1 // item respawn effect
\r
2 // flare particle and light
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3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
\r
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
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5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
\r
9 color 0x63F2EA 0x63f2EA
\r
14 lightcolor 0.4 0.9 0.9
\r
15 // cloud of particles which expand rapidly and then slow to form a ball
\r
19 color 0x63F2EA 0x63f2EA
\r
24 originjitter 16 16 16
\r
25 velocityjitter 32 32 32
\r
29 // used nowhere in code
\r
30 effect TE_KNIGHTSPIKE
\r
36 originjitter 16 16 16
\r
38 lightradiusfade 1000
\r
39 lightcolor 4 0.2 0.2
\r
41 effect TE_KNIGHTSPIKE
\r
45 color 0xFF2010 0xFF2010
\r
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
49 effect TE_KNIGHTSPIKE
\r
52 color 0x800000 0xFF8020
\r
58 //originjitter 32 32 32
\r
59 velocityjitter 256 256 256
\r
63 // used nowhere in code
\r
71 // dust/smoke drifting away from the impact
\r
76 color 0x101010 0x101010
\r
81 velocityjitter 8 8 8
\r
82 // dust/smoke staying at the impact
\r
87 color 0x505050 0x505050
\r
92 velocityjitter 0 0 0
\r
97 color 0x8f4333 0xfff31b
\r
102 velocityoffset 0 0 80
\r
103 velocityjitter 64 64 64
\r
105 // electric combo explosion
\r
107 // used nowhere in code
\r
108 effect TE_SPIKEQUAD
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114 originjitter 34 34 34
\r
116 lightradiusfade 200
\r
119 effect TE_SPIKEQUAD
\r
123 color 0x80C0FF 0x80C0FF
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127 effect TE_SPIKEQUAD
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130 color 0x2030FF 0x80C0FF
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137 //velocityoffset 0 0 120
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138 velocityjitter 512 512 512
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142 // used nowhere in code
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143 effect TE_SUPERSPIKE
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150 // dust/smoke drifting away from the impact
\r
151 effect TE_SUPERSPIKE
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155 color 0x101010 0x101010
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160 velocityjitter 8 8 8
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161 // dust/smoke staying at the impact
\r
162 effect TE_SUPERSPIKE
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166 color 0x505050 0x505050
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171 velocityjitter 0 0 0
\r
172 // sparks that disappear on impact
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173 effect TE_SUPERSPIKE
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176 color 0x8f4333 0xfff31b
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181 velocityoffset 0 0 80
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182 velocityjitter 64 64 64
\r
186 // used nowhere in code
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187 effect TE_SUPERSPIKEQUAD
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195 lightradiusfade 500
\r
196 lightcolor 0.15 0.15 1.5
\r
197 // dust/smoke drifting away from the impact
\r
198 effect TE_SUPERSPIKEQUAD
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202 color 0x101010 0x101010
\r
207 velocityjitter 8 8 8
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208 // dust/smoke staying at the impact
\r
209 effect TE_SUPERSPIKEQUAD
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213 color 0x505050 0x505050
\r
218 velocityjitter 0 0 0
\r
219 // sparks that disappear on impact
\r
220 effect TE_SUPERSPIKEQUAD
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223 color 0x8f4333 0xfff31b
\r
228 velocityoffset 0 0 80
\r
229 velocityjitter 64 64 64
\r
231 // shotgun pellet impact
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233 // used nowhere in code
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241 // dust/smoke drifting away from the impact
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246 color 0x101010 0x101010
\r
251 velocityjitter 8 8 8
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252 // dust/smoke staying at the impact
\r
257 color 0x505050 0x505050
\r
262 velocityjitter 0 0 0
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267 color 0x8f4333 0xfff31b
\r
272 velocityoffset 0 0 80
\r
273 velocityjitter 64 64 64
\r
275 // plasma impact effect
\r
277 // used nowhere in code
\r
278 effect TE_GUNSHOTQUAD
\r
284 originjitter 12 12 12
\r
286 //lightradiusfade 300
\r
287 //lightcolor 0.5 0.5 0.5
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288 // purple flare effect
\r
289 effect TE_GUNSHOTQUAD
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293 color 0x504060 0x504060
\r
297 effect TE_GUNSHOTQUAD
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300 color 0xA040C0 0xFFFFFF
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305 velocityoffset 0 0 80
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306 velocityjitter 128 128 128
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308 // small rocket explosion
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310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
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311 effect TE_EXPLOSION
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317 originjitter 40 40 40
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319 lightradiusfade 300
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322 effect TE_EXPLOSION
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326 color 0x404040 0x404040
\r
329 // fire effect which expands then slows
\r
330 effect TE_EXPLOSION
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335 color 0x902010 0xFFD080
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342 velocityjitter 256 256 256
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343 // underwater bubbles
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344 effect TE_EXPLOSION
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349 color 0x404040 0x808080
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354 liquidfriction 0.25
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355 originjitter 16 16 16
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356 velocityjitter 96 96 96
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358 effect TE_EXPLOSION
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362 color 0x903010 0xFFD030
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369 velocityoffset 0 0 80
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370 velocityjitter 256 256 256
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374 // used nowhere in code
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375 effect TE_EXPLOSIONQUAD
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381 originjitter 40 40 40
\r
383 lightradiusfade 700
\r
386 effect TE_EXPLOSIONQUAD
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390 color 0x202020 0x404040
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394 velocityjitter 48 48 48
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395 // underwater bubbles
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396 effect TE_EXPLOSIONQUAD
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401 color 0x404040 0x808080
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406 liquidfriction 0.25
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407 originjitter 16 16 16
\r
408 velocityjitter 96 96 96
\r
409 // sparks which go through walls
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410 effect TE_EXPLOSIONQUAD
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414 color 0x903010 0xFFD030
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420 velocityoffset 0 0 80
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421 velocityjitter 256 256 256
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425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
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426 effect TE_TAREXPLOSION
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432 originjitter 40 40 40
\r
434 lightradiusfade 1200
\r
435 lightcolor 1.6 0.8 2
\r
437 effect TE_TAREXPLOSION
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441 color 0x202020 0x404040
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445 velocityjitter 48 48 48
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446 // underwater bubbles
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447 effect TE_TAREXPLOSION
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452 color 0x404040 0x808080
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457 liquidfriction 0.25
\r
458 originjitter 16 16 16
\r
459 velocityjitter 96 96 96
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460 // sparks which go through walls
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461 effect TE_TAREXPLOSION
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465 color 0x903010 0xFFD030
\r
471 velocityoffset 0 0 80
\r
472 velocityjitter 256 256 256
\r
474 // bloody impact effect indicating damage
\r
475 // used nowhere in code
\r
485 velocityjitter 64 64 64
\r
486 velocitymultiplier 1
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487 staincolor 0x808080 0x808080
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492 // sparks (quake effect)
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493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
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494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
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499 color 0x8f4333 0xfff31b
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504 velocityoffset 0 0 80
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505 velocityjitter 64 64 64
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506 velocitymultiplier 1
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508 // lightning impact
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510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
\r
511 effect TE_PLASMABURN
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517 originjitter 16 16 16
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519 lightradiusfade 400
\r
522 effect TE_PLASMABURN
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526 color 0x80C0FF 0x80C0FF
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529 // small sparks which form a sphere as they slow down
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530 effect TE_PLASMABURN
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533 color 0x2030FF 0x80C0FF
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539 velocityjitter 128 128 128
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542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
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543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
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544 effect TE_SMALLFLASH
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546 lightradiusfade 1000
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550 // used nowhere in code
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554 color 0x6f0f00 0xe3974f
\r
561 velocityjitter 128 128 128
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562 velocitymultiplier 1
\r
565 // used nowhere in code
\r
566 effect TE_LAVASPLASH
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569 color 0x6f0f00 0xe3974f
\r
573 originoffset 0 0 32
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574 originjitter 128 128 32
\r
575 velocityoffset 0 0 256
\r
576 velocityjitter 128 128 0
\r
578 // player teleport effect
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579 // used nowhere in code
\r
583 color 0xA0A0A0 0xFFFFFF
\r
588 originoffset 0 0 28
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589 originjitter 16 16 28
\r
590 velocityjitter 0 0 256
\r
593 // used nowhere in code
\r
598 color 0xFFFFFF 0xFFFFFF
\r
605 color 0x202020 0x404040
\r
609 //liquidfriction -4
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610 velocityjitter 8 8 8
\r
614 // used nowhere in code
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615 effect TE_TEI_SMOKE
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618 color 0x202020 0x404040
\r
622 originjitter 1.5 1.5 1.5
\r
623 velocityjitter 6 6 6
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624 velocitymultiplier 1
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626 // rocket explosion
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628 // used nowhere in code
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629 effect TE_TEI_BIGEXPLOSION
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635 originjitter 40 40 40
\r
637 lightradiusfade 500
\r
640 effect TE_TEI_BIGEXPLOSION
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644 color 0x404040 0x404040
\r
648 effect TE_TEI_BIGEXPLOSION
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653 color 0x902010 0xFFD080
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660 velocityjitter 512 512 512
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661 // underwater bubbles
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662 effect TE_TEI_BIGEXPLOSION
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667 color 0x404040 0x808080
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672 liquidfriction 0.25
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673 originjitter 16 16 16
\r
674 velocityjitter 144 144 144
\r
676 effect TE_TEI_BIGEXPLOSION
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680 color 0x903010 0xFFD030
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687 velocityoffset 0 0 80
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688 velocityjitter 384 384 384
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690 // electric explosion
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692 // used nowhere in code
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693 effect TE_TEI_PLASMAHIT
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699 originjitter 20 20 20
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701 lightradiusfade 600
\r
702 lightcolor 2.4 4.8 8
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704 effect TE_TEI_PLASMAHIT
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708 color 0x80C0FF 0x80C0FF
\r
711 // cloud of bouncing sparks
\r
712 effect TE_TEI_PLASMAHIT
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715 color 0x2030FF 0x80C0FF
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720 //velocityoffset 0 0 120
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721 velocityjitter 512 512 512
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731 //////////////////////////////////////////////////
\r
732 // New effects in 2.4
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733 //////////////////////////////////////////////////
\r
737 // bloody impact effect indicating damage
\r
738 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
\r
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
\r
746 color 0xA8FFFF 0xA8FFFFF
\r
750 velocityjitter 64 64 64
\r
751 velocitymultiplier 5
\r
752 staincolor 0x808080 0x808080
\r
761 color 0x000000 0x420000
\r
762 originjitter 11 11 11
\r
765 // player teleport effect
\r
766 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
\r
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
\r
772 color 0x807aff 0x4463d5
\r
778 velocityjitter 1000 1000 1500
\r
779 velocitymultiplier 0.5
\r
785 // normal super gory blood trail (used by gibs)
\r
786 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
\r
790 color 0xA8FFFF 0xA8FFFF
\r
797 velocityjitter 64 64 64
\r
798 velocitymultiplier 0.5
\r
799 staincolor 0x808080 0x808080
\r
804 // thinner blood trail (used by quake zombies)
\r
805 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
\r
806 effect TR_SLIGHTBLOOD
\r
809 color 0xA8FFFF 0xA8FFFF
\r
816 velocityjitter 64 64 64
\r
817 velocitymultiplier 0.5
\r
818 staincolor 0x808080 0x808080
\r
823 // func_stardust effect, used in some maps to indicate teleporters
\r
824 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
\r
825 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
\r
829 color 0xfff368 0xfff368
\r
835 originjitter 16 16 64
\r
836 velocityjitter 32 32 0
\r
839 //lightcolor 0.4 0.9 0.9
\r
841 // flare particle and light
\r
842 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
\r
843 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
\r
844 effect item_respawn
\r
847 color 0xF263EA 0xF263EA
\r
851 lightradiusfade 140
\r
852 lightcolor 0.9 0.6 0.9
\r
853 // cloud of particles which expand rapidly and then slow to form a ball
\r
854 effect item_respawn
\r
858 color 0xF263EA 0xF263EA
\r
861 //originjitter 24 24 24
\r
862 velocityjitter 256 256 256
\r
866 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
\r
867 effect jumppad_activate
\r
869 lightradiusfade 2000
\r
874 // used nowhere in code
\r
875 effect laser_muzzleflash
\r
878 color 0xFFFFFF 0xFFFFFF
\r
883 originjitter 1.5 1.5 1.5
\r
884 velocityjitter 6 6 6
\r
885 velocitymultiplier 0.01
\r
887 lightradiusfade 2000
\r
888 lightcolor 3 0.1 0.1
\r
893 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
894 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
895 effect laser_impact
\r
901 originjitter 14 14 14
\r
903 lightradiusfade 500
\r
904 lightcolor 8 0.4 0.4
\r
906 effect laser_impact
\r
910 color 0xFF2010 0xFF2010
\r
913 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
914 effect laser_impact
\r
917 color 0x800000 0xFF8020
\r
923 //originjitter 32 32 32
\r
924 velocityjitter 256 256 256
\r
925 effect laser_impact
\r
929 color 0x800000 0xFF8020
\r
933 velocitymultiplier 0.01
\r
934 velocityjitter 16 16 16
\r
939 // used nowhere in code
\r
940 effect shotgun_muzzleflash
\r
943 color 0x202020 0x404040
\r
947 originjitter 1.5 1.5 1.5
\r
948 velocityjitter 6 6 6
\r
949 velocitymultiplier 0.01
\r
951 lightradiusfade 2000
\r
952 lightcolor 2 1.5 0.2
\r
954 velocitymultiplier 0.05
\r
955 effect shotgun_muzzleflash
\r
959 color 0xFFFDD9 0xff5a00
\r
963 velocityjitter 444 444 444
\r
964 velocitymultiplier 1.7
\r
970 // shotgun pellet impact
\r
972 // used nowhere in code
\r
973 effect shotgun_impact
\r
979 originjitter 10 10 10
\r
981 //lightradiusfade 90
\r
983 // dust/smoke drifting away from the impact
\r
984 effect shotgun_impact
\r
988 color 0xFFFFFF 0xA37443
\r
994 velocityjitter 100 100 100
\r
996 velocitymultiplier 0.25
\r
997 // dust/smoke staying at the impact
\r
998 effect shotgun_impact
\r
1002 color 0xFFFFFF 0xFFFFFF
\r
1007 effect shotgun_impact
\r
1012 color 0xFDFFD9 0xFDFFD9
\r
1018 originjitter 1 1 1
\r
1019 velocityjitter 400 400 400
\r
1020 velocitymultiplier 0.1
\r
1024 // used nowhere in code
\r
1025 effect machinegun_muzzleflash
\r
1028 color 0x202020 0x404040
\r
1032 originjitter 1.5 1.5 1.5
\r
1033 velocityjitter 1 1 1
\r
1034 velocitymultiplier 0.03
\r
1036 lightradiusfade 2000
\r
1037 lightcolor 2 1.5 0.2
\r
1039 effect machinegun_muzzleflash
\r
1043 color 0xFFFDD9 0xFFFDD9
\r
1046 originjitter 1 1 1
\r
1047 velocityjitter 300 300 300
\r
1048 velocitymultiplier 0.5
\r
1053 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
\r
1054 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1055 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1056 effect machinegun_impact
\r
1062 originjitter 10 10 10
\r
1064 lightradiusfade 800
\r
1065 lightcolor 6 3.6 0.6
\r
1066 // dust/smoke drifting away from the impact
\r
1067 effect machinegun_impact
\r
1071 color 0xFFFFFF 0xA37443
\r
1074 originjitter 1 1 1
\r
1077 velocityjitter 100 100 100
\r
1079 velocitymultiplier 0.25
\r
1080 // dust/smoke staying at the impact
\r
1081 effect machinegun_impact
\r
1085 color 0xFFFFFF 0xFFFFFF
\r
1090 effect machinegun_impact
\r
1095 color 0xFDFFD9 0xFDFFD9
\r
1101 originjitter 1 1 1
\r
1102 velocityjitter 400 400 400
\r
1103 velocitymultiplier 0.1
\r
1107 // used nowhere in code
\r
1108 effect grenadelauncher_muzzleflash
\r
1111 color 0x202020 0x404040
\r
1115 originjitter 1.5 1.5 1.5
\r
1117 velocityjitter 20 20 20
\r
1118 velocitymultiplier 0.03
\r
1120 lightradiusfade 2000
\r
1121 lightcolor 2 1.5 0.2
\r
1122 effect grenadelauncher_muzzleflash
\r
1126 color 0xFFFDD9 0xFFFDD9
\r
1129 originjitter 1 1 1
\r
1130 velocityjitter 300 300 300
\r
1131 velocitymultiplier 0.5
\r
1136 // small rocket trail
\r
1138 // used nowhere in code
\r
1142 color 0x303030 0x000000
\r
1148 originjitter 1 1 1
\r
1149 velocityjitter 1 1 1
\r
1150 velocitymultiplier -0.02
\r
1157 color 0xffdf72 0x811200
\r
1163 velocityjitter 32 32 32
\r
1164 velocitymultiplier -1.0
\r
1171 color 0x404040 0x808080
\r
1177 velocityjitter 16 16 16
\r
1183 // used nowhere in code
\r
1184 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1188 color 0x303030 0x000000
\r
1194 originjitter 2 2 2
\r
1195 velocityjitter 3 3 3
\r
1196 velocitymultiplier -0.02
\r
1199 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1201 color 0x666666 0x000000
\r
1208 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1213 color 0x404040 0x808080
\r
1219 velocityjitter 16 16 16
\r
1224 // used nowhere in code
\r
1225 effect grenade_explode
\r
1231 originjitter 23 23 23
\r
1233 lightradiusfade 750
\r
1236 effect grenade_explode
\r
1241 color 0x8f0d00 0xff5a00
\r
1248 originjitter 8 8 8
\r
1249 velocityjitter 512 512 512
\r
1251 effect grenade_explode
\r
1256 color 0xea691b 0xeed05a
\r
1263 originjitter 8 8 8
\r
1264 velocityjitter 912 912 912
\r
1266 effect grenade_explode
\r
1274 velocityjitter 444 444 444
\r
1276 color 0x000000 0x111111
\r
1278 // underwater bubbles
\r
1279 effect grenade_explode
\r
1284 color 0x404040 0x808080
\r
1289 liquidfriction 0.25
\r
1290 originjitter 16 16 16
\r
1291 velocityjitter 144 144 144
\r
1292 // bouncing sparks
\r
1293 effect grenade_explode
\r
1298 color 0xffa800 0xffedaf
\r
1305 liquidfriction 0.8
\r
1306 velocityoffset 0 0 80
\r
1307 originjitter 16 16 16
\r
1308 velocityjitter 224 224 324
\r
1312 // used nowhere in code
\r
1313 effect electric_muzzleflash
\r
1316 color 0x283880 0x283880 // 0x202020 0x404040
\r
1320 originjitter 1.5 1.5 1.5
\r
1321 velocityjitter 6 6 6
\r
1322 velocitymultiplier 0.01
\r
1324 lightradiusfade 2000
\r
1325 lightcolor 1.5 3 6
\r
1326 effect electric_muzzleflash
\r
1330 color 0xD9FDFF 0xD9FDFF
\r
1333 originjitter 1 1 1
\r
1334 velocityjitter 300 300 300
\r
1335 velocitymultiplier 0.5
\r
1341 // glowing vapor trail
\r
1342 // used nowhere in code
\r
1343 effect TR_VORETOURNAMENTPLASMA
\r
1346 color 0x283880 0x283880
\r
1350 //velocityjitter 16 16 16
\r
1353 lightcolor 1.5 3 6
\r
1354 velocitymultiplier -0.1
\r
1356 effect TR_VORETOURNAMENTPLASMA
\r
1361 color 0x629dff 0x0018ff
\r
1364 alpha 444 512 1866
\r
1366 velocityoffset 0 0 15
\r
1368 originjitter 1 1 1
\r
1369 velocityjitter 50 50 50
\r
1374 // used nowhere in code
\r
1375 effect electric_impact
\r
1381 originjitter 17 17 17
\r
1383 lightradiusfade 250
\r
1384 lightcolor 3.125 4.375 10
\r
1386 effect electric_impact
\r
1390 color 0x80C0FF 0x80C0FF
\r
1393 // cloud of bouncing sparks
\r
1394 effect electric_impact
\r
1398 color 0x629dff 0x0018ff
\r
1401 alpha 256 256 1024
\r
1405 originjitter 1 1 1
\r
1406 velocityjitter 512 512 512
\r
1407 // inner cloud of smoke
\r
1408 effect electric_impact
\r
1411 color 0x629dff 0x0018ff
\r
1417 originjitter 20 20 20
\r
1418 velocityjitter 320 320 320
\r
1421 // used nowhere in code
\r
1422 effect electric_ballexplode
\r
1428 originjitter 17 17 17
\r
1430 lightradiusfade 250
\r
1431 lightcolor 3.125 4.375 10
\r
1433 effect electric_ballexplode
\r
1437 color 0x80C0FF 0x80C0FF
\r
1440 // cloud of bouncing sparks
\r
1441 effect electric_ballexplode
\r
1445 color 0xFDFFD9 0xFDFFD9
\r
1447 alpha 256 256 1024
\r
1450 originjitter 1 1 1
\r
1451 velocityjitter 512 512 512
\r
1452 // inner cloud of smoke
\r
1453 effect electric_ballexplode
\r
1456 color 0x202020 0x404040
\r
1460 originjitter 20 20 20
\r
1461 velocityjitter 32 32 32
\r
1466 // used nowhere in code
\r
1467 effect electric_combo
\r
1473 originjitter 17 17 17
\r
1475 lightradiusfade 300
\r
1478 effect electric_combo
\r
1482 color 0x80C0FF 0x80C0FF
\r
1486 effect electric_combo
\r
1489 color 0x2030FF 0x80C0FF
\r
1495 //velocityoffset 0 0 120
\r
1496 velocityjitter 512 512 512
\r
1497 effect electric_combo
\r
1501 color 0xFDFFD9 0xFDFFD9
\r
1506 originjitter 1 1 1
\r
1507 velocityjitter 512 512 512
\r
1508 // inner cloud of smoke
\r
1509 effect electric_combo
\r
1512 color 0x202020 0x404040
\r
1516 originjitter 20 20 20
\r
1517 velocityjitter 32 32 32
\r
1521 // used nowhere in code
\r
1522 effect plasma_muzzleflash
\r
1525 color 0x202020 0x404040
\r
1529 originjitter 1.5 1.5 1.5
\r
1530 velocityjitter 6 6 6
\r
1531 velocitymultiplier 0.01
\r
1533 lightradiusfade 2000
\r
1534 lightcolor 1.6 0.2 2
\r
1535 effect plasma_muzzleflash
\r
1539 color 0xA080C0 0xA080C0
\r
1542 originjitter 1 1 1
\r
1543 velocityjitter 200 200 200
\r
1544 velocitymultiplier 0.3
\r
1549 // plasma impact effect
\r
1551 // used nowhere in code
\r
1552 effect plasma_impact
\r
1558 originjitter 12 12 12
\r
1560 //lightradiusfade 300
\r
1561 //lightcolor 3.2 0.4 4
\r
1562 // purple flare effect
\r
1563 effect plasma_impact
\r
1567 color 0x504060 0x504060
\r
1571 effect plasma_impact
\r
1575 color 0xA040C0 0xA040C0
\r
1578 alpha 256 256 1024
\r
1579 velocityjitter 256 256 256
\r
1581 effect plasma_impact
\r
1584 color 0xE070FF 0xE070FF
\r
1587 velocityjitter 8 8 8
\r
1589 effect plasma_impact
\r
1592 color 0xE070FF 0xE070FF
\r
1594 alpha 256 256 1024
\r
1595 velocityjitter 32 32 32
\r
1599 // used nowhere in code
\r
1600 effect lightning_muzzleflash
\r
1603 color 0x202020 0x404040
\r
1607 originjitter 4 4 4
\r
1608 velocityjitter 24 24 24
\r
1609 velocitymultiplier 0.02
\r
1611 lightradiusfade 200
\r
1612 lightcolor 2 2.5 3
\r
1613 effect lightning_muzzleflash
\r
1617 color 0xD9FDFF 0xD9FDFF
\r
1620 originjitter 1 1 1
\r
1621 velocityjitter 600 600 600
\r
1622 velocitymultiplier 0.5
\r
1627 //// lightning beam
\r
1628 //effect lightning_beam
\r
1632 //color 0xFFFFFF 0xFFFFFF
\r
1634 //alpha 128 128 192
\r
1635 // lightning beam: ring smoke
\r
1636 // used nowhere in code
\r
1637 effect lightning_beam
\r
1639 color 0x1680A0 0x1680A0
\r
1646 // lightning beam: drifting smoke
\r
1647 effect lightning_beam
\r
1649 color 0x5080A0 0x5080A0
\r
1655 velocityjitter 64 64 64
\r
1657 // lightning beam: bright core
\r
1658 effect lightning_beam
\r
1660 color 0x80CDFF 0x80CDFF
\r
1663 alpha 256 256 1280
\r
1666 effect lightning_beam
\r
1668 color 0x1680A0 0x1680A0
\r
1676 // lightning impact
\r
1678 // used nowhere in code
\r
1679 effect lightning_impact
\r
1685 originjitter 14 14 14
\r
1687 lightradiusfade 250
\r
1690 effect lightning_impact
\r
1700 effect lightning_impact
\r
1704 color 0x80C0FF 0x80C0FF
\r
1707 // small sparks which form a sphere as they slow down
\r
1708 //effect lightning_impact
\r
1711 //color 0x2030FF 0x80C0FF
\r
1713 //alpha 256 256 512
\r
1716 //liquidfriction 8
\r
1717 //velocityjitter 384 384 384
\r
1718 // small sparks which glow brightly but live briefly
\r
1719 effect lightning_impact
\r
1723 color 0xD9FDFF 0xD9FDFF
\r
1727 velocityjitter 600 600 600
\r
1728 velocitymultiplier 0.5
\r
1733 // used nowhere in code
\r
1734 effect small_rocket_muzzleflash
\r
1737 color 0x202020 0x404040
\r
1741 originjitter 1.5 1.5 1.5
\r
1742 velocityjitter 6 6 6
\r
1743 velocitymultiplier 0.01
\r
1745 lightradiusfade 2000
\r
1746 lightcolor 2 1.5 0.2
\r
1747 effect small_rocket_muzzleflash
\r
1751 color 0xFFFDD9 0xFFFDD9
\r
1754 originjitter 1 1 1
\r
1755 velocityjitter 300 300 300
\r
1756 velocitymultiplier 0.5
\r
1761 // used nowhere in code
\r
1762 effect small_rocket_bounce
\r
1765 color 0x202020 0x404040
\r
1769 originjitter 1.5 1.5 1.5
\r
1770 velocityjitter 6 6 6
\r
1771 velocitymultiplier 0.01
\r
1773 lightradiusfade 300
\r
1774 lightcolor 2 1.5 0.2
\r
1775 effect small_rocket_bounce
\r
1779 color 0xFFFDD9 0xFFFDD9
\r
1784 originjitter 1 1 1
\r
1785 velocityjitter 600 600 600
\r
1786 velocitymultiplier 0.5
\r
1792 // used nowhere in code
\r
1793 effect small_rocket_explode
\r
1799 originjitter 14 14 14
\r
1801 lightradiusfade 400
\r
1803 // fire effect which make bright dot inside
\r
1804 effect small_rocket_explode
\r
1809 color 0xffe955 0xff5a00
\r
1816 originjitter 8 8 8
\r
1817 velocityjitter 156 156 156
\r
1818 // fire effect which expands then slows
\r
1819 effect small_rocket_explode
\r
1824 color 0x8f0d00 0xff5a00
\r
1831 originjitter 8 8 8
\r
1832 velocityjitter 286 286 286
\r
1835 effect small_rocket_explode
\r
1843 velocityjitter 244 244 244
\r
1845 color 0x000000 0x111111
\r
1848 // underwater bubbles
\r
1849 effect small_rocket_explode
\r
1854 color 0x404040 0x808080
\r
1859 liquidfriction 0.25
\r
1860 originjitter 16 16 16
\r
1861 velocityjitter 96 96 96
\r
1862 // bouncing sparks
\r
1863 effect small_rocket_explode
\r
1867 color 0x903010 0xFFD030
\r
1874 liquidfriction 0.8
\r
1875 velocityoffset 0 0 80
\r
1876 velocityjitter 256 256 256
\r
1880 // used nowhere in code
\r
1881 effect rocketlauncher_muzzleflash
\r
1884 color 0x202020 0x404040
\r
1890 originjitter 1.5 1.5 1.5
\r
1891 velocityjitter 40 40 40
\r
1892 velocitymultiplier -0.13
\r
1894 //lightradiusfade 2000
\r
1895 //lightcolor 2 1.5 0.2
\r
1896 effect rocketlauncher_muzzleflash
\r
1900 color 0xFFFDD9 0xFFFDD9
\r
1903 originjitter 1 1 1
\r
1904 velocityjitter 300 300 300
\r
1905 velocitymultiplier 0.5
\r
1912 // used nowhere in code
\r
1916 color 0x000000 0x666666
\r
1925 originjitter 2 2 2
\r
1926 velocityjitter 3 3 3
\r
1927 velocitymultiplier -0.02
\r
1934 color 0xffdf72 0x811200
\r
1940 velocityjitter 32 32 32
\r
1941 velocitymultiplier -1.5
\r
1948 color 0x404040 0x808080
\r
1954 velocityjitter 16 16 16
\r
1960 color 0xFFFDD9 0xFFFDD9
\r
1962 alpha 444 512 1866
\r
1965 //velocityoffset 0 0 15
\r
1967 originjitter 1 1 1
\r
1968 velocityjitter 100 100 100
\r
1969 velocitymultiplier -0.31
\r
1971 // rocket explosion
\r
1972 effect rocket_explode
\r
1978 originjitter 26 26 26
\r
1980 lightradiusfade 400
\r
1982 // fire effect which expands then slows
\r
1983 effect rocket_explode
\r
1988 color 0xe03f00 0x5e0000
\r
1995 originjitter 8 8 8
\r
1996 velocityjitter 256 256 256
\r
1997 // fire effect which make brigt dot inside
\r
1998 effect rocket_explode
\r
2003 color 0xe03f00 0xffdf92
\r
2010 originjitter 8 8 8
\r
2011 velocityjitter 256 256 256
\r
2013 effect rocket_explode
\r
2021 velocityjitter 256 256 256
\r
2023 color 0x000000 0x111111
\r
2025 // underwater bubbles
\r
2026 effect rocket_explode
\r
2031 color 0x404040 0x808080
\r
2036 liquidfriction 0.25
\r
2037 originjitter 16 16 16
\r
2038 velocityjitter 96 96 96
\r
2039 // bouncing sparks
\r
2040 effect rocket_explode
\r
2044 color 0x903010 0xFFD030
\r
2051 liquidfriction 0.8
\r
2052 velocityoffset 0 0 80
\r
2053 velocityjitter 256 256 256
\r
2057 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
\r
2058 effect grapple_muzzleflash
\r
2060 lightradiusfade 600
\r
2061 lightcolor 1 0.2 0.1
\r
2065 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_impact"), self.origin, '0 0 0', 1)
\r
2066 effect grabber_impact
\r
2068 lightradiusfade 700
\r
2069 lightcolor 0.3 0.6 1
\r
2073 // used nowhere in code
\r
2074 effect lightning242_misc_laser_beam
\r
2080 color 0xff0000 0xff0000
\r
2083 // used nowhere in code
\r
2084 effect lightning242_misc_laser_beam_end
\r
2087 color 0x8f4333 0xfff31b
\r
2092 velocityjitter 64 64 64
\r
2093 velocitymultiplier 100
\r
2097 // used nowhere in code
\r
2098 effect lightning242_misc_laser_beam_fast
\r
2104 color 0xff0000 0xff0000
\r
2107 // used nowhere in code
\r
2108 effect lightning242_misc_laser_beam_fast_end
\r
2111 color 0x8f4333 0xfff31b
\r
2116 velocityjitter 64 64 64
\r
2117 velocitymultiplier 100
\r
2119 // additional laser colors (mike)
\r
2120 // used nowhere in code
\r
2121 effect lightning242_misc_laser_green_beam
\r
2127 color 0x00ff00 0x00ff00
\r
2130 // used nowhere in code
\r
2131 effect lightning242_misc_laser_green_beam_end
\r
2134 color 0x8f4333 0xfff31b
\r
2139 velocityjitter 64 64 64
\r
2140 velocitymultiplier 100
\r
2142 // used nowhere in code
\r
2143 effect lightning242_misc_laser_blue_beam
\r
2149 color 0x0000ff 0x0000ff
\r
2152 // used nowhere in code
\r
2153 effect lightning242_misc_laser_blue_beam_end
\r
2156 color 0x8f4333 0xfff31b
\r
2161 velocityjitter 64 64 64
\r
2162 velocitymultiplier 100
\r
2164 // used nowhere in code
\r
2165 effect lightning242_misc_laser_yellow_beam
\r
2171 color 0xffff00 0xffff00
\r
2174 // used nowhere in code
\r
2175 effect lightning242_misc_laser_yellow_beam_end
\r
2178 color 0x8f4333 0xfff31b
\r
2183 velocityjitter 64 64 64
\r
2184 velocitymultiplier 100
\r
2186 // used nowhere in code
\r
2187 effect lightning242_misc_laser_cyan_beam
\r
2193 color 0x00ffff 0x00ffff
\r
2196 // used nowhere in code
\r
2197 effect lightning242_misc_laser_cyan_beam_end
\r
2200 color 0x8f4333 0xfff31b
\r
2205 velocityjitter 64 64 64
\r
2206 velocitymultiplier 100
\r
2208 // used nowhere in code
\r
2209 effect lightning242_misc_laser_magenta_beam
\r
2215 color 0xff00ff 0xff00ff
\r
2218 // used nowhere in code
\r
2219 effect lightning242_misc_laser_magenta_beam_end
\r
2222 color 0x8f4333 0xfff31b
\r
2227 velocityjitter 64 64 64
\r
2228 velocitymultiplier 100
\r
2230 // used nowhere in code
\r
2231 effect lightning242_misc_laser_white_beam
\r
2237 color 0xffffff 0xffffff
\r
2240 // used nowhere in code
\r
2241 effect lightning242_misc_laser_white_beam_end
\r
2244 color 0x8f4333 0xfff31b
\r
2249 velocityjitter 64 64 64
\r
2250 velocitymultiplier 100
\r
2252 // used nowhere in code
\r
2253 effect lightning242_misc_laser_black_beam
\r
2259 color 0x000000 0x000000
\r
2262 // used nowhere in code
\r
2263 effect lightning242_misc_laser_black_beam_end
\r
2266 color 0x8f4333 0xfff31b
\r
2271 velocityjitter 64 64 64
\r
2272 velocitymultiplier 100
\r
2274 // used nowhere in code
\r
2275 effect lightning242_misc_laser_orange_beam
\r
2281 color 0xff6600 0xff6600
\r
2284 // used nowhere in code
\r
2285 effect lightning242_misc_laser_orange_beam_end
\r
2288 color 0x8f4333 0xfff31b
\r
2293 velocityjitter 64 64 64
\r
2294 velocitymultiplier 100
\r
2299 // bigger plasma impact effect
\r
2301 // used nowhere in code
\r
2302 effect plasma_impactbig
\r
2308 originjitter 12 12 12
\r
2310 //lightradiusfade 800
\r
2311 //lightcolor 3.2 0.4 4
\r
2312 // purple flare effect
\r
2313 effect plasma_impactbig
\r
2317 color 0x504060 0x504060
\r
2321 effect plasma_impactbig
\r
2325 color 0xA040C0 0xA040C0
\r
2328 alpha 256 256 1024
\r
2329 velocityjitter 512 512 512
\r
2331 effect plasma_impactbig
\r
2334 color 0xE070FF 0xE070FF
\r
2337 velocityjitter 32 32 32
\r
2339 effect plasma_impactbig
\r
2342 color 0xE070FF 0xE070FF
\r
2344 alpha 256 256 1024
\r
2345 velocityjitter 256 256 256
\r
2347 // Zero-violence effects
\r
2349 // impact effect indicating damage
\r
2350 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
2355 color 0x00FFFF 0xFF00FF
\r
2363 velocityjitter 256 256 256
\r
2368 color 0xFF00FF 0xFFFF00
\r
2376 velocityjitter 256 256 256
\r
2381 color 0xFFFF00 0x00FFFF
\r
2389 velocityjitter 256 256 256
\r
2391 // effect for removing player model
\r
2393 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
\r
2395 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
2396 effect damage_dissolve
\r
2400 color 0x00FFFF 0xFF00FF
\r
2408 velocityjitter 512 512 512
\r
2409 effect damage_dissolve
\r
2413 color 0xFF00FF 0xFFFF00
\r
2421 velocityjitter 512 512 512
\r
2422 effect damage_dissolve
\r
2426 color 0xFFFF00 0x00FFFF
\r
2434 velocityjitter 512 512 512
\r
2437 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2438 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2439 effect laser_deadly
\r
2445 originjitter 6 6 6
\r
2446 // dust/smoke drifting away from the impact
\r
2447 effect laser_deadly
\r
2448 count 0.05 // 50 per second
\r
2451 color 0xFFFFFF 0xFFFFFF
\r
2454 originjitter 1 1 1
\r
2457 velocityjitter 15 15 15
\r
2459 velocitymultiplier 20
\r
2461 effect laser_deadly
\r
2463 count 0.05 // 50 per second
\r
2466 color 0xFDFFD9 0xFDFFD9
\r
2472 originjitter 1 1 1
\r
2473 velocityjitter 100 100 100
\r
2474 velocitymultiplier 100
\r
2479 // used nowhere in code
\r
2480 effect torch_small
\r
2488 color 0x8f0d00 0xff5a00
\r
2491 originjitter 5 5 5
\r
2492 velocityjitter 1 1 50
\r
2494 effect torch_small
\r
2501 color 0x000000 0x111111
\r
2503 originjitter 3 3 3
\r
2504 velocityjitter 11 11 50
\r
2508 // used nowhere in code
\r
2519 originjitter 5 5 5
\r
2520 velocityjitter 81 81 150
\r
2521 color 0x7cbaff 0xcfd1ff
\r
2522 velocitymultiplier 2
\r
2525 // used nowhere in code
\r
2526 effect bomb_explode
\r
2530 color 0x807aff 0x4463d5
\r
2536 originjitter 10 10 10
\r
2537 velocityjitter 550 550 550
\r
2538 //velocitymultiplier -20
\r
2540 // decal in the air
\r
2541 effect bomb_explode
\r
2545 color 0x807aff 0x4463d5
\r
2549 originoffset 0 0 6
\r
2550 // decal on the ground
\r
2551 effect bomb_explode
\r
2557 originjitter 6 6 6
\r
2559 effect bomb_explode
\r
2563 color 0x807aff 0x4463d5
\r
2569 originjitter 1 1 1
\r
2570 velocityjitter 1900 1900 1300
\r
2571 velocitymultiplier 0.5
\r
2576 effect EF_MGTURRETTRAIL
\r
2580 color 0xd0d0a0 0xffffff
\r
2587 effect EF_MGTURRETTRAIL
\r
2592 color 0x404040 0x808080
\r
2598 velocityjitter 16 16 16
\r
2602 // used nowhere in code
\r
2611 color 0x8f0d00 0xff5a00
\r
2614 originjitter 33 33 33
\r
2615 velocityjitter 22 22 50
\r
2624 color 0x000000 0x111111
\r
2626 originjitter 44 44 44
\r
2627 velocityjitter 11 11 50
\r
2632 // used nowhere in code
\r
2640 color 0xff0000 0xdc7171
\r
2642 originjitter 2 2 0
\r
2643 velocityjitter 15 15 30
\r
2648 // used nowhere in code
\r
2656 color 0x0000ff 0x7194dc
\r
2658 originjitter 2 2 0
\r
2659 velocityjitter 15 15 30
\r
2664 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
\r
2674 color 0x111111 0x979797
\r
2675 //originjitter 2 2 0
\r
2676 velocityjitter 190 190 50
\r
2682 // used nowhere in code
\r
2683 effect smoke_large
\r
2692 color 0x9e895f 0xffd39b
\r
2693 //originjitter 2 2 0
\r
2694 velocityjitter 390 390 390
\r
2699 // used nowhere in code
\r
2704 color 0xFFFDD9 0xFFFDD9
\r
2709 originjitter 1 1 1
\r
2710 velocityjitter 300 300 200
\r
2711 velocitymultiplier 1.5
\r
2715 // used nowhere in code
\r
2716 effect electricity_sparks
\r
2720 color 0x807aff 0x4463d5
\r
2725 originjitter 1 1 1
\r
2726 velocityjitter 300 300 300
\r
2727 velocitymultiplier 0.5
\r
2730 //steam, it needs direction
\r
2731 // used nowhere in code
\r
2739 velocitymultiplier 14
\r
2742 color 0xfffbdf 0xffffff
\r
2743 //originjitter 2 2 0
\r
2744 velocityjitter 19 19 19
\r
2749 // used nowhere in code
\r
2754 color 0x292929 0x000000
\r
2760 originjitter 10 10 10
\r
2761 velocityjitter 5 5 20
\r
2762 //velocitymultiplier -20
\r
2765 //golden dust (create it once per second to cover large area in small yellow particles)
\r
2766 // used nowhere in code
\r
2771 color 0xff9600 0xffefb8
\r
2777 originjitter 500 500 500
\r
2778 velocityjitter 0.1 0.1 0.1
\r
2779 //velocitymultiplier -20
\r
2780 //airfriction -0.1
\r
2782 // used nowhere in code
\r
2787 color 0xff0000 0xff0000
\r
2789 sizeincrease -0.05
\r
2793 originjitter 5 5 100
\r
2794 velocityjitter 50 50 0
\r
2795 //velocitymultiplier 20
\r
2798 // used nowhere in code
\r
2799 effect armorrepair_fx
\r
2803 color 0x00ff00 0x00ff00
\r
2805 sizeincrease -0.05
\r
2809 originjitter 5 5 50
\r
2810 velocityjitter 50 50 0
\r
2811 //velocitymultiplier 20
\r
2814 // used nowhere in code
\r
2815 effect ammoregen_fx
\r
2819 color 0x0000ff 0x0000ff
\r
2821 sizeincrease -0.05
\r
2825 originjitter 5 5 50
\r
2826 velocityjitter 50 50 0
\r
2827 //velocitymultiplier 20
\r
2830 // red-yellow flame like fx
\r
2831 // used nowhere in code
\r
2836 color 0xff0000 0xff7800
\r
2841 originjitter 5 5 5
\r
2842 velocityjitter 25 25 25
\r
2845 // pieces of glass or ice falling on the floor
\r
2846 // used nowhere in code
\r
2851 color 0xffffff 0xb2d3e6
\r
2858 originjitter 30 30 30
\r
2859 velocityjitter 100 100 100
\r
2862 // cover small area in poison gas, spawn it once per second
\r
2863 // used nowhere in code
\r
2864 effect poisonfield
\r
2868 color 0x00ff00 0x7db843
\r
2874 originjitter 333 333 50
\r
2875 velocityjitter 5 5 5
\r
2878 // cover small area in icy mist, spawn it once per second
\r
2879 // used nowhere in code
\r
2884 color 0x008aff 0x75e7ff
\r
2890 originjitter 333 333 0
\r
2891 velocityjitter 5 5 30
\r
2899 color 0x008aff 0x75e7ff
\r
2902 originjitter 333 333 0
\r
2905 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
\r
2906 // flames that go up
\r
2907 // used nowhere in code
\r
2912 color 0x8f0d00 0xff5a00
\r
2918 originjitter 180 180 0
\r
2919 velocityjitter 5 5 30
\r
2921 //flames that stay on the ground
\r
2926 color 0x8f0d00 0xff5a00
\r
2930 originjitter 180 180 0
\r
2938 color 0x000000 0x111111
\r
2941 originjitter 180 180 0
\r
2943 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
\r
2945 // used nowhere in code
\r
2946 effect flamethrower
\r
2950 color 0x8f0d00 0xff5a00
\r
2956 velocityjitter 40 40 11
\r
2957 velocitymultiplier 30
\r
2960 effect flamethrower
\r
2964 color 0x8f0d00 0xff5a00
\r
2970 velocityjitter 40 40 40
\r
2971 velocitymultiplier 20
\r
2973 // very slow and small fire
\r
2974 effect flamethrower
\r
2978 color 0x8f0d00 0xff5a00
\r
2984 velocityjitter 30 30 30
\r
2985 velocitymultiplier 10
\r
2988 effect flamethrower
\r
2992 color 0x8f0d00 0xff5a00
\r
2998 velocityjitter 10 10 10
\r
2999 velocitymultiplier 15
\r
3002 effect flamethrower
\r
3008 color 0x000000 0x111111
\r
3011 originjitter 10 10 10
\r
3012 velocitymultiplier 20
\r
3013 velocityoffset 0 0 10
\r
3017 // glowing vapor trail
\r
3018 // used nowhere in code
\r
3019 effect TR_WIZSPIKE
\r
3022 color 0x404040 0x404040
\r
3026 //velocityjitter 16 16 16
\r
3029 lightcolor 1.5 3 6
\r
3030 velocitymultiplier -0.1
\r
3032 effect TR_WIZSPIKE
\r
3037 color 0x404040 0x404040
\r
3040 alpha 444 512 1866
\r
3042 velocityoffset 0 0 15
\r
3044 originjitter 1 1 1
\r
3045 velocityjitter 50 50 50
\r
3048 // glowing vapor trail
\r
3049 // used nowhere in code
\r
3050 effect TR_VORESPIKE
\r
3053 color 0x804000 0x804000
\r
3057 //velocityjitter 16 16 16
\r
3060 lightcolor 1.5 3 6
\r
3061 velocitymultiplier -0.1
\r
3063 effect TR_VORESPIKE
\r
3068 color 0xff8000 0xff8000
\r
3071 alpha 444 512 1866
\r
3073 velocityoffset 0 0 15
\r
3075 originjitter 1 1 1
\r
3076 velocityjitter 50 50 50
\r
3078 // used nowhere in code
\r
3079 effect flac_explode
\r
3085 originjitter 40 40 40
\r
3087 lightradiusfade 400
\r
3089 // fire effect which make bright dot inside
\r
3090 effect flac_explode
\r
3095 color 0xffe955 0xff5a00
\r
3102 originjitter 8 8 8
\r
3103 velocityjitter 156 156 156
\r
3104 // fire effect which expands then slows
\r
3105 effect flac_explode
\r
3110 color 0x8f0d00 0xff5a00
\r
3117 originjitter 8 8 8
\r
3118 velocityjitter 256 256 256
\r
3121 effect flac_explode
\r
3129 velocityjitter 244 244 244
\r
3131 color 0x000000 0x111111
\r
3134 // underwater bubbles
\r
3135 effect flac_explode
\r
3140 color 0x404040 0x808080
\r
3145 liquidfriction 0.25
\r
3146 originjitter 16 16 16
\r
3147 velocityjitter 96 96 96
\r
3148 // bouncing sparks
\r
3149 effect flac_explode
\r
3153 color 0x903010 0xFFD030
\r
3160 liquidfriction 0.8
\r
3161 velocityoffset 0 0 80
\r
3162 velocityjitter 256 256 256
\r
3165 // bullet trail (somewhat like a tracer)
\r
3166 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
\r
3167 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
\r
3171 color 0x800000 0xFF8020
\r
3172 alpha 256 256 2560
\r
3175 velocitymultiplier 0.7
\r
3177 // smoke emitter for small pipes
\r
3178 // used nowhere in code
\r
3179 effect smoking_smallemitter
\r
3183 color 0x292929 0x000000
\r
3189 originjitter 10 10 10
\r
3190 velocityjitter 5 5 20
\r
3191 //velocitymultiplier -20
\r
3196 // used nowhere in code
\r
3197 effect TR_plasmaPLASMA
\r
3200 color 0x5522aa 0x6622ff
\r
3204 alpha 256 256 1024
\r
3205 velocityjitter 8 8 8
\r
3208 //lightcolor 1 0 1
\r
3209 velocitymultiplier -0.01
\r
3210 // plasma main trail
\r
3211 effect TR_plasmaPLASMA
\r
3214 color 0x5522aa 0x6622ff
\r
3218 alpha 256 256 2600
\r
3219 velocityjitter 2 2 2
\r
3220 velocitymultiplier 0.01
\r
3222 effect cherryblossom
\r
3225 color 0xb123ff 0xb183ff
\r
3232 originjitter 16 16 16
\r
3233 velocityjitter 32 32 0
\r
3238 effect alien_blood
\r
3244 color 0xDC9BCD 0xDC9BCD
\r
3248 velocityjitter 64 64 64
\r
3249 velocitymultiplier 5
\r
3250 staincolor 0x808080 0x808080
\r
3253 effect alien_blood
\r
3259 color 0x000000 0x204010
\r
3260 originjitter 11 11 11
\r
3262 effect robot_blood
\r
3268 color 0xC0D890 0xC0D890
\r
3272 velocityjitter 64 64 64
\r
3273 velocitymultiplier 5
\r
3274 staincolor 0x808080 0x808080
\r
3277 effect robot_blood
\r
3283 color 0x000000 0x301860
\r
3284 originjitter 11 11 11
\r
3287 effect alien_TR_BLOOD
\r
3290 color 0xC080B0 0xC080B0
\r
3297 velocityjitter 64 64 64
\r
3298 velocitymultiplier 0.5
\r
3299 staincolor 0x808080 0x808080
\r
3302 effect robot_TR_BLOOD
\r
3305 color 0xC0D890 0xC0D890
\r
3312 velocityjitter 64 64 64
\r
3313 velocitymultiplier 0.5
\r
3314 staincolor 0x808080 0x808080
\r
3317 effect alien_TR_SLIGHTBLOOD
\r
3320 color 0xC080B0 0xC080B0
\r
3327 velocityjitter 64 64 64
\r
3328 velocitymultiplier 0.5
\r
3329 staincolor 0x808080 0x808080
\r
3332 effect robot_TR_SLIGHTBLOOD
\r
3335 color 0xC0D890 0xC0D890
\r
3342 velocityjitter 64 64 64
\r
3343 velocitymultiplier 0.5
\r
3344 staincolor 0x808080 0x808080
\r
3347 // flare particle and light
\r
3348 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
\r
3349 effect item_pickup
\r
3352 color 0xF263EA 0xC5B0C4
\r
3355 // cloud of particles which expand rapidly and then slow to form a ball
\r
3356 effect item_pickup
\r
3360 color 0xF263EA 0xC5B0C4
\r
3362 alpha 256 256 1280
\r
3363 //originjitter 24 24 24
\r
3364 velocityjitter 256 256 256
\r
3366 effect bloodshower
\r
3371 color 0xA8FFFF 0xA8FFFFF
\r
3376 velocityjitter 64 64 64
\r
3377 velocitymultiplier 1
\r
3378 staincolor 0x808080 0x808080
\r
3381 effect alien_bloodshower
\r
3386 color 0xC080B0 0xC080B0
\r
3391 velocityjitter 64 64 64
\r
3392 velocitymultiplier 1
\r
3393 staincolor 0x808080 0x808080
\r
3396 effect robot_bloodshower
\r
3401 color 0xC0D890 0xC0D890
\r
3406 velocityjitter 64 64 64
\r
3407 velocitymultiplier 1
\r
3408 staincolor 0x808080 0x808080
\r
3412 //red_ground_quake
\r
3414 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
\r
3415 effect red_ground_quake
\r
3425 color 0x111111 0xbbbbbb
\r
3426 //originjitter 2 2 0
\r
3427 velocityjitter 190 190 50
\r
3430 effect red_ground_quake
\r
3440 color 0x111111 0x979797
\r
3441 //originjitter 2 2 0
\r
3442 velocityjitter 190 190 50
\r
3445 effect red_ground_quake
\r
3454 color 0x9E6A64 0x91302D
\r
3457 originjitter 33 33 33
\r
3458 velocityjitter 22 22 50
\r
3460 effect red_ground_quake
\r
3468 color 0x000000 0xffffff
\r
3470 originjitter 44 44 44
\r
3471 velocityjitter 11 11 50
\r
3474 //blue_ground_quake
\r
3476 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
\r
3477 effect blue_ground_quake
\r
3487 color 0x111111 0xbbbbbb
\r
3488 //originjitter 2 2 0
\r
3489 velocityjitter 190 190 50
\r
3492 effect blue_ground_quake
\r
3502 color 0x111111 0x979797
\r
3503 //originjitter 2 2 0
\r
3504 velocityjitter 190 190 50
\r
3507 effect blue_ground_quake
\r
3516 color 0x64679E 0x2D4C91
\r
3519 originjitter 33 33 33
\r
3520 velocityjitter 22 22 50
\r
3522 effect blue_ground_quake
\r
3530 color 0x000000 0xffffff
\r
3532 originjitter 44 44 44
\r
3533 velocityjitter 11 11 50
\r
3538 // cl_gentle impact effect indicating damage
\r
3539 // maintained by morphed
\r
3540 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
3541 effect morphed_damage_hit
\r
3545 color 0xffffff 0x9271fb
\r
3552 velocityjitter 356 356 456
\r
3554 effect morphed_damage_hit
\r
3558 color 0xffffff 0x9271fb
\r
3564 originjitter 10 10 10
\r
3567 // effect for removing player model
\r
3570 // cl_gentle deathfx
\r
3571 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
3572 effect morphed_damage_dissolve
\r
3576 color 0xffffff 0x9271fb
\r
3583 velocityjitter 256 256 512
\r
3585 effect morphed_damage_dissolve
\r
3589 color 0x7bdbff 0xbed2ff
\r
3596 velocityjitter 256 256 512
\r
3598 effect morphed_damage_dissolve
\r
3602 color 0xffffff 0x9271fb
\r
3608 originjitter 32 32 96
\r
3611 effect morphed_damage_dissolve
\r
3615 color 0xffffff 0x9271fb
\r
3623 velocityjitter 400 400 0
\r
3625 // Team / hit minsta effects
\r
3626 effect TE_TEI_G3RED
\r
3630 color 0xFF0000 0xFF0000
\r
3634 effect TE_TEI_G3RED
\r
3637 color 0x200000 0x400000
\r
3643 //liquidfriction -4
\r
3644 velocityjitter 3 3 3
\r
3647 effect TE_TEI_G3RED_HIT
\r
3651 color 0xFF0000 0xFF0000
\r
3655 effect TE_TEI_G3RED_HIT
\r
3658 color 0xFFFFFF 0xFF0011
\r
3663 //liquidfriction -4
\r
3664 velocityjitter 2 2 2
\r
3667 effect TE_TEI_G3RED_HIT
\r
3670 color 0xFF0000 0xFF0011
\r
3675 //liquidfriction -4
\r
3678 effect TE_TEI_G3BLUE
\r
3682 color 0x0000FF 0x1100FF
\r
3686 effect TE_TEI_G3BLUE
\r
3689 color 0x000020 0x000040
\r
3695 //liquidfriction -4
\r
3696 velocityjitter 3 3 3
\r
3699 effect TE_TEI_G3BLUE_HIT
\r
3703 color 0x0000FF 0x1100FF
\r
3707 effect TE_TEI_G3BLUE_HIT
\r
3710 color 0xFFFFFF 0x100FF
\r
3715 //liquidfriction -4
\r
3716 velocityjitter 2 2 2
\r
3719 effect TE_TEI_G3BLUE_HIT
\r
3722 color 0x0000FF 0x1100FF
\r
3727 //liquidfriction -4
\r
3731 effect TE_TEI_G3YELLOW
\r
3735 color 0xffff00 0xffff11
\r
3738 effect TE_TEI_G3YELLOW
\r
3741 color 0x202000 0x404000
\r
3747 velocityjitter 3 3 3
\r
3750 effect TE_TEI_G3YELLOW_HIT
\r
3754 color 0xffff00 0xffff11
\r
3757 effect TE_TEI_G3YELLOW_HIT
\r
3760 color 0xFFFFFF 0xffff10
\r
3765 velocityjitter 2 2 2
\r
3768 effect TE_TEI_G3YELLOW_HIT
\r
3771 color 0xffff00 0xffff11
\r
3776 //liquidfriction -4
\r
3781 effect TE_TEI_G3PINK
\r
3785 color 0xFF00FF 0xFF11FF
\r
3789 effect TE_TEI_G3PINK
\r
3792 color 0x200020 0x400040
\r
3798 //liquidfriction -4
\r
3799 velocityjitter 3 3 3
\r
3802 effect TE_TEI_G3PINK_HIT
\r
3806 color 0xFF00FF 0xFF11FF
\r
3810 effect TE_TEI_G3PINK_HIT
\r
3813 color 0xFFFFFF 0xFF10FF
\r
3818 //liquidfriction -4
\r
3819 velocityjitter 2 2 2
\r
3822 effect TE_TEI_G3PINK_HIT
\r
3825 color 0xFF00FF 0xFF11FF
\r
3830 //liquidfriction -4
\r
3836 // cl_gentle impact effect indicating damage
\r
3837 // maintained by particlegibs
\r
3838 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
3840 effect particlegibs_damage_hit
\r
3845 color 0xA8FFFF 0xA8FFFFF
\r
3851 velocityjitter 156 156 212
\r
3852 staincolor 0x808080 0x808080
\r
3855 effect particlegibs_damage_hit
\r
3860 color 0xA8FFFF 0xA8FFFFF
\r
3867 velocityjitter 6 6 30
\r
3868 velocitymultiplier -1
\r
3869 staincolor 0x808080 0x808080
\r
3872 effect particlegibs_damage_hit
\r
3877 color 0xA8FFFF 0xA8FFFFF
\r
3884 velocityjitter 26 26 112
\r
3885 originjitter 3 3 3
\r
3886 velocitymultiplier 2
\r
3887 staincolor 0x808080 0x808080
\r
3890 // effect for removing player model
\r
3893 // cl_gentle deathfx
\r
3894 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
3895 // small core blood no decals
\r
3896 effect particlegibs_damage_dissolve
\r
3901 color 0x00ffff 0x82ffff
\r
3906 originjitter 10 10 25
\r
3907 velocityjitter 256 256 312
\r
3908 staincolor 0x808080 0x808080
\r
3911 effect particlegibs_damage_dissolve
\r
3916 color 0xA8FFFF 0xA8FFFFF
\r
3922 originjitter 10 10 25
\r
3923 velocityjitter 356 356 412
\r
3924 staincolor 0x808080 0x808080
\r
3927 effect particlegibs_damage_dissolve
\r
3932 color 0xA8FFFF 0xA8FFFFF
\r
3939 velocityjitter 56 56 212
\r
3940 originjitter 5 5 10
\r
3941 velocitymultiplier -0.3
\r
3942 staincolor 0x808080 0x808080
\r
3945 effect particlegibs_damage_dissolve
\r
3950 color 0xA8FFFF 0xA8FFFFF
\r
3957 velocityjitter 56 56 212
\r
3958 originjitter 5 5 10
\r
3959 velocitymultiplier 0.5
\r
3960 staincolor 0x808080 0x808080
\r
3963 effect particlegibs_damage_dissolve
\r
3968 color 0xA8FFFF 0xA8FFFFF
\r
3974 originjitter 10 10 25
\r
3975 velocityjitter 656 656 912
\r
3976 staincolor 0x808080 0x808080
\r
3979 // fire effect which expands then slows
\r
3980 effect onslaught_generator_gib_explode
\r
3985 color 0x8f0d00 0xff5a00
\r
3992 originjitter 8 8 8
\r
3993 velocityjitter 286 286 286
\r
3996 effect onslaught_generator_gib_explode
\r
4005 velocityjitter 244 244 244
\r
4007 color 0x000000 0x111111
\r
4010 // underwater bubbles
\r
4011 effect onslaught_generator_gib_explode
\r
4016 color 0x404040 0x808080
\r
4021 liquidfriction 0.25
\r
4022 originjitter 16 16 16
\r
4023 velocityjitter 96 96 96
\r
4025 // fire effect which expands then slows
\r
4026 effect onslaught_generator_gib_flame
\r
4031 color 0x8f0d00 0xff5a00
\r
4038 originjitter 3 3 3
\r
4039 velocityjitter 86 86 86
\r
4041 effect onslaught_generator_gib_flame
\r
4050 velocityjitter 44 44 44
\r
4052 color 0x000000 0x111111
\r
4055 // underwater bubbles
\r
4056 effect onslaught_generator_gib_flame
\r
4061 color 0x404040 0x808080
\r
4066 liquidfriction 0.25
\r
4067 originjitter 16 16 16
\r
4068 velocityjitter 96 96 96
\r
4071 // used nowhere in code
\r
4077 color 0x8f0d00 0xff5a00
\r
4083 velocityjitter 10 10 2
\r
4091 color 0x8f0d00 0xff5a00
\r
4097 velocityjitter 10 10 10
\r
4099 // very slow and small fire
\r
4105 color 0x8f0d00 0xff5a00
\r
4111 velocityjitter 8 8 8
\r
4119 color 0x8f0d00 0xff5a00
\r
4125 velocityjitter 3 3 3
\r
4135 color 0x000000 0x111111
\r
4138 originjitter 2 2 2
\r
4139 velocityoffset 0 0 3
\r
4147 color 0x8f0d00 0xff5a00
\r
4153 velocityjitter 0 0 0
\r
4159 lightradiusfade 50000
\r
4160 lightcolor 2.7 2.7 0.6
\r
4162 // used nowhere in code
\r
4168 color 0x8f0d00 0xff5a00
\r
4174 velocityjitter 40 40 11
\r
4182 color 0x8f0d00 0xff5a00
\r
4188 velocityjitter 40 40 40
\r
4190 // very slow and small fire
\r
4196 color 0x8f0d00 0xff5a00
\r
4202 velocityjitter 30 30 30
\r
4210 color 0x8f0d00 0xff5a00
\r
4216 velocityjitter 10 10 10
\r
4226 color 0x000000 0x111111
\r
4229 originjitter 10 10 10
\r
4230 velocityoffset 0 0 10
\r
4238 color 0x8f0d00 0xff5a00
\r
4244 velocityjitter 0 0 0
\r
4250 lightradiusfade 3000
\r
4251 lightcolor 2.7 2.7 0.6
\r
4254 effect fireball_laser
\r
4257 color 0x800000 0xFF8020
\r
4258 alpha 192 256 2560
\r
4260 velocityjitter 1 1 1
\r
4261 velocitymultiplier 10
\r
4264 // rocket explosion
\r
4266 // used nowhere in code
\r
4267 effect fireball_explode
\r
4273 originjitter 56 56 56
\r
4275 lightradiusfade 500
\r
4276 lightcolor 4 2 0.5
\r
4278 effect fireball_explode
\r
4282 color 0x404040 0x404040
\r
4286 effect fireball_explode
\r
4291 color 0x902010 0xFFD080
\r
4297 originjitter 8 8 8
\r
4298 velocityjitter 512 512 512
\r
4299 // underwater bubbles
\r
4300 effect fireball_explode
\r
4305 color 0x404040 0x808080
\r
4310 liquidfriction 0.25
\r
4311 originjitter 16 16 16
\r
4312 velocityjitter 144 144 144
\r
4313 // bouncing sparks
\r
4314 effect fireball_explode
\r
4318 color 0x903010 0xFFD030
\r
4324 liquidfriction 0.8
\r
4325 velocityoffset 0 0 80
\r
4326 velocityjitter 384 384 384
\r
4328 effect fireball_muzzleflash
\r
4331 color 0x202020 0x404040
\r
4335 originjitter 1.5 1.5 1.5
\r
4336 velocityjitter 6 6 6
\r
4337 velocitymultiplier 0.01
\r
4339 lightradiusfade 2000
\r
4340 lightcolor 2 1.5 0.2
\r
4341 effect fireball_muzzleflash
\r
4345 color 0xFFFDD9 0xFFFDD9
\r
4348 originjitter 1 1 1
\r
4349 velocityjitter 300 300 300
\r
4350 velocitymultiplier 0.5
\r
4353 effect fireball_preattack_muzzleflash
\r
4356 color 0x202020 0x404040
\r
4360 originjitter 1.5 1.5 1.5
\r
4361 velocityjitter 6 6 6
\r
4362 velocitymultiplier 0.01
\r
4364 lightradiusfade 2000
\r
4365 lightcolor 2 1.5 0.2
\r
4366 effect fireball_preattack_muzzleflash
\r
4370 color 0xFFFDD9 0xFFFDD9
\r
4373 originjitter 1 1 1
\r
4374 velocityjitter 300 300 300
\r
4375 velocitymultiplier 0.5
\r
4378 effect fireball_bfgdamage
\r
4381 color 0x202020 0x404040
\r
4385 originjitter 1.5 1.5 1.5
\r
4386 velocityjitter 6 6 6
\r
4387 velocitymultiplier 0.01
\r
4389 lightradiusfade 2000
\r
4390 lightcolor 2 1.5 0.2
\r
4391 effect fireball_bfgdamage
\r
4395 color 0xFFFDD9 0xFFFDD9
\r
4398 originjitter 1 1 1
\r
4399 velocityjitter 300 300 300
\r
4400 velocitymultiplier 0.5
\r
4405 // used nowhere in code
\r
4414 color 0x8f0d00 0xff5a00
\r
4417 originoffset 0 0 10
\r
4418 originjitter 12 12 34
\r
4419 velocityjitter 22 22 50
\r
4428 color 0x000000 0x111111
\r
4430 originoffset 0 0 10
\r
4431 originjitter 12 12 34
\r
4432 velocityjitter 11 11 50
\r
4437 lightradiusfade 10000
\r
4438 lightcolor 0.9 0.9 0.2
\r
4440 // rifle bullet trail (somewhat like a tracer)
\r
4441 // used nowhere in code
\r
4445 color 0x800000 0xFF8020
\r
4446 alpha 256 256 2560
\r
4449 velocitymultiplier 0.7
\r
4455 color 0x202020 0x404040
\r
4460 velocityjitter 4 4 4
\r
4467 color 0x404040 0x808080
\r
4473 velocityjitter 16 16 16
\r
4477 // rocket guiding start
\r
4479 effect rocket_guide
\r
4487 velocityjitter 128 128 128
\r
4489 color 0x000000 0x111111
\r
4491 velocitymultiplier -0.1
\r
4492 // underwater bubbles
\r
4493 effect rocket_guide
\r
4498 color 0x404040 0x808080
\r
4503 liquidfriction 0.25
\r
4504 originjitter 8 8 8
\r
4505 velocityjitter 48 48 48
\r
4506 velocitymultiplier -0.1
\r
4507 // bouncing sparks
\r
4508 effect rocket_guide
\r
4512 color 0x903010 0xFFD030
\r
4519 liquidfriction 0.8
\r
4520 velocityoffset 0 0 80
\r
4521 velocityjitter 256 256 256
\r
4522 velocitymultiplier -0.1
\r
4526 // based off morphed's cl_gentle
\r
4527 // used in qcsrc/server/w_grabber.qc
\r
4528 effect grabber_melee
\r
4532 color 0xffffff 0x0033ff
\r
4539 velocityjitter 25 25 25
\r
4541 lightradiusfade 200
\r
4542 lightcolor 0.4 0.7 0.9
\r
4545 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
\r
4547 // used nowhere in code, meant for maps
\r
4552 color 0x8f0d00 0xff5a00
\r
4557 velocityjitter 40 40 11
\r
4558 velocitymultiplier 30
\r
4565 color 0x8f0d00 0xff5a00
\r
4570 velocityjitter 40 40 40
\r
4571 velocitymultiplier 20
\r
4573 // very slow and small fire
\r
4578 color 0x8f0d00 0xff5a00
\r
4583 velocityjitter 30 30 30
\r
4584 velocitymultiplier 10
\r
4591 color 0x8f0d00 0xff5a00
\r
4596 velocityjitter 10 10 10
\r
4597 velocitymultiplier 15
\r
4606 color 0x000000 0x111111
\r
4609 originjitter 10 10 10
\r
4610 velocitymultiplier 20
\r
4611 velocityoffset 0 0 10
\r
4614 // regurgitate effect
\r
4615 // used in: vore.qc: pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1)
\r
4616 effect regurgitate
\r
4622 color 0x9B9BCD 0x3769CD
\r
4626 velocityjitter 192 192 32
\r
4627 velocitymultiplier 5
\r
4628 staincolor 0x408000 0x80FF00
\r
4631 effect regurgitate
\r
4637 color 0x000000 0x408000
\r
4638 originjitter 110 110 110
\r