1 // item respawn effect
\r
2 // flare particle and light
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3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
\r
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
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5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
\r
9 color 0x63F2EA 0x63f2EA
\r
14 lightcolor 0.4 0.9 0.9
\r
15 // cloud of particles which expand rapidly and then slow to form a ball
\r
19 color 0x63F2EA 0x63f2EA
\r
24 originjitter 16 16 16
\r
25 velocityjitter 32 32 32
\r
29 // used nowhere in code
\r
30 effect TE_KNIGHTSPIKE
\r
36 originjitter 16 16 16
\r
38 lightradiusfade 1000
\r
39 lightcolor 4 0.2 0.2
\r
41 effect TE_KNIGHTSPIKE
\r
45 color 0xFF2010 0xFF2010
\r
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
49 effect TE_KNIGHTSPIKE
\r
52 color 0x800000 0xFF8020
\r
58 //originjitter 32 32 32
\r
59 velocityjitter 256 256 256
\r
63 // used nowhere in code
\r
71 // dust/smoke drifting away from the impact
\r
76 color 0x101010 0x101010
\r
81 velocityjitter 8 8 8
\r
82 // dust/smoke staying at the impact
\r
87 color 0x505050 0x505050
\r
92 velocityjitter 0 0 0
\r
97 color 0x8f4333 0xfff31b
\r
102 velocityoffset 0 0 80
\r
103 velocityjitter 64 64 64
\r
105 // electric combo explosion
\r
107 // used nowhere in code
\r
108 effect TE_SPIKEQUAD
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114 originjitter 34 34 34
\r
116 lightradiusfade 200
\r
119 effect TE_SPIKEQUAD
\r
123 color 0x80C0FF 0x80C0FF
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127 effect TE_SPIKEQUAD
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130 color 0x2030FF 0x80C0FF
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137 //velocityoffset 0 0 120
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138 velocityjitter 512 512 512
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142 // used nowhere in code
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143 effect TE_SUPERSPIKE
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150 // dust/smoke drifting away from the impact
\r
151 effect TE_SUPERSPIKE
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155 color 0x101010 0x101010
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160 velocityjitter 8 8 8
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161 // dust/smoke staying at the impact
\r
162 effect TE_SUPERSPIKE
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166 color 0x505050 0x505050
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171 velocityjitter 0 0 0
\r
172 // sparks that disappear on impact
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173 effect TE_SUPERSPIKE
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176 color 0x8f4333 0xfff31b
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181 velocityoffset 0 0 80
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182 velocityjitter 64 64 64
\r
186 // used nowhere in code
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187 effect TE_SUPERSPIKEQUAD
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195 lightradiusfade 500
\r
196 lightcolor 0.15 0.15 1.5
\r
197 // dust/smoke drifting away from the impact
\r
198 effect TE_SUPERSPIKEQUAD
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202 color 0x101010 0x101010
\r
207 velocityjitter 8 8 8
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208 // dust/smoke staying at the impact
\r
209 effect TE_SUPERSPIKEQUAD
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213 color 0x505050 0x505050
\r
218 velocityjitter 0 0 0
\r
219 // sparks that disappear on impact
\r
220 effect TE_SUPERSPIKEQUAD
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223 color 0x8f4333 0xfff31b
\r
228 velocityoffset 0 0 80
\r
229 velocityjitter 64 64 64
\r
231 // shotgun pellet impact
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233 // used nowhere in code
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241 // dust/smoke drifting away from the impact
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246 color 0x101010 0x101010
\r
251 velocityjitter 8 8 8
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252 // dust/smoke staying at the impact
\r
257 color 0x505050 0x505050
\r
262 velocityjitter 0 0 0
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267 color 0x8f4333 0xfff31b
\r
272 velocityoffset 0 0 80
\r
273 velocityjitter 64 64 64
\r
275 // plasma impact effect
\r
277 // used nowhere in code
\r
278 effect TE_GUNSHOTQUAD
\r
284 originjitter 12 12 12
\r
286 //lightradiusfade 300
\r
287 //lightcolor 0.5 0.5 0.5
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288 // purple flare effect
\r
289 effect TE_GUNSHOTQUAD
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293 color 0x504060 0x504060
\r
297 effect TE_GUNSHOTQUAD
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300 color 0xA040C0 0xFFFFFF
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305 velocityoffset 0 0 80
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306 velocityjitter 128 128 128
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308 // small rocket explosion
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310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
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311 effect TE_EXPLOSION
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317 originjitter 40 40 40
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319 lightradiusfade 300
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322 effect TE_EXPLOSION
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326 color 0x404040 0x404040
\r
329 // fire effect which expands then slows
\r
330 effect TE_EXPLOSION
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335 color 0x902010 0xFFD080
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342 velocityjitter 256 256 256
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343 // underwater bubbles
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344 effect TE_EXPLOSION
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349 color 0x404040 0x808080
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354 liquidfriction 0.25
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355 originjitter 16 16 16
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356 velocityjitter 96 96 96
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358 effect TE_EXPLOSION
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362 color 0x903010 0xFFD030
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369 velocityoffset 0 0 80
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370 velocityjitter 256 256 256
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374 // used nowhere in code
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375 effect TE_EXPLOSIONQUAD
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381 originjitter 40 40 40
\r
383 lightradiusfade 700
\r
386 effect TE_EXPLOSIONQUAD
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390 color 0x202020 0x404040
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394 velocityjitter 48 48 48
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395 // underwater bubbles
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396 effect TE_EXPLOSIONQUAD
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401 color 0x404040 0x808080
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406 liquidfriction 0.25
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407 originjitter 16 16 16
\r
408 velocityjitter 96 96 96
\r
409 // sparks which go through walls
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410 effect TE_EXPLOSIONQUAD
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414 color 0x903010 0xFFD030
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420 velocityoffset 0 0 80
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421 velocityjitter 256 256 256
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425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
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426 effect TE_TAREXPLOSION
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432 originjitter 40 40 40
\r
434 lightradiusfade 1200
\r
435 lightcolor 1.6 0.8 2
\r
437 effect TE_TAREXPLOSION
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441 color 0x202020 0x404040
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445 velocityjitter 48 48 48
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446 // underwater bubbles
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447 effect TE_TAREXPLOSION
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452 color 0x404040 0x808080
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457 liquidfriction 0.25
\r
458 originjitter 16 16 16
\r
459 velocityjitter 96 96 96
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460 // sparks which go through walls
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461 effect TE_TAREXPLOSION
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465 color 0x903010 0xFFD030
\r
471 velocityoffset 0 0 80
\r
472 velocityjitter 256 256 256
\r
474 // bloody impact effect indicating damage
\r
475 // used nowhere in code
\r
485 velocityjitter 64 64 64
\r
486 velocitymultiplier 1
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487 staincolor 0x808080 0x808080
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492 // sparks (quake effect)
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493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
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494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
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499 color 0x8f4333 0xfff31b
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504 velocityoffset 0 0 80
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505 velocityjitter 64 64 64
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506 velocitymultiplier 1
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508 // lightning impact
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510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
\r
511 effect TE_PLASMABURN
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517 originjitter 16 16 16
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519 lightradiusfade 400
\r
522 effect TE_PLASMABURN
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526 color 0x80C0FF 0x80C0FF
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529 // small sparks which form a sphere as they slow down
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530 effect TE_PLASMABURN
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533 color 0x2030FF 0x80C0FF
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539 velocityjitter 128 128 128
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542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
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543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
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544 effect TE_SMALLFLASH
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546 lightradiusfade 1000
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550 // used nowhere in code
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554 color 0x6f0f00 0xe3974f
\r
561 velocityjitter 128 128 128
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562 velocitymultiplier 1
\r
565 // used nowhere in code
\r
566 effect TE_LAVASPLASH
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569 color 0x6f0f00 0xe3974f
\r
573 originoffset 0 0 32
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574 originjitter 128 128 32
\r
575 velocityoffset 0 0 256
\r
576 velocityjitter 128 128 0
\r
578 // player teleport effect
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579 // used nowhere in code
\r
583 color 0xA0A0A0 0xFFFFFF
\r
588 originoffset 0 0 28
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589 originjitter 16 16 28
\r
590 velocityjitter 0 0 256
\r
593 // used nowhere in code
\r
598 color 0xFFFFFF 0xFFFFFF
\r
605 color 0x202020 0x404040
\r
609 //liquidfriction -4
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610 velocityjitter 8 8 8
\r
614 // used nowhere in code
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615 effect TE_TEI_SMOKE
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618 color 0x202020 0x404040
\r
622 originjitter 1.5 1.5 1.5
\r
623 velocityjitter 6 6 6
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624 velocitymultiplier 1
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626 // rocket explosion
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628 // used nowhere in code
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629 effect TE_TEI_BIGEXPLOSION
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635 originjitter 40 40 40
\r
637 lightradiusfade 500
\r
640 effect TE_TEI_BIGEXPLOSION
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644 color 0x404040 0x404040
\r
648 effect TE_TEI_BIGEXPLOSION
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653 color 0x902010 0xFFD080
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660 velocityjitter 512 512 512
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661 // underwater bubbles
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662 effect TE_TEI_BIGEXPLOSION
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667 color 0x404040 0x808080
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672 liquidfriction 0.25
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673 originjitter 16 16 16
\r
674 velocityjitter 144 144 144
\r
676 effect TE_TEI_BIGEXPLOSION
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680 color 0x903010 0xFFD030
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687 velocityoffset 0 0 80
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688 velocityjitter 384 384 384
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690 // electric explosion
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692 // used nowhere in code
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693 effect TE_TEI_PLASMAHIT
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699 originjitter 20 20 20
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701 lightradiusfade 600
\r
702 lightcolor 2.4 4.8 8
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704 effect TE_TEI_PLASMAHIT
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708 color 0x80C0FF 0x80C0FF
\r
711 // cloud of bouncing sparks
\r
712 effect TE_TEI_PLASMAHIT
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715 color 0x2030FF 0x80C0FF
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720 //velocityoffset 0 0 120
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721 velocityjitter 512 512 512
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731 //////////////////////////////////////////////////
\r
732 // New effects in 2.4
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733 //////////////////////////////////////////////////
\r
737 // bloody impact effect indicating damage
\r
738 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
\r
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
\r
746 color 0xA8FFFF 0xA8FFFFF
\r
750 velocityjitter 64 64 64
\r
751 velocitymultiplier 5
\r
752 staincolor 0x808080 0x808080
\r
761 color 0x000000 0x420000
\r
762 originjitter 11 11 11
\r
765 // player teleport effect
\r
766 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
\r
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
\r
772 color 0x807aff 0x4463d5
\r
778 velocityjitter 1000 1000 1500
\r
779 velocitymultiplier 0.5
\r
785 // normal super gory blood trail (used by gibs)
\r
786 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
\r
790 color 0xA8FFFF 0xA8FFFF
\r
797 velocityjitter 64 64 64
\r
798 velocitymultiplier 0.5
\r
799 staincolor 0x808080 0x808080
\r
804 // thinner blood trail (used by quake zombies)
\r
805 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
\r
806 effect TR_SLIGHTBLOOD
\r
809 color 0xA8FFFF 0xA8FFFF
\r
816 velocityjitter 64 64 64
\r
817 velocitymultiplier 0.5
\r
818 staincolor 0x808080 0x808080
\r
823 // func_stardust effect, used in some maps to indicate teleporters
\r
824 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
\r
825 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
\r
829 color 0xfff368 0xfff368
\r
835 originjitter 16 16 64
\r
836 velocityjitter 32 32 0
\r
839 //lightcolor 0.4 0.9 0.9
\r
841 // flare particle and light
\r
842 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
\r
843 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
\r
844 effect item_respawn
\r
847 color 0xF263EA 0xF263EA
\r
851 lightradiusfade 140
\r
852 lightcolor 0.9 0.6 0.9
\r
853 // cloud of particles which expand rapidly and then slow to form a ball
\r
854 effect item_respawn
\r
858 color 0xF263EA 0xF263EA
\r
861 //originjitter 24 24 24
\r
862 velocityjitter 256 256 256
\r
866 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
\r
867 effect jumppad_activate
\r
869 lightradiusfade 2000
\r
874 // used nowhere in code
\r
875 effect laser_muzzleflash
\r
878 color 0xFFFFFF 0xFFFFFF
\r
883 originjitter 1.5 1.5 1.5
\r
884 velocityjitter 6 6 6
\r
885 velocitymultiplier 0.01
\r
887 lightradiusfade 2000
\r
888 lightcolor 3 0.1 0.1
\r
893 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
894 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
895 effect laser_impact
\r
901 originjitter 14 14 14
\r
903 lightradiusfade 500
\r
904 lightcolor 8 0.4 0.4
\r
906 effect laser_impact
\r
910 color 0xFF2010 0xFF2010
\r
913 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
914 effect laser_impact
\r
917 color 0x800000 0xFF8020
\r
923 //originjitter 32 32 32
\r
924 velocityjitter 256 256 256
\r
925 effect laser_impact
\r
929 color 0x800000 0xFF8020
\r
933 velocitymultiplier 0.01
\r
934 velocityjitter 16 16 16
\r
939 // used nowhere in code
\r
940 effect shotgun_muzzleflash
\r
943 color 0x202020 0x404040
\r
947 originjitter 1.5 1.5 1.5
\r
948 velocityjitter 6 6 6
\r
949 velocitymultiplier 0.01
\r
951 lightradiusfade 2000
\r
952 lightcolor 2 1.5 0.2
\r
954 velocitymultiplier 0.05
\r
955 effect shotgun_muzzleflash
\r
959 color 0xFFFDD9 0xff5a00
\r
963 velocityjitter 444 444 444
\r
964 velocitymultiplier 1.7
\r
970 // shotgun pellet impact
\r
972 // used nowhere in code
\r
973 effect shotgun_impact
\r
979 originjitter 10 10 10
\r
981 //lightradiusfade 90
\r
983 // dust/smoke drifting away from the impact
\r
984 effect shotgun_impact
\r
988 color 0xFFFFFF 0xA37443
\r
994 velocityjitter 100 100 100
\r
996 velocitymultiplier 0.25
\r
997 // dust/smoke staying at the impact
\r
998 effect shotgun_impact
\r
1002 color 0xFFFFFF 0xFFFFFF
\r
1007 effect shotgun_impact
\r
1012 color 0xFDFFD9 0xFDFFD9
\r
1018 originjitter 1 1 1
\r
1019 velocityjitter 400 400 400
\r
1020 velocitymultiplier 0.1
\r
1024 // used nowhere in code
\r
1025 effect machinegun_muzzleflash
\r
1028 color 0x202020 0x404040
\r
1032 originjitter 1.5 1.5 1.5
\r
1033 velocityjitter 1 1 1
\r
1034 velocitymultiplier 0.03
\r
1036 lightradiusfade 2000
\r
1037 lightcolor 2 1.5 0.2
\r
1039 effect machinegun_muzzleflash
\r
1043 color 0xFFFDD9 0xFFFDD9
\r
1046 originjitter 1 1 1
\r
1047 velocityjitter 300 300 300
\r
1048 velocitymultiplier 0.5
\r
1053 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
\r
1054 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1055 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1056 effect machinegun_impact
\r
1062 originjitter 10 10 10
\r
1064 lightradiusfade 800
\r
1065 lightcolor 6 3.6 0.6
\r
1066 // dust/smoke drifting away from the impact
\r
1067 effect machinegun_impact
\r
1071 color 0xFFFFFF 0xA37443
\r
1074 originjitter 1 1 1
\r
1077 velocityjitter 100 100 100
\r
1079 velocitymultiplier 0.25
\r
1080 // dust/smoke staying at the impact
\r
1081 effect machinegun_impact
\r
1085 color 0xFFFFFF 0xFFFFFF
\r
1090 effect machinegun_impact
\r
1095 color 0xFDFFD9 0xFDFFD9
\r
1101 originjitter 1 1 1
\r
1102 velocityjitter 400 400 400
\r
1103 velocitymultiplier 0.1
\r
1107 // used nowhere in code
\r
1108 effect grenadelauncher_muzzleflash
\r
1111 color 0x202020 0x404040
\r
1115 originjitter 1.5 1.5 1.5
\r
1117 velocityjitter 20 20 20
\r
1118 velocitymultiplier 0.03
\r
1120 lightradiusfade 2000
\r
1121 lightcolor 2 1.5 0.2
\r
1122 effect grenadelauncher_muzzleflash
\r
1126 color 0xFFFDD9 0xFFFDD9
\r
1129 originjitter 1 1 1
\r
1130 velocityjitter 300 300 300
\r
1131 velocitymultiplier 0.5
\r
1136 // small rocket trail
\r
1138 // used nowhere in code
\r
1142 color 0x303030 0x000000
\r
1148 originjitter 1 1 1
\r
1149 velocityjitter 1 1 1
\r
1150 velocitymultiplier -0.02
\r
1157 color 0xffdf72 0x811200
\r
1163 velocityjitter 32 32 32
\r
1164 velocitymultiplier -1.0
\r
1171 color 0x404040 0x808080
\r
1177 velocityjitter 16 16 16
\r
1183 // used nowhere in code
\r
1184 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1188 color 0x303030 0x000000
\r
1194 originjitter 2 2 2
\r
1195 velocityjitter 3 3 3
\r
1196 velocitymultiplier -0.02
\r
1199 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1201 color 0x666666 0x000000
\r
1208 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1213 color 0x404040 0x808080
\r
1219 velocityjitter 16 16 16
\r
1224 // used nowhere in code
\r
1225 effect grenade_explode
\r
1231 originjitter 23 23 23
\r
1233 lightradiusfade 750
\r
1236 effect grenade_explode
\r
1241 color 0x8f0d00 0xff5a00
\r
1248 originjitter 8 8 8
\r
1249 velocityjitter 512 512 512
\r
1251 effect grenade_explode
\r
1256 color 0xea691b 0xeed05a
\r
1263 originjitter 8 8 8
\r
1264 velocityjitter 912 912 912
\r
1266 effect grenade_explode
\r
1274 velocityjitter 444 444 444
\r
1276 color 0x000000 0x111111
\r
1278 // underwater bubbles
\r
1279 effect grenade_explode
\r
1284 color 0x404040 0x808080
\r
1289 liquidfriction 0.25
\r
1290 originjitter 16 16 16
\r
1291 velocityjitter 144 144 144
\r
1292 // bouncing sparks
\r
1293 effect grenade_explode
\r
1298 color 0xffa800 0xffedaf
\r
1305 liquidfriction 0.8
\r
1306 velocityoffset 0 0 80
\r
1307 originjitter 16 16 16
\r
1308 velocityjitter 224 224 324
\r
1312 // used nowhere in code
\r
1313 effect electric_muzzleflash
\r
1316 color 0x283880 0x283880 // 0x202020 0x404040
\r
1320 originjitter 1.5 1.5 1.5
\r
1321 velocityjitter 6 6 6
\r
1322 velocitymultiplier 0.01
\r
1324 lightradiusfade 2000
\r
1325 lightcolor 1.5 3 6
\r
1326 effect electric_muzzleflash
\r
1330 color 0xD9FDFF 0xD9FDFF
\r
1333 originjitter 1 1 1
\r
1334 velocityjitter 300 300 300
\r
1335 velocitymultiplier 0.5
\r
1341 // glowing vapor trail
\r
1342 // used nowhere in code
\r
1343 effect TR_VORETOURNAMENTPLASMA
\r
1346 color 0x283880 0x283880
\r
1350 //velocityjitter 16 16 16
\r
1353 lightcolor 1.5 3 6
\r
1354 velocitymultiplier -0.1
\r
1356 effect TR_VORETOURNAMENTPLASMA
\r
1361 color 0x629dff 0x0018ff
\r
1364 alpha 444 512 1866
\r
1366 velocityoffset 0 0 15
\r
1368 originjitter 1 1 1
\r
1369 velocityjitter 50 50 50
\r
1374 // used nowhere in code
\r
1375 effect electric_impact
\r
1381 originjitter 17 17 17
\r
1383 lightradiusfade 250
\r
1384 lightcolor 3.125 4.375 10
\r
1386 effect electric_impact
\r
1390 color 0x80C0FF 0x80C0FF
\r
1393 // cloud of bouncing sparks
\r
1394 effect electric_impact
\r
1398 color 0x629dff 0x0018ff
\r
1401 alpha 256 256 1024
\r
1405 originjitter 1 1 1
\r
1406 velocityjitter 512 512 512
\r
1407 // inner cloud of smoke
\r
1408 effect electric_impact
\r
1411 color 0x629dff 0x0018ff
\r
1417 originjitter 20 20 20
\r
1418 velocityjitter 320 320 320
\r
1421 // used nowhere in code
\r
1422 effect electric_ballexplode
\r
1428 originjitter 17 17 17
\r
1430 lightradiusfade 250
\r
1431 lightcolor 3.125 4.375 10
\r
1433 effect electric_ballexplode
\r
1437 color 0x80C0FF 0x80C0FF
\r
1440 // cloud of bouncing sparks
\r
1441 effect electric_ballexplode
\r
1445 color 0xFDFFD9 0xFDFFD9
\r
1447 alpha 256 256 1024
\r
1450 originjitter 1 1 1
\r
1451 velocityjitter 512 512 512
\r
1452 // inner cloud of smoke
\r
1453 effect electric_ballexplode
\r
1456 color 0x202020 0x404040
\r
1460 originjitter 20 20 20
\r
1461 velocityjitter 32 32 32
\r
1466 // used nowhere in code
\r
1467 effect electric_combo
\r
1473 originjitter 17 17 17
\r
1475 lightradiusfade 300
\r
1478 effect electric_combo
\r
1482 color 0x80C0FF 0x80C0FF
\r
1486 effect electric_combo
\r
1489 color 0x2030FF 0x80C0FF
\r
1495 //velocityoffset 0 0 120
\r
1496 velocityjitter 512 512 512
\r
1497 effect electric_combo
\r
1501 color 0xFDFFD9 0xFDFFD9
\r
1506 originjitter 1 1 1
\r
1507 velocityjitter 512 512 512
\r
1508 // inner cloud of smoke
\r
1509 effect electric_combo
\r
1512 color 0x202020 0x404040
\r
1516 originjitter 20 20 20
\r
1517 velocityjitter 32 32 32
\r
1521 // used nowhere in code
\r
1522 effect plasma_muzzleflash
\r
1525 color 0x202020 0x404040
\r
1529 originjitter 1.5 1.5 1.5
\r
1530 velocityjitter 6 6 6
\r
1531 velocitymultiplier 0.01
\r
1533 lightradiusfade 2000
\r
1534 lightcolor 1.6 0.2 2
\r
1535 effect plasma_muzzleflash
\r
1539 color 0xA080C0 0xA080C0
\r
1542 originjitter 1 1 1
\r
1543 velocityjitter 200 200 200
\r
1544 velocitymultiplier 0.3
\r
1549 // plasma impact effect
\r
1551 // used nowhere in code
\r
1552 effect plasma_impact
\r
1558 originjitter 12 12 12
\r
1560 //lightradiusfade 300
\r
1561 //lightcolor 3.2 0.4 4
\r
1562 // purple flare effect
\r
1563 effect plasma_impact
\r
1567 color 0x504060 0x504060
\r
1571 effect plasma_impact
\r
1575 color 0xA040C0 0xA040C0
\r
1578 alpha 256 256 1024
\r
1579 velocityjitter 256 256 256
\r
1581 effect plasma_impact
\r
1584 color 0xE070FF 0xE070FF
\r
1587 velocityjitter 8 8 8
\r
1589 effect plasma_impact
\r
1592 color 0xE070FF 0xE070FF
\r
1594 alpha 256 256 1024
\r
1595 velocityjitter 32 32 32
\r
1599 // used nowhere in code
\r
1600 effect lightning_muzzleflash
\r
1603 color 0x202020 0x404040
\r
1607 originjitter 4 4 4
\r
1608 velocityjitter 24 24 24
\r
1609 velocitymultiplier 0.02
\r
1611 lightradiusfade 200
\r
1612 lightcolor 2 2.5 3
\r
1613 effect lightning_muzzleflash
\r
1617 color 0xD9FDFF 0xD9FDFF
\r
1620 originjitter 1 1 1
\r
1621 velocityjitter 600 600 600
\r
1622 velocitymultiplier 0.5
\r
1627 //// lightning beam
\r
1628 //effect lightning_beam
\r
1632 //color 0xFFFFFF 0xFFFFFF
\r
1634 //alpha 128 128 192
\r
1635 // lightning beam: ring smoke
\r
1636 // used nowhere in code
\r
1637 effect lightning_beam
\r
1639 color 0x1680A0 0x1680A0
\r
1646 // lightning beam: drifting smoke
\r
1647 effect lightning_beam
\r
1649 color 0x5080A0 0x5080A0
\r
1655 velocityjitter 64 64 64
\r
1657 // lightning beam: bright core
\r
1658 effect lightning_beam
\r
1660 color 0x80CDFF 0x80CDFF
\r
1663 alpha 256 256 1280
\r
1666 effect lightning_beam
\r
1668 color 0x1680A0 0x1680A0
\r
1676 // lightning impact
\r
1678 // used nowhere in code
\r
1679 effect lightning_impact
\r
1685 originjitter 14 14 14
\r
1687 lightradiusfade 250
\r
1690 effect lightning_impact
\r
1700 effect lightning_impact
\r
1704 color 0x80C0FF 0x80C0FF
\r
1707 // small sparks which form a sphere as they slow down
\r
1708 //effect lightning_impact
\r
1711 //color 0x2030FF 0x80C0FF
\r
1713 //alpha 256 256 512
\r
1716 //liquidfriction 8
\r
1717 //velocityjitter 384 384 384
\r
1718 // small sparks which glow brightly but live briefly
\r
1719 effect lightning_impact
\r
1723 color 0xD9FDFF 0xD9FDFF
\r
1727 velocityjitter 600 600 600
\r
1728 velocitymultiplier 0.5
\r
1733 // used nowhere in code
\r
1734 effect small_rocket_muzzleflash
\r
1737 color 0x202020 0x404040
\r
1741 originjitter 1.5 1.5 1.5
\r
1742 velocityjitter 6 6 6
\r
1743 velocitymultiplier 0.01
\r
1745 lightradiusfade 2000
\r
1746 lightcolor 2 1.5 0.2
\r
1747 effect small_rocket_muzzleflash
\r
1751 color 0xFFFDD9 0xFFFDD9
\r
1754 originjitter 1 1 1
\r
1755 velocityjitter 300 300 300
\r
1756 velocitymultiplier 0.5
\r
1761 // used nowhere in code
\r
1762 effect small_rocket_bounce
\r
1765 color 0x202020 0x404040
\r
1769 originjitter 1.5 1.5 1.5
\r
1770 velocityjitter 6 6 6
\r
1771 velocitymultiplier 0.01
\r
1773 lightradiusfade 300
\r
1774 lightcolor 2 1.5 0.2
\r
1775 effect small_rocket_bounce
\r
1779 color 0xFFFDD9 0xFFFDD9
\r
1784 originjitter 1 1 1
\r
1785 velocityjitter 600 600 600
\r
1786 velocitymultiplier 0.5
\r
1792 // used nowhere in code
\r
1793 effect small_rocket_explode
\r
1799 originjitter 14 14 14
\r
1801 lightradiusfade 400
\r
1803 // fire effect which make bright dot inside
\r
1804 effect small_rocket_explode
\r
1809 color 0xffe955 0xff5a00
\r
1816 originjitter 8 8 8
\r
1817 velocityjitter 156 156 156
\r
1818 // fire effect which expands then slows
\r
1819 effect small_rocket_explode
\r
1824 color 0x8f0d00 0xff5a00
\r
1831 originjitter 8 8 8
\r
1832 velocityjitter 286 286 286
\r
1835 effect small_rocket_explode
\r
1843 velocityjitter 244 244 244
\r
1845 color 0x000000 0x111111
\r
1848 // underwater bubbles
\r
1849 effect small_rocket_explode
\r
1854 color 0x404040 0x808080
\r
1859 liquidfriction 0.25
\r
1860 originjitter 16 16 16
\r
1861 velocityjitter 96 96 96
\r
1862 // bouncing sparks
\r
1863 effect small_rocket_explode
\r
1867 color 0x903010 0xFFD030
\r
1874 liquidfriction 0.8
\r
1875 velocityoffset 0 0 80
\r
1876 velocityjitter 256 256 256
\r
1880 // used nowhere in code
\r
1881 effect rocketlauncher_muzzleflash
\r
1884 color 0x202020 0x404040
\r
1890 originjitter 1.5 1.5 1.5
\r
1891 velocityjitter 40 40 40
\r
1892 velocitymultiplier -0.13
\r
1894 //lightradiusfade 2000
\r
1895 //lightcolor 2 1.5 0.2
\r
1896 effect rocketlauncher_muzzleflash
\r
1900 color 0xFFFDD9 0xFFFDD9
\r
1903 originjitter 1 1 1
\r
1904 velocityjitter 300 300 300
\r
1905 velocitymultiplier 0.5
\r
1912 // used nowhere in code
\r
1916 color 0x000000 0x666666
\r
1925 originjitter 2 2 2
\r
1926 velocityjitter 3 3 3
\r
1927 velocitymultiplier -0.02
\r
1934 color 0xffdf72 0x811200
\r
1940 velocityjitter 32 32 32
\r
1941 velocitymultiplier -1.5
\r
1948 color 0x404040 0x808080
\r
1954 velocityjitter 16 16 16
\r
1960 color 0xFFFDD9 0xFFFDD9
\r
1962 alpha 444 512 1866
\r
1965 //velocityoffset 0 0 15
\r
1967 originjitter 1 1 1
\r
1968 velocityjitter 100 100 100
\r
1969 velocitymultiplier -0.31
\r
1971 // rocket explosion
\r
1972 effect rocket_explode
\r
1978 originjitter 26 26 26
\r
1980 lightradiusfade 400
\r
1982 // fire effect which expands then slows
\r
1983 effect rocket_explode
\r
1988 color 0xe03f00 0x5e0000
\r
1995 originjitter 8 8 8
\r
1996 velocityjitter 256 256 256
\r
1997 // fire effect which make brigt dot inside
\r
1998 effect rocket_explode
\r
2003 color 0xe03f00 0xffdf92
\r
2010 originjitter 8 8 8
\r
2011 velocityjitter 256 256 256
\r
2013 effect rocket_explode
\r
2021 velocityjitter 256 256 256
\r
2023 color 0x000000 0x111111
\r
2025 // underwater bubbles
\r
2026 effect rocket_explode
\r
2031 color 0x404040 0x808080
\r
2036 liquidfriction 0.25
\r
2037 originjitter 16 16 16
\r
2038 velocityjitter 96 96 96
\r
2039 // bouncing sparks
\r
2040 effect rocket_explode
\r
2044 color 0x903010 0xFFD030
\r
2051 liquidfriction 0.8
\r
2052 velocityoffset 0 0 80
\r
2053 velocityjitter 256 256 256
\r
2057 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
\r
2058 effect grapple_muzzleflash
\r
2060 lightradiusfade 600
\r
2061 lightcolor 1 0.2 0.1
\r
2063 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_impact"), self.origin, '0 0 0', 1)
\r
2065 effect grabber_impact
\r
2071 originjitter 14 14 14
\r
2073 lightradiusfade 480
\r
2075 rotate -180 180 0 0
\r
2076 // rotating something
\r
2077 effect grabber_impact
\r
2081 color 0x1680A0 0x1680A0
\r
2085 rotate 90 -90 250 -250
\r
2087 effect grabber_impact
\r
2091 color 0x1680A0 0x1680A0
\r
2096 effect grabber_impact
\r
2100 color 0x1680A0 0x1680A0
\r
2105 effect grabber_impact
\r
2109 color 0x80C0FF 0x80C0FF
\r
2112 // small sparks which form a sphere as they slow down
\r
2113 //effect grabber_impact
\r
2116 //color 0x2030FF 0x80C0FF
\r
2118 //alpha 256 256 512
\r
2121 //liquidfriction 8
\r
2122 //velocityjitter 384 384 384
\r
2123 // small sparks which glow brightly but live briefly
\r
2124 effect grabber_impact
\r
2128 color 0xD9FDFF 0xD9FDFF
\r
2133 velocityjitter 600 600 600
\r
2134 velocitymultiplier 0.5
\r
2136 // small sparks that live longer
\r
2137 effect grabber_impact
\r
2141 color 0xD9FDFF 0xD9FDFF
\r
2146 velocityjitter 300 300 600
\r
2147 velocitymultiplier 2.5
\r
2151 // used in qcsrc/server/w_grabber.qc: pointparticles(particleeffectnum("grabber_impact2"), trace_endpos, '0 0 0', 1);
\r
2153 effect grabber_impact2
\r
2159 originjitter 14 14 14
\r
2161 lightradiusfade 240
\r
2163 rotate -180 180 0 0
\r
2164 // rotating something
\r
2165 effect grabber_impact2
\r
2169 color 0x1680A0 0x1680A0
\r
2173 rotate 180 -180 500 -500
\r
2175 effect grabber_impact2
\r
2179 color 0x1680A0 0x1680A0
\r
2184 effect grabber_impact2
\r
2188 color 0x1680A0 0x1680A0
\r
2193 effect grabber_impact2
\r
2197 color 0x80C0FF 0x80C0FF
\r
2200 // small sparks which form a sphere as they slow down
\r
2201 //effect grabber_impact2
\r
2204 //color 0x2030FF 0x80C0FF
\r
2206 //alpha 256 256 512
\r
2209 //liquidfriction 8
\r
2210 //velocityjitter 384 384 384
\r
2211 // small sparks which glow brightly but live briefly
\r
2212 effect grabber_impact2
\r
2216 color 0xD9FDFF 0xD9FDFF
\r
2221 velocityjitter 600 600 600
\r
2222 velocitymultiplier 0.5
\r
2224 // small sparks that live longer
\r
2225 effect grabber_impact2
\r
2229 color 0xD9FDFF 0xD9FDFF
\r
2234 velocityjitter 300 300 600
\r
2235 velocitymultiplier 2.5
\r
2239 // used in qcsrc/server/cl_weaponsystem.qc: pointparticles(particleeffectnum("grabber_reload"), org, '0 0 0', 1);
\r
2240 effect grabber_reload
\r
2246 color 0xFF9900 0x994400
\r
2250 velocityjitter 128 128 32
\r
2251 velocitymultiplier 5
\r
2252 color 0xFF9900 0x994400
\r
2255 effect grabber_reload
\r
2261 color 0xFF9900 0x994400
\r
2262 originjitter 4 4 4
\r
2266 // used nowhere in code
\r
2267 effect lightning242_misc_laser_beam
\r
2273 color 0xff0000 0xff0000
\r
2276 // used nowhere in code
\r
2277 effect lightning242_misc_laser_beam_end
\r
2280 color 0x8f4333 0xfff31b
\r
2285 velocityjitter 64 64 64
\r
2286 velocitymultiplier 100
\r
2290 // used nowhere in code
\r
2291 effect lightning242_misc_laser_beam_fast
\r
2297 color 0xff0000 0xff0000
\r
2300 // used nowhere in code
\r
2301 effect lightning242_misc_laser_beam_fast_end
\r
2304 color 0x8f4333 0xfff31b
\r
2309 velocityjitter 64 64 64
\r
2310 velocitymultiplier 100
\r
2312 // additional laser colors (mike)
\r
2313 // used nowhere in code
\r
2314 effect lightning242_misc_laser_green_beam
\r
2320 color 0x00ff00 0x00ff00
\r
2323 // used nowhere in code
\r
2324 effect lightning242_misc_laser_green_beam_end
\r
2327 color 0x8f4333 0xfff31b
\r
2332 velocityjitter 64 64 64
\r
2333 velocitymultiplier 100
\r
2335 // used nowhere in code
\r
2336 effect lightning242_misc_laser_blue_beam
\r
2342 color 0x0000ff 0x0000ff
\r
2345 // used nowhere in code
\r
2346 effect lightning242_misc_laser_blue_beam_end
\r
2349 color 0x8f4333 0xfff31b
\r
2354 velocityjitter 64 64 64
\r
2355 velocitymultiplier 100
\r
2357 // used nowhere in code
\r
2358 effect lightning242_misc_laser_yellow_beam
\r
2364 color 0xffff00 0xffff00
\r
2367 // used nowhere in code
\r
2368 effect lightning242_misc_laser_yellow_beam_end
\r
2371 color 0x8f4333 0xfff31b
\r
2376 velocityjitter 64 64 64
\r
2377 velocitymultiplier 100
\r
2379 // used nowhere in code
\r
2380 effect lightning242_misc_laser_cyan_beam
\r
2386 color 0x00ffff 0x00ffff
\r
2389 // used nowhere in code
\r
2390 effect lightning242_misc_laser_cyan_beam_end
\r
2393 color 0x8f4333 0xfff31b
\r
2398 velocityjitter 64 64 64
\r
2399 velocitymultiplier 100
\r
2401 // used nowhere in code
\r
2402 effect lightning242_misc_laser_magenta_beam
\r
2408 color 0xff00ff 0xff00ff
\r
2411 // used nowhere in code
\r
2412 effect lightning242_misc_laser_magenta_beam_end
\r
2415 color 0x8f4333 0xfff31b
\r
2420 velocityjitter 64 64 64
\r
2421 velocitymultiplier 100
\r
2423 // used nowhere in code
\r
2424 effect lightning242_misc_laser_white_beam
\r
2430 color 0xffffff 0xffffff
\r
2433 // used nowhere in code
\r
2434 effect lightning242_misc_laser_white_beam_end
\r
2437 color 0x8f4333 0xfff31b
\r
2442 velocityjitter 64 64 64
\r
2443 velocitymultiplier 100
\r
2445 // used nowhere in code
\r
2446 effect lightning242_misc_laser_black_beam
\r
2452 color 0x000000 0x000000
\r
2455 // used nowhere in code
\r
2456 effect lightning242_misc_laser_black_beam_end
\r
2459 color 0x8f4333 0xfff31b
\r
2464 velocityjitter 64 64 64
\r
2465 velocitymultiplier 100
\r
2467 // used nowhere in code
\r
2468 effect lightning242_misc_laser_orange_beam
\r
2474 color 0xff6600 0xff6600
\r
2477 // used nowhere in code
\r
2478 effect lightning242_misc_laser_orange_beam_end
\r
2481 color 0x8f4333 0xfff31b
\r
2486 velocityjitter 64 64 64
\r
2487 velocitymultiplier 100
\r
2492 // bigger plasma impact effect
\r
2494 // used nowhere in code
\r
2495 effect plasma_impactbig
\r
2501 originjitter 12 12 12
\r
2503 //lightradiusfade 800
\r
2504 //lightcolor 3.2 0.4 4
\r
2505 // purple flare effect
\r
2506 effect plasma_impactbig
\r
2510 color 0x504060 0x504060
\r
2514 effect plasma_impactbig
\r
2518 color 0xA040C0 0xA040C0
\r
2521 alpha 256 256 1024
\r
2522 velocityjitter 512 512 512
\r
2524 effect plasma_impactbig
\r
2527 color 0xE070FF 0xE070FF
\r
2530 velocityjitter 32 32 32
\r
2532 effect plasma_impactbig
\r
2535 color 0xE070FF 0xE070FF
\r
2537 alpha 256 256 1024
\r
2538 velocityjitter 256 256 256
\r
2540 // Zero-violence effects
\r
2542 // impact effect indicating damage
\r
2543 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
2548 color 0x00FFFF 0xFF00FF
\r
2556 velocityjitter 256 256 256
\r
2561 color 0xFF00FF 0xFFFF00
\r
2569 velocityjitter 256 256 256
\r
2574 color 0xFFFF00 0x00FFFF
\r
2582 velocityjitter 256 256 256
\r
2584 // effect for removing player model
\r
2586 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
\r
2588 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
2589 effect damage_dissolve
\r
2593 color 0x00FFFF 0xFF00FF
\r
2601 velocityjitter 512 512 512
\r
2602 effect damage_dissolve
\r
2606 color 0xFF00FF 0xFFFF00
\r
2614 velocityjitter 512 512 512
\r
2615 effect damage_dissolve
\r
2619 color 0xFFFF00 0x00FFFF
\r
2627 velocityjitter 512 512 512
\r
2630 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2631 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2632 effect laser_deadly
\r
2638 originjitter 6 6 6
\r
2639 // dust/smoke drifting away from the impact
\r
2640 effect laser_deadly
\r
2641 count 0.05 // 50 per second
\r
2644 color 0xFFFFFF 0xFFFFFF
\r
2647 originjitter 1 1 1
\r
2650 velocityjitter 15 15 15
\r
2652 velocitymultiplier 20
\r
2654 effect laser_deadly
\r
2656 count 0.05 // 50 per second
\r
2659 color 0xFDFFD9 0xFDFFD9
\r
2665 originjitter 1 1 1
\r
2666 velocityjitter 100 100 100
\r
2667 velocitymultiplier 100
\r
2672 // used nowhere in code
\r
2673 effect torch_small
\r
2681 color 0x8f0d00 0xff5a00
\r
2684 originjitter 5 5 5
\r
2685 velocityjitter 1 1 50
\r
2687 effect torch_small
\r
2694 color 0x000000 0x111111
\r
2696 originjitter 3 3 3
\r
2697 velocityjitter 11 11 50
\r
2701 // used nowhere in code
\r
2712 originjitter 5 5 5
\r
2713 velocityjitter 81 81 150
\r
2714 color 0x7cbaff 0xcfd1ff
\r
2715 velocitymultiplier 2
\r
2718 // used nowhere in code
\r
2719 effect bomb_explode
\r
2723 color 0x807aff 0x4463d5
\r
2729 originjitter 10 10 10
\r
2730 velocityjitter 550 550 550
\r
2731 //velocitymultiplier -20
\r
2733 // decal in the air
\r
2734 effect bomb_explode
\r
2738 color 0x807aff 0x4463d5
\r
2742 originoffset 0 0 6
\r
2743 // decal on the ground
\r
2744 effect bomb_explode
\r
2750 originjitter 6 6 6
\r
2752 effect bomb_explode
\r
2756 color 0x807aff 0x4463d5
\r
2762 originjitter 1 1 1
\r
2763 velocityjitter 1900 1900 1300
\r
2764 velocitymultiplier 0.5
\r
2769 effect EF_MGTURRETTRAIL
\r
2773 color 0xd0d0a0 0xffffff
\r
2780 effect EF_MGTURRETTRAIL
\r
2785 color 0x404040 0x808080
\r
2791 velocityjitter 16 16 16
\r
2795 // used nowhere in code
\r
2804 color 0x8f0d00 0xff5a00
\r
2807 originjitter 33 33 33
\r
2808 velocityjitter 22 22 50
\r
2817 color 0x000000 0x111111
\r
2819 originjitter 44 44 44
\r
2820 velocityjitter 11 11 50
\r
2825 // used nowhere in code
\r
2833 color 0xff0000 0xdc7171
\r
2835 originjitter 2 2 0
\r
2836 velocityjitter 15 15 30
\r
2841 // used nowhere in code
\r
2849 color 0x0000ff 0x7194dc
\r
2851 originjitter 2 2 0
\r
2852 velocityjitter 15 15 30
\r
2857 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
\r
2867 color 0x111111 0x979797
\r
2868 //originjitter 2 2 0
\r
2869 velocityjitter 190 190 50
\r
2875 // used nowhere in code
\r
2876 effect smoke_large
\r
2885 color 0x9e895f 0xffd39b
\r
2886 //originjitter 2 2 0
\r
2887 velocityjitter 390 390 390
\r
2892 // used nowhere in code
\r
2897 color 0xFFFDD9 0xFFFDD9
\r
2902 originjitter 1 1 1
\r
2903 velocityjitter 300 300 200
\r
2904 velocitymultiplier 1.5
\r
2908 // used nowhere in code
\r
2909 effect electricity_sparks
\r
2913 color 0x807aff 0x4463d5
\r
2918 originjitter 1 1 1
\r
2919 velocityjitter 300 300 300
\r
2920 velocitymultiplier 0.5
\r
2923 //steam, it needs direction
\r
2924 // used nowhere in code
\r
2932 velocitymultiplier 14
\r
2935 color 0xfffbdf 0xffffff
\r
2936 //originjitter 2 2 0
\r
2937 velocityjitter 19 19 19
\r
2942 // used nowhere in code
\r
2947 color 0x292929 0x000000
\r
2953 originjitter 10 10 10
\r
2954 velocityjitter 5 5 20
\r
2955 //velocitymultiplier -20
\r
2958 //golden dust (create it once per second to cover large area in small yellow particles)
\r
2959 // used nowhere in code
\r
2964 color 0xff9600 0xffefb8
\r
2970 originjitter 500 500 500
\r
2971 velocityjitter 0.1 0.1 0.1
\r
2972 //velocitymultiplier -20
\r
2973 //airfriction -0.1
\r
2975 // used nowhere in code
\r
2980 color 0xff0000 0xff0000
\r
2982 sizeincrease -0.05
\r
2986 originjitter 5 5 100
\r
2987 velocityjitter 50 50 0
\r
2988 //velocitymultiplier 20
\r
2991 // used nowhere in code
\r
2992 effect armorrepair_fx
\r
2996 color 0x00ff00 0x00ff00
\r
2998 sizeincrease -0.05
\r
3002 originjitter 5 5 50
\r
3003 velocityjitter 50 50 0
\r
3004 //velocitymultiplier 20
\r
3007 // used nowhere in code
\r
3008 effect ammoregen_fx
\r
3012 color 0x0000ff 0x0000ff
\r
3014 sizeincrease -0.05
\r
3018 originjitter 5 5 50
\r
3019 velocityjitter 50 50 0
\r
3020 //velocitymultiplier 20
\r
3023 // red-yellow flame like fx
\r
3024 // used nowhere in code
\r
3029 color 0xff0000 0xff7800
\r
3034 originjitter 5 5 5
\r
3035 velocityjitter 25 25 25
\r
3038 // pieces of glass or ice falling on the floor
\r
3039 // used nowhere in code
\r
3044 color 0xffffff 0xb2d3e6
\r
3051 originjitter 30 30 30
\r
3052 velocityjitter 100 100 100
\r
3055 // cover small area in poison gas, spawn it once per second
\r
3056 // used nowhere in code
\r
3057 effect poisonfield
\r
3061 color 0x00ff00 0x7db843
\r
3067 originjitter 333 333 50
\r
3068 velocityjitter 5 5 5
\r
3071 // cover small area in icy mist, spawn it once per second
\r
3072 // used nowhere in code
\r
3077 color 0x008aff 0x75e7ff
\r
3083 originjitter 333 333 0
\r
3084 velocityjitter 5 5 30
\r
3092 color 0x008aff 0x75e7ff
\r
3095 originjitter 333 333 0
\r
3098 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
\r
3099 // flames that go up
\r
3100 // used nowhere in code
\r
3105 color 0x8f0d00 0xff5a00
\r
3111 originjitter 180 180 0
\r
3112 velocityjitter 5 5 30
\r
3114 //flames that stay on the ground
\r
3119 color 0x8f0d00 0xff5a00
\r
3123 originjitter 180 180 0
\r
3131 color 0x000000 0x111111
\r
3134 originjitter 180 180 0
\r
3136 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
\r
3138 // used nowhere in code
\r
3139 effect flamethrower
\r
3143 color 0x8f0d00 0xff5a00
\r
3149 velocityjitter 40 40 11
\r
3150 velocitymultiplier 30
\r
3153 effect flamethrower
\r
3157 color 0x8f0d00 0xff5a00
\r
3163 velocityjitter 40 40 40
\r
3164 velocitymultiplier 20
\r
3166 // very slow and small fire
\r
3167 effect flamethrower
\r
3171 color 0x8f0d00 0xff5a00
\r
3177 velocityjitter 30 30 30
\r
3178 velocitymultiplier 10
\r
3181 effect flamethrower
\r
3185 color 0x8f0d00 0xff5a00
\r
3191 velocityjitter 10 10 10
\r
3192 velocitymultiplier 15
\r
3195 effect flamethrower
\r
3201 color 0x000000 0x111111
\r
3204 originjitter 10 10 10
\r
3205 velocitymultiplier 20
\r
3206 velocityoffset 0 0 10
\r
3210 // glowing vapor trail
\r
3211 // used nowhere in code
\r
3212 effect TR_WIZSPIKE
\r
3215 color 0x404040 0x404040
\r
3219 //velocityjitter 16 16 16
\r
3222 lightcolor 1.5 3 6
\r
3223 velocitymultiplier -0.1
\r
3225 effect TR_WIZSPIKE
\r
3230 color 0x404040 0x404040
\r
3233 alpha 444 512 1866
\r
3235 velocityoffset 0 0 15
\r
3237 originjitter 1 1 1
\r
3238 velocityjitter 50 50 50
\r
3241 // glowing vapor trail
\r
3242 // used nowhere in code
\r
3243 effect TR_VORESPIKE
\r
3246 color 0x804000 0x804000
\r
3250 //velocityjitter 16 16 16
\r
3253 lightcolor 1.5 3 6
\r
3254 velocitymultiplier -0.1
\r
3256 effect TR_VORESPIKE
\r
3261 color 0xff8000 0xff8000
\r
3264 alpha 444 512 1866
\r
3266 velocityoffset 0 0 15
\r
3268 originjitter 1 1 1
\r
3269 velocityjitter 50 50 50
\r
3271 // used nowhere in code
\r
3272 effect flac_explode
\r
3278 originjitter 40 40 40
\r
3280 lightradiusfade 400
\r
3282 // fire effect which make bright dot inside
\r
3283 effect flac_explode
\r
3288 color 0xffe955 0xff5a00
\r
3295 originjitter 8 8 8
\r
3296 velocityjitter 156 156 156
\r
3297 // fire effect which expands then slows
\r
3298 effect flac_explode
\r
3303 color 0x8f0d00 0xff5a00
\r
3310 originjitter 8 8 8
\r
3311 velocityjitter 256 256 256
\r
3314 effect flac_explode
\r
3322 velocityjitter 244 244 244
\r
3324 color 0x000000 0x111111
\r
3327 // underwater bubbles
\r
3328 effect flac_explode
\r
3333 color 0x404040 0x808080
\r
3338 liquidfriction 0.25
\r
3339 originjitter 16 16 16
\r
3340 velocityjitter 96 96 96
\r
3341 // bouncing sparks
\r
3342 effect flac_explode
\r
3346 color 0x903010 0xFFD030
\r
3353 liquidfriction 0.8
\r
3354 velocityoffset 0 0 80
\r
3355 velocityjitter 256 256 256
\r
3358 // bullet trail (somewhat like a tracer)
\r
3359 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
\r
3360 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
\r
3364 color 0x800000 0xFF8020
\r
3365 alpha 256 256 2560
\r
3368 velocitymultiplier 0.7
\r
3370 // smoke emitter for small pipes
\r
3371 // used nowhere in code
\r
3372 effect smoking_smallemitter
\r
3376 color 0x292929 0x000000
\r
3382 originjitter 10 10 10
\r
3383 velocityjitter 5 5 20
\r
3384 //velocitymultiplier -20
\r
3389 // used nowhere in code
\r
3390 effect TR_plasmaPLASMA
\r
3393 color 0x5522aa 0x6622ff
\r
3397 alpha 256 256 1024
\r
3398 velocityjitter 8 8 8
\r
3401 //lightcolor 1 0 1
\r
3402 velocitymultiplier -0.01
\r
3403 // plasma main trail
\r
3404 effect TR_plasmaPLASMA
\r
3407 color 0x5522aa 0x6622ff
\r
3411 alpha 256 256 2600
\r
3412 velocityjitter 2 2 2
\r
3413 velocitymultiplier 0.01
\r
3415 effect cherryblossom
\r
3418 color 0xb123ff 0xb183ff
\r
3425 originjitter 16 16 16
\r
3426 velocityjitter 32 32 0
\r
3431 effect alien_blood
\r
3437 color 0xDC9BCD 0xDC9BCD
\r
3441 velocityjitter 64 64 64
\r
3442 velocitymultiplier 5
\r
3443 staincolor 0x808080 0x808080
\r
3446 effect alien_blood
\r
3452 color 0x000000 0x204010
\r
3453 originjitter 11 11 11
\r
3455 effect robot_blood
\r
3461 color 0xC0D890 0xC0D890
\r
3465 velocityjitter 64 64 64
\r
3466 velocitymultiplier 5
\r
3467 staincolor 0x808080 0x808080
\r
3470 effect robot_blood
\r
3476 color 0x000000 0x301860
\r
3477 originjitter 11 11 11
\r
3480 effect alien_TR_BLOOD
\r
3483 color 0xC080B0 0xC080B0
\r
3490 velocityjitter 64 64 64
\r
3491 velocitymultiplier 0.5
\r
3492 staincolor 0x808080 0x808080
\r
3495 effect robot_TR_BLOOD
\r
3498 color 0xC0D890 0xC0D890
\r
3505 velocityjitter 64 64 64
\r
3506 velocitymultiplier 0.5
\r
3507 staincolor 0x808080 0x808080
\r
3510 effect alien_TR_SLIGHTBLOOD
\r
3513 color 0xC080B0 0xC080B0
\r
3520 velocityjitter 64 64 64
\r
3521 velocitymultiplier 0.5
\r
3522 staincolor 0x808080 0x808080
\r
3525 effect robot_TR_SLIGHTBLOOD
\r
3528 color 0xC0D890 0xC0D890
\r
3535 velocityjitter 64 64 64
\r
3536 velocitymultiplier 0.5
\r
3537 staincolor 0x808080 0x808080
\r
3540 // flare particle and light
\r
3541 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
\r
3542 effect item_pickup
\r
3545 color 0xF263EA 0xC5B0C4
\r
3548 // cloud of particles which expand rapidly and then slow to form a ball
\r
3549 effect item_pickup
\r
3553 color 0xF263EA 0xC5B0C4
\r
3555 alpha 256 256 1280
\r
3556 //originjitter 24 24 24
\r
3557 velocityjitter 256 256 256
\r
3559 effect bloodshower
\r
3564 color 0xA8FFFF 0xA8FFFFF
\r
3569 velocityjitter 64 64 64
\r
3570 velocitymultiplier 1
\r
3571 staincolor 0x808080 0x808080
\r
3574 effect alien_bloodshower
\r
3579 color 0xC080B0 0xC080B0
\r
3584 velocityjitter 64 64 64
\r
3585 velocitymultiplier 1
\r
3586 staincolor 0x808080 0x808080
\r
3589 effect robot_bloodshower
\r
3594 color 0xC0D890 0xC0D890
\r
3599 velocityjitter 64 64 64
\r
3600 velocitymultiplier 1
\r
3601 staincolor 0x808080 0x808080
\r
3605 //red_ground_quake
\r
3607 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
\r
3608 effect red_ground_quake
\r
3618 color 0x111111 0xbbbbbb
\r
3619 //originjitter 2 2 0
\r
3620 velocityjitter 190 190 50
\r
3623 effect red_ground_quake
\r
3633 color 0x111111 0x979797
\r
3634 //originjitter 2 2 0
\r
3635 velocityjitter 190 190 50
\r
3638 effect red_ground_quake
\r
3647 color 0x9E6A64 0x91302D
\r
3650 originjitter 33 33 33
\r
3651 velocityjitter 22 22 50
\r
3653 effect red_ground_quake
\r
3661 color 0x000000 0xffffff
\r
3663 originjitter 44 44 44
\r
3664 velocityjitter 11 11 50
\r
3667 //blue_ground_quake
\r
3669 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
\r
3670 effect blue_ground_quake
\r
3680 color 0x111111 0xbbbbbb
\r
3681 //originjitter 2 2 0
\r
3682 velocityjitter 190 190 50
\r
3685 effect blue_ground_quake
\r
3695 color 0x111111 0x979797
\r
3696 //originjitter 2 2 0
\r
3697 velocityjitter 190 190 50
\r
3700 effect blue_ground_quake
\r
3709 color 0x64679E 0x2D4C91
\r
3712 originjitter 33 33 33
\r
3713 velocityjitter 22 22 50
\r
3715 effect blue_ground_quake
\r
3723 color 0x000000 0xffffff
\r
3725 originjitter 44 44 44
\r
3726 velocityjitter 11 11 50
\r
3731 // cl_gentle impact effect indicating damage
\r
3732 // maintained by morphed
\r
3733 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
3734 effect morphed_damage_hit
\r
3738 color 0xffffff 0x9271fb
\r
3745 velocityjitter 356 356 456
\r
3747 effect morphed_damage_hit
\r
3751 color 0xffffff 0x9271fb
\r
3757 originjitter 10 10 10
\r
3760 // effect for removing player model
\r
3763 // cl_gentle deathfx
\r
3764 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
3765 effect morphed_damage_dissolve
\r
3769 color 0xffffff 0x9271fb
\r
3776 velocityjitter 256 256 512
\r
3778 effect morphed_damage_dissolve
\r
3782 color 0x7bdbff 0xbed2ff
\r
3789 velocityjitter 256 256 512
\r
3791 effect morphed_damage_dissolve
\r
3795 color 0xffffff 0x9271fb
\r
3801 originjitter 32 32 96
\r
3804 effect morphed_damage_dissolve
\r
3808 color 0xffffff 0x9271fb
\r
3816 velocityjitter 400 400 0
\r
3818 // Team / hit minsta effects
\r
3819 effect TE_TEI_G3RED
\r
3823 color 0xFF0000 0xFF0000
\r
3827 effect TE_TEI_G3RED
\r
3830 color 0x200000 0x400000
\r
3836 //liquidfriction -4
\r
3837 velocityjitter 3 3 3
\r
3840 effect TE_TEI_G3RED_HIT
\r
3844 color 0xFF0000 0xFF0000
\r
3848 effect TE_TEI_G3RED_HIT
\r
3851 color 0xFFFFFF 0xFF0011
\r
3856 //liquidfriction -4
\r
3857 velocityjitter 2 2 2
\r
3860 effect TE_TEI_G3RED_HIT
\r
3863 color 0xFF0000 0xFF0011
\r
3868 //liquidfriction -4
\r
3871 effect TE_TEI_G3BLUE
\r
3875 color 0x0000FF 0x1100FF
\r
3879 effect TE_TEI_G3BLUE
\r
3882 color 0x000020 0x000040
\r
3888 //liquidfriction -4
\r
3889 velocityjitter 3 3 3
\r
3892 effect TE_TEI_G3BLUE_HIT
\r
3896 color 0x0000FF 0x1100FF
\r
3900 effect TE_TEI_G3BLUE_HIT
\r
3903 color 0xFFFFFF 0x100FF
\r
3908 //liquidfriction -4
\r
3909 velocityjitter 2 2 2
\r
3912 effect TE_TEI_G3BLUE_HIT
\r
3915 color 0x0000FF 0x1100FF
\r
3920 //liquidfriction -4
\r
3924 effect TE_TEI_G3YELLOW
\r
3928 color 0xffff00 0xffff11
\r
3931 effect TE_TEI_G3YELLOW
\r
3934 color 0x202000 0x404000
\r
3940 velocityjitter 3 3 3
\r
3943 effect TE_TEI_G3YELLOW_HIT
\r
3947 color 0xffff00 0xffff11
\r
3950 effect TE_TEI_G3YELLOW_HIT
\r
3953 color 0xFFFFFF 0xffff10
\r
3958 velocityjitter 2 2 2
\r
3961 effect TE_TEI_G3YELLOW_HIT
\r
3964 color 0xffff00 0xffff11
\r
3969 //liquidfriction -4
\r
3974 effect TE_TEI_G3PINK
\r
3978 color 0xFF00FF 0xFF11FF
\r
3982 effect TE_TEI_G3PINK
\r
3985 color 0x200020 0x400040
\r
3991 //liquidfriction -4
\r
3992 velocityjitter 3 3 3
\r
3995 effect TE_TEI_G3PINK_HIT
\r
3999 color 0xFF00FF 0xFF11FF
\r
4003 effect TE_TEI_G3PINK_HIT
\r
4006 color 0xFFFFFF 0xFF10FF
\r
4011 //liquidfriction -4
\r
4012 velocityjitter 2 2 2
\r
4015 effect TE_TEI_G3PINK_HIT
\r
4018 color 0xFF00FF 0xFF11FF
\r
4023 //liquidfriction -4
\r
4029 // cl_gentle impact effect indicating damage
\r
4030 // maintained by particlegibs
\r
4031 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
4033 effect particlegibs_damage_hit
\r
4038 color 0xA8FFFF 0xA8FFFFF
\r
4044 velocityjitter 156 156 212
\r
4045 staincolor 0x808080 0x808080
\r
4048 effect particlegibs_damage_hit
\r
4053 color 0xA8FFFF 0xA8FFFFF
\r
4060 velocityjitter 6 6 30
\r
4061 velocitymultiplier -1
\r
4062 staincolor 0x808080 0x808080
\r
4065 effect particlegibs_damage_hit
\r
4070 color 0xA8FFFF 0xA8FFFFF
\r
4077 velocityjitter 26 26 112
\r
4078 originjitter 3 3 3
\r
4079 velocitymultiplier 2
\r
4080 staincolor 0x808080 0x808080
\r
4083 // effect for removing player model
\r
4086 // cl_gentle deathfx
\r
4087 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
4088 // small core blood no decals
\r
4089 effect particlegibs_damage_dissolve
\r
4094 color 0x00ffff 0x82ffff
\r
4099 originjitter 10 10 25
\r
4100 velocityjitter 256 256 312
\r
4101 staincolor 0x808080 0x808080
\r
4104 effect particlegibs_damage_dissolve
\r
4109 color 0xA8FFFF 0xA8FFFFF
\r
4115 originjitter 10 10 25
\r
4116 velocityjitter 356 356 412
\r
4117 staincolor 0x808080 0x808080
\r
4120 effect particlegibs_damage_dissolve
\r
4125 color 0xA8FFFF 0xA8FFFFF
\r
4132 velocityjitter 56 56 212
\r
4133 originjitter 5 5 10
\r
4134 velocitymultiplier -0.3
\r
4135 staincolor 0x808080 0x808080
\r
4138 effect particlegibs_damage_dissolve
\r
4143 color 0xA8FFFF 0xA8FFFFF
\r
4150 velocityjitter 56 56 212
\r
4151 originjitter 5 5 10
\r
4152 velocitymultiplier 0.5
\r
4153 staincolor 0x808080 0x808080
\r
4156 effect particlegibs_damage_dissolve
\r
4161 color 0xA8FFFF 0xA8FFFFF
\r
4167 originjitter 10 10 25
\r
4168 velocityjitter 656 656 912
\r
4169 staincolor 0x808080 0x808080
\r
4172 // fire effect which expands then slows
\r
4173 effect onslaught_generator_gib_explode
\r
4178 color 0x8f0d00 0xff5a00
\r
4185 originjitter 8 8 8
\r
4186 velocityjitter 286 286 286
\r
4189 effect onslaught_generator_gib_explode
\r
4198 velocityjitter 244 244 244
\r
4200 color 0x000000 0x111111
\r
4203 // underwater bubbles
\r
4204 effect onslaught_generator_gib_explode
\r
4209 color 0x404040 0x808080
\r
4214 liquidfriction 0.25
\r
4215 originjitter 16 16 16
\r
4216 velocityjitter 96 96 96
\r
4218 // fire effect which expands then slows
\r
4219 effect onslaught_generator_gib_flame
\r
4224 color 0x8f0d00 0xff5a00
\r
4231 originjitter 3 3 3
\r
4232 velocityjitter 86 86 86
\r
4234 effect onslaught_generator_gib_flame
\r
4243 velocityjitter 44 44 44
\r
4245 color 0x000000 0x111111
\r
4248 // underwater bubbles
\r
4249 effect onslaught_generator_gib_flame
\r
4254 color 0x404040 0x808080
\r
4259 liquidfriction 0.25
\r
4260 originjitter 16 16 16
\r
4261 velocityjitter 96 96 96
\r
4264 // used nowhere in code
\r
4270 color 0x8f0d00 0xff5a00
\r
4276 velocityjitter 10 10 2
\r
4284 color 0x8f0d00 0xff5a00
\r
4290 velocityjitter 10 10 10
\r
4292 // very slow and small fire
\r
4298 color 0x8f0d00 0xff5a00
\r
4304 velocityjitter 8 8 8
\r
4312 color 0x8f0d00 0xff5a00
\r
4318 velocityjitter 3 3 3
\r
4328 color 0x000000 0x111111
\r
4331 originjitter 2 2 2
\r
4332 velocityoffset 0 0 3
\r
4340 color 0x8f0d00 0xff5a00
\r
4346 velocityjitter 0 0 0
\r
4352 lightradiusfade 50000
\r
4353 lightcolor 2.7 2.7 0.6
\r
4355 // used nowhere in code
\r
4361 color 0x8f0d00 0xff5a00
\r
4367 velocityjitter 40 40 11
\r
4375 color 0x8f0d00 0xff5a00
\r
4381 velocityjitter 40 40 40
\r
4383 // very slow and small fire
\r
4389 color 0x8f0d00 0xff5a00
\r
4395 velocityjitter 30 30 30
\r
4403 color 0x8f0d00 0xff5a00
\r
4409 velocityjitter 10 10 10
\r
4419 color 0x000000 0x111111
\r
4422 originjitter 10 10 10
\r
4423 velocityoffset 0 0 10
\r
4431 color 0x8f0d00 0xff5a00
\r
4437 velocityjitter 0 0 0
\r
4443 lightradiusfade 3000
\r
4444 lightcolor 2.7 2.7 0.6
\r
4447 effect fireball_laser
\r
4450 color 0x800000 0xFF8020
\r
4451 alpha 192 256 2560
\r
4453 velocityjitter 1 1 1
\r
4454 velocitymultiplier 10
\r
4457 // rocket explosion
\r
4459 // used nowhere in code
\r
4460 effect fireball_explode
\r
4466 originjitter 56 56 56
\r
4468 lightradiusfade 500
\r
4469 lightcolor 4 2 0.5
\r
4471 effect fireball_explode
\r
4475 color 0x404040 0x404040
\r
4479 effect fireball_explode
\r
4484 color 0x902010 0xFFD080
\r
4490 originjitter 8 8 8
\r
4491 velocityjitter 512 512 512
\r
4492 // underwater bubbles
\r
4493 effect fireball_explode
\r
4498 color 0x404040 0x808080
\r
4503 liquidfriction 0.25
\r
4504 originjitter 16 16 16
\r
4505 velocityjitter 144 144 144
\r
4506 // bouncing sparks
\r
4507 effect fireball_explode
\r
4511 color 0x903010 0xFFD030
\r
4517 liquidfriction 0.8
\r
4518 velocityoffset 0 0 80
\r
4519 velocityjitter 384 384 384
\r
4521 effect fireball_muzzleflash
\r
4524 color 0x202020 0x404040
\r
4528 originjitter 1.5 1.5 1.5
\r
4529 velocityjitter 6 6 6
\r
4530 velocitymultiplier 0.01
\r
4532 lightradiusfade 2000
\r
4533 lightcolor 2 1.5 0.2
\r
4534 effect fireball_muzzleflash
\r
4538 color 0xFFFDD9 0xFFFDD9
\r
4541 originjitter 1 1 1
\r
4542 velocityjitter 300 300 300
\r
4543 velocitymultiplier 0.5
\r
4546 effect fireball_preattack_muzzleflash
\r
4549 color 0x202020 0x404040
\r
4553 originjitter 1.5 1.5 1.5
\r
4554 velocityjitter 6 6 6
\r
4555 velocitymultiplier 0.01
\r
4557 lightradiusfade 2000
\r
4558 lightcolor 2 1.5 0.2
\r
4559 effect fireball_preattack_muzzleflash
\r
4563 color 0xFFFDD9 0xFFFDD9
\r
4566 originjitter 1 1 1
\r
4567 velocityjitter 300 300 300
\r
4568 velocitymultiplier 0.5
\r
4571 effect fireball_bfgdamage
\r
4574 color 0x202020 0x404040
\r
4578 originjitter 1.5 1.5 1.5
\r
4579 velocityjitter 6 6 6
\r
4580 velocitymultiplier 0.01
\r
4582 lightradiusfade 2000
\r
4583 lightcolor 2 1.5 0.2
\r
4584 effect fireball_bfgdamage
\r
4588 color 0xFFFDD9 0xFFFDD9
\r
4591 originjitter 1 1 1
\r
4592 velocityjitter 300 300 300
\r
4593 velocitymultiplier 0.5
\r
4598 // used nowhere in code
\r
4607 color 0x8f0d00 0xff5a00
\r
4610 originoffset 0 0 10
\r
4611 originjitter 12 12 34
\r
4612 velocityjitter 22 22 50
\r
4621 color 0x000000 0x111111
\r
4623 originoffset 0 0 10
\r
4624 originjitter 12 12 34
\r
4625 velocityjitter 11 11 50
\r
4630 lightradiusfade 10000
\r
4631 lightcolor 0.9 0.9 0.2
\r
4633 // rifle bullet trail (somewhat like a tracer)
\r
4634 // used nowhere in code
\r
4638 color 0x800000 0xFF8020
\r
4639 alpha 256 256 2560
\r
4642 velocitymultiplier 0.7
\r
4648 color 0x202020 0x404040
\r
4653 velocityjitter 4 4 4
\r
4660 color 0x404040 0x808080
\r
4666 velocityjitter 16 16 16
\r
4670 // rocket guiding start
\r
4672 effect rocket_guide
\r
4680 velocityjitter 128 128 128
\r
4682 color 0x000000 0x111111
\r
4684 velocitymultiplier -0.1
\r
4685 // underwater bubbles
\r
4686 effect rocket_guide
\r
4691 color 0x404040 0x808080
\r
4696 liquidfriction 0.25
\r
4697 originjitter 8 8 8
\r
4698 velocityjitter 48 48 48
\r
4699 velocitymultiplier -0.1
\r
4700 // bouncing sparks
\r
4701 effect rocket_guide
\r
4705 color 0x903010 0xFFD030
\r
4712 liquidfriction 0.8
\r
4713 velocityoffset 0 0 80
\r
4714 velocityjitter 256 256 256
\r
4715 velocitymultiplier -0.1
\r
4719 // based off morphed's cl_gentle
\r
4720 // used in qcsrc/server/w_grabber.qc
\r
4721 effect grabber_melee
\r
4725 color 0xffffff 0x0033ff
\r
4732 velocityjitter 25 25 25
\r
4734 lightradiusfade 200
\r
4735 lightcolor 0.4 0.7 0.9
\r
4738 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
\r
4740 // used nowhere in code, meant for maps
\r
4745 color 0x8f0d00 0xff5a00
\r
4750 velocityjitter 40 40 11
\r
4751 velocitymultiplier 30
\r
4758 color 0x8f0d00 0xff5a00
\r
4763 velocityjitter 40 40 40
\r
4764 velocitymultiplier 20
\r
4766 // very slow and small fire
\r
4771 color 0x8f0d00 0xff5a00
\r
4776 velocityjitter 30 30 30
\r
4777 velocitymultiplier 10
\r
4784 color 0x8f0d00 0xff5a00
\r
4789 velocityjitter 10 10 10
\r
4790 velocitymultiplier 15
\r
4799 color 0x000000 0x111111
\r
4802 originjitter 10 10 10
\r
4803 velocitymultiplier 20
\r
4804 velocityoffset 0 0 10
\r
4807 // regurgitate effect
\r
4808 // used in: vore.qc: pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1)
\r
4809 effect regurgitate
\r
4815 color 0x9B9BCD 0x3769CD
\r
4819 velocityjitter 192 192 32
\r
4820 velocitymultiplier 5
\r
4821 staincolor 0x408000 0x80FF00
\r
4824 effect regurgitate
\r
4830 color 0x000000 0x408000
\r
4831 originjitter 110 110 110
\r