5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 vec3_t angles, forward, right, up;
33 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
34 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), angles);
35 AngleVectors(angles, forward, right, up);
36 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
37 VectorCopy(right, PRVM_clientglobalvector(v_right));
38 VectorCopy(up, PRVM_clientglobalvector(v_up));
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (prvm_prog_t *prog)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning(prog, "setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning(prog, "setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, PRVM_clientedictvector(e, origin));
61 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
62 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
66 static void SetMinMaxSizePRVM (prvm_prog_t *prog, prvm_edict_t *e, prvm_vec_t *min, prvm_vec_t *max)
72 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
75 VectorCopy (min, PRVM_clientedictvector(e, mins));
76 VectorCopy (max, PRVM_clientedictvector(e, maxs));
77 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
82 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, const vec_t *min, const vec_t *max)
84 prvm_vec3_t mins, maxs;
85 VectorCopy(min, mins);
86 VectorCopy(max, maxs);
87 SetMinMaxSizePRVM(prog, e, mins, maxs);
90 // #3 void(entity e, string m) setmodel
91 static void VM_CL_setmodel (prvm_prog_t *prog)
98 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
100 e = PRVM_G_EDICT(OFS_PARM0);
101 PRVM_clientedictfloat(e, modelindex) = 0;
102 PRVM_clientedictstring(e, model) = 0;
104 m = PRVM_G_STRING(OFS_PARM1);
106 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
108 if (!strcmp(cl.csqc_model_precache[i]->name, m))
110 mod = cl.csqc_model_precache[i];
111 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
112 PRVM_clientedictfloat(e, modelindex) = -(i+1);
118 for (i = 0;i < MAX_MODELS;i++)
120 mod = cl.model_precache[i];
121 if (mod && !strcmp(mod->name, m))
123 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
124 PRVM_clientedictfloat(e, modelindex) = i;
131 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
132 // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
133 SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
137 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
138 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
142 // #4 void(entity e, vector min, vector max) setsize
143 static void VM_CL_setsize (prvm_prog_t *prog)
147 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
149 e = PRVM_G_EDICT(OFS_PARM0);
150 if (e == prog->edicts)
152 VM_Warning(prog, "setsize: can not modify world entity\n");
155 if (e->priv.server->free)
157 VM_Warning(prog, "setsize: can not modify free entity\n");
160 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), mins);
161 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), maxs);
163 SetMinMaxSize( prog, e, mins, maxs );
168 // #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
169 static void VM_CL_sound (prvm_prog_t *prog)
173 prvm_edict_t *entity;
181 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
183 entity = PRVM_G_EDICT(OFS_PARM0);
184 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
185 sample = PRVM_G_STRING(OFS_PARM2);
186 volume = PRVM_G_FLOAT(OFS_PARM3);
187 attenuation = PRVM_G_FLOAT(OFS_PARM4);
189 if (volume < 0 || volume > 1)
191 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
195 if (attenuation < 0 || attenuation > 4)
197 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
204 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
210 // LordHavoc: we only let the qc set certain flags, others are off-limits
211 flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED);
214 // sound_starttime exists instead of sound_startposition because in a
215 // networking sense you might not know when something is being received,
216 // so making sounds match up in sync would be impossible if relative
218 if (PRVM_clientglobalfloat(sound_starttime))
219 startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
223 channel = CHAN_USER2ENGINE(channel);
225 if (!IS_CHAN(channel))
227 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
231 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
232 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
235 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
236 static void VM_CL_pointsound(prvm_prog_t *prog)
243 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
245 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
246 sample = PRVM_G_STRING(OFS_PARM1);
247 volume = PRVM_G_FLOAT(OFS_PARM2);
248 attenuation = PRVM_G_FLOAT(OFS_PARM3);
250 if (volume < 0 || volume > 1)
252 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
256 if (attenuation < 0 || attenuation > 4)
258 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
262 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
263 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
266 // #14 entity() spawn
267 static void VM_CL_spawn (prvm_prog_t *prog)
270 ed = PRVM_ED_Alloc(prog);
274 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
276 VM_SetTraceGlobals(prog, trace);
277 PRVM_clientglobalfloat(trace_networkentity) = svent;
280 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
281 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
283 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
284 static void VM_CL_traceline (prvm_prog_t *prog)
291 // R_TimeReport("pretraceline");
293 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
295 prog->xfunction->builtinsprofile += 30;
297 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
298 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), v2);
299 move = (int)PRVM_G_FLOAT(OFS_PARM2);
300 ent = PRVM_G_EDICT(OFS_PARM3);
302 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
303 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
307 CL_VM_SetTraceGlobals(prog, &trace, svent);
308 // R_TimeReport("traceline");
315 Used for use tracing and shot targeting
316 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
317 if the tryents flag is set.
319 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
322 // LordHavoc: added this for my own use, VERY useful, similar to traceline
323 static void VM_CL_tracebox (prvm_prog_t *prog)
325 vec3_t v1, v2, m1, m2;
330 // R_TimeReport("pretracebox");
331 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
333 prog->xfunction->builtinsprofile += 30;
335 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), v1);
336 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), m1);
337 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), m2);
338 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), v2);
339 move = (int)PRVM_G_FLOAT(OFS_PARM4);
340 ent = PRVM_G_EDICT(OFS_PARM5);
342 if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
343 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
345 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
347 CL_VM_SetTraceGlobals(prog, &trace, svent);
348 // R_TimeReport("tracebox");
351 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
355 vec3_t start, end, mins, maxs, move;
356 vec3_t original_origin;
357 vec3_t original_velocity;
358 vec3_t original_angles;
359 vec3_t original_avelocity;
362 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
363 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
364 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
365 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
367 gravity = PRVM_clientedictfloat(tossent, gravity);
370 gravity *= cl.movevars_gravity * 0.05;
372 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
374 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
375 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
376 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
377 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
378 VectorCopy(PRVM_clientedictvector(tossent, origin), start);
379 VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
380 VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
381 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
382 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
384 if (trace.fraction < 1)
388 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
389 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
390 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
391 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
396 static void VM_CL_tracetoss (prvm_prog_t *prog)
400 prvm_edict_t *ignore;
403 prog->xfunction->builtinsprofile += 600;
405 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
407 ent = PRVM_G_EDICT(OFS_PARM0);
408 if (ent == prog->edicts)
410 VM_Warning(prog, "tracetoss: can not use world entity\n");
413 ignore = PRVM_G_EDICT(OFS_PARM1);
415 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
417 CL_VM_SetTraceGlobals(prog, &trace, svent);
421 // #20 void(string s) precache_model
422 static void VM_CL_precache_model (prvm_prog_t *prog)
428 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
430 name = PRVM_G_STRING(OFS_PARM0);
431 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
433 if(!strcmp(cl.csqc_model_precache[i]->name, name))
435 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
439 PRVM_G_FLOAT(OFS_RETURN) = 0;
440 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
443 for (i = 0;i < MAX_MODELS;i++)
445 if (!cl.csqc_model_precache[i])
447 cl.csqc_model_precache[i] = (dp_model_t*)m;
448 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
452 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
455 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
458 // #22 entity(vector org, float rad) findradius
459 static void VM_CL_findradius (prvm_prog_t *prog)
461 prvm_edict_t *ent, *chain;
462 vec_t radius, radius2;
463 vec3_t org, eorg, mins, maxs;
464 int i, numtouchedicts;
465 static prvm_edict_t *touchedicts[MAX_EDICTS];
468 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
471 chainfield = PRVM_G_INT(OFS_PARM2);
473 chainfield = prog->fieldoffsets.chain;
475 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
477 chain = (prvm_edict_t *)prog->edicts;
479 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
480 radius = PRVM_G_FLOAT(OFS_PARM1);
481 radius2 = radius * radius;
483 mins[0] = org[0] - (radius + 1);
484 mins[1] = org[1] - (radius + 1);
485 mins[2] = org[2] - (radius + 1);
486 maxs[0] = org[0] + (radius + 1);
487 maxs[1] = org[1] + (radius + 1);
488 maxs[2] = org[2] + (radius + 1);
489 numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
490 if (numtouchedicts > MAX_EDICTS)
492 // this never happens //[515]: for what then ?
493 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
494 numtouchedicts = MAX_EDICTS;
496 for (i = 0;i < numtouchedicts;i++)
498 ent = touchedicts[i];
499 // Quake did not return non-solid entities but darkplaces does
500 // (note: this is the reason you can't blow up fallen zombies)
501 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
503 // LordHavoc: compare against bounding box rather than center so it
504 // doesn't miss large objects, and use DotProduct instead of Length
505 // for a major speedup
506 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
507 if (sv_gameplayfix_findradiusdistancetobox.integer)
509 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
510 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
511 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
514 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
515 if (DotProduct(eorg, eorg) < radius2)
517 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
522 VM_RETURN_EDICT(chain);
525 // #34 float() droptofloor
526 static void VM_CL_droptofloor (prvm_prog_t *prog)
529 vec3_t start, end, mins, maxs;
532 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
534 // assume failure if it returns early
535 PRVM_G_FLOAT(OFS_RETURN) = 0;
537 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
538 if (ent == prog->edicts)
540 VM_Warning(prog, "droptofloor: can not modify world entity\n");
543 if (ent->priv.server->free)
545 VM_Warning(prog, "droptofloor: can not modify free entity\n");
549 VectorCopy(PRVM_clientedictvector(ent, origin), start);
550 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
551 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
552 VectorCopy(PRVM_clientedictvector(ent, origin), end);
555 trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
557 if (trace.fraction != 1)
559 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
560 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
561 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
562 PRVM_G_FLOAT(OFS_RETURN) = 1;
563 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
564 // ent->priv.server->suspendedinairflag = true;
568 // #35 void(float style, string value) lightstyle
569 static void VM_CL_lightstyle (prvm_prog_t *prog)
574 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
576 i = (int)PRVM_G_FLOAT(OFS_PARM0);
577 c = PRVM_G_STRING(OFS_PARM1);
578 if (i >= cl.max_lightstyle)
580 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
583 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
584 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
585 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
588 // #40 float(entity e) checkbottom
589 static void VM_CL_checkbottom (prvm_prog_t *prog)
591 static int cs_yes, cs_no;
593 vec3_t mins, maxs, start, stop;
598 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
599 ent = PRVM_G_EDICT(OFS_PARM0);
600 PRVM_G_FLOAT(OFS_RETURN) = 0;
602 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
603 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
605 // if all of the points under the corners are solid world, don't bother
606 // with the tougher checks
607 // the corners must be within 16 of the midpoint
608 start[2] = mins[2] - 1;
609 for (x=0 ; x<=1 ; x++)
610 for (y=0 ; y<=1 ; y++)
612 start[0] = x ? maxs[0] : mins[0];
613 start[1] = y ? maxs[1] : mins[1];
614 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
619 PRVM_G_FLOAT(OFS_RETURN) = true;
620 return; // we got out easy
625 // check it for real...
629 // the midpoint must be within 16 of the bottom
630 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
631 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
632 stop[2] = start[2] - 2*sv_stepheight.value;
633 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
635 if (trace.fraction == 1.0)
638 mid = bottom = trace.endpos[2];
640 // the corners must be within 16 of the midpoint
641 for (x=0 ; x<=1 ; x++)
642 for (y=0 ; y<=1 ; y++)
644 start[0] = stop[0] = x ? maxs[0] : mins[0];
645 start[1] = stop[1] = y ? maxs[1] : mins[1];
647 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
649 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
650 bottom = trace.endpos[2];
651 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
656 PRVM_G_FLOAT(OFS_RETURN) = true;
659 // #41 float(vector v) pointcontents
660 static void VM_CL_pointcontents (prvm_prog_t *prog)
663 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
664 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
665 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
668 // #48 void(vector o, vector d, float color, float count) particle
669 static void VM_CL_particle (prvm_prog_t *prog)
674 VM_SAFEPARMCOUNT(4, VM_CL_particle);
676 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
677 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
678 color = (int)PRVM_G_FLOAT(OFS_PARM2);
679 count = (int)PRVM_G_FLOAT(OFS_PARM3);
680 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
683 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
684 static void VM_CL_ambientsound (prvm_prog_t *prog)
688 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
689 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
690 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
691 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
694 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
695 static void VM_CL_getlight (prvm_prog_t *prog)
697 vec3_t ambientcolor, diffusecolor, diffusenormal;
700 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
702 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
703 VectorClear(ambientcolor);
704 VectorClear(diffusecolor);
705 VectorClear(diffusenormal);
707 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
708 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
709 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
710 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
711 if (PRVM_clientglobalvector(getlight_ambient))
712 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
713 if (PRVM_clientglobalvector(getlight_diffuse))
714 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
715 if (PRVM_clientglobalvector(getlight_dir))
716 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
719 //============================================================================
720 //[515]: SCENE MANAGER builtins
722 void CSQC_R_RecalcView (void)
724 extern matrix4x4_t viewmodelmatrix_nobob;
725 extern matrix4x4_t viewmodelmatrix_withbob;
726 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
727 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
728 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
729 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
732 //#300 void() clearscene (EXT_CSQC)
733 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
735 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
736 // clear renderable entity and light lists
737 r_refdef.scene.numentities = 0;
738 r_refdef.scene.numlights = 0;
739 // restore the view settings to the values that VM_CL_UpdateView received from the client code
740 r_refdef.view = csqc_original_r_refdef_view;
741 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
742 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
743 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
744 cl.csqc_vidvars.drawenginesbar = false;
745 cl.csqc_vidvars.drawcrosshair = false;
749 //#301 void(float mask) addentities (EXT_CSQC)
750 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
752 double t = Sys_DirtyTime();
755 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
756 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
757 CSQC_RelinkAllEntities(drawmask);
758 CL_RelinkLightFlashes();
760 PRVM_clientglobalfloat(time) = cl.time;
761 for(i=1;i<prog->num_edicts;i++)
763 // so we can easily check if CSQC entity #edictnum is currently drawn
764 cl.csqcrenderentities[i].entitynumber = 0;
765 ed = &prog->edicts[i];
766 if(ed->priv.required->free)
769 if(ed->priv.required->free)
771 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
773 if(ed->priv.required->free)
775 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
777 CSQC_AddRenderEdict(ed, i);
780 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
781 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
782 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
785 //#302 void(entity ent) addentity (EXT_CSQC)
786 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
788 double t = Sys_DirtyTime();
789 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
790 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
791 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
792 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
795 //#303 float(float property, ...) setproperty (EXT_CSQC)
796 //#303 float(float property) getproperty
797 //#303 vector(float property) getpropertyvec
798 //#309 float(float property) getproperty
799 //#309 vector(float property) getpropertyvec
800 // VorteX: make this function be able to return previously set property if new value is not given
801 static void VM_CL_R_SetView (prvm_prog_t *prog)
807 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
809 c = (int)PRVM_G_FLOAT(OFS_PARM0);
817 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
820 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
826 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
829 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
832 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
835 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
838 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
841 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
844 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
847 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
859 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
862 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
865 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
868 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
871 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
873 case VF_DRAWENGINESBAR:
874 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
876 case VF_DRAWCROSSHAIR:
877 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
879 case VF_CL_VIEWANGLES:
880 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
882 case VF_CL_VIEWANGLES_X:
883 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
885 case VF_CL_VIEWANGLES_Y:
886 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
888 case VF_CL_VIEWANGLES_Z:
889 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
892 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
895 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
898 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
901 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
904 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
905 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
906 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
909 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
912 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
915 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
918 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
921 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
924 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
927 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
929 case VF_FOG_FADEDEPTH:
930 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
932 case VF_MINFPS_QUALITY:
933 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.quality;
936 PRVM_G_FLOAT(OFS_RETURN) = 0;
937 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
943 f = PRVM_G_VECTOR(OFS_PARM1);
944 k = PRVM_G_FLOAT(OFS_PARM1);
948 r_refdef.view.x = (int)(f[0]);
949 r_refdef.view.y = (int)(f[1]);
953 r_refdef.view.x = (int)(k);
957 r_refdef.view.y = (int)(k);
961 r_refdef.view.width = (int)(f[0]);
962 r_refdef.view.height = (int)(f[1]);
966 r_refdef.view.width = (int)(k);
970 r_refdef.view.height = (int)(k);
974 r_refdef.view.x = (int)(f[0]);
975 r_refdef.view.y = (int)(f[1]);
976 f = PRVM_G_VECTOR(OFS_PARM2);
977 r_refdef.view.width = (int)(f[0]);
978 r_refdef.view.height = (int)(f[1]);
982 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
983 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
986 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
989 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
992 VectorCopy(f, cl.csqc_vieworigin);
996 cl.csqc_vieworigin[0] = k;
1000 cl.csqc_vieworigin[1] = k;
1001 CSQC_R_RecalcView();
1004 cl.csqc_vieworigin[2] = k;
1005 CSQC_R_RecalcView();
1008 VectorCopy(f, cl.csqc_viewangles);
1009 CSQC_R_RecalcView();
1012 cl.csqc_viewangles[0] = k;
1013 CSQC_R_RecalcView();
1016 cl.csqc_viewangles[1] = k;
1017 CSQC_R_RecalcView();
1020 cl.csqc_viewangles[2] = k;
1021 CSQC_R_RecalcView();
1024 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1026 case VF_DRAWENGINESBAR:
1027 cl.csqc_vidvars.drawenginesbar = k != 0;
1029 case VF_DRAWCROSSHAIR:
1030 cl.csqc_vidvars.drawcrosshair = k != 0;
1032 case VF_CL_VIEWANGLES:
1033 VectorCopy(f, cl.viewangles);
1035 case VF_CL_VIEWANGLES_X:
1036 cl.viewangles[0] = k;
1038 case VF_CL_VIEWANGLES_Y:
1039 cl.viewangles[1] = k;
1041 case VF_CL_VIEWANGLES_Z:
1042 cl.viewangles[2] = k;
1044 case VF_PERSPECTIVE:
1045 r_refdef.view.useperspective = k != 0;
1047 case VF_CLEARSCREEN:
1048 r_refdef.view.isoverlay = !k;
1051 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1053 case VF_FOG_DENSITY:
1054 r_refdef.fog_density = k;
1057 r_refdef.fog_red = f[0];
1058 r_refdef.fog_green = f[1];
1059 r_refdef.fog_blue = f[2];
1061 case VF_FOG_COLOR_R:
1062 r_refdef.fog_red = k;
1064 case VF_FOG_COLOR_G:
1065 r_refdef.fog_green = k;
1067 case VF_FOG_COLOR_B:
1068 r_refdef.fog_blue = k;
1071 r_refdef.fog_alpha = k;
1074 r_refdef.fog_start = k;
1077 r_refdef.fog_end = k;
1080 r_refdef.fog_height = k;
1082 case VF_FOG_FADEDEPTH:
1083 r_refdef.fog_fadedepth = k;
1085 case VF_MINFPS_QUALITY:
1086 r_refdef.view.quality = k;
1089 PRVM_G_FLOAT(OFS_RETURN) = 0;
1090 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1093 PRVM_G_FLOAT(OFS_RETURN) = 1;
1096 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1097 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1099 double t = Sys_DirtyTime();
1104 const char *cubemapname = NULL;
1105 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1106 float coronaintensity = 1;
1107 float coronasizescale = 0.25;
1108 qboolean castshadow = true;
1109 float ambientscale = 0;
1110 float diffusescale = 1;
1111 float specularscale = 1;
1113 vec3_t forward, left, up;
1114 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1116 // if we've run out of dlights, just return
1117 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1120 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1121 radius = PRVM_G_FLOAT(OFS_PARM1);
1122 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), col);
1123 if (prog->argc >= 4)
1125 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1126 if (style >= MAX_LIGHTSTYLES)
1128 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1132 if (prog->argc >= 5)
1133 cubemapname = PRVM_G_STRING(OFS_PARM4);
1134 if (prog->argc >= 6)
1135 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1136 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1137 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1139 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1140 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1141 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1142 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1144 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1145 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1146 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1147 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1150 //============================================================================
1152 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1153 static void VM_CL_unproject (prvm_prog_t *prog)
1159 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1160 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1163 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1164 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1165 if(v_flipped.integer)
1167 Matrix4x4_Transform(&r_refdef.view.matrix, temp, result);
1168 VectorCopy(result, PRVM_G_VECTOR(OFS_RETURN));
1171 //#311 vector (vector v) cs_project (EXT_CSQC)
1172 static void VM_CL_project (prvm_prog_t *prog)
1178 VM_SAFEPARMCOUNT(1, VM_CL_project);
1179 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
1180 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1181 Matrix4x4_Transform(&m, f, v);
1182 if(v_flipped.integer)
1184 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1185 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1186 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1189 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1190 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1193 //#330 float(float stnum) getstatf (EXT_CSQC)
1194 static void VM_CL_getstatf (prvm_prog_t *prog)
1202 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1203 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1204 if(i < 0 || i >= MAX_CL_STATS)
1206 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1209 dat.l = cl.stats[i];
1210 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1213 //#331 float(float stnum) getstati (EXT_CSQC)
1214 static void VM_CL_getstati (prvm_prog_t *prog)
1217 int firstbit, bitcount;
1219 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1221 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1224 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1226 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1236 if(index < 0 || index >= MAX_CL_STATS)
1238 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1241 i = cl.stats[index];
1242 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1243 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1244 PRVM_G_FLOAT(OFS_RETURN) = i;
1247 //#332 string(float firststnum) getstats (EXT_CSQC)
1248 static void VM_CL_getstats (prvm_prog_t *prog)
1252 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1253 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1254 if(i < 0 || i > MAX_CL_STATS-4)
1256 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1257 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1260 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1261 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1264 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1265 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1269 struct model_s *model;
1271 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1273 t = PRVM_G_EDICT(OFS_PARM0);
1275 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1277 PRVM_clientedictstring(t, model) = 0;
1278 PRVM_clientedictfloat(t, modelindex) = 0;
1283 model = CL_GetModelByIndex(i);
1286 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1289 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1290 PRVM_clientedictfloat(t, modelindex) = i;
1292 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1295 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1298 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1301 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1302 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1306 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1308 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1309 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1310 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1313 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1314 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1317 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1318 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1321 PRVM_G_FLOAT(OFS_RETURN) = i;
1324 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1325 static void VM_CL_trailparticles (prvm_prog_t *prog)
1328 vec3_t start, end, velocity;
1330 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1332 t = PRVM_G_EDICT(OFS_PARM0);
1333 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1334 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), start);
1335 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), end);
1336 VectorCopy(PRVM_clientedictvector(t, velocity), velocity);
1340 CL_ParticleEffect(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1343 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1344 static void VM_CL_pointparticles (prvm_prog_t *prog)
1349 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1350 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1351 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), f);
1352 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), v);
1353 n = PRVM_G_FLOAT(OFS_PARM3);
1356 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1359 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1360 static void VM_CL_boxparticles (prvm_prog_t *prog)
1363 // prvm_edict_t *own;
1364 vec3_t origin_from, origin_to, dir_from, dir_to;
1367 float tintmins[4], tintmaxs[4];
1368 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1370 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1371 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1372 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
1373 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to );
1374 VectorCopy(PRVM_G_VECTOR(OFS_PARM4), dir_from );
1375 VectorCopy(PRVM_G_VECTOR(OFS_PARM5), dir_to );
1376 count = PRVM_G_FLOAT(OFS_PARM6);
1378 flags = PRVM_G_FLOAT(OFS_PARM7);
1381 Vector4Set(tintmins, 1, 1, 1, 1);
1382 Vector4Set(tintmaxs, 1, 1, 1, 1);
1383 if(flags & 1) // read alpha
1385 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1386 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1388 if(flags & 2) // read color
1390 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1391 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1395 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1398 //#531 void(float pause) setpause
1399 static void VM_CL_setpause(prvm_prog_t *prog)
1401 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1402 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1403 cl.csqc_paused = true;
1405 cl.csqc_paused = false;
1408 //#343 void(float usecursor) setcursormode (DP_CSQC)
1409 static void VM_CL_setcursormode (prvm_prog_t *prog)
1411 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1412 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1413 cl_ignoremousemoves = 2;
1416 //#344 vector() getmousepos (DP_CSQC)
1417 static void VM_CL_getmousepos(prvm_prog_t *prog)
1419 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1421 if (key_consoleactive || key_dest != key_game)
1422 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1423 else if (cl.csqc_wantsmousemove)
1424 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1426 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1429 //#345 float(float framenum) getinputstate (EXT_CSQC)
1430 static void VM_CL_getinputstate (prvm_prog_t *prog)
1433 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1434 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1435 PRVM_G_FLOAT(OFS_RETURN) = false;
1436 for (i = 0;i < CL_MAX_USERCMDS;i++)
1438 if (cl.movecmd[i].sequence == frame)
1440 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1441 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1442 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1443 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1444 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1445 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1446 // this probably shouldn't be here
1447 if(cl.movecmd[i].crouch)
1449 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1450 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1454 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1455 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1457 PRVM_G_FLOAT(OFS_RETURN) = true;
1462 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1463 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1465 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1466 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1469 //#347 void() runstandardplayerphysics (EXT_CSQC)
1470 #define PMF_JUMP_HELD 1 // matches FTEQW
1471 #define PMF_LADDER 2 // not used by DP, FTEQW sets this in runplayerphysics but does not read it
1472 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement because Q1 cannot crouch
1473 #define PMF_ONGROUND 8 // FIXME FTEQW doesn't have this for Q1 like movement and expects CSQC code to do its own trace, this is stupid CPU waste
1474 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1476 cl_clientmovement_state_t s;
1479 memset(&s, 0, sizeof(s));
1481 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_runplayerphysics);
1483 ent = (prog->argc == 1 ? PRVM_G_EDICT(OFS_PARM0) : prog->edicts);
1484 if(ent == prog->edicts)
1488 VectorCopy(PRVM_clientglobalvector(pmove_org), s.origin);
1489 VectorCopy(PRVM_clientglobalvector(pmove_vel), s.velocity);
1490 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1491 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1493 s.waterjumptime = PRVM_clientglobalfloat(pmove_waterjumptime);
1494 s.cmd.canjump = (int)PRVM_clientglobalfloat(pmove_jump_held) == 0;
1500 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1501 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1502 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1503 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1504 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1505 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1506 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1509 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1510 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1511 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1512 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1513 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1514 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1515 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1516 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1518 CL_ClientMovement_PlayerMove_Frame(&s);
1520 if(ent == prog->edicts)
1523 VectorCopy(s.origin, PRVM_clientglobalvector(pmove_org));
1524 VectorCopy(s.velocity, PRVM_clientglobalvector(pmove_vel));
1525 PRVM_clientglobalfloat(pmove_jump_held) = !s.cmd.canjump;
1526 PRVM_clientglobalfloat(pmove_waterjumptime) = s.waterjumptime;
1531 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1532 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1533 PRVM_clientedictfloat(ent, pmove_flags) =
1534 (s.crouched ? PMF_DUCKED : 0) |
1535 (s.cmd.canjump ? 0 : PMF_JUMP_HELD) |
1536 (s.onground ? PMF_ONGROUND : 0);
1540 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1541 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1547 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1549 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1550 c = PRVM_G_STRING(OFS_PARM1);
1551 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1555 i = Sbar_GetSortedPlayerIndex(-1-i);
1556 if(i < 0 || i >= cl.maxclients)
1561 if(!strcasecmp(c, "name"))
1562 strlcpy(t, cl.scores[i].name, sizeof(t));
1564 if(!strcasecmp(c, "frags"))
1565 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1567 if(!strcasecmp(c, "ping"))
1568 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1570 if(!strcasecmp(c, "pl"))
1571 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1573 if(!strcasecmp(c, "movementloss"))
1574 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1576 if(!strcasecmp(c, "entertime"))
1577 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1579 if(!strcasecmp(c, "colors"))
1580 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1582 if(!strcasecmp(c, "topcolor"))
1583 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1585 if(!strcasecmp(c, "bottomcolor"))
1586 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1588 if(!strcasecmp(c, "viewentity"))
1589 dpsnprintf(t, sizeof(t), "%i", i+1);
1591 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1593 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1594 // is implemented, or Xonotic uses CSQC-networked
1595 // players, whichever comes first
1596 entity_t *e = cl.entities + (i+1);
1597 if(e->state_current.active)
1600 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1601 dpsnprintf(t, sizeof(t), VECTOR_LOSSLESS_FORMAT, origin[0], origin[1], origin[2]);
1606 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1609 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1610 static void VM_CL_setlistener (prvm_prog_t *prog)
1612 vec3_t origin, forward, left, up;
1613 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1614 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), origin);
1615 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), forward);
1616 VectorNegate(PRVM_G_VECTOR(OFS_PARM2), left);
1617 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), up);
1618 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, forward, left, up, origin);
1619 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1622 //#352 void(string cmdname) registercommand (EXT_CSQC)
1623 static void VM_CL_registercmd (prvm_prog_t *prog)
1626 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1627 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1631 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1632 t = (char *)Z_Malloc(alloclen);
1633 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1634 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1637 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1641 //#360 float() readbyte (EXT_CSQC)
1642 static void VM_CL_ReadByte (prvm_prog_t *prog)
1644 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1645 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1648 //#361 float() readchar (EXT_CSQC)
1649 static void VM_CL_ReadChar (prvm_prog_t *prog)
1651 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1652 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1655 //#362 float() readshort (EXT_CSQC)
1656 static void VM_CL_ReadShort (prvm_prog_t *prog)
1658 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1659 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1662 //#363 float() readlong (EXT_CSQC)
1663 static void VM_CL_ReadLong (prvm_prog_t *prog)
1665 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1666 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1669 //#364 float() readcoord (EXT_CSQC)
1670 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1672 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1673 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1676 //#365 float() readangle (EXT_CSQC)
1677 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1679 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1680 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1683 //#366 string() readstring (EXT_CSQC)
1684 static void VM_CL_ReadString (prvm_prog_t *prog)
1686 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1687 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1690 //#367 float() readfloat (EXT_CSQC)
1691 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1693 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1694 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1697 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1698 extern cvar_t cl_readpicture_force;
1699 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1702 unsigned char *data;
1704 unsigned short size;
1708 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1710 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1711 size = (unsigned short) MSG_ReadShort(&cl_message);
1713 // check if a texture of that name exists
1714 // if yes, it is used and the data is discarded
1715 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1717 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1721 if(pic->tex == r_texture_notexture)
1722 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1723 if(pic->tex && !cl_readpicture_force.integer)
1725 // texture found and loaded
1726 // skip over the jpeg as we don't need it
1727 for(i = 0; i < size; ++i)
1728 (void) MSG_ReadByte(&cl_message);
1732 // texture not found
1733 // use the attached jpeg as texture
1734 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1735 MSG_ReadBytes(&cl_message, size, buf);
1736 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1738 Draw_NewPic(name, image_width, image_height, false, data);
1743 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1746 //////////////////////////////////////////////////////////
1748 static void VM_CL_makestatic (prvm_prog_t *prog)
1752 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1754 ent = PRVM_G_EDICT(OFS_PARM0);
1755 if (ent == prog->edicts)
1757 VM_Warning(prog, "makestatic: can not modify world entity\n");
1760 if (ent->priv.server->free)
1762 VM_Warning(prog, "makestatic: can not modify free entity\n");
1766 if (cl.num_static_entities < cl.max_static_entities)
1769 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1771 // copy it to the current state
1772 memset(staticent, 0, sizeof(*staticent));
1773 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1774 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1775 staticent->render.framegroupblend[0].lerp = 1;
1776 // make torchs play out of sync
1777 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1778 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1779 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1780 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1781 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1782 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1783 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1786 if (!staticent->render.alpha)
1787 staticent->render.alpha = 1.0f;
1788 if (!staticent->render.scale)
1789 staticent->render.scale = 1.0f;
1790 if (!VectorLength2(staticent->render.colormod))
1791 VectorSet(staticent->render.colormod, 1, 1, 1);
1792 if (!VectorLength2(staticent->render.glowmod))
1793 VectorSet(staticent->render.glowmod, 1, 1, 1);
1795 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1796 if (renderflags & RF_USEAXIS)
1798 vec3_t forward, left, up, origin;
1799 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
1800 VectorNegate(PRVM_clientglobalvector(v_right), left);
1801 VectorCopy(PRVM_clientglobalvector(v_up), up);
1802 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
1803 Matrix4x4_FromVectors(&staticent->render.matrix, forward, left, up, origin);
1804 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1807 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1809 // either fullbright or lit
1810 if(!r_fullbright.integer)
1812 if (!(staticent->render.effects & EF_FULLBRIGHT))
1813 staticent->render.flags |= RENDER_LIGHT;
1814 else if(r_equalize_entities_fullbright.integer)
1815 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1817 // turn off shadows from transparent objects
1818 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1819 staticent->render.flags |= RENDER_SHADOW;
1820 if (staticent->render.effects & EF_NODEPTHTEST)
1821 staticent->render.flags |= RENDER_NODEPTHTEST;
1822 if (staticent->render.effects & EF_ADDITIVE)
1823 staticent->render.flags |= RENDER_ADDITIVE;
1824 if (staticent->render.effects & EF_DOUBLESIDED)
1825 staticent->render.flags |= RENDER_DOUBLESIDED;
1827 staticent->render.allowdecals = true;
1828 CL_UpdateRenderEntity(&staticent->render);
1831 Con_Printf("Too many static entities");
1833 // throw the entity away now
1834 PRVM_ED_Free(prog, ent);
1837 //=================================================================//
1843 copies data from one entity to another
1845 copyentity(src, dst)
1848 static void VM_CL_copyentity (prvm_prog_t *prog)
1850 prvm_edict_t *in, *out;
1851 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1852 in = PRVM_G_EDICT(OFS_PARM0);
1853 if (in == prog->edicts)
1855 VM_Warning(prog, "copyentity: can not read world entity\n");
1858 if (in->priv.server->free)
1860 VM_Warning(prog, "copyentity: can not read free entity\n");
1863 out = PRVM_G_EDICT(OFS_PARM1);
1864 if (out == prog->edicts)
1866 VM_Warning(prog, "copyentity: can not modify world entity\n");
1869 if (out->priv.server->free)
1871 VM_Warning(prog, "copyentity: can not modify free entity\n");
1874 memcpy(out->fields.fp, in->fields.fp, prog->entityfields * sizeof(prvm_vec_t));
1878 //=================================================================//
1880 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1881 static void VM_CL_effect (prvm_prog_t *prog)
1884 Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
1887 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1888 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
1889 CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1893 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1894 static void VM_CL_te_blood (prvm_prog_t *prog)
1896 vec3_t pos, vel, pos2;
1897 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1898 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1900 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1901 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1902 CL_FindNonSolidLocation(pos, pos2, 4);
1903 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1906 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1907 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1910 vec3_t mincorner, maxcorner, vel1, vel2;
1911 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1912 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1914 speed = PRVM_G_FLOAT(OFS_PARM2);
1921 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1922 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1923 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), mincorner, maxcorner, vel1, vel2, NULL, 0);
1926 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1927 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1931 matrix4x4_t tempmatrix;
1932 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1933 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1934 CL_FindNonSolidLocation(pos, pos2, 10);
1935 CL_ParticleExplosion(pos2);
1936 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1937 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1940 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1941 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1943 vec3_t mincorner, maxcorner, vel;
1944 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1945 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1946 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1947 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1948 CL_ParticleCube(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1951 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1952 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1954 vec3_t mincorner, maxcorner, vel;
1955 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1956 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1957 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1958 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1959 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1962 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1963 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1965 vec3_t mincorner, maxcorner, vel;
1966 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1967 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), mincorner);
1968 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), maxcorner);
1969 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), vel);
1970 CL_ParticleRain(mincorner, maxcorner, vel, (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1973 // #411 void(vector org, vector vel, float howmany) te_spark
1974 static void VM_CL_te_spark (prvm_prog_t *prog)
1976 vec3_t pos, pos2, vel;
1977 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1979 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1980 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
1981 CL_FindNonSolidLocation(pos, pos2, 4);
1982 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
1985 extern cvar_t cl_sound_ric_gunshot;
1986 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1987 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1991 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1993 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
1994 CL_FindNonSolidLocation(pos, pos2, 4);
1995 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1996 if(cl_sound_ric_gunshot.integer >= 2)
1998 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2002 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2003 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2004 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2009 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
2010 static void VM_CL_te_spikequad (prvm_prog_t *prog)
2014 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
2016 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2017 CL_FindNonSolidLocation(pos, pos2, 4);
2018 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2019 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2023 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2024 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2025 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2029 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
2030 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
2034 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
2036 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2037 CL_FindNonSolidLocation(pos, pos2, 4);
2038 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2039 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2043 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2044 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2045 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2049 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
2050 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
2053 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
2055 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2056 CL_FindNonSolidLocation(pos, pos2, 10);
2057 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2058 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2061 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
2062 static void VM_CL_te_smallflash (prvm_prog_t *prog)
2065 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
2067 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2068 CL_FindNonSolidLocation(pos, pos2, 10);
2069 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2072 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
2073 static void VM_CL_te_customflash (prvm_prog_t *prog)
2076 matrix4x4_t tempmatrix;
2077 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
2079 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2080 CL_FindNonSolidLocation(pos, pos2, 4);
2081 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2082 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2085 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2086 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2090 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2092 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2093 CL_FindNonSolidLocation(pos, pos2, 4);
2094 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2095 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2097 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2101 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2102 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2103 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2108 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2109 static void VM_CL_te_spike (prvm_prog_t *prog)
2113 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2115 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2116 CL_FindNonSolidLocation(pos, pos2, 4);
2117 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2118 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2122 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2123 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2124 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2128 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2129 static void VM_CL_te_superspike (prvm_prog_t *prog)
2133 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2135 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2136 CL_FindNonSolidLocation(pos, pos2, 4);
2137 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2138 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2142 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2143 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2144 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2148 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2149 static void VM_CL_te_explosion (prvm_prog_t *prog)
2152 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2154 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2155 CL_FindNonSolidLocation(pos, pos2, 10);
2156 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2157 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2160 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2161 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2164 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2166 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2167 CL_FindNonSolidLocation(pos, pos2, 10);
2168 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2169 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2172 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2173 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2176 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2178 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2179 CL_FindNonSolidLocation(pos, pos2, 4);
2180 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2181 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2184 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2185 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2188 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2190 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2191 CL_FindNonSolidLocation(pos, pos2, 4);
2192 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2193 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2196 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2197 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2200 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2201 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2202 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2205 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2206 static void VM_CL_te_teleport (prvm_prog_t *prog)
2209 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2210 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2211 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2214 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2215 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2217 vec3_t pos, pos2, color;
2218 matrix4x4_t tempmatrix;
2219 int colorStart, colorLength;
2220 unsigned char *tempcolor;
2221 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2223 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2224 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2225 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2226 CL_FindNonSolidLocation(pos, pos2, 10);
2227 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2228 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2229 color[0] = tempcolor[0] * (2.0f / 255.0f);
2230 color[1] = tempcolor[1] * (2.0f / 255.0f);
2231 color[2] = tempcolor[2] * (2.0f / 255.0f);
2232 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2233 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2234 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2238 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2239 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2242 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2243 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2244 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2245 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt, true);
2248 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2249 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2252 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2253 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2254 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2255 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt2, true);
2258 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2259 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2262 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2263 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2264 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2265 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_bolt3, false);
2268 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2269 static void VM_CL_te_beam (prvm_prog_t *prog)
2272 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2273 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), start);
2274 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), end);
2275 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), start, end, cl.model_beam, false);
2278 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2279 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2282 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2284 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2285 CL_FindNonSolidLocation(pos, pos2, 4);
2286 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2289 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2290 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2292 vec3_t pos, pos2, vel;
2293 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2294 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2296 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), pos);
2297 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), vel);
2298 CL_FindNonSolidLocation(pos, pos2, 4);
2299 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, vel, vel, NULL, 0);
2303 // #443 void(entity e, entity tagentity, string tagname) setattachment
2304 static void VM_CL_setattachment (prvm_prog_t *prog)
2307 prvm_edict_t *tagentity;
2308 const char *tagname;
2312 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2314 e = PRVM_G_EDICT(OFS_PARM0);
2315 tagentity = PRVM_G_EDICT(OFS_PARM1);
2316 tagname = PRVM_G_STRING(OFS_PARM2);
2318 if (e == prog->edicts)
2320 VM_Warning(prog, "setattachment: can not modify world entity\n");
2323 if (e->priv.server->free)
2325 VM_Warning(prog, "setattachment: can not modify free entity\n");
2329 if (tagentity == NULL)
2330 tagentity = prog->edicts;
2333 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2335 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2336 model = CL_GetModelByIndex(modelindex);
2339 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2341 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2344 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2347 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2348 PRVM_clientedictfloat(e, tag_index) = tagindex;
2351 /////////////////////////////////////////
2352 // DP_MD3_TAGINFO extension coded by VorteX
2354 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2356 dp_model_t *model = CL_GetModelFromEdict(e);
2358 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2363 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2370 Matrix4x4_CreateIdentity(tag_localmatrix);
2373 && (model = CL_GetModelFromEdict(e))
2374 && model->animscenes)
2376 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2387 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2390 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2395 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2398 float pitchsign = 1;
2400 scale = PRVM_clientedictfloat(ent, scale);
2405 *out = r_refdef.view.matrix;
2406 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2412 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2413 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2414 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2415 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2416 Matrix4x4_FromVectors(out, forward, left, up, origin);
2420 pitchsign = CL_GetPitchSign(prog, ent);
2421 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2425 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2429 && (model = CL_GetModelFromEdict(ent))
2430 && model->animscenes)
2432 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2433 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, cl.time);
2434 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2435 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2437 *out = identitymatrix;
2441 // Warnings/errors code:
2442 // 0 - normal (everything all-right)
2445 // 3 - null or non-precached model
2446 // 4 - no tags with requested index
2447 // 5 - runaway loop at attachment chain
2448 extern cvar_t cl_bob;
2449 extern cvar_t cl_bobcycle;
2450 extern cvar_t cl_bobup;
2451 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2455 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2458 *out = identitymatrix; // warnings and errors return identical matrix
2460 if (ent == prog->edicts)
2462 if (ent->priv.server->free)
2465 model = CL_GetModelFromEdict(ent);
2469 tagmatrix = identitymatrix;
2473 if(attachloop >= 256)
2475 // apply transformation by child's tagindex on parent entity and then
2476 // by parent entity itself
2477 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2478 if(ret && attachloop == 0)
2480 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2481 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2482 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2483 // next iteration we process the parent entity
2484 if (PRVM_clientedictedict(ent, tag_entity))
2486 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2487 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2494 // RENDER_VIEWMODEL magic
2495 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2497 Matrix4x4_Copy(&tagmatrix, out);
2499 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2500 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2503 // Cl_bob, ported from rendering code
2504 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2507 // LordHavoc: this code is *weird*, but not replacable (I think it
2508 // should be done in QC on the server, but oh well, quake is quake)
2509 // LordHavoc: figured out bobup: the time at which the sin is at 180
2510 // degrees (which allows lengthening or squishing the peak or valley)
2511 cycle = cl.time/cl_bobcycle.value;
2512 cycle -= (int)cycle;
2513 if (cycle < cl_bobup.value)
2514 cycle = sin(M_PI * cycle / cl_bobup.value);
2516 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2517 // bob is proportional to velocity in the xy plane
2518 // (don't count Z, or jumping messes it up)
2519 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2520 bob = bob*0.3 + bob*0.7*cycle;
2521 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2528 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2529 static void VM_CL_gettagindex (prvm_prog_t *prog)
2532 const char *tag_name;
2535 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2537 ent = PRVM_G_EDICT(OFS_PARM0);
2538 tag_name = PRVM_G_STRING(OFS_PARM1);
2539 if (ent == prog->edicts)
2541 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2544 if (ent->priv.server->free)
2546 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2551 if (!CL_GetModelFromEdict(ent))
2552 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2555 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2557 if(developer_extra.integer)
2558 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2560 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2563 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2564 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2568 matrix4x4_t tag_matrix;
2569 matrix4x4_t tag_localmatrix;
2571 const char *tagname;
2573 vec3_t forward, left, up, origin;
2574 const dp_model_t *model;
2576 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2578 e = PRVM_G_EDICT(OFS_PARM0);
2579 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2580 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2581 Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
2582 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
2583 VectorScale(left, -1, PRVM_clientglobalvector(v_right));
2584 VectorCopy(up, PRVM_clientglobalvector(v_up));
2585 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
2586 model = CL_GetModelFromEdict(e);
2587 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2588 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model, cl.time);
2589 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2590 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2591 Matrix4x4_ToVectors(&tag_localmatrix, forward, left, up, origin);
2593 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2594 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2595 VectorCopy(forward, PRVM_clientglobalvector(gettaginfo_forward));
2596 VectorScale(left, -1, PRVM_clientglobalvector(gettaginfo_right));
2597 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2598 VectorCopy(origin, PRVM_clientglobalvector(gettaginfo_offset));
2603 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2606 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2609 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2612 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2615 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2620 //============================================================================
2622 //====================
2623 // DP_CSQC_SPAWNPARTICLE
2624 // a QC hook to engine's CL_NewParticle
2625 //====================
2627 // particle theme struct
2628 typedef struct vmparticletheme_s
2630 unsigned short typeindex;
2631 qboolean initialized;
2633 porientation_t orientation;
2644 float liquidfriction;
2646 float velocityjitter;
2647 qboolean qualityreduction;
2656 float delaycollision;
2662 typedef struct vmparticlespawner_s
2665 qboolean initialized;
2667 vmparticletheme_t *themes;
2669 }vmparticlespawner_t;
2671 vmparticlespawner_t vmpartspawner;
2673 // TODO: automatic max_themes grow
2674 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2676 // bound max themes to not be an insane value
2679 if (maxthemes > 2048)
2681 // allocate and set up structure
2682 if (vmpartspawner.initialized) // reallocate
2684 Mem_FreePool(&vmpartspawner.pool);
2685 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2687 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2688 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2689 vmpartspawner.max_themes = maxthemes;
2690 vmpartspawner.initialized = true;
2691 vmpartspawner.verified = true;
2694 // reset particle theme to default values
2695 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2697 theme->initialized = true;
2698 theme->typeindex = pt_static;
2699 theme->blendmode = PBLEND_ADD;
2700 theme->orientation = PARTICLE_BILLBOARD;
2701 theme->color1 = 0x808080;
2702 theme->color2 = 0xFFFFFF;
2705 theme->sizeincrease = 0;
2707 theme->alphafade = 512;
2708 theme->gravity = 0.0f;
2709 theme->bounce = 0.0f;
2710 theme->airfriction = 1.0f;
2711 theme->liquidfriction = 4.0f;
2712 theme->originjitter = 0.0f;
2713 theme->velocityjitter = 0.0f;
2714 theme->qualityreduction = false;
2715 theme->lifetime = 4;
2717 theme->staincolor1 = -1;
2718 theme->staincolor2 = -1;
2719 theme->staintex = -1;
2720 theme->delayspawn = 0.0f;
2721 theme->delaycollision = 0.0f;
2722 theme->angle = 0.0f;
2726 // particle theme -> QC globals
2727 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2729 PRVM_clientglobalfloat(particle_type) = theme->typeindex;
2730 PRVM_clientglobalfloat(particle_blendmode) = theme->blendmode;
2731 PRVM_clientglobalfloat(particle_orientation) = theme->orientation;
2732 // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2733 VectorSet(PRVM_clientglobalvector(particle_color1), (theme->color1 >> 16) & 0xFF, (theme->color1 >> 8) & 0xFF, (theme->color1 >> 0) & 0xFF);
2734 VectorSet(PRVM_clientglobalvector(particle_color2), (theme->color2 >> 16) & 0xFF, (theme->color2 >> 8) & 0xFF, (theme->color2 >> 0) & 0xFF);
2735 PRVM_clientglobalfloat(particle_tex) = (prvm_vec_t)theme->tex;
2736 PRVM_clientglobalfloat(particle_size) = theme->size;
2737 PRVM_clientglobalfloat(particle_sizeincrease) = theme->sizeincrease;
2738 PRVM_clientglobalfloat(particle_alpha) = theme->alpha/256;
2739 PRVM_clientglobalfloat(particle_alphafade) = theme->alphafade/256;
2740 PRVM_clientglobalfloat(particle_time) = theme->lifetime;
2741 PRVM_clientglobalfloat(particle_gravity) = theme->gravity;
2742 PRVM_clientglobalfloat(particle_bounce) = theme->bounce;
2743 PRVM_clientglobalfloat(particle_airfriction) = theme->airfriction;
2744 PRVM_clientglobalfloat(particle_liquidfriction) = theme->liquidfriction;
2745 PRVM_clientglobalfloat(particle_originjitter) = theme->originjitter;
2746 PRVM_clientglobalfloat(particle_velocityjitter) = theme->velocityjitter;
2747 PRVM_clientglobalfloat(particle_qualityreduction) = theme->qualityreduction;
2748 PRVM_clientglobalfloat(particle_stretch) = theme->stretch;
2749 VectorSet(PRVM_clientglobalvector(particle_staincolor1), ((int)theme->staincolor1 >> 16) & 0xFF, ((int)theme->staincolor1 >> 8) & 0xFF, ((int)theme->staincolor1 >> 0) & 0xFF);
2750 VectorSet(PRVM_clientglobalvector(particle_staincolor2), ((int)theme->staincolor2 >> 16) & 0xFF, ((int)theme->staincolor2 >> 8) & 0xFF, ((int)theme->staincolor2 >> 0) & 0xFF);
2751 PRVM_clientglobalfloat(particle_staintex) = (prvm_vec_t)theme->staintex;
2752 PRVM_clientglobalfloat(particle_stainalpha) = (prvm_vec_t)theme->stainalpha/256;
2753 PRVM_clientglobalfloat(particle_stainsize) = (prvm_vec_t)theme->stainsize;
2754 PRVM_clientglobalfloat(particle_delayspawn) = theme->delayspawn;
2755 PRVM_clientglobalfloat(particle_delaycollision) = theme->delaycollision;
2756 PRVM_clientglobalfloat(particle_angle) = theme->angle;
2757 PRVM_clientglobalfloat(particle_spin) = theme->spin;
2760 // QC globals -> particle theme
2761 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme, prvm_prog_t *prog)
2763 theme->typeindex = (unsigned short)PRVM_clientglobalfloat(particle_type);
2764 theme->blendmode = (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode);
2765 theme->orientation = (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation);
2766 theme->color1 = ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]);
2767 theme->color2 = ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]);
2768 theme->tex = (int)PRVM_clientglobalfloat(particle_tex);
2769 theme->size = PRVM_clientglobalfloat(particle_size);
2770 theme->sizeincrease = PRVM_clientglobalfloat(particle_sizeincrease);
2771 theme->alpha = PRVM_clientglobalfloat(particle_alpha)*256;
2772 theme->alphafade = PRVM_clientglobalfloat(particle_alphafade)*256;
2773 theme->lifetime = PRVM_clientglobalfloat(particle_time);
2774 theme->gravity = PRVM_clientglobalfloat(particle_gravity);
2775 theme->bounce = PRVM_clientglobalfloat(particle_bounce);
2776 theme->airfriction = PRVM_clientglobalfloat(particle_airfriction);
2777 theme->liquidfriction = PRVM_clientglobalfloat(particle_liquidfriction);
2778 theme->originjitter = PRVM_clientglobalfloat(particle_originjitter);
2779 theme->velocityjitter = PRVM_clientglobalfloat(particle_velocityjitter);
2780 theme->qualityreduction = PRVM_clientglobalfloat(particle_qualityreduction) != 0 ? true : false;
2781 theme->stretch = PRVM_clientglobalfloat(particle_stretch);
2782 theme->staincolor1 = ((int)PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]);
2783 theme->staincolor2 = (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]);
2784 theme->staintex =(int)PRVM_clientglobalfloat(particle_staintex);
2785 theme->stainalpha = PRVM_clientglobalfloat(particle_stainalpha)*256;
2786 theme->stainsize = PRVM_clientglobalfloat(particle_stainsize);
2787 theme->delayspawn = PRVM_clientglobalfloat(particle_delayspawn);
2788 theme->delaycollision = PRVM_clientglobalfloat(particle_delaycollision);
2789 theme->angle = PRVM_clientglobalfloat(particle_angle);
2790 theme->spin = PRVM_clientglobalfloat(particle_spin);
2793 // init particle spawner interface
2794 // # float(float max_themes) initparticlespawner
2795 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2797 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2798 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2799 vmpartspawner.themes[0].initialized = true;
2800 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2801 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2804 // void() resetparticle
2805 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2807 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2808 if (vmpartspawner.verified == false)
2810 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2813 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2816 // void(float themenum) particletheme
2817 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2821 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2822 if (vmpartspawner.verified == false)
2824 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2827 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2828 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2830 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2831 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2834 if (vmpartspawner.themes[themenum].initialized == false)
2836 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2837 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2840 // load particle theme into globals
2841 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum], prog);
2844 // float() saveparticletheme
2845 // void(float themenum) updateparticletheme
2846 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2850 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2851 if (vmpartspawner.verified == false)
2853 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2856 // allocate new theme, save it and return
2859 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2860 if (vmpartspawner.themes[themenum].initialized == false)
2862 if (themenum >= vmpartspawner.max_themes)
2864 if (vmpartspawner.max_themes == 2048)
2865 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2867 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2868 PRVM_G_FLOAT(OFS_RETURN) = -1;
2871 vmpartspawner.themes[themenum].initialized = true;
2872 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2873 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2876 // update existing theme
2877 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2878 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2880 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2883 vmpartspawner.themes[themenum].initialized = true;
2884 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum], prog);
2887 // void(float themenum) freeparticletheme
2888 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2892 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2893 if (vmpartspawner.verified == false)
2895 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2898 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2900 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2902 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2905 if (vmpartspawner.themes[themenum].initialized == false)
2907 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2908 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0], prog);
2912 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2913 vmpartspawner.themes[themenum].initialized = false;
2916 // float(vector org, vector dir, [float theme]) particle
2917 // returns 0 if failed, 1 if succesful
2918 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2921 vmparticletheme_t *theme;
2925 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2926 if (vmpartspawner.verified == false)
2928 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2929 PRVM_G_FLOAT(OFS_RETURN) = 0;
2932 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
2933 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
2935 if (prog->argc < 3) // global-set particle
2937 part = CL_NewParticle(org,
2938 (unsigned short)PRVM_clientglobalfloat(particle_type),
2939 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
2940 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
2941 (int)PRVM_clientglobalfloat(particle_tex),
2942 PRVM_clientglobalfloat(particle_size),
2943 PRVM_clientglobalfloat(particle_sizeincrease),
2944 PRVM_clientglobalfloat(particle_alpha)*256,
2945 PRVM_clientglobalfloat(particle_alphafade)*256,
2946 PRVM_clientglobalfloat(particle_gravity),
2947 PRVM_clientglobalfloat(particle_bounce),
2954 PRVM_clientglobalfloat(particle_airfriction),
2955 PRVM_clientglobalfloat(particle_liquidfriction),
2956 PRVM_clientglobalfloat(particle_originjitter),
2957 PRVM_clientglobalfloat(particle_velocityjitter),
2958 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
2959 PRVM_clientglobalfloat(particle_time),
2960 PRVM_clientglobalfloat(particle_stretch),
2961 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
2962 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
2963 (int)(PRVM_clientglobalvector(particle_staincolor1)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor1)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor1)[2]),
2964 (int)(PRVM_clientglobalvector(particle_staincolor2)[0])*65536 + (int)(PRVM_clientglobalvector(particle_staincolor2)[1])*256 + (int)(PRVM_clientglobalvector(particle_staincolor2)[2]),
2965 (int)PRVM_clientglobalfloat(particle_staintex),
2966 PRVM_clientglobalfloat(particle_stainalpha)*256,
2967 PRVM_clientglobalfloat(particle_stainsize),
2968 PRVM_clientglobalfloat(particle_angle),
2969 PRVM_clientglobalfloat(particle_spin),
2973 PRVM_G_FLOAT(OFS_RETURN) = 0;
2976 if (PRVM_clientglobalfloat(particle_delayspawn))
2977 part->delayedspawn = cl.time + PRVM_clientglobalfloat(particle_delayspawn);
2978 //if (PRVM_clientglobalfloat(particle_delaycollision))
2979 // part->delayedcollisions = cl.time + PRVM_clientglobalfloat(particle_delaycollision);
2981 else // quick themed particle
2983 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2984 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2986 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2987 PRVM_G_FLOAT(OFS_RETURN) = 0;
2990 theme = &vmpartspawner.themes[themenum];
2991 part = CL_NewParticle(org,
2997 theme->sizeincrease,
3009 theme->liquidfriction,
3010 theme->originjitter,
3011 theme->velocityjitter,
3012 theme->qualityreduction,
3027 PRVM_G_FLOAT(OFS_RETURN) = 0;
3030 if (theme->delayspawn)
3031 part->delayedspawn = cl.time + theme->delayspawn;
3032 //if (theme->delaycollision)
3033 // part->delayedcollisions = cl.time + theme->delaycollision;
3035 PRVM_G_FLOAT(OFS_RETURN) = 1;
3038 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
3039 // returns 0 if failed, 1 if success
3040 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
3043 vmparticletheme_t *theme;
3047 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
3048 if (vmpartspawner.verified == false)
3050 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
3051 PRVM_G_FLOAT(OFS_RETURN) = 0;
3054 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
3055 VectorCopy(PRVM_G_VECTOR(OFS_PARM1), dir);
3056 if (prog->argc < 5) // global-set particle
3057 part = CL_NewParticle(org,
3058 (unsigned short)PRVM_clientglobalfloat(particle_type),
3059 ((int)PRVM_clientglobalvector(particle_color1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color1)[2]),
3060 ((int)PRVM_clientglobalvector(particle_color2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_color2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_color2)[2]),
3061 (int)PRVM_clientglobalfloat(particle_tex),
3062 PRVM_clientglobalfloat(particle_size),
3063 PRVM_clientglobalfloat(particle_sizeincrease),
3064 PRVM_clientglobalfloat(particle_alpha)*256,
3065 PRVM_clientglobalfloat(particle_alphafade)*256,
3066 PRVM_clientglobalfloat(particle_gravity),
3067 PRVM_clientglobalfloat(particle_bounce),
3074 PRVM_clientglobalfloat(particle_airfriction),
3075 PRVM_clientglobalfloat(particle_liquidfriction),
3076 PRVM_clientglobalfloat(particle_originjitter),
3077 PRVM_clientglobalfloat(particle_velocityjitter),
3078 (PRVM_clientglobalfloat(particle_qualityreduction)) ? true : false,
3079 PRVM_clientglobalfloat(particle_time),
3080 PRVM_clientglobalfloat(particle_stretch),
3081 (pblend_t)(int)PRVM_clientglobalfloat(particle_blendmode),
3082 (porientation_t)(int)PRVM_clientglobalfloat(particle_orientation),
3083 ((int)PRVM_clientglobalvector(particle_staincolor1)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor1)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor1)[2]),
3084 ((int)PRVM_clientglobalvector(particle_staincolor2)[0] << 16) + ((int)PRVM_clientglobalvector(particle_staincolor2)[1] << 8) + ((int)PRVM_clientglobalvector(particle_staincolor2)[2]),
3085 (int)PRVM_clientglobalfloat(particle_staintex),
3086 PRVM_clientglobalfloat(particle_stainalpha)*256,
3087 PRVM_clientglobalfloat(particle_stainsize),
3088 PRVM_clientglobalfloat(particle_angle),
3089 PRVM_clientglobalfloat(particle_spin),
3091 else // themed particle
3093 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
3094 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
3096 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
3097 PRVM_G_FLOAT(OFS_RETURN) = 0;
3100 theme = &vmpartspawner.themes[themenum];
3101 part = CL_NewParticle(org,
3107 theme->sizeincrease,
3119 theme->liquidfriction,
3120 theme->originjitter,
3121 theme->velocityjitter,
3122 theme->qualityreduction,
3138 PRVM_G_FLOAT(OFS_RETURN) = 0;
3141 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
3142 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
3143 PRVM_G_FLOAT(OFS_RETURN) = 0;
3146 //====================
3147 //CSQC engine entities query
3148 //====================
3150 // float(float entitynum, float whatfld) getentity;
3151 // vector(float entitynum, float whatfld) getentityvec;
3152 // querying engine-drawn entity
3153 // VorteX: currently it's only tested with whatfld = 1..7
3154 static void VM_CL_GetEntity (prvm_prog_t *prog)
3156 int entnum, fieldnum;
3157 vec3_t forward, left, up, org;
3158 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3160 entnum = PRVM_G_FLOAT(OFS_PARM0);
3161 if (entnum < 0 || entnum >= cl.num_entities)
3163 PRVM_G_FLOAT(OFS_RETURN) = 0;
3166 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3169 case 0: // active state
3170 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3173 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3174 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3177 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3178 VectorCopy(forward, PRVM_G_VECTOR(OFS_RETURN));
3181 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3182 VectorNegate(left, PRVM_G_VECTOR(OFS_RETURN));
3185 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3186 VectorCopy(up, PRVM_G_VECTOR(OFS_RETURN));
3189 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3191 case 6: // origin + v_forward, v_right, v_up
3192 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, forward, left, up, org);
3193 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3194 VectorNegate(left, PRVM_clientglobalvector(v_right));
3195 VectorCopy(up, PRVM_clientglobalvector(v_up));
3196 VectorCopy(org, PRVM_G_VECTOR(OFS_RETURN));
3199 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3202 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3204 case 9: // pants colormod
3205 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3207 case 10: // shirt colormod
3208 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3211 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3214 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3217 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3220 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3221 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3224 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3225 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3228 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3231 PRVM_G_FLOAT(OFS_RETURN) = 0;
3236 //====================
3237 //QC POLYGON functions
3238 //====================
3240 //#304 void() renderscene (EXT_CSQC)
3241 // moved that here to reset the polygons,
3242 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3244 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3246 double t = Sys_DirtyTime();
3247 vmpolygons_t *polys = &prog->vmpolygons;
3248 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3251 if(r_refdef.view.ismain)
3253 // set the main view
3254 csqc_main_r_refdef_view = r_refdef.view;
3256 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3257 r_refdef.view.ismain = false;
3258 csqc_original_r_refdef_view.ismain = false;
3261 // we need to update any RENDER_VIEWMODEL entities at this point because
3262 // csqc supplies its own view matrix
3263 CL_UpdateViewEntities();
3268 polys->num_vertices = polys->num_triangles = 0;
3270 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3271 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3272 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3275 static void VM_ResizePolygons(vmpolygons_t *polys)
3277 float *oldvertex3f = polys->data_vertex3f;
3278 float *oldcolor4f = polys->data_color4f;
3279 float *oldtexcoord2f = polys->data_texcoord2f;
3280 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3281 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3282 polys->max_vertices = min(polys->max_triangles*3, 65536);
3283 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3284 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3285 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3286 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3287 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3288 if (polys->num_vertices)
3290 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3291 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3292 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3294 if (polys->num_triangles)
3296 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3297 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3300 Mem_Free(oldvertex3f);
3302 Mem_Free(oldcolor4f);
3304 Mem_Free(oldtexcoord2f);
3306 Mem_Free(oldtriangles);
3307 if (oldsortedelement3s)
3308 Mem_Free(oldsortedelement3s);
3311 static void VM_InitPolygons (vmpolygons_t* polys)
3313 memset(polys, 0, sizeof(*polys));
3314 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3315 polys->max_triangles = 1024;
3316 VM_ResizePolygons(polys);
3317 polys->initialized = true;
3320 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3322 int surfacelistindex;
3323 vmpolygons_t *polys = (vmpolygons_t *)ent;
3324 // R_Mesh_ResetTextureState();
3325 R_EntityMatrix(&identitymatrix);
3326 GL_CullFace(GL_NONE);
3327 GL_DepthTest(true); // polys in 3D space shall always have depth test
3328 GL_DepthRange(0, 1);
3329 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3331 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3333 int numtriangles = 0;
3334 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3335 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3336 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3337 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3339 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3341 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3343 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3346 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3350 static void VMPolygons_Store(vmpolygons_t *polys)
3355 // detect if we have alpha
3356 hasalpha = polys->begin_texture_hasalpha;
3357 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3358 if(polys->begin_color[i][3] < 1)
3361 if (polys->begin_draw2d)
3363 // draw the polygon as 2D immediately
3364 drawqueuemesh_t mesh;
3365 mesh.texture = polys->begin_texture;
3366 mesh.num_vertices = polys->begin_vertices;
3367 mesh.num_triangles = polys->begin_vertices-2;
3368 mesh.data_element3i = polygonelement3i;
3369 mesh.data_element3s = polygonelement3s;
3370 mesh.data_vertex3f = polys->begin_vertex[0];
3371 mesh.data_color4f = polys->begin_color[0];
3372 mesh.data_texcoord2f = polys->begin_texcoord[0];
3373 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3377 // queue the polygon as 3D for sorted transparent rendering later
3379 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3381 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3382 polys->max_triangles *= 2;
3383 VM_ResizePolygons(polys);
3385 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3387 // needle in a haystack!
3388 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3389 // that also caused it to not render the first polygon that is added
3391 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3392 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3393 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3394 for (i = 0;i < polys->begin_vertices-2;i++)
3396 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3397 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3398 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3399 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3400 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3401 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3402 polys->num_triangles++;
3404 polys->num_vertices += polys->begin_vertices;
3407 polys->begin_active = false;
3410 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3411 // LordHavoc: agreed, this is a mess
3412 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3415 vmpolygons_t *polys = &prog->vmpolygons;
3418 // only add polygons of the currently active prog to the queue - if there is none, we're done
3422 if (!polys->num_triangles)
3425 for (i = 0;i < polys->num_triangles;i++)
3427 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3428 R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3431 /*polys->num_triangles = 0; // now done after rendering the scene,
3432 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3435 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3436 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3438 const char *picname;
3440 vmpolygons_t *polys = &prog->vmpolygons;
3443 // TODO instead of using skinframes here (which provides the benefit of
3444 // better management of flags, and is more suited for 3D rendering), what
3445 // about supporting Q3 shaders?
3447 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3449 if (!polys->initialized)
3450 VM_InitPolygons(polys);
3451 if (polys->begin_active)
3453 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3456 picname = PRVM_G_STRING(OFS_PARM0);
3462 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3467 sf = R_SkinFrame_FindNextByName(sf, picname);
3469 while(sf && sf->textureflags != tf);
3471 if(!sf || !sf->base)
3472 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3475 R_SkinFrame_MarkUsed(sf);
3478 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3479 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3480 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3481 polys->begin_vertices = 0;
3482 polys->begin_active = true;
3483 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3486 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3487 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3489 vmpolygons_t *polys = &prog->vmpolygons;
3491 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3493 if (!polys->begin_active)
3495 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3499 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3501 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3505 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3506 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3507 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3508 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3509 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3510 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3511 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3512 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3513 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3514 polys->begin_vertices++;
3517 //void() R_EndPolygon
3518 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3520 vmpolygons_t *polys = &prog->vmpolygons;
3522 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3523 if (!polys->begin_active)
3525 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3528 polys->begin_active = false;
3529 if (polys->begin_vertices >= 3)
3530 VMPolygons_Store(polys);
3532 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3535 static vmpolygons_t debugPolys;
3537 void Debug_PolygonBegin(const char *picname, int drawflag)
3539 if(!debugPolys.initialized)
3540 VM_InitPolygons(&debugPolys);
3541 if(debugPolys.begin_active)
3543 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3546 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3547 debugPolys.begin_drawflag = drawflag;
3548 debugPolys.begin_vertices = 0;
3549 debugPolys.begin_active = true;
3552 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3554 if(!debugPolys.begin_active)
3556 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3560 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3562 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3566 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3567 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3568 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3569 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3570 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3571 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3572 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3573 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3574 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3575 debugPolys.begin_vertices++;
3578 void Debug_PolygonEnd(void)
3580 if (!debugPolys.begin_active)
3582 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3585 debugPolys.begin_active = false;
3586 if (debugPolys.begin_vertices >= 3)
3587 VMPolygons_Store(&debugPolys);
3589 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3596 Returns false if any part of the bottom of the entity is off an edge that
3601 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3603 prvm_prog_t *prog = CLVM_prog;
3604 vec3_t mins, maxs, start, stop;
3609 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3610 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3612 // if all of the points under the corners are solid world, don't bother
3613 // with the tougher checks
3614 // the corners must be within 16 of the midpoint
3615 start[2] = mins[2] - 1;
3616 for (x=0 ; x<=1 ; x++)
3617 for (y=0 ; y<=1 ; y++)
3619 start[0] = x ? maxs[0] : mins[0];
3620 start[1] = y ? maxs[1] : mins[1];
3621 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3625 return true; // we got out easy
3629 // check it for real...
3633 // the midpoint must be within 16 of the bottom
3634 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3635 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3636 stop[2] = start[2] - 2*sv_stepheight.value;
3637 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3639 if (trace.fraction == 1.0)
3641 mid = bottom = trace.endpos[2];
3643 // the corners must be within 16 of the midpoint
3644 for (x=0 ; x<=1 ; x++)
3645 for (y=0 ; y<=1 ; y++)
3647 start[0] = stop[0] = x ? maxs[0] : mins[0];
3648 start[1] = stop[1] = y ? maxs[1] : mins[1];
3650 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3652 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3653 bottom = trace.endpos[2];
3654 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3665 Called by monster program code.
3666 The move will be adjusted for slopes and stairs, but if the move isn't
3667 possible, no move is done and false is returned
3670 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3672 prvm_prog_t *prog = CLVM_prog;
3674 vec3_t oldorg, neworg, end, traceendpos;
3675 vec3_t mins, maxs, start;
3678 prvm_edict_t *enemy;
3681 VectorCopy(PRVM_clientedictvector(ent, mins), mins);
3682 VectorCopy(PRVM_clientedictvector(ent, maxs), maxs);
3683 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3684 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3686 // flying monsters don't step up
3687 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3689 // try one move with vertical motion, then one without
3690 for (i=0 ; i<2 ; i++)
3692 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3693 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3694 if (i == 0 && enemy != prog->edicts)
3696 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3702 VectorCopy(PRVM_clientedictvector(ent, origin), start);
3703 trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3705 CL_VM_SetTraceGlobals(prog, &trace, svent);
3707 if (trace.fraction == 1)
3709 VectorCopy(trace.endpos, traceendpos);
3710 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3711 return false; // swim monster left water
3713 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3719 if (enemy == prog->edicts)
3726 // push down from a step height above the wished position
3727 neworg[2] += sv_stepheight.value;
3728 VectorCopy (neworg, end);
3729 end[2] -= sv_stepheight.value*2;
3731 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3733 CL_VM_SetTraceGlobals(prog, &trace, svent);
3735 if (trace.startsolid)
3737 neworg[2] -= sv_stepheight.value;
3738 trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3740 CL_VM_SetTraceGlobals(prog, &trace, svent);
3741 if (trace.startsolid)
3744 if (trace.fraction == 1)
3746 // if monster had the ground pulled out, go ahead and fall
3747 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3749 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3752 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3756 return false; // walked off an edge
3759 // check point traces down for dangling corners
3760 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3762 if (!CL_CheckBottom (ent))
3764 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3765 { // entity had floor mostly pulled out from underneath it
3766 // and is trying to correct
3771 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3775 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3776 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3778 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3790 float(float yaw, float dist[, settrace]) walkmove
3793 static void VM_CL_walkmove (prvm_prog_t *prog)
3802 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3804 // assume failure if it returns early
3805 PRVM_G_FLOAT(OFS_RETURN) = 0;
3807 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3808 if (ent == prog->edicts)
3810 VM_Warning(prog, "walkmove: can not modify world entity\n");
3813 if (ent->priv.server->free)
3815 VM_Warning(prog, "walkmove: can not modify free entity\n");
3818 yaw = PRVM_G_FLOAT(OFS_PARM0);
3819 dist = PRVM_G_FLOAT(OFS_PARM1);
3820 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3822 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3825 yaw = yaw*M_PI*2 / 360;
3827 move[0] = cos(yaw)*dist;
3828 move[1] = sin(yaw)*dist;
3831 // save program state, because CL_movestep may call other progs
3832 oldf = prog->xfunction;
3833 oldself = PRVM_clientglobaledict(self);
3835 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3838 // restore program state
3839 prog->xfunction = oldf;
3840 PRVM_clientglobaledict(self) = oldself;
3847 string(string key) serverkey
3850 static void VM_CL_serverkey(prvm_prog_t *prog)
3852 char string[VM_STRINGTEMP_LENGTH];
3853 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3854 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3855 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3862 Checks if an entity is in a point's PVS.
3863 Should be fast but can be inexact.
3865 float checkpvs(vector viewpos, entity viewee) = #240;
3868 static void VM_CL_checkpvs (prvm_prog_t *prog)
3871 prvm_edict_t *viewee;
3877 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3880 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3881 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3882 viewee = PRVM_G_EDICT(OFS_PARM1);
3884 if(viewee->priv.required->free)
3886 VM_Warning(prog, "checkpvs: can not check free entity\n");
3887 PRVM_G_FLOAT(OFS_RETURN) = 4;
3891 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3892 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3895 if(!cl.worldmodel || !cl.worldmodel->brush.GetPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3897 // no PVS support on this worldmodel... darn
3898 PRVM_G_FLOAT(OFS_RETURN) = 3;
3901 pvs = cl.worldmodel->brush.GetPVS(cl.worldmodel, viewpos);
3904 // viewpos isn't in any PVS... darn
3905 PRVM_G_FLOAT(OFS_RETURN) = 2;
3908 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, pvs, mi, ma);
3910 // using fat PVS like FTEQW does (slow)
3911 if(!cl.worldmodel || !cl.worldmodel->brush.FatPVS || !cl.worldmodel->brush.BoxTouchingPVS)
3913 // no PVS support on this worldmodel... darn
3914 PRVM_G_FLOAT(OFS_RETURN) = 3;
3917 fatpvsbytes = cl.worldmodel->brush.FatPVS(cl.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3920 // viewpos isn't in any PVS... darn
3921 PRVM_G_FLOAT(OFS_RETURN) = 2;
3924 PRVM_G_FLOAT(OFS_RETURN) = cl.worldmodel->brush.BoxTouchingPVS(cl.worldmodel, fatpvs, mi, ma);
3928 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3929 static void VM_CL_skel_create(prvm_prog_t *prog)
3931 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3932 dp_model_t *model = CL_GetModelByIndex(modelindex);
3933 skeleton_t *skeleton;
3935 PRVM_G_FLOAT(OFS_RETURN) = 0;
3936 if (!model || !model->num_bones)
3938 for (i = 0;i < MAX_EDICTS;i++)
3939 if (!prog->skeletons[i])
3941 if (i == MAX_EDICTS)
3943 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3944 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3945 skeleton->model = model;
3946 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3947 // initialize to identity matrices
3948 for (i = 0;i < skeleton->model->num_bones;i++)
3949 skeleton->relativetransforms[i] = identitymatrix;
3952 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3953 static void VM_CL_skel_build(prvm_prog_t *prog)
3955 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3956 skeleton_t *skeleton;
3957 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3958 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3959 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3960 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3961 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3962 dp_model_t *model = CL_GetModelByIndex(modelindex);
3966 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3967 frameblend_t frameblend[MAX_FRAMEBLENDS];
3968 matrix4x4_t bonematrix;
3970 PRVM_G_FLOAT(OFS_RETURN) = 0;
3971 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3973 firstbone = max(0, firstbone);
3974 lastbone = min(lastbone, model->num_bones - 1);
3975 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3976 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3977 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
3978 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3980 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3982 memset(&bonematrix, 0, sizeof(bonematrix));
3983 for (blendindex = 0;blendindex < numblends;blendindex++)
3985 Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3986 Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
3988 Matrix4x4_Normalize3(&bonematrix, &bonematrix);
3989 Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
3991 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3994 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3995 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3997 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3998 skeleton_t *skeleton;
3999 PRVM_G_FLOAT(OFS_RETURN) = 0;
4000 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4002 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
4005 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4006 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
4008 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4009 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4010 skeleton_t *skeleton;
4011 PRVM_G_INT(OFS_RETURN) = 0;
4012 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4014 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4016 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
4019 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4020 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
4022 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4023 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4024 skeleton_t *skeleton;
4025 PRVM_G_FLOAT(OFS_RETURN) = 0;
4026 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4028 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4030 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
4033 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4034 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
4036 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4037 const char *tagname = PRVM_G_STRING(OFS_PARM1);
4038 skeleton_t *skeleton;
4039 PRVM_G_FLOAT(OFS_RETURN) = 0;
4040 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4042 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
4045 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4046 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
4048 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4049 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4050 skeleton_t *skeleton;
4052 vec3_t forward, left, up, origin;
4053 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4054 VectorClear(PRVM_clientglobalvector(v_forward));
4055 VectorClear(PRVM_clientglobalvector(v_right));
4056 VectorClear(PRVM_clientglobalvector(v_up));
4057 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4059 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4061 matrix = skeleton->relativetransforms[bonenum];
4062 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4063 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4064 VectorNegate(left, PRVM_clientglobalvector(v_right));
4065 VectorCopy(up, PRVM_clientglobalvector(v_up));
4066 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4069 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4070 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
4072 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4073 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4074 skeleton_t *skeleton;
4077 vec3_t forward, left, up, origin;
4078 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
4079 VectorClear(PRVM_clientglobalvector(v_forward));
4080 VectorClear(PRVM_clientglobalvector(v_right));
4081 VectorClear(PRVM_clientglobalvector(v_up));
4082 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4084 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4086 matrix = skeleton->relativetransforms[bonenum];
4087 // convert to absolute
4088 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
4091 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
4093 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
4094 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
4095 VectorNegate(left, PRVM_clientglobalvector(v_right));
4096 VectorCopy(up, PRVM_clientglobalvector(v_up));
4097 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
4100 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4101 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
4103 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4104 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4105 vec3_t forward, left, up, origin;
4106 skeleton_t *skeleton;
4108 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4110 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4112 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4113 VectorNegate(PRVM_clientglobalvector(v_right), left);
4114 VectorCopy(PRVM_clientglobalvector(v_up), up);
4115 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4116 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4117 skeleton->relativetransforms[bonenum] = matrix;
4120 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4121 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
4123 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4124 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4125 vec3_t forward, left, up, origin;
4126 skeleton_t *skeleton;
4129 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4131 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
4133 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
4134 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4135 VectorNegate(PRVM_clientglobalvector(v_right), left);
4136 VectorCopy(PRVM_clientglobalvector(v_up), up);
4137 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4138 temp = skeleton->relativetransforms[bonenum];
4139 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4142 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4143 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
4145 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4146 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
4147 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4149 vec3_t forward, left, up, origin;
4150 skeleton_t *skeleton;
4153 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4155 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
4156 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
4157 VectorNegate(PRVM_clientglobalvector(v_right), left);
4158 VectorCopy(PRVM_clientglobalvector(v_up), up);
4159 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
4160 firstbone = max(0, firstbone);
4161 lastbone = min(lastbone, skeleton->model->num_bones - 1);
4162 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4164 temp = skeleton->relativetransforms[bonenum];
4165 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4169 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4170 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4172 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4173 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4174 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4175 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4177 skeleton_t *skeletondst;
4178 skeleton_t *skeletonsrc;
4179 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4181 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4183 firstbone = max(0, firstbone);
4184 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4185 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4186 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4187 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4190 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4191 static void VM_CL_skel_delete(prvm_prog_t *prog)
4193 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4194 skeleton_t *skeleton;
4195 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4198 prog->skeletons[skeletonindex] = NULL;
4201 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4202 static void VM_CL_frameforname(prvm_prog_t *prog)
4204 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4205 dp_model_t *model = CL_GetModelByIndex(modelindex);
4206 const char *name = PRVM_G_STRING(OFS_PARM1);
4208 PRVM_G_FLOAT(OFS_RETURN) = -1;
4209 if (!model || !model->animscenes)
4211 for (i = 0;i < model->numframes;i++)
4213 if (!strcasecmp(model->animscenes[i].name, name))
4215 PRVM_G_FLOAT(OFS_RETURN) = i;
4221 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4222 static void VM_CL_frameduration(prvm_prog_t *prog)
4224 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4225 dp_model_t *model = CL_GetModelByIndex(modelindex);
4226 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4227 PRVM_G_FLOAT(OFS_RETURN) = 0;
4228 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4230 if (model->animscenes[framenum].framerate)
4231 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4234 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4237 * Obscure builtin used by GAME_XONOTIC.
4239 * Edits the input history of cl_movement by rotating all move commands
4240 * currently in the queue using the given transform.
4242 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4243 * v_angle-like (non-inverted) euler angles that perform the rotation
4244 * of the space that is to be done.
4246 * This is meant to be used as a fixangle replacement after passing
4247 * through a warpzone/portal: the client is told about the warp transform,
4248 * and calls this function in the same frame as the one on which the
4249 * client's origin got changed by the serverside teleport. Then this code
4250 * transforms the pre-warp input (which matches the empty space behind
4251 * the warp plane) into post-warp input (which matches the target area
4252 * of the warp). Also, at the same time, the client has to use
4253 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4255 * This together allows warpzone motion to be perfectly predicted by
4258 * Furthermore, for perfect warpzone behaviour, the server side also
4259 * has to detect input the client sent before it received the origin
4260 * update, but after the warp occurred on the server, and has to adjust
4261 * input appropriately.
4264 vec3_t v = {0, 0, 0};
4266 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4267 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), a);
4268 AngleVectorsFLU(a, x, y, z);
4269 Matrix4x4_FromVectors(&m, x, y, z, v);
4273 // #358 void(string cubemapname) loadcubemap
4274 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4278 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4279 name = PRVM_G_STRING(OFS_PARM0);
4283 #define REFDEFFLAG_TELEPORTED 1
4284 #define REFDEFFLAG_JUMPING 2
4285 #define REFDEFFLAG_DEAD 4
4286 #define REFDEFFLAG_INTERMISSION 8
4287 static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
4289 matrix4x4_t entrendermatrix;
4290 vec3_t clviewangles;
4292 qboolean teleported;
4293 qboolean clonground;
4296 qboolean clintermission;
4297 float clstatsviewheight;
4301 VM_SAFEPARMCOUNT(2, VM_CL_V_CalcRefdef);
4302 ent = PRVM_G_EDICT(OFS_PARM0);
4303 flags = PRVM_G_FLOAT(OFS_PARM1);
4305 // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
4306 CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
4308 VectorCopy(cl.csqc_viewangles, clviewangles);
4309 teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
4310 clonground = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_ONGROUND) != 0;
4311 clcmdjump = (flags & REFDEFFLAG_JUMPING) != 0;
4312 clstatsviewheight = PRVM_clientedictvector(ent, view_ofs)[2];
4313 cldead = (flags & REFDEFFLAG_DEAD) != 0;
4314 clintermission = (flags & REFDEFFLAG_INTERMISSION) != 0;
4315 VectorCopy(PRVM_clientedictvector(ent, velocity), clvelocity);
4317 V_CalcRefdefUsing(&entrendermatrix, clviewangles, teleported, clonground, clcmdjump, clstatsviewheight, cldead, clintermission, clvelocity);
4319 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
4320 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
4321 CSQC_R_RecalcView();
4324 //============================================================================
4326 // To create a almost working builtin file from this replace:
4327 // "^NULL.*" with ""
4328 // "^{.*//.*}:Wh\(.*\)" with "\1"
4330 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4331 // "\n\n+" with "\n\n"
4333 prvm_builtin_t vm_cl_builtins[] = {
4334 NULL, // #0 NULL function (not callable) (QUAKE)
4335 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4336 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4337 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4338 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4339 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4340 VM_break, // #6 void() break (QUAKE)
4341 VM_random, // #7 float() random (QUAKE)
4342 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4343 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4344 VM_error, // #10 void(string e) error (QUAKE)
4345 VM_objerror, // #11 void(string e) objerror (QUAKE)
4346 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4347 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4348 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4349 VM_remove, // #15 void(entity e) remove (QUAKE)
4350 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4351 NULL, // #17 entity() checkclient (QUAKE)
4352 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4353 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4354 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4355 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4356 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4357 NULL, // #23 void(string s, ...) bprint (QUAKE)
4358 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4359 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4360 VM_ftos, // #26 string(float f) ftos (QUAKE)
4361 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4362 VM_coredump, // #28 void() coredump (QUAKE)
4363 VM_traceon, // #29 void() traceon (QUAKE)
4364 VM_traceoff, // #30 void() traceoff (QUAKE)
4365 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4366 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4367 NULL, // #33 (QUAKE)
4368 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4369 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4370 VM_rint, // #36 float(float v) rint (QUAKE)
4371 VM_floor, // #37 float(float v) floor (QUAKE)
4372 VM_ceil, // #38 float(float v) ceil (QUAKE)
4373 NULL, // #39 (QUAKE)
4374 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4375 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4376 NULL, // #42 (QUAKE)
4377 VM_fabs, // #43 float(float f) fabs (QUAKE)
4378 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4379 VM_cvar, // #45 float(string s) cvar (QUAKE)
4380 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4381 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4382 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4383 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4384 NULL, // #50 (QUAKE)
4385 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4386 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4387 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4388 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4389 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4390 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4391 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4392 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4393 NULL, // #59 (QUAKE)
4394 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4395 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4396 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4397 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4398 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4399 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4400 NULL, // #66 (QUAKE)
4401 NULL, // #67 void(float step) movetogoal (QUAKE)
4402 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4403 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4404 NULL, // #70 void(string s) changelevel (QUAKE)
4405 NULL, // #71 (QUAKE)
4406 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4407 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4408 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4409 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4410 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4411 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4412 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4413 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4414 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4415 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4416 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4417 NULL, // #83 (QUAKE)
4418 NULL, // #84 (QUAKE)
4419 NULL, // #85 (QUAKE)
4420 NULL, // #86 (QUAKE)
4421 NULL, // #87 (QUAKE)
4422 NULL, // #88 (QUAKE)
4423 NULL, // #89 (QUAKE)
4424 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4425 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4426 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4427 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4428 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4429 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4430 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4431 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4432 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4433 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4434 // FrikaC and Telejano range #100-#199
4445 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4446 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4447 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4448 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4449 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4450 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4451 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4452 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4453 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4454 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4535 // FTEQW range #200-#299
4554 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4557 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4558 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4559 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4560 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4561 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4562 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4563 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4564 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4565 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4566 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4568 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4576 VM_CL_checkpvs, // #240
4599 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4600 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4601 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4602 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4603 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4604 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4605 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4606 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4607 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4608 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4609 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4610 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4611 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4612 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4613 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4636 // CSQC range #300-#399
4637 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4638 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4639 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4640 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4641 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4642 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4643 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4644 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4645 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4646 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4647 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4648 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4652 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4653 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4654 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4655 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4656 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4657 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4658 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4659 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4660 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4661 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4662 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4663 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4664 VM_stringwidth, // #327 // FIXME is this okay?
4665 VM_drawsubpic, // #328 // FIXME is this okay?
4666 VM_drawrotpic, // #329 // FIXME is this okay?
4667 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4668 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4669 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4670 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4671 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4672 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4673 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4674 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4675 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4676 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4677 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4678 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4679 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4680 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4681 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4682 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4683 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4684 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4685 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4686 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4687 VM_isserver, // #350 float() isserver (EXT_CSQC)
4688 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4689 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4690 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4691 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4692 VM_CL_videoplaying, // #355
4693 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4694 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4695 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4697 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4698 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4699 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4700 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4701 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4702 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4703 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4704 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4737 // LordHavoc's range #400-#499
4738 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4739 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4740 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4741 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4742 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4743 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4744 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4745 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4746 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4747 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4748 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4749 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4750 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4751 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4752 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4753 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4754 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4755 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4756 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4757 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4758 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4759 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4760 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4761 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4762 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4763 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4764 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4765 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4766 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4767 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4768 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4769 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4770 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4771 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4772 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4773 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4774 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4775 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4776 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4777 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4778 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4779 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4780 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4781 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4782 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4783 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4784 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4785 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4786 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4787 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4788 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4789 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4790 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4791 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4792 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4793 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4794 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4795 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4797 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4798 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4799 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4800 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4801 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4802 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4803 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4804 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4805 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4806 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4807 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4808 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4809 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4810 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4811 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4812 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4813 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4814 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4815 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4816 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4817 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4818 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4819 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4820 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4821 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4822 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4823 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4824 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4825 VM_gecko_create, // #487 float gecko_create( string name )
4826 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4827 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4828 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4829 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4830 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4831 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4832 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4833 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4834 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4835 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4836 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4837 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4838 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4839 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4840 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4841 VM_whichpack, // #503 string(string) whichpack = #503;
4842 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4848 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4849 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4850 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4851 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4852 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4853 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4854 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4855 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4856 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4857 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4858 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4859 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4860 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4861 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4862 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4863 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4864 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4865 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4866 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4867 VM_loadfromdata, // #529
4868 VM_loadfromfile, // #530
4869 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4871 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4872 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4873 VM_buf_loadfile, // #535 float(string filename, float bufhandle) buf_loadfile (DP_QC_STRINGBUFFERS_EXT_WIP)
4874 VM_buf_writefile, // #536 float(float filehandle, float bufhandle, float startpos, float numstrings) buf_writefile (DP_QC_STRINGBUFFERS_EXT_WIP)
4875 VM_bufstr_find, // #537 float(float bufhandle, string match, float matchrule, float startpos) bufstr_find (DP_QC_STRINGBUFFERS_EXT_WIP)
4876 VM_matchpattern, // #538 float(string s, string pattern, float matchrule) matchpattern (DP_QC_STRINGBUFFERS_EXT_WIP)
4878 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4879 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4880 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4943 VM_callfunction, // #605
4944 VM_writetofile, // #606
4945 VM_isfunction, // #607
4948 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4951 VM_parseentitydata, // #613
4962 VM_CL_getextresponse, // #624 string getextresponse(void)
4965 VM_sprintf, // #627 string sprintf(string format, ...)
4966 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4967 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4968 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4969 VM_getbindmaps, // #631 vector(void) getbindmap
4970 VM_setbindmaps, // #632 float(vector bm) setbindmap
4976 VM_CL_RotateMoves, // #638
4977 VM_digest_hex, // #639
4978 VM_CL_V_CalcRefdef, // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
4982 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4984 void VM_Polygons_Reset(prvm_prog_t *prog)
4986 vmpolygons_t *polys = &prog->vmpolygons;
4988 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4989 if(polys->initialized)
4991 Mem_FreePool(&polys->pool);
4992 polys->initialized = false;
4996 void CLVM_init_cmd(prvm_prog_t *prog)
4999 VM_Polygons_Reset(prog);
5002 void CLVM_reset_cmd(prvm_prog_t *prog)
5004 World_End(&cl.world);
5006 VM_Polygons_Reset(prog);