2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
29 // NOTE: r_stat_name[] must match this indexing
36 r_stat_entities_surfaces,
37 r_stat_entities_triangles,
40 r_stat_world_surfaces,
41 r_stat_world_triangles,
42 r_stat_lightmapupdates,
43 r_stat_lightmapupdatepixels,
48 r_stat_draws_vertices,
49 r_stat_draws_elements,
52 r_stat_lights_scissored,
53 r_stat_lights_lighttriangles,
54 r_stat_lights_shadowtriangles,
55 r_stat_lights_dynamicshadowtriangles,
56 r_stat_bouncegrid_lights,
57 r_stat_bouncegrid_particles,
58 r_stat_bouncegrid_traces,
59 r_stat_bouncegrid_hits,
60 r_stat_bouncegrid_splats,
61 r_stat_bouncegrid_bounces,
62 r_stat_photoncache_animated,
63 r_stat_photoncache_cached,
64 r_stat_photoncache_traced,
66 r_stat_bloom_copypixels,
67 r_stat_bloom_drawpixels,
68 r_stat_rendertargets_used,
69 r_stat_rendertargets_pixels,
70 r_stat_indexbufferuploadcount,
71 r_stat_indexbufferuploadsize,
72 r_stat_vertexbufferuploadcount,
73 r_stat_vertexbufferuploadsize,
74 r_stat_framedatacurrent,
76 r_stat_bufferdatacurrent_vertex, // R_BUFFERDATA_ types are added to this index
77 r_stat_bufferdatacurrent_index16,
78 r_stat_bufferdatacurrent_index32,
79 r_stat_bufferdatacurrent_uniform,
80 r_stat_bufferdatasize_vertex, // R_BUFFERDATA_ types are added to this index
81 r_stat_bufferdatasize_index16,
82 r_stat_bufferdatasize_index32,
83 r_stat_bufferdatasize_uniform,
84 r_stat_animcache_skeletal_count,
85 r_stat_animcache_skeletal_bones,
86 r_stat_animcache_skeletal_maxbones,
87 r_stat_animcache_shade_count,
88 r_stat_animcache_shade_vertices,
89 r_stat_animcache_shade_maxvertices,
90 r_stat_animcache_shape_count,
91 r_stat_animcache_shape_vertices,
92 r_stat_animcache_shape_maxvertices,
94 r_stat_batch_withgaps,
95 r_stat_batch_surfaces,
96 r_stat_batch_vertices,
97 r_stat_batch_triangles,
98 r_stat_batch_fast_batches,
99 r_stat_batch_fast_surfaces,
100 r_stat_batch_fast_vertices,
101 r_stat_batch_fast_triangles,
102 r_stat_batch_copytriangles_batches,
103 r_stat_batch_copytriangles_surfaces,
104 r_stat_batch_copytriangles_vertices,
105 r_stat_batch_copytriangles_triangles,
106 r_stat_batch_dynamic_batches,
107 r_stat_batch_dynamic_surfaces,
108 r_stat_batch_dynamic_vertices,
109 r_stat_batch_dynamic_triangles,
110 r_stat_batch_dynamicskeletal_batches,
111 r_stat_batch_dynamicskeletal_surfaces,
112 r_stat_batch_dynamicskeletal_vertices,
113 r_stat_batch_dynamicskeletal_triangles,
114 r_stat_batch_dynamic_batches_because_cvar,
115 r_stat_batch_dynamic_surfaces_because_cvar,
116 r_stat_batch_dynamic_vertices_because_cvar,
117 r_stat_batch_dynamic_triangles_because_cvar,
118 r_stat_batch_dynamic_batches_because_lightmapvertex,
119 r_stat_batch_dynamic_surfaces_because_lightmapvertex,
120 r_stat_batch_dynamic_vertices_because_lightmapvertex,
121 r_stat_batch_dynamic_triangles_because_lightmapvertex,
122 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
123 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
124 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
125 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
126 r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
127 r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
128 r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
129 r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
130 r_stat_batch_dynamic_batches_because_deformvertexes_normal,
131 r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
132 r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
133 r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
134 r_stat_batch_dynamic_batches_because_deformvertexes_wave,
135 r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
136 r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
137 r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
138 r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
139 r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
140 r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
141 r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
142 r_stat_batch_dynamic_batches_because_deformvertexes_move,
143 r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
144 r_stat_batch_dynamic_vertices_because_deformvertexes_move,
145 r_stat_batch_dynamic_triangles_because_deformvertexes_move,
146 r_stat_batch_dynamic_batches_because_tcgen_lightmap,
147 r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
148 r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
149 r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
150 r_stat_batch_dynamic_batches_because_tcgen_vector,
151 r_stat_batch_dynamic_surfaces_because_tcgen_vector,
152 r_stat_batch_dynamic_vertices_because_tcgen_vector,
153 r_stat_batch_dynamic_triangles_because_tcgen_vector,
154 r_stat_batch_dynamic_batches_because_tcgen_environment,
155 r_stat_batch_dynamic_surfaces_because_tcgen_environment,
156 r_stat_batch_dynamic_vertices_because_tcgen_environment,
157 r_stat_batch_dynamic_triangles_because_tcgen_environment,
158 r_stat_batch_dynamic_batches_because_tcmod_turbulent,
159 r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
160 r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
161 r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
162 r_stat_batch_dynamic_batches_because_nogaps,
163 r_stat_batch_dynamic_surfaces_because_nogaps,
164 r_stat_batch_dynamic_vertices_because_nogaps,
165 r_stat_batch_dynamic_triangles_because_nogaps,
166 r_stat_batch_dynamic_batches_because_derived,
167 r_stat_batch_dynamic_surfaces_because_derived,
168 r_stat_batch_dynamic_vertices_because_derived,
169 r_stat_batch_dynamic_triangles_because_derived,
170 r_stat_batch_entitycache_count,
171 r_stat_batch_entitycache_surfaces,
172 r_stat_batch_entitycache_vertices,
173 r_stat_batch_entitycache_triangles,
174 r_stat_batch_entityanimate_count,
175 r_stat_batch_entityanimate_surfaces,
176 r_stat_batch_entityanimate_vertices,
177 r_stat_batch_entityanimate_triangles,
178 r_stat_batch_entityskeletal_count,
179 r_stat_batch_entityskeletal_surfaces,
180 r_stat_batch_entityskeletal_vertices,
181 r_stat_batch_entityskeletal_triangles,
182 r_stat_batch_entitystatic_count,
183 r_stat_batch_entitystatic_surfaces,
184 r_stat_batch_entitystatic_vertices,
185 r_stat_batch_entitystatic_triangles,
186 r_stat_batch_entitycustom_count,
187 r_stat_batch_entitycustom_surfaces,
188 r_stat_batch_entitycustom_vertices,
189 r_stat_batch_entitycustom_triangles,
190 r_stat_count // size of array
194 // flags for rtlight rendering
195 #define LIGHTFLAG_NORMALMODE 1
196 #define LIGHTFLAG_REALTIMEMODE 2
198 typedef struct tridecal_s
200 // color and initial alpha value
201 float texcoord2f[3][2];
202 float vertex3f[3][3];
204 float plane[4]; // backface culling
205 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
207 // if >= 0 this indicates the decal should follow an animated triangle
209 // for visibility culling
211 // old decals are killed to obey cl_decals_max
212 unsigned int decalsequence;
216 typedef struct decalsystem_s
219 double lastupdatetime;
228 unsigned short *element3s;
232 typedef struct effect_s
241 // these are for interpolation
248 typedef struct beam_s
251 // draw this as lightning polygons, or a model?
253 struct model_s *model;
259 typedef struct rtlight_particle_s
266 typedef struct rtlight_s
268 // note that the world to light matrices are inversely scaled (divided) by lightradius
271 /// matrix for transforming light filter coordinates to world coordinates
272 matrix4x4_t matrix_lighttoworld;
273 /// matrix for transforming world coordinates to light filter coordinates
274 matrix4x4_t matrix_worldtolight;
275 /// typically 1 1 1, can be lower (dim) or higher (overbright)
277 /// size of the light (remove?)
280 char cubemapname[64];
281 /// light style to monitor for brightness
283 /// whether light should render shadows (see castshadows for whether it actually does this frame)
285 /// intensity of corona to render
287 /// radius scale of corona to render (1.0 means same as light radius)
288 vec_t coronasizescale;
289 /// ambient intensity to render
291 /// diffuse intensity to render
293 /// specular intensity to render
295 /// LIGHTFLAG_* flags
298 // generated properties
299 /// used only for casting shadows
304 /// when r_shadow_culllights_trace is set, this is refreshed by each successful trace.
307 // rendering properties, updated each time a light is rendered
308 // this is rtlight->color * d_lightstylevalue
310 /// used by corona updates, due to occlusion query
311 float corona_visibility;
312 unsigned int corona_queryindex_visiblepixels;
313 unsigned int corona_queryindex_allpixels;
314 /// this is R_GetCubemap(rtlight->cubemapname)
315 rtexture_t *currentcubemap;
316 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
318 /// set by R_Shadow_PrepareLight to indicate whether R_Shadow_DrawShadowMaps should do anything
320 /// these fields are set by R_Shadow_PrepareLight for later drawing
321 int cached_numlightentities;
322 int cached_numlightentities_noselfshadow;
323 int cached_numshadowentities;
324 int cached_numshadowentities_noselfshadow;
325 int cached_numsurfaces;
326 struct entity_render_s **cached_lightentities;
327 struct entity_render_s **cached_lightentities_noselfshadow;
328 struct entity_render_s **cached_shadowentities;
329 struct entity_render_s **cached_shadowentities_noselfshadow;
330 unsigned char *cached_shadowtrispvs;
331 unsigned char *cached_lighttrispvs;
332 int *cached_surfacelist;
333 // reduced light cullbox from GetLightInfo
334 vec3_t cached_cullmins;
335 vec3_t cached_cullmaxs;
336 // current shadow-caster culling planes based on view
337 // (any geometry outside these planes can not contribute to the visible
338 // shadows in any way, and thus can be culled safely)
339 int cached_numfrustumplanes;
340 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
342 /// static light info
343 /// true if this light should be compiled as a static light
345 /// true if this is a compiled world light, cleared if the light changes
347 /// the size that this light should have (assuming no scene LOD kicking in to reduce it)
348 int shadowmapsidesize;
349 /// position of this light in the shadowmap atlas
350 int shadowmapatlasposition[2];
351 /// size of one side of this light in the shadowmap atlas (for omnidirectional shadowmaps this is the min corner of a 2x3 arrangement, or a 4x3 arrangement in the case of noselfshadow entities being present)
352 int shadowmapatlassidesize;
353 /// optimized and culled mesh to render for world entity shadows
354 shadowmesh_t *static_meshchain_shadow_shadowmap;
355 /// used for visibility testing (more exact than bbox)
357 int static_numleafpvsbytes;
358 int *static_leaflist;
359 unsigned char *static_leafpvs;
360 /// surfaces seen by light
361 int static_numsurfaces;
362 int *static_surfacelist;
363 /// flag bits indicating which triangles of the world model should cast
364 /// shadows, and which ones should be lit
366 /// this avoids redundantly scanning the triangles in each surface twice
367 /// for whether they should cast shadows, once in culling and once in the
368 /// actual shadowmarklist production.
369 int static_numshadowtrispvsbytes;
370 unsigned char *static_shadowtrispvs;
371 /// this allows the lighting batch code to skip backfaces andother culled
372 /// triangles not relevant for lighting
373 /// (important on big surfaces such as terrain)
374 int static_numlighttrispvsbytes;
375 unsigned char *static_lighttrispvs;
376 /// masks of all shadowmap sides that have any potential static receivers or casters
377 int static_shadowmap_receivers;
378 int static_shadowmap_casters;
379 /// particle-tracing cache for global illumination
380 int particlecache_numparticles;
381 int particlecache_maxparticles;
382 int particlecache_updateparticle;
383 rtlight_particle_t *particlecache_particles;
385 /// bouncegrid light info
386 float bouncegrid_photoncolor[3];
387 float bouncegrid_photons;
389 int bouncegrid_traces;
390 float bouncegrid_effectiveradius;
394 typedef struct dlight_s
396 // destroy light after this time
399 // the entity that owns this light (can be NULL)
401 struct entity_render_s *ent;
403 // (worldlight: saved to .rtlights file)
405 // worldlight orientation
407 // (worldlight: saved to .rtlights file)
409 // dlight orientation/scaling/location
413 // (worldlight: saved to .rtlights file)
415 // cubemap name to use on this light
416 // (worldlight: saved to .rtlights file)
417 char cubemapname[64];
418 // make light flash while selected
421 // brightness (not really radius anymore)
422 // (worldlight: saved to .rtlights file)
424 // drop intensity this much each second
427 // intensity value which is dropped over time
430 // initial values for intensity to modify
434 // light style which controls intensity of this light
435 // (worldlight: saved to .rtlights file)
438 // (worldlight: saved to .rtlights file)
441 // (worldlight: saved to .rtlights file)
443 // radius scale of corona to render (1.0 means same as light radius)
444 // (worldlight: saved to .rtlights file)
445 vec_t coronasizescale;
446 // ambient intensity to render
447 // (worldlight: saved to .rtlights file)
449 // diffuse intensity to render
450 // (worldlight: saved to .rtlights file)
452 // specular intensity to render
453 // (worldlight: saved to .rtlights file)
456 // (worldlight: saved to .rtlights file)
458 // linked list of world lights
460 struct dlight_s *next;
461 // embedded rtlight struct for renderer
467 // this is derived from processing of the framegroupblend array
468 // note: technically each framegroupblend can produce two of these, but that
469 // never happens in practice because no one blends between more than 2
470 // framegroups at once
471 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
472 typedef struct frameblend_s
479 // LadyHavoc: this struct is intended for the renderer but some fields are
480 // used by the client.
482 // The renderer should not rely on any changes to this struct to be persistent
483 // across multiple frames because temp entities are wiped every frame, but it
484 // is acceptable to cache things in this struct that are not critical.
486 // For example the r_cullentities_trace code does such caching.
487 typedef struct entity_render_s
493 // transform matrix for model to world
495 // transform matrix for world to model
496 matrix4x4_t inversematrix;
497 // opacity (alpha) of the model
499 // size the model is shown
501 // transparent sorting offset
502 float transparent_offset;
506 // number of the entity represents, or 0 for non-network entities
508 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
509 vec3_t colormap_pantscolor;
510 vec3_t colormap_shirtcolor;
511 // light, particles, etc
513 // qw CTF flags and other internal-use-only effect bits
520 // colormod tinting of models
524 // interpolated animation - active framegroups and blend factors
525 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
527 // time of last model change (for shader animations)
530 // calculated by the renderer (but not persistent)
532 // calculated during R_AddModelEntities
534 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
535 frameblend_t frameblend[MAX_FRAMEBLENDS];
536 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
537 skeleton_t *skeleton;
539 // animation cache (pointers allocated using R_FrameData_Alloc)
540 // ONLY valid during R_RenderView! may be NULL (not cached)
541 float *animcache_vertex3f;
542 r_meshbuffer_t *animcache_vertex3f_vertexbuffer;
543 int animcache_vertex3f_bufferoffset;
544 float *animcache_normal3f;
545 r_meshbuffer_t *animcache_normal3f_vertexbuffer;
546 int animcache_normal3f_bufferoffset;
547 float *animcache_svector3f;
548 r_meshbuffer_t *animcache_svector3f_vertexbuffer;
549 int animcache_svector3f_bufferoffset;
550 float *animcache_tvector3f;
551 r_meshbuffer_t *animcache_tvector3f_vertexbuffer;
552 int animcache_tvector3f_bufferoffset;
553 // gpu-skinning shader needs transforms in a certain format, we have to
554 // upload this to a uniform buffer for the shader to use, and also keep a
555 // backup copy in system memory for the dynamic batch fallback code
556 // if this is not NULL, the other animcache variables are NULL
557 float *animcache_skeletaltransform3x4;
558 r_meshbuffer_t *animcache_skeletaltransform3x4buffer;
559 int animcache_skeletaltransform3x4offset;
560 int animcache_skeletaltransform3x4size;
562 // CL_UpdateEntityShading reads these fields
563 // used only if RENDER_CUSTOMIZEDMODELLIGHT is set
564 vec3_t custommodellight_ambient;
565 vec3_t custommodellight_diffuse;
566 vec3_t custommodellight_lightdir;
567 // CSQC entities get their shading from the root of their attachment chain
568 float custommodellight_origin[3];
570 // derived lighting parameters (CL_UpdateEntityShading)
572 // used by MATERIALFLAG_FULLBRIGHT which is MATERIALFLAG_MODELLIGHT with
573 // this as ambient color, along with MATERIALFLAG_NORTLIGHT
574 float render_fullbright[3];
575 // color tint for the base pass glow textures if any
576 float render_glowmod[3];
577 // MATERIALFLAG_MODELLIGHT uses these parameters
578 float render_modellight_ambient[3];
579 float render_modellight_diffuse[3];
580 float render_modellight_lightdir_world[3];
581 float render_modellight_lightdir_local[3];
582 float render_modellight_specular[3];
583 // lightmap rendering (not MATERIALFLAG_MODELLIGHT)
584 float render_lightmap_ambient[3];
585 float render_lightmap_diffuse[3];
586 float render_lightmap_specular[3];
587 // rtlights use these colors for the materials on this entity
588 float render_rtlight_diffuse[3];
589 float render_rtlight_specular[3];
590 // ignore lightmap and use fixed lighting settings on this entity (e.g. FULLBRIGHT)
591 qbool render_modellight_forced;
592 // do not process per pixel lights on this entity at all (like MATERIALFLAG_NORTLIGHT)
593 qbool render_rtlight_disabled;
594 // use the 3D lightmap from q3bsp on this entity
595 qbool render_lightgrid;
597 // storage of decals on this entity
598 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
600 decalsystem_t decalsystem;
602 // FIELDS UPDATED BY RENDERER:
603 // last time visible during trace culling
604 double last_trace_visibility;
606 // user wavefunc parameters (from csqc)
607 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
611 typedef struct entity_persistent_s
613 vec3_t trail_origin; // previous position for particle trail spawning
614 vec3_t oldorigin; // lerp
615 vec3_t oldangles; // lerp
616 vec3_t neworigin; // lerp
617 vec3_t newangles; // lerp
618 vec_t lerpstarttime; // lerp
619 vec_t lerpdeltatime; // lerp
620 float muzzleflash; // muzzleflash intensity, fades over time
621 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
622 qbool trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
626 typedef struct entity_s
628 // baseline state (default values)
629 entity_state_t state_baseline;
630 // previous state (interpolating from this)
631 entity_state_t state_previous;
632 // current state (interpolating to this)
633 entity_state_t state_current;
635 // used for regenerating parts of render
636 entity_persistent_t persistent;
638 // the only data the renderer should know about
639 entity_render_t render;
643 typedef struct usercmd_s
647 // intended velocities
652 vec3_t cursor_screen;
655 vec3_t cursor_impact;
656 vec3_t cursor_normal;
657 vec_t cursor_fraction;
658 int cursor_entitynumber;
660 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
661 double receivetime; // time the move was received at
662 double clienttime; // time to which server state the move corresponds to
663 int msec; // for predicted moves
666 unsigned int sequence;
667 qbool applied; // if false we're still accumulating a move
668 qbool predicted; // if true the sequence should be sent as 0
670 // derived properties
677 typedef struct lightstyle_s
680 char map[MAX_STYLESTRING];
683 typedef struct scoreboard_s
685 char name[MAX_SCOREBOARDNAME];
687 int colors; // two 4 bit fields
690 char qw_userinfo[MAX_USERINFO_STRING];
697 char qw_skin[MAX_QPATH];
700 typedef struct cshift_s
703 float percent; // 0-255
704 float alphafade; // (any speed)
707 #define CSHIFT_CONTENTS 0
708 #define CSHIFT_DAMAGE 1
709 #define CSHIFT_BONUS 2
710 #define CSHIFT_POWERUP 3
711 #define CSHIFT_VCSHIFT 4
712 #define NUM_CSHIFTS 5
714 #define NAME_LENGTH 64
718 // client_state_t should hold all pieces of the client state
721 #define SIGNONS 4 // signon messages to receive before connected
723 typedef enum cactive_e
725 ca_uninitialized, // during early startup
726 ca_dedicated, // a dedicated server with no ability to start a client
727 ca_disconnected, // full screen console with no connection
728 ca_connected // valid netcon, talking to a server
732 typedef enum qw_downloadtype_e
742 #ifdef CONFIG_VIDEO_CAPTURE
743 typedef enum capturevideoformat_e
745 CAPTUREVIDEOFORMAT_AVI_I420,
746 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
748 capturevideoformat_t;
750 typedef struct capturevideostate_s
752 double startrealtime;
765 int soundsampleframe;
766 unsigned char *screenbuffer;
767 unsigned char *outbuffer;
768 char basename[MAX_QPATH];
771 // precomputed RGB to YUV tables
772 // converts the RGB values to YUV (see cap_avi.c for how to use them)
773 short rgbtoyuvscaletable[3][3][256];
774 unsigned char yuvnormalizetable[3][256];
776 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
777 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
778 unsigned short vidramp[256 * 3];
780 // stuff to be filled in by the video format module
781 capturevideoformat_t format;
782 const char *formatextension;
785 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
786 void (*endvideo) (void);
787 void (*videoframes) (int num);
788 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
790 // format specific data
791 void *formatspecific;
796 #define CL_MAX_DOWNLOADACKS 4
798 typedef struct cl_downloadack_s
804 typedef struct cl_soundstats_s
808 int latency_milliseconds;
813 // the client_static_t structure is persistent through an arbitrary number
814 // of server connections
816 typedef struct client_static_s
820 // all client memory allocations go in these pools
821 mempool_t *levelmempool;
822 mempool_t *permanentmempool;
825 // -1 = don't play demos
827 // list of demos in loop
828 char demos[MAX_DEMOS][MAX_DEMONAME];
829 // the actively playing demo (set by CL_PlayDemo_f)
830 char demoname[MAX_QPATH];
832 // demo recording info must be here, because record is started before
833 // entering a map (and clearing client_state_t)
835 fs_offset_t demo_lastcsprogssize;
836 int demo_lastcsprogscrc;
838 qbool demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
840 // -1 = use normal cd track
843 // realtime at second frame of timedemo (LadyHavoc: changed to double)
845 int td_frames; // total frames parsed
846 double td_onesecondnexttime;
847 double td_onesecondframes;
848 double td_onesecondrealtime;
849 double td_onesecondminfps;
850 double td_onesecondmaxfps;
851 double td_onesecondavgfps;
852 int td_onesecondavgcount;
853 // LadyHavoc: pausedemo
856 // sound mixer statistics for showsound display
857 cl_soundstats_t soundstats;
859 qbool connect_trying;
860 int connect_remainingtries;
861 double connect_nextsendtime;
862 lhnetsocket_t *connect_mysocket;
863 lhnetaddress_t connect_address;
864 lhnetaddress_t rcon_address;
865 // protocol version of the server we're connected to
866 // (kept outside client_state_t because it's used between levels)
867 protocolversion_t protocol;
871 lhnetaddress_t rcon_addresses[MAX_RCONS];
872 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
873 double rcon_timeout[MAX_RCONS];
876 // connection information
879 // network connection
882 // download information
883 // (note: qw_download variables are also used)
884 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
886 // input sequence numbers are not reset on level change, only connect
887 unsigned int servermovesequence;
889 // quakeworld stuff below
891 // value of "qport" cvar at time of connection
893 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
894 unsigned int qw_incoming_sequence;
895 unsigned int qw_outgoing_sequence;
897 // current file download buffer (only saved when file is completed)
898 char qw_downloadname[MAX_QPATH];
899 unsigned char *qw_downloadmemory;
900 int qw_downloadmemorycursize;
901 int qw_downloadmemorymaxsize;
902 int qw_downloadnumber;
903 int qw_downloadpercent;
904 qw_downloadtype_t qw_downloadtype;
905 // transfer rate display
906 double qw_downloadspeedtime;
907 int qw_downloadspeedcount;
908 int qw_downloadspeedrate;
909 qbool qw_download_deflate;
911 // current file upload buffer (for uploading screenshots to server)
912 unsigned char *qw_uploaddata;
917 // this normally contains the following keys in quakeworld:
918 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
919 char userinfo[MAX_USERINFO_STRING];
921 // extra user info for the "connect" command
922 char connect_userinfo[MAX_USERINFO_STRING];
924 #ifdef CONFIG_VIDEO_CAPTURE
925 // video capture stuff
926 capturevideostate_t capturevideo;
932 // ProQuake compatibility stuff
933 int proquake_servermod; // 0 = not proquake, 1 = proquake
934 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
935 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
937 // don't write-then-read csprogs.dat (useful for demo playback)
938 unsigned char *caughtcsprogsdata;
939 fs_offset_t caughtcsprogsdatasize;
941 int r_speeds_graph_length;
942 int r_speeds_graph_current;
943 int *r_speeds_graph_data;
946 int r_speeds_graph_datamin[r_stat_count];
947 int r_speeds_graph_datamax[r_stat_count];
951 extern client_static_t cls;
957 qbool drawenginesbar;
963 PARTICLE_BILLBOARD = 0,
965 PARTICLE_ORIENTED_DOUBLESIDED = 2,
968 PARTICLE_INVALID = -1
981 typedef struct particletype_s
984 porientation_t orientation;
991 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
995 typedef struct particle_s
997 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
999 // fields used by rendering: (48 bytes)
1000 vec3_t sortorigin; // sort by this group origin, not particle org
1002 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
1004 float alpha; // 0-255
1005 float stretch; // only for sparks
1007 // fields not used by rendering: (44 bytes)
1010 float sizeincrease; // rate of size change per second
1011 float alphafade; // how much alpha reduces per second
1012 float time2; // used for snow fluttering and decal fade
1013 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
1014 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
1015 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
1016 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
1017 // float delayedcollisions; // time that p->bounce becomes active
1018 float delayedspawn; // time that particle appears and begins moving
1019 float die; // time when this particle should be removed, regardless of alpha
1021 // short variables grouped to save memory (4 bytes)
1022 short angle; // base rotation of particle
1023 short spin; // geometry rotation speed around the particle center normal
1025 // byte variables grouped to save memory (12 bytes)
1026 unsigned char color[3];
1027 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
1028 unsigned char typeindex;
1029 unsigned char blendmode;
1030 unsigned char orientation;
1031 unsigned char texnum;
1032 unsigned char staincolor[3];
1033 signed char staintexnum;
1037 typedef enum cl_parsingtextmode_e
1039 CL_PARSETEXTMODE_NONE,
1040 CL_PARSETEXTMODE_PING,
1041 CL_PARSETEXTMODE_STATUS,
1042 CL_PARSETEXTMODE_STATUS_PLAYERID,
1043 CL_PARSETEXTMODE_STATUS_PLAYERIP
1045 cl_parsingtextmode_t;
1047 typedef struct cl_locnode_s
1049 struct cl_locnode_s *next;
1055 typedef struct showlmp_s
1066 // the client_state_t structure is wiped completely at every
1069 typedef struct client_state_s
1071 // true if playing in a local game and no one else is connected
1074 // send a clc_nop periodically until connected
1077 // current input being accumulated by mouse/joystick/etc input
1079 // latest moves sent to the server that have not been confirmed yet
1080 usercmd_t movecmd[CL_MAX_USERCMDS];
1082 // information for local display
1084 int stats[MAX_CL_STATS];
1085 float *statsf; // points to stats[] array
1086 // last known inventory bit flags, for blinking
1088 // cl.time of acquiring item, for blinking
1089 float item_gettime[32];
1090 // last known STAT_ACTIVEWEAPON
1092 // cl.time of changing STAT_ACTIVEWEAPON
1094 // use pain anim frame if cl.time < this
1096 // for stair smoothing
1098 double stairsmoothtime;
1100 // color shifts for damage, powerups
1101 cshift_t cshifts[NUM_CSHIFTS];
1102 // and content types
1103 cshift_t prev_cshifts[NUM_CSHIFTS];
1105 // the client maintains its own idea of view angles, which are
1106 // sent to the server each frame. The server sets punchangle when
1107 // the view is temporarily offset, and an angle reset commands at the start
1108 // of each level and after teleporting.
1110 // mviewangles is read from demo
1111 // viewangles is either client controlled or lerped from mviewangles
1112 vec3_t mviewangles[2], viewangles;
1113 // update by server, used by qc to do weapon recoil
1114 vec3_t mpunchangle[2], punchangle;
1115 // update by server, can be used by mods to kick view around
1116 vec3_t mpunchvector[2], punchvector;
1117 // update by server, used for lean+bob (0 is newest)
1118 vec3_t mvelocity[2], velocity;
1119 // update by server, can be used by mods for zooming
1120 vec_t mviewzoom[2], viewzoom;
1121 // if true interpolation the mviewangles and other interpolation of the
1122 // player is disabled until the next network packet
1123 // this is used primarily by teleporters, and when spectating players
1124 // special checking of the old fixangle[1] is used to differentiate
1125 // between teleporting and spectating
1128 // client movement simulation
1129 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
1130 // set by CL_ClientMovement_Replay functions
1131 qbool movement_predicted;
1132 // if true the CL_ClientMovement_Replay function will update origin, etc
1133 qbool movement_replay;
1134 // simulated data (this is valid even if cl.movement is false)
1135 vec3_t movement_origin;
1136 vec3_t movement_velocity;
1137 // whether the replay should allow a jump at the first sequence
1138 qbool movement_replay_canjump;
1140 // previous gun angles (for leaning effects)
1141 vec3_t gunangles_prev;
1142 vec3_t gunangles_highpass;
1143 vec3_t gunangles_adjustment_lowpass;
1144 vec3_t gunangles_adjustment_highpass;
1145 // previous gun angles (for leaning effects)
1147 vec3_t gunorg_highpass;
1148 vec3_t gunorg_adjustment_lowpass;
1149 vec3_t gunorg_adjustment_highpass;
1151 // pitch drifting vars
1158 //[515]: added for csqc purposes
1159 float sensitivityscale;
1160 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
1161 qbool csqc_wantsmousemove;
1162 struct model_s *csqc_model_precache[MAX_MODELS];
1164 // local amount for smoothing stepups
1174 double lastongroundtime;
1175 double hitgroundtime;
1177 float bobfall_speed;
1178 float bobfall_swing;
1179 double calcrefdef_prevtime;
1181 // don't change view angle, full screen, etc
1183 // latched at intermission start
1184 double completed_time;
1186 // the timestamp of the last two messages
1189 // clients view of time, time should be between mtime[0] and mtime[1] to
1190 // generate a lerp point for other data, oldtime is the previous frame's
1191 // value of time, frametime is the difference between time and oldtime
1192 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1193 // is only forcefully limited when a packet is received
1194 double time, oldtime;
1195 // how long it has been since the previous client frame in real time
1196 // (not game time, for that use cl.time - cl.oldtime)
1197 double realframetime;
1199 // fade var for fading while dead
1202 // motionblur alpha level variable
1203 float motionbluralpha;
1205 // copy of realtime from last recieved message, for net trouble icon
1206 float last_received_message;
1208 // information that is static for the entire time connected to a server
1209 struct model_s *model_precache[MAX_MODELS];
1210 struct sfx_s *sound_precache[MAX_SOUNDS];
1212 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1213 char model_name[MAX_MODELS][MAX_QPATH];
1214 char sound_name[MAX_SOUNDS][MAX_QPATH];
1216 // for display on solo scoreboard
1217 char worldmessage[40]; // map title (not related to filename)
1218 // variants of map name
1219 char worldbasename[MAX_QPATH]; // %s
1220 char worldname[MAX_QPATH]; // maps/%s.bsp
1221 char worldnamenoextension[MAX_QPATH]; // maps/%s
1222 // cl_entitites[cl.viewentity] = player
1224 // the real player entity (normally same as viewentity,
1225 // different than viewentity if mod uses chasecam or other tricks)
1226 int realplayerentity;
1227 // this is updated to match cl.viewentity whenever it is in the clients
1228 // range, basically this is used in preference to cl.realplayerentity for
1229 // most purposes because when spectating another player it should show
1230 // their information rather than yours
1232 // max players that can be in this game
1234 // type of game (deathmatch, coop, singleplayer)
1237 // models and sounds used by engine code (particularly cl_parse.c)
1238 dp_model_t *model_bolt;
1239 dp_model_t *model_bolt2;
1240 dp_model_t *model_bolt3;
1241 dp_model_t *model_beam;
1243 sfx_t *sfx_knighthit;
1249 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1250 qbool foundteamchatsound;
1252 // refresh related state
1254 // cl_entitites[0].model
1255 struct model_s *worldmodel;
1261 int cdtrack, looptrack;
1266 scoreboard_t *scores;
1268 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1269 cl_parsingtextmode_t parsingtextmode;
1270 int parsingtextplayerindex;
1271 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1272 // (which could eat the wrong ping report if the player issues one
1273 // manually, but they would still see a ping report, just a later one
1274 // caused by the scoreboard code rather than the one they intentionally
1276 int parsingtextexpectingpingforscores;
1278 // entity database stuff
1279 // latest received entity frame numbers
1280 #define LATESTFRAMENUMS 32
1281 int latestframenumsposition;
1282 int latestframenums[LATESTFRAMENUMS];
1283 unsigned int latestsendnums[LATESTFRAMENUMS];
1284 entityframe_database_t *entitydatabase;
1285 entityframe4_database_t *entitydatabase4;
1286 entityframeqw_database_t *entitydatabaseqw;
1288 // keep track of quake entities because they need to be killed if they get stale
1289 int lastquakeentity;
1290 unsigned char isquakeentity[MAX_EDICTS];
1292 // bounding boxes for clientside movement
1293 vec3_t playerstandmins;
1294 vec3_t playerstandmaxs;
1295 vec3_t playercrouchmins;
1296 vec3_t playercrouchmaxs;
1298 // old decals are killed based on this
1299 unsigned int decalsequence;
1302 int max_csqcrenderentities;
1303 int max_static_entities;
1308 int max_brushmodel_entities;
1313 entity_render_t *csqcrenderentities;
1314 unsigned char *entities_active;
1315 entity_t *static_entities;
1316 cl_effect_t *effects;
1319 lightstyle_t *lightstyle;
1320 int *brushmodel_entities;
1321 particle_t *particles;
1322 showlmp_t *showlmps;
1325 int num_static_entities;
1326 int num_brushmodel_entities;
1334 double particles_updatetime;
1335 double decals_updatetime;
1339 // cl_serverextension_download feature
1340 int loadmodel_current;
1341 int downloadmodel_current;
1342 int loadmodel_total;
1343 int loadsound_current;
1344 int downloadsound_current;
1345 int loadsound_total;
1353 // local copy of the server infostring
1354 char qw_serverinfo[MAX_SERVERINFO_STRING];
1356 // time of last qw "pings" command sent to server while showing scores
1357 double last_ping_request;
1359 // used during connect
1362 // updated from serverinfo
1365 // unused: indicates whether the player is spectating
1366 // use cl.scores[cl.playerentity-1].qw_spectator instead
1367 //qbool qw_spectator;
1369 // last time an input packet was sent
1370 double lastpackettime;
1372 // movement parameters for client prediction
1373 unsigned int moveflags;
1374 float movevars_wallfriction;
1375 float movevars_waterfriction;
1376 float movevars_friction;
1377 float movevars_timescale;
1378 float movevars_gravity;
1379 float movevars_stopspeed;
1380 float movevars_maxspeed;
1381 float movevars_spectatormaxspeed;
1382 float movevars_accelerate;
1383 float movevars_airaccelerate;
1384 float movevars_wateraccelerate;
1385 float movevars_entgravity;
1386 float movevars_jumpvelocity;
1387 float movevars_edgefriction;
1388 float movevars_maxairspeed;
1389 float movevars_stepheight;
1390 float movevars_airaccel_qw;
1391 float movevars_airaccel_qw_stretchfactor;
1392 float movevars_airaccel_sideways_friction;
1393 float movevars_airstopaccelerate;
1394 float movevars_airstrafeaccelerate;
1395 float movevars_maxairstrafespeed;
1396 float movevars_airstrafeaccel_qw;
1397 float movevars_aircontrol;
1398 float movevars_aircontrol_power;
1399 float movevars_aircontrol_penalty;
1400 float movevars_warsowbunny_airforwardaccel;
1401 float movevars_warsowbunny_accel;
1402 float movevars_warsowbunny_topspeed;
1403 float movevars_warsowbunny_turnaccel;
1404 float movevars_warsowbunny_backtosideratio;
1405 float movevars_ticrate;
1406 float movevars_airspeedlimit_nonqw;
1408 // models used by qw protocol
1409 int qw_modelindex_spike;
1410 int qw_modelindex_player;
1411 int qw_modelindex_flag;
1412 int qw_modelindex_s_explod;
1414 vec3_t qw_intermission_origin;
1415 vec3_t qw_intermission_angles;
1417 // 255 is the most nails the QW protocol could send
1419 vec_t qw_nails[255][6];
1421 float qw_weaponkick;
1423 unsigned int qw_validsequence;
1425 unsigned int qw_deltasequence[QW_UPDATE_BACKUP];
1428 // server entity number corresponding to a clientside entity
1429 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1431 vec3_t csqc_vieworigin;
1432 vec3_t csqc_viewangles;
1433 vec3_t csqc_vieworiginfromengine;
1434 vec3_t csqc_viewanglesfromengine;
1435 matrix4x4_t csqc_viewmodelmatrixfromengine;
1436 qbool csqc_usecsqclistener;
1437 matrix4x4_t csqc_listenermatrix;
1438 char csqc_printtextbuf[MAX_INPUTLINE];
1440 // collision culling data
1443 // loc file stuff (points and boxes describing locations in the level)
1444 cl_locnode_t *locnodes;
1445 // this is updated to cl.movement_origin whenever health is < 1
1446 // used by %d print in say/say_team messages if cl_locs_enable is on
1447 vec3_t lastdeathorigin;
1449 // processing buffer used by R_BuildLightMap, reallocated as needed,
1450 // freed on each level change
1451 size_t buildlightmapmemorysize;
1452 unsigned char *buildlightmapmemory;
1454 // used by EntityState5_ReadUpdate
1455 skeleton_t *engineskeletonobjects;
1462 extern cvar_t cl_name;
1463 extern cvar_t cl_color;
1464 extern cvar_t cl_rate;
1465 extern cvar_t cl_rate_burstsize;
1466 extern cvar_t cl_pmodel;
1467 extern cvar_t cl_playermodel;
1468 extern cvar_t cl_playerskin;
1470 extern cvar_t rcon_password;
1471 extern cvar_t rcon_address;
1473 extern cvar_t cl_upspeed;
1474 extern cvar_t cl_forwardspeed;
1475 extern cvar_t cl_backspeed;
1476 extern cvar_t cl_sidespeed;
1478 extern cvar_t cl_movespeedkey;
1480 extern cvar_t cl_yawspeed;
1481 extern cvar_t cl_pitchspeed;
1483 extern cvar_t cl_anglespeedkey;
1485 extern cvar_t cl_autofire;
1487 extern cvar_t cl_shownet;
1488 extern cvar_t cl_nolerp;
1489 extern cvar_t cl_nettimesyncfactor;
1490 extern cvar_t cl_nettimesyncboundmode;
1491 extern cvar_t cl_nettimesyncboundtolerance;
1493 extern cvar_t cl_pitchdriftspeed;
1494 extern cvar_t lookspring;
1495 extern cvar_t lookstrafe;
1496 extern cvar_t sensitivity;
1498 extern cvar_t freelook;
1500 extern cvar_t m_pitch;
1501 extern cvar_t m_yaw;
1502 extern cvar_t m_forward;
1503 extern cvar_t m_side;
1505 extern cvar_t cl_autodemo;
1506 extern cvar_t cl_autodemo_nameformat;
1507 extern cvar_t cl_autodemo_delete;
1509 extern cvar_t r_draweffects;
1511 extern cvar_t cl_explosions_alpha_start;
1512 extern cvar_t cl_explosions_alpha_end;
1513 extern cvar_t cl_explosions_size_start;
1514 extern cvar_t cl_explosions_size_end;
1515 extern cvar_t cl_explosions_lifetime;
1516 extern cvar_t cl_stainmaps;
1517 extern cvar_t cl_stainmaps_clearonload;
1519 extern cvar_t cl_prydoncursor;
1520 extern cvar_t cl_prydoncursor_notrace;
1522 extern cvar_t cl_locs_enable;
1524 extern client_state_t cl;
1526 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, char *cubemapname, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1528 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1529 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1531 //=============================================================================
1537 double CL_Frame(double time);
1539 void CL_Shutdown (void);
1540 void CL_Init (void);
1542 void CL_EstablishConnection(const char *host, int firstarg);
1544 void CL_Disconnect (void);
1545 void CL_Disconnect_f(cmd_state_t *cmd);
1547 void CL_UpdateRenderEntity(entity_render_t *ent);
1548 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1549 void CL_UpdateViewEntities(void);
1554 typedef struct kbutton_s
1556 int down[2]; // key nums holding it down
1557 int state; // low bit is down state
1561 extern kbutton_t in_mlook, in_klook;
1562 extern kbutton_t in_strafe;
1563 extern kbutton_t in_speed;
1565 void CL_InitInput (void);
1566 void CL_SendMove (void);
1568 void CL_ValidateState(entity_state_t *s);
1569 void CL_MoveLerpEntityStates(entity_t *ent);
1570 void CL_LerpUpdate(entity_t *e);
1571 void CL_ParseTEnt (void);
1572 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1573 void CL_RelinkBeams (void);
1574 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1575 void CL_ClientMovement_Replay(void);
1577 void CL_ClearTempEntities (void);
1578 entity_render_t *CL_NewTempEntity (double shadertime);
1580 void CL_Effect(vec3_t org, dp_model_t *model, int startframe, int framecount, float framerate);
1582 void CL_ClearState (void);
1583 void CL_ExpandEntities(int num);
1584 void CL_ExpandCSQCRenderEntities(int num);
1585 void CL_SetInfo(const char *key, const char *value, qbool send, qbool allowstarkey, qbool allowmodel, qbool quiet);
1588 void CL_UpdateWorld (void);
1589 void CL_WriteToServer (void);
1590 void CL_Input (void);
1591 extern int cl_ignoremousemoves;
1594 float CL_KeyState (kbutton_t *key);
1595 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
1596 int Key_StringToKeynum (const char *str);
1601 /// adds the string as a clc_stringcmd to the client message.
1602 /// (used when there is no reason to generate a local command to do it)
1603 void CL_ForwardToServer (const char *s);
1605 /// adds the current command line as a clc_stringcmd to the client message.
1606 /// things like godmode, noclip, etc, are commands directed to the server,
1607 /// so when they are typed in at the console, they will need to be forwarded.
1608 void CL_ForwardToServer_f (cmd_state_t *cmd);
1609 void CL_InitCommands(void);
1615 void CL_StopPlayback(void);
1616 void CL_ReadDemoMessage(void);
1617 void CL_WriteDemoMessage(sizebuf_t *mesage);
1619 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1620 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1622 void CL_NextDemo(void);
1623 void CL_Stop_f(cmd_state_t *cmd);
1624 void CL_Record_f(cmd_state_t *cmd);
1625 void CL_PlayDemo_f(cmd_state_t *cmd);
1626 void CL_TimeDemo_f(cmd_state_t *cmd);
1628 void CL_Demo_Init(void);
1633 void CL_Parse_Init(void);
1634 void CL_Parse_Shutdown(void);
1635 void CL_ParseServerMessage(void);
1636 void CL_Parse_DumpPacket(void);
1637 void CL_Parse_ErrorCleanUp(void);
1638 void QW_CL_StartUpload(unsigned char *data, int size);
1639 extern cvar_t qport;
1640 void CL_KeepaliveMessage(qbool readmessages); // call this during loading of large content
1646 extern cvar_t cl_particles;
1647 extern cvar_t cl_particles_quality;
1648 extern cvar_t cl_particles_size;
1649 extern cvar_t cl_particles_quake;
1650 extern cvar_t cl_particles_blood;
1651 extern cvar_t cl_particles_blood_alpha;
1652 extern cvar_t cl_particles_blood_decal_alpha;
1653 extern cvar_t cl_particles_blood_decal_scalemin;
1654 extern cvar_t cl_particles_blood_decal_scalemax;
1655 extern cvar_t cl_particles_blood_bloodhack;
1656 extern cvar_t cl_particles_bulletimpacts;
1657 extern cvar_t cl_particles_explosions_sparks;
1658 extern cvar_t cl_particles_explosions_shell;
1659 extern cvar_t cl_particles_rain;
1660 extern cvar_t cl_particles_snow;
1661 extern cvar_t cl_particles_smoke;
1662 extern cvar_t cl_particles_smoke_alpha;
1663 extern cvar_t cl_particles_smoke_alphafade;
1664 extern cvar_t cl_particles_sparks;
1665 extern cvar_t cl_particles_bubbles;
1666 extern cvar_t cl_decals;
1667 extern cvar_t cl_decals_time;
1668 extern cvar_t cl_decals_fadetime;
1670 void CL_Particles_Clear(void);
1671 void CL_Particles_Init(void);
1672 void CL_Particles_Shutdown(void);
1673 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qbool pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1675 typedef enum effectnameindex_s
1679 EFFECT_TE_GUNSHOTQUAD,
1681 EFFECT_TE_SPIKEQUAD,
1682 EFFECT_TE_SUPERSPIKE,
1683 EFFECT_TE_SUPERSPIKEQUAD,
1685 EFFECT_TE_KNIGHTSPIKE,
1686 EFFECT_TE_EXPLOSION,
1687 EFFECT_TE_EXPLOSIONQUAD,
1688 EFFECT_TE_TAREXPLOSION,
1690 EFFECT_TE_LAVASPLASH,
1691 EFFECT_TE_SMALLFLASH,
1696 EFFECT_TE_PLASMABURN,
1698 EFFECT_TE_TEI_SMOKE,
1699 EFFECT_TE_TEI_BIGEXPLOSION,
1700 EFFECT_TE_TEI_PLASMAHIT,
1706 EFFECT_TR_SLIGHTBLOOD,
1707 EFFECT_TR_KNIGHTSPIKE,
1708 EFFECT_TR_VORESPIKE,
1709 EFFECT_TR_NEHAHRASMOKE,
1710 EFFECT_TR_NEXUIZPLASMA,
1711 EFFECT_TR_GLOWTRAIL,
1712 EFFECT_SVC_PARTICLE,
1717 int CL_ParticleEffectIndexForName(const char *name);
1718 const char *CL_ParticleEffectNameForIndex(int i);
1719 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1720 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qbool spawndlight, qbool spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1721 void CL_ParticleBox(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qbool spawndlight, qbool spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
1722 void CL_ParseParticleEffect (void);
1723 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1724 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1725 void CL_EntityParticles (const entity_t *ent);
1726 void CL_ParticleExplosion (const vec3_t org);
1727 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1729 #include "cl_screen.h"
1731 extern qbool sb_showscores;
1733 typedef enum waterlevel_e
1737 WATERLEVEL_SWIMMING,
1738 WATERLEVEL_SUBMERGED
1742 typedef struct cl_clientmovement_state_s
1744 // entity to be ignored for movement
1745 struct prvm_edict_s *self;
1749 // current bounding box (different if crouched vs standing)
1752 // currently on the ground
1754 // currently crouching
1756 // what kind of water (SUPERCONTENTS_LAVA for instance)
1759 waterlevel_t waterlevel;
1760 // weird hacks when jumping out of water
1761 // (this is in seconds and counts down to 0)
1762 float waterjumptime;
1767 cl_clientmovement_state_t;
1768 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
1770 // warpzone prediction hack (CSQC builtin)
1771 void CL_RotateMoves(const matrix4x4_t *m);
1773 typedef enum meshname_e {
1774 MESH_SCENE, // CSQC R_PolygonBegin, potentially also engine particles and debug stuff
1778 extern entity_t cl_meshentities[NUM_MESHENTITIES];
1779 extern dp_model_t cl_meshentitymodels[NUM_MESHENTITIES];
1780 extern const char *cl_meshentitynames[NUM_MESHENTITIES];
1781 #define CL_Mesh_Scene() (&cl_meshentitymodels[MESH_SCENE])
1782 #define CL_Mesh_UI() (&cl_meshentitymodels[MESH_UI])
1783 void CL_MeshEntities_Scene_Clear(void);
1784 void CL_MeshEntities_Scene_AddRenderEntity(void);
1785 void CL_MeshEntities_Scene_FinalizeRenderEntity(void);
1786 void CL_UpdateEntityShading(void);
1788 void CL_NewFrameReceived(int num);
1789 void CL_ParseEntityLump(char *entitystring);
1790 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
1791 void CL_RelinkLightFlashes(void);
1792 void CL_Beam_AddPolygons(const beam_t *b);
1793 void CL_UpdateMoveVars(void);
1794 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
1795 void CL_Locs_Reload_f(cmd_state_t *cmd);