2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "matrixlib.h"
28 // flags for rtlight rendering
29 #define LIGHTFLAG_NORMALMODE 1
30 #define LIGHTFLAG_REALTIMEMODE 2
32 typedef struct tridecal_s
34 // color and initial alpha value
35 float texcoord2f[3][2];
38 float plane[4]; // backface culling
39 // how long this decal has lived so far (the actual fade begins at cl_decals_time)
41 // if >= 0 this indicates the decal should follow an animated triangle
43 // for visibility culling
45 // old decals are killed to obey cl_decals_max
50 typedef struct decalsystem_s
53 double lastupdatetime;
62 unsigned short *element3s;
66 typedef struct effect_s
75 // these are for interpolation
85 // draw this as lightning polygons, or a model?
87 struct model_s *model;
93 typedef struct rtlight_particle_s
100 typedef struct rtlight_s
102 // shadow volumes are done entirely in model space, so there are no matrices for dealing with them... they just use the origin
104 // note that the world to light matrices are inversely scaled (divided) by lightradius
107 /// matrix for transforming light filter coordinates to world coordinates
108 matrix4x4_t matrix_lighttoworld;
109 /// matrix for transforming world coordinates to light filter coordinates
110 matrix4x4_t matrix_worldtolight;
111 /// typically 1 1 1, can be lower (dim) or higher (overbright)
113 /// size of the light (remove?)
116 char cubemapname[64];
117 /// light style to monitor for brightness
119 /// whether light should render shadows
121 /// intensity of corona to render
123 /// radius scale of corona to render (1.0 means same as light radius)
124 vec_t coronasizescale;
125 /// ambient intensity to render
127 /// diffuse intensity to render
129 /// specular intensity to render
131 /// LIGHTFLAG_* flags
134 // generated properties
135 /// used only for shadow volumes
142 // squared cullradius
145 // rendering properties, updated each time a light is rendered
146 // this is rtlight->color * d_lightstylevalue
148 /// used by corona updates, due to occlusion query
149 float corona_visibility;
150 unsigned int corona_queryindex_visiblepixels;
151 unsigned int corona_queryindex_allpixels;
152 /// this is R_GetCubemap(rtlight->cubemapname)
153 rtexture_t *currentcubemap;
154 /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
156 /// these fields are set by R_Shadow_PrepareLight for later drawing
157 int cached_numlightentities;
158 int cached_numlightentities_noselfshadow;
159 int cached_numshadowentities;
160 int cached_numshadowentities_noselfshadow;
161 int cached_numsurfaces;
162 struct entity_render_s **cached_lightentities;
163 struct entity_render_s **cached_lightentities_noselfshadow;
164 struct entity_render_s **cached_shadowentities;
165 struct entity_render_s **cached_shadowentities_noselfshadow;
166 unsigned char *cached_shadowtrispvs;
167 unsigned char *cached_lighttrispvs;
168 int *cached_surfacelist;
169 // reduced light cullbox from GetLightInfo
170 vec3_t cached_cullmins;
171 vec3_t cached_cullmaxs;
172 // current shadow-caster culling planes based on view
173 // (any geometry outside these planes can not contribute to the visible
174 // shadows in any way, and thus can be culled safely)
175 int cached_numfrustumplanes;
176 mplane_t cached_frustumplanes[5]; // see R_Shadow_ComputeShadowCasterCullingPlanes
178 /// static light info
179 /// true if this light should be compiled as a static light
181 /// true if this is a compiled world light, cleared if the light changes
183 /// the shadowing mode used to compile this light
185 /// premade shadow volumes to render for world entity
186 shadowmesh_t *static_meshchain_shadow_zpass;
187 shadowmesh_t *static_meshchain_shadow_zfail;
188 shadowmesh_t *static_meshchain_shadow_shadowmap;
189 /// used for visibility testing (more exact than bbox)
191 int static_numleafpvsbytes;
192 int *static_leaflist;
193 unsigned char *static_leafpvs;
194 /// surfaces seen by light
195 int static_numsurfaces;
196 int *static_surfacelist;
197 /// flag bits indicating which triangles of the world model should cast
198 /// shadows, and which ones should be lit
200 /// this avoids redundantly scanning the triangles in each surface twice
201 /// for whether they should cast shadows, once in culling and once in the
202 /// actual shadowmarklist production.
203 int static_numshadowtrispvsbytes;
204 unsigned char *static_shadowtrispvs;
205 /// this allows the lighting batch code to skip backfaces andother culled
206 /// triangles not relevant for lighting
207 /// (important on big surfaces such as terrain)
208 int static_numlighttrispvsbytes;
209 unsigned char *static_lighttrispvs;
210 /// masks of all shadowmap sides that have any potential static receivers or casters
211 int static_shadowmap_receivers;
212 int static_shadowmap_casters;
213 /// particle-tracing cache for global illumination
214 int particlecache_numparticles;
215 int particlecache_maxparticles;
216 int particlecache_updateparticle;
217 rtlight_particle_t *particlecache_particles;
219 /// bouncegrid light info
220 float photoncolor[3];
225 typedef struct dlight_s
227 // destroy light after this time
230 // the entity that owns this light (can be NULL)
232 struct entity_render_s *ent;
234 // (worldlight: saved to .rtlights file)
236 // worldlight orientation
238 // (worldlight: saved to .rtlights file)
240 // dlight orientation/scaling/location
244 // (worldlight: saved to .rtlights file)
246 // cubemap name to use on this light
247 // (worldlight: saved to .rtlights file)
248 char cubemapname[64];
249 // make light flash while selected
252 // brightness (not really radius anymore)
253 // (worldlight: saved to .rtlights file)
255 // drop intensity this much each second
258 // intensity value which is dropped over time
261 // initial values for intensity to modify
265 // light style which controls intensity of this light
266 // (worldlight: saved to .rtlights file)
269 // (worldlight: saved to .rtlights file)
272 // (worldlight: saved to .rtlights file)
274 // radius scale of corona to render (1.0 means same as light radius)
275 // (worldlight: saved to .rtlights file)
276 vec_t coronasizescale;
277 // ambient intensity to render
278 // (worldlight: saved to .rtlights file)
280 // diffuse intensity to render
281 // (worldlight: saved to .rtlights file)
283 // specular intensity to render
284 // (worldlight: saved to .rtlights file)
287 // (worldlight: saved to .rtlights file)
289 // linked list of world lights
291 struct dlight_s *next;
292 // embedded rtlight struct for renderer
298 // this is derived from processing of the framegroupblend array
299 // note: technically each framegroupblend can produce two of these, but that
300 // never happens in practice because no one blends between more than 2
301 // framegroups at once
302 #define MAX_FRAMEBLENDS (MAX_FRAMEGROUPBLENDS * 2)
303 typedef struct frameblend_s
310 // LordHavoc: this struct is intended for the renderer but some fields are
311 // used by the client.
313 // The renderer should not rely on any changes to this struct to be persistent
314 // across multiple frames because temp entities are wiped every frame, but it
315 // is acceptable to cache things in this struct that are not critical.
317 // For example the r_cullentities_trace code does such caching.
318 typedef struct entity_render_s
324 // transform matrix for model to world
326 // transform matrix for world to model
327 matrix4x4_t inversematrix;
328 // opacity (alpha) of the model
330 // size the model is shown
332 // transparent sorting offset
333 float transparent_offset;
337 // number of the entity represents, or 0 for non-network entities
339 // literal colormap colors for renderer, if both are 0 0 0 it is not colormapped
340 vec3_t colormap_pantscolor;
341 vec3_t colormap_shirtcolor;
342 // light, particles, etc
344 // qw CTF flags and other internal-use-only effect bits
351 // colormod tinting of models
355 // interpolated animation - active framegroups and blend factors
356 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
358 // time of last model change (for shader animations)
361 // calculated by the renderer (but not persistent)
363 // calculated during R_AddModelEntities
365 // subframe numbers (-1 if not used) and their blending scalers (0-1), if interpolation is not desired, use subframeblend[0].subframe
366 frameblend_t frameblend[MAX_FRAMEBLENDS];
367 // skeletal animation data (if skeleton.relativetransforms is not NULL, it overrides frameblend)
368 skeleton_t *skeleton;
370 // animation cache (pointers allocated using R_FrameData_Alloc)
371 // ONLY valid during R_RenderView! may be NULL (not cached)
372 float *animcache_vertex3f;
373 float *animcache_normal3f;
374 float *animcache_svector3f;
375 float *animcache_tvector3f;
376 // interleaved arrays for rendering and dynamic vertex buffers for them
377 r_meshbuffer_t *animcache_vertex3fbuffer;
378 r_vertexmesh_t *animcache_vertexmesh;
379 r_meshbuffer_t *animcache_vertexmeshbuffer;
381 // current lighting from map (updated ONLY by client code, not renderer)
382 vec3_t modellight_ambient;
383 vec3_t modellight_diffuse; // q3bsp
384 vec3_t modellight_lightdir; // q3bsp
386 // storage of decals on this entity
387 // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
389 decalsystem_t decalsystem;
391 // FIELDS UPDATED BY RENDERER:
392 // last time visible during trace culling
393 double last_trace_visibility;
395 // user wavefunc parameters (from csqc)
396 vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
400 typedef struct entity_persistent_s
402 vec3_t trail_origin; // previous position for particle trail spawning
403 vec3_t oldorigin; // lerp
404 vec3_t oldangles; // lerp
405 vec3_t neworigin; // lerp
406 vec3_t newangles; // lerp
407 vec_t lerpstarttime; // lerp
408 vec_t lerpdeltatime; // lerp
409 float muzzleflash; // muzzleflash intensity, fades over time
410 float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
411 qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
415 typedef struct entity_s
417 // baseline state (default values)
418 entity_state_t state_baseline;
419 // previous state (interpolating from this)
420 entity_state_t state_previous;
421 // current state (interpolating to this)
422 entity_state_t state_current;
424 // used for regenerating parts of render
425 entity_persistent_t persistent;
427 // the only data the renderer should know about
428 entity_render_t render;
432 typedef struct usercmd_s
436 // intended velocities
441 vec3_t cursor_screen;
444 vec3_t cursor_impact;
445 vec3_t cursor_normal;
446 vec_t cursor_fraction;
447 int cursor_entitynumber;
449 double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
450 double receivetime; // time the move was received at
451 double clienttime; // time to which server state the move corresponds to
452 int msec; // for predicted moves
456 qboolean applied; // if false we're still accumulating a move
457 qboolean predicted; // if true the sequence should be sent as 0
459 // derived properties
466 typedef struct lightstyle_s
469 char map[MAX_STYLESTRING];
472 typedef struct scoreboard_s
474 char name[MAX_SCOREBOARDNAME];
476 int colors; // two 4 bit fields
479 char qw_userinfo[MAX_USERINFO_STRING];
486 char qw_skin[MAX_QPATH];
489 typedef struct cshift_s
492 float percent; // 0-255
493 float alphafade; // (any speed)
496 #define CSHIFT_CONTENTS 0
497 #define CSHIFT_DAMAGE 1
498 #define CSHIFT_BONUS 2
499 #define CSHIFT_POWERUP 3
500 #define CSHIFT_VCSHIFT 4
501 #define NUM_CSHIFTS 5
503 #define NAME_LENGTH 64
507 // client_state_t should hold all pieces of the client state
510 #define SIGNONS 4 // signon messages to receive before connected
512 typedef enum cactive_e
514 ca_uninitialized, // during early startup
515 ca_dedicated, // a dedicated server with no ability to start a client
516 ca_disconnected, // full screen console with no connection
517 ca_connected // valid netcon, talking to a server
521 typedef enum qw_downloadtype_e
531 typedef enum capturevideoformat_e
533 CAPTUREVIDEOFORMAT_AVI_I420,
534 CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
536 capturevideoformat_t;
538 typedef struct capturevideostate_s
540 double startrealtime;
553 int soundsampleframe;
554 unsigned char *screenbuffer;
555 unsigned char *outbuffer;
556 char basename[MAX_QPATH];
559 // precomputed RGB to YUV tables
560 // converts the RGB values to YUV (see cap_avi.c for how to use them)
561 short rgbtoyuvscaletable[3][3][256];
562 unsigned char yuvnormalizetable[3][256];
564 // precomputed gamma ramp (only needed if the capturevideo module uses RGB output)
565 // note: to map from these values to RGB24, you have to multiply by 255.0/65535.0, then add 0.5, then cast to integer
566 unsigned short vidramp[256 * 3];
568 // stuff to be filled in by the video format module
569 capturevideoformat_t format;
570 const char *formatextension;
573 // cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
574 void (*endvideo) (void);
575 void (*videoframes) (int num);
576 void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
578 // format specific data
579 void *formatspecific;
583 #define CL_MAX_DOWNLOADACKS 4
585 typedef struct cl_downloadack_s
591 typedef struct cl_soundstats_s
595 int latency_milliseconds;
600 // the client_static_t structure is persistent through an arbitrary number
601 // of server connections
603 typedef struct client_static_s
607 // all client memory allocations go in these pools
608 mempool_t *levelmempool;
609 mempool_t *permanentmempool;
612 // -1 = don't play demos
614 // list of demos in loop
615 char demos[MAX_DEMOS][MAX_DEMONAME];
616 // the actively playing demo (set by CL_PlayDemo_f)
617 char demoname[MAX_QPATH];
619 // demo recording info must be here, because record is started before
620 // entering a map (and clearing client_state_t)
621 qboolean demorecording;
622 fs_offset_t demo_lastcsprogssize;
623 int demo_lastcsprogscrc;
624 qboolean demoplayback;
625 qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
627 // -1 = use normal cd track
630 // realtime at second frame of timedemo (LordHavoc: changed to double)
632 int td_frames; // total frames parsed
633 double td_onesecondnexttime;
634 double td_onesecondframes;
635 double td_onesecondrealtime;
636 double td_onesecondminfps;
637 double td_onesecondmaxfps;
638 double td_onesecondavgfps;
639 int td_onesecondavgcount;
640 // LordHavoc: pausedemo
643 // sound mixer statistics for showsound display
644 cl_soundstats_t soundstats;
646 qboolean connect_trying;
647 int connect_remainingtries;
648 double connect_nextsendtime;
649 lhnetsocket_t *connect_mysocket;
650 lhnetaddress_t connect_address;
651 // protocol version of the server we're connected to
652 // (kept outside client_state_t because it's used between levels)
653 protocolversion_t protocol;
657 lhnetaddress_t rcon_addresses[MAX_RCONS];
658 char rcon_commands[MAX_RCONS][MAX_INPUTLINE];
659 double rcon_timeout[MAX_RCONS];
662 // connection information
665 // network connection
668 // download information
669 // (note: qw_download variables are also used)
670 cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
672 // input sequence numbers are not reset on level change, only connect
674 int servermovesequence;
676 // quakeworld stuff below
678 // value of "qport" cvar at time of connection
680 // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
681 int qw_incoming_sequence;
682 int qw_outgoing_sequence;
684 // current file download buffer (only saved when file is completed)
685 char qw_downloadname[MAX_QPATH];
686 unsigned char *qw_downloadmemory;
687 int qw_downloadmemorycursize;
688 int qw_downloadmemorymaxsize;
689 int qw_downloadnumber;
690 int qw_downloadpercent;
691 qw_downloadtype_t qw_downloadtype;
692 // transfer rate display
693 double qw_downloadspeedtime;
694 int qw_downloadspeedcount;
695 int qw_downloadspeedrate;
696 qboolean qw_download_deflate;
698 // current file upload buffer (for uploading screenshots to server)
699 unsigned char *qw_uploaddata;
704 // this normally contains the following keys in quakeworld:
705 // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
706 char userinfo[MAX_USERINFO_STRING];
708 // extra user info for the "connect" command
709 char connect_userinfo[MAX_USERINFO_STRING];
711 // video capture stuff
712 capturevideostate_t capturevideo;
717 // ProQuake compatibility stuff
718 int proquake_servermod; // 0 = not proquake, 1 = proquake
719 int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
720 int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
722 // don't write-then-read csprogs.dat (useful for demo playback)
723 unsigned char *caughtcsprogsdata;
724 fs_offset_t caughtcsprogsdatasize;
728 extern client_static_t cls;
730 typedef struct client_movementqueue_s
741 client_movementqueue_t;
747 qboolean drawenginesbar;
748 qboolean drawcrosshair;
753 PARTICLE_BILLBOARD = 0,
755 PARTICLE_ORIENTED_DOUBLESIDED = 2,
758 PARTICLE_INVALID = -1
771 typedef struct particletype_s
774 porientation_t orientation;
781 pt_dead, pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
785 typedef struct decal_s
787 // fields used by rendering: (44 bytes)
788 unsigned short typeindex;
789 unsigned short texnum;
794 float alpha; // 0-255
795 unsigned char color[3];
796 unsigned char unused1;
797 int clusterindex; // cheap culling by pvs
799 // fields not used by rendering: (36 bytes in 32bit, 40 bytes in 64bit)
800 float time2; // used for decal fade
801 unsigned int owner; // decal stuck to this entity
802 dp_model_t *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
803 vec3_t relativeorigin; // decal at this location in entity's coordinate space
804 vec3_t relativenormal; // decal oriented this way relative to entity's coordinate space
808 typedef struct particle_s
810 // for faster batch rendering, particles are rendered in groups by effect (resulting in less perfect sorting but far less state changes)
812 // fields used by rendering: (48 bytes)
813 vec3_t sortorigin; // sort by this group origin, not particle org
815 vec3_t vel; // velocity of particle, or orientation of decal, or end point of beam
817 float alpha; // 0-255
818 float stretch; // only for sparks
820 // fields not used by rendering: (44 bytes)
823 float sizeincrease; // rate of size change per second
824 float alphafade; // how much alpha reduces per second
825 float time2; // used for snow fluttering and decal fade
826 float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
827 float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
828 float airfriction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
829 float liquidfriction; // how much liquid friction affects this object (objects with a low mass/size ratio tend to get more liquid friction)
830 // float delayedcollisions; // time that p->bounce becomes active
831 float delayedspawn; // time that particle appears and begins moving
832 float die; // time when this particle should be removed, regardless of alpha
834 // short variables grouped to save memory (4 bytes)
835 short angle; // base rotation of particle
836 short spin; // geometry rotation speed around the particle center normal
838 // byte variables grouped to save memory (12 bytes)
839 unsigned char color[3];
840 unsigned char qualityreduction; // enables skipping of this particle according to r_refdef.view.qualityreduction
841 unsigned char typeindex;
842 unsigned char blendmode;
843 unsigned char orientation;
844 unsigned char texnum;
845 unsigned char staincolor[3];
846 signed char staintexnum;
850 typedef enum cl_parsingtextmode_e
852 CL_PARSETEXTMODE_NONE,
853 CL_PARSETEXTMODE_PING,
854 CL_PARSETEXTMODE_STATUS,
855 CL_PARSETEXTMODE_STATUS_PLAYERID,
856 CL_PARSETEXTMODE_STATUS_PLAYERIP
858 cl_parsingtextmode_t;
860 typedef struct cl_locnode_s
862 struct cl_locnode_s *next;
868 typedef struct showlmp_s
879 // the client_state_t structure is wiped completely at every
882 typedef struct client_state_s
884 // true if playing in a local game and no one else is connected
887 // send a clc_nop periodically until connected
890 // current input being accumulated by mouse/joystick/etc input
892 // latest moves sent to the server that have not been confirmed yet
893 usercmd_t movecmd[CL_MAX_USERCMDS];
895 // information for local display
897 int stats[MAX_CL_STATS];
898 float *statsf; // points to stats[] array
899 // last known inventory bit flags, for blinking
901 // cl.time of acquiring item, for blinking
902 float item_gettime[32];
903 // last known STAT_ACTIVEWEAPON
905 // cl.time of changing STAT_ACTIVEWEAPON
907 // use pain anim frame if cl.time < this
909 // for stair smoothing
911 double stairsmoothtime;
913 // color shifts for damage, powerups
914 cshift_t cshifts[NUM_CSHIFTS];
916 cshift_t prev_cshifts[NUM_CSHIFTS];
918 // the client maintains its own idea of view angles, which are
919 // sent to the server each frame. The server sets punchangle when
920 // the view is temporarily offset, and an angle reset commands at the start
921 // of each level and after teleporting.
923 // mviewangles is read from demo
924 // viewangles is either client controlled or lerped from mviewangles
925 vec3_t mviewangles[2], viewangles;
926 // update by server, used by qc to do weapon recoil
927 vec3_t mpunchangle[2], punchangle;
928 // update by server, can be used by mods to kick view around
929 vec3_t mpunchvector[2], punchvector;
930 // update by server, used for lean+bob (0 is newest)
931 vec3_t mvelocity[2], velocity;
932 // update by server, can be used by mods for zooming
933 vec_t mviewzoom[2], viewzoom;
934 // if true interpolation the mviewangles and other interpolation of the
935 // player is disabled until the next network packet
936 // this is used primarily by teleporters, and when spectating players
937 // special checking of the old fixangle[1] is used to differentiate
938 // between teleporting and spectating
939 qboolean fixangle[2];
941 // client movement simulation
942 // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
943 // set by CL_ClientMovement_Replay functions
944 qboolean movement_predicted;
945 // if true the CL_ClientMovement_Replay function will update origin, etc
946 qboolean movement_replay;
947 // simulated data (this is valid even if cl.movement is false)
948 vec3_t movement_origin;
949 vec3_t movement_velocity;
950 // whether the replay should allow a jump at the first sequence
951 qboolean movement_replay_canjump;
953 // previous gun angles (for leaning effects)
954 vec3_t gunangles_prev;
955 vec3_t gunangles_highpass;
956 vec3_t gunangles_adjustment_lowpass;
957 vec3_t gunangles_adjustment_highpass;
958 // previous gun angles (for leaning effects)
960 vec3_t gunorg_highpass;
961 vec3_t gunorg_adjustment_lowpass;
962 vec3_t gunorg_adjustment_highpass;
964 // pitch drifting vars
971 //[515]: added for csqc purposes
972 float sensitivityscale;
973 csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
974 qboolean csqc_wantsmousemove;
975 qboolean csqc_paused; // vortex: int because could be flags
976 struct model_s *csqc_model_precache[MAX_MODELS];
978 // local amount for smoothing stepups
987 qboolean oldonground;
988 double lastongroundtime;
989 double hitgroundtime;
993 double calcrefdef_prevtime;
995 // don't change view angle, full screen, etc
997 // latched at intermission start
998 double completed_time;
1000 // the timestamp of the last two messages
1003 // clients view of time, time should be between mtime[0] and mtime[1] to
1004 // generate a lerp point for other data, oldtime is the previous frame's
1005 // value of time, frametime is the difference between time and oldtime
1006 // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
1007 // is only forcefully limited when a packet is received
1008 double time, oldtime;
1009 // how long it has been since the previous client frame in real time
1010 // (not game time, for that use cl.time - cl.oldtime)
1011 double realframetime;
1013 // fade var for fading while dead
1016 // motionblur alpha level variable
1017 float motionbluralpha;
1019 // copy of realtime from last recieved message, for net trouble icon
1020 float last_received_message;
1022 // information that is static for the entire time connected to a server
1023 struct model_s *model_precache[MAX_MODELS];
1024 struct sfx_s *sound_precache[MAX_SOUNDS];
1026 // FIXME: this is a lot of memory to be keeping around, this really should be dynamically allocated and freed somehow
1027 char model_name[MAX_MODELS][MAX_QPATH];
1028 char sound_name[MAX_SOUNDS][MAX_QPATH];
1030 // for display on solo scoreboard
1031 char worldmessage[40]; // map title (not related to filename)
1032 // variants of map name
1033 char worldbasename[MAX_QPATH]; // %s
1034 char worldname[MAX_QPATH]; // maps/%s.bsp
1035 char worldnamenoextension[MAX_QPATH]; // maps/%s
1036 // cl_entitites[cl.viewentity] = player
1038 // the real player entity (normally same as viewentity,
1039 // different than viewentity if mod uses chasecam or other tricks)
1040 int realplayerentity;
1041 // this is updated to match cl.viewentity whenever it is in the clients
1042 // range, basically this is used in preference to cl.realplayerentity for
1043 // most purposes because when spectating another player it should show
1044 // their information rather than yours
1046 // max players that can be in this game
1048 // type of game (deathmatch, coop, singleplayer)
1051 // models and sounds used by engine code (particularly cl_parse.c)
1052 dp_model_t *model_bolt;
1053 dp_model_t *model_bolt2;
1054 dp_model_t *model_bolt3;
1055 dp_model_t *model_beam;
1057 sfx_t *sfx_knighthit;
1063 // indicates that the file "sound/misc/talk2.wav" was found (for use by team chat messages)
1064 qboolean foundtalk2wav;
1066 // refresh related state
1068 // cl_entitites[0].model
1069 struct model_s *worldmodel;
1075 int cdtrack, looptrack;
1080 scoreboard_t *scores;
1082 // keep track of svc_print parsing state (analyzes ping reports and status reports)
1083 cl_parsingtextmode_t parsingtextmode;
1084 int parsingtextplayerindex;
1085 // set by scoreboard code when sending ping command, this causes the next ping results to be hidden
1086 // (which could eat the wrong ping report if the player issues one
1087 // manually, but they would still see a ping report, just a later one
1088 // caused by the scoreboard code rather than the one they intentionally
1090 int parsingtextexpectingpingforscores;
1092 // entity database stuff
1093 // latest received entity frame numbers
1094 #define LATESTFRAMENUMS 32
1095 int latestframenumsposition;
1096 int latestframenums[LATESTFRAMENUMS];
1097 int latestsendnums[LATESTFRAMENUMS];
1098 entityframe_database_t *entitydatabase;
1099 entityframe4_database_t *entitydatabase4;
1100 entityframeqw_database_t *entitydatabaseqw;
1102 // keep track of quake entities because they need to be killed if they get stale
1103 int lastquakeentity;
1104 unsigned char isquakeentity[MAX_EDICTS];
1106 // bounding boxes for clientside movement
1107 vec3_t playerstandmins;
1108 vec3_t playerstandmaxs;
1109 vec3_t playercrouchmins;
1110 vec3_t playercrouchmaxs;
1112 // old decals are killed based on this
1116 int max_csqcrenderentities;
1117 int max_static_entities;
1122 int max_brushmodel_entities;
1128 entity_render_t *csqcrenderentities;
1129 unsigned char *entities_active;
1130 entity_t *static_entities;
1131 cl_effect_t *effects;
1134 lightstyle_t *lightstyle;
1135 int *brushmodel_entities;
1136 particle_t *particles;
1138 showlmp_t *showlmps;
1141 int num_static_entities;
1142 int num_brushmodel_entities;
1150 double particles_updatetime;
1151 double decals_updatetime;
1155 // cl_serverextension_download feature
1156 int loadmodel_current;
1157 int downloadmodel_current;
1158 int loadmodel_total;
1159 int loadsound_current;
1160 int downloadsound_current;
1161 int loadsound_total;
1162 qboolean downloadcsqc;
1165 qboolean loadfinished;
1169 // local copy of the server infostring
1170 char qw_serverinfo[MAX_SERVERINFO_STRING];
1172 // time of last qw "pings" command sent to server while showing scores
1173 double last_ping_request;
1175 // used during connect
1178 // updated from serverinfo
1181 // unused: indicates whether the player is spectating
1182 // use cl.scores[cl.playerentity-1].qw_spectator instead
1183 //qboolean qw_spectator;
1185 // last time an input packet was sent
1186 double lastpackettime;
1188 // movement parameters for client prediction
1189 unsigned int moveflags;
1190 float movevars_wallfriction;
1191 float movevars_waterfriction;
1192 float movevars_friction;
1193 float movevars_timescale;
1194 float movevars_gravity;
1195 float movevars_stopspeed;
1196 float movevars_maxspeed;
1197 float movevars_spectatormaxspeed;
1198 float movevars_accelerate;
1199 float movevars_airaccelerate;
1200 float movevars_wateraccelerate;
1201 float movevars_entgravity;
1202 float movevars_jumpvelocity;
1203 float movevars_edgefriction;
1204 float movevars_maxairspeed;
1205 float movevars_stepheight;
1206 float movevars_airaccel_qw;
1207 float movevars_airaccel_qw_stretchfactor;
1208 float movevars_airaccel_sideways_friction;
1209 float movevars_airstopaccelerate;
1210 float movevars_airstrafeaccelerate;
1211 float movevars_maxairstrafespeed;
1212 float movevars_airstrafeaccel_qw;
1213 float movevars_aircontrol;
1214 float movevars_aircontrol_power;
1215 float movevars_aircontrol_penalty;
1216 float movevars_warsowbunny_airforwardaccel;
1217 float movevars_warsowbunny_accel;
1218 float movevars_warsowbunny_topspeed;
1219 float movevars_warsowbunny_turnaccel;
1220 float movevars_warsowbunny_backtosideratio;
1221 float movevars_ticrate;
1222 float movevars_airspeedlimit_nonqw;
1224 // models used by qw protocol
1225 int qw_modelindex_spike;
1226 int qw_modelindex_player;
1227 int qw_modelindex_flag;
1228 int qw_modelindex_s_explod;
1230 vec3_t qw_intermission_origin;
1231 vec3_t qw_intermission_angles;
1233 // 255 is the most nails the QW protocol could send
1235 vec_t qw_nails[255][6];
1237 float qw_weaponkick;
1239 int qw_validsequence;
1241 int qw_deltasequence[QW_UPDATE_BACKUP];
1244 // server entity number corresponding to a clientside entity
1245 unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
1246 qboolean csqc_loaded;
1247 vec3_t csqc_vieworigin;
1248 vec3_t csqc_viewangles;
1249 vec3_t csqc_vieworiginfromengine;
1250 vec3_t csqc_viewanglesfromengine;
1251 matrix4x4_t csqc_viewmodelmatrixfromengine;
1252 qboolean csqc_usecsqclistener;
1253 matrix4x4_t csqc_listenermatrix;
1254 char csqc_printtextbuf[MAX_INPUTLINE];
1256 // collision culling data
1259 // loc file stuff (points and boxes describing locations in the level)
1260 cl_locnode_t *locnodes;
1261 // this is updated to cl.movement_origin whenever health is < 1
1262 // used by %d print in say/say_team messages if cl_locs_enable is on
1263 vec3_t lastdeathorigin;
1265 // processing buffer used by R_BuildLightMap, reallocated as needed,
1266 // freed on each level change
1267 size_t buildlightmapmemorysize;
1268 unsigned char *buildlightmapmemory;
1270 // used by EntityState5_ReadUpdate
1271 skeleton_t *engineskeletonobjects;
1278 extern cvar_t cl_name;
1279 extern cvar_t cl_color;
1280 extern cvar_t cl_rate;
1281 extern cvar_t cl_pmodel;
1282 extern cvar_t cl_playermodel;
1283 extern cvar_t cl_playerskin;
1285 extern cvar_t rcon_password;
1286 extern cvar_t rcon_address;
1288 extern cvar_t cl_upspeed;
1289 extern cvar_t cl_forwardspeed;
1290 extern cvar_t cl_backspeed;
1291 extern cvar_t cl_sidespeed;
1293 extern cvar_t cl_movespeedkey;
1295 extern cvar_t cl_yawspeed;
1296 extern cvar_t cl_pitchspeed;
1298 extern cvar_t cl_anglespeedkey;
1300 extern cvar_t cl_autofire;
1302 extern cvar_t cl_shownet;
1303 extern cvar_t cl_nolerp;
1304 extern cvar_t cl_nettimesyncfactor;
1305 extern cvar_t cl_nettimesyncboundmode;
1306 extern cvar_t cl_nettimesyncboundtolerance;
1308 extern cvar_t cl_pitchdriftspeed;
1309 extern cvar_t lookspring;
1310 extern cvar_t lookstrafe;
1311 extern cvar_t sensitivity;
1313 extern cvar_t freelook;
1315 extern cvar_t m_pitch;
1316 extern cvar_t m_yaw;
1317 extern cvar_t m_forward;
1318 extern cvar_t m_side;
1320 extern cvar_t cl_autodemo;
1321 extern cvar_t cl_autodemo_nameformat;
1322 extern cvar_t cl_autodemo_delete;
1324 extern cvar_t r_draweffects;
1326 extern cvar_t cl_explosions_alpha_start;
1327 extern cvar_t cl_explosions_alpha_end;
1328 extern cvar_t cl_explosions_size_start;
1329 extern cvar_t cl_explosions_size_end;
1330 extern cvar_t cl_explosions_lifetime;
1331 extern cvar_t cl_stainmaps;
1332 extern cvar_t cl_stainmaps_clearonload;
1334 extern cvar_t cl_prydoncursor;
1335 extern cvar_t cl_prydoncursor_notrace;
1337 extern cvar_t cl_locs_enable;
1339 extern client_state_t cl;
1341 extern void CL_AllocLightFlash (entity_render_t *ent, matrix4x4_t *matrix, float radius, float red, float green, float blue, float decay, float lifetime, int cubemapnum, int style, int shadowenable, vec_t corona, vec_t coronasizescale, vec_t ambientscale, vec_t diffusescale, vec_t specularscale, int flags);
1343 cl_locnode_t *CL_Locs_FindNearest(const vec3_t point);
1344 void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
1346 //=============================================================================
1352 void CL_Shutdown (void);
1353 void CL_Init (void);
1355 void CL_EstablishConnection(const char *host, int firstarg);
1357 void CL_Disconnect (void);
1358 void CL_Disconnect_f (void);
1360 void CL_UpdateRenderEntity(entity_render_t *ent);
1361 void CL_SetEntityColormapColors(entity_render_t *ent, int colormap);
1362 void CL_UpdateViewEntities(void);
1367 typedef struct kbutton_s
1369 int down[2]; // key nums holding it down
1370 int state; // low bit is down state
1374 extern kbutton_t in_mlook, in_klook;
1375 extern kbutton_t in_strafe;
1376 extern kbutton_t in_speed;
1378 void CL_InitInput (void);
1379 void CL_SendMove (void);
1381 void CL_ValidateState(entity_state_t *s);
1382 void CL_MoveLerpEntityStates(entity_t *ent);
1383 void CL_LerpUpdate(entity_t *e);
1384 void CL_ParseTEnt (void);
1385 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning);
1386 void CL_RelinkBeams (void);
1387 void CL_Beam_CalculatePositions (const beam_t *b, vec3_t start, vec3_t end);
1388 void CL_ClientMovement_Replay(void);
1390 void CL_ClearTempEntities (void);
1391 entity_render_t *CL_NewTempEntity (double shadertime);
1393 void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
1395 void CL_ClearState (void);
1396 void CL_ExpandEntities(int num);
1397 void CL_ExpandCSQCRenderEntities(int num);
1398 void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);
1401 void CL_UpdateWorld (void);
1402 void CL_WriteToServer (void);
1403 void CL_Input (void);
1404 extern int cl_ignoremousemoves;
1407 float CL_KeyState (kbutton_t *key);
1408 const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
1409 int Key_StringToKeynum (const char *str);
1414 void CL_StopPlayback(void);
1415 void CL_ReadDemoMessage(void);
1416 void CL_WriteDemoMessage(sizebuf_t *mesage);
1418 void CL_CutDemo(unsigned char **buf, fs_offset_t *filesize);
1419 void CL_PasteDemo(unsigned char **buf, fs_offset_t *filesize);
1421 void CL_NextDemo(void);
1422 void CL_Stop_f(void);
1423 void CL_Record_f(void);
1424 void CL_PlayDemo_f(void);
1425 void CL_TimeDemo_f(void);
1430 void CL_Parse_Init(void);
1431 void CL_Parse_Shutdown(void);
1432 void CL_ParseServerMessage(void);
1433 void CL_Parse_DumpPacket(void);
1434 void CL_Parse_ErrorCleanUp(void);
1435 void QW_CL_StartUpload(unsigned char *data, int size);
1436 extern cvar_t qport;
1437 void CL_KeepaliveMessage(qboolean readmessages); // call this during loading of large content
1442 void V_StartPitchDrift (void);
1443 void V_StopPitchDrift (void);
1446 float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
1447 void V_UpdateBlends (void);
1448 void V_ParseDamage (void);
1454 extern cvar_t cl_particles;
1455 extern cvar_t cl_particles_quality;
1456 extern cvar_t cl_particles_size;
1457 extern cvar_t cl_particles_quake;
1458 extern cvar_t cl_particles_blood;
1459 extern cvar_t cl_particles_blood_alpha;
1460 extern cvar_t cl_particles_blood_decal_alpha;
1461 extern cvar_t cl_particles_blood_decal_scalemin;
1462 extern cvar_t cl_particles_blood_decal_scalemax;
1463 extern cvar_t cl_particles_blood_bloodhack;
1464 extern cvar_t cl_particles_bulletimpacts;
1465 extern cvar_t cl_particles_explosions_sparks;
1466 extern cvar_t cl_particles_explosions_shell;
1467 extern cvar_t cl_particles_rain;
1468 extern cvar_t cl_particles_snow;
1469 extern cvar_t cl_particles_smoke;
1470 extern cvar_t cl_particles_smoke_alpha;
1471 extern cvar_t cl_particles_smoke_alphafade;
1472 extern cvar_t cl_particles_sparks;
1473 extern cvar_t cl_particles_bubbles;
1474 extern cvar_t cl_decals;
1475 extern cvar_t cl_decals_time;
1476 extern cvar_t cl_decals_fadetime;
1478 void CL_Particles_Clear(void);
1479 void CL_Particles_Init(void);
1480 void CL_Particles_Shutdown(void);
1481 particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
1483 typedef enum effectnameindex_s
1487 EFFECT_TE_GUNSHOTQUAD,
1489 EFFECT_TE_SPIKEQUAD,
1490 EFFECT_TE_SUPERSPIKE,
1491 EFFECT_TE_SUPERSPIKEQUAD,
1493 EFFECT_TE_KNIGHTSPIKE,
1494 EFFECT_TE_EXPLOSION,
1495 EFFECT_TE_EXPLOSIONQUAD,
1496 EFFECT_TE_TAREXPLOSION,
1498 EFFECT_TE_LAVASPLASH,
1499 EFFECT_TE_SMALLFLASH,
1504 EFFECT_TE_PLASMABURN,
1506 EFFECT_TE_TEI_SMOKE,
1507 EFFECT_TE_TEI_BIGEXPLOSION,
1508 EFFECT_TE_TEI_PLASMAHIT,
1514 EFFECT_TR_SLIGHTBLOOD,
1515 EFFECT_TR_KNIGHTSPIKE,
1516 EFFECT_TR_VORESPIKE,
1517 EFFECT_TR_NEHAHRASMOKE,
1518 EFFECT_TR_NEXUIZPLASMA,
1519 EFFECT_TR_GLOWTRAIL,
1520 EFFECT_SVC_PARTICLE,
1525 int CL_ParticleEffectIndexForName(const char *name);
1526 const char *CL_ParticleEffectNameForIndex(int i);
1527 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
1528 void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4]);
1529 void CL_ParseParticleEffect (void);
1530 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
1531 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
1532 void CL_EntityParticles (const entity_t *ent);
1533 void CL_ParticleExplosion (const vec3_t org);
1534 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
1535 void R_NewExplosion(const vec3_t org);
1537 void Debug_PolygonBegin(const char *picname, int flags);
1538 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a);
1539 void Debug_PolygonEnd(void);
1541 #include "cl_screen.h"
1543 extern qboolean sb_showscores;
1545 float RSurf_FogVertex(const vec3_t p);
1546 float RSurf_FogPoint(const vec3_t p);
1548 typedef struct r_refdef_stats_s
1552 int entities_surfaces;
1553 int entities_triangles;
1557 int world_triangles;
1558 int lightmapupdates;
1559 int lightmapupdatepixels;
1568 int lights_scissored;
1569 int lights_lighttriangles;
1570 int lights_shadowtriangles;
1571 int lights_dynamicshadowtriangles;
1572 int bouncegrid_lights;
1573 int bouncegrid_particles;
1574 int bouncegrid_traces;
1575 int bouncegrid_hits;
1576 int bouncegrid_splats;
1577 int bouncegrid_bounces;
1578 int collisioncache_animated;
1579 int collisioncache_cached;
1580 int collisioncache_traced;
1582 int bloom_copypixels;
1583 int bloom_drawpixels;
1584 int indexbufferuploadcount;
1585 int indexbufferuploadsize;
1586 int vertexbufferuploadcount;
1587 int vertexbufferuploadsize;
1588 int framedatacurrent;
1593 typedef enum r_viewport_type_e
1595 R_VIEWPORTTYPE_ORTHO,
1596 R_VIEWPORTTYPE_PERSPECTIVE,
1597 R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP,
1598 R_VIEWPORTTYPE_PERSPECTIVECUBESIDE,
1599 R_VIEWPORTTYPE_TOTAL
1603 typedef struct r_viewport_s
1605 matrix4x4_t cameramatrix; // from entity (transforms from camera entity to world)
1606 matrix4x4_t viewmatrix; // actual matrix for rendering (transforms to viewspace)
1607 matrix4x4_t projectmatrix; // actual projection matrix (transforms from viewspace to screen)
1614 r_viewport_type_t type;
1615 float screentodepth[2]; // used by deferred renderer to calculate linear depth from device depth coordinates
1619 typedef struct r_refdef_view_s
1621 // view information (changes multiple times per frame)
1622 // if any of these variables change then r_refdef.viewcache must be regenerated
1623 // by calling R_View_Update
1624 // (which also updates viewport, scissor, colormask)
1626 // it is safe and expected to copy this into a structure on the stack and
1627 // call the renderer recursively, then restore from the stack afterward
1628 // (as long as R_View_Update is called)
1630 // eye position information
1631 matrix4x4_t matrix, inverse_matrix;
1637 int numfrustumplanes;
1638 mplane_t frustum[6];
1639 qboolean useclipplane;
1640 qboolean usecustompvs; // uses r_refdef.viewcache.pvsbits as-is rather than computing it
1642 float frustum_x, frustum_y;
1643 vec3_t frustumcorner[4];
1644 // if turned off it renders an ortho view
1646 float ortho_x, ortho_y;
1648 // screen area to render in
1655 r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
1657 // which color components to allow (for anaglyph glasses)
1660 // global RGB color multiplier for rendering
1663 // whether to call R_ClearScreen before rendering stuff
1665 // if true, don't clear or do any post process effects (bloom, etc)
1667 // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
1670 // whether to draw r_showtris and such, this is only true for the main
1671 // view render, all secondary renders (mirrors, portals, cameras,
1672 // distortion effects, etc) omit such debugging information
1675 // these define which values to use in GL_CullFace calls to request frontface or backface culling
1679 // render quality (0 to 1) - affects r_drawparticles_drawdistance and others
1684 typedef struct r_refdef_viewcache_s
1686 // updated by gl_main_newmap()
1688 int world_numclusters;
1689 int world_numclusterbytes;
1691 int world_numsurfaces;
1693 // these properties are generated by R_View_Update()
1695 // which entities are currently visible for this viewpoint
1696 // (the used range is 0...r_refdef.scene.numentities)
1697 unsigned char *entityvisible;
1699 // flag arrays used for visibility checking on world model
1700 // (all other entities have no per-surface/per-leaf visibility checks)
1701 unsigned char *world_pvsbits;
1702 unsigned char *world_leafvisible;
1703 unsigned char *world_surfacevisible;
1704 // if true, the view is currently in a leaf without pvs data
1705 qboolean world_novis;
1707 r_refdef_viewcache_t;
1709 // TODO: really think about which fields should go into scene and which one should stay in refdef [1/7/2008 Black]
1710 // maybe also refactor some of the functions to support different setting sources (ie. fogenabled, etc.) for different scenes
1711 typedef struct r_refdef_scene_s {
1712 // whether to call S_ExtraUpdate during render to reduce sound chop
1713 qboolean extraupdate;
1715 // (client gameworld) time for rendering time based effects
1719 entity_render_t *worldentity;
1721 // same as worldentity->model
1722 dp_model_t *worldmodel;
1724 // renderable entities (excluding world)
1725 entity_render_t **entities;
1729 // field of temporary entities that is reset each (client) frame
1730 entity_render_t *tempentities;
1731 int numtempentities;
1732 int maxtempentities;
1733 qboolean expandtempentities;
1735 // renderable dynamic lights
1736 rtlight_t *lights[MAX_DLIGHTS];
1737 rtlight_t templights[MAX_DLIGHTS];
1740 // intensities for light styles right now, controls rtlights
1741 float rtlightstylevalue[MAX_LIGHTSTYLES]; // float fraction of base light value
1742 // 8.8bit fixed point intensities for light styles
1743 // controls intensity lightmap layers
1744 unsigned short lightstylevalue[MAX_LIGHTSTYLES]; // 8.8 fraction of base light value
1749 qboolean rtworldshadows;
1751 qboolean rtdlightshadows;
1754 typedef struct r_refdef_s
1756 // these fields define the basic rendering information for the world
1757 // but not the view, which could change multiple times in one rendered
1758 // frame (for example when rendering textures for certain effects)
1760 // these are set for water warping before
1761 // frustum_x/frustum_y are calculated
1762 float frustumscale_x, frustumscale_y;
1764 // current view settings (these get reset a few times during rendering because of water rendering, reflections, etc)
1765 r_refdef_view_t view;
1766 r_refdef_viewcache_t viewcache;
1768 // minimum visible distance (pixels closer than this disappear)
1770 // maximum visible distance (pixels further than this disappear in 16bpp modes,
1771 // in 32bpp an infinite-farclip matrix is used instead)
1774 // fullscreen color blend
1777 r_refdef_scene_t scene;
1780 float fogplaneviewdist;
1781 qboolean fogplaneviewabove;
1782 float fogheightfade;
1785 float fograngerecip;
1786 float fogmasktabledistmultiplier;
1787 #define FOGMASKTABLEWIDTH 1024
1788 float fogmasktable[FOGMASKTABLEWIDTH];
1789 float fogmasktable_start, fogmasktable_alpha, fogmasktable_range, fogmasktable_density;
1798 float fog_fadedepth;
1799 qboolean fogenabled;
1800 qboolean oldgl_fogenable;
1802 // new flexible texture height fog (overrides normal fog)
1803 char fog_height_texturename[64]; // note: must be 64 for the sscanf code
1804 unsigned char *fog_height_table1d;
1805 unsigned char *fog_height_table2d;
1806 int fog_height_tablesize; // enable
1807 float fog_height_tablescale;
1808 float fog_height_texcoordscale;
1809 char fogheighttexturename[64]; // detects changes to active fog height texture
1811 int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
1813 // true during envmap command capture
1816 // brightness of world lightmaps and related lighting
1817 // (often reduced when world rtlights are enabled)
1818 float lightmapintensity;
1819 // whether to draw world lights realtime, dlights realtime, and their shadows
1820 float polygonfactor;
1821 float polygonoffset;
1822 float shadowpolygonfactor;
1823 float shadowpolygonoffset;
1825 // how long R_RenderView took on the previous frame
1826 double lastdrawscreentime;
1828 // rendering stats for r_speeds display
1829 // (these are incremented in many places)
1830 r_refdef_stats_t stats;
1834 extern r_refdef_t r_refdef;
1836 typedef enum waterlevel_e
1840 WATERLEVEL_SWIMMING,
1841 WATERLEVEL_SUBMERGED
1845 typedef struct cl_clientmovement_state_s
1847 // entity to be ignored for movement
1848 struct prvm_edict_s *self;
1852 // current bounding box (different if crouched vs standing)
1855 // currently on the ground
1857 // currently crouching
1859 // what kind of water (SUPERCONTENTS_LAVA for instance)
1862 waterlevel_t waterlevel;
1863 // weird hacks when jumping out of water
1864 // (this is in seconds and counts down to 0)
1865 float waterjumptime;
1870 cl_clientmovement_state_t;
1871 void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
1873 // warpzone prediction hack (CSQC builtin)
1874 void CL_RotateMoves(const matrix4x4_t *m);
1876 void CL_NewFrameReceived(int num);
1877 void CL_ParseEntityLump(char *entitystring);
1878 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
1879 void CL_RelinkLightFlashes(void);
1880 void Sbar_ShowFPS(void);
1881 void Sbar_ShowFPS_Update(void);
1882 void Host_SaveConfig(void);
1883 void Host_LoadConfig_f(void);
1884 void CL_UpdateMoveVars(void);
1885 void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
1886 void V_DriftPitch(void);
1887 void V_FadeViewFlashs(void);
1888 void V_CalcViewBlend(void);
1889 void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
1890 void V_CalcRefdef(void);
1891 void CL_Locs_Reload_f(void);