5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
28 // #1 void(vector ang) makevectors
29 static void VM_CL_makevectors (prvm_prog_t *prog)
31 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
32 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
35 // #2 void(entity e, vector o) setorigin
36 static void VM_CL_setorigin (prvm_prog_t *prog)
40 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
42 e = PRVM_G_EDICT(OFS_PARM0);
43 if (e == prog->edicts)
45 VM_Warning(prog, "setorigin: can not modify world entity\n");
48 if (e->priv.required->free)
50 VM_Warning(prog, "setorigin: can not modify free entity\n");
53 org = PRVM_G_VECTOR(OFS_PARM1);
54 VectorCopy (org, PRVM_clientedictvector(e, origin));
55 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
56 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
60 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
66 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
69 VectorCopy (min, PRVM_clientedictvector(e, mins));
70 VectorCopy (max, PRVM_clientedictvector(e, maxs));
71 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
76 // #3 void(entity e, string m) setmodel
77 static void VM_CL_setmodel (prvm_prog_t *prog)
84 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
86 e = PRVM_G_EDICT(OFS_PARM0);
87 PRVM_clientedictfloat(e, modelindex) = 0;
88 PRVM_clientedictstring(e, model) = 0;
90 m = PRVM_G_STRING(OFS_PARM1);
92 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
94 if (!strcmp(cl.csqc_model_precache[i]->name, m))
96 mod = cl.csqc_model_precache[i];
97 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
98 PRVM_clientedictfloat(e, modelindex) = -(i+1);
104 for (i = 0;i < MAX_MODELS;i++)
106 mod = cl.model_precache[i];
107 if (mod && !strcmp(mod->name, m))
109 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
110 PRVM_clientedictfloat(e, modelindex) = i;
117 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
118 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
122 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
123 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
127 // #4 void(entity e, vector min, vector max) setsize
128 static void VM_CL_setsize (prvm_prog_t *prog)
132 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
134 e = PRVM_G_EDICT(OFS_PARM0);
135 if (e == prog->edicts)
137 VM_Warning(prog, "setsize: can not modify world entity\n");
140 if (e->priv.server->free)
142 VM_Warning(prog, "setsize: can not modify free entity\n");
145 min = PRVM_G_VECTOR(OFS_PARM1);
146 max = PRVM_G_VECTOR(OFS_PARM2);
148 SetMinMaxSize( prog, e, min, max );
153 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
154 static void VM_CL_sound (prvm_prog_t *prog)
158 prvm_edict_t *entity;
165 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
167 entity = PRVM_G_EDICT(OFS_PARM0);
168 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
169 sample = PRVM_G_STRING(OFS_PARM2);
170 volume = PRVM_G_FLOAT(OFS_PARM3);
171 attenuation = PRVM_G_FLOAT(OFS_PARM4);
173 if (volume < 0 || volume > 1)
175 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
179 if (attenuation < 0 || attenuation > 4)
181 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
188 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
189 // ignoring prog->argc < 7 for now (no flags supported yet)
194 flags = PRVM_G_FLOAT(OFS_PARM6);
196 channel = CHAN_USER2ENGINE(channel);
198 if (!IS_CHAN(channel))
200 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
204 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
205 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
208 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
209 static void VM_CL_pointsound(prvm_prog_t *prog)
216 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
218 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
219 sample = PRVM_G_STRING(OFS_PARM1);
220 volume = PRVM_G_FLOAT(OFS_PARM2);
221 attenuation = PRVM_G_FLOAT(OFS_PARM3);
223 if (volume < 0 || volume > 1)
225 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
229 if (attenuation < 0 || attenuation > 4)
231 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
235 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
236 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
239 // #14 entity() spawn
240 static void VM_CL_spawn (prvm_prog_t *prog)
243 ed = PRVM_ED_Alloc(prog);
247 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
249 VM_SetTraceGlobals(prog, trace);
250 PRVM_clientglobalfloat(trace_networkentity) = svent;
253 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
254 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
256 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
257 static void VM_CL_traceline (prvm_prog_t *prog)
264 // R_TimeReport("pretraceline");
266 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
268 prog->xfunction->builtinsprofile += 30;
270 v1 = PRVM_G_VECTOR(OFS_PARM0);
271 v2 = PRVM_G_VECTOR(OFS_PARM1);
272 move = (int)PRVM_G_FLOAT(OFS_PARM2);
273 ent = PRVM_G_EDICT(OFS_PARM3);
275 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
276 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
278 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
280 CL_VM_SetTraceGlobals(prog, &trace, svent);
281 // R_TimeReport("traceline");
288 Used for use tracing and shot targeting
289 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
290 if the tryents flag is set.
292 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
295 // LordHavoc: added this for my own use, VERY useful, similar to traceline
296 static void VM_CL_tracebox (prvm_prog_t *prog)
298 float *v1, *v2, *m1, *m2;
303 // R_TimeReport("pretracebox");
304 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
306 prog->xfunction->builtinsprofile += 30;
308 v1 = PRVM_G_VECTOR(OFS_PARM0);
309 m1 = PRVM_G_VECTOR(OFS_PARM1);
310 m2 = PRVM_G_VECTOR(OFS_PARM2);
311 v2 = PRVM_G_VECTOR(OFS_PARM3);
312 move = (int)PRVM_G_FLOAT(OFS_PARM4);
313 ent = PRVM_G_EDICT(OFS_PARM5);
315 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
316 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
318 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
320 CL_VM_SetTraceGlobals(prog, &trace, svent);
321 // R_TimeReport("tracebox");
324 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
329 vec3_t original_origin;
330 vec3_t original_velocity;
331 vec3_t original_angles;
332 vec3_t original_avelocity;
335 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
336 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
337 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
338 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
340 gravity = PRVM_clientedictfloat(tossent, gravity);
343 gravity *= cl.movevars_gravity * 0.05;
345 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
347 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
348 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
349 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
350 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
351 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
352 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
354 if (trace.fraction < 1)
358 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
359 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
360 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
361 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
366 static void VM_CL_tracetoss (prvm_prog_t *prog)
370 prvm_edict_t *ignore;
373 prog->xfunction->builtinsprofile += 600;
375 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
377 ent = PRVM_G_EDICT(OFS_PARM0);
378 if (ent == prog->edicts)
380 VM_Warning(prog, "tracetoss: can not use world entity\n");
383 ignore = PRVM_G_EDICT(OFS_PARM1);
385 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
387 CL_VM_SetTraceGlobals(prog, &trace, svent);
391 // #20 void(string s) precache_model
392 static void VM_CL_precache_model (prvm_prog_t *prog)
398 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
400 name = PRVM_G_STRING(OFS_PARM0);
401 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
403 if(!strcmp(cl.csqc_model_precache[i]->name, name))
405 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
409 PRVM_G_FLOAT(OFS_RETURN) = 0;
410 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
413 for (i = 0;i < MAX_MODELS;i++)
415 if (!cl.csqc_model_precache[i])
417 cl.csqc_model_precache[i] = (dp_model_t*)m;
418 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
422 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
425 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
428 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
433 ent = PRVM_NEXT_EDICT(prog->edicts);
434 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
436 if (ent->priv.required->free)
438 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
444 // #22 entity(vector org, float rad) findradius
445 static void VM_CL_findradius (prvm_prog_t *prog)
447 prvm_edict_t *ent, *chain;
448 vec_t radius, radius2;
449 vec3_t org, eorg, mins, maxs;
450 int i, numtouchedicts;
451 static prvm_edict_t *touchedicts[MAX_EDICTS];
454 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
457 chainfield = PRVM_G_INT(OFS_PARM2);
459 chainfield = prog->fieldoffsets.chain;
461 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
463 chain = (prvm_edict_t *)prog->edicts;
465 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
466 radius = PRVM_G_FLOAT(OFS_PARM1);
467 radius2 = radius * radius;
469 mins[0] = org[0] - (radius + 1);
470 mins[1] = org[1] - (radius + 1);
471 mins[2] = org[2] - (radius + 1);
472 maxs[0] = org[0] + (radius + 1);
473 maxs[1] = org[1] + (radius + 1);
474 maxs[2] = org[2] + (radius + 1);
475 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
476 if (numtouchedicts > MAX_EDICTS)
478 // this never happens //[515]: for what then ?
479 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
480 numtouchedicts = MAX_EDICTS;
482 for (i = 0;i < numtouchedicts;i++)
484 ent = touchedicts[i];
485 // Quake did not return non-solid entities but darkplaces does
486 // (note: this is the reason you can't blow up fallen zombies)
487 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
489 // LordHavoc: compare against bounding box rather than center so it
490 // doesn't miss large objects, and use DotProduct instead of Length
491 // for a major speedup
492 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
493 if (sv_gameplayfix_findradiusdistancetobox.integer)
495 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
496 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
497 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
500 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
501 if (DotProduct(eorg, eorg) < radius2)
503 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
508 VM_RETURN_EDICT(chain);
511 // #34 float() droptofloor
512 static void VM_CL_droptofloor (prvm_prog_t *prog)
518 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
520 // assume failure if it returns early
521 PRVM_G_FLOAT(OFS_RETURN) = 0;
523 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
524 if (ent == prog->edicts)
526 VM_Warning(prog, "droptofloor: can not modify world entity\n");
529 if (ent->priv.server->free)
531 VM_Warning(prog, "droptofloor: can not modify free entity\n");
535 VectorCopy (PRVM_clientedictvector(ent, origin), end);
538 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
540 if (trace.fraction != 1)
542 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
543 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
544 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
545 PRVM_G_FLOAT(OFS_RETURN) = 1;
546 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
547 // ent->priv.server->suspendedinairflag = true;
551 // #35 void(float style, string value) lightstyle
552 static void VM_CL_lightstyle (prvm_prog_t *prog)
557 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
559 i = (int)PRVM_G_FLOAT(OFS_PARM0);
560 c = PRVM_G_STRING(OFS_PARM1);
561 if (i >= cl.max_lightstyle)
563 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
566 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
567 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
568 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
571 // #40 float(entity e) checkbottom
572 static void VM_CL_checkbottom (prvm_prog_t *prog)
574 static int cs_yes, cs_no;
576 vec3_t mins, maxs, start, stop;
581 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
582 ent = PRVM_G_EDICT(OFS_PARM0);
583 PRVM_G_FLOAT(OFS_RETURN) = 0;
585 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
586 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
588 // if all of the points under the corners are solid world, don't bother
589 // with the tougher checks
590 // the corners must be within 16 of the midpoint
591 start[2] = mins[2] - 1;
592 for (x=0 ; x<=1 ; x++)
593 for (y=0 ; y<=1 ; y++)
595 start[0] = x ? maxs[0] : mins[0];
596 start[1] = y ? maxs[1] : mins[1];
597 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
602 PRVM_G_FLOAT(OFS_RETURN) = true;
603 return; // we got out easy
608 // check it for real...
612 // the midpoint must be within 16 of the bottom
613 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
614 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
615 stop[2] = start[2] - 2*sv_stepheight.value;
616 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
618 if (trace.fraction == 1.0)
621 mid = bottom = trace.endpos[2];
623 // the corners must be within 16 of the midpoint
624 for (x=0 ; x<=1 ; x++)
625 for (y=0 ; y<=1 ; y++)
627 start[0] = stop[0] = x ? maxs[0] : mins[0];
628 start[1] = stop[1] = y ? maxs[1] : mins[1];
630 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
632 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
633 bottom = trace.endpos[2];
634 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
639 PRVM_G_FLOAT(OFS_RETURN) = true;
642 // #41 float(vector v) pointcontents
643 static void VM_CL_pointcontents (prvm_prog_t *prog)
645 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
646 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
649 // #48 void(vector o, vector d, float color, float count) particle
650 static void VM_CL_particle (prvm_prog_t *prog)
655 VM_SAFEPARMCOUNT(4, VM_CL_particle);
657 org = PRVM_G_VECTOR(OFS_PARM0);
658 dir = PRVM_G_VECTOR(OFS_PARM1);
659 color = (int)PRVM_G_FLOAT(OFS_PARM2);
660 count = (int)PRVM_G_FLOAT(OFS_PARM3);
661 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
664 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
665 static void VM_CL_ambientsound (prvm_prog_t *prog)
669 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
670 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
671 f = PRVM_G_VECTOR(OFS_PARM1);
672 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
675 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
676 static void VM_CL_getlight (prvm_prog_t *prog)
678 vec3_t ambientcolor, diffusecolor, diffusenormal;
681 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
683 p = PRVM_G_VECTOR(OFS_PARM0);
684 VectorClear(ambientcolor);
685 VectorClear(diffusecolor);
686 VectorClear(diffusenormal);
688 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
689 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
690 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
691 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
692 if (PRVM_clientglobalvector(getlight_ambient))
693 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
694 if (PRVM_clientglobalvector(getlight_diffuse))
695 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
696 if (PRVM_clientglobalvector(getlight_dir))
697 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
700 //============================================================================
701 //[515]: SCENE MANAGER builtins
703 void CSQC_R_RecalcView (void)
705 extern matrix4x4_t viewmodelmatrix_nobob;
706 extern matrix4x4_t viewmodelmatrix_withbob;
707 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
708 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
709 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
710 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
713 //#300 void() clearscene (EXT_CSQC)
714 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
716 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
717 // clear renderable entity and light lists
718 r_refdef.scene.numentities = 0;
719 r_refdef.scene.numlights = 0;
720 // restore the view settings to the values that VM_CL_UpdateView received from the client code
721 r_refdef.view = csqc_original_r_refdef_view;
722 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
723 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
724 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
725 cl.csqc_vidvars.drawenginesbar = false;
726 cl.csqc_vidvars.drawcrosshair = false;
730 //#301 void(float mask) addentities (EXT_CSQC)
731 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
733 double t = Sys_DirtyTime();
736 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
737 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
738 CSQC_RelinkAllEntities(drawmask);
739 CL_RelinkLightFlashes();
741 PRVM_clientglobalfloat(time) = cl.time;
742 for(i=1;i<prog->num_edicts;i++)
744 // so we can easily check if CSQC entity #edictnum is currently drawn
745 cl.csqcrenderentities[i].entitynumber = 0;
746 ed = &prog->edicts[i];
747 if(ed->priv.required->free)
750 if(ed->priv.required->free)
752 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
754 if(ed->priv.required->free)
756 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
758 CSQC_AddRenderEdict(ed, i);
761 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
762 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
763 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
766 //#302 void(entity ent) addentity (EXT_CSQC)
767 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
769 double t = Sys_DirtyTime();
770 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
771 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
772 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
773 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
776 //#303 float(float property, ...) setproperty (EXT_CSQC)
777 //#303 float(float property) getproperty
778 //#303 vector(float property) getpropertyvec
779 //#309 float(float property) getproperty
780 //#309 vector(float property) getpropertyvec
781 // VorteX: make this function be able to return previously set property if new value is not given
782 static void VM_CL_R_SetView (prvm_prog_t *prog)
788 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
790 c = (int)PRVM_G_FLOAT(OFS_PARM0);
798 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
801 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
804 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
807 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
810 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
813 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
816 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
819 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
822 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
825 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
828 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
831 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
834 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
837 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
840 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
843 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
846 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
849 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
852 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
854 case VF_DRAWENGINESBAR:
855 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
857 case VF_DRAWCROSSHAIR:
858 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
860 case VF_CL_VIEWANGLES:
861 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
863 case VF_CL_VIEWANGLES_X:
864 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
866 case VF_CL_VIEWANGLES_Y:
867 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
869 case VF_CL_VIEWANGLES_Z:
870 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
873 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
876 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
879 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
882 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
883 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
884 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
887 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
890 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
893 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
896 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
899 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
902 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
905 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
907 case VF_FOG_FADEDEPTH:
908 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
911 PRVM_G_FLOAT(OFS_RETURN) = 0;
912 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
918 f = PRVM_G_VECTOR(OFS_PARM1);
919 k = PRVM_G_FLOAT(OFS_PARM1);
923 r_refdef.view.x = (int)(f[0]);
924 r_refdef.view.y = (int)(f[1]);
928 r_refdef.view.x = (int)(k);
932 r_refdef.view.y = (int)(k);
936 r_refdef.view.width = (int)(f[0]);
937 r_refdef.view.height = (int)(f[1]);
941 r_refdef.view.width = (int)(k);
945 r_refdef.view.height = (int)(k);
949 r_refdef.view.x = (int)(f[0]);
950 r_refdef.view.y = (int)(f[1]);
951 f = PRVM_G_VECTOR(OFS_PARM2);
952 r_refdef.view.width = (int)(f[0]);
953 r_refdef.view.height = (int)(f[1]);
957 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
958 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
961 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
964 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
967 VectorCopy(f, cl.csqc_vieworigin);
971 cl.csqc_vieworigin[0] = k;
975 cl.csqc_vieworigin[1] = k;
979 cl.csqc_vieworigin[2] = k;
983 VectorCopy(f, cl.csqc_viewangles);
987 cl.csqc_viewangles[0] = k;
991 cl.csqc_viewangles[1] = k;
995 cl.csqc_viewangles[2] = k;
999 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1001 case VF_DRAWENGINESBAR:
1002 cl.csqc_vidvars.drawenginesbar = k != 0;
1004 case VF_DRAWCROSSHAIR:
1005 cl.csqc_vidvars.drawcrosshair = k != 0;
1007 case VF_CL_VIEWANGLES:
1008 VectorCopy(f, cl.viewangles);
1010 case VF_CL_VIEWANGLES_X:
1011 cl.viewangles[0] = k;
1013 case VF_CL_VIEWANGLES_Y:
1014 cl.viewangles[1] = k;
1016 case VF_CL_VIEWANGLES_Z:
1017 cl.viewangles[2] = k;
1019 case VF_PERSPECTIVE:
1020 r_refdef.view.useperspective = k != 0;
1022 case VF_CLEARSCREEN:
1023 r_refdef.view.isoverlay = !k;
1025 case VF_FOG_DENSITY:
1026 r_refdef.fog_density = k;
1029 r_refdef.fog_red = f[0];
1030 r_refdef.fog_green = f[1];
1031 r_refdef.fog_blue = f[2];
1033 case VF_FOG_COLOR_R:
1034 r_refdef.fog_red = k;
1036 case VF_FOG_COLOR_G:
1037 r_refdef.fog_green = k;
1039 case VF_FOG_COLOR_B:
1040 r_refdef.fog_blue = k;
1043 r_refdef.fog_alpha = k;
1046 r_refdef.fog_start = k;
1049 r_refdef.fog_end = k;
1052 r_refdef.fog_height = k;
1054 case VF_FOG_FADEDEPTH:
1055 r_refdef.fog_fadedepth = k;
1058 PRVM_G_FLOAT(OFS_RETURN) = 0;
1059 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1062 PRVM_G_FLOAT(OFS_RETURN) = 1;
1065 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1066 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1068 double t = Sys_DirtyTime();
1073 const char *cubemapname = NULL;
1074 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1075 float coronaintensity = 1;
1076 float coronasizescale = 0.25;
1077 qboolean castshadow = true;
1078 float ambientscale = 0;
1079 float diffusescale = 1;
1080 float specularscale = 1;
1082 vec3_t forward, left, up;
1083 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1085 // if we've run out of dlights, just return
1086 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1089 org = PRVM_G_VECTOR(OFS_PARM0);
1090 radius = PRVM_G_FLOAT(OFS_PARM1);
1091 col = PRVM_G_VECTOR(OFS_PARM2);
1092 if (prog->argc >= 4)
1094 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1095 if (style >= MAX_LIGHTSTYLES)
1097 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1101 if (prog->argc >= 5)
1102 cubemapname = PRVM_G_STRING(OFS_PARM4);
1103 if (prog->argc >= 6)
1104 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1105 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1106 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1108 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1109 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1110 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1111 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1113 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1114 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1115 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1116 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1119 //============================================================================
1121 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1122 static void VM_CL_unproject (prvm_prog_t *prog)
1127 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1128 f = PRVM_G_VECTOR(OFS_PARM0);
1131 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1132 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1133 if(v_flipped.integer)
1135 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1138 //#311 vector (vector v) cs_project (EXT_CSQC)
1139 static void VM_CL_project (prvm_prog_t *prog)
1145 VM_SAFEPARMCOUNT(1, VM_CL_project);
1146 f = PRVM_G_VECTOR(OFS_PARM0);
1147 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1148 Matrix4x4_Transform(&m, f, v);
1149 if(v_flipped.integer)
1151 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1152 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1153 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1156 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1157 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1160 //#330 float(float stnum) getstatf (EXT_CSQC)
1161 static void VM_CL_getstatf (prvm_prog_t *prog)
1169 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1170 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1171 if(i < 0 || i >= MAX_CL_STATS)
1173 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1176 dat.l = cl.stats[i];
1177 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1180 //#331 float(float stnum) getstati (EXT_CSQC)
1181 static void VM_CL_getstati (prvm_prog_t *prog)
1184 int firstbit, bitcount;
1186 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1188 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1191 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1193 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1203 if(index < 0 || index >= MAX_CL_STATS)
1205 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1208 i = cl.stats[index];
1209 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1210 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1211 PRVM_G_FLOAT(OFS_RETURN) = i;
1214 //#332 string(float firststnum) getstats (EXT_CSQC)
1215 static void VM_CL_getstats (prvm_prog_t *prog)
1219 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1220 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1221 if(i < 0 || i > MAX_CL_STATS-4)
1223 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1224 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1227 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1228 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1231 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1232 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1236 struct model_s *model;
1238 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1240 t = PRVM_G_EDICT(OFS_PARM0);
1242 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1244 PRVM_clientedictstring(t, model) = 0;
1245 PRVM_clientedictfloat(t, modelindex) = 0;
1250 model = CL_GetModelByIndex(i);
1253 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1256 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1257 PRVM_clientedictfloat(t, modelindex) = i;
1259 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1262 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1265 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1268 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1269 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1273 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1275 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1276 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1277 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1280 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1281 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1284 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1285 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1288 PRVM_G_FLOAT(OFS_RETURN) = i;
1291 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1292 static void VM_CL_trailparticles (prvm_prog_t *prog)
1297 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1299 t = PRVM_G_EDICT(OFS_PARM0);
1300 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1301 start = PRVM_G_VECTOR(OFS_PARM2);
1302 end = PRVM_G_VECTOR(OFS_PARM3);
1306 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1309 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1310 static void VM_CL_pointparticles (prvm_prog_t *prog)
1315 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1316 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1317 f = PRVM_G_VECTOR(OFS_PARM1);
1318 v = PRVM_G_VECTOR(OFS_PARM2);
1319 n = PRVM_G_FLOAT(OFS_PARM3);
1322 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1325 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1326 static void VM_CL_boxparticles (prvm_prog_t *prog)
1329 // prvm_edict_t *own;
1330 float *origin_from, *origin_to, *dir_from, *dir_to;
1333 float tintmins[4], tintmaxs[4];
1334 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1336 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1337 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1338 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1339 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1340 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1341 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1342 count = PRVM_G_FLOAT(OFS_PARM6);
1344 flags = PRVM_G_FLOAT(OFS_PARM7);
1347 Vector4Set(tintmins, 1, 1, 1, 1);
1348 Vector4Set(tintmaxs, 1, 1, 1, 1);
1349 if(flags & 1) // read alpha
1351 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1352 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1354 if(flags & 2) // read color
1356 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1357 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1361 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1364 //#531 void(float pause) setpause
1365 static void VM_CL_setpause(prvm_prog_t *prog)
1367 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1368 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1369 cl.csqc_paused = true;
1371 cl.csqc_paused = false;
1374 //#343 void(float usecursor) setcursormode (DP_CSQC)
1375 static void VM_CL_setcursormode (prvm_prog_t *prog)
1377 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1378 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1379 cl_ignoremousemoves = 2;
1382 //#344 vector() getmousepos (DP_CSQC)
1383 static void VM_CL_getmousepos(prvm_prog_t *prog)
1385 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1387 if (key_consoleactive || key_dest != key_game)
1388 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1389 else if (cl.csqc_wantsmousemove)
1390 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1392 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1395 //#345 float(float framenum) getinputstate (EXT_CSQC)
1396 static void VM_CL_getinputstate (prvm_prog_t *prog)
1399 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1400 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1401 PRVM_G_FLOAT(OFS_RETURN) = false;
1402 for (i = 0;i < CL_MAX_USERCMDS;i++)
1404 if (cl.movecmd[i].sequence == frame)
1406 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1407 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1408 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1409 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1410 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1411 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1412 if(cl.movecmd[i].crouch)
1414 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1415 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1419 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1420 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1422 PRVM_G_FLOAT(OFS_RETURN) = true;
1427 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1428 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1430 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1431 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1434 //#347 void() runstandardplayerphysics (EXT_CSQC)
1435 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1439 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1440 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1446 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1448 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1449 c = PRVM_G_STRING(OFS_PARM1);
1450 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1454 i = Sbar_GetSortedPlayerIndex(-1-i);
1455 if(i < 0 || i >= cl.maxclients)
1460 if(!strcasecmp(c, "name"))
1461 strlcpy(t, cl.scores[i].name, sizeof(t));
1463 if(!strcasecmp(c, "frags"))
1464 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1466 if(!strcasecmp(c, "ping"))
1467 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1469 if(!strcasecmp(c, "pl"))
1470 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1472 if(!strcasecmp(c, "movementloss"))
1473 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1475 if(!strcasecmp(c, "entertime"))
1476 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1478 if(!strcasecmp(c, "colors"))
1479 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1481 if(!strcasecmp(c, "topcolor"))
1482 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1484 if(!strcasecmp(c, "bottomcolor"))
1485 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1487 if(!strcasecmp(c, "viewentity"))
1488 dpsnprintf(t, sizeof(t), "%i", i+1);
1490 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1492 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1493 // is implemented, or Xonotic uses CSQC-networked
1494 // players, whichever comes first
1495 entity_t *e = cl.entities + (i+1);
1496 if(e->state_current.active)
1499 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1500 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1505 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1508 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1509 static void VM_CL_setlistener (prvm_prog_t *prog)
1511 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1512 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1513 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1516 //#352 void(string cmdname) registercommand (EXT_CSQC)
1517 static void VM_CL_registercmd (prvm_prog_t *prog)
1520 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1521 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1525 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1526 t = (char *)Z_Malloc(alloclen);
1527 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1528 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1531 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1535 //#360 float() readbyte (EXT_CSQC)
1536 static void VM_CL_ReadByte (prvm_prog_t *prog)
1538 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1539 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1542 //#361 float() readchar (EXT_CSQC)
1543 static void VM_CL_ReadChar (prvm_prog_t *prog)
1545 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1546 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1549 //#362 float() readshort (EXT_CSQC)
1550 static void VM_CL_ReadShort (prvm_prog_t *prog)
1552 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1553 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1556 //#363 float() readlong (EXT_CSQC)
1557 static void VM_CL_ReadLong (prvm_prog_t *prog)
1559 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1560 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1563 //#364 float() readcoord (EXT_CSQC)
1564 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1566 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1567 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1570 //#365 float() readangle (EXT_CSQC)
1571 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1573 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1574 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1577 //#366 string() readstring (EXT_CSQC)
1578 static void VM_CL_ReadString (prvm_prog_t *prog)
1580 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1581 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1584 //#367 float() readfloat (EXT_CSQC)
1585 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1587 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1588 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1591 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1592 extern cvar_t cl_readpicture_force;
1593 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1596 unsigned char *data;
1602 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1604 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1605 size = MSG_ReadShort(&cl_message);
1607 // check if a texture of that name exists
1608 // if yes, it is used and the data is discarded
1609 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1611 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1615 if(pic->tex == r_texture_notexture)
1616 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1617 if(pic->tex && !cl_readpicture_force.integer)
1619 // texture found and loaded
1620 // skip over the jpeg as we don't need it
1621 for(i = 0; i < size; ++i)
1622 (void) MSG_ReadByte(&cl_message);
1626 // texture not found
1627 // use the attached jpeg as texture
1628 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1629 MSG_ReadBytes(&cl_message, size, buf);
1630 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1632 Draw_NewPic(name, image_width, image_height, false, data);
1637 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1640 //////////////////////////////////////////////////////////
1642 static void VM_CL_makestatic (prvm_prog_t *prog)
1646 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1648 ent = PRVM_G_EDICT(OFS_PARM0);
1649 if (ent == prog->edicts)
1651 VM_Warning(prog, "makestatic: can not modify world entity\n");
1654 if (ent->priv.server->free)
1656 VM_Warning(prog, "makestatic: can not modify free entity\n");
1660 if (cl.num_static_entities < cl.max_static_entities)
1663 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1665 // copy it to the current state
1666 memset(staticent, 0, sizeof(*staticent));
1667 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1668 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1669 staticent->render.framegroupblend[0].lerp = 1;
1670 // make torchs play out of sync
1671 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1672 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1673 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1674 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1675 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1676 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1677 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1680 if (!staticent->render.alpha)
1681 staticent->render.alpha = 1.0f;
1682 if (!staticent->render.scale)
1683 staticent->render.scale = 1.0f;
1684 if (!VectorLength2(staticent->render.colormod))
1685 VectorSet(staticent->render.colormod, 1, 1, 1);
1686 if (!VectorLength2(staticent->render.glowmod))
1687 VectorSet(staticent->render.glowmod, 1, 1, 1);
1689 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1690 if (renderflags & RF_USEAXIS)
1693 VectorNegate(PRVM_clientglobalvector(v_right), left);
1694 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1695 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1698 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1700 // either fullbright or lit
1701 if(!r_fullbright.integer)
1703 if (!(staticent->render.effects & EF_FULLBRIGHT))
1704 staticent->render.flags |= RENDER_LIGHT;
1705 else if(r_equalize_entities_fullbright.integer)
1706 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1708 // turn off shadows from transparent objects
1709 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1710 staticent->render.flags |= RENDER_SHADOW;
1711 if (staticent->render.effects & EF_NODEPTHTEST)
1712 staticent->render.flags |= RENDER_NODEPTHTEST;
1713 if (staticent->render.effects & EF_ADDITIVE)
1714 staticent->render.flags |= RENDER_ADDITIVE;
1715 if (staticent->render.effects & EF_DOUBLESIDED)
1716 staticent->render.flags |= RENDER_DOUBLESIDED;
1718 staticent->render.allowdecals = true;
1719 CL_UpdateRenderEntity(&staticent->render);
1722 Con_Printf("Too many static entities");
1724 // throw the entity away now
1725 PRVM_ED_Free(prog, ent);
1728 //=================================================================//
1734 copies data from one entity to another
1736 copyentity(src, dst)
1739 static void VM_CL_copyentity (prvm_prog_t *prog)
1741 prvm_edict_t *in, *out;
1742 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1743 in = PRVM_G_EDICT(OFS_PARM0);
1744 if (in == prog->edicts)
1746 VM_Warning(prog, "copyentity: can not read world entity\n");
1749 if (in->priv.server->free)
1751 VM_Warning(prog, "copyentity: can not read free entity\n");
1754 out = PRVM_G_EDICT(OFS_PARM1);
1755 if (out == prog->edicts)
1757 VM_Warning(prog, "copyentity: can not modify world entity\n");
1760 if (out->priv.server->free)
1762 VM_Warning(prog, "copyentity: can not modify free entity\n");
1765 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1769 //=================================================================//
1771 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1772 static void VM_CL_effect (prvm_prog_t *prog)
1774 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1775 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1778 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1779 static void VM_CL_te_blood (prvm_prog_t *prog)
1783 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1784 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1786 pos = PRVM_G_VECTOR(OFS_PARM0);
1787 CL_FindNonSolidLocation(pos, pos2, 4);
1788 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1791 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1792 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1796 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1797 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1799 speed = PRVM_G_FLOAT(OFS_PARM2);
1806 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1809 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1810 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1814 matrix4x4_t tempmatrix;
1815 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1816 pos = PRVM_G_VECTOR(OFS_PARM0);
1817 CL_FindNonSolidLocation(pos, pos2, 10);
1818 CL_ParticleExplosion(pos2);
1819 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1820 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1823 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1824 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1826 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1827 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1830 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1831 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1833 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1834 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1837 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1838 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1840 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1841 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1844 // #411 void(vector org, vector vel, float howmany) te_spark
1845 static void VM_CL_te_spark (prvm_prog_t *prog)
1849 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1851 pos = PRVM_G_VECTOR(OFS_PARM0);
1852 CL_FindNonSolidLocation(pos, pos2, 4);
1853 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1856 extern cvar_t cl_sound_ric_gunshot;
1857 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1858 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1863 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1865 pos = PRVM_G_VECTOR(OFS_PARM0);
1866 CL_FindNonSolidLocation(pos, pos2, 4);
1867 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1868 if(cl_sound_ric_gunshot.integer >= 2)
1870 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1874 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1875 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1876 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1881 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1882 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1887 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1889 pos = PRVM_G_VECTOR(OFS_PARM0);
1890 CL_FindNonSolidLocation(pos, pos2, 4);
1891 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1892 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1896 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1897 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1898 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1902 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1903 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1908 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1910 pos = PRVM_G_VECTOR(OFS_PARM0);
1911 CL_FindNonSolidLocation(pos, pos2, 4);
1912 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1913 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1917 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1918 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1919 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1923 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1924 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
1928 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1930 pos = PRVM_G_VECTOR(OFS_PARM0);
1931 CL_FindNonSolidLocation(pos, pos2, 10);
1932 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1933 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1936 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1937 static void VM_CL_te_smallflash (prvm_prog_t *prog)
1941 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1943 pos = PRVM_G_VECTOR(OFS_PARM0);
1944 CL_FindNonSolidLocation(pos, pos2, 10);
1945 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1948 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1949 static void VM_CL_te_customflash (prvm_prog_t *prog)
1953 matrix4x4_t tempmatrix;
1954 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1956 pos = PRVM_G_VECTOR(OFS_PARM0);
1957 CL_FindNonSolidLocation(pos, pos2, 4);
1958 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1959 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1962 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1963 static void VM_CL_te_gunshot (prvm_prog_t *prog)
1968 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1970 pos = PRVM_G_VECTOR(OFS_PARM0);
1971 CL_FindNonSolidLocation(pos, pos2, 4);
1972 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1973 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1975 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1979 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1980 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1981 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1986 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1987 static void VM_CL_te_spike (prvm_prog_t *prog)
1992 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1994 pos = PRVM_G_VECTOR(OFS_PARM0);
1995 CL_FindNonSolidLocation(pos, pos2, 4);
1996 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1997 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2001 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2002 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2003 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2007 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2008 static void VM_CL_te_superspike (prvm_prog_t *prog)
2013 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2015 pos = PRVM_G_VECTOR(OFS_PARM0);
2016 CL_FindNonSolidLocation(pos, pos2, 4);
2017 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2018 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2022 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2023 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2024 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2028 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2029 static void VM_CL_te_explosion (prvm_prog_t *prog)
2033 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2035 pos = PRVM_G_VECTOR(OFS_PARM0);
2036 CL_FindNonSolidLocation(pos, pos2, 10);
2037 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2038 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2041 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2042 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2046 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2048 pos = PRVM_G_VECTOR(OFS_PARM0);
2049 CL_FindNonSolidLocation(pos, pos2, 10);
2050 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2051 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2054 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2055 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2059 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2061 pos = PRVM_G_VECTOR(OFS_PARM0);
2062 CL_FindNonSolidLocation(pos, pos2, 4);
2063 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2064 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2067 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2068 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2072 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2074 pos = PRVM_G_VECTOR(OFS_PARM0);
2075 CL_FindNonSolidLocation(pos, pos2, 4);
2076 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2077 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2080 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2081 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2083 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2084 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2087 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2088 static void VM_CL_te_teleport (prvm_prog_t *prog)
2090 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2091 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2094 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2095 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2099 matrix4x4_t tempmatrix;
2100 int colorStart, colorLength;
2101 unsigned char *tempcolor;
2102 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2104 pos = PRVM_G_VECTOR(OFS_PARM0);
2105 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2106 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2107 CL_FindNonSolidLocation(pos, pos2, 10);
2108 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2109 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2110 color[0] = tempcolor[0] * (2.0f / 255.0f);
2111 color[1] = tempcolor[1] * (2.0f / 255.0f);
2112 color[2] = tempcolor[2] * (2.0f / 255.0f);
2113 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2114 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2115 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2119 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2120 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2122 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2123 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2126 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2127 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2129 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2130 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2133 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2134 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2136 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2137 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2140 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2141 static void VM_CL_te_beam (prvm_prog_t *prog)
2143 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2144 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2147 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2148 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2152 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2154 pos = PRVM_G_VECTOR(OFS_PARM0);
2155 CL_FindNonSolidLocation(pos, pos2, 4);
2156 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2159 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2160 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2164 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2165 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2167 pos = PRVM_G_VECTOR(OFS_PARM0);
2168 CL_FindNonSolidLocation(pos, pos2, 4);
2169 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2173 // #443 void(entity e, entity tagentity, string tagname) setattachment
2174 static void VM_CL_setattachment (prvm_prog_t *prog)
2177 prvm_edict_t *tagentity;
2178 const char *tagname;
2182 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2184 e = PRVM_G_EDICT(OFS_PARM0);
2185 tagentity = PRVM_G_EDICT(OFS_PARM1);
2186 tagname = PRVM_G_STRING(OFS_PARM2);
2188 if (e == prog->edicts)
2190 VM_Warning(prog, "setattachment: can not modify world entity\n");
2193 if (e->priv.server->free)
2195 VM_Warning(prog, "setattachment: can not modify free entity\n");
2199 if (tagentity == NULL)
2200 tagentity = prog->edicts;
2203 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2205 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2206 model = CL_GetModelByIndex(modelindex);
2209 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2211 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2214 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2217 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2218 PRVM_clientedictfloat(e, tag_index) = tagindex;
2221 /////////////////////////////////////////
2222 // DP_MD3_TAGINFO extension coded by VorteX
2224 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2226 dp_model_t *model = CL_GetModelFromEdict(e);
2228 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2233 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2240 Matrix4x4_CreateIdentity(tag_localmatrix);
2243 && (model = CL_GetModelFromEdict(e))
2244 && model->animscenes)
2246 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2257 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2260 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2265 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2268 float pitchsign = 1;
2270 scale = PRVM_clientedictfloat(ent, scale);
2275 *out = r_refdef.view.matrix;
2276 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2282 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2283 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2284 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2285 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2286 Matrix4x4_FromVectors(out, forward, left, up, origin);
2290 pitchsign = CL_GetPitchSign(prog, ent);
2291 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2295 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2299 && (model = CL_GetModelFromEdict(ent))
2300 && model->animscenes)
2302 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2303 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2304 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2305 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2307 *out = identitymatrix;
2311 // Warnings/errors code:
2312 // 0 - normal (everything all-right)
2315 // 3 - null or non-precached model
2316 // 4 - no tags with requested index
2317 // 5 - runaway loop at attachment chain
2318 extern cvar_t cl_bob;
2319 extern cvar_t cl_bobcycle;
2320 extern cvar_t cl_bobup;
2321 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2325 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2328 *out = identitymatrix; // warnings and errors return identical matrix
2330 if (ent == prog->edicts)
2332 if (ent->priv.server->free)
2335 model = CL_GetModelFromEdict(ent);
2339 tagmatrix = identitymatrix;
2343 if(attachloop >= 256)
2345 // apply transformation by child's tagindex on parent entity and then
2346 // by parent entity itself
2347 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2348 if(ret && attachloop == 0)
2350 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2351 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2352 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2353 // next iteration we process the parent entity
2354 if (PRVM_clientedictedict(ent, tag_entity))
2356 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2357 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2364 // RENDER_VIEWMODEL magic
2365 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2367 Matrix4x4_Copy(&tagmatrix, out);
2369 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2370 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2373 // Cl_bob, ported from rendering code
2374 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2377 // LordHavoc: this code is *weird*, but not replacable (I think it
2378 // should be done in QC on the server, but oh well, quake is quake)
2379 // LordHavoc: figured out bobup: the time at which the sin is at 180
2380 // degrees (which allows lengthening or squishing the peak or valley)
2381 cycle = cl.time/cl_bobcycle.value;
2382 cycle -= (int)cycle;
2383 if (cycle < cl_bobup.value)
2384 cycle = sin(M_PI * cycle / cl_bobup.value);
2386 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2387 // bob is proportional to velocity in the xy plane
2388 // (don't count Z, or jumping messes it up)
2389 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2390 bob = bob*0.3 + bob*0.7*cycle;
2391 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2398 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2399 static void VM_CL_gettagindex (prvm_prog_t *prog)
2402 const char *tag_name;
2405 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2407 ent = PRVM_G_EDICT(OFS_PARM0);
2408 tag_name = PRVM_G_STRING(OFS_PARM1);
2409 if (ent == prog->edicts)
2411 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2414 if (ent->priv.server->free)
2416 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2421 if (!CL_GetModelFromEdict(ent))
2422 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2425 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2427 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2429 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2432 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2433 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2437 matrix4x4_t tag_matrix;
2438 matrix4x4_t tag_localmatrix;
2440 const char *tagname;
2442 vec3_t fo, le, up, trans;
2443 const dp_model_t *model;
2445 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2447 e = PRVM_G_EDICT(OFS_PARM0);
2448 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2449 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2450 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2451 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2452 model = CL_GetModelFromEdict(e);
2453 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2454 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2455 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2456 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2457 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2459 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2460 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2461 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2462 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2463 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2464 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2469 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2472 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2475 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2478 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2481 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2486 //============================================================================
2488 //====================
2489 // DP_CSQC_SPAWNPARTICLE
2490 // a QC hook to engine's CL_NewParticle
2491 //====================
2493 // particle theme struct
2494 typedef struct vmparticletheme_s
2496 unsigned short typeindex;
2497 qboolean initialized;
2499 porientation_t orientation;
2510 float liquidfriction;
2512 float velocityjitter;
2513 qboolean qualityreduction;
2522 float delaycollision;
2528 typedef struct vmparticlespawner_s
2531 qboolean initialized;
2533 vmparticletheme_t *themes;
2536 float *particle_type;
2537 float *particle_blendmode;
2538 float *particle_orientation;
2539 float *particle_color1;
2540 float *particle_color2;
2541 float *particle_tex;
2542 float *particle_size;
2543 float *particle_sizeincrease;
2544 float *particle_alpha;
2545 float *particle_alphafade;
2546 float *particle_time;
2547 float *particle_gravity;
2548 float *particle_bounce;
2549 float *particle_airfriction;
2550 float *particle_liquidfriction;
2551 float *particle_originjitter;
2552 float *particle_velocityjitter;
2553 float *particle_qualityreduction;
2554 float *particle_stretch;
2555 float *particle_staincolor1;
2556 float *particle_staincolor2;
2557 float *particle_stainalpha;
2558 float *particle_stainsize;
2559 float *particle_staintex;
2560 float *particle_delayspawn;
2561 float *particle_delaycollision;
2562 float *particle_angle;
2563 float *particle_spin;
2564 }vmparticlespawner_t;
2566 vmparticlespawner_t vmpartspawner;
2568 // TODO: automatic max_themes grow
2569 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2571 // bound max themes to not be an insane value
2574 if (maxthemes > 2048)
2576 // allocate and set up structure
2577 if (vmpartspawner.initialized) // reallocate
2579 Mem_FreePool(&vmpartspawner.pool);
2580 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2582 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2583 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2584 vmpartspawner.max_themes = maxthemes;
2585 vmpartspawner.initialized = true;
2586 vmpartspawner.verified = true;
2587 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2588 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2589 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2590 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2591 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2592 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2593 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2594 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2595 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2596 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2597 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2598 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2599 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2600 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2601 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2602 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2603 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2604 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2605 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2606 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2607 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2608 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2609 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2610 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2611 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2612 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2613 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2614 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2615 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2616 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2618 #undef getglobalvector
2621 // reset particle theme to default values
2622 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2624 theme->initialized = true;
2625 theme->typeindex = pt_static;
2626 theme->blendmode = PBLEND_ADD;
2627 theme->orientation = PARTICLE_BILLBOARD;
2628 theme->color1 = 0x808080;
2629 theme->color2 = 0xFFFFFF;
2632 theme->sizeincrease = 0;
2634 theme->alphafade = 512;
2635 theme->gravity = 0.0f;
2636 theme->bounce = 0.0f;
2637 theme->airfriction = 1.0f;
2638 theme->liquidfriction = 4.0f;
2639 theme->originjitter = 0.0f;
2640 theme->velocityjitter = 0.0f;
2641 theme->qualityreduction = false;
2642 theme->lifetime = 4;
2644 theme->staincolor1 = -1;
2645 theme->staincolor2 = -1;
2646 theme->staintex = -1;
2647 theme->delayspawn = 0.0f;
2648 theme->delaycollision = 0.0f;
2649 theme->angle = 0.0f;
2653 // particle theme -> QC globals
2654 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2656 *vmpartspawner.particle_type = theme->typeindex;
2657 *vmpartspawner.particle_blendmode = theme->blendmode;
2658 *vmpartspawner.particle_orientation = theme->orientation;
2659 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2660 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2661 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2662 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2663 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2664 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2665 *vmpartspawner.particle_tex = (float)theme->tex;
2666 *vmpartspawner.particle_size = theme->size;
2667 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2668 *vmpartspawner.particle_alpha = theme->alpha/256;
2669 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2670 *vmpartspawner.particle_time = theme->lifetime;
2671 *vmpartspawner.particle_gravity = theme->gravity;
2672 *vmpartspawner.particle_bounce = theme->bounce;
2673 *vmpartspawner.particle_airfriction = theme->airfriction;
2674 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2675 *vmpartspawner.particle_originjitter = theme->originjitter;
2676 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2677 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2678 *vmpartspawner.particle_stretch = theme->stretch;
2679 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2680 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2681 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2682 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2683 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2684 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2685 *vmpartspawner.particle_staintex = (float)theme->staintex;
2686 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2687 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2688 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2689 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2690 *vmpartspawner.particle_angle = theme->angle;
2691 *vmpartspawner.particle_spin = theme->spin;
2694 // QC globals -> particle theme
2695 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2697 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2698 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2699 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2700 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2701 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2702 theme->tex = (int)*vmpartspawner.particle_tex;
2703 theme->size = *vmpartspawner.particle_size;
2704 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2705 theme->alpha = *vmpartspawner.particle_alpha*256;
2706 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2707 theme->lifetime = *vmpartspawner.particle_time;
2708 theme->gravity = *vmpartspawner.particle_gravity;
2709 theme->bounce = *vmpartspawner.particle_bounce;
2710 theme->airfriction = *vmpartspawner.particle_airfriction;
2711 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2712 theme->originjitter = *vmpartspawner.particle_originjitter;
2713 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2714 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2715 theme->stretch = *vmpartspawner.particle_stretch;
2716 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2717 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2718 theme->staintex =(int)*vmpartspawner.particle_staintex;
2719 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2720 theme->stainsize = *vmpartspawner.particle_stainsize;
2721 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2722 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2723 theme->angle = *vmpartspawner.particle_angle;
2724 theme->spin = *vmpartspawner.particle_spin;
2727 // init particle spawner interface
2728 // # float(float max_themes) initparticlespawner
2729 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2731 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2732 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2733 vmpartspawner.themes[0].initialized = true;
2734 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2735 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2738 // void() resetparticle
2739 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2741 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2742 if (vmpartspawner.verified == false)
2744 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2747 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2750 // void(float themenum) particletheme
2751 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2755 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2756 if (vmpartspawner.verified == false)
2758 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2761 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2762 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2764 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2765 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2768 if (vmpartspawner.themes[themenum].initialized == false)
2770 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2771 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2774 // load particle theme into globals
2775 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2778 // float() saveparticletheme
2779 // void(float themenum) updateparticletheme
2780 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2784 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2785 if (vmpartspawner.verified == false)
2787 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2790 // allocate new theme, save it and return
2793 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2794 if (vmpartspawner.themes[themenum].initialized == false)
2796 if (themenum >= vmpartspawner.max_themes)
2798 if (vmpartspawner.max_themes == 2048)
2799 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2801 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2802 PRVM_G_FLOAT(OFS_RETURN) = -1;
2805 vmpartspawner.themes[themenum].initialized = true;
2806 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2807 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2810 // update existing theme
2811 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2812 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2814 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2817 vmpartspawner.themes[themenum].initialized = true;
2818 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2821 // void(float themenum) freeparticletheme
2822 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2826 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2827 if (vmpartspawner.verified == false)
2829 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2832 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2834 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2836 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2839 if (vmpartspawner.themes[themenum].initialized == false)
2841 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2842 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2846 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2847 vmpartspawner.themes[themenum].initialized = false;
2850 // float(vector org, vector dir, [float theme]) particle
2851 // returns 0 if failed, 1 if succesful
2852 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2855 vmparticletheme_t *theme;
2859 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2860 if (vmpartspawner.verified == false)
2862 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2863 PRVM_G_FLOAT(OFS_RETURN) = 0;
2866 org = PRVM_G_VECTOR(OFS_PARM0);
2867 dir = PRVM_G_VECTOR(OFS_PARM1);
2869 if (prog->argc < 3) // global-set particle
2871 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2874 PRVM_G_FLOAT(OFS_RETURN) = 0;
2877 if (*vmpartspawner.particle_delayspawn)
2878 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2879 //if (*vmpartspawner.particle_delaycollision)
2880 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2882 else // quick themed particle
2884 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2885 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2887 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2888 PRVM_G_FLOAT(OFS_RETURN) = 0;
2891 theme = &vmpartspawner.themes[themenum];
2892 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2895 PRVM_G_FLOAT(OFS_RETURN) = 0;
2898 if (theme->delayspawn)
2899 part->delayedspawn = cl.time + theme->delayspawn;
2900 //if (theme->delaycollision)
2901 // part->delayedcollisions = cl.time + theme->delaycollision;
2903 PRVM_G_FLOAT(OFS_RETURN) = 1;
2906 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2907 // returns 0 if failed, 1 if success
2908 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2911 vmparticletheme_t *theme;
2915 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2916 if (vmpartspawner.verified == false)
2918 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2919 PRVM_G_FLOAT(OFS_RETURN) = 0;
2922 org = PRVM_G_VECTOR(OFS_PARM0);
2923 dir = PRVM_G_VECTOR(OFS_PARM1);
2924 if (prog->argc < 5) // global-set particle
2925 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2926 else // themed particle
2928 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2929 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2931 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2932 PRVM_G_FLOAT(OFS_RETURN) = 0;
2935 theme = &vmpartspawner.themes[themenum];
2936 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2940 PRVM_G_FLOAT(OFS_RETURN) = 0;
2943 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2944 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2945 PRVM_G_FLOAT(OFS_RETURN) = 0;
2948 //====================
2949 //CSQC engine entities query
2950 //====================
2952 // float(float entitynum, float whatfld) getentity;
2953 // vector(float entitynum, float whatfld) getentityvec;
2954 // querying engine-drawn entity
2955 // VorteX: currently it's only tested with whatfld = 1..7
2956 static void VM_CL_GetEntity (prvm_prog_t *prog)
2958 int entnum, fieldnum;
2959 float org[3], v1[3], v2[3];
2960 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2962 entnum = PRVM_G_FLOAT(OFS_PARM0);
2963 if (entnum < 0 || entnum >= cl.num_entities)
2965 PRVM_G_FLOAT(OFS_RETURN) = 0;
2968 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2971 case 0: // active state
2972 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2975 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2978 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2981 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2984 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2987 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2989 case 6: // origin + v_forward, v_right, v_up
2990 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2993 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2996 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2998 case 9: // pants colormod
2999 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3001 case 10: // shirt colormod
3002 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3005 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3008 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3011 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3014 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3015 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3018 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3019 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3022 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3025 PRVM_G_FLOAT(OFS_RETURN) = 0;
3030 //====================
3031 //QC POLYGON functions
3032 //====================
3034 //#304 void() renderscene (EXT_CSQC)
3035 // moved that here to reset the polygons,
3036 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3038 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3040 double t = Sys_DirtyTime();
3041 vmpolygons_t *polys = &prog->vmpolygons;
3042 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3044 // we need to update any RENDER_VIEWMODEL entities at this point because
3045 // csqc supplies its own view matrix
3046 CL_UpdateViewEntities();
3051 polys->num_vertices = polys->num_triangles = 0;
3053 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3054 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3055 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3058 static void VM_ResizePolygons(vmpolygons_t *polys)
3060 float *oldvertex3f = polys->data_vertex3f;
3061 float *oldcolor4f = polys->data_color4f;
3062 float *oldtexcoord2f = polys->data_texcoord2f;
3063 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3064 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3065 polys->max_vertices = min(polys->max_triangles*3, 65536);
3066 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3067 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3068 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3069 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3070 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3071 if (polys->num_vertices)
3073 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3074 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3075 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3077 if (polys->num_triangles)
3079 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3080 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3083 Mem_Free(oldvertex3f);
3085 Mem_Free(oldcolor4f);
3087 Mem_Free(oldtexcoord2f);
3089 Mem_Free(oldtriangles);
3090 if (oldsortedelement3s)
3091 Mem_Free(oldsortedelement3s);
3094 static void VM_InitPolygons (vmpolygons_t* polys)
3096 memset(polys, 0, sizeof(*polys));
3097 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3098 polys->max_triangles = 1024;
3099 VM_ResizePolygons(polys);
3100 polys->initialized = true;
3103 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3105 int surfacelistindex;
3106 vmpolygons_t *polys = (vmpolygons_t *)ent;
3107 // R_Mesh_ResetTextureState();
3108 R_EntityMatrix(&identitymatrix);
3109 GL_CullFace(GL_NONE);
3110 GL_DepthTest(true); // polys in 3D space shall always have depth test
3111 GL_DepthRange(0, 1);
3112 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3114 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3116 int numtriangles = 0;
3117 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3118 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3119 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3120 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3122 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3124 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3126 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3129 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3133 static void VMPolygons_Store(vmpolygons_t *polys)
3138 // detect if we have alpha
3139 hasalpha = polys->begin_texture_hasalpha;
3140 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3141 if(polys->begin_color[i][3] < 1)
3144 if (polys->begin_draw2d)
3146 // draw the polygon as 2D immediately
3147 drawqueuemesh_t mesh;
3148 mesh.texture = polys->begin_texture;
3149 mesh.num_vertices = polys->begin_vertices;
3150 mesh.num_triangles = polys->begin_vertices-2;
3151 mesh.data_element3i = polygonelement3i;
3152 mesh.data_element3s = polygonelement3s;
3153 mesh.data_vertex3f = polys->begin_vertex[0];
3154 mesh.data_color4f = polys->begin_color[0];
3155 mesh.data_texcoord2f = polys->begin_texcoord[0];
3156 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3160 // queue the polygon as 3D for sorted transparent rendering later
3162 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3164 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3165 polys->max_triangles *= 2;
3166 VM_ResizePolygons(polys);
3168 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3170 // needle in a haystack!
3171 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3172 // that also caused it to not render the first polygon that is added
3174 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3175 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3176 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3177 for (i = 0;i < polys->begin_vertices-2;i++)
3179 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3180 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3181 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3182 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3183 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3184 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3185 polys->num_triangles++;
3187 polys->num_vertices += polys->begin_vertices;
3190 polys->begin_active = false;
3193 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3194 // LordHavoc: agreed, this is a mess
3195 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3198 vmpolygons_t *polys = &prog->vmpolygons;
3201 // only add polygons of the currently active prog to the queue - if there is none, we're done
3205 if (!polys->num_triangles)
3208 for (i = 0;i < polys->num_triangles;i++)
3210 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3211 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3214 /*polys->num_triangles = 0; // now done after rendering the scene,
3215 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3218 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3219 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3221 const char *picname;
3223 vmpolygons_t *polys = &prog->vmpolygons;
3226 // TODO instead of using skinframes here (which provides the benefit of
3227 // better management of flags, and is more suited for 3D rendering), what
3228 // about supporting Q3 shaders?
3230 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3232 if (!polys->initialized)
3233 VM_InitPolygons(polys);
3234 if (polys->begin_active)
3236 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3239 picname = PRVM_G_STRING(OFS_PARM0);
3245 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3250 sf = R_SkinFrame_FindNextByName(sf, picname);
3252 while(sf && sf->textureflags != tf);
3254 if(!sf || !sf->base)
3255 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3258 R_SkinFrame_MarkUsed(sf);
3261 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3262 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3263 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3264 polys->begin_vertices = 0;
3265 polys->begin_active = true;
3266 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3269 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3270 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3272 vmpolygons_t *polys = &prog->vmpolygons;
3274 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3276 if (!polys->begin_active)
3278 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3282 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3284 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3288 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3289 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3290 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3291 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3292 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3293 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3294 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3295 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3296 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3297 polys->begin_vertices++;
3300 //void() R_EndPolygon
3301 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3303 vmpolygons_t *polys = &prog->vmpolygons;
3305 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3306 if (!polys->begin_active)
3308 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3311 polys->begin_active = false;
3312 if (polys->begin_vertices >= 3)
3313 VMPolygons_Store(polys);
3315 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3318 static vmpolygons_t debugPolys;
3320 void Debug_PolygonBegin(const char *picname, int drawflag)
3322 if(!debugPolys.initialized)
3323 VM_InitPolygons(&debugPolys);
3324 if(debugPolys.begin_active)
3326 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3329 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3330 debugPolys.begin_drawflag = drawflag;
3331 debugPolys.begin_vertices = 0;
3332 debugPolys.begin_active = true;
3335 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3337 if(!debugPolys.begin_active)
3339 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3343 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3345 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3349 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3350 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3351 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3352 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3353 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3354 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3355 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3356 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3357 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3358 debugPolys.begin_vertices++;
3361 void Debug_PolygonEnd(void)
3363 if (!debugPolys.begin_active)
3365 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3368 debugPolys.begin_active = false;
3369 if (debugPolys.begin_vertices >= 3)
3370 VMPolygons_Store(&debugPolys);
3372 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3379 Returns false if any part of the bottom of the entity is off an edge that
3384 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3386 prvm_prog_t *prog = CLVM_prog;
3387 vec3_t mins, maxs, start, stop;
3392 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3393 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3395 // if all of the points under the corners are solid world, don't bother
3396 // with the tougher checks
3397 // the corners must be within 16 of the midpoint
3398 start[2] = mins[2] - 1;
3399 for (x=0 ; x<=1 ; x++)
3400 for (y=0 ; y<=1 ; y++)
3402 start[0] = x ? maxs[0] : mins[0];
3403 start[1] = y ? maxs[1] : mins[1];
3404 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3408 return true; // we got out easy
3412 // check it for real...
3416 // the midpoint must be within 16 of the bottom
3417 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3418 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3419 stop[2] = start[2] - 2*sv_stepheight.value;
3420 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3422 if (trace.fraction == 1.0)
3424 mid = bottom = trace.endpos[2];
3426 // the corners must be within 16 of the midpoint
3427 for (x=0 ; x<=1 ; x++)
3428 for (y=0 ; y<=1 ; y++)
3430 start[0] = stop[0] = x ? maxs[0] : mins[0];
3431 start[1] = stop[1] = y ? maxs[1] : mins[1];
3433 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3435 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3436 bottom = trace.endpos[2];
3437 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3448 Called by monster program code.
3449 The move will be adjusted for slopes and stairs, but if the move isn't
3450 possible, no move is done and false is returned
3453 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3455 prvm_prog_t *prog = CLVM_prog;
3457 vec3_t oldorg, neworg, end, traceendpos;
3460 prvm_edict_t *enemy;
3463 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3464 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3466 // flying monsters don't step up
3467 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3469 // try one move with vertical motion, then one without
3470 for (i=0 ; i<2 ; i++)
3472 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3473 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3474 if (i == 0 && enemy != prog->edicts)
3476 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3482 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3484 CL_VM_SetTraceGlobals(prog, &trace, svent);
3486 if (trace.fraction == 1)
3488 VectorCopy(trace.endpos, traceendpos);
3489 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3490 return false; // swim monster left water
3492 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3498 if (enemy == prog->edicts)
3505 // push down from a step height above the wished position
3506 neworg[2] += sv_stepheight.value;
3507 VectorCopy (neworg, end);
3508 end[2] -= sv_stepheight.value*2;
3510 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3512 CL_VM_SetTraceGlobals(prog, &trace, svent);
3514 if (trace.startsolid)
3516 neworg[2] -= sv_stepheight.value;
3517 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3519 CL_VM_SetTraceGlobals(prog, &trace, svent);
3520 if (trace.startsolid)
3523 if (trace.fraction == 1)
3525 // if monster had the ground pulled out, go ahead and fall
3526 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3528 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3531 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3535 return false; // walked off an edge
3538 // check point traces down for dangling corners
3539 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3541 if (!CL_CheckBottom (ent))
3543 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3544 { // entity had floor mostly pulled out from underneath it
3545 // and is trying to correct
3550 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3554 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3555 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3557 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3569 float(float yaw, float dist[, settrace]) walkmove
3572 static void VM_CL_walkmove (prvm_prog_t *prog)
3581 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3583 // assume failure if it returns early
3584 PRVM_G_FLOAT(OFS_RETURN) = 0;
3586 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3587 if (ent == prog->edicts)
3589 VM_Warning(prog, "walkmove: can not modify world entity\n");
3592 if (ent->priv.server->free)
3594 VM_Warning(prog, "walkmove: can not modify free entity\n");
3597 yaw = PRVM_G_FLOAT(OFS_PARM0);
3598 dist = PRVM_G_FLOAT(OFS_PARM1);
3599 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3601 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3604 yaw = yaw*M_PI*2 / 360;
3606 move[0] = cos(yaw)*dist;
3607 move[1] = sin(yaw)*dist;
3610 // save program state, because CL_movestep may call other progs
3611 oldf = prog->xfunction;
3612 oldself = PRVM_clientglobaledict(self);
3614 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3617 // restore program state
3618 prog->xfunction = oldf;
3619 PRVM_clientglobaledict(self) = oldself;
3626 string(string key) serverkey
3629 static void VM_CL_serverkey(prvm_prog_t *prog)
3631 char string[VM_STRINGTEMP_LENGTH];
3632 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3633 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3634 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3641 Checks if an entity is in a point's PVS.
3642 Should be fast but can be inexact.
3644 float checkpvs(vector viewpos, entity viewee) = #240;
3647 static void VM_CL_checkpvs (prvm_prog_t *prog)
3650 prvm_edict_t *viewee;
3656 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3659 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3660 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3661 viewee = PRVM_G_EDICT(OFS_PARM1);
3663 if(viewee->priv.required->free)
3665 VM_Warning(prog, "checkpvs: can not check free entity\n");
3666 PRVM_G_FLOAT(OFS_RETURN) = 4;
3670 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3671 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3674 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3676 // no PVS support on this worldmodel... darn
3677 PRVM_G_FLOAT(OFS_RETURN) = 3;
3680 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3683 // viewpos isn't in any PVS... darn
3684 PRVM_G_FLOAT(OFS_RETURN) = 2;
3687 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3689 // using fat PVS like FTEQW does (slow)
3690 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3692 // no PVS support on this worldmodel... darn
3693 PRVM_G_FLOAT(OFS_RETURN) = 3;
3696 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3699 // viewpos isn't in any PVS... darn
3700 PRVM_G_FLOAT(OFS_RETURN) = 2;
3703 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3707 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3708 static void VM_CL_skel_create(prvm_prog_t *prog)
3710 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3711 dp_model_t *model = CL_GetModelByIndex(modelindex);
3712 skeleton_t *skeleton;
3714 PRVM_G_FLOAT(OFS_RETURN) = 0;
3715 if (!model || !model->num_bones)
3717 for (i = 0;i < MAX_EDICTS;i++)
3718 if (!prog->skeletons[i])
3720 if (i == MAX_EDICTS)
3722 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3723 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3724 skeleton->model = model;
3725 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3726 // initialize to identity matrices
3727 for (i = 0;i < skeleton->model->num_bones;i++)
3728 skeleton->relativetransforms[i] = identitymatrix;
3731 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3732 static void VM_CL_skel_build(prvm_prog_t *prog)
3734 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3735 skeleton_t *skeleton;
3736 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3737 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3738 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3739 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3740 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3741 dp_model_t *model = CL_GetModelByIndex(modelindex);
3746 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3747 frameblend_t frameblend[MAX_FRAMEBLENDS];
3748 matrix4x4_t blendedmatrix;
3750 PRVM_G_FLOAT(OFS_RETURN) = 0;
3751 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3753 firstbone = max(0, firstbone);
3754 lastbone = min(lastbone, model->num_bones - 1);
3755 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3756 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3757 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3758 blendfrac = 1.0f - retainfrac;
3759 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3760 frameblend[numblends].lerp *= blendfrac;
3761 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3763 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3764 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3765 for (blendindex = 0;blendindex < numblends;blendindex++)
3767 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3768 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3770 skeleton->relativetransforms[bonenum] = blendedmatrix;
3772 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3775 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3776 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3778 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3779 skeleton_t *skeleton;
3780 PRVM_G_FLOAT(OFS_RETURN) = 0;
3781 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3783 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3786 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3787 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3789 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3790 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3791 skeleton_t *skeleton;
3792 PRVM_G_INT(OFS_RETURN) = 0;
3793 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3795 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3797 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3800 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3801 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3803 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3804 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3805 skeleton_t *skeleton;
3806 PRVM_G_FLOAT(OFS_RETURN) = 0;
3807 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3809 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3811 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3814 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3815 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3817 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3818 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3819 skeleton_t *skeleton;
3820 PRVM_G_FLOAT(OFS_RETURN) = 0;
3821 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3823 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3826 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3827 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3829 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3830 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3831 skeleton_t *skeleton;
3833 vec3_t forward, left, up, origin;
3834 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3835 VectorClear(PRVM_clientglobalvector(v_forward));
3836 VectorClear(PRVM_clientglobalvector(v_right));
3837 VectorClear(PRVM_clientglobalvector(v_up));
3838 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3840 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3842 matrix = skeleton->relativetransforms[bonenum];
3843 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3844 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3845 VectorNegate(left, PRVM_clientglobalvector(v_right));
3846 VectorCopy(up, PRVM_clientglobalvector(v_up));
3847 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3850 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3851 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3853 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3854 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3855 skeleton_t *skeleton;
3858 vec3_t forward, left, up, origin;
3859 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3860 VectorClear(PRVM_clientglobalvector(v_forward));
3861 VectorClear(PRVM_clientglobalvector(v_right));
3862 VectorClear(PRVM_clientglobalvector(v_up));
3863 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3865 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3867 matrix = skeleton->relativetransforms[bonenum];
3868 // convert to absolute
3869 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3872 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3874 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3875 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3876 VectorNegate(left, PRVM_clientglobalvector(v_right));
3877 VectorCopy(up, PRVM_clientglobalvector(v_up));
3878 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3881 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3882 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3884 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3885 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3886 vec3_t forward, left, up, origin;
3887 skeleton_t *skeleton;
3889 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3891 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3893 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3894 VectorNegate(PRVM_clientglobalvector(v_right), left);
3895 VectorCopy(PRVM_clientglobalvector(v_up), up);
3896 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3897 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3898 skeleton->relativetransforms[bonenum] = matrix;
3901 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3902 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3904 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3905 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3906 vec3_t forward, left, up, origin;
3907 skeleton_t *skeleton;
3910 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3912 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3914 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3915 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3916 VectorNegate(PRVM_clientglobalvector(v_right), left);
3917 VectorCopy(PRVM_clientglobalvector(v_up), up);
3918 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3919 temp = skeleton->relativetransforms[bonenum];
3920 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3923 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3924 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3926 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3927 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3928 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3930 vec3_t forward, left, up, origin;
3931 skeleton_t *skeleton;
3934 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3936 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3937 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3938 VectorNegate(PRVM_clientglobalvector(v_right), left);
3939 VectorCopy(PRVM_clientglobalvector(v_up), up);
3940 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3941 firstbone = max(0, firstbone);
3942 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3943 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3945 temp = skeleton->relativetransforms[bonenum];
3946 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3950 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3951 static void VM_CL_skel_copybones(prvm_prog_t *prog)
3953 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3954 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3955 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3956 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3958 skeleton_t *skeletondst;
3959 skeleton_t *skeletonsrc;
3960 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3962 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3964 firstbone = max(0, firstbone);
3965 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3966 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3967 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3968 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3971 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3972 static void VM_CL_skel_delete(prvm_prog_t *prog)
3974 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3975 skeleton_t *skeleton;
3976 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3979 prog->skeletons[skeletonindex] = NULL;
3982 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3983 static void VM_CL_frameforname(prvm_prog_t *prog)
3985 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3986 dp_model_t *model = CL_GetModelByIndex(modelindex);
3987 const char *name = PRVM_G_STRING(OFS_PARM1);
3989 PRVM_G_FLOAT(OFS_RETURN) = -1;
3990 if (!model || !model->animscenes)
3992 for (i = 0;i < model->numframes;i++)
3994 if (!strcasecmp(model->animscenes[i].name, name))
3996 PRVM_G_FLOAT(OFS_RETURN) = i;
4002 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4003 static void VM_CL_frameduration(prvm_prog_t *prog)
4005 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4006 dp_model_t *model = CL_GetModelByIndex(modelindex);
4007 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4008 PRVM_G_FLOAT(OFS_RETURN) = 0;
4009 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4011 if (model->animscenes[framenum].framerate)
4012 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4015 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4018 * Obscure builtin used by GAME_XONOTIC.
4020 * Edits the input history of cl_movement by rotating all move commands
4021 * currently in the queue using the given transform.
4023 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4024 * v_angle-like (non-inverted) euler angles that perform the rotation
4025 * of the space that is to be done.
4027 * This is meant to be used as a fixangle replacement after passing
4028 * through a warpzone/portal: the client is told about the warp transform,
4029 * and calls this function in the same frame as the one on which the
4030 * client's origin got changed by the serverside teleport. Then this code
4031 * transforms the pre-warp input (which matches the empty space behind
4032 * the warp plane) into post-warp input (which matches the target area
4033 * of the warp). Also, at the same time, the client has to use
4034 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4036 * This together allows warpzone motion to be perfectly predicted by
4039 * Furthermore, for perfect warpzone behaviour, the server side also
4040 * has to detect input the client sent before it received the origin
4041 * update, but after the warp occurred on the server, and has to adjust
4042 * input appropriately.
4045 vec3_t v = {0, 0, 0};
4047 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4048 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4049 Matrix4x4_FromVectors(&m, x, y, z, v);
4053 // #358 void(string cubemapname) loadcubemap
4054 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4058 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4059 name = PRVM_G_STRING(OFS_PARM0);
4063 //============================================================================
4065 // To create a almost working builtin file from this replace:
4066 // "^NULL.*" with ""
4067 // "^{.*//.*}:Wh\(.*\)" with "\1"
4069 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4070 // "\n\n+" with "\n\n"
4072 prvm_builtin_t vm_cl_builtins[] = {
4073 NULL, // #0 NULL function (not callable) (QUAKE)
4074 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4075 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4076 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4077 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4078 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4079 VM_break, // #6 void() break (QUAKE)
4080 VM_random, // #7 float() random (QUAKE)
4081 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4082 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4083 VM_error, // #10 void(string e) error (QUAKE)
4084 VM_objerror, // #11 void(string e) objerror (QUAKE)
4085 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4086 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4087 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4088 VM_remove, // #15 void(entity e) remove (QUAKE)
4089 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4090 NULL, // #17 entity() checkclient (QUAKE)
4091 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4092 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4093 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4094 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4095 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4096 NULL, // #23 void(string s, ...) bprint (QUAKE)
4097 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4098 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4099 VM_ftos, // #26 string(float f) ftos (QUAKE)
4100 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4101 VM_coredump, // #28 void() coredump (QUAKE)
4102 VM_traceon, // #29 void() traceon (QUAKE)
4103 VM_traceoff, // #30 void() traceoff (QUAKE)
4104 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4105 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4106 NULL, // #33 (QUAKE)
4107 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4108 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4109 VM_rint, // #36 float(float v) rint (QUAKE)
4110 VM_floor, // #37 float(float v) floor (QUAKE)
4111 VM_ceil, // #38 float(float v) ceil (QUAKE)
4112 NULL, // #39 (QUAKE)
4113 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4114 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4115 NULL, // #42 (QUAKE)
4116 VM_fabs, // #43 float(float f) fabs (QUAKE)
4117 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4118 VM_cvar, // #45 float(string s) cvar (QUAKE)
4119 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4120 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4121 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4122 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4123 NULL, // #50 (QUAKE)
4124 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4125 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4126 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4127 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4128 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4129 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4130 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4131 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4132 NULL, // #59 (QUAKE)
4133 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4134 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4135 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4136 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4137 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4138 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4139 NULL, // #66 (QUAKE)
4140 NULL, // #67 void(float step) movetogoal (QUAKE)
4141 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4142 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4143 NULL, // #70 void(string s) changelevel (QUAKE)
4144 NULL, // #71 (QUAKE)
4145 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4146 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4147 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4148 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4149 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4150 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4151 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4152 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4153 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4154 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4155 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4156 NULL, // #83 (QUAKE)
4157 NULL, // #84 (QUAKE)
4158 NULL, // #85 (QUAKE)
4159 NULL, // #86 (QUAKE)
4160 NULL, // #87 (QUAKE)
4161 NULL, // #88 (QUAKE)
4162 NULL, // #89 (QUAKE)
4163 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4164 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4165 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4166 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4167 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4168 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4169 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4170 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4171 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4172 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4173 // FrikaC and Telejano range #100-#199
4184 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4185 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4186 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4187 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4188 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4189 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4190 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4191 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4192 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4193 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4274 // FTEQW range #200-#299
4293 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4296 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4297 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4298 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4299 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4300 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4301 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4302 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4303 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4304 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4305 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4307 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4315 VM_CL_checkpvs, // #240
4338 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4339 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4340 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4341 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4342 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4343 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4344 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4345 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4346 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4347 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4348 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4349 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4350 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4351 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4352 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4375 // CSQC range #300-#399
4376 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4377 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4378 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4379 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4380 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4381 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4382 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4383 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4384 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4385 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4386 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4387 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4391 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4392 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4393 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4394 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4395 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4396 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4397 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4398 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4399 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4400 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4401 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4402 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4403 VM_stringwidth, // #327 // FIXME is this okay?
4404 VM_drawsubpic, // #328 // FIXME is this okay?
4405 VM_drawrotpic, // #329 // FIXME is this okay?
4406 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4407 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4408 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4409 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4410 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4411 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4412 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4413 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4414 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4415 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4416 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4417 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4418 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4419 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4420 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4421 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4422 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4423 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4424 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4425 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4426 VM_isserver, // #350 float() isserver (EXT_CSQC)
4427 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4428 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4429 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4430 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4431 VM_CL_videoplaying, // #355
4432 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4433 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4434 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4436 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4437 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4438 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4439 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4440 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4441 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4442 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4443 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4476 // LordHavoc's range #400-#499
4477 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4478 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4479 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4480 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4481 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4482 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4483 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4484 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4485 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4486 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4487 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4488 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4489 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4490 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4491 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4492 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4493 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4494 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4495 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4496 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4497 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4498 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4499 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4500 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4501 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4502 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4503 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4504 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4505 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4506 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4507 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4508 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4509 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4510 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4511 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4512 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4513 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4514 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4515 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4516 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4517 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4518 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4519 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4520 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4521 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4522 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4523 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4524 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4525 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4526 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4527 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4528 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4529 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4530 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4531 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4532 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4533 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4534 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4536 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4537 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4538 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4539 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4540 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4541 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4542 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4543 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4544 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4545 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4546 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4547 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4548 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4549 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4550 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4551 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4552 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4553 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4554 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4555 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4556 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4557 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4558 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4559 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4560 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4561 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4562 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4563 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4564 VM_gecko_create, // #487 float gecko_create( string name )
4565 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4566 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4567 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4568 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4569 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4570 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4571 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4572 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4573 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4574 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4575 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4576 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4577 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4578 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4579 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4580 VM_whichpack, // #503 string(string) whichpack = #503;
4581 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4587 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4588 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4589 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4590 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4591 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4592 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4593 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4594 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4595 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4596 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4597 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4598 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4599 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4600 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4601 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4602 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4603 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4604 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4605 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4606 VM_loadfromdata, // #529
4607 VM_loadfromfile, // #530
4608 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4610 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4611 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4617 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4618 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4619 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4682 VM_callfunction, // #605
4683 VM_writetofile, // #606
4684 VM_isfunction, // #607
4687 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4690 VM_parseentitydata, // #613
4701 VM_CL_getextresponse, // #624 string getextresponse(void)
4704 VM_sprintf, // #627 string sprintf(string format, ...)
4705 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4706 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4707 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4708 VM_getbindmaps, // #631 vector(void) getbindmap
4709 VM_setbindmaps, // #632 float(vector bm) setbindmap
4715 VM_CL_RotateMoves, // #638
4716 VM_digest_hex, // #639
4720 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4722 void VM_Polygons_Reset(prvm_prog_t *prog)
4724 vmpolygons_t *polys = &prog->vmpolygons;
4726 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4727 if(polys->initialized)
4729 Mem_FreePool(&polys->pool);
4730 polys->initialized = false;
4734 void CLVM_init_cmd(prvm_prog_t *prog)
4737 VM_Polygons_Reset(prog);
4740 void CLVM_reset_cmd(prvm_prog_t *prog)
4742 World_End(&cl.world);
4744 VM_Polygons_Reset(prog);