5 #include "cl_collision.h"
8 //============================================================================
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetSortedPlayerIndex (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning("setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning("setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, e->fields.client->origin);
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
68 VectorCopy (min, e->fields.client->mins);
69 VectorCopy (max, e->fields.client->maxs);
70 VectorSubtract (max, min, e->fields.client->size);
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
83 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
85 e = PRVM_G_EDICT(OFS_PARM0);
86 e->fields.client->modelindex = 0;
87 e->fields.client->model = 0;
89 m = PRVM_G_STRING(OFS_PARM1);
91 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
93 if (!strcmp(cl.csqc_model_precache[i]->name, m))
95 mod = cl.csqc_model_precache[i];
96 e->fields.client->model = PRVM_SetEngineString(mod->name);
97 e->fields.client->modelindex = -(i+1);
103 for (i = 0;i < MAX_MODELS;i++)
105 mod = cl.model_precache[i];
106 if (mod && !strcmp(mod->name, m))
108 e->fields.client->model = PRVM_SetEngineString(mod->name);
109 e->fields.client->modelindex = i;
116 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
121 SetMinMaxSize (e, vec3_origin, vec3_origin);
122 VM_Warning ("setmodel: model '%s' not precached\n", m);
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
131 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
133 e = PRVM_G_EDICT(OFS_PARM0);
134 if (e == prog->edicts)
136 VM_Warning("setsize: can not modify world entity\n");
139 if (e->priv.server->free)
141 VM_Warning("setsize: can not modify free entity\n");
144 min = PRVM_G_VECTOR(OFS_PARM1);
145 max = PRVM_G_VECTOR(OFS_PARM2);
147 SetMinMaxSize( e, min, max );
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
157 prvm_edict_t *entity;
161 VM_SAFEPARMCOUNT(5, VM_CL_sound);
163 entity = PRVM_G_EDICT(OFS_PARM0);
164 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165 sample = PRVM_G_STRING(OFS_PARM2);
166 volume = PRVM_G_FLOAT(OFS_PARM3);
167 attenuation = PRVM_G_FLOAT(OFS_PARM4);
169 if (volume < 0 || volume > 1)
171 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
175 if (attenuation < 0 || attenuation > 4)
177 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
181 if (channel < 0 || channel > 7)
183 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
187 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
198 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
200 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201 sample = PRVM_G_STRING(OFS_PARM1);
202 volume = PRVM_G_FLOAT(OFS_PARM2);
203 attenuation = PRVM_G_FLOAT(OFS_PARM3);
205 if (volume < 0 || volume > 1)
207 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
211 if (attenuation < 0 || attenuation > 4)
213 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
217 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
225 ed = PRVM_ED_Alloc();
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
237 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
239 prog->xfunction->builtinsprofile += 30;
241 v1 = PRVM_G_VECTOR(OFS_PARM0);
242 v2 = PRVM_G_VECTOR(OFS_PARM1);
243 move = (int)PRVM_G_FLOAT(OFS_PARM2);
244 ent = PRVM_G_EDICT(OFS_PARM3);
246 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
249 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
251 VM_SetTraceGlobals(&trace);
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
268 float *v1, *v2, *m1, *m2;
273 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
275 prog->xfunction->builtinsprofile += 30;
277 v1 = PRVM_G_VECTOR(OFS_PARM0);
278 m1 = PRVM_G_VECTOR(OFS_PARM1);
279 m2 = PRVM_G_VECTOR(OFS_PARM2);
280 v2 = PRVM_G_VECTOR(OFS_PARM3);
281 move = (int)PRVM_G_FLOAT(OFS_PARM4);
282 ent = PRVM_G_EDICT(OFS_PARM5);
284 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
287 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
289 VM_SetTraceGlobals(&trace);
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
297 vec3_t original_origin;
298 vec3_t original_velocity;
299 vec3_t original_angles;
300 vec3_t original_avelocity;
304 VectorCopy(tossent->fields.client->origin , original_origin );
305 VectorCopy(tossent->fields.client->velocity , original_velocity );
306 VectorCopy(tossent->fields.client->angles , original_angles );
307 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
309 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310 if (val != NULL && val->_float != 0)
311 gravity = val->_float;
314 gravity *= cl.movevars_gravity * 0.05;
316 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
318 tossent->fields.client->velocity[2] -= gravity;
319 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320 VectorScale (tossent->fields.client->velocity, 0.05, move);
321 VectorAdd (tossent->fields.client->origin, move, end);
322 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323 VectorCopy (trace.endpos, tossent->fields.client->origin);
325 if (trace.fraction < 1)
329 VectorCopy(original_origin , tossent->fields.client->origin );
330 VectorCopy(original_velocity , tossent->fields.client->velocity );
331 VectorCopy(original_angles , tossent->fields.client->angles );
332 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
337 static void VM_CL_tracetoss (void)
341 prvm_edict_t *ignore;
343 prog->xfunction->builtinsprofile += 600;
345 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
347 ent = PRVM_G_EDICT(OFS_PARM0);
348 if (ent == prog->edicts)
350 VM_Warning("tracetoss: can not use world entity\n");
353 ignore = PRVM_G_EDICT(OFS_PARM1);
355 trace = CL_Trace_Toss (ent, ignore);
357 VM_SetTraceGlobals(&trace);
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
368 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
370 name = PRVM_G_STRING(OFS_PARM0);
371 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
373 if(!strcmp(cl.csqc_model_precache[i]->name, name))
375 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
379 PRVM_G_FLOAT(OFS_RETURN) = 0;
380 m = Mod_ForName(name, false, false, false);
383 for (i = 0;i < MAX_MODELS;i++)
385 if (!cl.csqc_model_precache[i])
387 cl.csqc_model_precache[i] = (model_t*)m;
388 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
392 VM_Warning("VM_CL_precache_model: no free models\n");
395 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
403 ent = PRVM_NEXT_EDICT(prog->edicts);
404 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
406 if (ent->priv.required->free)
408 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
417 prvm_edict_t *ent, *chain;
418 vec_t radius, radius2;
419 vec3_t org, eorg, mins, maxs;
420 int i, numtouchedicts;
421 prvm_edict_t *touchedicts[MAX_EDICTS];
423 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
425 chain = (prvm_edict_t *)prog->edicts;
427 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428 radius = PRVM_G_FLOAT(OFS_PARM1);
429 radius2 = radius * radius;
431 mins[0] = org[0] - (radius + 1);
432 mins[1] = org[1] - (radius + 1);
433 mins[2] = org[2] - (radius + 1);
434 maxs[0] = org[0] + (radius + 1);
435 maxs[1] = org[1] + (radius + 1);
436 maxs[2] = org[2] + (radius + 1);
437 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438 if (numtouchedicts > MAX_EDICTS)
440 // this never happens //[515]: for what then ?
441 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442 numtouchedicts = MAX_EDICTS;
444 for (i = 0;i < numtouchedicts;i++)
446 ent = touchedicts[i];
447 // Quake did not return non-solid entities but darkplaces does
448 // (note: this is the reason you can't blow up fallen zombies)
449 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
451 // LordHavoc: compare against bounding box rather than center so it
452 // doesn't miss large objects, and use DotProduct instead of Length
453 // for a major speedup
454 VectorSubtract(org, ent->fields.client->origin, eorg);
455 if (sv_gameplayfix_findradiusdistancetobox.integer)
457 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
462 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463 if (DotProduct(eorg, eorg) < radius2)
465 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
470 VM_RETURN_EDICT(chain);
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
481 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
483 // assume failure if it returns early
484 PRVM_G_FLOAT(OFS_RETURN) = 0;
486 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487 if (ent == prog->edicts)
489 VM_Warning("droptofloor: can not modify world entity\n");
492 if (ent->priv.server->free)
494 VM_Warning("droptofloor: can not modify free entity\n");
498 VectorCopy (ent->fields.client->origin, end);
501 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
503 if (trace.fraction != 1)
505 VectorCopy (trace.endpos, ent->fields.client->origin);
506 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509 PRVM_G_FLOAT(OFS_RETURN) = 1;
510 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 // ent->priv.server->suspendedinairflag = true;
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
521 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
523 i = (int)PRVM_G_FLOAT(OFS_PARM0);
524 c = PRVM_G_STRING(OFS_PARM1);
525 if (i >= cl.max_lightstyle)
527 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
530 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
538 static int cs_yes, cs_no;
540 vec3_t mins, maxs, start, stop;
545 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546 ent = PRVM_G_EDICT(OFS_PARM0);
547 PRVM_G_FLOAT(OFS_RETURN) = 0;
549 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555 start[2] = mins[2] - 1;
556 for (x=0 ; x<=1 ; x++)
557 for (y=0 ; y<=1 ; y++)
559 start[0] = x ? maxs[0] : mins[0];
560 start[1] = y ? maxs[1] : mins[1];
561 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
566 PRVM_G_FLOAT(OFS_RETURN) = true;
567 return; // we got out easy
572 // check it for real...
576 // the midpoint must be within 16 of the bottom
577 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579 stop[2] = start[2] - 2*sv_stepheight.value;
580 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
582 if (trace.fraction == 1.0)
585 mid = bottom = trace.endpos[2];
587 // the corners must be within 16 of the midpoint
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = stop[0] = x ? maxs[0] : mins[0];
592 start[1] = stop[1] = y ? maxs[1] : mins[1];
594 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
596 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597 bottom = trace.endpos[2];
598 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
603 PRVM_G_FLOAT(OFS_RETURN) = true;
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
609 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
619 VM_SAFEPARMCOUNT(4, VM_CL_particle);
621 org = PRVM_G_VECTOR(OFS_PARM0);
622 dir = PRVM_G_VECTOR(OFS_PARM1);
623 color = (int)PRVM_G_FLOAT(OFS_PARM2);
624 count = (int)PRVM_G_FLOAT(OFS_PARM3);
625 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
633 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635 f = PRVM_G_VECTOR(OFS_PARM1);
636 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
642 vec3_t ambientcolor, diffusecolor, diffusenormal;
645 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
647 p = PRVM_G_VECTOR(OFS_PARM0);
648 VectorClear(ambientcolor);
649 VectorClear(diffusecolor);
650 VectorClear(diffusenormal);
651 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
661 static void CSQC_R_RecalcView (void)
663 extern matrix4x4_t viewmodelmatrix;
664 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
672 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673 // clear renderable entity and light lists
674 r_refdef.scene.numentities = 0;
675 r_refdef.scene.numlights = 0;
676 // FIXME: restore these to the values from VM_CL_UpdateView
680 r_refdef.view.width = vid.width;
681 r_refdef.view.height = vid.height;
682 r_refdef.view.depth = 1;
683 // FIXME: restore frustum_x/frustum_y
684 r_refdef.view.useperspective = true;
685 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691 r_refdef.view.clear = true;
692 // FIXME: restore cl.csqc_origin
693 // FIXME: restore cl.csqc_angles
694 cl.csqc_vidvars.drawworld = true;
695 cl.csqc_vidvars.drawenginesbar = false;
696 cl.csqc_vidvars.drawcrosshair = false;
699 //#301 void(float mask) addentities (EXT_CSQC)
700 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
701 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
702 void VM_CL_R_AddEntities (void)
706 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
707 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
708 CSQC_RelinkAllEntities(drawmask);
709 CL_RelinkLightFlashes();
711 prog->globals.client->time = cl.time;
712 for(i=1;i<prog->num_edicts;i++)
714 ed = &prog->edicts[i];
715 if(ed->priv.required->free)
718 if(ed->priv.required->free)
720 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
722 if(ed->priv.required->free)
724 if(!((int)ed->fields.client->drawmask & drawmask))
726 CSQC_AddRenderEdict(ed);
730 //#302 void(entity ent) addentity (EXT_CSQC)
731 void VM_CL_R_AddEntity (void)
733 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
734 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
737 //#303 float(float property, ...) setproperty (EXT_CSQC)
738 void VM_CL_R_SetView (void)
744 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
746 c = (int)PRVM_G_FLOAT(OFS_PARM0);
747 f = PRVM_G_VECTOR(OFS_PARM1);
748 k = PRVM_G_FLOAT(OFS_PARM1);
753 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
754 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
757 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
760 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
763 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
764 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
767 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
770 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
773 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
774 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
775 f = PRVM_G_VECTOR(OFS_PARM2);
776 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
777 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
780 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
781 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
784 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
787 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
790 VectorCopy(f, cl.csqc_origin);
794 cl.csqc_origin[0] = k;
798 cl.csqc_origin[1] = k;
802 cl.csqc_origin[2] = k;
806 VectorCopy(f, cl.csqc_angles);
810 cl.csqc_angles[0] = k;
814 cl.csqc_angles[1] = k;
818 cl.csqc_angles[2] = k;
822 cl.csqc_vidvars.drawworld = k;
824 case VF_DRAWENGINESBAR:
825 cl.csqc_vidvars.drawenginesbar = k;
827 case VF_DRAWCROSSHAIR:
828 cl.csqc_vidvars.drawcrosshair = k;
830 case VF_CL_VIEWANGLES:
831 VectorCopy(f, cl.viewangles);
833 case VF_CL_VIEWANGLES_X:
834 cl.viewangles[0] = k;
836 case VF_CL_VIEWANGLES_Y:
837 cl.viewangles[1] = k;
839 case VF_CL_VIEWANGLES_Z:
840 cl.viewangles[2] = k;
843 r_refdef.view.useperspective = k != 0;
846 r_refdef.view.clear = k ? true : false;
849 PRVM_G_FLOAT(OFS_RETURN) = 0;
850 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
853 PRVM_G_FLOAT(OFS_RETURN) = 1;
856 //#304 void() renderscene (EXT_CSQC)
857 void VM_CL_R_RenderScene (void)
859 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
860 // we need to update any RENDER_VIEWMODEL entities at this point because
861 // csqc supplies its own view matrix
862 CL_UpdateViewEntities();
867 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
868 void VM_CL_R_AddDynamicLight (void)
872 VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
874 // if we've run out of dlights, just return
875 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
878 pos = PRVM_G_VECTOR(OFS_PARM0);
879 col = PRVM_G_VECTOR(OFS_PARM2);
880 Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
881 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
884 //============================================================================
886 //#310 vector (vector v) cs_unproject (EXT_CSQC)
887 static void VM_CL_unproject (void)
892 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
893 f = PRVM_G_VECTOR(OFS_PARM0);
894 VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
895 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
898 //#311 vector (vector v) cs_project (EXT_CSQC)
899 static void VM_CL_project (void)
905 VM_SAFEPARMCOUNT(1, VM_CL_project);
906 f = PRVM_G_VECTOR(OFS_PARM0);
907 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
908 Matrix4x4_Transform(&m, f, v);
909 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
912 //#330 float(float stnum) getstatf (EXT_CSQC)
913 static void VM_CL_getstatf (void)
921 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
922 i = (int)PRVM_G_FLOAT(OFS_PARM0);
923 if(i < 0 || i >= MAX_CL_STATS)
925 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
929 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
932 //#331 float(float stnum) getstati (EXT_CSQC)
933 static void VM_CL_getstati (void)
936 int firstbit, bitcount;
938 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
940 index = (int)PRVM_G_FLOAT(OFS_PARM0);
943 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
945 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
955 if(index < 0 || index >= MAX_CL_STATS)
957 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
961 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
962 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
963 PRVM_G_FLOAT(OFS_RETURN) = i;
966 //#332 string(float firststnum) getstats (EXT_CSQC)
967 static void VM_CL_getstats (void)
971 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
972 i = (int)PRVM_G_FLOAT(OFS_PARM0);
973 if(i < 0 || i > MAX_CL_STATS-4)
975 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
976 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
979 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
980 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
983 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
984 static void VM_CL_setmodelindex (void)
988 struct model_s *model;
990 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
992 t = PRVM_G_EDICT(OFS_PARM0);
994 i = (int)PRVM_G_FLOAT(OFS_PARM1);
996 t->fields.client->model = 0;
997 t->fields.client->modelindex = 0;
1002 model = CL_GetModelByIndex(i);
1005 VM_Warning("VM_CL_setmodelindex: null model\n");
1008 t->fields.client->model = PRVM_SetEngineString(model->name);
1009 t->fields.client->modelindex = i;
1011 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1014 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1017 SetMinMaxSize (t, vec3_origin, vec3_origin);
1020 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1021 static void VM_CL_modelnameforindex (void)
1025 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1027 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1028 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1029 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1032 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1033 static void VM_CL_particleeffectnum (void)
1036 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1037 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1040 PRVM_G_FLOAT(OFS_RETURN) = i;
1043 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1044 static void VM_CL_trailparticles (void)
1049 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1051 t = PRVM_G_EDICT(OFS_PARM0);
1052 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1053 start = PRVM_G_VECTOR(OFS_PARM2);
1054 end = PRVM_G_VECTOR(OFS_PARM3);
1056 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1059 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1060 static void VM_CL_pointparticles (void)
1064 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1065 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1066 f = PRVM_G_VECTOR(OFS_PARM1);
1067 v = PRVM_G_VECTOR(OFS_PARM2);
1068 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1069 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1072 //#342 string(float keynum) getkeybind (EXT_CSQC)
1073 static void VM_CL_getkeybind (void)
1075 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1076 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1079 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1080 static void VM_CL_setcursormode (void)
1082 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1083 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1084 cl_ignoremousemoves = 2;
1087 //#345 float(float framenum) getinputstate (EXT_CSQC)
1088 static void VM_CL_getinputstate (void)
1091 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1092 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1093 for (i = 0;i < cl.movement_numqueue;i++)
1094 if (cl.movement_queue[i].sequence == frame)
1096 VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1097 //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1098 VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1099 prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1100 if(cl.movement_queue[i].crouch)
1102 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1103 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1107 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1108 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1113 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1114 static void VM_CL_setsensitivityscale (void)
1116 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1117 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1120 //#347 void() runstandardplayerphysics (EXT_CSQC)
1121 static void VM_CL_runplayerphysics (void)
1125 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1126 static void VM_CL_getplayerkey (void)
1132 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1134 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1135 c = PRVM_G_STRING(OFS_PARM1);
1136 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1140 i = Sbar_GetSortedPlayerIndex(-1-i);
1141 if(i < 0 || i >= cl.maxclients)
1146 if(!strcasecmp(c, "name"))
1147 strlcpy(t, cl.scores[i].name, sizeof(t));
1149 if(!strcasecmp(c, "frags"))
1150 sprintf(t, "%i", cl.scores[i].frags);
1152 if(!strcasecmp(c, "ping"))
1153 sprintf(t, "%i", cl.scores[i].qw_ping);
1155 if(!strcasecmp(c, "pl"))
1156 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1158 if(!strcasecmp(c, "entertime"))
1159 sprintf(t, "%f", cl.scores[i].qw_entertime);
1161 if(!strcasecmp(c, "colors"))
1162 sprintf(t, "%i", cl.scores[i].colors);
1164 if(!strcasecmp(c, "topcolor"))
1165 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1167 if(!strcasecmp(c, "bottomcolor"))
1168 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1170 if(!strcasecmp(c, "viewentity"))
1171 sprintf(t, "%i", i+1);
1174 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1177 //#349 float() isdemo (EXT_CSQC)
1178 static void VM_CL_isdemo (void)
1180 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1181 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1184 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1185 static void VM_CL_setlistener (void)
1187 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1188 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1189 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1192 //#352 void(string cmdname) registercommand (EXT_CSQC)
1193 static void VM_CL_registercmd (void)
1196 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1197 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1201 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1202 t = (char *)Z_Malloc(alloclen);
1203 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1204 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1207 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1211 //#360 float() readbyte (EXT_CSQC)
1212 static void VM_CL_ReadByte (void)
1214 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1215 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1218 //#361 float() readchar (EXT_CSQC)
1219 static void VM_CL_ReadChar (void)
1221 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1222 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1225 //#362 float() readshort (EXT_CSQC)
1226 static void VM_CL_ReadShort (void)
1228 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1229 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1232 //#363 float() readlong (EXT_CSQC)
1233 static void VM_CL_ReadLong (void)
1235 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1236 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1239 //#364 float() readcoord (EXT_CSQC)
1240 static void VM_CL_ReadCoord (void)
1242 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1243 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1246 //#365 float() readangle (EXT_CSQC)
1247 static void VM_CL_ReadAngle (void)
1249 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1250 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1253 //#366 string() readstring (EXT_CSQC)
1254 static void VM_CL_ReadString (void)
1256 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1257 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1260 //#367 float() readfloat (EXT_CSQC)
1261 static void VM_CL_ReadFloat (void)
1263 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1264 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1267 //////////////////////////////////////////////////////////
1269 static void VM_CL_makestatic (void)
1273 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1275 ent = PRVM_G_EDICT(OFS_PARM0);
1276 if (ent == prog->edicts)
1278 VM_Warning("makestatic: can not modify world entity\n");
1281 if (ent->priv.server->free)
1283 VM_Warning("makestatic: can not modify free entity\n");
1287 if (cl.num_static_entities < cl.max_static_entities)
1291 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1293 // copy it to the current state
1294 memset(staticent, 0, sizeof(*staticent));
1295 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1296 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1297 staticent->render.framelerp = 0;
1298 // make torchs play out of sync
1299 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1300 staticent->render.skinnum = (int)ent->fields.client->skin;
1301 staticent->render.effects = (int)ent->fields.client->effects;
1302 staticent->render.alpha = 1;
1303 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1304 staticent->render.scale = 1;
1305 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1306 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1309 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1310 if (renderflags & RF_USEAXIS)
1313 VectorNegate(prog->globals.client->v_right, left);
1314 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1315 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1318 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1320 // either fullbright or lit
1321 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1322 staticent->render.flags |= RENDER_LIGHT;
1323 // turn off shadows from transparent objects
1324 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1325 staticent->render.flags |= RENDER_SHADOW;
1327 CL_UpdateRenderEntity(&staticent->render);
1330 Con_Printf("Too many static entities");
1332 // throw the entity away now
1336 //=================================================================//
1342 copies data from one entity to another
1344 copyentity(src, dst)
1347 static void VM_CL_copyentity (void)
1349 prvm_edict_t *in, *out;
1350 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1351 in = PRVM_G_EDICT(OFS_PARM0);
1352 if (in == prog->edicts)
1354 VM_Warning("copyentity: can not read world entity\n");
1357 if (in->priv.server->free)
1359 VM_Warning("copyentity: can not read free entity\n");
1362 out = PRVM_G_EDICT(OFS_PARM1);
1363 if (out == prog->edicts)
1365 VM_Warning("copyentity: can not modify world entity\n");
1368 if (out->priv.server->free)
1370 VM_Warning("copyentity: can not modify free entity\n");
1373 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1377 //=================================================================//
1379 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1380 static void VM_CL_effect (void)
1382 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1383 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1386 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1387 static void VM_CL_te_blood (void)
1391 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1392 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1394 pos = PRVM_G_VECTOR(OFS_PARM0);
1395 CL_FindNonSolidLocation(pos, pos2, 4);
1396 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1399 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1400 static void VM_CL_te_bloodshower (void)
1404 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1405 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1407 speed = PRVM_G_FLOAT(OFS_PARM2);
1414 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1417 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1418 static void VM_CL_te_explosionrgb (void)
1422 matrix4x4_t tempmatrix;
1423 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1424 pos = PRVM_G_VECTOR(OFS_PARM0);
1425 CL_FindNonSolidLocation(pos, pos2, 10);
1426 CL_ParticleExplosion(pos2);
1427 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1428 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1431 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1432 static void VM_CL_te_particlecube (void)
1434 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1435 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1438 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1439 static void VM_CL_te_particlerain (void)
1441 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1442 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1445 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1446 static void VM_CL_te_particlesnow (void)
1448 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1449 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1452 // #411 void(vector org, vector vel, float howmany) te_spark
1453 static void VM_CL_te_spark (void)
1457 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1459 pos = PRVM_G_VECTOR(OFS_PARM0);
1460 CL_FindNonSolidLocation(pos, pos2, 4);
1461 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1464 extern cvar_t cl_sound_ric_gunshot;
1465 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1466 static void VM_CL_te_gunshotquad (void)
1471 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1473 pos = PRVM_G_VECTOR(OFS_PARM0);
1474 CL_FindNonSolidLocation(pos, pos2, 4);
1475 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1476 if(cl_sound_ric_gunshot.integer >= 2)
1478 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1482 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1483 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1484 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1489 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1490 static void VM_CL_te_spikequad (void)
1495 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1497 pos = PRVM_G_VECTOR(OFS_PARM0);
1498 CL_FindNonSolidLocation(pos, pos2, 4);
1499 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1500 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1504 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1505 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1506 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1510 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1511 static void VM_CL_te_superspikequad (void)
1516 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1518 pos = PRVM_G_VECTOR(OFS_PARM0);
1519 CL_FindNonSolidLocation(pos, pos2, 4);
1520 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1521 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1525 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1526 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1527 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1531 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1532 static void VM_CL_te_explosionquad (void)
1536 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1538 pos = PRVM_G_VECTOR(OFS_PARM0);
1539 CL_FindNonSolidLocation(pos, pos2, 10);
1540 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1541 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1544 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1545 static void VM_CL_te_smallflash (void)
1549 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1551 pos = PRVM_G_VECTOR(OFS_PARM0);
1552 CL_FindNonSolidLocation(pos, pos2, 10);
1553 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1556 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1557 static void VM_CL_te_customflash (void)
1561 matrix4x4_t tempmatrix;
1562 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1564 pos = PRVM_G_VECTOR(OFS_PARM0);
1565 CL_FindNonSolidLocation(pos, pos2, 4);
1566 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1567 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1570 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1571 static void VM_CL_te_gunshot (void)
1576 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1578 pos = PRVM_G_VECTOR(OFS_PARM0);
1579 CL_FindNonSolidLocation(pos, pos2, 4);
1580 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1581 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1583 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1587 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1588 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1589 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1594 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1595 static void VM_CL_te_spike (void)
1600 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1602 pos = PRVM_G_VECTOR(OFS_PARM0);
1603 CL_FindNonSolidLocation(pos, pos2, 4);
1604 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1605 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1609 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1610 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1611 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1615 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1616 static void VM_CL_te_superspike (void)
1621 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1623 pos = PRVM_G_VECTOR(OFS_PARM0);
1624 CL_FindNonSolidLocation(pos, pos2, 4);
1625 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1626 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1630 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1631 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1632 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1636 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1637 static void VM_CL_te_explosion (void)
1641 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1643 pos = PRVM_G_VECTOR(OFS_PARM0);
1644 CL_FindNonSolidLocation(pos, pos2, 10);
1645 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1646 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1649 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1650 static void VM_CL_te_tarexplosion (void)
1654 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1656 pos = PRVM_G_VECTOR(OFS_PARM0);
1657 CL_FindNonSolidLocation(pos, pos2, 10);
1658 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1659 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1662 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1663 static void VM_CL_te_wizspike (void)
1667 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1669 pos = PRVM_G_VECTOR(OFS_PARM0);
1670 CL_FindNonSolidLocation(pos, pos2, 4);
1671 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1672 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1675 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1676 static void VM_CL_te_knightspike (void)
1680 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1682 pos = PRVM_G_VECTOR(OFS_PARM0);
1683 CL_FindNonSolidLocation(pos, pos2, 4);
1684 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1685 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1688 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1689 static void VM_CL_te_lavasplash (void)
1691 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1692 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1695 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1696 static void VM_CL_te_teleport (void)
1698 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1699 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1702 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1703 static void VM_CL_te_explosion2 (void)
1707 matrix4x4_t tempmatrix;
1708 int colorStart, colorLength;
1709 unsigned char *tempcolor;
1710 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1712 pos = PRVM_G_VECTOR(OFS_PARM0);
1713 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1714 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1715 CL_FindNonSolidLocation(pos, pos2, 10);
1716 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1717 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1718 color[0] = tempcolor[0] * (2.0f / 255.0f);
1719 color[1] = tempcolor[1] * (2.0f / 255.0f);
1720 color[2] = tempcolor[2] * (2.0f / 255.0f);
1721 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1722 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1723 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1727 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1728 static void VM_CL_te_lightning1 (void)
1730 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1731 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1734 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1735 static void VM_CL_te_lightning2 (void)
1737 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1738 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1741 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1742 static void VM_CL_te_lightning3 (void)
1744 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1745 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1748 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1749 static void VM_CL_te_beam (void)
1751 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1752 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1755 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1756 static void VM_CL_te_plasmaburn (void)
1760 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1762 pos = PRVM_G_VECTOR(OFS_PARM0);
1763 CL_FindNonSolidLocation(pos, pos2, 4);
1764 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1767 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1768 static void VM_CL_te_flamejet (void)
1772 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1773 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1775 pos = PRVM_G_VECTOR(OFS_PARM0);
1776 CL_FindNonSolidLocation(pos, pos2, 4);
1777 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1781 //====================================================================
1784 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1786 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1788 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1790 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1793 // #434 float(entity e, float s) getsurfacenumpoints
1794 static void VM_CL_getsurfacenumpoints(void)
1797 msurface_t *surface;
1798 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1799 // return 0 if no such surface
1800 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1802 PRVM_G_FLOAT(OFS_RETURN) = 0;
1806 // note: this (incorrectly) assumes it is a simple polygon
1807 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1810 // #435 vector(entity e, float s, float n) getsurfacepoint
1811 static void VM_CL_getsurfacepoint(void)
1815 msurface_t *surface;
1817 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1818 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1819 ed = PRVM_G_EDICT(OFS_PARM0);
1820 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1822 // note: this (incorrectly) assumes it is a simple polygon
1823 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1824 if (pointnum < 0 || pointnum >= surface->num_vertices)
1826 // FIXME: implement rotation/scaling
1827 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1829 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1830 // float SPA_POSITION = 0;
1831 // float SPA_S_AXIS = 1;
1832 // float SPA_T_AXIS = 2;
1833 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1834 // float SPA_TEXCOORDS0 = 4;
1835 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1836 // float SPA_LIGHTMAP0_COLOR = 6;
1837 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1838 static void VM_CL_getsurfacepointattribute(void)
1842 msurface_t *surface;
1846 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1847 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1848 ed = PRVM_G_EDICT(OFS_PARM0);
1849 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1851 // note: this (incorrectly) assumes it is a simple polygon
1852 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1853 if (pointnum < 0 || pointnum >= surface->num_vertices)
1856 // FIXME: implement rotation/scaling
1857 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1859 switch( attributetype ) {
1860 // float SPA_POSITION = 0;
1862 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
1864 // float SPA_S_AXIS = 1;
1866 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1868 // float SPA_T_AXIS = 2;
1870 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1872 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1874 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1876 // float SPA_TEXCOORDS0 = 4;
1878 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1879 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1880 ret[0] = texcoord[0];
1881 ret[1] = texcoord[1];
1885 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1887 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1888 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1889 ret[0] = texcoord[0];
1890 ret[1] = texcoord[1];
1894 // float SPA_LIGHTMAP0_COLOR = 6;
1896 // ignore alpha for now..
1897 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1900 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1904 // #436 vector(entity e, float s) getsurfacenormal
1905 static void VM_CL_getsurfacenormal(void)
1908 msurface_t *surface;
1910 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1911 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1912 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1914 // FIXME: implement rotation/scaling
1915 // note: this (incorrectly) assumes it is a simple polygon
1916 // note: this only returns the first triangle, so it doesn't work very
1917 // well for curved surfaces or arbitrary meshes
1918 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1919 VectorNormalize(normal);
1920 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1923 // #437 string(entity e, float s) getsurfacetexture
1924 static void VM_CL_getsurfacetexture(void)
1927 msurface_t *surface;
1928 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1929 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1930 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1932 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1935 // #438 float(entity e, vector p) getsurfacenearpoint
1936 static void VM_CL_getsurfacenearpoint(void)
1938 int surfacenum, best;
1940 vec_t dist, bestdist;
1942 model_t *model = NULL;
1943 msurface_t *surface;
1945 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1946 PRVM_G_FLOAT(OFS_RETURN) = -1;
1947 ed = PRVM_G_EDICT(OFS_PARM0);
1948 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1951 // FIXME: implement rotation/scaling
1952 point = PRVM_G_VECTOR(OFS_PARM1);
1953 VectorSubtract(point, ed->fields.client->origin, p);
1955 bestdist = 1000000000;
1956 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1958 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1959 // first see if the nearest point on the surface's box is closer than the previous match
1960 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1961 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1962 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1963 dist = VectorLength2(clipped);
1964 if (dist < bestdist)
1966 // it is, check the nearest point on the actual geometry
1967 clippointtosurface(model, surface, p, clipped);
1968 VectorSubtract(clipped, p, clipped);
1969 dist += VectorLength2(clipped);
1970 if (dist < bestdist)
1972 // that's closer too, store it as the best match
1978 PRVM_G_FLOAT(OFS_RETURN) = best;
1981 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1982 static void VM_CL_getsurfaceclippedpoint(void)
1986 msurface_t *surface;
1988 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1989 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1990 ed = PRVM_G_EDICT(OFS_PARM0);
1991 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1993 // FIXME: implement rotation/scaling
1994 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1995 clippointtosurface(model, surface, p, out);
1996 // FIXME: implement rotation/scaling
1997 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2000 // #443 void(entity e, entity tagentity, string tagname) setattachment
2001 void VM_CL_setattachment (void)
2004 prvm_edict_t *tagentity;
2005 const char *tagname;
2009 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2011 e = PRVM_G_EDICT(OFS_PARM0);
2012 tagentity = PRVM_G_EDICT(OFS_PARM1);
2013 tagname = PRVM_G_STRING(OFS_PARM2);
2015 if (e == prog->edicts)
2017 VM_Warning("setattachment: can not modify world entity\n");
2020 if (e->priv.server->free)
2022 VM_Warning("setattachment: can not modify free entity\n");
2026 if (tagentity == NULL)
2027 tagentity = prog->edicts;
2029 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2031 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2033 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2036 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2038 modelindex = (int)tagentity->fields.client->modelindex;
2039 model = CL_GetModelByIndex(modelindex);
2042 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2044 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2047 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2051 /////////////////////////////////////////
2052 // DP_MD3_TAGINFO extension coded by VorteX
2054 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2056 model_t *model = CL_GetModelFromEdict(e);
2058 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2063 // Warnings/errors code:
2064 // 0 - normal (everything all-right)
2067 // 3 - null or non-precached model
2068 // 4 - no tags with requested index
2069 // 5 - runaway loop at attachment chain
2070 extern cvar_t cl_bob;
2071 extern cvar_t cl_bobcycle;
2072 extern cvar_t cl_bobup;
2073 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2076 int reqframe, attachloop;
2077 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2078 prvm_edict_t *attachent;
2082 *out = identitymatrix; // warnings and errors return identical matrix
2084 if (ent == prog->edicts)
2086 if (ent->priv.server->free)
2089 model = CL_GetModelFromEdict(ent);
2094 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2095 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2097 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2099 // get initial tag matrix
2102 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2107 tagmatrix = identitymatrix;
2109 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2110 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2114 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2115 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2117 model = CL_GetModelFromEdict(attachent);
2119 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2120 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2122 attachmatrix = identitymatrix;
2124 // apply transformation by child entity matrix
2126 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2127 if (val && val->_float != 0)
2128 scale = val->_float;
2129 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2130 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2131 Matrix4x4_Copy(&tagmatrix, out);
2133 // finally transformate by matrix of tag on parent entity
2134 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2135 Matrix4x4_Copy(&tagmatrix, out);
2139 if (attachloop > 255) // prevent runaway looping
2142 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2145 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2147 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2148 if (val && val->_float != 0)
2149 scale = val->_float;
2150 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2151 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2152 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2154 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2155 {// RENDER_VIEWMODEL magic
2156 Matrix4x4_Copy(&tagmatrix, out);
2159 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2160 if (val && val->_float != 0)
2161 scale = val->_float;
2163 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2164 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2167 // Cl_bob, ported from rendering code
2168 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2171 // LordHavoc: this code is *weird*, but not replacable (I think it
2172 // should be done in QC on the server, but oh well, quake is quake)
2173 // LordHavoc: figured out bobup: the time at which the sin is at 180
2174 // degrees (which allows lengthening or squishing the peak or valley)
2175 cycle = cl.time/cl_bobcycle.value;
2176 cycle -= (int)cycle;
2177 if (cycle < cl_bobup.value)
2178 cycle = sin(M_PI * cycle / cl_bobup.value);
2180 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2181 // bob is proportional to velocity in the xy plane
2182 // (don't count Z, or jumping messes it up)
2183 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2184 bob = bob*0.3 + bob*0.7*cycle;
2185 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2192 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2193 void VM_CL_gettagindex (void)
2196 const char *tag_name;
2197 int modelindex, tag_index;
2199 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2201 ent = PRVM_G_EDICT(OFS_PARM0);
2202 tag_name = PRVM_G_STRING(OFS_PARM1);
2203 if (ent == prog->edicts)
2205 VM_Warning("gettagindex: can't affect world entity\n");
2208 if (ent->priv.server->free)
2210 VM_Warning("gettagindex: can't affect free entity\n");
2214 modelindex = (int)ent->fields.client->modelindex;
2216 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2217 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2220 tag_index = CL_GetTagIndex(ent, tag_name);
2222 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2224 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2227 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2228 void VM_CL_gettaginfo (void)
2232 matrix4x4_t tag_matrix;
2235 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2237 e = PRVM_G_EDICT(OFS_PARM0);
2238 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2239 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2240 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2245 VM_Warning("gettagindex: can't affect world entity\n");
2248 VM_Warning("gettagindex: can't affect free entity\n");
2251 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2254 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2257 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2262 //============================================================================
2264 //====================
2265 //QC POLYGON functions
2266 //====================
2268 #define VMPOLYGONS_MAXPOINTS 64
2270 typedef struct vmpolygons_triangle_s
2272 rtexture_t *texture;
2275 }vmpolygons_triangle_t;
2277 typedef struct vmpolygons_s
2280 qboolean initialized;
2284 float *data_vertex3f;
2285 float *data_color4f;
2286 float *data_texcoord2f;
2290 vmpolygons_triangle_t *data_triangles;
2291 int *data_sortedelement3i;
2293 qboolean begin_active;
2294 rtexture_t *begin_texture;
2297 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2298 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2299 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2302 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2303 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2305 static void VM_ResizePolygons(vmpolygons_t *polys)
2307 float *oldvertex3f = polys->data_vertex3f;
2308 float *oldcolor4f = polys->data_color4f;
2309 float *oldtexcoord2f = polys->data_texcoord2f;
2310 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2311 int *oldsortedelement3i = polys->data_sortedelement3i;
2312 polys->max_vertices = polys->max_triangles*3;
2313 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2314 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2315 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2316 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2317 polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
2318 if (polys->num_vertices)
2320 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2321 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2322 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2324 if (polys->num_triangles)
2326 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2327 memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
2330 Mem_Free(oldvertex3f);
2332 Mem_Free(oldcolor4f);
2334 Mem_Free(oldtexcoord2f);
2336 Mem_Free(oldtriangles);
2337 if (oldsortedelement3i)
2338 Mem_Free(oldsortedelement3i);
2341 static void VM_InitPolygons (vmpolygons_t* polys)
2343 memset(polys, 0, sizeof(*polys));
2344 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2345 polys->max_triangles = 1024;
2346 VM_ResizePolygons(polys);
2347 polys->initialized = true;
2350 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2352 int surfacelistindex;
2353 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2354 R_Mesh_Matrix(&identitymatrix);
2355 GL_CullFace(GL_NONE);
2356 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2357 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2358 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2359 R_SetupGenericShader(true);
2360 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2362 int numtriangles = 0;
2363 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2364 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2365 if(drawflag == DRAWFLAG_ADDITIVE)
2366 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2367 else if(drawflag == DRAWFLAG_MODULATE)
2368 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2369 else if(drawflag == DRAWFLAG_2XMODULATE)
2370 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2372 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2373 R_Mesh_TexBind(0, R_GetTexture(tex));
2375 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2377 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2379 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
2382 R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
2386 void VMPolygons_Store(vmpolygons_t *polys)
2388 if (r_refdef.draw2dstage)
2390 // draw the polygon as 2D immediately
2391 drawqueuemesh_t mesh;
2392 mesh.texture = polys->begin_texture;
2393 mesh.num_vertices = polys->begin_vertices;
2394 mesh.num_triangles = polys->begin_vertices-2;
2395 mesh.data_element3i = polygonelements;
2396 mesh.data_vertex3f = polys->begin_vertex[0];
2397 mesh.data_color4f = polys->begin_color[0];
2398 mesh.data_texcoord2f = polys->begin_texcoord[0];
2399 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2403 // queue the polygon as 3D for sorted transparent rendering later
2405 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2407 polys->max_triangles *= 2;
2408 VM_ResizePolygons(polys);
2410 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->num_vertices * sizeof(float[3]));
2411 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->num_vertices * sizeof(float[4]));
2412 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->num_vertices * sizeof(float[2]));
2413 for (i = 0;i < polys->begin_vertices-2;i++)
2415 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2416 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2417 polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
2418 polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
2419 polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
2420 polys->num_triangles++;
2422 polys->num_vertices += polys->begin_vertices;
2424 polys->begin_active = false;
2427 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2428 // LordHavoc: agreed, this is a mess
2429 void VM_CL_AddPolygonsToMeshQueue (void)
2432 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2435 // only add polygons of the currently active prog to the queue - if there is none, we're done
2439 if (!polys->num_triangles)
2442 for (i = 0;i < polys->num_triangles;i++)
2444 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
2445 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2448 polys->num_triangles = 0;
2449 polys->num_vertices = 0;
2452 //void(string texturename, float flag) R_BeginPolygon
2453 void VM_CL_R_PolygonBegin (void)
2455 const char *picname;
2456 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2458 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2460 if (!polys->initialized)
2461 VM_InitPolygons(polys);
2462 if (polys->begin_active)
2464 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2467 picname = PRVM_G_STRING(OFS_PARM0);
2468 polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2469 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2470 polys->begin_vertices = 0;
2471 polys->begin_active = true;
2474 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2475 void VM_CL_R_PolygonVertex (void)
2477 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2479 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2481 if (!polys->begin_active)
2483 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2487 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2489 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2493 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2494 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2495 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2496 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2497 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2498 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2499 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2500 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2501 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2502 polys->begin_vertices++;
2505 //void() R_EndPolygon
2506 void VM_CL_R_PolygonEnd (void)
2508 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2510 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2511 if (!polys->begin_active)
2513 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2516 polys->begin_active = false;
2517 if (polys->begin_vertices >= 3)
2518 VMPolygons_Store(polys);
2520 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2523 static vmpolygons_t debugPolys;
2525 void Debug_PolygonBegin(const char *picname, int drawflag)
2527 if(!debugPolys.initialized)
2528 VM_InitPolygons(&debugPolys);
2529 if(debugPolys.begin_active)
2531 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2534 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2535 debugPolys.begin_drawflag = drawflag;
2536 debugPolys.begin_vertices = 0;
2537 debugPolys.begin_active = true;
2540 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2542 if(!debugPolys.begin_active)
2544 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2548 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2550 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2554 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2555 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2556 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2557 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2558 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2559 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2560 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2561 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2562 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2563 debugPolys.begin_vertices++;
2566 void Debug_PolygonEnd(void)
2568 if (!debugPolys.begin_active)
2570 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2573 debugPolys.begin_active = false;
2574 if (debugPolys.begin_vertices >= 3)
2575 VMPolygons_Store(&debugPolys);
2577 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2584 Returns false if any part of the bottom of the entity is off an edge that
2589 qboolean CL_CheckBottom (prvm_edict_t *ent)
2591 vec3_t mins, maxs, start, stop;
2596 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2597 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2599 // if all of the points under the corners are solid world, don't bother
2600 // with the tougher checks
2601 // the corners must be within 16 of the midpoint
2602 start[2] = mins[2] - 1;
2603 for (x=0 ; x<=1 ; x++)
2604 for (y=0 ; y<=1 ; y++)
2606 start[0] = x ? maxs[0] : mins[0];
2607 start[1] = y ? maxs[1] : mins[1];
2608 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2612 return true; // we got out easy
2616 // check it for real...
2620 // the midpoint must be within 16 of the bottom
2621 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2622 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2623 stop[2] = start[2] - 2*sv_stepheight.value;
2624 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2626 if (trace.fraction == 1.0)
2628 mid = bottom = trace.endpos[2];
2630 // the corners must be within 16 of the midpoint
2631 for (x=0 ; x<=1 ; x++)
2632 for (y=0 ; y<=1 ; y++)
2634 start[0] = stop[0] = x ? maxs[0] : mins[0];
2635 start[1] = stop[1] = y ? maxs[1] : mins[1];
2637 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2639 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2640 bottom = trace.endpos[2];
2641 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2652 Called by monster program code.
2653 The move will be adjusted for slopes and stairs, but if the move isn't
2654 possible, no move is done and false is returned
2657 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2660 vec3_t oldorg, neworg, end, traceendpos;
2663 prvm_edict_t *enemy;
2667 VectorCopy (ent->fields.client->origin, oldorg);
2668 VectorAdd (ent->fields.client->origin, move, neworg);
2670 // flying monsters don't step up
2671 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2673 // try one move with vertical motion, then one without
2674 for (i=0 ; i<2 ; i++)
2676 VectorAdd (ent->fields.client->origin, move, neworg);
2677 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2678 if (i == 0 && enemy != prog->edicts)
2680 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2686 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2688 VM_SetTraceGlobals(&trace);
2690 if (trace.fraction == 1)
2692 VectorCopy(trace.endpos, traceendpos);
2693 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2694 return false; // swim monster left water
2696 VectorCopy (traceendpos, ent->fields.client->origin);
2702 if (enemy == prog->edicts)
2709 // push down from a step height above the wished position
2710 neworg[2] += sv_stepheight.value;
2711 VectorCopy (neworg, end);
2712 end[2] -= sv_stepheight.value*2;
2714 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2716 VM_SetTraceGlobals(&trace);
2718 if (trace.startsolid)
2720 neworg[2] -= sv_stepheight.value;
2721 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2723 VM_SetTraceGlobals(&trace);
2724 if (trace.startsolid)
2727 if (trace.fraction == 1)
2729 // if monster had the ground pulled out, go ahead and fall
2730 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2732 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2735 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2739 return false; // walked off an edge
2742 // check point traces down for dangling corners
2743 VectorCopy (trace.endpos, ent->fields.client->origin);
2745 if (!CL_CheckBottom (ent))
2747 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2748 { // entity had floor mostly pulled out from underneath it
2749 // and is trying to correct
2754 VectorCopy (oldorg, ent->fields.client->origin);
2758 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2759 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2761 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2762 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2774 float(float yaw, float dist[, settrace]) walkmove
2777 static void VM_CL_walkmove (void)
2786 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2788 // assume failure if it returns early
2789 PRVM_G_FLOAT(OFS_RETURN) = 0;
2791 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2792 if (ent == prog->edicts)
2794 VM_Warning("walkmove: can not modify world entity\n");
2797 if (ent->priv.server->free)
2799 VM_Warning("walkmove: can not modify free entity\n");
2802 yaw = PRVM_G_FLOAT(OFS_PARM0);
2803 dist = PRVM_G_FLOAT(OFS_PARM1);
2804 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2806 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2809 yaw = yaw*M_PI*2 / 360;
2811 move[0] = cos(yaw)*dist;
2812 move[1] = sin(yaw)*dist;
2815 // save program state, because CL_movestep may call other progs
2816 oldf = prog->xfunction;
2817 oldself = prog->globals.client->self;
2819 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2822 // restore program state
2823 prog->xfunction = oldf;
2824 prog->globals.client->self = oldself;
2831 string(string key) serverkey
2834 void VM_CL_serverkey(void)
2836 char string[VM_STRINGTEMP_LENGTH];
2837 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2838 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2839 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2842 //============================================================================
2844 // To create a almost working builtin file from this replace:
2845 // "^NULL.*" with ""
2846 // "^{.*//.*}:Wh\(.*\)" with "\1"
2848 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2849 // "\n\n+" with "\n\n"
2851 prvm_builtin_t vm_cl_builtins[] = {
2852 NULL, // #0 NULL function (not callable) (QUAKE)
2853 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2854 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2855 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2856 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2857 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2858 VM_break, // #6 void() break (QUAKE)
2859 VM_random, // #7 float() random (QUAKE)
2860 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2861 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2862 VM_error, // #10 void(string e) error (QUAKE)
2863 VM_objerror, // #11 void(string e) objerror (QUAKE)
2864 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2865 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2866 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2867 VM_remove, // #15 void(entity e) remove (QUAKE)
2868 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2869 NULL, // #17 entity() checkclient (QUAKE)
2870 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2871 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2872 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2873 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2874 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2875 NULL, // #23 void(string s, ...) bprint (QUAKE)
2876 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2877 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2878 VM_ftos, // #26 string(float f) ftos (QUAKE)
2879 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2880 VM_coredump, // #28 void() coredump (QUAKE)
2881 VM_traceon, // #29 void() traceon (QUAKE)
2882 VM_traceoff, // #30 void() traceoff (QUAKE)
2883 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2884 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2885 NULL, // #33 (QUAKE)
2886 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2887 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2888 VM_rint, // #36 float(float v) rint (QUAKE)
2889 VM_floor, // #37 float(float v) floor (QUAKE)
2890 VM_ceil, // #38 float(float v) ceil (QUAKE)
2891 NULL, // #39 (QUAKE)
2892 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2893 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2894 NULL, // #42 (QUAKE)
2895 VM_fabs, // #43 float(float f) fabs (QUAKE)
2896 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2897 VM_cvar, // #45 float(string s) cvar (QUAKE)
2898 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2899 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2900 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2901 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2902 NULL, // #50 (QUAKE)
2903 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2904 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2905 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2906 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2907 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2908 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2909 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2910 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2911 NULL, // #59 (QUAKE)
2912 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2913 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2914 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2915 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2916 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2917 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2918 NULL, // #66 (QUAKE)
2919 NULL, // #67 void(float step) movetogoal (QUAKE)
2920 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2921 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2922 NULL, // #70 void(string s) changelevel (QUAKE)
2923 NULL, // #71 (QUAKE)
2924 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2925 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2926 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2927 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2928 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2929 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2930 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2931 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2932 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2933 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2934 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2935 NULL, // #83 (QUAKE)
2936 NULL, // #84 (QUAKE)
2937 NULL, // #85 (QUAKE)
2938 NULL, // #86 (QUAKE)
2939 NULL, // #87 (QUAKE)
2940 NULL, // #88 (QUAKE)
2941 NULL, // #89 (QUAKE)
2942 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2943 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2944 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2945 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2946 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2947 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2948 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2949 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2950 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2951 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
2952 // FrikaC and Telejano range #100-#199
2963 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
2964 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
2965 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
2966 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2967 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
2968 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2969 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
2970 VM_stov, // #117 vector(string) stov (FRIK_FILE)
2971 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
2972 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3053 // FTEQW range #200-#299
3072 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3075 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3076 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3077 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3078 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3079 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3080 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3081 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3082 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3083 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3084 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3086 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3154 // CSQC range #300-#399
3155 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3156 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3157 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3158 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3159 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3160 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3161 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3162 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3163 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3164 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3165 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3166 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3170 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3171 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3172 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3173 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3174 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3175 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3176 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3177 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3178 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3179 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3180 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3181 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3182 NULL, // #327 // FIXME add stringwidth() here?
3183 NULL, // #328 // FIXME add drawsubpic() here?
3185 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3186 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3187 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3188 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3189 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3190 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3191 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3192 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3193 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3194 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3195 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3196 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3197 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3198 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3199 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3200 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3201 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3202 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3203 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3204 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3205 VM_isserver, // #350 float() isserver (EXT_CSQC)
3206 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3207 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3208 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3209 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3215 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3216 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3217 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3218 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3219 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3220 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3221 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3222 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3255 // LordHavoc's range #400-#499
3256 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3257 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3258 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3259 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3260 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3261 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3262 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3263 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3264 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3265 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3266 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3267 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3268 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3269 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3270 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3271 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3272 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3273 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3274 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3275 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3276 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3277 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3278 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3279 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3280 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3281 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3282 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3283 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3284 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3285 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3286 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3287 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3288 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3289 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3290 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3291 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3292 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3293 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3294 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3295 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3296 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3297 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3298 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3299 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3300 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3301 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3302 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3303 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3304 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3305 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3306 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3307 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3308 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3309 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3310 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3311 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3312 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3313 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3315 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3316 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3317 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3318 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3319 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3320 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3321 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3322 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3323 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3324 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3325 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3326 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3327 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3328 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3329 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3330 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3331 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3332 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3333 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3334 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3335 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3336 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3337 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3338 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3339 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3340 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3341 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3342 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3343 VM_gecko_create, // #487 float gecko_create( string name )
3344 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3345 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3346 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3347 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3348 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3349 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3350 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3351 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3358 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3360 void VM_Polygons_Reset(void)
3362 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3364 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3365 if(polys->initialized)
3367 Mem_FreePool(&polys->pool);
3368 polys->initialized = false;
3372 void VM_CL_Cmd_Init(void)
3375 VM_Polygons_Reset();
3378 void VM_CL_Cmd_Reset(void)
3381 VM_Polygons_Reset();