2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
26 char *svc_strings[128] =
32 "svc_version", // [long] server version
33 "svc_setview", // [short] entity number
34 "svc_sound", // <see code>
35 "svc_time", // [float] server time
36 "svc_print", // [string] null terminated string
37 "svc_stufftext", // [string] stuffed into client's console buffer
38 // the string should be \n terminated
39 "svc_setangle", // [vec3] set the view angle to this absolute value
41 "svc_serverinfo", // [long] version
42 // [string] signon string
43 // [string]..[0]model cache [string]...[0]sounds cache
44 // [string]..[0]item cache
45 "svc_lightstyle", // [byte] [string]
46 "svc_updatename", // [byte] [string]
47 "svc_updatefrags", // [byte] [short]
48 "svc_clientdata", // <shortbits + data>
49 "svc_stopsound", // <see code>
50 "svc_updatecolors", // [byte] [byte]
51 "svc_particle", // [vec3] <variable>
52 "svc_damage", // [byte] impact [byte] blood [vec3] from
55 "OBSOLETE svc_spawnbinary",
58 "svc_temp_entity", // <variable>
64 "svc_spawnstaticsound",
66 "svc_finale", // [string] music [string] text
67 "svc_cdtrack", // [byte] track [byte] looptrack
70 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
71 "svc_hidelmp", // [string] iconlabel
72 "svc_skybox", // [string] skyname
85 "svc_cgame", // 50 // [short] length [bytes] data
86 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
87 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89 "svc_sound2", // 54 // short soundindex instead of byte
90 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
91 "svc_spawnstatic2", // 56 // short modelindex instead of byte
92 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93 "svc_unusedlh3", // 58
94 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 //=============================================================================
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
104 CL_ParseStartSoundPacket
107 void CL_ParseStartSoundPacket(int largesoundindex)
116 field_mask = MSG_ReadByte();
118 if (field_mask & SND_VOLUME)
119 volume = MSG_ReadByte ();
121 volume = DEFAULT_SOUND_PACKET_VOLUME;
123 if (field_mask & SND_ATTENUATION)
124 attenuation = MSG_ReadByte () / 64.0;
126 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
128 if (field_mask & SND_LARGEENTITY)
130 ent = (unsigned short) MSG_ReadShort ();
131 channel = MSG_ReadByte ();
135 channel = (unsigned short) MSG_ReadShort ();
140 if (largesoundindex || field_mask & SND_LARGESOUND)
141 sound_num = (unsigned short) MSG_ReadShort ();
143 sound_num = MSG_ReadByte ();
145 MSG_ReadVector(pos, cl.protocol);
147 if (sound_num >= MAX_SOUNDS)
149 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
153 if (ent >= MAX_EDICTS)
155 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
159 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
166 When the client is taking a long time to load stuff, send keepalive messages
167 so the server doesn't disconnect.
171 static qbyte olddata[NET_MAXMESSAGE];
172 void CL_KeepaliveMessage (void)
175 static float lastmsg;
180 // no need if server is local and definitely not if this is a demo
181 if (sv.active || cls.demoplayback)
184 // read messages from server, should just be nops
185 oldreadcount = msg_readcount;
186 oldbadread = msg_badread;
188 memcpy(olddata, net_message.data, net_message.cursize);
190 NetConn_ClientFrame();
192 msg_readcount = oldreadcount;
193 msg_badread = oldbadread;
195 memcpy(net_message.data, olddata, net_message.cursize);
197 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
203 // LordHavoc: must use unreliable because reliable could kill the sigon message!
204 Con_Print("--> client to server keepalive\n");
206 msg.maxsize = sizeof(buf);
208 MSG_WriteChar(&msg, svc_nop);
209 NetConn_SendUnreliableMessage(cls.netcon, &msg);
213 void CL_ParseEntityLump(char *entdata)
216 char key[128], value[4096];
217 FOG_clear(); // LordHavoc: no fog until set
218 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
219 R_SetSkyBox(cl.worldmodel->brush.skybox);
223 if (!COM_ParseToken(&data, false))
225 if (com_token[0] != '{')
229 if (!COM_ParseToken(&data, false))
231 if (com_token[0] == '}')
232 break; // end of worldspawn
233 if (com_token[0] == '_')
234 strlcpy (key, com_token + 1, sizeof (key));
236 strlcpy (key, com_token, sizeof (key));
237 while (key[strlen(key)-1] == ' ') // remove trailing spaces
238 key[strlen(key)-1] = 0;
239 if (!COM_ParseToken(&data, false))
241 strlcpy (value, com_token, sizeof (value));
242 if (!strcmp("sky", key))
244 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
246 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
248 else if (!strcmp("fog", key))
249 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
250 else if (!strcmp("fog_density", key))
251 fog_density = atof(value);
252 else if (!strcmp("fog_red", key))
253 fog_red = atof(value);
254 else if (!strcmp("fog_green", key))
255 fog_green = atof(value);
256 else if (!strcmp("fog_blue", key))
257 fog_blue = atof(value);
262 =====================
265 An svc_signonnum has been received, perform a client side setup
266 =====================
268 static void CL_SignonReply (void)
272 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
277 MSG_WriteByte (&cls.message, clc_stringcmd);
278 MSG_WriteString (&cls.message, "prespawn");
282 MSG_WriteByte (&cls.message, clc_stringcmd);
283 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
285 MSG_WriteByte (&cls.message, clc_stringcmd);
286 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
288 if (cl_pmodel.integer)
290 MSG_WriteByte (&cls.message, clc_stringcmd);
291 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
293 if (*cl_playermodel.string)
295 MSG_WriteByte (&cls.message, clc_stringcmd);
296 MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
298 if (*cl_playerskin.string)
300 MSG_WriteByte (&cls.message, clc_stringcmd);
301 MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
304 MSG_WriteByte (&cls.message, clc_stringcmd);
305 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
307 MSG_WriteByte (&cls.message, clc_stringcmd);
308 MSG_WriteString (&cls.message, "spawn");
312 MSG_WriteByte (&cls.message, clc_stringcmd);
313 MSG_WriteString (&cls.message, "begin");
327 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
328 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
329 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
330 void CL_ParseServerInfo (void)
334 protocolversion_t protocol;
335 int nummodels, numsounds;
338 Con_DPrint("Serverinfo packet received.\n");
340 // check memory integrity
341 Mem_CheckSentinelsGlobal();
344 // wipe the client_state_t struct
348 // parse protocol version number
350 protocol = Protocol_EnumForNumber(i);
351 if (protocol == PROTOCOL_UNKNOWN)
353 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)\n", i);
356 // hack for unmarked Nehahra movie demos which had a custom protocol
357 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
358 protocol = PROTOCOL_NEHAHRAMOVIE;
359 cl.protocol = protocol;
360 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cl.protocol));
363 cl.maxclients = MSG_ReadByte ();
364 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
366 Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
369 cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
372 cl.gametype = MSG_ReadByte ();
374 // parse signon message
375 str = MSG_ReadString ();
376 strlcpy (cl.levelname, str, sizeof(cl.levelname));
378 // seperate the printfs so the server message can have a color
379 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
380 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
382 // check memory integrity
383 Mem_CheckSentinelsGlobal();
386 // if server is active, we already began a loading plaque
388 SCR_BeginLoadingPlaque();
390 // disable until we get textures for it
393 memset(cl.model_precache, 0, sizeof(cl.model_precache));
394 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
396 // parse model precache list
397 for (nummodels=1 ; ; nummodels++)
399 str = MSG_ReadString();
402 if (nummodels==MAX_MODELS)
403 Host_Error ("Server sent too many model precaches\n");
404 if (strlen(str) >= MAX_QPATH)
405 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
406 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
408 // parse sound precache list
409 for (numsounds=1 ; ; numsounds++)
411 str = MSG_ReadString();
414 if (numsounds==MAX_SOUNDS)
415 Host_Error("Server sent too many sound precaches\n");
416 if (strlen(str) >= MAX_QPATH)
417 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
418 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
421 // touch all of the precached models that are still loaded so we can free
422 // anything that isn't needed
424 for (i = 1;i < nummodels;i++)
425 Mod_FindName(parse_model_precache[i]);
428 // do the same for sounds
429 S_ServerSounds (parse_sound_precache, numsounds);
431 // now we try to load everything that is new
434 CL_KeepaliveMessage ();
435 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
436 if (cl.model_precache[1] == NULL)
437 Con_Printf("Map %s not found\n", parse_model_precache[1]);
440 for (i=2 ; i<nummodels ; i++)
442 CL_KeepaliveMessage();
443 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
444 Con_Printf("Model %s not found\n", parse_model_precache[i]);
448 for (i=1 ; i<numsounds ; i++)
450 CL_KeepaliveMessage();
452 // Don't lock the sfx here, S_ServerSounds already did that
453 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
457 ent = &cl_entities[0];
458 // entire entity array was cleared, so just fill in a few fields
459 ent->state_current.active = true;
460 ent->render.model = cl.worldmodel = cl.model_precache[1];
461 ent->render.scale = 1; // some of the renderer still relies on scale
462 ent->render.alpha = 1;
463 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
464 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
465 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
466 CL_BoundingBoxForEntity(&ent->render);
473 // noclip is turned off at start
474 noclip_anglehack = false;
476 // check memory integrity
477 Mem_CheckSentinelsGlobal();
480 void CL_ValidateState(entity_state_t *s)
487 if (s->modelindex >= MAX_MODELS)
488 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
490 // colormap is client index + 1
491 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
493 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
497 model = cl.model_precache[s->modelindex];
498 Mod_CheckLoaded(model);
499 if (model && model->type && s->frame >= model->numframes)
501 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
504 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
506 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
511 void CL_MoveLerpEntityStates(entity_t *ent)
513 float odelta[3], adelta[3];
514 CL_ValidateState(&ent->state_current);
515 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
516 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
517 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
519 // reset all persistent stuff if this is a new entity
520 ent->persistent.lerpdeltatime = 0;
521 ent->persistent.lerpstarttime = cl.mtime[1];
522 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
523 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
524 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
525 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
526 // reset animation interpolation as well
527 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
528 ent->render.frame1time = ent->render.frame2time = cl.time;
529 ent->render.framelerp = 1;
530 // reset various persistent stuff
531 ent->persistent.muzzleflash = 0;
532 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
534 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
536 // don't interpolate the move
537 ent->persistent.lerpdeltatime = 0;
538 ent->persistent.lerpstarttime = cl.mtime[1];
539 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
540 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
541 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
542 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
544 else if (ent->state_current.flags & RENDER_STEP)
546 // monster interpolation
547 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
549 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
550 ent->persistent.lerpstarttime = cl.mtime[1];
551 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
552 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
553 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
554 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
560 ent->persistent.lerpstarttime = ent->state_previous.time;
561 // no lerp if it's singleplayer
563 ent->persistent.lerpdeltatime = 0;
565 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
566 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
567 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
568 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
569 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
578 void CL_ParseBaseline (entity_t *ent, int large)
582 ent->state_baseline = defaultstate;
583 // FIXME: set ent->state_baseline.number?
584 ent->state_baseline.active = true;
587 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
588 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
592 ent->state_baseline.modelindex = MSG_ReadByte ();
593 ent->state_baseline.frame = MSG_ReadByte ();
595 ent->state_baseline.colormap = MSG_ReadByte();
596 ent->state_baseline.skin = MSG_ReadByte();
597 for (i = 0;i < 3;i++)
599 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
600 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
602 CL_ValidateState(&ent->state_baseline);
603 ent->state_previous = ent->state_current = ent->state_baseline;
611 Server information pertaining to this client only
614 void CL_ParseClientdata (void)
618 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
619 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
620 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
621 cl.mviewzoom[1] = cl.mviewzoom[0];
623 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
625 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
626 cl.stats[STAT_ITEMS] = 0;
627 cl.stats[STAT_VIEWZOOM] = 255;
630 cl.mpunchangle[0][0] = 0;
631 cl.mpunchangle[0][1] = 0;
632 cl.mpunchangle[0][2] = 0;
633 cl.mpunchvector[0][0] = 0;
634 cl.mpunchvector[0][1] = 0;
635 cl.mpunchvector[0][2] = 0;
636 cl.mvelocity[0][0] = 0;
637 cl.mvelocity[0][1] = 0;
638 cl.mvelocity[0][2] = 0;
641 bits = (unsigned short) MSG_ReadShort ();
642 if (bits & SU_EXTEND1)
643 bits |= (MSG_ReadByte() << 16);
644 if (bits & SU_EXTEND2)
645 bits |= (MSG_ReadByte() << 24);
647 if (bits & SU_VIEWHEIGHT)
648 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
650 if (bits & SU_IDEALPITCH)
651 cl.idealpitch = MSG_ReadChar ();
653 for (i = 0;i < 3;i++)
655 if (bits & (SU_PUNCH1<<i) )
657 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
658 cl.mpunchangle[0][i] = MSG_ReadChar();
660 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
662 if (bits & (SU_PUNCHVEC1<<i))
664 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
665 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
667 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
669 if (bits & (SU_VELOCITY1<<i) )
671 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
672 cl.mvelocity[0][i] = MSG_ReadChar()*16;
674 cl.mvelocity[0][i] = MSG_ReadCoord32f();
678 // LordHavoc: hipnotic demos don't have this bit set but should
679 if (bits & SU_ITEMS || cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
680 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
682 cl.onground = (bits & SU_ONGROUND) != 0;
683 cl.inwater = (bits & SU_INWATER) != 0;
685 if (cl.protocol == PROTOCOL_DARKPLACES5)
687 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
688 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
689 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
690 cl.stats[STAT_HEALTH] = MSG_ReadShort();
691 cl.stats[STAT_AMMO] = MSG_ReadShort();
692 cl.stats[STAT_SHELLS] = MSG_ReadShort();
693 cl.stats[STAT_NAILS] = MSG_ReadShort();
694 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
695 cl.stats[STAT_CELLS] = MSG_ReadShort();
696 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
698 else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
700 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
701 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
702 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
703 cl.stats[STAT_HEALTH] = MSG_ReadShort();
704 cl.stats[STAT_AMMO] = MSG_ReadByte();
705 cl.stats[STAT_SHELLS] = MSG_ReadByte();
706 cl.stats[STAT_NAILS] = MSG_ReadByte();
707 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
708 cl.stats[STAT_CELLS] = MSG_ReadByte();
709 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
710 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
712 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
715 if (bits & SU_VIEWZOOM)
717 if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
718 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
720 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
723 // check for important changes
726 if (cl.olditems != cl.stats[STAT_ITEMS])
727 for (j = 0;j < 32;j++)
728 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
729 cl.item_gettime[j] = cl.time;
730 cl.olditems = cl.stats[STAT_ITEMS];
732 // GAME_NEXUIZ hud needs weapon change time
733 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
734 cl.weapontime = cl.time;
735 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
737 // viewzoom interpolation
738 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
742 =====================
744 =====================
746 void CL_ParseStatic (int large)
750 if (cl_num_static_entities >= cl_max_static_entities)
751 Host_Error ("Too many static entities");
752 ent = &cl_static_entities[cl_num_static_entities++];
753 CL_ParseBaseline (ent, large);
755 // copy it to the current state
756 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
757 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
758 ent->render.framelerp = 0;
759 // make torchs play out of sync
760 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
761 ent->render.colormap = -1; // no special coloring
762 ent->render.skinnum = ent->state_baseline.skin;
763 ent->render.effects = ent->state_baseline.effects;
764 ent->render.alpha = 1;
765 //ent->render.scale = 1;
767 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
768 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
770 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
771 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
772 CL_BoundingBoxForEntity(&ent->render);
774 // This is definitely cheating...
775 if (ent->render.model == NULL)
776 cl_num_static_entities--;
784 void CL_ParseStaticSound (int large)
787 int sound_num, vol, atten;
789 MSG_ReadVector(org, cl.protocol);
791 sound_num = (unsigned short) MSG_ReadShort ();
793 sound_num = MSG_ReadByte ();
794 vol = MSG_ReadByte ();
795 atten = MSG_ReadByte ();
797 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
800 void CL_ParseEffect (void)
803 int modelindex, startframe, framecount, framerate;
805 MSG_ReadVector(org, cl.protocol);
806 modelindex = MSG_ReadByte ();
807 startframe = MSG_ReadByte ();
808 framecount = MSG_ReadByte ();
809 framerate = MSG_ReadByte ();
811 CL_Effect(org, modelindex, startframe, framecount, framerate);
814 void CL_ParseEffect2 (void)
817 int modelindex, startframe, framecount, framerate;
819 MSG_ReadVector(org, cl.protocol);
820 modelindex = (unsigned short) MSG_ReadShort ();
821 startframe = (unsigned short) MSG_ReadShort ();
822 framecount = MSG_ReadByte ();
823 framerate = MSG_ReadByte ();
825 CL_Effect(org, modelindex, startframe, framecount, framerate);
828 model_t *cl_model_bolt = NULL;
829 model_t *cl_model_bolt2 = NULL;
830 model_t *cl_model_bolt3 = NULL;
831 model_t *cl_model_beam = NULL;
833 sfx_t *cl_sfx_wizhit;
834 sfx_t *cl_sfx_knighthit;
839 sfx_t *cl_sfx_r_exp3;
846 void CL_InitTEnts (void)
848 cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
849 cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
850 cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
851 cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
852 cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
853 cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
854 if (gamemode != GAME_NEXUIZ)
855 cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
858 void CL_ParseBeam (model_t *m, int lightning)
864 ent = (unsigned short) MSG_ReadShort ();
865 MSG_ReadVector(start, cl.protocol);
866 MSG_ReadVector(end, cl.protocol);
868 if (ent >= MAX_EDICTS)
870 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
874 if (ent >= cl_max_entities)
875 CL_ExpandEntities(ent);
877 // override any beam with the same entity
878 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
880 if (b->entity == ent)
883 b->lightning = lightning;
884 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
886 b->endtime = cl.time + 0.2;
887 VectorCopy (start, b->start);
888 VectorCopy (end, b->end);
894 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
896 if (!b->model || b->endtime < cl.time)
899 b->lightning = lightning;
900 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
902 b->endtime = cl.time + 0.2;
903 VectorCopy (start, b->start);
904 VectorCopy (end, b->end);
908 Con_Print("beam list overflow!\n");
911 void CL_ParseTempEntity(void)
919 int colorStart, colorLength, count;
920 float velspeed, radius;
922 matrix4x4_t tempmatrix;
924 type = MSG_ReadByte();
928 // spike hitting wall
929 MSG_ReadVector(pos, cl.protocol);
930 CL_FindNonSolidLocation(pos, pos, 4);
931 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
932 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
933 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
934 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
938 // spike hitting wall
939 MSG_ReadVector(pos, cl.protocol);
940 CL_FindNonSolidLocation(pos, pos, 4);
941 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
942 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
943 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
944 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
948 // spike hitting wall
949 MSG_ReadVector(pos, cl.protocol);
950 CL_FindNonSolidLocation(pos, pos, 4);
951 if (cl_particles_bulletimpacts.integer)
953 CL_SparkShower(pos, vec3_origin, 15, 1);
954 CL_Smoke(pos, vec3_origin, 15);
958 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
963 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
965 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
967 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
971 // quad spike hitting wall
972 MSG_ReadVector(pos, cl.protocol);
973 CL_FindNonSolidLocation(pos, pos, 4);
974 // LordHavoc: changed to spark shower
975 if (cl_particles_bulletimpacts.integer)
977 CL_SparkShower(pos, vec3_origin, 15, 1);
978 CL_Smoke(pos, vec3_origin, 15);
981 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
982 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
984 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
989 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
991 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
993 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
997 // super spike hitting wall
998 MSG_ReadVector(pos, cl.protocol);
999 CL_FindNonSolidLocation(pos, pos, 4);
1000 // LordHavoc: changed to dust shower
1001 if (cl_particles_bulletimpacts.integer)
1003 CL_SparkShower(pos, vec3_origin, 30, 1);
1004 CL_Smoke(pos, vec3_origin, 30);
1008 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1013 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1015 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1017 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1020 case TE_SUPERSPIKEQUAD:
1021 // quad super spike hitting wall
1022 MSG_ReadVector(pos, cl.protocol);
1023 CL_FindNonSolidLocation(pos, pos, 4);
1024 // LordHavoc: changed to dust shower
1025 if (cl_particles_bulletimpacts.integer)
1027 CL_SparkShower(pos, vec3_origin, 30, 1);
1028 CL_Smoke(pos, vec3_origin, 30);
1031 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1032 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1034 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1039 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1041 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1043 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1046 // LordHavoc: added for improved blood splatters
1049 MSG_ReadVector(pos, cl.protocol);
1050 CL_FindNonSolidLocation(pos, pos, 4);
1051 dir[0] = MSG_ReadChar();
1052 dir[1] = MSG_ReadChar();
1053 dir[2] = MSG_ReadChar();
1054 count = MSG_ReadByte();
1055 CL_BloodPuff(pos, dir, count);
1059 MSG_ReadVector(pos, cl.protocol);
1060 CL_FindNonSolidLocation(pos, pos, 4);
1061 dir[0] = MSG_ReadChar();
1062 dir[1] = MSG_ReadChar();
1063 dir[2] = MSG_ReadChar();
1064 count = MSG_ReadByte();
1065 CL_SparkShower(pos, dir, count, 1);
1068 MSG_ReadVector(pos, cl.protocol);
1069 CL_FindNonSolidLocation(pos, pos, 4);
1070 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1071 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1074 // LordHavoc: added for improved gore
1075 case TE_BLOODSHOWER:
1077 MSG_ReadVector(pos, cl.protocol); // mins
1078 MSG_ReadVector(pos2, cl.protocol); // maxs
1079 velspeed = MSG_ReadCoord(cl.protocol); // speed
1080 count = (unsigned short) MSG_ReadShort(); // number of particles
1081 CL_BloodShower(pos, pos2, velspeed, count);
1083 case TE_PARTICLECUBE:
1084 // general purpose particle effect
1085 MSG_ReadVector(pos, cl.protocol); // mins
1086 MSG_ReadVector(pos2, cl.protocol); // maxs
1087 MSG_ReadVector(dir, cl.protocol); // dir
1088 count = (unsigned short) MSG_ReadShort(); // number of particles
1089 colorStart = MSG_ReadByte(); // color
1090 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1091 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1092 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1095 case TE_PARTICLERAIN:
1096 // general purpose particle effect
1097 MSG_ReadVector(pos, cl.protocol); // mins
1098 MSG_ReadVector(pos2, cl.protocol); // maxs
1099 MSG_ReadVector(dir, cl.protocol); // dir
1100 count = (unsigned short) MSG_ReadShort(); // number of particles
1101 colorStart = MSG_ReadByte(); // color
1102 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1105 case TE_PARTICLESNOW:
1106 // general purpose particle effect
1107 MSG_ReadVector(pos, cl.protocol); // mins
1108 MSG_ReadVector(pos2, cl.protocol); // maxs
1109 MSG_ReadVector(dir, cl.protocol); // dir
1110 count = (unsigned short) MSG_ReadShort(); // number of particles
1111 colorStart = MSG_ReadByte(); // color
1112 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1116 // bullet hitting wall
1117 MSG_ReadVector(pos, cl.protocol);
1118 CL_FindNonSolidLocation(pos, pos, 4);
1119 CL_SparkShower(pos, vec3_origin, 15, 1);
1120 CL_Smoke(pos, vec3_origin, 15);
1124 case TE_GUNSHOTQUAD:
1125 // quad bullet hitting wall
1126 MSG_ReadVector(pos, cl.protocol);
1127 CL_FindNonSolidLocation(pos, pos, 4);
1128 CL_SparkShower(pos, vec3_origin, 15, 1);
1129 CL_Smoke(pos, vec3_origin, 15);
1131 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1132 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1137 MSG_ReadVector(pos, cl.protocol);
1138 CL_FindNonSolidLocation(pos, pos, 10);
1139 CL_ParticleExplosion(pos);
1140 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1141 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1142 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1143 if (gamemode != GAME_NEXUIZ)
1144 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1147 case TE_EXPLOSIONQUAD:
1148 // quad rocket explosion
1149 MSG_ReadVector(pos, cl.protocol);
1150 CL_FindNonSolidLocation(pos, pos, 10);
1151 CL_ParticleExplosion(pos);
1152 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1153 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1154 if (gamemode != GAME_NEXUIZ)
1155 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1159 // Nehahra movie colored lighting explosion
1160 MSG_ReadVector(pos, cl.protocol);
1161 CL_FindNonSolidLocation(pos, pos, 10);
1162 CL_ParticleExplosion(pos);
1163 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1164 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1165 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1166 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1167 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1168 if (gamemode != GAME_NEXUIZ)
1169 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1172 case TE_EXPLOSIONRGB:
1173 // colored lighting explosion
1174 MSG_ReadVector(pos, cl.protocol);
1175 CL_FindNonSolidLocation(pos, pos, 10);
1176 CL_ParticleExplosion(pos);
1177 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1178 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1179 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1180 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1181 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1182 if (gamemode != GAME_NEXUIZ)
1183 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1186 case TE_TAREXPLOSION:
1187 // tarbaby explosion
1188 MSG_ReadVector(pos, cl.protocol);
1189 CL_FindNonSolidLocation(pos, pos, 10);
1190 CL_BlobExplosion(pos);
1192 if (gamemode != GAME_NEXUIZ)
1193 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1194 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1195 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1199 MSG_ReadVector(pos, cl.protocol);
1200 CL_FindNonSolidLocation(pos, pos, 10);
1201 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1202 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1205 case TE_CUSTOMFLASH:
1206 MSG_ReadVector(pos, cl.protocol);
1207 CL_FindNonSolidLocation(pos, pos, 4);
1208 radius = (MSG_ReadByte() + 1) * 8;
1209 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1210 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1211 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1212 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1213 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1214 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1218 MSG_ReadVector(pos, cl.protocol);
1219 MSG_ReadVector(dir, cl.protocol);
1220 count = MSG_ReadByte();
1221 CL_Flames(pos, dir, count);
1227 cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1228 CL_ParseBeam(cl_model_bolt, true);
1233 if (!cl_model_bolt2)
1234 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1235 CL_ParseBeam(cl_model_bolt2, true);
1240 if (!cl_model_bolt3)
1241 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1242 CL_ParseBeam(cl_model_bolt3, false);
1247 // grappling hook beam
1249 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1250 CL_ParseBeam(cl_model_beam, false);
1254 // LordHavoc: for compatibility with the Nehahra movie...
1255 case TE_LIGHTNING4NEH:
1256 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1260 MSG_ReadVector(pos, cl.protocol);
1265 MSG_ReadVector(pos, cl.protocol);
1266 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1267 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1268 CL_TeleportSplash(pos);
1272 // color mapped explosion
1273 MSG_ReadVector(pos, cl.protocol);
1274 CL_FindNonSolidLocation(pos, pos, 10);
1275 colorStart = MSG_ReadByte();
1276 colorLength = MSG_ReadByte();
1277 CL_ParticleExplosion2(pos, colorStart, colorLength);
1278 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1279 color[0] = tempcolor[0] * (2.0f / 255.0f);
1280 color[1] = tempcolor[1] * (2.0f / 255.0f);
1281 color[2] = tempcolor[2] * (2.0f / 255.0f);
1282 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1283 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1284 if (gamemode != GAME_NEXUIZ)
1285 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1289 MSG_ReadVector(pos, cl.protocol);
1290 MSG_ReadVector(pos2, cl.protocol);
1291 MSG_ReadVector(dir, cl.protocol);
1292 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
1296 MSG_ReadVector(pos, cl.protocol);
1297 MSG_ReadVector(dir, cl.protocol);
1298 count = MSG_ReadByte();
1299 CL_FindNonSolidLocation(pos, pos, 4);
1300 CL_Tei_Smoke(pos, dir, count);
1303 case TE_TEI_BIGEXPLOSION:
1304 MSG_ReadVector(pos, cl.protocol);
1305 CL_FindNonSolidLocation(pos, pos, 10);
1306 CL_ParticleExplosion(pos);
1307 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1308 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1309 if (gamemode != GAME_NEXUIZ)
1310 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1313 case TE_TEI_PLASMAHIT:
1314 MSG_ReadVector(pos, cl.protocol);
1315 MSG_ReadVector(dir, cl.protocol);
1316 count = MSG_ReadByte();
1317 CL_FindNonSolidLocation(pos, pos, 5);
1318 CL_Tei_PlasmaHit(pos, dir, count);
1319 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1320 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1324 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1328 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1330 static qbyte cgamenetbuffer[65536];
1333 =====================
1334 CL_ParseServerMessage
1335 =====================
1337 int parsingerror = false;
1338 void CL_ParseServerMessage(void)
1342 protocolversion_t protocol;
1344 char *cmdlogname[32], *temp;
1345 int cmdindex, cmdcount = 0;
1346 qboolean sendmove = false;
1348 if (cls.demorecording)
1349 CL_WriteDemoMessage ();
1351 cl.last_received_message = realtime;
1354 // if recording demos, copy the message out
1356 if (cl_shownet.integer == 1)
1357 Con_Printf("%f %i\n", realtime, net_message.cursize);
1358 else if (cl_shownet.integer == 2)
1359 Con_Print("------------------\n");
1361 cl.onground = false; // unless the server says otherwise
1363 // parse the message
1365 //MSG_BeginReading ();
1367 parsingerror = true;
1372 Host_Error ("CL_ParseServerMessage: Bad server message");
1374 cmd = MSG_ReadByte ();
1378 SHOWNET("END OF MESSAGE");
1379 break; // end of message
1382 cmdindex = cmdcount & 31;
1384 cmdlog[cmdindex] = cmd;
1386 // if the high bit of the command byte is set, it is a fast update
1389 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1391 cmdlogname[cmdindex] = temp;
1392 SHOWNET("fast update");
1393 if (cls.signon == SIGNONS - 1)
1395 // first update is the final signon stage
1396 cls.signon = SIGNONS;
1399 EntityFrameQuake_ReadEntity (cmd&127);
1403 SHOWNET(svc_strings[cmd]);
1404 cmdlogname[cmdindex] = svc_strings[cmd];
1405 if (!cmdlogname[cmdindex])
1407 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1409 cmdlogname[cmdindex] = temp;
1417 char description[32*64], temp[64];
1419 strcpy (description, "packet dump: ");
1423 count = cmdcount - i;
1427 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1428 strlcat (description, temp, sizeof (description));
1433 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1434 Con_Print(description);
1435 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1440 if (cls.signon < SIGNONS)
1441 Con_Print("<-- server to client keepalive\n");
1445 cl.mtime[1] = cl.mtime[0];
1446 cl.mtime[0] = MSG_ReadFloat ();
1450 case svc_clientdata:
1451 CL_ParseClientdata();
1455 i = MSG_ReadLong ();
1456 protocol = Protocol_EnumForNumber(i);
1457 if (protocol == PROTOCOL_UNKNOWN)
1458 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)\n", i);
1459 // hack for unmarked Nehahra movie demos which had a custom protocol
1460 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1461 protocol = PROTOCOL_NEHAHRAMOVIE;
1462 cl.protocol = protocol;
1465 case svc_disconnect:
1466 Con_Printf ("Server disconnected\n");
1467 if (cls.demonum != -1)
1474 Con_Print(MSG_ReadString());
1477 case svc_centerprint:
1478 SCR_CenterPrint(MSG_ReadString ());
1482 Cbuf_AddText (MSG_ReadString ());
1489 case svc_serverinfo:
1490 CL_ParseServerInfo ();
1494 for (i=0 ; i<3 ; i++)
1495 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1499 cl.viewentity = (unsigned short)MSG_ReadShort ();
1500 if (cl.viewentity >= MAX_EDICTS)
1501 Host_Error("svc_setview >= MAX_EDICTS\n");
1502 if (cl.viewentity >= cl_max_entities)
1503 CL_ExpandEntities(cl.viewentity);
1504 // LordHavoc: assume first setview recieved is the real player entity
1505 if (!cl.playerentity)
1506 cl.playerentity = cl.viewentity;
1509 case svc_lightstyle:
1510 i = MSG_ReadByte ();
1511 if (i >= MAX_LIGHTSTYLES)
1512 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1513 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1514 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1515 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1519 CL_ParseStartSoundPacket(false);
1523 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1525 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
1526 CL_ParseStartSoundPacket(true);
1530 int i = (unsigned short)MSG_ReadShort();
1531 char *s = MSG_ReadString();
1534 if (i >= 1 && i < MAX_MODELS)
1536 model_t *model = Mod_ForName(s, false, false, i == 1);
1538 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
1539 cl.model_precache[i] = model;
1542 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
1547 if (i >= 1 && i < MAX_SOUNDS)
1549 sfx_t *sfx = S_PrecacheSound (s, true, false);
1550 if (!sfx && snd_initialized.integer)
1551 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
1552 cl.sound_precache[i] = sfx;
1555 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
1561 i = (unsigned short) MSG_ReadShort();
1562 S_StopSound(i>>3, i&7);
1565 case svc_updatename:
1566 i = MSG_ReadByte ();
1567 if (i >= cl.maxclients)
1568 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1569 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1572 case svc_updatefrags:
1573 i = MSG_ReadByte ();
1574 if (i >= cl.maxclients)
1575 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1576 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1579 case svc_updatecolors:
1580 i = MSG_ReadByte ();
1581 if (i >= cl.maxclients)
1582 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1583 cl.scores[i].colors = MSG_ReadByte ();
1587 CL_ParseParticleEffect ();
1598 case svc_spawnbaseline:
1599 i = (unsigned short) MSG_ReadShort ();
1600 if (i < 0 || i >= MAX_EDICTS)
1601 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1602 if (i >= cl_max_entities)
1603 CL_ExpandEntities(i);
1604 CL_ParseBaseline (cl_entities + i, false);
1606 case svc_spawnbaseline2:
1607 i = (unsigned short) MSG_ReadShort ();
1608 if (i < 0 || i >= MAX_EDICTS)
1609 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1610 if (i >= cl_max_entities)
1611 CL_ExpandEntities(i);
1612 CL_ParseBaseline (cl_entities + i, true);
1614 case svc_spawnstatic:
1615 CL_ParseStatic (false);
1617 case svc_spawnstatic2:
1618 CL_ParseStatic (true);
1620 case svc_temp_entity:
1621 CL_ParseTempEntity ();
1625 cl.paused = MSG_ReadByte ();
1630 S_PauseGameSounds (cl.paused);
1634 i = MSG_ReadByte ();
1635 // LordHavoc: it's rude to kick off the client if they missed the
1636 // reconnect somehow, so allow signon 1 even if at signon 1
1637 if (i <= cls.signon && i != 1)
1638 Host_Error ("Received signon %i when at %i", i, cls.signon);
1643 case svc_killedmonster:
1644 cl.stats[STAT_MONSTERS]++;
1647 case svc_foundsecret:
1648 cl.stats[STAT_SECRETS]++;
1651 case svc_updatestat:
1652 i = MSG_ReadByte ();
1653 if (i < 0 || i >= MAX_CL_STATS)
1654 Host_Error ("svc_updatestat: %i is invalid", i);
1655 cl.stats[i] = MSG_ReadLong ();
1658 case svc_updatestatubyte:
1659 i = MSG_ReadByte ();
1660 if (i < 0 || i >= MAX_CL_STATS)
1661 Host_Error ("svc_updatestat: %i is invalid", i);
1662 cl.stats[i] = MSG_ReadByte ();
1665 case svc_spawnstaticsound:
1666 CL_ParseStaticSound (false);
1669 case svc_spawnstaticsound2:
1670 CL_ParseStaticSound (true);
1674 cl.cdtrack = MSG_ReadByte ();
1675 cl.looptrack = MSG_ReadByte ();
1676 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1677 CDAudio_Play ((qbyte)cls.forcetrack, true);
1679 CDAudio_Play ((qbyte)cl.cdtrack, true);
1682 case svc_intermission:
1683 cl.intermission = 1;
1684 cl.completed_time = cl.time;
1688 cl.intermission = 2;
1689 cl.completed_time = cl.time;
1690 SCR_CenterPrint(MSG_ReadString ());
1694 cl.intermission = 3;
1695 cl.completed_time = cl.time;
1696 SCR_CenterPrint(MSG_ReadString ());
1699 case svc_sellscreen:
1700 Cmd_ExecuteString ("help", src_command);
1703 if (gamemode == GAME_TENEBRAE)
1705 // repeating particle effect
1706 MSG_ReadCoord(cl.protocol);
1707 MSG_ReadCoord(cl.protocol);
1708 MSG_ReadCoord(cl.protocol);
1709 MSG_ReadCoord(cl.protocol);
1710 MSG_ReadCoord(cl.protocol);
1711 MSG_ReadCoord(cl.protocol);
1718 SHOWLMP_decodehide();
1721 if (gamemode == GAME_TENEBRAE)
1724 MSG_ReadCoord(cl.protocol);
1725 MSG_ReadCoord(cl.protocol);
1726 MSG_ReadCoord(cl.protocol);
1731 SHOWLMP_decodeshow();
1734 R_SetSkyBox(MSG_ReadString());
1739 length = (int) ((unsigned short) MSG_ReadShort());
1740 for (i = 0;i < length;i++)
1741 cgamenetbuffer[i] = MSG_ReadByte();
1743 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1747 if (cls.signon == SIGNONS - 1)
1749 // first update is the final signon stage
1750 cls.signon = SIGNONS;
1753 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1754 EntityFrame_CL_ReadFrame();
1755 else if (cl.protocol == PROTOCOL_DARKPLACES4)
1756 EntityFrame4_CL_ReadFrame();
1758 EntityFrame5_CL_ReadFrame();
1763 EntityFrameQuake_ISeeDeadEntities();
1767 // send one move per server frame
1771 parsingerror = false;
1774 void CL_Parse_DumpPacket(void)
1778 Con_Print("Packet dump:\n");
1779 SZ_HexDumpToConsole(&net_message);
1780 parsingerror = false;
1783 void CL_Parse_Init(void)
1785 // LordHavoc: added demo_nehahra cvar
1786 Cvar_RegisterVariable (&demo_nehahra);
1787 if (gamemode == GAME_NEHAHRA)
1788 Cvar_SetValue("demo_nehahra", 1);
1789 Cvar_RegisterVariable(&developer_networkentities);
1792 void CL_Parse_Shutdown(void)