2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 // intended velocities
35 char map[MAX_STYLESTRING];
40 char name[MAX_SCOREBOARDNAME];
43 int colors; // two 4 bit fields
52 #define CSHIFT_CONTENTS 0
53 #define CSHIFT_DAMAGE 1
54 #define CSHIFT_BONUS 2
55 #define CSHIFT_POWERUP 3
58 #define NAME_LENGTH 64
62 // client_state_t should hold all pieces of the client state
65 #define SIGNONS 4 // signon messages to receive before connected
73 struct model_s *model;
79 // LordHavoc: increased MAX_EFRAGS from 640 to 2048
80 #define MAX_EFRAGS 2048
82 #define MAX_MAPSTRING 2048
84 #define MAX_DEMONAME 16
88 ca_dedicated, // a dedicated server with no ability to start a client
89 ca_disconnected, // full screen console with no connection
90 ca_connected // valid netcon, talking to a server
95 // the client_static_t structure is persistant through an arbitrary number
96 // of server connections
102 // personalization data sent to server
103 char mapstring[MAX_QPATH];
104 char spawnparms[MAX_MAPSTRING]; // to restart a level
107 int demonum; // -1 = don't play demos
108 char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
110 // demo recording info must be here, because record is started before
111 // entering a map (and clearing client_state_t)
112 qboolean demorecording;
113 qboolean demoplayback;
115 int forcetrack; // -1 = use normal cd track
117 int td_lastframe; // to meter out one message a frame
118 int td_startframe; // host_framecount at start
119 double td_starttime; // realtime at second frame of timedemo (LordHavoc: changed to double)
120 qboolean demopaused; // LordHavoc: pausedemo
123 // connection information
124 int signon; // 0 to SIGNONS
125 struct qsocket_s *netcon;
126 sizebuf_t message; // writing buffer to send to server
130 extern client_static_t cls;
133 // the client_state_t structure is wiped completely at every
138 int movemessages; // since connecting to this server
139 // throw out the first couple, so the player
140 // doesn't accidentally do something the
142 usercmd_t cmd; // last command sent to the server
144 // information for local display
145 int stats[MAX_CL_STATS]; // health, etc
146 int items; // inventory bit flags
147 float item_gettime[32]; // cl.time of acquiring item, for blinking
148 float faceanimtime; // use anim frame if cl.time < this
150 cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
151 cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
153 // the client maintains its own idea of view angles, which are
154 // sent to the server each frame. The server sets punchangle when
155 // the view is temporarliy offset, and an angle reset commands at the start
156 // of each level and after teleporting.
157 vec3_t mviewangles[2]; // during demo playback viewangles is lerped
161 vec3_t mvelocity[2]; // update by server, used for lean+bob
163 vec3_t velocity; // lerped between mvelocity[0] and [1]
165 vec3_t punchangle; // temporary offset
166 vec3_t punchvector; // LordHavoc: origin view kick
168 // pitch drifting vars
176 float crouch; // local amount for smoothing stepups
178 qboolean paused; // send over by server
182 int intermission; // don't change view angle, full screen, etc
183 int completed_time; // latched at intermission start
185 double mtime[2]; // the timestamp of last two messages
186 double time; // clients view of time, should be between
187 // servertime and oldservertime to generate
188 // a lerp point for other data
189 double oldtime; // previous cl.time, time-oldtime is used
190 // to decay light values and smooth step ups
195 float last_received_message; // (realtime) for net trouble icon
198 // information that is static for the entire time connected to a server
200 struct model_s *model_precache[MAX_MODELS];
201 struct sfx_s *sound_precache[MAX_SOUNDS];
203 char levelname[40]; // for display on solo scoreboard
204 int viewentity; // cl_entitites[cl.viewentity] = player
208 // refresh related state
209 struct model_s *worldmodel; // cl_entitites[0].model
210 struct efrag_s *free_efrags;
211 // int num_entities; // held in cl_entities array
212 int num_statics; // held in cl_staticentities array
213 entity_t viewent; // the gun model
215 int cdtrack, looptrack; // cd audio
218 scoreboard_t *scores; // [cl.maxclients]
226 extern cvar_t cl_name;
227 extern cvar_t cl_color;
228 extern cvar_t cl_pmodel;
230 extern cvar_t cl_upspeed;
231 extern cvar_t cl_forwardspeed;
232 extern cvar_t cl_backspeed;
233 extern cvar_t cl_sidespeed;
235 extern cvar_t cl_movespeedkey;
237 extern cvar_t cl_yawspeed;
238 extern cvar_t cl_pitchspeed;
240 extern cvar_t cl_anglespeedkey;
242 extern cvar_t cl_autofire;
244 extern cvar_t cl_shownet;
245 extern cvar_t cl_nolerp;
247 extern cvar_t cl_pitchdriftspeed;
248 extern cvar_t lookspring;
249 extern cvar_t lookstrafe;
250 extern cvar_t sensitivity;
252 extern cvar_t m_pitch;
254 extern cvar_t m_forward;
255 extern cvar_t m_side;
258 // LordHavoc: raised these from 64 and 128 to 512 and 256
259 #define MAX_TEMP_ENTITIES 512 // lightning bolts, effects, etc
260 #define MAX_STATIC_ENTITIES 256 // torches, etc
262 extern client_state_t cl;
264 // FIXME, allocate dynamically
265 extern efrag_t cl_efrags[MAX_EFRAGS];
266 extern entity_t cl_entities[MAX_EDICTS];
267 extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
268 extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
269 extern dlight_t cl_dlights[MAX_DLIGHTS];
270 extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
271 extern beam_t cl_beams[MAX_BEAMS];
273 //=============================================================================
278 void CL_AllocDlight (entity_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime);
279 void CL_DecayLights (void);
283 void CL_EstablishConnection (char *host);
284 void CL_Signon1 (void);
285 void CL_Signon2 (void);
286 void CL_Signon3 (void);
287 void CL_Signon4 (void);
289 void CL_Disconnect (void);
290 void CL_Disconnect_f (void);
291 void CL_NextDemo (void);
293 // LordHavoc: raised this from 256 to the maximum possible number of entities visible
294 #define MAX_VISEDICTS (MAX_EDICTS + MAX_STATIC_ENTITIES + MAX_TEMP_ENTITIES)
295 extern int cl_numvisedicts;
296 extern entity_t *cl_visedicts[MAX_VISEDICTS];
303 int down[2]; // key nums holding it down
304 int state; // low bit is down state
308 extern kbutton_t in_mlook, in_klook;
309 extern kbutton_t in_strafe;
310 extern kbutton_t in_speed;
312 void CL_InitInput (void);
313 void CL_SendCmd (void);
314 void CL_SendMove (usercmd_t *cmd);
316 void CL_ParseTEnt (void);
317 void CL_UpdateTEnts (void);
318 void CL_DoEffects (void);
320 entity_t *CL_NewTempEntity (void);
322 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
324 void CL_ClearState (void);
327 int CL_ReadFromServer (void);
328 void CL_WriteToServer (usercmd_t *cmd);
329 void CL_BaseMove (usercmd_t *cmd);
332 float CL_KeyState (kbutton_t *key);
333 char *Key_KeynumToString (int keynum);
338 void CL_StopPlayback (void);
339 int CL_GetMessage (void);
341 void CL_Stop_f (void);
342 void CL_Record_f (void);
343 void CL_PlayDemo_f (void);
344 void CL_TimeDemo_f (void);
349 void CL_ParseServerMessage (void);
354 void V_StartPitchDrift (void);
355 void V_StopPitchDrift (void);
357 void V_RenderView (void);
358 void V_UpdateBlends (void);
359 void V_Register (void);
360 void V_ParseDamage (void);
361 void V_SetContentsColor (int contents);
367 void CL_InitTEnts (void);
368 void CL_SignonReply (void);