2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
28 // NOTE: r_stat_name[] must match this indexing
35 r_stat_entities_surfaces,
36 r_stat_entities_triangles,
39 r_stat_world_surfaces,
40 r_stat_world_triangles,
41 r_stat_lightmapupdates,
42 r_stat_lightmapupdatepixels,
47 r_stat_draws_vertices,
48 r_stat_draws_elements,
51 r_stat_lights_scissored,
52 r_stat_lights_lighttriangles,
53 r_stat_lights_shadowtriangles,
54 r_stat_lights_dynamicshadowtriangles,
55 r_stat_bouncegrid_lights,
56 r_stat_bouncegrid_particles,
57 r_stat_bouncegrid_traces,
58 r_stat_bouncegrid_hits,
59 r_stat_bouncegrid_splats,
60 r_stat_bouncegrid_bounces,
61 r_stat_photoncache_animated,
62 r_stat_photoncache_cached,
63 r_stat_photoncache_traced,
65 r_stat_bloom_copypixels,
66 r_stat_bloom_drawpixels,
67 r_stat_indexbufferuploadcount,
68 r_stat_indexbufferuploadsize,
69 r_stat_vertexbufferuploadcount,
70 r_stat_vertexbufferuploadsize,
71 r_stat_framedatacurrent,
73 r_stat_animcache_vertexmesh_count,
74 r_stat_animcache_vertexmesh_vertices,
75 r_stat_animcache_vertexmesh_maxvertices,
76 r_stat_animcache_skeletal_count,
77 r_stat_animcache_skeletal_bones,
78 r_stat_animcache_skeletal_maxbones,
79 r_stat_animcache_shade_count,
80 r_stat_animcache_shade_vertices,
81 r_stat_animcache_shade_maxvertices,
82 r_stat_animcache_shape_count,
83 r_stat_animcache_shape_vertices,
84 r_stat_animcache_shape_maxvertices,
86 r_stat_batch_withgaps,
87 r_stat_batch_surfaces,
88 r_stat_batch_vertices,
89 r_stat_batch_triangles,
90 r_stat_batch_fast_batches,
91 r_stat_batch_fast_surfaces,
92 r_stat_batch_fast_vertices,
93 r_stat_batch_fast_triangles,
94 r_stat_batch_copytriangles_batches,
95 r_stat_batch_copytriangles_surfaces,
96 r_stat_batch_copytriangles_vertices,
97 r_stat_batch_copytriangles_triangles,
98 r_stat_batch_dynamic_batches,
99 r_stat_batch_dynamic_surfaces,
100 r_stat_batch_dynamic_vertices,
101 r_stat_batch_dynamic_triangles,
102 r_stat_batch_dynamicskeletal_batches,
103 r_stat_batch_dynamicskeletal_surfaces,
104 r_stat_batch_dynamicskeletal_vertices,
105 r_stat_batch_dynamicskeletal_triangles,
106 r_stat_batch_dynamic_batches_because_cvar,
107 r_stat_batch_dynamic_surfaces_because_cvar,
108 r_stat_batch_dynamic_vertices_because_cvar,
109 r_stat_batch_dynamic_triangles_because_cvar,
110 r_stat_batch_dynamic_batches_because_lightmapvertex,
111 r_stat_batch_dynamic_surfaces_because_lightmapvertex,
112 r_stat_batch_dynamic_vertices_because_lightmapvertex,
113 r_stat_batch_dynamic_triangles_because_lightmapvertex,
114 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
115 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
116 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
117 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
118 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
119 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
120 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
121 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
122 r_stat_batch_dynamic_batches_because_deformvertexes_normal,
123 r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
124 r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
125 r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
126 r_stat_batch_dynamic_batches_because_deformvertexes_wave,
127 r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
128 r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
129 r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
130 r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
131 r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
132 r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
133 r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
134 r_stat_batch_dynamic_batches_because_deformvertexes_move,
135 r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
136 r_stat_batch_dynamic_vertices_because_deformvertexes_move,
137 r_stat_batch_dynamic_triangles_because_deformvertexes_move,
138 r_stat_batch_dynamic_batches_because_tcgen_lightmap,
139 r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
140 r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
141 r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
142 r_stat_batch_dynamic_batches_because_tcgen_vector,
143 r_stat_batch_dynamic_surfaces_because_tcgen_vector,
144 r_stat_batch_dynamic_vertices_because_tcgen_vector,
145 r_stat_batch_dynamic_triangles_because_tcgen_vector,
146 r_stat_batch_dynamic_batches_because_tcgen_environment,
147 r_stat_batch_dynamic_surfaces_because_tcgen_environment,
148 r_stat_batch_dynamic_vertices_because_tcgen_environment,
149 r_stat_batch_dynamic_triangles_because_tcgen_environment,
150 r_stat_batch_dynamic_batches_because_tcmod_turbulent,
151 r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
152 r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
153 r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
154 r_stat_batch_dynamic_batches_because_interleavedarrays,
155 r_stat_batch_dynamic_surfaces_because_interleavedarrays,
156 r_stat_batch_dynamic_vertices_because_interleavedarrays,
157 r_stat_batch_dynamic_triangles_because_interleavedarrays,
158 r_stat_batch_dynamic_batches_because_nogaps,
159 r_stat_batch_dynamic_surfaces_because_nogaps,
160 r_stat_batch_dynamic_vertices_because_nogaps,
161 r_stat_batch_dynamic_triangles_because_nogaps,
162 r_stat_batch_dynamic_batches_because_derived,
163 r_stat_batch_dynamic_surfaces_because_derived,
164 r_stat_batch_dynamic_vertices_because_derived,
165 r_stat_batch_dynamic_triangles_because_derived,
166 r_stat_batch_entitycache_count,
167 r_stat_batch_entitycache_surfaces,
168 r_stat_batch_entitycache_vertices,
169 r_stat_batch_entitycache_triangles,
170 r_stat_batch_entityanimate_count,
171 r_stat_batch_entityanimate_surfaces,
172 r_stat_batch_entityanimate_vertices,
173 r_stat_batch_entityanimate_triangles,
174 r_stat_batch_entityskeletal_count,
175 r_stat_batch_entityskeletal_surfaces,
176 r_stat_batch_entityskeletal_vertices,
177 r_stat_batch_entityskeletal_triangles,
178 r_stat_batch_entitystatic_count,
179 r_stat_batch_entitystatic_surfaces,
180 r_stat_batch_entitystatic_vertices,
181 r_stat_batch_entitystatic_triangles,
182 r_stat_batch_entitycustom_count,
183 r_stat_batch_entitycustom_surfaces,
184 r_stat_batch_entitycustom_vertices,
185 r_stat_batch_entitycustom_triangles,
186 r_stat_count // size of array
190 // flags for rtlight rendering
191 #define LIGHTFLAG_NORMALMODE 1
192 #define LIGHTFLAG_REALTIMEMODE 2
194 typedef struct tridecal_s
196 // color and initial alpha value
197 float texcoord2f[3][2];
198 float vertex3f[3][3];
200 float plane[4]; // backface culling
201 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
203 // if >= 0 this indicates the decal should follow an animated triangle
205 // for visibility culling
207 // old decals are killed to obey cl_decals_max
212 typedef struct decalsystem_s
215 double lastupdatetime;
224 unsigned short *element3s;
228 typedef struct effect_s
237 // these are for interpolation
244 typedef struct beam_s
247 // draw this as lightning polygons, or a model?
249 struct model_s *model;
255 typedef struct rtlight_particle_s
262 typedef struct rtlight_s
264 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
266 // note that the world to light matrices are inversely scaled (divided) by lightradius
269 /// matrix for transforming light filter coordinates to world coordinates
270 matrix4x4_t matrix_lighttoworld;
271 /// matrix for transforming world coordinates to light filter coordinates
272 matrix4x4_t matrix_worldtolight;
273 /// typically 1 1 1, can be lower (dim) or higher (overbright)
275 /// size of the light (remove?)
278 char cubemapname[64];
279 /// light style to monitor for brightness
281 /// whether light should render shadows
283 /// intensity of corona to render
285 /// radius scale of corona to render (1.0 means same as light radius)
286 vec_t coronasizescale;
287 /// ambient intensity to render
289 /// diffuse intensity to render
291 /// specular intensity to render
293 /// LIGHTFLAG_* flags
296 // generated properties
297 /// used only for shadow volumes
304 // squared cullradius
307 // rendering properties, updated each time a light is rendered
308 // this is rtlight->color * d_lightstylevalue
310 /// used by corona updates, due to occlusion query
311 float corona_visibility;
312 unsigned int corona_queryindex_visiblepixels;
313 unsigned int corona_queryindex_allpixels;
314 /// this is R_GetCubemap(rtlight->cubemapname)
315 rtexture_t *currentcubemap;
316 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
318 /// these fields are set by R_Shadow_PrepareLight for later drawing
319 int cached_numlightentities;
320 int cached_numlightentities_noselfshadow;
321 int cached_numshadowentities;
322 int cached_numshadowentities_noselfshadow;
323 int cached_numsurfaces;
324 struct entity_render_s **cached_lightentities;
325 struct entity_render_s **cached_lightentities_noselfshadow;
326 struct entity_render_s **cached_shadowentities;
327 struct entity_render_s **cached_shadowentities_noselfshadow;
328 unsigned char *cached_shadowtrispvs;
329 unsigned char *cached_lighttrispvs;
330 int *cached_surfacelist;
331 // reduced light cullbox from GetLightInfo
332 vec3_t cached_cullmins;
333 vec3_t cached_cullmaxs;
334 // current shadow-caster culling planes based on view
335 // (any geometry outside these planes can not contribute to the visible
336 // shadows in any way, and thus can be culled safely)
337 int cached_numfrustumplanes;
338 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
340 /// static light info
341 /// true if this light should be compiled as a static light
343 /// true if this is a compiled world light, cleared if the light changes
345 /// the shadowing mode used to compile this light
347 /// premade shadow volumes to render for world entity
348 shadowmesh_t *static_meshchain_shadow_zpass;
349 shadowmesh_t *static_meshchain_shadow_zfail;
350 shadowmesh_t *static_meshchain_shadow_shadowmap;
351 /// used for visibility testing (more exact than bbox)
353 int static_numleafpvsbytes;
354 int *static_leaflist;
355 unsigned char *static_leafpvs;
356 /// surfaces seen by light
357 int static_numsurfaces;
358 int *static_surfacelist;
359 /// flag bits indicating which triangles of the world model should cast
360 /// shadows, and which ones should be lit
362 /// this avoids redundantly scanning the triangles in each surface twice
363 /// for whether they should cast shadows, once in culling and once in the
364 /// actual shadowmarklist production.
365 int static_numshadowtrispvsbytes;
366 unsigned char *static_shadowtrispvs;
367 /// this allows the lighting batch code to skip backfaces andother culled
368 /// triangles not relevant for lighting
369 /// (important on big surfaces such as terrain)
370 int static_numlighttrispvsbytes;
371 unsigned char *static_lighttrispvs;
372 /// masks of all shadowmap sides that have any potential static receivers or casters
373 int static_shadowmap_receivers;
374 int static_shadowmap_casters;
375 /// particle-tracing cache for global illumination
376 int particlecache_numparticles;
377 int particlecache_maxparticles;
378 int particlecache_updateparticle;
379 rtlight_particle_t *particlecache_particles;
381 /// bouncegrid light info
382 float photoncolor[3];
387 typedef struct dlight_s
389 // destroy light after this time
392 // the entity that owns this light (can be NULL)
394 struct entity_render_s *ent;
396 // (worldlight: saved to .rtlights file)
398 // worldlight orientation
400 // (worldlight: saved to .rtlights file)
402 // dlight orientation/scaling/location
406 // (worldlight: saved to .rtlights file)
408 // cubemap name to use on this light
409 // (worldlight: saved to .rtlights file)
410 char cubemapname[64];
411 // make light flash while selected
414 // brightness (not really radius anymore)
415 // (worldlight: saved to .rtlights file)
417 // drop intensity this much each second
420 // intensity value which is dropped over time
423 // initial values for intensity to modify
427 // light style which controls intensity of this light
428 // (worldlight: saved to .rtlights file)
431 // (worldlight: saved to .rtlights file)
434 // (worldlight: saved to .rtlights file)
436 // radius scale of corona to render (1.0 means same as light radius)
437 // (worldlight: saved to .rtlights file)
438 vec_t coronasizescale;
439 // ambient intensity to render
440 // (worldlight: saved to .rtlights file)
442 // diffuse intensity to render
443 // (worldlight: saved to .rtlights file)
445 // specular intensity to render
446 // (worldlight: saved to .rtlights file)
449 // (worldlight: saved to .rtlights file)
451 // linked list of world lights
453 struct dlight_s *next;
454 // embedded rtlight struct for renderer
460 // this is derived from processing of the framegroupblend array
461 // note: technically each framegroupblend can produce two of these, but that
462 // never happens in practice because no one blends between more than 2
463 // framegroups at once
464 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
465 typedef struct frameblend_s
472 // LordHavoc: this struct is intended for the renderer but some fields are
473 // used by the client.
475 // The renderer should not rely on any changes to this struct to be persistent
476 // across multiple frames because temp entities are wiped every frame, but it
477 // is acceptable to cache things in this struct that are not critical.
479 // For example the r_cullentities_trace code does such caching.
480 typedef struct entity_render_s
486 // transform matrix for model to world
488 // transform matrix for world to model
489 matrix4x4_t inversematrix;
490 // opacity (alpha) of the model
492 // size the model is shown
494 // transparent sorting offset
495 float transparent_offset;
499 // number of the entity represents, or 0 for non-network entities
501 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
502 vec3_t colormap_pantscolor;
503 vec3_t colormap_shirtcolor;
504 // light, particles, etc
506 // qw CTF flags and other internal-use-only effect bits
513 // colormod tinting of models
517 // interpolated animation - active framegroups and blend factors
518 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
520 // time of last model change (for shader animations)
523 // calculated by the renderer (but not persistent)
525 // calculated during R_AddModelEntities
527 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
528 frameblend_t frameblend[MAX_FRAMEBLENDS];
529 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
530 skeleton_t *skeleton;
532 // animation cache (pointers allocated using R_FrameData_Alloc)
533 // ONLY valid during R_RenderView! may be NULL (not cached)
534 float *animcache_vertex3f;
535 float *animcache_normal3f;
536 float *animcache_svector3f;
537 float *animcache_tvector3f;
538 // interleaved arrays for rendering and dynamic vertex buffers for them
539 r_meshbuffer_t *animcache_vertex3fbuffer;
540 r_vertexmesh_t *animcache_vertexmesh;
541 r_meshbuffer_t *animcache_vertexmeshbuffer;
542 // gpu-skinning shader needs transforms in a certain format
543 // if this is not NULL, the other animcache variables are NULL
544 float *animcache_skeletaltransform3x4;
546 // current lighting from map (updated ONLY by client code, not renderer)
547 vec3_t modellight_ambient;
548 vec3_t modellight_diffuse; // q3bsp
549 vec3_t modellight_lightdir; // q3bsp
551 // storage of decals on this entity
552 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
554 decalsystem_t decalsystem;
556 // FIELDS UPDATED BY RENDERER:
557 // last time visible during trace culling
558 double last_trace_visibility;
560 // user wavefunc parameters (from csqc)
561 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
565 typedef struct entity_persistent_s
567 vec3_t trail_origin; // previous position for particle trail spawning
568 vec3_t oldorigin; // lerp
569 vec3_t oldangles; // lerp
570 vec3_t neworigin; // lerp
571 vec3_t newangles; // lerp
572 vec_t lerpstarttime; // lerp
573 vec_t lerpdeltatime; // lerp
574 float muzzleflash; // muzzleflash intensity, fades over time
575 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
576 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
580 typedef struct entity_s
582 // baseline state (default values)
583 entity_state_t state_baseline;
584 // previous state (interpolating from this)
585 entity_state_t state_previous;
586 // current state (interpolating to this)
587 entity_state_t state_current;
589 // used for regenerating parts of render
590 entity_persistent_t persistent;
592 // the only data the renderer should know about
593 entity_render_t render;
597 typedef struct usercmd_s
601 // intended velocities
606 vec3_t cursor_screen;
609 vec3_t cursor_impact;
610 vec3_t cursor_normal;
611 vec_t cursor_fraction;
612 int cursor_entitynumber;
614 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
615 double receivetime; // time the move was received at
616 double clienttime; // time to which server state the move corresponds to
617 int msec; // for predicted moves
621 qboolean applied; // if false we're still accumulating a move
622 qboolean predicted; // if true the sequence should be sent as 0
624 // derived properties
631 typedef struct lightstyle_s
634 char map[MAX_STYLESTRING];
637 typedef struct scoreboard_s
639 char name[MAX_SCOREBOARDNAME];
641 int colors; // two 4 bit fields
644 char qw_userinfo[MAX_USERINFO_STRING];
651 char qw_skin[MAX_QPATH];
654 typedef struct cshift_s
657 float percent; // 0-255
658 float alphafade; // (any speed)
661 #define CSHIFT_CONTENTS 0
662 #define CSHIFT_DAMAGE 1
663 #define CSHIFT_BONUS 2
664 #define CSHIFT_POWERUP 3
665 #define CSHIFT_VCSHIFT 4
666 #define NUM_CSHIFTS 5
668 #define NAME_LENGTH 64
672 // client_state_t should hold all pieces of the client state
675 #define SIGNONS 4 // signon messages to receive before connected
677 typedef enum cactive_e
679 ca_uninitialized, // during early startup
680 ca_dedicated, // a dedicated server with no ability to start a client
681 ca_disconnected, // full screen console with no connection
682 ca_connected // valid netcon, talking to a server
686 typedef enum qw_downloadtype_e
696 typedef enum capturevideoformat_e
698 CAPTUREVIDEOFORMAT_AVI_I420,
699 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
701 capturevideoformat_t;
703 typedef struct capturevideostate_s
705 double startrealtime;
718 int soundsampleframe;
719 unsigned char *screenbuffer;
720 unsigned char *outbuffer;
721 char basename[MAX_QPATH];
724 // precomputed RGB to YUV tables
725 // converts the RGB values to YUV (see cap_avi.c for how to use them)
726 short rgbtoyuvscaletable[3][3][256];
727 unsigned char yuvnormalizetable[3][256];
729 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
730 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
731 unsigned short vidramp[256 * 3];
733 // stuff to be filled in by the video format module
734 capturevideoformat_t format;
735 const char *formatextension;
738 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
739 void (*endvideo) (void);
740 void (*videoframes) (int num);
741 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
743 // format specific data
744 void *formatspecific;
748 #define CL_MAX_DOWNLOADACKS 4
750 typedef struct cl_downloadack_s
756 typedef struct cl_soundstats_s
760 int latency_milliseconds;
765 // the client_static_t structure is persistent through an arbitrary number
766 // of server connections
768 typedef struct client_static_s
772 // all client memory allocations go in these pools
773 mempool_t *levelmempool;
774 mempool_t *permanentmempool;
777 // -1 = don't play demos
779 // list of demos in loop
780 char demos[MAX_DEMOS][MAX_DEMONAME];
781 // the actively playing demo (set by CL_PlayDemo_f)
782 char demoname[MAX_QPATH];
784 // demo recording info must be here, because record is started before
785 // entering a map (and clearing client_state_t)
786 qboolean demorecording;
787 fs_offset_t demo_lastcsprogssize;
788 int demo_lastcsprogscrc;
789 qboolean demoplayback;
790 qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
792 // -1 = use normal cd track
795 // realtime at second frame of timedemo (LordHavoc: changed to double)
797 int td_frames; // total frames parsed
798 double td_onesecondnexttime;
799 double td_onesecondframes;
800 double td_onesecondrealtime;
801 double td_onesecondminfps;
802 double td_onesecondmaxfps;
803 double td_onesecondavgfps;
804 int td_onesecondavgcount;
805 // LordHavoc: pausedemo
808 // sound mixer statistics for showsound display
809 cl_soundstats_t soundstats;
811 qboolean connect_trying;
812 int connect_remainingtries;
813 double connect_nextsendtime;
814 lhnetsocket_t *connect_mysocket;
815 lhnetaddress_t connect_address;
816 // protocol version of the server we're connected to
817 // (kept outside client_state_t because it's used between levels)
818 protocolversion_t protocol;
822 lhnetaddress_t rcon_addresses[MAX_RCONS];
823 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
824 double rcon_timeout[MAX_RCONS];
827 // connection information
830 // network connection
833 // download information
834 // (note: qw_download variables are also used)
835 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
837 // input sequence numbers are not reset on level change, only connect
839 int servermovesequence;
841 // quakeworld stuff below
843 // value of "qport" cvar at time of connection
845 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
846 int qw_incoming_sequence;
847 int qw_outgoing_sequence;
849 // current file download buffer (only saved when file is completed)
850 char qw_downloadname[MAX_QPATH];
851 unsigned char *qw_downloadmemory;
852 int qw_downloadmemorycursize;
853 int qw_downloadmemorymaxsize;
854 int qw_downloadnumber;
855 int qw_downloadpercent;
856 qw_downloadtype_t qw_downloadtype;
857 // transfer rate display
858 double qw_downloadspeedtime;
859 int qw_downloadspeedcount;
860 int qw_downloadspeedrate;
861 qboolean qw_download_deflate;
863 // current file upload buffer (for uploading screenshots to server)
864 unsigned char *qw_uploaddata;
869 // this normally contains the following keys in quakeworld:
870 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
871 char userinfo[MAX_USERINFO_STRING];
873 // extra user info for the "connect" command
874 char connect_userinfo[MAX_USERINFO_STRING];
876 // video capture stuff
877 capturevideostate_t capturevideo;
882 // ProQuake compatibility stuff
883 int proquake_servermod; // 0 = not proquake, 1 = proquake
884 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
885 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
887 // don't write-then-read csprogs.dat (useful for demo playback)
888 unsigned char *caughtcsprogsdata;
889 fs_offset_t caughtcsprogsdatasize;
891 int r_speeds_graph_length;
892 int r_speeds_graph_current;
893 int *r_speeds_graph_data;
896 int r_speeds_graph_datamin[r_stat_count];
897 int r_speeds_graph_datamax[r_stat_count];
901 extern client_static_t cls;
903 typedef struct client_movementqueue_s
914 client_movementqueue_t;
920 qboolean drawenginesbar;
921 qboolean drawcrosshair;
926 PARTICLE_BILLBOARD = 0,
928 PARTICLE_ORIENTED_DOUBLESIDED = 2,
931 PARTICLE_INVALID = -1
944 typedef struct particletype_s
947 porientation_t orientation;
954 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
958 typedef struct decal_s
960 // fields used by rendering: (44 bytes)
961 unsigned short typeindex;
962 unsigned short texnum;
967 float alpha; // 0-255
968 unsigned char color[3];
969 unsigned char unused1;
970 int clusterindex; // cheap culling by pvs
972 // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
973 float time2; // used for decal fade
974 unsigned int owner; // decal stuck to this entity
975 dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
976 vec3_t relativeorigin; // decal at this location in entity's coordinate space
977 vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
981 typedef struct particle_s
983 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
985 // fields used by rendering: (48 bytes)
986 vec3_t sortorigin; // sort by this group origin, not particle org
988 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
990 float alpha; // 0-255
991 float stretch; // only for sparks
993 // fields not used by rendering: (44 bytes)
996 float sizeincrease; // rate of size change per second
997 float alphafade; // how much alpha reduces per second
998 float time2; // used for snow fluttering and decal fade
999 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
1000 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
1001 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
1002 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
1003 // float delayedcollisions; // time that p->bounce becomes active
1004 float delayedspawn; // time that particle appears and begins moving
1005 float die; // time when this particle should be removed, regardless of alpha
1007 // short variables grouped to save memory (4 bytes)
1008 short angle; // base rotation of particle
1009 short spin; // geometry rotation speed around the particle center normal
1011 // byte variables grouped to save memory (12 bytes)
1012 unsigned char color[3];
1013 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
1014 unsigned char typeindex;
1015 unsigned char blendmode;
1016 unsigned char orientation;
1017 unsigned char texnum;
1018 unsigned char staincolor[3];
1019 signed char staintexnum;
1023 typedef enum cl_parsingtextmode_e
1025 CL_PARSETEXTMODE_NONE,
1026 CL_PARSETEXTMODE_PING,
1027 CL_PARSETEXTMODE_STATUS,
1028 CL_PARSETEXTMODE_STATUS_PLAYERID,
1029 CL_PARSETEXTMODE_STATUS_PLAYERIP
1031 cl_parsingtextmode_t;
1033 typedef struct cl_locnode_s
1035 struct cl_locnode_s *next;
1041 typedef struct showlmp_s
1052 // the client_state_t structure is wiped completely at every
1055 typedef struct client_state_s
1057 // true if playing in a local game and no one else is connected
1060 // send a clc_nop periodically until connected
1063 // current input being accumulated by mouse/joystick/etc input
1065 // latest moves sent to the server that have not been confirmed yet
1066 usercmd_t movecmd[CL_MAX_USERCMDS];
1068 // information for local display
1070 int stats[MAX_CL_STATS];
1071 float *statsf; // points to stats[] array
1072 // last known inventory bit flags, for blinking
1074 // cl.time of acquiring item, for blinking
1075 float item_gettime[32];
1076 // last known STAT_ACTIVEWEAPON
1078 // cl.time of changing STAT_ACTIVEWEAPON
1080 // use pain anim frame if cl.time < this
1082 // for stair smoothing
1084 double stairsmoothtime;
1086 // color shifts for damage, powerups
1087 cshift_t cshifts[NUM_CSHIFTS];
1088 // and content types
1089 cshift_t prev_cshifts[NUM_CSHIFTS];
1091 // the client maintains its own idea of view angles, which are
1092 // sent to the server each frame. The server sets punchangle when
1093 // the view is temporarily offset, and an angle reset commands at the start
1094 // of each level and after teleporting.
1096 // mviewangles is read from demo
1097 // viewangles is either client controlled or lerped from mviewangles
1098 vec3_t mviewangles[2], viewangles;
1099 // update by server, used by qc to do weapon recoil
1100 vec3_t mpunchangle[2], punchangle;
1101 // update by server, can be used by mods to kick view around
1102 vec3_t mpunchvector[2], punchvector;
1103 // update by server, used for lean+bob (0 is newest)
1104 vec3_t mvelocity[2], velocity;
1105 // update by server, can be used by mods for zooming
1106 vec_t mviewzoom[2], viewzoom;
1107 // if true interpolation the mviewangles and other interpolation of the
1108 // player is disabled until the next network packet
1109 // this is used primarily by teleporters, and when spectating players
1110 // special checking of the old fixangle[1] is used to differentiate
1111 // between teleporting and spectating
1112 qboolean fixangle[2];
1114 // client movement simulation
1115 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
1116 // set by CL_ClientMovement_Replay functions
1117 qboolean movement_predicted;
1118 // if true the CL_ClientMovement_Replay function will update origin, etc
1119 qboolean movement_replay;
1120 // simulated data (this is valid even if cl.movement is false)
1121 vec3_t movement_origin;
1122 vec3_t movement_velocity;
1123 // whether the replay should allow a jump at the first sequence
1124 qboolean movement_replay_canjump;
1126 // previous gun angles (for leaning effects)
1127 vec3_t gunangles_prev;
1128 vec3_t gunangles_highpass;
1129 vec3_t gunangles_adjustment_lowpass;
1130 vec3_t gunangles_adjustment_highpass;
1131 // previous gun angles (for leaning effects)
1133 vec3_t gunorg_highpass;
1134 vec3_t gunorg_adjustment_lowpass;
1135 vec3_t gunorg_adjustment_highpass;
1137 // pitch drifting vars
1144 //[515]: added for csqc purposes
1145 float sensitivityscale;
1146 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
1147 qboolean csqc_wantsmousemove;
1148 qboolean csqc_paused; // vortex: int because could be flags
1149 struct model_s *csqc_model_precache[MAX_MODELS];
1151 // local amount for smoothing stepups
1160 qboolean oldonground;
1161 double lastongroundtime;
1162 double hitgroundtime;
1164 float bobfall_speed;
1165 float bobfall_swing;
1166 double calcrefdef_prevtime;
1168 // don't change view angle, full screen, etc
1170 // latched at intermission start
1171 double completed_time;
1173 // the timestamp of the last two messages
1176 // clients view of time, time should be between mtime[0] and mtime[1] to
1177 // generate a lerp point for other data, oldtime is the previous frame's
1178 // value of time, frametime is the difference between time and oldtime
1179 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1180 // is only forcefully limited when a packet is received
1181 double time, oldtime;
1182 // how long it has been since the previous client frame in real time
1183 // (not game time, for that use cl.time - cl.oldtime)
1184 double realframetime;
1186 // fade var for fading while dead
1189 // motionblur alpha level variable
1190 float motionbluralpha;
1192 // copy of realtime from last recieved message, for net trouble icon
1193 float last_received_message;
1195 // information that is static for the entire time connected to a server
1196 struct model_s *model_precache[MAX_MODELS];
1197 struct sfx_s *sound_precache[MAX_SOUNDS];
1199 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1200 char model_name[MAX_MODELS][MAX_QPATH];
1201 char sound_name[MAX_SOUNDS][MAX_QPATH];
1203 // for display on solo scoreboard
1204 char worldmessage[40]; // map title (not related to filename)
1205 // variants of map name
1206 char worldbasename[MAX_QPATH]; // %s
1207 char worldname[MAX_QPATH]; // maps/%s.bsp
1208 char worldnamenoextension[MAX_QPATH]; // maps/%s
1209 // cl_entitites[cl.viewentity] = player
1211 // the real player entity (normally same as viewentity,
1212 // different than viewentity if mod uses chasecam or other tricks)
1213 int realplayerentity;
1214 // this is updated to match cl.viewentity whenever it is in the clients
1215 // range, basically this is used in preference to cl.realplayerentity for
1216 // most purposes because when spectating another player it should show
1217 // their information rather than yours
1219 // max players that can be in this game
1221 // type of game (deathmatch, coop, singleplayer)
1224 // models and sounds used by engine code (particularly cl_parse.c)
1225 dp_model_t *model_bolt;
1226 dp_model_t *model_bolt2;
1227 dp_model_t *model_bolt3;
1228 dp_model_t *model_beam;
1230 sfx_t *sfx_knighthit;
1236 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1237 qboolean foundtalk2wav;
1239 // refresh related state
1241 // cl_entitites[0].model
1242 struct model_s *worldmodel;
1248 int cdtrack, looptrack;
1253 scoreboard_t *scores;
1255 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1256 cl_parsingtextmode_t parsingtextmode;
1257 int parsingtextplayerindex;
1258 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1259 // (which could eat the wrong ping report if the player issues one
1260 // manually, but they would still see a ping report, just a later one
1261 // caused by the scoreboard code rather than the one they intentionally
1263 int parsingtextexpectingpingforscores;
1265 // entity database stuff
1266 // latest received entity frame numbers
1267 #define LATESTFRAMENUMS 32
1268 int latestframenumsposition;
1269 int latestframenums[LATESTFRAMENUMS];
1270 int latestsendnums[LATESTFRAMENUMS];
1271 entityframe_database_t *entitydatabase;
1272 entityframe4_database_t *entitydatabase4;
1273 entityframeqw_database_t *entitydatabaseqw;
1275 // keep track of quake entities because they need to be killed if they get stale
1276 int lastquakeentity;
1277 unsigned char isquakeentity[MAX_EDICTS];
1279 // bounding boxes for clientside movement
1280 vec3_t playerstandmins;
1281 vec3_t playerstandmaxs;
1282 vec3_t playercrouchmins;
1283 vec3_t playercrouchmaxs;
1285 // old decals are killed based on this
1289 int max_csqcrenderentities;
1290 int max_static_entities;
1295 int max_brushmodel_entities;
1301 entity_render_t *csqcrenderentities;
1302 unsigned char *entities_active;
1303 entity_t *static_entities;
1304 cl_effect_t *effects;
1307 lightstyle_t *lightstyle;
1308 int *brushmodel_entities;
1309 particle_t *particles;
1311 showlmp_t *showlmps;
1314 int num_static_entities;
1315 int num_brushmodel_entities;
1323 double particles_updatetime;
1324 double decals_updatetime;
1328 // cl_serverextension_download feature
1329 int loadmodel_current;
1330 int downloadmodel_current;
1331 int loadmodel_total;
1332 int loadsound_current;
1333 int downloadsound_current;
1334 int loadsound_total;
1335 qboolean downloadcsqc;
1338 qboolean loadfinished;
1342 // local copy of the server infostring
1343 char qw_serverinfo[MAX_SERVERINFO_STRING];
1345 // time of last qw "pings" command sent to server while showing scores
1346 double last_ping_request;
1348 // used during connect
1351 // updated from serverinfo
1354 // unused: indicates whether the player is spectating
1355 // use cl.scores[cl.playerentity-1].qw_spectator instead
1356 //qboolean qw_spectator;
1358 // last time an input packet was sent
1359 double lastpackettime;
1361 // movement parameters for client prediction
1362 unsigned int moveflags;
1363 float movevars_wallfriction;
1364 float movevars_waterfriction;
1365 float movevars_friction;
1366 float movevars_timescale;
1367 float movevars_gravity;
1368 float movevars_stopspeed;
1369 float movevars_maxspeed;
1370 float movevars_spectatormaxspeed;
1371 float movevars_accelerate;
1372 float movevars_airaccelerate;
1373 float movevars_wateraccelerate;
1374 float movevars_entgravity;
1375 float movevars_jumpvelocity;
1376 float movevars_edgefriction;
1377 float movevars_maxairspeed;
1378 float movevars_stepheight;
1379 float movevars_airaccel_qw;
1380 float movevars_airaccel_qw_stretchfactor;
1381 float movevars_airaccel_sideways_friction;
1382 float movevars_airstopaccelerate;
1383 float movevars_airstrafeaccelerate;
1384 float movevars_maxairstrafespeed;
1385 float movevars_airstrafeaccel_qw;
1386 float movevars_aircontrol;
1387 float movevars_aircontrol_power;
1388 float movevars_aircontrol_penalty;
1389 float movevars_warsowbunny_airforwardaccel;
1390 float movevars_warsowbunny_accel;
1391 float movevars_warsowbunny_topspeed;
1392 float movevars_warsowbunny_turnaccel;
1393 float movevars_warsowbunny_backtosideratio;
1394 float movevars_ticrate;
1395 float movevars_airspeedlimit_nonqw;
1397 // models used by qw protocol
1398 int qw_modelindex_spike;
1399 int qw_modelindex_player;
1400 int qw_modelindex_flag;
1401 int qw_modelindex_s_explod;
1403 vec3_t qw_intermission_origin;
1404 vec3_t qw_intermission_angles;
1406 // 255 is the most nails the QW protocol could send
1408 vec_t qw_nails[255][6];
1410 float qw_weaponkick;
1412 int qw_validsequence;
1414 int qw_deltasequence[QW_UPDATE_BACKUP];
1417 // server entity number corresponding to a clientside entity
1418 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1419 qboolean csqc_loaded;
1420 vec3_t csqc_vieworigin;
1421 vec3_t csqc_viewangles;
1422 vec3_t csqc_vieworiginfromengine;
1423 vec3_t csqc_viewanglesfromengine;
1424 matrix4x4_t csqc_viewmodelmatrixfromengine;
1425 qboolean csqc_usecsqclistener;
1426 matrix4x4_t csqc_listenermatrix;
1427 char csqc_printtextbuf[MAX_INPUTLINE];
1429 // collision culling data
1432 // loc file stuff (points and boxes describing locations in the level)
1433 cl_locnode_t *locnodes;
1434 // this is updated to cl.movement_origin whenever health is < 1
1435 // used by %d print in say/say_team messages if cl_locs_enable is on
1436 vec3_t lastdeathorigin;
1438 // processing buffer used by R_BuildLightMap, reallocated as needed,
1439 // freed on each level change
1440 size_t buildlightmapmemorysize;
1441 unsigned char *buildlightmapmemory;
1443 // used by EntityState5_ReadUpdate
1444 skeleton_t *engineskeletonobjects;
1451 extern cvar_t cl_name;
1452 extern cvar_t cl_color;
1453 extern cvar_t cl_rate;
1454 extern cvar_t cl_pmodel;
1455 extern cvar_t cl_playermodel;
1456 extern cvar_t cl_playerskin;
1458 extern cvar_t rcon_password;
1459 extern cvar_t rcon_address;
1461 extern cvar_t cl_upspeed;
1462 extern cvar_t cl_forwardspeed;
1463 extern cvar_t cl_backspeed;
1464 extern cvar_t cl_sidespeed;
1466 extern cvar_t cl_movespeedkey;
1468 extern cvar_t cl_yawspeed;
1469 extern cvar_t cl_pitchspeed;
1471 extern cvar_t cl_anglespeedkey;
1473 extern cvar_t cl_autofire;
1475 extern cvar_t cl_shownet;
1476 extern cvar_t cl_nolerp;
1477 extern cvar_t cl_nettimesyncfactor;
1478 extern cvar_t cl_nettimesyncboundmode;
1479 extern cvar_t cl_nettimesyncboundtolerance;
1481 extern cvar_t cl_pitchdriftspeed;
1482 extern cvar_t lookspring;
1483 extern cvar_t lookstrafe;
1484 extern cvar_t sensitivity;
1486 extern cvar_t freelook;
1488 extern cvar_t m_pitch;
1489 extern cvar_t m_yaw;
1490 extern cvar_t m_forward;
1491 extern cvar_t m_side;
1493 extern cvar_t cl_autodemo;
1494 extern cvar_t cl_autodemo_nameformat;
1495 extern cvar_t cl_autodemo_delete;
1497 extern cvar_t r_draweffects;
1499 extern cvar_t cl_explosions_alpha_start;
1500 extern cvar_t cl_explosions_alpha_end;
1501 extern cvar_t cl_explosions_size_start;
1502 extern cvar_t cl_explosions_size_end;
1503 extern cvar_t cl_explosions_lifetime;
1504 extern cvar_t cl_stainmaps;
1505 extern cvar_t cl_stainmaps_clearonload;
1507 extern cvar_t cl_prydoncursor;
1508 extern cvar_t cl_prydoncursor_notrace;
1510 extern cvar_t cl_locs_enable;
1512 extern client_state_t cl;
1514 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1516 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1517 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1519 //=============================================================================
1525 void CL_Shutdown (void);
1526 void CL_Init (void);
1528 void CL_EstablishConnection(const char *host, int firstarg);
1530 void CL_Disconnect (void);
1531 void CL_Disconnect_f (void);
1533 void CL_UpdateRenderEntity(entity_render_t *ent);
1534 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1535 void CL_UpdateViewEntities(void);
1540 typedef struct kbutton_s
1542 int down[2]; // key nums holding it down
1543 int state; // low bit is down state
1547 extern kbutton_t in_mlook, in_klook;
1548 extern kbutton_t in_strafe;
1549 extern kbutton_t in_speed;
1551 void CL_InitInput (void);
1552 void CL_SendMove (void);
1554 void CL_ValidateState(entity_state_t *s);
1555 void CL_MoveLerpEntityStates(entity_t *ent);
1556 void CL_LerpUpdate(entity_t *e);
1557 void CL_ParseTEnt (void);
1558 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1559 void CL_RelinkBeams (void);
1560 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1561 void CL_ClientMovement_Replay(void);
1563 void CL_ClearTempEntities (void);
1564 entity_render_t *CL_NewTempEntity (double shadertime);
1566 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1568 void CL_ClearState (void);
1569 void CL_ExpandEntities(int num);
1570 void CL_ExpandCSQCRenderEntities(int num);
1571 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1574 void CL_UpdateWorld (void);
1575 void CL_WriteToServer (void);
1576 void CL_Input (void);
1577 extern int cl_ignoremousemoves;
1580 float CL_KeyState (kbutton_t *key);
1581 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
1582 int Key_StringToKeynum (const char *str);
1587 void CL_StopPlayback(void);
1588 void CL_ReadDemoMessage(void);
1589 void CL_WriteDemoMessage(sizebuf_t *mesage);
1591 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1592 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1594 void CL_NextDemo(void);
1595 void CL_Stop_f(void);
1596 void CL_Record_f(void);
1597 void CL_PlayDemo_f(void);
1598 void CL_TimeDemo_f(void);
1603 void CL_Parse_Init(void);
1604 void CL_Parse_Shutdown(void);
1605 void CL_ParseServerMessage(void);
1606 void CL_Parse_DumpPacket(void);
1607 void CL_Parse_ErrorCleanUp(void);
1608 void QW_CL_StartUpload(unsigned char *data, int size);
1609 extern cvar_t qport;
1610 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
1615 void V_StartPitchDrift (void);
1616 void V_StopPitchDrift (void);
1619 float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
1620 void V_UpdateBlends (void);
1621 void V_ParseDamage (void);
1627 extern cvar_t cl_particles;
1628 extern cvar_t cl_particles_quality;
1629 extern cvar_t cl_particles_size;
1630 extern cvar_t cl_particles_quake;
1631 extern cvar_t cl_particles_blood;
1632 extern cvar_t cl_particles_blood_alpha;
1633 extern cvar_t cl_particles_blood_decal_alpha;
1634 extern cvar_t cl_particles_blood_decal_scalemin;
1635 extern cvar_t cl_particles_blood_decal_scalemax;
1636 extern cvar_t cl_particles_blood_bloodhack;
1637 extern cvar_t cl_particles_bulletimpacts;
1638 extern cvar_t cl_particles_explosions_sparks;
1639 extern cvar_t cl_particles_explosions_shell;
1640 extern cvar_t cl_particles_rain;
1641 extern cvar_t cl_particles_snow;
1642 extern cvar_t cl_particles_smoke;
1643 extern cvar_t cl_particles_smoke_alpha;
1644 extern cvar_t cl_particles_smoke_alphafade;
1645 extern cvar_t cl_particles_sparks;
1646 extern cvar_t cl_particles_bubbles;
1647 extern cvar_t cl_decals;
1648 extern cvar_t cl_decals_time;
1649 extern cvar_t cl_decals_fadetime;
1651 void CL_Particles_Clear(void);
1652 void CL_Particles_Init(void);
1653 void CL_Particles_Shutdown(void);
1654 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1656 typedef enum effectnameindex_s
1660 EFFECT_TE_GUNSHOTQUAD,
1662 EFFECT_TE_SPIKEQUAD,
1663 EFFECT_TE_SUPERSPIKE,
1664 EFFECT_TE_SUPERSPIKEQUAD,
1666 EFFECT_TE_KNIGHTSPIKE,
1667 EFFECT_TE_EXPLOSION,
1668 EFFECT_TE_EXPLOSIONQUAD,
1669 EFFECT_TE_TAREXPLOSION,
1671 EFFECT_TE_LAVASPLASH,
1672 EFFECT_TE_SMALLFLASH,
1677 EFFECT_TE_PLASMABURN,
1679 EFFECT_TE_TEI_SMOKE,
1680 EFFECT_TE_TEI_BIGEXPLOSION,
1681 EFFECT_TE_TEI_PLASMAHIT,
1687 EFFECT_TR_SLIGHTBLOOD,
1688 EFFECT_TR_KNIGHTSPIKE,
1689 EFFECT_TR_VORESPIKE,
1690 EFFECT_TR_NEHAHRASMOKE,
1691 EFFECT_TR_NEXUIZPLASMA,
1692 EFFECT_TR_GLOWTRAIL,
1693 EFFECT_SVC_PARTICLE,
1698 int CL_ParticleEffectIndexForName(const char *name);
1699 const char *CL_ParticleEffectNameForIndex(int i);
1700 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1701 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4]);
1702 void CL_ParseParticleEffect (void);
1703 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1704 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1705 void CL_EntityParticles (const entity_t *ent);
1706 void CL_ParticleExplosion (const vec3_t org);
1707 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1708 void R_NewExplosion(const vec3_t org);
1710 void Debug_PolygonBegin(const char *picname, int flags);
1711 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a);
1712 void Debug_PolygonEnd(void);
1714 #include "cl_screen.h"
1716 extern qboolean sb_showscores;
1718 float RSurf_FogVertex(const vec3_t p);
1719 float RSurf_FogPoint(const vec3_t p);
1721 typedef enum r_viewport_type_e
1723 R_VIEWPORTTYPE_ORTHO,
1724 R_VIEWPORTTYPE_PERSPECTIVE,
1725 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
1726 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
1727 R_VIEWPORTTYPE_TOTAL
1731 typedef struct r_viewport_s
1733 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
1734 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
1735 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
1742 r_viewport_type_t type;
1743 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates
1747 typedef struct r_refdef_view_s
1749 // view information (changes multiple times per frame)
1750 // if any of these variables change then r_refdef.viewcache must be regenerated
1751 // by calling R_View_Update
1752 // (which also updates viewport, scissor, colormask)
1754 // it is safe and expected to copy this into a structure on the stack and
1755 // call the renderer recursively, then restore from the stack afterward
1756 // (as long as R_View_Update is called)
1758 // eye position information
1759 matrix4x4_t matrix, inverse_matrix;
1765 int numfrustumplanes;
1766 mplane_t frustum[6];
1767 qboolean useclipplane;
1768 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
1770 float frustum_x, frustum_y;
1771 vec3_t frustumcorner[4];
1772 // if turned off it renders an ortho view
1774 float ortho_x, ortho_y;
1776 // screen area to render in
1783 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
1785 // which color components to allow (for anaglyph glasses)
1788 // global RGB color multiplier for rendering
1791 // whether to call R_ClearScreen before rendering stuff
1793 // if true, don't clear or do any post process effects (bloom, etc)
1795 // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
1798 // whether to draw r_showtris and such, this is only true for the main
1799 // view render, all secondary renders (mirrors, portals, cameras,
1800 // distortion effects, etc) omit such debugging information
1803 // these define which values to use in GL_CullFace calls to request frontface or backface culling
1807 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
1812 typedef struct r_refdef_viewcache_s
1814 // updated by gl_main_newmap()
1816 int world_numclusters;
1817 int world_numclusterbytes;
1819 int world_numsurfaces;
1821 // these properties are generated by R_View_Update()
1823 // which entities are currently visible for this viewpoint
1824 // (the used range is 0...r_refdef.scene.numentities)
1825 unsigned char *entityvisible;
1827 // flag arrays used for visibility checking on world model
1828 // (all other entities have no per-surface/per-leaf visibility checks)
1829 unsigned char *world_pvsbits;
1830 unsigned char *world_leafvisible;
1831 unsigned char *world_surfacevisible;
1832 // if true, the view is currently in a leaf without pvs data
1833 qboolean world_novis;
1835 r_refdef_viewcache_t;
1837 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
1838 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
1839 typedef struct r_refdef_scene_s {
1840 // whether to call S_ExtraUpdate during render to reduce sound chop
1841 qboolean extraupdate;
1843 // (client gameworld) time for rendering time based effects
1847 entity_render_t *worldentity;
1849 // same as worldentity->model
1850 dp_model_t *worldmodel;
1852 // renderable entities (excluding world)
1853 entity_render_t **entities;
1857 // field of temporary entities that is reset each (client) frame
1858 entity_render_t *tempentities;
1859 int numtempentities;
1860 int maxtempentities;
1861 qboolean expandtempentities;
1863 // renderable dynamic lights
1864 rtlight_t *lights[MAX_DLIGHTS];
1865 rtlight_t templights[MAX_DLIGHTS];
1868 // intensities for light styles right now, controls rtlights
1869 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value
1870 // 8.8bit fixed point intensities for light styles
1871 // controls intensity lightmap layers
1872 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value
1877 qboolean rtworldshadows;
1879 qboolean rtdlightshadows;
1882 typedef struct r_refdef_s
1884 // these fields define the basic rendering information for the world
1885 // but not the view, which could change multiple times in one rendered
1886 // frame (for example when rendering textures for certain effects)
1888 // these are set for water warping before
1889 // frustum_x/frustum_y are calculated
1890 float frustumscale_x, frustumscale_y;
1892 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
1893 r_refdef_view_t view;
1894 r_refdef_viewcache_t viewcache;
1896 // minimum visible distance (pixels closer than this disappear)
1898 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1899 // in 32bpp an infinite-farclip matrix is used instead)
1902 // fullscreen color blend
1905 r_refdef_scene_t scene;
1908 float fogplaneviewdist;
1909 qboolean fogplaneviewabove;
1910 float fogheightfade;
1913 float fograngerecip;
1914 float fogmasktabledistmultiplier;
1915 #define FOGMASKTABLEWIDTH 1024
1916 float fogmasktable[FOGMASKTABLEWIDTH];
1917 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
1926 float fog_fadedepth;
1927 qboolean fogenabled;
1928 qboolean oldgl_fogenable;
1930 // new flexible texture height fog (overrides normal fog)
1931 char fog_height_texturename[64]; // note: must be 64 for the sscanf code
1932 unsigned char *fog_height_table1d;
1933 unsigned char *fog_height_table2d;
1934 int fog_height_tablesize; // enable
1935 float fog_height_tablescale;
1936 float fog_height_texcoordscale;
1937 char fogheighttexturename[64]; // detects changes to active fog height texture
1939 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
1941 // true during envmap command capture
1944 // brightness of world lightmaps and related lighting
1945 // (often reduced when world rtlights are enabled)
1946 float lightmapintensity;
1947 // whether to draw world lights realtime, dlights realtime, and their shadows
1948 float polygonfactor;
1949 float polygonoffset;
1950 float shadowpolygonfactor;
1951 float shadowpolygonoffset;
1953 // how long R_RenderView took on the previous frame
1954 double lastdrawscreentime;
1956 // rendering stats for r_speeds display
1957 // (these are incremented in many places)
1958 int stats[r_stat_count];
1962 extern r_refdef_t r_refdef;
1964 typedef enum waterlevel_e
1968 WATERLEVEL_SWIMMING,
1969 WATERLEVEL_SUBMERGED
1973 typedef struct cl_clientmovement_state_s
1975 // entity to be ignored for movement
1976 struct prvm_edict_s *self;
1980 // current bounding box (different if crouched vs standing)
1983 // currently on the ground
1985 // currently crouching
1987 // what kind of water (SUPERCONTENTS_LAVA for instance)
1990 waterlevel_t waterlevel;
1991 // weird hacks when jumping out of water
1992 // (this is in seconds and counts down to 0)
1993 float waterjumptime;
1998 cl_clientmovement_state_t;
1999 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
2001 // warpzone prediction hack (CSQC builtin)
2002 void CL_RotateMoves(const matrix4x4_t *m);
2004 void CL_NewFrameReceived(int num);
2005 void CL_ParseEntityLump(char *entitystring);
2006 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
2007 void CL_RelinkLightFlashes(void);
2008 void Sbar_ShowFPS(void);
2009 void Sbar_ShowFPS_Update(void);
2010 void Host_SaveConfig(void);
2011 void Host_LoadConfig_f(void);
2012 void CL_UpdateMoveVars(void);
2013 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
2014 void V_DriftPitch(void);
2015 void V_FadeViewFlashs(void);
2016 void V_CalcViewBlend(void);
2017 void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
2018 void V_CalcRefdef(void);
2019 void CL_Locs_Reload_f(void);