5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
181 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
183 entity = PRVM_G_EDICT(OFS_PARM0);
184 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185 sample = PRVM_G_STRING(OFS_PARM2);
186 volume = PRVM_G_FLOAT(OFS_PARM3);
187 attenuation = PRVM_G_FLOAT(OFS_PARM4);
189 if (volume < 0 || volume > 1)
191 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
195 if (attenuation < 0 || attenuation > 4)
197 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
204 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
210 // LordHavoc: we only let the qc set certain flags, others are off-limits
211 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED);
214 // sound_starttime exists instead of sound_startposition because in a
215 // networking sense you might not know when something is being received,
216 // so making sounds match up in sync would be impossible if relative
218 if (PRVM_clientglobalfloat(sound_starttime))
219 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
223 channel = CHAN_USER2ENGINE(channel);
225 if (!IS_CHAN(channel))
227 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
231 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
243 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
245 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246 sample = PRVM_G_STRING(OFS_PARM1);
247 volume = PRVM_G_FLOAT(OFS_PARM2);
248 attenuation = PRVM_G_FLOAT(OFS_PARM3);
250 if (volume < 0 || volume > 1)
252 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
256 if (attenuation < 0 || attenuation > 4)
258 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
262 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
270 ed = PRVM_ED_Alloc(prog);
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
276 VM_SetTraceGlobals(prog, trace);
277 PRVM_clientglobalfloat(trace_networkentity) = svent;
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
291 // R_TimeReport("pretraceline");
293 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
295 prog->xfunction->builtinsprofile += 30;
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299 move = (int)PRVM_G_FLOAT(OFS_PARM2);
300 ent = PRVM_G_EDICT(OFS_PARM3);
302 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
307 CL_VM_SetTraceGlobals(prog, &trace, svent);
308 // R_TimeReport("traceline");
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
325 vec3_t v1, v2, m1, m2;
330 // R_TimeReport("pretracebox");
331 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
333 prog->xfunction->builtinsprofile += 30;
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339 move = (int)PRVM_G_FLOAT(OFS_PARM4);
340 ent = PRVM_G_EDICT(OFS_PARM5);
342 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
345 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
347 CL_VM_SetTraceGlobals(prog, &trace, svent);
348 // R_TimeReport("tracebox");
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
355 vec3_t start, end, mins, maxs, move;
356 vec3_t original_origin;
357 vec3_t original_velocity;
358 vec3_t original_angles;
359 vec3_t original_avelocity;
362 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
363 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
365 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
367 gravity = PRVM_clientedictfloat(tossent, gravity);
370 gravity *= cl.movevars_gravity * 0.05;
372 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
374 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
382 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
384 if (trace.fraction < 1)
388 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
389 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
391 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
400 prvm_edict_t *ignore;
403 prog->xfunction->builtinsprofile += 600;
405 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
407 ent = PRVM_G_EDICT(OFS_PARM0);
408 if (ent == prog->edicts)
410 VM_Warning(prog, "tracetoss: can not use world entity\n");
413 ignore = PRVM_G_EDICT(OFS_PARM1);
415 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
417 CL_VM_SetTraceGlobals(prog, &trace, svent);
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
428 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
430 name = PRVM_G_STRING(OFS_PARM0);
431 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
433 if(!strcmp(cl.csqc_model_precache[i]->name, name))
435 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
439 PRVM_G_FLOAT(OFS_RETURN) = 0;
440 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
443 for (i = 0;i < MAX_MODELS;i++)
445 if (!cl.csqc_model_precache[i])
447 cl.csqc_model_precache[i] = (dp_model_t*)m;
448 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
452 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
455 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
458 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
463 ent = PRVM_NEXT_EDICT(prog->edicts);
464 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
466 if (ent->priv.required->free)
468 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
474 // #22 entity(vector org, float rad) findradius
475 static void VM_CL_findradius (prvm_prog_t *prog)
477 prvm_edict_t *ent, *chain;
478 vec_t radius, radius2;
479 vec3_t org, eorg, mins, maxs;
480 int i, numtouchedicts;
481 static prvm_edict_t *touchedicts[MAX_EDICTS];
484 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
487 chainfield = PRVM_G_INT(OFS_PARM2);
489 chainfield = prog->fieldoffsets.chain;
491 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
493 chain = (prvm_edict_t *)prog->edicts;
495 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
496 radius = PRVM_G_FLOAT(OFS_PARM1);
497 radius2 = radius * radius;
499 mins[0] = org[0] - (radius + 1);
500 mins[1] = org[1] - (radius + 1);
501 mins[2] = org[2] - (radius + 1);
502 maxs[0] = org[0] + (radius + 1);
503 maxs[1] = org[1] + (radius + 1);
504 maxs[2] = org[2] + (radius + 1);
505 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
506 if (numtouchedicts > MAX_EDICTS)
508 // this never happens //[515]: for what then ?
509 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
510 numtouchedicts = MAX_EDICTS;
512 for (i = 0;i < numtouchedicts;i++)
514 ent = touchedicts[i];
515 // Quake did not return non-solid entities but darkplaces does
516 // (note: this is the reason you can't blow up fallen zombies)
517 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
519 // LordHavoc: compare against bounding box rather than center so it
520 // doesn't miss large objects, and use DotProduct instead of Length
521 // for a major speedup
522 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
523 if (sv_gameplayfix_findradiusdistancetobox.integer)
525 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
526 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
527 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
530 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
531 if (DotProduct(eorg, eorg) < radius2)
533 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
538 VM_RETURN_EDICT(chain);
541 // #34 float() droptofloor
542 static void VM_CL_droptofloor (prvm_prog_t *prog)
545 vec3_t start, end, mins, maxs;
548 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
550 // assume failure if it returns early
551 PRVM_G_FLOAT(OFS_RETURN) = 0;
553 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
554 if (ent == prog->edicts)
556 VM_Warning(prog, "droptofloor: can not modify world entity\n");
559 if (ent->priv.server->free)
561 VM_Warning(prog, "droptofloor: can not modify free entity\n");
565 VectorCopy(PRVM_clientedictvector(ent, origin), start);
566 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
567 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
568 VectorCopy(PRVM_clientedictvector(ent, origin), end);
571 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
573 if (trace.fraction != 1)
575 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
576 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
577 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
578 PRVM_G_FLOAT(OFS_RETURN) = 1;
579 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
580 // ent->priv.server->suspendedinairflag = true;
584 // #35 void(float style, string value) lightstyle
585 static void VM_CL_lightstyle (prvm_prog_t *prog)
590 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
592 i = (int)PRVM_G_FLOAT(OFS_PARM0);
593 c = PRVM_G_STRING(OFS_PARM1);
594 if (i >= cl.max_lightstyle)
596 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
599 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
600 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
601 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
604 // #40 float(entity e) checkbottom
605 static void VM_CL_checkbottom (prvm_prog_t *prog)
607 static int cs_yes, cs_no;
609 vec3_t mins, maxs, start, stop;
614 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
615 ent = PRVM_G_EDICT(OFS_PARM0);
616 PRVM_G_FLOAT(OFS_RETURN) = 0;
618 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
619 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
621 // if all of the points under the corners are solid world, don't bother
622 // with the tougher checks
623 // the corners must be within 16 of the midpoint
624 start[2] = mins[2] - 1;
625 for (x=0 ; x<=1 ; x++)
626 for (y=0 ; y<=1 ; y++)
628 start[0] = x ? maxs[0] : mins[0];
629 start[1] = y ? maxs[1] : mins[1];
630 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
635 PRVM_G_FLOAT(OFS_RETURN) = true;
636 return; // we got out easy
641 // check it for real...
645 // the midpoint must be within 16 of the bottom
646 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
647 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
648 stop[2] = start[2] - 2*sv_stepheight.value;
649 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
651 if (trace.fraction == 1.0)
654 mid = bottom = trace.endpos[2];
656 // the corners must be within 16 of the midpoint
657 for (x=0 ; x<=1 ; x++)
658 for (y=0 ; y<=1 ; y++)
660 start[0] = stop[0] = x ? maxs[0] : mins[0];
661 start[1] = stop[1] = y ? maxs[1] : mins[1];
663 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
665 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
666 bottom = trace.endpos[2];
667 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
672 PRVM_G_FLOAT(OFS_RETURN) = true;
675 // #41 float(vector v) pointcontents
676 static void VM_CL_pointcontents (prvm_prog_t *prog)
679 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
680 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
681 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
684 // #48 void(vector o, vector d, float color, float count) particle
685 static void VM_CL_particle (prvm_prog_t *prog)
690 VM_SAFEPARMCOUNT(4, VM_CL_particle);
692 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
693 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
694 color = (int)PRVM_G_FLOAT(OFS_PARM2);
695 count = (int)PRVM_G_FLOAT(OFS_PARM3);
696 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
699 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
700 static void VM_CL_ambientsound (prvm_prog_t *prog)
704 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
705 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
706 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
707 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
710 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
711 static void VM_CL_getlight (prvm_prog_t *prog)
713 vec3_t ambientcolor, diffusecolor, diffusenormal;
716 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
718 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
719 VectorClear(ambientcolor);
720 VectorClear(diffusecolor);
721 VectorClear(diffusenormal);
723 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
724 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
725 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
726 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
727 if (PRVM_clientglobalvector(getlight_ambient))
728 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
729 if (PRVM_clientglobalvector(getlight_diffuse))
730 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
731 if (PRVM_clientglobalvector(getlight_dir))
732 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
735 //============================================================================
736 //[515]: SCENE MANAGER builtins
738 void CSQC_R_RecalcView (void)
740 extern matrix4x4_t viewmodelmatrix_nobob;
741 extern matrix4x4_t viewmodelmatrix_withbob;
742 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
743 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
744 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
745 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
748 //#300 void() clearscene (EXT_CSQC)
749 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
751 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
752 // clear renderable entity and light lists
753 r_refdef.scene.numentities = 0;
754 r_refdef.scene.numlights = 0;
755 // restore the view settings to the values that VM_CL_UpdateView received from the client code
756 r_refdef.view = csqc_original_r_refdef_view;
757 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
758 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
759 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
760 cl.csqc_vidvars.drawenginesbar = false;
761 cl.csqc_vidvars.drawcrosshair = false;
765 //#301 void(float mask) addentities (EXT_CSQC)
766 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
768 double t = Sys_DirtyTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
772 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
773 CSQC_RelinkAllEntities(drawmask);
774 CL_RelinkLightFlashes();
776 PRVM_clientglobalfloat(time) = cl.time;
777 for(i=1;i<prog->num_edicts;i++)
779 // so we can easily check if CSQC entity #edictnum is currently drawn
780 cl.csqcrenderentities[i].entitynumber = 0;
781 ed = &prog->edicts[i];
782 if(ed->priv.required->free)
785 if(ed->priv.required->free)
787 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
789 if(ed->priv.required->free)
791 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
793 CSQC_AddRenderEdict(ed, i);
796 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
797 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
798 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
801 //#302 void(entity ent) addentity (EXT_CSQC)
802 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
804 double t = Sys_DirtyTime();
805 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
806 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
807 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
808 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
811 //#303 float(float property, ...) setproperty (EXT_CSQC)
812 //#303 float(float property) getproperty
813 //#303 vector(float property) getpropertyvec
814 //#309 float(float property) getproperty
815 //#309 vector(float property) getpropertyvec
816 // VorteX: make this function be able to return previously set property if new value is not given
817 static void VM_CL_R_SetView (prvm_prog_t *prog)
823 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
825 c = (int)PRVM_G_FLOAT(OFS_PARM0);
833 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
836 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
839 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
842 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
845 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
848 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
851 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
854 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
857 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
860 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
863 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
866 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
869 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
872 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
875 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
878 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
881 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
884 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
887 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
889 case VF_DRAWENGINESBAR:
890 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
892 case VF_DRAWCROSSHAIR:
893 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
895 case VF_CL_VIEWANGLES:
896 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
898 case VF_CL_VIEWANGLES_X:
899 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
901 case VF_CL_VIEWANGLES_Y:
902 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
904 case VF_CL_VIEWANGLES_Z:
905 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
908 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
911 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
914 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
917 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
920 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
921 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
922 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
925 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
928 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
931 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
934 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
937 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
940 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
943 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
945 case VF_FOG_FADEDEPTH:
946 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
948 case VF_MINFPS_QUALITY:
949 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
952 PRVM_G_FLOAT(OFS_RETURN) = 0;
953 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
959 f = PRVM_G_VECTOR(OFS_PARM1);
960 k = PRVM_G_FLOAT(OFS_PARM1);
964 r_refdef.view.x = (int)(f[0]);
965 r_refdef.view.y = (int)(f[1]);
969 r_refdef.view.x = (int)(k);
973 r_refdef.view.y = (int)(k);
977 r_refdef.view.width = (int)(f[0]);
978 r_refdef.view.height = (int)(f[1]);
982 r_refdef.view.width = (int)(k);
986 r_refdef.view.height = (int)(k);
990 r_refdef.view.x = (int)(f[0]);
991 r_refdef.view.y = (int)(f[1]);
992 f = PRVM_G_VECTOR(OFS_PARM2);
993 r_refdef.view.width = (int)(f[0]);
994 r_refdef.view.height = (int)(f[1]);
998 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
999 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
1002 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
1005 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
1008 VectorCopy(f, cl.csqc_vieworigin);
1009 CSQC_R_RecalcView();
1012 cl.csqc_vieworigin[0] = k;
1013 CSQC_R_RecalcView();
1016 cl.csqc_vieworigin[1] = k;
1017 CSQC_R_RecalcView();
1020 cl.csqc_vieworigin[2] = k;
1021 CSQC_R_RecalcView();
1024 VectorCopy(f, cl.csqc_viewangles);
1025 CSQC_R_RecalcView();
1028 cl.csqc_viewangles[0] = k;
1029 CSQC_R_RecalcView();
1032 cl.csqc_viewangles[1] = k;
1033 CSQC_R_RecalcView();
1036 cl.csqc_viewangles[2] = k;
1037 CSQC_R_RecalcView();
1040 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1042 case VF_DRAWENGINESBAR:
1043 cl.csqc_vidvars.drawenginesbar = k != 0;
1045 case VF_DRAWCROSSHAIR:
1046 cl.csqc_vidvars.drawcrosshair = k != 0;
1048 case VF_CL_VIEWANGLES:
1049 VectorCopy(f, cl.viewangles);
1051 case VF_CL_VIEWANGLES_X:
1052 cl.viewangles[0] = k;
1054 case VF_CL_VIEWANGLES_Y:
1055 cl.viewangles[1] = k;
1057 case VF_CL_VIEWANGLES_Z:
1058 cl.viewangles[2] = k;
1060 case VF_PERSPECTIVE:
1061 r_refdef.view.useperspective = k != 0;
1063 case VF_CLEARSCREEN:
1064 r_refdef.view.isoverlay = !k;
1067 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1069 case VF_FOG_DENSITY:
1070 r_refdef.fog_density = k;
1073 r_refdef.fog_red = f[0];
1074 r_refdef.fog_green = f[1];
1075 r_refdef.fog_blue = f[2];
1077 case VF_FOG_COLOR_R:
1078 r_refdef.fog_red = k;
1080 case VF_FOG_COLOR_G:
1081 r_refdef.fog_green = k;
1083 case VF_FOG_COLOR_B:
1084 r_refdef.fog_blue = k;
1087 r_refdef.fog_alpha = k;
1090 r_refdef.fog_start = k;
1093 r_refdef.fog_end = k;
1096 r_refdef.fog_height = k;
1098 case VF_FOG_FADEDEPTH:
1099 r_refdef.fog_fadedepth = k;
1101 case VF_MINFPS_QUALITY:
1102 r_refdef.view.quality = k;
1105 PRVM_G_FLOAT(OFS_RETURN) = 0;
1106 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1109 PRVM_G_FLOAT(OFS_RETURN) = 1;
1112 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1113 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1115 double t = Sys_DirtyTime();
1120 const char *cubemapname = NULL;
1121 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1122 float coronaintensity = 1;
1123 float coronasizescale = 0.25;
1124 qboolean castshadow = true;
1125 float ambientscale = 0;
1126 float diffusescale = 1;
1127 float specularscale = 1;
1129 vec3_t forward, left, up;
1130 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1132 // if we've run out of dlights, just return
1133 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1136 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1137 radius = PRVM_G_FLOAT(OFS_PARM1);
1138 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1139 if (prog->argc >= 4)
1141 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1142 if (style >= MAX_LIGHTSTYLES)
1144 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1148 if (prog->argc >= 5)
1149 cubemapname = PRVM_G_STRING(OFS_PARM4);
1150 if (prog->argc >= 6)
1151 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1152 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1153 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1155 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1156 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1157 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1158 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1160 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1161 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1162 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1163 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1166 //============================================================================
1168 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1169 static void VM_CL_unproject (prvm_prog_t *prog)
1175 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1176 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1179 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1180 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1181 if(v_flipped.integer)
1183 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1184 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1187 //#311 vector (vector v) cs_project (EXT_CSQC)
1188 static void VM_CL_project (prvm_prog_t *prog)
1194 VM_SAFEPARMCOUNT(1, VM_CL_project);
1195 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1196 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1197 Matrix4x4_Transform(&m, f, v);
1198 if(v_flipped.integer)
1200 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1201 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1202 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1205 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1206 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1209 //#330 float(float stnum) getstatf (EXT_CSQC)
1210 static void VM_CL_getstatf (prvm_prog_t *prog)
1218 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1219 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1220 if(i < 0 || i >= MAX_CL_STATS)
1222 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1225 dat.l = cl.stats[i];
1226 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1229 //#331 float(float stnum) getstati (EXT_CSQC)
1230 static void VM_CL_getstati (prvm_prog_t *prog)
1233 int firstbit, bitcount;
1235 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1237 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1240 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1242 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1252 if(index < 0 || index >= MAX_CL_STATS)
1254 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1257 i = cl.stats[index];
1258 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1259 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1260 PRVM_G_FLOAT(OFS_RETURN) = i;
1263 //#332 string(float firststnum) getstats (EXT_CSQC)
1264 static void VM_CL_getstats (prvm_prog_t *prog)
1268 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1269 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1270 if(i < 0 || i > MAX_CL_STATS-4)
1272 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1273 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1276 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1277 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1280 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1281 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1285 struct model_s *model;
1287 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1289 t = PRVM_G_EDICT(OFS_PARM0);
1291 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1293 PRVM_clientedictstring(t, model) = 0;
1294 PRVM_clientedictfloat(t, modelindex) = 0;
1299 model = CL_GetModelByIndex(i);
1302 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1305 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1306 PRVM_clientedictfloat(t, modelindex) = i;
1308 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1311 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1314 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1317 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1318 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1322 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1324 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1325 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1326 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1329 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1330 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1333 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1334 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1337 PRVM_G_FLOAT(OFS_RETURN) = i;
1340 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1341 static void VM_CL_trailparticles (prvm_prog_t *prog)
1344 vec3_t start, end, velocity;
1346 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1348 t = PRVM_G_EDICT(OFS_PARM0);
1349 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1350 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1351 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1352 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1356 CL_ParticleEffect(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1359 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1360 static void VM_CL_pointparticles (prvm_prog_t *prog)
1365 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1366 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1367 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1368 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1369 n = PRVM_G_FLOAT(OFS_PARM3);
1372 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1375 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1376 static void VM_CL_boxparticles (prvm_prog_t *prog)
1379 // prvm_edict_t *own;
1380 vec3_t origin_from, origin_to, dir_from, dir_to;
1383 float tintmins[4], tintmaxs[4];
1384 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1386 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1387 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1388 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1389 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1390 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1391 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1392 count = PRVM_G_FLOAT(OFS_PARM6);
1394 flags = PRVM_G_FLOAT(OFS_PARM7);
1397 Vector4Set(tintmins, 1, 1, 1, 1);
1398 Vector4Set(tintmaxs, 1, 1, 1, 1);
1399 if(flags & 1) // read alpha
1401 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1402 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1404 if(flags & 2) // read color
1406 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1407 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1411 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1414 //#531 void(float pause) setpause
1415 static void VM_CL_setpause(prvm_prog_t *prog)
1417 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1418 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1419 cl.csqc_paused = true;
1421 cl.csqc_paused = false;
1424 //#343 void(float usecursor) setcursormode (DP_CSQC)
1425 static void VM_CL_setcursormode (prvm_prog_t *prog)
1427 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1428 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1429 cl_ignoremousemoves = 2;
1432 //#344 vector() getmousepos (DP_CSQC)
1433 static void VM_CL_getmousepos(prvm_prog_t *prog)
1435 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1437 if (key_consoleactive || key_dest != key_game)
1438 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1439 else if (cl.csqc_wantsmousemove)
1440 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1442 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1445 //#345 float(float framenum) getinputstate (EXT_CSQC)
1446 static void VM_CL_getinputstate (prvm_prog_t *prog)
1449 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1450 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1451 PRVM_G_FLOAT(OFS_RETURN) = false;
1452 for (i = 0;i < CL_MAX_USERCMDS;i++)
1454 if (cl.movecmd[i].sequence == frame)
1456 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1457 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1458 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1459 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1460 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1461 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1462 // this probably shouldn't be here
1463 if(cl.movecmd[i].crouch)
1465 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1466 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1470 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1471 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1473 PRVM_G_FLOAT(OFS_RETURN) = true;
1478 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1479 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1481 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1482 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1485 //#347 void() runstandardplayerphysics (EXT_CSQC)
1486 #define PMF_JUMP_HELD 1 // matches FTEQW
1487 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1488 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1489 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1490 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1492 cl_clientmovement_state_t s;
1495 memset(&s, 0, sizeof(s));
1497 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1499 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1500 if(ent == prog->edicts)
1504 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1505 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1506 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1507 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1509 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1510 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1516 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1517 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1518 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1519 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1520 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1521 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1522 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1525 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1526 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1527 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1528 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1529 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1530 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1531 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1532 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1534 CL_ClientMovement_PlayerMove_Frame(&s);
1536 if(ent == prog->edicts)
1539 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1540 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1541 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1542 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1547 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1548 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1549 PRVM_clientedictfloat(ent, pmove_flags) =
1550 (s.crouched ? PMF_DUCKED : 0) |
1551 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1552 (s.onground ? PMF_ONGROUND : 0);
1556 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1557 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1563 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1565 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1566 c = PRVM_G_STRING(OFS_PARM1);
1567 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1571 i = Sbar_GetSortedPlayerIndex(-1-i);
1572 if(i < 0 || i >= cl.maxclients)
1577 if(!strcasecmp(c, "name"))
1578 strlcpy(t, cl.scores[i].name, sizeof(t));
1580 if(!strcasecmp(c, "frags"))
1581 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1583 if(!strcasecmp(c, "ping"))
1584 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1586 if(!strcasecmp(c, "pl"))
1587 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1589 if(!strcasecmp(c, "movementloss"))
1590 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1592 if(!strcasecmp(c, "entertime"))
1593 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1595 if(!strcasecmp(c, "colors"))
1596 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1598 if(!strcasecmp(c, "topcolor"))
1599 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1601 if(!strcasecmp(c, "bottomcolor"))
1602 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1604 if(!strcasecmp(c, "viewentity"))
1605 dpsnprintf(t, sizeof(t), "%i", i+1);
1607 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1609 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1610 // is implemented, or Xonotic uses CSQC-networked
1611 // players, whichever comes first
1612 entity_t *e = cl.entities + (i+1);
1613 if(e->state_current.active)
1616 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1617 dpsnprintf(t, sizeof(t), VECTOR_LOSSLESS_FORMAT, origin[0], origin[1], origin[2]);
1622 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1625 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1626 static void VM_CL_setlistener (prvm_prog_t *prog)
1628 vec3_t origin, forward, left, up;
1629 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1630 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1631 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1632 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1633 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1634 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1635 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1638 //#352 void(string cmdname) registercommand (EXT_CSQC)
1639 static void VM_CL_registercmd (prvm_prog_t *prog)
1642 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1643 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1647 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1648 t = (char *)Z_Malloc(alloclen);
1649 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1650 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1653 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1657 //#360 float() readbyte (EXT_CSQC)
1658 static void VM_CL_ReadByte (prvm_prog_t *prog)
1660 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1661 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1664 //#361 float() readchar (EXT_CSQC)
1665 static void VM_CL_ReadChar (prvm_prog_t *prog)
1667 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1668 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1671 //#362 float() readshort (EXT_CSQC)
1672 static void VM_CL_ReadShort (prvm_prog_t *prog)
1674 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1675 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1678 //#363 float() readlong (EXT_CSQC)
1679 static void VM_CL_ReadLong (prvm_prog_t *prog)
1681 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1682 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1685 //#364 float() readcoord (EXT_CSQC)
1686 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1688 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1689 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1692 //#365 float() readangle (EXT_CSQC)
1693 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1695 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1696 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1699 //#366 string() readstring (EXT_CSQC)
1700 static void VM_CL_ReadString (prvm_prog_t *prog)
1702 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1703 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1706 //#367 float() readfloat (EXT_CSQC)
1707 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1709 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1710 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1713 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1714 extern cvar_t cl_readpicture_force;
1715 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1718 unsigned char *data;
1720 unsigned short size;
1724 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1726 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1727 size = (unsigned short) MSG_ReadShort(&cl_message);
1729 // check if a texture of that name exists
1730 // if yes, it is used and the data is discarded
1731 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1733 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1737 if(pic->tex == r_texture_notexture)
1738 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1739 if(pic->tex && !cl_readpicture_force.integer)
1741 // texture found and loaded
1742 // skip over the jpeg as we don't need it
1743 for(i = 0; i < size; ++i)
1744 (void) MSG_ReadByte(&cl_message);
1748 // texture not found
1749 // use the attached jpeg as texture
1750 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1751 MSG_ReadBytes(&cl_message, size, buf);
1752 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1754 Draw_NewPic(name, image_width, image_height, false, data);
1759 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1762 //////////////////////////////////////////////////////////
1764 static void VM_CL_makestatic (prvm_prog_t *prog)
1768 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1770 ent = PRVM_G_EDICT(OFS_PARM0);
1771 if (ent == prog->edicts)
1773 VM_Warning(prog, "makestatic: can not modify world entity\n");
1776 if (ent->priv.server->free)
1778 VM_Warning(prog, "makestatic: can not modify free entity\n");
1782 if (cl.num_static_entities < cl.max_static_entities)
1785 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1787 // copy it to the current state
1788 memset(staticent, 0, sizeof(*staticent));
1789 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1790 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1791 staticent->render.framegroupblend[0].lerp = 1;
1792 // make torchs play out of sync
1793 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1794 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1795 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1796 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1797 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1798 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1799 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1802 if (!staticent->render.alpha)
1803 staticent->render.alpha = 1.0f;
1804 if (!staticent->render.scale)
1805 staticent->render.scale = 1.0f;
1806 if (!VectorLength2(staticent->render.colormod))
1807 VectorSet(staticent->render.colormod, 1, 1, 1);
1808 if (!VectorLength2(staticent->render.glowmod))
1809 VectorSet(staticent->render.glowmod, 1, 1, 1);
1811 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1812 if (renderflags & RF_USEAXIS)
1814 vec3_t forward, left, up, origin;
1815 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1816 VectorNegate(PRVM_clientglobalvector(v_right), left);
1817 VectorCopy(PRVM_clientglobalvector(v_up), up);
1818 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1819 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1820 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1823 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1825 // either fullbright or lit
1826 if(!r_fullbright.integer)
1828 if (!(staticent->render.effects & EF_FULLBRIGHT))
1829 staticent->render.flags |= RENDER_LIGHT;
1830 else if(r_equalize_entities_fullbright.integer)
1831 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1833 // turn off shadows from transparent objects
1834 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1835 staticent->render.flags |= RENDER_SHADOW;
1836 if (staticent->render.effects & EF_NODEPTHTEST)
1837 staticent->render.flags |= RENDER_NODEPTHTEST;
1838 if (staticent->render.effects & EF_ADDITIVE)
1839 staticent->render.flags |= RENDER_ADDITIVE;
1840 if (staticent->render.effects & EF_DOUBLESIDED)
1841 staticent->render.flags |= RENDER_DOUBLESIDED;
1843 staticent->render.allowdecals = true;
1844 CL_UpdateRenderEntity(&staticent->render);
1847 Con_Printf("Too many static entities");
1849 // throw the entity away now
1850 PRVM_ED_Free(prog, ent);
1853 //=================================================================//
1859 copies data from one entity to another
1861 copyentity(src, dst)
1864 static void VM_CL_copyentity (prvm_prog_t *prog)
1866 prvm_edict_t *in, *out;
1867 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1868 in = PRVM_G_EDICT(OFS_PARM0);
1869 if (in == prog->edicts)
1871 VM_Warning(prog, "copyentity: can not read world entity\n");
1874 if (in->priv.server->free)
1876 VM_Warning(prog, "copyentity: can not read free entity\n");
1879 out = PRVM_G_EDICT(OFS_PARM1);
1880 if (out == prog->edicts)
1882 VM_Warning(prog, "copyentity: can not modify world entity\n");
1885 if (out->priv.server->free)
1887 VM_Warning(prog, "copyentity: can not modify free entity\n");
1890 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1894 //=================================================================//
1896 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1897 static void VM_CL_effect (prvm_prog_t *prog)
1900 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1903 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1904 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1905 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1909 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1910 static void VM_CL_te_blood (prvm_prog_t *prog)
1912 vec3_t pos, vel, pos2;
1913 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1914 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1916 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1917 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1918 CL_FindNonSolidLocation(pos, pos2, 4);
1919 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1922 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1923 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1926 vec3_t mincorner, maxcorner, vel1, vel2;
1927 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1928 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1930 speed = PRVM_G_FLOAT(OFS_PARM2);
1937 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1938 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1939 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1942 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1943 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1947 matrix4x4_t tempmatrix;
1948 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1949 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1950 CL_FindNonSolidLocation(pos, pos2, 10);
1951 CL_ParticleExplosion(pos2);
1952 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1953 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1956 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1957 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1959 vec3_t mincorner, maxcorner, vel;
1960 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1961 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1962 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1963 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1964 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1967 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1968 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1970 vec3_t mincorner, maxcorner, vel;
1971 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1972 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1973 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1974 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1975 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1978 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1979 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1981 vec3_t mincorner, maxcorner, vel;
1982 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1983 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1984 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1985 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1986 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1989 // #411 void(vector org, vector vel, float howmany) te_spark
1990 static void VM_CL_te_spark (prvm_prog_t *prog)
1992 vec3_t pos, pos2, vel;
1993 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1995 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1996 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1997 CL_FindNonSolidLocation(pos, pos2, 4);
1998 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2001 extern cvar_t cl_sound_ric_gunshot;
2002 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
2003 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
2007 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
2009 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2010 CL_FindNonSolidLocation(pos, pos2, 4);
2011 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2012 if(cl_sound_ric_gunshot.integer >= 2)
2014 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2018 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2019 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2020 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2025 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2026 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2030 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2032 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2033 CL_FindNonSolidLocation(pos, pos2, 4);
2034 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2035 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2039 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2040 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2041 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2045 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2046 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2050 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2052 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2053 CL_FindNonSolidLocation(pos, pos2, 4);
2054 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2055 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2059 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2060 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2061 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2065 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2066 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2069 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2071 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2072 CL_FindNonSolidLocation(pos, pos2, 10);
2073 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2074 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2077 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2078 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2081 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2083 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2084 CL_FindNonSolidLocation(pos, pos2, 10);
2085 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2088 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2089 static void VM_CL_te_customflash (prvm_prog_t *prog)
2092 matrix4x4_t tempmatrix;
2093 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2095 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2096 CL_FindNonSolidLocation(pos, pos2, 4);
2097 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2098 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2101 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2102 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2106 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2108 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2109 CL_FindNonSolidLocation(pos, pos2, 4);
2110 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2111 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2113 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2117 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2118 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2119 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2124 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2125 static void VM_CL_te_spike (prvm_prog_t *prog)
2129 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2131 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2132 CL_FindNonSolidLocation(pos, pos2, 4);
2133 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2134 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2138 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2139 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2140 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2144 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2145 static void VM_CL_te_superspike (prvm_prog_t *prog)
2149 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2151 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2152 CL_FindNonSolidLocation(pos, pos2, 4);
2153 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2154 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2158 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2159 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2160 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2164 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2165 static void VM_CL_te_explosion (prvm_prog_t *prog)
2168 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2170 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2171 CL_FindNonSolidLocation(pos, pos2, 10);
2172 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2173 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2176 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2177 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2180 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2182 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2183 CL_FindNonSolidLocation(pos, pos2, 10);
2184 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2185 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2188 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2189 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2192 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2194 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2195 CL_FindNonSolidLocation(pos, pos2, 4);
2196 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2197 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2200 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2201 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2204 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2206 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2207 CL_FindNonSolidLocation(pos, pos2, 4);
2208 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2209 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2212 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2213 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2216 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2217 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2218 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2221 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2222 static void VM_CL_te_teleport (prvm_prog_t *prog)
2225 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2226 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2227 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2230 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2231 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2233 vec3_t pos, pos2, color;
2234 matrix4x4_t tempmatrix;
2235 int colorStart, colorLength;
2236 unsigned char *tempcolor;
2237 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2239 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2240 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2241 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2242 CL_FindNonSolidLocation(pos, pos2, 10);
2243 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2244 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2245 color[0] = tempcolor[0] * (2.0f / 255.0f);
2246 color[1] = tempcolor[1] * (2.0f / 255.0f);
2247 color[2] = tempcolor[2] * (2.0f / 255.0f);
2248 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2249 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2250 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2254 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2255 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2258 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2259 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2260 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2261 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2264 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2265 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2268 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2269 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2270 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2271 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2274 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2275 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2278 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2279 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2280 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2281 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2284 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2285 static void VM_CL_te_beam (prvm_prog_t *prog)
2288 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2289 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2290 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2291 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2294 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2295 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2298 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2300 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2301 CL_FindNonSolidLocation(pos, pos2, 4);
2302 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2305 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2306 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2308 vec3_t pos, pos2, vel;
2309 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2310 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2312 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2313 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2314 CL_FindNonSolidLocation(pos, pos2, 4);
2315 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2319 // #443 void(entity e, entity tagentity, string tagname) setattachment
2320 static void VM_CL_setattachment (prvm_prog_t *prog)
2323 prvm_edict_t *tagentity;
2324 const char *tagname;
2328 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2330 e = PRVM_G_EDICT(OFS_PARM0);
2331 tagentity = PRVM_G_EDICT(OFS_PARM1);
2332 tagname = PRVM_G_STRING(OFS_PARM2);
2334 if (e == prog->edicts)
2336 VM_Warning(prog, "setattachment: can not modify world entity\n");
2339 if (e->priv.server->free)
2341 VM_Warning(prog, "setattachment: can not modify free entity\n");
2345 if (tagentity == NULL)
2346 tagentity = prog->edicts;
2349 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2351 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2352 model = CL_GetModelByIndex(modelindex);
2355 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2357 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2360 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2363 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2364 PRVM_clientedictfloat(e, tag_index) = tagindex;
2367 /////////////////////////////////////////
2368 // DP_MD3_TAGINFO extension coded by VorteX
2370 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2372 dp_model_t *model = CL_GetModelFromEdict(e);
2374 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2379 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2386 Matrix4x4_CreateIdentity(tag_localmatrix);
2389 && (model = CL_GetModelFromEdict(e))
2390 && model->animscenes)
2392 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2403 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2406 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2411 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2414 float pitchsign = 1;
2416 scale = PRVM_clientedictfloat(ent, scale);
2421 *out = r_refdef.view.matrix;
2422 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2428 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2429 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2430 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2431 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2432 Matrix4x4_FromVectors(out, forward, left, up, origin);
2436 pitchsign = CL_GetPitchSign(prog, ent);
2437 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2441 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2445 && (model = CL_GetModelFromEdict(ent))
2446 && model->animscenes)
2448 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2449 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2450 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2451 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2453 *out = identitymatrix;
2457 // Warnings/errors code:
2458 // 0 - normal (everything all-right)
2461 // 3 - null or non-precached model
2462 // 4 - no tags with requested index
2463 // 5 - runaway loop at attachment chain
2464 extern cvar_t cl_bob;
2465 extern cvar_t cl_bobcycle;
2466 extern cvar_t cl_bobup;
2467 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2471 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2474 *out = identitymatrix; // warnings and errors return identical matrix
2476 if (ent == prog->edicts)
2478 if (ent->priv.server->free)
2481 model = CL_GetModelFromEdict(ent);
2485 tagmatrix = identitymatrix;
2489 if(attachloop >= 256)
2491 // apply transformation by child's tagindex on parent entity and then
2492 // by parent entity itself
2493 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2494 if(ret && attachloop == 0)
2496 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2497 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2498 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2499 // next iteration we process the parent entity
2500 if (PRVM_clientedictedict(ent, tag_entity))
2502 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2503 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2510 // RENDER_VIEWMODEL magic
2511 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2513 Matrix4x4_Copy(&tagmatrix, out);
2515 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2516 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2519 // Cl_bob, ported from rendering code
2520 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2523 // LordHavoc: this code is *weird*, but not replacable (I think it
2524 // should be done in QC on the server, but oh well, quake is quake)
2525 // LordHavoc: figured out bobup: the time at which the sin is at 180
2526 // degrees (which allows lengthening or squishing the peak or valley)
2527 cycle = cl.time/cl_bobcycle.value;
2528 cycle -= (int)cycle;
2529 if (cycle < cl_bobup.value)
2530 cycle = sin(M_PI * cycle / cl_bobup.value);
2532 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2533 // bob is proportional to velocity in the xy plane
2534 // (don't count Z, or jumping messes it up)
2535 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2536 bob = bob*0.3 + bob*0.7*cycle;
2537 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2544 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2545 static void VM_CL_gettagindex (prvm_prog_t *prog)
2548 const char *tag_name;
2551 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2553 ent = PRVM_G_EDICT(OFS_PARM0);
2554 tag_name = PRVM_G_STRING(OFS_PARM1);
2555 if (ent == prog->edicts)
2557 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2560 if (ent->priv.server->free)
2562 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2567 if (!CL_GetModelFromEdict(ent))
2568 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2571 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2573 if(developer_extra.integer)
2574 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2576 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2579 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2580 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2584 matrix4x4_t tag_matrix;
2585 matrix4x4_t tag_localmatrix;
2587 const char *tagname;
2589 vec3_t forward, left, up, origin;
2590 const dp_model_t *model;
2592 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2594 e = PRVM_G_EDICT(OFS_PARM0);
2595 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2596 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2597 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2598 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2599 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2600 VectorCopy(up, PRVM_clientglobalvector(v_up));
2601 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2602 model = CL_GetModelFromEdict(e);
2603 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2604 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2605 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2606 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2607 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2609 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2610 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2611 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2612 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2613 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2614 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2619 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2622 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2625 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2628 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2631 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2636 //============================================================================
2638 //====================
2639 // DP_CSQC_SPAWNPARTICLE
2640 // a QC hook to engine's CL_NewParticle
2641 //====================
2643 // particle theme struct
2644 typedef struct vmparticletheme_s
2646 unsigned short typeindex;
2647 qboolean initialized;
2649 porientation_t orientation;
2660 float liquidfriction;
2662 float velocityjitter;
2663 qboolean qualityreduction;
2672 float delaycollision;
2678 typedef struct vmparticlespawner_s
2681 qboolean initialized;
2683 vmparticletheme_t *themes;
2685 }vmparticlespawner_t;
2687 vmparticlespawner_t vmpartspawner;
2689 // TODO: automatic max_themes grow
2690 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2692 // bound max themes to not be an insane value
2695 if (maxthemes > 2048)
2697 // allocate and set up structure
2698 if (vmpartspawner.initialized) // reallocate
2700 Mem_FreePool(&vmpartspawner.pool);
2701 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2703 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2704 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2705 vmpartspawner.max_themes = maxthemes;
2706 vmpartspawner.initialized = true;
2707 vmpartspawner.verified = true;
2710 // reset particle theme to default values
2711 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2713 theme->initialized = true;
2714 theme->typeindex = pt_static;
2715 theme->blendmode = PBLEND_ADD;
2716 theme->orientation = PARTICLE_BILLBOARD;
2717 theme->color1 = 0x808080;
2718 theme->color2 = 0xFFFFFF;
2721 theme->sizeincrease = 0;
2723 theme->alphafade = 512;
2724 theme->gravity = 0.0f;
2725 theme->bounce = 0.0f;
2726 theme->airfriction = 1.0f;
2727 theme->liquidfriction = 4.0f;
2728 theme->originjitter = 0.0f;
2729 theme->velocityjitter = 0.0f;
2730 theme->qualityreduction = false;
2731 theme->lifetime = 4;
2733 theme->staincolor1 = -1;
2734 theme->staincolor2 = -1;
2735 theme->staintex = -1;
2736 theme->delayspawn = 0.0f;
2737 theme->delaycollision = 0.0f;
2738 theme->angle = 0.0f;
2742 // particle theme -> QC globals
2743 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2745 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2746 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2747 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2748 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2749 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2750 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2751 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2752 PRVM_clientglobalfloat(particle_size) = theme->size;
2753 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2754 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2755 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2756 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2757 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2758 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2759 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2760 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2761 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2762 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2763 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2764 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2765 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2766 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2767 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2768 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2769 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2770 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2771 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2772 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2773 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2776 // QC globals -> particle theme
2777 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2779 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2780 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2781 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2782 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2783 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2784 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2785 theme->size = PRVM_clientglobalfloat(particle_size);
2786 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2787 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2788 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2789 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2790 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2791 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2792 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2793 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2794 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2795 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2796 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2797 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2798 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2799 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2800 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2801 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2802 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2803 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2804 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2805 theme->angle = PRVM_clientglobalfloat(particle_angle);
2806 theme->spin = PRVM_clientglobalfloat(particle_spin);
2809 // init particle spawner interface
2810 // # float(float max_themes) initparticlespawner
2811 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2813 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2814 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2815 vmpartspawner.themes[0].initialized = true;
2816 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2817 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2820 // void() resetparticle
2821 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2823 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2824 if (vmpartspawner.verified == false)
2826 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2829 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2832 // void(float themenum) particletheme
2833 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2837 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2838 if (vmpartspawner.verified == false)
2840 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2843 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2844 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2846 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2847 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2850 if (vmpartspawner.themes[themenum].initialized == false)
2852 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2853 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2856 // load particle theme into globals
2857 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2860 // float() saveparticletheme
2861 // void(float themenum) updateparticletheme
2862 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2866 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2867 if (vmpartspawner.verified == false)
2869 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2872 // allocate new theme, save it and return
2875 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2876 if (vmpartspawner.themes[themenum].initialized == false)
2878 if (themenum >= vmpartspawner.max_themes)
2880 if (vmpartspawner.max_themes == 2048)
2881 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2883 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2884 PRVM_G_FLOAT(OFS_RETURN) = -1;
2887 vmpartspawner.themes[themenum].initialized = true;
2888 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2889 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2892 // update existing theme
2893 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2894 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2896 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2899 vmpartspawner.themes[themenum].initialized = true;
2900 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2903 // void(float themenum) freeparticletheme
2904 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2908 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2909 if (vmpartspawner.verified == false)
2911 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2914 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2916 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2918 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2921 if (vmpartspawner.themes[themenum].initialized == false)
2923 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2924 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2928 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2929 vmpartspawner.themes[themenum].initialized = false;
2932 // float(vector org, vector dir, [float theme]) particle
2933 // returns 0 if failed, 1 if succesful
2934 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2937 vmparticletheme_t *theme;
2941 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2942 if (vmpartspawner.verified == false)
2944 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2945 PRVM_G_FLOAT(OFS_RETURN) = 0;
2948 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2949 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2951 if (prog->argc < 3) // global-set particle
2953 part = CL_NewParticle(org,
2954 (unsigned short)PRVM_clientglobalfloat(particle_type),
2955 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2956 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2957 (int)PRVM_clientglobalfloat(particle_tex),
2958 PRVM_clientglobalfloat(particle_size),
2959 PRVM_clientglobalfloat(particle_sizeincrease),
2960 PRVM_clientglobalfloat(particle_alpha)*256,
2961 PRVM_clientglobalfloat(particle_alphafade)*256,
2962 PRVM_clientglobalfloat(particle_gravity),
2963 PRVM_clientglobalfloat(particle_bounce),
2970 PRVM_clientglobalfloat(particle_airfriction),
2971 PRVM_clientglobalfloat(particle_liquidfriction),
2972 PRVM_clientglobalfloat(particle_originjitter),
2973 PRVM_clientglobalfloat(particle_velocityjitter),
2974 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2975 PRVM_clientglobalfloat(particle_time),
2976 PRVM_clientglobalfloat(particle_stretch),
2977 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2978 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2979 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2980 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2981 (int)PRVM_clientglobalfloat(particle_staintex),
2982 PRVM_clientglobalfloat(particle_stainalpha)*256,
2983 PRVM_clientglobalfloat(particle_stainsize),
2984 PRVM_clientglobalfloat(particle_angle),
2985 PRVM_clientglobalfloat(particle_spin),
2989 PRVM_G_FLOAT(OFS_RETURN) = 0;
2992 if (PRVM_clientglobalfloat(particle_delayspawn))
2993 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2994 //if (PRVM_clientglobalfloat(particle_delaycollision))
2995 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2997 else // quick themed particle
2999 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
3000 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3002 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3003 PRVM_G_FLOAT(OFS_RETURN) = 0;
3006 theme = &vmpartspawner.themes[themenum];
3007 part = CL_NewParticle(org,
3013 theme->sizeincrease,
3025 theme->liquidfriction,
3026 theme->originjitter,
3027 theme->velocityjitter,
3028 theme->qualityreduction,
3043 PRVM_G_FLOAT(OFS_RETURN) = 0;
3046 if (theme->delayspawn)
3047 part->delayedspawn = cl.time + theme->delayspawn;
3048 //if (theme->delaycollision)
3049 // part->delayedcollisions = cl.time + theme->delaycollision;
3051 PRVM_G_FLOAT(OFS_RETURN) = 1;
3054 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3055 // returns 0 if failed, 1 if success
3056 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3059 vmparticletheme_t *theme;
3063 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3064 if (vmpartspawner.verified == false)
3066 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3067 PRVM_G_FLOAT(OFS_RETURN) = 0;
3070 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3071 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3072 if (prog->argc < 5) // global-set particle
3073 part = CL_NewParticle(org,
3074 (unsigned short)PRVM_clientglobalfloat(particle_type),
3075 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3076 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3077 (int)PRVM_clientglobalfloat(particle_tex),
3078 PRVM_clientglobalfloat(particle_size),
3079 PRVM_clientglobalfloat(particle_sizeincrease),
3080 PRVM_clientglobalfloat(particle_alpha)*256,
3081 PRVM_clientglobalfloat(particle_alphafade)*256,
3082 PRVM_clientglobalfloat(particle_gravity),
3083 PRVM_clientglobalfloat(particle_bounce),
3090 PRVM_clientglobalfloat(particle_airfriction),
3091 PRVM_clientglobalfloat(particle_liquidfriction),
3092 PRVM_clientglobalfloat(particle_originjitter),
3093 PRVM_clientglobalfloat(particle_velocityjitter),
3094 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3095 PRVM_clientglobalfloat(particle_time),
3096 PRVM_clientglobalfloat(particle_stretch),
3097 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3098 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3099 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3100 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3101 (int)PRVM_clientglobalfloat(particle_staintex),
3102 PRVM_clientglobalfloat(particle_stainalpha)*256,
3103 PRVM_clientglobalfloat(particle_stainsize),
3104 PRVM_clientglobalfloat(particle_angle),
3105 PRVM_clientglobalfloat(particle_spin),
3107 else // themed particle
3109 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3110 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3112 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3113 PRVM_G_FLOAT(OFS_RETURN) = 0;
3116 theme = &vmpartspawner.themes[themenum];
3117 part = CL_NewParticle(org,
3123 theme->sizeincrease,
3135 theme->liquidfriction,
3136 theme->originjitter,
3137 theme->velocityjitter,
3138 theme->qualityreduction,
3154 PRVM_G_FLOAT(OFS_RETURN) = 0;
3157 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3158 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3159 PRVM_G_FLOAT(OFS_RETURN) = 0;
3162 //====================
3163 //CSQC engine entities query
3164 //====================
3166 // float(float entitynum, float whatfld) getentity;
3167 // vector(float entitynum, float whatfld) getentityvec;
3168 // querying engine-drawn entity
3169 // VorteX: currently it's only tested with whatfld = 1..7
3170 static void VM_CL_GetEntity (prvm_prog_t *prog)
3172 int entnum, fieldnum;
3173 vec3_t forward, left, up, org;
3174 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3176 entnum = PRVM_G_FLOAT(OFS_PARM0);
3177 if (entnum < 0 || entnum >= cl.num_entities)
3179 PRVM_G_FLOAT(OFS_RETURN) = 0;
3182 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3185 case 0: // active state
3186 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3189 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3190 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3193 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3194 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3197 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3198 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3201 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3202 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3205 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3207 case 6: // origin + v_forward, v_right, v_up
3208 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3209 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3210 VectorNegate(left, PRVM_clientglobalvector(v_right));
3211 VectorCopy(up, PRVM_clientglobalvector(v_up));
3212 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3215 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3218 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3220 case 9: // pants colormod
3221 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3223 case 10: // shirt colormod
3224 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3227 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3230 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3233 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3236 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3237 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3240 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3241 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3244 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3247 PRVM_G_FLOAT(OFS_RETURN) = 0;
3252 //====================
3253 //QC POLYGON functions
3254 //====================
3256 //#304 void() renderscene (EXT_CSQC)
3257 // moved that here to reset the polygons,
3258 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3260 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3262 double t = Sys_DirtyTime();
3263 vmpolygons_t *polys = &prog->vmpolygons;
3264 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3267 if(r_refdef.view.ismain)
3269 // set the main view
3270 csqc_main_r_refdef_view = r_refdef.view;
3272 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3273 r_refdef.view.ismain = false;
3274 csqc_original_r_refdef_view.ismain = false;
3277 // we need to update any RENDER_VIEWMODEL entities at this point because
3278 // csqc supplies its own view matrix
3279 CL_UpdateViewEntities();
3284 polys->num_vertices = polys->num_triangles = 0;
3286 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3287 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3288 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3291 static void VM_ResizePolygons(vmpolygons_t *polys)
3293 float *oldvertex3f = polys->data_vertex3f;
3294 float *oldcolor4f = polys->data_color4f;
3295 float *oldtexcoord2f = polys->data_texcoord2f;
3296 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3297 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3298 polys->max_vertices = min(polys->max_triangles*3, 65536);
3299 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3300 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3301 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3302 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3303 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3304 if (polys->num_vertices)
3306 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3307 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3308 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3310 if (polys->num_triangles)
3312 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3313 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3316 Mem_Free(oldvertex3f);
3318 Mem_Free(oldcolor4f);
3320 Mem_Free(oldtexcoord2f);
3322 Mem_Free(oldtriangles);
3323 if (oldsortedelement3s)
3324 Mem_Free(oldsortedelement3s);
3327 static void VM_InitPolygons (vmpolygons_t* polys)
3329 memset(polys, 0, sizeof(*polys));
3330 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3331 polys->max_triangles = 1024;
3332 VM_ResizePolygons(polys);
3333 polys->initialized = true;
3336 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3338 int surfacelistindex;
3339 vmpolygons_t *polys = (vmpolygons_t *)ent;
3340 // R_Mesh_ResetTextureState();
3341 R_EntityMatrix(&identitymatrix);
3342 GL_CullFace(GL_NONE);
3343 GL_DepthTest(true); // polys in 3D space shall always have depth test
3344 GL_DepthRange(0, 1);
3345 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3347 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3349 int numtriangles = 0;
3350 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3351 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3352 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3353 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3355 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3357 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3359 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3362 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3366 static void VMPolygons_Store(vmpolygons_t *polys)
3371 // detect if we have alpha
3372 hasalpha = polys->begin_texture_hasalpha;
3373 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3374 if(polys->begin_color[i][3] < 1)
3377 if (polys->begin_draw2d)
3379 // draw the polygon as 2D immediately
3380 drawqueuemesh_t mesh;
3381 mesh.texture = polys->begin_texture;
3382 mesh.num_vertices = polys->begin_vertices;
3383 mesh.num_triangles = polys->begin_vertices-2;
3384 mesh.data_element3i = polygonelement3i;
3385 mesh.data_element3s = polygonelement3s;
3386 mesh.data_vertex3f = polys->begin_vertex[0];
3387 mesh.data_color4f = polys->begin_color[0];
3388 mesh.data_texcoord2f = polys->begin_texcoord[0];
3389 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3393 // queue the polygon as 3D for sorted transparent rendering later
3395 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3397 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3398 polys->max_triangles *= 2;
3399 VM_ResizePolygons(polys);
3401 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3403 // needle in a haystack!
3404 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3405 // that also caused it to not render the first polygon that is added
3407 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3408 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3409 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3410 for (i = 0;i < polys->begin_vertices-2;i++)
3412 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3413 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3414 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3415 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3416 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3417 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3418 polys->num_triangles++;
3420 polys->num_vertices += polys->begin_vertices;
3423 polys->begin_active = false;
3426 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3427 // LordHavoc: agreed, this is a mess
3428 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3431 vmpolygons_t *polys = &prog->vmpolygons;
3434 // only add polygons of the currently active prog to the queue - if there is none, we're done
3438 if (!polys->num_triangles)
3441 for (i = 0;i < polys->num_triangles;i++)
3443 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3444 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3447 /*polys->num_triangles = 0; // now done after rendering the scene,
3448 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3451 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3452 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3454 const char *picname;
3456 vmpolygons_t *polys = &prog->vmpolygons;
3459 // TODO instead of using skinframes here (which provides the benefit of
3460 // better management of flags, and is more suited for 3D rendering), what
3461 // about supporting Q3 shaders?
3463 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3465 if (!polys->initialized)
3466 VM_InitPolygons(polys);
3467 if (polys->begin_active)
3469 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3472 picname = PRVM_G_STRING(OFS_PARM0);
3478 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3483 sf = R_SkinFrame_FindNextByName(sf, picname);
3485 while(sf && sf->textureflags != tf);
3487 if(!sf || !sf->base)
3488 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3491 R_SkinFrame_MarkUsed(sf);
3494 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3495 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3496 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3497 polys->begin_vertices = 0;
3498 polys->begin_active = true;
3499 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3502 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3503 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3505 vmpolygons_t *polys = &prog->vmpolygons;
3507 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3509 if (!polys->begin_active)
3511 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3515 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3517 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3521 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3522 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3523 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3524 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3525 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3526 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3527 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3528 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3529 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3530 polys->begin_vertices++;
3533 //void() R_EndPolygon
3534 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3536 vmpolygons_t *polys = &prog->vmpolygons;
3538 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3539 if (!polys->begin_active)
3541 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3544 polys->begin_active = false;
3545 if (polys->begin_vertices >= 3)
3546 VMPolygons_Store(polys);
3548 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3551 static vmpolygons_t debugPolys;
3553 void Debug_PolygonBegin(const char *picname, int drawflag)
3555 if(!debugPolys.initialized)
3556 VM_InitPolygons(&debugPolys);
3557 if(debugPolys.begin_active)
3559 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3562 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3563 debugPolys.begin_drawflag = drawflag;
3564 debugPolys.begin_vertices = 0;
3565 debugPolys.begin_active = true;
3568 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3570 if(!debugPolys.begin_active)
3572 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3576 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3578 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3582 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3583 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3584 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3585 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3586 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3587 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3588 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3589 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3590 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3591 debugPolys.begin_vertices++;
3594 void Debug_PolygonEnd(void)
3596 if (!debugPolys.begin_active)
3598 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3601 debugPolys.begin_active = false;
3602 if (debugPolys.begin_vertices >= 3)
3603 VMPolygons_Store(&debugPolys);
3605 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3612 Returns false if any part of the bottom of the entity is off an edge that
3617 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3619 prvm_prog_t *prog = CLVM_prog;
3620 vec3_t mins, maxs, start, stop;
3625 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3626 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3628 // if all of the points under the corners are solid world, don't bother
3629 // with the tougher checks
3630 // the corners must be within 16 of the midpoint
3631 start[2] = mins[2] - 1;
3632 for (x=0 ; x<=1 ; x++)
3633 for (y=0 ; y<=1 ; y++)
3635 start[0] = x ? maxs[0] : mins[0];
3636 start[1] = y ? maxs[1] : mins[1];
3637 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3641 return true; // we got out easy
3645 // check it for real...
3649 // the midpoint must be within 16 of the bottom
3650 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3651 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3652 stop[2] = start[2] - 2*sv_stepheight.value;
3653 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3655 if (trace.fraction == 1.0)
3657 mid = bottom = trace.endpos[2];
3659 // the corners must be within 16 of the midpoint
3660 for (x=0 ; x<=1 ; x++)
3661 for (y=0 ; y<=1 ; y++)
3663 start[0] = stop[0] = x ? maxs[0] : mins[0];
3664 start[1] = stop[1] = y ? maxs[1] : mins[1];
3666 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3668 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3669 bottom = trace.endpos[2];
3670 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3681 Called by monster program code.
3682 The move will be adjusted for slopes and stairs, but if the move isn't
3683 possible, no move is done and false is returned
3686 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3688 prvm_prog_t *prog = CLVM_prog;
3690 vec3_t oldorg, neworg, end, traceendpos;
3691 vec3_t mins, maxs, start;
3694 prvm_edict_t *enemy;
3697 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3698 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3699 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3700 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3702 // flying monsters don't step up
3703 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3705 // try one move with vertical motion, then one without
3706 for (i=0 ; i<2 ; i++)
3708 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3709 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3710 if (i == 0 && enemy != prog->edicts)
3712 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3718 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3719 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3721 CL_VM_SetTraceGlobals(prog, &trace, svent);
3723 if (trace.fraction == 1)
3725 VectorCopy(trace.endpos, traceendpos);
3726 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3727 return false; // swim monster left water
3729 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3735 if (enemy == prog->edicts)
3742 // push down from a step height above the wished position
3743 neworg[2] += sv_stepheight.value;
3744 VectorCopy (neworg, end);
3745 end[2] -= sv_stepheight.value*2;
3747 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3749 CL_VM_SetTraceGlobals(prog, &trace, svent);
3751 if (trace.startsolid)
3753 neworg[2] -= sv_stepheight.value;
3754 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3756 CL_VM_SetTraceGlobals(prog, &trace, svent);
3757 if (trace.startsolid)
3760 if (trace.fraction == 1)
3762 // if monster had the ground pulled out, go ahead and fall
3763 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3765 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3768 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3772 return false; // walked off an edge
3775 // check point traces down for dangling corners
3776 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3778 if (!CL_CheckBottom (ent))
3780 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3781 { // entity had floor mostly pulled out from underneath it
3782 // and is trying to correct
3787 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3791 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3792 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3794 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3806 float(float yaw, float dist[, settrace]) walkmove
3809 static void VM_CL_walkmove (prvm_prog_t *prog)
3818 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3820 // assume failure if it returns early
3821 PRVM_G_FLOAT(OFS_RETURN) = 0;
3823 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3824 if (ent == prog->edicts)
3826 VM_Warning(prog, "walkmove: can not modify world entity\n");
3829 if (ent->priv.server->free)
3831 VM_Warning(prog, "walkmove: can not modify free entity\n");
3834 yaw = PRVM_G_FLOAT(OFS_PARM0);
3835 dist = PRVM_G_FLOAT(OFS_PARM1);
3836 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3838 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3841 yaw = yaw*M_PI*2 / 360;
3843 move[0] = cos(yaw)*dist;
3844 move[1] = sin(yaw)*dist;
3847 // save program state, because CL_movestep may call other progs
3848 oldf = prog->xfunction;
3849 oldself = PRVM_clientglobaledict(self);
3851 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3854 // restore program state
3855 prog->xfunction = oldf;
3856 PRVM_clientglobaledict(self) = oldself;
3863 string(string key) serverkey
3866 static void VM_CL_serverkey(prvm_prog_t *prog)
3868 char string[VM_STRINGTEMP_LENGTH];
3869 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3870 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3871 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3878 Checks if an entity is in a point's PVS.
3879 Should be fast but can be inexact.
3881 float checkpvs(vector viewpos, entity viewee) = #240;
3884 static void VM_CL_checkpvs (prvm_prog_t *prog)
3887 prvm_edict_t *viewee;
3893 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3896 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3897 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3898 viewee = PRVM_G_EDICT(OFS_PARM1);
3900 if(viewee->priv.required->free)
3902 VM_Warning(prog, "checkpvs: can not check free entity\n");
3903 PRVM_G_FLOAT(OFS_RETURN) = 4;
3907 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3908 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3911 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3913 // no PVS support on this worldmodel... darn
3914 PRVM_G_FLOAT(OFS_RETURN) = 3;
3917 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3920 // viewpos isn't in any PVS... darn
3921 PRVM_G_FLOAT(OFS_RETURN) = 2;
3924 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3926 // using fat PVS like FTEQW does (slow)
3927 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3929 // no PVS support on this worldmodel... darn
3930 PRVM_G_FLOAT(OFS_RETURN) = 3;
3933 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3936 // viewpos isn't in any PVS... darn
3937 PRVM_G_FLOAT(OFS_RETURN) = 2;
3940 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3944 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3945 static void VM_CL_skel_create(prvm_prog_t *prog)
3947 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3948 dp_model_t *model = CL_GetModelByIndex(modelindex);
3949 skeleton_t *skeleton;
3951 PRVM_G_FLOAT(OFS_RETURN) = 0;
3952 if (!model || !model->num_bones)
3954 for (i = 0;i < MAX_EDICTS;i++)
3955 if (!prog->skeletons[i])
3957 if (i == MAX_EDICTS)
3959 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3960 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3961 skeleton->model = model;
3962 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3963 // initialize to identity matrices
3964 for (i = 0;i < skeleton->model->num_bones;i++)
3965 skeleton->relativetransforms[i] = identitymatrix;
3968 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3969 static void VM_CL_skel_build(prvm_prog_t *prog)
3971 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3972 skeleton_t *skeleton;
3973 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3974 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3975 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3976 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3977 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3978 dp_model_t *model = CL_GetModelByIndex(modelindex);
3982 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3983 frameblend_t frameblend[MAX_FRAMEBLENDS];
3984 matrix4x4_t bonematrix;
3986 PRVM_G_FLOAT(OFS_RETURN) = 0;
3987 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3989 firstbone = max(0, firstbone);
3990 lastbone = min(lastbone, model->num_bones - 1);
3991 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3992 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3993 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3994 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3996 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3998 memset(&bonematrix, 0, sizeof(bonematrix));
3999 for (blendindex = 0;blendindex < numblends;blendindex++)
4001 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
4002 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
4004 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
4005 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
4007 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
4010 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4011 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
4013 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4014 skeleton_t *skeleton;
4015 PRVM_G_FLOAT(OFS_RETURN) = 0;
4016 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4018 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
4021 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4022 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
4024 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4025 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4026 skeleton_t *skeleton;
4027 PRVM_G_INT(OFS_RETURN) = 0;
4028 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4030 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4032 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
4035 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4036 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
4038 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4039 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4040 skeleton_t *skeleton;
4041 PRVM_G_FLOAT(OFS_RETURN) = 0;
4042 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4044 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4046 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
4049 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4050 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
4052 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4053 const char *tagname = PRVM_G_STRING(OFS_PARM1);
4054 skeleton_t *skeleton;
4055 PRVM_G_FLOAT(OFS_RETURN) = 0;
4056 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4058 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4061 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4062 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4064 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4065 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4066 skeleton_t *skeleton;
4068 vec3_t forward, left, up, origin;
4069 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4070 VectorClear(PRVM_clientglobalvector(v_forward));
4071 VectorClear(PRVM_clientglobalvector(v_right));
4072 VectorClear(PRVM_clientglobalvector(v_up));
4073 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4075 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4077 matrix = skeleton->relativetransforms[bonenum];
4078 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4079 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4080 VectorNegate(left, PRVM_clientglobalvector(v_right));
4081 VectorCopy(up, PRVM_clientglobalvector(v_up));
4082 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4085 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4086 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4088 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4089 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4090 skeleton_t *skeleton;
4093 vec3_t forward, left, up, origin;
4094 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4095 VectorClear(PRVM_clientglobalvector(v_forward));
4096 VectorClear(PRVM_clientglobalvector(v_right));
4097 VectorClear(PRVM_clientglobalvector(v_up));
4098 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4100 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4102 matrix = skeleton->relativetransforms[bonenum];
4103 // convert to absolute
4104 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4107 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4109 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4110 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4111 VectorNegate(left, PRVM_clientglobalvector(v_right));
4112 VectorCopy(up, PRVM_clientglobalvector(v_up));
4113 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4116 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4117 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4119 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4120 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4121 vec3_t forward, left, up, origin;
4122 skeleton_t *skeleton;
4124 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4126 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4128 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4129 VectorNegate(PRVM_clientglobalvector(v_right), left);
4130 VectorCopy(PRVM_clientglobalvector(v_up), up);
4131 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4132 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4133 skeleton->relativetransforms[bonenum] = matrix;
4136 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4137 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4139 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4140 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4141 vec3_t forward, left, up, origin;
4142 skeleton_t *skeleton;
4145 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4147 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4149 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4150 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4151 VectorNegate(PRVM_clientglobalvector(v_right), left);
4152 VectorCopy(PRVM_clientglobalvector(v_up), up);
4153 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4154 temp = skeleton->relativetransforms[bonenum];
4155 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4158 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4159 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4161 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4162 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4163 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4165 vec3_t forward, left, up, origin;
4166 skeleton_t *skeleton;
4169 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4171 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4172 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4173 VectorNegate(PRVM_clientglobalvector(v_right), left);
4174 VectorCopy(PRVM_clientglobalvector(v_up), up);
4175 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4176 firstbone = max(0, firstbone);
4177 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4178 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4180 temp = skeleton->relativetransforms[bonenum];
4181 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4185 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4186 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4188 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4189 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4190 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4191 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4193 skeleton_t *skeletondst;
4194 skeleton_t *skeletonsrc;
4195 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4197 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4199 firstbone = max(0, firstbone);
4200 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4201 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4202 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4203 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4206 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4207 static void VM_CL_skel_delete(prvm_prog_t *prog)
4209 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4210 skeleton_t *skeleton;
4211 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4214 prog->skeletons[skeletonindex] = NULL;
4217 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4218 static void VM_CL_frameforname(prvm_prog_t *prog)
4220 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4221 dp_model_t *model = CL_GetModelByIndex(modelindex);
4222 const char *name = PRVM_G_STRING(OFS_PARM1);
4224 PRVM_G_FLOAT(OFS_RETURN) = -1;
4225 if (!model || !model->animscenes)
4227 for (i = 0;i < model->numframes;i++)
4229 if (!strcasecmp(model->animscenes[i].name, name))
4231 PRVM_G_FLOAT(OFS_RETURN) = i;
4237 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4238 static void VM_CL_frameduration(prvm_prog_t *prog)
4240 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4241 dp_model_t *model = CL_GetModelByIndex(modelindex);
4242 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4243 PRVM_G_FLOAT(OFS_RETURN) = 0;
4244 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4246 if (model->animscenes[framenum].framerate)
4247 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4250 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4253 * Obscure builtin used by GAME_XONOTIC.
4255 * Edits the input history of cl_movement by rotating all move commands
4256 * currently in the queue using the given transform.
4258 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4259 * v_angle-like (non-inverted) euler angles that perform the rotation
4260 * of the space that is to be done.
4262 * This is meant to be used as a fixangle replacement after passing
4263 * through a warpzone/portal: the client is told about the warp transform,
4264 * and calls this function in the same frame as the one on which the
4265 * client's origin got changed by the serverside teleport. Then this code
4266 * transforms the pre-warp input (which matches the empty space behind
4267 * the warp plane) into post-warp input (which matches the target area
4268 * of the warp). Also, at the same time, the client has to use
4269 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4271 * This together allows warpzone motion to be perfectly predicted by
4274 * Furthermore, for perfect warpzone behaviour, the server side also
4275 * has to detect input the client sent before it received the origin
4276 * update, but after the warp occurred on the server, and has to adjust
4277 * input appropriately.
4280 vec3_t v = {0, 0, 0};
4282 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4283 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4284 AngleVectorsFLU(a, x, y, z);
4285 Matrix4x4_FromVectors(&m, x, y, z, v);
4289 // #358 void(string cubemapname) loadcubemap
4290 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4294 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4295 name = PRVM_G_STRING(OFS_PARM0);
4299 #define REFDEFFLAG_TELEPORTED 1
4300 #define REFDEFFLAG_JUMPING 2
4301 #define REFDEFFLAG_DEAD 4
4302 #define REFDEFFLAG_INTERMISSION 8
4303 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4305 matrix4x4_t entrendermatrix;
4306 vec3_t clviewangles;
4308 qboolean teleported;
4309 qboolean clonground;
4312 qboolean clintermission;
4313 float clstatsviewheight;
4317 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4318 ent = PRVM_G_EDICT(OFS_PARM0);
4319 flags = PRVM_G_FLOAT(OFS_PARM1);
4321 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4322 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4324 VectorCopy(cl.csqc_viewangles, clviewangles);
4325 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4326 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4327 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4328 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4329 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4330 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4331 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4333 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4335 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4336 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4337 CSQC_R_RecalcView();
4340 //============================================================================
4342 // To create a almost working builtin file from this replace:
4343 // "^NULL.*" with ""
4344 // "^{.*//.*}:Wh\(.*\)" with "\1"
4346 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4347 // "\n\n+" with "\n\n"
4349 prvm_builtin_t vm_cl_builtins[] = {
4350 NULL, // #0 NULL function (not callable) (QUAKE)
4351 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4352 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4353 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4354 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4355 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4356 VM_break, // #6 void() break (QUAKE)
4357 VM_random, // #7 float() random (QUAKE)
4358 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4359 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4360 VM_error, // #10 void(string e) error (QUAKE)
4361 VM_objerror, // #11 void(string e) objerror (QUAKE)
4362 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4363 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4364 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4365 VM_remove, // #15 void(entity e) remove (QUAKE)
4366 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4367 NULL, // #17 entity() checkclient (QUAKE)
4368 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4369 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4370 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4371 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4372 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4373 NULL, // #23 void(string s, ...) bprint (QUAKE)
4374 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4375 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4376 VM_ftos, // #26 string(float f) ftos (QUAKE)
4377 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4378 VM_coredump, // #28 void() coredump (QUAKE)
4379 VM_traceon, // #29 void() traceon (QUAKE)
4380 VM_traceoff, // #30 void() traceoff (QUAKE)
4381 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4382 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4383 NULL, // #33 (QUAKE)
4384 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4385 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4386 VM_rint, // #36 float(float v) rint (QUAKE)
4387 VM_floor, // #37 float(float v) floor (QUAKE)
4388 VM_ceil, // #38 float(float v) ceil (QUAKE)
4389 NULL, // #39 (QUAKE)
4390 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4391 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4392 NULL, // #42 (QUAKE)
4393 VM_fabs, // #43 float(float f) fabs (QUAKE)
4394 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4395 VM_cvar, // #45 float(string s) cvar (QUAKE)
4396 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4397 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4398 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4399 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4400 NULL, // #50 (QUAKE)
4401 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4402 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4403 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4404 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4405 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4406 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4407 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4408 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4409 NULL, // #59 (QUAKE)
4410 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4411 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4412 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4413 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4414 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4415 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4416 NULL, // #66 (QUAKE)
4417 NULL, // #67 void(float step) movetogoal (QUAKE)
4418 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4419 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4420 NULL, // #70 void(string s) changelevel (QUAKE)
4421 NULL, // #71 (QUAKE)
4422 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4423 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4424 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4425 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4426 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4427 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4428 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4429 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4430 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4431 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4432 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4433 NULL, // #83 (QUAKE)
4434 NULL, // #84 (QUAKE)
4435 NULL, // #85 (QUAKE)
4436 NULL, // #86 (QUAKE)
4437 NULL, // #87 (QUAKE)
4438 NULL, // #88 (QUAKE)
4439 NULL, // #89 (QUAKE)
4440 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4441 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4442 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4443 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4444 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4445 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4446 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4447 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4448 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4449 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4450 // FrikaC and Telejano range #100-#199
4461 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4462 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4463 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4464 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4465 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4466 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4467 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4468 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4469 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4470 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4551 // FTEQW range #200-#299
4570 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4573 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4574 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4575 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4576 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4577 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4578 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4579 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4580 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4581 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4582 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4584 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4592 VM_CL_checkpvs, // #240
4615 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4616 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4617 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4618 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4619 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4620 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4621 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4622 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4623 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4624 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4625 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4626 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4627 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4628 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4629 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4652 // CSQC range #300-#399
4653 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4654 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4655 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4656 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4657 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4658 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4659 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4660 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4661 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4662 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4663 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4664 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4668 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4669 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4670 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4671 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4672 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4673 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4674 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4675 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4676 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4677 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4678 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4679 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4680 VM_stringwidth, // #327 // FIXME is this okay?
4681 VM_drawsubpic, // #328 // FIXME is this okay?
4682 VM_drawrotpic, // #329 // FIXME is this okay?
4683 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4684 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4685 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4686 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4687 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4688 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4689 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4690 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4691 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4692 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4693 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4694 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4695 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4696 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4697 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4698 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4699 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4700 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4701 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4702 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4703 VM_isserver, // #350 float() isserver (EXT_CSQC)
4704 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4705 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4706 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4707 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4708 VM_CL_videoplaying, // #355
4709 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4710 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4711 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4713 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4714 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4715 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4716 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4717 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4718 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4719 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4720 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4753 // LordHavoc's range #400-#499
4754 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4755 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4756 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4757 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4758 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4759 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4760 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4761 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4762 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4763 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4764 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4765 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4766 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4767 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4768 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4769 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4770 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4771 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4772 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4773 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4774 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4775 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4776 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4777 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4778 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4779 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4780 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4781 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4782 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4783 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4784 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4785 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4786 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4787 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4788 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4789 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4790 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4791 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4792 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4793 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4794 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4795 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4796 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4797 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4798 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4799 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4800 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4801 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4802 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4803 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4804 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4805 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4806 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4807 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4808 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4809 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4810 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4811 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4813 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4814 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4815 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4816 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4817 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4818 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4819 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4820 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4821 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4822 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4823 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4824 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4825 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4826 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4827 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4828 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4829 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4830 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4831 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4832 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4833 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4834 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4835 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4836 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4837 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4838 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4839 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4840 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4841 VM_gecko_create, // #487 float gecko_create( string name )
4842 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4843 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4844 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4845 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4846 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4847 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4848 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4849 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4850 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4851 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4852 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4853 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4854 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4855 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4856 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4857 VM_whichpack, // #503 string(string) whichpack = #503;
4858 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4864 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4865 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4866 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4867 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4868 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4869 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4870 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4871 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4872 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4873 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4874 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4875 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4876 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4877 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4878 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4879 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4880 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4881 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4882 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4883 VM_loadfromdata, // #529
4884 VM_loadfromfile, // #530
4885 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4887 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4888 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4889 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4890 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4891 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4892 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4894 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4895 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4896 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4959 VM_callfunction, // #605
4960 VM_writetofile, // #606
4961 VM_isfunction, // #607
4964 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4967 VM_parseentitydata, // #613
4978 VM_CL_getextresponse, // #624 string getextresponse(void)
4981 VM_sprintf, // #627 string sprintf(string format, ...)
4982 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4983 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4984 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4985 VM_getbindmaps, // #631 vector(void) getbindmap
4986 VM_setbindmaps, // #632 float(vector bm) setbindmap
4992 VM_CL_RotateMoves, // #638
4993 VM_digest_hex, // #639
4994 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4998 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
5000 void VM_Polygons_Reset(prvm_prog_t *prog)
5002 vmpolygons_t *polys = &prog->vmpolygons;
5004 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
5005 if(polys->initialized)
5007 Mem_FreePool(&polys->pool);
5008 polys->initialized = false;
5012 void CLVM_init_cmd(prvm_prog_t *prog)
5015 VM_Polygons_Reset(prog);
5018 void CLVM_reset_cmd(prvm_prog_t *prog)
5020 World_End(&cl.world);
5022 VM_Polygons_Reset(prog);