (!strcmp("sky", key))
363 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
365 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
367 else if (!strcmp("fog", key))
369 r_refdef.fog_start = 0;
370 r_refdef.fog_alpha = 1;
371 r_refdef.fog_end = 16384;
372 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
374 else if (!strcmp("fog_density", key))
375 r_refdef.fog_density = atof(value);
376 else if (!strcmp("fog_red", key))
377 r_refdef.fog_red = atof(value);
378 else if (!strcmp("fog_green", key))
379 r_refdef.fog_green = atof(value);
380 else if (!strcmp("fog_blue", key))
381 r_refdef.fog_blue = atof(value);
382 else if (!strcmp("fog_alpha", key))
383 r_refdef.fog_alpha = atof(value);
384 else if (!strcmp("fog_start", key))
385 r_refdef.fog_start = atof(value);
386 else if (!strcmp("fog_end", key))
387 r_refdef.fog_end = atof(value);
391 extern void CL_Locs_Reload_f(void);
392 extern void CL_VM_Init (void);
393 static const vec3_t defaultmins = {-4096, -4096, -4096};
394 static const vec3_t defaultmaxs = {4096, 4096, 4096};
395 static void CL_SetupWorldModel(void)
397 // update the world model
398 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
399 CL_UpdateRenderEntity(&cl.entities[0].render);
401 // set up csqc world for collision culling
403 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
405 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
407 // load or reload .loc file for team chat messages
410 // reset particles and other per-level things
413 // load the team chat beep if possible
414 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
416 // check memory integrity
417 Mem_CheckSentinelsGlobal();
427 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
431 // see if the file already exists
432 file = FS_Open(filename, "rb", true, false);
439 // download messages in a demo would be bad
440 if (cls.demorecording)
442 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
446 // don't try to download when playing a demo
450 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
451 Con_Printf("Downloading %s\n", filename);
453 if (!cls.qw_downloadmemory)
455 cls.qw_downloadmemory = NULL;
456 cls.qw_downloadmemorycursize = 0;
457 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
460 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
461 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
463 cls.qw_downloadnumber++;
464 cls.qw_downloadpercent = 0;
465 cls.qw_downloadmemorycursize = 0;
470 static void QW_CL_ProcessUserInfo(int slot);
471 static void QW_CL_RequestNextDownload(void)
475 // clear name of file that just finished
476 cls.qw_downloadname[0] = 0;
478 switch (cls.qw_downloadtype)
483 if (cls.qw_downloadnumber == 0)
484 Con_Printf("Checking skins...\n");
485 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
487 if (!cl.scores[cls.qw_downloadnumber].name[0])
489 // check if we need to download the file, and return if so
490 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
494 cls.qw_downloadtype = dl_none;
496 // load any newly downloaded skins
497 for (i = 0;i < cl.maxclients;i++)
498 QW_CL_ProcessUserInfo(i);
500 // if we're still in signon stages, request the next one
501 if (cls.signon != SIGNONS)
503 cls.signon = SIGNONS-1;
504 // we'll go to SIGNONS when the first entity update is received
505 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
506 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
510 if (cls.qw_downloadnumber == 0)
512 Con_Printf("Checking models...\n");
513 cls.qw_downloadnumber = 1;
516 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
519 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
521 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
522 cl.qw_modelindex_spike = cls.qw_downloadnumber;
523 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
524 cl.qw_modelindex_player = cls.qw_downloadnumber;
525 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
526 cl.qw_modelindex_flag = cls.qw_downloadnumber;
527 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
528 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
529 // check if we need to download the file, and return if so
530 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
534 cls.qw_downloadtype = dl_none;
536 // touch all of the precached models that are still loaded so we can free
537 // anything that isn't needed
540 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
541 Mod_FindName(cl.model_name[i]);
542 // precache any models used by the client (this also marks them used)
543 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
544 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
545 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
546 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
549 // now we try to load everything that is new
552 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
553 if (cl.model_precache[1]->Draw == NULL)
554 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
557 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
558 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
559 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
561 // check memory integrity
562 Mem_CheckSentinelsGlobal();
564 // now that we have a world model, set up the world entity, renderer
566 CL_SetupWorldModel();
568 // add pmodel/emodel CRCs to userinfo
569 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
570 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
572 // done checking sounds and models, send a prespawn command now
573 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
574 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
576 if (cls.qw_downloadmemory)
578 Mem_Free(cls.qw_downloadmemory);
579 cls.qw_downloadmemory = NULL;
583 cl.loadfinished = true;
586 if (cls.qw_downloadnumber == 0)
588 Con_Printf("Checking sounds...\n");
589 cls.qw_downloadnumber = 1;
592 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
594 // check if we need to download the file, and return if so
595 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
599 cls.qw_downloadtype = dl_none;
601 // load new sounds and unload old ones
602 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
603 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
605 // precache any sounds used by the client
606 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
607 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
608 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
609 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
610 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
611 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
612 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
615 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
617 // Don't lock the sfx here, S_ServerSounds already did that
618 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
621 // check memory integrity
622 Mem_CheckSentinelsGlobal();
624 // done with sound downloads, next we check models
625 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
626 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
630 Con_Printf("Unknown download type.\n");
634 static void QW_CL_ParseDownload(void)
636 int size = (signed short)MSG_ReadShort();
637 int percent = MSG_ReadByte();
639 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
641 // skip the download fragment if playing a demo
645 msg_readcount += size;
651 Con_Printf("File not found.\n");
652 QW_CL_RequestNextDownload();
656 if (msg_readcount + (unsigned short)size > net_message.cursize)
657 Host_Error("corrupt download message\n");
659 // make sure the buffer is big enough to include this new fragment
660 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
663 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
664 cls.qw_downloadmemorymaxsize *= 2;
665 old = cls.qw_downloadmemory;
666 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
669 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
674 // read the fragment out of the packet
675 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
676 cls.qw_downloadmemorycursize += size;
677 cls.qw_downloadspeedcount += size;
679 cls.qw_downloadpercent = percent;
683 // request next fragment
684 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
685 MSG_WriteString(&cls.netcon->message, "nextdl");
690 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
692 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
694 cls.qw_downloadpercent = 0;
696 // start downloading the next file (or join the game)
697 QW_CL_RequestNextDownload();
701 static void QW_CL_ParseModelList(void)
704 int nummodels = MSG_ReadByte();
707 // parse model precache list
710 str = MSG_ReadString();
714 if (nummodels==MAX_MODELS)
715 Host_Error("Server sent too many model precaches");
716 if (strlen(str) >= MAX_QPATH)
717 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
718 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
724 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
725 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
730 cls.qw_downloadnumber = 0;
731 cls.qw_downloadtype = dl_model;
732 QW_CL_RequestNextDownload();
735 static void QW_CL_ParseSoundList(void)
738 int numsounds = MSG_ReadByte();
741 // parse sound precache list
744 str = MSG_ReadString();
748 if (numsounds==MAX_SOUNDS)
749 Host_Error("Server sent too many sound precaches");
750 if (strlen(str) >= MAX_QPATH)
751 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
752 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
759 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
760 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
765 cls.qw_downloadnumber = 0;
766 cls.qw_downloadtype = dl_sound;
767 QW_CL_RequestNextDownload();
770 static void QW_CL_Skins_f(void)
772 cls.qw_downloadnumber = 0;
773 cls.qw_downloadtype = dl_skin;
774 QW_CL_RequestNextDownload();
777 static void QW_CL_Changing_f(void)
779 if (cls.qw_downloadmemory) // don't change when downloading
784 cls.signon = 1; // not active anymore, but not disconnected
785 Con_Printf("\nChanging map...\n");
788 void QW_CL_NextUpload(void)
790 int r, percent, size;
792 if (!cls.qw_uploaddata)
795 r = cls.qw_uploadsize - cls.qw_uploadpos;
798 size = min(1, cls.qw_uploadsize);
799 percent = (cls.qw_uploadpos+r)*100/size;
801 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
802 MSG_WriteShort(&cls.netcon->message, r);
803 MSG_WriteByte(&cls.netcon->message, percent);
804 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
806 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
808 cls.qw_uploadpos += r;
810 if (cls.qw_uploadpos < cls.qw_uploadsize)
813 Con_Printf("Upload completed\n");
818 void QW_CL_StartUpload(unsigned char *data, int size)
820 // do nothing in demos or if not connected
824 // abort existing upload if in progress
827 Con_DPrintf("Starting upload of %d bytes...\n", size);
829 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
830 memcpy(cls.qw_uploaddata, data, size);
831 cls.qw_uploadsize = size;
832 cls.qw_uploadpos = 0;
838 qboolean QW_CL_IsUploading(void)
840 return cls.qw_uploaddata != NULL;
844 void QW_CL_StopUpload(void)
846 if (cls.qw_uploaddata)
847 Mem_Free(cls.qw_uploaddata);
848 cls.qw_uploaddata = NULL;
849 cls.qw_uploadsize = 0;
850 cls.qw_uploadpos = 0;
853 static void QW_CL_ProcessUserInfo(int slot)
855 int topcolor, bottomcolor;
857 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
858 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
859 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
860 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
861 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
862 cl.scores[slot].qw_spectator = temp[0] != 0;
863 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
864 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
865 if (!cl.scores[slot].qw_skin[0])
866 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
870 static void QW_CL_UpdateUserInfo(void)
873 slot = MSG_ReadByte();
874 if (slot >= cl.maxclients)
876 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
881 cl.scores[slot].qw_userid = MSG_ReadLong();
882 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
884 QW_CL_ProcessUserInfo(slot);
887 static void QW_CL_SetInfo(void)
892 slot = MSG_ReadByte();
893 strlcpy(key, MSG_ReadString(), sizeof(key));
894 strlcpy(value, MSG_ReadString(), sizeof(value));
895 if (slot >= cl.maxclients)
897 Con_Printf("svc_setinfo >= cl.maxclients\n");
900 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
902 QW_CL_ProcessUserInfo(slot);
905 static void QW_CL_ServerInfo(void)
910 strlcpy(key, MSG_ReadString(), sizeof(key));
911 strlcpy(value, MSG_ReadString(), sizeof(value));
912 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
913 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
914 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
915 cl.qw_teamplay = atoi(temp);
918 static void QW_CL_ParseNails(void)
921 int numnails = MSG_ReadByte();
923 unsigned char bits[6];
924 for (i = 0;i < numnails;i++)
926 for (j = 0;j < 6;j++)
927 bits[j] = MSG_ReadByte();
928 if (cl.qw_num_nails > 255)
930 v = cl.qw_nails[cl.qw_num_nails++];
931 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
932 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
933 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
934 v[3] = -360*(bits[4]>>4)/16;
935 v[4] = 360*bits[5]/256;
940 static void CL_UpdateItemsAndWeapon(void)
943 // check for important changes
946 if (cl.olditems != cl.stats[STAT_ITEMS])
947 for (j = 0;j < 32;j++)
948 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
949 cl.item_gettime[j] = cl.time;
950 cl.olditems = cl.stats[STAT_ITEMS];
952 // GAME_NEXUIZ hud needs weapon change time
953 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
954 cl.weapontime = cl.time;
955 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
958 void CL_BeginDownloads(qboolean aborteddownload)
960 // quakeworld works differently
961 if (cls.protocol == PROTOCOL_QUAKEWORLD)
964 // this would be a good place to do curl downloads
965 if(Curl_Have_forthismap())
967 Curl_Register_predownload(); // come back later
972 // curl is done, so let's start with the business
975 // if already downloading something from the previous level, don't stop it
976 if (cls.qw_downloadname[0])
982 cl.downloadcsqc = false;
985 && csqc_progname.string
986 && csqc_progname.string[0]
987 && csqc_progcrc.integer >= 0
988 && cl_serverextension_download.integer
989 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
990 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
992 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
993 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
998 if (cl.loadmodel_current < cl.loadmodel_total)
1002 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1004 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1006 if (cls.signon < SIGNONS)
1007 CL_KeepaliveMessage(true);
1008 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1009 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1011 // we now have the worldmodel so we can set up the game world
1012 CL_SetupWorldModel();
1013 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1015 cl.loadfinished = true;
1016 // now issue the spawn to move on to signon 2 like normal
1018 Cmd_ForwardStringToServer("prespawn");
1023 // finished loading models
1026 if (cl.loadsound_current < cl.loadsound_total)
1030 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1032 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1034 if (cls.signon < SIGNONS)
1035 CL_KeepaliveMessage(true);
1036 // Don't lock the sfx here, S_ServerSounds already did that
1037 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1040 // finished loading sounds
1043 // note: the reason these loops skip already-loaded things is that it
1044 // enables this command to be issued during the game if desired
1046 if (cl.downloadmodel_current < cl.loadmodel_total)
1050 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1052 if (aborteddownload)
1054 if (cl.downloadmodel_current == 1)
1056 // the worldmodel failed, but we need to set up anyway
1057 CL_SetupWorldModel();
1058 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1060 cl.loadfinished = true;
1061 // now issue the spawn to move on to signon 2 like normal
1063 Cmd_ForwardStringToServer("prespawn");
1066 aborteddownload = false;
1069 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1071 if (cls.signon < SIGNONS)
1072 CL_KeepaliveMessage(true);
1073 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1075 if (cl.downloadmodel_current == 1)
1076 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1078 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1079 // regarding the * check: don't try to download submodels
1080 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1082 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1083 // we'll try loading again when the download finishes
1087 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1088 if (cl.downloadmodel_current == 1)
1090 // we now have the worldmodel so we can set up the game world
1091 CL_SetupWorldModel();
1092 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1094 cl.loadfinished = true;
1095 // now issue the spawn to move on to signon 2 like normal
1097 Cmd_ForwardStringToServer("prespawn");
1102 // finished loading models
1105 if (cl.downloadsound_current < cl.loadsound_total)
1109 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1111 char soundname[MAX_QPATH];
1112 if (aborteddownload)
1114 aborteddownload = false;
1117 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1119 if (cls.signon < SIGNONS)
1120 CL_KeepaliveMessage(true);
1121 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1122 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1124 Con_Printf("Sound %s not found\n", soundname);
1125 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1127 Cmd_ForwardStringToServer(va("download %s", soundname));
1128 // we'll try loading again when the download finishes
1132 // Don't lock the sfx here, S_ServerSounds already did that
1133 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1136 // finished loading sounds
1139 if (!cl.loadfinished)
1141 cl.loadfinished = true;
1143 // check memory integrity
1144 Mem_CheckSentinelsGlobal();
1146 // now issue the spawn to move on to signon 2 like normal
1148 Cmd_ForwardStringToServer("prespawn");
1152 void CL_BeginDownloads_f(void)
1154 // prevent cl_begindownloads from being issued multiple times in one match
1155 // to prevent accidentally cancelled downloads
1157 Con_Printf("cl_begindownloads is only valid once per match\n");
1159 CL_BeginDownloads(false);
1162 void CL_StopDownload(int size, int crc)
1164 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1167 size_t existingsize;
1168 const char *extension;
1171 // save to disk only if we don't already have it
1172 // (this is mainly for playing back demos)
1173 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1176 if ((int)existingsize != size || existingcrc != crc)
1178 // we have a mismatching file, pick another name for it
1179 char name[MAX_QPATH*2];
1180 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1181 if (!FS_FileExists(name))
1183 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1184 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1190 // we either don't have it or have a mismatching file...
1191 // so it's time to accept the file
1192 // but if we already have a mismatching file we need to rename
1193 // this new one, and if we already have this file in renamed form,
1195 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1196 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1197 extension = FS_FileExtension(cls.qw_downloadname);
1198 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1202 else if (cls.qw_downloadmemory && size)
1204 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1205 CL_BeginDownloads(true);
1208 if (cls.qw_downloadmemory)
1209 Mem_Free(cls.qw_downloadmemory);
1210 cls.qw_downloadmemory = NULL;
1211 cls.qw_downloadname[0] = 0;
1212 cls.qw_downloadmemorymaxsize = 0;
1213 cls.qw_downloadmemorycursize = 0;
1214 cls.qw_downloadpercent = 0;
1217 void CL_ParseDownload(void)
1220 unsigned char data[65536];
1221 start = MSG_ReadLong();
1222 size = (unsigned short)MSG_ReadShort();
1224 // record the start/size information to ack in the next input packet
1225 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1227 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1229 cls.dp_downloadack[i].start = start;
1230 cls.dp_downloadack[i].size = size;
1235 MSG_ReadBytes(size, data);
1237 if (!cls.qw_downloadname[0])
1240 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1244 if (start + size > cls.qw_downloadmemorymaxsize)
1245 Host_Error("corrupt download message\n");
1247 // only advance cursize if the data is at the expected position
1248 // (gaps are unacceptable)
1249 memcpy(cls.qw_downloadmemory + start, data, size);
1250 cls.qw_downloadmemorycursize = start + size;
1251 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1252 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1253 cls.qw_downloadspeedcount += size;
1256 void CL_DownloadBegin_f(void)
1258 int size = atoi(Cmd_Argv(1));
1260 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1262 Con_Printf("cl_downloadbegin: received bogus information\n");
1263 CL_StopDownload(0, 0);
1267 if (cls.qw_downloadname[0])
1268 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1270 CL_StopDownload(0, 0);
1272 // we're really beginning a download now, so initialize stuff
1273 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1274 cls.qw_downloadmemorymaxsize = size;
1275 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1276 cls.qw_downloadnumber++;
1278 Cmd_ForwardStringToServer("sv_startdownload");
1281 void CL_StopDownload_f(void)
1284 if (cls.qw_downloadname[0])
1286 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1287 CL_StopDownload(0, 0);
1289 CL_BeginDownloads(true);
1292 void CL_DownloadFinished_f(void)
1296 Con_Printf("Malformed cl_downloadfinished command\n");
1299 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1300 CL_BeginDownloads(false);
1303 static void CL_SendPlayerInfo(void)
1305 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1306 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1308 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1309 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1311 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1312 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1314 if (cl_pmodel.integer)
1316 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1317 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1319 if (*cl_playermodel.string)
1321 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1322 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1324 if (*cl_playerskin.string)
1326 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1327 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1332 =====================
1335 An svc_signonnum has been received, perform a client side setup
1336 =====================
1338 static void CL_SignonReply (void)
1340 if (developer.integer >= 100)
1341 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1348 // send player info before we begin downloads
1349 // (so that the server can see the player name while downloading)
1350 CL_SendPlayerInfo();
1352 // execute cl_begindownloads next frame
1353 // (after any commands added by svc_stufftext have been executed)
1354 // when done with downloads the "prespawn" will be sent
1355 Cbuf_AddText("\ncl_begindownloads\n");
1357 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1358 //MSG_WriteString (&cls.netcon->message, "prespawn");
1360 else // playing a demo... make sure loading occurs as soon as possible
1361 CL_BeginDownloads(false);
1367 // LordHavoc: quake sent the player info here but due to downloads
1368 // it is sent earlier instead
1369 // CL_SendPlayerInfo();
1371 // LordHavoc: changed to begin a loading stage and issue this when done
1372 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1373 MSG_WriteString (&cls.netcon->message, "spawn");
1380 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1381 MSG_WriteString (&cls.netcon->message, "begin");
1387 if (COM_CheckParm("-profilegameonly"))
1388 Sys_AllowProfiling(true);
1398 void CL_ParseServerInfo (void)
1402 protocolversion_t protocol;
1403 int nummodels, numsounds;
1405 Con_DPrint("Serverinfo packet received.\n");
1407 // if server is active, we already began a loading plaque
1410 SCR_BeginLoadingPlaque();
1414 // check memory integrity
1415 Mem_CheckSentinelsGlobal();
1417 // clear cl_serverextension cvars
1418 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1421 // wipe the client_state_t struct
1425 // parse protocol version number
1426 i = MSG_ReadLong ();
1427 protocol = Protocol_EnumForNumber(i);
1428 if (protocol == PROTOCOL_UNKNOWN)
1430 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1433 // hack for unmarked Nehahra movie demos which had a custom protocol
1434 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1435 protocol = PROTOCOL_NEHAHRAMOVIE;
1436 cls.protocol = protocol;
1437 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1439 cl.num_entities = 1;
1441 if (protocol == PROTOCOL_QUAKEWORLD)
1443 char gamedir[1][MAX_QPATH];
1445 cl.qw_servercount = MSG_ReadLong();
1447 str = MSG_ReadString();
1448 Con_Printf("server gamedir is %s\n", str);
1449 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1451 // change gamedir if needed
1452 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1453 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1455 cl.gametype = GAME_DEATHMATCH;
1458 // parse player number
1460 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1461 //cl.qw_spectator = (i & 128) != 0;
1462 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1463 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1465 // get the full level name
1466 str = MSG_ReadString ();
1467 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1469 // get the movevars that are defined in the qw protocol
1470 cl.movevars_gravity = MSG_ReadFloat();
1471 cl.movevars_stopspeed = MSG_ReadFloat();
1472 cl.movevars_maxspeed = MSG_ReadFloat();
1473 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1474 cl.movevars_accelerate = MSG_ReadFloat();
1475 cl.movevars_airaccelerate = MSG_ReadFloat();
1476 cl.movevars_wateraccelerate = MSG_ReadFloat();
1477 cl.movevars_friction = MSG_ReadFloat();
1478 cl.movevars_waterfriction = MSG_ReadFloat();
1479 cl.movevars_entgravity = MSG_ReadFloat();
1481 // other movevars not in the protocol...
1482 cl.movevars_wallfriction = 0;
1483 cl.movevars_timescale = 1;
1484 cl.movevars_jumpvelocity = 270;
1485 cl.movevars_edgefriction = 2;
1486 cl.movevars_maxairspeed = 30;
1487 cl.movevars_stepheight = 18;
1488 cl.movevars_airaccel_qw = 1;
1489 cl.movevars_airaccel_sideways_friction = 0;
1491 // seperate the printfs so the server message can have a color
1492 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1494 // check memory integrity
1495 Mem_CheckSentinelsGlobal();
1499 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1500 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1503 cl.loadbegun = false;
1504 cl.loadfinished = false;
1506 cls.state = ca_connected;
1509 // note: on QW protocol we can't set up the gameworld until after
1510 // downloads finish...
1511 // (we don't even know the name of the map yet)
1516 cl.maxclients = MSG_ReadByte ();
1517 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1519 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1522 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1525 cl.gametype = MSG_ReadByte ();
1527 // parse signon message
1528 str = MSG_ReadString ();
1529 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1531 // seperate the printfs so the server message can have a color
1532 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1533 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1535 // check memory integrity
1536 Mem_CheckSentinelsGlobal();
1538 // parse model precache list
1539 for (nummodels=1 ; ; nummodels++)
1541 str = MSG_ReadString();
1544 if (nummodels==MAX_MODELS)
1545 Host_Error ("Server sent too many model precaches");
1546 if (strlen(str) >= MAX_QPATH)
1547 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1548 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1550 // parse sound precache list
1551 for (numsounds=1 ; ; numsounds++)
1553 str = MSG_ReadString();
1556 if (numsounds==MAX_SOUNDS)
1557 Host_Error("Server sent too many sound precaches");
1558 if (strlen(str) >= MAX_QPATH)
1559 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1560 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1563 // touch all of the precached models that are still loaded so we can free
1564 // anything that isn't needed
1567 for (i = 1;i < nummodels;i++)
1568 Mod_FindName(cl.model_name[i]);
1569 // precache any models used by the client (this also marks them used)
1570 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1571 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1572 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1573 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1576 // do the same for sounds
1577 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1578 S_ServerSounds (cl.sound_name, numsounds);
1580 // precache any sounds used by the client
1581 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1582 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1583 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1584 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1585 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1586 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1587 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1589 // now we try to load everything that is new
1590 cl.loadmodel_current = 1;
1591 cl.downloadmodel_current = 1;
1592 cl.loadmodel_total = nummodels;
1593 cl.loadsound_current = 1;
1594 cl.downloadsound_current = 1;
1595 cl.loadsound_total = numsounds;
1596 cl.downloadcsqc = true;
1597 cl.loadbegun = false;
1598 cl.loadfinished = false;
1602 // check memory integrity
1603 Mem_CheckSentinelsGlobal();
1605 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1606 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1608 char demofile[MAX_OSPATH];
1609 char levelname[MAX_QPATH];
1611 if (cls.demorecording)
1613 // finish the previous level's demo file
1617 // start a new demo file
1618 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1619 if (strrchr(levelname, '.'))
1620 *(strrchr(levelname, '.')) = 0;
1621 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1623 Con_Printf ("Auto-recording to %s.\n", demofile);
1625 cls.demofile = FS_Open (demofile, "wb", false, false);
1628 cls.forcetrack = -1;
1629 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1630 cls.demorecording = true;
1633 Con_Print ("ERROR: couldn't open.\n");
1637 void CL_ValidateState(entity_state_t *s)
1644 if (s->modelindex >= MAX_MODELS)
1645 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1647 // these warnings are only warnings, no corrections are made to the state
1648 // because states are often copied for decoding, which otherwise would
1649 // propogate some of the corrections accidentally
1650 // (this used to happen, sometimes affecting skin and frame)
1652 // colormap is client index + 1
1653 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1654 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1656 model = cl.model_precache[s->modelindex];
1657 if (model && model->type && s->frame >= model->numframes)
1658 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1659 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1660 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1663 void CL_MoveLerpEntityStates(entity_t *ent)
1665 float odelta[3], adelta[3];
1666 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1667 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1668 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1670 // reset all persistent stuff if this is a new entity
1671 ent->persistent.lerpdeltatime = 0;
1672 ent->persistent.lerpstarttime = cl.mtime[1];
1673 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1674 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1675 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1676 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1677 // reset animation interpolation as well
1678 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1679 ent->render.frame1time = ent->render.frame2time = cl.time;
1680 ent->render.framelerp = 1;
1681 // reset various persistent stuff
1682 ent->persistent.muzzleflash = 0;
1683 ent->persistent.trail_allowed = false;
1685 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1687 // don't interpolate the move
1688 // (the fixangle[] check detects teleports, but not constant fixangles
1689 // such as when spectating)
1690 ent->persistent.lerpdeltatime = 0;
1691 ent->persistent.lerpstarttime = cl.mtime[1];
1692 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1693 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1694 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1695 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1696 ent->persistent.trail_allowed = false;
1698 else if (ent->state_current.flags & RENDER_STEP)
1700 // monster interpolation
1701 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1703 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1704 ent->persistent.lerpstarttime = cl.mtime[1];
1705 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1706 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1707 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1708 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1714 ent->persistent.lerpstarttime = ent->state_previous.time;
1715 // no lerp if it's singleplayer
1716 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1717 ent->persistent.lerpdeltatime = 0;
1719 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1720 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1721 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1722 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1723 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1725 // trigger muzzleflash effect if necessary
1726 if (ent->state_current.effects & EF_MUZZLEFLASH)
1727 ent->persistent.muzzleflash = 1;
1735 void CL_ParseBaseline (entity_t *ent, int large)
1739 ent->state_baseline = defaultstate;
1740 // FIXME: set ent->state_baseline.number?
1741 ent->state_baseline.active = true;
1744 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1745 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1747 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1749 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1750 ent->state_baseline.frame = MSG_ReadByte ();
1754 ent->state_baseline.modelindex = MSG_ReadByte ();
1755 ent->state_baseline.frame = MSG_ReadByte ();
1757 ent->state_baseline.colormap = MSG_ReadByte();
1758 ent->state_baseline.skin = MSG_ReadByte();
1759 for (i = 0;i < 3;i++)
1761 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1762 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1764 ent->state_previous = ent->state_current = ent->state_baseline;
1772 Server information pertaining to this client only
1775 void CL_ParseClientdata (void)
1779 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1780 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1781 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1782 cl.mviewzoom[1] = cl.mviewzoom[0];
1784 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1786 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1787 cl.stats[STAT_ITEMS] = 0;
1788 cl.stats[STAT_VIEWZOOM] = 255;
1791 cl.mpunchangle[0][0] = 0;
1792 cl.mpunchangle[0][1] = 0;
1793 cl.mpunchangle[0][2] = 0;
1794 cl.mpunchvector[0][0] = 0;
1795 cl.mpunchvector[0][1] = 0;
1796 cl.mpunchvector[0][2] = 0;
1797 cl.mvelocity[0][0] = 0;
1798 cl.mvelocity[0][1] = 0;
1799 cl.mvelocity[0][2] = 0;
1800 cl.mviewzoom[0] = 1;
1802 bits = (unsigned short) MSG_ReadShort ();
1803 if (bits & SU_EXTEND1)
1804 bits |= (MSG_ReadByte() << 16);
1805 if (bits & SU_EXTEND2)
1806 bits |= (MSG_ReadByte() << 24);
1808 if (bits & SU_VIEWHEIGHT)
1809 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1811 if (bits & SU_IDEALPITCH)
1812 cl.idealpitch = MSG_ReadChar ();
1814 for (i = 0;i < 3;i++)
1816 if (bits & (SU_PUNCH1<<i) )
1818 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1819 cl.mpunchangle[0][i] = MSG_ReadChar();
1821 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1823 if (bits & (SU_PUNCHVEC1<<i))
1825 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1826 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1828 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1830 if (bits & (SU_VELOCITY1<<i) )
1832 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1833 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1835 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1839 // LordHavoc: hipnotic demos don't have this bit set but should
1840 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1841 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1843 cl.onground = (bits & SU_ONGROUND) != 0;
1844 cl.inwater = (bits & SU_INWATER) != 0;
1846 if (cls.protocol == PROTOCOL_DARKPLACES5)
1848 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1849 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1850 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1851 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1852 cl.stats[STAT_AMMO] = MSG_ReadShort();
1853 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1854 cl.stats[STAT_NAILS] = MSG_ReadShort();
1855 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1856 cl.stats[STAT_CELLS] = MSG_ReadShort();
1857 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1859 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1861 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1862 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1863 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1864 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1866 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1867 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1868 cl.stats[STAT_AMMO] = MSG_ReadByte();
1869 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1870 cl.stats[STAT_NAILS] = MSG_ReadByte();
1871 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1872 cl.stats[STAT_CELLS] = MSG_ReadByte();
1873 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1874 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1876 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1879 if (bits & SU_VIEWZOOM)
1881 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1882 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1884 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1887 // viewzoom interpolation
1888 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1892 =====================
1894 =====================
1896 void CL_ParseStatic (int large)
1900 if (cl.num_static_entities >= cl.max_static_entities)
1901 Host_Error ("Too many static entities");
1902 ent = &cl.static_entities[cl.num_static_entities++];
1903 CL_ParseBaseline (ent, large);
1905 if (ent->state_baseline.modelindex == 0)
1907 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1908 cl.num_static_entities--;
1909 // This is definitely a cheesy way to conserve resources...
1913 // copy it to the current state
1914 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1915 ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1916 ent->render.framelerp = 0;
1917 // make torchs play out of sync
1918 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1919 ent->render.skinnum = ent->state_baseline.skin;
1920 ent->render.effects = ent->state_baseline.effects;
1921 ent->render.alpha = 1;
1923 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1924 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1926 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1927 CL_UpdateRenderEntity(&ent->render);
1935 void CL_ParseStaticSound (int large)
1938 int sound_num, vol, atten;
1940 MSG_ReadVector(org, cls.protocol);
1941 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1942 sound_num = (unsigned short) MSG_ReadShort ();
1944 sound_num = MSG_ReadByte ();
1945 vol = MSG_ReadByte ();
1946 atten = MSG_ReadByte ();
1948 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1951 void CL_ParseEffect (void)
1954 int modelindex, startframe, framecount, framerate;
1956 MSG_ReadVector(org, cls.protocol);
1957 modelindex = MSG_ReadByte ();
1958 startframe = MSG_ReadByte ();
1959 framecount = MSG_ReadByte ();
1960 framerate = MSG_ReadByte ();
1962 CL_Effect(org, modelindex, startframe, framecount, framerate);
1965 void CL_ParseEffect2 (void)
1968 int modelindex, startframe, framecount, framerate;
1970 MSG_ReadVector(org, cls.protocol);
1971 modelindex = (unsigned short) MSG_ReadShort ();
1972 startframe = (unsigned short) MSG_ReadShort ();
1973 framecount = MSG_ReadByte ();
1974 framerate = MSG_ReadByte ();
1976 CL_Effect(org, modelindex, startframe, framecount, framerate);
1979 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
1984 if (ent >= MAX_EDICTS)
1986 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1990 if (ent >= cl.max_entities)
1991 CL_ExpandEntities(ent);
1993 // override any beam with the same entity
1996 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1997 if (b->entity == ent)
1999 // if the entity was not found then just replace an unused beam
2000 if (i == cl.max_beams)
2001 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2004 if (i < cl.max_beams)
2006 cl.num_beams = max(cl.num_beams, i + 1);
2008 b->lightning = lightning;
2010 b->endtime = cl.mtime[0] + 0.2;
2011 VectorCopy (start, b->start);
2012 VectorCopy (end, b->end);
2015 Con_Print("beam list overflow!\n");
2018 void CL_ParseBeam (dp_model_t *m, int lightning)
2023 ent = (unsigned short) MSG_ReadShort ();
2024 MSG_ReadVector(start, cls.protocol);
2025 MSG_ReadVector(end, cls.protocol);
2027 if (ent >= MAX_EDICTS)
2029 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2033 CL_NewBeam(ent, start, end, m, lightning);
2036 void CL_ParseTempEntity(void)
2044 int colorStart, colorLength, count;
2045 float velspeed, radius;
2046 unsigned char *tempcolor;
2047 matrix4x4_t tempmatrix;
2049 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2051 type = MSG_ReadByte();
2054 case QW_TE_WIZSPIKE:
2055 // spike hitting wall
2056 MSG_ReadVector(pos, cls.protocol);
2057 CL_FindNonSolidLocation(pos, pos, 4);
2058 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2059 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2062 case QW_TE_KNIGHTSPIKE:
2063 // spike hitting wall
2064 MSG_ReadVector(pos, cls.protocol);
2065 CL_FindNonSolidLocation(pos, pos, 4);
2066 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2067 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2071 // spike hitting wall
2072 MSG_ReadVector(pos, cls.protocol);
2073 CL_FindNonSolidLocation(pos, pos, 4);
2074 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2076 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2081 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2083 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2085 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2088 case QW_TE_SUPERSPIKE:
2089 // super spike hitting wall
2090 MSG_ReadVector(pos, cls.protocol);
2091 CL_FindNonSolidLocation(pos, pos, 4);
2092 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2094 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2099 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2101 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2103 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2107 case QW_TE_EXPLOSION:
2109 MSG_ReadVector(pos, cls.protocol);
2110 CL_FindNonSolidLocation(pos, pos, 10);
2111 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2112 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2113 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2116 case QW_TE_TAREXPLOSION:
2117 // tarbaby explosion
2118 MSG_ReadVector(pos, cls.protocol);
2119 CL_FindNonSolidLocation(pos, pos, 10);
2120 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2121 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2124 case QW_TE_LIGHTNING1:
2126 CL_ParseBeam(cl.model_bolt, true);
2129 case QW_TE_LIGHTNING2:
2131 CL_ParseBeam(cl.model_bolt2, true);
2134 case QW_TE_LIGHTNING3:
2136 CL_ParseBeam(cl.model_bolt3, false);
2139 case QW_TE_LAVASPLASH:
2140 MSG_ReadVector(pos, cls.protocol);
2141 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2144 case QW_TE_TELEPORT:
2145 MSG_ReadVector(pos, cls.protocol);
2146 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2150 // bullet hitting wall
2151 radius = MSG_ReadByte();
2152 MSG_ReadVector(pos, cls.protocol);
2153 CL_FindNonSolidLocation(pos, pos, 4);
2154 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2155 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2156 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2157 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2160 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2165 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2167 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2169 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2175 count = MSG_ReadByte();
2176 MSG_ReadVector(pos, cls.protocol);
2177 CL_FindNonSolidLocation(pos, pos, 4);
2178 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2181 case QW_TE_LIGHTNINGBLOOD:
2182 MSG_ReadVector(pos, cls.protocol);
2183 CL_FindNonSolidLocation(pos, pos, 4);
2184 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2188 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2193 type = MSG_ReadByte();
2197 // spike hitting wall
2198 MSG_ReadVector(pos, cls.protocol);
2199 CL_FindNonSolidLocation(pos, pos, 4);
2200 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2201 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2204 case TE_KNIGHTSPIKE:
2205 // spike hitting wall
2206 MSG_ReadVector(pos, cls.protocol);
2207 CL_FindNonSolidLocation(pos, pos, 4);
2208 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2209 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2213 // spike hitting wall
2214 MSG_ReadVector(pos, cls.protocol);
2215 CL_FindNonSolidLocation(pos, pos, 4);
2216 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2218 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2223 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2225 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2227 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2231 // quad spike hitting wall
2232 MSG_ReadVector(pos, cls.protocol);
2233 CL_FindNonSolidLocation(pos, pos, 4);
2234 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2236 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2241 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2243 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2245 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2249 // super spike hitting wall
2250 MSG_ReadVector(pos, cls.protocol);
2251 CL_FindNonSolidLocation(pos, pos, 4);
2252 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2254 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2259 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2261 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2263 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2266 case TE_SUPERSPIKEQUAD:
2267 // quad super spike hitting wall
2268 MSG_ReadVector(pos, cls.protocol);
2269 CL_FindNonSolidLocation(pos, pos, 4);
2270 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2272 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2277 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2279 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2281 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2284 // LordHavoc: added for improved blood splatters
2287 MSG_ReadVector(pos, cls.protocol);
2288 CL_FindNonSolidLocation(pos, pos, 4);
2289 dir[0] = MSG_ReadChar();
2290 dir[1] = MSG_ReadChar();
2291 dir[2] = MSG_ReadChar();
2292 count = MSG_ReadByte();
2293 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2297 MSG_ReadVector(pos, cls.protocol);
2298 CL_FindNonSolidLocation(pos, pos, 4);
2299 dir[0] = MSG_ReadChar();
2300 dir[1] = MSG_ReadChar();
2301 dir[2] = MSG_ReadChar();
2302 count = MSG_ReadByte();
2303 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2306 MSG_ReadVector(pos, cls.protocol);
2307 CL_FindNonSolidLocation(pos, pos, 4);
2308 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2310 // LordHavoc: added for improved gore
2311 case TE_BLOODSHOWER:
2313 MSG_ReadVector(pos, cls.protocol); // mins
2314 MSG_ReadVector(pos2, cls.protocol); // maxs
2315 velspeed = MSG_ReadCoord(cls.protocol); // speed
2316 count = (unsigned short) MSG_ReadShort(); // number of particles
2317 vel1[0] = -velspeed;
2318 vel1[1] = -velspeed;
2319 vel1[2] = -velspeed;
2323 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2326 case TE_PARTICLECUBE:
2327 // general purpose particle effect
2328 MSG_ReadVector(pos, cls.protocol); // mins
2329 MSG_ReadVector(pos2, cls.protocol); // maxs
2330 MSG_ReadVector(dir, cls.protocol); // dir
2331 count = (unsigned short) MSG_ReadShort(); // number of particles
2332 colorStart = MSG_ReadByte(); // color
2333 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2334 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2335 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2338 case TE_PARTICLERAIN:
2339 // general purpose particle effect
2340 MSG_ReadVector(pos, cls.protocol); // mins
2341 MSG_ReadVector(pos2, cls.protocol); // maxs
2342 MSG_ReadVector(dir, cls.protocol); // dir
2343 count = (unsigned short) MSG_ReadShort(); // number of particles
2344 colorStart = MSG_ReadByte(); // color
2345 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2348 case TE_PARTICLESNOW:
2349 // general purpose particle effect
2350 MSG_ReadVector(pos, cls.protocol); // mins
2351 MSG_ReadVector(pos2, cls.protocol); // maxs
2352 MSG_ReadVector(dir, cls.protocol); // dir
2353 count = (unsigned short) MSG_ReadShort(); // number of particles
2354 colorStart = MSG_ReadByte(); // color
2355 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2359 // bullet hitting wall
2360 MSG_ReadVector(pos, cls.protocol);
2361 CL_FindNonSolidLocation(pos, pos, 4);
2362 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2363 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2366 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2371 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2373 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2375 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2380 case TE_GUNSHOTQUAD:
2381 // quad bullet hitting wall
2382 MSG_ReadVector(pos, cls.protocol);
2383 CL_FindNonSolidLocation(pos, pos, 4);
2384 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2385 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2388 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2393 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2395 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2397 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2404 MSG_ReadVector(pos, cls.protocol);
2405 CL_FindNonSolidLocation(pos, pos, 10);
2406 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2407 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2410 case TE_EXPLOSIONQUAD:
2411 // quad rocket explosion
2412 MSG_ReadVector(pos, cls.protocol);
2413 CL_FindNonSolidLocation(pos, pos, 10);
2414 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2415 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2419 // Nehahra movie colored lighting explosion
2420 MSG_ReadVector(pos, cls.protocol);
2421 CL_FindNonSolidLocation(pos, pos, 10);
2422 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2423 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2424 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2425 CL_ParticleExplosion(pos);
2426 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2427 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2428 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2431 case TE_EXPLOSIONRGB:
2432 // colored lighting explosion
2433 MSG_ReadVector(pos, cls.protocol);
2434 CL_FindNonSolidLocation(pos, pos, 10);
2435 CL_ParticleExplosion(pos);
2436 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2437 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2438 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2439 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2440 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2441 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2444 case TE_TAREXPLOSION:
2445 // tarbaby explosion
2446 MSG_ReadVector(pos, cls.protocol);
2447 CL_FindNonSolidLocation(pos, pos, 10);
2448 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2449 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2453 MSG_ReadVector(pos, cls.protocol);
2454 CL_FindNonSolidLocation(pos, pos, 10);
2455 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2458 case TE_CUSTOMFLASH:
2459 MSG_ReadVector(pos, cls.protocol);
2460 CL_FindNonSolidLocation(pos, pos, 4);
2461 radius = (MSG_ReadByte() + 1) * 8;
2462 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2463 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2464 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2465 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2466 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2467 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2471 MSG_ReadVector(pos, cls.protocol);
2472 MSG_ReadVector(dir, cls.protocol);
2473 count = MSG_ReadByte();
2474 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2479 CL_ParseBeam(cl.model_bolt, true);
2484 CL_ParseBeam(cl.model_bolt2, true);
2489 CL_ParseBeam(cl.model_bolt3, false);
2494 // grappling hook beam
2495 CL_ParseBeam(cl.model_beam, false);
2499 // LordHavoc: for compatibility with the Nehahra movie...
2500 case TE_LIGHTNING4NEH:
2501 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2505 MSG_ReadVector(pos, cls.protocol);
2506 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2510 MSG_ReadVector(pos, cls.protocol);
2511 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2515 // color mapped explosion
2516 MSG_ReadVector(pos, cls.protocol);
2517 CL_FindNonSolidLocation(pos, pos, 10);
2518 colorStart = MSG_ReadByte();
2519 colorLength = MSG_ReadByte();
2520 CL_ParticleExplosion2(pos, colorStart, colorLength);
2521 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2522 color[0] = tempcolor[0] * (2.0f / 255.0f);
2523 color[1] = tempcolor[1] * (2.0f / 255.0f);
2524 color[2] = tempcolor[2] * (2.0f / 255.0f);
2525 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2526 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2527 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2531 MSG_ReadVector(pos, cls.protocol);
2532 MSG_ReadVector(pos2, cls.protocol);
2533 MSG_ReadVector(dir, cls.protocol);
2534 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2538 MSG_ReadVector(pos, cls.protocol);
2539 MSG_ReadVector(dir, cls.protocol);
2540 count = MSG_ReadByte();
2541 CL_FindNonSolidLocation(pos, pos, 4);
2542 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2545 case TE_TEI_BIGEXPLOSION:
2546 MSG_ReadVector(pos, cls.protocol);
2547 CL_FindNonSolidLocation(pos, pos, 10);
2548 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2549 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2552 case TE_TEI_PLASMAHIT:
2553 MSG_ReadVector(pos, cls.protocol);
2554 MSG_ReadVector(dir, cls.protocol);
2555 count = MSG_ReadByte();
2556 CL_FindNonSolidLocation(pos, pos, 5);
2557 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2566 void CL_ParseTrailParticles(void)
2571 entityindex = (unsigned short)MSG_ReadShort();
2572 if (entityindex >= MAX_EDICTS)
2574 if (entityindex >= cl.max_entities)
2575 CL_ExpandEntities(entityindex);
2576 effectindex = (unsigned short)MSG_ReadShort();
2577 MSG_ReadVector(start, cls.protocol);
2578 MSG_ReadVector(end, cls.protocol);
2579 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2582 void CL_ParsePointParticles(void)
2584 int effectindex, count;
2585 vec3_t origin, velocity;
2586 effectindex = (unsigned short)MSG_ReadShort();
2587 MSG_ReadVector(origin, cls.protocol);
2588 MSG_ReadVector(velocity, cls.protocol);
2589 count = (unsigned short)MSG_ReadShort();
2590 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2593 void CL_ParsePointParticles1(void)
2597 effectindex = (unsigned short)MSG_ReadShort();
2598 MSG_ReadVector(origin, cls.protocol);
2599 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2602 typedef struct cl_iplog_item_s
2609 static qboolean cl_iplog_loaded = false;
2610 static int cl_iplog_numitems = 0;
2611 static int cl_iplog_maxitems = 0;
2612 static cl_iplog_item_t *cl_iplog_items;
2614 static void CL_IPLog_Load(void);
2615 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2618 if (!address || !address[0] || !name || !name[0])
2620 if (!cl_iplog_loaded)
2622 if (developer.integer >= 100)
2623 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2624 // see if it already exists
2627 for (i = 0;i < cl_iplog_numitems;i++)
2629 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2631 if (developer.integer >= 100)
2632 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2637 // it does not already exist in the iplog, so add it
2638 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2640 cl_iplog_item_t *olditems = cl_iplog_items;
2641 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2642 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2645 if (cl_iplog_numitems)
2646 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2650 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2651 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2652 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2653 // TODO: maybe it would be better to strip weird characters from name when
2654 // copying it here rather than using a straight strcpy?
2655 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2656 cl_iplog_numitems++;
2659 // add it to the iplog.txt file
2660 // TODO: this ought to open the one in the userpath version of the base
2661 // gamedir, not the current gamedir
2662 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2663 if (developer.integer >= 100)
2664 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2668 static void CL_IPLog_Load(void)
2670 int i, len, linenumber;
2671 char *text, *textend;
2672 unsigned char *filedata;
2673 fs_offset_t filesize;
2674 char line[MAX_INPUTLINE];
2675 char address[MAX_INPUTLINE];
2676 cl_iplog_loaded = true;
2677 // TODO: this ought to open the one in the userpath version of the base
2678 // gamedir, not the current gamedir
2679 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2682 text = (char *)filedata;
2683 textend = text + filesize;
2684 for (linenumber = 1;text < textend;linenumber++)
2686 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2687 if (len < (int)sizeof(line) - 1)
2688 line[len++] = *text;
2690 if (text < textend && *text == '\r' && text[1] == '\n')
2692 if (text < textend && *text == '\n')
2694 if (line[0] == '/' && line[1] == '/')
2695 continue; // skip comments if anyone happens to add them
2696 for (i = 0;i < len && line[i] > ' ';i++)
2697 address[i] = line[i];
2699 // skip exactly one space character
2701 // address contains the address with termination,
2702 // line + i contains the name with termination
2703 if (address[0] && line[i])
2704 CL_IPLog_Add(address, line + i, false, false);
2706 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2710 static void CL_IPLog_List_f(void)
2713 const char *addressprefix;
2716 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2720 if (Cmd_Argc() >= 2)
2721 addressprefix = Cmd_Argv(1);
2722 if (!cl_iplog_loaded)
2724 if (addressprefix && addressprefix[0])
2725 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2727 Con_Printf("Listing all iplog entries\n");
2728 Con_Printf("address name\n");
2729 for (i = 0;i < cl_iplog_numitems;i++)
2731 if (addressprefix && addressprefix[0])
2733 for (j = 0;addressprefix[j];j++)
2734 if (addressprefix[j] != cl_iplog_items[i].address[j])
2736 // if this address does not begin with the addressprefix string
2737 // simply omit it from the output
2738 if (addressprefix[j])
2741 // if name is less than 15 characters, left justify it and pad
2742 // if name is more than 15 characters, print all of it, not worrying
2743 // about the fact it will misalign the columns
2744 if (strlen(cl_iplog_items[i].address) < 15)
2745 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2747 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2751 // look for anything interesting like player IP addresses or ping reports
2752 qboolean CL_ExaminePrintString(const char *text)
2756 char temp[MAX_INPUTLINE];
2757 if (!strcmp(text, "Client ping times:\n"))
2759 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2760 // hide ping reports in demos
2761 if (cls.demoplayback)
2762 cl.parsingtextexpectingpingforscores = 1;
2763 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2765 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2767 Con_Printf("ping reply but empty scoreboard?!?\n");
2768 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2769 cl.parsingtextexpectingpingforscores = 0;
2771 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2772 return !cl.parsingtextexpectingpingforscores;
2774 if (!strncmp(text, "host: ", 9))
2776 // cl.parsingtextexpectingpingforscores = false; // really?
2777 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2778 cl.parsingtextplayerindex = 0;
2781 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2783 // if anything goes wrong, we'll assume this is not a ping report
2784 qboolean expected = cl.parsingtextexpectingpingforscores;
2785 cl.parsingtextexpectingpingforscores = 0;
2786 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2790 if ((*t >= '0' && *t <= '9') || *t == '-')
2793 while ((*t >= '0' && *t <= '9') || *t == '-')
2799 if(cl.parsingtextplayerindex < cl.maxclients)
2801 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2803 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2804 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2805 if (t[charindex] == '\n')
2807 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2808 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2810 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2812 // we parsed a valid ping entry, so expect another to follow
2813 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2814 cl.parsingtextexpectingpingforscores = expected;
2819 if (!strncmp(t, "unconnected\n", 12))
2822 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2823 cl.parsingtextexpectingpingforscores = expected;
2827 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2831 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2833 if (!strncmp(text, "players: ", 9))
2835 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2836 cl.parsingtextplayerindex = 0;
2839 else if (!strstr(text, ": "))
2841 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2845 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2847 // if anything goes wrong, we'll assume this is not a status report
2848 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2849 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2852 cl.parsingtextplayerindex = atoi(t) - 1;
2853 while (*t >= '0' && *t <= '9')
2857 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2860 // the player name follows here, along with frags and time
2863 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2865 // if anything goes wrong, we'll assume this is not a status report
2866 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2872 for (len = 0;*t && *t != '\n';t++)
2873 if (len < (int)sizeof(temp) - 1)
2876 // botclient is perfectly valid, but we don't care about bots
2877 // also don't try to look up the name of an invalid player index
2878 if (strcmp(temp, "botclient")
2879 && cl.parsingtextplayerindex >= 0
2880 && cl.parsingtextplayerindex < cl.maxclients
2881 && cl.scores[cl.parsingtextplayerindex].name[0])
2883 // log the player name and IP address string
2884 // (this operates entirely on strings to avoid issues with the
2885 // nature of a network address)
2886 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2888 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2895 extern cvar_t slowmo;
2896 static void CL_NetworkTimeReceived(double newtime)
2899 cl.mtime[1] = cl.mtime[0];
2900 cl.mtime[0] = newtime;
2901 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2902 cl.time = cl.mtime[1] = newtime;
2903 else if (cls.demoplayback)
2905 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2906 // due to a large time gap, so treat it as an instant change in time
2907 // (this can also happen during heavy packet loss in the demo)
2908 if (cl.time < newtime - 0.1)
2909 cl.mtime[1] = cl.time = newtime;
2911 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2913 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2914 if (developer.integer >= 100 && vid_activewindow)
2916 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2917 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2918 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2919 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2921 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2922 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2923 if (cl_nettimesyncboundmode.integer == 1)
2924 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2925 else if (cl_nettimesyncboundmode.integer == 2)
2927 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2928 cl.time = cl.mtime[1];
2930 else if (cl_nettimesyncboundmode.integer == 3)
2932 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2933 cl.time = cl.mtime[1];
2935 else if (cl_nettimesyncboundmode.integer == 4)
2937 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2938 cl.time = cl.mtime[1]; // reset
2939 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2940 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2941 else if (cl.time > cl.mtime[1])
2942 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2944 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2946 else if (cl_nettimesyncboundmode.integer == 5)
2948 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2949 cl.time = cl.mtime[1]; // reset
2950 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2951 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2953 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2955 else if (cl_nettimesyncboundmode.integer == 6)
2957 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2958 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2961 // this packet probably contains a player entity update, so we will need
2962 // to update the prediction
2963 cl.movement_replay = true;
2964 // this may get updated later in parsing by svc_clientdata
2965 cl.onground = false;
2966 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2967 // during this frame
2968 // (makes spectating players much smoother and prevents mouse movement from turning)
2969 cl.fixangle[1] = cl.fixangle[0];
2970 cl.fixangle[0] = false;
2971 if (!cls.demoplayback)
2972 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2975 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
2978 qboolean CL_VM_Parse_TempEntity (void);
2979 void CL_VM_Parse_StuffCmd (const char *msg);
2980 void CL_VM_Parse_CenterPrint (const char *msg);
2981 void CSQC_AddPrintText (const char *msg);
2982 void CSQC_ReadEntities (void);
2985 =====================
2986 CL_ParseServerMessage
2987 =====================
2989 int parsingerror = false;
2990 extern void CL_UpdateMoveVars(void);
2991 void CL_ParseServerMessage(void)
2995 protocolversion_t protocol;
2996 unsigned char cmdlog[32];
2997 char *cmdlogname[32], *temp;
2998 int cmdindex, cmdcount = 0;
2999 qboolean qwplayerupdatereceived;
3001 // LordHavoc: moved demo message writing from before the packet parse to
3002 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3003 // code in CL_ParseServerinfo
3004 //if (cls.demorecording)
3005 // CL_WriteDemoMessage (&net_message);
3007 cl.last_received_message = realtime;
3009 if (cls.netcon && cls.signon < SIGNONS)
3010 CL_KeepaliveMessage(false);
3013 // if recording demos, copy the message out
3015 if (cl_shownet.integer == 1)
3016 Con_Printf("%f %i\n", realtime, net_message.cursize);
3017 else if (cl_shownet.integer == 2)
3018 Con_Print("------------------\n");
3021 // parse the message
3023 //MSG_BeginReading ();
3025 parsingerror = true;
3027 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3029 CL_NetworkTimeReceived(realtime); // qw has no clock
3031 // kill all qw nails
3032 cl.qw_num_nails = 0;
3034 // fade weapon view kick
3035 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3037 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3039 qwplayerupdatereceived = false;
3044 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3046 cmd = MSG_ReadByte ();
3050 SHOWNET("END OF MESSAGE");
3051 break; // end of message
3054 cmdindex = cmdcount & 31;
3056 cmdlog[cmdindex] = cmd;
3058 SHOWNET(qw_svc_strings[cmd]);
3059 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3060 if (!cmdlogname[cmdindex])
3062 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3064 cmdlogname[cmdindex] = temp;
3072 char description[32*64], temp[64];
3074 strlcpy(description, "packet dump: ", sizeof(description));
3078 count = cmdcount - i;
3082 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3083 strlcat(description, temp, sizeof(description));
3088 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3089 Con_Print(description);
3090 Host_Error("CL_ParseServerMessage: Illegible server message");
3095 //Con_Printf("qw_svc_nop\n");
3098 case qw_svc_disconnect:
3099 Con_Printf("Server disconnected\n");
3100 if (cls.demonum != -1)
3108 temp = MSG_ReadString();
3109 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3112 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3114 CSQC_AddPrintText(temp);
3118 case qw_svc_centerprint:
3119 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3122 case qw_svc_stufftext:
3123 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3127 // svc_damage protocol is identical to nq
3131 case qw_svc_serverdata:
3132 //Cbuf_Execute(); // make sure any stuffed commands are done
3133 CL_ParseServerInfo();
3136 case qw_svc_setangle:
3137 for (i=0 ; i<3 ; i++)
3138 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3139 if (!cls.demoplayback)
3141 cl.fixangle[0] = true;
3142 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3143 // disable interpolation if this is new
3144 if (!cl.fixangle[1])
3145 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3149 case qw_svc_lightstyle:
3150 i = MSG_ReadByte ();
3151 if (i >= cl.max_lightstyle)
3153 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3156 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3157 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3158 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3162 CL_ParseStartSoundPacket(false);
3165 case qw_svc_stopsound:
3166 i = (unsigned short) MSG_ReadShort();
3167 S_StopSound(i>>3, i&7);
3170 case qw_svc_updatefrags:
3172 if (i >= cl.maxclients)
3173 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3174 cl.scores[i].frags = (signed short) MSG_ReadShort();
3177 case qw_svc_updateping:
3179 if (i >= cl.maxclients)
3180 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3181 cl.scores[i].qw_ping = MSG_ReadShort();
3184 case qw_svc_updatepl:
3186 if (i >= cl.maxclients)
3187 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3188 cl.scores[i].qw_packetloss = MSG_ReadByte();
3191 case qw_svc_updateentertime:
3193 if (i >= cl.maxclients)
3194 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3196 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3199 case qw_svc_spawnbaseline:
3200 i = (unsigned short) MSG_ReadShort();
3201 if (i < 0 || i >= MAX_EDICTS)
3202 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3203 if (i >= cl.max_entities)
3204 CL_ExpandEntities(i);
3205 CL_ParseBaseline(cl.entities + i, false);
3207 case qw_svc_spawnstatic:
3208 CL_ParseStatic(false);
3210 case qw_svc_temp_entity:
3211 if(!CL_VM_Parse_TempEntity())
3212 CL_ParseTempEntity ();
3215 case qw_svc_killedmonster:
3216 cl.stats[STAT_MONSTERS]++;
3219 case qw_svc_foundsecret:
3220 cl.stats[STAT_SECRETS]++;
3223 case qw_svc_updatestat:
3224 i = MSG_ReadByte ();
3225 if (i < 0 || i >= MAX_CL_STATS)
3226 Host_Error ("svc_updatestat: %i is invalid", i);
3227 cl.stats[i] = MSG_ReadByte ();
3230 case qw_svc_updatestatlong:
3231 i = MSG_ReadByte ();
3232 if (i < 0 || i >= MAX_CL_STATS)
3233 Host_Error ("svc_updatestatlong: %i is invalid", i);
3234 cl.stats[i] = MSG_ReadLong ();
3237 case qw_svc_spawnstaticsound:
3238 CL_ParseStaticSound (false);
3241 case qw_svc_cdtrack:
3242 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3243 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3244 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3246 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3249 case qw_svc_intermission:
3250 if(!cl.intermission)
3251 cl.completed_time = cl.time;
3252 cl.intermission = 1;
3253 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3254 for (i = 0;i < 3;i++)
3255 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3259 if(!cl.intermission)
3260 cl.completed_time = cl.time;
3261 cl.intermission = 2;
3262 SCR_CenterPrint(MSG_ReadString ());
3265 case qw_svc_sellscreen:
3266 Cmd_ExecuteString ("help", src_command);
3269 case qw_svc_smallkick:
3270 cl.qw_weaponkick = -2;
3272 case qw_svc_bigkick:
3273 cl.qw_weaponkick = -4;
3276 case qw_svc_muzzleflash:
3277 i = (unsigned short) MSG_ReadShort();
3278 // NOTE: in QW this only worked on clients
3279 if (i < 0 || i >= MAX_EDICTS)
3280 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3281 if (i >= cl.max_entities)
3282 CL_ExpandEntities(i);
3283 cl.entities[i].persistent.muzzleflash = 1.0f;
3286 case qw_svc_updateuserinfo:
3287 QW_CL_UpdateUserInfo();
3290 case qw_svc_setinfo:
3294 case qw_svc_serverinfo:
3298 case qw_svc_download:
3299 QW_CL_ParseDownload();
3302 case qw_svc_playerinfo:
3303 // slightly kill qw player entities now that we know there is
3304 // an update of player entities this frame...
3305 if (!qwplayerupdatereceived)
3307 qwplayerupdatereceived = true;
3308 for (i = 1;i < cl.maxclients;i++)
3309 cl.entities_active[i] = false;
3311 EntityStateQW_ReadPlayerUpdate();
3318 case qw_svc_chokecount:
3320 // FIXME: apply to netgraph
3321 //for (j = 0;j < i;j++)
3322 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3325 case qw_svc_modellist:
3326 QW_CL_ParseModelList();
3329 case qw_svc_soundlist:
3330 QW_CL_ParseSoundList();
3333 case qw_svc_packetentities:
3334 EntityFrameQW_CL_ReadFrame(false);
3335 // first update is the final signon stage
3336 if (cls.signon == SIGNONS - 1)
3338 cls.signon = SIGNONS;
3343 case qw_svc_deltapacketentities:
3344 EntityFrameQW_CL_ReadFrame(true);
3345 // first update is the final signon stage
3346 if (cls.signon == SIGNONS - 1)
3348 cls.signon = SIGNONS;
3353 case qw_svc_maxspeed:
3354 cl.movevars_maxspeed = MSG_ReadFloat();
3357 case qw_svc_entgravity:
3358 cl.movevars_entgravity = MSG_ReadFloat();
3359 if (!cl.movevars_entgravity)
3360 cl.movevars_entgravity = 1.0f;
3363 case qw_svc_setpause:
3364 cl.paused = MSG_ReadByte ();
3369 S_PauseGameSounds (cl.paused);
3374 if (qwplayerupdatereceived)
3376 // fully kill any player entities that were not updated this frame
3377 for (i = 1;i <= cl.maxclients;i++)
3378 if (!cl.entities_active[i])
3379 cl.entities[i].state_current.active = false;
3387 Host_Error ("CL_ParseServerMessage: Bad server message");
3389 cmd = MSG_ReadByte ();
3393 SHOWNET("END OF MESSAGE");
3394 break; // end of message
3397 cmdindex = cmdcount & 31;
3399 cmdlog[cmdindex] = cmd;
3401 // if the high bit of the command byte is set, it is a fast update
3404 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3406 cmdlogname[cmdindex] = temp;
3407 SHOWNET("fast update");
3408 if (cls.signon == SIGNONS - 1)
3410 // first update is the final signon stage
3411 cls.signon = SIGNONS;
3414 EntityFrameQuake_ReadEntity (cmd&127);
3418 SHOWNET(svc_strings[cmd]);
3419 cmdlogname[cmdindex] = svc_strings[cmd];
3420 if (!cmdlogname[cmdindex])
3422 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3424 cmdlogname[cmdindex] = temp;
3432 char description[32*64], temp[64];
3434 strlcpy (description, "packet dump: ", sizeof(description));
3438 count = cmdcount - i;
3442 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3443 strlcat (description, temp, sizeof (description));
3448 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3449 Con_Print(description);
3450 Host_Error ("CL_ParseServerMessage: Illegible server message");
3455 if (cls.signon < SIGNONS)
3456 Con_Print("<-- server to client keepalive\n");
3460 CL_NetworkTimeReceived(MSG_ReadFloat());
3463 case svc_clientdata:
3464 CL_ParseClientdata();
3468 i = MSG_ReadLong ();
3469 protocol = Protocol_EnumForNumber(i);
3470 if (protocol == PROTOCOL_UNKNOWN)
3471 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3472 // hack for unmarked Nehahra movie demos which had a custom protocol
3473 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3474 protocol = PROTOCOL_NEHAHRAMOVIE;
3475 cls.protocol = protocol;
3478 case svc_disconnect:
3479 Con_Printf ("Server disconnected\n");
3480 if (cls.demonum != -1)
3487 temp = MSG_ReadString();
3488 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3489 CSQC_AddPrintText(temp); //[515]: csqc
3492 case svc_centerprint:
3493 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3497 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3504 case svc_serverinfo:
3505 CL_ParseServerInfo ();
3509 for (i=0 ; i<3 ; i++)
3510 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3511 if (!cls.demoplayback)
3513 cl.fixangle[0] = true;
3514 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3515 // disable interpolation if this is new
3516 if (!cl.fixangle[1])
3517 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3522 cl.viewentity = (unsigned short)MSG_ReadShort ();
3523 if (cl.viewentity >= MAX_EDICTS)
3524 Host_Error("svc_setview >= MAX_EDICTS");
3525 if (cl.viewentity >= cl.max_entities)
3526 CL_ExpandEntities(cl.viewentity);
3527 // LordHavoc: assume first setview recieved is the real player entity
3528 if (!cl.realplayerentity)
3529 cl.realplayerentity = cl.viewentity;
3530 // update cl.playerentity to this one if it is a valid player
3531 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3532 cl.playerentity = cl.viewentity;
3535 case svc_lightstyle:
3536 i = MSG_ReadByte ();
3537 if (i >= cl.max_lightstyle)
3539 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3542 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3543 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3544 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3548 CL_ParseStartSoundPacket(false);
3552 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3554 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3555 CL_ParseStartSoundPacket(true);
3559 int i = (unsigned short)MSG_ReadShort();
3560 char *s = MSG_ReadString();
3563 if (i >= 1 && i < MAX_MODELS)
3565 dp_model_t *model = Mod_ForName(s, false, false, i == 1);
3567 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3568 cl.model_precache[i] = model;
3571 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3576 if (i >= 1 && i < MAX_SOUNDS)
3578 sfx_t *sfx = S_PrecacheSound (s, true, false);
3579 if (!sfx && snd_initialized.integer)
3580 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3581 cl.sound_precache[i] = sfx;
3584 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3590 i = (unsigned short) MSG_ReadShort();
3591 S_StopSound(i>>3, i&7);
3594 case svc_updatename:
3595 i = MSG_ReadByte ();
3596 if (i >= cl.maxclients)
3597 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3598 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3601 case svc_updatefrags:
3602 i = MSG_ReadByte ();
3603 if (i >= cl.maxclients)
3604 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3605 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3608 case svc_updatecolors:
3609 i = MSG_ReadByte ();
3610 if (i >= cl.maxclients)
3611 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3612 cl.scores[i].colors = MSG_ReadByte ();
3616 CL_ParseParticleEffect ();
3627 case svc_spawnbaseline:
3628 i = (unsigned short) MSG_ReadShort ();
3629 if (i < 0 || i >= MAX_EDICTS)
3630 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3631 if (i >= cl.max_entities)
3632 CL_ExpandEntities(i);
3633 CL_ParseBaseline (cl.entities + i, false);
3635 case svc_spawnbaseline2:
3636 i = (unsigned short) MSG_ReadShort ();
3637 if (i < 0 || i >= MAX_EDICTS)
3638 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3639 if (i >= cl.max_entities)
3640 CL_ExpandEntities(i);
3641 CL_ParseBaseline (cl.entities + i, true);
3643 case svc_spawnstatic:
3644 CL_ParseStatic (false);
3646 case svc_spawnstatic2:
3647 CL_ParseStatic (true);
3649 case svc_temp_entity:
3650 if(!CL_VM_Parse_TempEntity())
3651 CL_ParseTempEntity ();
3655 cl.paused = MSG_ReadByte ();
3660 S_PauseGameSounds (cl.paused);
3664 i = MSG_ReadByte ();
3665 // LordHavoc: it's rude to kick off the client if they missed the
3666 // reconnect somehow, so allow signon 1 even if at signon 1
3667 if (i <= cls.signon && i != 1)
3668 Host_Error ("Received signon %i when at %i", i, cls.signon);
3673 case svc_killedmonster:
3674 cl.stats[STAT_MONSTERS]++;
3677 case svc_foundsecret:
3678 cl.stats[STAT_SECRETS]++;
3681 case svc_updatestat:
3682 i = MSG_ReadByte ();
3683 if (i < 0 || i >= MAX_CL_STATS)
3684 Host_Error ("svc_updatestat: %i is invalid", i);
3685 cl.stats[i] = MSG_ReadLong ();
3688 case svc_updatestatubyte:
3689 i = MSG_ReadByte ();
3690 if (i < 0 || i >= MAX_CL_STATS)
3691 Host_Error ("svc_updatestat: %i is invalid", i);
3692 cl.stats[i] = MSG_ReadByte ();
3695 case svc_spawnstaticsound:
3696 CL_ParseStaticSound (false);
3699 case svc_spawnstaticsound2:
3700 CL_ParseStaticSound (true);
3704 cl.cdtrack = MSG_ReadByte ();
3705 cl.looptrack = MSG_ReadByte ();
3706 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3707 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3709 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3712 case svc_intermission:
3713 if(!cl.intermission)
3714 cl.completed_time = cl.time;
3715 cl.intermission = 1;
3716 CL_VM_UpdateIntermissionState(cl.intermission);
3720 if(!cl.intermission)
3721 cl.completed_time = cl.time;
3722 cl.intermission = 2;
3723 CL_VM_UpdateIntermissionState(cl.intermission);
3724 SCR_CenterPrint(MSG_ReadString ());
3728 if(!cl.intermission)
3729 cl.completed_time = cl.time;
3730 cl.intermission = 3;
3731 CL_VM_UpdateIntermissionState(cl.intermission);
3732 SCR_CenterPrint(MSG_ReadString ());
3735 case svc_sellscreen:
3736 Cmd_ExecuteString ("help", src_command);
3739 if (gamemode == GAME_TENEBRAE)
3741 // repeating particle effect
3742 MSG_ReadCoord(cls.protocol);
3743 MSG_ReadCoord(cls.protocol);
3744 MSG_ReadCoord(cls.protocol);
3745 MSG_ReadCoord(cls.protocol);
3746 MSG_ReadCoord(cls.protocol);
3747 MSG_ReadCoord(cls.protocol);
3754 SHOWLMP_decodehide();
3757 if (gamemode == GAME_TENEBRAE)
3760 MSG_ReadCoord(cls.protocol);
3761 MSG_ReadCoord(cls.protocol);
3762 MSG_ReadCoord(cls.protocol);
3767 SHOWLMP_decodeshow();
3770 R_SetSkyBox(MSG_ReadString());
3773 if (cls.signon == SIGNONS - 1)
3775 // first update is the final signon stage
3776 cls.signon = SIGNONS;
3779 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3780 EntityFrame_CL_ReadFrame();
3781 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3782 EntityFrame4_CL_ReadFrame();
3784 EntityFrame5_CL_ReadFrame();
3786 case svc_csqcentities:
3787 CSQC_ReadEntities();
3789 case svc_downloaddata:
3792 case svc_trailparticles:
3793 CL_ParseTrailParticles();
3795 case svc_pointparticles:
3796 CL_ParsePointParticles();
3798 case svc_pointparticles1:
3799 CL_ParsePointParticles1();
3805 if (cls.signon == SIGNONS)
3806 CL_UpdateItemsAndWeapon();
3808 EntityFrameQuake_ISeeDeadEntities();
3810 CL_UpdateMoveVars();
3812 parsingerror = false;
3814 // LordHavoc: this was at the start of the function before cl_autodemo was
3816 if (cls.demorecording)
3817 CL_WriteDemoMessage (&net_message);
3820 void CL_Parse_DumpPacket(void)
3824 Con_Print("Packet dump:\n");
3825 SZ_HexDumpToConsole(&net_message);
3826 parsingerror = false;
3829 void CL_Parse_ErrorCleanUp(void)
3831 CL_StopDownload(0, 0);
3835 void CL_Parse_Init(void)
3837 // LordHavoc: added demo_nehahra cvar
3838 Cvar_RegisterVariable (&demo_nehahra);
3839 if (gamemode == GAME_NEHAHRA)
3840 Cvar_SetValue("demo_nehahra", 1);
3841 Cvar_RegisterVariable(&developer_networkentities);
3842 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3844 Cvar_RegisterVariable(&cl_sound_wizardhit);
3845 Cvar_RegisterVariable(&cl_sound_hknighthit);
3846 Cvar_RegisterVariable(&cl_sound_tink1);
3847 Cvar_RegisterVariable(&cl_sound_ric1);
3848 Cvar_RegisterVariable(&cl_sound_ric2);
3849 Cvar_RegisterVariable(&cl_sound_ric3);
3850 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3851 Cvar_RegisterVariable(&cl_sound_r_exp3);
3853 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3855 // server extension cvars set by commands issued from the server during connect
3856 Cvar_RegisterVariable(&cl_serverextension_download);
3858 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3859 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3860 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3861 Cvar_RegisterVariable(&cl_iplog_name);
3863 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3864 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3865 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3866 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3867 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3868 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3869 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3870 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3871 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3874 void CL_Parse_Shutdown(void)