5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
36 // #2 void(entity e, vector o) setorigin
37 static void VM_CL_setorigin (prvm_prog_t *prog)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning(prog, "setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning(prog, "setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, PRVM_clientedictvector(e, origin));
56 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
57 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
61 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
67 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
70 VectorCopy (min, PRVM_clientedictvector(e, mins));
71 VectorCopy (max, PRVM_clientedictvector(e, maxs));
72 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
77 // #3 void(entity e, string m) setmodel
78 static void VM_CL_setmodel (prvm_prog_t *prog)
85 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
87 e = PRVM_G_EDICT(OFS_PARM0);
88 PRVM_clientedictfloat(e, modelindex) = 0;
89 PRVM_clientedictstring(e, model) = 0;
91 m = PRVM_G_STRING(OFS_PARM1);
93 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
95 if (!strcmp(cl.csqc_model_precache[i]->name, m))
97 mod = cl.csqc_model_precache[i];
98 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
99 PRVM_clientedictfloat(e, modelindex) = -(i+1);
105 for (i = 0;i < MAX_MODELS;i++)
107 mod = cl.model_precache[i];
108 if (mod && !strcmp(mod->name, m))
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = i;
118 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
124 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (prvm_prog_t *prog)
133 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
135 e = PRVM_G_EDICT(OFS_PARM0);
136 if (e == prog->edicts)
138 VM_Warning(prog, "setsize: can not modify world entity\n");
141 if (e->priv.server->free)
143 VM_Warning(prog, "setsize: can not modify free entity\n");
146 min = PRVM_G_VECTOR(OFS_PARM1);
147 max = PRVM_G_VECTOR(OFS_PARM2);
149 SetMinMaxSize( prog, e, min, max );
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (prvm_prog_t *prog)
159 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
189 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
190 // ignoring prog->argc < 7 for now (no flags supported yet)
195 flags = PRVM_G_FLOAT(OFS_PARM6);
197 channel = CHAN_USER2ENGINE(channel);
199 if (!IS_CHAN(channel))
201 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
205 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
206 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
209 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
210 static void VM_CL_pointsound(prvm_prog_t *prog)
217 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
219 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
220 sample = PRVM_G_STRING(OFS_PARM1);
221 volume = PRVM_G_FLOAT(OFS_PARM2);
222 attenuation = PRVM_G_FLOAT(OFS_PARM3);
224 if (volume < 0 || volume > 1)
226 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
230 if (attenuation < 0 || attenuation > 4)
232 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
236 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
237 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
240 // #14 entity() spawn
241 static void VM_CL_spawn (prvm_prog_t *prog)
244 ed = PRVM_ED_Alloc(prog);
248 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
250 VM_SetTraceGlobals(prog, trace);
251 PRVM_clientglobalfloat(trace_networkentity) = svent;
254 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
255 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
257 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
258 static void VM_CL_traceline (prvm_prog_t *prog)
265 // R_TimeReport("pretraceline");
267 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
269 prog->xfunction->builtinsprofile += 30;
271 v1 = PRVM_G_VECTOR(OFS_PARM0);
272 v2 = PRVM_G_VECTOR(OFS_PARM1);
273 move = (int)PRVM_G_FLOAT(OFS_PARM2);
274 ent = PRVM_G_EDICT(OFS_PARM3);
276 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
277 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
279 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
281 CL_VM_SetTraceGlobals(prog, &trace, svent);
282 // R_TimeReport("traceline");
289 Used for use tracing and shot targeting
290 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
291 if the tryents flag is set.
293 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
296 // LordHavoc: added this for my own use, VERY useful, similar to traceline
297 static void VM_CL_tracebox (prvm_prog_t *prog)
299 float *v1, *v2, *m1, *m2;
304 // R_TimeReport("pretracebox");
305 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
307 prog->xfunction->builtinsprofile += 30;
309 v1 = PRVM_G_VECTOR(OFS_PARM0);
310 m1 = PRVM_G_VECTOR(OFS_PARM1);
311 m2 = PRVM_G_VECTOR(OFS_PARM2);
312 v2 = PRVM_G_VECTOR(OFS_PARM3);
313 move = (int)PRVM_G_FLOAT(OFS_PARM4);
314 ent = PRVM_G_EDICT(OFS_PARM5);
316 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
317 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
319 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
321 CL_VM_SetTraceGlobals(prog, &trace, svent);
322 // R_TimeReport("tracebox");
325 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
330 vec3_t original_origin;
331 vec3_t original_velocity;
332 vec3_t original_angles;
333 vec3_t original_avelocity;
336 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
337 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
338 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
339 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
341 gravity = PRVM_clientedictfloat(tossent, gravity);
344 gravity *= cl.movevars_gravity * 0.05;
346 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
348 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
349 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
350 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
351 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
352 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
353 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
355 if (trace.fraction < 1)
359 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
360 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
361 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
362 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
367 static void VM_CL_tracetoss (prvm_prog_t *prog)
371 prvm_edict_t *ignore;
374 prog->xfunction->builtinsprofile += 600;
376 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
378 ent = PRVM_G_EDICT(OFS_PARM0);
379 if (ent == prog->edicts)
381 VM_Warning(prog, "tracetoss: can not use world entity\n");
384 ignore = PRVM_G_EDICT(OFS_PARM1);
386 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
388 CL_VM_SetTraceGlobals(prog, &trace, svent);
392 // #20 void(string s) precache_model
393 static void VM_CL_precache_model (prvm_prog_t *prog)
399 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
401 name = PRVM_G_STRING(OFS_PARM0);
402 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
404 if(!strcmp(cl.csqc_model_precache[i]->name, name))
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 PRVM_G_FLOAT(OFS_RETURN) = 0;
411 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
414 for (i = 0;i < MAX_MODELS;i++)
416 if (!cl.csqc_model_precache[i])
418 cl.csqc_model_precache[i] = (dp_model_t*)m;
419 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
423 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
426 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
429 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
434 ent = PRVM_NEXT_EDICT(prog->edicts);
435 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
437 if (ent->priv.required->free)
439 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
445 // #22 entity(vector org, float rad) findradius
446 static void VM_CL_findradius (prvm_prog_t *prog)
448 prvm_edict_t *ent, *chain;
449 vec_t radius, radius2;
450 vec3_t org, eorg, mins, maxs;
451 int i, numtouchedicts;
452 static prvm_edict_t *touchedicts[MAX_EDICTS];
455 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
458 chainfield = PRVM_G_INT(OFS_PARM2);
460 chainfield = prog->fieldoffsets.chain;
462 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
464 chain = (prvm_edict_t *)prog->edicts;
466 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
467 radius = PRVM_G_FLOAT(OFS_PARM1);
468 radius2 = radius * radius;
470 mins[0] = org[0] - (radius + 1);
471 mins[1] = org[1] - (radius + 1);
472 mins[2] = org[2] - (radius + 1);
473 maxs[0] = org[0] + (radius + 1);
474 maxs[1] = org[1] + (radius + 1);
475 maxs[2] = org[2] + (radius + 1);
476 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
477 if (numtouchedicts > MAX_EDICTS)
479 // this never happens //[515]: for what then ?
480 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
481 numtouchedicts = MAX_EDICTS;
483 for (i = 0;i < numtouchedicts;i++)
485 ent = touchedicts[i];
486 // Quake did not return non-solid entities but darkplaces does
487 // (note: this is the reason you can't blow up fallen zombies)
488 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
490 // LordHavoc: compare against bounding box rather than center so it
491 // doesn't miss large objects, and use DotProduct instead of Length
492 // for a major speedup
493 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
494 if (sv_gameplayfix_findradiusdistancetobox.integer)
496 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
497 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
498 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
501 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
502 if (DotProduct(eorg, eorg) < radius2)
504 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
509 VM_RETURN_EDICT(chain);
512 // #34 float() droptofloor
513 static void VM_CL_droptofloor (prvm_prog_t *prog)
519 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
521 // assume failure if it returns early
522 PRVM_G_FLOAT(OFS_RETURN) = 0;
524 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
525 if (ent == prog->edicts)
527 VM_Warning(prog, "droptofloor: can not modify world entity\n");
530 if (ent->priv.server->free)
532 VM_Warning(prog, "droptofloor: can not modify free entity\n");
536 VectorCopy (PRVM_clientedictvector(ent, origin), end);
539 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
541 if (trace.fraction != 1)
543 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
544 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
545 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
546 PRVM_G_FLOAT(OFS_RETURN) = 1;
547 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
548 // ent->priv.server->suspendedinairflag = true;
552 // #35 void(float style, string value) lightstyle
553 static void VM_CL_lightstyle (prvm_prog_t *prog)
558 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
560 i = (int)PRVM_G_FLOAT(OFS_PARM0);
561 c = PRVM_G_STRING(OFS_PARM1);
562 if (i >= cl.max_lightstyle)
564 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
567 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
568 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
569 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
572 // #40 float(entity e) checkbottom
573 static void VM_CL_checkbottom (prvm_prog_t *prog)
575 static int cs_yes, cs_no;
577 vec3_t mins, maxs, start, stop;
582 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
583 ent = PRVM_G_EDICT(OFS_PARM0);
584 PRVM_G_FLOAT(OFS_RETURN) = 0;
586 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
587 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
589 // if all of the points under the corners are solid world, don't bother
590 // with the tougher checks
591 // the corners must be within 16 of the midpoint
592 start[2] = mins[2] - 1;
593 for (x=0 ; x<=1 ; x++)
594 for (y=0 ; y<=1 ; y++)
596 start[0] = x ? maxs[0] : mins[0];
597 start[1] = y ? maxs[1] : mins[1];
598 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
603 PRVM_G_FLOAT(OFS_RETURN) = true;
604 return; // we got out easy
609 // check it for real...
613 // the midpoint must be within 16 of the bottom
614 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
615 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
616 stop[2] = start[2] - 2*sv_stepheight.value;
617 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
619 if (trace.fraction == 1.0)
622 mid = bottom = trace.endpos[2];
624 // the corners must be within 16 of the midpoint
625 for (x=0 ; x<=1 ; x++)
626 for (y=0 ; y<=1 ; y++)
628 start[0] = stop[0] = x ? maxs[0] : mins[0];
629 start[1] = stop[1] = y ? maxs[1] : mins[1];
631 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
633 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
634 bottom = trace.endpos[2];
635 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
640 PRVM_G_FLOAT(OFS_RETURN) = true;
643 // #41 float(vector v) pointcontents
644 static void VM_CL_pointcontents (prvm_prog_t *prog)
646 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
647 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
650 // #48 void(vector o, vector d, float color, float count) particle
651 static void VM_CL_particle (prvm_prog_t *prog)
656 VM_SAFEPARMCOUNT(4, VM_CL_particle);
658 org = PRVM_G_VECTOR(OFS_PARM0);
659 dir = PRVM_G_VECTOR(OFS_PARM1);
660 color = (int)PRVM_G_FLOAT(OFS_PARM2);
661 count = (int)PRVM_G_FLOAT(OFS_PARM3);
662 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
665 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
666 static void VM_CL_ambientsound (prvm_prog_t *prog)
670 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
671 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
672 f = PRVM_G_VECTOR(OFS_PARM1);
673 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
676 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
677 static void VM_CL_getlight (prvm_prog_t *prog)
679 vec3_t ambientcolor, diffusecolor, diffusenormal;
682 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
684 p = PRVM_G_VECTOR(OFS_PARM0);
685 VectorClear(ambientcolor);
686 VectorClear(diffusecolor);
687 VectorClear(diffusenormal);
689 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
690 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
691 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
692 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
693 if (PRVM_clientglobalvector(getlight_ambient))
694 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
695 if (PRVM_clientglobalvector(getlight_diffuse))
696 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
697 if (PRVM_clientglobalvector(getlight_dir))
698 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
701 //============================================================================
702 //[515]: SCENE MANAGER builtins
704 void CSQC_R_RecalcView (void)
706 extern matrix4x4_t viewmodelmatrix_nobob;
707 extern matrix4x4_t viewmodelmatrix_withbob;
708 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
709 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
710 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
711 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
714 //#300 void() clearscene (EXT_CSQC)
715 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
717 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
718 // clear renderable entity and light lists
719 r_refdef.scene.numentities = 0;
720 r_refdef.scene.numlights = 0;
721 // restore the view settings to the values that VM_CL_UpdateView received from the client code
722 r_refdef.view = csqc_original_r_refdef_view;
723 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
724 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
725 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
726 cl.csqc_vidvars.drawenginesbar = false;
727 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
734 double t = Sys_DirtyTime();
737 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739 CSQC_RelinkAllEntities(drawmask);
740 CL_RelinkLightFlashes();
742 PRVM_clientglobalfloat(time) = cl.time;
743 for(i=1;i<prog->num_edicts;i++)
745 // so we can easily check if CSQC entity #edictnum is currently drawn
746 cl.csqcrenderentities[i].entitynumber = 0;
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
764 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
770 double t = Sys_DirtyTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
774 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 //#309 float(float property) getproperty
781 //#309 vector(float property) getpropertyvec
782 // VorteX: make this function be able to return previously set property if new value is not given
783 static void VM_CL_R_SetView (prvm_prog_t *prog)
789 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
791 c = (int)PRVM_G_FLOAT(OFS_PARM0);
799 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
802 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
805 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
808 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
811 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
814 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
817 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
820 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
829 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
832 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
835 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
838 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
841 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
844 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
855 case VF_DRAWENGINESBAR:
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
858 case VF_DRAWCROSSHAIR:
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
861 case VF_CL_VIEWANGLES:
862 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
864 case VF_CL_VIEWANGLES_X:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
867 case VF_CL_VIEWANGLES_Y:
868 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
870 case VF_CL_VIEWANGLES_Z:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
874 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
877 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
880 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
883 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
886 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
887 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
888 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
891 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
894 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
897 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
906 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
909 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
911 case VF_FOG_FADEDEPTH:
912 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
914 case VF_MINFPS_QUALITY:
915 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
918 PRVM_G_FLOAT(OFS_RETURN) = 0;
919 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
925 f = PRVM_G_VECTOR(OFS_PARM1);
926 k = PRVM_G_FLOAT(OFS_PARM1);
930 r_refdef.view.x = (int)(f[0]);
931 r_refdef.view.y = (int)(f[1]);
935 r_refdef.view.x = (int)(k);
939 r_refdef.view.y = (int)(k);
943 r_refdef.view.width = (int)(f[0]);
944 r_refdef.view.height = (int)(f[1]);
948 r_refdef.view.width = (int)(k);
952 r_refdef.view.height = (int)(k);
956 r_refdef.view.x = (int)(f[0]);
957 r_refdef.view.y = (int)(f[1]);
958 f = PRVM_G_VECTOR(OFS_PARM2);
959 r_refdef.view.width = (int)(f[0]);
960 r_refdef.view.height = (int)(f[1]);
964 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
965 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
968 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
971 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
974 VectorCopy(f, cl.csqc_vieworigin);
978 cl.csqc_vieworigin[0] = k;
982 cl.csqc_vieworigin[1] = k;
986 cl.csqc_vieworigin[2] = k;
990 VectorCopy(f, cl.csqc_viewangles);
994 cl.csqc_viewangles[0] = k;
998 cl.csqc_viewangles[1] = k;
1002 cl.csqc_viewangles[2] = k;
1003 CSQC_R_RecalcView();
1006 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1008 case VF_DRAWENGINESBAR:
1009 cl.csqc_vidvars.drawenginesbar = k != 0;
1011 case VF_DRAWCROSSHAIR:
1012 cl.csqc_vidvars.drawcrosshair = k != 0;
1014 case VF_CL_VIEWANGLES:
1015 VectorCopy(f, cl.viewangles);
1017 case VF_CL_VIEWANGLES_X:
1018 cl.viewangles[0] = k;
1020 case VF_CL_VIEWANGLES_Y:
1021 cl.viewangles[1] = k;
1023 case VF_CL_VIEWANGLES_Z:
1024 cl.viewangles[2] = k;
1026 case VF_PERSPECTIVE:
1027 r_refdef.view.useperspective = k != 0;
1029 case VF_CLEARSCREEN:
1030 r_refdef.view.isoverlay = !k;
1033 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1035 case VF_FOG_DENSITY:
1036 r_refdef.fog_density = k;
1039 r_refdef.fog_red = f[0];
1040 r_refdef.fog_green = f[1];
1041 r_refdef.fog_blue = f[2];
1043 case VF_FOG_COLOR_R:
1044 r_refdef.fog_red = k;
1046 case VF_FOG_COLOR_G:
1047 r_refdef.fog_green = k;
1049 case VF_FOG_COLOR_B:
1050 r_refdef.fog_blue = k;
1053 r_refdef.fog_alpha = k;
1056 r_refdef.fog_start = k;
1059 r_refdef.fog_end = k;
1062 r_refdef.fog_height = k;
1064 case VF_FOG_FADEDEPTH:
1065 r_refdef.fog_fadedepth = k;
1067 case VF_MINFPS_QUALITY:
1068 r_refdef.view.quality = k;
1071 PRVM_G_FLOAT(OFS_RETURN) = 0;
1072 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1075 PRVM_G_FLOAT(OFS_RETURN) = 1;
1078 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1079 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1081 double t = Sys_DirtyTime();
1086 const char *cubemapname = NULL;
1087 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1088 float coronaintensity = 1;
1089 float coronasizescale = 0.25;
1090 qboolean castshadow = true;
1091 float ambientscale = 0;
1092 float diffusescale = 1;
1093 float specularscale = 1;
1095 vec3_t forward, left, up;
1096 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1098 // if we've run out of dlights, just return
1099 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1102 org = PRVM_G_VECTOR(OFS_PARM0);
1103 radius = PRVM_G_FLOAT(OFS_PARM1);
1104 col = PRVM_G_VECTOR(OFS_PARM2);
1105 if (prog->argc >= 4)
1107 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1108 if (style >= MAX_LIGHTSTYLES)
1110 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1114 if (prog->argc >= 5)
1115 cubemapname = PRVM_G_STRING(OFS_PARM4);
1116 if (prog->argc >= 6)
1117 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1118 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1119 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1121 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1122 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1123 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1124 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1126 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1127 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1128 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1129 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1132 //============================================================================
1134 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1135 static void VM_CL_unproject (prvm_prog_t *prog)
1140 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1141 f = PRVM_G_VECTOR(OFS_PARM0);
1144 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1145 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1146 if(v_flipped.integer)
1148 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1151 //#311 vector (vector v) cs_project (EXT_CSQC)
1152 static void VM_CL_project (prvm_prog_t *prog)
1158 VM_SAFEPARMCOUNT(1, VM_CL_project);
1159 f = PRVM_G_VECTOR(OFS_PARM0);
1160 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1161 Matrix4x4_Transform(&m, f, v);
1162 if(v_flipped.integer)
1164 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1165 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1166 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1169 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1170 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1173 //#330 float(float stnum) getstatf (EXT_CSQC)
1174 static void VM_CL_getstatf (prvm_prog_t *prog)
1182 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1183 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1184 if(i < 0 || i >= MAX_CL_STATS)
1186 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1189 dat.l = cl.stats[i];
1190 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1193 //#331 float(float stnum) getstati (EXT_CSQC)
1194 static void VM_CL_getstati (prvm_prog_t *prog)
1197 int firstbit, bitcount;
1199 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1201 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1204 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1206 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1216 if(index < 0 || index >= MAX_CL_STATS)
1218 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1221 i = cl.stats[index];
1222 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1223 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1224 PRVM_G_FLOAT(OFS_RETURN) = i;
1227 //#332 string(float firststnum) getstats (EXT_CSQC)
1228 static void VM_CL_getstats (prvm_prog_t *prog)
1232 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1233 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1234 if(i < 0 || i > MAX_CL_STATS-4)
1236 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1237 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1240 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1241 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1244 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1245 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1249 struct model_s *model;
1251 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1253 t = PRVM_G_EDICT(OFS_PARM0);
1255 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1257 PRVM_clientedictstring(t, model) = 0;
1258 PRVM_clientedictfloat(t, modelindex) = 0;
1263 model = CL_GetModelByIndex(i);
1266 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1269 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1270 PRVM_clientedictfloat(t, modelindex) = i;
1272 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1275 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1278 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1281 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1282 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1286 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1288 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1289 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1290 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1293 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1294 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1297 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1298 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1301 PRVM_G_FLOAT(OFS_RETURN) = i;
1304 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1305 static void VM_CL_trailparticles (prvm_prog_t *prog)
1310 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1312 t = PRVM_G_EDICT(OFS_PARM0);
1313 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1314 start = PRVM_G_VECTOR(OFS_PARM2);
1315 end = PRVM_G_VECTOR(OFS_PARM3);
1319 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1322 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1323 static void VM_CL_pointparticles (prvm_prog_t *prog)
1328 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1329 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1330 f = PRVM_G_VECTOR(OFS_PARM1);
1331 v = PRVM_G_VECTOR(OFS_PARM2);
1332 n = PRVM_G_FLOAT(OFS_PARM3);
1335 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1338 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1339 static void VM_CL_boxparticles (prvm_prog_t *prog)
1342 // prvm_edict_t *own;
1343 float *origin_from, *origin_to, *dir_from, *dir_to;
1346 float tintmins[4], tintmaxs[4];
1347 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1349 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1350 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1351 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1352 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1353 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1354 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1355 count = PRVM_G_FLOAT(OFS_PARM6);
1357 flags = PRVM_G_FLOAT(OFS_PARM7);
1360 Vector4Set(tintmins, 1, 1, 1, 1);
1361 Vector4Set(tintmaxs, 1, 1, 1, 1);
1362 if(flags & 1) // read alpha
1364 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1365 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1367 if(flags & 2) // read color
1369 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1370 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1374 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1377 //#531 void(float pause) setpause
1378 static void VM_CL_setpause(prvm_prog_t *prog)
1380 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1381 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1382 cl.csqc_paused = true;
1384 cl.csqc_paused = false;
1387 //#343 void(float usecursor) setcursormode (DP_CSQC)
1388 static void VM_CL_setcursormode (prvm_prog_t *prog)
1390 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1391 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1392 cl_ignoremousemoves = 2;
1395 //#344 vector() getmousepos (DP_CSQC)
1396 static void VM_CL_getmousepos(prvm_prog_t *prog)
1398 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1400 if (key_consoleactive || key_dest != key_game)
1401 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1402 else if (cl.csqc_wantsmousemove)
1403 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1405 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1408 //#345 float(float framenum) getinputstate (EXT_CSQC)
1409 static void VM_CL_getinputstate (prvm_prog_t *prog)
1412 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1413 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1414 PRVM_G_FLOAT(OFS_RETURN) = false;
1415 for (i = 0;i < CL_MAX_USERCMDS;i++)
1417 if (cl.movecmd[i].sequence == frame)
1419 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1420 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1421 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1422 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1423 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1424 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1425 // this probably shouldn't be here
1426 if(cl.movecmd[i].crouch)
1428 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1429 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1433 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1434 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1436 PRVM_G_FLOAT(OFS_RETURN) = true;
1441 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1442 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1444 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1445 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1448 //#347 void() runstandardplayerphysics (EXT_CSQC)
1449 #define PMF_JUMP_HELD 1
1450 #define PMF_LADDER 2 // not used by DP
1451 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement
1452 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1454 cl_clientmovement_state_t s;
1457 VM_SAFEPARMCOUNT(1, VM_CL_runplayerphysics);
1459 ent = PRVM_G_EDICT(OFS_PARM0);
1460 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1461 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1462 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1463 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1464 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1465 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1466 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1467 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1468 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1469 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1470 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1471 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1472 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1473 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1474 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1476 CL_ClientMovement_PlayerMove(&s);
1478 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1479 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1480 PRVM_clientedictfloat(ent, pmove_flags) =
1481 (s.crouched ? PMF_DUCKED : 0) |
1482 (s.cmd.canjump ? 0 : PMF_JUMP_HELD);
1485 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1486 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1492 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1494 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1495 c = PRVM_G_STRING(OFS_PARM1);
1496 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1500 i = Sbar_GetSortedPlayerIndex(-1-i);
1501 if(i < 0 || i >= cl.maxclients)
1506 if(!strcasecmp(c, "name"))
1507 strlcpy(t, cl.scores[i].name, sizeof(t));
1509 if(!strcasecmp(c, "frags"))
1510 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1512 if(!strcasecmp(c, "ping"))
1513 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1515 if(!strcasecmp(c, "pl"))
1516 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1518 if(!strcasecmp(c, "movementloss"))
1519 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1521 if(!strcasecmp(c, "entertime"))
1522 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1524 if(!strcasecmp(c, "colors"))
1525 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1527 if(!strcasecmp(c, "topcolor"))
1528 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1530 if(!strcasecmp(c, "bottomcolor"))
1531 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1533 if(!strcasecmp(c, "viewentity"))
1534 dpsnprintf(t, sizeof(t), "%i", i+1);
1536 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1538 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1539 // is implemented, or Xonotic uses CSQC-networked
1540 // players, whichever comes first
1541 entity_t *e = cl.entities + (i+1);
1542 if(e->state_current.active)
1545 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1546 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1551 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1554 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1555 static void VM_CL_setlistener (prvm_prog_t *prog)
1557 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1558 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1559 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1562 //#352 void(string cmdname) registercommand (EXT_CSQC)
1563 static void VM_CL_registercmd (prvm_prog_t *prog)
1566 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1567 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1571 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1572 t = (char *)Z_Malloc(alloclen);
1573 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1574 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1577 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1581 //#360 float() readbyte (EXT_CSQC)
1582 static void VM_CL_ReadByte (prvm_prog_t *prog)
1584 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1585 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1588 //#361 float() readchar (EXT_CSQC)
1589 static void VM_CL_ReadChar (prvm_prog_t *prog)
1591 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1592 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1595 //#362 float() readshort (EXT_CSQC)
1596 static void VM_CL_ReadShort (prvm_prog_t *prog)
1598 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1599 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1602 //#363 float() readlong (EXT_CSQC)
1603 static void VM_CL_ReadLong (prvm_prog_t *prog)
1605 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1606 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1609 //#364 float() readcoord (EXT_CSQC)
1610 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1612 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1613 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1616 //#365 float() readangle (EXT_CSQC)
1617 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1619 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1620 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1623 //#366 string() readstring (EXT_CSQC)
1624 static void VM_CL_ReadString (prvm_prog_t *prog)
1626 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1627 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1630 //#367 float() readfloat (EXT_CSQC)
1631 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1633 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1634 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1637 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1638 extern cvar_t cl_readpicture_force;
1639 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1642 unsigned char *data;
1648 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1650 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1651 size = MSG_ReadShort(&cl_message);
1653 // check if a texture of that name exists
1654 // if yes, it is used and the data is discarded
1655 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1657 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1661 if(pic->tex == r_texture_notexture)
1662 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1663 if(pic->tex && !cl_readpicture_force.integer)
1665 // texture found and loaded
1666 // skip over the jpeg as we don't need it
1667 for(i = 0; i < size; ++i)
1668 (void) MSG_ReadByte(&cl_message);
1672 // texture not found
1673 // use the attached jpeg as texture
1674 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1675 MSG_ReadBytes(&cl_message, size, buf);
1676 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1678 Draw_NewPic(name, image_width, image_height, false, data);
1683 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1686 //////////////////////////////////////////////////////////
1688 static void VM_CL_makestatic (prvm_prog_t *prog)
1692 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1694 ent = PRVM_G_EDICT(OFS_PARM0);
1695 if (ent == prog->edicts)
1697 VM_Warning(prog, "makestatic: can not modify world entity\n");
1700 if (ent->priv.server->free)
1702 VM_Warning(prog, "makestatic: can not modify free entity\n");
1706 if (cl.num_static_entities < cl.max_static_entities)
1709 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1711 // copy it to the current state
1712 memset(staticent, 0, sizeof(*staticent));
1713 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1714 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1715 staticent->render.framegroupblend[0].lerp = 1;
1716 // make torchs play out of sync
1717 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1718 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1719 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1720 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1721 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1722 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1723 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1726 if (!staticent->render.alpha)
1727 staticent->render.alpha = 1.0f;
1728 if (!staticent->render.scale)
1729 staticent->render.scale = 1.0f;
1730 if (!VectorLength2(staticent->render.colormod))
1731 VectorSet(staticent->render.colormod, 1, 1, 1);
1732 if (!VectorLength2(staticent->render.glowmod))
1733 VectorSet(staticent->render.glowmod, 1, 1, 1);
1735 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1736 if (renderflags & RF_USEAXIS)
1739 VectorNegate(PRVM_clientglobalvector(v_right), left);
1740 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1741 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1744 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1746 // either fullbright or lit
1747 if(!r_fullbright.integer)
1749 if (!(staticent->render.effects & EF_FULLBRIGHT))
1750 staticent->render.flags |= RENDER_LIGHT;
1751 else if(r_equalize_entities_fullbright.integer)
1752 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1754 // turn off shadows from transparent objects
1755 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1756 staticent->render.flags |= RENDER_SHADOW;
1757 if (staticent->render.effects & EF_NODEPTHTEST)
1758 staticent->render.flags |= RENDER_NODEPTHTEST;
1759 if (staticent->render.effects & EF_ADDITIVE)
1760 staticent->render.flags |= RENDER_ADDITIVE;
1761 if (staticent->render.effects & EF_DOUBLESIDED)
1762 staticent->render.flags |= RENDER_DOUBLESIDED;
1764 staticent->render.allowdecals = true;
1765 CL_UpdateRenderEntity(&staticent->render);
1768 Con_Printf("Too many static entities");
1770 // throw the entity away now
1771 PRVM_ED_Free(prog, ent);
1774 //=================================================================//
1780 copies data from one entity to another
1782 copyentity(src, dst)
1785 static void VM_CL_copyentity (prvm_prog_t *prog)
1787 prvm_edict_t *in, *out;
1788 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1789 in = PRVM_G_EDICT(OFS_PARM0);
1790 if (in == prog->edicts)
1792 VM_Warning(prog, "copyentity: can not read world entity\n");
1795 if (in->priv.server->free)
1797 VM_Warning(prog, "copyentity: can not read free entity\n");
1800 out = PRVM_G_EDICT(OFS_PARM1);
1801 if (out == prog->edicts)
1803 VM_Warning(prog, "copyentity: can not modify world entity\n");
1806 if (out->priv.server->free)
1808 VM_Warning(prog, "copyentity: can not modify free entity\n");
1811 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1815 //=================================================================//
1817 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1818 static void VM_CL_effect (prvm_prog_t *prog)
1820 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1821 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1824 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1825 static void VM_CL_te_blood (prvm_prog_t *prog)
1829 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1830 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1832 pos = PRVM_G_VECTOR(OFS_PARM0);
1833 CL_FindNonSolidLocation(pos, pos2, 4);
1834 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1837 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1838 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1842 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1843 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1845 speed = PRVM_G_FLOAT(OFS_PARM2);
1852 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1855 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1856 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1860 matrix4x4_t tempmatrix;
1861 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1862 pos = PRVM_G_VECTOR(OFS_PARM0);
1863 CL_FindNonSolidLocation(pos, pos2, 10);
1864 CL_ParticleExplosion(pos2);
1865 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1866 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1869 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1870 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1872 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1873 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1876 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1877 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1879 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1880 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1883 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1884 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1886 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1887 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1890 // #411 void(vector org, vector vel, float howmany) te_spark
1891 static void VM_CL_te_spark (prvm_prog_t *prog)
1895 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1897 pos = PRVM_G_VECTOR(OFS_PARM0);
1898 CL_FindNonSolidLocation(pos, pos2, 4);
1899 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1902 extern cvar_t cl_sound_ric_gunshot;
1903 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1904 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1909 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1911 pos = PRVM_G_VECTOR(OFS_PARM0);
1912 CL_FindNonSolidLocation(pos, pos2, 4);
1913 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1914 if(cl_sound_ric_gunshot.integer >= 2)
1916 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1920 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1921 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1922 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1927 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1928 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1933 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1935 pos = PRVM_G_VECTOR(OFS_PARM0);
1936 CL_FindNonSolidLocation(pos, pos2, 4);
1937 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1938 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1942 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1943 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1944 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1948 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1949 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1954 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1956 pos = PRVM_G_VECTOR(OFS_PARM0);
1957 CL_FindNonSolidLocation(pos, pos2, 4);
1958 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1959 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1963 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1964 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1965 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1969 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1970 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
1974 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1976 pos = PRVM_G_VECTOR(OFS_PARM0);
1977 CL_FindNonSolidLocation(pos, pos2, 10);
1978 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1979 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1982 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1983 static void VM_CL_te_smallflash (prvm_prog_t *prog)
1987 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1989 pos = PRVM_G_VECTOR(OFS_PARM0);
1990 CL_FindNonSolidLocation(pos, pos2, 10);
1991 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1994 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1995 static void VM_CL_te_customflash (prvm_prog_t *prog)
1999 matrix4x4_t tempmatrix;
2000 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2002 pos = PRVM_G_VECTOR(OFS_PARM0);
2003 CL_FindNonSolidLocation(pos, pos2, 4);
2004 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2005 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2008 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2009 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2014 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2016 pos = PRVM_G_VECTOR(OFS_PARM0);
2017 CL_FindNonSolidLocation(pos, pos2, 4);
2018 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2019 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2021 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2025 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2026 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2027 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2032 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2033 static void VM_CL_te_spike (prvm_prog_t *prog)
2038 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2040 pos = PRVM_G_VECTOR(OFS_PARM0);
2041 CL_FindNonSolidLocation(pos, pos2, 4);
2042 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2043 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2047 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2048 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2049 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2053 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2054 static void VM_CL_te_superspike (prvm_prog_t *prog)
2059 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2061 pos = PRVM_G_VECTOR(OFS_PARM0);
2062 CL_FindNonSolidLocation(pos, pos2, 4);
2063 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2064 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2068 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2069 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2070 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2074 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2075 static void VM_CL_te_explosion (prvm_prog_t *prog)
2079 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2081 pos = PRVM_G_VECTOR(OFS_PARM0);
2082 CL_FindNonSolidLocation(pos, pos2, 10);
2083 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2084 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2087 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2088 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2092 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2094 pos = PRVM_G_VECTOR(OFS_PARM0);
2095 CL_FindNonSolidLocation(pos, pos2, 10);
2096 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2097 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2100 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2101 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2105 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2107 pos = PRVM_G_VECTOR(OFS_PARM0);
2108 CL_FindNonSolidLocation(pos, pos2, 4);
2109 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2110 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2113 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2114 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2118 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2120 pos = PRVM_G_VECTOR(OFS_PARM0);
2121 CL_FindNonSolidLocation(pos, pos2, 4);
2122 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2123 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2126 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2127 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2129 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2130 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2133 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2134 static void VM_CL_te_teleport (prvm_prog_t *prog)
2136 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2137 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2140 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2141 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2145 matrix4x4_t tempmatrix;
2146 int colorStart, colorLength;
2147 unsigned char *tempcolor;
2148 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2150 pos = PRVM_G_VECTOR(OFS_PARM0);
2151 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2152 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2153 CL_FindNonSolidLocation(pos, pos2, 10);
2154 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2155 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2156 color[0] = tempcolor[0] * (2.0f / 255.0f);
2157 color[1] = tempcolor[1] * (2.0f / 255.0f);
2158 color[2] = tempcolor[2] * (2.0f / 255.0f);
2159 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2160 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2161 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2165 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2166 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2168 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2169 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2172 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2173 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2175 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2176 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2179 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2180 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2182 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2183 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2186 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2187 static void VM_CL_te_beam (prvm_prog_t *prog)
2189 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2190 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2193 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2194 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2198 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2200 pos = PRVM_G_VECTOR(OFS_PARM0);
2201 CL_FindNonSolidLocation(pos, pos2, 4);
2202 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2205 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2206 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2210 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2211 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2213 pos = PRVM_G_VECTOR(OFS_PARM0);
2214 CL_FindNonSolidLocation(pos, pos2, 4);
2215 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2219 // #443 void(entity e, entity tagentity, string tagname) setattachment
2220 static void VM_CL_setattachment (prvm_prog_t *prog)
2223 prvm_edict_t *tagentity;
2224 const char *tagname;
2228 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2230 e = PRVM_G_EDICT(OFS_PARM0);
2231 tagentity = PRVM_G_EDICT(OFS_PARM1);
2232 tagname = PRVM_G_STRING(OFS_PARM2);
2234 if (e == prog->edicts)
2236 VM_Warning(prog, "setattachment: can not modify world entity\n");
2239 if (e->priv.server->free)
2241 VM_Warning(prog, "setattachment: can not modify free entity\n");
2245 if (tagentity == NULL)
2246 tagentity = prog->edicts;
2249 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2251 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2252 model = CL_GetModelByIndex(modelindex);
2255 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2257 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2260 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2263 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2264 PRVM_clientedictfloat(e, tag_index) = tagindex;
2267 /////////////////////////////////////////
2268 // DP_MD3_TAGINFO extension coded by VorteX
2270 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2272 dp_model_t *model = CL_GetModelFromEdict(e);
2274 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2279 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2286 Matrix4x4_CreateIdentity(tag_localmatrix);
2289 && (model = CL_GetModelFromEdict(e))
2290 && model->animscenes)
2292 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2303 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2306 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2311 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2314 float pitchsign = 1;
2316 scale = PRVM_clientedictfloat(ent, scale);
2321 *out = r_refdef.view.matrix;
2322 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2328 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2329 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2330 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2331 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2332 Matrix4x4_FromVectors(out, forward, left, up, origin);
2336 pitchsign = CL_GetPitchSign(prog, ent);
2337 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2341 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2345 && (model = CL_GetModelFromEdict(ent))
2346 && model->animscenes)
2348 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2349 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2350 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2351 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2353 *out = identitymatrix;
2357 // Warnings/errors code:
2358 // 0 - normal (everything all-right)
2361 // 3 - null or non-precached model
2362 // 4 - no tags with requested index
2363 // 5 - runaway loop at attachment chain
2364 extern cvar_t cl_bob;
2365 extern cvar_t cl_bobcycle;
2366 extern cvar_t cl_bobup;
2367 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2371 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2374 *out = identitymatrix; // warnings and errors return identical matrix
2376 if (ent == prog->edicts)
2378 if (ent->priv.server->free)
2381 model = CL_GetModelFromEdict(ent);
2385 tagmatrix = identitymatrix;
2389 if(attachloop >= 256)
2391 // apply transformation by child's tagindex on parent entity and then
2392 // by parent entity itself
2393 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2394 if(ret && attachloop == 0)
2396 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2397 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2398 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2399 // next iteration we process the parent entity
2400 if (PRVM_clientedictedict(ent, tag_entity))
2402 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2403 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2410 // RENDER_VIEWMODEL magic
2411 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2413 Matrix4x4_Copy(&tagmatrix, out);
2415 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2416 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2419 // Cl_bob, ported from rendering code
2420 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2423 // LordHavoc: this code is *weird*, but not replacable (I think it
2424 // should be done in QC on the server, but oh well, quake is quake)
2425 // LordHavoc: figured out bobup: the time at which the sin is at 180
2426 // degrees (which allows lengthening or squishing the peak or valley)
2427 cycle = cl.time/cl_bobcycle.value;
2428 cycle -= (int)cycle;
2429 if (cycle < cl_bobup.value)
2430 cycle = sin(M_PI * cycle / cl_bobup.value);
2432 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2433 // bob is proportional to velocity in the xy plane
2434 // (don't count Z, or jumping messes it up)
2435 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2436 bob = bob*0.3 + bob*0.7*cycle;
2437 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2444 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2445 static void VM_CL_gettagindex (prvm_prog_t *prog)
2448 const char *tag_name;
2451 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2453 ent = PRVM_G_EDICT(OFS_PARM0);
2454 tag_name = PRVM_G_STRING(OFS_PARM1);
2455 if (ent == prog->edicts)
2457 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2460 if (ent->priv.server->free)
2462 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2467 if (!CL_GetModelFromEdict(ent))
2468 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2471 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2473 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2475 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2478 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2479 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2483 matrix4x4_t tag_matrix;
2484 matrix4x4_t tag_localmatrix;
2486 const char *tagname;
2488 vec3_t fo, le, up, trans;
2489 const dp_model_t *model;
2491 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2493 e = PRVM_G_EDICT(OFS_PARM0);
2494 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2495 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2496 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2497 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2498 model = CL_GetModelFromEdict(e);
2499 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2500 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2501 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2502 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2503 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2505 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2506 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2507 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2508 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2509 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2510 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2515 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2518 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2521 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2524 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2527 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2532 //============================================================================
2534 //====================
2535 // DP_CSQC_SPAWNPARTICLE
2536 // a QC hook to engine's CL_NewParticle
2537 //====================
2539 // particle theme struct
2540 typedef struct vmparticletheme_s
2542 unsigned short typeindex;
2543 qboolean initialized;
2545 porientation_t orientation;
2556 float liquidfriction;
2558 float velocityjitter;
2559 qboolean qualityreduction;
2568 float delaycollision;
2574 typedef struct vmparticlespawner_s
2577 qboolean initialized;
2579 vmparticletheme_t *themes;
2582 float *particle_type;
2583 float *particle_blendmode;
2584 float *particle_orientation;
2585 float *particle_color1;
2586 float *particle_color2;
2587 float *particle_tex;
2588 float *particle_size;
2589 float *particle_sizeincrease;
2590 float *particle_alpha;
2591 float *particle_alphafade;
2592 float *particle_time;
2593 float *particle_gravity;
2594 float *particle_bounce;
2595 float *particle_airfriction;
2596 float *particle_liquidfriction;
2597 float *particle_originjitter;
2598 float *particle_velocityjitter;
2599 float *particle_qualityreduction;
2600 float *particle_stretch;
2601 float *particle_staincolor1;
2602 float *particle_staincolor2;
2603 float *particle_stainalpha;
2604 float *particle_stainsize;
2605 float *particle_staintex;
2606 float *particle_delayspawn;
2607 float *particle_delaycollision;
2608 float *particle_angle;
2609 float *particle_spin;
2610 }vmparticlespawner_t;
2612 vmparticlespawner_t vmpartspawner;
2614 // TODO: automatic max_themes grow
2615 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2617 // bound max themes to not be an insane value
2620 if (maxthemes > 2048)
2622 // allocate and set up structure
2623 if (vmpartspawner.initialized) // reallocate
2625 Mem_FreePool(&vmpartspawner.pool);
2626 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2628 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2629 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2630 vmpartspawner.max_themes = maxthemes;
2631 vmpartspawner.initialized = true;
2632 vmpartspawner.verified = true;
2633 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2634 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2635 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2636 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2637 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2638 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2639 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2640 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2641 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2642 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2643 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2644 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2645 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2646 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2647 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2648 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2649 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2650 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2651 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2652 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2653 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2654 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2655 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2656 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2657 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2658 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2659 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2660 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2661 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2662 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2664 #undef getglobalvector
2667 // reset particle theme to default values
2668 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2670 theme->initialized = true;
2671 theme->typeindex = pt_static;
2672 theme->blendmode = PBLEND_ADD;
2673 theme->orientation = PARTICLE_BILLBOARD;
2674 theme->color1 = 0x808080;
2675 theme->color2 = 0xFFFFFF;
2678 theme->sizeincrease = 0;
2680 theme->alphafade = 512;
2681 theme->gravity = 0.0f;
2682 theme->bounce = 0.0f;
2683 theme->airfriction = 1.0f;
2684 theme->liquidfriction = 4.0f;
2685 theme->originjitter = 0.0f;
2686 theme->velocityjitter = 0.0f;
2687 theme->qualityreduction = false;
2688 theme->lifetime = 4;
2690 theme->staincolor1 = -1;
2691 theme->staincolor2 = -1;
2692 theme->staintex = -1;
2693 theme->delayspawn = 0.0f;
2694 theme->delaycollision = 0.0f;
2695 theme->angle = 0.0f;
2699 // particle theme -> QC globals
2700 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2702 *vmpartspawner.particle_type = theme->typeindex;
2703 *vmpartspawner.particle_blendmode = theme->blendmode;
2704 *vmpartspawner.particle_orientation = theme->orientation;
2705 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2706 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2707 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2708 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2709 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2710 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2711 *vmpartspawner.particle_tex = (float)theme->tex;
2712 *vmpartspawner.particle_size = theme->size;
2713 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2714 *vmpartspawner.particle_alpha = theme->alpha/256;
2715 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2716 *vmpartspawner.particle_time = theme->lifetime;
2717 *vmpartspawner.particle_gravity = theme->gravity;
2718 *vmpartspawner.particle_bounce = theme->bounce;
2719 *vmpartspawner.particle_airfriction = theme->airfriction;
2720 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2721 *vmpartspawner.particle_originjitter = theme->originjitter;
2722 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2723 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2724 *vmpartspawner.particle_stretch = theme->stretch;
2725 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2726 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2727 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2728 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2729 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2730 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2731 *vmpartspawner.particle_staintex = (float)theme->staintex;
2732 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2733 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2734 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2735 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2736 *vmpartspawner.particle_angle = theme->angle;
2737 *vmpartspawner.particle_spin = theme->spin;
2740 // QC globals -> particle theme
2741 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2743 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2744 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2745 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2746 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2747 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2748 theme->tex = (int)*vmpartspawner.particle_tex;
2749 theme->size = *vmpartspawner.particle_size;
2750 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2751 theme->alpha = *vmpartspawner.particle_alpha*256;
2752 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2753 theme->lifetime = *vmpartspawner.particle_time;
2754 theme->gravity = *vmpartspawner.particle_gravity;
2755 theme->bounce = *vmpartspawner.particle_bounce;
2756 theme->airfriction = *vmpartspawner.particle_airfriction;
2757 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2758 theme->originjitter = *vmpartspawner.particle_originjitter;
2759 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2760 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2761 theme->stretch = *vmpartspawner.particle_stretch;
2762 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2763 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2764 theme->staintex =(int)*vmpartspawner.particle_staintex;
2765 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2766 theme->stainsize = *vmpartspawner.particle_stainsize;
2767 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2768 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2769 theme->angle = *vmpartspawner.particle_angle;
2770 theme->spin = *vmpartspawner.particle_spin;
2773 // init particle spawner interface
2774 // # float(float max_themes) initparticlespawner
2775 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2777 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2778 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2779 vmpartspawner.themes[0].initialized = true;
2780 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2781 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2784 // void() resetparticle
2785 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2787 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2788 if (vmpartspawner.verified == false)
2790 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2793 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2796 // void(float themenum) particletheme
2797 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2801 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2802 if (vmpartspawner.verified == false)
2804 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2807 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2808 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2810 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2811 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2814 if (vmpartspawner.themes[themenum].initialized == false)
2816 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2817 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2820 // load particle theme into globals
2821 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2824 // float() saveparticletheme
2825 // void(float themenum) updateparticletheme
2826 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2830 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2831 if (vmpartspawner.verified == false)
2833 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2836 // allocate new theme, save it and return
2839 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2840 if (vmpartspawner.themes[themenum].initialized == false)
2842 if (themenum >= vmpartspawner.max_themes)
2844 if (vmpartspawner.max_themes == 2048)
2845 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2847 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2848 PRVM_G_FLOAT(OFS_RETURN) = -1;
2851 vmpartspawner.themes[themenum].initialized = true;
2852 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2853 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2856 // update existing theme
2857 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2858 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2860 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2863 vmpartspawner.themes[themenum].initialized = true;
2864 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2867 // void(float themenum) freeparticletheme
2868 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2872 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2873 if (vmpartspawner.verified == false)
2875 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2878 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2880 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2882 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2885 if (vmpartspawner.themes[themenum].initialized == false)
2887 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2888 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2892 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2893 vmpartspawner.themes[themenum].initialized = false;
2896 // float(vector org, vector dir, [float theme]) particle
2897 // returns 0 if failed, 1 if succesful
2898 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2901 vmparticletheme_t *theme;
2905 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2906 if (vmpartspawner.verified == false)
2908 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2909 PRVM_G_FLOAT(OFS_RETURN) = 0;
2912 org = PRVM_G_VECTOR(OFS_PARM0);
2913 dir = PRVM_G_VECTOR(OFS_PARM1);
2915 if (prog->argc < 3) // global-set particle
2917 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2920 PRVM_G_FLOAT(OFS_RETURN) = 0;
2923 if (*vmpartspawner.particle_delayspawn)
2924 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2925 //if (*vmpartspawner.particle_delaycollision)
2926 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2928 else // quick themed particle
2930 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2931 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2933 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2934 PRVM_G_FLOAT(OFS_RETURN) = 0;
2937 theme = &vmpartspawner.themes[themenum];
2938 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2941 PRVM_G_FLOAT(OFS_RETURN) = 0;
2944 if (theme->delayspawn)
2945 part->delayedspawn = cl.time + theme->delayspawn;
2946 //if (theme->delaycollision)
2947 // part->delayedcollisions = cl.time + theme->delaycollision;
2949 PRVM_G_FLOAT(OFS_RETURN) = 1;
2952 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2953 // returns 0 if failed, 1 if success
2954 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2957 vmparticletheme_t *theme;
2961 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2962 if (vmpartspawner.verified == false)
2964 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2965 PRVM_G_FLOAT(OFS_RETURN) = 0;
2968 org = PRVM_G_VECTOR(OFS_PARM0);
2969 dir = PRVM_G_VECTOR(OFS_PARM1);
2970 if (prog->argc < 5) // global-set particle
2971 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2972 else // themed particle
2974 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2975 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2977 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2978 PRVM_G_FLOAT(OFS_RETURN) = 0;
2981 theme = &vmpartspawner.themes[themenum];
2982 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2986 PRVM_G_FLOAT(OFS_RETURN) = 0;
2989 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2990 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2991 PRVM_G_FLOAT(OFS_RETURN) = 0;
2994 //====================
2995 //CSQC engine entities query
2996 //====================
2998 // float(float entitynum, float whatfld) getentity;
2999 // vector(float entitynum, float whatfld) getentityvec;
3000 // querying engine-drawn entity
3001 // VorteX: currently it's only tested with whatfld = 1..7
3002 static void VM_CL_GetEntity (prvm_prog_t *prog)
3004 int entnum, fieldnum;
3005 float org[3], v1[3], v2[3];
3006 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3008 entnum = PRVM_G_FLOAT(OFS_PARM0);
3009 if (entnum < 0 || entnum >= cl.num_entities)
3011 PRVM_G_FLOAT(OFS_RETURN) = 0;
3014 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3017 case 0: // active state
3018 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3021 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
3024 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
3027 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
3030 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
3033 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3035 case 6: // origin + v_forward, v_right, v_up
3036 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
3039 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3042 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3044 case 9: // pants colormod
3045 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3047 case 10: // shirt colormod
3048 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3051 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3054 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3057 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3060 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3061 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3064 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3065 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3068 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3071 PRVM_G_FLOAT(OFS_RETURN) = 0;
3076 //====================
3077 //QC POLYGON functions
3078 //====================
3080 //#304 void() renderscene (EXT_CSQC)
3081 // moved that here to reset the polygons,
3082 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3084 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3086 double t = Sys_DirtyTime();
3087 vmpolygons_t *polys = &prog->vmpolygons;
3088 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3091 if(r_refdef.view.ismain)
3093 // set the main view
3094 csqc_main_r_refdef_view = r_refdef.view;
3096 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3097 r_refdef.view.ismain = false;
3098 csqc_original_r_refdef_view.ismain = false;
3101 // we need to update any RENDER_VIEWMODEL entities at this point because
3102 // csqc supplies its own view matrix
3103 CL_UpdateViewEntities();
3108 polys->num_vertices = polys->num_triangles = 0;
3110 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3111 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3112 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3115 static void VM_ResizePolygons(vmpolygons_t *polys)
3117 float *oldvertex3f = polys->data_vertex3f;
3118 float *oldcolor4f = polys->data_color4f;
3119 float *oldtexcoord2f = polys->data_texcoord2f;
3120 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3121 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3122 polys->max_vertices = min(polys->max_triangles*3, 65536);
3123 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3124 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3125 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3126 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3127 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3128 if (polys->num_vertices)
3130 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3131 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3132 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3134 if (polys->num_triangles)
3136 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3137 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3140 Mem_Free(oldvertex3f);
3142 Mem_Free(oldcolor4f);
3144 Mem_Free(oldtexcoord2f);
3146 Mem_Free(oldtriangles);
3147 if (oldsortedelement3s)
3148 Mem_Free(oldsortedelement3s);
3151 static void VM_InitPolygons (vmpolygons_t* polys)
3153 memset(polys, 0, sizeof(*polys));
3154 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3155 polys->max_triangles = 1024;
3156 VM_ResizePolygons(polys);
3157 polys->initialized = true;
3160 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3162 int surfacelistindex;
3163 vmpolygons_t *polys = (vmpolygons_t *)ent;
3164 // R_Mesh_ResetTextureState();
3165 R_EntityMatrix(&identitymatrix);
3166 GL_CullFace(GL_NONE);
3167 GL_DepthTest(true); // polys in 3D space shall always have depth test
3168 GL_DepthRange(0, 1);
3169 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3171 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3173 int numtriangles = 0;
3174 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3175 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3176 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3177 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3179 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3181 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3183 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3186 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3190 static void VMPolygons_Store(vmpolygons_t *polys)
3195 // detect if we have alpha
3196 hasalpha = polys->begin_texture_hasalpha;
3197 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3198 if(polys->begin_color[i][3] < 1)
3201 if (polys->begin_draw2d)
3203 // draw the polygon as 2D immediately
3204 drawqueuemesh_t mesh;
3205 mesh.texture = polys->begin_texture;
3206 mesh.num_vertices = polys->begin_vertices;
3207 mesh.num_triangles = polys->begin_vertices-2;
3208 mesh.data_element3i = polygonelement3i;
3209 mesh.data_element3s = polygonelement3s;
3210 mesh.data_vertex3f = polys->begin_vertex[0];
3211 mesh.data_color4f = polys->begin_color[0];
3212 mesh.data_texcoord2f = polys->begin_texcoord[0];
3213 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3217 // queue the polygon as 3D for sorted transparent rendering later
3219 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3221 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3222 polys->max_triangles *= 2;
3223 VM_ResizePolygons(polys);
3225 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3227 // needle in a haystack!
3228 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3229 // that also caused it to not render the first polygon that is added
3231 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3232 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3233 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3234 for (i = 0;i < polys->begin_vertices-2;i++)
3236 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3237 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3238 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3239 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3240 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3241 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3242 polys->num_triangles++;
3244 polys->num_vertices += polys->begin_vertices;
3247 polys->begin_active = false;
3250 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3251 // LordHavoc: agreed, this is a mess
3252 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3255 vmpolygons_t *polys = &prog->vmpolygons;
3258 // only add polygons of the currently active prog to the queue - if there is none, we're done
3262 if (!polys->num_triangles)
3265 for (i = 0;i < polys->num_triangles;i++)
3267 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3268 R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3271 /*polys->num_triangles = 0; // now done after rendering the scene,
3272 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3275 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3276 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3278 const char *picname;
3280 vmpolygons_t *polys = &prog->vmpolygons;
3283 // TODO instead of using skinframes here (which provides the benefit of
3284 // better management of flags, and is more suited for 3D rendering), what
3285 // about supporting Q3 shaders?
3287 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3289 if (!polys->initialized)
3290 VM_InitPolygons(polys);
3291 if (polys->begin_active)
3293 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3296 picname = PRVM_G_STRING(OFS_PARM0);
3302 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3307 sf = R_SkinFrame_FindNextByName(sf, picname);
3309 while(sf && sf->textureflags != tf);
3311 if(!sf || !sf->base)
3312 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3315 R_SkinFrame_MarkUsed(sf);
3318 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3319 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3320 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3321 polys->begin_vertices = 0;
3322 polys->begin_active = true;
3323 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3326 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3327 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3329 vmpolygons_t *polys = &prog->vmpolygons;
3331 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3333 if (!polys->begin_active)
3335 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3339 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3341 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3345 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3346 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3347 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3348 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3349 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3350 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3351 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3352 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3353 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3354 polys->begin_vertices++;
3357 //void() R_EndPolygon
3358 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3360 vmpolygons_t *polys = &prog->vmpolygons;
3362 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3363 if (!polys->begin_active)
3365 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3368 polys->begin_active = false;
3369 if (polys->begin_vertices >= 3)
3370 VMPolygons_Store(polys);
3372 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3375 static vmpolygons_t debugPolys;
3377 void Debug_PolygonBegin(const char *picname, int drawflag)
3379 if(!debugPolys.initialized)
3380 VM_InitPolygons(&debugPolys);
3381 if(debugPolys.begin_active)
3383 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3386 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3387 debugPolys.begin_drawflag = drawflag;
3388 debugPolys.begin_vertices = 0;
3389 debugPolys.begin_active = true;
3392 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3394 if(!debugPolys.begin_active)
3396 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3400 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3402 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3406 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3407 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3408 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3409 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3410 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3411 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3412 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3413 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3414 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3415 debugPolys.begin_vertices++;
3418 void Debug_PolygonEnd(void)
3420 if (!debugPolys.begin_active)
3422 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3425 debugPolys.begin_active = false;
3426 if (debugPolys.begin_vertices >= 3)
3427 VMPolygons_Store(&debugPolys);
3429 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3436 Returns false if any part of the bottom of the entity is off an edge that
3441 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3443 prvm_prog_t *prog = CLVM_prog;
3444 vec3_t mins, maxs, start, stop;
3449 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3450 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3452 // if all of the points under the corners are solid world, don't bother
3453 // with the tougher checks
3454 // the corners must be within 16 of the midpoint
3455 start[2] = mins[2] - 1;
3456 for (x=0 ; x<=1 ; x++)
3457 for (y=0 ; y<=1 ; y++)
3459 start[0] = x ? maxs[0] : mins[0];
3460 start[1] = y ? maxs[1] : mins[1];
3461 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3465 return true; // we got out easy
3469 // check it for real...
3473 // the midpoint must be within 16 of the bottom
3474 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3475 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3476 stop[2] = start[2] - 2*sv_stepheight.value;
3477 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3479 if (trace.fraction == 1.0)
3481 mid = bottom = trace.endpos[2];
3483 // the corners must be within 16 of the midpoint
3484 for (x=0 ; x<=1 ; x++)
3485 for (y=0 ; y<=1 ; y++)
3487 start[0] = stop[0] = x ? maxs[0] : mins[0];
3488 start[1] = stop[1] = y ? maxs[1] : mins[1];
3490 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3492 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3493 bottom = trace.endpos[2];
3494 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3505 Called by monster program code.
3506 The move will be adjusted for slopes and stairs, but if the move isn't
3507 possible, no move is done and false is returned
3510 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3512 prvm_prog_t *prog = CLVM_prog;
3514 vec3_t oldorg, neworg, end, traceendpos;
3517 prvm_edict_t *enemy;
3520 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3521 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3523 // flying monsters don't step up
3524 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3526 // try one move with vertical motion, then one without
3527 for (i=0 ; i<2 ; i++)
3529 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3530 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3531 if (i == 0 && enemy != prog->edicts)
3533 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3539 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3541 CL_VM_SetTraceGlobals(prog, &trace, svent);
3543 if (trace.fraction == 1)
3545 VectorCopy(trace.endpos, traceendpos);
3546 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3547 return false; // swim monster left water
3549 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3555 if (enemy == prog->edicts)
3562 // push down from a step height above the wished position
3563 neworg[2] += sv_stepheight.value;
3564 VectorCopy (neworg, end);
3565 end[2] -= sv_stepheight.value*2;
3567 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3569 CL_VM_SetTraceGlobals(prog, &trace, svent);
3571 if (trace.startsolid)
3573 neworg[2] -= sv_stepheight.value;
3574 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3576 CL_VM_SetTraceGlobals(prog, &trace, svent);
3577 if (trace.startsolid)
3580 if (trace.fraction == 1)
3582 // if monster had the ground pulled out, go ahead and fall
3583 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3585 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3588 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3592 return false; // walked off an edge
3595 // check point traces down for dangling corners
3596 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3598 if (!CL_CheckBottom (ent))
3600 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3601 { // entity had floor mostly pulled out from underneath it
3602 // and is trying to correct
3607 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3611 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3612 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3614 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3626 float(float yaw, float dist[, settrace]) walkmove
3629 static void VM_CL_walkmove (prvm_prog_t *prog)
3638 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3640 // assume failure if it returns early
3641 PRVM_G_FLOAT(OFS_RETURN) = 0;
3643 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3644 if (ent == prog->edicts)
3646 VM_Warning(prog, "walkmove: can not modify world entity\n");
3649 if (ent->priv.server->free)
3651 VM_Warning(prog, "walkmove: can not modify free entity\n");
3654 yaw = PRVM_G_FLOAT(OFS_PARM0);
3655 dist = PRVM_G_FLOAT(OFS_PARM1);
3656 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3658 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3661 yaw = yaw*M_PI*2 / 360;
3663 move[0] = cos(yaw)*dist;
3664 move[1] = sin(yaw)*dist;
3667 // save program state, because CL_movestep may call other progs
3668 oldf = prog->xfunction;
3669 oldself = PRVM_clientglobaledict(self);
3671 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3674 // restore program state
3675 prog->xfunction = oldf;
3676 PRVM_clientglobaledict(self) = oldself;
3683 string(string key) serverkey
3686 static void VM_CL_serverkey(prvm_prog_t *prog)
3688 char string[VM_STRINGTEMP_LENGTH];
3689 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3690 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3691 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3698 Checks if an entity is in a point's PVS.
3699 Should be fast but can be inexact.
3701 float checkpvs(vector viewpos, entity viewee) = #240;
3704 static void VM_CL_checkpvs (prvm_prog_t *prog)
3707 prvm_edict_t *viewee;
3713 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3716 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3717 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3718 viewee = PRVM_G_EDICT(OFS_PARM1);
3720 if(viewee->priv.required->free)
3722 VM_Warning(prog, "checkpvs: can not check free entity\n");
3723 PRVM_G_FLOAT(OFS_RETURN) = 4;
3727 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3728 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3731 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3733 // no PVS support on this worldmodel... darn
3734 PRVM_G_FLOAT(OFS_RETURN) = 3;
3737 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3740 // viewpos isn't in any PVS... darn
3741 PRVM_G_FLOAT(OFS_RETURN) = 2;
3744 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3746 // using fat PVS like FTEQW does (slow)
3747 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3749 // no PVS support on this worldmodel... darn
3750 PRVM_G_FLOAT(OFS_RETURN) = 3;
3753 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3756 // viewpos isn't in any PVS... darn
3757 PRVM_G_FLOAT(OFS_RETURN) = 2;
3760 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3764 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3765 static void VM_CL_skel_create(prvm_prog_t *prog)
3767 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3768 dp_model_t *model = CL_GetModelByIndex(modelindex);
3769 skeleton_t *skeleton;
3771 PRVM_G_FLOAT(OFS_RETURN) = 0;
3772 if (!model || !model->num_bones)
3774 for (i = 0;i < MAX_EDICTS;i++)
3775 if (!prog->skeletons[i])
3777 if (i == MAX_EDICTS)
3779 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3780 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3781 skeleton->model = model;
3782 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3783 // initialize to identity matrices
3784 for (i = 0;i < skeleton->model->num_bones;i++)
3785 skeleton->relativetransforms[i] = identitymatrix;
3788 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3789 static void VM_CL_skel_build(prvm_prog_t *prog)
3791 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3792 skeleton_t *skeleton;
3793 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3794 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3795 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3796 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3797 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3798 dp_model_t *model = CL_GetModelByIndex(modelindex);
3803 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3804 frameblend_t frameblend[MAX_FRAMEBLENDS];
3805 matrix4x4_t blendedmatrix;
3807 PRVM_G_FLOAT(OFS_RETURN) = 0;
3808 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3810 firstbone = max(0, firstbone);
3811 lastbone = min(lastbone, model->num_bones - 1);
3812 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3813 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3814 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3815 blendfrac = 1.0f - retainfrac;
3816 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3817 frameblend[numblends].lerp *= blendfrac;
3818 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3820 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3821 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3822 for (blendindex = 0;blendindex < numblends;blendindex++)
3824 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3825 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3827 skeleton->relativetransforms[bonenum] = blendedmatrix;
3829 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3832 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3833 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3835 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3836 skeleton_t *skeleton;
3837 PRVM_G_FLOAT(OFS_RETURN) = 0;
3838 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3840 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3843 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3844 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3846 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3847 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3848 skeleton_t *skeleton;
3849 PRVM_G_INT(OFS_RETURN) = 0;
3850 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3852 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3854 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3857 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3858 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3860 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3861 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3862 skeleton_t *skeleton;
3863 PRVM_G_FLOAT(OFS_RETURN) = 0;
3864 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3866 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3868 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3871 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3872 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3874 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3875 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3876 skeleton_t *skeleton;
3877 PRVM_G_FLOAT(OFS_RETURN) = 0;
3878 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3880 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3883 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3884 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3886 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3887 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3888 skeleton_t *skeleton;
3890 vec3_t forward, left, up, origin;
3891 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3892 VectorClear(PRVM_clientglobalvector(v_forward));
3893 VectorClear(PRVM_clientglobalvector(v_right));
3894 VectorClear(PRVM_clientglobalvector(v_up));
3895 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3897 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3899 matrix = skeleton->relativetransforms[bonenum];
3900 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3901 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3902 VectorNegate(left, PRVM_clientglobalvector(v_right));
3903 VectorCopy(up, PRVM_clientglobalvector(v_up));
3904 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3907 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3908 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3910 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3911 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3912 skeleton_t *skeleton;
3915 vec3_t forward, left, up, origin;
3916 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3917 VectorClear(PRVM_clientglobalvector(v_forward));
3918 VectorClear(PRVM_clientglobalvector(v_right));
3919 VectorClear(PRVM_clientglobalvector(v_up));
3920 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3922 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3924 matrix = skeleton->relativetransforms[bonenum];
3925 // convert to absolute
3926 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3929 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3931 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3932 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3933 VectorNegate(left, PRVM_clientglobalvector(v_right));
3934 VectorCopy(up, PRVM_clientglobalvector(v_up));
3935 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3938 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3939 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3941 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3942 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3943 vec3_t forward, left, up, origin;
3944 skeleton_t *skeleton;
3946 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3948 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3950 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3951 VectorNegate(PRVM_clientglobalvector(v_right), left);
3952 VectorCopy(PRVM_clientglobalvector(v_up), up);
3953 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3954 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3955 skeleton->relativetransforms[bonenum] = matrix;
3958 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3959 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3961 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3962 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3963 vec3_t forward, left, up, origin;
3964 skeleton_t *skeleton;
3967 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3969 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3971 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3972 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3973 VectorNegate(PRVM_clientglobalvector(v_right), left);
3974 VectorCopy(PRVM_clientglobalvector(v_up), up);
3975 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3976 temp = skeleton->relativetransforms[bonenum];
3977 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3980 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3981 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3983 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3984 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3985 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3987 vec3_t forward, left, up, origin;
3988 skeleton_t *skeleton;
3991 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3993 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3994 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3995 VectorNegate(PRVM_clientglobalvector(v_right), left);
3996 VectorCopy(PRVM_clientglobalvector(v_up), up);
3997 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3998 firstbone = max(0, firstbone);
3999 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4000 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4002 temp = skeleton->relativetransforms[bonenum];
4003 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4007 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4008 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4010 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4011 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4012 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4013 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4015 skeleton_t *skeletondst;
4016 skeleton_t *skeletonsrc;
4017 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4019 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4021 firstbone = max(0, firstbone);
4022 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4023 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4024 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4025 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4028 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4029 static void VM_CL_skel_delete(prvm_prog_t *prog)
4031 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4032 skeleton_t *skeleton;
4033 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4036 prog->skeletons[skeletonindex] = NULL;
4039 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4040 static void VM_CL_frameforname(prvm_prog_t *prog)
4042 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4043 dp_model_t *model = CL_GetModelByIndex(modelindex);
4044 const char *name = PRVM_G_STRING(OFS_PARM1);
4046 PRVM_G_FLOAT(OFS_RETURN) = -1;
4047 if (!model || !model->animscenes)
4049 for (i = 0;i < model->numframes;i++)
4051 if (!strcasecmp(model->animscenes[i].name, name))
4053 PRVM_G_FLOAT(OFS_RETURN) = i;
4059 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4060 static void VM_CL_frameduration(prvm_prog_t *prog)
4062 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4063 dp_model_t *model = CL_GetModelByIndex(modelindex);
4064 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4065 PRVM_G_FLOAT(OFS_RETURN) = 0;
4066 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4068 if (model->animscenes[framenum].framerate)
4069 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4072 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4075 * Obscure builtin used by GAME_XONOTIC.
4077 * Edits the input history of cl_movement by rotating all move commands
4078 * currently in the queue using the given transform.
4080 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4081 * v_angle-like (non-inverted) euler angles that perform the rotation
4082 * of the space that is to be done.
4084 * This is meant to be used as a fixangle replacement after passing
4085 * through a warpzone/portal: the client is told about the warp transform,
4086 * and calls this function in the same frame as the one on which the
4087 * client's origin got changed by the serverside teleport. Then this code
4088 * transforms the pre-warp input (which matches the empty space behind
4089 * the warp plane) into post-warp input (which matches the target area
4090 * of the warp). Also, at the same time, the client has to use
4091 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4093 * This together allows warpzone motion to be perfectly predicted by
4096 * Furthermore, for perfect warpzone behaviour, the server side also
4097 * has to detect input the client sent before it received the origin
4098 * update, but after the warp occurred on the server, and has to adjust
4099 * input appropriately.
4102 vec3_t v = {0, 0, 0};
4104 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4105 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4106 Matrix4x4_FromVectors(&m, x, y, z, v);
4110 // #358 void(string cubemapname) loadcubemap
4111 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4115 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4116 name = PRVM_G_STRING(OFS_PARM0);
4120 //============================================================================
4122 // To create a almost working builtin file from this replace:
4123 // "^NULL.*" with ""
4124 // "^{.*//.*}:Wh\(.*\)" with "\1"
4126 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4127 // "\n\n+" with "\n\n"
4129 prvm_builtin_t vm_cl_builtins[] = {
4130 NULL, // #0 NULL function (not callable) (QUAKE)
4131 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4132 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4133 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4134 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4135 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4136 VM_break, // #6 void() break (QUAKE)
4137 VM_random, // #7 float() random (QUAKE)
4138 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4139 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4140 VM_error, // #10 void(string e) error (QUAKE)
4141 VM_objerror, // #11 void(string e) objerror (QUAKE)
4142 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4143 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4144 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4145 VM_remove, // #15 void(entity e) remove (QUAKE)
4146 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4147 NULL, // #17 entity() checkclient (QUAKE)
4148 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4149 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4150 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4151 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4152 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4153 NULL, // #23 void(string s, ...) bprint (QUAKE)
4154 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4155 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4156 VM_ftos, // #26 string(float f) ftos (QUAKE)
4157 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4158 VM_coredump, // #28 void() coredump (QUAKE)
4159 VM_traceon, // #29 void() traceon (QUAKE)
4160 VM_traceoff, // #30 void() traceoff (QUAKE)
4161 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4162 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4163 NULL, // #33 (QUAKE)
4164 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4165 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4166 VM_rint, // #36 float(float v) rint (QUAKE)
4167 VM_floor, // #37 float(float v) floor (QUAKE)
4168 VM_ceil, // #38 float(float v) ceil (QUAKE)
4169 NULL, // #39 (QUAKE)
4170 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4171 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4172 NULL, // #42 (QUAKE)
4173 VM_fabs, // #43 float(float f) fabs (QUAKE)
4174 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4175 VM_cvar, // #45 float(string s) cvar (QUAKE)
4176 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4177 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4178 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4179 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4180 NULL, // #50 (QUAKE)
4181 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4182 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4183 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4184 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4185 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4186 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4187 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4188 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4189 NULL, // #59 (QUAKE)
4190 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4191 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4192 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4193 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4194 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4195 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4196 NULL, // #66 (QUAKE)
4197 NULL, // #67 void(float step) movetogoal (QUAKE)
4198 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4199 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4200 NULL, // #70 void(string s) changelevel (QUAKE)
4201 NULL, // #71 (QUAKE)
4202 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4203 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4204 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4205 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4206 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4207 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4208 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4209 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4210 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4211 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4212 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4213 NULL, // #83 (QUAKE)
4214 NULL, // #84 (QUAKE)
4215 NULL, // #85 (QUAKE)
4216 NULL, // #86 (QUAKE)
4217 NULL, // #87 (QUAKE)
4218 NULL, // #88 (QUAKE)
4219 NULL, // #89 (QUAKE)
4220 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4221 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4222 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4223 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4224 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4225 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4226 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4227 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4228 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4229 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4230 // FrikaC and Telejano range #100-#199
4241 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4242 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4243 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4244 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4245 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4246 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4247 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4248 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4249 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4250 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4331 // FTEQW range #200-#299
4350 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4353 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4354 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4355 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4356 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4357 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4358 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4359 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4360 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4361 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4362 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4364 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4372 VM_CL_checkpvs, // #240
4395 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4396 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4397 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4398 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4399 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4400 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4401 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4402 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4403 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4404 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4405 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4406 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4407 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4408 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4409 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4432 // CSQC range #300-#399
4433 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4434 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4435 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4436 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4437 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4438 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4439 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4440 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4441 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4442 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4443 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4444 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4448 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4449 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4450 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4451 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4452 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4453 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4454 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4455 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4456 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4457 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4458 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4459 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4460 VM_stringwidth, // #327 // FIXME is this okay?
4461 VM_drawsubpic, // #328 // FIXME is this okay?
4462 VM_drawrotpic, // #329 // FIXME is this okay?
4463 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4464 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4465 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4466 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4467 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4468 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4469 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4470 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4471 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4472 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4473 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4474 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4475 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4476 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4477 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4478 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4479 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4480 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4481 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4482 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4483 VM_isserver, // #350 float() isserver (EXT_CSQC)
4484 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4485 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4486 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4487 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4488 VM_CL_videoplaying, // #355
4489 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4490 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4491 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4493 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4494 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4495 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4496 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4497 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4498 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4499 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4500 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4533 // LordHavoc's range #400-#499
4534 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4535 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4536 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4537 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4538 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4539 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4540 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4541 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4542 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4543 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4544 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4545 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4546 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4547 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4548 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4549 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4550 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4551 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4552 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4553 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4554 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4555 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4556 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4557 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4558 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4559 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4560 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4561 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4562 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4563 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4564 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4565 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4566 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4567 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4568 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4569 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4570 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4571 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4572 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4573 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4574 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4575 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4576 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4577 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4578 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4579 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4580 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4581 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4582 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4583 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4584 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4585 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4586 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4587 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4588 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4589 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4590 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4591 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4593 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4594 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4595 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4596 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4597 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4598 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4599 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4600 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4601 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4602 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4603 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4604 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4605 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4606 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4607 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4608 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4609 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4610 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4611 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4612 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4613 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4614 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4615 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4616 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4617 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4618 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4619 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4620 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4621 VM_gecko_create, // #487 float gecko_create( string name )
4622 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4623 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4624 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4625 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4626 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4627 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4628 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4629 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4630 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4631 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4632 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4633 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4634 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4635 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4636 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4637 VM_whichpack, // #503 string(string) whichpack = #503;
4638 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4644 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4645 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4646 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4647 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4648 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4649 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4650 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4651 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4652 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4653 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4654 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4655 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4656 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4657 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4658 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4659 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4660 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4661 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4662 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4663 VM_loadfromdata, // #529
4664 VM_loadfromfile, // #530
4665 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4667 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4668 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4674 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4675 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4676 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4739 VM_callfunction, // #605
4740 VM_writetofile, // #606
4741 VM_isfunction, // #607
4744 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4747 VM_parseentitydata, // #613
4758 VM_CL_getextresponse, // #624 string getextresponse(void)
4761 VM_sprintf, // #627 string sprintf(string format, ...)
4762 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4763 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4764 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4765 VM_getbindmaps, // #631 vector(void) getbindmap
4766 VM_setbindmaps, // #632 float(vector bm) setbindmap
4772 VM_CL_RotateMoves, // #638
4773 VM_digest_hex, // #639
4777 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4779 void VM_Polygons_Reset(prvm_prog_t *prog)
4781 vmpolygons_t *polys = &prog->vmpolygons;
4783 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4784 if(polys->initialized)
4786 Mem_FreePool(&polys->pool);
4787 polys->initialized = false;
4791 void CLVM_init_cmd(prvm_prog_t *prog)
4794 VM_Polygons_Reset(prog);
4797 void CLVM_reset_cmd(prvm_prog_t *prog)
4799 World_End(&cl.world);
4801 VM_Polygons_Reset(prog);