5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNT(5, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
186 if (channel < 0 || channel > 7)
188 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
192 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
193 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
196 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
197 static void VM_CL_pointsound(void)
204 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
206 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
207 sample = PRVM_G_STRING(OFS_PARM1);
208 volume = PRVM_G_FLOAT(OFS_PARM2);
209 attenuation = PRVM_G_FLOAT(OFS_PARM3);
211 if (volume < 0 || volume > 1)
213 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
217 if (attenuation < 0 || attenuation > 4)
219 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
223 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
224 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
227 // #14 entity() spawn
228 static void VM_CL_spawn (void)
231 ed = PRVM_ED_Alloc();
235 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
237 VM_SetTraceGlobals(trace);
238 PRVM_clientglobalfloat(trace_networkentity) = svent;
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
252 // R_TimeReport("pretraceline");
254 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
256 prog->xfunction->builtinsprofile += 30;
258 v1 = PRVM_G_VECTOR(OFS_PARM0);
259 v2 = PRVM_G_VECTOR(OFS_PARM1);
260 move = (int)PRVM_G_FLOAT(OFS_PARM2);
261 ent = PRVM_G_EDICT(OFS_PARM3);
263 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
264 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
266 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
268 CL_VM_SetTraceGlobals(&trace, svent);
269 // R_TimeReport("traceline");
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
286 float *v1, *v2, *m1, *m2;
291 // R_TimeReport("pretracebox");
292 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
294 prog->xfunction->builtinsprofile += 30;
296 v1 = PRVM_G_VECTOR(OFS_PARM0);
297 m1 = PRVM_G_VECTOR(OFS_PARM1);
298 m2 = PRVM_G_VECTOR(OFS_PARM2);
299 v2 = PRVM_G_VECTOR(OFS_PARM3);
300 move = (int)PRVM_G_FLOAT(OFS_PARM4);
301 ent = PRVM_G_EDICT(OFS_PARM5);
303 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
304 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
306 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
308 CL_VM_SetTraceGlobals(&trace, svent);
309 // R_TimeReport("tracebox");
312 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
317 vec3_t original_origin;
318 vec3_t original_velocity;
319 vec3_t original_angles;
320 vec3_t original_avelocity;
323 VectorCopy(tossent->fields.client->origin , original_origin );
324 VectorCopy(tossent->fields.client->velocity , original_velocity );
325 VectorCopy(tossent->fields.client->angles , original_angles );
326 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
328 gravity = PRVM_clientedictfloat(tossent, gravity);
331 gravity *= cl.movevars_gravity * 0.05;
333 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
335 tossent->fields.client->velocity[2] -= gravity;
336 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
337 VectorScale (tossent->fields.client->velocity, 0.05, move);
338 VectorAdd (tossent->fields.client->origin, move, end);
339 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
340 VectorCopy (trace.endpos, tossent->fields.client->origin);
342 if (trace.fraction < 1)
346 VectorCopy(original_origin , tossent->fields.client->origin );
347 VectorCopy(original_velocity , tossent->fields.client->velocity );
348 VectorCopy(original_angles , tossent->fields.client->angles );
349 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
354 static void VM_CL_tracetoss (void)
358 prvm_edict_t *ignore;
361 prog->xfunction->builtinsprofile += 600;
363 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
365 ent = PRVM_G_EDICT(OFS_PARM0);
366 if (ent == prog->edicts)
368 VM_Warning("tracetoss: can not use world entity\n");
371 ignore = PRVM_G_EDICT(OFS_PARM1);
373 trace = CL_Trace_Toss (ent, ignore, &svent);
375 CL_VM_SetTraceGlobals(&trace, svent);
379 // #20 void(string s) precache_model
380 void VM_CL_precache_model (void)
386 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
388 name = PRVM_G_STRING(OFS_PARM0);
389 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
391 if(!strcmp(cl.csqc_model_precache[i]->name, name))
393 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
397 PRVM_G_FLOAT(OFS_RETURN) = 0;
398 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
401 for (i = 0;i < MAX_MODELS;i++)
403 if (!cl.csqc_model_precache[i])
405 cl.csqc_model_precache[i] = (dp_model_t*)m;
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 VM_Warning("VM_CL_precache_model: no free models\n");
413 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
416 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
421 ent = PRVM_NEXT_EDICT(prog->edicts);
422 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
424 if (ent->priv.required->free)
426 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
432 // #22 entity(vector org, float rad) findradius
433 static void VM_CL_findradius (void)
435 prvm_edict_t *ent, *chain;
436 vec_t radius, radius2;
437 vec3_t org, eorg, mins, maxs;
438 int i, numtouchedicts;
439 static prvm_edict_t *touchedicts[MAX_EDICTS];
442 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
445 chainfield = PRVM_G_INT(OFS_PARM2);
447 chainfield = prog->fieldoffsets.chain;
449 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
451 chain = (prvm_edict_t *)prog->edicts;
453 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
454 radius = PRVM_G_FLOAT(OFS_PARM1);
455 radius2 = radius * radius;
457 mins[0] = org[0] - (radius + 1);
458 mins[1] = org[1] - (radius + 1);
459 mins[2] = org[2] - (radius + 1);
460 maxs[0] = org[0] + (radius + 1);
461 maxs[1] = org[1] + (radius + 1);
462 maxs[2] = org[2] + (radius + 1);
463 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
464 if (numtouchedicts > MAX_EDICTS)
466 // this never happens //[515]: for what then ?
467 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
468 numtouchedicts = MAX_EDICTS;
470 for (i = 0;i < numtouchedicts;i++)
472 ent = touchedicts[i];
473 // Quake did not return non-solid entities but darkplaces does
474 // (note: this is the reason you can't blow up fallen zombies)
475 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
477 // LordHavoc: compare against bounding box rather than center so it
478 // doesn't miss large objects, and use DotProduct instead of Length
479 // for a major speedup
480 VectorSubtract(org, ent->fields.client->origin, eorg);
481 if (sv_gameplayfix_findradiusdistancetobox.integer)
483 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
484 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
485 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
488 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
489 if (DotProduct(eorg, eorg) < radius2)
491 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
496 VM_RETURN_EDICT(chain);
499 // #34 float() droptofloor
500 static void VM_CL_droptofloor (void)
506 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
508 // assume failure if it returns early
509 PRVM_G_FLOAT(OFS_RETURN) = 0;
511 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
512 if (ent == prog->edicts)
514 VM_Warning("droptofloor: can not modify world entity\n");
517 if (ent->priv.server->free)
519 VM_Warning("droptofloor: can not modify free entity\n");
523 VectorCopy (ent->fields.client->origin, end);
526 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
528 if (trace.fraction != 1)
530 VectorCopy (trace.endpos, ent->fields.client->origin);
531 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
532 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
533 PRVM_G_FLOAT(OFS_RETURN) = 1;
534 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 // ent->priv.server->suspendedinairflag = true;
539 // #35 void(float style, string value) lightstyle
540 static void VM_CL_lightstyle (void)
545 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
547 i = (int)PRVM_G_FLOAT(OFS_PARM0);
548 c = PRVM_G_STRING(OFS_PARM1);
549 if (i >= cl.max_lightstyle)
551 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
554 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
555 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
559 // #40 float(entity e) checkbottom
560 static void VM_CL_checkbottom (void)
562 static int cs_yes, cs_no;
564 vec3_t mins, maxs, start, stop;
569 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570 ent = PRVM_G_EDICT(OFS_PARM0);
571 PRVM_G_FLOAT(OFS_RETURN) = 0;
573 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579 start[2] = mins[2] - 1;
580 for (x=0 ; x<=1 ; x++)
581 for (y=0 ; y<=1 ; y++)
583 start[0] = x ? maxs[0] : mins[0];
584 start[1] = y ? maxs[1] : mins[1];
585 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
590 PRVM_G_FLOAT(OFS_RETURN) = true;
591 return; // we got out easy
596 // check it for real...
600 // the midpoint must be within 16 of the bottom
601 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603 stop[2] = start[2] - 2*sv_stepheight.value;
604 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
606 if (trace.fraction == 1.0)
609 mid = bottom = trace.endpos[2];
611 // the corners must be within 16 of the midpoint
612 for (x=0 ; x<=1 ; x++)
613 for (y=0 ; y<=1 ; y++)
615 start[0] = stop[0] = x ? maxs[0] : mins[0];
616 start[1] = stop[1] = y ? maxs[1] : mins[1];
618 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
620 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621 bottom = trace.endpos[2];
622 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
627 PRVM_G_FLOAT(OFS_RETURN) = true;
630 // #41 float(vector v) pointcontents
631 static void VM_CL_pointcontents (void)
633 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
637 // #48 void(vector o, vector d, float color, float count) particle
638 static void VM_CL_particle (void)
643 VM_SAFEPARMCOUNT(4, VM_CL_particle);
645 org = PRVM_G_VECTOR(OFS_PARM0);
646 dir = PRVM_G_VECTOR(OFS_PARM1);
647 color = (int)PRVM_G_FLOAT(OFS_PARM2);
648 count = (int)PRVM_G_FLOAT(OFS_PARM3);
649 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
653 static void VM_CL_ambientsound (void)
657 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659 f = PRVM_G_VECTOR(OFS_PARM1);
660 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
663 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
664 static void VM_CL_getlight (void)
666 vec3_t ambientcolor, diffusecolor, diffusenormal;
669 VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
671 p = PRVM_G_VECTOR(OFS_PARM0);
672 VectorClear(ambientcolor);
673 VectorClear(diffusecolor);
674 VectorClear(diffusenormal);
676 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
677 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
678 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
679 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
682 //============================================================================
683 //[515]: SCENE MANAGER builtins
684 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
686 static void CSQC_R_RecalcView (void)
688 extern matrix4x4_t viewmodelmatrix;
689 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
690 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], cl_viewmodel_scale.value);
693 void CL_RelinkLightFlashes(void);
694 //#300 void() clearscene (EXT_CSQC)
695 void VM_CL_R_ClearScene (void)
697 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
698 // clear renderable entity and light lists
699 r_refdef.scene.numentities = 0;
700 r_refdef.scene.numlights = 0;
701 // FIXME: restore these to the values from VM_CL_UpdateView
705 r_refdef.view.width = vid.width;
706 r_refdef.view.height = vid.height;
707 r_refdef.view.depth = 1;
708 // FIXME: restore frustum_x/frustum_y
709 r_refdef.view.useperspective = true;
710 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
711 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
712 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
713 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
714 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
715 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
716 r_refdef.view.clear = true;
717 r_refdef.view.isoverlay = false;
718 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
719 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
720 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
721 cl.csqc_vidvars.drawenginesbar = false;
722 cl.csqc_vidvars.drawcrosshair = false;
725 //#301 void(float mask) addentities (EXT_CSQC)
726 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
727 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
728 void VM_CL_R_AddEntities (void)
730 double t = Sys_DoubleTime();
733 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
734 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
735 CSQC_RelinkAllEntities(drawmask);
736 CL_RelinkLightFlashes();
738 prog->globals.client->time = cl.time;
739 for(i=1;i<prog->num_edicts;i++)
741 // so we can easily check if CSQC entity #edictnum is currently drawn
742 cl.csqcrenderentities[i].entitynumber = 0;
743 ed = &prog->edicts[i];
744 if(ed->priv.required->free)
747 if(ed->priv.required->free)
749 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
751 if(ed->priv.required->free)
753 if(!((int)ed->fields.client->drawmask & drawmask))
755 CSQC_AddRenderEdict(ed, i);
758 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
765 double t = Sys_DoubleTime();
766 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 //#303 float(float property) getproperty
773 //#303 vector(float property) getpropertyvec
774 // VorteX: make this function be able to return previously set property if new value is not given
775 void VM_CL_R_SetView (void)
781 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
783 c = (int)PRVM_G_FLOAT(OFS_PARM0);
791 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
794 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
797 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
800 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
803 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
806 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
809 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
812 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
815 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
818 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
821 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
824 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
827 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
830 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
833 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
836 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
839 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
842 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
845 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
847 case VF_DRAWENGINESBAR:
848 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
850 case VF_DRAWCROSSHAIR:
851 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
853 case VF_CL_VIEWANGLES:
854 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
856 case VF_CL_VIEWANGLES_X:
857 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
859 case VF_CL_VIEWANGLES_Y:
860 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
862 case VF_CL_VIEWANGLES_Z:
863 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
866 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
869 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
872 PRVM_G_FLOAT(OFS_RETURN) = 0;
873 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
879 f = PRVM_G_VECTOR(OFS_PARM1);
880 k = PRVM_G_FLOAT(OFS_PARM1);
884 r_refdef.view.x = (int)(f[0]);
885 r_refdef.view.y = (int)(f[1]);
889 r_refdef.view.x = (int)(k);
893 r_refdef.view.y = (int)(k);
897 r_refdef.view.width = (int)(f[0]);
898 r_refdef.view.height = (int)(f[1]);
902 r_refdef.view.width = (int)(k);
906 r_refdef.view.height = (int)(k);
910 r_refdef.view.x = (int)(f[0]);
911 r_refdef.view.y = (int)(f[1]);
912 f = PRVM_G_VECTOR(OFS_PARM2);
913 r_refdef.view.width = (int)(f[0]);
914 r_refdef.view.height = (int)(f[1]);
918 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
919 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
922 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
925 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
928 VectorCopy(f, cl.csqc_vieworigin);
932 cl.csqc_vieworigin[0] = k;
936 cl.csqc_vieworigin[1] = k;
940 cl.csqc_vieworigin[2] = k;
944 VectorCopy(f, cl.csqc_viewangles);
948 cl.csqc_viewangles[0] = k;
952 cl.csqc_viewangles[1] = k;
956 cl.csqc_viewangles[2] = k;
960 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
962 case VF_DRAWENGINESBAR:
963 cl.csqc_vidvars.drawenginesbar = k != 0;
965 case VF_DRAWCROSSHAIR:
966 cl.csqc_vidvars.drawcrosshair = k != 0;
968 case VF_CL_VIEWANGLES:
969 VectorCopy(f, cl.viewangles);
971 case VF_CL_VIEWANGLES_X:
972 cl.viewangles[0] = k;
974 case VF_CL_VIEWANGLES_Y:
975 cl.viewangles[1] = k;
977 case VF_CL_VIEWANGLES_Z:
978 cl.viewangles[2] = k;
981 r_refdef.view.useperspective = k != 0;
984 r_refdef.view.isoverlay = !k;
987 PRVM_G_FLOAT(OFS_RETURN) = 0;
988 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
991 PRVM_G_FLOAT(OFS_RETURN) = 1;
994 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
995 void VM_CL_R_AddDynamicLight (void)
997 double t = Sys_DoubleTime();
1002 const char *cubemapname = NULL;
1003 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1004 float coronaintensity = 1;
1005 float coronasizescale = 0.25;
1006 qboolean castshadow = true;
1007 float ambientscale = 0;
1008 float diffusescale = 1;
1009 float specularscale = 1;
1011 vec3_t forward, left, up;
1012 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1014 // if we've run out of dlights, just return
1015 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1018 org = PRVM_G_VECTOR(OFS_PARM0);
1019 radius = PRVM_G_FLOAT(OFS_PARM1);
1020 col = PRVM_G_VECTOR(OFS_PARM2);
1021 if (prog->argc >= 4)
1023 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1024 if (style >= MAX_LIGHTSTYLES)
1026 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1030 if (prog->argc >= 5)
1031 cubemapname = PRVM_G_STRING(OFS_PARM4);
1032 if (prog->argc >= 6)
1033 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1034 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1035 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1037 VectorScale(prog->globals.client->v_forward, radius, forward);
1038 VectorScale(prog->globals.client->v_right, -radius, left);
1039 VectorScale(prog->globals.client->v_up, radius, up);
1040 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1042 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1043 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1044 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
1047 //============================================================================
1049 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1050 static void VM_CL_unproject (void)
1055 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1056 f = PRVM_G_VECTOR(OFS_PARM0);
1059 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1060 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1061 if(v_flipped.integer)
1063 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1066 //#311 vector (vector v) cs_project (EXT_CSQC)
1067 static void VM_CL_project (void)
1073 VM_SAFEPARMCOUNT(1, VM_CL_project);
1074 f = PRVM_G_VECTOR(OFS_PARM0);
1075 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1076 Matrix4x4_Transform(&m, f, v);
1077 if(v_flipped.integer)
1079 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1080 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1081 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1084 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1085 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1088 //#330 float(float stnum) getstatf (EXT_CSQC)
1089 static void VM_CL_getstatf (void)
1097 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1098 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1099 if(i < 0 || i >= MAX_CL_STATS)
1101 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1104 dat.l = cl.stats[i];
1105 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1108 //#331 float(float stnum) getstati (EXT_CSQC)
1109 static void VM_CL_getstati (void)
1112 int firstbit, bitcount;
1114 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1116 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1119 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1121 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1131 if(index < 0 || index >= MAX_CL_STATS)
1133 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1136 i = cl.stats[index];
1137 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1138 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1139 PRVM_G_FLOAT(OFS_RETURN) = i;
1142 //#332 string(float firststnum) getstats (EXT_CSQC)
1143 static void VM_CL_getstats (void)
1147 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1148 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1149 if(i < 0 || i > MAX_CL_STATS-4)
1151 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1152 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1155 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1156 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1159 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1160 static void VM_CL_setmodelindex (void)
1164 struct model_s *model;
1166 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1168 t = PRVM_G_EDICT(OFS_PARM0);
1170 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1172 t->fields.client->model = 0;
1173 t->fields.client->modelindex = 0;
1178 model = CL_GetModelByIndex(i);
1181 VM_Warning("VM_CL_setmodelindex: null model\n");
1184 t->fields.client->model = PRVM_SetEngineString(model->name);
1185 t->fields.client->modelindex = i;
1187 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1190 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1193 SetMinMaxSize (t, vec3_origin, vec3_origin);
1196 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1197 static void VM_CL_modelnameforindex (void)
1201 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1203 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1204 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1205 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1208 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1209 static void VM_CL_particleeffectnum (void)
1212 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1213 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1216 PRVM_G_FLOAT(OFS_RETURN) = i;
1219 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1220 static void VM_CL_trailparticles (void)
1225 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1227 t = PRVM_G_EDICT(OFS_PARM0);
1228 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1229 start = PRVM_G_VECTOR(OFS_PARM2);
1230 end = PRVM_G_VECTOR(OFS_PARM3);
1234 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1237 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1238 static void VM_CL_pointparticles (void)
1243 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1244 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1245 f = PRVM_G_VECTOR(OFS_PARM1);
1246 v = PRVM_G_VECTOR(OFS_PARM2);
1247 n = PRVM_G_FLOAT(OFS_PARM3);
1250 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1253 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1254 static void VM_CL_boxparticles (void)
1257 // prvm_edict_t *own;
1258 float *origin_from, *origin_to, *dir_from, *dir_to;
1261 float tintmins[4], tintmaxs[4];
1262 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1264 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1265 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1266 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1267 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1268 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1269 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1270 count = PRVM_G_FLOAT(OFS_PARM6);
1272 flags = PRVM_G_FLOAT(OFS_PARM7);
1275 Vector4Set(tintmins, 1, 1, 1, 1);
1276 Vector4Set(tintmaxs, 1, 1, 1, 1);
1277 if(flags & 1) // read alpha
1279 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1280 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1282 if(flags & 2) // read color
1284 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1285 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1289 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1292 //#531 void(float pause) setpause
1293 static void VM_CL_setpause(void)
1295 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1296 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1297 cl.csqc_paused = true;
1299 cl.csqc_paused = false;
1302 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1303 static void VM_CL_setcursormode (void)
1305 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1306 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1307 cl_ignoremousemoves = 2;
1310 //#344 vector() getmousepos (EXT_CSQC)
1311 static void VM_CL_getmousepos(void)
1313 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1315 if (key_consoleactive || key_dest != key_game)
1316 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1317 else if (cl.csqc_wantsmousemove)
1318 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1320 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1323 //#345 float(float framenum) getinputstate (EXT_CSQC)
1324 static void VM_CL_getinputstate (void)
1327 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1328 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1329 PRVM_G_FLOAT(OFS_RETURN) = false;
1330 for (i = 0;i < CL_MAX_USERCMDS;i++)
1332 if (cl.movecmd[i].sequence == frame)
1334 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1335 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1336 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1337 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1338 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1339 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1340 if(cl.movecmd[i].crouch)
1342 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1343 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1347 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1348 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1350 PRVM_G_FLOAT(OFS_RETURN) = true;
1355 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1356 static void VM_CL_setsensitivityscale (void)
1358 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1359 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1362 //#347 void() runstandardplayerphysics (EXT_CSQC)
1363 static void VM_CL_runplayerphysics (void)
1367 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1368 static void VM_CL_getplayerkey (void)
1374 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1376 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1377 c = PRVM_G_STRING(OFS_PARM1);
1378 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1382 i = Sbar_GetSortedPlayerIndex(-1-i);
1383 if(i < 0 || i >= cl.maxclients)
1388 if(!strcasecmp(c, "name"))
1389 strlcpy(t, cl.scores[i].name, sizeof(t));
1391 if(!strcasecmp(c, "frags"))
1392 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1394 if(!strcasecmp(c, "ping"))
1395 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1397 if(!strcasecmp(c, "pl"))
1398 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1400 if(!strcasecmp(c, "movementloss"))
1401 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1403 if(!strcasecmp(c, "entertime"))
1404 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1406 if(!strcasecmp(c, "colors"))
1407 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1409 if(!strcasecmp(c, "topcolor"))
1410 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1412 if(!strcasecmp(c, "bottomcolor"))
1413 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1415 if(!strcasecmp(c, "viewentity"))
1416 dpsnprintf(t, sizeof(t), "%i", i+1);
1418 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1420 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1421 // is implemented, or Xonotic uses CSQC-networked
1422 // players, whichever comes first
1423 entity_t *e = cl.entities + (i+1);
1424 if(e->state_current.active)
1427 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1428 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1433 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1436 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1437 static void VM_CL_setlistener (void)
1439 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1440 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1441 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1444 //#352 void(string cmdname) registercommand (EXT_CSQC)
1445 static void VM_CL_registercmd (void)
1448 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1449 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1453 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1454 t = (char *)Z_Malloc(alloclen);
1455 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1456 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1459 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1463 //#360 float() readbyte (EXT_CSQC)
1464 static void VM_CL_ReadByte (void)
1466 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1467 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1470 //#361 float() readchar (EXT_CSQC)
1471 static void VM_CL_ReadChar (void)
1473 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1474 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1477 //#362 float() readshort (EXT_CSQC)
1478 static void VM_CL_ReadShort (void)
1480 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1481 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1484 //#363 float() readlong (EXT_CSQC)
1485 static void VM_CL_ReadLong (void)
1487 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1488 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1491 //#364 float() readcoord (EXT_CSQC)
1492 static void VM_CL_ReadCoord (void)
1494 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1495 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1498 //#365 float() readangle (EXT_CSQC)
1499 static void VM_CL_ReadAngle (void)
1501 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1502 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1505 //#366 string() readstring (EXT_CSQC)
1506 static void VM_CL_ReadString (void)
1508 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1509 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1512 //#367 float() readfloat (EXT_CSQC)
1513 static void VM_CL_ReadFloat (void)
1515 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1516 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1519 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1520 extern cvar_t cl_readpicture_force;
1521 static void VM_CL_ReadPicture (void)
1524 unsigned char *data;
1530 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1532 name = MSG_ReadString();
1533 size = MSG_ReadShort();
1535 // check if a texture of that name exists
1536 // if yes, it is used and the data is discarded
1537 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1539 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1543 if(pic->tex == r_texture_notexture)
1544 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1545 if(pic->tex && !cl_readpicture_force.integer)
1547 // texture found and loaded
1548 // skip over the jpeg as we don't need it
1549 for(i = 0; i < size; ++i)
1550 (void) MSG_ReadByte();
1554 // texture not found
1555 // use the attached jpeg as texture
1556 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1557 MSG_ReadBytes(size, buf);
1558 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1560 Draw_NewPic(name, image_width, image_height, false, data);
1565 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1568 //////////////////////////////////////////////////////////
1570 static void VM_CL_makestatic (void)
1574 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1576 ent = PRVM_G_EDICT(OFS_PARM0);
1577 if (ent == prog->edicts)
1579 VM_Warning("makestatic: can not modify world entity\n");
1582 if (ent->priv.server->free)
1584 VM_Warning("makestatic: can not modify free entity\n");
1588 if (cl.num_static_entities < cl.max_static_entities)
1591 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1593 // copy it to the current state
1594 memset(staticent, 0, sizeof(*staticent));
1595 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1596 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1597 staticent->render.framegroupblend[0].lerp = 1;
1598 // make torchs play out of sync
1599 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1600 staticent->render.skinnum = (int)ent->fields.client->skin;
1601 staticent->render.effects = (int)ent->fields.client->effects;
1602 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1603 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1604 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1605 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1608 if (!staticent->render.alpha)
1609 staticent->render.alpha = 1.0f;
1610 if (!staticent->render.scale)
1611 staticent->render.scale = 1.0f;
1612 if (!VectorLength2(staticent->render.colormod))
1613 VectorSet(staticent->render.colormod, 1, 1, 1);
1614 if (!VectorLength2(staticent->render.glowmod))
1615 VectorSet(staticent->render.glowmod, 1, 1, 1);
1617 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1618 if (renderflags & RF_USEAXIS)
1621 VectorNegate(prog->globals.client->v_right, left);
1622 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1623 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1626 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1628 // either fullbright or lit
1629 if(!r_fullbright.integer)
1631 if (!(staticent->render.effects & EF_FULLBRIGHT))
1632 staticent->render.flags |= RENDER_LIGHT;
1633 else if(r_equalize_entities_fullbright.integer)
1634 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1636 // turn off shadows from transparent objects
1637 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1638 staticent->render.flags |= RENDER_SHADOW;
1639 if (staticent->render.effects & EF_NODEPTHTEST)
1640 staticent->render.flags |= RENDER_NODEPTHTEST;
1641 if (staticent->render.effects & EF_ADDITIVE)
1642 staticent->render.flags |= RENDER_ADDITIVE;
1643 if (staticent->render.effects & EF_DOUBLESIDED)
1644 staticent->render.flags |= RENDER_DOUBLESIDED;
1646 staticent->render.allowdecals = true;
1647 CL_UpdateRenderEntity(&staticent->render);
1650 Con_Printf("Too many static entities");
1652 // throw the entity away now
1656 //=================================================================//
1662 copies data from one entity to another
1664 copyentity(src, dst)
1667 static void VM_CL_copyentity (void)
1669 prvm_edict_t *in, *out;
1670 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1671 in = PRVM_G_EDICT(OFS_PARM0);
1672 if (in == prog->edicts)
1674 VM_Warning("copyentity: can not read world entity\n");
1677 if (in->priv.server->free)
1679 VM_Warning("copyentity: can not read free entity\n");
1682 out = PRVM_G_EDICT(OFS_PARM1);
1683 if (out == prog->edicts)
1685 VM_Warning("copyentity: can not modify world entity\n");
1688 if (out->priv.server->free)
1690 VM_Warning("copyentity: can not modify free entity\n");
1693 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1697 //=================================================================//
1699 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1700 static void VM_CL_effect (void)
1702 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1703 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1706 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1707 static void VM_CL_te_blood (void)
1711 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1712 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1714 pos = PRVM_G_VECTOR(OFS_PARM0);
1715 CL_FindNonSolidLocation(pos, pos2, 4);
1716 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1719 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1720 static void VM_CL_te_bloodshower (void)
1724 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1725 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1727 speed = PRVM_G_FLOAT(OFS_PARM2);
1734 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1737 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1738 static void VM_CL_te_explosionrgb (void)
1742 matrix4x4_t tempmatrix;
1743 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1744 pos = PRVM_G_VECTOR(OFS_PARM0);
1745 CL_FindNonSolidLocation(pos, pos2, 10);
1746 CL_ParticleExplosion(pos2);
1747 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1748 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1751 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1752 static void VM_CL_te_particlecube (void)
1754 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1755 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1758 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1759 static void VM_CL_te_particlerain (void)
1761 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1762 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1765 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1766 static void VM_CL_te_particlesnow (void)
1768 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1769 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1772 // #411 void(vector org, vector vel, float howmany) te_spark
1773 static void VM_CL_te_spark (void)
1777 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1779 pos = PRVM_G_VECTOR(OFS_PARM0);
1780 CL_FindNonSolidLocation(pos, pos2, 4);
1781 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1784 extern cvar_t cl_sound_ric_gunshot;
1785 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1786 static void VM_CL_te_gunshotquad (void)
1791 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1793 pos = PRVM_G_VECTOR(OFS_PARM0);
1794 CL_FindNonSolidLocation(pos, pos2, 4);
1795 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1796 if(cl_sound_ric_gunshot.integer >= 2)
1798 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1802 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1803 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1804 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1809 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1810 static void VM_CL_te_spikequad (void)
1815 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1817 pos = PRVM_G_VECTOR(OFS_PARM0);
1818 CL_FindNonSolidLocation(pos, pos2, 4);
1819 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1820 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1824 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1825 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1826 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1830 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1831 static void VM_CL_te_superspikequad (void)
1836 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1838 pos = PRVM_G_VECTOR(OFS_PARM0);
1839 CL_FindNonSolidLocation(pos, pos2, 4);
1840 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1841 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1845 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1846 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1847 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1851 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1852 static void VM_CL_te_explosionquad (void)
1856 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1858 pos = PRVM_G_VECTOR(OFS_PARM0);
1859 CL_FindNonSolidLocation(pos, pos2, 10);
1860 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1861 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1864 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1865 static void VM_CL_te_smallflash (void)
1869 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1871 pos = PRVM_G_VECTOR(OFS_PARM0);
1872 CL_FindNonSolidLocation(pos, pos2, 10);
1873 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1876 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1877 static void VM_CL_te_customflash (void)
1881 matrix4x4_t tempmatrix;
1882 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1884 pos = PRVM_G_VECTOR(OFS_PARM0);
1885 CL_FindNonSolidLocation(pos, pos2, 4);
1886 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1887 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1890 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1891 static void VM_CL_te_gunshot (void)
1896 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1898 pos = PRVM_G_VECTOR(OFS_PARM0);
1899 CL_FindNonSolidLocation(pos, pos2, 4);
1900 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1901 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1903 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1907 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1908 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1909 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1914 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1915 static void VM_CL_te_spike (void)
1920 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1922 pos = PRVM_G_VECTOR(OFS_PARM0);
1923 CL_FindNonSolidLocation(pos, pos2, 4);
1924 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1925 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1929 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1930 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1931 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1935 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1936 static void VM_CL_te_superspike (void)
1941 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1943 pos = PRVM_G_VECTOR(OFS_PARM0);
1944 CL_FindNonSolidLocation(pos, pos2, 4);
1945 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1946 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1950 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1951 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1952 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1956 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1957 static void VM_CL_te_explosion (void)
1961 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1963 pos = PRVM_G_VECTOR(OFS_PARM0);
1964 CL_FindNonSolidLocation(pos, pos2, 10);
1965 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1966 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1969 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1970 static void VM_CL_te_tarexplosion (void)
1974 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1976 pos = PRVM_G_VECTOR(OFS_PARM0);
1977 CL_FindNonSolidLocation(pos, pos2, 10);
1978 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1979 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1982 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1983 static void VM_CL_te_wizspike (void)
1987 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1989 pos = PRVM_G_VECTOR(OFS_PARM0);
1990 CL_FindNonSolidLocation(pos, pos2, 4);
1991 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1992 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1995 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1996 static void VM_CL_te_knightspike (void)
2000 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2002 pos = PRVM_G_VECTOR(OFS_PARM0);
2003 CL_FindNonSolidLocation(pos, pos2, 4);
2004 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2005 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2008 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2009 static void VM_CL_te_lavasplash (void)
2011 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2012 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2015 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2016 static void VM_CL_te_teleport (void)
2018 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2019 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2022 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2023 static void VM_CL_te_explosion2 (void)
2027 matrix4x4_t tempmatrix;
2028 int colorStart, colorLength;
2029 unsigned char *tempcolor;
2030 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2032 pos = PRVM_G_VECTOR(OFS_PARM0);
2033 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2034 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2035 CL_FindNonSolidLocation(pos, pos2, 10);
2036 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2037 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2038 color[0] = tempcolor[0] * (2.0f / 255.0f);
2039 color[1] = tempcolor[1] * (2.0f / 255.0f);
2040 color[2] = tempcolor[2] * (2.0f / 255.0f);
2041 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2042 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2043 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2047 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2048 static void VM_CL_te_lightning1 (void)
2050 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2051 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2054 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2055 static void VM_CL_te_lightning2 (void)
2057 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2058 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2061 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2062 static void VM_CL_te_lightning3 (void)
2064 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2065 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2068 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2069 static void VM_CL_te_beam (void)
2071 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2072 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2075 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2076 static void VM_CL_te_plasmaburn (void)
2080 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2082 pos = PRVM_G_VECTOR(OFS_PARM0);
2083 CL_FindNonSolidLocation(pos, pos2, 4);
2084 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2087 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2088 static void VM_CL_te_flamejet (void)
2092 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2093 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2095 pos = PRVM_G_VECTOR(OFS_PARM0);
2096 CL_FindNonSolidLocation(pos, pos2, 4);
2097 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2101 // #443 void(entity e, entity tagentity, string tagname) setattachment
2102 void VM_CL_setattachment (void)
2105 prvm_edict_t *tagentity;
2106 const char *tagname;
2110 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2112 e = PRVM_G_EDICT(OFS_PARM0);
2113 tagentity = PRVM_G_EDICT(OFS_PARM1);
2114 tagname = PRVM_G_STRING(OFS_PARM2);
2116 if (e == prog->edicts)
2118 VM_Warning("setattachment: can not modify world entity\n");
2121 if (e->priv.server->free)
2123 VM_Warning("setattachment: can not modify free entity\n");
2127 if (tagentity == NULL)
2128 tagentity = prog->edicts;
2131 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2133 modelindex = (int)tagentity->fields.client->modelindex;
2134 model = CL_GetModelByIndex(modelindex);
2137 tagindex = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2139 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2142 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2145 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2146 PRVM_clientedictfloat(e, tag_index) = tagindex;
2149 /////////////////////////////////////////
2150 // DP_MD3_TAGINFO extension coded by VorteX
2152 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2154 dp_model_t *model = CL_GetModelFromEdict(e);
2156 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2161 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2168 Matrix4x4_CreateIdentity(tag_localmatrix);
2171 && (model = CL_GetModelFromEdict(e))
2172 && model->animscenes)
2174 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2185 int CL_GetPitchSign(prvm_edict_t *ent)
2188 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2193 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2196 float pitchsign = 1;
2198 scale = PRVM_clientedictfloat(ent, scale);
2203 *out = r_refdef.view.matrix;
2204 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2210 VectorScale(prog->globals.client->v_forward, scale, forward);
2211 VectorScale(prog->globals.client->v_right, -scale, left);
2212 VectorScale(prog->globals.client->v_up, scale, up);
2213 VectorCopy(ent->fields.client->origin, origin);
2214 Matrix4x4_FromVectors(out, forward, left, up, origin);
2218 pitchsign = CL_GetPitchSign(ent);
2219 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2223 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2227 && (model = CL_GetModelFromEdict(ent))
2228 && model->animscenes)
2230 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2231 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2232 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2233 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2235 *out = identitymatrix;
2239 // Warnings/errors code:
2240 // 0 - normal (everything all-right)
2243 // 3 - null or non-precached model
2244 // 4 - no tags with requested index
2245 // 5 - runaway loop at attachment chain
2246 extern cvar_t cl_bob;
2247 extern cvar_t cl_bobcycle;
2248 extern cvar_t cl_bobup;
2249 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2253 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2256 *out = identitymatrix; // warnings and errors return identical matrix
2258 if (ent == prog->edicts)
2260 if (ent->priv.server->free)
2263 model = CL_GetModelFromEdict(ent);
2267 tagmatrix = identitymatrix;
2271 if(attachloop >= 256)
2273 // apply transformation by child's tagindex on parent entity and then
2274 // by parent entity itself
2275 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2276 if(ret && attachloop == 0)
2278 CL_GetEntityMatrix(ent, &entitymatrix, false);
2279 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2280 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2281 // next iteration we process the parent entity
2282 if (PRVM_clientedictedict(ent, tag_entity))
2284 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2285 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2292 // RENDER_VIEWMODEL magic
2293 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2295 Matrix4x4_Copy(&tagmatrix, out);
2297 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2298 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2301 // Cl_bob, ported from rendering code
2302 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2305 // LordHavoc: this code is *weird*, but not replacable (I think it
2306 // should be done in QC on the server, but oh well, quake is quake)
2307 // LordHavoc: figured out bobup: the time at which the sin is at 180
2308 // degrees (which allows lengthening or squishing the peak or valley)
2309 cycle = cl.time/cl_bobcycle.value;
2310 cycle -= (int)cycle;
2311 if (cycle < cl_bobup.value)
2312 cycle = sin(M_PI * cycle / cl_bobup.value);
2314 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2315 // bob is proportional to velocity in the xy plane
2316 // (don't count Z, or jumping messes it up)
2317 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2318 bob = bob*0.3 + bob*0.7*cycle;
2319 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2326 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2327 void VM_CL_gettagindex (void)
2330 const char *tag_name;
2333 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2335 ent = PRVM_G_EDICT(OFS_PARM0);
2336 tag_name = PRVM_G_STRING(OFS_PARM1);
2337 if (ent == prog->edicts)
2339 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2342 if (ent->priv.server->free)
2344 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2349 if (!CL_GetModelFromEdict(ent))
2350 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2353 tag_index = CL_GetTagIndex(ent, tag_name);
2355 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2357 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2360 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2361 void VM_CL_gettaginfo (void)
2365 matrix4x4_t tag_matrix;
2366 matrix4x4_t tag_localmatrix;
2368 const char *tagname;
2370 vec3_t fo, le, up, trans;
2371 const dp_model_t *model;
2373 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2375 e = PRVM_G_EDICT(OFS_PARM0);
2376 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2377 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2378 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2379 VectorScale(le, -1, prog->globals.client->v_right);
2380 model = CL_GetModelFromEdict(e);
2381 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2382 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2383 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2384 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2385 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2387 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2388 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2389 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2390 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2391 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2392 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2397 VM_Warning("gettagindex: can't affect world entity\n");
2400 VM_Warning("gettagindex: can't affect free entity\n");
2403 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2406 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2409 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2414 //============================================================================
2416 //====================
2417 // DP_CSQC_SPAWNPARTICLE
2418 // a QC hook to engine's CL_NewParticle
2419 //====================
2421 // particle theme struct
2422 typedef struct vmparticletheme_s
2424 unsigned short typeindex;
2425 qboolean initialized;
2427 porientation_t orientation;
2438 float liquidfriction;
2440 float velocityjitter;
2441 qboolean qualityreduction;
2450 float delaycollision;
2456 typedef struct vmparticlespawner_s
2459 qboolean initialized;
2461 vmparticletheme_t *themes;
2464 float *particle_type;
2465 float *particle_blendmode;
2466 float *particle_orientation;
2467 float *particle_color1;
2468 float *particle_color2;
2469 float *particle_tex;
2470 float *particle_size;
2471 float *particle_sizeincrease;
2472 float *particle_alpha;
2473 float *particle_alphafade;
2474 float *particle_time;
2475 float *particle_gravity;
2476 float *particle_bounce;
2477 float *particle_airfriction;
2478 float *particle_liquidfriction;
2479 float *particle_originjitter;
2480 float *particle_velocityjitter;
2481 float *particle_qualityreduction;
2482 float *particle_stretch;
2483 float *particle_staincolor1;
2484 float *particle_staincolor2;
2485 float *particle_stainalpha;
2486 float *particle_stainsize;
2487 float *particle_staintex;
2488 float *particle_delayspawn;
2489 float *particle_delaycollision;
2490 float *particle_angle;
2491 float *particle_spin;
2492 }vmparticlespawner_t;
2494 vmparticlespawner_t vmpartspawner;
2496 // TODO: automatic max_themes grow
2497 static void VM_InitParticleSpawner (int maxthemes)
2499 // bound max themes to not be an insane value
2502 if (maxthemes > 2048)
2504 // allocate and set up structure
2505 if (vmpartspawner.initialized) // reallocate
2507 Mem_FreePool(&vmpartspawner.pool);
2508 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2510 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2511 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2512 vmpartspawner.max_themes = maxthemes;
2513 vmpartspawner.initialized = true;
2514 vmpartspawner.verified = true;
2515 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2516 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2517 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2518 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2519 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2520 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2521 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2522 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2523 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2524 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2525 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2526 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2527 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2528 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2529 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2530 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2531 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2532 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2533 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2534 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2535 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2536 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2537 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2538 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2539 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2540 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2541 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2542 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2543 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2544 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2546 #undef getglobalvector
2549 // reset particle theme to default values
2550 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2552 theme->initialized = true;
2553 theme->typeindex = pt_static;
2554 theme->blendmode = PBLEND_ADD;
2555 theme->orientation = PARTICLE_BILLBOARD;
2556 theme->color1 = 0x808080;
2557 theme->color2 = 0xFFFFFF;
2560 theme->sizeincrease = 0;
2562 theme->alphafade = 512;
2563 theme->gravity = 0.0f;
2564 theme->bounce = 0.0f;
2565 theme->airfriction = 1.0f;
2566 theme->liquidfriction = 4.0f;
2567 theme->originjitter = 0.0f;
2568 theme->velocityjitter = 0.0f;
2569 theme->qualityreduction = false;
2570 theme->lifetime = 4;
2572 theme->staincolor1 = -1;
2573 theme->staincolor2 = -1;
2574 theme->staintex = -1;
2575 theme->delayspawn = 0.0f;
2576 theme->delaycollision = 0.0f;
2577 theme->angle = 0.0f;
2581 // particle theme -> QC globals
2582 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2584 *vmpartspawner.particle_type = theme->typeindex;
2585 *vmpartspawner.particle_blendmode = theme->blendmode;
2586 *vmpartspawner.particle_orientation = theme->orientation;
2587 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2588 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2589 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2590 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2591 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2592 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2593 *vmpartspawner.particle_tex = (float)theme->tex;
2594 *vmpartspawner.particle_size = theme->size;
2595 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2596 *vmpartspawner.particle_alpha = theme->alpha/256;
2597 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2598 *vmpartspawner.particle_time = theme->lifetime;
2599 *vmpartspawner.particle_gravity = theme->gravity;
2600 *vmpartspawner.particle_bounce = theme->bounce;
2601 *vmpartspawner.particle_airfriction = theme->airfriction;
2602 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2603 *vmpartspawner.particle_originjitter = theme->originjitter;
2604 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2605 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2606 *vmpartspawner.particle_stretch = theme->stretch;
2607 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2608 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2609 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2610 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2611 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2612 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2613 *vmpartspawner.particle_staintex = (float)theme->staintex;
2614 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2615 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2616 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2617 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2618 *vmpartspawner.particle_angle = theme->angle;
2619 *vmpartspawner.particle_spin = theme->spin;
2622 // QC globals -> particle theme
2623 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2625 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2626 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2627 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2628 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2629 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2630 theme->tex = (int)*vmpartspawner.particle_tex;
2631 theme->size = *vmpartspawner.particle_size;
2632 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2633 theme->alpha = *vmpartspawner.particle_alpha*256;
2634 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2635 theme->lifetime = *vmpartspawner.particle_time;
2636 theme->gravity = *vmpartspawner.particle_gravity;
2637 theme->bounce = *vmpartspawner.particle_bounce;
2638 theme->airfriction = *vmpartspawner.particle_airfriction;
2639 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2640 theme->originjitter = *vmpartspawner.particle_originjitter;
2641 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2642 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2643 theme->stretch = *vmpartspawner.particle_stretch;
2644 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2645 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2646 theme->staintex =(int)*vmpartspawner.particle_staintex;
2647 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2648 theme->stainsize = *vmpartspawner.particle_stainsize;
2649 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2650 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2651 theme->angle = *vmpartspawner.particle_angle;
2652 theme->spin = *vmpartspawner.particle_spin;
2655 // init particle spawner interface
2656 // # float(float max_themes) initparticlespawner
2657 void VM_CL_InitParticleSpawner (void)
2659 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2660 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2661 vmpartspawner.themes[0].initialized = true;
2662 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2663 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2666 // void() resetparticle
2667 void VM_CL_ResetParticle (void)
2669 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2670 if (vmpartspawner.verified == false)
2672 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2675 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2678 // void(float themenum) particletheme
2679 void VM_CL_ParticleTheme (void)
2683 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2684 if (vmpartspawner.verified == false)
2686 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2689 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2690 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2692 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2693 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2696 if (vmpartspawner.themes[themenum].initialized == false)
2698 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2699 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2702 // load particle theme into globals
2703 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2706 // float() saveparticletheme
2707 // void(float themenum) updateparticletheme
2708 void VM_CL_ParticleThemeSave (void)
2712 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2713 if (vmpartspawner.verified == false)
2715 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2718 // allocate new theme, save it and return
2721 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2722 if (vmpartspawner.themes[themenum].initialized == false)
2724 if (themenum >= vmpartspawner.max_themes)
2726 if (vmpartspawner.max_themes == 2048)
2727 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2729 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2730 PRVM_G_FLOAT(OFS_RETURN) = -1;
2733 vmpartspawner.themes[themenum].initialized = true;
2734 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2735 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2738 // update existing theme
2739 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2740 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2742 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2745 vmpartspawner.themes[themenum].initialized = true;
2746 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2749 // void(float themenum) freeparticletheme
2750 void VM_CL_ParticleThemeFree (void)
2754 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2755 if (vmpartspawner.verified == false)
2757 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2760 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2762 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2764 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2767 if (vmpartspawner.themes[themenum].initialized == false)
2769 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2770 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2774 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2775 vmpartspawner.themes[themenum].initialized = false;
2778 // float(vector org, vector dir, [float theme]) particle
2779 // returns 0 if failed, 1 if succesful
2780 void VM_CL_SpawnParticle (void)
2783 vmparticletheme_t *theme;
2787 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2788 if (vmpartspawner.verified == false)
2790 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2791 PRVM_G_FLOAT(OFS_RETURN) = 0;
2794 org = PRVM_G_VECTOR(OFS_PARM0);
2795 dir = PRVM_G_VECTOR(OFS_PARM1);
2797 if (prog->argc < 3) // global-set particle
2799 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2802 PRVM_G_FLOAT(OFS_RETURN) = 0;
2805 if (*vmpartspawner.particle_delayspawn)
2806 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2807 //if (*vmpartspawner.particle_delaycollision)
2808 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2810 else // quick themed particle
2812 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2813 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2815 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2816 PRVM_G_FLOAT(OFS_RETURN) = 0;
2819 theme = &vmpartspawner.themes[themenum];
2820 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2823 PRVM_G_FLOAT(OFS_RETURN) = 0;
2826 if (theme->delayspawn)
2827 part->delayedspawn = cl.time + theme->delayspawn;
2828 //if (theme->delaycollision)
2829 // part->delayedcollisions = cl.time + theme->delaycollision;
2831 PRVM_G_FLOAT(OFS_RETURN) = 1;
2834 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2835 // returns 0 if failed, 1 if success
2836 void VM_CL_SpawnParticleDelayed (void)
2839 vmparticletheme_t *theme;
2843 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2844 if (vmpartspawner.verified == false)
2846 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2847 PRVM_G_FLOAT(OFS_RETURN) = 0;
2850 org = PRVM_G_VECTOR(OFS_PARM0);
2851 dir = PRVM_G_VECTOR(OFS_PARM1);
2852 if (prog->argc < 5) // global-set particle
2853 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2854 else // themed particle
2856 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2857 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2859 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2860 PRVM_G_FLOAT(OFS_RETURN) = 0;
2863 theme = &vmpartspawner.themes[themenum];
2864 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2868 PRVM_G_FLOAT(OFS_RETURN) = 0;
2871 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2872 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2873 PRVM_G_FLOAT(OFS_RETURN) = 0;
2876 //====================
2877 //CSQC engine entities query
2878 //====================
2880 // float(float entitynum, float whatfld) getentity;
2881 // vector(float entitynum, float whatfld) getentityvec;
2882 // querying engine-drawn entity
2883 // VorteX: currently it's only tested with whatfld = 1..7
2884 void VM_CL_GetEntity (void)
2886 int entnum, fieldnum;
2887 float org[3], v1[3], v2[3];
2888 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2890 entnum = PRVM_G_FLOAT(OFS_PARM0);
2891 if (entnum < 0 || entnum >= cl.num_entities)
2893 PRVM_G_FLOAT(OFS_RETURN) = 0;
2896 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2899 case 0: // active state
2900 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2903 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2906 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2909 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2912 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2915 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2917 case 6: // origin + v_forward, v_right, v_up
2918 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2921 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2924 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2926 case 9: // pants colormod
2927 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2929 case 10: // shirt colormod
2930 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2933 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2936 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2939 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2942 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2943 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2946 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2947 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2950 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2953 PRVM_G_FLOAT(OFS_RETURN) = 0;
2958 //====================
2959 //QC POLYGON functions
2960 //====================
2962 #define VMPOLYGONS_MAXPOINTS 64
2964 typedef struct vmpolygons_triangle_s
2966 rtexture_t *texture;
2969 unsigned short elements[3];
2970 }vmpolygons_triangle_t;
2972 typedef struct vmpolygons_s
2975 qboolean initialized;
2976 double progstarttime;
2980 float *data_vertex3f;
2981 float *data_color4f;
2982 float *data_texcoord2f;
2986 vmpolygons_triangle_t *data_triangles;
2987 unsigned short *data_sortedelement3s;
2989 qboolean begin_active;
2991 rtexture_t *begin_texture;
2994 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2995 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2996 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2997 qboolean begin_texture_hasalpha;
3000 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3001 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3003 //#304 void() renderscene (EXT_CSQC)
3004 // moved that here to reset the polygons,
3005 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3007 void VM_CL_R_RenderScene (void)
3009 double t = Sys_DoubleTime();
3010 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3011 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3013 // we need to update any RENDER_VIEWMODEL entities at this point because
3014 // csqc supplies its own view matrix
3015 CL_UpdateViewEntities();
3019 polys->num_vertices = polys->num_triangles = 0;
3020 polys->progstarttime = prog->starttime;
3022 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3023 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
3026 static void VM_ResizePolygons(vmpolygons_t *polys)
3028 float *oldvertex3f = polys->data_vertex3f;
3029 float *oldcolor4f = polys->data_color4f;
3030 float *oldtexcoord2f = polys->data_texcoord2f;
3031 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3032 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3033 polys->max_vertices = min(polys->max_triangles*3, 65536);
3034 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3035 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3036 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3037 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3038 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3039 if (polys->num_vertices)
3041 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3042 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3043 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3045 if (polys->num_triangles)
3047 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3048 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3051 Mem_Free(oldvertex3f);
3053 Mem_Free(oldcolor4f);
3055 Mem_Free(oldtexcoord2f);
3057 Mem_Free(oldtriangles);
3058 if (oldsortedelement3s)
3059 Mem_Free(oldsortedelement3s);
3062 static void VM_InitPolygons (vmpolygons_t* polys)
3064 memset(polys, 0, sizeof(*polys));
3065 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3066 polys->max_triangles = 1024;
3067 VM_ResizePolygons(polys);
3068 polys->initialized = true;
3071 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3073 int surfacelistindex;
3074 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3075 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3077 // R_Mesh_ResetTextureState();
3078 R_EntityMatrix(&identitymatrix);
3079 GL_CullFace(GL_NONE);
3080 GL_DepthTest(true); // polys in 3D space shall always have depth test
3081 GL_DepthRange(0, 1);
3082 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3084 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3086 int numtriangles = 0;
3087 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3088 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3089 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3090 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
3092 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3094 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3096 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3099 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3103 void VMPolygons_Store(vmpolygons_t *polys)
3108 // detect if we have alpha
3109 hasalpha = polys->begin_texture_hasalpha;
3110 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3111 if(polys->begin_color[i][3] < 1)
3114 if (polys->begin_draw2d)
3116 // draw the polygon as 2D immediately
3117 drawqueuemesh_t mesh;
3118 mesh.texture = polys->begin_texture;
3119 mesh.num_vertices = polys->begin_vertices;
3120 mesh.num_triangles = polys->begin_vertices-2;
3121 mesh.data_element3i = polygonelement3i;
3122 mesh.data_element3s = polygonelement3s;
3123 mesh.data_vertex3f = polys->begin_vertex[0];
3124 mesh.data_color4f = polys->begin_color[0];
3125 mesh.data_texcoord2f = polys->begin_texcoord[0];
3126 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3130 // queue the polygon as 3D for sorted transparent rendering later
3132 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3134 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3135 polys->max_triangles *= 2;
3136 VM_ResizePolygons(polys);
3138 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3140 // needle in a haystack!
3141 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3142 // that also caused it to not render the first polygon that is added
3144 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3145 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3146 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3147 for (i = 0;i < polys->begin_vertices-2;i++)
3149 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3150 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3151 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3152 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3153 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3154 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3155 polys->num_triangles++;
3157 polys->num_vertices += polys->begin_vertices;
3160 polys->begin_active = false;
3163 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3164 // LordHavoc: agreed, this is a mess
3165 void VM_CL_AddPolygonsToMeshQueue (void)
3168 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3171 // only add polygons of the currently active prog to the queue - if there is none, we're done
3175 if (!polys->num_triangles)
3178 for (i = 0;i < polys->num_triangles;i++)
3180 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3181 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3184 /*polys->num_triangles = 0; // now done after rendering the scene,
3185 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3188 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3189 void VM_CL_R_PolygonBegin (void)
3191 const char *picname;
3193 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3196 // TODO instead of using skinframes here (which provides the benefit of
3197 // better management of flags, and is more suited for 3D rendering), what
3198 // about supporting Q3 shaders?
3200 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3202 if (!polys->initialized)
3203 VM_InitPolygons(polys);
3204 if(polys->progstarttime != prog->starttime)
3206 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3207 polys->num_vertices = polys->num_triangles = 0;
3208 polys->progstarttime = prog->starttime;
3210 if (polys->begin_active)
3212 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3215 picname = PRVM_G_STRING(OFS_PARM0);
3221 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3226 sf = R_SkinFrame_FindNextByName(sf, picname);
3228 while(sf && sf->textureflags != tf);
3230 if(!sf || !sf->base)
3231 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3234 R_SkinFrame_MarkUsed(sf);
3237 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3238 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3239 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3240 polys->begin_vertices = 0;
3241 polys->begin_active = true;
3242 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3245 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3246 void VM_CL_R_PolygonVertex (void)
3248 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3250 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3252 if (!polys->begin_active)
3254 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3258 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3260 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3264 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3265 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3266 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3267 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3268 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3269 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3270 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3271 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3272 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3273 polys->begin_vertices++;
3276 //void() R_EndPolygon
3277 void VM_CL_R_PolygonEnd (void)
3279 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3281 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3282 if (!polys->begin_active)
3284 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3287 polys->begin_active = false;
3288 if (polys->begin_vertices >= 3)
3289 VMPolygons_Store(polys);
3291 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3294 static vmpolygons_t debugPolys;
3296 void Debug_PolygonBegin(const char *picname, int drawflag)
3298 if(!debugPolys.initialized)
3299 VM_InitPolygons(&debugPolys);
3300 if(debugPolys.begin_active)
3302 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3305 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3306 debugPolys.begin_drawflag = drawflag;
3307 debugPolys.begin_vertices = 0;
3308 debugPolys.begin_active = true;
3311 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3313 if(!debugPolys.begin_active)
3315 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3319 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3321 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3325 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3326 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3327 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3328 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3329 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3330 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3331 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3332 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3333 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3334 debugPolys.begin_vertices++;
3337 void Debug_PolygonEnd(void)
3339 if (!debugPolys.begin_active)
3341 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3344 debugPolys.begin_active = false;
3345 if (debugPolys.begin_vertices >= 3)
3346 VMPolygons_Store(&debugPolys);
3348 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3355 Returns false if any part of the bottom of the entity is off an edge that
3360 qboolean CL_CheckBottom (prvm_edict_t *ent)
3362 vec3_t mins, maxs, start, stop;
3367 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3368 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3370 // if all of the points under the corners are solid world, don't bother
3371 // with the tougher checks
3372 // the corners must be within 16 of the midpoint
3373 start[2] = mins[2] - 1;
3374 for (x=0 ; x<=1 ; x++)
3375 for (y=0 ; y<=1 ; y++)
3377 start[0] = x ? maxs[0] : mins[0];
3378 start[1] = y ? maxs[1] : mins[1];
3379 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3383 return true; // we got out easy
3387 // check it for real...
3391 // the midpoint must be within 16 of the bottom
3392 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3393 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3394 stop[2] = start[2] - 2*sv_stepheight.value;
3395 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3397 if (trace.fraction == 1.0)
3399 mid = bottom = trace.endpos[2];
3401 // the corners must be within 16 of the midpoint
3402 for (x=0 ; x<=1 ; x++)
3403 for (y=0 ; y<=1 ; y++)
3405 start[0] = stop[0] = x ? maxs[0] : mins[0];
3406 start[1] = stop[1] = y ? maxs[1] : mins[1];
3408 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3410 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3411 bottom = trace.endpos[2];
3412 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3423 Called by monster program code.
3424 The move will be adjusted for slopes and stairs, but if the move isn't
3425 possible, no move is done and false is returned
3428 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3431 vec3_t oldorg, neworg, end, traceendpos;
3434 prvm_edict_t *enemy;
3437 VectorCopy (ent->fields.client->origin, oldorg);
3438 VectorAdd (ent->fields.client->origin, move, neworg);
3440 // flying monsters don't step up
3441 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3443 // try one move with vertical motion, then one without
3444 for (i=0 ; i<2 ; i++)
3446 VectorAdd (ent->fields.client->origin, move, neworg);
3447 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3448 if (i == 0 && enemy != prog->edicts)
3450 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3456 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3458 CL_VM_SetTraceGlobals(&trace, svent);
3460 if (trace.fraction == 1)
3462 VectorCopy(trace.endpos, traceendpos);
3463 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3464 return false; // swim monster left water
3466 VectorCopy (traceendpos, ent->fields.client->origin);
3472 if (enemy == prog->edicts)
3479 // push down from a step height above the wished position
3480 neworg[2] += sv_stepheight.value;
3481 VectorCopy (neworg, end);
3482 end[2] -= sv_stepheight.value*2;
3484 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3486 CL_VM_SetTraceGlobals(&trace, svent);
3488 if (trace.startsolid)
3490 neworg[2] -= sv_stepheight.value;
3491 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3493 CL_VM_SetTraceGlobals(&trace, svent);
3494 if (trace.startsolid)
3497 if (trace.fraction == 1)
3499 // if monster had the ground pulled out, go ahead and fall
3500 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3502 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3505 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3509 return false; // walked off an edge
3512 // check point traces down for dangling corners
3513 VectorCopy (trace.endpos, ent->fields.client->origin);
3515 if (!CL_CheckBottom (ent))
3517 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3518 { // entity had floor mostly pulled out from underneath it
3519 // and is trying to correct
3524 VectorCopy (oldorg, ent->fields.client->origin);
3528 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3529 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3531 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3543 float(float yaw, float dist[, settrace]) walkmove
3546 static void VM_CL_walkmove (void)
3555 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3557 // assume failure if it returns early
3558 PRVM_G_FLOAT(OFS_RETURN) = 0;
3560 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3561 if (ent == prog->edicts)
3563 VM_Warning("walkmove: can not modify world entity\n");
3566 if (ent->priv.server->free)
3568 VM_Warning("walkmove: can not modify free entity\n");
3571 yaw = PRVM_G_FLOAT(OFS_PARM0);
3572 dist = PRVM_G_FLOAT(OFS_PARM1);
3573 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3575 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3578 yaw = yaw*M_PI*2 / 360;
3580 move[0] = cos(yaw)*dist;
3581 move[1] = sin(yaw)*dist;
3584 // save program state, because CL_movestep may call other progs
3585 oldf = prog->xfunction;
3586 oldself = prog->globals.client->self;
3588 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3591 // restore program state
3592 prog->xfunction = oldf;
3593 prog->globals.client->self = oldself;
3600 string(string key) serverkey
3603 void VM_CL_serverkey(void)
3605 char string[VM_STRINGTEMP_LENGTH];
3606 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3607 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3608 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3615 Checks if an entity is in a point's PVS.
3616 Should be fast but can be inexact.
3618 float checkpvs(vector viewpos, entity viewee) = #240;
3621 static void VM_CL_checkpvs (void)
3624 prvm_edict_t *viewee;
3630 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3633 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3634 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3635 viewee = PRVM_G_EDICT(OFS_PARM1);
3637 if(viewee->priv.required->free)
3639 VM_Warning("checkpvs: can not check free entity\n");
3640 PRVM_G_FLOAT(OFS_RETURN) = 4;
3644 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3645 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3648 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3650 // no PVS support on this worldmodel... darn
3651 PRVM_G_FLOAT(OFS_RETURN) = 3;
3654 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3657 // viewpos isn't in any PVS... darn
3658 PRVM_G_FLOAT(OFS_RETURN) = 2;
3661 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3663 // using fat PVS like FTEQW does (slow)
3664 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3666 // no PVS support on this worldmodel... darn
3667 PRVM_G_FLOAT(OFS_RETURN) = 3;
3670 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3673 // viewpos isn't in any PVS... darn
3674 PRVM_G_FLOAT(OFS_RETURN) = 2;
3677 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3681 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3682 static void VM_CL_skel_create(void)
3684 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3685 dp_model_t *model = CL_GetModelByIndex(modelindex);
3686 skeleton_t *skeleton;
3688 PRVM_G_FLOAT(OFS_RETURN) = 0;
3689 if (!model || !model->num_bones)
3691 for (i = 0;i < MAX_EDICTS;i++)
3692 if (!prog->skeletons[i])
3694 if (i == MAX_EDICTS)
3696 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3697 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3698 skeleton->model = model;
3699 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3700 // initialize to identity matrices
3701 for (i = 0;i < skeleton->model->num_bones;i++)
3702 skeleton->relativetransforms[i] = identitymatrix;
3705 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3706 static void VM_CL_skel_build(void)
3708 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3709 skeleton_t *skeleton;
3710 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3711 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3712 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3713 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3714 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3715 dp_model_t *model = CL_GetModelByIndex(modelindex);
3720 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3721 frameblend_t frameblend[MAX_FRAMEBLENDS];
3722 matrix4x4_t blendedmatrix;
3724 PRVM_G_FLOAT(OFS_RETURN) = 0;
3725 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3727 firstbone = max(0, firstbone);
3728 lastbone = min(lastbone, model->num_bones - 1);
3729 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3730 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3731 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3732 blendfrac = 1.0f - retainfrac;
3733 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3734 frameblend[numblends].lerp *= blendfrac;
3735 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3737 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3738 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3739 for (blendindex = 0;blendindex < numblends;blendindex++)
3741 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3742 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3744 skeleton->relativetransforms[bonenum] = blendedmatrix;
3746 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3749 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3750 static void VM_CL_skel_get_numbones(void)
3752 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3753 skeleton_t *skeleton;
3754 PRVM_G_FLOAT(OFS_RETURN) = 0;
3755 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3757 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3760 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3761 static void VM_CL_skel_get_bonename(void)
3763 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3764 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3765 skeleton_t *skeleton;
3766 PRVM_G_INT(OFS_RETURN) = 0;
3767 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3769 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3771 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3774 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3775 static void VM_CL_skel_get_boneparent(void)
3777 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3778 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3779 skeleton_t *skeleton;
3780 PRVM_G_FLOAT(OFS_RETURN) = 0;
3781 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3783 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3785 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3788 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3789 static void VM_CL_skel_find_bone(void)
3791 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3792 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3793 skeleton_t *skeleton;
3794 PRVM_G_FLOAT(OFS_RETURN) = 0;
3795 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3797 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3800 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3801 static void VM_CL_skel_get_bonerel(void)
3803 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3804 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3805 skeleton_t *skeleton;
3807 vec3_t forward, left, up, origin;
3808 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3809 VectorClear(prog->globals.client->v_forward);
3810 VectorClear(prog->globals.client->v_right);
3811 VectorClear(prog->globals.client->v_up);
3812 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3814 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3816 matrix = skeleton->relativetransforms[bonenum];
3817 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3818 VectorCopy(forward, prog->globals.client->v_forward);
3819 VectorNegate(left, prog->globals.client->v_right);
3820 VectorCopy(up, prog->globals.client->v_up);
3821 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3824 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3825 static void VM_CL_skel_get_boneabs(void)
3827 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3828 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3829 skeleton_t *skeleton;
3832 vec3_t forward, left, up, origin;
3833 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3834 VectorClear(prog->globals.client->v_forward);
3835 VectorClear(prog->globals.client->v_right);
3836 VectorClear(prog->globals.client->v_up);
3837 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3839 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3841 matrix = skeleton->relativetransforms[bonenum];
3842 // convert to absolute
3843 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3846 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3848 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3849 VectorCopy(forward, prog->globals.client->v_forward);
3850 VectorNegate(left, prog->globals.client->v_right);
3851 VectorCopy(up, prog->globals.client->v_up);
3852 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3855 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3856 static void VM_CL_skel_set_bone(void)
3858 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3859 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3860 vec3_t forward, left, up, origin;
3861 skeleton_t *skeleton;
3863 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3865 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3867 VectorCopy(prog->globals.client->v_forward, forward);
3868 VectorNegate(prog->globals.client->v_right, left);
3869 VectorCopy(prog->globals.client->v_up, up);
3870 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3871 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3872 skeleton->relativetransforms[bonenum] = matrix;
3875 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3876 static void VM_CL_skel_mul_bone(void)
3878 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3879 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3880 vec3_t forward, left, up, origin;
3881 skeleton_t *skeleton;
3884 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3886 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3888 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3889 VectorCopy(prog->globals.client->v_forward, forward);
3890 VectorNegate(prog->globals.client->v_right, left);
3891 VectorCopy(prog->globals.client->v_up, up);
3892 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3893 temp = skeleton->relativetransforms[bonenum];
3894 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3897 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3898 static void VM_CL_skel_mul_bones(void)
3900 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3901 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3902 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3904 vec3_t forward, left, up, origin;
3905 skeleton_t *skeleton;
3908 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3910 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3911 VectorCopy(prog->globals.client->v_forward, forward);
3912 VectorNegate(prog->globals.client->v_right, left);
3913 VectorCopy(prog->globals.client->v_up, up);
3914 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3915 firstbone = max(0, firstbone);
3916 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3917 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3919 temp = skeleton->relativetransforms[bonenum];
3920 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3924 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3925 static void VM_CL_skel_copybones(void)
3927 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3928 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3929 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3930 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3932 skeleton_t *skeletondst;
3933 skeleton_t *skeletonsrc;
3934 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3936 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3938 firstbone = max(0, firstbone);
3939 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3940 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3941 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3942 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3945 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3946 static void VM_CL_skel_delete(void)
3948 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3949 skeleton_t *skeleton;
3950 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3953 prog->skeletons[skeletonindex] = NULL;
3956 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3957 static void VM_CL_frameforname(void)
3959 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3960 dp_model_t *model = CL_GetModelByIndex(modelindex);
3961 const char *name = PRVM_G_STRING(OFS_PARM1);
3963 PRVM_G_FLOAT(OFS_RETURN) = -1;
3964 if (!model || !model->animscenes)
3966 for (i = 0;i < model->numframes;i++)
3968 if (!strcasecmp(model->animscenes[i].name, name))
3970 PRVM_G_FLOAT(OFS_RETURN) = i;
3976 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3977 static void VM_CL_frameduration(void)
3979 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3980 dp_model_t *model = CL_GetModelByIndex(modelindex);
3981 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3982 PRVM_G_FLOAT(OFS_RETURN) = 0;
3983 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3985 if (model->animscenes[framenum].framerate)
3986 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3989 void VM_CL_RotateMoves(void)
3992 * Obscure builtin used by GAME_XONOTIC.
3994 * Edits the input history of cl_movement by rotating all move commands
3995 * currently in the queue using the given transform.
3997 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
3998 * v_angle-like (non-inverted) euler angles that perform the rotation
3999 * of the space that is to be done.
4001 * This is meant to be used as a fixangle replacement after passing
4002 * through a warpzone/portal: the client is told about the warp transform,
4003 * and calls this function in the same frame as the one on which the
4004 * client's origin got changed by the serverside teleport. Then this code
4005 * transforms the pre-warp input (which matches the empty space behind
4006 * the warp plane) into post-warp input (which matches the target area
4007 * of the warp). Also, at the same time, the client has to use
4008 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4010 * This together allows warpzone motion to be perfectly predicted by
4013 * Furthermore, for perfect warpzone behaviour, the server side also
4014 * has to detect input the client sent before it received the origin
4015 * update, but after the warp occurred on the server, and has to adjust
4016 * input appropriately.
4019 vec3_t v = {0, 0, 0};
4021 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4022 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4023 Matrix4x4_FromVectors(&m, x, y, z, v);
4027 //============================================================================
4029 // To create a almost working builtin file from this replace:
4030 // "^NULL.*" with ""
4031 // "^{.*//.*}:Wh\(.*\)" with "\1"
4033 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4034 // "\n\n+" with "\n\n"
4036 prvm_builtin_t vm_cl_builtins[] = {
4037 NULL, // #0 NULL function (not callable) (QUAKE)
4038 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4039 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4040 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4041 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4042 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4043 VM_break, // #6 void() break (QUAKE)
4044 VM_random, // #7 float() random (QUAKE)
4045 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4046 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4047 VM_error, // #10 void(string e) error (QUAKE)
4048 VM_objerror, // #11 void(string e) objerror (QUAKE)
4049 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4050 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4051 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4052 VM_remove, // #15 void(entity e) remove (QUAKE)
4053 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4054 NULL, // #17 entity() checkclient (QUAKE)
4055 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4056 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4057 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4058 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4059 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4060 NULL, // #23 void(string s, ...) bprint (QUAKE)
4061 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4062 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4063 VM_ftos, // #26 string(float f) ftos (QUAKE)
4064 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4065 VM_coredump, // #28 void() coredump (QUAKE)
4066 VM_traceon, // #29 void() traceon (QUAKE)
4067 VM_traceoff, // #30 void() traceoff (QUAKE)
4068 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4069 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4070 NULL, // #33 (QUAKE)
4071 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4072 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4073 VM_rint, // #36 float(float v) rint (QUAKE)
4074 VM_floor, // #37 float(float v) floor (QUAKE)
4075 VM_ceil, // #38 float(float v) ceil (QUAKE)
4076 NULL, // #39 (QUAKE)
4077 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4078 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4079 NULL, // #42 (QUAKE)
4080 VM_fabs, // #43 float(float f) fabs (QUAKE)
4081 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4082 VM_cvar, // #45 float(string s) cvar (QUAKE)
4083 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4084 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4085 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4086 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4087 NULL, // #50 (QUAKE)
4088 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4089 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4090 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4091 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4092 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4093 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4094 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4095 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4096 NULL, // #59 (QUAKE)
4097 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4098 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4099 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4100 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4101 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4102 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4103 NULL, // #66 (QUAKE)
4104 NULL, // #67 void(float step) movetogoal (QUAKE)
4105 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4106 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4107 NULL, // #70 void(string s) changelevel (QUAKE)
4108 NULL, // #71 (QUAKE)
4109 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4110 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4111 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4112 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4113 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4114 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4115 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4116 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4117 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4118 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4119 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4120 NULL, // #83 (QUAKE)
4121 NULL, // #84 (QUAKE)
4122 NULL, // #85 (QUAKE)
4123 NULL, // #86 (QUAKE)
4124 NULL, // #87 (QUAKE)
4125 NULL, // #88 (QUAKE)
4126 NULL, // #89 (QUAKE)
4127 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4128 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4129 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4130 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4131 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4132 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4133 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4134 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4135 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4136 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4137 // FrikaC and Telejano range #100-#199
4148 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4149 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4150 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4151 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4152 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4153 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4154 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4155 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4156 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4157 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4238 // FTEQW range #200-#299
4257 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4260 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4261 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4262 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4263 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4264 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4265 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4266 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4267 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4268 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4269 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4271 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4279 VM_CL_checkpvs, // #240
4302 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4303 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4304 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4305 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4306 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4307 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4308 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4309 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4310 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4311 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4312 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4313 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4314 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4315 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4316 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4339 // CSQC range #300-#399
4340 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4341 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4342 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4343 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4344 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4345 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4346 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4347 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4348 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4349 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4350 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4351 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4355 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4356 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4357 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4358 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4359 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4360 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4361 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4362 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4363 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4364 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4365 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4366 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4367 VM_stringwidth, // #327 // FIXME is this okay?
4368 VM_drawsubpic, // #328 // FIXME is this okay?
4369 VM_drawrotpic, // #329 // FIXME is this okay?
4370 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4371 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4372 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4373 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4374 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4375 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4376 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4377 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4378 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4379 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4380 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4381 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4382 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4383 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4384 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4385 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4386 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4387 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4388 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4389 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4390 VM_isserver, // #350 float() isserver (EXT_CSQC)
4391 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4392 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4393 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4394 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4395 VM_CL_videoplaying, // #355
4396 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4397 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4400 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4401 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4402 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4403 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4404 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4405 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4406 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4407 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4440 // LordHavoc's range #400-#499
4441 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4442 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4443 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4444 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4445 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4446 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4447 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4448 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4449 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4450 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4451 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4452 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4453 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4454 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4455 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4456 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4457 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4458 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4459 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4460 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4461 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4462 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4463 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4464 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4465 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4466 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4467 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4468 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4469 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4470 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4471 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4472 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4473 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4474 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4475 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4476 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4477 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4478 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4479 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4480 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4481 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4482 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4483 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4484 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4485 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4486 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4487 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4488 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4489 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4490 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4491 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4492 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4493 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4494 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4495 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4496 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4497 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4498 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4500 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4501 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4502 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4503 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4504 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4505 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4506 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4507 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4508 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4509 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4510 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4511 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4512 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4513 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4514 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4515 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4516 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4517 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4518 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4519 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4520 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4521 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4522 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4523 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4524 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4525 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4526 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4527 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4528 VM_gecko_create, // #487 float gecko_create( string name )
4529 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4530 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4531 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4532 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4533 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4534 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4535 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4536 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4537 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4538 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4539 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4540 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4541 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4542 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4543 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4544 VM_whichpack, // #503 string(string) whichpack = #503;
4545 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4551 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4552 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4553 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4554 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4555 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4556 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4557 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4558 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4559 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4560 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4561 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4562 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4563 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4564 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4565 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4566 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4567 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4568 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4569 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4570 VM_loadfromdata, // #529
4571 VM_loadfromfile, // #530
4572 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4574 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4575 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4581 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4582 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4583 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4646 VM_callfunction, // #605
4647 VM_writetofile, // #606
4648 VM_isfunction, // #607
4651 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4654 VM_parseentitydata, // #613
4665 VM_CL_getextresponse, // #624 string getextresponse(void)
4668 VM_sprintf, // #627 string sprintf(string format, ...)
4669 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4670 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4671 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4672 VM_getbindmaps, // #631 vector(void) getbindmap
4673 VM_setbindmaps, // #632 float(vector bm) setbindmap
4679 VM_CL_RotateMoves, // #638
4683 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4685 void VM_Polygons_Reset(void)
4687 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4689 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4690 if(polys->initialized)
4692 Mem_FreePool(&polys->pool);
4693 polys->initialized = false;
4697 void VM_CL_Cmd_Init(void)
4700 VM_Polygons_Reset();
4703 void VM_CL_Cmd_Reset(void)
4705 World_End(&cl.world);
4707 VM_Polygons_Reset();