1 // item respawn effect
\r
2 // flare particle and light
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3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
\r
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
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5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
\r
9 color 0x63F2EA 0x63f2EA
\r
14 lightcolor 0.4 0.9 0.9
\r
15 // cloud of particles which expand rapidly and then slow to form a ball
\r
19 color 0x63F2EA 0x63f2EA
\r
24 originjitter 16 16 16
\r
25 velocityjitter 32 32 32
\r
29 // used nowhere in code
\r
30 effect TE_KNIGHTSPIKE
\r
36 originjitter 16 16 16
\r
38 lightradiusfade 1000
\r
39 lightcolor 4 0.2 0.2
\r
41 effect TE_KNIGHTSPIKE
\r
45 color 0xFF2010 0xFF2010
\r
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
49 effect TE_KNIGHTSPIKE
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52 color 0x800000 0xFF8020
\r
58 //originjitter 32 32 32
\r
59 velocityjitter 256 256 256
\r
63 // used nowhere in code
\r
71 // dust/smoke drifting away from the impact
\r
76 color 0x101010 0x101010
\r
81 velocityjitter 8 8 8
\r
82 // dust/smoke staying at the impact
\r
87 color 0x505050 0x505050
\r
92 velocityjitter 0 0 0
\r
97 color 0x8f4333 0xfff31b
\r
102 velocityoffset 0 0 80
\r
103 velocityjitter 64 64 64
\r
105 // electric combo explosion
\r
107 // used nowhere in code
\r
108 effect TE_SPIKEQUAD
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114 originjitter 34 34 34
\r
116 lightradiusfade 200
\r
119 effect TE_SPIKEQUAD
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123 color 0x80C0FF 0x80C0FF
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127 effect TE_SPIKEQUAD
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130 color 0x2030FF 0x80C0FF
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137 //velocityoffset 0 0 120
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138 velocityjitter 512 512 512
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142 // used nowhere in code
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143 effect TE_SUPERSPIKE
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150 // dust/smoke drifting away from the impact
\r
151 effect TE_SUPERSPIKE
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155 color 0x101010 0x101010
\r
160 velocityjitter 8 8 8
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161 // dust/smoke staying at the impact
\r
162 effect TE_SUPERSPIKE
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166 color 0x505050 0x505050
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171 velocityjitter 0 0 0
\r
172 // sparks that disappear on impact
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173 effect TE_SUPERSPIKE
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176 color 0x8f4333 0xfff31b
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181 velocityoffset 0 0 80
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182 velocityjitter 64 64 64
\r
186 // used nowhere in code
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187 effect TE_SUPERSPIKEQUAD
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195 lightradiusfade 500
\r
196 lightcolor 0.15 0.15 1.5
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197 // dust/smoke drifting away from the impact
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198 effect TE_SUPERSPIKEQUAD
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202 color 0x101010 0x101010
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207 velocityjitter 8 8 8
\r
208 // dust/smoke staying at the impact
\r
209 effect TE_SUPERSPIKEQUAD
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213 color 0x505050 0x505050
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218 velocityjitter 0 0 0
\r
219 // sparks that disappear on impact
\r
220 effect TE_SUPERSPIKEQUAD
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223 color 0x8f4333 0xfff31b
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228 velocityoffset 0 0 80
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229 velocityjitter 64 64 64
\r
231 // shotgun pellet impact
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233 // used nowhere in code
\r
241 // dust/smoke drifting away from the impact
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246 color 0x101010 0x101010
\r
251 velocityjitter 8 8 8
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252 // dust/smoke staying at the impact
\r
257 color 0x505050 0x505050
\r
262 velocityjitter 0 0 0
\r
267 color 0x8f4333 0xfff31b
\r
272 velocityoffset 0 0 80
\r
273 velocityjitter 64 64 64
\r
275 // plasma impact effect
\r
277 // used nowhere in code
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278 effect TE_GUNSHOTQUAD
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284 originjitter 12 12 12
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286 //lightradiusfade 300
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287 //lightcolor 0.5 0.5 0.5
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288 // purple flare effect
\r
289 effect TE_GUNSHOTQUAD
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293 color 0x504060 0x504060
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297 effect TE_GUNSHOTQUAD
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300 color 0xA040C0 0xFFFFFF
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305 velocityoffset 0 0 80
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306 velocityjitter 128 128 128
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308 // small rocket explosion
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310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
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311 effect TE_EXPLOSION
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317 originjitter 40 40 40
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319 lightradiusfade 300
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322 effect TE_EXPLOSION
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326 color 0x404040 0x404040
\r
329 // fire effect which expands then slows
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330 effect TE_EXPLOSION
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335 color 0x902010 0xFFD080
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342 velocityjitter 256 256 256
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343 // underwater bubbles
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344 effect TE_EXPLOSION
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349 color 0x404040 0x808080
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354 liquidfriction 0.25
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355 originjitter 16 16 16
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356 velocityjitter 96 96 96
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358 effect TE_EXPLOSION
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362 color 0x903010 0xFFD030
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369 velocityoffset 0 0 80
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370 velocityjitter 256 256 256
\r
374 // used nowhere in code
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375 effect TE_EXPLOSIONQUAD
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381 originjitter 40 40 40
\r
383 lightradiusfade 700
\r
386 effect TE_EXPLOSIONQUAD
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390 color 0x202020 0x404040
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394 velocityjitter 48 48 48
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395 // underwater bubbles
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396 effect TE_EXPLOSIONQUAD
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401 color 0x404040 0x808080
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406 liquidfriction 0.25
\r
407 originjitter 16 16 16
\r
408 velocityjitter 96 96 96
\r
409 // sparks which go through walls
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410 effect TE_EXPLOSIONQUAD
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414 color 0x903010 0xFFD030
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420 velocityoffset 0 0 80
\r
421 velocityjitter 256 256 256
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425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
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426 effect TE_TAREXPLOSION
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432 originjitter 40 40 40
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434 lightradiusfade 1200
\r
435 lightcolor 1.6 0.8 2
\r
437 effect TE_TAREXPLOSION
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441 color 0x202020 0x404040
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445 velocityjitter 48 48 48
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446 // underwater bubbles
\r
447 effect TE_TAREXPLOSION
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452 color 0x404040 0x808080
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457 liquidfriction 0.25
\r
458 originjitter 16 16 16
\r
459 velocityjitter 96 96 96
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460 // sparks which go through walls
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461 effect TE_TAREXPLOSION
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465 color 0x903010 0xFFD030
\r
471 velocityoffset 0 0 80
\r
472 velocityjitter 256 256 256
\r
474 // bloody impact effect indicating damage
\r
475 // used nowhere in code
\r
485 velocityjitter 64 64 64
\r
486 velocitymultiplier 1
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487 staincolor 0x808080 0x808080
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492 // sparks (quake effect)
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493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
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494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
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499 color 0x8f4333 0xfff31b
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504 velocityoffset 0 0 80
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505 velocityjitter 64 64 64
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506 velocitymultiplier 1
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508 // lightning impact
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510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
\r
511 effect TE_PLASMABURN
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517 originjitter 16 16 16
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519 lightradiusfade 400
\r
522 effect TE_PLASMABURN
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526 color 0x80C0FF 0x80C0FF
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529 // small sparks which form a sphere as they slow down
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530 effect TE_PLASMABURN
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533 color 0x2030FF 0x80C0FF
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539 velocityjitter 128 128 128
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542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
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543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
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544 effect TE_SMALLFLASH
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546 lightradiusfade 1000
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550 // used nowhere in code
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554 color 0x6f0f00 0xe3974f
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561 velocityjitter 128 128 128
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562 velocitymultiplier 1
\r
565 // used nowhere in code
\r
566 effect TE_LAVASPLASH
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569 color 0x6f0f00 0xe3974f
\r
573 originoffset 0 0 32
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574 originjitter 128 128 32
\r
575 velocityoffset 0 0 256
\r
576 velocityjitter 128 128 0
\r
578 // player teleport effect
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579 // used nowhere in code
\r
583 color 0xA0A0A0 0xFFFFFF
\r
588 originoffset 0 0 28
\r
589 originjitter 16 16 28
\r
590 velocityjitter 0 0 256
\r
593 // used nowhere in code
\r
598 color 0xFFFFFF 0xFFFFFF
\r
605 color 0x202020 0x404040
\r
609 //liquidfriction -4
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610 velocityjitter 8 8 8
\r
614 // used nowhere in code
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615 effect TE_TEI_SMOKE
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618 color 0x202020 0x404040
\r
622 originjitter 1.5 1.5 1.5
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623 velocityjitter 6 6 6
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624 velocitymultiplier 1
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626 // rocket explosion
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628 // used nowhere in code
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629 effect TE_TEI_BIGEXPLOSION
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635 originjitter 40 40 40
\r
637 lightradiusfade 500
\r
640 effect TE_TEI_BIGEXPLOSION
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644 color 0x404040 0x404040
\r
648 effect TE_TEI_BIGEXPLOSION
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653 color 0x902010 0xFFD080
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660 velocityjitter 512 512 512
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661 // underwater bubbles
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662 effect TE_TEI_BIGEXPLOSION
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667 color 0x404040 0x808080
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672 liquidfriction 0.25
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673 originjitter 16 16 16
\r
674 velocityjitter 144 144 144
\r
676 effect TE_TEI_BIGEXPLOSION
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680 color 0x903010 0xFFD030
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687 velocityoffset 0 0 80
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688 velocityjitter 384 384 384
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690 // electric explosion
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692 // used nowhere in code
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693 effect TE_TEI_PLASMAHIT
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699 originjitter 20 20 20
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701 lightradiusfade 600
\r
702 lightcolor 2.4 4.8 8
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704 effect TE_TEI_PLASMAHIT
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708 color 0x80C0FF 0x80C0FF
\r
711 // cloud of bouncing sparks
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712 effect TE_TEI_PLASMAHIT
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715 color 0x2030FF 0x80C0FF
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720 //velocityoffset 0 0 120
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721 velocityjitter 512 512 512
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731 //////////////////////////////////////////////////
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732 // New effects in 2.4
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733 //////////////////////////////////////////////////
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737 // bloody impact effect indicating damage
\r
738 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
\r
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
\r
746 color 0xA8FFFF 0xA8FFFFF
\r
750 velocityjitter 64 64 64
\r
751 velocitymultiplier 5
\r
752 staincolor 0x808080 0x808080
\r
761 color 0x000000 0x420000
\r
762 originjitter 11 11 11
\r
765 // player teleport effect
\r
766 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
\r
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
\r
772 color 0x807aff 0x4463d5
\r
778 velocityjitter 1000 1000 1500
\r
779 velocitymultiplier 0.5
\r
785 // normal super gory blood trail (used by gibs)
\r
786 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
\r
790 color 0xA8FFFF 0xA8FFFF
\r
797 velocityjitter 64 64 64
\r
798 velocitymultiplier 0.5
\r
799 staincolor 0x808080 0x808080
\r
804 // thinner blood trail (used by quake zombies)
\r
805 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
\r
806 effect TR_SLIGHTBLOOD
\r
809 color 0xA8FFFF 0xA8FFFF
\r
816 velocityjitter 64 64 64
\r
817 velocitymultiplier 0.5
\r
818 staincolor 0x808080 0x808080
\r
823 // func_stardust effect, used in some maps to indicate teleporters
\r
824 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
\r
825 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
\r
829 color 0xfff368 0xfff368
\r
835 originjitter 16 16 64
\r
836 velocityjitter 32 32 0
\r
839 //lightcolor 0.4 0.9 0.9
\r
841 // flare particle and light
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842 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
\r
843 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
\r
844 effect item_respawn
\r
847 color 0xF263EA 0xF263EA
\r
850 // cloud of particles which expand rapidly and then slow to form a ball
\r
851 effect item_respawn
\r
855 color 0xF263EA 0xF263EA
\r
858 //originjitter 24 24 24
\r
859 velocityjitter 256 256 256
\r
863 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
\r
864 effect jumppad_activate
\r
866 lightradiusfade 2000
\r
871 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
872 // used in qcsrc/server/w_hlac.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
873 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
\r
874 effect laser_muzzleflash
\r
877 color 0xFFFFFF 0xFFFFFF
\r
882 originjitter 1.5 1.5 1.5
\r
883 velocityjitter 6 6 6
\r
884 velocitymultiplier 0.01
\r
886 lightradiusfade 2000
\r
887 lightcolor 3 0.1 0.1
\r
892 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
893 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
894 effect laser_impact
\r
900 originjitter 14 14 14
\r
902 lightradiusfade 500
\r
903 lightcolor 8 0.4 0.4
\r
905 effect laser_impact
\r
909 color 0xFF2010 0xFF2010
\r
912 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
913 effect laser_impact
\r
916 color 0x800000 0xFF8020
\r
922 //originjitter 32 32 32
\r
923 velocityjitter 256 256 256
\r
924 effect laser_impact
\r
928 color 0x800000 0xFF8020
\r
932 velocitymultiplier 0.01
\r
933 velocityjitter 16 16 16
\r
938 // used nowhere in code
\r
939 effect shotgun_muzzleflash
\r
942 color 0x202020 0x404040
\r
946 originjitter 1.5 1.5 1.5
\r
947 velocityjitter 6 6 6
\r
948 velocitymultiplier 0.01
\r
950 lightradiusfade 2000
\r
951 lightcolor 2 1.5 0.2
\r
953 velocitymultiplier 0.05
\r
954 effect shotgun_muzzleflash
\r
958 color 0xFFFDD9 0xff5a00
\r
962 velocityjitter 444 444 444
\r
963 velocitymultiplier 1.7
\r
969 // shotgun pellet impact
\r
971 // used nowhere in code
\r
972 effect shotgun_impact
\r
978 originjitter 10 10 10
\r
980 //lightradiusfade 90
\r
982 // dust/smoke drifting away from the impact
\r
983 effect shotgun_impact
\r
987 color 0xFFFFFF 0xA37443
\r
993 velocityjitter 100 100 100
\r
995 velocitymultiplier 0.25
\r
996 // dust/smoke staying at the impact
\r
997 effect shotgun_impact
\r
1001 color 0xFFFFFF 0xFFFFFF
\r
1006 effect shotgun_impact
\r
1011 color 0xFDFFD9 0xFDFFD9
\r
1017 originjitter 1 1 1
\r
1018 velocityjitter 400 400 400
\r
1019 velocitymultiplier 0.1
\r
1023 // used nowhere in code
\r
1024 effect machinegun_muzzleflash
\r
1027 color 0x202020 0x404040
\r
1031 originjitter 1.5 1.5 1.5
\r
1032 velocityjitter 1 1 1
\r
1033 velocitymultiplier 0.03
\r
1035 lightradiusfade 2000
\r
1036 lightcolor 2 1.5 0.2
\r
1038 effect machinegun_muzzleflash
\r
1042 color 0xFFFDD9 0xFFFDD9
\r
1045 originjitter 1 1 1
\r
1046 velocityjitter 300 300 300
\r
1047 velocitymultiplier 0.5
\r
1052 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
\r
1053 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1054 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1055 effect machinegun_impact
\r
1061 originjitter 10 10 10
\r
1063 lightradiusfade 800
\r
1064 lightcolor 6 3.6 0.6
\r
1065 // dust/smoke drifting away from the impact
\r
1066 effect machinegun_impact
\r
1070 color 0xFFFFFF 0xA37443
\r
1073 originjitter 1 1 1
\r
1076 velocityjitter 100 100 100
\r
1078 velocitymultiplier 0.25
\r
1079 // dust/smoke staying at the impact
\r
1080 effect machinegun_impact
\r
1084 color 0xFFFFFF 0xFFFFFF
\r
1089 effect machinegun_impact
\r
1094 color 0xFDFFD9 0xFDFFD9
\r
1100 originjitter 1 1 1
\r
1101 velocityjitter 400 400 400
\r
1102 velocitymultiplier 0.1
\r
1106 // used nowhere in code
\r
1107 effect grenadelauncher_muzzleflash
\r
1110 color 0x202020 0x404040
\r
1114 originjitter 1.5 1.5 1.5
\r
1116 velocityjitter 20 20 20
\r
1117 velocitymultiplier 0.03
\r
1119 lightradiusfade 2000
\r
1120 lightcolor 2 1.5 0.2
\r
1121 effect grenadelauncher_muzzleflash
\r
1125 color 0xFFFDD9 0xFFFDD9
\r
1128 originjitter 1 1 1
\r
1129 velocityjitter 300 300 300
\r
1130 velocitymultiplier 0.5
\r
1135 // small rocket trail
\r
1137 // used nowhere in code
\r
1141 color 0x303030 0x000000
\r
1147 originjitter 1 1 1
\r
1148 velocityjitter 1 1 1
\r
1149 velocitymultiplier -0.02
\r
1156 color 0xffdf72 0x811200
\r
1162 velocityjitter 32 32 32
\r
1163 velocitymultiplier -1.0
\r
1170 color 0x404040 0x808080
\r
1176 velocityjitter 16 16 16
\r
1182 // used nowhere in code
\r
1183 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1187 color 0x303030 0x000000
\r
1193 originjitter 2 2 2
\r
1194 velocityjitter 3 3 3
\r
1195 velocitymultiplier -0.02
\r
1198 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1200 color 0x666666 0x000000
\r
1207 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1212 color 0x404040 0x808080
\r
1218 velocityjitter 16 16 16
\r
1223 // used nowhere in code
\r
1224 effect grenade_explode
\r
1230 originjitter 23 23 23
\r
1232 lightradiusfade 750
\r
1235 effect grenade_explode
\r
1240 color 0x8f0d00 0xff5a00
\r
1247 originjitter 8 8 8
\r
1248 velocityjitter 512 512 512
\r
1250 effect grenade_explode
\r
1255 color 0xea691b 0xeed05a
\r
1262 originjitter 8 8 8
\r
1263 velocityjitter 912 912 912
\r
1265 effect grenade_explode
\r
1273 velocityjitter 444 444 444
\r
1275 color 0x000000 0x111111
\r
1277 // underwater bubbles
\r
1278 effect grenade_explode
\r
1283 color 0x404040 0x808080
\r
1288 liquidfriction 0.25
\r
1289 originjitter 16 16 16
\r
1290 velocityjitter 144 144 144
\r
1291 // bouncing sparks
\r
1292 effect grenade_explode
\r
1297 color 0xffa800 0xffedaf
\r
1304 liquidfriction 0.8
\r
1305 velocityoffset 0 0 80
\r
1306 originjitter 16 16 16
\r
1307 velocityjitter 224 224 324
\r
1311 // used nowhere in code
\r
1312 effect electric_muzzleflash
\r
1315 color 0x283880 0x283880 // 0x202020 0x404040
\r
1319 originjitter 1.5 1.5 1.5
\r
1320 velocityjitter 6 6 6
\r
1321 velocitymultiplier 0.01
\r
1323 lightradiusfade 2000
\r
1324 lightcolor 1.5 3 6
\r
1325 effect electric_muzzleflash
\r
1329 color 0xD9FDFF 0xD9FDFF
\r
1332 originjitter 1 1 1
\r
1333 velocityjitter 300 300 300
\r
1334 velocitymultiplier 0.5
\r
1340 // glowing vapor trail
\r
1341 // used nowhere in code
\r
1342 effect TR_VORETOURNAMENTPLASMA
\r
1345 color 0x283880 0x283880
\r
1349 //velocityjitter 16 16 16
\r
1352 lightcolor 1.5 3 6
\r
1353 velocitymultiplier -0.1
\r
1355 effect TR_VORETOURNAMENTPLASMA
\r
1360 color 0x629dff 0x0018ff
\r
1363 alpha 444 512 1866
\r
1365 velocityoffset 0 0 15
\r
1367 originjitter 1 1 1
\r
1368 velocityjitter 50 50 50
\r
1373 // used nowhere in code
\r
1374 effect electric_impact
\r
1380 originjitter 17 17 17
\r
1382 lightradiusfade 250
\r
1383 lightcolor 3.125 4.375 10
\r
1385 effect electric_impact
\r
1389 color 0x80C0FF 0x80C0FF
\r
1392 // cloud of bouncing sparks
\r
1393 effect electric_impact
\r
1397 color 0x629dff 0x0018ff
\r
1400 alpha 256 256 1024
\r
1404 originjitter 1 1 1
\r
1405 velocityjitter 512 512 512
\r
1406 // inner cloud of smoke
\r
1407 effect electric_impact
\r
1410 color 0x629dff 0x0018ff
\r
1416 originjitter 20 20 20
\r
1417 velocityjitter 320 320 320
\r
1420 // used nowhere in code
\r
1421 effect electric_ballexplode
\r
1427 originjitter 17 17 17
\r
1429 lightradiusfade 250
\r
1430 lightcolor 3.125 4.375 10
\r
1432 effect electric_ballexplode
\r
1436 color 0x80C0FF 0x80C0FF
\r
1439 // cloud of bouncing sparks
\r
1440 effect electric_ballexplode
\r
1444 color 0xFDFFD9 0xFDFFD9
\r
1446 alpha 256 256 1024
\r
1449 originjitter 1 1 1
\r
1450 velocityjitter 512 512 512
\r
1451 // inner cloud of smoke
\r
1452 effect electric_ballexplode
\r
1455 color 0x202020 0x404040
\r
1459 originjitter 20 20 20
\r
1460 velocityjitter 32 32 32
\r
1465 // used nowhere in code
\r
1466 effect electric_combo
\r
1472 originjitter 17 17 17
\r
1474 lightradiusfade 300
\r
1477 effect electric_combo
\r
1481 color 0x80C0FF 0x80C0FF
\r
1485 effect electric_combo
\r
1488 color 0x2030FF 0x80C0FF
\r
1494 //velocityoffset 0 0 120
\r
1495 velocityjitter 512 512 512
\r
1496 effect electric_combo
\r
1500 color 0xFDFFD9 0xFDFFD9
\r
1505 originjitter 1 1 1
\r
1506 velocityjitter 512 512 512
\r
1507 // inner cloud of smoke
\r
1508 effect electric_combo
\r
1511 color 0x202020 0x404040
\r
1515 originjitter 20 20 20
\r
1516 velocityjitter 32 32 32
\r
1520 // used nowhere in code
\r
1521 effect plasma_muzzleflash
\r
1524 color 0x202020 0x404040
\r
1528 originjitter 1.5 1.5 1.5
\r
1529 velocityjitter 6 6 6
\r
1530 velocitymultiplier 0.01
\r
1532 lightradiusfade 2000
\r
1533 lightcolor 1.6 0.2 2
\r
1534 effect plasma_muzzleflash
\r
1538 color 0xA080C0 0xA080C0
\r
1541 originjitter 1 1 1
\r
1542 velocityjitter 200 200 200
\r
1543 velocitymultiplier 0.3
\r
1548 // plasma impact effect
\r
1550 // used nowhere in code
\r
1551 effect plasma_impact
\r
1557 originjitter 12 12 12
\r
1559 //lightradiusfade 300
\r
1560 //lightcolor 3.2 0.4 4
\r
1561 // purple flare effect
\r
1562 effect plasma_impact
\r
1566 color 0x504060 0x504060
\r
1570 effect plasma_impact
\r
1574 color 0xA040C0 0xA040C0
\r
1577 alpha 256 256 1024
\r
1578 velocityjitter 256 256 256
\r
1580 effect plasma_impact
\r
1583 color 0xE070FF 0xE070FF
\r
1586 velocityjitter 8 8 8
\r
1588 effect plasma_impact
\r
1591 color 0xE070FF 0xE070FF
\r
1593 alpha 256 256 1024
\r
1594 velocityjitter 32 32 32
\r
1598 // used nowhere in code
\r
1599 effect lightning_muzzleflash
\r
1602 color 0x202020 0x404040
\r
1606 originjitter 4 4 4
\r
1607 velocityjitter 24 24 24
\r
1608 velocitymultiplier 0.02
\r
1610 lightradiusfade 200
\r
1611 lightcolor 2 2.5 3
\r
1612 effect lightning_muzzleflash
\r
1616 color 0xD9FDFF 0xD9FDFF
\r
1619 originjitter 1 1 1
\r
1620 velocityjitter 600 600 600
\r
1621 velocitymultiplier 0.5
\r
1626 //// lightning beam
\r
1627 //effect lightning_beam
\r
1631 //color 0xFFFFFF 0xFFFFFF
\r
1633 //alpha 128 128 192
\r
1634 // lightning beam: ring smoke
\r
1635 // used nowhere in code
\r
1636 effect lightning_beam
\r
1638 color 0x1680A0 0x1680A0
\r
1645 // lightning beam: drifting smoke
\r
1646 effect lightning_beam
\r
1648 color 0x5080A0 0x5080A0
\r
1654 velocityjitter 64 64 64
\r
1656 // lightning beam: bright core
\r
1657 effect lightning_beam
\r
1659 color 0x80CDFF 0x80CDFF
\r
1662 alpha 256 256 1280
\r
1665 effect lightning_beam
\r
1667 color 0x1680A0 0x1680A0
\r
1675 // lightning impact
\r
1677 // used nowhere in code
\r
1678 effect lightning_impact
\r
1684 originjitter 14 14 14
\r
1686 lightradiusfade 250
\r
1689 effect lightning_impact
\r
1699 effect lightning_impact
\r
1703 color 0x80C0FF 0x80C0FF
\r
1706 // small sparks which form a sphere as they slow down
\r
1707 //effect lightning_impact
\r
1710 //color 0x2030FF 0x80C0FF
\r
1712 //alpha 256 256 512
\r
1715 //liquidfriction 8
\r
1716 //velocityjitter 384 384 384
\r
1717 // small sparks which glow brightly but live briefly
\r
1718 effect lightning_impact
\r
1722 color 0xD9FDFF 0xD9FDFF
\r
1726 velocityjitter 600 600 600
\r
1727 velocitymultiplier 0.5
\r
1732 // used nowhere in code
\r
1733 effect small_rocket_muzzleflash
\r
1736 color 0x202020 0x404040
\r
1740 originjitter 1.5 1.5 1.5
\r
1741 velocityjitter 6 6 6
\r
1742 velocitymultiplier 0.01
\r
1744 lightradiusfade 2000
\r
1745 lightcolor 2 1.5 0.2
\r
1746 effect small_rocket_muzzleflash
\r
1750 color 0xFFFDD9 0xFFFDD9
\r
1753 originjitter 1 1 1
\r
1754 velocityjitter 300 300 300
\r
1755 velocitymultiplier 0.5
\r
1760 // used nowhere in code
\r
1761 effect small_rocket_bounce
\r
1764 color 0x202020 0x404040
\r
1768 originjitter 1.5 1.5 1.5
\r
1769 velocityjitter 6 6 6
\r
1770 velocitymultiplier 0.01
\r
1772 lightradiusfade 300
\r
1773 lightcolor 2 1.5 0.2
\r
1774 effect small_rocket_bounce
\r
1778 color 0xFFFDD9 0xFFFDD9
\r
1783 originjitter 1 1 1
\r
1784 velocityjitter 600 600 600
\r
1785 velocitymultiplier 0.5
\r
1791 // used nowhere in code
\r
1792 effect small_rocket_explode
\r
1798 originjitter 14 14 14
\r
1800 lightradiusfade 400
\r
1802 // fire effect which make bright dot inside
\r
1803 effect small_rocket_explode
\r
1808 color 0xffe955 0xff5a00
\r
1815 originjitter 8 8 8
\r
1816 velocityjitter 156 156 156
\r
1817 // fire effect which expands then slows
\r
1818 effect small_rocket_explode
\r
1823 color 0x8f0d00 0xff5a00
\r
1830 originjitter 8 8 8
\r
1831 velocityjitter 286 286 286
\r
1834 effect small_rocket_explode
\r
1842 velocityjitter 244 244 244
\r
1844 color 0x000000 0x111111
\r
1847 // underwater bubbles
\r
1848 effect small_rocket_explode
\r
1853 color 0x404040 0x808080
\r
1858 liquidfriction 0.25
\r
1859 originjitter 16 16 16
\r
1860 velocityjitter 96 96 96
\r
1861 // bouncing sparks
\r
1862 effect small_rocket_explode
\r
1866 color 0x903010 0xFFD030
\r
1873 liquidfriction 0.8
\r
1874 velocityoffset 0 0 80
\r
1875 velocityjitter 256 256 256
\r
1879 // used nowhere in code
\r
1880 effect rocketlauncher_muzzleflash
\r
1883 color 0x202020 0x404040
\r
1889 originjitter 1.5 1.5 1.5
\r
1890 velocityjitter 40 40 40
\r
1891 velocitymultiplier -0.13
\r
1893 //lightradiusfade 2000
\r
1894 //lightcolor 2 1.5 0.2
\r
1895 effect rocketlauncher_muzzleflash
\r
1899 color 0xFFFDD9 0xFFFDD9
\r
1902 originjitter 1 1 1
\r
1903 velocityjitter 300 300 300
\r
1904 velocitymultiplier 0.5
\r
1911 // used nowhere in code
\r
1915 color 0x000000 0x666666
\r
1924 originjitter 2 2 2
\r
1925 velocityjitter 3 3 3
\r
1926 velocitymultiplier -0.02
\r
1933 color 0xffdf72 0x811200
\r
1939 velocityjitter 32 32 32
\r
1940 velocitymultiplier -1.5
\r
1947 color 0x404040 0x808080
\r
1953 velocityjitter 16 16 16
\r
1959 color 0xFFFDD9 0xFFFDD9
\r
1961 alpha 444 512 1866
\r
1964 //velocityoffset 0 0 15
\r
1966 originjitter 1 1 1
\r
1967 velocityjitter 100 100 100
\r
1968 velocitymultiplier -0.31
\r
1970 // rocket explosion
\r
1971 effect rocket_explode
\r
1977 originjitter 26 26 26
\r
1979 lightradiusfade 400
\r
1981 // fire effect which expands then slows
\r
1982 effect rocket_explode
\r
1987 color 0xe03f00 0x5e0000
\r
1994 originjitter 8 8 8
\r
1995 velocityjitter 256 256 256
\r
1996 // fire effect which make brigt dot inside
\r
1997 effect rocket_explode
\r
2002 color 0xe03f00 0xffdf92
\r
2009 originjitter 8 8 8
\r
2010 velocityjitter 256 256 256
\r
2012 effect rocket_explode
\r
2020 velocityjitter 256 256 256
\r
2022 color 0x000000 0x111111
\r
2024 // underwater bubbles
\r
2025 effect rocket_explode
\r
2030 color 0x404040 0x808080
\r
2035 liquidfriction 0.25
\r
2036 originjitter 16 16 16
\r
2037 velocityjitter 96 96 96
\r
2038 // bouncing sparks
\r
2039 effect rocket_explode
\r
2043 color 0x903010 0xFFD030
\r
2050 liquidfriction 0.8
\r
2051 velocityoffset 0 0 80
\r
2052 velocityjitter 256 256 256
\r
2056 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
\r
2057 effect grapple_muzzleflash
\r
2059 lightradiusfade 800
\r
2064 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_impact"), self.origin, '0 0 0', 1)
\r
2065 effect grabber_impact
\r
2067 lightradiusfade 800
\r
2072 // used nowhere in code
\r
2073 effect lightning242_misc_laser_beam
\r
2079 color 0xff0000 0xff0000
\r
2082 // used nowhere in code
\r
2083 effect lightning242_misc_laser_beam_end
\r
2086 color 0x8f4333 0xfff31b
\r
2091 velocityjitter 64 64 64
\r
2092 velocitymultiplier 100
\r
2096 // used nowhere in code
\r
2097 effect lightning242_misc_laser_beam_fast
\r
2103 color 0xff0000 0xff0000
\r
2106 // used nowhere in code
\r
2107 effect lightning242_misc_laser_beam_fast_end
\r
2110 color 0x8f4333 0xfff31b
\r
2115 velocityjitter 64 64 64
\r
2116 velocitymultiplier 100
\r
2118 // additional laser colors (mike)
\r
2119 // used nowhere in code
\r
2120 effect lightning242_misc_laser_green_beam
\r
2126 color 0x00ff00 0x00ff00
\r
2129 // used nowhere in code
\r
2130 effect lightning242_misc_laser_green_beam_end
\r
2133 color 0x8f4333 0xfff31b
\r
2138 velocityjitter 64 64 64
\r
2139 velocitymultiplier 100
\r
2141 // used nowhere in code
\r
2142 effect lightning242_misc_laser_blue_beam
\r
2148 color 0x0000ff 0x0000ff
\r
2151 // used nowhere in code
\r
2152 effect lightning242_misc_laser_blue_beam_end
\r
2155 color 0x8f4333 0xfff31b
\r
2160 velocityjitter 64 64 64
\r
2161 velocitymultiplier 100
\r
2163 // used nowhere in code
\r
2164 effect lightning242_misc_laser_yellow_beam
\r
2170 color 0xffff00 0xffff00
\r
2173 // used nowhere in code
\r
2174 effect lightning242_misc_laser_yellow_beam_end
\r
2177 color 0x8f4333 0xfff31b
\r
2182 velocityjitter 64 64 64
\r
2183 velocitymultiplier 100
\r
2185 // used nowhere in code
\r
2186 effect lightning242_misc_laser_cyan_beam
\r
2192 color 0x00ffff 0x00ffff
\r
2195 // used nowhere in code
\r
2196 effect lightning242_misc_laser_cyan_beam_end
\r
2199 color 0x8f4333 0xfff31b
\r
2204 velocityjitter 64 64 64
\r
2205 velocitymultiplier 100
\r
2207 // used nowhere in code
\r
2208 effect lightning242_misc_laser_magenta_beam
\r
2214 color 0xff00ff 0xff00ff
\r
2217 // used nowhere in code
\r
2218 effect lightning242_misc_laser_magenta_beam_end
\r
2221 color 0x8f4333 0xfff31b
\r
2226 velocityjitter 64 64 64
\r
2227 velocitymultiplier 100
\r
2229 // used nowhere in code
\r
2230 effect lightning242_misc_laser_white_beam
\r
2236 color 0xffffff 0xffffff
\r
2239 // used nowhere in code
\r
2240 effect lightning242_misc_laser_white_beam_end
\r
2243 color 0x8f4333 0xfff31b
\r
2248 velocityjitter 64 64 64
\r
2249 velocitymultiplier 100
\r
2251 // used nowhere in code
\r
2252 effect lightning242_misc_laser_black_beam
\r
2258 color 0x000000 0x000000
\r
2261 // used nowhere in code
\r
2262 effect lightning242_misc_laser_black_beam_end
\r
2265 color 0x8f4333 0xfff31b
\r
2270 velocityjitter 64 64 64
\r
2271 velocitymultiplier 100
\r
2273 // used nowhere in code
\r
2274 effect lightning242_misc_laser_orange_beam
\r
2280 color 0xff6600 0xff6600
\r
2283 // used nowhere in code
\r
2284 effect lightning242_misc_laser_orange_beam_end
\r
2287 color 0x8f4333 0xfff31b
\r
2292 velocityjitter 64 64 64
\r
2293 velocitymultiplier 100
\r
2298 // bigger plasma impact effect
\r
2300 // used nowhere in code
\r
2301 effect plasma_impactbig
\r
2307 originjitter 12 12 12
\r
2309 //lightradiusfade 800
\r
2310 //lightcolor 3.2 0.4 4
\r
2311 // purple flare effect
\r
2312 effect plasma_impactbig
\r
2316 color 0x504060 0x504060
\r
2320 effect plasma_impactbig
\r
2324 color 0xA040C0 0xA040C0
\r
2327 alpha 256 256 1024
\r
2328 velocityjitter 512 512 512
\r
2330 effect plasma_impactbig
\r
2333 color 0xE070FF 0xE070FF
\r
2336 velocityjitter 32 32 32
\r
2338 effect plasma_impactbig
\r
2341 color 0xE070FF 0xE070FF
\r
2343 alpha 256 256 1024
\r
2344 velocityjitter 256 256 256
\r
2346 // Zero-violence effects
\r
2348 // impact effect indicating damage
\r
2349 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
2354 color 0x00FFFF 0xFF00FF
\r
2362 velocityjitter 256 256 256
\r
2367 color 0xFF00FF 0xFFFF00
\r
2375 velocityjitter 256 256 256
\r
2380 color 0xFFFF00 0x00FFFF
\r
2388 velocityjitter 256 256 256
\r
2390 // effect for removing player model
\r
2392 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
\r
2394 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
2395 effect damage_dissolve
\r
2399 color 0x00FFFF 0xFF00FF
\r
2407 velocityjitter 512 512 512
\r
2408 effect damage_dissolve
\r
2412 color 0xFF00FF 0xFFFF00
\r
2420 velocityjitter 512 512 512
\r
2421 effect damage_dissolve
\r
2425 color 0xFFFF00 0x00FFFF
\r
2433 velocityjitter 512 512 512
\r
2436 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2437 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2438 effect laser_deadly
\r
2444 originjitter 6 6 6
\r
2445 // dust/smoke drifting away from the impact
\r
2446 effect laser_deadly
\r
2447 count 0.05 // 50 per second
\r
2450 color 0xFFFFFF 0xFFFFFF
\r
2453 originjitter 1 1 1
\r
2456 velocityjitter 15 15 15
\r
2458 velocitymultiplier 20
\r
2460 effect laser_deadly
\r
2462 count 0.05 // 50 per second
\r
2465 color 0xFDFFD9 0xFDFFD9
\r
2471 originjitter 1 1 1
\r
2472 velocityjitter 100 100 100
\r
2473 velocitymultiplier 100
\r
2478 // used nowhere in code
\r
2479 effect torch_small
\r
2487 color 0x8f0d00 0xff5a00
\r
2490 originjitter 5 5 5
\r
2491 velocityjitter 1 1 50
\r
2493 effect torch_small
\r
2500 color 0x000000 0x111111
\r
2502 originjitter 3 3 3
\r
2503 velocityjitter 11 11 50
\r
2507 // used nowhere in code
\r
2518 originjitter 5 5 5
\r
2519 velocityjitter 81 81 150
\r
2520 color 0x7cbaff 0xcfd1ff
\r
2521 velocitymultiplier 2
\r
2524 // used nowhere in code
\r
2525 effect bomb_explode
\r
2529 color 0x807aff 0x4463d5
\r
2535 originjitter 10 10 10
\r
2536 velocityjitter 550 550 550
\r
2537 //velocitymultiplier -20
\r
2539 // decal in the air
\r
2540 effect bomb_explode
\r
2544 color 0x807aff 0x4463d5
\r
2548 originoffset 0 0 6
\r
2549 // decal on the ground
\r
2550 effect bomb_explode
\r
2556 originjitter 6 6 6
\r
2558 effect bomb_explode
\r
2562 color 0x807aff 0x4463d5
\r
2568 originjitter 1 1 1
\r
2569 velocityjitter 1900 1900 1300
\r
2570 velocitymultiplier 0.5
\r
2575 effect EF_MGTURRETTRAIL
\r
2579 color 0xd0d0a0 0xffffff
\r
2586 effect EF_MGTURRETTRAIL
\r
2591 color 0x404040 0x808080
\r
2597 velocityjitter 16 16 16
\r
2601 // used nowhere in code
\r
2610 color 0x8f0d00 0xff5a00
\r
2613 originjitter 33 33 33
\r
2614 velocityjitter 22 22 50
\r
2623 color 0x000000 0x111111
\r
2625 originjitter 44 44 44
\r
2626 velocityjitter 11 11 50
\r
2631 // used nowhere in code
\r
2639 color 0xff0000 0xdc7171
\r
2641 originjitter 2 2 0
\r
2642 velocityjitter 15 15 30
\r
2647 // used nowhere in code
\r
2655 color 0x0000ff 0x7194dc
\r
2657 originjitter 2 2 0
\r
2658 velocityjitter 15 15 30
\r
2663 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
\r
2673 color 0x111111 0x979797
\r
2674 //originjitter 2 2 0
\r
2675 velocityjitter 190 190 50
\r
2681 // used nowhere in code
\r
2682 effect smoke_large
\r
2691 color 0x9e895f 0xffd39b
\r
2692 //originjitter 2 2 0
\r
2693 velocityjitter 390 390 390
\r
2698 // used nowhere in code
\r
2703 color 0xFFFDD9 0xFFFDD9
\r
2708 originjitter 1 1 1
\r
2709 velocityjitter 300 300 200
\r
2710 velocitymultiplier 1.5
\r
2714 // used nowhere in code
\r
2715 effect electricity_sparks
\r
2719 color 0x807aff 0x4463d5
\r
2724 originjitter 1 1 1
\r
2725 velocityjitter 300 300 300
\r
2726 velocitymultiplier 0.5
\r
2729 //steam, it needs direction
\r
2730 // used nowhere in code
\r
2738 velocitymultiplier 14
\r
2741 color 0xfffbdf 0xffffff
\r
2742 //originjitter 2 2 0
\r
2743 velocityjitter 19 19 19
\r
2748 // used nowhere in code
\r
2753 color 0x292929 0x000000
\r
2759 originjitter 10 10 10
\r
2760 velocityjitter 5 5 20
\r
2761 //velocitymultiplier -20
\r
2764 //golden dust (create it once per second to cover large area in small yellow particles)
\r
2765 // used nowhere in code
\r
2770 color 0xff9600 0xffefb8
\r
2776 originjitter 500 500 500
\r
2777 velocityjitter 0.1 0.1 0.1
\r
2778 //velocitymultiplier -20
\r
2779 //airfriction -0.1
\r
2781 // used nowhere in code
\r
2786 color 0xff0000 0xff0000
\r
2788 sizeincrease -0.05
\r
2792 originjitter 5 5 100
\r
2793 velocityjitter 50 50 0
\r
2794 //velocitymultiplier 20
\r
2797 // used nowhere in code
\r
2798 effect armorrepair_fx
\r
2802 color 0x00ff00 0x00ff00
\r
2804 sizeincrease -0.05
\r
2808 originjitter 5 5 50
\r
2809 velocityjitter 50 50 0
\r
2810 //velocitymultiplier 20
\r
2813 // used nowhere in code
\r
2814 effect ammoregen_fx
\r
2818 color 0x0000ff 0x0000ff
\r
2820 sizeincrease -0.05
\r
2824 originjitter 5 5 50
\r
2825 velocityjitter 50 50 0
\r
2826 //velocitymultiplier 20
\r
2829 // red-yellow flame like fx
\r
2830 // used nowhere in code
\r
2835 color 0xff0000 0xff7800
\r
2840 originjitter 5 5 5
\r
2841 velocityjitter 25 25 25
\r
2844 // pieces of glass or ice falling on the floor
\r
2845 // used nowhere in code
\r
2850 color 0xffffff 0xb2d3e6
\r
2857 originjitter 30 30 30
\r
2858 velocityjitter 100 100 100
\r
2861 // cover small area in poison gas, spawn it once per second
\r
2862 // used nowhere in code
\r
2863 effect poisonfield
\r
2867 color 0x00ff00 0x7db843
\r
2873 originjitter 333 333 50
\r
2874 velocityjitter 5 5 5
\r
2877 // cover small area in icy mist, spawn it once per second
\r
2878 // used nowhere in code
\r
2883 color 0x008aff 0x75e7ff
\r
2889 originjitter 333 333 0
\r
2890 velocityjitter 5 5 30
\r
2898 color 0x008aff 0x75e7ff
\r
2901 originjitter 333 333 0
\r
2904 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
\r
2905 // flames that go up
\r
2906 // used nowhere in code
\r
2911 color 0x8f0d00 0xff5a00
\r
2917 originjitter 180 180 0
\r
2918 velocityjitter 5 5 30
\r
2920 //flames that stay on the ground
\r
2925 color 0x8f0d00 0xff5a00
\r
2929 originjitter 180 180 0
\r
2937 color 0x000000 0x111111
\r
2940 originjitter 180 180 0
\r
2942 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
\r
2944 // used nowhere in code
\r
2945 effect flamethrower
\r
2949 color 0x8f0d00 0xff5a00
\r
2955 velocityjitter 40 40 11
\r
2956 velocitymultiplier 30
\r
2959 effect flamethrower
\r
2963 color 0x8f0d00 0xff5a00
\r
2969 velocityjitter 40 40 40
\r
2970 velocitymultiplier 20
\r
2972 // very slow and small fire
\r
2973 effect flamethrower
\r
2977 color 0x8f0d00 0xff5a00
\r
2983 velocityjitter 30 30 30
\r
2984 velocitymultiplier 10
\r
2987 effect flamethrower
\r
2991 color 0x8f0d00 0xff5a00
\r
2997 velocityjitter 10 10 10
\r
2998 velocitymultiplier 15
\r
3001 effect flamethrower
\r
3007 color 0x000000 0x111111
\r
3010 originjitter 10 10 10
\r
3011 velocitymultiplier 20
\r
3012 velocityoffset 0 0 10
\r
3016 // glowing vapor trail
\r
3017 // used nowhere in code
\r
3018 effect TR_WIZSPIKE
\r
3021 color 0x404040 0x404040
\r
3025 //velocityjitter 16 16 16
\r
3028 lightcolor 1.5 3 6
\r
3029 velocitymultiplier -0.1
\r
3031 effect TR_WIZSPIKE
\r
3036 color 0x404040 0x404040
\r
3039 alpha 444 512 1866
\r
3041 velocityoffset 0 0 15
\r
3043 originjitter 1 1 1
\r
3044 velocityjitter 50 50 50
\r
3047 // glowing vapor trail
\r
3048 // used nowhere in code
\r
3049 effect TR_VORESPIKE
\r
3052 color 0x804000 0x804000
\r
3056 //velocityjitter 16 16 16
\r
3059 lightcolor 1.5 3 6
\r
3060 velocitymultiplier -0.1
\r
3062 effect TR_VORESPIKE
\r
3067 color 0xff8000 0xff8000
\r
3070 alpha 444 512 1866
\r
3072 velocityoffset 0 0 15
\r
3074 originjitter 1 1 1
\r
3075 velocityjitter 50 50 50
\r
3077 // used nowhere in code
\r
3078 effect flac_explode
\r
3084 originjitter 40 40 40
\r
3086 lightradiusfade 400
\r
3088 // fire effect which make bright dot inside
\r
3089 effect flac_explode
\r
3094 color 0xffe955 0xff5a00
\r
3101 originjitter 8 8 8
\r
3102 velocityjitter 156 156 156
\r
3103 // fire effect which expands then slows
\r
3104 effect flac_explode
\r
3109 color 0x8f0d00 0xff5a00
\r
3116 originjitter 8 8 8
\r
3117 velocityjitter 256 256 256
\r
3120 effect flac_explode
\r
3128 velocityjitter 244 244 244
\r
3130 color 0x000000 0x111111
\r
3133 // underwater bubbles
\r
3134 effect flac_explode
\r
3139 color 0x404040 0x808080
\r
3144 liquidfriction 0.25
\r
3145 originjitter 16 16 16
\r
3146 velocityjitter 96 96 96
\r
3147 // bouncing sparks
\r
3148 effect flac_explode
\r
3152 color 0x903010 0xFFD030
\r
3159 liquidfriction 0.8
\r
3160 velocityoffset 0 0 80
\r
3161 velocityjitter 256 256 256
\r
3164 // bullet trail (somewhat like a tracer)
\r
3165 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
\r
3166 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
\r
3170 color 0x800000 0xFF8020
\r
3171 alpha 256 256 2560
\r
3174 velocitymultiplier 0.7
\r
3176 // smoke emitter for small pipes
\r
3177 // used nowhere in code
\r
3178 effect smoking_smallemitter
\r
3182 color 0x292929 0x000000
\r
3188 originjitter 10 10 10
\r
3189 velocityjitter 5 5 20
\r
3190 //velocitymultiplier -20
\r
3195 // used nowhere in code
\r
3196 effect TR_plasmaPLASMA
\r
3199 color 0x5522aa 0x6622ff
\r
3203 alpha 256 256 1024
\r
3204 velocityjitter 8 8 8
\r
3207 //lightcolor 1 0 1
\r
3208 velocitymultiplier -0.01
\r
3209 // plasma main trail
\r
3210 effect TR_plasmaPLASMA
\r
3213 color 0x5522aa 0x6622ff
\r
3217 alpha 256 256 2600
\r
3218 velocityjitter 2 2 2
\r
3219 velocitymultiplier 0.01
\r
3221 effect cherryblossom
\r
3224 color 0xb123ff 0xb183ff
\r
3231 originjitter 16 16 16
\r
3232 velocityjitter 32 32 0
\r
3237 effect alien_blood
\r
3243 color 0xDC9BCD 0xDC9BCD
\r
3247 velocityjitter 64 64 64
\r
3248 velocitymultiplier 5
\r
3249 staincolor 0x808080 0x808080
\r
3252 effect alien_blood
\r
3258 color 0x000000 0x204010
\r
3259 originjitter 11 11 11
\r
3261 effect robot_blood
\r
3267 color 0xC0D890 0xC0D890
\r
3271 velocityjitter 64 64 64
\r
3272 velocitymultiplier 5
\r
3273 staincolor 0x808080 0x808080
\r
3276 effect robot_blood
\r
3282 color 0x000000 0x301860
\r
3283 originjitter 11 11 11
\r
3286 effect alien_TR_BLOOD
\r
3289 color 0xC080B0 0xC080B0
\r
3296 velocityjitter 64 64 64
\r
3297 velocitymultiplier 0.5
\r
3298 staincolor 0x808080 0x808080
\r
3301 effect robot_TR_BLOOD
\r
3304 color 0xC0D890 0xC0D890
\r
3311 velocityjitter 64 64 64
\r
3312 velocitymultiplier 0.5
\r
3313 staincolor 0x808080 0x808080
\r
3316 effect alien_TR_SLIGHTBLOOD
\r
3319 color 0xC080B0 0xC080B0
\r
3326 velocityjitter 64 64 64
\r
3327 velocitymultiplier 0.5
\r
3328 staincolor 0x808080 0x808080
\r
3331 effect robot_TR_SLIGHTBLOOD
\r
3334 color 0xC0D890 0xC0D890
\r
3341 velocityjitter 64 64 64
\r
3342 velocitymultiplier 0.5
\r
3343 staincolor 0x808080 0x808080
\r
3346 // flare particle and light
\r
3347 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
\r
3348 effect item_pickup
\r
3351 color 0xF263EA 0xC5B0C4
\r
3354 // cloud of particles which expand rapidly and then slow to form a ball
\r
3355 effect item_pickup
\r
3359 color 0xF263EA 0xC5B0C4
\r
3361 alpha 256 256 1280
\r
3362 //originjitter 24 24 24
\r
3363 velocityjitter 256 256 256
\r
3365 effect bloodshower
\r
3370 color 0xA8FFFF 0xA8FFFFF
\r
3375 velocityjitter 64 64 64
\r
3376 velocitymultiplier 1
\r
3377 staincolor 0x808080 0x808080
\r
3380 effect alien_bloodshower
\r
3385 color 0xC080B0 0xC080B0
\r
3390 velocityjitter 64 64 64
\r
3391 velocitymultiplier 1
\r
3392 staincolor 0x808080 0x808080
\r
3395 effect robot_bloodshower
\r
3400 color 0xC0D890 0xC0D890
\r
3405 velocityjitter 64 64 64
\r
3406 velocitymultiplier 1
\r
3407 staincolor 0x808080 0x808080
\r
3411 //red_ground_quake
\r
3413 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
\r
3414 effect red_ground_quake
\r
3424 color 0x111111 0xbbbbbb
\r
3425 //originjitter 2 2 0
\r
3426 velocityjitter 190 190 50
\r
3429 effect red_ground_quake
\r
3439 color 0x111111 0x979797
\r
3440 //originjitter 2 2 0
\r
3441 velocityjitter 190 190 50
\r
3444 effect red_ground_quake
\r
3453 color 0x9E6A64 0x91302D
\r
3456 originjitter 33 33 33
\r
3457 velocityjitter 22 22 50
\r
3459 effect red_ground_quake
\r
3467 color 0x000000 0xffffff
\r
3469 originjitter 44 44 44
\r
3470 velocityjitter 11 11 50
\r
3473 //blue_ground_quake
\r
3475 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
\r
3476 effect blue_ground_quake
\r
3486 color 0x111111 0xbbbbbb
\r
3487 //originjitter 2 2 0
\r
3488 velocityjitter 190 190 50
\r
3491 effect blue_ground_quake
\r
3501 color 0x111111 0x979797
\r
3502 //originjitter 2 2 0
\r
3503 velocityjitter 190 190 50
\r
3506 effect blue_ground_quake
\r
3515 color 0x64679E 0x2D4C91
\r
3518 originjitter 33 33 33
\r
3519 velocityjitter 22 22 50
\r
3521 effect blue_ground_quake
\r
3529 color 0x000000 0xffffff
\r
3531 originjitter 44 44 44
\r
3532 velocityjitter 11 11 50
\r
3537 // cl_gentle impact effect indicating damage
\r
3538 // maintained by morphed
\r
3539 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
3540 effect morphed_damage_hit
\r
3544 color 0xffffff 0x9271fb
\r
3551 velocityjitter 356 356 456
\r
3553 effect morphed_damage_hit
\r
3557 color 0xffffff 0x9271fb
\r
3563 originjitter 10 10 10
\r
3566 // effect for removing player model
\r
3569 // cl_gentle deathfx
\r
3570 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
3571 effect morphed_damage_dissolve
\r
3575 color 0xffffff 0x9271fb
\r
3582 velocityjitter 256 256 512
\r
3584 effect morphed_damage_dissolve
\r
3588 color 0x7bdbff 0xbed2ff
\r
3595 velocityjitter 256 256 512
\r
3597 effect morphed_damage_dissolve
\r
3601 color 0xffffff 0x9271fb
\r
3607 originjitter 32 32 96
\r
3610 effect morphed_damage_dissolve
\r
3614 color 0xffffff 0x9271fb
\r
3622 velocityjitter 400 400 0
\r
3624 // Team / hit minsta effects
\r
3625 effect TE_TEI_G3RED
\r
3629 color 0xFF0000 0xFF0000
\r
3633 effect TE_TEI_G3RED
\r
3636 color 0x200000 0x400000
\r
3642 //liquidfriction -4
\r
3643 velocityjitter 3 3 3
\r
3646 effect TE_TEI_G3RED_HIT
\r
3650 color 0xFF0000 0xFF0000
\r
3654 effect TE_TEI_G3RED_HIT
\r
3657 color 0xFFFFFF 0xFF0011
\r
3662 //liquidfriction -4
\r
3663 velocityjitter 2 2 2
\r
3666 effect TE_TEI_G3RED_HIT
\r
3669 color 0xFF0000 0xFF0011
\r
3674 //liquidfriction -4
\r
3677 effect TE_TEI_G3BLUE
\r
3681 color 0x0000FF 0x1100FF
\r
3685 effect TE_TEI_G3BLUE
\r
3688 color 0x000020 0x000040
\r
3694 //liquidfriction -4
\r
3695 velocityjitter 3 3 3
\r
3698 effect TE_TEI_G3BLUE_HIT
\r
3702 color 0x0000FF 0x1100FF
\r
3706 effect TE_TEI_G3BLUE_HIT
\r
3709 color 0xFFFFFF 0x100FF
\r
3714 //liquidfriction -4
\r
3715 velocityjitter 2 2 2
\r
3718 effect TE_TEI_G3BLUE_HIT
\r
3721 color 0x0000FF 0x1100FF
\r
3726 //liquidfriction -4
\r
3730 effect TE_TEI_G3YELLOW
\r
3734 color 0xffff00 0xffff11
\r
3737 effect TE_TEI_G3YELLOW
\r
3740 color 0x202000 0x404000
\r
3746 velocityjitter 3 3 3
\r
3749 effect TE_TEI_G3YELLOW_HIT
\r
3753 color 0xffff00 0xffff11
\r
3756 effect TE_TEI_G3YELLOW_HIT
\r
3759 color 0xFFFFFF 0xffff10
\r
3764 velocityjitter 2 2 2
\r
3767 effect TE_TEI_G3YELLOW_HIT
\r
3770 color 0xffff00 0xffff11
\r
3775 //liquidfriction -4
\r
3780 effect TE_TEI_G3PINK
\r
3784 color 0xFF00FF 0xFF11FF
\r
3788 effect TE_TEI_G3PINK
\r
3791 color 0x200020 0x400040
\r
3797 //liquidfriction -4
\r
3798 velocityjitter 3 3 3
\r
3801 effect TE_TEI_G3PINK_HIT
\r
3805 color 0xFF00FF 0xFF11FF
\r
3809 effect TE_TEI_G3PINK_HIT
\r
3812 color 0xFFFFFF 0xFF10FF
\r
3817 //liquidfriction -4
\r
3818 velocityjitter 2 2 2
\r
3821 effect TE_TEI_G3PINK_HIT
\r
3824 color 0xFF00FF 0xFF11FF
\r
3829 //liquidfriction -4
\r
3835 // cl_gentle impact effect indicating damage
\r
3836 // maintained by particlegibs
\r
3837 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
3839 effect particlegibs_damage_hit
\r
3844 color 0xA8FFFF 0xA8FFFFF
\r
3850 velocityjitter 156 156 212
\r
3851 staincolor 0x808080 0x808080
\r
3854 effect particlegibs_damage_hit
\r
3859 color 0xA8FFFF 0xA8FFFFF
\r
3866 velocityjitter 6 6 30
\r
3867 velocitymultiplier -1
\r
3868 staincolor 0x808080 0x808080
\r
3871 effect particlegibs_damage_hit
\r
3876 color 0xA8FFFF 0xA8FFFFF
\r
3883 velocityjitter 26 26 112
\r
3884 originjitter 3 3 3
\r
3885 velocitymultiplier 2
\r
3886 staincolor 0x808080 0x808080
\r
3889 // effect for removing player model
\r
3892 // cl_gentle deathfx
\r
3893 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
3894 // small core blood no decals
\r
3895 effect particlegibs_damage_dissolve
\r
3900 color 0x00ffff 0x82ffff
\r
3905 originjitter 10 10 25
\r
3906 velocityjitter 256 256 312
\r
3907 staincolor 0x808080 0x808080
\r
3910 effect particlegibs_damage_dissolve
\r
3915 color 0xA8FFFF 0xA8FFFFF
\r
3921 originjitter 10 10 25
\r
3922 velocityjitter 356 356 412
\r
3923 staincolor 0x808080 0x808080
\r
3926 effect particlegibs_damage_dissolve
\r
3931 color 0xA8FFFF 0xA8FFFFF
\r
3938 velocityjitter 56 56 212
\r
3939 originjitter 5 5 10
\r
3940 velocitymultiplier -0.3
\r
3941 staincolor 0x808080 0x808080
\r
3944 effect particlegibs_damage_dissolve
\r
3949 color 0xA8FFFF 0xA8FFFFF
\r
3956 velocityjitter 56 56 212
\r
3957 originjitter 5 5 10
\r
3958 velocitymultiplier 0.5
\r
3959 staincolor 0x808080 0x808080
\r
3962 effect particlegibs_damage_dissolve
\r
3967 color 0xA8FFFF 0xA8FFFFF
\r
3973 originjitter 10 10 25
\r
3974 velocityjitter 656 656 912
\r
3975 staincolor 0x808080 0x808080
\r
3978 // fire effect which expands then slows
\r
3979 effect onslaught_generator_gib_explode
\r
3984 color 0x8f0d00 0xff5a00
\r
3991 originjitter 8 8 8
\r
3992 velocityjitter 286 286 286
\r
3995 effect onslaught_generator_gib_explode
\r
4004 velocityjitter 244 244 244
\r
4006 color 0x000000 0x111111
\r
4009 // underwater bubbles
\r
4010 effect onslaught_generator_gib_explode
\r
4015 color 0x404040 0x808080
\r
4020 liquidfriction 0.25
\r
4021 originjitter 16 16 16
\r
4022 velocityjitter 96 96 96
\r
4024 // fire effect which expands then slows
\r
4025 effect onslaught_generator_gib_flame
\r
4030 color 0x8f0d00 0xff5a00
\r
4037 originjitter 3 3 3
\r
4038 velocityjitter 86 86 86
\r
4040 effect onslaught_generator_gib_flame
\r
4049 velocityjitter 44 44 44
\r
4051 color 0x000000 0x111111
\r
4054 // underwater bubbles
\r
4055 effect onslaught_generator_gib_flame
\r
4060 color 0x404040 0x808080
\r
4065 liquidfriction 0.25
\r
4066 originjitter 16 16 16
\r
4067 velocityjitter 96 96 96
\r
4070 // used nowhere in code
\r
4076 color 0x8f0d00 0xff5a00
\r
4082 velocityjitter 10 10 2
\r
4090 color 0x8f0d00 0xff5a00
\r
4096 velocityjitter 10 10 10
\r
4098 // very slow and small fire
\r
4104 color 0x8f0d00 0xff5a00
\r
4110 velocityjitter 8 8 8
\r
4118 color 0x8f0d00 0xff5a00
\r
4124 velocityjitter 3 3 3
\r
4134 color 0x000000 0x111111
\r
4137 originjitter 2 2 2
\r
4138 velocityoffset 0 0 3
\r
4146 color 0x8f0d00 0xff5a00
\r
4152 velocityjitter 0 0 0
\r
4158 lightradiusfade 50000
\r
4159 lightcolor 2.7 2.7 0.6
\r
4161 // used nowhere in code
\r
4167 color 0x8f0d00 0xff5a00
\r
4173 velocityjitter 40 40 11
\r
4181 color 0x8f0d00 0xff5a00
\r
4187 velocityjitter 40 40 40
\r
4189 // very slow and small fire
\r
4195 color 0x8f0d00 0xff5a00
\r
4201 velocityjitter 30 30 30
\r
4209 color 0x8f0d00 0xff5a00
\r
4215 velocityjitter 10 10 10
\r
4225 color 0x000000 0x111111
\r
4228 originjitter 10 10 10
\r
4229 velocityoffset 0 0 10
\r
4237 color 0x8f0d00 0xff5a00
\r
4243 velocityjitter 0 0 0
\r
4249 lightradiusfade 3000
\r
4250 lightcolor 2.7 2.7 0.6
\r
4253 effect fireball_laser
\r
4256 color 0x800000 0xFF8020
\r
4257 alpha 192 256 2560
\r
4259 velocityjitter 1 1 1
\r
4260 velocitymultiplier 10
\r
4263 // rocket explosion
\r
4265 // used nowhere in code
\r
4266 effect fireball_explode
\r
4272 originjitter 56 56 56
\r
4274 lightradiusfade 500
\r
4275 lightcolor 4 2 0.5
\r
4277 effect fireball_explode
\r
4281 color 0x404040 0x404040
\r
4285 effect fireball_explode
\r
4290 color 0x902010 0xFFD080
\r
4296 originjitter 8 8 8
\r
4297 velocityjitter 512 512 512
\r
4298 // underwater bubbles
\r
4299 effect fireball_explode
\r
4304 color 0x404040 0x808080
\r
4309 liquidfriction 0.25
\r
4310 originjitter 16 16 16
\r
4311 velocityjitter 144 144 144
\r
4312 // bouncing sparks
\r
4313 effect fireball_explode
\r
4317 color 0x903010 0xFFD030
\r
4323 liquidfriction 0.8
\r
4324 velocityoffset 0 0 80
\r
4325 velocityjitter 384 384 384
\r
4327 effect fireball_muzzleflash
\r
4330 color 0x202020 0x404040
\r
4334 originjitter 1.5 1.5 1.5
\r
4335 velocityjitter 6 6 6
\r
4336 velocitymultiplier 0.01
\r
4338 lightradiusfade 2000
\r
4339 lightcolor 2 1.5 0.2
\r
4340 effect fireball_muzzleflash
\r
4344 color 0xFFFDD9 0xFFFDD9
\r
4347 originjitter 1 1 1
\r
4348 velocityjitter 300 300 300
\r
4349 velocitymultiplier 0.5
\r
4352 effect fireball_preattack_muzzleflash
\r
4355 color 0x202020 0x404040
\r
4359 originjitter 1.5 1.5 1.5
\r
4360 velocityjitter 6 6 6
\r
4361 velocitymultiplier 0.01
\r
4363 lightradiusfade 2000
\r
4364 lightcolor 2 1.5 0.2
\r
4365 effect fireball_preattack_muzzleflash
\r
4369 color 0xFFFDD9 0xFFFDD9
\r
4372 originjitter 1 1 1
\r
4373 velocityjitter 300 300 300
\r
4374 velocitymultiplier 0.5
\r
4377 effect fireball_bfgdamage
\r
4380 color 0x202020 0x404040
\r
4384 originjitter 1.5 1.5 1.5
\r
4385 velocityjitter 6 6 6
\r
4386 velocitymultiplier 0.01
\r
4388 lightradiusfade 2000
\r
4389 lightcolor 2 1.5 0.2
\r
4390 effect fireball_bfgdamage
\r
4394 color 0xFFFDD9 0xFFFDD9
\r
4397 originjitter 1 1 1
\r
4398 velocityjitter 300 300 300
\r
4399 velocitymultiplier 0.5
\r
4404 // used nowhere in code
\r
4413 color 0x8f0d00 0xff5a00
\r
4416 originoffset 0 0 10
\r
4417 originjitter 12 12 34
\r
4418 velocityjitter 22 22 50
\r
4427 color 0x000000 0x111111
\r
4429 originoffset 0 0 10
\r
4430 originjitter 12 12 34
\r
4431 velocityjitter 11 11 50
\r
4436 lightradiusfade 10000
\r
4437 lightcolor 0.9 0.9 0.2
\r
4439 // rifle bullet trail (somewhat like a tracer)
\r
4440 // used nowhere in code
\r
4444 color 0x800000 0xFF8020
\r
4445 alpha 256 256 2560
\r
4448 velocitymultiplier 0.7
\r
4454 color 0x202020 0x404040
\r
4459 velocityjitter 4 4 4
\r
4466 color 0x404040 0x808080
\r
4472 velocityjitter 16 16 16
\r
4476 // rocket guiding start
\r
4478 effect rocket_guide
\r
4486 velocityjitter 128 128 128
\r
4488 color 0x000000 0x111111
\r
4490 velocitymultiplier -0.1
\r
4491 // underwater bubbles
\r
4492 effect rocket_guide
\r
4497 color 0x404040 0x808080
\r
4502 liquidfriction 0.25
\r
4503 originjitter 8 8 8
\r
4504 velocityjitter 48 48 48
\r
4505 velocitymultiplier -0.1
\r
4506 // bouncing sparks
\r
4507 effect rocket_guide
\r
4511 color 0x903010 0xFFD030
\r
4518 liquidfriction 0.8
\r
4519 velocityoffset 0 0 80
\r
4520 velocityjitter 256 256 256
\r
4521 velocitymultiplier -0.1
\r
4525 // based off morphed's cl_gentle
\r
4526 // used in qcsrc/server/w_laser.qc
\r
4527 effect grabber_melee
\r
4531 color 0xffffff 0x0000ff
\r
4538 velocityjitter 25 25 25
\r
4541 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
\r
4543 // used nowhere in code, meant for maps
\r
4548 color 0x8f0d00 0xff5a00
\r
4553 velocityjitter 40 40 11
\r
4554 velocitymultiplier 30
\r
4561 color 0x8f0d00 0xff5a00
\r
4566 velocityjitter 40 40 40
\r
4567 velocitymultiplier 20
\r
4569 // very slow and small fire
\r
4574 color 0x8f0d00 0xff5a00
\r
4579 velocityjitter 30 30 30
\r
4580 velocitymultiplier 10
\r
4587 color 0x8f0d00 0xff5a00
\r
4592 velocityjitter 10 10 10
\r
4593 velocitymultiplier 15
\r
4602 color 0x000000 0x111111
\r
4605 originjitter 10 10 10
\r
4606 velocitymultiplier 20
\r
4607 velocityoffset 0 0 10
\r
4610 // regurgitate effect
\r
4611 // used in: vore.qc: pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1)
\r
4612 effect regurgitate
\r
4618 color 0xDC9BCD 0x6937CD
\r
4622 velocityjitter 192 192 192
\r
4623 velocitymultiplier 15
\r
4624 staincolor 0x408000 0x80FF00
\r
4627 effect regurgitate
\r
4633 color 0x000000 0x408000
\r
4634 originjitter 110 110 110
\r