2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 // intended velocities
35 char map[MAX_STYLESTRING];
40 char name[MAX_SCOREBOARDNAME];
43 int colors; // two 4 bit fields
52 #define CSHIFT_CONTENTS 0
53 #define CSHIFT_DAMAGE 1
54 #define CSHIFT_BONUS 2
55 #define CSHIFT_POWERUP 3
58 #define NAME_LENGTH 64
62 // client_state_t should hold all pieces of the client state
65 #define SIGNONS 4 // signon messages to receive before connected
73 struct model_s *model;
79 #define MAX_MAPSTRING 2048
81 #define MAX_DEMONAME 16
85 ca_dedicated, // a dedicated server with no ability to start a client
86 ca_disconnected, // full screen console with no connection
87 ca_connected // valid netcon, talking to a server
92 // the client_static_t structure is persistant through an arbitrary number
93 // of server connections
99 // personalization data sent to server
100 char mapstring[MAX_QPATH];
101 char spawnparms[MAX_MAPSTRING]; // to restart a level
104 int demonum; // -1 = don't play demos
105 char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
107 // demo recording info must be here, because record is started before
108 // entering a map (and clearing client_state_t)
109 qboolean demorecording;
110 qboolean demoplayback;
112 int forcetrack; // -1 = use normal cd track
114 int td_lastframe; // to meter out one message a frame
115 int td_startframe; // host_framecount at start
116 double td_starttime; // realtime at second frame of timedemo (LordHavoc: changed to double)
117 qboolean demopaused; // LordHavoc: pausedemo
120 // connection information
121 int signon; // 0 to SIGNONS
122 struct qsocket_s *netcon;
123 sizebuf_t message; // writing buffer to send to server
127 extern client_static_t cls;
130 // the client_state_t structure is wiped completely at every
135 int movemessages; // since connecting to this server
136 // throw out the first couple, so the player
137 // doesn't accidentally do something the
139 usercmd_t cmd; // last command sent to the server
141 // information for local display
142 int stats[MAX_CL_STATS]; // health, etc
143 int items; // inventory bit flags
144 float item_gettime[32]; // cl.time of acquiring item, for blinking
145 float faceanimtime; // use anim frame if cl.time < this
147 cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
148 cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
150 // the client maintains its own idea of view angles, which are
151 // sent to the server each frame. The server sets punchangle when
152 // the view is temporarliy offset, and an angle reset commands at the start
153 // of each level and after teleporting.
154 vec3_t mviewangles[2]; // during demo playback viewangles is lerped
158 vec3_t mvelocity[2]; // update by server, used for lean+bob
160 vec3_t velocity; // lerped between mvelocity[0] and [1]
162 vec3_t punchangle; // temporary offset
163 vec3_t punchvector; // LordHavoc: origin view kick
165 // pitch drifting vars
173 float crouch; // local amount for smoothing stepups
175 qboolean paused; // send over by server
179 int intermission; // don't change view angle, full screen, etc
180 int completed_time; // latched at intermission start
182 double mtime[2]; // the timestamp of last two messages
183 double time; // clients view of time, should be between
184 // servertime and oldservertime to generate
185 // a lerp point for other data
186 double oldtime; // previous cl.time, time-oldtime is used
187 // to decay light values and smooth step ups
192 float last_received_message; // (realtime) for net trouble icon
195 // information that is static for the entire time connected to a server
197 struct model_s *model_precache[MAX_MODELS];
198 struct sfx_s *sound_precache[MAX_SOUNDS];
200 char levelname[40]; // for display on solo scoreboard
201 int viewentity; // cl_entitites[cl.viewentity] = player
205 // refresh related state
206 struct model_s *worldmodel; // cl_entitites[0].model
207 // int num_entities; // held in cl_entities array
208 int num_statics; // held in cl_staticentities array
209 entity_t viewent; // the gun model
211 int cdtrack, looptrack; // cd audio
214 scoreboard_t *scores; // [cl.maxclients]
222 extern cvar_t cl_name;
223 extern cvar_t cl_color;
224 extern cvar_t cl_pmodel;
226 extern cvar_t cl_upspeed;
227 extern cvar_t cl_forwardspeed;
228 extern cvar_t cl_backspeed;
229 extern cvar_t cl_sidespeed;
231 extern cvar_t cl_movespeedkey;
233 extern cvar_t cl_yawspeed;
234 extern cvar_t cl_pitchspeed;
236 extern cvar_t cl_anglespeedkey;
238 extern cvar_t cl_autofire;
240 extern cvar_t cl_shownet;
241 extern cvar_t cl_nolerp;
243 extern cvar_t cl_pitchdriftspeed;
244 extern cvar_t lookspring;
245 extern cvar_t lookstrafe;
246 extern cvar_t sensitivity;
248 extern cvar_t freelook;
250 extern cvar_t m_pitch;
252 extern cvar_t m_forward;
253 extern cvar_t m_side;
256 // LordHavoc: raised these from 64 and 128 to 512 and 256
257 #define MAX_TEMP_ENTITIES 512 // lightning bolts, effects, etc
258 #define MAX_STATIC_ENTITIES 256 // torches, etc
260 extern client_state_t cl;
262 // FIXME, allocate dynamically
263 extern entity_t cl_entities[MAX_EDICTS];
264 extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
265 extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
266 extern dlight_t cl_dlights[MAX_DLIGHTS];
267 extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
268 extern beam_t cl_beams[MAX_BEAMS];
270 //=============================================================================
275 extern void CL_AllocDlight (entity_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime);
276 extern void CL_DecayLights (void);
278 extern void CL_Init (void);
280 extern void CL_EstablishConnection (char *host);
281 extern void CL_Signon1 (void);
282 extern void CL_Signon2 (void);
283 extern void CL_Signon3 (void);
284 extern void CL_Signon4 (void);
286 extern void CL_Disconnect (void);
287 extern void CL_Disconnect_f (void);
288 extern void CL_NextDemo (void);
290 // LordHavoc: raised this from 256 to the maximum possible number of entities visible
291 #define MAX_VISEDICTS (MAX_EDICTS + MAX_STATIC_ENTITIES + MAX_TEMP_ENTITIES)
292 extern int cl_numvisedicts;
293 extern entity_t *cl_visedicts[MAX_VISEDICTS];
300 int down[2]; // key nums holding it down
301 int state; // low bit is down state
305 extern kbutton_t in_mlook, in_klook;
306 extern kbutton_t in_strafe;
307 extern kbutton_t in_speed;
309 extern void CL_InitInput (void);
310 extern void CL_SendCmd (void);
311 extern void CL_SendMove (usercmd_t *cmd);
313 extern void CL_ParseTEnt (void);
314 extern void CL_UpdateTEnts (void);
315 extern void CL_DoEffects (void);
317 extern entity_t *CL_NewTempEntity (void);
319 extern void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
321 extern void CL_ClearState (void);
324 extern int CL_ReadFromServer (void);
325 extern void CL_WriteToServer (usercmd_t *cmd);
326 extern void CL_BaseMove (usercmd_t *cmd);
329 extern float CL_KeyState (kbutton_t *key);
330 extern char *Key_KeynumToString (int keynum);
335 extern void CL_StopPlayback (void);
336 extern int CL_GetMessage (void);
338 extern void CL_Stop_f (void);
339 extern void CL_Record_f (void);
340 extern void CL_PlayDemo_f (void);
341 extern void CL_TimeDemo_f (void);
346 extern void CL_Parse_Init(void);
347 extern void CL_ParseServerMessage(void);
348 extern void CL_BitProfile_f(void);
353 extern void V_StartPitchDrift (void);
354 extern void V_StopPitchDrift (void);
356 extern void V_RenderView (void);
357 extern void V_UpdateBlends (void);
358 extern void V_Register (void);
359 extern void V_ParseDamage (void);
360 extern void V_SetContentsColor (int contents);
366 extern void CL_InitTEnts (void);
367 extern void CL_SignonReply (void);