2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
27 // LordHavoc: 256 dynamic lights
28 #define MAX_DLIGHTS 256
30 // flags for rtlight rendering
31 #define LIGHTFLAG_NORMALMODE 1
32 #define LIGHTFLAG_REALTIMEMODE 2
34 typedef struct effect_s
43 // these are for interpolation
53 // draw this as lightning polygons, or a model?
55 struct model_s *model;
61 typedef struct rtlight_s
63 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
65 // note that the world to light matrices are inversely scaled (divided) by lightradius
68 // matrix for transforming world coordinates to light filter coordinates
69 matrix4x4_t matrix_worldtolight;
70 // typically 1 1 1, can be lower (dim) or higher (overbright)
72 // size of the light (remove?)
76 // light style to monitor for brightness
78 // whether light should render shadows
80 // intensity of corona to render
82 // radius scale of corona to render (1.0 means same as light radius)
83 vec_t coronasizescale;
84 // ambient intensity to render
86 // diffuse intensity to render
88 // specular intensity to render
93 // generated properties
94 // used only for shadow volumes
101 // squared cullradius
104 // rendering properties, updated each time a light is rendered
105 // this is rtlight->color * d_lightstylevalue
107 // this is R_Shadow_Cubemap(rtlight->cubemapname)
108 rtexture_t *currentcubemap;
111 // true if this light should be compiled as a static light
113 // true if this is a compiled world light, cleared if the light changes
115 // premade shadow volumes to render for world entity
116 shadowmesh_t *static_meshchain_shadow;
117 // used for visibility testing (more exact than bbox)
119 int static_numleafpvsbytes;
120 int *static_leaflist;
121 unsigned char *static_leafpvs;
122 // surfaces seen by light
123 int static_numsurfaces;
124 int *static_surfacelist;
128 typedef struct dlight_s
130 // destroy light after this time
133 // the entity that owns this light (can be NULL)
135 struct entity_render_s *ent;
137 // (worldlight: saved to .rtlights file)
139 // worldlight orientation
141 // (worldlight: saved to .rtlights file)
143 // dlight orientation/scaling/location
147 // (worldlight: saved to .rtlights file)
149 // cubemap number to use on this light
152 // cubemap name to use on this light
154 // (worldlight: saved to .rtlights file)
155 char cubemapname[64];
156 // make light flash while selected
159 // brightness (not really radius anymore)
160 // (worldlight: saved to .rtlights file)
162 // drop intensity this much each second
165 // intensity value which is dropped over time
168 // initial values for intensity to modify
172 // light style which controls intensity of this light
173 // (worldlight: saved to .rtlights file)
176 // (worldlight: saved to .rtlights file)
179 // (worldlight: saved to .rtlights file)
181 // radius scale of corona to render (1.0 means same as light radius)
182 // (worldlight: saved to .rtlights file)
183 vec_t coronasizescale;
184 // ambient intensity to render
185 // (worldlight: saved to .rtlights file)
187 // diffuse intensity to render
188 // (worldlight: saved to .rtlights file)
190 // specular intensity to render
191 // (worldlight: saved to .rtlights file)
194 // (worldlight: saved to .rtlights file)
196 // linked list of world lights
198 struct dlight_s *next;
199 // embedded rtlight struct for renderer
205 typedef struct frameblend_s
212 // LordHavoc: this struct is intended for the renderer but some fields are
213 // used by the client.
214 typedef struct entity_render_s
220 // transform matrix for model to world
222 // transform matrix for world to model
223 matrix4x4_t inversematrix;
224 // opacity (alpha) of the model
226 // size the model is shown
231 // current uninterpolated animation frame (for things which do not use interpolation)
233 // entity shirt and pants colors (-1 if not colormapped)
235 // literal colors for renderer
236 vec3_t colormap_pantscolor;
237 vec3_t colormap_shirtcolor;
238 // light, particles, etc
245 // colormod tinting of models
248 // interpolated animation
250 // frame that the model is interpolating from
252 // frame that the model is interpolating to
254 // interpolation factor, usually computed from frame2time
256 // time frame1 began playing (for framegroup animations)
258 // time frame2 began playing (for framegroup animations)
261 // calculated by the renderer (but not persistent)
263 // calculated during R_AddModelEntities
265 // 4 frame numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use frame instead
266 frameblend_t frameblend[4];
268 // current lighting from map
269 vec3_t modellight_ambient;
270 vec3_t modellight_diffuse; // q3bsp
271 vec3_t modellight_lightdir; // q3bsp
275 typedef struct entity_persistent_s
282 // muzzleflash fading
285 // interpolated movement
287 // start time of move
289 // time difference from start to end of move
291 // the move itself, start and end
299 typedef struct entity_s
301 // baseline state (default values)
302 entity_state_t state_baseline;
303 // previous state (interpolating from this)
304 entity_state_t state_previous;
305 // current state (interpolating to this)
306 entity_state_t state_current;
308 // used for regenerating parts of render
309 entity_persistent_t persistent;
311 // the only data the renderer should know about
312 entity_render_t render;
316 typedef struct usercmd_s
320 // intended velocities
325 vec3_t cursor_screen;
328 vec3_t cursor_impact;
329 vec3_t cursor_normal;
330 vec_t cursor_fraction;
331 int cursor_entitynumber;
338 qboolean applied; // if false we're still accumulating a move
341 typedef struct lightstyle_s
344 char map[MAX_STYLESTRING];
347 typedef struct scoreboard_s
349 char name[MAX_SCOREBOARDNAME];
351 int colors; // two 4 bit fields
354 char qw_userinfo[MAX_USERINFO_STRING];
360 char qw_skin[MAX_QPATH];
363 typedef struct cshift_s
366 float percent; // 0-256
369 #define CSHIFT_CONTENTS 0
370 #define CSHIFT_DAMAGE 1
371 #define CSHIFT_BONUS 2
372 #define CSHIFT_POWERUP 3
373 #define CSHIFT_VCSHIFT 4
374 #define NUM_CSHIFTS 5
376 #define NAME_LENGTH 64
380 // client_state_t should hold all pieces of the client state
383 #define SIGNONS 4 // signon messages to receive before connected
386 #define MAX_DEMONAME 16
388 typedef enum cactive_e
390 ca_dedicated, // a dedicated server with no ability to start a client
391 ca_disconnected, // full screen console with no connection
392 ca_connected // valid netcon, talking to a server
396 typedef enum qw_downloadtype_e
406 typedef enum capturevideoformat_e
408 CAPTUREVIDEOFORMAT_AVI_I420
410 capturevideoformat_t;
412 typedef struct capturevideostate_s
416 // for AVI saving some values have to be written after capture ends
417 fs_offset_t videofile_totalframes_offset1;
418 fs_offset_t videofile_totalframes_offset2;
419 fs_offset_t videofile_totalsampleframes_offset;
424 capturevideoformat_t format;
427 int soundsampleframe; // for AVI saving
428 unsigned char *buffer;
429 sizebuf_t riffbuffer;
430 unsigned char riffbufferdata[128];
431 // note: riffindex buffer has an allocated ->data member, not static like most!
432 sizebuf_t riffindexbuffer;
434 fs_offset_t riffstackstartoffset[4];
435 short rgbtoyuvscaletable[3][3][256];
436 unsigned char yuvnormalizetable[3][256];
441 #define CL_MAX_DOWNLOADACKS 4
443 typedef struct cl_downloadack_s
450 // the client_static_t structure is persistent through an arbitrary number
451 // of server connections
453 typedef struct client_static_s
457 // all client memory allocations go in these pools
458 mempool_t *levelmempool;
459 mempool_t *permanentmempool;
462 // -1 = don't play demos
464 // list of demos in loop
465 char demos[MAX_DEMOS][MAX_DEMONAME];
466 // the actively playing demo (set by CL_PlayDemo_f)
469 // demo recording info must be here, because record is started before
470 // entering a map (and clearing client_state_t)
471 qboolean demorecording;
472 qboolean demoplayback;
474 // -1 = use normal cd track
477 // to meter out one message a frame
479 // host_framecount at start
481 // realtime at second frame of timedemo (LordHavoc: changed to double)
483 // LordHavoc: for measuring maxfps
484 double td_minframetime;
485 // LordHavoc: for measuring minfps
486 double td_maxframetime;
487 // LordHavoc: pausedemo
490 qboolean connect_trying;
491 int connect_remainingtries;
492 double connect_nextsendtime;
493 lhnetsocket_t *connect_mysocket;
494 lhnetaddress_t connect_address;
495 // protocol version of the server we're connected to
496 // (kept outside client_state_t because it's used between levels)
497 protocolversion_t protocol;
499 // connection information
502 // network connection
505 // download information
506 // (note: qw_download variables are also used)
507 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
509 // quakeworld stuff below
511 // value of "qport" cvar at time of connection
513 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
514 int qw_incoming_sequence;
515 int qw_outgoing_sequence;
517 // current file download buffer (only saved when file is completed)
518 char qw_downloadname[MAX_QPATH];
519 unsigned char *qw_downloadmemory;
520 int qw_downloadmemorycursize;
521 int qw_downloadmemorymaxsize;
522 int qw_downloadnumber;
523 int qw_downloadpercent;
524 qw_downloadtype_t qw_downloadtype;
525 // transfer rate display
526 double qw_downloadspeedtime;
527 int qw_downloadspeedcount;
528 int qw_downloadspeedrate;
530 // current file upload buffer (for uploading screenshots to server)
531 unsigned char *qw_uploaddata;
536 // this normally contains the following keys in quakeworld:
537 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
538 char userinfo[MAX_USERINFO_STRING];
540 // video capture stuff
541 capturevideostate_t capturevideo;
545 extern client_static_t cls;
547 typedef struct client_movementqueue_s
557 client_movementqueue_t;
563 qboolean drawenginesbar;
564 qboolean drawcrosshair;
567 typedef struct qw_usercmd_s
570 short forwardmove, sidemove, upmove;
571 unsigned char padding1[2];
573 unsigned char buttons;
574 unsigned char impulse;
575 unsigned char padding2;
581 PARTICLE_BILLBOARD = 0,
583 PARTICLE_ORIENTED_DOUBLESIDED = 2,
596 typedef struct particletype_s
599 porientation_t orientation;
606 pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
610 typedef struct particle_s
612 particletype_t *type;
615 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
617 float sizeincrease; // rate of size change per second
618 float alpha; // 0-255
619 float alphafade; // how much alpha reduces per second
620 float time2; // used for snow fluttering and decal fade
621 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
622 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
623 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
624 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
625 unsigned char color[4];
626 unsigned int owner; // decal stuck to this entity
627 model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
628 vec3_t relativeorigin; // decal at this location in entity's coordinate space
629 vec3_t relativedirection; // decal oriented this way relative to entity's coordinate space
633 typedef enum cl_parsingtextmode_e
635 CL_PARSETEXTMODE_NONE,
636 CL_PARSETEXTMODE_PING,
637 CL_PARSETEXTMODE_STATUS,
638 CL_PARSETEXTMODE_STATUS_PLAYERID,
639 CL_PARSETEXTMODE_STATUS_PLAYERIP
641 cl_parsingtextmode_t;
644 // the client_state_t structure is wiped completely at every
647 typedef struct client_state_s
649 // true if playing in a local game and no one else is connected
652 // when connecting to the server throw out the first couple move messages
653 // so the player doesn't accidentally do something the first frame
656 // send a clc_nop periodically until connected
659 // current input to send to the server
662 // information for local display
664 int stats[MAX_CL_STATS];
665 // last known inventory bit flags, for blinking
667 // cl.time of acquiring item, for blinking
668 float item_gettime[32];
669 // last known STAT_ACTIVEWEAPON
671 // cl.time of changing STAT_ACTIVEWEAPON
673 // use pain anim frame if cl.time < this
675 // for stair smoothing
678 // color shifts for damage, powerups
679 cshift_t cshifts[NUM_CSHIFTS];
681 cshift_t prev_cshifts[NUM_CSHIFTS];
683 // the client maintains its own idea of view angles, which are
684 // sent to the server each frame. The server sets punchangle when
685 // the view is temporarily offset, and an angle reset commands at the start
686 // of each level and after teleporting.
688 // mviewangles is read from demo
689 // viewangles is either client controlled or lerped from mviewangles
690 vec3_t mviewangles[2], viewangles;
691 // update by server, used by qc to do weapon recoil
692 vec3_t mpunchangle[2], punchangle;
693 // update by server, can be used by mods to kick view around
694 vec3_t mpunchvector[2], punchvector;
695 // update by server, used for lean+bob (0 is newest)
696 vec3_t mvelocity[2], velocity;
697 // update by server, can be used by mods for zooming
698 vec_t mviewzoom[2], viewzoom;
699 // if true interpolation the mviewangles and other interpolation of the
700 // player is disabled until the next network packet
701 // this is used primarily by teleporters, and when spectating players
702 // special checking of the old fixangle[1] is used to differentiate
703 // between teleporting and spectating
704 qboolean fixangle[2];
706 // client movement simulation
707 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
708 // set by CL_ClientMovement_Replay functions
709 qboolean movement_predicted;
710 // this is set true by svc_time parsing and causes a new movement to be
711 // queued for prediction purposes
712 qboolean movement_needupdate;
713 // indicates the queue has been updated and should be replayed
714 qboolean movement_replay;
715 // timestamps of latest two predicted moves for interpolation
716 double movement_time[2];
717 // simulated data (this is valid even if cl.movement is false)
718 vec3_t movement_origin;
719 vec3_t movement_oldorigin;
720 vec3_t movement_velocity;
721 // queue of proposed moves
722 int movement_numqueue;
723 client_movementqueue_t movement_queue[256];
725 int servermovesequence;
726 // whether the replay should allow a jump at the first sequence
727 qboolean movement_replay_canjump;
729 // pitch drifting vars
736 //[515]: added for csqc purposes
737 float sensitivityscale;
738 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
739 qboolean csqc_wantsmousemove;
740 struct model_s *csqc_model_precache[MAX_MODELS];
742 // local amount for smoothing stepups
751 qboolean oldonground;
752 double lastongroundtime;
753 double hitgroundtime;
755 // don't change view angle, full screen, etc
757 // latched at intermission start
758 double completed_time;
760 // the timestamp of the last two messages
763 // clients view of time, time should be between mtime[0] and mtime[1] to
764 // generate a lerp point for other data, oldtime is the previous frame's
765 // value of time, frametime is the difference between time and oldtime
766 double time, oldtime;
767 // how long it has been since the previous client frame in real time
768 // (not game time, for that use cl.time - cl.oldtime)
769 double realframetime;
771 // copy of realtime from last recieved message, for net trouble icon
772 float last_received_message;
774 // information that is static for the entire time connected to a server
775 struct model_s *model_precache[MAX_MODELS];
776 struct sfx_s *sound_precache[MAX_SOUNDS];
778 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
779 char model_name[MAX_MODELS][MAX_QPATH];
780 char sound_name[MAX_SOUNDS][MAX_QPATH];
782 // for display on solo scoreboard
784 // cl_entitites[cl.viewentity] = player
786 // the real player entity (normally same as viewentity,
787 // different than viewentity if mod uses chasecam or other tricks)
789 // max players that can be in this game
791 // type of game (deathmatch, coop, singleplayer)
794 // models and sounds used by engine code (particularly cl_parse.c)
796 model_t *model_bolt2;
797 model_t *model_bolt3;
800 sfx_t *sfx_knighthit;
807 // refresh related state
809 // cl_entitites[0].model
810 struct model_s *worldmodel;
816 int cdtrack, looptrack;
821 scoreboard_t *scores;
823 // keep track of svc_print parsing state (analyzes ping reports and status reports)
824 cl_parsingtextmode_t parsingtextmode;
825 int parsingtextplayerindex;
826 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
827 // (which could eat the wrong ping report if the player issues one
828 // manually, but they would still see a ping report, just a later one
829 // caused by the scoreboard code rather than the one they intentionally
831 int parsingtextexpectingpingforscores;
833 // entity database stuff
834 // latest received entity frame numbers
835 #define LATESTFRAMENUMS 3
836 int latestframenums[LATESTFRAMENUMS];
837 entityframe_database_t *entitydatabase;
838 entityframe4_database_t *entitydatabase4;
839 entityframeqw_database_t *entitydatabaseqw;
841 // keep track of quake entities because they need to be killed if they get stale
843 unsigned char isquakeentity[MAX_EDICTS];
845 // bounding boxes for clientside movement
846 vec3_t playerstandmins;
847 vec3_t playerstandmaxs;
848 vec3_t playercrouchmins;
849 vec3_t playercrouchmaxs;
852 int max_static_entities;
853 int max_temp_entities;
858 int max_brushmodel_entities;
862 unsigned char *entities_active;
863 entity_t *static_entities;
864 entity_t *temp_entities;
865 cl_effect_t *effects;
868 lightstyle_t *lightstyle;
869 int *brushmodel_entities;
870 particle_t *particles;
873 int num_static_entities;
874 int num_temp_entities;
875 int num_brushmodel_entities;
883 // cl_serverextension_download feature
884 int loadmodel_current;
885 int downloadmodel_current;
887 int loadsound_current;
888 int downloadsound_current;
890 qboolean downloadcsqc;
891 qboolean loadfinished;
895 // local copy of the server infostring
896 char qw_serverinfo[MAX_SERVERINFO_STRING];
898 // time of last qw "pings" command sent to server while showing scores
899 double last_ping_request;
901 // used during connect
904 // updated from serverinfo
907 // unused: indicates whether the player is spectating
908 // use cl.scores[cl.playerentity].qw_spectator instead
909 //qboolean qw_spectator;
911 // movement parameters for client prediction
912 float qw_movevars_gravity;
913 float qw_movevars_stopspeed;
914 float qw_movevars_maxspeed; // can change during play
915 float qw_movevars_spectatormaxspeed;
916 float qw_movevars_accelerate;
917 float qw_movevars_airaccelerate;
918 float qw_movevars_wateraccelerate;
919 float qw_movevars_friction;
920 float qw_movevars_waterfriction;
921 float qw_movevars_entgravity; // can change during play
923 // models used by qw protocol
924 int qw_modelindex_spike;
925 int qw_modelindex_player;
926 int qw_modelindex_flag;
927 int qw_modelindex_s_explod;
929 vec3_t qw_intermission_origin;
930 vec3_t qw_intermission_angles;
932 // 255 is the most nails the QW protocol could send
934 vec_t qw_nails[255][6];
938 int qw_validsequence;
940 qw_usercmd_t qw_moves[QW_UPDATE_BACKUP];
942 int qw_deltasequence[QW_UPDATE_BACKUP];
949 extern cvar_t cl_name;
950 extern cvar_t cl_color;
951 extern cvar_t cl_rate;
952 extern cvar_t cl_pmodel;
953 extern cvar_t cl_playermodel;
954 extern cvar_t cl_playerskin;
956 extern cvar_t rcon_password;
957 extern cvar_t rcon_address;
959 extern cvar_t cl_upspeed;
960 extern cvar_t cl_forwardspeed;
961 extern cvar_t cl_backspeed;
962 extern cvar_t cl_sidespeed;
964 extern cvar_t cl_movespeedkey;
966 extern cvar_t cl_yawspeed;
967 extern cvar_t cl_pitchspeed;
969 extern cvar_t cl_anglespeedkey;
971 extern cvar_t cl_autofire;
973 extern cvar_t cl_shownet;
974 extern cvar_t cl_nolerp;
976 extern cvar_t cl_pitchdriftspeed;
977 extern cvar_t lookspring;
978 extern cvar_t lookstrafe;
979 extern cvar_t sensitivity;
981 extern cvar_t freelook;
983 extern cvar_t m_pitch;
985 extern cvar_t m_forward;
986 extern cvar_t m_side;
988 extern cvar_t cl_autodemo;
989 extern cvar_t cl_autodemo_nameformat;
991 extern cvar_t r_draweffects;
993 extern cvar_t cl_explosions_alpha_start;
994 extern cvar_t cl_explosions_alpha_end;
995 extern cvar_t cl_explosions_size_start;
996 extern cvar_t cl_explosions_size_end;
997 extern cvar_t cl_explosions_lifetime;
998 extern cvar_t cl_stainmaps;
999 extern cvar_t cl_stainmaps_clearonload;
1001 extern cvar_t cl_prydoncursor;
1003 extern client_state_t cl;
1005 extern void CL_AllocDlight (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1007 //=============================================================================
1013 void CL_Shutdown (void);
1014 void CL_Init (void);
1016 void CL_EstablishConnection(const char *host);
1018 void CL_Disconnect (void);
1019 void CL_Disconnect_f (void);
1021 void CL_UpdateRenderEntity(entity_render_t *ent);
1022 void CL_UpdateEntities(void);
1027 typedef struct kbutton_s
1029 int down[2]; // key nums holding it down
1030 int state; // low bit is down state
1034 extern kbutton_t in_mlook, in_klook;
1035 extern kbutton_t in_strafe;
1036 extern kbutton_t in_speed;
1038 void CL_InitInput (void);
1039 void CL_SendMove (void);
1041 void CL_ValidateState(entity_state_t *s);
1042 void CL_MoveLerpEntityStates(entity_t *ent);
1043 void CL_LerpUpdate(entity_t *e);
1044 void CL_ParseTEnt (void);
1045 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning);
1046 void CL_RelinkBeams (void);
1047 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1049 void CL_ClearTempEntities (void);
1050 entity_t *CL_NewTempEntity (void);
1052 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1054 void CL_ClearState (void);
1055 void CL_ExpandEntities(int num);
1056 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1059 int CL_ReadFromServer (void);
1060 void CL_WriteToServer (void);
1061 void CL_Move (void);
1062 extern qboolean cl_ignoremousemove;
1065 float CL_KeyState (kbutton_t *key);
1066 const char *Key_KeynumToString (int keynum);
1067 int Key_StringToKeynum (const char *str);
1072 void CL_StopPlayback(void);
1073 void CL_ReadDemoMessage(void);
1074 void CL_WriteDemoMessage(void);
1076 void CL_NextDemo(void);
1077 void CL_Stop_f(void);
1078 void CL_Record_f(void);
1079 void CL_PlayDemo_f(void);
1080 void CL_TimeDemo_f(void);
1085 void CL_Parse_Init(void);
1086 void CL_Parse_Shutdown(void);
1087 void CL_ParseServerMessage(void);
1088 void CL_Parse_DumpPacket(void);
1089 void CL_Parse_ErrorCleanUp(void);
1090 void QW_CL_StartUpload(unsigned char *data, int size);
1091 extern cvar_t qport;
1096 void V_StartPitchDrift (void);
1097 void V_StopPitchDrift (void);
1100 float V_CalcRoll (vec3_t angles, vec3_t velocity);
1101 void V_UpdateBlends (void);
1102 void V_ParseDamage (void);
1108 extern cvar_t cl_particles;
1109 extern cvar_t cl_particles_quality;
1110 extern cvar_t cl_particles_size;
1111 extern cvar_t cl_particles_quake;
1112 extern cvar_t cl_particles_blood;
1113 extern cvar_t cl_particles_blood_alpha;
1114 extern cvar_t cl_particles_blood_bloodhack;
1115 extern cvar_t cl_particles_bulletimpacts;
1116 extern cvar_t cl_particles_explosions_bubbles;
1117 extern cvar_t cl_particles_explosions_smoke;
1118 extern cvar_t cl_particles_explosions_sparks;
1119 extern cvar_t cl_particles_explosions_shell;
1120 extern cvar_t cl_particles_smoke;
1121 extern cvar_t cl_particles_smoke_alpha;
1122 extern cvar_t cl_particles_smoke_alphafade;
1123 extern cvar_t cl_particles_sparks;
1124 extern cvar_t cl_particles_bubbles;
1125 extern cvar_t cl_decals;
1126 extern cvar_t cl_decals_time;
1127 extern cvar_t cl_decals_fadetime;
1129 void CL_Particles_Clear(void);
1130 void CL_Particles_Init(void);
1131 void CL_Particles_Shutdown(void);
1133 typedef enum effectnameindex_s
1137 EFFECT_TE_GUNSHOTQUAD,
1139 EFFECT_TE_SPIKEQUAD,
1140 EFFECT_TE_SUPERSPIKE,
1141 EFFECT_TE_SUPERSPIKEQUAD,
1143 EFFECT_TE_KNIGHTSPIKE,
1144 EFFECT_TE_EXPLOSION,
1145 EFFECT_TE_EXPLOSIONQUAD,
1146 EFFECT_TE_TAREXPLOSION,
1148 EFFECT_TE_LAVASPLASH,
1149 EFFECT_TE_SMALLFLASH,
1154 EFFECT_TE_PLASMABURN,
1156 EFFECT_TE_TEI_SMOKE,
1157 EFFECT_TE_TEI_BIGEXPLOSION,
1158 EFFECT_TE_TEI_PLASMAHIT,
1164 EFFECT_TR_SLIGHTBLOOD,
1165 EFFECT_TR_KNIGHTSPIKE,
1166 EFFECT_TR_VORESPIKE,
1167 EFFECT_TR_NEHAHRASMOKE,
1168 EFFECT_TR_NEXUIZPLASMA,
1169 EFFECT_TR_GLOWTRAIL,
1170 EFFECT_SVC_PARTICLE,
1175 int CL_ParticleEffectIndexForName(const char *name);
1176 const char *CL_ParticleEffectNameForIndex(int i);
1177 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1178 void CL_ParseParticleEffect (void);
1179 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1180 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1181 void CL_EntityParticles (const entity_t *ent);
1182 void CL_ParticleExplosion (const vec3_t org);
1183 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1184 void CL_MoveParticles(void);
1185 void R_MoveExplosions(void);
1186 void R_NewExplosion(const vec3_t org);
1188 #include "cl_screen.h"
1190 extern qboolean sb_showscores;
1192 #define NUMCROSSHAIRS 32
1193 extern cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
1195 #define FOGTABLEWIDTH 1024
1196 extern int fogtableindex;
1197 #define VERTEXFOGTABLE(dist) (fogtableindex = (int)((dist) * r_refdef.fogtabledistmultiplier), r_refdef.fogtable[bound(0, fogtableindex, FOGTABLEWIDTH - 1)])
1199 typedef struct r_refdef_stats_s
1202 int entities_surfaces;
1203 int entities_triangles;
1208 int meshes_elements;
1211 int lights_scissored;
1212 int lights_lighttriangles;
1213 int lights_shadowtriangles;
1214 int lights_dynamicshadowtriangles;
1216 int bloom_copypixels;
1217 int bloom_drawpixels;
1221 typedef struct r_refdef_s
1223 // these fields define the basic rendering information for the world
1224 // but not the view, which could change multiple times in one rendered
1225 // frame (for example when rendering textures for certain effects)
1227 // these are set for water warping before
1228 // frustum_x/frustum_y are calculated
1229 float frustumscale_x, frustumscale_y;
1231 // minimum visible distance (pixels closer than this disappear)
1233 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1234 // in 32bpp an infinite-farclip matrix is used instead)
1237 // fullscreen color blend
1240 // whether to call S_ExtraUpdate during render to reduce sound chop
1241 qboolean extraupdate;
1243 // client gameworld time for rendering time based effects
1247 entity_render_t *worldentity;
1249 // same as worldentity->model
1250 model_t *worldmodel;
1252 // renderable entities (excluding world)
1253 entity_render_t **entities;
1257 // renderable dynamic lights
1258 dlight_t *lights[MAX_DLIGHTS];
1261 // 8.8bit fixed point intensities for light styles
1262 // controls intensity of dynamic lights and lightmap layers
1263 unsigned short lightstylevalue[256]; // 8.8 fraction of base light value
1267 vec_t fograngerecip;
1268 vec_t fogtabledistmultiplier;
1269 float fogtable[FOGTABLEWIDTH];
1274 qboolean fogenabled;
1275 qboolean oldgl_fogenable;
1277 qboolean draw2dstage;
1279 // true during envmap command capture
1282 // brightness of world lightmaps and related lighting
1283 // (often reduced when world rtlights are enabled)
1284 float lightmapintensity;
1285 // whether to draw world lights realtime, dlights realtime, and their shadows
1287 qboolean rtworldshadows;
1289 qboolean rtdlightshadows;
1290 float polygonfactor;
1291 float polygonoffset;
1292 float shadowpolygonfactor;
1293 float shadowpolygonoffset;
1295 // rendering stats for r_speeds display
1296 // (these are incremented in many places)
1297 r_refdef_stats_t stats;
1301 typedef struct r_view_s
1303 // view information (changes multiple times per frame)
1304 // if any of these variables change then r_viewcache must be regenerated
1305 // by calling R_View_Update
1306 // (which also updates viewport, scissor, colormask)
1308 // it is safe and expected to copy this into a structure on the stack and
1309 // call the renderer recursively, then restore from the stack afterward
1310 // (as long as R_View_Update is called)
1312 // eye position information
1319 mplane_t frustum[5];
1320 float frustum_x, frustum_y;
1322 // screen area to render in
1330 // which color components to allow (for anaglyph glasses)
1333 // global RGB color multiplier for rendering, this is required by HDR
1338 typedef struct r_viewcache_s
1340 // these properties are generated by R_View_Update()
1342 // which entities are currently visible for this viewpoint
1343 // (the used range is 0...r_refdef.numentities)
1344 unsigned char entityvisible[MAX_EDICTS];
1345 // flag arrays used for visibility checking on world model
1346 // (all other entities have no per-surface/per-leaf visibility checks)
1347 // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_clusters
1348 unsigned char world_pvsbits[(32768+7)>>3];
1349 // TODO: dynamic resize according to r_refdef.worldmodel->brush.num_leafs
1350 unsigned char world_leafvisible[32768];
1351 // TODO: dynamic resize according to r_refdef.worldmodel->num_surfaces
1352 unsigned char world_surfacevisible[262144];
1353 // if true, the view is currently in a leaf without pvs data
1354 qboolean world_novis;
1358 extern r_refdef_t r_refdef;
1359 extern r_view_t r_view;
1360 extern r_viewcache_t r_viewcache;