5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
25 sfx_t *S_FindName(const char *name);
26 int Sbar_GetSortedPlayerIndex (int index);
27 void Sbar_SortFrags (void);
28 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
29 void CSQC_RelinkAllEntities (int drawmask);
30 void CSQC_RelinkCSQCEntities (void);
31 const char *Key_GetBind (int key);
33 // #1 void(vector ang) makevectors
34 static void VM_CL_makevectors (void)
36 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
37 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
40 // #2 void(entity e, vector o) setorigin
41 void VM_CL_setorigin (void)
45 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
47 e = PRVM_G_EDICT(OFS_PARM0);
48 if (e == prog->edicts)
50 VM_Warning("setorigin: can not modify world entity\n");
53 if (e->priv.required->free)
55 VM_Warning("setorigin: can not modify free entity\n");
58 org = PRVM_G_VECTOR(OFS_PARM1);
59 VectorCopy (org, e->fields.client->origin);
63 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
69 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
72 VectorCopy (min, e->fields.client->mins);
73 VectorCopy (max, e->fields.client->maxs);
74 VectorSubtract (max, min, e->fields.client->size);
79 // #3 void(entity e, string m) setmodel
80 void VM_CL_setmodel (void)
87 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
89 e = PRVM_G_EDICT(OFS_PARM0);
90 e->fields.client->modelindex = 0;
91 e->fields.client->model = 0;
93 m = PRVM_G_STRING(OFS_PARM1);
95 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
97 if (!strcmp(cl.csqc_model_precache[i]->name, m))
99 mod = cl.csqc_model_precache[i];
100 e->fields.client->model = PRVM_SetEngineString(mod->name);
101 e->fields.client->modelindex = -(i+1);
107 for (i = 0;i < MAX_MODELS;i++)
109 mod = cl.model_precache[i];
110 if (mod && !strcmp(mod->name, m))
112 e->fields.client->model = PRVM_SetEngineString(mod->name);
113 e->fields.client->modelindex = i;
120 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
121 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
125 SetMinMaxSize (e, vec3_origin, vec3_origin);
126 VM_Warning ("setmodel: model '%s' not precached\n", m);
130 // #4 void(entity e, vector min, vector max) setsize
131 static void VM_CL_setsize (void)
135 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
137 e = PRVM_G_EDICT(OFS_PARM0);
138 if (e == prog->edicts)
140 VM_Warning("setsize: can not modify world entity\n");
143 if (e->priv.server->free)
145 VM_Warning("setsize: can not modify free entity\n");
148 min = PRVM_G_VECTOR(OFS_PARM1);
149 max = PRVM_G_VECTOR(OFS_PARM2);
151 SetMinMaxSize( e, min, max );
156 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
157 static void VM_CL_sound (void)
161 prvm_edict_t *entity;
165 VM_SAFEPARMCOUNT(5, VM_CL_sound);
167 entity = PRVM_G_EDICT(OFS_PARM0);
168 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
169 sample = PRVM_G_STRING(OFS_PARM2);
170 volume = PRVM_G_FLOAT(OFS_PARM3);
171 attenuation = PRVM_G_FLOAT(OFS_PARM4);
173 if (volume < 0 || volume > 1)
175 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
179 if (attenuation < 0 || attenuation > 4)
181 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
185 if (channel < 0 || channel > 7)
187 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
191 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
194 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
195 static void VM_CL_pointsound(void)
202 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
204 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
205 sample = PRVM_G_STRING(OFS_PARM1);
206 volume = PRVM_G_FLOAT(OFS_PARM2);
207 attenuation = PRVM_G_FLOAT(OFS_PARM3);
209 if (volume < 0 || volume > 1)
211 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
215 if (attenuation < 0 || attenuation > 4)
217 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
221 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
222 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
225 // #14 entity() spawn
226 static void VM_CL_spawn (void)
229 ed = PRVM_ED_Alloc();
233 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
236 VM_SetTraceGlobals(trace);
237 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
241 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
242 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
244 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
245 static void VM_CL_traceline (void)
252 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
254 prog->xfunction->builtinsprofile += 30;
256 v1 = PRVM_G_VECTOR(OFS_PARM0);
257 v2 = PRVM_G_VECTOR(OFS_PARM1);
258 move = (int)PRVM_G_FLOAT(OFS_PARM2);
259 ent = PRVM_G_EDICT(OFS_PARM3);
261 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
262 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
264 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
266 CL_VM_SetTraceGlobals(&trace, svent);
273 Used for use tracing and shot targeting
274 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
275 if the tryents flag is set.
277 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
280 // LordHavoc: added this for my own use, VERY useful, similar to traceline
281 static void VM_CL_tracebox (void)
283 float *v1, *v2, *m1, *m2;
288 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
290 prog->xfunction->builtinsprofile += 30;
292 v1 = PRVM_G_VECTOR(OFS_PARM0);
293 m1 = PRVM_G_VECTOR(OFS_PARM1);
294 m2 = PRVM_G_VECTOR(OFS_PARM2);
295 v2 = PRVM_G_VECTOR(OFS_PARM3);
296 move = (int)PRVM_G_FLOAT(OFS_PARM4);
297 ent = PRVM_G_EDICT(OFS_PARM5);
299 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
300 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
302 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
304 CL_VM_SetTraceGlobals(&trace, svent);
307 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
312 vec3_t original_origin;
313 vec3_t original_velocity;
314 vec3_t original_angles;
315 vec3_t original_avelocity;
319 VectorCopy(tossent->fields.client->origin , original_origin );
320 VectorCopy(tossent->fields.client->velocity , original_velocity );
321 VectorCopy(tossent->fields.client->angles , original_angles );
322 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
324 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
325 if (val != NULL && val->_float != 0)
326 gravity = val->_float;
329 gravity *= cl.movevars_gravity * 0.05;
331 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
333 tossent->fields.client->velocity[2] -= gravity;
334 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
335 VectorScale (tossent->fields.client->velocity, 0.05, move);
336 VectorAdd (tossent->fields.client->origin, move, end);
337 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
338 VectorCopy (trace.endpos, tossent->fields.client->origin);
340 if (trace.fraction < 1)
344 VectorCopy(original_origin , tossent->fields.client->origin );
345 VectorCopy(original_velocity , tossent->fields.client->velocity );
346 VectorCopy(original_angles , tossent->fields.client->angles );
347 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
352 static void VM_CL_tracetoss (void)
356 prvm_edict_t *ignore;
359 prog->xfunction->builtinsprofile += 600;
361 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
363 ent = PRVM_G_EDICT(OFS_PARM0);
364 if (ent == prog->edicts)
366 VM_Warning("tracetoss: can not use world entity\n");
369 ignore = PRVM_G_EDICT(OFS_PARM1);
371 trace = CL_Trace_Toss (ent, ignore, &svent);
373 CL_VM_SetTraceGlobals(&trace, svent);
377 // #20 void(string s) precache_model
378 void VM_CL_precache_model (void)
384 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
386 name = PRVM_G_STRING(OFS_PARM0);
387 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
389 if(!strcmp(cl.csqc_model_precache[i]->name, name))
391 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
395 PRVM_G_FLOAT(OFS_RETURN) = 0;
396 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
399 for (i = 0;i < MAX_MODELS;i++)
401 if (!cl.csqc_model_precache[i])
403 cl.csqc_model_precache[i] = (dp_model_t*)m;
404 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
408 VM_Warning("VM_CL_precache_model: no free models\n");
411 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
414 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
419 ent = PRVM_NEXT_EDICT(prog->edicts);
420 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
422 if (ent->priv.required->free)
424 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
430 // #22 entity(vector org, float rad) findradius
431 static void VM_CL_findradius (void)
433 prvm_edict_t *ent, *chain;
434 vec_t radius, radius2;
435 vec3_t org, eorg, mins, maxs;
436 int i, numtouchedicts;
437 prvm_edict_t *touchedicts[MAX_EDICTS];
440 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
443 chainfield = PRVM_G_INT(OFS_PARM2);
445 chainfield = prog->fieldoffsets.chain;
447 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
449 chain = (prvm_edict_t *)prog->edicts;
451 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
452 radius = PRVM_G_FLOAT(OFS_PARM1);
453 radius2 = radius * radius;
455 mins[0] = org[0] - (radius + 1);
456 mins[1] = org[1] - (radius + 1);
457 mins[2] = org[2] - (radius + 1);
458 maxs[0] = org[0] + (radius + 1);
459 maxs[1] = org[1] + (radius + 1);
460 maxs[2] = org[2] + (radius + 1);
461 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
462 if (numtouchedicts > MAX_EDICTS)
464 // this never happens //[515]: for what then ?
465 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
466 numtouchedicts = MAX_EDICTS;
468 for (i = 0;i < numtouchedicts;i++)
470 ent = touchedicts[i];
471 // Quake did not return non-solid entities but darkplaces does
472 // (note: this is the reason you can't blow up fallen zombies)
473 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
475 // LordHavoc: compare against bounding box rather than center so it
476 // doesn't miss large objects, and use DotProduct instead of Length
477 // for a major speedup
478 VectorSubtract(org, ent->fields.client->origin, eorg);
479 if (sv_gameplayfix_findradiusdistancetobox.integer)
481 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
482 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
483 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
486 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
487 if (DotProduct(eorg, eorg) < radius2)
489 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
494 VM_RETURN_EDICT(chain);
497 // #34 float() droptofloor
498 static void VM_CL_droptofloor (void)
505 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
507 // assume failure if it returns early
508 PRVM_G_FLOAT(OFS_RETURN) = 0;
510 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
511 if (ent == prog->edicts)
513 VM_Warning("droptofloor: can not modify world entity\n");
516 if (ent->priv.server->free)
518 VM_Warning("droptofloor: can not modify free entity\n");
522 VectorCopy (ent->fields.client->origin, end);
525 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
527 if (trace.fraction != 1)
529 VectorCopy (trace.endpos, ent->fields.client->origin);
530 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
531 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
532 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
533 PRVM_G_FLOAT(OFS_RETURN) = 1;
534 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
535 // ent->priv.server->suspendedinairflag = true;
539 // #35 void(float style, string value) lightstyle
540 static void VM_CL_lightstyle (void)
545 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
547 i = (int)PRVM_G_FLOAT(OFS_PARM0);
548 c = PRVM_G_STRING(OFS_PARM1);
549 if (i >= cl.max_lightstyle)
551 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
554 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
555 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
556 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
559 // #40 float(entity e) checkbottom
560 static void VM_CL_checkbottom (void)
562 static int cs_yes, cs_no;
564 vec3_t mins, maxs, start, stop;
569 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
570 ent = PRVM_G_EDICT(OFS_PARM0);
571 PRVM_G_FLOAT(OFS_RETURN) = 0;
573 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
574 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
576 // if all of the points under the corners are solid world, don't bother
577 // with the tougher checks
578 // the corners must be within 16 of the midpoint
579 start[2] = mins[2] - 1;
580 for (x=0 ; x<=1 ; x++)
581 for (y=0 ; y<=1 ; y++)
583 start[0] = x ? maxs[0] : mins[0];
584 start[1] = y ? maxs[1] : mins[1];
585 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
590 PRVM_G_FLOAT(OFS_RETURN) = true;
591 return; // we got out easy
596 // check it for real...
600 // the midpoint must be within 16 of the bottom
601 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
602 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
603 stop[2] = start[2] - 2*sv_stepheight.value;
604 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
606 if (trace.fraction == 1.0)
609 mid = bottom = trace.endpos[2];
611 // the corners must be within 16 of the midpoint
612 for (x=0 ; x<=1 ; x++)
613 for (y=0 ; y<=1 ; y++)
615 start[0] = stop[0] = x ? maxs[0] : mins[0];
616 start[1] = stop[1] = y ? maxs[1] : mins[1];
618 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
620 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
621 bottom = trace.endpos[2];
622 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
627 PRVM_G_FLOAT(OFS_RETURN) = true;
630 // #41 float(vector v) pointcontents
631 static void VM_CL_pointcontents (void)
633 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
634 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
637 // #48 void(vector o, vector d, float color, float count) particle
638 static void VM_CL_particle (void)
643 VM_SAFEPARMCOUNT(4, VM_CL_particle);
645 org = PRVM_G_VECTOR(OFS_PARM0);
646 dir = PRVM_G_VECTOR(OFS_PARM1);
647 color = (int)PRVM_G_FLOAT(OFS_PARM2);
648 count = (int)PRVM_G_FLOAT(OFS_PARM3);
649 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
652 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
653 static void VM_CL_ambientsound (void)
657 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
658 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
659 f = PRVM_G_VECTOR(OFS_PARM1);
660 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
663 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
664 static void VM_CL_getlight (void)
666 vec3_t ambientcolor, diffusecolor, diffusenormal;
669 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
671 p = PRVM_G_VECTOR(OFS_PARM0);
672 VectorClear(ambientcolor);
673 VectorClear(diffusecolor);
674 VectorClear(diffusenormal);
675 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
676 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
677 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
681 //============================================================================
682 //[515]: SCENE MANAGER builtins
683 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
685 static void CSQC_R_RecalcView (void)
687 extern matrix4x4_t viewmodelmatrix;
688 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
689 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
692 void CL_RelinkLightFlashes(void);
693 //#300 void() clearscene (EXT_CSQC)
694 void VM_CL_R_ClearScene (void)
696 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
697 // clear renderable entity and light lists
698 r_refdef.scene.numentities = 0;
699 r_refdef.scene.numlights = 0;
700 // FIXME: restore these to the values from VM_CL_UpdateView
704 r_refdef.view.width = vid.width;
705 r_refdef.view.height = vid.height;
706 r_refdef.view.depth = 1;
707 // FIXME: restore frustum_x/frustum_y
708 r_refdef.view.useperspective = true;
709 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
710 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
711 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
712 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
713 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
715 r_refdef.view.clear = true;
716 r_refdef.view.isoverlay = false;
717 // FIXME: restore cl.csqc_origin
718 // FIXME: restore cl.csqc_angles
719 cl.csqc_vidvars.drawworld = true;
720 cl.csqc_vidvars.drawenginesbar = false;
721 cl.csqc_vidvars.drawcrosshair = false;
724 //#301 void(float mask) addentities (EXT_CSQC)
725 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
726 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
727 void VM_CL_R_AddEntities (void)
731 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
732 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
733 CSQC_RelinkAllEntities(drawmask);
734 CL_RelinkLightFlashes();
736 prog->globals.client->time = cl.time;
737 for(i=1;i<prog->num_edicts;i++)
739 ed = &prog->edicts[i];
740 if(ed->priv.required->free)
743 if(ed->priv.required->free)
745 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
747 if(ed->priv.required->free)
749 if(!((int)ed->fields.client->drawmask & drawmask))
751 CSQC_AddRenderEdict(ed);
755 //#302 void(entity ent) addentity (EXT_CSQC)
756 void VM_CL_R_AddEntity (void)
758 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
759 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
762 //#303 float(float property, ...) setproperty (EXT_CSQC)
763 void VM_CL_R_SetView (void)
769 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
771 c = (int)PRVM_G_FLOAT(OFS_PARM0);
772 f = PRVM_G_VECTOR(OFS_PARM1);
773 k = PRVM_G_FLOAT(OFS_PARM1);
778 r_refdef.view.x = (int)(f[0]);
779 r_refdef.view.y = (int)(f[1]);
782 r_refdef.view.x = (int)(k);
785 r_refdef.view.y = (int)(k);
788 r_refdef.view.width = (int)(f[0]);
789 r_refdef.view.height = (int)(f[1]);
792 r_refdef.view.width = (int)(k);
795 r_refdef.view.height = (int)(k);
798 r_refdef.view.x = (int)(f[0]);
799 r_refdef.view.y = (int)(f[1]);
800 f = PRVM_G_VECTOR(OFS_PARM2);
801 r_refdef.view.width = (int)(f[0]);
802 r_refdef.view.height = (int)(f[1]);
805 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
806 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
809 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
812 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
815 VectorCopy(f, cl.csqc_origin);
819 cl.csqc_origin[0] = k;
823 cl.csqc_origin[1] = k;
827 cl.csqc_origin[2] = k;
831 VectorCopy(f, cl.csqc_angles);
835 cl.csqc_angles[0] = k;
839 cl.csqc_angles[1] = k;
843 cl.csqc_angles[2] = k;
847 cl.csqc_vidvars.drawworld = k;
849 case VF_DRAWENGINESBAR:
850 cl.csqc_vidvars.drawenginesbar = k;
852 case VF_DRAWCROSSHAIR:
853 cl.csqc_vidvars.drawcrosshair = k;
855 case VF_CL_VIEWANGLES:
856 VectorCopy(f, cl.viewangles);
858 case VF_CL_VIEWANGLES_X:
859 cl.viewangles[0] = k;
861 case VF_CL_VIEWANGLES_Y:
862 cl.viewangles[1] = k;
864 case VF_CL_VIEWANGLES_Z:
865 cl.viewangles[2] = k;
868 r_refdef.view.useperspective = k != 0;
871 r_refdef.view.isoverlay = !k;
874 PRVM_G_FLOAT(OFS_RETURN) = 0;
875 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
878 PRVM_G_FLOAT(OFS_RETURN) = 1;
881 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
882 void VM_CL_R_AddDynamicLight (void)
888 const char *cubemapname = NULL;
889 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
890 float coronaintensity = 1;
891 float coronasizescale = 0.25;
892 qboolean castshadow = true;
893 float ambientscale = 0;
894 float diffusescale = 1;
895 float specularscale = 1;
897 vec3_t forward, left, up;
898 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
900 // if we've run out of dlights, just return
901 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
904 org = PRVM_G_VECTOR(OFS_PARM0);
905 radius = PRVM_G_FLOAT(OFS_PARM1);
906 col = PRVM_G_VECTOR(OFS_PARM2);
909 style = (int)PRVM_G_FLOAT(OFS_PARM3);
910 if (style >= MAX_LIGHTSTYLES)
912 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
917 cubemapname = PRVM_G_STRING(OFS_PARM4);
919 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
920 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
921 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
923 VectorScale(prog->globals.client->v_forward, radius, forward);
924 VectorScale(prog->globals.client->v_right, -radius, left);
925 VectorScale(prog->globals.client->v_up, radius, up);
926 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
928 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
929 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
932 //============================================================================
934 //#310 vector (vector v) cs_unproject (EXT_CSQC)
935 static void VM_CL_unproject (void)
940 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
941 f = PRVM_G_VECTOR(OFS_PARM0);
942 if(v_flipped.integer)
943 f[0] = r_refdef.view.x + r_refdef.view.width - f[0];
944 VectorSet(temp, f[2], (-1.0 + 2.0 * (f[0] - r_refdef.view.x)) / r_refdef.view.width * f[2] * -r_refdef.view.frustum_x, (-1.0 + 2.0 * (f[1] - r_refdef.view.y)) / r_refdef.view.height * f[2] * -r_refdef.view.frustum_y);
945 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
948 //#311 vector (vector v) cs_project (EXT_CSQC)
949 static void VM_CL_project (void)
955 VM_SAFEPARMCOUNT(1, VM_CL_project);
956 f = PRVM_G_VECTOR(OFS_PARM0);
957 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
958 Matrix4x4_Transform(&m, f, v);
959 if(v_flipped.integer)
961 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x), r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y), v[0]);
964 //#330 float(float stnum) getstatf (EXT_CSQC)
965 static void VM_CL_getstatf (void)
973 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
974 i = (int)PRVM_G_FLOAT(OFS_PARM0);
975 if(i < 0 || i >= MAX_CL_STATS)
977 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
981 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
984 //#331 float(float stnum) getstati (EXT_CSQC)
985 static void VM_CL_getstati (void)
988 int firstbit, bitcount;
990 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
992 index = (int)PRVM_G_FLOAT(OFS_PARM0);
995 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
997 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1007 if(index < 0 || index >= MAX_CL_STATS)
1009 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1012 i = cl.stats[index];
1013 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1014 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1015 PRVM_G_FLOAT(OFS_RETURN) = i;
1018 //#332 string(float firststnum) getstats (EXT_CSQC)
1019 static void VM_CL_getstats (void)
1023 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1024 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1025 if(i < 0 || i > MAX_CL_STATS-4)
1027 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1028 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1031 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1032 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1035 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1036 static void VM_CL_setmodelindex (void)
1040 struct model_s *model;
1042 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1044 t = PRVM_G_EDICT(OFS_PARM0);
1046 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1048 t->fields.client->model = 0;
1049 t->fields.client->modelindex = 0;
1054 model = CL_GetModelByIndex(i);
1057 VM_Warning("VM_CL_setmodelindex: null model\n");
1060 t->fields.client->model = PRVM_SetEngineString(model->name);
1061 t->fields.client->modelindex = i;
1063 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1066 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1069 SetMinMaxSize (t, vec3_origin, vec3_origin);
1072 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1073 static void VM_CL_modelnameforindex (void)
1077 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1079 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1080 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1081 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1084 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1085 static void VM_CL_particleeffectnum (void)
1088 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1089 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1092 PRVM_G_FLOAT(OFS_RETURN) = i;
1095 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1096 static void VM_CL_trailparticles (void)
1101 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1103 t = PRVM_G_EDICT(OFS_PARM0);
1104 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1105 start = PRVM_G_VECTOR(OFS_PARM2);
1106 end = PRVM_G_VECTOR(OFS_PARM3);
1110 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1113 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1114 static void VM_CL_pointparticles (void)
1118 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1119 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1120 f = PRVM_G_VECTOR(OFS_PARM1);
1121 v = PRVM_G_VECTOR(OFS_PARM2);
1122 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1125 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1128 //#342 string(float keynum) getkeybind (EXT_CSQC)
1129 static void VM_CL_getkeybind (void)
1131 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1132 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1135 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1136 static void VM_CL_setcursormode (void)
1138 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1139 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1140 cl_ignoremousemoves = 2;
1143 //#344 vector() getmousepos (EXT_CSQC)
1144 static void VM_CL_getmousepos(void)
1146 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1148 if (key_consoleactive || key_dest != key_game)
1149 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1150 else if (cl.csqc_wantsmousemove)
1151 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1153 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1156 //#345 float(float framenum) getinputstate (EXT_CSQC)
1157 static void VM_CL_getinputstate (void)
1160 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1161 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1162 PRVM_G_FLOAT(OFS_RETURN) = false;
1163 for (i = 0;i < CL_MAX_USERCMDS;i++)
1165 if (cl.movecmd[i].sequence == frame)
1167 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1168 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1169 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1170 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1171 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1172 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1173 if(cl.movecmd[i].crouch)
1175 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1176 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1180 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1181 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1183 PRVM_G_FLOAT(OFS_RETURN) = true;
1188 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1189 static void VM_CL_setsensitivityscale (void)
1191 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1192 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1195 //#347 void() runstandardplayerphysics (EXT_CSQC)
1196 static void VM_CL_runplayerphysics (void)
1200 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1201 static void VM_CL_getplayerkey (void)
1207 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1209 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1210 c = PRVM_G_STRING(OFS_PARM1);
1211 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1215 i = Sbar_GetSortedPlayerIndex(-1-i);
1216 if(i < 0 || i >= cl.maxclients)
1221 if(!strcasecmp(c, "name"))
1222 strlcpy(t, cl.scores[i].name, sizeof(t));
1224 if(!strcasecmp(c, "frags"))
1225 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1227 if(!strcasecmp(c, "ping"))
1228 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1230 if(!strcasecmp(c, "pl"))
1231 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1233 if(!strcasecmp(c, "entertime"))
1234 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1236 if(!strcasecmp(c, "colors"))
1237 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1239 if(!strcasecmp(c, "topcolor"))
1240 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1242 if(!strcasecmp(c, "bottomcolor"))
1243 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1245 if(!strcasecmp(c, "viewentity"))
1246 dpsnprintf(t, sizeof(t), "%i", i+1);
1249 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1252 //#349 float() isdemo (EXT_CSQC)
1253 static void VM_CL_isdemo (void)
1255 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1256 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1259 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1260 static void VM_CL_setlistener (void)
1262 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1263 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1264 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1267 //#352 void(string cmdname) registercommand (EXT_CSQC)
1268 static void VM_CL_registercmd (void)
1271 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1272 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1276 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1277 t = (char *)Z_Malloc(alloclen);
1278 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1279 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1282 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1286 //#360 float() readbyte (EXT_CSQC)
1287 static void VM_CL_ReadByte (void)
1289 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1290 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1293 //#361 float() readchar (EXT_CSQC)
1294 static void VM_CL_ReadChar (void)
1296 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1297 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1300 //#362 float() readshort (EXT_CSQC)
1301 static void VM_CL_ReadShort (void)
1303 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1304 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1307 //#363 float() readlong (EXT_CSQC)
1308 static void VM_CL_ReadLong (void)
1310 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1311 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1314 //#364 float() readcoord (EXT_CSQC)
1315 static void VM_CL_ReadCoord (void)
1317 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1318 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1321 //#365 float() readangle (EXT_CSQC)
1322 static void VM_CL_ReadAngle (void)
1324 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1325 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1328 //#366 string() readstring (EXT_CSQC)
1329 static void VM_CL_ReadString (void)
1331 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1332 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1335 //#367 float() readfloat (EXT_CSQC)
1336 static void VM_CL_ReadFloat (void)
1338 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1339 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1342 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1343 extern cvar_t cl_readpicture_force;
1344 static void VM_CL_ReadPicture (void)
1347 unsigned char *data;
1353 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1355 name = MSG_ReadString();
1356 size = MSG_ReadShort();
1358 // check if a texture of that name exists
1359 // if yes, it is used and the data is discarded
1360 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1362 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1366 if(pic->tex == r_texture_notexture)
1367 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1368 if(pic->tex && !cl_readpicture_force.integer)
1370 // texture found and loaded
1371 // skip over the jpeg as we don't need it
1372 for(i = 0; i < size; ++i)
1377 // texture not found
1378 // use the attached jpeg as texture
1379 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1380 MSG_ReadBytes(size, buf);
1381 data = JPEG_LoadImage_BGRA(buf, size);
1383 Draw_NewPic(name, image_width, image_height, false, data);
1388 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1391 //////////////////////////////////////////////////////////
1393 static void VM_CL_makestatic (void)
1397 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1399 ent = PRVM_G_EDICT(OFS_PARM0);
1400 if (ent == prog->edicts)
1402 VM_Warning("makestatic: can not modify world entity\n");
1405 if (ent->priv.server->free)
1407 VM_Warning("makestatic: can not modify free entity\n");
1411 if (cl.num_static_entities < cl.max_static_entities)
1415 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1417 // copy it to the current state
1418 memset(staticent, 0, sizeof(*staticent));
1419 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1420 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1421 staticent->render.framegroupblend[0].lerp = 1;
1422 // make torchs play out of sync
1423 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1424 staticent->render.skinnum = (int)ent->fields.client->skin;
1425 staticent->render.effects = (int)ent->fields.client->effects;
1426 staticent->render.alpha = 1;
1427 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1428 staticent->render.scale = 1;
1429 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1430 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1433 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1434 if (renderflags & RF_USEAXIS)
1437 VectorNegate(prog->globals.client->v_right, left);
1438 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1439 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1442 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1444 // either fullbright or lit
1445 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1446 staticent->render.flags |= RENDER_LIGHT;
1447 // turn off shadows from transparent objects
1448 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1449 staticent->render.flags |= RENDER_SHADOW;
1451 CL_UpdateRenderEntity(&staticent->render);
1454 Con_Printf("Too many static entities");
1456 // throw the entity away now
1460 //=================================================================//
1466 copies data from one entity to another
1468 copyentity(src, dst)
1471 static void VM_CL_copyentity (void)
1473 prvm_edict_t *in, *out;
1474 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1475 in = PRVM_G_EDICT(OFS_PARM0);
1476 if (in == prog->edicts)
1478 VM_Warning("copyentity: can not read world entity\n");
1481 if (in->priv.server->free)
1483 VM_Warning("copyentity: can not read free entity\n");
1486 out = PRVM_G_EDICT(OFS_PARM1);
1487 if (out == prog->edicts)
1489 VM_Warning("copyentity: can not modify world entity\n");
1492 if (out->priv.server->free)
1494 VM_Warning("copyentity: can not modify free entity\n");
1497 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1501 //=================================================================//
1503 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1504 static void VM_CL_effect (void)
1506 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1507 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1510 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1511 static void VM_CL_te_blood (void)
1515 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1516 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1518 pos = PRVM_G_VECTOR(OFS_PARM0);
1519 CL_FindNonSolidLocation(pos, pos2, 4);
1520 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1523 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1524 static void VM_CL_te_bloodshower (void)
1528 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1529 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1531 speed = PRVM_G_FLOAT(OFS_PARM2);
1538 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1541 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1542 static void VM_CL_te_explosionrgb (void)
1546 matrix4x4_t tempmatrix;
1547 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1548 pos = PRVM_G_VECTOR(OFS_PARM0);
1549 CL_FindNonSolidLocation(pos, pos2, 10);
1550 CL_ParticleExplosion(pos2);
1551 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1552 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1555 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1556 static void VM_CL_te_particlecube (void)
1558 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1559 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1562 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1563 static void VM_CL_te_particlerain (void)
1565 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1566 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1569 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1570 static void VM_CL_te_particlesnow (void)
1572 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1573 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1576 // #411 void(vector org, vector vel, float howmany) te_spark
1577 static void VM_CL_te_spark (void)
1581 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1583 pos = PRVM_G_VECTOR(OFS_PARM0);
1584 CL_FindNonSolidLocation(pos, pos2, 4);
1585 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1588 extern cvar_t cl_sound_ric_gunshot;
1589 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1590 static void VM_CL_te_gunshotquad (void)
1595 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1597 pos = PRVM_G_VECTOR(OFS_PARM0);
1598 CL_FindNonSolidLocation(pos, pos2, 4);
1599 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1600 if(cl_sound_ric_gunshot.integer >= 2)
1602 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1606 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1607 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1608 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1613 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1614 static void VM_CL_te_spikequad (void)
1619 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1621 pos = PRVM_G_VECTOR(OFS_PARM0);
1622 CL_FindNonSolidLocation(pos, pos2, 4);
1623 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1624 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1628 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1629 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1630 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1634 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1635 static void VM_CL_te_superspikequad (void)
1640 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1642 pos = PRVM_G_VECTOR(OFS_PARM0);
1643 CL_FindNonSolidLocation(pos, pos2, 4);
1644 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1645 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1649 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1650 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1651 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1655 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1656 static void VM_CL_te_explosionquad (void)
1660 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1662 pos = PRVM_G_VECTOR(OFS_PARM0);
1663 CL_FindNonSolidLocation(pos, pos2, 10);
1664 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1665 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1668 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1669 static void VM_CL_te_smallflash (void)
1673 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1675 pos = PRVM_G_VECTOR(OFS_PARM0);
1676 CL_FindNonSolidLocation(pos, pos2, 10);
1677 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1680 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1681 static void VM_CL_te_customflash (void)
1685 matrix4x4_t tempmatrix;
1686 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1688 pos = PRVM_G_VECTOR(OFS_PARM0);
1689 CL_FindNonSolidLocation(pos, pos2, 4);
1690 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1691 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1694 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1695 static void VM_CL_te_gunshot (void)
1700 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1702 pos = PRVM_G_VECTOR(OFS_PARM0);
1703 CL_FindNonSolidLocation(pos, pos2, 4);
1704 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1705 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1707 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1711 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1712 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1713 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1718 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1719 static void VM_CL_te_spike (void)
1724 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1726 pos = PRVM_G_VECTOR(OFS_PARM0);
1727 CL_FindNonSolidLocation(pos, pos2, 4);
1728 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1729 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1733 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1734 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1735 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1739 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1740 static void VM_CL_te_superspike (void)
1745 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1747 pos = PRVM_G_VECTOR(OFS_PARM0);
1748 CL_FindNonSolidLocation(pos, pos2, 4);
1749 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1750 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1754 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1755 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1756 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1760 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1761 static void VM_CL_te_explosion (void)
1765 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1767 pos = PRVM_G_VECTOR(OFS_PARM0);
1768 CL_FindNonSolidLocation(pos, pos2, 10);
1769 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1770 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1773 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1774 static void VM_CL_te_tarexplosion (void)
1778 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1780 pos = PRVM_G_VECTOR(OFS_PARM0);
1781 CL_FindNonSolidLocation(pos, pos2, 10);
1782 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1783 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1786 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1787 static void VM_CL_te_wizspike (void)
1791 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1793 pos = PRVM_G_VECTOR(OFS_PARM0);
1794 CL_FindNonSolidLocation(pos, pos2, 4);
1795 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1796 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1799 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1800 static void VM_CL_te_knightspike (void)
1804 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1806 pos = PRVM_G_VECTOR(OFS_PARM0);
1807 CL_FindNonSolidLocation(pos, pos2, 4);
1808 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1809 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1812 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1813 static void VM_CL_te_lavasplash (void)
1815 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1816 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1819 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1820 static void VM_CL_te_teleport (void)
1822 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1823 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1826 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1827 static void VM_CL_te_explosion2 (void)
1831 matrix4x4_t tempmatrix;
1832 int colorStart, colorLength;
1833 unsigned char *tempcolor;
1834 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1836 pos = PRVM_G_VECTOR(OFS_PARM0);
1837 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1838 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1839 CL_FindNonSolidLocation(pos, pos2, 10);
1840 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1841 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1842 color[0] = tempcolor[0] * (2.0f / 255.0f);
1843 color[1] = tempcolor[1] * (2.0f / 255.0f);
1844 color[2] = tempcolor[2] * (2.0f / 255.0f);
1845 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1846 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1847 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1851 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1852 static void VM_CL_te_lightning1 (void)
1854 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1855 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1858 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1859 static void VM_CL_te_lightning2 (void)
1861 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1862 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1865 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1866 static void VM_CL_te_lightning3 (void)
1868 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1869 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1872 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1873 static void VM_CL_te_beam (void)
1875 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1876 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1879 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1880 static void VM_CL_te_plasmaburn (void)
1884 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1886 pos = PRVM_G_VECTOR(OFS_PARM0);
1887 CL_FindNonSolidLocation(pos, pos2, 4);
1888 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1891 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1892 static void VM_CL_te_flamejet (void)
1896 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1897 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1899 pos = PRVM_G_VECTOR(OFS_PARM0);
1900 CL_FindNonSolidLocation(pos, pos2, 4);
1901 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1905 //====================================================================
1908 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1910 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1912 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1914 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1917 // #434 float(entity e, float s) getsurfacenumpoints
1918 static void VM_CL_getsurfacenumpoints(void)
1921 msurface_t *surface;
1922 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1923 // return 0 if no such surface
1924 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1926 PRVM_G_FLOAT(OFS_RETURN) = 0;
1930 // note: this (incorrectly) assumes it is a simple polygon
1931 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1934 // #435 vector(entity e, float s, float n) getsurfacepoint
1935 static void VM_CL_getsurfacepoint(void)
1939 msurface_t *surface;
1941 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1942 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1943 ed = PRVM_G_EDICT(OFS_PARM0);
1944 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1946 // note: this (incorrectly) assumes it is a simple polygon
1947 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1948 if (pointnum < 0 || pointnum >= surface->num_vertices)
1950 // FIXME: implement rotation/scaling
1951 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1953 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1954 // float SPA_POSITION = 0;
1955 // float SPA_S_AXIS = 1;
1956 // float SPA_T_AXIS = 2;
1957 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1958 // float SPA_TEXCOORDS0 = 4;
1959 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1960 // float SPA_LIGHTMAP0_COLOR = 6;
1961 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1962 static void VM_CL_getsurfacepointattribute(void)
1966 msurface_t *surface;
1970 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1971 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1972 ed = PRVM_G_EDICT(OFS_PARM0);
1973 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1975 // note: this (incorrectly) assumes it is a simple polygon
1976 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1977 if (pointnum < 0 || pointnum >= surface->num_vertices)
1980 // FIXME: implement rotation/scaling
1981 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1983 switch( attributetype ) {
1984 // float SPA_POSITION = 0;
1986 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1988 // float SPA_S_AXIS = 1;
1990 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1992 // float SPA_T_AXIS = 2;
1994 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1996 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1998 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2000 // float SPA_TEXCOORDS0 = 4;
2002 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2003 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2004 ret[0] = texcoord[0];
2005 ret[1] = texcoord[1];
2009 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2011 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2012 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2013 ret[0] = texcoord[0];
2014 ret[1] = texcoord[1];
2018 // float SPA_LIGHTMAP0_COLOR = 6;
2020 // ignore alpha for now..
2021 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2024 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2028 // #436 vector(entity e, float s) getsurfacenormal
2029 static void VM_CL_getsurfacenormal(void)
2032 msurface_t *surface;
2034 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2035 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2036 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2038 // FIXME: implement rotation/scaling
2039 // note: this (incorrectly) assumes it is a simple polygon
2040 // note: this only returns the first triangle, so it doesn't work very
2041 // well for curved surfaces or arbitrary meshes
2042 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2043 VectorNormalize(normal);
2044 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2047 // #437 string(entity e, float s) getsurfacetexture
2048 static void VM_CL_getsurfacetexture(void)
2051 msurface_t *surface;
2052 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2053 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2054 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2056 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2059 // #438 float(entity e, vector p) getsurfacenearpoint
2060 static void VM_CL_getsurfacenearpoint(void)
2062 int surfacenum, best;
2064 vec_t dist, bestdist;
2066 dp_model_t *model = NULL;
2067 msurface_t *surface;
2069 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2070 PRVM_G_FLOAT(OFS_RETURN) = -1;
2071 ed = PRVM_G_EDICT(OFS_PARM0);
2072 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2075 // FIXME: implement rotation/scaling
2076 point = PRVM_G_VECTOR(OFS_PARM1);
2077 VectorSubtract(point, ed->fields.client->origin, p);
2079 bestdist = 1000000000;
2080 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2082 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2083 // first see if the nearest point on the surface's box is closer than the previous match
2084 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2085 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2086 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2087 dist = VectorLength2(clipped);
2088 if (dist < bestdist)
2090 // it is, check the nearest point on the actual geometry
2091 clippointtosurface(model, surface, p, clipped);
2092 VectorSubtract(clipped, p, clipped);
2093 dist += VectorLength2(clipped);
2094 if (dist < bestdist)
2096 // that's closer too, store it as the best match
2102 PRVM_G_FLOAT(OFS_RETURN) = best;
2105 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2106 static void VM_CL_getsurfaceclippedpoint(void)
2110 msurface_t *surface;
2112 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2113 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2114 ed = PRVM_G_EDICT(OFS_PARM0);
2115 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2117 // FIXME: implement rotation/scaling
2118 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2119 clippointtosurface(model, surface, p, out);
2120 // FIXME: implement rotation/scaling
2121 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2124 // #443 void(entity e, entity tagentity, string tagname) setattachment
2125 void VM_CL_setattachment (void)
2128 prvm_edict_t *tagentity;
2129 const char *tagname;
2133 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2135 e = PRVM_G_EDICT(OFS_PARM0);
2136 tagentity = PRVM_G_EDICT(OFS_PARM1);
2137 tagname = PRVM_G_STRING(OFS_PARM2);
2139 if (e == prog->edicts)
2141 VM_Warning("setattachment: can not modify world entity\n");
2144 if (e->priv.server->free)
2146 VM_Warning("setattachment: can not modify free entity\n");
2150 if (tagentity == NULL)
2151 tagentity = prog->edicts;
2153 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2155 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2157 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2160 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2162 modelindex = (int)tagentity->fields.client->modelindex;
2163 model = CL_GetModelByIndex(modelindex);
2166 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2168 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2171 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2175 /////////////////////////////////////////
2176 // DP_MD3_TAGINFO extension coded by VorteX
2178 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2180 dp_model_t *model = CL_GetModelFromEdict(e);
2182 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2187 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2195 Matrix4x4_CreateIdentity(tag_localmatrix);
2198 && (model = CL_GetModelFromEdict(e))
2199 && model->animscenes)
2201 frame = (int)e->fields.client->frame;
2202 if (frame < 0 || frame >= model->numframes)
2205 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, model->animscenes[frame].firstframe, tagindex - 1, parentindex, tagname, tag_localmatrix);
2216 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2224 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2225 if (val && val->_float != 0)
2226 scale = val->_float;
2228 // TODO do we need the same weird angle inverting logic here as in the server side case?
2230 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2234 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2236 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2241 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2246 && (model = CL_GetModelFromEdict(ent))
2247 && model->animscenes)
2249 // if model has wrong frame, engine automatically switches to model first frame
2250 frame = (int)ent->fields.client->frame;
2251 if (frame < 0 || frame >= model->numframes)
2253 return Mod_Alias_GetTagMatrix(model, model->animscenes[frame].firstframe, tagindex, out);
2255 *out = identitymatrix;
2259 // Warnings/errors code:
2260 // 0 - normal (everything all-right)
2263 // 3 - null or non-precached model
2264 // 4 - no tags with requested index
2265 // 5 - runaway loop at attachment chain
2266 extern cvar_t cl_bob;
2267 extern cvar_t cl_bobcycle;
2268 extern cvar_t cl_bobup;
2269 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2274 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2277 *out = identitymatrix; // warnings and errors return identical matrix
2279 if (ent == prog->edicts)
2281 if (ent->priv.server->free)
2284 model = CL_GetModelFromEdict(ent);
2288 tagmatrix = identitymatrix;
2292 if(attachloop >= 256)
2294 // apply transformation by child's tagindex on parent entity and then
2295 // by parent entity itself
2296 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2297 if(ret && attachloop == 0)
2299 CL_GetEntityMatrix(ent, &entitymatrix, false);
2300 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2301 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2302 // next iteration we process the parent entity
2303 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2305 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2306 ent = PRVM_EDICT_NUM(val->edict);
2313 // RENDER_VIEWMODEL magic
2314 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2316 Matrix4x4_Copy(&tagmatrix, out);
2318 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2319 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2322 // Cl_bob, ported from rendering code
2323 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2326 // LordHavoc: this code is *weird*, but not replacable (I think it
2327 // should be done in QC on the server, but oh well, quake is quake)
2328 // LordHavoc: figured out bobup: the time at which the sin is at 180
2329 // degrees (which allows lengthening or squishing the peak or valley)
2330 cycle = cl.time/cl_bobcycle.value;
2331 cycle -= (int)cycle;
2332 if (cycle < cl_bobup.value)
2333 cycle = sin(M_PI * cycle / cl_bobup.value);
2335 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2336 // bob is proportional to velocity in the xy plane
2337 // (don't count Z, or jumping messes it up)
2338 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2339 bob = bob*0.3 + bob*0.7*cycle;
2340 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2347 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2348 void VM_CL_gettagindex (void)
2351 const char *tag_name;
2352 int modelindex, tag_index;
2354 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2356 ent = PRVM_G_EDICT(OFS_PARM0);
2357 tag_name = PRVM_G_STRING(OFS_PARM1);
2358 if (ent == prog->edicts)
2360 VM_Warning("gettagindex: can't affect world entity\n");
2363 if (ent->priv.server->free)
2365 VM_Warning("gettagindex: can't affect free entity\n");
2369 modelindex = (int)ent->fields.client->modelindex;
2371 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2372 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2375 tag_index = CL_GetTagIndex(ent, tag_name);
2377 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2379 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2382 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2383 void VM_CL_gettaginfo (void)
2387 matrix4x4_t tag_matrix;
2388 matrix4x4_t tag_localmatrix;
2390 const char *tagname;
2393 vec3_t fo, le, up, trans;
2395 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2397 e = PRVM_G_EDICT(OFS_PARM0);
2398 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2399 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2400 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2401 VectorScale(le, -1, prog->globals.client->v_right);
2402 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2403 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2405 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2406 val->_float = parentindex;
2407 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2408 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2409 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2410 VectorCopy(trans, val->vector);
2411 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2412 VectorCopy(fo, val->vector);
2413 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2414 VectorScale(le, -1, val->vector);
2415 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2416 VectorCopy(up, val->vector);
2421 VM_Warning("gettagindex: can't affect world entity\n");
2424 VM_Warning("gettagindex: can't affect free entity\n");
2427 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2430 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2433 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2438 //============================================================================
2440 //====================
2441 //QC POLYGON functions
2442 //====================
2444 #define VMPOLYGONS_MAXPOINTS 64
2446 typedef struct vmpolygons_triangle_s
2448 rtexture_t *texture;
2450 unsigned short elements[3];
2451 }vmpolygons_triangle_t;
2453 typedef struct vmpolygons_s
2456 qboolean initialized;
2457 double progstarttime;
2461 float *data_vertex3f;
2462 float *data_color4f;
2463 float *data_texcoord2f;
2467 vmpolygons_triangle_t *data_triangles;
2468 unsigned short *data_sortedelement3s;
2470 qboolean begin_active;
2471 rtexture_t *begin_texture;
2474 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2475 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2476 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2479 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2480 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2482 //#304 void() renderscene (EXT_CSQC)
2483 // moved that here to reset the polygons,
2484 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2486 void VM_CL_R_RenderScene (void)
2488 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2489 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2490 // we need to update any RENDER_VIEWMODEL entities at this point because
2491 // csqc supplies its own view matrix
2492 CL_UpdateViewEntities();
2496 polys->num_vertices = polys->num_triangles = 0;
2497 polys->progstarttime = prog->starttime;
2500 static void VM_ResizePolygons(vmpolygons_t *polys)
2502 float *oldvertex3f = polys->data_vertex3f;
2503 float *oldcolor4f = polys->data_color4f;
2504 float *oldtexcoord2f = polys->data_texcoord2f;
2505 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2506 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2507 polys->max_vertices = min(polys->max_triangles*3, 65536);
2508 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2509 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2510 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2511 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2512 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2513 if (polys->num_vertices)
2515 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2516 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2517 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2519 if (polys->num_triangles)
2521 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2522 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2525 Mem_Free(oldvertex3f);
2527 Mem_Free(oldcolor4f);
2529 Mem_Free(oldtexcoord2f);
2531 Mem_Free(oldtriangles);
2532 if (oldsortedelement3s)
2533 Mem_Free(oldsortedelement3s);
2536 static void VM_InitPolygons (vmpolygons_t* polys)
2538 memset(polys, 0, sizeof(*polys));
2539 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2540 polys->max_triangles = 1024;
2541 VM_ResizePolygons(polys);
2542 polys->initialized = true;
2545 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2547 int surfacelistindex;
2548 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2549 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2551 R_Mesh_ResetTextureState();
2552 R_Mesh_Matrix(&identitymatrix);
2553 GL_CullFace(GL_NONE);
2554 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2555 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2556 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2557 R_SetupGenericShader(true);
2559 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2561 int numtriangles = 0;
2562 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2563 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2564 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2565 // FIXME factor this out
2566 if(drawflag == DRAWFLAG_ADDITIVE)
2567 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2568 else if(drawflag == DRAWFLAG_MODULATE)
2569 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2570 else if(drawflag == DRAWFLAG_2XMODULATE)
2571 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2572 else if(drawflag == DRAWFLAG_SCREEN)
2573 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2575 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2576 R_Mesh_TexBind(0, R_GetTexture(tex));
2578 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2580 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2582 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2585 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2589 void VMPolygons_Store(vmpolygons_t *polys)
2591 if (r_refdef.draw2dstage)
2593 // draw the polygon as 2D immediately
2594 drawqueuemesh_t mesh;
2595 mesh.texture = polys->begin_texture;
2596 mesh.num_vertices = polys->begin_vertices;
2597 mesh.num_triangles = polys->begin_vertices-2;
2598 mesh.data_element3s = polygonelements;
2599 mesh.data_vertex3f = polys->begin_vertex[0];
2600 mesh.data_color4f = polys->begin_color[0];
2601 mesh.data_texcoord2f = polys->begin_texcoord[0];
2602 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2606 // queue the polygon as 3D for sorted transparent rendering later
2608 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2610 polys->max_triangles *= 2;
2611 VM_ResizePolygons(polys);
2613 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2615 // needle in a haystack!
2616 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2617 // that also caused it to not render the first polygon that is added
2619 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2620 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2621 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2622 for (i = 0;i < polys->begin_vertices-2;i++)
2624 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2625 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2626 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2627 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2628 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2629 polys->num_triangles++;
2631 polys->num_vertices += polys->begin_vertices;
2634 polys->begin_active = false;
2637 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2638 // LordHavoc: agreed, this is a mess
2639 void VM_CL_AddPolygonsToMeshQueue (void)
2642 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2645 // only add polygons of the currently active prog to the queue - if there is none, we're done
2649 if (!polys->num_triangles)
2652 for (i = 0;i < polys->num_triangles;i++)
2654 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2655 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2658 /*polys->num_triangles = 0; // now done after rendering the scene,
2659 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2662 //void(string texturename, float flag) R_BeginPolygon
2663 void VM_CL_R_PolygonBegin (void)
2665 const char *picname;
2667 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2670 // TODO instead of using skinframes here (which provides the benefit of
2671 // better management of flags, and is more suited for 3D rendering), what
2672 // about supporting Q3 shaders?
2674 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2676 if (!polys->initialized)
2677 VM_InitPolygons(polys);
2678 if(polys->progstarttime != prog->starttime)
2680 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2681 polys->num_vertices = polys->num_triangles = 0;
2682 polys->progstarttime = prog->starttime;
2684 if (polys->begin_active)
2686 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2689 picname = PRVM_G_STRING(OFS_PARM0);
2695 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2700 sf = R_SkinFrame_FindNextByName(sf, picname);
2702 while(sf && sf->textureflags != tf);
2704 if(!sf || !sf->base)
2705 sf = R_SkinFrame_LoadExternal(picname, tf, true);
2708 R_SkinFrame_MarkUsed(sf);
2711 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2712 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2713 polys->begin_vertices = 0;
2714 polys->begin_active = true;
2717 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2718 void VM_CL_R_PolygonVertex (void)
2720 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2722 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2724 if (!polys->begin_active)
2726 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2730 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2732 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2736 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2737 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2738 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2739 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2740 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2741 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2742 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2743 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2744 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2745 polys->begin_vertices++;
2748 //void() R_EndPolygon
2749 void VM_CL_R_PolygonEnd (void)
2751 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2753 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2754 if (!polys->begin_active)
2756 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2759 polys->begin_active = false;
2760 if (polys->begin_vertices >= 3)
2761 VMPolygons_Store(polys);
2763 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2766 static vmpolygons_t debugPolys;
2768 void Debug_PolygonBegin(const char *picname, int drawflag)
2770 if(!debugPolys.initialized)
2771 VM_InitPolygons(&debugPolys);
2772 if(debugPolys.begin_active)
2774 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2777 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2778 debugPolys.begin_drawflag = drawflag;
2779 debugPolys.begin_vertices = 0;
2780 debugPolys.begin_active = true;
2783 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2785 if(!debugPolys.begin_active)
2787 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2791 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2793 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2797 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2798 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2799 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2800 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2801 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2802 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2803 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2804 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2805 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2806 debugPolys.begin_vertices++;
2809 void Debug_PolygonEnd(void)
2811 if (!debugPolys.begin_active)
2813 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2816 debugPolys.begin_active = false;
2817 if (debugPolys.begin_vertices >= 3)
2818 VMPolygons_Store(&debugPolys);
2820 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2827 Returns false if any part of the bottom of the entity is off an edge that
2832 qboolean CL_CheckBottom (prvm_edict_t *ent)
2834 vec3_t mins, maxs, start, stop;
2839 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2840 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2842 // if all of the points under the corners are solid world, don't bother
2843 // with the tougher checks
2844 // the corners must be within 16 of the midpoint
2845 start[2] = mins[2] - 1;
2846 for (x=0 ; x<=1 ; x++)
2847 for (y=0 ; y<=1 ; y++)
2849 start[0] = x ? maxs[0] : mins[0];
2850 start[1] = y ? maxs[1] : mins[1];
2851 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2855 return true; // we got out easy
2859 // check it for real...
2863 // the midpoint must be within 16 of the bottom
2864 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2865 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2866 stop[2] = start[2] - 2*sv_stepheight.value;
2867 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2869 if (trace.fraction == 1.0)
2871 mid = bottom = trace.endpos[2];
2873 // the corners must be within 16 of the midpoint
2874 for (x=0 ; x<=1 ; x++)
2875 for (y=0 ; y<=1 ; y++)
2877 start[0] = stop[0] = x ? maxs[0] : mins[0];
2878 start[1] = stop[1] = y ? maxs[1] : mins[1];
2880 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
2882 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2883 bottom = trace.endpos[2];
2884 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2895 Called by monster program code.
2896 The move will be adjusted for slopes and stairs, but if the move isn't
2897 possible, no move is done and false is returned
2900 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2903 vec3_t oldorg, neworg, end, traceendpos;
2906 prvm_edict_t *enemy;
2910 VectorCopy (ent->fields.client->origin, oldorg);
2911 VectorAdd (ent->fields.client->origin, move, neworg);
2913 // flying monsters don't step up
2914 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2916 // try one move with vertical motion, then one without
2917 for (i=0 ; i<2 ; i++)
2919 VectorAdd (ent->fields.client->origin, move, neworg);
2920 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2921 if (i == 0 && enemy != prog->edicts)
2923 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2929 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2931 CL_VM_SetTraceGlobals(&trace, svent);
2933 if (trace.fraction == 1)
2935 VectorCopy(trace.endpos, traceendpos);
2936 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2937 return false; // swim monster left water
2939 VectorCopy (traceendpos, ent->fields.client->origin);
2945 if (enemy == prog->edicts)
2952 // push down from a step height above the wished position
2953 neworg[2] += sv_stepheight.value;
2954 VectorCopy (neworg, end);
2955 end[2] -= sv_stepheight.value*2;
2957 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2959 CL_VM_SetTraceGlobals(&trace, svent);
2961 if (trace.startsolid)
2963 neworg[2] -= sv_stepheight.value;
2964 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
2966 CL_VM_SetTraceGlobals(&trace, svent);
2967 if (trace.startsolid)
2970 if (trace.fraction == 1)
2972 // if monster had the ground pulled out, go ahead and fall
2973 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2975 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2978 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2982 return false; // walked off an edge
2985 // check point traces down for dangling corners
2986 VectorCopy (trace.endpos, ent->fields.client->origin);
2988 if (!CL_CheckBottom (ent))
2990 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2991 { // entity had floor mostly pulled out from underneath it
2992 // and is trying to correct
2997 VectorCopy (oldorg, ent->fields.client->origin);
3001 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3002 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3004 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3005 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3017 float(float yaw, float dist[, settrace]) walkmove
3020 static void VM_CL_walkmove (void)
3029 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3031 // assume failure if it returns early
3032 PRVM_G_FLOAT(OFS_RETURN) = 0;
3034 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3035 if (ent == prog->edicts)
3037 VM_Warning("walkmove: can not modify world entity\n");
3040 if (ent->priv.server->free)
3042 VM_Warning("walkmove: can not modify free entity\n");
3045 yaw = PRVM_G_FLOAT(OFS_PARM0);
3046 dist = PRVM_G_FLOAT(OFS_PARM1);
3047 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3049 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3052 yaw = yaw*M_PI*2 / 360;
3054 move[0] = cos(yaw)*dist;
3055 move[1] = sin(yaw)*dist;
3058 // save program state, because CL_movestep may call other progs
3059 oldf = prog->xfunction;
3060 oldself = prog->globals.client->self;
3062 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3065 // restore program state
3066 prog->xfunction = oldf;
3067 prog->globals.client->self = oldself;
3074 string(string key) serverkey
3077 void VM_CL_serverkey(void)
3079 char string[VM_STRINGTEMP_LENGTH];
3080 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3081 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3082 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3089 Checks if an entity is in a point's PVS.
3090 Should be fast but can be inexact.
3092 float checkpvs(vector viewpos, entity viewee) = #240;
3095 static void VM_CL_checkpvs (void)
3098 prvm_edict_t *viewee;
3103 static int fatpvsbytes;
3104 static unsigned char fatpvs[MAX_MAP_LEAFS/8];
3107 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3108 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3109 viewee = PRVM_G_EDICT(OFS_PARM1);
3111 if(viewee->priv.required->free)
3113 VM_Warning("checkpvs: can not check free entity\n");
3114 PRVM_G_FLOAT(OFS_RETURN) = 4;
3118 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3119 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3122 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3124 // no PVS support on this worldmodel... darn
3125 PRVM_G_FLOAT(OFS_RETURN) = 3;
3128 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3131 // viewpos isn't in any PVS... darn
3132 PRVM_G_FLOAT(OFS_RETURN) = 2;
3135 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3137 // using fat PVS like FTEQW does (slow)
3138 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3140 // no PVS support on this worldmodel... darn
3141 PRVM_G_FLOAT(OFS_RETURN) = 3;
3144 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3147 // viewpos isn't in any PVS... darn
3148 PRVM_G_FLOAT(OFS_RETURN) = 2;
3151 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3154 //============================================================================
3156 // To create a almost working builtin file from this replace:
3157 // "^NULL.*" with ""
3158 // "^{.*//.*}:Wh\(.*\)" with "\1"
3160 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3161 // "\n\n+" with "\n\n"
3163 prvm_builtin_t vm_cl_builtins[] = {
3164 NULL, // #0 NULL function (not callable) (QUAKE)
3165 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3166 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3167 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3168 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3169 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3170 VM_break, // #6 void() break (QUAKE)
3171 VM_random, // #7 float() random (QUAKE)
3172 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3173 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3174 VM_error, // #10 void(string e) error (QUAKE)
3175 VM_objerror, // #11 void(string e) objerror (QUAKE)
3176 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3177 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3178 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3179 VM_remove, // #15 void(entity e) remove (QUAKE)
3180 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3181 NULL, // #17 entity() checkclient (QUAKE)
3182 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3183 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3184 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3185 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3186 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3187 NULL, // #23 void(string s, ...) bprint (QUAKE)
3188 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3189 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3190 VM_ftos, // #26 string(float f) ftos (QUAKE)
3191 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3192 VM_coredump, // #28 void() coredump (QUAKE)
3193 VM_traceon, // #29 void() traceon (QUAKE)
3194 VM_traceoff, // #30 void() traceoff (QUAKE)
3195 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3196 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3197 NULL, // #33 (QUAKE)
3198 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3199 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3200 VM_rint, // #36 float(float v) rint (QUAKE)
3201 VM_floor, // #37 float(float v) floor (QUAKE)
3202 VM_ceil, // #38 float(float v) ceil (QUAKE)
3203 NULL, // #39 (QUAKE)
3204 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3205 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3206 NULL, // #42 (QUAKE)
3207 VM_fabs, // #43 float(float f) fabs (QUAKE)
3208 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3209 VM_cvar, // #45 float(string s) cvar (QUAKE)
3210 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3211 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3212 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3213 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3214 NULL, // #50 (QUAKE)
3215 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3216 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3217 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3218 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3219 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3220 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3221 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3222 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3223 NULL, // #59 (QUAKE)
3224 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3225 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3226 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3227 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3228 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3229 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3230 NULL, // #66 (QUAKE)
3231 NULL, // #67 void(float step) movetogoal (QUAKE)
3232 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3233 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3234 NULL, // #70 void(string s) changelevel (QUAKE)
3235 NULL, // #71 (QUAKE)
3236 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3237 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3238 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3239 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3240 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3241 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3242 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3243 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3244 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3245 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3246 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3247 NULL, // #83 (QUAKE)
3248 NULL, // #84 (QUAKE)
3249 NULL, // #85 (QUAKE)
3250 NULL, // #86 (QUAKE)
3251 NULL, // #87 (QUAKE)
3252 NULL, // #88 (QUAKE)
3253 NULL, // #89 (QUAKE)
3254 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3255 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3256 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3257 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3258 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3259 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3260 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3261 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3262 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3263 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3264 // FrikaC and Telejano range #100-#199
3275 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3276 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3277 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3278 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3279 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3280 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3281 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3282 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3283 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3284 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3365 // FTEQW range #200-#299
3384 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3387 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3388 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3389 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3390 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3391 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3392 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3393 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3394 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3395 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3396 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3398 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3406 VM_CL_checkpvs, // #240
3466 // CSQC range #300-#399
3467 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3468 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3469 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3470 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3471 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3472 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3473 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3474 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3475 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3476 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3477 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3478 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3482 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3483 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3484 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3485 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3486 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3487 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3488 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3489 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3490 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3491 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3492 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3493 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3494 VM_stringwidth, // #327 // FIXME is this okay?
3495 VM_drawsubpic, // #328 // FIXME is this okay?
3496 VM_drawrotpic, // #329 // FIXME is this okay?
3497 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3498 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3499 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3500 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3501 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3502 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3503 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3504 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3505 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3506 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3507 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3508 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3509 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3510 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3511 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3512 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3513 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3514 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3515 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3516 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3517 VM_isserver, // #350 float() isserver (EXT_CSQC)
3518 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3519 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3520 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3521 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3527 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3528 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3529 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3530 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3531 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3532 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3533 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3534 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3567 // LordHavoc's range #400-#499
3568 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3569 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3570 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3571 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3572 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3573 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3574 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3575 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3576 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3577 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3578 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3579 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3580 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3581 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3582 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3583 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3584 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3585 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3586 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3587 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3588 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3589 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3590 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3591 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3592 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3593 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3594 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3595 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3596 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3597 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3598 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3599 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3600 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3601 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3602 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3603 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3604 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3605 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3606 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3607 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3608 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3609 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3610 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3611 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3612 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3613 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3614 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3615 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3616 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3617 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3618 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3619 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3620 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3621 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3622 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3623 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3624 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3625 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3627 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3628 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3629 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3630 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3631 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3632 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3633 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3634 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3635 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3636 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3637 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3638 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3639 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3640 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3641 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3642 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3643 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3644 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3645 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3646 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3647 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3648 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3649 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3650 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3651 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3652 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3653 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3654 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3655 VM_gecko_create, // #487 float gecko_create( string name )
3656 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3657 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3658 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3659 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3660 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3661 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3662 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3663 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3664 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
3665 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
3666 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
3667 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
3668 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
3669 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
3671 VM_whichpack, // #503 string(string) whichpack = #503;
3678 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3679 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3680 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3681 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
3682 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
3683 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
3684 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
3685 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
3686 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
3687 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
3688 VM_keynumtostring, // #520 string keynumtostring(float keynum)
3689 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
3792 VM_getextresponse, // #624 string getextresponse(void)
3796 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3798 void VM_Polygons_Reset(void)
3800 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3802 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3803 if(polys->initialized)
3805 Mem_FreePool(&polys->pool);
3806 polys->initialized = false;
3810 void VM_CL_Cmd_Init(void)
3813 VM_Polygons_Reset();
3816 void VM_CL_Cmd_Reset(void)
3819 VM_Polygons_Reset();