2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
173 #define RIC_GUNSHOT 1
174 #define RIC_GUNSHOTQUAD 2
175 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
176 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
177 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
178 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
179 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
180 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
181 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
182 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
184 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
185 static void QW_CL_RequestNextDownload(void);
186 static void QW_CL_NextUpload(void);
187 void QW_CL_StartUpload(unsigned char *data, int size);
188 //static qboolean QW_CL_IsUploading(void);
189 static void QW_CL_StopUpload(void);
190 void CL_VM_UpdateIntermissionState(int intermission);
191 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
195 CL_ParseStartSoundPacket
198 void CL_ParseStartSoundPacket(int largesoundindex)
207 if (cls.protocol == PROTOCOL_QUAKEWORLD)
209 channel = MSG_ReadShort();
211 if (channel & (1<<15))
212 volume = MSG_ReadByte ();
214 volume = DEFAULT_SOUND_PACKET_VOLUME;
216 if (channel & (1<<14))
217 attenuation = MSG_ReadByte () / 64.0;
219 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
221 ent = (channel>>3)&1023;
224 sound_num = MSG_ReadByte ();
228 field_mask = MSG_ReadByte();
230 if (field_mask & SND_VOLUME)
231 volume = MSG_ReadByte ();
233 volume = DEFAULT_SOUND_PACKET_VOLUME;
235 if (field_mask & SND_ATTENUATION)
236 attenuation = MSG_ReadByte () / 64.0;
238 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
240 if (field_mask & SND_LARGEENTITY)
242 ent = (unsigned short) MSG_ReadShort ();
243 channel = MSG_ReadByte ();
247 channel = (unsigned short) MSG_ReadShort ();
252 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
253 sound_num = (unsigned short) MSG_ReadShort ();
255 sound_num = MSG_ReadByte ();
258 MSG_ReadVector(pos, cls.protocol);
260 if (sound_num >= MAX_SOUNDS)
262 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
266 if (ent >= MAX_EDICTS)
268 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
272 if (ent >= cl.max_entities)
273 CL_ExpandEntities(ent);
275 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
276 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
283 When the client is taking a long time to load stuff, send keepalive messages
284 so the server doesn't disconnect.
288 static unsigned char olddata[NET_MAXMESSAGE];
289 void CL_KeepaliveMessage (qboolean readmessages)
292 static double nextmsg = -1;
294 static double lasttime = -1;
300 // no need if server is local and definitely not if this is a demo
301 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
306 // read messages from server, should just be nops
307 oldreadcount = msg_readcount;
308 oldbadread = msg_badread;
310 memcpy(olddata, net_message.data, net_message.cursize);
312 NetConn_ClientFrame();
314 msg_readcount = oldreadcount;
315 msg_badread = oldbadread;
317 memcpy(net_message.data, olddata, net_message.cursize);
321 if((time = Sys_DoubleTime()) >= lasttime + 1)
323 Con_Printf("long delta: %f\n", time - lasttime);
325 lasttime = Sys_DoubleTime();
328 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
331 unsigned char buf[4];
334 // LordHavoc: must use unreliable because reliable could kill the sigon message!
335 Con_Print("--> client to server keepalive\n");
336 memset(&msg, 0, sizeof(msg));
338 msg.maxsize = sizeof(buf);
339 MSG_WriteChar(&msg, clc_nop);
340 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
344 void CL_ParseEntityLump(char *entdata)
347 char key[128], value[MAX_INPUTLINE];
348 FOG_clear(); // LordHavoc: no fog until set
349 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
350 R_SetSkyBox(cl.worldmodel->brush.skybox);
354 if (!COM_ParseToken_Simple(&data, false, false))
356 if (com_token[0] != '{')
360 if (!COM_ParseToken_Simple(&data, false, false))
362 if (com_token[0] == '}')
363 break; // end of worldspawn
364 if (com_token[0] == '_')
365 strlcpy (key, com_token + 1, sizeof (key));
367 strlcpy (key, com_token, sizeof (key));
368 while (key[strlen(key)-1] == ' ') // remove trailing spaces
369 key[strlen(key)-1] = 0;
370 if (!COM_ParseToken_Simple(&data, false, false))
372 strlcpy (value, com_token, sizeof (value));
373 if (!strcmp("sky", key))
375 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
377 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
379 else if (!strcmp("fog", key))
381 r_refdef.fog_start = 0;
382 r_refdef.fog_alpha = 1;
383 r_refdef.fog_end = 16384;
385 #define sscanf sscanf_s
387 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
389 else if (!strcmp("fog_density", key))
390 r_refdef.fog_density = atof(value);
391 else if (!strcmp("fog_red", key))
392 r_refdef.fog_red = atof(value);
393 else if (!strcmp("fog_green", key))
394 r_refdef.fog_green = atof(value);
395 else if (!strcmp("fog_blue", key))
396 r_refdef.fog_blue = atof(value);
397 else if (!strcmp("fog_alpha", key))
398 r_refdef.fog_alpha = atof(value);
399 else if (!strcmp("fog_start", key))
400 r_refdef.fog_start = atof(value);
401 else if (!strcmp("fog_end", key))
402 r_refdef.fog_end = atof(value);
406 extern void CL_Locs_Reload_f(void);
407 extern void CL_VM_Init (void);
408 static const vec3_t defaultmins = {-4096, -4096, -4096};
409 static const vec3_t defaultmaxs = {4096, 4096, 4096};
410 static void CL_SetupWorldModel(void)
412 // update the world model
413 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
414 CL_UpdateRenderEntity(&cl.entities[0].render);
416 // set up csqc world for collision culling
418 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
420 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
422 // load or reload .loc file for team chat messages
425 // make sure we send enough keepalives
426 CL_KeepaliveMessage(false);
428 // reset particles and other per-level things
431 // make sure we send enough keepalives
432 CL_KeepaliveMessage(false);
434 // load the team chat beep if possible
435 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
437 // check memory integrity
438 Mem_CheckSentinelsGlobal();
449 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
453 // see if the file already exists
454 file = FS_OpenVirtualFile(filename, true);
461 // download messages in a demo would be bad
462 if (cls.demorecording)
464 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
468 // don't try to download when playing a demo
472 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
473 Con_Printf("Downloading %s\n", filename);
475 if (!cls.qw_downloadmemory)
477 cls.qw_downloadmemory = NULL;
478 cls.qw_downloadmemorycursize = 0;
479 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
482 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
483 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
485 cls.qw_downloadnumber++;
486 cls.qw_downloadpercent = 0;
487 cls.qw_downloadmemorycursize = 0;
492 static void QW_CL_ProcessUserInfo(int slot);
493 static void QW_CL_RequestNextDownload(void)
497 // clear name of file that just finished
498 cls.qw_downloadname[0] = 0;
500 switch (cls.qw_downloadtype)
505 if (cls.qw_downloadnumber == 0)
506 Con_Printf("Checking skins...\n");
507 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
509 if (!cl.scores[cls.qw_downloadnumber].name[0])
511 // check if we need to download the file, and return if so
512 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
516 cls.qw_downloadtype = dl_none;
518 // load any newly downloaded skins
519 for (i = 0;i < cl.maxclients;i++)
520 QW_CL_ProcessUserInfo(i);
522 // if we're still in signon stages, request the next one
523 if (cls.signon != SIGNONS)
525 cls.signon = SIGNONS-1;
526 // we'll go to SIGNONS when the first entity update is received
527 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
528 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
532 if (cls.qw_downloadnumber == 0)
534 Con_Printf("Checking models...\n");
535 cls.qw_downloadnumber = 1;
538 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
541 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
543 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
544 cl.qw_modelindex_spike = cls.qw_downloadnumber;
545 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
546 cl.qw_modelindex_player = cls.qw_downloadnumber;
547 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
548 cl.qw_modelindex_flag = cls.qw_downloadnumber;
549 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
550 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
551 // check if we need to download the file, and return if so
552 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
556 cls.qw_downloadtype = dl_none;
558 // touch all of the precached models that are still loaded so we can free
559 // anything that isn't needed
562 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
563 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
564 // precache any models used by the client (this also marks them used)
565 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
566 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
567 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
568 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
571 // now we try to load everything that is new
574 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
575 if (cl.model_precache[1]->Draw == NULL)
576 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
579 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
580 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
581 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
583 // check memory integrity
584 Mem_CheckSentinelsGlobal();
586 // now that we have a world model, set up the world entity, renderer
588 CL_SetupWorldModel();
590 // add pmodel/emodel CRCs to userinfo
591 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
592 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
594 // done checking sounds and models, send a prespawn command now
595 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
596 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
598 if (cls.qw_downloadmemory)
600 Mem_Free(cls.qw_downloadmemory);
601 cls.qw_downloadmemory = NULL;
605 cl.loadfinished = true;
608 if (cls.qw_downloadnumber == 0)
610 Con_Printf("Checking sounds...\n");
611 cls.qw_downloadnumber = 1;
614 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
616 // check if we need to download the file, and return if so
617 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
621 cls.qw_downloadtype = dl_none;
623 // load new sounds and unload old ones
624 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
625 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
627 // precache any sounds used by the client
628 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
629 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
630 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
631 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
632 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
633 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
634 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
637 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
639 // Don't lock the sfx here, S_ServerSounds already did that
640 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
643 // check memory integrity
644 Mem_CheckSentinelsGlobal();
646 // done with sound downloads, next we check models
647 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
648 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
652 Con_Printf("Unknown download type.\n");
656 static void QW_CL_ParseDownload(void)
658 int size = (signed short)MSG_ReadShort();
659 int percent = MSG_ReadByte();
661 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
663 // skip the download fragment if playing a demo
667 msg_readcount += size;
673 Con_Printf("File not found.\n");
674 QW_CL_RequestNextDownload();
678 if (msg_readcount + (unsigned short)size > net_message.cursize)
679 Host_Error("corrupt download message\n");
681 // make sure the buffer is big enough to include this new fragment
682 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
685 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
686 cls.qw_downloadmemorymaxsize *= 2;
687 old = cls.qw_downloadmemory;
688 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
691 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
696 // read the fragment out of the packet
697 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
698 cls.qw_downloadmemorycursize += size;
699 cls.qw_downloadspeedcount += size;
701 cls.qw_downloadpercent = percent;
705 // request next fragment
706 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
707 MSG_WriteString(&cls.netcon->message, "nextdl");
712 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
714 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
716 cls.qw_downloadpercent = 0;
718 // start downloading the next file (or join the game)
719 QW_CL_RequestNextDownload();
723 static void QW_CL_ParseModelList(void)
726 int nummodels = MSG_ReadByte();
729 // parse model precache list
732 str = MSG_ReadString();
736 if (nummodels==MAX_MODELS)
737 Host_Error("Server sent too many model precaches");
738 if (strlen(str) >= MAX_QPATH)
739 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
740 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
746 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
747 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
752 cls.qw_downloadnumber = 0;
753 cls.qw_downloadtype = dl_model;
754 QW_CL_RequestNextDownload();
757 static void QW_CL_ParseSoundList(void)
760 int numsounds = MSG_ReadByte();
763 // parse sound precache list
766 str = MSG_ReadString();
770 if (numsounds==MAX_SOUNDS)
771 Host_Error("Server sent too many sound precaches");
772 if (strlen(str) >= MAX_QPATH)
773 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
774 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
781 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
782 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
787 cls.qw_downloadnumber = 0;
788 cls.qw_downloadtype = dl_sound;
789 QW_CL_RequestNextDownload();
792 static void QW_CL_Skins_f(void)
794 cls.qw_downloadnumber = 0;
795 cls.qw_downloadtype = dl_skin;
796 QW_CL_RequestNextDownload();
799 static void QW_CL_Changing_f(void)
801 if (cls.qw_downloadmemory) // don't change when downloading
806 cls.signon = 1; // not active anymore, but not disconnected
807 Con_Printf("\nChanging map...\n");
810 void QW_CL_NextUpload(void)
812 int r, percent, size;
814 if (!cls.qw_uploaddata)
817 r = cls.qw_uploadsize - cls.qw_uploadpos;
820 size = min(1, cls.qw_uploadsize);
821 percent = (cls.qw_uploadpos+r)*100/size;
823 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
824 MSG_WriteShort(&cls.netcon->message, r);
825 MSG_WriteByte(&cls.netcon->message, percent);
826 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
828 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
830 cls.qw_uploadpos += r;
832 if (cls.qw_uploadpos < cls.qw_uploadsize)
835 Con_Printf("Upload completed\n");
840 void QW_CL_StartUpload(unsigned char *data, int size)
842 // do nothing in demos or if not connected
846 // abort existing upload if in progress
849 Con_DPrintf("Starting upload of %d bytes...\n", size);
851 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
852 memcpy(cls.qw_uploaddata, data, size);
853 cls.qw_uploadsize = size;
854 cls.qw_uploadpos = 0;
860 qboolean QW_CL_IsUploading(void)
862 return cls.qw_uploaddata != NULL;
866 void QW_CL_StopUpload(void)
868 if (cls.qw_uploaddata)
869 Mem_Free(cls.qw_uploaddata);
870 cls.qw_uploaddata = NULL;
871 cls.qw_uploadsize = 0;
872 cls.qw_uploadpos = 0;
875 static void QW_CL_ProcessUserInfo(int slot)
877 int topcolor, bottomcolor;
879 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
880 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
881 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
882 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
883 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
884 cl.scores[slot].qw_spectator = temp[0] != 0;
885 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
886 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
887 if (!cl.scores[slot].qw_skin[0])
888 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
892 static void QW_CL_UpdateUserInfo(void)
895 slot = MSG_ReadByte();
896 if (slot >= cl.maxclients)
898 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
903 cl.scores[slot].qw_userid = MSG_ReadLong();
904 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
906 QW_CL_ProcessUserInfo(slot);
909 static void QW_CL_SetInfo(void)
914 slot = MSG_ReadByte();
915 strlcpy(key, MSG_ReadString(), sizeof(key));
916 strlcpy(value, MSG_ReadString(), sizeof(value));
917 if (slot >= cl.maxclients)
919 Con_Printf("svc_setinfo >= cl.maxclients\n");
922 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
924 QW_CL_ProcessUserInfo(slot);
927 static void QW_CL_ServerInfo(void)
932 strlcpy(key, MSG_ReadString(), sizeof(key));
933 strlcpy(value, MSG_ReadString(), sizeof(value));
934 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
935 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
936 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
937 cl.qw_teamplay = atoi(temp);
940 static void QW_CL_ParseNails(void)
943 int numnails = MSG_ReadByte();
945 unsigned char bits[6];
946 for (i = 0;i < numnails;i++)
948 for (j = 0;j < 6;j++)
949 bits[j] = MSG_ReadByte();
950 if (cl.qw_num_nails > 255)
952 v = cl.qw_nails[cl.qw_num_nails++];
953 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
954 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
955 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
956 v[3] = -360*(bits[4]>>4)/16;
957 v[4] = 360*bits[5]/256;
962 static void CL_UpdateItemsAndWeapon(void)
965 // check for important changes
968 if (cl.olditems != cl.stats[STAT_ITEMS])
969 for (j = 0;j < 32;j++)
970 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
971 cl.item_gettime[j] = cl.time;
972 cl.olditems = cl.stats[STAT_ITEMS];
974 // GAME_NEXUIZ hud needs weapon change time
975 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
976 cl.weapontime = cl.time;
977 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
980 void CL_BeginDownloads(qboolean aborteddownload)
982 // quakeworld works differently
983 if (cls.protocol == PROTOCOL_QUAKEWORLD)
986 // this would be a good place to do curl downloads
987 if(Curl_Have_forthismap())
989 Curl_Register_predownload(); // come back later
994 // curl is done, so let's start with the business
996 SCR_PushLoadingScreen(false, "Loading precaches", 1);
999 // if already downloading something from the previous level, don't stop it
1000 if (cls.qw_downloadname[0])
1003 if (cl.downloadcsqc)
1006 cl.downloadcsqc = false;
1009 && csqc_progname.string
1010 && csqc_progname.string[0]
1011 && csqc_progcrc.integer >= 0
1012 && cl_serverextension_download.integer
1013 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1014 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1016 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1017 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1018 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1020 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1025 if (cl.loadmodel_current < cl.loadmodel_total)
1028 if(cl.loadmodel_current == 1)
1030 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1031 SCR_PushLoadingScreen(false, "Loading precached models", (cl.loadmodel_total + 15) / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1032 SCR_BeginLoadingPlaque();
1034 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1036 SCR_PushLoadingScreen(true, cl.model_name[cl.loadmodel_current], (cl.loadmodel_current == 1 ? 15.0 : 1.0) / cl.loadmodel_total);
1037 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1039 SCR_PopLoadingScreen(false);
1040 if(cl.loadmodel_current == 1)
1042 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1043 SCR_PopLoadingScreen(false);
1047 CL_KeepaliveMessage(true);
1049 if(cl.loadmodel_current == 1)
1051 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1052 Mod_FreeQ3Shaders();
1055 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1056 SCR_PopLoadingScreen(false);
1057 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1059 // we now have the worldmodel so we can set up the game world
1060 SCR_PushLoadingScreen(true, "world model setup", 1.0 / cl.loadmodel_total);
1061 CL_SetupWorldModel();
1062 SCR_PopLoadingScreen(true);
1063 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1065 cl.loadfinished = true;
1066 // now issue the spawn to move on to signon 2 like normal
1068 Cmd_ForwardStringToServer("prespawn");
1072 SCR_PopLoadingScreen(false);
1073 // finished loading models
1076 if (cl.loadsound_current < cl.loadsound_total)
1079 if(cl.loadsound_current == 1)
1080 SCR_PushLoadingScreen(false, "Loading precached sounds", cl.loadsound_total / (float) (cl.loadmodel_total + cl.loadsound_total + 15));
1081 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1083 SCR_PushLoadingScreen(true, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1084 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1086 SCR_PopLoadingScreen(false);
1089 CL_KeepaliveMessage(true);
1090 // Don't lock the sfx here, S_ServerSounds already did that
1091 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1092 SCR_PopLoadingScreen(false);
1094 SCR_PopLoadingScreen(false);
1095 // finished loading sounds
1098 if(gamemode == GAME_NEXUIZ)
1099 Cvar_SetValueQuick(&cl_serverextension_download, false);
1100 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1101 // of dependencies) anyway, and can mess around with the game directory;
1102 // until this is fixed, only support pk3 downloads via curl, and turn off
1103 // individual file downloads other than for CSQC
1104 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1106 // idea: support download of pk3 files using this protocol later
1108 // note: the reason these loops skip already-loaded things is that it
1109 // enables this command to be issued during the game if desired
1111 if (cl.downloadmodel_current < cl.loadmodel_total)
1115 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1117 if (aborteddownload)
1120 if (cl.downloadmodel_current == 1)
1122 // the worldmodel failed, but we need to set up anyway
1123 Mod_FreeQ3Shaders();
1124 CL_SetupWorldModel();
1125 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1127 cl.loadfinished = true;
1128 // now issue the spawn to move on to signon 2 like normal
1130 Cmd_ForwardStringToServer("prespawn");
1133 aborteddownload = false;
1136 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1138 CL_KeepaliveMessage(true);
1139 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1141 if (cl.downloadmodel_current == 1)
1142 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1144 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1145 // regarding the * check: don't try to download submodels
1146 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1148 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1149 // we'll try loading again when the download finishes
1154 if(cl.downloadmodel_current == 1)
1156 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1157 Mod_FreeQ3Shaders();
1160 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1161 if (cl.downloadmodel_current == 1)
1163 // we now have the worldmodel so we can set up the game world
1164 // or maybe we do not have it (cl_serverextension_download 0)
1165 // then we need to continue loading ANYWAY!
1166 CL_SetupWorldModel();
1167 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1169 cl.loadfinished = true;
1170 // now issue the spawn to move on to signon 2 like normal
1172 Cmd_ForwardStringToServer("prespawn");
1177 // finished loading models
1180 if (cl.downloadsound_current < cl.loadsound_total)
1184 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1186 char soundname[MAX_QPATH];
1187 if (aborteddownload)
1189 aborteddownload = false;
1192 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1194 CL_KeepaliveMessage(true);
1195 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1196 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1198 Con_Printf("Sound %s not found\n", soundname);
1199 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1201 Cmd_ForwardStringToServer(va("download %s", soundname));
1202 // we'll try loading again when the download finishes
1206 // Don't lock the sfx here, S_ServerSounds already did that
1207 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1210 // finished loading sounds
1213 SCR_PopLoadingScreen(false);
1215 if (!cl.loadfinished)
1217 cl.loadfinished = true;
1219 // check memory integrity
1220 Mem_CheckSentinelsGlobal();
1222 // now issue the spawn to move on to signon 2 like normal
1224 Cmd_ForwardStringToServer("prespawn");
1228 void CL_BeginDownloads_f(void)
1230 // prevent cl_begindownloads from being issued multiple times in one match
1231 // to prevent accidentally cancelled downloads
1233 Con_Printf("cl_begindownloads is only valid once per match\n");
1235 CL_BeginDownloads(false);
1238 void CL_StopDownload(int size, int crc)
1240 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1243 size_t existingsize;
1244 const char *extension;
1246 if(cls.qw_download_deflate)
1249 size_t inflated_size;
1250 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1251 Mem_Free(cls.qw_downloadmemory);
1252 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1253 cls.qw_downloadmemory = out;
1254 cls.qw_downloadmemorycursize = inflated_size;
1257 if(!cls.qw_downloadmemory)
1259 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1263 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1264 size = cls.qw_downloadmemorycursize;
1266 // save to disk only if we don't already have it
1267 // (this is mainly for playing back demos)
1268 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1269 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1270 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1272 if ((int)existingsize != size || existingcrc != crc)
1274 // we have a mismatching file, pick another name for it
1275 char name[MAX_QPATH*2];
1276 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1277 if (!FS_FileExists(name))
1279 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1280 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1286 // we either don't have it or have a mismatching file...
1287 // so it's time to accept the file
1288 // but if we already have a mismatching file we need to rename
1289 // this new one, and if we already have this file in renamed form,
1291 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1292 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1293 extension = FS_FileExtension(cls.qw_downloadname);
1294 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1299 else if (cls.qw_downloadmemory && size)
1301 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1302 CL_BeginDownloads(true);
1305 if (cls.qw_downloadmemory)
1306 Mem_Free(cls.qw_downloadmemory);
1307 cls.qw_downloadmemory = NULL;
1308 cls.qw_downloadname[0] = 0;
1309 cls.qw_downloadmemorymaxsize = 0;
1310 cls.qw_downloadmemorycursize = 0;
1311 cls.qw_downloadpercent = 0;
1314 void CL_ParseDownload(void)
1317 unsigned char data[65536];
1318 start = MSG_ReadLong();
1319 size = (unsigned short)MSG_ReadShort();
1321 // record the start/size information to ack in the next input packet
1322 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1324 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1326 cls.dp_downloadack[i].start = start;
1327 cls.dp_downloadack[i].size = size;
1332 MSG_ReadBytes(size, data);
1334 if (!cls.qw_downloadname[0])
1337 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1341 if (start + size > cls.qw_downloadmemorymaxsize)
1342 Host_Error("corrupt download message\n");
1344 // only advance cursize if the data is at the expected position
1345 // (gaps are unacceptable)
1346 memcpy(cls.qw_downloadmemory + start, data, size);
1347 cls.qw_downloadmemorycursize = start + size;
1348 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1349 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1350 cls.qw_downloadspeedcount += size;
1353 void CL_DownloadBegin_f(void)
1355 int size = atoi(Cmd_Argv(1));
1357 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1359 Con_Printf("cl_downloadbegin: received bogus information\n");
1360 CL_StopDownload(0, 0);
1364 if (cls.qw_downloadname[0])
1365 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1367 CL_StopDownload(0, 0);
1369 // we're really beginning a download now, so initialize stuff
1370 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1371 cls.qw_downloadmemorymaxsize = size;
1372 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1373 cls.qw_downloadnumber++;
1375 cls.qw_download_deflate = false;
1378 if(!strcmp(Cmd_Argv(3), "deflate"))
1379 cls.qw_download_deflate = true;
1380 // check further encodings here
1383 Cmd_ForwardStringToServer("sv_startdownload");
1386 void CL_StopDownload_f(void)
1389 if (cls.qw_downloadname[0])
1391 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1392 CL_StopDownload(0, 0);
1394 CL_BeginDownloads(true);
1397 void CL_DownloadFinished_f(void)
1401 Con_Printf("Malformed cl_downloadfinished command\n");
1404 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1405 CL_BeginDownloads(false);
1408 static void CL_SendPlayerInfo(void)
1410 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1411 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1413 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1414 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1416 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1417 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1419 if (cl_pmodel.integer)
1421 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1422 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1424 if (*cl_playermodel.string)
1426 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1427 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1429 if (*cl_playerskin.string)
1431 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1432 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1437 =====================
1440 An svc_signonnum has been received, perform a client side setup
1441 =====================
1443 static void CL_SignonReply (void)
1445 if (developer.integer >= 100)
1446 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1453 // send player info before we begin downloads
1454 // (so that the server can see the player name while downloading)
1455 CL_SendPlayerInfo();
1457 // execute cl_begindownloads next frame
1458 // (after any commands added by svc_stufftext have been executed)
1459 // when done with downloads the "prespawn" will be sent
1460 Cbuf_AddText("\ncl_begindownloads\n");
1462 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1463 //MSG_WriteString (&cls.netcon->message, "prespawn");
1465 else // playing a demo... make sure loading occurs as soon as possible
1466 CL_BeginDownloads(false);
1472 // LordHavoc: quake sent the player info here but due to downloads
1473 // it is sent earlier instead
1474 // CL_SendPlayerInfo();
1476 // LordHavoc: changed to begin a loading stage and issue this when done
1477 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1478 MSG_WriteString (&cls.netcon->message, "spawn");
1485 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1486 MSG_WriteString (&cls.netcon->message, "begin");
1491 // after the level has been loaded, we shouldn't need the shaders, and
1492 // if they are needed again they will be automatically loaded...
1493 Mod_FreeQ3Shaders();
1496 if (COM_CheckParm("-profilegameonly"))
1497 Sys_AllowProfiling(true);
1507 void CL_ParseServerInfo (void)
1511 protocolversion_t protocol;
1512 int nummodels, numsounds;
1514 Con_DPrint("Serverinfo packet received.\n");
1516 // if server is active, we already began a loading plaque
1519 SCR_BeginLoadingPlaque();
1521 // free q3 shaders so that any newly downloaded shaders will be active
1522 Mod_FreeQ3Shaders();
1525 // check memory integrity
1526 Mem_CheckSentinelsGlobal();
1528 // clear cl_serverextension cvars
1529 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1532 // wipe the client_state_t struct
1536 // parse protocol version number
1537 i = MSG_ReadLong ();
1538 protocol = Protocol_EnumForNumber(i);
1539 if (protocol == PROTOCOL_UNKNOWN)
1541 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1544 // hack for unmarked Nehahra movie demos which had a custom protocol
1545 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1546 protocol = PROTOCOL_NEHAHRAMOVIE;
1547 cls.protocol = protocol;
1548 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1550 cl.num_entities = 1;
1552 if (protocol == PROTOCOL_QUAKEWORLD)
1554 char gamedir[1][MAX_QPATH];
1556 cl.qw_servercount = MSG_ReadLong();
1558 str = MSG_ReadString();
1559 Con_Printf("server gamedir is %s\n", str);
1560 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1562 // change gamedir if needed
1563 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1564 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1566 cl.gametype = GAME_DEATHMATCH;
1569 // parse player number
1571 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1572 //cl.qw_spectator = (i & 128) != 0;
1573 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1574 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1576 // get the full level name
1577 str = MSG_ReadString ();
1578 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1580 // get the movevars that are defined in the qw protocol
1581 cl.movevars_gravity = MSG_ReadFloat();
1582 cl.movevars_stopspeed = MSG_ReadFloat();
1583 cl.movevars_maxspeed = MSG_ReadFloat();
1584 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1585 cl.movevars_accelerate = MSG_ReadFloat();
1586 cl.movevars_airaccelerate = MSG_ReadFloat();
1587 cl.movevars_wateraccelerate = MSG_ReadFloat();
1588 cl.movevars_friction = MSG_ReadFloat();
1589 cl.movevars_waterfriction = MSG_ReadFloat();
1590 cl.movevars_entgravity = MSG_ReadFloat();
1592 // other movevars not in the protocol...
1593 cl.movevars_wallfriction = 0;
1594 cl.movevars_timescale = 1;
1595 cl.movevars_jumpvelocity = 270;
1596 cl.movevars_edgefriction = 1;
1597 cl.movevars_maxairspeed = 30;
1598 cl.movevars_stepheight = 18;
1599 cl.movevars_airaccel_qw = 1;
1600 cl.movevars_airaccel_sideways_friction = 0;
1602 // seperate the printfs so the server message can have a color
1603 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1605 // check memory integrity
1606 Mem_CheckSentinelsGlobal();
1610 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1611 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1614 cl.loadbegun = false;
1615 cl.loadfinished = false;
1617 cls.state = ca_connected;
1620 // note: on QW protocol we can't set up the gameworld until after
1621 // downloads finish...
1622 // (we don't even know the name of the map yet)
1627 cl.maxclients = MSG_ReadByte ();
1628 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1630 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1633 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1636 cl.gametype = MSG_ReadByte ();
1637 // the original id singleplayer demos are bugged and contain
1638 // GAME_DEATHMATCH even for singleplayer
1639 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1640 cl.gametype = GAME_COOP;
1642 // parse signon message
1643 str = MSG_ReadString ();
1644 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1646 // seperate the printfs so the server message can have a color
1647 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1648 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1650 // check memory integrity
1651 Mem_CheckSentinelsGlobal();
1653 // parse model precache list
1654 for (nummodels=1 ; ; nummodels++)
1656 str = MSG_ReadString();
1659 if (nummodels==MAX_MODELS)
1660 Host_Error ("Server sent too many model precaches");
1661 if (strlen(str) >= MAX_QPATH)
1662 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1663 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1665 // parse sound precache list
1666 for (numsounds=1 ; ; numsounds++)
1668 str = MSG_ReadString();
1671 if (numsounds==MAX_SOUNDS)
1672 Host_Error("Server sent too many sound precaches");
1673 if (strlen(str) >= MAX_QPATH)
1674 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1675 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1678 // touch all of the precached models that are still loaded so we can free
1679 // anything that isn't needed
1682 for (i = 1;i < nummodels;i++)
1683 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1684 // precache any models used by the client (this also marks them used)
1685 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1686 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1687 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1688 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1691 // do the same for sounds
1692 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1693 S_ServerSounds (cl.sound_name, numsounds);
1695 // precache any sounds used by the client
1696 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1697 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1698 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1699 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1700 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1701 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1702 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1704 // now we try to load everything that is new
1705 cl.loadmodel_current = 1;
1706 cl.downloadmodel_current = 1;
1707 cl.loadmodel_total = nummodels;
1708 cl.loadsound_current = 1;
1709 cl.downloadsound_current = 1;
1710 cl.loadsound_total = numsounds;
1711 cl.downloadcsqc = true;
1712 cl.loadbegun = false;
1713 cl.loadfinished = false;
1717 // check memory integrity
1718 Mem_CheckSentinelsGlobal();
1720 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1721 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1723 char demofile[MAX_OSPATH];
1724 char levelname[MAX_QPATH];
1726 if (cls.demorecording)
1728 // finish the previous level's demo file
1732 // start a new demo file
1733 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1734 if (strrchr(levelname, '.'))
1735 *(strrchr(levelname, '.')) = 0;
1736 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1738 Con_Printf ("Auto-recording to %s.\n", demofile);
1740 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1743 cls.forcetrack = -1;
1744 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1745 cls.demorecording = true;
1746 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1747 cls.demo_lastcsprogssize = -1;
1748 cls.demo_lastcsprogscrc = -1;
1751 Con_Print ("ERROR: couldn't open.\n");
1755 void CL_ValidateState(entity_state_t *s)
1762 if (s->modelindex >= MAX_MODELS)
1763 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1765 // these warnings are only warnings, no corrections are made to the state
1766 // because states are often copied for decoding, which otherwise would
1767 // propogate some of the corrections accidentally
1768 // (this used to happen, sometimes affecting skin and frame)
1770 // colormap is client index + 1
1771 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1772 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1774 model = cl.model_precache[s->modelindex];
1775 if (model && model->type && s->frame >= model->numframes)
1776 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1777 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1778 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1781 void CL_MoveLerpEntityStates(entity_t *ent)
1783 float odelta[3], adelta[3];
1784 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1785 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1786 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1788 // reset all persistent stuff if this is a new entity
1789 ent->persistent.lerpdeltatime = 0;
1790 ent->persistent.lerpstarttime = cl.mtime[1];
1791 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1792 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1793 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1794 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1795 // reset animation interpolation as well
1796 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1797 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1798 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1799 ent->render.shadertime = cl.time;
1800 // reset various persistent stuff
1801 ent->persistent.muzzleflash = 0;
1802 ent->persistent.trail_allowed = false;
1804 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1806 // don't interpolate the move
1807 ent->persistent.lerpdeltatime = 0;
1808 ent->persistent.lerpstarttime = cl.mtime[1];
1809 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1810 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1811 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1812 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1813 ent->persistent.trail_allowed = false;
1815 if(ent->state_current.frame != ent->state_previous.frame)
1817 // if we ALSO changed animation frame in the process (but ONLY then!)
1818 // then let's reset the animation interpolation too
1819 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1820 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1821 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1824 // note that this case must do everything the following case does too
1826 else if (DotProduct(odelta, odelta) > 1000*1000
1827 || (cl.fixangle[0] && !cl.fixangle[1])
1828 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1829 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1831 // don't interpolate the move
1832 // (the fixangle[] check detects teleports, but not constant fixangles
1833 // such as when spectating)
1834 ent->persistent.lerpdeltatime = 0;
1835 ent->persistent.lerpstarttime = cl.mtime[1];
1836 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1837 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1838 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1839 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1840 ent->persistent.trail_allowed = false;
1842 else if (ent->state_current.flags & RENDER_STEP)
1844 // monster interpolation
1845 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1847 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1848 ent->persistent.lerpstarttime = cl.mtime[1];
1849 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1850 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1851 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1852 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1858 ent->persistent.lerpstarttime = ent->state_previous.time;
1859 // no lerp if it's singleplayer
1860 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1861 ent->persistent.lerpdeltatime = 0;
1863 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1864 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1865 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1866 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1867 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1869 // trigger muzzleflash effect if necessary
1870 if (ent->state_current.effects & EF_MUZZLEFLASH)
1871 ent->persistent.muzzleflash = 1;
1879 void CL_ParseBaseline (entity_t *ent, int large)
1883 ent->state_baseline = defaultstate;
1884 // FIXME: set ent->state_baseline.number?
1885 ent->state_baseline.active = true;
1888 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1889 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1891 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1893 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1894 ent->state_baseline.frame = MSG_ReadByte ();
1898 ent->state_baseline.modelindex = MSG_ReadByte ();
1899 ent->state_baseline.frame = MSG_ReadByte ();
1901 ent->state_baseline.colormap = MSG_ReadByte();
1902 ent->state_baseline.skin = MSG_ReadByte();
1903 for (i = 0;i < 3;i++)
1905 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1906 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1908 ent->state_previous = ent->state_current = ent->state_baseline;
1916 Server information pertaining to this client only
1919 void CL_ParseClientdata (void)
1923 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1924 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1925 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1926 cl.mviewzoom[1] = cl.mviewzoom[0];
1928 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1930 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1931 cl.stats[STAT_ITEMS] = 0;
1932 cl.stats[STAT_VIEWZOOM] = 255;
1935 cl.mpunchangle[0][0] = 0;
1936 cl.mpunchangle[0][1] = 0;
1937 cl.mpunchangle[0][2] = 0;
1938 cl.mpunchvector[0][0] = 0;
1939 cl.mpunchvector[0][1] = 0;
1940 cl.mpunchvector[0][2] = 0;
1941 cl.mvelocity[0][0] = 0;
1942 cl.mvelocity[0][1] = 0;
1943 cl.mvelocity[0][2] = 0;
1944 cl.mviewzoom[0] = 1;
1946 bits = (unsigned short) MSG_ReadShort ();
1947 if (bits & SU_EXTEND1)
1948 bits |= (MSG_ReadByte() << 16);
1949 if (bits & SU_EXTEND2)
1950 bits |= (MSG_ReadByte() << 24);
1952 if (bits & SU_VIEWHEIGHT)
1953 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1955 if (bits & SU_IDEALPITCH)
1956 cl.idealpitch = MSG_ReadChar ();
1958 for (i = 0;i < 3;i++)
1960 if (bits & (SU_PUNCH1<<i) )
1962 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1963 cl.mpunchangle[0][i] = MSG_ReadChar();
1965 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1967 if (bits & (SU_PUNCHVEC1<<i))
1969 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1970 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1972 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1974 if (bits & (SU_VELOCITY1<<i) )
1976 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1977 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1979 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1983 // LordHavoc: hipnotic demos don't have this bit set but should
1984 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1985 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1987 cl.onground = (bits & SU_ONGROUND) != 0;
1988 cl.inwater = (bits & SU_INWATER) != 0;
1990 if (cls.protocol == PROTOCOL_DARKPLACES5)
1992 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1993 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1994 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1995 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1996 cl.stats[STAT_AMMO] = MSG_ReadShort();
1997 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1998 cl.stats[STAT_NAILS] = MSG_ReadShort();
1999 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2000 cl.stats[STAT_CELLS] = MSG_ReadShort();
2001 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2003 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2005 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2006 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2007 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2008 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2010 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2011 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2012 cl.stats[STAT_AMMO] = MSG_ReadByte();
2013 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2014 cl.stats[STAT_NAILS] = MSG_ReadByte();
2015 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2016 cl.stats[STAT_CELLS] = MSG_ReadByte();
2017 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2018 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2020 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2023 if (bits & SU_VIEWZOOM)
2025 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2026 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2028 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2031 // viewzoom interpolation
2032 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2036 =====================
2038 =====================
2040 void CL_ParseStatic (int large)
2044 if (cl.num_static_entities >= cl.max_static_entities)
2045 Host_Error ("Too many static entities");
2046 ent = &cl.static_entities[cl.num_static_entities++];
2047 CL_ParseBaseline (ent, large);
2049 if (ent->state_baseline.modelindex == 0)
2051 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2052 cl.num_static_entities--;
2053 // This is definitely a cheesy way to conserve resources...
2057 // copy it to the current state
2058 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
2059 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2060 ent->render.framegroupblend[0].lerp = 1;
2061 // make torchs play out of sync
2062 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2063 ent->render.skinnum = ent->state_baseline.skin;
2064 ent->render.effects = ent->state_baseline.effects;
2065 ent->render.alpha = 1;
2067 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2068 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2070 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2071 CL_UpdateRenderEntity(&ent->render);
2079 void CL_ParseStaticSound (int large)
2082 int sound_num, vol, atten;
2084 MSG_ReadVector(org, cls.protocol);
2085 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2086 sound_num = (unsigned short) MSG_ReadShort ();
2088 sound_num = MSG_ReadByte ();
2089 vol = MSG_ReadByte ();
2090 atten = MSG_ReadByte ();
2092 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2095 void CL_ParseEffect (void)
2098 int modelindex, startframe, framecount, framerate;
2100 MSG_ReadVector(org, cls.protocol);
2101 modelindex = MSG_ReadByte ();
2102 startframe = MSG_ReadByte ();
2103 framecount = MSG_ReadByte ();
2104 framerate = MSG_ReadByte ();
2106 CL_Effect(org, modelindex, startframe, framecount, framerate);
2109 void CL_ParseEffect2 (void)
2112 int modelindex, startframe, framecount, framerate;
2114 MSG_ReadVector(org, cls.protocol);
2115 modelindex = (unsigned short) MSG_ReadShort ();
2116 startframe = (unsigned short) MSG_ReadShort ();
2117 framecount = MSG_ReadByte ();
2118 framerate = MSG_ReadByte ();
2120 CL_Effect(org, modelindex, startframe, framecount, framerate);
2123 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2128 if (ent >= MAX_EDICTS)
2130 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2134 if (ent >= cl.max_entities)
2135 CL_ExpandEntities(ent);
2137 // override any beam with the same entity
2140 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2141 if (b->entity == ent)
2143 // if the entity was not found then just replace an unused beam
2144 if (i == cl.max_beams)
2145 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2148 if (i < cl.max_beams)
2150 cl.num_beams = max(cl.num_beams, i + 1);
2152 b->lightning = lightning;
2154 b->endtime = cl.mtime[0] + 0.2;
2155 VectorCopy (start, b->start);
2156 VectorCopy (end, b->end);
2159 Con_Print("beam list overflow!\n");
2162 void CL_ParseBeam (dp_model_t *m, int lightning)
2167 ent = (unsigned short) MSG_ReadShort ();
2168 MSG_ReadVector(start, cls.protocol);
2169 MSG_ReadVector(end, cls.protocol);
2171 if (ent >= MAX_EDICTS)
2173 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2177 CL_NewBeam(ent, start, end, m, lightning);
2180 void CL_ParseTempEntity(void)
2188 int colorStart, colorLength, count;
2189 float velspeed, radius;
2190 unsigned char *tempcolor;
2191 matrix4x4_t tempmatrix;
2193 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2195 type = MSG_ReadByte();
2198 case QW_TE_WIZSPIKE:
2199 // spike hitting wall
2200 MSG_ReadVector(pos, cls.protocol);
2201 CL_FindNonSolidLocation(pos, pos, 4);
2202 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2203 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2206 case QW_TE_KNIGHTSPIKE:
2207 // spike hitting wall
2208 MSG_ReadVector(pos, cls.protocol);
2209 CL_FindNonSolidLocation(pos, pos, 4);
2210 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2211 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2215 // spike hitting wall
2216 MSG_ReadVector(pos, cls.protocol);
2217 CL_FindNonSolidLocation(pos, pos, 4);
2218 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2220 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2225 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2227 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2229 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2232 case QW_TE_SUPERSPIKE:
2233 // super spike hitting wall
2234 MSG_ReadVector(pos, cls.protocol);
2235 CL_FindNonSolidLocation(pos, pos, 4);
2236 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2238 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2243 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2245 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2247 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2251 case QW_TE_EXPLOSION:
2253 MSG_ReadVector(pos, cls.protocol);
2254 CL_FindNonSolidLocation(pos, pos, 10);
2255 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2256 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2257 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2260 case QW_TE_TAREXPLOSION:
2261 // tarbaby explosion
2262 MSG_ReadVector(pos, cls.protocol);
2263 CL_FindNonSolidLocation(pos, pos, 10);
2264 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2265 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2268 case QW_TE_LIGHTNING1:
2270 CL_ParseBeam(cl.model_bolt, true);
2273 case QW_TE_LIGHTNING2:
2275 CL_ParseBeam(cl.model_bolt2, true);
2278 case QW_TE_LIGHTNING3:
2280 CL_ParseBeam(cl.model_bolt3, false);
2283 case QW_TE_LAVASPLASH:
2284 MSG_ReadVector(pos, cls.protocol);
2285 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2288 case QW_TE_TELEPORT:
2289 MSG_ReadVector(pos, cls.protocol);
2290 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2294 // bullet hitting wall
2295 radius = MSG_ReadByte();
2296 MSG_ReadVector(pos, cls.protocol);
2297 CL_FindNonSolidLocation(pos, pos, 4);
2298 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2299 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2300 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2301 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2304 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2309 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2311 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2313 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2319 count = MSG_ReadByte();
2320 MSG_ReadVector(pos, cls.protocol);
2321 CL_FindNonSolidLocation(pos, pos, 4);
2322 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2325 case QW_TE_LIGHTNINGBLOOD:
2326 MSG_ReadVector(pos, cls.protocol);
2327 CL_FindNonSolidLocation(pos, pos, 4);
2328 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2332 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2337 type = MSG_ReadByte();
2341 // spike hitting wall
2342 MSG_ReadVector(pos, cls.protocol);
2343 CL_FindNonSolidLocation(pos, pos, 4);
2344 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2345 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2348 case TE_KNIGHTSPIKE:
2349 // spike hitting wall
2350 MSG_ReadVector(pos, cls.protocol);
2351 CL_FindNonSolidLocation(pos, pos, 4);
2352 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2353 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2357 // spike hitting wall
2358 MSG_ReadVector(pos, cls.protocol);
2359 CL_FindNonSolidLocation(pos, pos, 4);
2360 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2362 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2367 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2369 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2371 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2375 // quad spike hitting wall
2376 MSG_ReadVector(pos, cls.protocol);
2377 CL_FindNonSolidLocation(pos, pos, 4);
2378 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2380 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2385 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2387 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2389 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2393 // super spike hitting wall
2394 MSG_ReadVector(pos, cls.protocol);
2395 CL_FindNonSolidLocation(pos, pos, 4);
2396 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2398 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2403 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2405 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2407 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2410 case TE_SUPERSPIKEQUAD:
2411 // quad super spike hitting wall
2412 MSG_ReadVector(pos, cls.protocol);
2413 CL_FindNonSolidLocation(pos, pos, 4);
2414 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2416 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2421 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2423 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2425 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2428 // LordHavoc: added for improved blood splatters
2431 MSG_ReadVector(pos, cls.protocol);
2432 CL_FindNonSolidLocation(pos, pos, 4);
2433 dir[0] = MSG_ReadChar();
2434 dir[1] = MSG_ReadChar();
2435 dir[2] = MSG_ReadChar();
2436 count = MSG_ReadByte();
2437 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2441 MSG_ReadVector(pos, cls.protocol);
2442 CL_FindNonSolidLocation(pos, pos, 4);
2443 dir[0] = MSG_ReadChar();
2444 dir[1] = MSG_ReadChar();
2445 dir[2] = MSG_ReadChar();
2446 count = MSG_ReadByte();
2447 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2450 MSG_ReadVector(pos, cls.protocol);
2451 CL_FindNonSolidLocation(pos, pos, 4);
2452 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2454 // LordHavoc: added for improved gore
2455 case TE_BLOODSHOWER:
2457 MSG_ReadVector(pos, cls.protocol); // mins
2458 MSG_ReadVector(pos2, cls.protocol); // maxs
2459 velspeed = MSG_ReadCoord(cls.protocol); // speed
2460 count = (unsigned short) MSG_ReadShort(); // number of particles
2461 vel1[0] = -velspeed;
2462 vel1[1] = -velspeed;
2463 vel1[2] = -velspeed;
2467 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2470 case TE_PARTICLECUBE:
2471 // general purpose particle effect
2472 MSG_ReadVector(pos, cls.protocol); // mins
2473 MSG_ReadVector(pos2, cls.protocol); // maxs
2474 MSG_ReadVector(dir, cls.protocol); // dir
2475 count = (unsigned short) MSG_ReadShort(); // number of particles
2476 colorStart = MSG_ReadByte(); // color
2477 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2478 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2479 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2482 case TE_PARTICLERAIN:
2483 // general purpose particle effect
2484 MSG_ReadVector(pos, cls.protocol); // mins
2485 MSG_ReadVector(pos2, cls.protocol); // maxs
2486 MSG_ReadVector(dir, cls.protocol); // dir
2487 count = (unsigned short) MSG_ReadShort(); // number of particles
2488 colorStart = MSG_ReadByte(); // color
2489 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2492 case TE_PARTICLESNOW:
2493 // general purpose particle effect
2494 MSG_ReadVector(pos, cls.protocol); // mins
2495 MSG_ReadVector(pos2, cls.protocol); // maxs
2496 MSG_ReadVector(dir, cls.protocol); // dir
2497 count = (unsigned short) MSG_ReadShort(); // number of particles
2498 colorStart = MSG_ReadByte(); // color
2499 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2503 // bullet hitting wall
2504 MSG_ReadVector(pos, cls.protocol);
2505 CL_FindNonSolidLocation(pos, pos, 4);
2506 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2507 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2510 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2515 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2517 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2519 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2524 case TE_GUNSHOTQUAD:
2525 // quad bullet hitting wall
2526 MSG_ReadVector(pos, cls.protocol);
2527 CL_FindNonSolidLocation(pos, pos, 4);
2528 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2529 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2532 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2537 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2539 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2541 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2548 MSG_ReadVector(pos, cls.protocol);
2549 CL_FindNonSolidLocation(pos, pos, 10);
2550 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2551 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2554 case TE_EXPLOSIONQUAD:
2555 // quad rocket explosion
2556 MSG_ReadVector(pos, cls.protocol);
2557 CL_FindNonSolidLocation(pos, pos, 10);
2558 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2559 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2563 // Nehahra movie colored lighting explosion
2564 MSG_ReadVector(pos, cls.protocol);
2565 CL_FindNonSolidLocation(pos, pos, 10);
2566 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2567 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2568 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2569 CL_ParticleExplosion(pos);
2570 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2571 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2572 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2575 case TE_EXPLOSIONRGB:
2576 // colored lighting explosion
2577 MSG_ReadVector(pos, cls.protocol);
2578 CL_FindNonSolidLocation(pos, pos, 10);
2579 CL_ParticleExplosion(pos);
2580 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2581 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2582 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2583 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2584 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2585 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2588 case TE_TAREXPLOSION:
2589 // tarbaby explosion
2590 MSG_ReadVector(pos, cls.protocol);
2591 CL_FindNonSolidLocation(pos, pos, 10);
2592 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2593 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2597 MSG_ReadVector(pos, cls.protocol);
2598 CL_FindNonSolidLocation(pos, pos, 10);
2599 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2602 case TE_CUSTOMFLASH:
2603 MSG_ReadVector(pos, cls.protocol);
2604 CL_FindNonSolidLocation(pos, pos, 4);
2605 radius = (MSG_ReadByte() + 1) * 8;
2606 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2607 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2608 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2609 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2610 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2611 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2615 MSG_ReadVector(pos, cls.protocol);
2616 MSG_ReadVector(dir, cls.protocol);
2617 count = MSG_ReadByte();
2618 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2623 CL_ParseBeam(cl.model_bolt, true);
2628 CL_ParseBeam(cl.model_bolt2, true);
2633 CL_ParseBeam(cl.model_bolt3, false);
2638 // grappling hook beam
2639 CL_ParseBeam(cl.model_beam, false);
2643 // LordHavoc: for compatibility with the Nehahra movie...
2644 case TE_LIGHTNING4NEH:
2645 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2649 MSG_ReadVector(pos, cls.protocol);
2650 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2654 MSG_ReadVector(pos, cls.protocol);
2655 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2659 // color mapped explosion
2660 MSG_ReadVector(pos, cls.protocol);
2661 CL_FindNonSolidLocation(pos, pos, 10);
2662 colorStart = MSG_ReadByte();
2663 colorLength = MSG_ReadByte();
2664 CL_ParticleExplosion2(pos, colorStart, colorLength);
2665 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2666 color[0] = tempcolor[0] * (2.0f / 255.0f);
2667 color[1] = tempcolor[1] * (2.0f / 255.0f);
2668 color[2] = tempcolor[2] * (2.0f / 255.0f);
2669 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2670 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2671 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2675 MSG_ReadVector(pos, cls.protocol);
2676 MSG_ReadVector(pos2, cls.protocol);
2677 MSG_ReadVector(dir, cls.protocol);
2678 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2682 MSG_ReadVector(pos, cls.protocol);
2683 MSG_ReadVector(dir, cls.protocol);
2684 count = MSG_ReadByte();
2685 CL_FindNonSolidLocation(pos, pos, 4);
2686 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2689 case TE_TEI_BIGEXPLOSION:
2690 MSG_ReadVector(pos, cls.protocol);
2691 CL_FindNonSolidLocation(pos, pos, 10);
2692 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2693 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2696 case TE_TEI_PLASMAHIT:
2697 MSG_ReadVector(pos, cls.protocol);
2698 MSG_ReadVector(dir, cls.protocol);
2699 count = MSG_ReadByte();
2700 CL_FindNonSolidLocation(pos, pos, 5);
2701 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2705 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2710 void CL_ParseTrailParticles(void)
2715 entityindex = (unsigned short)MSG_ReadShort();
2716 if (entityindex >= MAX_EDICTS)
2718 if (entityindex >= cl.max_entities)
2719 CL_ExpandEntities(entityindex);
2720 effectindex = (unsigned short)MSG_ReadShort();
2721 MSG_ReadVector(start, cls.protocol);
2722 MSG_ReadVector(end, cls.protocol);
2723 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2726 void CL_ParsePointParticles(void)
2728 int effectindex, count;
2729 vec3_t origin, velocity;
2730 effectindex = (unsigned short)MSG_ReadShort();
2731 MSG_ReadVector(origin, cls.protocol);
2732 MSG_ReadVector(velocity, cls.protocol);
2733 count = (unsigned short)MSG_ReadShort();
2734 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2737 void CL_ParsePointParticles1(void)
2741 effectindex = (unsigned short)MSG_ReadShort();
2742 MSG_ReadVector(origin, cls.protocol);
2743 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2746 typedef struct cl_iplog_item_s
2753 static qboolean cl_iplog_loaded = false;
2754 static int cl_iplog_numitems = 0;
2755 static int cl_iplog_maxitems = 0;
2756 static cl_iplog_item_t *cl_iplog_items;
2758 static void CL_IPLog_Load(void);
2759 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2762 if (!address || !address[0] || !name || !name[0])
2764 if (!cl_iplog_loaded)
2766 if (developer.integer >= 100)
2767 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2768 // see if it already exists
2771 for (i = 0;i < cl_iplog_numitems;i++)
2773 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2775 if (developer.integer >= 100)
2776 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2781 // it does not already exist in the iplog, so add it
2782 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2784 cl_iplog_item_t *olditems = cl_iplog_items;
2785 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2786 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2789 if (cl_iplog_numitems)
2790 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2794 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2795 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2796 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2797 // TODO: maybe it would be better to strip weird characters from name when
2798 // copying it here rather than using a straight strcpy?
2799 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2800 cl_iplog_numitems++;
2803 // add it to the iplog.txt file
2804 // TODO: this ought to open the one in the userpath version of the base
2805 // gamedir, not the current gamedir
2806 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2807 if (developer.integer >= 100)
2808 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2812 static void CL_IPLog_Load(void)
2814 int i, len, linenumber;
2815 char *text, *textend;
2816 unsigned char *filedata;
2817 fs_offset_t filesize;
2818 char line[MAX_INPUTLINE];
2819 char address[MAX_INPUTLINE];
2820 cl_iplog_loaded = true;
2821 // TODO: this ought to open the one in the userpath version of the base
2822 // gamedir, not the current gamedir
2823 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2826 text = (char *)filedata;
2827 textend = text + filesize;
2828 for (linenumber = 1;text < textend;linenumber++)
2830 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2831 if (len < (int)sizeof(line) - 1)
2832 line[len++] = *text;
2834 if (text < textend && *text == '\r' && text[1] == '\n')
2836 if (text < textend && *text == '\n')
2838 if (line[0] == '/' && line[1] == '/')
2839 continue; // skip comments if anyone happens to add them
2840 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2841 address[i] = line[i];
2843 // skip exactly one space character
2845 // address contains the address with termination,
2846 // line + i contains the name with termination
2847 if (address[0] && line[i])
2848 CL_IPLog_Add(address, line + i, false, false);
2850 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2854 static void CL_IPLog_List_f(void)
2857 const char *addressprefix;
2860 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2864 if (Cmd_Argc() >= 2)
2865 addressprefix = Cmd_Argv(1);
2866 if (!cl_iplog_loaded)
2868 if (addressprefix && addressprefix[0])
2869 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2871 Con_Printf("Listing all iplog entries\n");
2872 Con_Printf("address name\n");
2873 for (i = 0;i < cl_iplog_numitems;i++)
2875 if (addressprefix && addressprefix[0])
2877 for (j = 0;addressprefix[j];j++)
2878 if (addressprefix[j] != cl_iplog_items[i].address[j])
2880 // if this address does not begin with the addressprefix string
2881 // simply omit it from the output
2882 if (addressprefix[j])
2885 // if name is less than 15 characters, left justify it and pad
2886 // if name is more than 15 characters, print all of it, not worrying
2887 // about the fact it will misalign the columns
2888 if (strlen(cl_iplog_items[i].address) < 15)
2889 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2891 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2895 // look for anything interesting like player IP addresses or ping reports
2896 qboolean CL_ExaminePrintString(const char *text)
2900 char temp[MAX_INPUTLINE];
2901 if (!strcmp(text, "Client ping times:\n"))
2903 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2904 // hide ping reports in demos
2905 if (cls.demoplayback)
2906 cl.parsingtextexpectingpingforscores = 1;
2907 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2909 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2911 Con_Printf("ping reply but empty scoreboard?!?\n");
2912 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2913 cl.parsingtextexpectingpingforscores = 0;
2915 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2916 return !cl.parsingtextexpectingpingforscores;
2918 if (!strncmp(text, "host: ", 9))
2920 // cl.parsingtextexpectingpingforscores = false; // really?
2921 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2922 cl.parsingtextplayerindex = 0;
2925 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2927 // if anything goes wrong, we'll assume this is not a ping report
2928 qboolean expected = cl.parsingtextexpectingpingforscores;
2929 cl.parsingtextexpectingpingforscores = 0;
2930 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2934 if ((*t >= '0' && *t <= '9') || *t == '-')
2937 while ((*t >= '0' && *t <= '9') || *t == '-')
2943 if(cl.parsingtextplayerindex < cl.maxclients)
2945 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2947 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2948 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2949 if (t[charindex] == '\n')
2951 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2952 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2954 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2956 // we parsed a valid ping entry, so expect another to follow
2957 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2958 cl.parsingtextexpectingpingforscores = expected;
2963 if (!strncmp(t, "unconnected\n", 12))
2966 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2967 cl.parsingtextexpectingpingforscores = expected;
2971 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2975 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2977 if (!strncmp(text, "players: ", 9))
2979 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2980 cl.parsingtextplayerindex = 0;
2983 else if (!strstr(text, ": "))
2985 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2989 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2991 // if anything goes wrong, we'll assume this is not a status report
2992 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2993 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2996 cl.parsingtextplayerindex = atoi(t) - 1;
2997 while (*t >= '0' && *t <= '9')
3001 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3004 // the player name follows here, along with frags and time
3007 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3009 // if anything goes wrong, we'll assume this is not a status report
3010 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3016 for (len = 0;*t && *t != '\n';t++)
3017 if (len < (int)sizeof(temp) - 1)
3020 // botclient is perfectly valid, but we don't care about bots
3021 // also don't try to look up the name of an invalid player index
3022 if (strcmp(temp, "botclient")
3023 && cl.parsingtextplayerindex >= 0
3024 && cl.parsingtextplayerindex < cl.maxclients
3025 && cl.scores[cl.parsingtextplayerindex].name[0])
3027 // log the player name and IP address string
3028 // (this operates entirely on strings to avoid issues with the
3029 // nature of a network address)
3030 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3032 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3039 extern cvar_t slowmo;
3040 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3041 static void CL_NetworkTimeReceived(double newtime)
3044 cl.mtime[1] = cl.mtime[0];
3045 cl.mtime[0] = newtime;
3046 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3047 cl.time = cl.mtime[1] = newtime;
3048 else if (cls.demoplayback)
3050 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3051 // due to a large time gap, so treat it as an instant change in time
3052 // (this can also happen during heavy packet loss in the demo)
3053 if (cl.time < newtime - 0.1)
3054 cl.mtime[1] = cl.time = newtime;
3056 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3058 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3059 if (developer.integer >= 100 && vid_activewindow)
3061 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3062 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3063 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3064 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3066 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3067 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3068 if (cl_nettimesyncboundmode.integer == 1)
3069 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3070 else if (cl_nettimesyncboundmode.integer == 2)
3072 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3073 cl.time = cl.mtime[1];
3075 else if (cl_nettimesyncboundmode.integer == 3)
3077 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3078 cl.time = cl.mtime[1];
3080 else if (cl_nettimesyncboundmode.integer == 4)
3082 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3083 cl.time = cl.mtime[1]; // reset
3084 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3085 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3086 else if (cl.time > cl.mtime[1])
3087 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3089 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3091 else if (cl_nettimesyncboundmode.integer == 5)
3093 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3094 cl.time = cl.mtime[1]; // reset
3095 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3096 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3098 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3100 else if (cl_nettimesyncboundmode.integer == 6)
3102 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3103 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3106 // this packet probably contains a player entity update, so we will need
3107 // to update the prediction
3108 cl.movement_replay = true;
3109 // this may get updated later in parsing by svc_clientdata
3110 cl.onground = false;
3111 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3112 // during this frame
3113 // (makes spectating players much smoother and prevents mouse movement from turning)
3114 cl.fixangle[1] = cl.fixangle[0];
3115 cl.fixangle[0] = false;
3116 if (!cls.demoplayback)
3117 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3118 // update the csqc's server timestamps, critical for proper sync
3119 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3122 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3125 qboolean CL_VM_Parse_TempEntity (void);
3126 void CL_VM_Parse_StuffCmd (const char *msg);
3127 void CL_VM_Parse_CenterPrint (const char *msg);
3128 void CSQC_AddPrintText (const char *msg);
3129 void CSQC_ReadEntities (void);
3132 =====================
3133 CL_ParseServerMessage
3134 =====================
3136 int parsingerror = false;
3137 extern void CL_UpdateMoveVars(void);
3138 void CL_ParseServerMessage(void)
3142 protocolversion_t protocol;
3143 unsigned char cmdlog[32];
3144 char *cmdlogname[32], *temp;
3145 int cmdindex, cmdcount = 0;
3146 qboolean qwplayerupdatereceived;
3148 // LordHavoc: moved demo message writing from before the packet parse to
3149 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3150 // code in CL_ParseServerinfo
3151 //if (cls.demorecording)
3152 // CL_WriteDemoMessage (&net_message);
3154 cl.last_received_message = realtime;
3156 CL_KeepaliveMessage(false);
3159 // if recording demos, copy the message out
3161 if (cl_shownet.integer == 1)
3162 Con_Printf("%f %i\n", realtime, net_message.cursize);
3163 else if (cl_shownet.integer == 2)
3164 Con_Print("------------------\n");
3167 // parse the message
3169 //MSG_BeginReading ();
3171 parsingerror = true;
3173 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3175 CL_NetworkTimeReceived(realtime); // qw has no clock
3177 // kill all qw nails
3178 cl.qw_num_nails = 0;
3180 // fade weapon view kick
3181 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3183 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3185 qwplayerupdatereceived = false;
3190 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3192 cmd = MSG_ReadByte ();
3196 SHOWNET("END OF MESSAGE");
3197 break; // end of message
3200 cmdindex = cmdcount & 31;
3202 cmdlog[cmdindex] = cmd;
3204 SHOWNET(qw_svc_strings[cmd]);
3205 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3206 if (!cmdlogname[cmdindex])
3208 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3210 cmdlogname[cmdindex] = temp;
3218 char description[32*64], temp[64];
3220 strlcpy(description, "packet dump: ", sizeof(description));
3224 count = cmdcount - i;
3228 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3229 strlcat(description, temp, sizeof(description));
3234 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3235 Con_Print(description);
3236 Host_Error("CL_ParseServerMessage: Illegible server message");
3241 //Con_Printf("qw_svc_nop\n");
3244 case qw_svc_disconnect:
3245 Con_Printf("Server disconnected\n");
3246 if (cls.demonum != -1)
3254 temp = MSG_ReadString();
3255 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3258 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3260 CSQC_AddPrintText(temp);
3264 case qw_svc_centerprint:
3265 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3268 case qw_svc_stufftext:
3269 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3273 // svc_damage protocol is identical to nq
3277 case qw_svc_serverdata:
3278 //Cbuf_Execute(); // make sure any stuffed commands are done
3279 CL_ParseServerInfo();
3282 case qw_svc_setangle:
3283 for (i=0 ; i<3 ; i++)
3284 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3285 if (!cls.demoplayback)
3287 cl.fixangle[0] = true;
3288 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3289 // disable interpolation if this is new
3290 if (!cl.fixangle[1])
3291 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3295 case qw_svc_lightstyle:
3296 i = MSG_ReadByte ();
3297 if (i >= cl.max_lightstyle)
3299 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3302 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3303 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3304 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3308 CL_ParseStartSoundPacket(false);
3311 case qw_svc_stopsound:
3312 i = (unsigned short) MSG_ReadShort();
3313 S_StopSound(i>>3, i&7);
3316 case qw_svc_updatefrags:
3318 if (i >= cl.maxclients)
3319 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3320 cl.scores[i].frags = (signed short) MSG_ReadShort();
3323 case qw_svc_updateping:
3325 if (i >= cl.maxclients)
3326 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3327 cl.scores[i].qw_ping = MSG_ReadShort();
3330 case qw_svc_updatepl:
3332 if (i >= cl.maxclients)
3333 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3334 cl.scores[i].qw_packetloss = MSG_ReadByte();
3337 case qw_svc_updateentertime:
3339 if (i >= cl.maxclients)
3340 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3342 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3345 case qw_svc_spawnbaseline:
3346 i = (unsigned short) MSG_ReadShort();
3347 if (i < 0 || i >= MAX_EDICTS)
3348 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3349 if (i >= cl.max_entities)
3350 CL_ExpandEntities(i);
3351 CL_ParseBaseline(cl.entities + i, false);
3353 case qw_svc_spawnstatic:
3354 CL_ParseStatic(false);
3356 case qw_svc_temp_entity:
3357 if(!CL_VM_Parse_TempEntity())
3358 CL_ParseTempEntity ();
3361 case qw_svc_killedmonster:
3362 cl.stats[STAT_MONSTERS]++;
3365 case qw_svc_foundsecret:
3366 cl.stats[STAT_SECRETS]++;
3369 case qw_svc_updatestat:
3370 i = MSG_ReadByte ();
3371 if (i < 0 || i >= MAX_CL_STATS)
3372 Host_Error ("svc_updatestat: %i is invalid", i);
3373 cl.stats[i] = MSG_ReadByte ();
3376 case qw_svc_updatestatlong:
3377 i = MSG_ReadByte ();
3378 if (i < 0 || i >= MAX_CL_STATS)
3379 Host_Error ("svc_updatestatlong: %i is invalid", i);
3380 cl.stats[i] = MSG_ReadLong ();
3383 case qw_svc_spawnstaticsound:
3384 CL_ParseStaticSound (false);
3387 case qw_svc_cdtrack:
3388 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3389 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3390 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3392 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3395 case qw_svc_intermission:
3396 if(!cl.intermission)
3397 cl.completed_time = cl.time;
3398 cl.intermission = 1;
3399 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3400 for (i = 0;i < 3;i++)
3401 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3405 if(!cl.intermission)
3406 cl.completed_time = cl.time;
3407 cl.intermission = 2;
3408 SCR_CenterPrint(MSG_ReadString ());
3411 case qw_svc_sellscreen:
3412 Cmd_ExecuteString ("help", src_command);
3415 case qw_svc_smallkick:
3416 cl.qw_weaponkick = -2;
3418 case qw_svc_bigkick:
3419 cl.qw_weaponkick = -4;
3422 case qw_svc_muzzleflash:
3423 i = (unsigned short) MSG_ReadShort();
3424 // NOTE: in QW this only worked on clients
3425 if (i < 0 || i >= MAX_EDICTS)
3426 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3427 if (i >= cl.max_entities)
3428 CL_ExpandEntities(i);
3429 cl.entities[i].persistent.muzzleflash = 1.0f;
3432 case qw_svc_updateuserinfo:
3433 QW_CL_UpdateUserInfo();
3436 case qw_svc_setinfo:
3440 case qw_svc_serverinfo:
3444 case qw_svc_download:
3445 QW_CL_ParseDownload();
3448 case qw_svc_playerinfo:
3449 // slightly kill qw player entities now that we know there is
3450 // an update of player entities this frame...
3451 if (!qwplayerupdatereceived)
3453 qwplayerupdatereceived = true;
3454 for (i = 1;i < cl.maxclients;i++)
3455 cl.entities_active[i] = false;
3457 EntityStateQW_ReadPlayerUpdate();
3464 case qw_svc_chokecount:
3466 // FIXME: apply to netgraph
3467 //for (j = 0;j < i;j++)
3468 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3471 case qw_svc_modellist:
3472 QW_CL_ParseModelList();
3475 case qw_svc_soundlist:
3476 QW_CL_ParseSoundList();
3479 case qw_svc_packetentities:
3480 EntityFrameQW_CL_ReadFrame(false);
3481 // first update is the final signon stage
3482 if (cls.signon == SIGNONS - 1)
3484 cls.signon = SIGNONS;
3489 case qw_svc_deltapacketentities:
3490 EntityFrameQW_CL_ReadFrame(true);
3491 // first update is the final signon stage
3492 if (cls.signon == SIGNONS - 1)
3494 cls.signon = SIGNONS;
3499 case qw_svc_maxspeed:
3500 cl.movevars_maxspeed = MSG_ReadFloat();
3503 case qw_svc_entgravity:
3504 cl.movevars_entgravity = MSG_ReadFloat();
3505 if (!cl.movevars_entgravity)
3506 cl.movevars_entgravity = 1.0f;
3509 case qw_svc_setpause:
3510 cl.paused = MSG_ReadByte ();
3515 S_PauseGameSounds (cl.paused);
3520 if (qwplayerupdatereceived)
3522 // fully kill any player entities that were not updated this frame
3523 for (i = 1;i <= cl.maxclients;i++)
3524 if (!cl.entities_active[i])
3525 cl.entities[i].state_current.active = false;
3533 Host_Error ("CL_ParseServerMessage: Bad server message");
3535 cmd = MSG_ReadByte ();
3539 SHOWNET("END OF MESSAGE");
3540 break; // end of message
3543 cmdindex = cmdcount & 31;
3545 cmdlog[cmdindex] = cmd;
3547 // if the high bit of the command byte is set, it is a fast update
3550 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3552 cmdlogname[cmdindex] = temp;
3553 SHOWNET("fast update");
3554 if (cls.signon == SIGNONS - 1)
3556 // first update is the final signon stage
3557 cls.signon = SIGNONS;
3560 EntityFrameQuake_ReadEntity (cmd&127);
3564 SHOWNET(svc_strings[cmd]);
3565 cmdlogname[cmdindex] = svc_strings[cmd];
3566 if (!cmdlogname[cmdindex])
3568 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3570 cmdlogname[cmdindex] = temp;
3578 char description[32*64], temp[64];
3580 strlcpy (description, "packet dump: ", sizeof(description));
3584 count = cmdcount - i;
3588 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3589 strlcat (description, temp, sizeof (description));
3594 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3595 Con_Print(description);
3596 Host_Error ("CL_ParseServerMessage: Illegible server message");
3601 if (cls.signon < SIGNONS)
3602 Con_Print("<-- server to client keepalive\n");
3606 CL_NetworkTimeReceived(MSG_ReadFloat());
3609 case svc_clientdata:
3610 CL_ParseClientdata();
3614 i = MSG_ReadLong ();
3615 protocol = Protocol_EnumForNumber(i);
3616 if (protocol == PROTOCOL_UNKNOWN)
3617 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3618 // hack for unmarked Nehahra movie demos which had a custom protocol
3619 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3620 protocol = PROTOCOL_NEHAHRAMOVIE;
3621 cls.protocol = protocol;
3624 case svc_disconnect:
3625 Con_Printf ("Server disconnected\n");
3626 if (cls.demonum != -1)
3633 temp = MSG_ReadString();
3634 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3635 CSQC_AddPrintText(temp); //[515]: csqc
3638 case svc_centerprint:
3639 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3643 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3650 case svc_serverinfo:
3651 CL_ParseServerInfo ();
3655 for (i=0 ; i<3 ; i++)
3656 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3657 if (!cls.demoplayback)
3659 cl.fixangle[0] = true;
3660 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3661 // disable interpolation if this is new
3662 if (!cl.fixangle[1])
3663 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3668 cl.viewentity = (unsigned short)MSG_ReadShort ();
3669 if (cl.viewentity >= MAX_EDICTS)
3670 Host_Error("svc_setview >= MAX_EDICTS");
3671 if (cl.viewentity >= cl.max_entities)
3672 CL_ExpandEntities(cl.viewentity);
3673 // LordHavoc: assume first setview recieved is the real player entity
3674 if (!cl.realplayerentity)
3675 cl.realplayerentity = cl.viewentity;
3676 // update cl.playerentity to this one if it is a valid player
3677 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3678 cl.playerentity = cl.viewentity;
3681 case svc_lightstyle:
3682 i = MSG_ReadByte ();
3683 if (i >= cl.max_lightstyle)
3685 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3688 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3689 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3690 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3694 CL_ParseStartSoundPacket(false);
3698 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3700 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3701 CL_ParseStartSoundPacket(true);
3705 int i = (unsigned short)MSG_ReadShort();
3706 char *s = MSG_ReadString();
3709 if (i >= 1 && i < MAX_MODELS)
3711 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3713 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3714 cl.model_precache[i] = model;
3717 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3722 if (i >= 1 && i < MAX_SOUNDS)
3724 sfx_t *sfx = S_PrecacheSound (s, true, false);
3725 if (!sfx && snd_initialized.integer)
3726 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3727 cl.sound_precache[i] = sfx;
3730 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3736 i = (unsigned short) MSG_ReadShort();
3737 S_StopSound(i>>3, i&7);
3740 case svc_updatename:
3741 i = MSG_ReadByte ();
3742 if (i >= cl.maxclients)
3743 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3744 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3747 case svc_updatefrags:
3748 i = MSG_ReadByte ();
3749 if (i >= cl.maxclients)
3750 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3751 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3754 case svc_updatecolors:
3755 i = MSG_ReadByte ();
3756 if (i >= cl.maxclients)
3757 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3758 cl.scores[i].colors = MSG_ReadByte ();
3762 CL_ParseParticleEffect ();
3773 case svc_spawnbaseline:
3774 i = (unsigned short) MSG_ReadShort ();
3775 if (i < 0 || i >= MAX_EDICTS)
3776 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3777 if (i >= cl.max_entities)
3778 CL_ExpandEntities(i);
3779 CL_ParseBaseline (cl.entities + i, false);
3781 case svc_spawnbaseline2:
3782 i = (unsigned short) MSG_ReadShort ();
3783 if (i < 0 || i >= MAX_EDICTS)
3784 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3785 if (i >= cl.max_entities)
3786 CL_ExpandEntities(i);
3787 CL_ParseBaseline (cl.entities + i, true);
3789 case svc_spawnstatic:
3790 CL_ParseStatic (false);
3792 case svc_spawnstatic2:
3793 CL_ParseStatic (true);
3795 case svc_temp_entity:
3796 if(!CL_VM_Parse_TempEntity())
3797 CL_ParseTempEntity ();
3801 cl.paused = MSG_ReadByte ();
3806 S_PauseGameSounds (cl.paused);
3810 i = MSG_ReadByte ();
3811 // LordHavoc: it's rude to kick off the client if they missed the
3812 // reconnect somehow, so allow signon 1 even if at signon 1
3813 if (i <= cls.signon && i != 1)
3814 Host_Error ("Received signon %i when at %i", i, cls.signon);
3819 case svc_killedmonster:
3820 cl.stats[STAT_MONSTERS]++;
3823 case svc_foundsecret:
3824 cl.stats[STAT_SECRETS]++;
3827 case svc_updatestat:
3828 i = MSG_ReadByte ();
3829 if (i < 0 || i >= MAX_CL_STATS)
3830 Host_Error ("svc_updatestat: %i is invalid", i);
3831 cl.stats[i] = MSG_ReadLong ();
3834 case svc_updatestatubyte:
3835 i = MSG_ReadByte ();
3836 if (i < 0 || i >= MAX_CL_STATS)
3837 Host_Error ("svc_updatestat: %i is invalid", i);
3838 cl.stats[i] = MSG_ReadByte ();
3841 case svc_spawnstaticsound:
3842 CL_ParseStaticSound (false);
3845 case svc_spawnstaticsound2:
3846 CL_ParseStaticSound (true);
3850 cl.cdtrack = MSG_ReadByte ();
3851 cl.looptrack = MSG_ReadByte ();
3852 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3853 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3855 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3858 case svc_intermission:
3859 if(!cl.intermission)
3860 cl.completed_time = cl.time;
3861 cl.intermission = 1;
3862 CL_VM_UpdateIntermissionState(cl.intermission);
3866 if(!cl.intermission)
3867 cl.completed_time = cl.time;
3868 cl.intermission = 2;
3869 CL_VM_UpdateIntermissionState(cl.intermission);
3870 SCR_CenterPrint(MSG_ReadString ());
3874 if(!cl.intermission)
3875 cl.completed_time = cl.time;
3876 cl.intermission = 3;
3877 CL_VM_UpdateIntermissionState(cl.intermission);
3878 SCR_CenterPrint(MSG_ReadString ());
3881 case svc_sellscreen:
3882 Cmd_ExecuteString ("help", src_command);
3885 if (gamemode == GAME_TENEBRAE)
3887 // repeating particle effect
3888 MSG_ReadCoord(cls.protocol);
3889 MSG_ReadCoord(cls.protocol);
3890 MSG_ReadCoord(cls.protocol);
3891 MSG_ReadCoord(cls.protocol);
3892 MSG_ReadCoord(cls.protocol);
3893 MSG_ReadCoord(cls.protocol);
3900 SHOWLMP_decodehide();
3903 if (gamemode == GAME_TENEBRAE)
3906 MSG_ReadCoord(cls.protocol);
3907 MSG_ReadCoord(cls.protocol);
3908 MSG_ReadCoord(cls.protocol);
3913 SHOWLMP_decodeshow();
3916 R_SetSkyBox(MSG_ReadString());
3919 if (cls.signon == SIGNONS - 1)
3921 // first update is the final signon stage
3922 cls.signon = SIGNONS;
3925 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3926 EntityFrame_CL_ReadFrame();
3927 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3928 EntityFrame4_CL_ReadFrame();
3930 EntityFrame5_CL_ReadFrame();
3932 case svc_csqcentities:
3933 CSQC_ReadEntities();
3935 case svc_downloaddata:
3938 case svc_trailparticles:
3939 CL_ParseTrailParticles();
3941 case svc_pointparticles:
3942 CL_ParsePointParticles();
3944 case svc_pointparticles1:
3945 CL_ParsePointParticles1();
3951 if (cls.signon == SIGNONS)
3952 CL_UpdateItemsAndWeapon();
3954 EntityFrameQuake_ISeeDeadEntities();
3956 CL_UpdateMoveVars();
3958 parsingerror = false;
3960 // LordHavoc: this was at the start of the function before cl_autodemo was
3962 if (cls.demorecording)
3963 CL_WriteDemoMessage (&net_message);
3966 void CL_Parse_DumpPacket(void)
3970 Con_Print("Packet dump:\n");
3971 SZ_HexDumpToConsole(&net_message);
3972 parsingerror = false;
3975 void CL_Parse_ErrorCleanUp(void)
3977 CL_StopDownload(0, 0);
3981 void CL_Parse_Init(void)
3983 // LordHavoc: added demo_nehahra cvar
3984 Cvar_RegisterVariable (&demo_nehahra);
3985 if (gamemode == GAME_NEHAHRA)
3986 Cvar_SetValue("demo_nehahra", 1);
3987 Cvar_RegisterVariable(&developer_networkentities);
3988 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3990 Cvar_RegisterVariable(&cl_sound_wizardhit);
3991 Cvar_RegisterVariable(&cl_sound_hknighthit);
3992 Cvar_RegisterVariable(&cl_sound_tink1);
3993 Cvar_RegisterVariable(&cl_sound_ric1);
3994 Cvar_RegisterVariable(&cl_sound_ric2);
3995 Cvar_RegisterVariable(&cl_sound_ric3);
3996 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3997 Cvar_RegisterVariable(&cl_sound_r_exp3);
3999 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4001 // server extension cvars set by commands issued from the server during connect
4002 Cvar_RegisterVariable(&cl_serverextension_download);
4004 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4005 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4006 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4007 Cvar_RegisterVariable(&cl_iplog_name);
4008 Cvar_RegisterVariable(&cl_readpicture_force);
4010 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4011 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4012 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4013 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4014 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4015 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4016 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4017 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4018 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4021 void CL_Parse_Shutdown(void)