5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
36 // #2 void(entity e, vector o) setorigin
37 static void VM_CL_setorigin (prvm_prog_t *prog)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning(prog, "setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning(prog, "setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, PRVM_clientedictvector(e, origin));
56 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
57 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
61 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
67 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
70 VectorCopy (min, PRVM_clientedictvector(e, mins));
71 VectorCopy (max, PRVM_clientedictvector(e, maxs));
72 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
77 // #3 void(entity e, string m) setmodel
78 static void VM_CL_setmodel (prvm_prog_t *prog)
85 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
87 e = PRVM_G_EDICT(OFS_PARM0);
88 PRVM_clientedictfloat(e, modelindex) = 0;
89 PRVM_clientedictstring(e, model) = 0;
91 m = PRVM_G_STRING(OFS_PARM1);
93 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
95 if (!strcmp(cl.csqc_model_precache[i]->name, m))
97 mod = cl.csqc_model_precache[i];
98 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
99 PRVM_clientedictfloat(e, modelindex) = -(i+1);
105 for (i = 0;i < MAX_MODELS;i++)
107 mod = cl.model_precache[i];
108 if (mod && !strcmp(mod->name, m))
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = i;
118 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
124 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (prvm_prog_t *prog)
133 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
135 e = PRVM_G_EDICT(OFS_PARM0);
136 if (e == prog->edicts)
138 VM_Warning(prog, "setsize: can not modify world entity\n");
141 if (e->priv.server->free)
143 VM_Warning(prog, "setsize: can not modify free entity\n");
146 min = PRVM_G_VECTOR(OFS_PARM1);
147 max = PRVM_G_VECTOR(OFS_PARM2);
149 SetMinMaxSize( prog, e, min, max );
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (prvm_prog_t *prog)
159 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
189 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
190 // ignoring prog->argc < 7 for now (no flags supported yet)
195 flags = PRVM_G_FLOAT(OFS_PARM6);
197 channel = CHAN_USER2ENGINE(channel);
199 if (!IS_CHAN(channel))
201 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
205 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
206 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
209 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
210 static void VM_CL_pointsound(prvm_prog_t *prog)
217 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
219 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
220 sample = PRVM_G_STRING(OFS_PARM1);
221 volume = PRVM_G_FLOAT(OFS_PARM2);
222 attenuation = PRVM_G_FLOAT(OFS_PARM3);
224 if (volume < 0 || volume > 1)
226 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
230 if (attenuation < 0 || attenuation > 4)
232 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
236 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
237 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
240 // #14 entity() spawn
241 static void VM_CL_spawn (prvm_prog_t *prog)
244 ed = PRVM_ED_Alloc(prog);
248 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
250 VM_SetTraceGlobals(prog, trace);
251 PRVM_clientglobalfloat(trace_networkentity) = svent;
254 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
255 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
257 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
258 static void VM_CL_traceline (prvm_prog_t *prog)
265 // R_TimeReport("pretraceline");
267 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
269 prog->xfunction->builtinsprofile += 30;
271 v1 = PRVM_G_VECTOR(OFS_PARM0);
272 v2 = PRVM_G_VECTOR(OFS_PARM1);
273 move = (int)PRVM_G_FLOAT(OFS_PARM2);
274 ent = PRVM_G_EDICT(OFS_PARM3);
276 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
277 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
279 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
281 CL_VM_SetTraceGlobals(prog, &trace, svent);
282 // R_TimeReport("traceline");
289 Used for use tracing and shot targeting
290 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
291 if the tryents flag is set.
293 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
296 // LordHavoc: added this for my own use, VERY useful, similar to traceline
297 static void VM_CL_tracebox (prvm_prog_t *prog)
299 float *v1, *v2, *m1, *m2;
304 // R_TimeReport("pretracebox");
305 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
307 prog->xfunction->builtinsprofile += 30;
309 v1 = PRVM_G_VECTOR(OFS_PARM0);
310 m1 = PRVM_G_VECTOR(OFS_PARM1);
311 m2 = PRVM_G_VECTOR(OFS_PARM2);
312 v2 = PRVM_G_VECTOR(OFS_PARM3);
313 move = (int)PRVM_G_FLOAT(OFS_PARM4);
314 ent = PRVM_G_EDICT(OFS_PARM5);
316 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
317 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
319 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
321 CL_VM_SetTraceGlobals(prog, &trace, svent);
322 // R_TimeReport("tracebox");
325 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
330 vec3_t original_origin;
331 vec3_t original_velocity;
332 vec3_t original_angles;
333 vec3_t original_avelocity;
336 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
337 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
338 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
339 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
341 gravity = PRVM_clientedictfloat(tossent, gravity);
344 gravity *= cl.movevars_gravity * 0.05;
346 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
348 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
349 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
350 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
351 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
352 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
353 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
355 if (trace.fraction < 1)
359 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
360 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
361 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
362 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
367 static void VM_CL_tracetoss (prvm_prog_t *prog)
371 prvm_edict_t *ignore;
374 prog->xfunction->builtinsprofile += 600;
376 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
378 ent = PRVM_G_EDICT(OFS_PARM0);
379 if (ent == prog->edicts)
381 VM_Warning(prog, "tracetoss: can not use world entity\n");
384 ignore = PRVM_G_EDICT(OFS_PARM1);
386 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
388 CL_VM_SetTraceGlobals(prog, &trace, svent);
392 // #20 void(string s) precache_model
393 static void VM_CL_precache_model (prvm_prog_t *prog)
399 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
401 name = PRVM_G_STRING(OFS_PARM0);
402 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
404 if(!strcmp(cl.csqc_model_precache[i]->name, name))
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 PRVM_G_FLOAT(OFS_RETURN) = 0;
411 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
414 for (i = 0;i < MAX_MODELS;i++)
416 if (!cl.csqc_model_precache[i])
418 cl.csqc_model_precache[i] = (dp_model_t*)m;
419 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
423 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
426 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
429 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
434 ent = PRVM_NEXT_EDICT(prog->edicts);
435 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
437 if (ent->priv.required->free)
439 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
445 // #22 entity(vector org, float rad) findradius
446 static void VM_CL_findradius (prvm_prog_t *prog)
448 prvm_edict_t *ent, *chain;
449 vec_t radius, radius2;
450 vec3_t org, eorg, mins, maxs;
451 int i, numtouchedicts;
452 static prvm_edict_t *touchedicts[MAX_EDICTS];
455 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
458 chainfield = PRVM_G_INT(OFS_PARM2);
460 chainfield = prog->fieldoffsets.chain;
462 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
464 chain = (prvm_edict_t *)prog->edicts;
466 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
467 radius = PRVM_G_FLOAT(OFS_PARM1);
468 radius2 = radius * radius;
470 mins[0] = org[0] - (radius + 1);
471 mins[1] = org[1] - (radius + 1);
472 mins[2] = org[2] - (radius + 1);
473 maxs[0] = org[0] + (radius + 1);
474 maxs[1] = org[1] + (radius + 1);
475 maxs[2] = org[2] + (radius + 1);
476 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
477 if (numtouchedicts > MAX_EDICTS)
479 // this never happens //[515]: for what then ?
480 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
481 numtouchedicts = MAX_EDICTS;
483 for (i = 0;i < numtouchedicts;i++)
485 ent = touchedicts[i];
486 // Quake did not return non-solid entities but darkplaces does
487 // (note: this is the reason you can't blow up fallen zombies)
488 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
490 // LordHavoc: compare against bounding box rather than center so it
491 // doesn't miss large objects, and use DotProduct instead of Length
492 // for a major speedup
493 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
494 if (sv_gameplayfix_findradiusdistancetobox.integer)
496 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
497 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
498 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
501 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
502 if (DotProduct(eorg, eorg) < radius2)
504 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
509 VM_RETURN_EDICT(chain);
512 // #34 float() droptofloor
513 static void VM_CL_droptofloor (prvm_prog_t *prog)
519 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
521 // assume failure if it returns early
522 PRVM_G_FLOAT(OFS_RETURN) = 0;
524 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
525 if (ent == prog->edicts)
527 VM_Warning(prog, "droptofloor: can not modify world entity\n");
530 if (ent->priv.server->free)
532 VM_Warning(prog, "droptofloor: can not modify free entity\n");
536 VectorCopy (PRVM_clientedictvector(ent, origin), end);
539 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
541 if (trace.fraction != 1)
543 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
544 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
545 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
546 PRVM_G_FLOAT(OFS_RETURN) = 1;
547 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
548 // ent->priv.server->suspendedinairflag = true;
552 // #35 void(float style, string value) lightstyle
553 static void VM_CL_lightstyle (prvm_prog_t *prog)
558 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
560 i = (int)PRVM_G_FLOAT(OFS_PARM0);
561 c = PRVM_G_STRING(OFS_PARM1);
562 if (i >= cl.max_lightstyle)
564 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
567 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
568 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
569 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
572 // #40 float(entity e) checkbottom
573 static void VM_CL_checkbottom (prvm_prog_t *prog)
575 static int cs_yes, cs_no;
577 vec3_t mins, maxs, start, stop;
582 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
583 ent = PRVM_G_EDICT(OFS_PARM0);
584 PRVM_G_FLOAT(OFS_RETURN) = 0;
586 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
587 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
589 // if all of the points under the corners are solid world, don't bother
590 // with the tougher checks
591 // the corners must be within 16 of the midpoint
592 start[2] = mins[2] - 1;
593 for (x=0 ; x<=1 ; x++)
594 for (y=0 ; y<=1 ; y++)
596 start[0] = x ? maxs[0] : mins[0];
597 start[1] = y ? maxs[1] : mins[1];
598 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
603 PRVM_G_FLOAT(OFS_RETURN) = true;
604 return; // we got out easy
609 // check it for real...
613 // the midpoint must be within 16 of the bottom
614 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
615 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
616 stop[2] = start[2] - 2*sv_stepheight.value;
617 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
619 if (trace.fraction == 1.0)
622 mid = bottom = trace.endpos[2];
624 // the corners must be within 16 of the midpoint
625 for (x=0 ; x<=1 ; x++)
626 for (y=0 ; y<=1 ; y++)
628 start[0] = stop[0] = x ? maxs[0] : mins[0];
629 start[1] = stop[1] = y ? maxs[1] : mins[1];
631 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
633 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
634 bottom = trace.endpos[2];
635 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
640 PRVM_G_FLOAT(OFS_RETURN) = true;
643 // #41 float(vector v) pointcontents
644 static void VM_CL_pointcontents (prvm_prog_t *prog)
646 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
647 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
650 // #48 void(vector o, vector d, float color, float count) particle
651 static void VM_CL_particle (prvm_prog_t *prog)
656 VM_SAFEPARMCOUNT(4, VM_CL_particle);
658 org = PRVM_G_VECTOR(OFS_PARM0);
659 dir = PRVM_G_VECTOR(OFS_PARM1);
660 color = (int)PRVM_G_FLOAT(OFS_PARM2);
661 count = (int)PRVM_G_FLOAT(OFS_PARM3);
662 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
665 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
666 static void VM_CL_ambientsound (prvm_prog_t *prog)
670 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
671 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
672 f = PRVM_G_VECTOR(OFS_PARM1);
673 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
676 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
677 static void VM_CL_getlight (prvm_prog_t *prog)
679 vec3_t ambientcolor, diffusecolor, diffusenormal;
682 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
684 p = PRVM_G_VECTOR(OFS_PARM0);
685 VectorClear(ambientcolor);
686 VectorClear(diffusecolor);
687 VectorClear(diffusenormal);
689 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
690 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
691 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
692 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
693 if (PRVM_clientglobalvector(getlight_ambient))
694 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
695 if (PRVM_clientglobalvector(getlight_diffuse))
696 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
697 if (PRVM_clientglobalvector(getlight_dir))
698 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
701 //============================================================================
702 //[515]: SCENE MANAGER builtins
704 void CSQC_R_RecalcView (void)
706 extern matrix4x4_t viewmodelmatrix_nobob;
707 extern matrix4x4_t viewmodelmatrix_withbob;
708 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
709 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
710 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
711 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
714 //#300 void() clearscene (EXT_CSQC)
715 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
717 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
718 // clear renderable entity and light lists
719 r_refdef.scene.numentities = 0;
720 r_refdef.scene.numlights = 0;
721 // restore the view settings to the values that VM_CL_UpdateView received from the client code
722 r_refdef.view = csqc_original_r_refdef_view;
723 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
724 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
725 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
726 cl.csqc_vidvars.drawenginesbar = false;
727 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
734 double t = Sys_DirtyTime();
737 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739 CSQC_RelinkAllEntities(drawmask);
740 CL_RelinkLightFlashes();
742 PRVM_clientglobalfloat(time) = cl.time;
743 for(i=1;i<prog->num_edicts;i++)
745 // so we can easily check if CSQC entity #edictnum is currently drawn
746 cl.csqcrenderentities[i].entitynumber = 0;
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
764 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
770 double t = Sys_DirtyTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
774 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 //#309 float(float property) getproperty
781 //#309 vector(float property) getpropertyvec
782 // VorteX: make this function be able to return previously set property if new value is not given
783 static void VM_CL_R_SetView (prvm_prog_t *prog)
789 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
791 c = (int)PRVM_G_FLOAT(OFS_PARM0);
799 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
802 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
805 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
808 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
811 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
814 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
817 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
820 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
829 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
832 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
835 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
838 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
841 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
844 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
855 case VF_DRAWENGINESBAR:
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
858 case VF_DRAWCROSSHAIR:
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
861 case VF_CL_VIEWANGLES:
862 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
864 case VF_CL_VIEWANGLES_X:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
867 case VF_CL_VIEWANGLES_Y:
868 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
870 case VF_CL_VIEWANGLES_Z:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
874 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
877 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
880 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
883 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
886 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
887 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
888 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
891 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
894 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
897 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
906 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
909 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
911 case VF_FOG_FADEDEPTH:
912 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
915 PRVM_G_FLOAT(OFS_RETURN) = 0;
916 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
922 f = PRVM_G_VECTOR(OFS_PARM1);
923 k = PRVM_G_FLOAT(OFS_PARM1);
927 r_refdef.view.x = (int)(f[0]);
928 r_refdef.view.y = (int)(f[1]);
932 r_refdef.view.x = (int)(k);
936 r_refdef.view.y = (int)(k);
940 r_refdef.view.width = (int)(f[0]);
941 r_refdef.view.height = (int)(f[1]);
945 r_refdef.view.width = (int)(k);
949 r_refdef.view.height = (int)(k);
953 r_refdef.view.x = (int)(f[0]);
954 r_refdef.view.y = (int)(f[1]);
955 f = PRVM_G_VECTOR(OFS_PARM2);
956 r_refdef.view.width = (int)(f[0]);
957 r_refdef.view.height = (int)(f[1]);
961 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
962 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
965 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
968 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
971 VectorCopy(f, cl.csqc_vieworigin);
975 cl.csqc_vieworigin[0] = k;
979 cl.csqc_vieworigin[1] = k;
983 cl.csqc_vieworigin[2] = k;
987 VectorCopy(f, cl.csqc_viewangles);
991 cl.csqc_viewangles[0] = k;
995 cl.csqc_viewangles[1] = k;
999 cl.csqc_viewangles[2] = k;
1000 CSQC_R_RecalcView();
1003 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1005 case VF_DRAWENGINESBAR:
1006 cl.csqc_vidvars.drawenginesbar = k != 0;
1008 case VF_DRAWCROSSHAIR:
1009 cl.csqc_vidvars.drawcrosshair = k != 0;
1011 case VF_CL_VIEWANGLES:
1012 VectorCopy(f, cl.viewangles);
1014 case VF_CL_VIEWANGLES_X:
1015 cl.viewangles[0] = k;
1017 case VF_CL_VIEWANGLES_Y:
1018 cl.viewangles[1] = k;
1020 case VF_CL_VIEWANGLES_Z:
1021 cl.viewangles[2] = k;
1023 case VF_PERSPECTIVE:
1024 r_refdef.view.useperspective = k != 0;
1026 case VF_CLEARSCREEN:
1027 r_refdef.view.isoverlay = !k;
1030 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1032 case VF_FOG_DENSITY:
1033 r_refdef.fog_density = k;
1036 r_refdef.fog_red = f[0];
1037 r_refdef.fog_green = f[1];
1038 r_refdef.fog_blue = f[2];
1040 case VF_FOG_COLOR_R:
1041 r_refdef.fog_red = k;
1043 case VF_FOG_COLOR_G:
1044 r_refdef.fog_green = k;
1046 case VF_FOG_COLOR_B:
1047 r_refdef.fog_blue = k;
1050 r_refdef.fog_alpha = k;
1053 r_refdef.fog_start = k;
1056 r_refdef.fog_end = k;
1059 r_refdef.fog_height = k;
1061 case VF_FOG_FADEDEPTH:
1062 r_refdef.fog_fadedepth = k;
1065 PRVM_G_FLOAT(OFS_RETURN) = 0;
1066 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1069 PRVM_G_FLOAT(OFS_RETURN) = 1;
1072 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1073 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1075 double t = Sys_DirtyTime();
1080 const char *cubemapname = NULL;
1081 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1082 float coronaintensity = 1;
1083 float coronasizescale = 0.25;
1084 qboolean castshadow = true;
1085 float ambientscale = 0;
1086 float diffusescale = 1;
1087 float specularscale = 1;
1089 vec3_t forward, left, up;
1090 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1092 // if we've run out of dlights, just return
1093 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1096 org = PRVM_G_VECTOR(OFS_PARM0);
1097 radius = PRVM_G_FLOAT(OFS_PARM1);
1098 col = PRVM_G_VECTOR(OFS_PARM2);
1099 if (prog->argc >= 4)
1101 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1102 if (style >= MAX_LIGHTSTYLES)
1104 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1108 if (prog->argc >= 5)
1109 cubemapname = PRVM_G_STRING(OFS_PARM4);
1110 if (prog->argc >= 6)
1111 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1112 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1113 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1115 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1116 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1117 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1118 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1120 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1121 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1122 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1123 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1126 //============================================================================
1128 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1129 static void VM_CL_unproject (prvm_prog_t *prog)
1134 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1135 f = PRVM_G_VECTOR(OFS_PARM0);
1138 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1139 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1140 if(v_flipped.integer)
1142 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1145 //#311 vector (vector v) cs_project (EXT_CSQC)
1146 static void VM_CL_project (prvm_prog_t *prog)
1152 VM_SAFEPARMCOUNT(1, VM_CL_project);
1153 f = PRVM_G_VECTOR(OFS_PARM0);
1154 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1155 Matrix4x4_Transform(&m, f, v);
1156 if(v_flipped.integer)
1158 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1159 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1160 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1163 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1164 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1167 //#330 float(float stnum) getstatf (EXT_CSQC)
1168 static void VM_CL_getstatf (prvm_prog_t *prog)
1176 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1177 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1178 if(i < 0 || i >= MAX_CL_STATS)
1180 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1183 dat.l = cl.stats[i];
1184 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1187 //#331 float(float stnum) getstati (EXT_CSQC)
1188 static void VM_CL_getstati (prvm_prog_t *prog)
1191 int firstbit, bitcount;
1193 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1195 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1198 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1200 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1210 if(index < 0 || index >= MAX_CL_STATS)
1212 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1215 i = cl.stats[index];
1216 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1217 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1218 PRVM_G_FLOAT(OFS_RETURN) = i;
1221 //#332 string(float firststnum) getstats (EXT_CSQC)
1222 static void VM_CL_getstats (prvm_prog_t *prog)
1226 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1227 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1228 if(i < 0 || i > MAX_CL_STATS-4)
1230 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1231 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1234 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1235 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1238 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1239 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1243 struct model_s *model;
1245 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1247 t = PRVM_G_EDICT(OFS_PARM0);
1249 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1251 PRVM_clientedictstring(t, model) = 0;
1252 PRVM_clientedictfloat(t, modelindex) = 0;
1257 model = CL_GetModelByIndex(i);
1260 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1263 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1264 PRVM_clientedictfloat(t, modelindex) = i;
1266 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1269 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1272 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1275 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1276 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1280 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1282 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1283 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1284 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1287 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1288 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1291 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1292 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1295 PRVM_G_FLOAT(OFS_RETURN) = i;
1298 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1299 static void VM_CL_trailparticles (prvm_prog_t *prog)
1304 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1306 t = PRVM_G_EDICT(OFS_PARM0);
1307 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1308 start = PRVM_G_VECTOR(OFS_PARM2);
1309 end = PRVM_G_VECTOR(OFS_PARM3);
1313 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1316 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1317 static void VM_CL_pointparticles (prvm_prog_t *prog)
1322 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1323 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1324 f = PRVM_G_VECTOR(OFS_PARM1);
1325 v = PRVM_G_VECTOR(OFS_PARM2);
1326 n = PRVM_G_FLOAT(OFS_PARM3);
1329 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1332 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1333 static void VM_CL_boxparticles (prvm_prog_t *prog)
1336 // prvm_edict_t *own;
1337 float *origin_from, *origin_to, *dir_from, *dir_to;
1340 float tintmins[4], tintmaxs[4];
1341 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1343 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1344 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1345 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1346 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1347 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1348 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1349 count = PRVM_G_FLOAT(OFS_PARM6);
1351 flags = PRVM_G_FLOAT(OFS_PARM7);
1354 Vector4Set(tintmins, 1, 1, 1, 1);
1355 Vector4Set(tintmaxs, 1, 1, 1, 1);
1356 if(flags & 1) // read alpha
1358 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1359 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1361 if(flags & 2) // read color
1363 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1364 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1368 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1371 //#531 void(float pause) setpause
1372 static void VM_CL_setpause(prvm_prog_t *prog)
1374 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1375 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1376 cl.csqc_paused = true;
1378 cl.csqc_paused = false;
1381 //#343 void(float usecursor) setcursormode (DP_CSQC)
1382 static void VM_CL_setcursormode (prvm_prog_t *prog)
1384 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1385 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1386 cl_ignoremousemoves = 2;
1389 //#344 vector() getmousepos (DP_CSQC)
1390 static void VM_CL_getmousepos(prvm_prog_t *prog)
1392 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1394 if (key_consoleactive || key_dest != key_game)
1395 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1396 else if (cl.csqc_wantsmousemove)
1397 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1399 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1402 //#345 float(float framenum) getinputstate (EXT_CSQC)
1403 static void VM_CL_getinputstate (prvm_prog_t *prog)
1406 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1407 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1408 PRVM_G_FLOAT(OFS_RETURN) = false;
1409 for (i = 0;i < CL_MAX_USERCMDS;i++)
1411 if (cl.movecmd[i].sequence == frame)
1413 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1414 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1415 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1416 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1417 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1418 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1419 if(cl.movecmd[i].crouch)
1421 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1422 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1426 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1427 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1429 PRVM_G_FLOAT(OFS_RETURN) = true;
1434 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1435 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1437 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1438 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1441 //#347 void() runstandardplayerphysics (EXT_CSQC)
1442 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1444 cl_clientmovement_state_t s;
1447 VM_SAFEPARMCOUNT(1, VM_CL_runplayerphysics);
1449 ent = PRVM_G_EDICT(OFS_PARM0);
1450 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1451 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1452 VectorCopy(PRVM_clientglobalvector(pmove_mins), s.mins);
1453 VectorCopy(PRVM_clientglobalvector(pmove_maxs), s.maxs);
1454 s.onground = 0; // ???
1455 s.crouched = 0; // ???
1456 s.watertype = 0; // ???
1457 s.waterlevel = 0; // ???
1458 s.waterjumptime = 0; // ???
1459 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1460 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1461 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1462 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1463 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1464 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1465 s.cmd.canjump = 1; // ???
1466 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1467 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1469 CL_ClientMovement_PlayerMove(&s);
1471 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1472 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1475 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1476 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1482 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1484 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1485 c = PRVM_G_STRING(OFS_PARM1);
1486 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1490 i = Sbar_GetSortedPlayerIndex(-1-i);
1491 if(i < 0 || i >= cl.maxclients)
1496 if(!strcasecmp(c, "name"))
1497 strlcpy(t, cl.scores[i].name, sizeof(t));
1499 if(!strcasecmp(c, "frags"))
1500 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1502 if(!strcasecmp(c, "ping"))
1503 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1505 if(!strcasecmp(c, "pl"))
1506 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1508 if(!strcasecmp(c, "movementloss"))
1509 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1511 if(!strcasecmp(c, "entertime"))
1512 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1514 if(!strcasecmp(c, "colors"))
1515 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1517 if(!strcasecmp(c, "topcolor"))
1518 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1520 if(!strcasecmp(c, "bottomcolor"))
1521 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1523 if(!strcasecmp(c, "viewentity"))
1524 dpsnprintf(t, sizeof(t), "%i", i+1);
1526 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1528 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1529 // is implemented, or Xonotic uses CSQC-networked
1530 // players, whichever comes first
1531 entity_t *e = cl.entities + (i+1);
1532 if(e->state_current.active)
1535 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1536 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1541 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1544 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1545 static void VM_CL_setlistener (prvm_prog_t *prog)
1547 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1548 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1549 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1552 //#352 void(string cmdname) registercommand (EXT_CSQC)
1553 static void VM_CL_registercmd (prvm_prog_t *prog)
1556 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1557 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1561 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1562 t = (char *)Z_Malloc(alloclen);
1563 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1564 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1567 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1571 //#360 float() readbyte (EXT_CSQC)
1572 static void VM_CL_ReadByte (prvm_prog_t *prog)
1574 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1575 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1578 //#361 float() readchar (EXT_CSQC)
1579 static void VM_CL_ReadChar (prvm_prog_t *prog)
1581 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1582 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1585 //#362 float() readshort (EXT_CSQC)
1586 static void VM_CL_ReadShort (prvm_prog_t *prog)
1588 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1589 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1592 //#363 float() readlong (EXT_CSQC)
1593 static void VM_CL_ReadLong (prvm_prog_t *prog)
1595 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1596 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1599 //#364 float() readcoord (EXT_CSQC)
1600 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1602 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1603 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1606 //#365 float() readangle (EXT_CSQC)
1607 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1609 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1610 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1613 //#366 string() readstring (EXT_CSQC)
1614 static void VM_CL_ReadString (prvm_prog_t *prog)
1616 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1617 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1620 //#367 float() readfloat (EXT_CSQC)
1621 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1623 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1624 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1627 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1628 extern cvar_t cl_readpicture_force;
1629 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1632 unsigned char *data;
1638 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1640 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1641 size = MSG_ReadShort(&cl_message);
1643 // check if a texture of that name exists
1644 // if yes, it is used and the data is discarded
1645 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1647 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1651 if(pic->tex == r_texture_notexture)
1652 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1653 if(pic->tex && !cl_readpicture_force.integer)
1655 // texture found and loaded
1656 // skip over the jpeg as we don't need it
1657 for(i = 0; i < size; ++i)
1658 (void) MSG_ReadByte(&cl_message);
1662 // texture not found
1663 // use the attached jpeg as texture
1664 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1665 MSG_ReadBytes(&cl_message, size, buf);
1666 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1668 Draw_NewPic(name, image_width, image_height, false, data);
1673 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1676 //////////////////////////////////////////////////////////
1678 static void VM_CL_makestatic (prvm_prog_t *prog)
1682 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1684 ent = PRVM_G_EDICT(OFS_PARM0);
1685 if (ent == prog->edicts)
1687 VM_Warning(prog, "makestatic: can not modify world entity\n");
1690 if (ent->priv.server->free)
1692 VM_Warning(prog, "makestatic: can not modify free entity\n");
1696 if (cl.num_static_entities < cl.max_static_entities)
1699 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1701 // copy it to the current state
1702 memset(staticent, 0, sizeof(*staticent));
1703 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1704 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1705 staticent->render.framegroupblend[0].lerp = 1;
1706 // make torchs play out of sync
1707 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1708 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1709 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1710 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1711 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1712 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1713 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1716 if (!staticent->render.alpha)
1717 staticent->render.alpha = 1.0f;
1718 if (!staticent->render.scale)
1719 staticent->render.scale = 1.0f;
1720 if (!VectorLength2(staticent->render.colormod))
1721 VectorSet(staticent->render.colormod, 1, 1, 1);
1722 if (!VectorLength2(staticent->render.glowmod))
1723 VectorSet(staticent->render.glowmod, 1, 1, 1);
1725 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1726 if (renderflags & RF_USEAXIS)
1729 VectorNegate(PRVM_clientglobalvector(v_right), left);
1730 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1731 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1734 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1736 // either fullbright or lit
1737 if(!r_fullbright.integer)
1739 if (!(staticent->render.effects & EF_FULLBRIGHT))
1740 staticent->render.flags |= RENDER_LIGHT;
1741 else if(r_equalize_entities_fullbright.integer)
1742 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1744 // turn off shadows from transparent objects
1745 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1746 staticent->render.flags |= RENDER_SHADOW;
1747 if (staticent->render.effects & EF_NODEPTHTEST)
1748 staticent->render.flags |= RENDER_NODEPTHTEST;
1749 if (staticent->render.effects & EF_ADDITIVE)
1750 staticent->render.flags |= RENDER_ADDITIVE;
1751 if (staticent->render.effects & EF_DOUBLESIDED)
1752 staticent->render.flags |= RENDER_DOUBLESIDED;
1754 staticent->render.allowdecals = true;
1755 CL_UpdateRenderEntity(&staticent->render);
1758 Con_Printf("Too many static entities");
1760 // throw the entity away now
1761 PRVM_ED_Free(prog, ent);
1764 //=================================================================//
1770 copies data from one entity to another
1772 copyentity(src, dst)
1775 static void VM_CL_copyentity (prvm_prog_t *prog)
1777 prvm_edict_t *in, *out;
1778 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1779 in = PRVM_G_EDICT(OFS_PARM0);
1780 if (in == prog->edicts)
1782 VM_Warning(prog, "copyentity: can not read world entity\n");
1785 if (in->priv.server->free)
1787 VM_Warning(prog, "copyentity: can not read free entity\n");
1790 out = PRVM_G_EDICT(OFS_PARM1);
1791 if (out == prog->edicts)
1793 VM_Warning(prog, "copyentity: can not modify world entity\n");
1796 if (out->priv.server->free)
1798 VM_Warning(prog, "copyentity: can not modify free entity\n");
1801 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1805 //=================================================================//
1807 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1808 static void VM_CL_effect (prvm_prog_t *prog)
1810 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1811 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1814 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1815 static void VM_CL_te_blood (prvm_prog_t *prog)
1819 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1820 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1822 pos = PRVM_G_VECTOR(OFS_PARM0);
1823 CL_FindNonSolidLocation(pos, pos2, 4);
1824 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1827 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1828 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1832 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1833 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1835 speed = PRVM_G_FLOAT(OFS_PARM2);
1842 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1845 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1846 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1850 matrix4x4_t tempmatrix;
1851 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1852 pos = PRVM_G_VECTOR(OFS_PARM0);
1853 CL_FindNonSolidLocation(pos, pos2, 10);
1854 CL_ParticleExplosion(pos2);
1855 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1856 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1859 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1860 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1862 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1863 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1866 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1867 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1869 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1870 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1873 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1874 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1876 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1877 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1880 // #411 void(vector org, vector vel, float howmany) te_spark
1881 static void VM_CL_te_spark (prvm_prog_t *prog)
1885 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1887 pos = PRVM_G_VECTOR(OFS_PARM0);
1888 CL_FindNonSolidLocation(pos, pos2, 4);
1889 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1892 extern cvar_t cl_sound_ric_gunshot;
1893 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1894 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1899 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1901 pos = PRVM_G_VECTOR(OFS_PARM0);
1902 CL_FindNonSolidLocation(pos, pos2, 4);
1903 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1904 if(cl_sound_ric_gunshot.integer >= 2)
1906 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1910 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1911 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1912 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1917 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1918 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1923 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1925 pos = PRVM_G_VECTOR(OFS_PARM0);
1926 CL_FindNonSolidLocation(pos, pos2, 4);
1927 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1928 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1932 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1933 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1934 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1938 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1939 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1944 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1946 pos = PRVM_G_VECTOR(OFS_PARM0);
1947 CL_FindNonSolidLocation(pos, pos2, 4);
1948 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1949 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1953 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1954 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1955 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1959 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1960 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
1964 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1966 pos = PRVM_G_VECTOR(OFS_PARM0);
1967 CL_FindNonSolidLocation(pos, pos2, 10);
1968 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1969 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1972 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1973 static void VM_CL_te_smallflash (prvm_prog_t *prog)
1977 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1979 pos = PRVM_G_VECTOR(OFS_PARM0);
1980 CL_FindNonSolidLocation(pos, pos2, 10);
1981 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1984 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1985 static void VM_CL_te_customflash (prvm_prog_t *prog)
1989 matrix4x4_t tempmatrix;
1990 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1992 pos = PRVM_G_VECTOR(OFS_PARM0);
1993 CL_FindNonSolidLocation(pos, pos2, 4);
1994 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1995 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1998 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1999 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2004 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2006 pos = PRVM_G_VECTOR(OFS_PARM0);
2007 CL_FindNonSolidLocation(pos, pos2, 4);
2008 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2009 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2011 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2015 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2016 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2017 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2022 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2023 static void VM_CL_te_spike (prvm_prog_t *prog)
2028 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2030 pos = PRVM_G_VECTOR(OFS_PARM0);
2031 CL_FindNonSolidLocation(pos, pos2, 4);
2032 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2033 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2037 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2038 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2039 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2043 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2044 static void VM_CL_te_superspike (prvm_prog_t *prog)
2049 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2051 pos = PRVM_G_VECTOR(OFS_PARM0);
2052 CL_FindNonSolidLocation(pos, pos2, 4);
2053 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2054 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2058 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2059 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2060 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2064 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2065 static void VM_CL_te_explosion (prvm_prog_t *prog)
2069 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2071 pos = PRVM_G_VECTOR(OFS_PARM0);
2072 CL_FindNonSolidLocation(pos, pos2, 10);
2073 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2074 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2077 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2078 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2082 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2084 pos = PRVM_G_VECTOR(OFS_PARM0);
2085 CL_FindNonSolidLocation(pos, pos2, 10);
2086 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2087 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2090 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2091 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2095 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2097 pos = PRVM_G_VECTOR(OFS_PARM0);
2098 CL_FindNonSolidLocation(pos, pos2, 4);
2099 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2100 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2103 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2104 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2108 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2110 pos = PRVM_G_VECTOR(OFS_PARM0);
2111 CL_FindNonSolidLocation(pos, pos2, 4);
2112 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2113 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2116 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2117 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2119 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2120 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2123 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2124 static void VM_CL_te_teleport (prvm_prog_t *prog)
2126 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2127 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2130 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2131 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2135 matrix4x4_t tempmatrix;
2136 int colorStart, colorLength;
2137 unsigned char *tempcolor;
2138 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2140 pos = PRVM_G_VECTOR(OFS_PARM0);
2141 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2142 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2143 CL_FindNonSolidLocation(pos, pos2, 10);
2144 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2145 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2146 color[0] = tempcolor[0] * (2.0f / 255.0f);
2147 color[1] = tempcolor[1] * (2.0f / 255.0f);
2148 color[2] = tempcolor[2] * (2.0f / 255.0f);
2149 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2150 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2151 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2155 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2156 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2158 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2159 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2162 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2163 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2165 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2166 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2169 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2170 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2172 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2173 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2176 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2177 static void VM_CL_te_beam (prvm_prog_t *prog)
2179 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2180 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2183 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2184 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2188 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2190 pos = PRVM_G_VECTOR(OFS_PARM0);
2191 CL_FindNonSolidLocation(pos, pos2, 4);
2192 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2195 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2196 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2200 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2201 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2203 pos = PRVM_G_VECTOR(OFS_PARM0);
2204 CL_FindNonSolidLocation(pos, pos2, 4);
2205 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2209 // #443 void(entity e, entity tagentity, string tagname) setattachment
2210 static void VM_CL_setattachment (prvm_prog_t *prog)
2213 prvm_edict_t *tagentity;
2214 const char *tagname;
2218 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2220 e = PRVM_G_EDICT(OFS_PARM0);
2221 tagentity = PRVM_G_EDICT(OFS_PARM1);
2222 tagname = PRVM_G_STRING(OFS_PARM2);
2224 if (e == prog->edicts)
2226 VM_Warning(prog, "setattachment: can not modify world entity\n");
2229 if (e->priv.server->free)
2231 VM_Warning(prog, "setattachment: can not modify free entity\n");
2235 if (tagentity == NULL)
2236 tagentity = prog->edicts;
2239 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2241 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2242 model = CL_GetModelByIndex(modelindex);
2245 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2247 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2250 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2253 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2254 PRVM_clientedictfloat(e, tag_index) = tagindex;
2257 /////////////////////////////////////////
2258 // DP_MD3_TAGINFO extension coded by VorteX
2260 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2262 dp_model_t *model = CL_GetModelFromEdict(e);
2264 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2269 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2276 Matrix4x4_CreateIdentity(tag_localmatrix);
2279 && (model = CL_GetModelFromEdict(e))
2280 && model->animscenes)
2282 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2293 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2296 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2301 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2304 float pitchsign = 1;
2306 scale = PRVM_clientedictfloat(ent, scale);
2311 *out = r_refdef.view.matrix;
2312 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2318 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2319 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2320 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2321 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2322 Matrix4x4_FromVectors(out, forward, left, up, origin);
2326 pitchsign = CL_GetPitchSign(prog, ent);
2327 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2331 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2335 && (model = CL_GetModelFromEdict(ent))
2336 && model->animscenes)
2338 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2339 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2340 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2341 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2343 *out = identitymatrix;
2347 // Warnings/errors code:
2348 // 0 - normal (everything all-right)
2351 // 3 - null or non-precached model
2352 // 4 - no tags with requested index
2353 // 5 - runaway loop at attachment chain
2354 extern cvar_t cl_bob;
2355 extern cvar_t cl_bobcycle;
2356 extern cvar_t cl_bobup;
2357 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2361 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2364 *out = identitymatrix; // warnings and errors return identical matrix
2366 if (ent == prog->edicts)
2368 if (ent->priv.server->free)
2371 model = CL_GetModelFromEdict(ent);
2375 tagmatrix = identitymatrix;
2379 if(attachloop >= 256)
2381 // apply transformation by child's tagindex on parent entity and then
2382 // by parent entity itself
2383 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2384 if(ret && attachloop == 0)
2386 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2387 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2388 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2389 // next iteration we process the parent entity
2390 if (PRVM_clientedictedict(ent, tag_entity))
2392 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2393 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2400 // RENDER_VIEWMODEL magic
2401 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2403 Matrix4x4_Copy(&tagmatrix, out);
2405 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2406 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2409 // Cl_bob, ported from rendering code
2410 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2413 // LordHavoc: this code is *weird*, but not replacable (I think it
2414 // should be done in QC on the server, but oh well, quake is quake)
2415 // LordHavoc: figured out bobup: the time at which the sin is at 180
2416 // degrees (which allows lengthening or squishing the peak or valley)
2417 cycle = cl.time/cl_bobcycle.value;
2418 cycle -= (int)cycle;
2419 if (cycle < cl_bobup.value)
2420 cycle = sin(M_PI * cycle / cl_bobup.value);
2422 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2423 // bob is proportional to velocity in the xy plane
2424 // (don't count Z, or jumping messes it up)
2425 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2426 bob = bob*0.3 + bob*0.7*cycle;
2427 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2434 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2435 static void VM_CL_gettagindex (prvm_prog_t *prog)
2438 const char *tag_name;
2441 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2443 ent = PRVM_G_EDICT(OFS_PARM0);
2444 tag_name = PRVM_G_STRING(OFS_PARM1);
2445 if (ent == prog->edicts)
2447 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2450 if (ent->priv.server->free)
2452 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2457 if (!CL_GetModelFromEdict(ent))
2458 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2461 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2463 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2465 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2468 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2469 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2473 matrix4x4_t tag_matrix;
2474 matrix4x4_t tag_localmatrix;
2476 const char *tagname;
2478 vec3_t fo, le, up, trans;
2479 const dp_model_t *model;
2481 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2483 e = PRVM_G_EDICT(OFS_PARM0);
2484 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2485 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2486 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2487 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2488 model = CL_GetModelFromEdict(e);
2489 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2490 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2491 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2492 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2493 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2495 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2496 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2497 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2498 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2499 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2500 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2505 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2508 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2511 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2514 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2517 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2522 //============================================================================
2524 //====================
2525 // DP_CSQC_SPAWNPARTICLE
2526 // a QC hook to engine's CL_NewParticle
2527 //====================
2529 // particle theme struct
2530 typedef struct vmparticletheme_s
2532 unsigned short typeindex;
2533 qboolean initialized;
2535 porientation_t orientation;
2546 float liquidfriction;
2548 float velocityjitter;
2549 qboolean qualityreduction;
2558 float delaycollision;
2564 typedef struct vmparticlespawner_s
2567 qboolean initialized;
2569 vmparticletheme_t *themes;
2572 float *particle_type;
2573 float *particle_blendmode;
2574 float *particle_orientation;
2575 float *particle_color1;
2576 float *particle_color2;
2577 float *particle_tex;
2578 float *particle_size;
2579 float *particle_sizeincrease;
2580 float *particle_alpha;
2581 float *particle_alphafade;
2582 float *particle_time;
2583 float *particle_gravity;
2584 float *particle_bounce;
2585 float *particle_airfriction;
2586 float *particle_liquidfriction;
2587 float *particle_originjitter;
2588 float *particle_velocityjitter;
2589 float *particle_qualityreduction;
2590 float *particle_stretch;
2591 float *particle_staincolor1;
2592 float *particle_staincolor2;
2593 float *particle_stainalpha;
2594 float *particle_stainsize;
2595 float *particle_staintex;
2596 float *particle_delayspawn;
2597 float *particle_delaycollision;
2598 float *particle_angle;
2599 float *particle_spin;
2600 }vmparticlespawner_t;
2602 vmparticlespawner_t vmpartspawner;
2604 // TODO: automatic max_themes grow
2605 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2607 // bound max themes to not be an insane value
2610 if (maxthemes > 2048)
2612 // allocate and set up structure
2613 if (vmpartspawner.initialized) // reallocate
2615 Mem_FreePool(&vmpartspawner.pool);
2616 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2618 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2619 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2620 vmpartspawner.max_themes = maxthemes;
2621 vmpartspawner.initialized = true;
2622 vmpartspawner.verified = true;
2623 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2624 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2625 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2626 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2627 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2628 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2629 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2630 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2631 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2632 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2633 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2634 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2635 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2636 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2637 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2638 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2639 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2640 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2641 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2642 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2643 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2644 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2645 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2646 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2647 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2648 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2649 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2650 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2651 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2652 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2654 #undef getglobalvector
2657 // reset particle theme to default values
2658 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2660 theme->initialized = true;
2661 theme->typeindex = pt_static;
2662 theme->blendmode = PBLEND_ADD;
2663 theme->orientation = PARTICLE_BILLBOARD;
2664 theme->color1 = 0x808080;
2665 theme->color2 = 0xFFFFFF;
2668 theme->sizeincrease = 0;
2670 theme->alphafade = 512;
2671 theme->gravity = 0.0f;
2672 theme->bounce = 0.0f;
2673 theme->airfriction = 1.0f;
2674 theme->liquidfriction = 4.0f;
2675 theme->originjitter = 0.0f;
2676 theme->velocityjitter = 0.0f;
2677 theme->qualityreduction = false;
2678 theme->lifetime = 4;
2680 theme->staincolor1 = -1;
2681 theme->staincolor2 = -1;
2682 theme->staintex = -1;
2683 theme->delayspawn = 0.0f;
2684 theme->delaycollision = 0.0f;
2685 theme->angle = 0.0f;
2689 // particle theme -> QC globals
2690 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2692 *vmpartspawner.particle_type = theme->typeindex;
2693 *vmpartspawner.particle_blendmode = theme->blendmode;
2694 *vmpartspawner.particle_orientation = theme->orientation;
2695 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2696 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2697 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2698 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2699 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2700 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2701 *vmpartspawner.particle_tex = (float)theme->tex;
2702 *vmpartspawner.particle_size = theme->size;
2703 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2704 *vmpartspawner.particle_alpha = theme->alpha/256;
2705 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2706 *vmpartspawner.particle_time = theme->lifetime;
2707 *vmpartspawner.particle_gravity = theme->gravity;
2708 *vmpartspawner.particle_bounce = theme->bounce;
2709 *vmpartspawner.particle_airfriction = theme->airfriction;
2710 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2711 *vmpartspawner.particle_originjitter = theme->originjitter;
2712 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2713 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2714 *vmpartspawner.particle_stretch = theme->stretch;
2715 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2716 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2717 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2718 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2719 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2720 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2721 *vmpartspawner.particle_staintex = (float)theme->staintex;
2722 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2723 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2724 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2725 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2726 *vmpartspawner.particle_angle = theme->angle;
2727 *vmpartspawner.particle_spin = theme->spin;
2730 // QC globals -> particle theme
2731 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2733 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2734 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2735 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2736 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2737 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2738 theme->tex = (int)*vmpartspawner.particle_tex;
2739 theme->size = *vmpartspawner.particle_size;
2740 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2741 theme->alpha = *vmpartspawner.particle_alpha*256;
2742 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2743 theme->lifetime = *vmpartspawner.particle_time;
2744 theme->gravity = *vmpartspawner.particle_gravity;
2745 theme->bounce = *vmpartspawner.particle_bounce;
2746 theme->airfriction = *vmpartspawner.particle_airfriction;
2747 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2748 theme->originjitter = *vmpartspawner.particle_originjitter;
2749 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2750 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2751 theme->stretch = *vmpartspawner.particle_stretch;
2752 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2753 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2754 theme->staintex =(int)*vmpartspawner.particle_staintex;
2755 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2756 theme->stainsize = *vmpartspawner.particle_stainsize;
2757 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2758 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2759 theme->angle = *vmpartspawner.particle_angle;
2760 theme->spin = *vmpartspawner.particle_spin;
2763 // init particle spawner interface
2764 // # float(float max_themes) initparticlespawner
2765 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2767 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2768 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2769 vmpartspawner.themes[0].initialized = true;
2770 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2771 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2774 // void() resetparticle
2775 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2777 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2778 if (vmpartspawner.verified == false)
2780 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2783 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2786 // void(float themenum) particletheme
2787 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2791 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2792 if (vmpartspawner.verified == false)
2794 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2797 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2798 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2800 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2801 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2804 if (vmpartspawner.themes[themenum].initialized == false)
2806 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2807 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2810 // load particle theme into globals
2811 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2814 // float() saveparticletheme
2815 // void(float themenum) updateparticletheme
2816 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2820 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2821 if (vmpartspawner.verified == false)
2823 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2826 // allocate new theme, save it and return
2829 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2830 if (vmpartspawner.themes[themenum].initialized == false)
2832 if (themenum >= vmpartspawner.max_themes)
2834 if (vmpartspawner.max_themes == 2048)
2835 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2837 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2838 PRVM_G_FLOAT(OFS_RETURN) = -1;
2841 vmpartspawner.themes[themenum].initialized = true;
2842 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2843 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2846 // update existing theme
2847 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2848 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2850 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2853 vmpartspawner.themes[themenum].initialized = true;
2854 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2857 // void(float themenum) freeparticletheme
2858 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2862 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2863 if (vmpartspawner.verified == false)
2865 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2868 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2870 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2872 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2875 if (vmpartspawner.themes[themenum].initialized == false)
2877 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2878 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2882 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2883 vmpartspawner.themes[themenum].initialized = false;
2886 // float(vector org, vector dir, [float theme]) particle
2887 // returns 0 if failed, 1 if succesful
2888 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2891 vmparticletheme_t *theme;
2895 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2896 if (vmpartspawner.verified == false)
2898 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2899 PRVM_G_FLOAT(OFS_RETURN) = 0;
2902 org = PRVM_G_VECTOR(OFS_PARM0);
2903 dir = PRVM_G_VECTOR(OFS_PARM1);
2905 if (prog->argc < 3) // global-set particle
2907 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2910 PRVM_G_FLOAT(OFS_RETURN) = 0;
2913 if (*vmpartspawner.particle_delayspawn)
2914 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2915 //if (*vmpartspawner.particle_delaycollision)
2916 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2918 else // quick themed particle
2920 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2921 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2923 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2924 PRVM_G_FLOAT(OFS_RETURN) = 0;
2927 theme = &vmpartspawner.themes[themenum];
2928 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2931 PRVM_G_FLOAT(OFS_RETURN) = 0;
2934 if (theme->delayspawn)
2935 part->delayedspawn = cl.time + theme->delayspawn;
2936 //if (theme->delaycollision)
2937 // part->delayedcollisions = cl.time + theme->delaycollision;
2939 PRVM_G_FLOAT(OFS_RETURN) = 1;
2942 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2943 // returns 0 if failed, 1 if success
2944 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2947 vmparticletheme_t *theme;
2951 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2952 if (vmpartspawner.verified == false)
2954 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2955 PRVM_G_FLOAT(OFS_RETURN) = 0;
2958 org = PRVM_G_VECTOR(OFS_PARM0);
2959 dir = PRVM_G_VECTOR(OFS_PARM1);
2960 if (prog->argc < 5) // global-set particle
2961 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2962 else // themed particle
2964 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2965 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2967 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2968 PRVM_G_FLOAT(OFS_RETURN) = 0;
2971 theme = &vmpartspawner.themes[themenum];
2972 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2976 PRVM_G_FLOAT(OFS_RETURN) = 0;
2979 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2980 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2981 PRVM_G_FLOAT(OFS_RETURN) = 0;
2984 //====================
2985 //CSQC engine entities query
2986 //====================
2988 // float(float entitynum, float whatfld) getentity;
2989 // vector(float entitynum, float whatfld) getentityvec;
2990 // querying engine-drawn entity
2991 // VorteX: currently it's only tested with whatfld = 1..7
2992 static void VM_CL_GetEntity (prvm_prog_t *prog)
2994 int entnum, fieldnum;
2995 float org[3], v1[3], v2[3];
2996 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2998 entnum = PRVM_G_FLOAT(OFS_PARM0);
2999 if (entnum < 0 || entnum >= cl.num_entities)
3001 PRVM_G_FLOAT(OFS_RETURN) = 0;
3004 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3007 case 0: // active state
3008 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3011 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
3014 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
3017 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
3020 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
3023 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3025 case 6: // origin + v_forward, v_right, v_up
3026 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
3029 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3032 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3034 case 9: // pants colormod
3035 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3037 case 10: // shirt colormod
3038 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3041 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3044 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3047 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3050 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3051 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3054 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3055 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3058 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3061 PRVM_G_FLOAT(OFS_RETURN) = 0;
3066 //====================
3067 //QC POLYGON functions
3068 //====================
3070 //#304 void() renderscene (EXT_CSQC)
3071 // moved that here to reset the polygons,
3072 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3074 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3076 double t = Sys_DirtyTime();
3077 vmpolygons_t *polys = &prog->vmpolygons;
3078 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3081 if(r_refdef.view.ismain)
3083 // set the main view
3084 csqc_main_r_refdef_view = r_refdef.view;
3086 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3087 r_refdef.view.ismain = false;
3088 csqc_original_r_refdef_view.ismain = false;
3091 // we need to update any RENDER_VIEWMODEL entities at this point because
3092 // csqc supplies its own view matrix
3093 CL_UpdateViewEntities();
3098 polys->num_vertices = polys->num_triangles = 0;
3100 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3101 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3102 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3105 static void VM_ResizePolygons(vmpolygons_t *polys)
3107 float *oldvertex3f = polys->data_vertex3f;
3108 float *oldcolor4f = polys->data_color4f;
3109 float *oldtexcoord2f = polys->data_texcoord2f;
3110 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3111 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3112 polys->max_vertices = min(polys->max_triangles*3, 65536);
3113 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3114 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3115 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3116 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3117 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3118 if (polys->num_vertices)
3120 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3121 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3122 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3124 if (polys->num_triangles)
3126 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3127 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3130 Mem_Free(oldvertex3f);
3132 Mem_Free(oldcolor4f);
3134 Mem_Free(oldtexcoord2f);
3136 Mem_Free(oldtriangles);
3137 if (oldsortedelement3s)
3138 Mem_Free(oldsortedelement3s);
3141 static void VM_InitPolygons (vmpolygons_t* polys)
3143 memset(polys, 0, sizeof(*polys));
3144 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3145 polys->max_triangles = 1024;
3146 VM_ResizePolygons(polys);
3147 polys->initialized = true;
3150 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3152 int surfacelistindex;
3153 vmpolygons_t *polys = (vmpolygons_t *)ent;
3154 // R_Mesh_ResetTextureState();
3155 R_EntityMatrix(&identitymatrix);
3156 GL_CullFace(GL_NONE);
3157 GL_DepthTest(true); // polys in 3D space shall always have depth test
3158 GL_DepthRange(0, 1);
3159 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3161 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3163 int numtriangles = 0;
3164 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3165 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3166 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3167 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3169 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3171 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3173 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3176 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3180 static void VMPolygons_Store(vmpolygons_t *polys)
3185 // detect if we have alpha
3186 hasalpha = polys->begin_texture_hasalpha;
3187 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3188 if(polys->begin_color[i][3] < 1)
3191 if (polys->begin_draw2d)
3193 // draw the polygon as 2D immediately
3194 drawqueuemesh_t mesh;
3195 mesh.texture = polys->begin_texture;
3196 mesh.num_vertices = polys->begin_vertices;
3197 mesh.num_triangles = polys->begin_vertices-2;
3198 mesh.data_element3i = polygonelement3i;
3199 mesh.data_element3s = polygonelement3s;
3200 mesh.data_vertex3f = polys->begin_vertex[0];
3201 mesh.data_color4f = polys->begin_color[0];
3202 mesh.data_texcoord2f = polys->begin_texcoord[0];
3203 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3207 // queue the polygon as 3D for sorted transparent rendering later
3209 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3211 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3212 polys->max_triangles *= 2;
3213 VM_ResizePolygons(polys);
3215 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3217 // needle in a haystack!
3218 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3219 // that also caused it to not render the first polygon that is added
3221 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3222 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3223 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3224 for (i = 0;i < polys->begin_vertices-2;i++)
3226 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3227 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3228 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3229 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3230 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3231 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3232 polys->num_triangles++;
3234 polys->num_vertices += polys->begin_vertices;
3237 polys->begin_active = false;
3240 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3241 // LordHavoc: agreed, this is a mess
3242 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3245 vmpolygons_t *polys = &prog->vmpolygons;
3248 // only add polygons of the currently active prog to the queue - if there is none, we're done
3252 if (!polys->num_triangles)
3255 for (i = 0;i < polys->num_triangles;i++)
3257 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3258 R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3261 /*polys->num_triangles = 0; // now done after rendering the scene,
3262 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3265 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3266 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3268 const char *picname;
3270 vmpolygons_t *polys = &prog->vmpolygons;
3273 // TODO instead of using skinframes here (which provides the benefit of
3274 // better management of flags, and is more suited for 3D rendering), what
3275 // about supporting Q3 shaders?
3277 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3279 if (!polys->initialized)
3280 VM_InitPolygons(polys);
3281 if (polys->begin_active)
3283 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3286 picname = PRVM_G_STRING(OFS_PARM0);
3292 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3297 sf = R_SkinFrame_FindNextByName(sf, picname);
3299 while(sf && sf->textureflags != tf);
3301 if(!sf || !sf->base)
3302 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3305 R_SkinFrame_MarkUsed(sf);
3308 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3309 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3310 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3311 polys->begin_vertices = 0;
3312 polys->begin_active = true;
3313 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3316 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3317 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3319 vmpolygons_t *polys = &prog->vmpolygons;
3321 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3323 if (!polys->begin_active)
3325 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3329 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3331 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3335 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3336 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3337 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3338 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3339 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3340 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3341 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3342 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3343 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3344 polys->begin_vertices++;
3347 //void() R_EndPolygon
3348 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3350 vmpolygons_t *polys = &prog->vmpolygons;
3352 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3353 if (!polys->begin_active)
3355 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3358 polys->begin_active = false;
3359 if (polys->begin_vertices >= 3)
3360 VMPolygons_Store(polys);
3362 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3365 static vmpolygons_t debugPolys;
3367 void Debug_PolygonBegin(const char *picname, int drawflag)
3369 if(!debugPolys.initialized)
3370 VM_InitPolygons(&debugPolys);
3371 if(debugPolys.begin_active)
3373 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3376 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3377 debugPolys.begin_drawflag = drawflag;
3378 debugPolys.begin_vertices = 0;
3379 debugPolys.begin_active = true;
3382 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3384 if(!debugPolys.begin_active)
3386 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3390 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3392 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3396 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3397 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3398 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3399 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3400 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3401 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3402 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3403 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3404 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3405 debugPolys.begin_vertices++;
3408 void Debug_PolygonEnd(void)
3410 if (!debugPolys.begin_active)
3412 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3415 debugPolys.begin_active = false;
3416 if (debugPolys.begin_vertices >= 3)
3417 VMPolygons_Store(&debugPolys);
3419 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3426 Returns false if any part of the bottom of the entity is off an edge that
3431 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3433 prvm_prog_t *prog = CLVM_prog;
3434 vec3_t mins, maxs, start, stop;
3439 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3440 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3442 // if all of the points under the corners are solid world, don't bother
3443 // with the tougher checks
3444 // the corners must be within 16 of the midpoint
3445 start[2] = mins[2] - 1;
3446 for (x=0 ; x<=1 ; x++)
3447 for (y=0 ; y<=1 ; y++)
3449 start[0] = x ? maxs[0] : mins[0];
3450 start[1] = y ? maxs[1] : mins[1];
3451 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3455 return true; // we got out easy
3459 // check it for real...
3463 // the midpoint must be within 16 of the bottom
3464 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3465 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3466 stop[2] = start[2] - 2*sv_stepheight.value;
3467 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3469 if (trace.fraction == 1.0)
3471 mid = bottom = trace.endpos[2];
3473 // the corners must be within 16 of the midpoint
3474 for (x=0 ; x<=1 ; x++)
3475 for (y=0 ; y<=1 ; y++)
3477 start[0] = stop[0] = x ? maxs[0] : mins[0];
3478 start[1] = stop[1] = y ? maxs[1] : mins[1];
3480 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3482 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3483 bottom = trace.endpos[2];
3484 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3495 Called by monster program code.
3496 The move will be adjusted for slopes and stairs, but if the move isn't
3497 possible, no move is done and false is returned
3500 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3502 prvm_prog_t *prog = CLVM_prog;
3504 vec3_t oldorg, neworg, end, traceendpos;
3507 prvm_edict_t *enemy;
3510 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3511 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3513 // flying monsters don't step up
3514 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3516 // try one move with vertical motion, then one without
3517 for (i=0 ; i<2 ; i++)
3519 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3520 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3521 if (i == 0 && enemy != prog->edicts)
3523 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3529 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3531 CL_VM_SetTraceGlobals(prog, &trace, svent);
3533 if (trace.fraction == 1)
3535 VectorCopy(trace.endpos, traceendpos);
3536 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3537 return false; // swim monster left water
3539 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3545 if (enemy == prog->edicts)
3552 // push down from a step height above the wished position
3553 neworg[2] += sv_stepheight.value;
3554 VectorCopy (neworg, end);
3555 end[2] -= sv_stepheight.value*2;
3557 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3559 CL_VM_SetTraceGlobals(prog, &trace, svent);
3561 if (trace.startsolid)
3563 neworg[2] -= sv_stepheight.value;
3564 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3566 CL_VM_SetTraceGlobals(prog, &trace, svent);
3567 if (trace.startsolid)
3570 if (trace.fraction == 1)
3572 // if monster had the ground pulled out, go ahead and fall
3573 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3575 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3578 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3582 return false; // walked off an edge
3585 // check point traces down for dangling corners
3586 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3588 if (!CL_CheckBottom (ent))
3590 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3591 { // entity had floor mostly pulled out from underneath it
3592 // and is trying to correct
3597 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3601 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3602 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3604 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3616 float(float yaw, float dist[, settrace]) walkmove
3619 static void VM_CL_walkmove (prvm_prog_t *prog)
3628 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3630 // assume failure if it returns early
3631 PRVM_G_FLOAT(OFS_RETURN) = 0;
3633 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3634 if (ent == prog->edicts)
3636 VM_Warning(prog, "walkmove: can not modify world entity\n");
3639 if (ent->priv.server->free)
3641 VM_Warning(prog, "walkmove: can not modify free entity\n");
3644 yaw = PRVM_G_FLOAT(OFS_PARM0);
3645 dist = PRVM_G_FLOAT(OFS_PARM1);
3646 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3648 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3651 yaw = yaw*M_PI*2 / 360;
3653 move[0] = cos(yaw)*dist;
3654 move[1] = sin(yaw)*dist;
3657 // save program state, because CL_movestep may call other progs
3658 oldf = prog->xfunction;
3659 oldself = PRVM_clientglobaledict(self);
3661 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3664 // restore program state
3665 prog->xfunction = oldf;
3666 PRVM_clientglobaledict(self) = oldself;
3673 string(string key) serverkey
3676 static void VM_CL_serverkey(prvm_prog_t *prog)
3678 char string[VM_STRINGTEMP_LENGTH];
3679 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3680 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3681 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3688 Checks if an entity is in a point's PVS.
3689 Should be fast but can be inexact.
3691 float checkpvs(vector viewpos, entity viewee) = #240;
3694 static void VM_CL_checkpvs (prvm_prog_t *prog)
3697 prvm_edict_t *viewee;
3703 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3706 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3707 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3708 viewee = PRVM_G_EDICT(OFS_PARM1);
3710 if(viewee->priv.required->free)
3712 VM_Warning(prog, "checkpvs: can not check free entity\n");
3713 PRVM_G_FLOAT(OFS_RETURN) = 4;
3717 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3718 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3721 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3723 // no PVS support on this worldmodel... darn
3724 PRVM_G_FLOAT(OFS_RETURN) = 3;
3727 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3730 // viewpos isn't in any PVS... darn
3731 PRVM_G_FLOAT(OFS_RETURN) = 2;
3734 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3736 // using fat PVS like FTEQW does (slow)
3737 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3739 // no PVS support on this worldmodel... darn
3740 PRVM_G_FLOAT(OFS_RETURN) = 3;
3743 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3746 // viewpos isn't in any PVS... darn
3747 PRVM_G_FLOAT(OFS_RETURN) = 2;
3750 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3754 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3755 static void VM_CL_skel_create(prvm_prog_t *prog)
3757 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3758 dp_model_t *model = CL_GetModelByIndex(modelindex);
3759 skeleton_t *skeleton;
3761 PRVM_G_FLOAT(OFS_RETURN) = 0;
3762 if (!model || !model->num_bones)
3764 for (i = 0;i < MAX_EDICTS;i++)
3765 if (!prog->skeletons[i])
3767 if (i == MAX_EDICTS)
3769 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3770 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3771 skeleton->model = model;
3772 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3773 // initialize to identity matrices
3774 for (i = 0;i < skeleton->model->num_bones;i++)
3775 skeleton->relativetransforms[i] = identitymatrix;
3778 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3779 static void VM_CL_skel_build(prvm_prog_t *prog)
3781 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3782 skeleton_t *skeleton;
3783 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3784 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3785 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3786 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3787 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3788 dp_model_t *model = CL_GetModelByIndex(modelindex);
3793 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3794 frameblend_t frameblend[MAX_FRAMEBLENDS];
3795 matrix4x4_t blendedmatrix;
3797 PRVM_G_FLOAT(OFS_RETURN) = 0;
3798 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3800 firstbone = max(0, firstbone);
3801 lastbone = min(lastbone, model->num_bones - 1);
3802 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3803 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3804 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3805 blendfrac = 1.0f - retainfrac;
3806 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3807 frameblend[numblends].lerp *= blendfrac;
3808 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3810 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3811 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3812 for (blendindex = 0;blendindex < numblends;blendindex++)
3814 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3815 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3817 skeleton->relativetransforms[bonenum] = blendedmatrix;
3819 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3822 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3823 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3825 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3826 skeleton_t *skeleton;
3827 PRVM_G_FLOAT(OFS_RETURN) = 0;
3828 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3830 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3833 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3834 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3836 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3837 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3838 skeleton_t *skeleton;
3839 PRVM_G_INT(OFS_RETURN) = 0;
3840 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3842 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3844 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3847 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3848 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3850 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3851 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3852 skeleton_t *skeleton;
3853 PRVM_G_FLOAT(OFS_RETURN) = 0;
3854 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3856 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3858 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3861 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3862 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3864 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3865 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3866 skeleton_t *skeleton;
3867 PRVM_G_FLOAT(OFS_RETURN) = 0;
3868 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3870 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3873 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3874 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3876 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3877 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3878 skeleton_t *skeleton;
3880 vec3_t forward, left, up, origin;
3881 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3882 VectorClear(PRVM_clientglobalvector(v_forward));
3883 VectorClear(PRVM_clientglobalvector(v_right));
3884 VectorClear(PRVM_clientglobalvector(v_up));
3885 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3887 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3889 matrix = skeleton->relativetransforms[bonenum];
3890 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3891 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3892 VectorNegate(left, PRVM_clientglobalvector(v_right));
3893 VectorCopy(up, PRVM_clientglobalvector(v_up));
3894 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3897 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3898 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3900 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3901 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3902 skeleton_t *skeleton;
3905 vec3_t forward, left, up, origin;
3906 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3907 VectorClear(PRVM_clientglobalvector(v_forward));
3908 VectorClear(PRVM_clientglobalvector(v_right));
3909 VectorClear(PRVM_clientglobalvector(v_up));
3910 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3912 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3914 matrix = skeleton->relativetransforms[bonenum];
3915 // convert to absolute
3916 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3919 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3921 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3922 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3923 VectorNegate(left, PRVM_clientglobalvector(v_right));
3924 VectorCopy(up, PRVM_clientglobalvector(v_up));
3925 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3928 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3929 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3931 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3932 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3933 vec3_t forward, left, up, origin;
3934 skeleton_t *skeleton;
3936 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3938 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3940 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3941 VectorNegate(PRVM_clientglobalvector(v_right), left);
3942 VectorCopy(PRVM_clientglobalvector(v_up), up);
3943 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3944 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3945 skeleton->relativetransforms[bonenum] = matrix;
3948 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3949 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3951 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3952 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3953 vec3_t forward, left, up, origin;
3954 skeleton_t *skeleton;
3957 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3959 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3961 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3962 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3963 VectorNegate(PRVM_clientglobalvector(v_right), left);
3964 VectorCopy(PRVM_clientglobalvector(v_up), up);
3965 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3966 temp = skeleton->relativetransforms[bonenum];
3967 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3970 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3971 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3973 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3974 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3975 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3977 vec3_t forward, left, up, origin;
3978 skeleton_t *skeleton;
3981 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3983 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3984 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3985 VectorNegate(PRVM_clientglobalvector(v_right), left);
3986 VectorCopy(PRVM_clientglobalvector(v_up), up);
3987 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3988 firstbone = max(0, firstbone);
3989 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3990 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3992 temp = skeleton->relativetransforms[bonenum];
3993 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3997 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3998 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4000 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4001 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4002 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4003 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4005 skeleton_t *skeletondst;
4006 skeleton_t *skeletonsrc;
4007 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4009 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4011 firstbone = max(0, firstbone);
4012 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4013 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4014 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4015 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4018 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4019 static void VM_CL_skel_delete(prvm_prog_t *prog)
4021 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4022 skeleton_t *skeleton;
4023 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4026 prog->skeletons[skeletonindex] = NULL;
4029 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4030 static void VM_CL_frameforname(prvm_prog_t *prog)
4032 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4033 dp_model_t *model = CL_GetModelByIndex(modelindex);
4034 const char *name = PRVM_G_STRING(OFS_PARM1);
4036 PRVM_G_FLOAT(OFS_RETURN) = -1;
4037 if (!model || !model->animscenes)
4039 for (i = 0;i < model->numframes;i++)
4041 if (!strcasecmp(model->animscenes[i].name, name))
4043 PRVM_G_FLOAT(OFS_RETURN) = i;
4049 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4050 static void VM_CL_frameduration(prvm_prog_t *prog)
4052 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4053 dp_model_t *model = CL_GetModelByIndex(modelindex);
4054 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4055 PRVM_G_FLOAT(OFS_RETURN) = 0;
4056 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4058 if (model->animscenes[framenum].framerate)
4059 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4062 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4065 * Obscure builtin used by GAME_XONOTIC.
4067 * Edits the input history of cl_movement by rotating all move commands
4068 * currently in the queue using the given transform.
4070 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4071 * v_angle-like (non-inverted) euler angles that perform the rotation
4072 * of the space that is to be done.
4074 * This is meant to be used as a fixangle replacement after passing
4075 * through a warpzone/portal: the client is told about the warp transform,
4076 * and calls this function in the same frame as the one on which the
4077 * client's origin got changed by the serverside teleport. Then this code
4078 * transforms the pre-warp input (which matches the empty space behind
4079 * the warp plane) into post-warp input (which matches the target area
4080 * of the warp). Also, at the same time, the client has to use
4081 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4083 * This together allows warpzone motion to be perfectly predicted by
4086 * Furthermore, for perfect warpzone behaviour, the server side also
4087 * has to detect input the client sent before it received the origin
4088 * update, but after the warp occurred on the server, and has to adjust
4089 * input appropriately.
4092 vec3_t v = {0, 0, 0};
4094 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4095 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4096 Matrix4x4_FromVectors(&m, x, y, z, v);
4100 // #358 void(string cubemapname) loadcubemap
4101 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4105 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4106 name = PRVM_G_STRING(OFS_PARM0);
4110 //============================================================================
4112 // To create a almost working builtin file from this replace:
4113 // "^NULL.*" with ""
4114 // "^{.*//.*}:Wh\(.*\)" with "\1"
4116 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4117 // "\n\n+" with "\n\n"
4119 prvm_builtin_t vm_cl_builtins[] = {
4120 NULL, // #0 NULL function (not callable) (QUAKE)
4121 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4122 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4123 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4124 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4125 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4126 VM_break, // #6 void() break (QUAKE)
4127 VM_random, // #7 float() random (QUAKE)
4128 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4129 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4130 VM_error, // #10 void(string e) error (QUAKE)
4131 VM_objerror, // #11 void(string e) objerror (QUAKE)
4132 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4133 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4134 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4135 VM_remove, // #15 void(entity e) remove (QUAKE)
4136 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4137 NULL, // #17 entity() checkclient (QUAKE)
4138 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4139 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4140 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4141 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4142 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4143 NULL, // #23 void(string s, ...) bprint (QUAKE)
4144 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4145 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4146 VM_ftos, // #26 string(float f) ftos (QUAKE)
4147 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4148 VM_coredump, // #28 void() coredump (QUAKE)
4149 VM_traceon, // #29 void() traceon (QUAKE)
4150 VM_traceoff, // #30 void() traceoff (QUAKE)
4151 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4152 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4153 NULL, // #33 (QUAKE)
4154 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4155 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4156 VM_rint, // #36 float(float v) rint (QUAKE)
4157 VM_floor, // #37 float(float v) floor (QUAKE)
4158 VM_ceil, // #38 float(float v) ceil (QUAKE)
4159 NULL, // #39 (QUAKE)
4160 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4161 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4162 NULL, // #42 (QUAKE)
4163 VM_fabs, // #43 float(float f) fabs (QUAKE)
4164 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4165 VM_cvar, // #45 float(string s) cvar (QUAKE)
4166 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4167 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4168 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4169 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4170 NULL, // #50 (QUAKE)
4171 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4172 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4173 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4174 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4175 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4176 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4177 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4178 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4179 NULL, // #59 (QUAKE)
4180 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4181 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4182 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4183 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4184 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4185 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4186 NULL, // #66 (QUAKE)
4187 NULL, // #67 void(float step) movetogoal (QUAKE)
4188 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4189 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4190 NULL, // #70 void(string s) changelevel (QUAKE)
4191 NULL, // #71 (QUAKE)
4192 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4193 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4194 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4195 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4196 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4197 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4198 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4199 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4200 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4201 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4202 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4203 NULL, // #83 (QUAKE)
4204 NULL, // #84 (QUAKE)
4205 NULL, // #85 (QUAKE)
4206 NULL, // #86 (QUAKE)
4207 NULL, // #87 (QUAKE)
4208 NULL, // #88 (QUAKE)
4209 NULL, // #89 (QUAKE)
4210 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4211 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4212 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4213 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4214 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4215 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4216 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4217 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4218 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4219 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4220 // FrikaC and Telejano range #100-#199
4231 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4232 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4233 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4234 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4235 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4236 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4237 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4238 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4239 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4240 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4321 // FTEQW range #200-#299
4340 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4343 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4344 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4345 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4346 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4347 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4348 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4349 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4350 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4351 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4352 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4354 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4362 VM_CL_checkpvs, // #240
4385 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4386 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4387 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4388 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4389 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4390 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4391 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4392 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4393 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4394 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4395 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4396 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4397 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4398 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4399 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4422 // CSQC range #300-#399
4423 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4424 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4425 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4426 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4427 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4428 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4429 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4430 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4431 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4432 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4433 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4434 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4438 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4439 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4440 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4441 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4442 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4443 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4444 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4445 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4446 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4447 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4448 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4449 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4450 VM_stringwidth, // #327 // FIXME is this okay?
4451 VM_drawsubpic, // #328 // FIXME is this okay?
4452 VM_drawrotpic, // #329 // FIXME is this okay?
4453 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4454 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4455 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4456 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4457 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4458 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4459 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4460 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4461 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4462 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4463 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4464 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4465 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4466 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4467 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4468 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4469 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4470 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4471 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4472 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4473 VM_isserver, // #350 float() isserver (EXT_CSQC)
4474 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4475 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4476 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4477 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4478 VM_CL_videoplaying, // #355
4479 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4480 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4481 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4483 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4484 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4485 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4486 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4487 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4488 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4489 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4490 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4523 // LordHavoc's range #400-#499
4524 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4525 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4526 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4527 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4528 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4529 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4530 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4531 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4532 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4533 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4534 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4535 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4536 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4537 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4538 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4539 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4540 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4541 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4542 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4543 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4544 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4545 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4546 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4547 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4548 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4549 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4550 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4551 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4552 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4553 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4554 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4555 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4556 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4557 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4558 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4559 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4560 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4561 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4562 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4563 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4564 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4565 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4566 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4567 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4568 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4569 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4570 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4571 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4572 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4573 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4574 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4575 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4576 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4577 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4578 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4579 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4580 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4581 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4583 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4584 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4585 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4586 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4587 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4588 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4589 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4590 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4591 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4592 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4593 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4594 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4595 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4596 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4597 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4598 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4599 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4600 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4601 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4602 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4603 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4604 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4605 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4606 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4607 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4608 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4609 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4610 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4611 VM_gecko_create, // #487 float gecko_create( string name )
4612 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4613 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4614 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4615 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4616 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4617 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4618 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4619 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4620 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4621 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4622 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4623 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4624 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4625 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4626 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4627 VM_whichpack, // #503 string(string) whichpack = #503;
4628 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4634 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4635 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4636 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4637 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4638 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4639 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4640 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4641 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4642 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4643 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4644 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4645 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4646 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4647 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4648 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4649 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4650 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4651 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4652 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4653 VM_loadfromdata, // #529
4654 VM_loadfromfile, // #530
4655 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4657 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4658 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4664 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4665 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4666 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4729 VM_callfunction, // #605
4730 VM_writetofile, // #606
4731 VM_isfunction, // #607
4734 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4737 VM_parseentitydata, // #613
4748 VM_CL_getextresponse, // #624 string getextresponse(void)
4751 VM_sprintf, // #627 string sprintf(string format, ...)
4752 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4753 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4754 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4755 VM_getbindmaps, // #631 vector(void) getbindmap
4756 VM_setbindmaps, // #632 float(vector bm) setbindmap
4762 VM_CL_RotateMoves, // #638
4763 VM_digest_hex, // #639
4767 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4769 void VM_Polygons_Reset(prvm_prog_t *prog)
4771 vmpolygons_t *polys = &prog->vmpolygons;
4773 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4774 if(polys->initialized)
4776 Mem_FreePool(&polys->pool);
4777 polys->initialized = false;
4781 void CLVM_init_cmd(prvm_prog_t *prog)
4784 VM_Polygons_Reset(prog);
4787 void CLVM_reset_cmd(prvm_prog_t *prog)
4789 World_End(&cl.world);
4791 VM_Polygons_Reset(prog);