5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
28 sfx_t *S_FindName(const char *name);
29 int Sbar_GetSortedPlayerIndex (int index);
30 void Sbar_SortFrags (void);
31 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
32 void CSQC_RelinkAllEntities (int drawmask);
33 void CSQC_RelinkCSQCEntities (void);
35 // #1 void(vector ang) makevectors
36 static void VM_CL_makevectors (void)
38 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
39 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
42 // #2 void(entity e, vector o) setorigin
43 void VM_CL_setorigin (void)
47 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
49 e = PRVM_G_EDICT(OFS_PARM0);
50 if (e == prog->edicts)
52 VM_Warning("setorigin: can not modify world entity\n");
55 if (e->priv.required->free)
57 VM_Warning("setorigin: can not modify free entity\n");
60 org = PRVM_G_VECTOR(OFS_PARM1);
61 VectorCopy (org, PRVM_clientedictvector(e, origin));
65 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
71 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
74 VectorCopy (min, PRVM_clientedictvector(e, mins));
75 VectorCopy (max, PRVM_clientedictvector(e, maxs));
76 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
81 // #3 void(entity e, string m) setmodel
82 void VM_CL_setmodel (void)
89 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
91 e = PRVM_G_EDICT(OFS_PARM0);
92 PRVM_clientedictfloat(e, modelindex) = 0;
93 PRVM_clientedictstring(e, model) = 0;
95 m = PRVM_G_STRING(OFS_PARM1);
97 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
99 if (!strcmp(cl.csqc_model_precache[i]->name, m))
101 mod = cl.csqc_model_precache[i];
102 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(mod->name);
103 PRVM_clientedictfloat(e, modelindex) = -(i+1);
109 for (i = 0;i < MAX_MODELS;i++)
111 mod = cl.model_precache[i];
112 if (mod && !strcmp(mod->name, m))
114 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(mod->name);
115 PRVM_clientedictfloat(e, modelindex) = i;
122 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
123 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
127 SetMinMaxSize (e, vec3_origin, vec3_origin);
128 VM_Warning ("setmodel: model '%s' not precached\n", m);
132 // #4 void(entity e, vector min, vector max) setsize
133 static void VM_CL_setsize (void)
137 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
139 e = PRVM_G_EDICT(OFS_PARM0);
140 if (e == prog->edicts)
142 VM_Warning("setsize: can not modify world entity\n");
145 if (e->priv.server->free)
147 VM_Warning("setsize: can not modify free entity\n");
150 min = PRVM_G_VECTOR(OFS_PARM1);
151 max = PRVM_G_VECTOR(OFS_PARM2);
153 SetMinMaxSize( e, min, max );
158 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
159 static void VM_CL_sound (void)
163 prvm_edict_t *entity;
170 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
172 entity = PRVM_G_EDICT(OFS_PARM0);
173 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
174 sample = PRVM_G_STRING(OFS_PARM2);
175 volume = PRVM_G_FLOAT(OFS_PARM3);
176 attenuation = PRVM_G_FLOAT(OFS_PARM4);
178 if (volume < 0 || volume > 1)
180 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
184 if (attenuation < 0 || attenuation > 4)
186 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
193 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
194 // ignoring prog->argc < 7 for now (no flags supported yet)
199 flags = PRVM_G_FLOAT(OFS_PARM6);
201 channel = CHAN_USER2ENGINE(channel);
203 if (!IS_CHAN(channel))
205 VM_Warning("VM_CL_sound: channel must be in range 0-127\n");
209 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
210 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
213 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
214 static void VM_CL_pointsound(void)
221 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
223 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
224 sample = PRVM_G_STRING(OFS_PARM1);
225 volume = PRVM_G_FLOAT(OFS_PARM2);
226 attenuation = PRVM_G_FLOAT(OFS_PARM3);
228 if (volume < 0 || volume > 1)
230 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
234 if (attenuation < 0 || attenuation > 4)
236 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
240 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
241 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
244 // #14 entity() spawn
245 static void VM_CL_spawn (void)
248 ed = PRVM_ED_Alloc();
252 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
254 VM_SetTraceGlobals(trace);
255 PRVM_clientglobalfloat(trace_networkentity) = svent;
258 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
259 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
261 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
262 static void VM_CL_traceline (void)
269 // R_TimeReport("pretraceline");
271 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
273 prog->xfunction->builtinsprofile += 30;
275 v1 = PRVM_G_VECTOR(OFS_PARM0);
276 v2 = PRVM_G_VECTOR(OFS_PARM1);
277 move = (int)PRVM_G_FLOAT(OFS_PARM2);
278 ent = PRVM_G_EDICT(OFS_PARM3);
280 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
281 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
283 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
285 CL_VM_SetTraceGlobals(&trace, svent);
286 // R_TimeReport("traceline");
293 Used for use tracing and shot targeting
294 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
295 if the tryents flag is set.
297 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
300 // LordHavoc: added this for my own use, VERY useful, similar to traceline
301 static void VM_CL_tracebox (void)
303 float *v1, *v2, *m1, *m2;
308 // R_TimeReport("pretracebox");
309 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
311 prog->xfunction->builtinsprofile += 30;
313 v1 = PRVM_G_VECTOR(OFS_PARM0);
314 m1 = PRVM_G_VECTOR(OFS_PARM1);
315 m2 = PRVM_G_VECTOR(OFS_PARM2);
316 v2 = PRVM_G_VECTOR(OFS_PARM3);
317 move = (int)PRVM_G_FLOAT(OFS_PARM4);
318 ent = PRVM_G_EDICT(OFS_PARM5);
320 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
321 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
323 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
325 CL_VM_SetTraceGlobals(&trace, svent);
326 // R_TimeReport("tracebox");
329 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
334 vec3_t original_origin;
335 vec3_t original_velocity;
336 vec3_t original_angles;
337 vec3_t original_avelocity;
340 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
341 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
342 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
343 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
345 gravity = PRVM_clientedictfloat(tossent, gravity);
348 gravity *= cl.movevars_gravity * 0.05;
350 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
352 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
353 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
354 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
355 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
356 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
357 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
359 if (trace.fraction < 1)
363 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
364 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
365 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
366 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
371 static void VM_CL_tracetoss (void)
375 prvm_edict_t *ignore;
378 prog->xfunction->builtinsprofile += 600;
380 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
382 ent = PRVM_G_EDICT(OFS_PARM0);
383 if (ent == prog->edicts)
385 VM_Warning("tracetoss: can not use world entity\n");
388 ignore = PRVM_G_EDICT(OFS_PARM1);
390 trace = CL_Trace_Toss (ent, ignore, &svent);
392 CL_VM_SetTraceGlobals(&trace, svent);
396 // #20 void(string s) precache_model
397 void VM_CL_precache_model (void)
403 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
405 name = PRVM_G_STRING(OFS_PARM0);
406 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
408 if(!strcmp(cl.csqc_model_precache[i]->name, name))
410 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
414 PRVM_G_FLOAT(OFS_RETURN) = 0;
415 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
418 for (i = 0;i < MAX_MODELS;i++)
420 if (!cl.csqc_model_precache[i])
422 cl.csqc_model_precache[i] = (dp_model_t*)m;
423 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
427 VM_Warning("VM_CL_precache_model: no free models\n");
430 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
433 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
438 ent = PRVM_NEXT_EDICT(prog->edicts);
439 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
441 if (ent->priv.required->free)
443 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
449 // #22 entity(vector org, float rad) findradius
450 static void VM_CL_findradius (void)
452 prvm_edict_t *ent, *chain;
453 vec_t radius, radius2;
454 vec3_t org, eorg, mins, maxs;
455 int i, numtouchedicts;
456 static prvm_edict_t *touchedicts[MAX_EDICTS];
459 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
462 chainfield = PRVM_G_INT(OFS_PARM2);
464 chainfield = prog->fieldoffsets.chain;
466 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
468 chain = (prvm_edict_t *)prog->edicts;
470 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
471 radius = PRVM_G_FLOAT(OFS_PARM1);
472 radius2 = radius * radius;
474 mins[0] = org[0] - (radius + 1);
475 mins[1] = org[1] - (radius + 1);
476 mins[2] = org[2] - (radius + 1);
477 maxs[0] = org[0] + (radius + 1);
478 maxs[1] = org[1] + (radius + 1);
479 maxs[2] = org[2] + (radius + 1);
480 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
481 if (numtouchedicts > MAX_EDICTS)
483 // this never happens //[515]: for what then ?
484 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
485 numtouchedicts = MAX_EDICTS;
487 for (i = 0;i < numtouchedicts;i++)
489 ent = touchedicts[i];
490 // Quake did not return non-solid entities but darkplaces does
491 // (note: this is the reason you can't blow up fallen zombies)
492 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
494 // LordHavoc: compare against bounding box rather than center so it
495 // doesn't miss large objects, and use DotProduct instead of Length
496 // for a major speedup
497 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
498 if (sv_gameplayfix_findradiusdistancetobox.integer)
500 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
501 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
502 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
505 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
506 if (DotProduct(eorg, eorg) < radius2)
508 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
513 VM_RETURN_EDICT(chain);
516 // #34 float() droptofloor
517 static void VM_CL_droptofloor (void)
523 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
525 // assume failure if it returns early
526 PRVM_G_FLOAT(OFS_RETURN) = 0;
528 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
529 if (ent == prog->edicts)
531 VM_Warning("droptofloor: can not modify world entity\n");
534 if (ent->priv.server->free)
536 VM_Warning("droptofloor: can not modify free entity\n");
540 VectorCopy (PRVM_clientedictvector(ent, origin), end);
543 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
545 if (trace.fraction != 1)
547 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
548 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
549 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
550 PRVM_G_FLOAT(OFS_RETURN) = 1;
551 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
552 // ent->priv.server->suspendedinairflag = true;
556 // #35 void(float style, string value) lightstyle
557 static void VM_CL_lightstyle (void)
562 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
564 i = (int)PRVM_G_FLOAT(OFS_PARM0);
565 c = PRVM_G_STRING(OFS_PARM1);
566 if (i >= cl.max_lightstyle)
568 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
571 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
572 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
573 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
576 // #40 float(entity e) checkbottom
577 static void VM_CL_checkbottom (void)
579 static int cs_yes, cs_no;
581 vec3_t mins, maxs, start, stop;
586 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
587 ent = PRVM_G_EDICT(OFS_PARM0);
588 PRVM_G_FLOAT(OFS_RETURN) = 0;
590 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
591 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
593 // if all of the points under the corners are solid world, don't bother
594 // with the tougher checks
595 // the corners must be within 16 of the midpoint
596 start[2] = mins[2] - 1;
597 for (x=0 ; x<=1 ; x++)
598 for (y=0 ; y<=1 ; y++)
600 start[0] = x ? maxs[0] : mins[0];
601 start[1] = y ? maxs[1] : mins[1];
602 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
607 PRVM_G_FLOAT(OFS_RETURN) = true;
608 return; // we got out easy
613 // check it for real...
617 // the midpoint must be within 16 of the bottom
618 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
619 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
620 stop[2] = start[2] - 2*sv_stepheight.value;
621 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
623 if (trace.fraction == 1.0)
626 mid = bottom = trace.endpos[2];
628 // the corners must be within 16 of the midpoint
629 for (x=0 ; x<=1 ; x++)
630 for (y=0 ; y<=1 ; y++)
632 start[0] = stop[0] = x ? maxs[0] : mins[0];
633 start[1] = stop[1] = y ? maxs[1] : mins[1];
635 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
637 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
638 bottom = trace.endpos[2];
639 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
644 PRVM_G_FLOAT(OFS_RETURN) = true;
647 // #41 float(vector v) pointcontents
648 static void VM_CL_pointcontents (void)
650 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
651 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
654 // #48 void(vector o, vector d, float color, float count) particle
655 static void VM_CL_particle (void)
660 VM_SAFEPARMCOUNT(4, VM_CL_particle);
662 org = PRVM_G_VECTOR(OFS_PARM0);
663 dir = PRVM_G_VECTOR(OFS_PARM1);
664 color = (int)PRVM_G_FLOAT(OFS_PARM2);
665 count = (int)PRVM_G_FLOAT(OFS_PARM3);
666 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
669 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
670 static void VM_CL_ambientsound (void)
674 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
675 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
676 f = PRVM_G_VECTOR(OFS_PARM1);
677 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
680 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
681 static void VM_CL_getlight (void)
683 vec3_t ambientcolor, diffusecolor, diffusenormal;
686 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
688 p = PRVM_G_VECTOR(OFS_PARM0);
689 VectorClear(ambientcolor);
690 VectorClear(diffusecolor);
691 VectorClear(diffusenormal);
693 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
694 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
695 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
696 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
697 if (PRVM_clientglobalvector(getlight_ambient))
698 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
699 if (PRVM_clientglobalvector(getlight_diffuse))
700 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
701 if (PRVM_clientglobalvector(getlight_dir))
702 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
705 //============================================================================
706 //[515]: SCENE MANAGER builtins
707 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
709 void CSQC_R_RecalcView (void)
711 extern matrix4x4_t viewmodelmatrix_nobob;
712 extern matrix4x4_t viewmodelmatrix_withbob;
713 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
714 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
715 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
716 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
719 void CL_RelinkLightFlashes(void);
720 //#300 void() clearscene (EXT_CSQC)
721 void VM_CL_R_ClearScene (void)
723 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
724 // clear renderable entity and light lists
725 r_refdef.scene.numentities = 0;
726 r_refdef.scene.numlights = 0;
727 // restore the view settings to the values that VM_CL_UpdateView received from the client code
728 r_refdef.view = csqc_original_r_refdef_view;
729 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
730 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
731 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
732 cl.csqc_vidvars.drawenginesbar = false;
733 cl.csqc_vidvars.drawcrosshair = false;
737 //#301 void(float mask) addentities (EXT_CSQC)
738 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
739 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
740 void VM_CL_R_AddEntities (void)
742 double t = Sys_DoubleTime();
745 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
746 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
747 CSQC_RelinkAllEntities(drawmask);
748 CL_RelinkLightFlashes();
750 PRVM_clientglobalfloat(time) = cl.time;
751 for(i=1;i<prog->num_edicts;i++)
753 // so we can easily check if CSQC entity #edictnum is currently drawn
754 cl.csqcrenderentities[i].entitynumber = 0;
755 ed = &prog->edicts[i];
756 if(ed->priv.required->free)
759 if(ed->priv.required->free)
761 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
763 if(ed->priv.required->free)
765 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
767 CSQC_AddRenderEdict(ed, i);
770 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
771 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
774 //#302 void(entity ent) addentity (EXT_CSQC)
775 void VM_CL_R_AddEntity (void)
777 double t = Sys_DoubleTime();
778 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
779 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
780 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
783 //#303 float(float property, ...) setproperty (EXT_CSQC)
784 //#303 float(float property) getproperty
785 //#303 vector(float property) getpropertyvec
786 //#309 float(float property) getproperty
787 //#309 vector(float property) getpropertyvec
788 // VorteX: make this function be able to return previously set property if new value is not given
789 void VM_CL_R_SetView (void)
795 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
797 c = (int)PRVM_G_FLOAT(OFS_PARM0);
805 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
808 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
811 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
814 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
817 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
820 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
823 VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
826 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
829 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
832 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
835 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
838 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
841 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
844 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
847 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
861 case VF_DRAWENGINESBAR:
862 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
864 case VF_DRAWCROSSHAIR:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
867 case VF_CL_VIEWANGLES:
868 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
870 case VF_CL_VIEWANGLES_X:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
873 case VF_CL_VIEWANGLES_Y:
874 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
876 case VF_CL_VIEWANGLES_Z:
877 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
880 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
883 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
886 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
889 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
890 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
891 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
894 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
897 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
900 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
906 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
909 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
912 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
914 case VF_FOG_FADEDEPTH:
915 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
918 PRVM_G_FLOAT(OFS_RETURN) = 0;
919 VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
925 f = PRVM_G_VECTOR(OFS_PARM1);
926 k = PRVM_G_FLOAT(OFS_PARM1);
930 r_refdef.view.x = (int)(f[0]);
931 r_refdef.view.y = (int)(f[1]);
935 r_refdef.view.x = (int)(k);
939 r_refdef.view.y = (int)(k);
943 r_refdef.view.width = (int)(f[0]);
944 r_refdef.view.height = (int)(f[1]);
948 r_refdef.view.width = (int)(k);
952 r_refdef.view.height = (int)(k);
956 r_refdef.view.x = (int)(f[0]);
957 r_refdef.view.y = (int)(f[1]);
958 f = PRVM_G_VECTOR(OFS_PARM2);
959 r_refdef.view.width = (int)(f[0]);
960 r_refdef.view.height = (int)(f[1]);
964 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
965 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
968 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
971 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
974 VectorCopy(f, cl.csqc_vieworigin);
978 cl.csqc_vieworigin[0] = k;
982 cl.csqc_vieworigin[1] = k;
986 cl.csqc_vieworigin[2] = k;
990 VectorCopy(f, cl.csqc_viewangles);
994 cl.csqc_viewangles[0] = k;
998 cl.csqc_viewangles[1] = k;
1002 cl.csqc_viewangles[2] = k;
1003 CSQC_R_RecalcView();
1006 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1008 case VF_DRAWENGINESBAR:
1009 cl.csqc_vidvars.drawenginesbar = k != 0;
1011 case VF_DRAWCROSSHAIR:
1012 cl.csqc_vidvars.drawcrosshair = k != 0;
1014 case VF_CL_VIEWANGLES:
1015 VectorCopy(f, cl.viewangles);
1017 case VF_CL_VIEWANGLES_X:
1018 cl.viewangles[0] = k;
1020 case VF_CL_VIEWANGLES_Y:
1021 cl.viewangles[1] = k;
1023 case VF_CL_VIEWANGLES_Z:
1024 cl.viewangles[2] = k;
1026 case VF_PERSPECTIVE:
1027 r_refdef.view.useperspective = k != 0;
1029 case VF_CLEARSCREEN:
1030 r_refdef.view.isoverlay = !k;
1032 case VF_FOG_DENSITY:
1033 r_refdef.fog_density = k;
1036 r_refdef.fog_red = f[0];
1037 r_refdef.fog_green = f[1];
1038 r_refdef.fog_blue = f[2];
1040 case VF_FOG_COLOR_R:
1041 r_refdef.fog_red = k;
1043 case VF_FOG_COLOR_G:
1044 r_refdef.fog_green = k;
1046 case VF_FOG_COLOR_B:
1047 r_refdef.fog_blue = k;
1050 r_refdef.fog_alpha = k;
1053 r_refdef.fog_start = k;
1056 r_refdef.fog_end = k;
1059 r_refdef.fog_height = k;
1061 case VF_FOG_FADEDEPTH:
1062 r_refdef.fog_fadedepth = k;
1065 PRVM_G_FLOAT(OFS_RETURN) = 0;
1066 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
1069 PRVM_G_FLOAT(OFS_RETURN) = 1;
1072 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1073 void VM_CL_R_AddDynamicLight (void)
1075 double t = Sys_DoubleTime();
1080 const char *cubemapname = NULL;
1081 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1082 float coronaintensity = 1;
1083 float coronasizescale = 0.25;
1084 qboolean castshadow = true;
1085 float ambientscale = 0;
1086 float diffusescale = 1;
1087 float specularscale = 1;
1089 vec3_t forward, left, up;
1090 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1092 // if we've run out of dlights, just return
1093 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1096 org = PRVM_G_VECTOR(OFS_PARM0);
1097 radius = PRVM_G_FLOAT(OFS_PARM1);
1098 col = PRVM_G_VECTOR(OFS_PARM2);
1099 if (prog->argc >= 4)
1101 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1102 if (style >= MAX_LIGHTSTYLES)
1104 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1108 if (prog->argc >= 5)
1109 cubemapname = PRVM_G_STRING(OFS_PARM4);
1110 if (prog->argc >= 6)
1111 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1112 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1113 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1115 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1116 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1117 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1118 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1120 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1121 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1122 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
1125 //============================================================================
1127 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1128 static void VM_CL_unproject (void)
1133 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1134 f = PRVM_G_VECTOR(OFS_PARM0);
1137 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1138 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1139 if(v_flipped.integer)
1141 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1144 //#311 vector (vector v) cs_project (EXT_CSQC)
1145 static void VM_CL_project (void)
1151 VM_SAFEPARMCOUNT(1, VM_CL_project);
1152 f = PRVM_G_VECTOR(OFS_PARM0);
1153 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1154 Matrix4x4_Transform(&m, f, v);
1155 if(v_flipped.integer)
1157 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1158 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1159 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1162 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1163 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1166 //#330 float(float stnum) getstatf (EXT_CSQC)
1167 static void VM_CL_getstatf (void)
1175 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1176 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1177 if(i < 0 || i >= MAX_CL_STATS)
1179 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1182 dat.l = cl.stats[i];
1183 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1186 //#331 float(float stnum) getstati (EXT_CSQC)
1187 static void VM_CL_getstati (void)
1190 int firstbit, bitcount;
1192 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1194 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1197 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1199 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1209 if(index < 0 || index >= MAX_CL_STATS)
1211 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1214 i = cl.stats[index];
1215 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1216 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1217 PRVM_G_FLOAT(OFS_RETURN) = i;
1220 //#332 string(float firststnum) getstats (EXT_CSQC)
1221 static void VM_CL_getstats (void)
1225 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1226 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1227 if(i < 0 || i > MAX_CL_STATS-4)
1229 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1230 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1233 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1234 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1237 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1238 static void VM_CL_setmodelindex (void)
1242 struct model_s *model;
1244 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1246 t = PRVM_G_EDICT(OFS_PARM0);
1248 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1250 PRVM_clientedictstring(t, model) = 0;
1251 PRVM_clientedictfloat(t, modelindex) = 0;
1256 model = CL_GetModelByIndex(i);
1259 VM_Warning("VM_CL_setmodelindex: null model\n");
1262 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(model->name);
1263 PRVM_clientedictfloat(t, modelindex) = i;
1265 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1268 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1271 SetMinMaxSize (t, vec3_origin, vec3_origin);
1274 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1275 static void VM_CL_modelnameforindex (void)
1279 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1281 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1282 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1283 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1286 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1287 static void VM_CL_particleeffectnum (void)
1290 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1291 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1294 PRVM_G_FLOAT(OFS_RETURN) = i;
1297 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1298 static void VM_CL_trailparticles (void)
1303 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1305 t = PRVM_G_EDICT(OFS_PARM0);
1306 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1307 start = PRVM_G_VECTOR(OFS_PARM2);
1308 end = PRVM_G_VECTOR(OFS_PARM3);
1312 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1315 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1316 static void VM_CL_pointparticles (void)
1321 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1322 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1323 f = PRVM_G_VECTOR(OFS_PARM1);
1324 v = PRVM_G_VECTOR(OFS_PARM2);
1325 n = PRVM_G_FLOAT(OFS_PARM3);
1328 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1331 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1332 static void VM_CL_boxparticles (void)
1335 // prvm_edict_t *own;
1336 float *origin_from, *origin_to, *dir_from, *dir_to;
1339 float tintmins[4], tintmaxs[4];
1340 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1342 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1343 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1344 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1345 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1346 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1347 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1348 count = PRVM_G_FLOAT(OFS_PARM6);
1350 flags = PRVM_G_FLOAT(OFS_PARM7);
1353 Vector4Set(tintmins, 1, 1, 1, 1);
1354 Vector4Set(tintmaxs, 1, 1, 1, 1);
1355 if(flags & 1) // read alpha
1357 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1358 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1360 if(flags & 2) // read color
1362 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1363 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1367 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1370 //#531 void(float pause) setpause
1371 static void VM_CL_setpause(void)
1373 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1374 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1375 cl.csqc_paused = true;
1377 cl.csqc_paused = false;
1380 //#343 void(float usecursor) setcursormode (DP_CSQC)
1381 static void VM_CL_setcursormode (void)
1383 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1384 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1385 cl_ignoremousemoves = 2;
1388 //#344 vector() getmousepos (DP_CSQC)
1389 static void VM_CL_getmousepos(void)
1391 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1393 if (key_consoleactive || key_dest != key_game)
1394 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1395 else if (cl.csqc_wantsmousemove)
1396 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1398 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1401 //#345 float(float framenum) getinputstate (EXT_CSQC)
1402 static void VM_CL_getinputstate (void)
1405 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1406 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1407 PRVM_G_FLOAT(OFS_RETURN) = false;
1408 for (i = 0;i < CL_MAX_USERCMDS;i++)
1410 if (cl.movecmd[i].sequence == frame)
1412 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1413 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1414 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1415 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1416 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1417 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1418 if(cl.movecmd[i].crouch)
1420 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1421 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1425 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1426 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1428 PRVM_G_FLOAT(OFS_RETURN) = true;
1433 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1434 static void VM_CL_setsensitivityscale (void)
1436 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1437 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1440 //#347 void() runstandardplayerphysics (EXT_CSQC)
1441 static void VM_CL_runplayerphysics (void)
1445 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1446 static void VM_CL_getplayerkey (void)
1452 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1454 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1455 c = PRVM_G_STRING(OFS_PARM1);
1456 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1460 i = Sbar_GetSortedPlayerIndex(-1-i);
1461 if(i < 0 || i >= cl.maxclients)
1466 if(!strcasecmp(c, "name"))
1467 strlcpy(t, cl.scores[i].name, sizeof(t));
1469 if(!strcasecmp(c, "frags"))
1470 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1472 if(!strcasecmp(c, "ping"))
1473 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1475 if(!strcasecmp(c, "pl"))
1476 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1478 if(!strcasecmp(c, "movementloss"))
1479 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1481 if(!strcasecmp(c, "entertime"))
1482 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1484 if(!strcasecmp(c, "colors"))
1485 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1487 if(!strcasecmp(c, "topcolor"))
1488 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1490 if(!strcasecmp(c, "bottomcolor"))
1491 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1493 if(!strcasecmp(c, "viewentity"))
1494 dpsnprintf(t, sizeof(t), "%i", i+1);
1496 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1498 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1499 // is implemented, or Xonotic uses CSQC-networked
1500 // players, whichever comes first
1501 entity_t *e = cl.entities + (i+1);
1502 if(e->state_current.active)
1505 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1506 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1511 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1514 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1515 static void VM_CL_setlistener (void)
1517 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1518 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1519 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1522 //#352 void(string cmdname) registercommand (EXT_CSQC)
1523 static void VM_CL_registercmd (void)
1526 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1527 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1531 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1532 t = (char *)Z_Malloc(alloclen);
1533 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1534 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1537 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1541 //#360 float() readbyte (EXT_CSQC)
1542 static void VM_CL_ReadByte (void)
1544 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1545 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1548 //#361 float() readchar (EXT_CSQC)
1549 static void VM_CL_ReadChar (void)
1551 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1552 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1555 //#362 float() readshort (EXT_CSQC)
1556 static void VM_CL_ReadShort (void)
1558 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1559 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1562 //#363 float() readlong (EXT_CSQC)
1563 static void VM_CL_ReadLong (void)
1565 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1566 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1569 //#364 float() readcoord (EXT_CSQC)
1570 static void VM_CL_ReadCoord (void)
1572 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1573 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1576 //#365 float() readangle (EXT_CSQC)
1577 static void VM_CL_ReadAngle (void)
1579 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1580 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1583 //#366 string() readstring (EXT_CSQC)
1584 static void VM_CL_ReadString (void)
1586 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1587 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1590 //#367 float() readfloat (EXT_CSQC)
1591 static void VM_CL_ReadFloat (void)
1593 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1594 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1597 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1598 extern cvar_t cl_readpicture_force;
1599 static void VM_CL_ReadPicture (void)
1602 unsigned char *data;
1608 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1610 name = MSG_ReadString();
1611 size = MSG_ReadShort();
1613 // check if a texture of that name exists
1614 // if yes, it is used and the data is discarded
1615 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1617 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1621 if(pic->tex == r_texture_notexture)
1622 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1623 if(pic->tex && !cl_readpicture_force.integer)
1625 // texture found and loaded
1626 // skip over the jpeg as we don't need it
1627 for(i = 0; i < size; ++i)
1628 (void) MSG_ReadByte();
1632 // texture not found
1633 // use the attached jpeg as texture
1634 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1635 MSG_ReadBytes(size, buf);
1636 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1638 Draw_NewPic(name, image_width, image_height, false, data);
1643 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1646 //////////////////////////////////////////////////////////
1648 static void VM_CL_makestatic (void)
1652 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1654 ent = PRVM_G_EDICT(OFS_PARM0);
1655 if (ent == prog->edicts)
1657 VM_Warning("makestatic: can not modify world entity\n");
1660 if (ent->priv.server->free)
1662 VM_Warning("makestatic: can not modify free entity\n");
1666 if (cl.num_static_entities < cl.max_static_entities)
1669 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1671 // copy it to the current state
1672 memset(staticent, 0, sizeof(*staticent));
1673 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1674 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1675 staticent->render.framegroupblend[0].lerp = 1;
1676 // make torchs play out of sync
1677 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1678 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1679 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1680 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1681 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1682 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1683 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1686 if (!staticent->render.alpha)
1687 staticent->render.alpha = 1.0f;
1688 if (!staticent->render.scale)
1689 staticent->render.scale = 1.0f;
1690 if (!VectorLength2(staticent->render.colormod))
1691 VectorSet(staticent->render.colormod, 1, 1, 1);
1692 if (!VectorLength2(staticent->render.glowmod))
1693 VectorSet(staticent->render.glowmod, 1, 1, 1);
1695 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1696 if (renderflags & RF_USEAXIS)
1699 VectorNegate(PRVM_clientglobalvector(v_right), left);
1700 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1701 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1704 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1706 // either fullbright or lit
1707 if(!r_fullbright.integer)
1709 if (!(staticent->render.effects & EF_FULLBRIGHT))
1710 staticent->render.flags |= RENDER_LIGHT;
1711 else if(r_equalize_entities_fullbright.integer)
1712 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1714 // turn off shadows from transparent objects
1715 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1716 staticent->render.flags |= RENDER_SHADOW;
1717 if (staticent->render.effects & EF_NODEPTHTEST)
1718 staticent->render.flags |= RENDER_NODEPTHTEST;
1719 if (staticent->render.effects & EF_ADDITIVE)
1720 staticent->render.flags |= RENDER_ADDITIVE;
1721 if (staticent->render.effects & EF_DOUBLESIDED)
1722 staticent->render.flags |= RENDER_DOUBLESIDED;
1724 staticent->render.allowdecals = true;
1725 CL_UpdateRenderEntity(&staticent->render);
1728 Con_Printf("Too many static entities");
1730 // throw the entity away now
1734 //=================================================================//
1740 copies data from one entity to another
1742 copyentity(src, dst)
1745 static void VM_CL_copyentity (void)
1747 prvm_edict_t *in, *out;
1748 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1749 in = PRVM_G_EDICT(OFS_PARM0);
1750 if (in == prog->edicts)
1752 VM_Warning("copyentity: can not read world entity\n");
1755 if (in->priv.server->free)
1757 VM_Warning("copyentity: can not read free entity\n");
1760 out = PRVM_G_EDICT(OFS_PARM1);
1761 if (out == prog->edicts)
1763 VM_Warning("copyentity: can not modify world entity\n");
1766 if (out->priv.server->free)
1768 VM_Warning("copyentity: can not modify free entity\n");
1771 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1775 //=================================================================//
1777 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1778 static void VM_CL_effect (void)
1780 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1781 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1784 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1785 static void VM_CL_te_blood (void)
1789 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1790 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1792 pos = PRVM_G_VECTOR(OFS_PARM0);
1793 CL_FindNonSolidLocation(pos, pos2, 4);
1794 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1797 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1798 static void VM_CL_te_bloodshower (void)
1802 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1803 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1805 speed = PRVM_G_FLOAT(OFS_PARM2);
1812 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1815 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1816 static void VM_CL_te_explosionrgb (void)
1820 matrix4x4_t tempmatrix;
1821 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1822 pos = PRVM_G_VECTOR(OFS_PARM0);
1823 CL_FindNonSolidLocation(pos, pos2, 10);
1824 CL_ParticleExplosion(pos2);
1825 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1826 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1829 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1830 static void VM_CL_te_particlecube (void)
1832 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1833 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1836 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1837 static void VM_CL_te_particlerain (void)
1839 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1840 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1843 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1844 static void VM_CL_te_particlesnow (void)
1846 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1847 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1850 // #411 void(vector org, vector vel, float howmany) te_spark
1851 static void VM_CL_te_spark (void)
1855 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1857 pos = PRVM_G_VECTOR(OFS_PARM0);
1858 CL_FindNonSolidLocation(pos, pos2, 4);
1859 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1862 extern cvar_t cl_sound_ric_gunshot;
1863 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1864 static void VM_CL_te_gunshotquad (void)
1869 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1871 pos = PRVM_G_VECTOR(OFS_PARM0);
1872 CL_FindNonSolidLocation(pos, pos2, 4);
1873 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1874 if(cl_sound_ric_gunshot.integer >= 2)
1876 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1880 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1881 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1882 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1887 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1888 static void VM_CL_te_spikequad (void)
1893 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1895 pos = PRVM_G_VECTOR(OFS_PARM0);
1896 CL_FindNonSolidLocation(pos, pos2, 4);
1897 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1898 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1902 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1903 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1904 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1908 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1909 static void VM_CL_te_superspikequad (void)
1914 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1916 pos = PRVM_G_VECTOR(OFS_PARM0);
1917 CL_FindNonSolidLocation(pos, pos2, 4);
1918 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1919 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1923 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1924 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1925 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1929 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1930 static void VM_CL_te_explosionquad (void)
1934 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1936 pos = PRVM_G_VECTOR(OFS_PARM0);
1937 CL_FindNonSolidLocation(pos, pos2, 10);
1938 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1939 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1942 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1943 static void VM_CL_te_smallflash (void)
1947 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1949 pos = PRVM_G_VECTOR(OFS_PARM0);
1950 CL_FindNonSolidLocation(pos, pos2, 10);
1951 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1954 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1955 static void VM_CL_te_customflash (void)
1959 matrix4x4_t tempmatrix;
1960 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1962 pos = PRVM_G_VECTOR(OFS_PARM0);
1963 CL_FindNonSolidLocation(pos, pos2, 4);
1964 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1965 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1968 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1969 static void VM_CL_te_gunshot (void)
1974 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1976 pos = PRVM_G_VECTOR(OFS_PARM0);
1977 CL_FindNonSolidLocation(pos, pos2, 4);
1978 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1979 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1981 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1985 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1986 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1987 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1992 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1993 static void VM_CL_te_spike (void)
1998 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2000 pos = PRVM_G_VECTOR(OFS_PARM0);
2001 CL_FindNonSolidLocation(pos, pos2, 4);
2002 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2003 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2007 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2008 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2009 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2013 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2014 static void VM_CL_te_superspike (void)
2019 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2021 pos = PRVM_G_VECTOR(OFS_PARM0);
2022 CL_FindNonSolidLocation(pos, pos2, 4);
2023 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2024 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2028 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2029 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2030 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2034 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2035 static void VM_CL_te_explosion (void)
2039 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2041 pos = PRVM_G_VECTOR(OFS_PARM0);
2042 CL_FindNonSolidLocation(pos, pos2, 10);
2043 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2044 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2047 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2048 static void VM_CL_te_tarexplosion (void)
2052 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2054 pos = PRVM_G_VECTOR(OFS_PARM0);
2055 CL_FindNonSolidLocation(pos, pos2, 10);
2056 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2057 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2060 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2061 static void VM_CL_te_wizspike (void)
2065 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2067 pos = PRVM_G_VECTOR(OFS_PARM0);
2068 CL_FindNonSolidLocation(pos, pos2, 4);
2069 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2070 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2073 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2074 static void VM_CL_te_knightspike (void)
2078 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2080 pos = PRVM_G_VECTOR(OFS_PARM0);
2081 CL_FindNonSolidLocation(pos, pos2, 4);
2082 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2083 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2086 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2087 static void VM_CL_te_lavasplash (void)
2089 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2090 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2093 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2094 static void VM_CL_te_teleport (void)
2096 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2097 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2100 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2101 static void VM_CL_te_explosion2 (void)
2105 matrix4x4_t tempmatrix;
2106 int colorStart, colorLength;
2107 unsigned char *tempcolor;
2108 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2110 pos = PRVM_G_VECTOR(OFS_PARM0);
2111 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2112 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2113 CL_FindNonSolidLocation(pos, pos2, 10);
2114 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2115 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2116 color[0] = tempcolor[0] * (2.0f / 255.0f);
2117 color[1] = tempcolor[1] * (2.0f / 255.0f);
2118 color[2] = tempcolor[2] * (2.0f / 255.0f);
2119 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2120 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2121 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2125 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2126 static void VM_CL_te_lightning1 (void)
2128 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2129 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2132 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2133 static void VM_CL_te_lightning2 (void)
2135 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2136 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2139 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2140 static void VM_CL_te_lightning3 (void)
2142 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2143 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2146 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2147 static void VM_CL_te_beam (void)
2149 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2150 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2153 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2154 static void VM_CL_te_plasmaburn (void)
2158 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2160 pos = PRVM_G_VECTOR(OFS_PARM0);
2161 CL_FindNonSolidLocation(pos, pos2, 4);
2162 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2165 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2166 static void VM_CL_te_flamejet (void)
2170 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2171 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2173 pos = PRVM_G_VECTOR(OFS_PARM0);
2174 CL_FindNonSolidLocation(pos, pos2, 4);
2175 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2179 // #443 void(entity e, entity tagentity, string tagname) setattachment
2180 void VM_CL_setattachment (void)
2183 prvm_edict_t *tagentity;
2184 const char *tagname;
2188 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2190 e = PRVM_G_EDICT(OFS_PARM0);
2191 tagentity = PRVM_G_EDICT(OFS_PARM1);
2192 tagname = PRVM_G_STRING(OFS_PARM2);
2194 if (e == prog->edicts)
2196 VM_Warning("setattachment: can not modify world entity\n");
2199 if (e->priv.server->free)
2201 VM_Warning("setattachment: can not modify free entity\n");
2205 if (tagentity == NULL)
2206 tagentity = prog->edicts;
2209 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2211 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2212 model = CL_GetModelByIndex(modelindex);
2215 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2217 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2220 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2223 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2224 PRVM_clientedictfloat(e, tag_index) = tagindex;
2227 /////////////////////////////////////////
2228 // DP_MD3_TAGINFO extension coded by VorteX
2230 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2232 dp_model_t *model = CL_GetModelFromEdict(e);
2234 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2239 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2246 Matrix4x4_CreateIdentity(tag_localmatrix);
2249 && (model = CL_GetModelFromEdict(e))
2250 && model->animscenes)
2252 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2263 int CL_GetPitchSign(prvm_edict_t *ent)
2266 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2271 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2274 float pitchsign = 1;
2276 scale = PRVM_clientedictfloat(ent, scale);
2281 *out = r_refdef.view.matrix;
2282 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2288 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2289 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2290 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2291 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2292 Matrix4x4_FromVectors(out, forward, left, up, origin);
2296 pitchsign = CL_GetPitchSign(ent);
2297 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2301 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2305 && (model = CL_GetModelFromEdict(ent))
2306 && model->animscenes)
2308 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2309 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2310 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2311 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2313 *out = identitymatrix;
2317 // Warnings/errors code:
2318 // 0 - normal (everything all-right)
2321 // 3 - null or non-precached model
2322 // 4 - no tags with requested index
2323 // 5 - runaway loop at attachment chain
2324 extern cvar_t cl_bob;
2325 extern cvar_t cl_bobcycle;
2326 extern cvar_t cl_bobup;
2327 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2331 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2334 *out = identitymatrix; // warnings and errors return identical matrix
2336 if (ent == prog->edicts)
2338 if (ent->priv.server->free)
2341 model = CL_GetModelFromEdict(ent);
2345 tagmatrix = identitymatrix;
2349 if(attachloop >= 256)
2351 // apply transformation by child's tagindex on parent entity and then
2352 // by parent entity itself
2353 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2354 if(ret && attachloop == 0)
2356 CL_GetEntityMatrix(ent, &entitymatrix, false);
2357 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2358 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2359 // next iteration we process the parent entity
2360 if (PRVM_clientedictedict(ent, tag_entity))
2362 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2363 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2370 // RENDER_VIEWMODEL magic
2371 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2373 Matrix4x4_Copy(&tagmatrix, out);
2375 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2376 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2379 // Cl_bob, ported from rendering code
2380 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2383 // LordHavoc: this code is *weird*, but not replacable (I think it
2384 // should be done in QC on the server, but oh well, quake is quake)
2385 // LordHavoc: figured out bobup: the time at which the sin is at 180
2386 // degrees (which allows lengthening or squishing the peak or valley)
2387 cycle = cl.time/cl_bobcycle.value;
2388 cycle -= (int)cycle;
2389 if (cycle < cl_bobup.value)
2390 cycle = sin(M_PI * cycle / cl_bobup.value);
2392 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2393 // bob is proportional to velocity in the xy plane
2394 // (don't count Z, or jumping messes it up)
2395 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2396 bob = bob*0.3 + bob*0.7*cycle;
2397 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2404 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2405 void VM_CL_gettagindex (void)
2408 const char *tag_name;
2411 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2413 ent = PRVM_G_EDICT(OFS_PARM0);
2414 tag_name = PRVM_G_STRING(OFS_PARM1);
2415 if (ent == prog->edicts)
2417 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2420 if (ent->priv.server->free)
2422 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2427 if (!CL_GetModelFromEdict(ent))
2428 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2431 tag_index = CL_GetTagIndex(ent, tag_name);
2433 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2435 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2438 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2439 void VM_CL_gettaginfo (void)
2443 matrix4x4_t tag_matrix;
2444 matrix4x4_t tag_localmatrix;
2446 const char *tagname;
2448 vec3_t fo, le, up, trans;
2449 const dp_model_t *model;
2451 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2453 e = PRVM_G_EDICT(OFS_PARM0);
2454 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2455 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2456 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2457 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2458 model = CL_GetModelFromEdict(e);
2459 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2460 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2461 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2462 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2463 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2465 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2466 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(tagname) : 0;
2467 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2468 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2469 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2470 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2475 VM_Warning("gettagindex: can't affect world entity\n");
2478 VM_Warning("gettagindex: can't affect free entity\n");
2481 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2484 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2487 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2492 //============================================================================
2494 //====================
2495 // DP_CSQC_SPAWNPARTICLE
2496 // a QC hook to engine's CL_NewParticle
2497 //====================
2499 // particle theme struct
2500 typedef struct vmparticletheme_s
2502 unsigned short typeindex;
2503 qboolean initialized;
2505 porientation_t orientation;
2516 float liquidfriction;
2518 float velocityjitter;
2519 qboolean qualityreduction;
2528 float delaycollision;
2534 typedef struct vmparticlespawner_s
2537 qboolean initialized;
2539 vmparticletheme_t *themes;
2542 float *particle_type;
2543 float *particle_blendmode;
2544 float *particle_orientation;
2545 float *particle_color1;
2546 float *particle_color2;
2547 float *particle_tex;
2548 float *particle_size;
2549 float *particle_sizeincrease;
2550 float *particle_alpha;
2551 float *particle_alphafade;
2552 float *particle_time;
2553 float *particle_gravity;
2554 float *particle_bounce;
2555 float *particle_airfriction;
2556 float *particle_liquidfriction;
2557 float *particle_originjitter;
2558 float *particle_velocityjitter;
2559 float *particle_qualityreduction;
2560 float *particle_stretch;
2561 float *particle_staincolor1;
2562 float *particle_staincolor2;
2563 float *particle_stainalpha;
2564 float *particle_stainsize;
2565 float *particle_staintex;
2566 float *particle_delayspawn;
2567 float *particle_delaycollision;
2568 float *particle_angle;
2569 float *particle_spin;
2570 }vmparticlespawner_t;
2572 vmparticlespawner_t vmpartspawner;
2574 // TODO: automatic max_themes grow
2575 static void VM_InitParticleSpawner (int maxthemes)
2577 // bound max themes to not be an insane value
2580 if (maxthemes > 2048)
2582 // allocate and set up structure
2583 if (vmpartspawner.initialized) // reallocate
2585 Mem_FreePool(&vmpartspawner.pool);
2586 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2588 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2589 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2590 vmpartspawner.max_themes = maxthemes;
2591 vmpartspawner.initialized = true;
2592 vmpartspawner.verified = true;
2593 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2594 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2595 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2596 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2597 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2598 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2599 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2600 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2601 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2602 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2603 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2604 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2605 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2606 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2607 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2608 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2609 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2610 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2611 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2612 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2613 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2614 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2615 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2616 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2617 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2618 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2619 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2620 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2621 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2622 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2624 #undef getglobalvector
2627 // reset particle theme to default values
2628 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2630 theme->initialized = true;
2631 theme->typeindex = pt_static;
2632 theme->blendmode = PBLEND_ADD;
2633 theme->orientation = PARTICLE_BILLBOARD;
2634 theme->color1 = 0x808080;
2635 theme->color2 = 0xFFFFFF;
2638 theme->sizeincrease = 0;
2640 theme->alphafade = 512;
2641 theme->gravity = 0.0f;
2642 theme->bounce = 0.0f;
2643 theme->airfriction = 1.0f;
2644 theme->liquidfriction = 4.0f;
2645 theme->originjitter = 0.0f;
2646 theme->velocityjitter = 0.0f;
2647 theme->qualityreduction = false;
2648 theme->lifetime = 4;
2650 theme->staincolor1 = -1;
2651 theme->staincolor2 = -1;
2652 theme->staintex = -1;
2653 theme->delayspawn = 0.0f;
2654 theme->delaycollision = 0.0f;
2655 theme->angle = 0.0f;
2659 // particle theme -> QC globals
2660 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2662 *vmpartspawner.particle_type = theme->typeindex;
2663 *vmpartspawner.particle_blendmode = theme->blendmode;
2664 *vmpartspawner.particle_orientation = theme->orientation;
2665 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2666 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2667 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2668 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2669 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2670 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2671 *vmpartspawner.particle_tex = (float)theme->tex;
2672 *vmpartspawner.particle_size = theme->size;
2673 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2674 *vmpartspawner.particle_alpha = theme->alpha/256;
2675 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2676 *vmpartspawner.particle_time = theme->lifetime;
2677 *vmpartspawner.particle_gravity = theme->gravity;
2678 *vmpartspawner.particle_bounce = theme->bounce;
2679 *vmpartspawner.particle_airfriction = theme->airfriction;
2680 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2681 *vmpartspawner.particle_originjitter = theme->originjitter;
2682 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2683 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2684 *vmpartspawner.particle_stretch = theme->stretch;
2685 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2686 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2687 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2688 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2689 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2690 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2691 *vmpartspawner.particle_staintex = (float)theme->staintex;
2692 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2693 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2694 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2695 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2696 *vmpartspawner.particle_angle = theme->angle;
2697 *vmpartspawner.particle_spin = theme->spin;
2700 // QC globals -> particle theme
2701 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2703 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2704 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2705 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2706 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2707 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2708 theme->tex = (int)*vmpartspawner.particle_tex;
2709 theme->size = *vmpartspawner.particle_size;
2710 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2711 theme->alpha = *vmpartspawner.particle_alpha*256;
2712 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2713 theme->lifetime = *vmpartspawner.particle_time;
2714 theme->gravity = *vmpartspawner.particle_gravity;
2715 theme->bounce = *vmpartspawner.particle_bounce;
2716 theme->airfriction = *vmpartspawner.particle_airfriction;
2717 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2718 theme->originjitter = *vmpartspawner.particle_originjitter;
2719 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2720 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2721 theme->stretch = *vmpartspawner.particle_stretch;
2722 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2723 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2724 theme->staintex =(int)*vmpartspawner.particle_staintex;
2725 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2726 theme->stainsize = *vmpartspawner.particle_stainsize;
2727 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2728 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2729 theme->angle = *vmpartspawner.particle_angle;
2730 theme->spin = *vmpartspawner.particle_spin;
2733 // init particle spawner interface
2734 // # float(float max_themes) initparticlespawner
2735 void VM_CL_InitParticleSpawner (void)
2737 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2738 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2739 vmpartspawner.themes[0].initialized = true;
2740 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2741 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2744 // void() resetparticle
2745 void VM_CL_ResetParticle (void)
2747 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2748 if (vmpartspawner.verified == false)
2750 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2753 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2756 // void(float themenum) particletheme
2757 void VM_CL_ParticleTheme (void)
2761 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2762 if (vmpartspawner.verified == false)
2764 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2767 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2768 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2770 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2771 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2774 if (vmpartspawner.themes[themenum].initialized == false)
2776 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2777 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2780 // load particle theme into globals
2781 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2784 // float() saveparticletheme
2785 // void(float themenum) updateparticletheme
2786 void VM_CL_ParticleThemeSave (void)
2790 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2791 if (vmpartspawner.verified == false)
2793 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2796 // allocate new theme, save it and return
2799 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2800 if (vmpartspawner.themes[themenum].initialized == false)
2802 if (themenum >= vmpartspawner.max_themes)
2804 if (vmpartspawner.max_themes == 2048)
2805 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2807 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2808 PRVM_G_FLOAT(OFS_RETURN) = -1;
2811 vmpartspawner.themes[themenum].initialized = true;
2812 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2813 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2816 // update existing theme
2817 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2818 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2820 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2823 vmpartspawner.themes[themenum].initialized = true;
2824 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2827 // void(float themenum) freeparticletheme
2828 void VM_CL_ParticleThemeFree (void)
2832 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2833 if (vmpartspawner.verified == false)
2835 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2838 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2840 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2842 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2845 if (vmpartspawner.themes[themenum].initialized == false)
2847 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2848 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2852 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2853 vmpartspawner.themes[themenum].initialized = false;
2856 // float(vector org, vector dir, [float theme]) particle
2857 // returns 0 if failed, 1 if succesful
2858 void VM_CL_SpawnParticle (void)
2861 vmparticletheme_t *theme;
2865 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2866 if (vmpartspawner.verified == false)
2868 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2869 PRVM_G_FLOAT(OFS_RETURN) = 0;
2872 org = PRVM_G_VECTOR(OFS_PARM0);
2873 dir = PRVM_G_VECTOR(OFS_PARM1);
2875 if (prog->argc < 3) // global-set particle
2877 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2880 PRVM_G_FLOAT(OFS_RETURN) = 0;
2883 if (*vmpartspawner.particle_delayspawn)
2884 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2885 //if (*vmpartspawner.particle_delaycollision)
2886 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2888 else // quick themed particle
2890 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2891 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2893 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2894 PRVM_G_FLOAT(OFS_RETURN) = 0;
2897 theme = &vmpartspawner.themes[themenum];
2898 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2901 PRVM_G_FLOAT(OFS_RETURN) = 0;
2904 if (theme->delayspawn)
2905 part->delayedspawn = cl.time + theme->delayspawn;
2906 //if (theme->delaycollision)
2907 // part->delayedcollisions = cl.time + theme->delaycollision;
2909 PRVM_G_FLOAT(OFS_RETURN) = 1;
2912 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2913 // returns 0 if failed, 1 if success
2914 void VM_CL_SpawnParticleDelayed (void)
2917 vmparticletheme_t *theme;
2921 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2922 if (vmpartspawner.verified == false)
2924 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2925 PRVM_G_FLOAT(OFS_RETURN) = 0;
2928 org = PRVM_G_VECTOR(OFS_PARM0);
2929 dir = PRVM_G_VECTOR(OFS_PARM1);
2930 if (prog->argc < 5) // global-set particle
2931 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2932 else // themed particle
2934 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2935 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2937 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2938 PRVM_G_FLOAT(OFS_RETURN) = 0;
2941 theme = &vmpartspawner.themes[themenum];
2942 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2946 PRVM_G_FLOAT(OFS_RETURN) = 0;
2949 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2950 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2951 PRVM_G_FLOAT(OFS_RETURN) = 0;
2954 //====================
2955 //CSQC engine entities query
2956 //====================
2958 // float(float entitynum, float whatfld) getentity;
2959 // vector(float entitynum, float whatfld) getentityvec;
2960 // querying engine-drawn entity
2961 // VorteX: currently it's only tested with whatfld = 1..7
2962 void VM_CL_GetEntity (void)
2964 int entnum, fieldnum;
2965 float org[3], v1[3], v2[3];
2966 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2968 entnum = PRVM_G_FLOAT(OFS_PARM0);
2969 if (entnum < 0 || entnum >= cl.num_entities)
2971 PRVM_G_FLOAT(OFS_RETURN) = 0;
2974 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2977 case 0: // active state
2978 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2981 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2984 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2987 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2990 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2993 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2995 case 6: // origin + v_forward, v_right, v_up
2996 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2999 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3002 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3004 case 9: // pants colormod
3005 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3007 case 10: // shirt colormod
3008 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3011 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3014 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3017 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3020 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3021 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3024 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3025 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3028 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3031 PRVM_G_FLOAT(OFS_RETURN) = 0;
3036 //====================
3037 //QC POLYGON functions
3038 //====================
3040 #define VMPOLYGONS_MAXPOINTS 64
3042 typedef struct vmpolygons_triangle_s
3044 rtexture_t *texture;
3047 unsigned short elements[3];
3048 }vmpolygons_triangle_t;
3050 typedef struct vmpolygons_s
3053 qboolean initialized;
3054 double progstarttime;
3058 float *data_vertex3f;
3059 float *data_color4f;
3060 float *data_texcoord2f;
3064 vmpolygons_triangle_t *data_triangles;
3065 unsigned short *data_sortedelement3s;
3067 qboolean begin_active;
3069 rtexture_t *begin_texture;
3072 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
3073 float begin_color[VMPOLYGONS_MAXPOINTS][4];
3074 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
3075 qboolean begin_texture_hasalpha;
3078 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
3079 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
3081 //#304 void() renderscene (EXT_CSQC)
3082 // moved that here to reset the polygons,
3083 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3085 void VM_CL_R_RenderScene (void)
3087 double t = Sys_DoubleTime();
3088 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3089 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3091 // we need to update any RENDER_VIEWMODEL entities at this point because
3092 // csqc supplies its own view matrix
3093 CL_UpdateViewEntities();
3098 polys->num_vertices = polys->num_triangles = 0;
3099 polys->progstarttime = prog->starttime;
3101 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3102 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= Sys_DoubleTime() - t;
3105 static void VM_ResizePolygons(vmpolygons_t *polys)
3107 float *oldvertex3f = polys->data_vertex3f;
3108 float *oldcolor4f = polys->data_color4f;
3109 float *oldtexcoord2f = polys->data_texcoord2f;
3110 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3111 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3112 polys->max_vertices = min(polys->max_triangles*3, 65536);
3113 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3114 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3115 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3116 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3117 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3118 if (polys->num_vertices)
3120 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3121 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3122 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3124 if (polys->num_triangles)
3126 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3127 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3130 Mem_Free(oldvertex3f);
3132 Mem_Free(oldcolor4f);
3134 Mem_Free(oldtexcoord2f);
3136 Mem_Free(oldtriangles);
3137 if (oldsortedelement3s)
3138 Mem_Free(oldsortedelement3s);
3141 static void VM_InitPolygons (vmpolygons_t* polys)
3143 memset(polys, 0, sizeof(*polys));
3144 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3145 polys->max_triangles = 1024;
3146 VM_ResizePolygons(polys);
3147 polys->initialized = true;
3150 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3152 int surfacelistindex;
3153 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3154 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3156 // R_Mesh_ResetTextureState();
3157 R_EntityMatrix(&identitymatrix);
3158 GL_CullFace(GL_NONE);
3159 GL_DepthTest(true); // polys in 3D space shall always have depth test
3160 GL_DepthRange(0, 1);
3161 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3163 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3165 int numtriangles = 0;
3166 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3167 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3168 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3169 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3171 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3173 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3175 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3178 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3182 void VMPolygons_Store(vmpolygons_t *polys)
3187 // detect if we have alpha
3188 hasalpha = polys->begin_texture_hasalpha;
3189 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3190 if(polys->begin_color[i][3] < 1)
3193 if (polys->begin_draw2d)
3195 // draw the polygon as 2D immediately
3196 drawqueuemesh_t mesh;
3197 mesh.texture = polys->begin_texture;
3198 mesh.num_vertices = polys->begin_vertices;
3199 mesh.num_triangles = polys->begin_vertices-2;
3200 mesh.data_element3i = polygonelement3i;
3201 mesh.data_element3s = polygonelement3s;
3202 mesh.data_vertex3f = polys->begin_vertex[0];
3203 mesh.data_color4f = polys->begin_color[0];
3204 mesh.data_texcoord2f = polys->begin_texcoord[0];
3205 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3209 // queue the polygon as 3D for sorted transparent rendering later
3211 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3213 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3214 polys->max_triangles *= 2;
3215 VM_ResizePolygons(polys);
3217 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3219 // needle in a haystack!
3220 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3221 // that also caused it to not render the first polygon that is added
3223 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3224 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3225 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3226 for (i = 0;i < polys->begin_vertices-2;i++)
3228 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3229 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3230 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3231 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3232 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3233 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3234 polys->num_triangles++;
3236 polys->num_vertices += polys->begin_vertices;
3239 polys->begin_active = false;
3242 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3243 // LordHavoc: agreed, this is a mess
3244 void VM_CL_AddPolygonsToMeshQueue (void)
3247 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3250 // only add polygons of the currently active prog to the queue - if there is none, we're done
3254 if (!polys->num_triangles)
3257 for (i = 0;i < polys->num_triangles;i++)
3259 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3260 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3263 /*polys->num_triangles = 0; // now done after rendering the scene,
3264 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3267 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3268 void VM_CL_R_PolygonBegin (void)
3270 const char *picname;
3272 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3275 // TODO instead of using skinframes here (which provides the benefit of
3276 // better management of flags, and is more suited for 3D rendering), what
3277 // about supporting Q3 shaders?
3279 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3281 if (!polys->initialized)
3282 VM_InitPolygons(polys);
3283 if(polys->progstarttime != prog->starttime)
3285 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3286 polys->num_vertices = polys->num_triangles = 0;
3287 polys->progstarttime = prog->starttime;
3289 if (polys->begin_active)
3291 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3294 picname = PRVM_G_STRING(OFS_PARM0);
3300 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3305 sf = R_SkinFrame_FindNextByName(sf, picname);
3307 while(sf && sf->textureflags != tf);
3309 if(!sf || !sf->base)
3310 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3313 R_SkinFrame_MarkUsed(sf);
3316 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3317 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3318 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3319 polys->begin_vertices = 0;
3320 polys->begin_active = true;
3321 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3324 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3325 void VM_CL_R_PolygonVertex (void)
3327 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3329 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3331 if (!polys->begin_active)
3333 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3337 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3339 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3343 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3344 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3345 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3346 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3347 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3348 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3349 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3350 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3351 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3352 polys->begin_vertices++;
3355 //void() R_EndPolygon
3356 void VM_CL_R_PolygonEnd (void)
3358 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3360 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3361 if (!polys->begin_active)
3363 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3366 polys->begin_active = false;
3367 if (polys->begin_vertices >= 3)
3368 VMPolygons_Store(polys);
3370 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3373 static vmpolygons_t debugPolys;
3375 void Debug_PolygonBegin(const char *picname, int drawflag)
3377 if(!debugPolys.initialized)
3378 VM_InitPolygons(&debugPolys);
3379 if(debugPolys.begin_active)
3381 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3384 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3385 debugPolys.begin_drawflag = drawflag;
3386 debugPolys.begin_vertices = 0;
3387 debugPolys.begin_active = true;
3390 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3392 if(!debugPolys.begin_active)
3394 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3398 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3400 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3404 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3405 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3406 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3407 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3408 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3409 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3410 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3411 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3412 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3413 debugPolys.begin_vertices++;
3416 void Debug_PolygonEnd(void)
3418 if (!debugPolys.begin_active)
3420 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3423 debugPolys.begin_active = false;
3424 if (debugPolys.begin_vertices >= 3)
3425 VMPolygons_Store(&debugPolys);
3427 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3434 Returns false if any part of the bottom of the entity is off an edge that
3439 qboolean CL_CheckBottom (prvm_edict_t *ent)
3441 vec3_t mins, maxs, start, stop;
3446 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3447 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3449 // if all of the points under the corners are solid world, don't bother
3450 // with the tougher checks
3451 // the corners must be within 16 of the midpoint
3452 start[2] = mins[2] - 1;
3453 for (x=0 ; x<=1 ; x++)
3454 for (y=0 ; y<=1 ; y++)
3456 start[0] = x ? maxs[0] : mins[0];
3457 start[1] = y ? maxs[1] : mins[1];
3458 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3462 return true; // we got out easy
3466 // check it for real...
3470 // the midpoint must be within 16 of the bottom
3471 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3472 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3473 stop[2] = start[2] - 2*sv_stepheight.value;
3474 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3476 if (trace.fraction == 1.0)
3478 mid = bottom = trace.endpos[2];
3480 // the corners must be within 16 of the midpoint
3481 for (x=0 ; x<=1 ; x++)
3482 for (y=0 ; y<=1 ; y++)
3484 start[0] = stop[0] = x ? maxs[0] : mins[0];
3485 start[1] = stop[1] = y ? maxs[1] : mins[1];
3487 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3489 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3490 bottom = trace.endpos[2];
3491 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3502 Called by monster program code.
3503 The move will be adjusted for slopes and stairs, but if the move isn't
3504 possible, no move is done and false is returned
3507 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3510 vec3_t oldorg, neworg, end, traceendpos;
3513 prvm_edict_t *enemy;
3516 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3517 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3519 // flying monsters don't step up
3520 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3522 // try one move with vertical motion, then one without
3523 for (i=0 ; i<2 ; i++)
3525 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3526 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3527 if (i == 0 && enemy != prog->edicts)
3529 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3535 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3537 CL_VM_SetTraceGlobals(&trace, svent);
3539 if (trace.fraction == 1)
3541 VectorCopy(trace.endpos, traceendpos);
3542 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3543 return false; // swim monster left water
3545 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3551 if (enemy == prog->edicts)
3558 // push down from a step height above the wished position
3559 neworg[2] += sv_stepheight.value;
3560 VectorCopy (neworg, end);
3561 end[2] -= sv_stepheight.value*2;
3563 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3565 CL_VM_SetTraceGlobals(&trace, svent);
3567 if (trace.startsolid)
3569 neworg[2] -= sv_stepheight.value;
3570 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3572 CL_VM_SetTraceGlobals(&trace, svent);
3573 if (trace.startsolid)
3576 if (trace.fraction == 1)
3578 // if monster had the ground pulled out, go ahead and fall
3579 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3581 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3584 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3588 return false; // walked off an edge
3591 // check point traces down for dangling corners
3592 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3594 if (!CL_CheckBottom (ent))
3596 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3597 { // entity had floor mostly pulled out from underneath it
3598 // and is trying to correct
3603 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3607 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3608 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3610 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3622 float(float yaw, float dist[, settrace]) walkmove
3625 static void VM_CL_walkmove (void)
3634 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3636 // assume failure if it returns early
3637 PRVM_G_FLOAT(OFS_RETURN) = 0;
3639 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3640 if (ent == prog->edicts)
3642 VM_Warning("walkmove: can not modify world entity\n");
3645 if (ent->priv.server->free)
3647 VM_Warning("walkmove: can not modify free entity\n");
3650 yaw = PRVM_G_FLOAT(OFS_PARM0);
3651 dist = PRVM_G_FLOAT(OFS_PARM1);
3652 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3654 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3657 yaw = yaw*M_PI*2 / 360;
3659 move[0] = cos(yaw)*dist;
3660 move[1] = sin(yaw)*dist;
3663 // save program state, because CL_movestep may call other progs
3664 oldf = prog->xfunction;
3665 oldself = PRVM_clientglobaledict(self);
3667 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3670 // restore program state
3671 prog->xfunction = oldf;
3672 PRVM_clientglobaledict(self) = oldself;
3679 string(string key) serverkey
3682 void VM_CL_serverkey(void)
3684 char string[VM_STRINGTEMP_LENGTH];
3685 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3686 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3687 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3694 Checks if an entity is in a point's PVS.
3695 Should be fast but can be inexact.
3697 float checkpvs(vector viewpos, entity viewee) = #240;
3700 static void VM_CL_checkpvs (void)
3703 prvm_edict_t *viewee;
3709 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3712 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3713 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3714 viewee = PRVM_G_EDICT(OFS_PARM1);
3716 if(viewee->priv.required->free)
3718 VM_Warning("checkpvs: can not check free entity\n");
3719 PRVM_G_FLOAT(OFS_RETURN) = 4;
3723 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3724 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3727 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3729 // no PVS support on this worldmodel... darn
3730 PRVM_G_FLOAT(OFS_RETURN) = 3;
3733 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3736 // viewpos isn't in any PVS... darn
3737 PRVM_G_FLOAT(OFS_RETURN) = 2;
3740 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3742 // using fat PVS like FTEQW does (slow)
3743 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3745 // no PVS support on this worldmodel... darn
3746 PRVM_G_FLOAT(OFS_RETURN) = 3;
3749 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3752 // viewpos isn't in any PVS... darn
3753 PRVM_G_FLOAT(OFS_RETURN) = 2;
3756 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3760 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3761 static void VM_CL_skel_create(void)
3763 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3764 dp_model_t *model = CL_GetModelByIndex(modelindex);
3765 skeleton_t *skeleton;
3767 PRVM_G_FLOAT(OFS_RETURN) = 0;
3768 if (!model || !model->num_bones)
3770 for (i = 0;i < MAX_EDICTS;i++)
3771 if (!prog->skeletons[i])
3773 if (i == MAX_EDICTS)
3775 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3776 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3777 skeleton->model = model;
3778 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3779 // initialize to identity matrices
3780 for (i = 0;i < skeleton->model->num_bones;i++)
3781 skeleton->relativetransforms[i] = identitymatrix;
3784 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3785 static void VM_CL_skel_build(void)
3787 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3788 skeleton_t *skeleton;
3789 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3790 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3791 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3792 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3793 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3794 dp_model_t *model = CL_GetModelByIndex(modelindex);
3799 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3800 frameblend_t frameblend[MAX_FRAMEBLENDS];
3801 matrix4x4_t blendedmatrix;
3803 PRVM_G_FLOAT(OFS_RETURN) = 0;
3804 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3806 firstbone = max(0, firstbone);
3807 lastbone = min(lastbone, model->num_bones - 1);
3808 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3809 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3810 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3811 blendfrac = 1.0f - retainfrac;
3812 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3813 frameblend[numblends].lerp *= blendfrac;
3814 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3816 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3817 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3818 for (blendindex = 0;blendindex < numblends;blendindex++)
3820 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3821 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3823 skeleton->relativetransforms[bonenum] = blendedmatrix;
3825 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3828 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3829 static void VM_CL_skel_get_numbones(void)
3831 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3832 skeleton_t *skeleton;
3833 PRVM_G_FLOAT(OFS_RETURN) = 0;
3834 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3836 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3839 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3840 static void VM_CL_skel_get_bonename(void)
3842 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3843 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3844 skeleton_t *skeleton;
3845 PRVM_G_INT(OFS_RETURN) = 0;
3846 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3848 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3850 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3853 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3854 static void VM_CL_skel_get_boneparent(void)
3856 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3857 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3858 skeleton_t *skeleton;
3859 PRVM_G_FLOAT(OFS_RETURN) = 0;
3860 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3862 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3864 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3867 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3868 static void VM_CL_skel_find_bone(void)
3870 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3871 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3872 skeleton_t *skeleton;
3873 PRVM_G_FLOAT(OFS_RETURN) = 0;
3874 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3876 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3879 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3880 static void VM_CL_skel_get_bonerel(void)
3882 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3883 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3884 skeleton_t *skeleton;
3886 vec3_t forward, left, up, origin;
3887 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3888 VectorClear(PRVM_clientglobalvector(v_forward));
3889 VectorClear(PRVM_clientglobalvector(v_right));
3890 VectorClear(PRVM_clientglobalvector(v_up));
3891 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3893 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3895 matrix = skeleton->relativetransforms[bonenum];
3896 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3897 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3898 VectorNegate(left, PRVM_clientglobalvector(v_right));
3899 VectorCopy(up, PRVM_clientglobalvector(v_up));
3900 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3903 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3904 static void VM_CL_skel_get_boneabs(void)
3906 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3907 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3908 skeleton_t *skeleton;
3911 vec3_t forward, left, up, origin;
3912 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3913 VectorClear(PRVM_clientglobalvector(v_forward));
3914 VectorClear(PRVM_clientglobalvector(v_right));
3915 VectorClear(PRVM_clientglobalvector(v_up));
3916 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3918 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3920 matrix = skeleton->relativetransforms[bonenum];
3921 // convert to absolute
3922 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3925 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3927 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3928 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3929 VectorNegate(left, PRVM_clientglobalvector(v_right));
3930 VectorCopy(up, PRVM_clientglobalvector(v_up));
3931 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3934 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3935 static void VM_CL_skel_set_bone(void)
3937 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3938 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3939 vec3_t forward, left, up, origin;
3940 skeleton_t *skeleton;
3942 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3944 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3946 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3947 VectorNegate(PRVM_clientglobalvector(v_right), left);
3948 VectorCopy(PRVM_clientglobalvector(v_up), up);
3949 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3950 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3951 skeleton->relativetransforms[bonenum] = matrix;
3954 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3955 static void VM_CL_skel_mul_bone(void)
3957 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3958 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3959 vec3_t forward, left, up, origin;
3960 skeleton_t *skeleton;
3963 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3965 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3967 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3968 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3969 VectorNegate(PRVM_clientglobalvector(v_right), left);
3970 VectorCopy(PRVM_clientglobalvector(v_up), up);
3971 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3972 temp = skeleton->relativetransforms[bonenum];
3973 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3976 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3977 static void VM_CL_skel_mul_bones(void)
3979 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3980 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3981 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3983 vec3_t forward, left, up, origin;
3984 skeleton_t *skeleton;
3987 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3989 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3990 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3991 VectorNegate(PRVM_clientglobalvector(v_right), left);
3992 VectorCopy(PRVM_clientglobalvector(v_up), up);
3993 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3994 firstbone = max(0, firstbone);
3995 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3996 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3998 temp = skeleton->relativetransforms[bonenum];
3999 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4003 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4004 static void VM_CL_skel_copybones(void)
4006 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4007 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4008 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4009 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4011 skeleton_t *skeletondst;
4012 skeleton_t *skeletonsrc;
4013 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4015 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4017 firstbone = max(0, firstbone);
4018 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4019 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4020 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4021 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4024 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4025 static void VM_CL_skel_delete(void)
4027 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4028 skeleton_t *skeleton;
4029 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4032 prog->skeletons[skeletonindex] = NULL;
4035 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4036 static void VM_CL_frameforname(void)
4038 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4039 dp_model_t *model = CL_GetModelByIndex(modelindex);
4040 const char *name = PRVM_G_STRING(OFS_PARM1);
4042 PRVM_G_FLOAT(OFS_RETURN) = -1;
4043 if (!model || !model->animscenes)
4045 for (i = 0;i < model->numframes;i++)
4047 if (!strcasecmp(model->animscenes[i].name, name))
4049 PRVM_G_FLOAT(OFS_RETURN) = i;
4055 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4056 static void VM_CL_frameduration(void)
4058 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4059 dp_model_t *model = CL_GetModelByIndex(modelindex);
4060 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4061 PRVM_G_FLOAT(OFS_RETURN) = 0;
4062 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4064 if (model->animscenes[framenum].framerate)
4065 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4068 void VM_CL_RotateMoves(void)
4071 * Obscure builtin used by GAME_XONOTIC.
4073 * Edits the input history of cl_movement by rotating all move commands
4074 * currently in the queue using the given transform.
4076 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4077 * v_angle-like (non-inverted) euler angles that perform the rotation
4078 * of the space that is to be done.
4080 * This is meant to be used as a fixangle replacement after passing
4081 * through a warpzone/portal: the client is told about the warp transform,
4082 * and calls this function in the same frame as the one on which the
4083 * client's origin got changed by the serverside teleport. Then this code
4084 * transforms the pre-warp input (which matches the empty space behind
4085 * the warp plane) into post-warp input (which matches the target area
4086 * of the warp). Also, at the same time, the client has to use
4087 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4089 * This together allows warpzone motion to be perfectly predicted by
4092 * Furthermore, for perfect warpzone behaviour, the server side also
4093 * has to detect input the client sent before it received the origin
4094 * update, but after the warp occurred on the server, and has to adjust
4095 * input appropriately.
4098 vec3_t v = {0, 0, 0};
4100 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4101 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4102 Matrix4x4_FromVectors(&m, x, y, z, v);
4106 // #358 void(string cubemapname) loadcubemap
4107 static void VM_CL_loadcubemap(void)
4111 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4112 name = PRVM_G_STRING(OFS_PARM0);
4116 //============================================================================
4118 // To create a almost working builtin file from this replace:
4119 // "^NULL.*" with ""
4120 // "^{.*//.*}:Wh\(.*\)" with "\1"
4122 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4123 // "\n\n+" with "\n\n"
4125 prvm_builtin_t vm_cl_builtins[] = {
4126 NULL, // #0 NULL function (not callable) (QUAKE)
4127 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4128 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4129 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4130 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4131 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4132 VM_break, // #6 void() break (QUAKE)
4133 VM_random, // #7 float() random (QUAKE)
4134 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4135 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4136 VM_error, // #10 void(string e) error (QUAKE)
4137 VM_objerror, // #11 void(string e) objerror (QUAKE)
4138 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4139 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4140 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4141 VM_remove, // #15 void(entity e) remove (QUAKE)
4142 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4143 NULL, // #17 entity() checkclient (QUAKE)
4144 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4145 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4146 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4147 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4148 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4149 NULL, // #23 void(string s, ...) bprint (QUAKE)
4150 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4151 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4152 VM_ftos, // #26 string(float f) ftos (QUAKE)
4153 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4154 VM_coredump, // #28 void() coredump (QUAKE)
4155 VM_traceon, // #29 void() traceon (QUAKE)
4156 VM_traceoff, // #30 void() traceoff (QUAKE)
4157 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4158 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4159 NULL, // #33 (QUAKE)
4160 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4161 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4162 VM_rint, // #36 float(float v) rint (QUAKE)
4163 VM_floor, // #37 float(float v) floor (QUAKE)
4164 VM_ceil, // #38 float(float v) ceil (QUAKE)
4165 NULL, // #39 (QUAKE)
4166 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4167 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4168 NULL, // #42 (QUAKE)
4169 VM_fabs, // #43 float(float f) fabs (QUAKE)
4170 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4171 VM_cvar, // #45 float(string s) cvar (QUAKE)
4172 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4173 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4174 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4175 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4176 NULL, // #50 (QUAKE)
4177 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4178 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4179 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4180 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4181 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4182 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4183 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4184 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4185 NULL, // #59 (QUAKE)
4186 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4187 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4188 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4189 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4190 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4191 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4192 NULL, // #66 (QUAKE)
4193 NULL, // #67 void(float step) movetogoal (QUAKE)
4194 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4195 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4196 NULL, // #70 void(string s) changelevel (QUAKE)
4197 NULL, // #71 (QUAKE)
4198 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4199 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4200 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4201 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4202 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4203 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4204 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4205 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4206 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4207 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4208 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4209 NULL, // #83 (QUAKE)
4210 NULL, // #84 (QUAKE)
4211 NULL, // #85 (QUAKE)
4212 NULL, // #86 (QUAKE)
4213 NULL, // #87 (QUAKE)
4214 NULL, // #88 (QUAKE)
4215 NULL, // #89 (QUAKE)
4216 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4217 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4218 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4219 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4220 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4221 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4222 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4223 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4224 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4225 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4226 // FrikaC and Telejano range #100-#199
4237 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4238 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4239 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4240 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4241 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4242 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4243 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4244 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4245 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4246 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4327 // FTEQW range #200-#299
4346 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4349 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4350 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4351 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4352 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4353 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4354 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4355 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4356 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4357 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4358 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4360 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4368 VM_CL_checkpvs, // #240
4391 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4392 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4393 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4394 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4395 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4396 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4397 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4398 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4399 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4400 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4401 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4402 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4403 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4404 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4405 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4428 // CSQC range #300-#399
4429 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4430 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4431 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4432 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4433 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4434 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4435 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4436 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4437 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4438 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4439 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4440 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4444 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4445 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4446 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4447 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4448 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4449 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4450 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4451 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4452 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4453 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4454 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4455 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4456 VM_stringwidth, // #327 // FIXME is this okay?
4457 VM_drawsubpic, // #328 // FIXME is this okay?
4458 VM_drawrotpic, // #329 // FIXME is this okay?
4459 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4460 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4461 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4462 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4463 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4464 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4465 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4466 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4467 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4468 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4469 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4470 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4471 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4472 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4473 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4474 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4475 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4476 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4477 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4478 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4479 VM_isserver, // #350 float() isserver (EXT_CSQC)
4480 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4481 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4482 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4483 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4484 VM_CL_videoplaying, // #355
4485 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4486 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4487 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4489 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4490 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4491 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4492 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4493 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4494 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4495 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4496 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4529 // LordHavoc's range #400-#499
4530 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4531 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4532 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4533 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4534 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4535 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4536 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4537 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4538 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4539 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4540 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4541 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4542 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4543 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4544 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4545 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4546 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4547 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4548 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4549 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4550 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4551 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4552 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4553 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4554 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4555 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4556 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4557 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4558 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4559 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4560 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4561 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4562 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4563 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4564 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4565 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4566 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4567 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4568 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4569 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4570 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4571 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4572 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4573 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4574 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4575 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4576 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4577 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4578 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4579 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4580 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4581 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4582 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4583 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4584 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4585 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4586 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4587 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4589 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4590 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4591 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4592 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4593 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4594 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4595 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4596 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4597 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4598 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4599 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4600 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4601 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4602 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4603 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4604 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4605 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4606 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4607 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4608 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4609 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4610 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4611 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4612 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4613 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4614 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4615 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4616 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4617 VM_gecko_create, // #487 float gecko_create( string name )
4618 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4619 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4620 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4621 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4622 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4623 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4624 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4625 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4626 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4627 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4628 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4629 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4630 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4631 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4632 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4633 VM_whichpack, // #503 string(string) whichpack = #503;
4634 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4640 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4641 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4642 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4643 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4644 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4645 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4646 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4647 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4648 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4649 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4650 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4651 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4652 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4653 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4654 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4655 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4656 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4657 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4658 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4659 VM_loadfromdata, // #529
4660 VM_loadfromfile, // #530
4661 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4663 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4664 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4670 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4671 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4672 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4735 VM_callfunction, // #605
4736 VM_writetofile, // #606
4737 VM_isfunction, // #607
4740 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4743 VM_parseentitydata, // #613
4754 VM_CL_getextresponse, // #624 string getextresponse(void)
4757 VM_sprintf, // #627 string sprintf(string format, ...)
4758 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4759 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4760 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4761 VM_getbindmaps, // #631 vector(void) getbindmap
4762 VM_setbindmaps, // #632 float(vector bm) setbindmap
4768 VM_CL_RotateMoves, // #638
4769 VM_digest_hex, // #639
4773 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4775 void VM_Polygons_Reset(void)
4777 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4779 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4780 if(polys->initialized)
4782 Mem_FreePool(&polys->pool);
4783 polys->initialized = false;
4787 void VM_CL_Cmd_Init(void)
4790 VM_Polygons_Reset();
4793 void VM_CL_Cmd_Reset(void)
4795 World_End(&cl.world);
4797 VM_Polygons_Reset();