5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
257 prog->xfunction->builtinsprofile += 30;
259 v1 = PRVM_G_VECTOR(OFS_PARM0);
260 v2 = PRVM_G_VECTOR(OFS_PARM1);
261 move = (int)PRVM_G_FLOAT(OFS_PARM2);
262 ent = PRVM_G_EDICT(OFS_PARM3);
264 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
265 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
267 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
269 CL_VM_SetTraceGlobals(&trace, svent);
276 Used for use tracing and shot targeting
277 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
278 if the tryents flag is set.
280 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
283 // LordHavoc: added this for my own use, VERY useful, similar to traceline
284 static void VM_CL_tracebox (void)
286 float *v1, *v2, *m1, *m2;
291 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
293 prog->xfunction->builtinsprofile += 30;
295 v1 = PRVM_G_VECTOR(OFS_PARM0);
296 m1 = PRVM_G_VECTOR(OFS_PARM1);
297 m2 = PRVM_G_VECTOR(OFS_PARM2);
298 v2 = PRVM_G_VECTOR(OFS_PARM3);
299 move = (int)PRVM_G_FLOAT(OFS_PARM4);
300 ent = PRVM_G_EDICT(OFS_PARM5);
302 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
303 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
305 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
307 CL_VM_SetTraceGlobals(&trace, svent);
310 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
315 vec3_t original_origin;
316 vec3_t original_velocity;
317 vec3_t original_angles;
318 vec3_t original_avelocity;
322 VectorCopy(tossent->fields.client->origin , original_origin );
323 VectorCopy(tossent->fields.client->velocity , original_velocity );
324 VectorCopy(tossent->fields.client->angles , original_angles );
325 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
327 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
328 if (val != NULL && val->_float != 0)
329 gravity = val->_float;
332 gravity *= cl.movevars_gravity * 0.05;
334 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
336 tossent->fields.client->velocity[2] -= gravity;
337 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
338 VectorScale (tossent->fields.client->velocity, 0.05, move);
339 VectorAdd (tossent->fields.client->origin, move, end);
340 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
341 VectorCopy (trace.endpos, tossent->fields.client->origin);
343 if (trace.fraction < 1)
347 VectorCopy(original_origin , tossent->fields.client->origin );
348 VectorCopy(original_velocity , tossent->fields.client->velocity );
349 VectorCopy(original_angles , tossent->fields.client->angles );
350 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
355 static void VM_CL_tracetoss (void)
359 prvm_edict_t *ignore;
362 prog->xfunction->builtinsprofile += 600;
364 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
366 ent = PRVM_G_EDICT(OFS_PARM0);
367 if (ent == prog->edicts)
369 VM_Warning("tracetoss: can not use world entity\n");
372 ignore = PRVM_G_EDICT(OFS_PARM1);
374 trace = CL_Trace_Toss (ent, ignore, &svent);
376 CL_VM_SetTraceGlobals(&trace, svent);
380 // #20 void(string s) precache_model
381 void VM_CL_precache_model (void)
387 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
389 name = PRVM_G_STRING(OFS_PARM0);
390 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
392 if(!strcmp(cl.csqc_model_precache[i]->name, name))
394 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
398 PRVM_G_FLOAT(OFS_RETURN) = 0;
399 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
402 for (i = 0;i < MAX_MODELS;i++)
404 if (!cl.csqc_model_precache[i])
406 cl.csqc_model_precache[i] = (dp_model_t*)m;
407 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
411 VM_Warning("VM_CL_precache_model: no free models\n");
414 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
417 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
422 ent = PRVM_NEXT_EDICT(prog->edicts);
423 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
425 if (ent->priv.required->free)
427 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
433 // #22 entity(vector org, float rad) findradius
434 static void VM_CL_findradius (void)
436 prvm_edict_t *ent, *chain;
437 vec_t radius, radius2;
438 vec3_t org, eorg, mins, maxs;
439 int i, numtouchedicts;
440 prvm_edict_t *touchedicts[MAX_EDICTS];
443 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
446 chainfield = PRVM_G_INT(OFS_PARM2);
448 chainfield = prog->fieldoffsets.chain;
450 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
452 chain = (prvm_edict_t *)prog->edicts;
454 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
455 radius = PRVM_G_FLOAT(OFS_PARM1);
456 radius2 = radius * radius;
458 mins[0] = org[0] - (radius + 1);
459 mins[1] = org[1] - (radius + 1);
460 mins[2] = org[2] - (radius + 1);
461 maxs[0] = org[0] + (radius + 1);
462 maxs[1] = org[1] + (radius + 1);
463 maxs[2] = org[2] + (radius + 1);
464 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
465 if (numtouchedicts > MAX_EDICTS)
467 // this never happens //[515]: for what then ?
468 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
469 numtouchedicts = MAX_EDICTS;
471 for (i = 0;i < numtouchedicts;i++)
473 ent = touchedicts[i];
474 // Quake did not return non-solid entities but darkplaces does
475 // (note: this is the reason you can't blow up fallen zombies)
476 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
478 // LordHavoc: compare against bounding box rather than center so it
479 // doesn't miss large objects, and use DotProduct instead of Length
480 // for a major speedup
481 VectorSubtract(org, ent->fields.client->origin, eorg);
482 if (sv_gameplayfix_findradiusdistancetobox.integer)
484 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
485 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
486 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
489 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
490 if (DotProduct(eorg, eorg) < radius2)
492 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
497 VM_RETURN_EDICT(chain);
500 // #34 float() droptofloor
501 static void VM_CL_droptofloor (void)
508 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
510 // assume failure if it returns early
511 PRVM_G_FLOAT(OFS_RETURN) = 0;
513 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
514 if (ent == prog->edicts)
516 VM_Warning("droptofloor: can not modify world entity\n");
519 if (ent->priv.server->free)
521 VM_Warning("droptofloor: can not modify free entity\n");
525 VectorCopy (ent->fields.client->origin, end);
528 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
530 if (trace.fraction != 1)
532 VectorCopy (trace.endpos, ent->fields.client->origin);
533 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
534 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
535 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
536 PRVM_G_FLOAT(OFS_RETURN) = 1;
537 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
538 // ent->priv.server->suspendedinairflag = true;
542 // #35 void(float style, string value) lightstyle
543 static void VM_CL_lightstyle (void)
548 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
550 i = (int)PRVM_G_FLOAT(OFS_PARM0);
551 c = PRVM_G_STRING(OFS_PARM1);
552 if (i >= cl.max_lightstyle)
554 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
557 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
558 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
559 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
562 // #40 float(entity e) checkbottom
563 static void VM_CL_checkbottom (void)
565 static int cs_yes, cs_no;
567 vec3_t mins, maxs, start, stop;
572 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
573 ent = PRVM_G_EDICT(OFS_PARM0);
574 PRVM_G_FLOAT(OFS_RETURN) = 0;
576 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
577 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
579 // if all of the points under the corners are solid world, don't bother
580 // with the tougher checks
581 // the corners must be within 16 of the midpoint
582 start[2] = mins[2] - 1;
583 for (x=0 ; x<=1 ; x++)
584 for (y=0 ; y<=1 ; y++)
586 start[0] = x ? maxs[0] : mins[0];
587 start[1] = y ? maxs[1] : mins[1];
588 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
593 PRVM_G_FLOAT(OFS_RETURN) = true;
594 return; // we got out easy
599 // check it for real...
603 // the midpoint must be within 16 of the bottom
604 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
605 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
606 stop[2] = start[2] - 2*sv_stepheight.value;
607 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
609 if (trace.fraction == 1.0)
612 mid = bottom = trace.endpos[2];
614 // the corners must be within 16 of the midpoint
615 for (x=0 ; x<=1 ; x++)
616 for (y=0 ; y<=1 ; y++)
618 start[0] = stop[0] = x ? maxs[0] : mins[0];
619 start[1] = stop[1] = y ? maxs[1] : mins[1];
621 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
623 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
624 bottom = trace.endpos[2];
625 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
630 PRVM_G_FLOAT(OFS_RETURN) = true;
633 // #41 float(vector v) pointcontents
634 static void VM_CL_pointcontents (void)
636 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
637 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
640 // #48 void(vector o, vector d, float color, float count) particle
641 static void VM_CL_particle (void)
646 VM_SAFEPARMCOUNT(4, VM_CL_particle);
648 org = PRVM_G_VECTOR(OFS_PARM0);
649 dir = PRVM_G_VECTOR(OFS_PARM1);
650 color = (int)PRVM_G_FLOAT(OFS_PARM2);
651 count = (int)PRVM_G_FLOAT(OFS_PARM3);
652 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
655 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
656 static void VM_CL_ambientsound (void)
660 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
661 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
662 f = PRVM_G_VECTOR(OFS_PARM1);
663 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
666 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
667 static void VM_CL_getlight (void)
669 vec3_t ambientcolor, diffusecolor, diffusenormal;
672 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
674 p = PRVM_G_VECTOR(OFS_PARM0);
675 VectorClear(ambientcolor);
676 VectorClear(diffusecolor);
677 VectorClear(diffusenormal);
678 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
679 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
680 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
684 //============================================================================
685 //[515]: SCENE MANAGER builtins
686 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
688 static void CSQC_R_RecalcView (void)
690 extern matrix4x4_t viewmodelmatrix;
691 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
692 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
695 void CL_RelinkLightFlashes(void);
696 //#300 void() clearscene (EXT_CSQC)
697 void VM_CL_R_ClearScene (void)
699 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
700 // clear renderable entity and light lists
701 r_refdef.scene.numentities = 0;
702 r_refdef.scene.numlights = 0;
703 // FIXME: restore these to the values from VM_CL_UpdateView
707 r_refdef.view.width = vid.width;
708 r_refdef.view.height = vid.height;
709 r_refdef.view.depth = 1;
710 // FIXME: restore frustum_x/frustum_y
711 r_refdef.view.useperspective = true;
712 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
713 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
714 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
715 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
716 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
717 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
718 r_refdef.view.clear = true;
719 r_refdef.view.isoverlay = false;
720 // FIXME: restore cl.csqc_origin
721 // FIXME: restore cl.csqc_angles
722 cl.csqc_vidvars.drawworld = true;
723 cl.csqc_vidvars.drawenginesbar = false;
724 cl.csqc_vidvars.drawcrosshair = false;
727 //#301 void(float mask) addentities (EXT_CSQC)
728 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
729 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
730 void VM_CL_R_AddEntities (void)
732 double t = Sys_DoubleTime();
735 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
736 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
737 CSQC_RelinkAllEntities(drawmask);
738 CL_RelinkLightFlashes();
740 prog->globals.client->time = cl.time;
741 for(i=1;i<prog->num_edicts;i++)
743 ed = &prog->edicts[i];
744 if(ed->priv.required->free)
747 if(ed->priv.required->free)
749 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
751 if(ed->priv.required->free)
753 if(!((int)ed->fields.client->drawmask & drawmask))
755 CSQC_AddRenderEdict(ed, i);
758 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
759 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
762 //#302 void(entity ent) addentity (EXT_CSQC)
763 void VM_CL_R_AddEntity (void)
765 double t = Sys_DoubleTime();
766 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
767 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
768 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
771 //#303 float(float property, ...) setproperty (EXT_CSQC)
772 void VM_CL_R_SetView (void)
778 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
780 c = (int)PRVM_G_FLOAT(OFS_PARM0);
781 f = PRVM_G_VECTOR(OFS_PARM1);
782 k = PRVM_G_FLOAT(OFS_PARM1);
787 r_refdef.view.x = (int)(f[0]);
788 r_refdef.view.y = (int)(f[1]);
791 r_refdef.view.x = (int)(k);
794 r_refdef.view.y = (int)(k);
797 r_refdef.view.width = (int)(f[0]);
798 r_refdef.view.height = (int)(f[1]);
801 r_refdef.view.width = (int)(k);
804 r_refdef.view.height = (int)(k);
807 r_refdef.view.x = (int)(f[0]);
808 r_refdef.view.y = (int)(f[1]);
809 f = PRVM_G_VECTOR(OFS_PARM2);
810 r_refdef.view.width = (int)(f[0]);
811 r_refdef.view.height = (int)(f[1]);
814 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
815 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
818 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
821 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
824 VectorCopy(f, cl.csqc_origin);
828 cl.csqc_origin[0] = k;
832 cl.csqc_origin[1] = k;
836 cl.csqc_origin[2] = k;
840 VectorCopy(f, cl.csqc_angles);
844 cl.csqc_angles[0] = k;
848 cl.csqc_angles[1] = k;
852 cl.csqc_angles[2] = k;
856 cl.csqc_vidvars.drawworld = k != 0;
858 case VF_DRAWENGINESBAR:
859 cl.csqc_vidvars.drawenginesbar = k != 0;
861 case VF_DRAWCROSSHAIR:
862 cl.csqc_vidvars.drawcrosshair = k != 0;
864 case VF_CL_VIEWANGLES:
865 VectorCopy(f, cl.viewangles);
867 case VF_CL_VIEWANGLES_X:
868 cl.viewangles[0] = k;
870 case VF_CL_VIEWANGLES_Y:
871 cl.viewangles[1] = k;
873 case VF_CL_VIEWANGLES_Z:
874 cl.viewangles[2] = k;
877 r_refdef.view.useperspective = k != 0;
880 r_refdef.view.isoverlay = !k;
883 PRVM_G_FLOAT(OFS_RETURN) = 0;
884 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
887 PRVM_G_FLOAT(OFS_RETURN) = 1;
890 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
891 void VM_CL_R_AddDynamicLight (void)
893 double t = Sys_DoubleTime();
898 const char *cubemapname = NULL;
899 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
900 float coronaintensity = 1;
901 float coronasizescale = 0.25;
902 qboolean castshadow = true;
903 float ambientscale = 0;
904 float diffusescale = 1;
905 float specularscale = 1;
907 vec3_t forward, left, up;
908 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
910 // if we've run out of dlights, just return
911 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
914 org = PRVM_G_VECTOR(OFS_PARM0);
915 radius = PRVM_G_FLOAT(OFS_PARM1);
916 col = PRVM_G_VECTOR(OFS_PARM2);
919 style = (int)PRVM_G_FLOAT(OFS_PARM3);
920 if (style >= MAX_LIGHTSTYLES)
922 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
927 cubemapname = PRVM_G_STRING(OFS_PARM4);
929 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
930 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
931 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
933 VectorScale(prog->globals.client->v_forward, radius, forward);
934 VectorScale(prog->globals.client->v_right, -radius, left);
935 VectorScale(prog->globals.client->v_up, radius, up);
936 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
938 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
939 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
940 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
943 //============================================================================
945 //#310 vector (vector v) cs_unproject (EXT_CSQC)
946 static void VM_CL_unproject (void)
951 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
952 f = PRVM_G_VECTOR(OFS_PARM0);
953 if(v_flipped.integer)
954 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
957 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
958 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
959 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
962 //#311 vector (vector v) cs_project (EXT_CSQC)
963 static void VM_CL_project (void)
969 VM_SAFEPARMCOUNT(1, VM_CL_project);
970 f = PRVM_G_VECTOR(OFS_PARM0);
971 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
972 Matrix4x4_Transform(&m, f, v);
973 if(v_flipped.integer)
975 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
976 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
977 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
981 //#330 float(float stnum) getstatf (EXT_CSQC)
982 static void VM_CL_getstatf (void)
990 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
991 i = (int)PRVM_G_FLOAT(OFS_PARM0);
992 if(i < 0 || i >= MAX_CL_STATS)
994 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
998 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1001 //#331 float(float stnum) getstati (EXT_CSQC)
1002 static void VM_CL_getstati (void)
1005 int firstbit, bitcount;
1007 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1009 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1012 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1014 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1024 if(index < 0 || index >= MAX_CL_STATS)
1026 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1029 i = cl.stats[index];
1030 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1031 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1032 PRVM_G_FLOAT(OFS_RETURN) = i;
1035 //#332 string(float firststnum) getstats (EXT_CSQC)
1036 static void VM_CL_getstats (void)
1040 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1041 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1042 if(i < 0 || i > MAX_CL_STATS-4)
1044 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1045 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1048 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1049 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1052 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1053 static void VM_CL_setmodelindex (void)
1057 struct model_s *model;
1059 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1061 t = PRVM_G_EDICT(OFS_PARM0);
1063 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1065 t->fields.client->model = 0;
1066 t->fields.client->modelindex = 0;
1071 model = CL_GetModelByIndex(i);
1074 VM_Warning("VM_CL_setmodelindex: null model\n");
1077 t->fields.client->model = PRVM_SetEngineString(model->name);
1078 t->fields.client->modelindex = i;
1080 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1083 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1086 SetMinMaxSize (t, vec3_origin, vec3_origin);
1089 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1090 static void VM_CL_modelnameforindex (void)
1094 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1096 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1097 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1098 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1101 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1102 static void VM_CL_particleeffectnum (void)
1105 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1106 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1109 PRVM_G_FLOAT(OFS_RETURN) = i;
1112 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1113 static void VM_CL_trailparticles (void)
1118 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1120 t = PRVM_G_EDICT(OFS_PARM0);
1121 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1122 start = PRVM_G_VECTOR(OFS_PARM2);
1123 end = PRVM_G_VECTOR(OFS_PARM3);
1127 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1130 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1131 static void VM_CL_pointparticles (void)
1135 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1136 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1137 f = PRVM_G_VECTOR(OFS_PARM1);
1138 v = PRVM_G_VECTOR(OFS_PARM2);
1139 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1142 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1145 //#342 string(float keynum) getkeybind (EXT_CSQC)
1146 static void VM_CL_getkeybind (void)
1148 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1149 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1152 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1153 static void VM_CL_setcursormode (void)
1155 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1156 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1157 cl_ignoremousemoves = 2;
1160 //#344 vector() getmousepos (EXT_CSQC)
1161 static void VM_CL_getmousepos(void)
1163 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1165 if (key_consoleactive || key_dest != key_game)
1166 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1167 else if (cl.csqc_wantsmousemove)
1168 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1170 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1173 //#345 float(float framenum) getinputstate (EXT_CSQC)
1174 static void VM_CL_getinputstate (void)
1177 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1178 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1179 PRVM_G_FLOAT(OFS_RETURN) = false;
1180 for (i = 0;i < CL_MAX_USERCMDS;i++)
1182 if (cl.movecmd[i].sequence == frame)
1184 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1185 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1186 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1187 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1188 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1189 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1190 if(cl.movecmd[i].crouch)
1192 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1193 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1197 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1198 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1200 PRVM_G_FLOAT(OFS_RETURN) = true;
1205 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1206 static void VM_CL_setsensitivityscale (void)
1208 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1209 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1212 //#347 void() runstandardplayerphysics (EXT_CSQC)
1213 static void VM_CL_runplayerphysics (void)
1217 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1218 static void VM_CL_getplayerkey (void)
1224 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1226 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1227 c = PRVM_G_STRING(OFS_PARM1);
1228 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1232 i = Sbar_GetSortedPlayerIndex(-1-i);
1233 if(i < 0 || i >= cl.maxclients)
1238 if(!strcasecmp(c, "name"))
1239 strlcpy(t, cl.scores[i].name, sizeof(t));
1241 if(!strcasecmp(c, "frags"))
1242 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1244 if(!strcasecmp(c, "ping"))
1245 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1247 if(!strcasecmp(c, "pl"))
1248 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1250 if(!strcasecmp(c, "entertime"))
1251 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1253 if(!strcasecmp(c, "colors"))
1254 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1256 if(!strcasecmp(c, "topcolor"))
1257 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1259 if(!strcasecmp(c, "bottomcolor"))
1260 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1262 if(!strcasecmp(c, "viewentity"))
1263 dpsnprintf(t, sizeof(t), "%i", i+1);
1266 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1269 //#349 float() isdemo (EXT_CSQC)
1270 static void VM_CL_isdemo (void)
1272 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1273 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1276 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1277 static void VM_CL_setlistener (void)
1279 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1280 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1281 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1284 //#352 void(string cmdname) registercommand (EXT_CSQC)
1285 static void VM_CL_registercmd (void)
1288 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1289 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1293 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1294 t = (char *)Z_Malloc(alloclen);
1295 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1296 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1299 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1303 //#360 float() readbyte (EXT_CSQC)
1304 static void VM_CL_ReadByte (void)
1306 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1307 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1310 //#361 float() readchar (EXT_CSQC)
1311 static void VM_CL_ReadChar (void)
1313 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1314 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1317 //#362 float() readshort (EXT_CSQC)
1318 static void VM_CL_ReadShort (void)
1320 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1321 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1324 //#363 float() readlong (EXT_CSQC)
1325 static void VM_CL_ReadLong (void)
1327 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1328 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1331 //#364 float() readcoord (EXT_CSQC)
1332 static void VM_CL_ReadCoord (void)
1334 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1335 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1338 //#365 float() readangle (EXT_CSQC)
1339 static void VM_CL_ReadAngle (void)
1341 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1342 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1345 //#366 string() readstring (EXT_CSQC)
1346 static void VM_CL_ReadString (void)
1348 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1349 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1352 //#367 float() readfloat (EXT_CSQC)
1353 static void VM_CL_ReadFloat (void)
1355 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1356 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1359 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1360 extern cvar_t cl_readpicture_force;
1361 static void VM_CL_ReadPicture (void)
1364 unsigned char *data;
1370 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1372 name = MSG_ReadString();
1373 size = MSG_ReadShort();
1375 // check if a texture of that name exists
1376 // if yes, it is used and the data is discarded
1377 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1379 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1383 if(pic->tex == r_texture_notexture)
1384 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1385 if(pic->tex && !cl_readpicture_force.integer)
1387 // texture found and loaded
1388 // skip over the jpeg as we don't need it
1389 for(i = 0; i < size; ++i)
1394 // texture not found
1395 // use the attached jpeg as texture
1396 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1397 MSG_ReadBytes(size, buf);
1398 data = JPEG_LoadImage_BGRA(buf, size);
1400 Draw_NewPic(name, image_width, image_height, false, data);
1405 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1408 //////////////////////////////////////////////////////////
1410 static void VM_CL_makestatic (void)
1414 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1416 ent = PRVM_G_EDICT(OFS_PARM0);
1417 if (ent == prog->edicts)
1419 VM_Warning("makestatic: can not modify world entity\n");
1422 if (ent->priv.server->free)
1424 VM_Warning("makestatic: can not modify free entity\n");
1428 if (cl.num_static_entities < cl.max_static_entities)
1432 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1434 // copy it to the current state
1435 memset(staticent, 0, sizeof(*staticent));
1436 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1437 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1438 staticent->render.framegroupblend[0].lerp = 1;
1439 // make torchs play out of sync
1440 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1441 staticent->render.skinnum = (int)ent->fields.client->skin;
1442 staticent->render.effects = (int)ent->fields.client->effects;
1443 staticent->render.alpha = 1;
1444 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1445 staticent->render.scale = 1;
1446 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1447 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1448 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1449 if (!VectorLength2(staticent->render.colormod))
1450 VectorSet(staticent->render.colormod, 1, 1, 1);
1451 if (!VectorLength2(staticent->render.glowmod))
1452 VectorSet(staticent->render.glowmod, 1, 1, 1);
1455 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1456 if (renderflags & RF_USEAXIS)
1459 VectorNegate(prog->globals.client->v_right, left);
1460 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1461 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1464 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1466 // either fullbright or lit
1467 if(!r_fullbright.integer)
1469 if (!(staticent->render.effects & EF_FULLBRIGHT))
1470 staticent->render.flags |= RENDER_LIGHT;
1471 else if(r_equalize_entities_fullbright.integer)
1472 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1474 // turn off shadows from transparent objects
1475 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1476 staticent->render.flags |= RENDER_SHADOW;
1477 if (staticent->render.effects & EF_NODEPTHTEST)
1478 staticent->render.flags |= RENDER_NODEPTHTEST;
1479 if (staticent->render.effects & EF_ADDITIVE)
1480 staticent->render.flags |= RENDER_ADDITIVE;
1481 if (staticent->render.effects & EF_DOUBLESIDED)
1482 staticent->render.flags |= RENDER_DOUBLESIDED;
1484 staticent->render.allowdecals = true;
1485 CL_UpdateRenderEntity(&staticent->render);
1488 Con_Printf("Too many static entities");
1490 // throw the entity away now
1494 //=================================================================//
1500 copies data from one entity to another
1502 copyentity(src, dst)
1505 static void VM_CL_copyentity (void)
1507 prvm_edict_t *in, *out;
1508 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1509 in = PRVM_G_EDICT(OFS_PARM0);
1510 if (in == prog->edicts)
1512 VM_Warning("copyentity: can not read world entity\n");
1515 if (in->priv.server->free)
1517 VM_Warning("copyentity: can not read free entity\n");
1520 out = PRVM_G_EDICT(OFS_PARM1);
1521 if (out == prog->edicts)
1523 VM_Warning("copyentity: can not modify world entity\n");
1526 if (out->priv.server->free)
1528 VM_Warning("copyentity: can not modify free entity\n");
1531 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1535 //=================================================================//
1537 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1538 static void VM_CL_effect (void)
1540 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1541 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1544 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1545 static void VM_CL_te_blood (void)
1549 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1550 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1552 pos = PRVM_G_VECTOR(OFS_PARM0);
1553 CL_FindNonSolidLocation(pos, pos2, 4);
1554 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1557 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1558 static void VM_CL_te_bloodshower (void)
1562 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1563 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1565 speed = PRVM_G_FLOAT(OFS_PARM2);
1572 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1575 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1576 static void VM_CL_te_explosionrgb (void)
1580 matrix4x4_t tempmatrix;
1581 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1582 pos = PRVM_G_VECTOR(OFS_PARM0);
1583 CL_FindNonSolidLocation(pos, pos2, 10);
1584 CL_ParticleExplosion(pos2);
1585 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1586 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1589 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1590 static void VM_CL_te_particlecube (void)
1592 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1593 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1596 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1597 static void VM_CL_te_particlerain (void)
1599 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1600 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1603 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1604 static void VM_CL_te_particlesnow (void)
1606 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1607 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1610 // #411 void(vector org, vector vel, float howmany) te_spark
1611 static void VM_CL_te_spark (void)
1615 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1617 pos = PRVM_G_VECTOR(OFS_PARM0);
1618 CL_FindNonSolidLocation(pos, pos2, 4);
1619 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1622 extern cvar_t cl_sound_ric_gunshot;
1623 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1624 static void VM_CL_te_gunshotquad (void)
1629 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1631 pos = PRVM_G_VECTOR(OFS_PARM0);
1632 CL_FindNonSolidLocation(pos, pos2, 4);
1633 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1634 if(cl_sound_ric_gunshot.integer >= 2)
1636 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1640 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1641 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1642 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1647 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1648 static void VM_CL_te_spikequad (void)
1653 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1655 pos = PRVM_G_VECTOR(OFS_PARM0);
1656 CL_FindNonSolidLocation(pos, pos2, 4);
1657 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1658 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1662 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1663 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1664 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1668 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1669 static void VM_CL_te_superspikequad (void)
1674 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1676 pos = PRVM_G_VECTOR(OFS_PARM0);
1677 CL_FindNonSolidLocation(pos, pos2, 4);
1678 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1679 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1683 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1684 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1685 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1689 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1690 static void VM_CL_te_explosionquad (void)
1694 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1696 pos = PRVM_G_VECTOR(OFS_PARM0);
1697 CL_FindNonSolidLocation(pos, pos2, 10);
1698 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1699 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1702 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1703 static void VM_CL_te_smallflash (void)
1707 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1709 pos = PRVM_G_VECTOR(OFS_PARM0);
1710 CL_FindNonSolidLocation(pos, pos2, 10);
1711 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1714 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1715 static void VM_CL_te_customflash (void)
1719 matrix4x4_t tempmatrix;
1720 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1722 pos = PRVM_G_VECTOR(OFS_PARM0);
1723 CL_FindNonSolidLocation(pos, pos2, 4);
1724 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1725 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1728 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1729 static void VM_CL_te_gunshot (void)
1734 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1736 pos = PRVM_G_VECTOR(OFS_PARM0);
1737 CL_FindNonSolidLocation(pos, pos2, 4);
1738 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1739 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1741 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1745 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1746 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1747 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1752 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1753 static void VM_CL_te_spike (void)
1758 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1760 pos = PRVM_G_VECTOR(OFS_PARM0);
1761 CL_FindNonSolidLocation(pos, pos2, 4);
1762 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1763 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1767 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1768 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1769 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1773 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1774 static void VM_CL_te_superspike (void)
1779 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1781 pos = PRVM_G_VECTOR(OFS_PARM0);
1782 CL_FindNonSolidLocation(pos, pos2, 4);
1783 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1784 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1788 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1789 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1790 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1794 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1795 static void VM_CL_te_explosion (void)
1799 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1801 pos = PRVM_G_VECTOR(OFS_PARM0);
1802 CL_FindNonSolidLocation(pos, pos2, 10);
1803 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1804 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1807 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1808 static void VM_CL_te_tarexplosion (void)
1812 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1814 pos = PRVM_G_VECTOR(OFS_PARM0);
1815 CL_FindNonSolidLocation(pos, pos2, 10);
1816 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1817 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1820 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1821 static void VM_CL_te_wizspike (void)
1825 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1827 pos = PRVM_G_VECTOR(OFS_PARM0);
1828 CL_FindNonSolidLocation(pos, pos2, 4);
1829 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1830 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1833 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1834 static void VM_CL_te_knightspike (void)
1838 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1840 pos = PRVM_G_VECTOR(OFS_PARM0);
1841 CL_FindNonSolidLocation(pos, pos2, 4);
1842 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1843 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1846 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1847 static void VM_CL_te_lavasplash (void)
1849 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1850 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1853 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1854 static void VM_CL_te_teleport (void)
1856 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1857 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1860 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1861 static void VM_CL_te_explosion2 (void)
1865 matrix4x4_t tempmatrix;
1866 int colorStart, colorLength;
1867 unsigned char *tempcolor;
1868 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1870 pos = PRVM_G_VECTOR(OFS_PARM0);
1871 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1872 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1873 CL_FindNonSolidLocation(pos, pos2, 10);
1874 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1875 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1876 color[0] = tempcolor[0] * (2.0f / 255.0f);
1877 color[1] = tempcolor[1] * (2.0f / 255.0f);
1878 color[2] = tempcolor[2] * (2.0f / 255.0f);
1879 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1880 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1881 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1885 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1886 static void VM_CL_te_lightning1 (void)
1888 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1889 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1892 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1893 static void VM_CL_te_lightning2 (void)
1895 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1896 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1899 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1900 static void VM_CL_te_lightning3 (void)
1902 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1903 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1906 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1907 static void VM_CL_te_beam (void)
1909 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1910 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1913 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1914 static void VM_CL_te_plasmaburn (void)
1918 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1920 pos = PRVM_G_VECTOR(OFS_PARM0);
1921 CL_FindNonSolidLocation(pos, pos2, 4);
1922 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1925 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1926 static void VM_CL_te_flamejet (void)
1930 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1931 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1933 pos = PRVM_G_VECTOR(OFS_PARM0);
1934 CL_FindNonSolidLocation(pos, pos2, 4);
1935 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1939 //====================================================================
1942 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1944 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1946 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1948 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1951 // #434 float(entity e, float s) getsurfacenumpoints
1952 static void VM_CL_getsurfacenumpoints(void)
1955 msurface_t *surface;
1956 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1957 // return 0 if no such surface
1958 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1960 PRVM_G_FLOAT(OFS_RETURN) = 0;
1964 // note: this (incorrectly) assumes it is a simple polygon
1965 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1968 // #435 vector(entity e, float s, float n) getsurfacepoint
1969 static void VM_CL_getsurfacepoint(void)
1973 msurface_t *surface;
1975 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1976 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1977 ed = PRVM_G_EDICT(OFS_PARM0);
1978 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1980 // note: this (incorrectly) assumes it is a simple polygon
1981 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1982 if (pointnum < 0 || pointnum >= surface->num_vertices)
1984 // FIXME: implement rotation/scaling
1985 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1987 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1988 // float SPA_POSITION = 0;
1989 // float SPA_S_AXIS = 1;
1990 // float SPA_T_AXIS = 2;
1991 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1992 // float SPA_TEXCOORDS0 = 4;
1993 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1994 // float SPA_LIGHTMAP0_COLOR = 6;
1995 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1996 static void VM_CL_getsurfacepointattribute(void)
2000 msurface_t *surface;
2004 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
2005 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2006 ed = PRVM_G_EDICT(OFS_PARM0);
2007 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2009 // note: this (incorrectly) assumes it is a simple polygon
2010 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
2011 if (pointnum < 0 || pointnum >= surface->num_vertices)
2014 // FIXME: implement rotation/scaling
2015 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
2017 switch( attributetype ) {
2018 // float SPA_POSITION = 0;
2020 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2022 // float SPA_S_AXIS = 1;
2024 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2026 // float SPA_T_AXIS = 2;
2028 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2030 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
2032 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
2034 // float SPA_TEXCOORDS0 = 4;
2036 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2037 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
2038 ret[0] = texcoord[0];
2039 ret[1] = texcoord[1];
2043 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
2045 float *ret = PRVM_G_VECTOR(OFS_RETURN);
2046 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
2047 ret[0] = texcoord[0];
2048 ret[1] = texcoord[1];
2052 // float SPA_LIGHTMAP0_COLOR = 6;
2054 // ignore alpha for now..
2055 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
2058 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
2062 // #436 vector(entity e, float s) getsurfacenormal
2063 static void VM_CL_getsurfacenormal(void)
2066 msurface_t *surface;
2068 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
2069 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2070 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2072 // FIXME: implement rotation/scaling
2073 // note: this (incorrectly) assumes it is a simple polygon
2074 // note: this only returns the first triangle, so it doesn't work very
2075 // well for curved surfaces or arbitrary meshes
2076 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
2077 VectorNormalize(normal);
2078 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
2081 // #437 string(entity e, float s) getsurfacetexture
2082 static void VM_CL_getsurfacetexture(void)
2085 msurface_t *surface;
2086 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
2087 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
2088 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2090 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
2093 // #438 float(entity e, vector p) getsurfacenearpoint
2094 static void VM_CL_getsurfacenearpoint(void)
2096 int surfacenum, best;
2098 vec_t dist, bestdist;
2100 dp_model_t *model = NULL;
2101 msurface_t *surface;
2103 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
2104 PRVM_G_FLOAT(OFS_RETURN) = -1;
2105 ed = PRVM_G_EDICT(OFS_PARM0);
2106 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
2109 // FIXME: implement rotation/scaling
2110 point = PRVM_G_VECTOR(OFS_PARM1);
2111 VectorSubtract(point, ed->fields.client->origin, p);
2113 bestdist = 1000000000;
2114 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
2116 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
2117 // first see if the nearest point on the surface's box is closer than the previous match
2118 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
2119 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
2120 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
2121 dist = VectorLength2(clipped);
2122 if (dist < bestdist)
2124 // it is, check the nearest point on the actual geometry
2125 clippointtosurface(model, surface, p, clipped);
2126 VectorSubtract(clipped, p, clipped);
2127 dist += VectorLength2(clipped);
2128 if (dist < bestdist)
2130 // that's closer too, store it as the best match
2136 PRVM_G_FLOAT(OFS_RETURN) = best;
2139 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2140 static void VM_CL_getsurfaceclippedpoint(void)
2144 msurface_t *surface;
2146 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2147 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2148 ed = PRVM_G_EDICT(OFS_PARM0);
2149 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2151 // FIXME: implement rotation/scaling
2152 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2153 clippointtosurface(model, surface, p, out);
2154 // FIXME: implement rotation/scaling
2155 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2158 // #443 void(entity e, entity tagentity, string tagname) setattachment
2159 void VM_CL_setattachment (void)
2162 prvm_edict_t *tagentity;
2163 const char *tagname;
2167 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2169 e = PRVM_G_EDICT(OFS_PARM0);
2170 tagentity = PRVM_G_EDICT(OFS_PARM1);
2171 tagname = PRVM_G_STRING(OFS_PARM2);
2173 if (e == prog->edicts)
2175 VM_Warning("setattachment: can not modify world entity\n");
2178 if (e->priv.server->free)
2180 VM_Warning("setattachment: can not modify free entity\n");
2184 if (tagentity == NULL)
2185 tagentity = prog->edicts;
2187 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2189 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2191 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2194 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2196 modelindex = (int)tagentity->fields.client->modelindex;
2197 model = CL_GetModelByIndex(modelindex);
2200 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2202 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2205 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2209 /////////////////////////////////////////
2210 // DP_MD3_TAGINFO extension coded by VorteX
2212 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2214 dp_model_t *model = CL_GetModelFromEdict(e);
2216 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2221 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2228 Matrix4x4_CreateIdentity(tag_localmatrix);
2231 && (model = CL_GetModelFromEdict(e))
2232 && model->animscenes)
2234 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2245 int CL_GetPitchSign(prvm_edict_t *ent)
2248 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2253 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2257 float pitchsign = 1;
2260 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2261 if (val && val->_float != 0)
2262 scale = val->_float;
2264 // TODO do we need the same weird angle inverting logic here as in the server side case?
2266 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2269 pitchsign = CL_GetPitchSign(ent);
2270 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2274 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2278 && (model = CL_GetModelFromEdict(ent))
2279 && model->animscenes)
2281 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2282 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2283 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2284 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2286 *out = identitymatrix;
2290 // Warnings/errors code:
2291 // 0 - normal (everything all-right)
2294 // 3 - null or non-precached model
2295 // 4 - no tags with requested index
2296 // 5 - runaway loop at attachment chain
2297 extern cvar_t cl_bob;
2298 extern cvar_t cl_bobcycle;
2299 extern cvar_t cl_bobup;
2300 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2305 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2308 *out = identitymatrix; // warnings and errors return identical matrix
2310 if (ent == prog->edicts)
2312 if (ent->priv.server->free)
2315 model = CL_GetModelFromEdict(ent);
2319 tagmatrix = identitymatrix;
2323 if(attachloop >= 256)
2325 // apply transformation by child's tagindex on parent entity and then
2326 // by parent entity itself
2327 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2328 if(ret && attachloop == 0)
2330 CL_GetEntityMatrix(ent, &entitymatrix, false);
2331 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2332 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2333 // next iteration we process the parent entity
2334 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2336 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2337 ent = PRVM_EDICT_NUM(val->edict);
2344 // RENDER_VIEWMODEL magic
2345 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2347 Matrix4x4_Copy(&tagmatrix, out);
2349 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2350 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2353 // Cl_bob, ported from rendering code
2354 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2357 // LordHavoc: this code is *weird*, but not replacable (I think it
2358 // should be done in QC on the server, but oh well, quake is quake)
2359 // LordHavoc: figured out bobup: the time at which the sin is at 180
2360 // degrees (which allows lengthening or squishing the peak or valley)
2361 cycle = cl.time/cl_bobcycle.value;
2362 cycle -= (int)cycle;
2363 if (cycle < cl_bobup.value)
2364 cycle = sin(M_PI * cycle / cl_bobup.value);
2366 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2367 // bob is proportional to velocity in the xy plane
2368 // (don't count Z, or jumping messes it up)
2369 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2370 bob = bob*0.3 + bob*0.7*cycle;
2371 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2378 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2379 void VM_CL_gettagindex (void)
2382 const char *tag_name;
2385 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2387 ent = PRVM_G_EDICT(OFS_PARM0);
2388 tag_name = PRVM_G_STRING(OFS_PARM1);
2389 if (ent == prog->edicts)
2391 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2394 if (ent->priv.server->free)
2396 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2401 if (!CL_GetModelFromEdict(ent))
2402 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2405 tag_index = CL_GetTagIndex(ent, tag_name);
2407 Con_Printf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2409 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2412 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2413 void VM_CL_gettaginfo (void)
2417 matrix4x4_t tag_matrix;
2418 matrix4x4_t tag_localmatrix;
2420 const char *tagname;
2423 vec3_t fo, le, up, trans;
2424 const dp_model_t *model;
2426 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2428 e = PRVM_G_EDICT(OFS_PARM0);
2429 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2430 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2431 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2432 VectorScale(le, -1, prog->globals.client->v_right);
2433 model = CL_GetModelFromEdict(e);
2434 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2435 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2436 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2437 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2438 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2440 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2441 val->_float = parentindex;
2442 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2443 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2444 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2445 VectorCopy(trans, val->vector);
2446 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2447 VectorCopy(fo, val->vector);
2448 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2449 VectorScale(le, -1, val->vector);
2450 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2451 VectorCopy(up, val->vector);
2456 VM_Warning("gettagindex: can't affect world entity\n");
2459 VM_Warning("gettagindex: can't affect free entity\n");
2462 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2465 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2468 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2473 //============================================================================
2475 //====================
2476 // DP_CSQC_SPAWNPARTICLE
2477 // a QC hook to engine's CL_NewParticle
2478 //====================
2480 // particle theme struct
2481 typedef struct vmparticletheme_s
2483 unsigned short typeindex;
2484 qboolean initialized;
2486 porientation_t orientation;
2497 float liquidfriction;
2499 float velocityjitter;
2500 qboolean qualityreduction;
2507 float delaycollision;
2511 typedef struct vmparticlespawner_s
2514 qboolean initialized;
2516 vmparticletheme_t *themes;
2519 float *particle_type;
2520 float *particle_blendmode;
2521 float *particle_orientation;
2522 float *particle_color1;
2523 float *particle_color2;
2524 float *particle_tex;
2525 float *particle_size;
2526 float *particle_sizeincrease;
2527 float *particle_alpha;
2528 float *particle_alphafade;
2529 float *particle_time;
2530 float *particle_gravity;
2531 float *particle_bounce;
2532 float *particle_airfriction;
2533 float *particle_liquidfriction;
2534 float *particle_originjitter;
2535 float *particle_velocityjitter;
2536 float *particle_qualityreduction;
2537 float *particle_stretch;
2538 float *particle_staincolor1;
2539 float *particle_staincolor2;
2540 float *particle_staintex;
2541 float *particle_delayspawn;
2542 float *particle_delaycollision;
2543 }vmparticlespawner_t;
2545 vmparticlespawner_t vmpartspawner;
2547 // TODO: automatic max_themes grow
2548 static void VM_InitParticleSpawner (int maxthemes)
2552 // bound max themes to not be an insane value
2555 if (maxthemes > 2048)
2557 // allocate and set up structure
2558 if (vmpartspawner.initialized) // reallocate
2560 Mem_FreePool(&vmpartspawner.pool);
2561 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2563 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2564 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2565 vmpartspawner.max_themes = maxthemes;
2566 vmpartspawner.initialized = true;
2567 vmpartspawner.verified = true;
2568 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2569 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2570 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2571 getglobal(particle_type, "particle_type");
2572 getglobal(particle_blendmode, "particle_blendmode");
2573 getglobal(particle_orientation, "particle_orientation");
2574 getglobalvector(particle_color1, "particle_color1");
2575 getglobalvector(particle_color2, "particle_color2");
2576 getglobal(particle_tex, "particle_tex");
2577 getglobal(particle_size, "particle_size");
2578 getglobal(particle_sizeincrease, "particle_sizeincrease");
2579 getglobal(particle_alpha, "particle_alpha");
2580 getglobal(particle_alphafade, "particle_alphafade");
2581 getglobal(particle_time, "particle_time");
2582 getglobal(particle_gravity, "particle_gravity");
2583 getglobal(particle_bounce, "particle_bounce");
2584 getglobal(particle_airfriction, "particle_airfriction");
2585 getglobal(particle_liquidfriction, "particle_liquidfriction");
2586 getglobal(particle_originjitter, "particle_originjitter");
2587 getglobal(particle_velocityjitter, "particle_velocityjitter");
2588 getglobal(particle_qualityreduction, "particle_qualityreduction");
2589 getglobal(particle_stretch, "particle_stretch");
2590 getglobalvector(particle_staincolor1, "particle_staincolor1");
2591 getglobalvector(particle_staincolor2, "particle_staincolor2");
2592 getglobal(particle_staintex, "particle_staintex");
2593 getglobal(particle_delayspawn, "particle_delayspawn");
2594 getglobal(particle_delaycollision, "particle_delaycollision");
2596 #undef getglobalvector
2599 // reset particle theme to default values
2600 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2602 theme->initialized = true;
2603 theme->typeindex = pt_static;
2604 theme->blendmode = PBLEND_ADD;
2605 theme->orientation = PARTICLE_BILLBOARD;
2606 theme->color1 = 0x808080;
2607 theme->color2 = 0xFFFFFF;
2610 theme->sizeincrease = 0;
2612 theme->alphafade = 512;
2613 theme->gravity = 0.0f;
2614 theme->bounce = 0.0f;
2615 theme->airfriction = 1.0f;
2616 theme->liquidfriction = 4.0f;
2617 theme->originjitter = 0.0f;
2618 theme->velocityjitter = 0.0f;
2619 theme->qualityreduction = false;
2620 theme->lifetime = 4;
2622 theme->staincolor1 = -1;
2623 theme->staincolor2 = -1;
2624 theme->staintex = -1;
2625 theme->delayspawn = 0.0f;
2626 theme->delaycollision = 0.0f;
2629 // particle theme -> QC globals
2630 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2632 *vmpartspawner.particle_type = theme->typeindex;
2633 *vmpartspawner.particle_blendmode = theme->blendmode;
2634 *vmpartspawner.particle_orientation = theme->orientation;
2635 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2636 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2637 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2638 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2639 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2640 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2641 *vmpartspawner.particle_tex = (float)theme->tex;
2642 *vmpartspawner.particle_size = theme->size;
2643 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2644 *vmpartspawner.particle_alpha = (float)theme->alpha/256;
2645 *vmpartspawner.particle_alphafade = (float)theme->alphafade/256;
2646 *vmpartspawner.particle_time = theme->lifetime;
2647 *vmpartspawner.particle_gravity = theme->gravity;
2648 *vmpartspawner.particle_bounce = theme->bounce;
2649 *vmpartspawner.particle_airfriction = theme->airfriction;
2650 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2651 *vmpartspawner.particle_originjitter = theme->originjitter;
2652 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2653 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2654 *vmpartspawner.particle_stretch = theme->stretch;
2655 vmpartspawner.particle_staincolor1[0] = (theme->staincolor1 >> 16) & 0xFF;
2656 vmpartspawner.particle_staincolor1[1] = (theme->staincolor1 >> 8) & 0xFF;
2657 vmpartspawner.particle_staincolor1[2] = (theme->staincolor1 >> 0) & 0xFF;
2658 vmpartspawner.particle_staincolor2[0] = (theme->staincolor2 >> 16) & 0xFF;
2659 vmpartspawner.particle_staincolor2[1] = (theme->staincolor2 >> 8) & 0xFF;
2660 vmpartspawner.particle_staincolor2[2] = (theme->staincolor2 >> 0) & 0xFF;
2661 *vmpartspawner.particle_staintex = (float)theme->staintex;
2662 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2663 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2666 // QC globals -> particle theme
2667 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2669 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2670 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2671 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2672 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2673 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2674 theme->tex = (int)*vmpartspawner.particle_tex;
2675 theme->size = *vmpartspawner.particle_size;
2676 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2677 theme->alpha = (int)(*vmpartspawner.particle_alpha*256);
2678 theme->alphafade = (int)(*vmpartspawner.particle_alphafade*256);
2679 theme->lifetime = *vmpartspawner.particle_time;
2680 theme->gravity = *vmpartspawner.particle_gravity;
2681 theme->bounce = *vmpartspawner.particle_bounce;
2682 theme->airfriction = *vmpartspawner.particle_airfriction;
2683 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2684 theme->originjitter = *vmpartspawner.particle_originjitter;
2685 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2686 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2687 theme->stretch = *vmpartspawner.particle_stretch;
2688 theme->staincolor1 = vmpartspawner.particle_staincolor1[0]*65536 + vmpartspawner.particle_staincolor1[1]*256 + vmpartspawner.particle_staincolor1[2];
2689 theme->staincolor2 = vmpartspawner.particle_staincolor2[0]*65536 + vmpartspawner.particle_staincolor2[1]*256 + vmpartspawner.particle_staincolor2[2];
2690 theme->staintex =(int)*vmpartspawner.particle_staintex;
2691 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2692 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2695 // init particle spawner interface
2696 // # float(float max_themes) initparticlespawner
2697 void VM_CL_InitParticleSpawner (void)
2699 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2700 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2701 vmpartspawner.themes[0].initialized = true;
2702 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2703 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2706 // void() resetparticle
2707 void VM_CL_ResetParticle (void)
2709 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2710 if (vmpartspawner.verified == false)
2712 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2715 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2718 // void(float themenum) particletheme
2719 void VM_CL_ParticleTheme (void)
2723 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2724 if (vmpartspawner.verified == false)
2726 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2729 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2730 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2732 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2733 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2736 if (vmpartspawner.themes[themenum].initialized == false)
2738 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2739 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2742 // load particle theme into globals
2743 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2746 // float() saveparticletheme
2747 // void(float themenum) updateparticletheme
2748 void VM_CL_ParticleThemeSave (void)
2752 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2753 if (vmpartspawner.verified == false)
2755 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2758 // allocate new theme, save it and return
2761 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2762 if (vmpartspawner.themes[themenum].initialized == false)
2764 if (themenum >= vmpartspawner.max_themes)
2766 if (vmpartspawner.max_themes == 2048)
2767 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2769 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2770 PRVM_G_FLOAT(OFS_RETURN) = -1;
2773 vmpartspawner.themes[themenum].initialized = true;
2774 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2775 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2778 // update existing theme
2779 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2780 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2782 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2785 vmpartspawner.themes[themenum].initialized = true;
2786 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2789 // void(float themenum) freeparticletheme
2790 void VM_CL_ParticleThemeFree (void)
2794 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2795 if (vmpartspawner.verified == false)
2797 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2800 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2802 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2804 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2807 if (vmpartspawner.themes[themenum].initialized == false)
2809 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2810 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2814 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2815 vmpartspawner.themes[themenum].initialized = false;
2818 // float(vector org, vector dir, [float theme]) particle
2819 // returns 0 if failed, 1 if succesful
2820 void VM_CL_SpawnParticle (void)
2823 vmparticletheme_t *theme;
2827 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2828 if (vmpartspawner.verified == false)
2830 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2831 PRVM_G_FLOAT(OFS_RETURN) = 0;
2834 org = PRVM_G_VECTOR(OFS_PARM0);
2835 dir = PRVM_G_VECTOR(OFS_PARM1);
2837 if (prog->argc < 3) // global-set particle
2839 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2842 PRVM_G_FLOAT(OFS_RETURN) = 0;
2845 if (*vmpartspawner.particle_delayspawn)
2846 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2847 if (*vmpartspawner.particle_delaycollision)
2848 part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2850 else // quick themed particle
2852 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2853 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2855 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2856 PRVM_G_FLOAT(OFS_RETURN) = 0;
2859 theme = &vmpartspawner.themes[themenum];
2860 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2863 PRVM_G_FLOAT(OFS_RETURN) = 0;
2866 if (theme->delayspawn)
2867 part->delayedspawn = cl.time + theme->delayspawn;
2868 if (theme->delaycollision)
2869 part->delayedcollisions = cl.time + theme->delaycollision;
2871 PRVM_G_FLOAT(OFS_RETURN) = 1;
2874 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2875 // returns 0 if failed, 1 if success
2876 void VM_CL_SpawnParticleDelayed (void)
2879 vmparticletheme_t *theme;
2883 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2884 if (vmpartspawner.verified == false)
2886 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2887 PRVM_G_FLOAT(OFS_RETURN) = 0;
2890 org = PRVM_G_VECTOR(OFS_PARM0);
2891 dir = PRVM_G_VECTOR(OFS_PARM1);
2892 if (prog->argc < 5) // global-set particle
2893 part = CL_NewParticle((unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, (int)(*vmpartspawner.particle_alpha*256), (int)(*vmpartspawner.particle_alphafade*256), *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex);
2894 else // themed particle
2896 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2897 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2899 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2900 PRVM_G_FLOAT(OFS_RETURN) = 0;
2903 theme = &vmpartspawner.themes[themenum];
2904 part = CL_NewParticle(theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex);
2908 PRVM_G_FLOAT(OFS_RETURN) = 0;
2911 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2912 part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2913 PRVM_G_FLOAT(OFS_RETURN) = 0;
2917 //====================
2918 //QC POLYGON functions
2919 //====================
2921 #define VMPOLYGONS_MAXPOINTS 64
2923 typedef struct vmpolygons_triangle_s
2925 rtexture_t *texture;
2927 unsigned short elements[3];
2928 }vmpolygons_triangle_t;
2930 typedef struct vmpolygons_s
2933 qboolean initialized;
2934 double progstarttime;
2938 float *data_vertex3f;
2939 float *data_color4f;
2940 float *data_texcoord2f;
2944 vmpolygons_triangle_t *data_triangles;
2945 unsigned short *data_sortedelement3s;
2947 qboolean begin_active;
2948 rtexture_t *begin_texture;
2951 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2952 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2953 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2956 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2957 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2959 //#304 void() renderscene (EXT_CSQC)
2960 // moved that here to reset the polygons,
2961 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2963 void VM_CL_R_RenderScene (void)
2965 double t = Sys_DoubleTime();
2966 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2967 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2969 // we need to update any RENDER_VIEWMODEL entities at this point because
2970 // csqc supplies its own view matrix
2971 CL_UpdateViewEntities();
2975 polys->num_vertices = polys->num_triangles = 0;
2976 polys->progstarttime = prog->starttime;
2978 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2979 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2982 static void VM_ResizePolygons(vmpolygons_t *polys)
2984 float *oldvertex3f = polys->data_vertex3f;
2985 float *oldcolor4f = polys->data_color4f;
2986 float *oldtexcoord2f = polys->data_texcoord2f;
2987 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2988 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2989 polys->max_vertices = min(polys->max_triangles*3, 65536);
2990 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2991 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2992 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2993 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2994 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2995 if (polys->num_vertices)
2997 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2998 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2999 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3001 if (polys->num_triangles)
3003 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3004 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3007 Mem_Free(oldvertex3f);
3009 Mem_Free(oldcolor4f);
3011 Mem_Free(oldtexcoord2f);
3013 Mem_Free(oldtriangles);
3014 if (oldsortedelement3s)
3015 Mem_Free(oldsortedelement3s);
3018 static void VM_InitPolygons (vmpolygons_t* polys)
3020 memset(polys, 0, sizeof(*polys));
3021 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3022 polys->max_triangles = 1024;
3023 VM_ResizePolygons(polys);
3024 polys->initialized = true;
3027 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3029 int surfacelistindex;
3030 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3031 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
3033 R_Mesh_ResetTextureState();
3034 R_Mesh_Matrix(&identitymatrix);
3035 GL_CullFace(GL_NONE);
3036 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
3037 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
3038 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
3039 R_SetupGenericShader(true);
3041 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3043 int numtriangles = 0;
3044 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3045 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3046 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
3047 // FIXME factor this out
3048 if(drawflag == DRAWFLAG_ADDITIVE)
3049 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
3050 else if(drawflag == DRAWFLAG_MODULATE)
3051 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
3052 else if(drawflag == DRAWFLAG_2XMODULATE)
3053 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
3054 else if(drawflag == DRAWFLAG_SCREEN)
3055 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
3057 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
3058 R_Mesh_TexBind(0, R_GetTexture(tex));
3060 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3062 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3064 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3067 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
3071 void VMPolygons_Store(vmpolygons_t *polys)
3073 if (r_refdef.draw2dstage)
3075 // draw the polygon as 2D immediately
3076 drawqueuemesh_t mesh;
3077 mesh.texture = polys->begin_texture;
3078 mesh.num_vertices = polys->begin_vertices;
3079 mesh.num_triangles = polys->begin_vertices-2;
3080 mesh.data_element3i = polygonelement3i;
3081 mesh.data_element3s = polygonelement3s;
3082 mesh.data_vertex3f = polys->begin_vertex[0];
3083 mesh.data_color4f = polys->begin_color[0];
3084 mesh.data_texcoord2f = polys->begin_texcoord[0];
3085 DrawQ_Mesh(&mesh, polys->begin_drawflag);
3089 // queue the polygon as 3D for sorted transparent rendering later
3091 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3093 polys->max_triangles *= 2;
3094 VM_ResizePolygons(polys);
3096 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3098 // needle in a haystack!
3099 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3100 // that also caused it to not render the first polygon that is added
3102 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3103 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3104 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3105 for (i = 0;i < polys->begin_vertices-2;i++)
3107 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3108 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3109 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3110 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3111 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3112 polys->num_triangles++;
3114 polys->num_vertices += polys->begin_vertices;
3117 polys->begin_active = false;
3120 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3121 // LordHavoc: agreed, this is a mess
3122 void VM_CL_AddPolygonsToMeshQueue (void)
3125 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3128 // only add polygons of the currently active prog to the queue - if there is none, we're done
3132 if (!polys->num_triangles)
3135 for (i = 0;i < polys->num_triangles;i++)
3137 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3138 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3141 /*polys->num_triangles = 0; // now done after rendering the scene,
3142 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3145 //void(string texturename, float flag) R_BeginPolygon
3146 void VM_CL_R_PolygonBegin (void)
3148 const char *picname;
3150 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3153 // TODO instead of using skinframes here (which provides the benefit of
3154 // better management of flags, and is more suited for 3D rendering), what
3155 // about supporting Q3 shaders?
3157 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3159 if (!polys->initialized)
3160 VM_InitPolygons(polys);
3161 if(polys->progstarttime != prog->starttime)
3163 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3164 polys->num_vertices = polys->num_triangles = 0;
3165 polys->progstarttime = prog->starttime;
3167 if (polys->begin_active)
3169 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3172 picname = PRVM_G_STRING(OFS_PARM0);
3177 tf = TEXF_PRECACHE | TEXF_ALPHA;
3178 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3183 sf = R_SkinFrame_FindNextByName(sf, picname);
3185 while(sf && sf->textureflags != tf);
3187 if(!sf || !sf->base)
3188 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3191 R_SkinFrame_MarkUsed(sf);
3194 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3195 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3196 polys->begin_vertices = 0;
3197 polys->begin_active = true;
3200 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3201 void VM_CL_R_PolygonVertex (void)
3203 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3205 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3207 if (!polys->begin_active)
3209 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3213 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3215 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3219 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3220 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3221 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3222 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3223 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3224 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3225 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3226 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3227 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3228 polys->begin_vertices++;
3231 //void() R_EndPolygon
3232 void VM_CL_R_PolygonEnd (void)
3234 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3236 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3237 if (!polys->begin_active)
3239 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3242 polys->begin_active = false;
3243 if (polys->begin_vertices >= 3)
3244 VMPolygons_Store(polys);
3246 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3249 static vmpolygons_t debugPolys;
3251 void Debug_PolygonBegin(const char *picname, int drawflag)
3253 if(!debugPolys.initialized)
3254 VM_InitPolygons(&debugPolys);
3255 if(debugPolys.begin_active)
3257 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3260 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3261 debugPolys.begin_drawflag = drawflag;
3262 debugPolys.begin_vertices = 0;
3263 debugPolys.begin_active = true;
3266 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3268 if(!debugPolys.begin_active)
3270 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3274 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3276 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3280 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3281 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3282 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3283 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3284 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3285 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3286 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3287 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3288 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3289 debugPolys.begin_vertices++;
3292 void Debug_PolygonEnd(void)
3294 if (!debugPolys.begin_active)
3296 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3299 debugPolys.begin_active = false;
3300 if (debugPolys.begin_vertices >= 3)
3301 VMPolygons_Store(&debugPolys);
3303 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3310 Returns false if any part of the bottom of the entity is off an edge that
3315 qboolean CL_CheckBottom (prvm_edict_t *ent)
3317 vec3_t mins, maxs, start, stop;
3322 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3323 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3325 // if all of the points under the corners are solid world, don't bother
3326 // with the tougher checks
3327 // the corners must be within 16 of the midpoint
3328 start[2] = mins[2] - 1;
3329 for (x=0 ; x<=1 ; x++)
3330 for (y=0 ; y<=1 ; y++)
3332 start[0] = x ? maxs[0] : mins[0];
3333 start[1] = y ? maxs[1] : mins[1];
3334 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3338 return true; // we got out easy
3342 // check it for real...
3346 // the midpoint must be within 16 of the bottom
3347 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3348 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3349 stop[2] = start[2] - 2*sv_stepheight.value;
3350 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3352 if (trace.fraction == 1.0)
3354 mid = bottom = trace.endpos[2];
3356 // the corners must be within 16 of the midpoint
3357 for (x=0 ; x<=1 ; x++)
3358 for (y=0 ; y<=1 ; y++)
3360 start[0] = stop[0] = x ? maxs[0] : mins[0];
3361 start[1] = stop[1] = y ? maxs[1] : mins[1];
3363 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3365 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3366 bottom = trace.endpos[2];
3367 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3378 Called by monster program code.
3379 The move will be adjusted for slopes and stairs, but if the move isn't
3380 possible, no move is done and false is returned
3383 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3386 vec3_t oldorg, neworg, end, traceendpos;
3389 prvm_edict_t *enemy;
3393 VectorCopy (ent->fields.client->origin, oldorg);
3394 VectorAdd (ent->fields.client->origin, move, neworg);
3396 // flying monsters don't step up
3397 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3399 // try one move with vertical motion, then one without
3400 for (i=0 ; i<2 ; i++)
3402 VectorAdd (ent->fields.client->origin, move, neworg);
3403 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3404 if (i == 0 && enemy != prog->edicts)
3406 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3412 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3414 CL_VM_SetTraceGlobals(&trace, svent);
3416 if (trace.fraction == 1)
3418 VectorCopy(trace.endpos, traceendpos);
3419 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3420 return false; // swim monster left water
3422 VectorCopy (traceendpos, ent->fields.client->origin);
3428 if (enemy == prog->edicts)
3435 // push down from a step height above the wished position
3436 neworg[2] += sv_stepheight.value;
3437 VectorCopy (neworg, end);
3438 end[2] -= sv_stepheight.value*2;
3440 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3442 CL_VM_SetTraceGlobals(&trace, svent);
3444 if (trace.startsolid)
3446 neworg[2] -= sv_stepheight.value;
3447 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3449 CL_VM_SetTraceGlobals(&trace, svent);
3450 if (trace.startsolid)
3453 if (trace.fraction == 1)
3455 // if monster had the ground pulled out, go ahead and fall
3456 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3458 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3461 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3465 return false; // walked off an edge
3468 // check point traces down for dangling corners
3469 VectorCopy (trace.endpos, ent->fields.client->origin);
3471 if (!CL_CheckBottom (ent))
3473 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3474 { // entity had floor mostly pulled out from underneath it
3475 // and is trying to correct
3480 VectorCopy (oldorg, ent->fields.client->origin);
3484 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3485 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3487 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3488 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3500 float(float yaw, float dist[, settrace]) walkmove
3503 static void VM_CL_walkmove (void)
3512 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3514 // assume failure if it returns early
3515 PRVM_G_FLOAT(OFS_RETURN) = 0;
3517 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3518 if (ent == prog->edicts)
3520 VM_Warning("walkmove: can not modify world entity\n");
3523 if (ent->priv.server->free)
3525 VM_Warning("walkmove: can not modify free entity\n");
3528 yaw = PRVM_G_FLOAT(OFS_PARM0);
3529 dist = PRVM_G_FLOAT(OFS_PARM1);
3530 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3532 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3535 yaw = yaw*M_PI*2 / 360;
3537 move[0] = cos(yaw)*dist;
3538 move[1] = sin(yaw)*dist;
3541 // save program state, because CL_movestep may call other progs
3542 oldf = prog->xfunction;
3543 oldself = prog->globals.client->self;
3545 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3548 // restore program state
3549 prog->xfunction = oldf;
3550 prog->globals.client->self = oldself;
3557 string(string key) serverkey
3560 void VM_CL_serverkey(void)
3562 char string[VM_STRINGTEMP_LENGTH];
3563 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3564 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3565 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3572 Checks if an entity is in a point's PVS.
3573 Should be fast but can be inexact.
3575 float checkpvs(vector viewpos, entity viewee) = #240;
3578 static void VM_CL_checkpvs (void)
3581 prvm_edict_t *viewee;
3587 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3590 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3591 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3592 viewee = PRVM_G_EDICT(OFS_PARM1);
3594 if(viewee->priv.required->free)
3596 VM_Warning("checkpvs: can not check free entity\n");
3597 PRVM_G_FLOAT(OFS_RETURN) = 4;
3601 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3602 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3605 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3607 // no PVS support on this worldmodel... darn
3608 PRVM_G_FLOAT(OFS_RETURN) = 3;
3611 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3614 // viewpos isn't in any PVS... darn
3615 PRVM_G_FLOAT(OFS_RETURN) = 2;
3618 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3620 // using fat PVS like FTEQW does (slow)
3621 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3623 // no PVS support on this worldmodel... darn
3624 PRVM_G_FLOAT(OFS_RETURN) = 3;
3627 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3630 // viewpos isn't in any PVS... darn
3631 PRVM_G_FLOAT(OFS_RETURN) = 2;
3634 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3638 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3639 static void VM_CL_skel_create(void)
3641 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3642 dp_model_t *model = CL_GetModelByIndex(modelindex);
3643 skeleton_t *skeleton;
3645 PRVM_G_FLOAT(OFS_RETURN) = 0;
3646 if (!model || !model->num_bones)
3648 for (i = 0;i < MAX_EDICTS;i++)
3649 if (!prog->skeletons[i])
3651 if (i == MAX_EDICTS)
3653 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3654 skeleton->model = model;
3655 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3656 // initialize to identity matrices
3657 for (i = 0;i < skeleton->model->num_bones;i++)
3658 skeleton->relativetransforms[i] = identitymatrix;
3659 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3662 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3663 static void VM_CL_skel_build(void)
3665 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3666 skeleton_t *skeleton;
3667 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3668 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3669 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3670 int firstbone = PRVM_G_FLOAT(OFS_PARM4);
3671 int lastbone = PRVM_G_FLOAT(OFS_PARM5);
3672 dp_model_t *model = CL_GetModelByIndex(modelindex);
3677 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3678 frameblend_t frameblend[MAX_FRAMEBLENDS];
3679 matrix4x4_t blendedmatrix;
3681 PRVM_G_FLOAT(OFS_RETURN) = 0;
3682 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3684 firstbone = max(0, firstbone);
3685 lastbone = min(lastbone, model->num_bones - 1);
3686 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3687 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3688 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3689 blendfrac = 1.0f - retainfrac;
3690 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3691 frameblend[numblends].lerp *= blendfrac;
3692 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3694 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3695 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3696 for (blendindex = 0;blendindex < numblends;blendindex++)
3698 Matrix4x4_FromArray12FloatD3D(&matrix, model->data_poses + 12 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3699 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3701 skeleton->relativetransforms[bonenum] = blendedmatrix;
3703 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex;
3706 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3707 static void VM_CL_skel_get_numbones(void)
3709 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3710 skeleton_t *skeleton;
3711 PRVM_G_FLOAT(OFS_RETURN) = 0;
3712 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3714 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3717 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3718 static void VM_CL_skel_get_bonename(void)
3720 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3721 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3722 skeleton_t *skeleton;
3723 PRVM_G_INT(OFS_RETURN) = 0;
3724 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3726 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3728 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3731 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3732 static void VM_CL_skel_get_boneparent(void)
3734 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3735 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3736 skeleton_t *skeleton;
3737 PRVM_G_FLOAT(OFS_RETURN) = 0;
3738 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3740 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3742 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3745 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3746 static void VM_CL_skel_find_bone(void)
3748 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3749 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3750 skeleton_t *skeleton;
3751 PRVM_G_FLOAT(OFS_RETURN) = 0;
3752 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3754 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3757 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3758 static void VM_CL_skel_get_bonerel(void)
3760 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3761 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3762 skeleton_t *skeleton;
3764 vec3_t forward, left, up, origin;
3765 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3766 VectorClear(prog->globals.client->v_forward);
3767 VectorClear(prog->globals.client->v_right);
3768 VectorClear(prog->globals.client->v_up);
3769 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3771 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3773 matrix = skeleton->relativetransforms[bonenum];
3774 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3775 VectorCopy(forward, prog->globals.client->v_forward);
3776 VectorNegate(left, prog->globals.client->v_right);
3777 VectorCopy(up, prog->globals.client->v_up);
3778 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3781 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3782 static void VM_CL_skel_get_boneabs(void)
3784 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3785 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3786 skeleton_t *skeleton;
3789 vec3_t forward, left, up, origin;
3790 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3791 VectorClear(prog->globals.client->v_forward);
3792 VectorClear(prog->globals.client->v_right);
3793 VectorClear(prog->globals.client->v_up);
3794 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3796 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3798 matrix = skeleton->relativetransforms[bonenum];
3799 // convert to absolute
3800 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3803 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3805 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3806 VectorCopy(forward, prog->globals.client->v_forward);
3807 VectorNegate(left, prog->globals.client->v_right);
3808 VectorCopy(up, prog->globals.client->v_up);
3809 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3812 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3813 static void VM_CL_skel_set_bone(void)
3815 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3816 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3817 vec3_t forward, left, up, origin;
3818 skeleton_t *skeleton;
3820 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3822 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3824 VectorCopy(prog->globals.client->v_forward, forward);
3825 VectorNegate(prog->globals.client->v_right, left);
3826 VectorCopy(prog->globals.client->v_up, up);
3827 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3828 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3829 skeleton->relativetransforms[bonenum] = matrix;
3832 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3833 static void VM_CL_skel_mul_bone(void)
3835 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3836 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3837 vec3_t forward, left, up, origin;
3838 skeleton_t *skeleton;
3841 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3843 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3845 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3846 VectorCopy(prog->globals.client->v_forward, forward);
3847 VectorNegate(prog->globals.client->v_right, left);
3848 VectorCopy(prog->globals.client->v_up, up);
3849 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3850 temp = skeleton->relativetransforms[bonenum];
3851 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3854 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3855 static void VM_CL_skel_mul_bones(void)
3857 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3858 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3859 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3861 vec3_t forward, left, up, origin;
3862 skeleton_t *skeleton;
3865 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3867 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3868 VectorCopy(prog->globals.client->v_forward, forward);
3869 VectorNegate(prog->globals.client->v_right, left);
3870 VectorCopy(prog->globals.client->v_up, up);
3871 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3872 firstbone = max(0, firstbone);
3873 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3874 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3876 temp = skeleton->relativetransforms[bonenum];
3877 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3881 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3882 static void VM_CL_skel_copybones(void)
3884 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3885 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3886 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3887 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3889 skeleton_t *skeletondst;
3890 skeleton_t *skeletonsrc;
3891 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3893 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3895 firstbone = max(0, firstbone);
3896 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3897 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3898 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3899 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3902 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3903 static void VM_CL_skel_delete(void)
3905 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3906 skeleton_t *skeleton;
3907 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3910 prog->skeletons[skeletonindex] = NULL;
3913 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3914 static void VM_CL_frameforname(void)
3916 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3917 dp_model_t *model = CL_GetModelByIndex(modelindex);
3918 const char *name = PRVM_G_STRING(OFS_PARM1);
3920 PRVM_G_FLOAT(OFS_RETURN) = -1;
3921 if (!model || !model->animscenes)
3923 for (i = 0;i < model->numframes;i++)
3925 if (!strcasecmp(model->animscenes[i].name, name))
3927 PRVM_G_FLOAT(OFS_RETURN) = i;
3933 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3934 static void VM_CL_frameduration(void)
3936 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3937 dp_model_t *model = CL_GetModelByIndex(modelindex);
3938 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3939 PRVM_G_FLOAT(OFS_RETURN) = 0;
3940 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3942 if (model->animscenes[framenum].framerate)
3943 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3946 //============================================================================
3948 // To create a almost working builtin file from this replace:
3949 // "^NULL.*" with ""
3950 // "^{.*//.*}:Wh\(.*\)" with "\1"
3952 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3953 // "\n\n+" with "\n\n"
3955 prvm_builtin_t vm_cl_builtins[] = {
3956 NULL, // #0 NULL function (not callable) (QUAKE)
3957 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3958 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3959 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3960 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3961 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3962 VM_break, // #6 void() break (QUAKE)
3963 VM_random, // #7 float() random (QUAKE)
3964 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3965 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3966 VM_error, // #10 void(string e) error (QUAKE)
3967 VM_objerror, // #11 void(string e) objerror (QUAKE)
3968 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3969 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3970 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3971 VM_remove, // #15 void(entity e) remove (QUAKE)
3972 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3973 NULL, // #17 entity() checkclient (QUAKE)
3974 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3975 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3976 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3977 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3978 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3979 NULL, // #23 void(string s, ...) bprint (QUAKE)
3980 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3981 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3982 VM_ftos, // #26 string(float f) ftos (QUAKE)
3983 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3984 VM_coredump, // #28 void() coredump (QUAKE)
3985 VM_traceon, // #29 void() traceon (QUAKE)
3986 VM_traceoff, // #30 void() traceoff (QUAKE)
3987 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3988 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3989 NULL, // #33 (QUAKE)
3990 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3991 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3992 VM_rint, // #36 float(float v) rint (QUAKE)
3993 VM_floor, // #37 float(float v) floor (QUAKE)
3994 VM_ceil, // #38 float(float v) ceil (QUAKE)
3995 NULL, // #39 (QUAKE)
3996 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3997 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3998 NULL, // #42 (QUAKE)
3999 VM_fabs, // #43 float(float f) fabs (QUAKE)
4000 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4001 VM_cvar, // #45 float(string s) cvar (QUAKE)
4002 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4003 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4004 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4005 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4006 NULL, // #50 (QUAKE)
4007 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4008 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4009 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4010 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4011 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4012 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4013 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4014 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4015 NULL, // #59 (QUAKE)
4016 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4017 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4018 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4019 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4020 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4021 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4022 NULL, // #66 (QUAKE)
4023 NULL, // #67 void(float step) movetogoal (QUAKE)
4024 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4025 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4026 NULL, // #70 void(string s) changelevel (QUAKE)
4027 NULL, // #71 (QUAKE)
4028 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4029 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4030 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4031 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4032 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4033 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4034 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4035 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4036 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4037 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4038 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4039 NULL, // #83 (QUAKE)
4040 NULL, // #84 (QUAKE)
4041 NULL, // #85 (QUAKE)
4042 NULL, // #86 (QUAKE)
4043 NULL, // #87 (QUAKE)
4044 NULL, // #88 (QUAKE)
4045 NULL, // #89 (QUAKE)
4046 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4047 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4048 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4049 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4050 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4051 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4052 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4053 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4054 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4055 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4056 // FrikaC and Telejano range #100-#199
4067 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4068 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4069 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4070 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4071 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4072 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4073 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4074 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4075 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4076 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4157 // FTEQW range #200-#299
4176 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4179 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4180 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4181 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4182 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4183 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4184 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4185 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4186 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4187 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4188 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4190 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4198 VM_CL_checkpvs, // #240
4221 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4222 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4223 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4224 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4225 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4226 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4227 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4228 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4229 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4230 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4231 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4232 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4233 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4234 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4235 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4258 // CSQC range #300-#399
4259 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4260 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4261 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4262 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4263 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4264 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4265 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4266 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4267 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4268 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4269 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4270 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4274 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4275 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4276 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4277 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4278 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4279 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4280 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4281 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4282 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4283 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4284 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4285 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4286 VM_stringwidth, // #327 // FIXME is this okay?
4287 VM_drawsubpic, // #328 // FIXME is this okay?
4288 VM_drawrotpic, // #329 // FIXME is this okay?
4289 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4290 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4291 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4292 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4293 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4294 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4295 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4296 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4297 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4298 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4299 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4300 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4301 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4302 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4303 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4304 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4305 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4306 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4307 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4308 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4309 VM_isserver, // #350 float() isserver (EXT_CSQC)
4310 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4311 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4312 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4313 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4319 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4320 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4321 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4322 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4323 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4324 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4325 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4326 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4359 // LordHavoc's range #400-#499
4360 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4361 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4362 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4363 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4364 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4365 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4366 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4367 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4368 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4369 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4370 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4371 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4372 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4373 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4374 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4375 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4376 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4377 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4378 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4379 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4380 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4381 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4382 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4383 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4384 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4385 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4386 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4387 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4388 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4389 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4390 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4391 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4392 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4393 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4394 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4395 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4396 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4397 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4398 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4399 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4400 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4401 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4402 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4403 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4404 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4405 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4406 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4407 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4408 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4409 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4410 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4411 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4412 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4413 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4414 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4415 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4416 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4417 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4419 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4420 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4421 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4422 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4423 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4424 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4425 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4426 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4427 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4428 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4429 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4430 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4431 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4432 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4433 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4434 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4435 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4436 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4437 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4438 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4439 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4440 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4441 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4442 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4443 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4444 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4445 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4446 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4447 VM_gecko_create, // #487 float gecko_create( string name )
4448 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4449 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4450 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4451 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4452 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4453 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4454 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4455 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4456 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4457 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4458 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4459 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4460 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4461 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4463 VM_whichpack, // #503 string(string) whichpack = #503;
4470 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4471 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4472 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4473 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4474 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4475 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4476 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4477 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4478 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4479 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4480 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4481 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4482 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4483 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4484 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4485 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4486 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4487 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4488 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4489 VM_loadfromdata, // #529
4490 VM_loadfromfile, // #530
4565 VM_callfunction, // #605
4566 VM_writetofile, // #606
4567 VM_isfunction, // #607
4573 VM_parseentitydata, // #613
4584 VM_CL_getextresponse, // #624 string getextresponse(void)
4588 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4590 void VM_Polygons_Reset(void)
4592 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4594 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4595 if(polys->initialized)
4597 Mem_FreePool(&polys->pool);
4598 polys->initialized = false;
4602 void VM_CL_Cmd_Init(void)
4605 VM_Polygons_Reset();
4608 void VM_CL_Cmd_Reset(void)
4610 World_End(&cl.world);
4612 VM_Polygons_Reset();