5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 r_refdef_view_t csqc_original_r_refdef_view;
27 r_refdef_view_t csqc_main_r_refdef_view;
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (prvm_prog_t *prog)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up));
36 // #2 void(entity e, vector o) setorigin
37 static void VM_CL_setorigin (prvm_prog_t *prog)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning(prog, "setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning(prog, "setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, PRVM_clientedictvector(e, origin));
56 if(e->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
57 e->priv.required->mark = PRVM_EDICT_MARK_SETORIGIN_CAUGHT;
61 static void SetMinMaxSize (prvm_prog_t *prog, prvm_edict_t *e, float *min, float *max)
67 prog->error_cmd("SetMinMaxSize: backwards mins/maxs");
70 VectorCopy (min, PRVM_clientedictvector(e, mins));
71 VectorCopy (max, PRVM_clientedictvector(e, maxs));
72 VectorSubtract (max, min, PRVM_clientedictvector(e, size));
77 // #3 void(entity e, string m) setmodel
78 static void VM_CL_setmodel (prvm_prog_t *prog)
85 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
87 e = PRVM_G_EDICT(OFS_PARM0);
88 PRVM_clientedictfloat(e, modelindex) = 0;
89 PRVM_clientedictstring(e, model) = 0;
91 m = PRVM_G_STRING(OFS_PARM1);
93 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
95 if (!strcmp(cl.csqc_model_precache[i]->name, m))
97 mod = cl.csqc_model_precache[i];
98 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
99 PRVM_clientedictfloat(e, modelindex) = -(i+1);
105 for (i = 0;i < MAX_MODELS;i++)
107 mod = cl.model_precache[i];
108 if (mod && !strcmp(mod->name, m))
110 PRVM_clientedictstring(e, model) = PRVM_SetEngineString(prog, mod->name);
111 PRVM_clientedictfloat(e, modelindex) = i;
118 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
119 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
123 SetMinMaxSize (prog, e, vec3_origin, vec3_origin);
124 VM_Warning(prog, "setmodel: model '%s' not precached\n", m);
128 // #4 void(entity e, vector min, vector max) setsize
129 static void VM_CL_setsize (prvm_prog_t *prog)
133 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
135 e = PRVM_G_EDICT(OFS_PARM0);
136 if (e == prog->edicts)
138 VM_Warning(prog, "setsize: can not modify world entity\n");
141 if (e->priv.server->free)
143 VM_Warning(prog, "setsize: can not modify free entity\n");
146 min = PRVM_G_VECTOR(OFS_PARM1);
147 max = PRVM_G_VECTOR(OFS_PARM2);
149 SetMinMaxSize( prog, e, min, max );
154 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
155 static void VM_CL_sound (prvm_prog_t *prog)
159 prvm_edict_t *entity;
166 VM_SAFEPARMCOUNTRANGE(5, 7, VM_CL_sound);
168 entity = PRVM_G_EDICT(OFS_PARM0);
169 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
170 sample = PRVM_G_STRING(OFS_PARM2);
171 volume = PRVM_G_FLOAT(OFS_PARM3);
172 attenuation = PRVM_G_FLOAT(OFS_PARM4);
174 if (volume < 0 || volume > 1)
176 VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
180 if (attenuation < 0 || attenuation > 4)
182 VM_Warning(prog, "VM_CL_sound: attenuation must be in range 0-4\n");
189 pitchchange = PRVM_G_FLOAT(OFS_PARM5);
190 // ignoring prog->argc < 7 for now (no flags supported yet)
195 flags = PRVM_G_FLOAT(OFS_PARM6);
197 channel = CHAN_USER2ENGINE(channel);
199 if (!IS_CHAN(channel))
201 VM_Warning(prog, "VM_CL_sound: channel must be in range 0-127\n");
205 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
206 S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
209 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
210 static void VM_CL_pointsound(prvm_prog_t *prog)
217 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
219 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
220 sample = PRVM_G_STRING(OFS_PARM1);
221 volume = PRVM_G_FLOAT(OFS_PARM2);
222 attenuation = PRVM_G_FLOAT(OFS_PARM3);
224 if (volume < 0 || volume > 1)
226 VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
230 if (attenuation < 0 || attenuation > 4)
232 VM_Warning(prog, "VM_CL_pointsound: attenuation must be in range 0-4\n");
236 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
237 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
240 // #14 entity() spawn
241 static void VM_CL_spawn (prvm_prog_t *prog)
244 ed = PRVM_ED_Alloc(prog);
248 static void CL_VM_SetTraceGlobals(prvm_prog_t *prog, const trace_t *trace, int svent)
250 VM_SetTraceGlobals(prog, trace);
251 PRVM_clientglobalfloat(trace_networkentity) = svent;
254 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
255 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
257 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
258 static void VM_CL_traceline (prvm_prog_t *prog)
265 // R_TimeReport("pretraceline");
267 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
269 prog->xfunction->builtinsprofile += 30;
271 v1 = PRVM_G_VECTOR(OFS_PARM0);
272 v2 = PRVM_G_VECTOR(OFS_PARM1);
273 move = (int)PRVM_G_FLOAT(OFS_PARM2);
274 ent = PRVM_G_EDICT(OFS_PARM3);
276 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
277 prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
279 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
281 CL_VM_SetTraceGlobals(prog, &trace, svent);
282 // R_TimeReport("traceline");
289 Used for use tracing and shot targeting
290 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
291 if the tryents flag is set.
293 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
296 // LordHavoc: added this for my own use, VERY useful, similar to traceline
297 static void VM_CL_tracebox (prvm_prog_t *prog)
299 float *v1, *v2, *m1, *m2;
304 // R_TimeReport("pretracebox");
305 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
307 prog->xfunction->builtinsprofile += 30;
309 v1 = PRVM_G_VECTOR(OFS_PARM0);
310 m1 = PRVM_G_VECTOR(OFS_PARM1);
311 m2 = PRVM_G_VECTOR(OFS_PARM2);
312 v2 = PRVM_G_VECTOR(OFS_PARM3);
313 move = (int)PRVM_G_FLOAT(OFS_PARM4);
314 ent = PRVM_G_EDICT(OFS_PARM5);
316 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
317 prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
319 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
321 CL_VM_SetTraceGlobals(prog, &trace, svent);
322 // R_TimeReport("tracebox");
325 static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
330 vec3_t original_origin;
331 vec3_t original_velocity;
332 vec3_t original_angles;
333 vec3_t original_avelocity;
336 VectorCopy(PRVM_clientedictvector(tossent, origin) , original_origin );
337 VectorCopy(PRVM_clientedictvector(tossent, velocity) , original_velocity );
338 VectorCopy(PRVM_clientedictvector(tossent, angles) , original_angles );
339 VectorCopy(PRVM_clientedictvector(tossent, avelocity), original_avelocity);
341 gravity = PRVM_clientedictfloat(tossent, gravity);
344 gravity *= cl.movevars_gravity * 0.05;
346 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
348 PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
349 VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
350 VectorScale (PRVM_clientedictvector(tossent, velocity), 0.05, move);
351 VectorAdd (PRVM_clientedictvector(tossent, origin), move, end);
352 trace = CL_TraceBox(PRVM_clientedictvector(tossent, origin), PRVM_clientedictvector(tossent, mins), PRVM_clientedictvector(tossent, maxs), end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
353 VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
355 if (trace.fraction < 1)
359 VectorCopy(original_origin , PRVM_clientedictvector(tossent, origin) );
360 VectorCopy(original_velocity , PRVM_clientedictvector(tossent, velocity) );
361 VectorCopy(original_angles , PRVM_clientedictvector(tossent, angles) );
362 VectorCopy(original_avelocity, PRVM_clientedictvector(tossent, avelocity));
367 static void VM_CL_tracetoss (prvm_prog_t *prog)
371 prvm_edict_t *ignore;
374 prog->xfunction->builtinsprofile += 600;
376 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
378 ent = PRVM_G_EDICT(OFS_PARM0);
379 if (ent == prog->edicts)
381 VM_Warning(prog, "tracetoss: can not use world entity\n");
384 ignore = PRVM_G_EDICT(OFS_PARM1);
386 trace = CL_Trace_Toss (prog, ent, ignore, &svent);
388 CL_VM_SetTraceGlobals(prog, &trace, svent);
392 // #20 void(string s) precache_model
393 static void VM_CL_precache_model (prvm_prog_t *prog)
399 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
401 name = PRVM_G_STRING(OFS_PARM0);
402 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
404 if(!strcmp(cl.csqc_model_precache[i]->name, name))
406 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
410 PRVM_G_FLOAT(OFS_RETURN) = 0;
411 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
414 for (i = 0;i < MAX_MODELS;i++)
416 if (!cl.csqc_model_precache[i])
418 cl.csqc_model_precache[i] = (dp_model_t*)m;
419 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
423 VM_Warning(prog, "VM_CL_precache_model: no free models\n");
426 VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
429 static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
434 ent = PRVM_NEXT_EDICT(prog->edicts);
435 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
437 if (ent->priv.required->free)
439 if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
445 // #22 entity(vector org, float rad) findradius
446 static void VM_CL_findradius (prvm_prog_t *prog)
448 prvm_edict_t *ent, *chain;
449 vec_t radius, radius2;
450 vec3_t org, eorg, mins, maxs;
451 int i, numtouchedicts;
452 static prvm_edict_t *touchedicts[MAX_EDICTS];
455 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
458 chainfield = PRVM_G_INT(OFS_PARM2);
460 chainfield = prog->fieldoffsets.chain;
462 prog->error_cmd("VM_findchain: %s doesnt have the specified chain field !", prog->name);
464 chain = (prvm_edict_t *)prog->edicts;
466 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
467 radius = PRVM_G_FLOAT(OFS_PARM1);
468 radius2 = radius * radius;
470 mins[0] = org[0] - (radius + 1);
471 mins[1] = org[1] - (radius + 1);
472 mins[2] = org[2] - (radius + 1);
473 maxs[0] = org[0] + (radius + 1);
474 maxs[1] = org[1] + (radius + 1);
475 maxs[2] = org[2] + (radius + 1);
476 numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
477 if (numtouchedicts > MAX_EDICTS)
479 // this never happens //[515]: for what then ?
480 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
481 numtouchedicts = MAX_EDICTS;
483 for (i = 0;i < numtouchedicts;i++)
485 ent = touchedicts[i];
486 // Quake did not return non-solid entities but darkplaces does
487 // (note: this is the reason you can't blow up fallen zombies)
488 if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
490 // LordHavoc: compare against bounding box rather than center so it
491 // doesn't miss large objects, and use DotProduct instead of Length
492 // for a major speedup
493 VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
494 if (sv_gameplayfix_findradiusdistancetobox.integer)
496 eorg[0] -= bound(PRVM_clientedictvector(ent, mins)[0], eorg[0], PRVM_clientedictvector(ent, maxs)[0]);
497 eorg[1] -= bound(PRVM_clientedictvector(ent, mins)[1], eorg[1], PRVM_clientedictvector(ent, maxs)[1]);
498 eorg[2] -= bound(PRVM_clientedictvector(ent, mins)[2], eorg[2], PRVM_clientedictvector(ent, maxs)[2]);
501 VectorMAMAM(1, eorg, -0.5f, PRVM_clientedictvector(ent, mins), -0.5f, PRVM_clientedictvector(ent, maxs), eorg);
502 if (DotProduct(eorg, eorg) < radius2)
504 PRVM_EDICTFIELDEDICT(ent, chainfield) = PRVM_EDICT_TO_PROG(chain);
509 VM_RETURN_EDICT(chain);
512 // #34 float() droptofloor
513 static void VM_CL_droptofloor (prvm_prog_t *prog)
519 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
521 // assume failure if it returns early
522 PRVM_G_FLOAT(OFS_RETURN) = 0;
524 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
525 if (ent == prog->edicts)
527 VM_Warning(prog, "droptofloor: can not modify world entity\n");
530 if (ent->priv.server->free)
532 VM_Warning(prog, "droptofloor: can not modify free entity\n");
536 VectorCopy (PRVM_clientedictvector(ent, origin), end);
539 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
541 if (trace.fraction != 1)
543 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
544 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) | FL_ONGROUND;
545 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
546 PRVM_G_FLOAT(OFS_RETURN) = 1;
547 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
548 // ent->priv.server->suspendedinairflag = true;
552 // #35 void(float style, string value) lightstyle
553 static void VM_CL_lightstyle (prvm_prog_t *prog)
558 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
560 i = (int)PRVM_G_FLOAT(OFS_PARM0);
561 c = PRVM_G_STRING(OFS_PARM1);
562 if (i >= cl.max_lightstyle)
564 VM_Warning(prog, "VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
567 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
568 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
569 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
572 // #40 float(entity e) checkbottom
573 static void VM_CL_checkbottom (prvm_prog_t *prog)
575 static int cs_yes, cs_no;
577 vec3_t mins, maxs, start, stop;
582 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
583 ent = PRVM_G_EDICT(OFS_PARM0);
584 PRVM_G_FLOAT(OFS_RETURN) = 0;
586 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
587 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
589 // if all of the points under the corners are solid world, don't bother
590 // with the tougher checks
591 // the corners must be within 16 of the midpoint
592 start[2] = mins[2] - 1;
593 for (x=0 ; x<=1 ; x++)
594 for (y=0 ; y<=1 ; y++)
596 start[0] = x ? maxs[0] : mins[0];
597 start[1] = y ? maxs[1] : mins[1];
598 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
603 PRVM_G_FLOAT(OFS_RETURN) = true;
604 return; // we got out easy
609 // check it for real...
613 // the midpoint must be within 16 of the bottom
614 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
615 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
616 stop[2] = start[2] - 2*sv_stepheight.value;
617 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
619 if (trace.fraction == 1.0)
622 mid = bottom = trace.endpos[2];
624 // the corners must be within 16 of the midpoint
625 for (x=0 ; x<=1 ; x++)
626 for (y=0 ; y<=1 ; y++)
628 start[0] = stop[0] = x ? maxs[0] : mins[0];
629 start[1] = stop[1] = y ? maxs[1] : mins[1];
631 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
633 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
634 bottom = trace.endpos[2];
635 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
640 PRVM_G_FLOAT(OFS_RETURN) = true;
643 // #41 float(vector v) pointcontents
644 static void VM_CL_pointcontents (prvm_prog_t *prog)
646 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
647 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
650 // #48 void(vector o, vector d, float color, float count) particle
651 static void VM_CL_particle (prvm_prog_t *prog)
656 VM_SAFEPARMCOUNT(4, VM_CL_particle);
658 org = PRVM_G_VECTOR(OFS_PARM0);
659 dir = PRVM_G_VECTOR(OFS_PARM1);
660 color = (int)PRVM_G_FLOAT(OFS_PARM2);
661 count = (int)PRVM_G_FLOAT(OFS_PARM3);
662 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
665 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
666 static void VM_CL_ambientsound (prvm_prog_t *prog)
670 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
671 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
672 f = PRVM_G_VECTOR(OFS_PARM1);
673 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
676 // #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
677 static void VM_CL_getlight (prvm_prog_t *prog)
679 vec3_t ambientcolor, diffusecolor, diffusenormal;
682 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
684 p = PRVM_G_VECTOR(OFS_PARM0);
685 VectorClear(ambientcolor);
686 VectorClear(diffusecolor);
687 VectorClear(diffusenormal);
689 R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
690 else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
691 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
692 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
693 if (PRVM_clientglobalvector(getlight_ambient))
694 VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
695 if (PRVM_clientglobalvector(getlight_diffuse))
696 VectorCopy(diffusecolor, PRVM_clientglobalvector(getlight_diffuse));
697 if (PRVM_clientglobalvector(getlight_dir))
698 VectorCopy(diffusenormal, PRVM_clientglobalvector(getlight_dir));
701 //============================================================================
702 //[515]: SCENE MANAGER builtins
704 void CSQC_R_RecalcView (void)
706 extern matrix4x4_t viewmodelmatrix_nobob;
707 extern matrix4x4_t viewmodelmatrix_withbob;
708 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
709 Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
710 Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
711 Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
714 //#300 void() clearscene (EXT_CSQC)
715 static void VM_CL_R_ClearScene (prvm_prog_t *prog)
717 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
718 // clear renderable entity and light lists
719 r_refdef.scene.numentities = 0;
720 r_refdef.scene.numlights = 0;
721 // restore the view settings to the values that VM_CL_UpdateView received from the client code
722 r_refdef.view = csqc_original_r_refdef_view;
723 VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
724 VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
725 cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
726 cl.csqc_vidvars.drawenginesbar = false;
727 cl.csqc_vidvars.drawcrosshair = false;
731 //#301 void(float mask) addentities (EXT_CSQC)
732 static void VM_CL_R_AddEntities (prvm_prog_t *prog)
734 double t = Sys_DirtyTime();
737 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
738 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
739 CSQC_RelinkAllEntities(drawmask);
740 CL_RelinkLightFlashes();
742 PRVM_clientglobalfloat(time) = cl.time;
743 for(i=1;i<prog->num_edicts;i++)
745 // so we can easily check if CSQC entity #edictnum is currently drawn
746 cl.csqcrenderentities[i].entitynumber = 0;
747 ed = &prog->edicts[i];
748 if(ed->priv.required->free)
751 if(ed->priv.required->free)
753 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
755 if(ed->priv.required->free)
757 if(!((int)PRVM_clientedictfloat(ed, drawmask) & drawmask))
759 CSQC_AddRenderEdict(ed, i);
762 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
763 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
764 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 static void VM_CL_R_AddEntity (prvm_prog_t *prog)
770 double t = Sys_DirtyTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
774 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
777 //#303 float(float property, ...) setproperty (EXT_CSQC)
778 //#303 float(float property) getproperty
779 //#303 vector(float property) getpropertyvec
780 //#309 float(float property) getproperty
781 //#309 vector(float property) getpropertyvec
782 // VorteX: make this function be able to return previously set property if new value is not given
783 static void VM_CL_R_SetView (prvm_prog_t *prog)
789 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
791 c = (int)PRVM_G_FLOAT(OFS_PARM0);
799 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
802 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
805 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
808 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
811 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
814 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
817 VM_Warning(prog, "VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
820 VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
823 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
826 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
829 VectorCopy(cl.csqc_vieworigin, PRVM_G_VECTOR(OFS_RETURN));
832 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[0];
835 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[1];
838 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vieworigin[2];
841 VectorCopy(cl.csqc_viewangles, PRVM_G_VECTOR(OFS_RETURN));
844 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[0];
847 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[1];
850 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_viewangles[2];
853 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
855 case VF_DRAWENGINESBAR:
856 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
858 case VF_DRAWCROSSHAIR:
859 PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
861 case VF_CL_VIEWANGLES:
862 VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
864 case VF_CL_VIEWANGLES_X:
865 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
867 case VF_CL_VIEWANGLES_Y:
868 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
870 case VF_CL_VIEWANGLES_Z:
871 PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
874 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
877 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
880 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
883 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
886 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
887 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
888 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
891 PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
894 PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
897 PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
900 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
903 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
906 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
909 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
911 case VF_FOG_FADEDEPTH:
912 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
915 PRVM_G_FLOAT(OFS_RETURN) = 0;
916 VM_Warning(prog, "VM_CL_R_GetView : unknown parm %i\n", c);
922 f = PRVM_G_VECTOR(OFS_PARM1);
923 k = PRVM_G_FLOAT(OFS_PARM1);
927 r_refdef.view.x = (int)(f[0]);
928 r_refdef.view.y = (int)(f[1]);
932 r_refdef.view.x = (int)(k);
936 r_refdef.view.y = (int)(k);
940 r_refdef.view.width = (int)(f[0]);
941 r_refdef.view.height = (int)(f[1]);
945 r_refdef.view.width = (int)(k);
949 r_refdef.view.height = (int)(k);
953 r_refdef.view.x = (int)(f[0]);
954 r_refdef.view.y = (int)(f[1]);
955 f = PRVM_G_VECTOR(OFS_PARM2);
956 r_refdef.view.width = (int)(f[0]);
957 r_refdef.view.height = (int)(f[1]);
961 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
962 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
965 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
968 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
971 VectorCopy(f, cl.csqc_vieworigin);
975 cl.csqc_vieworigin[0] = k;
979 cl.csqc_vieworigin[1] = k;
983 cl.csqc_vieworigin[2] = k;
987 VectorCopy(f, cl.csqc_viewangles);
991 cl.csqc_viewangles[0] = k;
995 cl.csqc_viewangles[1] = k;
999 cl.csqc_viewangles[2] = k;
1000 CSQC_R_RecalcView();
1003 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
1005 case VF_DRAWENGINESBAR:
1006 cl.csqc_vidvars.drawenginesbar = k != 0;
1008 case VF_DRAWCROSSHAIR:
1009 cl.csqc_vidvars.drawcrosshair = k != 0;
1011 case VF_CL_VIEWANGLES:
1012 VectorCopy(f, cl.viewangles);
1014 case VF_CL_VIEWANGLES_X:
1015 cl.viewangles[0] = k;
1017 case VF_CL_VIEWANGLES_Y:
1018 cl.viewangles[1] = k;
1020 case VF_CL_VIEWANGLES_Z:
1021 cl.viewangles[2] = k;
1023 case VF_PERSPECTIVE:
1024 r_refdef.view.useperspective = k != 0;
1026 case VF_CLEARSCREEN:
1027 r_refdef.view.isoverlay = !k;
1030 PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ismain;
1032 case VF_FOG_DENSITY:
1033 r_refdef.fog_density = k;
1036 r_refdef.fog_red = f[0];
1037 r_refdef.fog_green = f[1];
1038 r_refdef.fog_blue = f[2];
1040 case VF_FOG_COLOR_R:
1041 r_refdef.fog_red = k;
1043 case VF_FOG_COLOR_G:
1044 r_refdef.fog_green = k;
1046 case VF_FOG_COLOR_B:
1047 r_refdef.fog_blue = k;
1050 r_refdef.fog_alpha = k;
1053 r_refdef.fog_start = k;
1056 r_refdef.fog_end = k;
1059 r_refdef.fog_height = k;
1061 case VF_FOG_FADEDEPTH:
1062 r_refdef.fog_fadedepth = k;
1065 PRVM_G_FLOAT(OFS_RETURN) = 0;
1066 VM_Warning(prog, "VM_CL_R_SetView : unknown parm %i\n", c);
1069 PRVM_G_FLOAT(OFS_RETURN) = 1;
1072 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
1073 static void VM_CL_R_AddDynamicLight (prvm_prog_t *prog)
1075 double t = Sys_DirtyTime();
1080 const char *cubemapname = NULL;
1081 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
1082 float coronaintensity = 1;
1083 float coronasizescale = 0.25;
1084 qboolean castshadow = true;
1085 float ambientscale = 0;
1086 float diffusescale = 1;
1087 float specularscale = 1;
1089 vec3_t forward, left, up;
1090 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
1092 // if we've run out of dlights, just return
1093 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
1096 org = PRVM_G_VECTOR(OFS_PARM0);
1097 radius = PRVM_G_FLOAT(OFS_PARM1);
1098 col = PRVM_G_VECTOR(OFS_PARM2);
1099 if (prog->argc >= 4)
1101 style = (int)PRVM_G_FLOAT(OFS_PARM3);
1102 if (style >= MAX_LIGHTSTYLES)
1104 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
1108 if (prog->argc >= 5)
1109 cubemapname = PRVM_G_STRING(OFS_PARM4);
1110 if (prog->argc >= 6)
1111 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
1112 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
1113 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
1115 VectorScale(PRVM_clientglobalvector(v_forward), radius, forward);
1116 VectorScale(PRVM_clientglobalvector(v_right), -radius, left);
1117 VectorScale(PRVM_clientglobalvector(v_up), radius, up);
1118 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
1120 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1121 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
1122 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
1123 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
1126 //============================================================================
1128 //#310 vector (vector v) cs_unproject (EXT_CSQC)
1129 static void VM_CL_unproject (prvm_prog_t *prog)
1134 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
1135 f = PRVM_G_VECTOR(OFS_PARM0);
1138 (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
1139 (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
1140 if(v_flipped.integer)
1142 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
1145 //#311 vector (vector v) cs_project (EXT_CSQC)
1146 static void VM_CL_project (prvm_prog_t *prog)
1152 VM_SAFEPARMCOUNT(1, VM_CL_project);
1153 f = PRVM_G_VECTOR(OFS_PARM0);
1154 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
1155 Matrix4x4_Transform(&m, f, v);
1156 if(v_flipped.integer)
1158 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
1159 vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
1160 vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
1163 // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
1164 // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
1167 //#330 float(float stnum) getstatf (EXT_CSQC)
1168 static void VM_CL_getstatf (prvm_prog_t *prog)
1176 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
1177 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1178 if(i < 0 || i >= MAX_CL_STATS)
1180 VM_Warning(prog, "VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1183 dat.l = cl.stats[i];
1184 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1187 //#331 float(float stnum) getstati (EXT_CSQC)
1188 static void VM_CL_getstati (prvm_prog_t *prog)
1191 int firstbit, bitcount;
1193 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1195 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1198 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1200 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1210 if(index < 0 || index >= MAX_CL_STATS)
1212 VM_Warning(prog, "VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1215 i = cl.stats[index];
1216 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1217 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1218 PRVM_G_FLOAT(OFS_RETURN) = i;
1221 //#332 string(float firststnum) getstats (EXT_CSQC)
1222 static void VM_CL_getstats (prvm_prog_t *prog)
1226 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1227 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1228 if(i < 0 || i > MAX_CL_STATS-4)
1230 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1231 VM_Warning(prog, "VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1234 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1235 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1238 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1239 static void VM_CL_setmodelindex (prvm_prog_t *prog)
1243 struct model_s *model;
1245 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1247 t = PRVM_G_EDICT(OFS_PARM0);
1249 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1251 PRVM_clientedictstring(t, model) = 0;
1252 PRVM_clientedictfloat(t, modelindex) = 0;
1257 model = CL_GetModelByIndex(i);
1260 VM_Warning(prog, "VM_CL_setmodelindex: null model\n");
1263 PRVM_clientedictstring(t, model) = PRVM_SetEngineString(prog, model->name);
1264 PRVM_clientedictfloat(t, modelindex) = i;
1266 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1269 SetMinMaxSize (prog, t, model->normalmins, model->normalmaxs);
1272 SetMinMaxSize (prog, t, vec3_origin, vec3_origin);
1275 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1276 static void VM_CL_modelnameforindex (prvm_prog_t *prog)
1280 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1282 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1283 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1284 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(prog, model->name) : 0;
1287 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1288 static void VM_CL_particleeffectnum (prvm_prog_t *prog)
1291 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1292 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1295 PRVM_G_FLOAT(OFS_RETURN) = i;
1298 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1299 static void VM_CL_trailparticles (prvm_prog_t *prog)
1304 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1306 t = PRVM_G_EDICT(OFS_PARM0);
1307 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1308 start = PRVM_G_VECTOR(OFS_PARM2);
1309 end = PRVM_G_VECTOR(OFS_PARM3);
1313 CL_ParticleEffect(i, 1, start, end, PRVM_clientedictvector(t, velocity), PRVM_clientedictvector(t, velocity), NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1316 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1317 static void VM_CL_pointparticles (prvm_prog_t *prog)
1322 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1323 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1324 f = PRVM_G_VECTOR(OFS_PARM1);
1325 v = PRVM_G_VECTOR(OFS_PARM2);
1326 n = PRVM_G_FLOAT(OFS_PARM3);
1329 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1332 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1333 static void VM_CL_boxparticles (prvm_prog_t *prog)
1336 // prvm_edict_t *own;
1337 float *origin_from, *origin_to, *dir_from, *dir_to;
1340 float tintmins[4], tintmaxs[4];
1341 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1343 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1344 // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1345 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1346 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1347 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1348 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1349 count = PRVM_G_FLOAT(OFS_PARM6);
1351 flags = PRVM_G_FLOAT(OFS_PARM7);
1354 Vector4Set(tintmins, 1, 1, 1, 1);
1355 Vector4Set(tintmaxs, 1, 1, 1, 1);
1356 if(flags & 1) // read alpha
1358 tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
1359 tintmaxs[3] = PRVM_clientglobalfloat(particles_alphamax);
1361 if(flags & 2) // read color
1363 VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
1364 VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
1368 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1371 //#531 void(float pause) setpause
1372 static void VM_CL_setpause(prvm_prog_t *prog)
1374 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1375 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1376 cl.csqc_paused = true;
1378 cl.csqc_paused = false;
1381 //#343 void(float usecursor) setcursormode (DP_CSQC)
1382 static void VM_CL_setcursormode (prvm_prog_t *prog)
1384 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1385 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1386 cl_ignoremousemoves = 2;
1389 //#344 vector() getmousepos (DP_CSQC)
1390 static void VM_CL_getmousepos(prvm_prog_t *prog)
1392 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1394 if (key_consoleactive || key_dest != key_game)
1395 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1396 else if (cl.csqc_wantsmousemove)
1397 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1399 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1402 //#345 float(float framenum) getinputstate (EXT_CSQC)
1403 static void VM_CL_getinputstate (prvm_prog_t *prog)
1406 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1407 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1408 PRVM_G_FLOAT(OFS_RETURN) = false;
1409 for (i = 0;i < CL_MAX_USERCMDS;i++)
1411 if (cl.movecmd[i].sequence == frame)
1413 VectorCopy(cl.movecmd[i].viewangles, PRVM_clientglobalvector(input_angles));
1414 PRVM_clientglobalfloat(input_buttons) = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1415 PRVM_clientglobalvector(input_movevalues)[0] = cl.movecmd[i].forwardmove;
1416 PRVM_clientglobalvector(input_movevalues)[1] = cl.movecmd[i].sidemove;
1417 PRVM_clientglobalvector(input_movevalues)[2] = cl.movecmd[i].upmove;
1418 PRVM_clientglobalfloat(input_timelength) = cl.movecmd[i].frametime;
1419 // this probably shouldn't be here
1420 if(cl.movecmd[i].crouch)
1422 VectorCopy(cl.playercrouchmins, PRVM_clientglobalvector(pmove_mins));
1423 VectorCopy(cl.playercrouchmaxs, PRVM_clientglobalvector(pmove_maxs));
1427 VectorCopy(cl.playerstandmins, PRVM_clientglobalvector(pmove_mins));
1428 VectorCopy(cl.playerstandmaxs, PRVM_clientglobalvector(pmove_maxs));
1430 PRVM_G_FLOAT(OFS_RETURN) = true;
1435 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1436 static void VM_CL_setsensitivityscale (prvm_prog_t *prog)
1438 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1439 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1442 //#347 void() runstandardplayerphysics (EXT_CSQC)
1443 #define PMF_JUMP_HELD 1
1444 #define PMF_LADDER 2 // not used by DP
1445 #define PMF_DUCKED 4 // FIXME FTEQW doesn't have this for Q1 like movement
1446 static void VM_CL_runplayerphysics (prvm_prog_t *prog)
1448 cl_clientmovement_state_t s;
1451 VM_SAFEPARMCOUNT(1, VM_CL_runplayerphysics);
1453 ent = PRVM_G_EDICT(OFS_PARM0);
1454 VectorCopy(PRVM_clientedictvector(ent, origin), s.origin);
1455 VectorCopy(PRVM_clientedictvector(ent, velocity), s.velocity);
1456 VectorCopy(PRVM_clientedictvector(ent, mins), s.mins);
1457 VectorCopy(PRVM_clientedictvector(ent, maxs), s.maxs);
1458 s.crouched = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_DUCKED) != 0;
1459 s.waterjumptime = 0; // FIXME where do we get this from? FTEQW lacks support for this too
1460 VectorCopy(PRVM_clientglobalvector(input_angles), s.cmd.viewangles);
1461 s.cmd.forwardmove = PRVM_clientglobalvector(input_movevalues)[0];
1462 s.cmd.sidemove = PRVM_clientglobalvector(input_movevalues)[1];
1463 s.cmd.upmove = PRVM_clientglobalvector(input_movevalues)[2];
1464 s.cmd.buttons = PRVM_clientglobalfloat(input_buttons);
1465 s.cmd.frametime = PRVM_clientglobalfloat(input_timelength);
1466 s.cmd.canjump = ((int)PRVM_clientedictfloat(ent, pmove_flags) & PMF_JUMP_HELD) == 0;
1467 s.cmd.jump = (s.cmd.buttons & 2) != 0;
1468 s.cmd.crouch = (s.cmd.buttons & 16) != 0;
1470 CL_ClientMovement_PlayerMove(&s);
1472 VectorCopy(s.origin, PRVM_clientedictvector(ent, origin));
1473 VectorCopy(s.velocity, PRVM_clientedictvector(ent, velocity));
1474 PRVM_clientedictfloat(ent, pmove_flags) =
1475 (s.crouched ? PMF_DUCKED : 0) |
1476 (s.cmd.canjump ? 0 : PMF_JUMP_HELD);
1479 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1480 static void VM_CL_getplayerkey (prvm_prog_t *prog)
1486 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1488 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1489 c = PRVM_G_STRING(OFS_PARM1);
1490 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1494 i = Sbar_GetSortedPlayerIndex(-1-i);
1495 if(i < 0 || i >= cl.maxclients)
1500 if(!strcasecmp(c, "name"))
1501 strlcpy(t, cl.scores[i].name, sizeof(t));
1503 if(!strcasecmp(c, "frags"))
1504 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1506 if(!strcasecmp(c, "ping"))
1507 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1509 if(!strcasecmp(c, "pl"))
1510 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1512 if(!strcasecmp(c, "movementloss"))
1513 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1515 if(!strcasecmp(c, "entertime"))
1516 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1518 if(!strcasecmp(c, "colors"))
1519 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1521 if(!strcasecmp(c, "topcolor"))
1522 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1524 if(!strcasecmp(c, "bottomcolor"))
1525 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1527 if(!strcasecmp(c, "viewentity"))
1528 dpsnprintf(t, sizeof(t), "%i", i+1);
1530 if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
1532 // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
1533 // is implemented, or Xonotic uses CSQC-networked
1534 // players, whichever comes first
1535 entity_t *e = cl.entities + (i+1);
1536 if(e->state_current.active)
1539 Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
1540 dpsnprintf(t, sizeof(t), "%.9g %.9g %.9g", origin[0], origin[1], origin[2]);
1545 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
1548 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1549 static void VM_CL_setlistener (prvm_prog_t *prog)
1551 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1552 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1553 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1556 //#352 void(string cmdname) registercommand (EXT_CSQC)
1557 static void VM_CL_registercmd (prvm_prog_t *prog)
1560 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1561 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1565 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1566 t = (char *)Z_Malloc(alloclen);
1567 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1568 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1571 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1575 //#360 float() readbyte (EXT_CSQC)
1576 static void VM_CL_ReadByte (prvm_prog_t *prog)
1578 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1579 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte(&cl_message);
1582 //#361 float() readchar (EXT_CSQC)
1583 static void VM_CL_ReadChar (prvm_prog_t *prog)
1585 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1586 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar(&cl_message);
1589 //#362 float() readshort (EXT_CSQC)
1590 static void VM_CL_ReadShort (prvm_prog_t *prog)
1592 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1593 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort(&cl_message);
1596 //#363 float() readlong (EXT_CSQC)
1597 static void VM_CL_ReadLong (prvm_prog_t *prog)
1599 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1600 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong(&cl_message);
1603 //#364 float() readcoord (EXT_CSQC)
1604 static void VM_CL_ReadCoord (prvm_prog_t *prog)
1606 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1607 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(&cl_message, cls.protocol);
1610 //#365 float() readangle (EXT_CSQC)
1611 static void VM_CL_ReadAngle (prvm_prog_t *prog)
1613 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1614 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(&cl_message, cls.protocol);
1617 //#366 string() readstring (EXT_CSQC)
1618 static void VM_CL_ReadString (prvm_prog_t *prog)
1620 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1621 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
1624 //#367 float() readfloat (EXT_CSQC)
1625 static void VM_CL_ReadFloat (prvm_prog_t *prog)
1627 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1628 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat(&cl_message);
1631 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1632 extern cvar_t cl_readpicture_force;
1633 static void VM_CL_ReadPicture (prvm_prog_t *prog)
1636 unsigned char *data;
1642 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1644 name = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1645 size = MSG_ReadShort(&cl_message);
1647 // check if a texture of that name exists
1648 // if yes, it is used and the data is discarded
1649 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1651 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1655 if(pic->tex == r_texture_notexture)
1656 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1657 if(pic->tex && !cl_readpicture_force.integer)
1659 // texture found and loaded
1660 // skip over the jpeg as we don't need it
1661 for(i = 0; i < size; ++i)
1662 (void) MSG_ReadByte(&cl_message);
1666 // texture not found
1667 // use the attached jpeg as texture
1668 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1669 MSG_ReadBytes(&cl_message, size, buf);
1670 data = JPEG_LoadImage_BGRA(buf, size, NULL);
1672 Draw_NewPic(name, image_width, image_height, false, data);
1677 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, name);
1680 //////////////////////////////////////////////////////////
1682 static void VM_CL_makestatic (prvm_prog_t *prog)
1686 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1688 ent = PRVM_G_EDICT(OFS_PARM0);
1689 if (ent == prog->edicts)
1691 VM_Warning(prog, "makestatic: can not modify world entity\n");
1694 if (ent->priv.server->free)
1696 VM_Warning(prog, "makestatic: can not modify free entity\n");
1700 if (cl.num_static_entities < cl.max_static_entities)
1703 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1705 // copy it to the current state
1706 memset(staticent, 0, sizeof(*staticent));
1707 staticent->render.model = CL_GetModelByIndex((int)PRVM_clientedictfloat(ent, modelindex));
1708 staticent->render.framegroupblend[0].frame = (int)PRVM_clientedictfloat(ent, frame);
1709 staticent->render.framegroupblend[0].lerp = 1;
1710 // make torchs play out of sync
1711 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1712 staticent->render.skinnum = (int)PRVM_clientedictfloat(ent, skin);
1713 staticent->render.effects = (int)PRVM_clientedictfloat(ent, effects);
1714 staticent->render.alpha = PRVM_clientedictfloat(ent, alpha);
1715 staticent->render.scale = PRVM_clientedictfloat(ent, scale);
1716 VectorCopy(PRVM_clientedictvector(ent, colormod), staticent->render.colormod);
1717 VectorCopy(PRVM_clientedictvector(ent, glowmod), staticent->render.glowmod);
1720 if (!staticent->render.alpha)
1721 staticent->render.alpha = 1.0f;
1722 if (!staticent->render.scale)
1723 staticent->render.scale = 1.0f;
1724 if (!VectorLength2(staticent->render.colormod))
1725 VectorSet(staticent->render.colormod, 1, 1, 1);
1726 if (!VectorLength2(staticent->render.glowmod))
1727 VectorSet(staticent->render.glowmod, 1, 1, 1);
1729 renderflags = (int)PRVM_clientedictfloat(ent, renderflags);
1730 if (renderflags & RF_USEAXIS)
1733 VectorNegate(PRVM_clientglobalvector(v_right), left);
1734 Matrix4x4_FromVectors(&staticent->render.matrix, PRVM_clientglobalvector(v_forward), left, PRVM_clientglobalvector(v_up), PRVM_clientedictvector(ent, origin));
1735 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1738 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], staticent->render.scale);
1740 // either fullbright or lit
1741 if(!r_fullbright.integer)
1743 if (!(staticent->render.effects & EF_FULLBRIGHT))
1744 staticent->render.flags |= RENDER_LIGHT;
1745 else if(r_equalize_entities_fullbright.integer)
1746 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1748 // turn off shadows from transparent objects
1749 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1750 staticent->render.flags |= RENDER_SHADOW;
1751 if (staticent->render.effects & EF_NODEPTHTEST)
1752 staticent->render.flags |= RENDER_NODEPTHTEST;
1753 if (staticent->render.effects & EF_ADDITIVE)
1754 staticent->render.flags |= RENDER_ADDITIVE;
1755 if (staticent->render.effects & EF_DOUBLESIDED)
1756 staticent->render.flags |= RENDER_DOUBLESIDED;
1758 staticent->render.allowdecals = true;
1759 CL_UpdateRenderEntity(&staticent->render);
1762 Con_Printf("Too many static entities");
1764 // throw the entity away now
1765 PRVM_ED_Free(prog, ent);
1768 //=================================================================//
1774 copies data from one entity to another
1776 copyentity(src, dst)
1779 static void VM_CL_copyentity (prvm_prog_t *prog)
1781 prvm_edict_t *in, *out;
1782 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1783 in = PRVM_G_EDICT(OFS_PARM0);
1784 if (in == prog->edicts)
1786 VM_Warning(prog, "copyentity: can not read world entity\n");
1789 if (in->priv.server->free)
1791 VM_Warning(prog, "copyentity: can not read free entity\n");
1794 out = PRVM_G_EDICT(OFS_PARM1);
1795 if (out == prog->edicts)
1797 VM_Warning(prog, "copyentity: can not modify world entity\n");
1800 if (out->priv.server->free)
1802 VM_Warning(prog, "copyentity: can not modify free entity\n");
1805 memcpy(out->fields.vp, in->fields.vp, prog->entityfields * 4);
1809 //=================================================================//
1811 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1812 static void VM_CL_effect (prvm_prog_t *prog)
1814 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1815 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1818 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1819 static void VM_CL_te_blood (prvm_prog_t *prog)
1823 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1824 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1826 pos = PRVM_G_VECTOR(OFS_PARM0);
1827 CL_FindNonSolidLocation(pos, pos2, 4);
1828 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1831 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1832 static void VM_CL_te_bloodshower (prvm_prog_t *prog)
1836 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1837 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1839 speed = PRVM_G_FLOAT(OFS_PARM2);
1846 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1849 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1850 static void VM_CL_te_explosionrgb (prvm_prog_t *prog)
1854 matrix4x4_t tempmatrix;
1855 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1856 pos = PRVM_G_VECTOR(OFS_PARM0);
1857 CL_FindNonSolidLocation(pos, pos2, 10);
1858 CL_ParticleExplosion(pos2);
1859 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1860 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1863 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1864 static void VM_CL_te_particlecube (prvm_prog_t *prog)
1866 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1867 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1870 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1871 static void VM_CL_te_particlerain (prvm_prog_t *prog)
1873 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1874 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1877 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1878 static void VM_CL_te_particlesnow (prvm_prog_t *prog)
1880 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1881 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1884 // #411 void(vector org, vector vel, float howmany) te_spark
1885 static void VM_CL_te_spark (prvm_prog_t *prog)
1889 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1891 pos = PRVM_G_VECTOR(OFS_PARM0);
1892 CL_FindNonSolidLocation(pos, pos2, 4);
1893 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1896 extern cvar_t cl_sound_ric_gunshot;
1897 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1898 static void VM_CL_te_gunshotquad (prvm_prog_t *prog)
1903 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1905 pos = PRVM_G_VECTOR(OFS_PARM0);
1906 CL_FindNonSolidLocation(pos, pos2, 4);
1907 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1908 if(cl_sound_ric_gunshot.integer >= 2)
1910 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1914 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1915 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1916 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1921 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1922 static void VM_CL_te_spikequad (prvm_prog_t *prog)
1927 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1929 pos = PRVM_G_VECTOR(OFS_PARM0);
1930 CL_FindNonSolidLocation(pos, pos2, 4);
1931 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1932 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1936 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1937 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1938 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1942 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1943 static void VM_CL_te_superspikequad (prvm_prog_t *prog)
1948 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1950 pos = PRVM_G_VECTOR(OFS_PARM0);
1951 CL_FindNonSolidLocation(pos, pos2, 4);
1952 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1953 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1957 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1958 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1959 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1963 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1964 static void VM_CL_te_explosionquad (prvm_prog_t *prog)
1968 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1970 pos = PRVM_G_VECTOR(OFS_PARM0);
1971 CL_FindNonSolidLocation(pos, pos2, 10);
1972 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1973 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1976 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1977 static void VM_CL_te_smallflash (prvm_prog_t *prog)
1981 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1983 pos = PRVM_G_VECTOR(OFS_PARM0);
1984 CL_FindNonSolidLocation(pos, pos2, 10);
1985 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1988 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1989 static void VM_CL_te_customflash (prvm_prog_t *prog)
1993 matrix4x4_t tempmatrix;
1994 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1996 pos = PRVM_G_VECTOR(OFS_PARM0);
1997 CL_FindNonSolidLocation(pos, pos2, 4);
1998 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1999 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2002 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
2003 static void VM_CL_te_gunshot (prvm_prog_t *prog)
2008 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
2010 pos = PRVM_G_VECTOR(OFS_PARM0);
2011 CL_FindNonSolidLocation(pos, pos2, 4);
2012 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2013 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
2015 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2019 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2020 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2021 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2026 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
2027 static void VM_CL_te_spike (prvm_prog_t *prog)
2032 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
2034 pos = PRVM_G_VECTOR(OFS_PARM0);
2035 CL_FindNonSolidLocation(pos, pos2, 4);
2036 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2037 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2041 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2042 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2043 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2047 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
2048 static void VM_CL_te_superspike (prvm_prog_t *prog)
2053 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
2055 pos = PRVM_G_VECTOR(OFS_PARM0);
2056 CL_FindNonSolidLocation(pos, pos2, 4);
2057 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2058 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
2062 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
2063 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
2064 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
2068 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
2069 static void VM_CL_te_explosion (prvm_prog_t *prog)
2073 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
2075 pos = PRVM_G_VECTOR(OFS_PARM0);
2076 CL_FindNonSolidLocation(pos, pos2, 10);
2077 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2078 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2081 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
2082 static void VM_CL_te_tarexplosion (prvm_prog_t *prog)
2086 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
2088 pos = PRVM_G_VECTOR(OFS_PARM0);
2089 CL_FindNonSolidLocation(pos, pos2, 10);
2090 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2091 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2094 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
2095 static void VM_CL_te_wizspike (prvm_prog_t *prog)
2099 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
2101 pos = PRVM_G_VECTOR(OFS_PARM0);
2102 CL_FindNonSolidLocation(pos, pos2, 4);
2103 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2104 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
2107 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
2108 static void VM_CL_te_knightspike (prvm_prog_t *prog)
2112 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
2114 pos = PRVM_G_VECTOR(OFS_PARM0);
2115 CL_FindNonSolidLocation(pos, pos2, 4);
2116 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2117 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
2120 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
2121 static void VM_CL_te_lavasplash (prvm_prog_t *prog)
2123 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
2124 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2127 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
2128 static void VM_CL_te_teleport (prvm_prog_t *prog)
2130 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
2131 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
2134 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
2135 static void VM_CL_te_explosion2 (prvm_prog_t *prog)
2139 matrix4x4_t tempmatrix;
2140 int colorStart, colorLength;
2141 unsigned char *tempcolor;
2142 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
2144 pos = PRVM_G_VECTOR(OFS_PARM0);
2145 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
2146 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
2147 CL_FindNonSolidLocation(pos, pos2, 10);
2148 CL_ParticleExplosion2(pos2, colorStart, colorLength);
2149 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2150 color[0] = tempcolor[0] * (2.0f / 255.0f);
2151 color[1] = tempcolor[1] * (2.0f / 255.0f);
2152 color[2] = tempcolor[2] * (2.0f / 255.0f);
2153 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
2154 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2155 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
2159 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
2160 static void VM_CL_te_lightning1 (prvm_prog_t *prog)
2162 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
2163 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
2166 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
2167 static void VM_CL_te_lightning2 (prvm_prog_t *prog)
2169 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
2170 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
2173 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
2174 static void VM_CL_te_lightning3 (prvm_prog_t *prog)
2176 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
2177 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
2180 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
2181 static void VM_CL_te_beam (prvm_prog_t *prog)
2183 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
2184 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
2187 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
2188 static void VM_CL_te_plasmaburn (prvm_prog_t *prog)
2192 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
2194 pos = PRVM_G_VECTOR(OFS_PARM0);
2195 CL_FindNonSolidLocation(pos, pos2, 4);
2196 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
2199 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
2200 static void VM_CL_te_flamejet (prvm_prog_t *prog)
2204 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
2205 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
2207 pos = PRVM_G_VECTOR(OFS_PARM0);
2208 CL_FindNonSolidLocation(pos, pos2, 4);
2209 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
2213 // #443 void(entity e, entity tagentity, string tagname) setattachment
2214 static void VM_CL_setattachment (prvm_prog_t *prog)
2217 prvm_edict_t *tagentity;
2218 const char *tagname;
2222 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2224 e = PRVM_G_EDICT(OFS_PARM0);
2225 tagentity = PRVM_G_EDICT(OFS_PARM1);
2226 tagname = PRVM_G_STRING(OFS_PARM2);
2228 if (e == prog->edicts)
2230 VM_Warning(prog, "setattachment: can not modify world entity\n");
2233 if (e->priv.server->free)
2235 VM_Warning(prog, "setattachment: can not modify free entity\n");
2239 if (tagentity == NULL)
2240 tagentity = prog->edicts;
2243 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2245 modelindex = (int)PRVM_clientedictfloat(tagentity, modelindex);
2246 model = CL_GetModelByIndex(modelindex);
2249 tagindex = Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(tagentity, skin), tagname);
2251 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2254 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2257 PRVM_clientedictedict(e, tag_entity) = PRVM_EDICT_TO_PROG(tagentity);
2258 PRVM_clientedictfloat(e, tag_index) = tagindex;
2261 /////////////////////////////////////////
2262 // DP_MD3_TAGINFO extension coded by VorteX
2264 static int CL_GetTagIndex (prvm_prog_t *prog, prvm_edict_t *e, const char *tagname)
2266 dp_model_t *model = CL_GetModelFromEdict(e);
2268 return Mod_Alias_GetTagIndexForName(model, (int)PRVM_clientedictfloat(e, skin), tagname);
2273 static int CL_GetExtendedTagInfo (prvm_prog_t *prog, prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2280 Matrix4x4_CreateIdentity(tag_localmatrix);
2283 && (model = CL_GetModelFromEdict(e))
2284 && model->animscenes)
2286 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)PRVM_clientedictfloat(e, skin), e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2297 int CL_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
2300 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2305 void CL_GetEntityMatrix (prvm_prog_t *prog, prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2308 float pitchsign = 1;
2310 scale = PRVM_clientedictfloat(ent, scale);
2315 *out = r_refdef.view.matrix;
2316 else if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_USEAXIS)
2322 VectorScale(PRVM_clientglobalvector(v_forward), scale, forward);
2323 VectorScale(PRVM_clientglobalvector(v_right), -scale, left);
2324 VectorScale(PRVM_clientglobalvector(v_up), scale, up);
2325 VectorCopy(PRVM_clientedictvector(ent, origin), origin);
2326 Matrix4x4_FromVectors(out, forward, left, up, origin);
2330 pitchsign = CL_GetPitchSign(prog, ent);
2331 Matrix4x4_CreateFromQuakeEntity(out, PRVM_clientedictvector(ent, origin)[0], PRVM_clientedictvector(ent, origin)[1], PRVM_clientedictvector(ent, origin)[2], pitchsign * PRVM_clientedictvector(ent, angles)[0], PRVM_clientedictvector(ent, angles)[1], PRVM_clientedictvector(ent, angles)[2], scale);
2335 static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2339 && (model = CL_GetModelFromEdict(ent))
2340 && model->animscenes)
2342 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
2343 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2344 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
2345 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2347 *out = identitymatrix;
2351 // Warnings/errors code:
2352 // 0 - normal (everything all-right)
2355 // 3 - null or non-precached model
2356 // 4 - no tags with requested index
2357 // 5 - runaway loop at attachment chain
2358 extern cvar_t cl_bob;
2359 extern cvar_t cl_bobcycle;
2360 extern cvar_t cl_bobup;
2361 int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2365 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2368 *out = identitymatrix; // warnings and errors return identical matrix
2370 if (ent == prog->edicts)
2372 if (ent->priv.server->free)
2375 model = CL_GetModelFromEdict(ent);
2379 tagmatrix = identitymatrix;
2383 if(attachloop >= 256)
2385 // apply transformation by child's tagindex on parent entity and then
2386 // by parent entity itself
2387 ret = CL_GetEntityLocalTagMatrix(prog, ent, tagindex - 1, &attachmatrix);
2388 if(ret && attachloop == 0)
2390 CL_GetEntityMatrix(prog, ent, &entitymatrix, false);
2391 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2392 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2393 // next iteration we process the parent entity
2394 if (PRVM_clientedictedict(ent, tag_entity))
2396 tagindex = (int)PRVM_clientedictfloat(ent, tag_index);
2397 ent = PRVM_EDICT_NUM(PRVM_clientedictedict(ent, tag_entity));
2404 // RENDER_VIEWMODEL magic
2405 if ((int)PRVM_clientedictfloat(ent, renderflags) & RF_VIEWMODEL)
2407 Matrix4x4_Copy(&tagmatrix, out);
2409 CL_GetEntityMatrix(prog, prog->edicts, &entitymatrix, true);
2410 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2413 // Cl_bob, ported from rendering code
2414 if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
2417 // LordHavoc: this code is *weird*, but not replacable (I think it
2418 // should be done in QC on the server, but oh well, quake is quake)
2419 // LordHavoc: figured out bobup: the time at which the sin is at 180
2420 // degrees (which allows lengthening or squishing the peak or valley)
2421 cycle = cl.time/cl_bobcycle.value;
2422 cycle -= (int)cycle;
2423 if (cycle < cl_bobup.value)
2424 cycle = sin(M_PI * cycle / cl_bobup.value);
2426 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2427 // bob is proportional to velocity in the xy plane
2428 // (don't count Z, or jumping messes it up)
2429 bob = sqrt(PRVM_clientedictvector(ent, velocity)[0]*PRVM_clientedictvector(ent, velocity)[0] + PRVM_clientedictvector(ent, velocity)[1]*PRVM_clientedictvector(ent, velocity)[1])*cl_bob.value;
2430 bob = bob*0.3 + bob*0.7*cycle;
2431 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2438 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2439 static void VM_CL_gettagindex (prvm_prog_t *prog)
2442 const char *tag_name;
2445 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2447 ent = PRVM_G_EDICT(OFS_PARM0);
2448 tag_name = PRVM_G_STRING(OFS_PARM1);
2449 if (ent == prog->edicts)
2451 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2454 if (ent->priv.server->free)
2456 VM_Warning(prog, "VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2461 if (!CL_GetModelFromEdict(ent))
2462 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2465 tag_index = CL_GetTagIndex(prog, ent, tag_name);
2467 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2469 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2472 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2473 static void VM_CL_gettaginfo (prvm_prog_t *prog)
2477 matrix4x4_t tag_matrix;
2478 matrix4x4_t tag_localmatrix;
2480 const char *tagname;
2482 vec3_t fo, le, up, trans;
2483 const dp_model_t *model;
2485 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2487 e = PRVM_G_EDICT(OFS_PARM0);
2488 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2489 returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
2490 Matrix4x4_ToVectors(&tag_matrix, PRVM_clientglobalvector(v_forward), le, PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
2491 VectorScale(le, -1, PRVM_clientglobalvector(v_right));
2492 model = CL_GetModelFromEdict(e);
2493 VM_GenerateFrameGroupBlend(prog, e->priv.server->framegroupblend, e);
2494 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2495 VM_UpdateEdictSkeleton(prog, e, model, e->priv.server->frameblend);
2496 CL_GetExtendedTagInfo(prog, e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2497 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2499 PRVM_clientglobalfloat(gettaginfo_parent) = parentindex;
2500 PRVM_clientglobalstring(gettaginfo_name) = tagname ? PRVM_SetTempString(prog, tagname) : 0;
2501 VectorCopy(trans, PRVM_clientglobalvector(gettaginfo_offset));
2502 VectorCopy(fo, PRVM_clientglobalvector(gettaginfo_forward));
2503 VectorScale(le, -1, PRVM_clientglobalvector(gettaginfo_right));
2504 VectorCopy(up, PRVM_clientglobalvector(gettaginfo_up));
2509 VM_Warning(prog, "gettagindex: can't affect world entity\n");
2512 VM_Warning(prog, "gettagindex: can't affect free entity\n");
2515 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2518 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2521 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2526 //============================================================================
2528 //====================
2529 // DP_CSQC_SPAWNPARTICLE
2530 // a QC hook to engine's CL_NewParticle
2531 //====================
2533 // particle theme struct
2534 typedef struct vmparticletheme_s
2536 unsigned short typeindex;
2537 qboolean initialized;
2539 porientation_t orientation;
2550 float liquidfriction;
2552 float velocityjitter;
2553 qboolean qualityreduction;
2562 float delaycollision;
2568 typedef struct vmparticlespawner_s
2571 qboolean initialized;
2573 vmparticletheme_t *themes;
2576 float *particle_type;
2577 float *particle_blendmode;
2578 float *particle_orientation;
2579 float *particle_color1;
2580 float *particle_color2;
2581 float *particle_tex;
2582 float *particle_size;
2583 float *particle_sizeincrease;
2584 float *particle_alpha;
2585 float *particle_alphafade;
2586 float *particle_time;
2587 float *particle_gravity;
2588 float *particle_bounce;
2589 float *particle_airfriction;
2590 float *particle_liquidfriction;
2591 float *particle_originjitter;
2592 float *particle_velocityjitter;
2593 float *particle_qualityreduction;
2594 float *particle_stretch;
2595 float *particle_staincolor1;
2596 float *particle_staincolor2;
2597 float *particle_stainalpha;
2598 float *particle_stainsize;
2599 float *particle_staintex;
2600 float *particle_delayspawn;
2601 float *particle_delaycollision;
2602 float *particle_angle;
2603 float *particle_spin;
2604 }vmparticlespawner_t;
2606 vmparticlespawner_t vmpartspawner;
2608 // TODO: automatic max_themes grow
2609 static void VM_InitParticleSpawner (prvm_prog_t *prog, int maxthemes)
2611 // bound max themes to not be an insane value
2614 if (maxthemes > 2048)
2616 // allocate and set up structure
2617 if (vmpartspawner.initialized) // reallocate
2619 Mem_FreePool(&vmpartspawner.pool);
2620 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2622 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2623 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2624 vmpartspawner.max_themes = maxthemes;
2625 vmpartspawner.initialized = true;
2626 vmpartspawner.verified = true;
2627 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2628 vmpartspawner.particle_type = &PRVM_clientglobalfloat(particle_type);
2629 vmpartspawner.particle_blendmode = &PRVM_clientglobalfloat(particle_blendmode);
2630 vmpartspawner.particle_orientation = &PRVM_clientglobalfloat(particle_orientation);
2631 vmpartspawner.particle_color1 = PRVM_clientglobalvector(particle_color1);
2632 vmpartspawner.particle_color2 = PRVM_clientglobalvector(particle_color2);
2633 vmpartspawner.particle_tex = &PRVM_clientglobalfloat(particle_tex);
2634 vmpartspawner.particle_size = &PRVM_clientglobalfloat(particle_size);
2635 vmpartspawner.particle_sizeincrease = &PRVM_clientglobalfloat(particle_sizeincrease);
2636 vmpartspawner.particle_alpha = &PRVM_clientglobalfloat(particle_alpha);
2637 vmpartspawner.particle_alphafade = &PRVM_clientglobalfloat(particle_alphafade);
2638 vmpartspawner.particle_time = &PRVM_clientglobalfloat(particle_time);
2639 vmpartspawner.particle_gravity = &PRVM_clientglobalfloat(particle_gravity);
2640 vmpartspawner.particle_bounce = &PRVM_clientglobalfloat(particle_bounce);
2641 vmpartspawner.particle_airfriction = &PRVM_clientglobalfloat(particle_airfriction);
2642 vmpartspawner.particle_liquidfriction = &PRVM_clientglobalfloat(particle_liquidfriction);
2643 vmpartspawner.particle_originjitter = &PRVM_clientglobalfloat(particle_originjitter);
2644 vmpartspawner.particle_velocityjitter = &PRVM_clientglobalfloat(particle_velocityjitter);
2645 vmpartspawner.particle_qualityreduction = &PRVM_clientglobalfloat(particle_qualityreduction);
2646 vmpartspawner.particle_stretch = &PRVM_clientglobalfloat(particle_stretch);
2647 vmpartspawner.particle_staincolor1 = PRVM_clientglobalvector(particle_staincolor1);
2648 vmpartspawner.particle_staincolor2 = PRVM_clientglobalvector(particle_staincolor2);
2649 vmpartspawner.particle_stainalpha = &PRVM_clientglobalfloat(particle_stainalpha);
2650 vmpartspawner.particle_stainsize = &PRVM_clientglobalfloat(particle_stainsize);
2651 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2652 vmpartspawner.particle_staintex = &PRVM_clientglobalfloat(particle_staintex);
2653 vmpartspawner.particle_delayspawn = &PRVM_clientglobalfloat(particle_delayspawn);
2654 vmpartspawner.particle_delaycollision = &PRVM_clientglobalfloat(particle_delaycollision);
2655 vmpartspawner.particle_angle = &PRVM_clientglobalfloat(particle_angle);
2656 vmpartspawner.particle_spin = &PRVM_clientglobalfloat(particle_spin);
2658 #undef getglobalvector
2661 // reset particle theme to default values
2662 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2664 theme->initialized = true;
2665 theme->typeindex = pt_static;
2666 theme->blendmode = PBLEND_ADD;
2667 theme->orientation = PARTICLE_BILLBOARD;
2668 theme->color1 = 0x808080;
2669 theme->color2 = 0xFFFFFF;
2672 theme->sizeincrease = 0;
2674 theme->alphafade = 512;
2675 theme->gravity = 0.0f;
2676 theme->bounce = 0.0f;
2677 theme->airfriction = 1.0f;
2678 theme->liquidfriction = 4.0f;
2679 theme->originjitter = 0.0f;
2680 theme->velocityjitter = 0.0f;
2681 theme->qualityreduction = false;
2682 theme->lifetime = 4;
2684 theme->staincolor1 = -1;
2685 theme->staincolor2 = -1;
2686 theme->staintex = -1;
2687 theme->delayspawn = 0.0f;
2688 theme->delaycollision = 0.0f;
2689 theme->angle = 0.0f;
2693 // particle theme -> QC globals
2694 static void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2696 *vmpartspawner.particle_type = theme->typeindex;
2697 *vmpartspawner.particle_blendmode = theme->blendmode;
2698 *vmpartspawner.particle_orientation = theme->orientation;
2699 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2700 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2701 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2702 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2703 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2704 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2705 *vmpartspawner.particle_tex = (float)theme->tex;
2706 *vmpartspawner.particle_size = theme->size;
2707 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2708 *vmpartspawner.particle_alpha = theme->alpha/256;
2709 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2710 *vmpartspawner.particle_time = theme->lifetime;
2711 *vmpartspawner.particle_gravity = theme->gravity;
2712 *vmpartspawner.particle_bounce = theme->bounce;
2713 *vmpartspawner.particle_airfriction = theme->airfriction;
2714 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2715 *vmpartspawner.particle_originjitter = theme->originjitter;
2716 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2717 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2718 *vmpartspawner.particle_stretch = theme->stretch;
2719 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2720 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2721 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2722 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2723 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2724 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2725 *vmpartspawner.particle_staintex = (float)theme->staintex;
2726 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2727 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2728 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2729 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2730 *vmpartspawner.particle_angle = theme->angle;
2731 *vmpartspawner.particle_spin = theme->spin;
2734 // QC globals -> particle theme
2735 static void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2737 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2738 theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
2739 theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
2740 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2741 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2742 theme->tex = (int)*vmpartspawner.particle_tex;
2743 theme->size = *vmpartspawner.particle_size;
2744 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2745 theme->alpha = *vmpartspawner.particle_alpha*256;
2746 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2747 theme->lifetime = *vmpartspawner.particle_time;
2748 theme->gravity = *vmpartspawner.particle_gravity;
2749 theme->bounce = *vmpartspawner.particle_bounce;
2750 theme->airfriction = *vmpartspawner.particle_airfriction;
2751 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2752 theme->originjitter = *vmpartspawner.particle_originjitter;
2753 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2754 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2755 theme->stretch = *vmpartspawner.particle_stretch;
2756 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2757 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2758 theme->staintex =(int)*vmpartspawner.particle_staintex;
2759 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2760 theme->stainsize = *vmpartspawner.particle_stainsize;
2761 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2762 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2763 theme->angle = *vmpartspawner.particle_angle;
2764 theme->spin = *vmpartspawner.particle_spin;
2767 // init particle spawner interface
2768 // # float(float max_themes) initparticlespawner
2769 static void VM_CL_InitParticleSpawner (prvm_prog_t *prog)
2771 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2772 VM_InitParticleSpawner(prog, (int)PRVM_G_FLOAT(OFS_PARM0));
2773 vmpartspawner.themes[0].initialized = true;
2774 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2775 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2778 // void() resetparticle
2779 static void VM_CL_ResetParticle (prvm_prog_t *prog)
2781 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2782 if (vmpartspawner.verified == false)
2784 VM_Warning(prog, "VM_CL_ResetParticle: particle spawner not initialized\n");
2787 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2790 // void(float themenum) particletheme
2791 static void VM_CL_ParticleTheme (prvm_prog_t *prog)
2795 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2796 if (vmpartspawner.verified == false)
2798 VM_Warning(prog, "VM_CL_ParticleTheme: particle spawner not initialized\n");
2801 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2802 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2804 VM_Warning(prog, "VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2805 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2808 if (vmpartspawner.themes[themenum].initialized == false)
2810 VM_Warning(prog, "VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2811 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2814 // load particle theme into globals
2815 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2818 // float() saveparticletheme
2819 // void(float themenum) updateparticletheme
2820 static void VM_CL_ParticleThemeSave (prvm_prog_t *prog)
2824 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2825 if (vmpartspawner.verified == false)
2827 VM_Warning(prog, "VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2830 // allocate new theme, save it and return
2833 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2834 if (vmpartspawner.themes[themenum].initialized == false)
2836 if (themenum >= vmpartspawner.max_themes)
2838 if (vmpartspawner.max_themes == 2048)
2839 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots\n");
2841 VM_Warning(prog, "VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2842 PRVM_G_FLOAT(OFS_RETURN) = -1;
2845 vmpartspawner.themes[themenum].initialized = true;
2846 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2847 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2850 // update existing theme
2851 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2852 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2854 VM_Warning(prog, "VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2857 vmpartspawner.themes[themenum].initialized = true;
2858 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2861 // void(float themenum) freeparticletheme
2862 static void VM_CL_ParticleThemeFree (prvm_prog_t *prog)
2866 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2867 if (vmpartspawner.verified == false)
2869 VM_Warning(prog, "VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2872 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2874 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2876 VM_Warning(prog, "VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2879 if (vmpartspawner.themes[themenum].initialized == false)
2881 VM_Warning(prog, "VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2882 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2886 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2887 vmpartspawner.themes[themenum].initialized = false;
2890 // float(vector org, vector dir, [float theme]) particle
2891 // returns 0 if failed, 1 if succesful
2892 static void VM_CL_SpawnParticle (prvm_prog_t *prog)
2895 vmparticletheme_t *theme;
2899 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2900 if (vmpartspawner.verified == false)
2902 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2903 PRVM_G_FLOAT(OFS_RETURN) = 0;
2906 org = PRVM_G_VECTOR(OFS_PARM0);
2907 dir = PRVM_G_VECTOR(OFS_PARM1);
2909 if (prog->argc < 3) // global-set particle
2911 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2914 PRVM_G_FLOAT(OFS_RETURN) = 0;
2917 if (*vmpartspawner.particle_delayspawn)
2918 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2919 //if (*vmpartspawner.particle_delaycollision)
2920 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2922 else // quick themed particle
2924 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2925 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2927 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2928 PRVM_G_FLOAT(OFS_RETURN) = 0;
2931 theme = &vmpartspawner.themes[themenum];
2932 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2935 PRVM_G_FLOAT(OFS_RETURN) = 0;
2938 if (theme->delayspawn)
2939 part->delayedspawn = cl.time + theme->delayspawn;
2940 //if (theme->delaycollision)
2941 // part->delayedcollisions = cl.time + theme->delaycollision;
2943 PRVM_G_FLOAT(OFS_RETURN) = 1;
2946 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2947 // returns 0 if failed, 1 if success
2948 static void VM_CL_SpawnParticleDelayed (prvm_prog_t *prog)
2951 vmparticletheme_t *theme;
2955 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2956 if (vmpartspawner.verified == false)
2958 VM_Warning(prog, "VM_CL_SpawnParticle: particle spawner not initialized\n");
2959 PRVM_G_FLOAT(OFS_RETURN) = 0;
2962 org = PRVM_G_VECTOR(OFS_PARM0);
2963 dir = PRVM_G_VECTOR(OFS_PARM1);
2964 if (prog->argc < 5) // global-set particle
2965 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2966 else // themed particle
2968 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2969 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2971 VM_Warning(prog, "VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2972 PRVM_G_FLOAT(OFS_RETURN) = 0;
2975 theme = &vmpartspawner.themes[themenum];
2976 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2980 PRVM_G_FLOAT(OFS_RETURN) = 0;
2983 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2984 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2985 PRVM_G_FLOAT(OFS_RETURN) = 0;
2988 //====================
2989 //CSQC engine entities query
2990 //====================
2992 // float(float entitynum, float whatfld) getentity;
2993 // vector(float entitynum, float whatfld) getentityvec;
2994 // querying engine-drawn entity
2995 // VorteX: currently it's only tested with whatfld = 1..7
2996 static void VM_CL_GetEntity (prvm_prog_t *prog)
2998 int entnum, fieldnum;
2999 float org[3], v1[3], v2[3];
3000 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
3002 entnum = PRVM_G_FLOAT(OFS_PARM0);
3003 if (entnum < 0 || entnum >= cl.num_entities)
3005 PRVM_G_FLOAT(OFS_RETURN) = 0;
3008 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
3011 case 0: // active state
3012 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
3015 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
3018 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
3021 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
3024 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
3027 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
3029 case 6: // origin + v_forward, v_right, v_up
3030 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_clientglobalvector(v_forward), PRVM_clientglobalvector(v_right), PRVM_clientglobalvector(v_up), PRVM_G_VECTOR(OFS_RETURN));
3033 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
3036 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
3038 case 9: // pants colormod
3039 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
3041 case 10: // shirt colormod
3042 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
3045 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
3048 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
3051 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
3054 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3055 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
3058 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
3059 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
3062 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
3065 PRVM_G_FLOAT(OFS_RETURN) = 0;
3070 //====================
3071 //QC POLYGON functions
3072 //====================
3074 //#304 void() renderscene (EXT_CSQC)
3075 // moved that here to reset the polygons,
3076 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
3078 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
3080 double t = Sys_DirtyTime();
3081 vmpolygons_t *polys = &prog->vmpolygons;
3082 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
3085 if(r_refdef.view.ismain)
3087 // set the main view
3088 csqc_main_r_refdef_view = r_refdef.view;
3090 // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
3091 r_refdef.view.ismain = false;
3092 csqc_original_r_refdef_view.ismain = false;
3095 // we need to update any RENDER_VIEWMODEL entities at this point because
3096 // csqc supplies its own view matrix
3097 CL_UpdateViewEntities();
3102 polys->num_vertices = polys->num_triangles = 0;
3104 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
3105 t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
3106 prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
3109 static void VM_ResizePolygons(vmpolygons_t *polys)
3111 float *oldvertex3f = polys->data_vertex3f;
3112 float *oldcolor4f = polys->data_color4f;
3113 float *oldtexcoord2f = polys->data_texcoord2f;
3114 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
3115 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
3116 polys->max_vertices = min(polys->max_triangles*3, 65536);
3117 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
3118 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
3119 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
3120 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
3121 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
3122 if (polys->num_vertices)
3124 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
3125 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
3126 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
3128 if (polys->num_triangles)
3130 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
3131 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
3134 Mem_Free(oldvertex3f);
3136 Mem_Free(oldcolor4f);
3138 Mem_Free(oldtexcoord2f);
3140 Mem_Free(oldtriangles);
3141 if (oldsortedelement3s)
3142 Mem_Free(oldsortedelement3s);
3145 static void VM_InitPolygons (vmpolygons_t* polys)
3147 memset(polys, 0, sizeof(*polys));
3148 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
3149 polys->max_triangles = 1024;
3150 VM_ResizePolygons(polys);
3151 polys->initialized = true;
3154 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
3156 int surfacelistindex;
3157 vmpolygons_t *polys = (vmpolygons_t *)ent;
3158 // R_Mesh_ResetTextureState();
3159 R_EntityMatrix(&identitymatrix);
3160 GL_CullFace(GL_NONE);
3161 GL_DepthTest(true); // polys in 3D space shall always have depth test
3162 GL_DepthRange(0, 1);
3163 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
3165 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
3167 int numtriangles = 0;
3168 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
3169 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
3170 DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
3171 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
3173 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3175 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3177 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3180 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3184 static void VMPolygons_Store(vmpolygons_t *polys)
3189 // detect if we have alpha
3190 hasalpha = polys->begin_texture_hasalpha;
3191 for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
3192 if(polys->begin_color[i][3] < 1)
3195 if (polys->begin_draw2d)
3197 // draw the polygon as 2D immediately
3198 drawqueuemesh_t mesh;
3199 mesh.texture = polys->begin_texture;
3200 mesh.num_vertices = polys->begin_vertices;
3201 mesh.num_triangles = polys->begin_vertices-2;
3202 mesh.data_element3i = polygonelement3i;
3203 mesh.data_element3s = polygonelement3s;
3204 mesh.data_vertex3f = polys->begin_vertex[0];
3205 mesh.data_color4f = polys->begin_color[0];
3206 mesh.data_texcoord2f = polys->begin_texcoord[0];
3207 DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
3211 // queue the polygon as 3D for sorted transparent rendering later
3213 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3215 while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3216 polys->max_triangles *= 2;
3217 VM_ResizePolygons(polys);
3219 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3221 // needle in a haystack!
3222 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3223 // that also caused it to not render the first polygon that is added
3225 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3226 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3227 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3228 for (i = 0;i < polys->begin_vertices-2;i++)
3230 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3231 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3232 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3233 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3234 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3235 polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
3236 polys->num_triangles++;
3238 polys->num_vertices += polys->begin_vertices;
3241 polys->begin_active = false;
3244 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3245 // LordHavoc: agreed, this is a mess
3246 void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
3249 vmpolygons_t *polys = &prog->vmpolygons;
3252 // only add polygons of the currently active prog to the queue - if there is none, we're done
3256 if (!polys->num_triangles)
3259 for (i = 0;i < polys->num_triangles;i++)
3261 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3262 R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
3265 /*polys->num_triangles = 0; // now done after rendering the scene,
3266 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3269 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
3270 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
3272 const char *picname;
3274 vmpolygons_t *polys = &prog->vmpolygons;
3277 // TODO instead of using skinframes here (which provides the benefit of
3278 // better management of flags, and is more suited for 3D rendering), what
3279 // about supporting Q3 shaders?
3281 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
3283 if (!polys->initialized)
3284 VM_InitPolygons(polys);
3285 if (polys->begin_active)
3287 VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3290 picname = PRVM_G_STRING(OFS_PARM0);
3296 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3301 sf = R_SkinFrame_FindNextByName(sf, picname);
3303 while(sf && sf->textureflags != tf);
3305 if(!sf || !sf->base)
3306 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3309 R_SkinFrame_MarkUsed(sf);
3312 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3313 polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
3314 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3315 polys->begin_vertices = 0;
3316 polys->begin_active = true;
3317 polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
3320 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3321 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
3323 vmpolygons_t *polys = &prog->vmpolygons;
3325 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3327 if (!polys->begin_active)
3329 VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3333 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3335 VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3339 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3340 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3341 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3342 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3343 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3344 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3345 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3346 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3347 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3348 polys->begin_vertices++;
3351 //void() R_EndPolygon
3352 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
3354 vmpolygons_t *polys = &prog->vmpolygons;
3356 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3357 if (!polys->begin_active)
3359 VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3362 polys->begin_active = false;
3363 if (polys->begin_vertices >= 3)
3364 VMPolygons_Store(polys);
3366 VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3369 static vmpolygons_t debugPolys;
3371 void Debug_PolygonBegin(const char *picname, int drawflag)
3373 if(!debugPolys.initialized)
3374 VM_InitPolygons(&debugPolys);
3375 if(debugPolys.begin_active)
3377 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3380 debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
3381 debugPolys.begin_drawflag = drawflag;
3382 debugPolys.begin_vertices = 0;
3383 debugPolys.begin_active = true;
3386 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3388 if(!debugPolys.begin_active)
3390 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3394 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3396 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3400 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3401 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3402 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3403 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3404 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3405 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3406 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3407 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3408 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3409 debugPolys.begin_vertices++;
3412 void Debug_PolygonEnd(void)
3414 if (!debugPolys.begin_active)
3416 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3419 debugPolys.begin_active = false;
3420 if (debugPolys.begin_vertices >= 3)
3421 VMPolygons_Store(&debugPolys);
3423 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3430 Returns false if any part of the bottom of the entity is off an edge that
3435 static qboolean CL_CheckBottom (prvm_edict_t *ent)
3437 prvm_prog_t *prog = CLVM_prog;
3438 vec3_t mins, maxs, start, stop;
3443 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), mins);
3444 VectorAdd (PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, maxs), maxs);
3446 // if all of the points under the corners are solid world, don't bother
3447 // with the tougher checks
3448 // the corners must be within 16 of the midpoint
3449 start[2] = mins[2] - 1;
3450 for (x=0 ; x<=1 ; x++)
3451 for (y=0 ; y<=1 ; y++)
3453 start[0] = x ? maxs[0] : mins[0];
3454 start[1] = y ? maxs[1] : mins[1];
3455 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3459 return true; // we got out easy
3463 // check it for real...
3467 // the midpoint must be within 16 of the bottom
3468 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3469 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3470 stop[2] = start[2] - 2*sv_stepheight.value;
3471 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3473 if (trace.fraction == 1.0)
3475 mid = bottom = trace.endpos[2];
3477 // the corners must be within 16 of the midpoint
3478 for (x=0 ; x<=1 ; x++)
3479 for (y=0 ; y<=1 ; y++)
3481 start[0] = stop[0] = x ? maxs[0] : mins[0];
3482 start[1] = stop[1] = y ? maxs[1] : mins[1];
3484 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
3486 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3487 bottom = trace.endpos[2];
3488 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3499 Called by monster program code.
3500 The move will be adjusted for slopes and stairs, but if the move isn't
3501 possible, no move is done and false is returned
3504 static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3506 prvm_prog_t *prog = CLVM_prog;
3508 vec3_t oldorg, neworg, end, traceendpos;
3511 prvm_edict_t *enemy;
3514 VectorCopy (PRVM_clientedictvector(ent, origin), oldorg);
3515 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3517 // flying monsters don't step up
3518 if ( (int)PRVM_clientedictfloat(ent, flags) & (FL_SWIM | FL_FLY) )
3520 // try one move with vertical motion, then one without
3521 for (i=0 ; i<2 ; i++)
3523 VectorAdd (PRVM_clientedictvector(ent, origin), move, neworg);
3524 enemy = PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy));
3525 if (i == 0 && enemy != prog->edicts)
3527 dz = PRVM_clientedictvector(ent, origin)[2] - PRVM_clientedictvector(PRVM_PROG_TO_EDICT(PRVM_clientedictedict(ent, enemy)), origin)[2];
3533 trace = CL_TraceBox(PRVM_clientedictvector(ent, origin), PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3535 CL_VM_SetTraceGlobals(prog, &trace, svent);
3537 if (trace.fraction == 1)
3539 VectorCopy(trace.endpos, traceendpos);
3540 if (((int)PRVM_clientedictfloat(ent, flags) & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3541 return false; // swim monster left water
3543 VectorCopy (traceendpos, PRVM_clientedictvector(ent, origin));
3549 if (enemy == prog->edicts)
3556 // push down from a step height above the wished position
3557 neworg[2] += sv_stepheight.value;
3558 VectorCopy (neworg, end);
3559 end[2] -= sv_stepheight.value*2;
3561 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3563 CL_VM_SetTraceGlobals(prog, &trace, svent);
3565 if (trace.startsolid)
3567 neworg[2] -= sv_stepheight.value;
3568 trace = CL_TraceBox(neworg, PRVM_clientedictvector(ent, mins), PRVM_clientedictvector(ent, maxs), end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3570 CL_VM_SetTraceGlobals(prog, &trace, svent);
3571 if (trace.startsolid)
3574 if (trace.fraction == 1)
3576 // if monster had the ground pulled out, go ahead and fall
3577 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3579 VectorAdd (PRVM_clientedictvector(ent, origin), move, PRVM_clientedictvector(ent, origin));
3582 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_ONGROUND;
3586 return false; // walked off an edge
3589 // check point traces down for dangling corners
3590 VectorCopy (trace.endpos, PRVM_clientedictvector(ent, origin));
3592 if (!CL_CheckBottom (ent))
3594 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3595 { // entity had floor mostly pulled out from underneath it
3596 // and is trying to correct
3601 VectorCopy (oldorg, PRVM_clientedictvector(ent, origin));
3605 if ( (int)PRVM_clientedictfloat(ent, flags) & FL_PARTIALGROUND )
3606 PRVM_clientedictfloat(ent, flags) = (int)PRVM_clientedictfloat(ent, flags) & ~FL_PARTIALGROUND;
3608 PRVM_clientedictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
3620 float(float yaw, float dist[, settrace]) walkmove
3623 static void VM_CL_walkmove (prvm_prog_t *prog)
3632 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3634 // assume failure if it returns early
3635 PRVM_G_FLOAT(OFS_RETURN) = 0;
3637 ent = PRVM_PROG_TO_EDICT(PRVM_clientglobaledict(self));
3638 if (ent == prog->edicts)
3640 VM_Warning(prog, "walkmove: can not modify world entity\n");
3643 if (ent->priv.server->free)
3645 VM_Warning(prog, "walkmove: can not modify free entity\n");
3648 yaw = PRVM_G_FLOAT(OFS_PARM0);
3649 dist = PRVM_G_FLOAT(OFS_PARM1);
3650 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3652 if ( !( (int)PRVM_clientedictfloat(ent, flags) & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3655 yaw = yaw*M_PI*2 / 360;
3657 move[0] = cos(yaw)*dist;
3658 move[1] = sin(yaw)*dist;
3661 // save program state, because CL_movestep may call other progs
3662 oldf = prog->xfunction;
3663 oldself = PRVM_clientglobaledict(self);
3665 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3668 // restore program state
3669 prog->xfunction = oldf;
3670 PRVM_clientglobaledict(self) = oldself;
3677 string(string key) serverkey
3680 static void VM_CL_serverkey(prvm_prog_t *prog)
3682 char string[VM_STRINGTEMP_LENGTH];
3683 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3684 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3685 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, string);
3692 Checks if an entity is in a point's PVS.
3693 Should be fast but can be inexact.
3695 float checkpvs(vector viewpos, entity viewee) = #240;
3698 static void VM_CL_checkpvs (prvm_prog_t *prog)
3701 prvm_edict_t *viewee;
3707 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3710 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3711 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3712 viewee = PRVM_G_EDICT(OFS_PARM1);
3714 if(viewee->priv.required->free)
3716 VM_Warning(prog, "checkpvs: can not check free entity\n");
3717 PRVM_G_FLOAT(OFS_RETURN) = 4;
3721 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, mins), mi);
3722 VectorAdd(PRVM_serveredictvector(viewee, origin), PRVM_serveredictvector(viewee, maxs), ma);
3725 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3727 // no PVS support on this worldmodel... darn
3728 PRVM_G_FLOAT(OFS_RETURN) = 3;
3731 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3734 // viewpos isn't in any PVS... darn
3735 PRVM_G_FLOAT(OFS_RETURN) = 2;
3738 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3740 // using fat PVS like FTEQW does (slow)
3741 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3743 // no PVS support on this worldmodel... darn
3744 PRVM_G_FLOAT(OFS_RETURN) = 3;
3747 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3750 // viewpos isn't in any PVS... darn
3751 PRVM_G_FLOAT(OFS_RETURN) = 2;
3754 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3758 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3759 static void VM_CL_skel_create(prvm_prog_t *prog)
3761 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3762 dp_model_t *model = CL_GetModelByIndex(modelindex);
3763 skeleton_t *skeleton;
3765 PRVM_G_FLOAT(OFS_RETURN) = 0;
3766 if (!model || !model->num_bones)
3768 for (i = 0;i < MAX_EDICTS;i++)
3769 if (!prog->skeletons[i])
3771 if (i == MAX_EDICTS)
3773 prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3774 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3775 skeleton->model = model;
3776 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3777 // initialize to identity matrices
3778 for (i = 0;i < skeleton->model->num_bones;i++)
3779 skeleton->relativetransforms[i] = identitymatrix;
3782 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3783 static void VM_CL_skel_build(prvm_prog_t *prog)
3785 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3786 skeleton_t *skeleton;
3787 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3788 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3789 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3790 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3791 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3792 dp_model_t *model = CL_GetModelByIndex(modelindex);
3797 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3798 frameblend_t frameblend[MAX_FRAMEBLENDS];
3799 matrix4x4_t blendedmatrix;
3801 PRVM_G_FLOAT(OFS_RETURN) = 0;
3802 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3804 firstbone = max(0, firstbone);
3805 lastbone = min(lastbone, model->num_bones - 1);
3806 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3807 VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
3808 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3809 blendfrac = 1.0f - retainfrac;
3810 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3811 frameblend[numblends].lerp *= blendfrac;
3812 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3814 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3815 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3816 for (blendindex = 0;blendindex < numblends;blendindex++)
3818 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3819 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3821 skeleton->relativetransforms[bonenum] = blendedmatrix;
3823 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3826 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3827 static void VM_CL_skel_get_numbones(prvm_prog_t *prog)
3829 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3830 skeleton_t *skeleton;
3831 PRVM_G_FLOAT(OFS_RETURN) = 0;
3832 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3834 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3837 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3838 static void VM_CL_skel_get_bonename(prvm_prog_t *prog)
3840 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3841 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3842 skeleton_t *skeleton;
3843 PRVM_G_INT(OFS_RETURN) = 0;
3844 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3846 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3848 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, skeleton->model->data_bones[bonenum].name);
3851 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3852 static void VM_CL_skel_get_boneparent(prvm_prog_t *prog)
3854 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3855 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3856 skeleton_t *skeleton;
3857 PRVM_G_FLOAT(OFS_RETURN) = 0;
3858 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3860 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3862 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3865 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3866 static void VM_CL_skel_find_bone(prvm_prog_t *prog)
3868 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3869 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3870 skeleton_t *skeleton;
3871 PRVM_G_FLOAT(OFS_RETURN) = 0;
3872 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3874 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
3877 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3878 static void VM_CL_skel_get_bonerel(prvm_prog_t *prog)
3880 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3881 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3882 skeleton_t *skeleton;
3884 vec3_t forward, left, up, origin;
3885 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3886 VectorClear(PRVM_clientglobalvector(v_forward));
3887 VectorClear(PRVM_clientglobalvector(v_right));
3888 VectorClear(PRVM_clientglobalvector(v_up));
3889 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3891 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3893 matrix = skeleton->relativetransforms[bonenum];
3894 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3895 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3896 VectorNegate(left, PRVM_clientglobalvector(v_right));
3897 VectorCopy(up, PRVM_clientglobalvector(v_up));
3898 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3901 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3902 static void VM_CL_skel_get_boneabs(prvm_prog_t *prog)
3904 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3905 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3906 skeleton_t *skeleton;
3909 vec3_t forward, left, up, origin;
3910 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3911 VectorClear(PRVM_clientglobalvector(v_forward));
3912 VectorClear(PRVM_clientglobalvector(v_right));
3913 VectorClear(PRVM_clientglobalvector(v_up));
3914 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3916 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3918 matrix = skeleton->relativetransforms[bonenum];
3919 // convert to absolute
3920 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3923 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3925 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3926 VectorCopy(forward, PRVM_clientglobalvector(v_forward));
3927 VectorNegate(left, PRVM_clientglobalvector(v_right));
3928 VectorCopy(up, PRVM_clientglobalvector(v_up));
3929 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3932 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3933 static void VM_CL_skel_set_bone(prvm_prog_t *prog)
3935 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3936 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3937 vec3_t forward, left, up, origin;
3938 skeleton_t *skeleton;
3940 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3942 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3944 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3945 VectorNegate(PRVM_clientglobalvector(v_right), left);
3946 VectorCopy(PRVM_clientglobalvector(v_up), up);
3947 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3948 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3949 skeleton->relativetransforms[bonenum] = matrix;
3952 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3953 static void VM_CL_skel_mul_bone(prvm_prog_t *prog)
3955 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3956 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3957 vec3_t forward, left, up, origin;
3958 skeleton_t *skeleton;
3961 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3963 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3965 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3966 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3967 VectorNegate(PRVM_clientglobalvector(v_right), left);
3968 VectorCopy(PRVM_clientglobalvector(v_up), up);
3969 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3970 temp = skeleton->relativetransforms[bonenum];
3971 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3974 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3975 static void VM_CL_skel_mul_bones(prvm_prog_t *prog)
3977 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3978 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3979 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3981 vec3_t forward, left, up, origin;
3982 skeleton_t *skeleton;
3985 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3987 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3988 VectorCopy(PRVM_clientglobalvector(v_forward), forward);
3989 VectorNegate(PRVM_clientglobalvector(v_right), left);
3990 VectorCopy(PRVM_clientglobalvector(v_up), up);
3991 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3992 firstbone = max(0, firstbone);
3993 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3994 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3996 temp = skeleton->relativetransforms[bonenum];
3997 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
4001 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4002 static void VM_CL_skel_copybones(prvm_prog_t *prog)
4004 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4005 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
4006 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
4007 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
4009 skeleton_t *skeletondst;
4010 skeleton_t *skeletonsrc;
4011 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
4013 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
4015 firstbone = max(0, firstbone);
4016 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
4017 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
4018 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
4019 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
4022 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4023 static void VM_CL_skel_delete(prvm_prog_t *prog)
4025 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
4026 skeleton_t *skeleton;
4027 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
4030 prog->skeletons[skeletonindex] = NULL;
4033 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4034 static void VM_CL_frameforname(prvm_prog_t *prog)
4036 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4037 dp_model_t *model = CL_GetModelByIndex(modelindex);
4038 const char *name = PRVM_G_STRING(OFS_PARM1);
4040 PRVM_G_FLOAT(OFS_RETURN) = -1;
4041 if (!model || !model->animscenes)
4043 for (i = 0;i < model->numframes;i++)
4045 if (!strcasecmp(model->animscenes[i].name, name))
4047 PRVM_G_FLOAT(OFS_RETURN) = i;
4053 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4054 static void VM_CL_frameduration(prvm_prog_t *prog)
4056 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
4057 dp_model_t *model = CL_GetModelByIndex(modelindex);
4058 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
4059 PRVM_G_FLOAT(OFS_RETURN) = 0;
4060 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
4062 if (model->animscenes[framenum].framerate)
4063 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
4066 static void VM_CL_RotateMoves(prvm_prog_t *prog)
4069 * Obscure builtin used by GAME_XONOTIC.
4071 * Edits the input history of cl_movement by rotating all move commands
4072 * currently in the queue using the given transform.
4074 * The vector passed is an "angles transform" as used by warpzonelib, i.e.
4075 * v_angle-like (non-inverted) euler angles that perform the rotation
4076 * of the space that is to be done.
4078 * This is meant to be used as a fixangle replacement after passing
4079 * through a warpzone/portal: the client is told about the warp transform,
4080 * and calls this function in the same frame as the one on which the
4081 * client's origin got changed by the serverside teleport. Then this code
4082 * transforms the pre-warp input (which matches the empty space behind
4083 * the warp plane) into post-warp input (which matches the target area
4084 * of the warp). Also, at the same time, the client has to use
4085 * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
4087 * This together allows warpzone motion to be perfectly predicted by
4090 * Furthermore, for perfect warpzone behaviour, the server side also
4091 * has to detect input the client sent before it received the origin
4092 * update, but after the warp occurred on the server, and has to adjust
4093 * input appropriately.
4096 vec3_t v = {0, 0, 0};
4098 VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
4099 AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
4100 Matrix4x4_FromVectors(&m, x, y, z, v);
4104 // #358 void(string cubemapname) loadcubemap
4105 static void VM_CL_loadcubemap(prvm_prog_t *prog)
4109 VM_SAFEPARMCOUNT(1, VM_CL_loadcubemap);
4110 name = PRVM_G_STRING(OFS_PARM0);
4114 //============================================================================
4116 // To create a almost working builtin file from this replace:
4117 // "^NULL.*" with ""
4118 // "^{.*//.*}:Wh\(.*\)" with "\1"
4120 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
4121 // "\n\n+" with "\n\n"
4123 prvm_builtin_t vm_cl_builtins[] = {
4124 NULL, // #0 NULL function (not callable) (QUAKE)
4125 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
4126 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
4127 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
4128 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
4129 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
4130 VM_break, // #6 void() break (QUAKE)
4131 VM_random, // #7 float() random (QUAKE)
4132 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
4133 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
4134 VM_error, // #10 void(string e) error (QUAKE)
4135 VM_objerror, // #11 void(string e) objerror (QUAKE)
4136 VM_vlen, // #12 float(vector v) vlen (QUAKE)
4137 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
4138 VM_CL_spawn, // #14 entity() spawn (QUAKE)
4139 VM_remove, // #15 void(entity e) remove (QUAKE)
4140 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
4141 NULL, // #17 entity() checkclient (QUAKE)
4142 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
4143 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
4144 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
4145 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
4146 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
4147 NULL, // #23 void(string s, ...) bprint (QUAKE)
4148 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
4149 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
4150 VM_ftos, // #26 string(float f) ftos (QUAKE)
4151 VM_vtos, // #27 string(vector v) vtos (QUAKE)
4152 VM_coredump, // #28 void() coredump (QUAKE)
4153 VM_traceon, // #29 void() traceon (QUAKE)
4154 VM_traceoff, // #30 void() traceoff (QUAKE)
4155 VM_eprint, // #31 void(entity e) eprint (QUAKE)
4156 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
4157 NULL, // #33 (QUAKE)
4158 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
4159 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
4160 VM_rint, // #36 float(float v) rint (QUAKE)
4161 VM_floor, // #37 float(float v) floor (QUAKE)
4162 VM_ceil, // #38 float(float v) ceil (QUAKE)
4163 NULL, // #39 (QUAKE)
4164 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
4165 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
4166 NULL, // #42 (QUAKE)
4167 VM_fabs, // #43 float(float f) fabs (QUAKE)
4168 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
4169 VM_cvar, // #45 float(string s) cvar (QUAKE)
4170 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
4171 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
4172 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
4173 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
4174 NULL, // #50 (QUAKE)
4175 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
4176 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
4177 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
4178 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
4179 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
4180 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
4181 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
4182 NULL, // #58 void(float to, string s) WriteString (QUAKE)
4183 NULL, // #59 (QUAKE)
4184 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
4185 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
4186 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
4187 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
4188 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
4189 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
4190 NULL, // #66 (QUAKE)
4191 NULL, // #67 void(float step) movetogoal (QUAKE)
4192 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
4193 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
4194 NULL, // #70 void(string s) changelevel (QUAKE)
4195 NULL, // #71 (QUAKE)
4196 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
4197 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
4198 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
4199 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
4200 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
4201 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
4202 NULL, // #78 void(entity e) setspawnparms (QUAKE)
4203 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
4204 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
4205 VM_stof, // #81 float(string s) stof (FRIK_FILE)
4206 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
4207 NULL, // #83 (QUAKE)
4208 NULL, // #84 (QUAKE)
4209 NULL, // #85 (QUAKE)
4210 NULL, // #86 (QUAKE)
4211 NULL, // #87 (QUAKE)
4212 NULL, // #88 (QUAKE)
4213 NULL, // #89 (QUAKE)
4214 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
4215 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
4216 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
4217 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
4218 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
4219 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
4220 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
4221 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
4222 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
4223 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
4224 // FrikaC and Telejano range #100-#199
4235 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4236 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4237 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4238 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4239 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4240 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4241 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4242 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4243 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4244 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4325 // FTEQW range #200-#299
4344 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4347 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4348 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4349 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4350 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4351 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4352 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4353 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4354 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4355 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4356 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4358 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4366 VM_CL_checkpvs, // #240
4389 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4390 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4391 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4392 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4393 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4394 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4395 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4396 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4397 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4398 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4399 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4400 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4401 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4402 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4403 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4426 // CSQC range #300-#399
4427 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4428 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4429 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4430 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4431 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4432 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4433 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
4434 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4435 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4436 VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
4437 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4438 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4442 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4443 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4444 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4445 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4446 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4447 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4448 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
4449 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
4450 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4451 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4452 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4453 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4454 VM_stringwidth, // #327 // FIXME is this okay?
4455 VM_drawsubpic, // #328 // FIXME is this okay?
4456 VM_drawrotpic, // #329 // FIXME is this okay?
4457 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4458 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4459 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4460 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4461 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4462 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4463 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4464 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4465 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4466 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4467 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4468 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4469 VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
4470 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
4471 VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
4472 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4473 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4474 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4475 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4476 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4477 VM_isserver, // #350 float() isserver (EXT_CSQC)
4478 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4479 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4480 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4481 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4482 VM_CL_videoplaying, // #355
4483 VM_findfont, // #356 float(string fontname) loadfont (DP_GFX_FONTS)
4484 VM_loadfont, // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
4485 VM_CL_loadcubemap, // #358 void(string cubemapname) loadcubemap (DP_GFX_)
4487 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4488 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4489 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4490 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4491 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4492 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4493 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4494 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4527 // LordHavoc's range #400-#499
4528 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4529 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4530 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4531 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4532 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4533 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4534 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4535 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4536 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4537 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4538 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4539 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4540 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4541 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4542 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4543 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4544 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4545 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4546 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4547 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4548 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4549 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4550 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4551 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4552 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4553 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4554 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4555 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4556 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4557 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4558 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4559 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4560 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4561 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4562 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4563 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4564 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4565 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4566 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4567 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4568 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4569 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4570 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4571 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4572 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4573 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4574 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4575 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4576 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4577 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4578 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4579 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4580 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4581 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4582 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4583 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4584 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4585 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4587 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4588 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4589 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4590 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4591 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4592 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4593 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4594 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4595 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4596 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4597 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4598 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4599 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4600 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4601 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4602 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4603 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4604 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4605 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4606 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4607 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4608 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4609 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4610 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4611 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4612 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4613 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4614 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4615 VM_gecko_create, // #487 float gecko_create( string name )
4616 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4617 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4618 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4619 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4620 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4621 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4622 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4623 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4624 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4625 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4626 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4627 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4628 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4629 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4630 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4631 VM_whichpack, // #503 string(string) whichpack = #503;
4632 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4638 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4639 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4640 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4641 VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
4642 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4643 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4644 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4645 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4646 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4647 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4648 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4649 VM_findkeysforcommand, // #521 string findkeysforcommand(string command[, float bindmap])
4650 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4651 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4652 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4653 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4654 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4655 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4656 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4657 VM_loadfromdata, // #529
4658 VM_loadfromfile, // #530
4659 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4661 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4662 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4668 VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
4669 VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
4670 VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
4733 VM_callfunction, // #605
4734 VM_writetofile, // #606
4735 VM_isfunction, // #607
4738 VM_findkeysforcommand, // #610 string findkeysforcommand(string command[, float bindmap])
4741 VM_parseentitydata, // #613
4752 VM_CL_getextresponse, // #624 string getextresponse(void)
4755 VM_sprintf, // #627 string sprintf(string format, ...)
4756 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4757 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4758 VM_setkeybind, // #630 float(float key, string bind[, float bindmap]) setkeybind
4759 VM_getbindmaps, // #631 vector(void) getbindmap
4760 VM_setbindmaps, // #632 float(vector bm) setbindmap
4766 VM_CL_RotateMoves, // #638
4767 VM_digest_hex, // #639
4771 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4773 void VM_Polygons_Reset(prvm_prog_t *prog)
4775 vmpolygons_t *polys = &prog->vmpolygons;
4777 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4778 if(polys->initialized)
4780 Mem_FreePool(&polys->pool);
4781 polys->initialized = false;
4785 void CLVM_init_cmd(prvm_prog_t *prog)
4788 VM_Polygons_Reset(prog);
4791 void CLVM_reset_cmd(prvm_prog_t *prog)
4793 World_End(&cl.world);
4795 VM_Polygons_Reset(prog);