1 void drawstringright(vector, string, vector, vector, float, float);
\r
2 void drawstringcenter(vector, string, vector, vector, float, float);
\r
6 float weapon_hits[WEP_MAXCOUNT];
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7 float weapon_fired[WEP_MAXCOUNT];
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13 float sbar_alpha_fg;
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14 float sbar_alpha_bg;
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15 float sbar_color_bg_team;
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16 float sbar_border_thickness;
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17 float sbar_accuracy_border_thickness;
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18 float sbar_scoreboard_alpha_bg;
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19 float sbar_scoreboard_alpha_fg;
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20 float sbar_scoreboard_highlight;
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21 float sbar_scoreboard_highlight_alpha;
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22 float sbar_scoreboard_highlight_alpha_self;
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23 float sbar_hudselector;
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24 float sbar_accuracy_hud;
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25 float sbar_scoreboard_alpha_name;
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26 float sbar_scoreboard_alpha_name_self;
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28 string portrait_image, portrait_name;
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29 float portrait_time;
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31 float ps_primary, ps_secondary;
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32 float ts_primary, ts_secondary;
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36 void CSQC_kh_hudreset();
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38 void CSQC_ctf_hudreset();
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39 void CSQC_ctf_hud();
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40 void CSQC_race_hud();
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41 void MapVote_Draw();
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42 void Sbar_FinaleOverlay()
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45 pos_x = (vid_conwidth - 1)/2;
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49 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
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51 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
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55 vector Sbar_AccuracyColor(float accuracy)
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58 float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
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59 if(accuracy >= 100) {
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63 else if(accuracy > yellow_accuracy) {
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64 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
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69 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
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75 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)
\r
78 string str, tmp, l_length, final_num;
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82 vsize_x = vsize_y = lettersize;
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85 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
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86 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
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87 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
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89 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
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95 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
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106 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
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111 l_length = ftos(l);
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115 str = substring(str, l - digits, 999);
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124 final_num = strcat(final_num, str);
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125 drawstring(pos, final_num, vsize, rgb, alpha, dflags);
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128 vector Sbar_NumColor (float x)
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136 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
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137 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
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141 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
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142 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
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143 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
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148 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
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152 color_y = (x-25)*90/27/100; // green value between 0 -> 1
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153 color_z = (x-25)*90/27/100 * 0.2; // blue value between 0 -> 0.2
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163 void Cmd_Sbar_SetFields(float argc);
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164 void Sbar_InitScores()
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168 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
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169 for(i = 0; i < MAX_SCORE; ++i)
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171 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
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172 if(f == SFL_SORT_PRIO_PRIMARY)
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174 if(f == SFL_SORT_PRIO_SECONDARY)
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177 if(ps_secondary == -1)
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178 ps_secondary = ps_primary;
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180 for(i = 0; i < MAX_TEAMSCORE; ++i)
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182 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
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183 if(f == SFL_SORT_PRIO_PRIMARY)
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185 if(f == SFL_SORT_PRIO_SECONDARY)
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188 if(ts_secondary == -1)
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189 ts_secondary = ts_primary;
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191 Cmd_Sbar_SetFields(0);
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194 void Sbar_UpdatePlayerPos(entity pl);
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195 float SetTeam(entity pl, float Team);
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197 void Sbar_UpdatePlayerTeams()
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204 for(pl = players.sort_next; pl; pl = pl.sort_next)
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207 Team = GetPlayerColor(pl.sv_entnum);
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208 if(SetTeam(pl, Team))
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210 tmp = pl.sort_prev;
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211 Sbar_UpdatePlayerPos(pl);
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215 pl = players.sort_next;
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219 if(num != lastpnum)
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220 print(strcat("PNUM: ", ftos(num), "\n"));
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225 float Sbar_ComparePlayerScores(entity left, entity right)
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228 vl = GetPlayerColor(left.sv_entnum);
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229 vr = GetPlayerColor(right.sv_entnum);
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231 if(!left.gotscores)
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232 vl = COLOR_SPECTATOR;
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233 if(!right.gotscores)
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234 vr = COLOR_SPECTATOR;
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241 if(vl == COLOR_SPECTATOR)
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243 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
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244 // no other sorting
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245 if(!left.gotscores && right.gotscores)
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250 vl = left.scores[ps_primary];
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251 vr = right.scores[ps_primary];
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252 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
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254 if(vl == 0 && vr != 0)
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256 if(vl != 0 && vr == 0)
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260 return IS_INCREASING(scores_flags[ps_primary]);
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262 return IS_DECREASING(scores_flags[ps_primary]);
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264 vl = left.scores[ps_secondary];
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265 vr = right.scores[ps_secondary];
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266 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
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268 if(vl == 0 && vr != 0)
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270 if(vl != 0 && vr == 0)
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274 return IS_INCREASING(scores_flags[ps_secondary]);
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276 return IS_DECREASING(scores_flags[ps_secondary]);
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281 void Sbar_UpdatePlayerPos(entity player)
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283 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
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285 SORT_SWAP(player, other);
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287 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
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289 SORT_SWAP(other, player);
\r
293 float Sbar_CompareTeamScores(entity left, entity right)
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297 if(left.team == COLOR_SPECTATOR)
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299 if(right.team == COLOR_SPECTATOR)
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302 vl = left.teamscores[ts_primary];
\r
303 vr = right.teamscores[ts_primary];
\r
305 return IS_INCREASING(teamscores_flags[ts_primary]);
\r
307 return IS_DECREASING(teamscores_flags[ts_primary]);
\r
309 vl = left.teamscores[ts_secondary];
\r
310 vr = right.teamscores[ts_secondary];
\r
312 return IS_INCREASING(teamscores_flags[ts_secondary]);
\r
314 return IS_DECREASING(teamscores_flags[ts_secondary]);
\r
319 void Sbar_UpdateTeamPos(entity Team)
\r
321 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
\r
323 SORT_SWAP(Team, other);
\r
325 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
\r
327 SORT_SWAP(other, Team);
\r
331 void Cmd_Sbar_Help(float argc)
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333 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
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334 print("^3|---------------------------------------------------------------|\n");
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336 print("^2sbar_columns_set default\n");
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337 print("^2sbar_columns_set ^7filed1 field2 ...\n");
\r
338 print("The following field names are recognized (case insensitive):\n");
\r
339 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
\r
341 print("^3name^7 or ^3nick^7 Name of a player\n");
\r
342 print("^3ping^7 Ping time\n");
\r
343 print("^3pl^7 Packet loss\n");
\r
344 print("^3kills^7 Number of kills\n");
\r
345 print("^3deaths^7 Number of deaths\n");
\r
346 print("^3suicides^7 Number of suicides\n");
\r
347 print("^3frags^7 kills - suicides\n");
\r
348 print("^3kd^7 The kill-death ratio\n");
\r
349 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
\r
350 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
\r
351 print("^3fckills^7 Number of flag carrier kills\n");
\r
352 print("^3returns^7 Number of flag returns\n");
\r
353 print("^3drops^7 Number of flag drops\n");
\r
354 print("^3lives^7 Number of lives (LMS)\n");
\r
355 print("^3rank^7 Player rank\n");
\r
356 print("^3pushes^7 Number of players pushed into void\n");
\r
357 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
\r
358 print("^3kckills^7 Number of keys carrier kills\n");
\r
359 print("^3losses^7 Number of times a key was lost\n");
\r
360 print("^3laps^7 Number of laps finished (race/cts)\n");
\r
361 print("^3time^7 Total time raced (race/cts)\n");
\r
362 print("^3fastest^7 Time of fastest lap (race/cts)\n");
\r
363 print("^3ticks^7 Number of ticks (DOM)\n");
\r
364 print("^3takes^7 Number of domination points taken (DOM)\n");
\r
365 print("^3score^7 Total score\n\n");
\r
367 print("Before a field you can put a + or - sign, then a comma separated list\n");
\r
368 print("of game types, then a slash, to make the field show up only in these\n");
\r
369 print("or in all but these game types. You can also specify 'all' as a\n");
\r
370 print("field to show all fields available for the current game mode.\n\n");
\r
372 print("The special game type names 'teams' and 'noteams' can be used to\n");
\r
373 print("include/exclude ALL teams/noteams game modes.\n\n");
\r
375 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
\r
376 print("will display name, ping and pl aligned to the left, and the fields\n");
\r
377 print("right of the vertical bar aligned to the right.\n");
\r
378 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
\r
379 print("other gamemodes except DM.\n");
\r
382 string Sbar_DefaultColumnLayout()
\r
384 return strcat( // fteqcc sucks
\r
386 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
\r
387 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
\r
388 "+lms/lives +lms/rank ",
\r
389 "+kh/caps +kh/pushes +kh/destroyed ",
\r
390 "?+race/laps ?+race/time ?+race/fastest ",
\r
394 void Cmd_Sbar_SetFields(float argc)
\r
397 string str, pattern;
\r
398 float have_name, have_primary, have_secondary, have_separator;
\r
401 // TODO: re enable with gametype dependant cvars?
\r
402 if(argc < 2) // no arguments provided
\r
403 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
\r
406 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
\r
410 if(argv(1) == "default")
\r
411 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
\r
412 else if(argv(1) == "all")
\r
415 s = "ping pl color name |";
\r
416 for(i = 0; i < MAX_SCORE; ++i)
\r
418 if(i != ps_primary)
\r
419 if(i != ps_secondary)
\r
420 if(scores_label[i] != "")
\r
421 s = strcat(s, " ", scores_label[i]);
\r
423 if(ps_secondary != ps_primary)
\r
424 s = strcat(s, " ", scores_label[ps_secondary]);
\r
425 s = strcat(s, " ", scores_label[ps_primary]);
\r
426 argc = tokenizebyseparator(strcat("x ", s), " ");
\r
431 sbar_num_fields = 0;
\r
433 drawfont = sbar_font;
\r
435 for(i = 0; i < argc - 1; ++i)
\r
440 nocomplain = FALSE;
\r
441 if(substring(str, 0, 1) == "?")
\r
444 str = substring(str, 1, strlen(str) - 1);
\r
447 slash = strstrofs(str, "/", 0);
\r
450 pattern = substring(str, 0, slash);
\r
451 str = substring(str, slash + 1, strlen(str) - (slash + 1));
\r
453 if not(isGametypeInFilter(gametype, teamplay, pattern))
\r
457 strunzone(sbar_title[sbar_num_fields]);
\r
458 sbar_title[sbar_num_fields] = strzone(str);
\r
459 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
\r
460 str = strtolower(str);
\r
462 if(str == "ping") {
\r
463 sbar_field[sbar_num_fields] = SP_PING;
\r
464 } else if(str == "pl") {
\r
465 sbar_field[sbar_num_fields] = SP_PL;
\r
466 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
\r
467 sbar_field[sbar_num_fields] = SP_KDRATIO;
\r
468 } else if(str == "name" || str == "nick") {
\r
469 sbar_field[sbar_num_fields] = SP_NAME;
\r
471 } else if(str == "|") {
\r
472 sbar_field[sbar_num_fields] = SP_SEPARATOR;
\r
473 have_separator = 1;
\r
475 if(gametype == GAME_RPG)
\r
478 for(j = 0; j < MAX_SCORE; ++j)
\r
479 if(str == strtolower(scores_label[j]))
\r
480 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
\r
487 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
\r
491 sbar_field[sbar_num_fields] = j;
\r
492 if(j == ps_primary)
\r
494 if(j == ps_secondary)
\r
495 have_secondary = 1;
\r
498 if(sbar_num_fields >= MAX_SBAR_FIELDS)
\r
502 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
\r
504 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
\r
505 have_secondary = 1;
\r
506 if(ps_primary == ps_secondary)
\r
507 have_secondary = 1;
\r
508 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
\r
510 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
\r
514 strunzone(sbar_title[sbar_num_fields]);
\r
515 for(i = sbar_num_fields; i > 0; --i)
\r
517 sbar_title[i] = sbar_title[i-1];
\r
518 sbar_size[i] = sbar_size[i-1];
\r
519 sbar_field[i] = sbar_field[i-1];
\r
521 sbar_title[0] = strzone("name");
\r
522 sbar_field[0] = SP_NAME;
\r
524 print("fixed missing field 'name'\n");
\r
526 if(!have_separator)
\r
528 strunzone(sbar_title[sbar_num_fields]);
\r
529 for(i = sbar_num_fields; i > 1; --i)
\r
531 sbar_title[i] = sbar_title[i-1];
\r
532 sbar_size[i] = sbar_size[i-1];
\r
533 sbar_field[i] = sbar_field[i-1];
\r
535 sbar_title[1] = strzone("|");
\r
536 sbar_field[1] = SP_SEPARATOR;
\r
537 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
\r
539 print("fixed missing field '|'\n");
\r
542 else if(!have_separator)
\r
544 strunzone(sbar_title[sbar_num_fields]);
\r
545 sbar_title[sbar_num_fields] = strzone("|");
\r
546 sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
\r
547 sbar_field[sbar_num_fields] = SP_SEPARATOR;
\r
549 print("fixed missing field '|'\n");
\r
551 if(!have_secondary)
\r
553 strunzone(sbar_title[sbar_num_fields]);
\r
554 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
\r
555 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
\r
556 sbar_field[sbar_num_fields] = ps_secondary;
\r
558 print("fixed missing field '", scores_label[ps_secondary], "'\n");
\r
562 strunzone(sbar_title[sbar_num_fields]);
\r
563 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
\r
564 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
\r
565 sbar_field[sbar_num_fields] = ps_primary;
\r
567 print("fixed missing field '", scores_label[ps_primary], "'\n");
\r
571 sbar_field[sbar_num_fields] = SP_END;
\r
575 vector sbar_field_rgb;
\r
576 string sbar_field_icon0;
\r
577 string sbar_field_icon1;
\r
578 string sbar_field_icon2;
\r
579 vector sbar_field_icon0_rgb;
\r
580 vector sbar_field_icon1_rgb;
\r
581 vector sbar_field_icon2_rgb;
\r
582 float sbar_field_icon0_alpha;
\r
583 float sbar_field_icon1_alpha;
\r
584 float sbar_field_icon2_alpha;
\r
585 string Sbar_GetField(entity pl, float field)
\r
587 float tmp, num, denom, f;
\r
589 sbar_field_rgb = '1 1 1';
\r
590 sbar_field_icon0 = "";
\r
591 sbar_field_icon1 = "";
\r
592 sbar_field_icon2 = "";
\r
593 sbar_field_icon0_rgb = '1 1 1';
\r
594 sbar_field_icon1_rgb = '1 1 1';
\r
595 sbar_field_icon2_rgb = '1 1 1';
\r
596 sbar_field_icon0_alpha = 1;
\r
597 sbar_field_icon1_alpha = 1;
\r
598 sbar_field_icon2_alpha = 1;
\r
602 if not(pl.gotscores)
\r
603 return "\x8D\x8D\x8D"; // >>> sign
\r
604 //str = getplayerkey(pl.sv_entnum, "ping");
\r
608 tmp = max(0, min(220, f-80)) / 220;
\r
609 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
\r
613 if not(pl.gotscores)
\r
615 f = pl.ping_packetloss;
\r
616 tmp = pl.ping_movementloss;
\r
617 if(f == 0 && tmp == 0)
\r
619 str = ftos(ceil(f * 100));
\r
621 str = strcat(str, "~", ftos(ceil(tmp * 100)));
\r
622 tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
\r
623 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
\r
627 if(ready_waiting && pl.ready)
\r
629 sbar_field_icon0 = "gfx/sb_player_ready";
\r
633 f = stof(getplayerkey(pl.sv_entnum, "colors"));
\r
635 sbar_field_icon0 = "gfx/sb_playercolor_base";
\r
636 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
\r
637 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
\r
638 sbar_field_icon2 = "gfx/sb_playercolor_pants";
\r
639 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
\r
642 return GetPlayerName(pl.sv_entnum);
\r
645 f = pl.(scores[SP_KILLS]);
\r
646 f -= pl.(scores[SP_SUICIDES]);
\r
650 num = pl.(scores[SP_KILLS]);
\r
651 denom = pl.(scores[SP_DEATHS]);
\r
654 sbar_field_rgb = '0 1 0';
\r
656 } else if(num <= 0) {
\r
657 sbar_field_rgb = '1 0 0';
\r
658 str = ftos(num/denom);
\r
660 str = ftos(num/denom);
\r
662 tmp = strstrofs(str, ".", 0);
\r
664 str = substring(str, 0, tmp+2);
\r
668 tmp = pl.(scores[field]);
\r
669 f = scores_flags[field];
\r
670 if(field == ps_primary)
\r
671 sbar_field_rgb = '1 1 0';
\r
672 else if(field == ps_secondary)
\r
673 sbar_field_rgb = '0 1 1';
\r
675 sbar_field_rgb = '1 1 1';
\r
676 return ScoreString(f, tmp);
\r
681 string Sbar_GetStomachField(entity pl, float field)
\r
686 return ""; // the returned value is not used, we only need the field
\r
689 return GetPlayerName(pl.sv_entnum);
\r
692 return ftos(pl.plhealth);
\r
700 string Sbar_GetStomachFieldPred(entity pl, float field)
\r
705 return GetPlayerName(pl.sv_entnum);
\r
712 float xmin, xmax, ymin, ymax, sbwidth;
\r
713 float sbar_fixscoreboardcolumnwidth_len;
\r
714 float sbar_fixscoreboardcolumnwidth_iconlen;
\r
715 float sbar_fixscoreboardcolumnwidth_marginlen;
\r
717 float stringwidth_colors(string s, vector theSize)
\r
719 return stringwidth(s, TRUE, theSize);
\r
722 float stringwidth_nocolors(string s, vector theSize)
\r
724 return stringwidth(s, FALSE, theSize);
\r
727 string Sbar_FixScoreboardColumnWidth(float i, string str)
\r
731 field = sbar_field[i];
\r
733 sbar_fixscoreboardcolumnwidth_iconlen = 0;
\r
735 if(sbar_field_icon0 != "")
\r
737 sz = drawgetimagesize(sbar_field_icon0);
\r
739 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
\r
740 sbar_fixscoreboardcolumnwidth_iconlen = f;
\r
743 if(sbar_field_icon1 != "")
\r
745 sz = drawgetimagesize(sbar_field_icon1);
\r
747 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
\r
748 sbar_fixscoreboardcolumnwidth_iconlen = f;
\r
751 if(sbar_field_icon2 != "")
\r
753 sz = drawgetimagesize(sbar_field_icon2);
\r
755 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
\r
756 sbar_fixscoreboardcolumnwidth_iconlen = f;
\r
759 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
\r
761 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
\r
762 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
\r
764 sbar_fixscoreboardcolumnwidth_marginlen = 0;
\r
766 if(field == SP_NAME) // name gets all remaining space
\r
769 namesize = sbwidth;// / sbar_fontsize_x;
\r
770 for(j = 0; j < sbar_num_fields; ++j)
\r
772 if (sbar_field[i] != SP_SEPARATOR)
\r
773 namesize -= sbar_size[j] + 1;
\r
775 sbar_size[i] = namesize;
\r
777 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
\r
778 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
\r
779 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
\r
780 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
\r
783 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
\r
785 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
\r
786 if(sbar_size[i] < f)
\r
792 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
\r
795 rgb = GetTeamRGB(pl.team);
\r
799 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
\r
801 if((rgb == '1 1 1') && (!is_spec))
\r
802 rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';
\r
806 tmp_y = sbar_fontsize_y * 1.25;
\r
809 // alternated rows highlighting
\r
811 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
\r
812 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
\r
813 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
\r
817 for(i = 0; i < sbar_num_fields; ++i)
\r
819 field = sbar_field[i];
\r
820 if(field == SP_SEPARATOR)
\r
823 if(is_spec && field != SP_NAME && field != SP_PING) {
\r
824 pos_x += sbar_size[i] + sbar_fontsize_x;
\r
827 str = Sbar_GetField(pl, field);
\r
828 str = Sbar_FixScoreboardColumnWidth(i, str);
\r
830 pos_x += sbar_size[i] + sbar_fontsize_x;
\r
832 if(field == SP_NAME) {
\r
833 tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
\r
835 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
837 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
839 tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
\r
841 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
843 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
846 tmp_x = sbar_size[i] + sbar_fontsize_x;
\r
847 if(sbar_field_icon0 != "")
\r
849 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
851 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
852 if(sbar_field_icon1 != "")
\r
854 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
856 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
857 if(sbar_field_icon2 != "")
\r
859 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
861 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
864 if(sbar_field[i] == SP_SEPARATOR)
\r
867 for(i = sbar_num_fields-1; i > 0; --i)
\r
869 field = sbar_field[i];
\r
870 if(field == SP_SEPARATOR)
\r
873 if(is_spec && field != SP_NAME && field != SP_PING) {
\r
874 pos_x -= sbar_size[i] + sbar_fontsize_x;
\r
878 str = Sbar_GetField(pl, field);
\r
879 str = Sbar_FixScoreboardColumnWidth(i, str);
\r
881 if(field == SP_NAME) {
\r
882 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
\r
884 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
886 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
888 tmp_x = sbar_fixscoreboardcolumnwidth_len;
\r
890 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
892 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
895 tmp_x = sbar_size[i];
\r
896 if(sbar_field_icon0 != "")
\r
898 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
900 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
901 if(sbar_field_icon1 != "")
\r
903 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
905 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
906 if(sbar_field_icon2 != "")
\r
908 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
\r
910 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
\r
911 pos_x -= sbar_size[i] + sbar_fontsize_x;
\r
916 float fieldcounter;
\r
917 void Sbar_PrintStomachboardItem(vector pos, entity pl)
\r
919 // lists all players in the stomach
\r
922 float f, field, field_number;
\r
924 field_number = 3; // the number of components each row has
\r
926 for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)
\r
928 field = -fieldcounter;
\r
929 str = Sbar_GetStomachField(pl, field);
\r
931 // row highlighting
\r
932 if(field == ST_HIGHLIGHT)
\r
934 if(getstati(STAT_VORE_EATEN))
\r
936 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team
\r
937 hl_color = stov(cvar_string("sbar_stomachboard_color2"));
\r
939 hl_color = stov(cvar_string("sbar_stomachboard_color3"));
\r
942 hl_color = stov(cvar_string("sbar_stomachboard_color1"));
\r
943 drawfill(pos - '0 0 0', '193 11 0', hl_color, cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
946 if(field == ST_NAME) {
\r
947 f = stof(getplayerkey(pl.sv_entnum, "colors"));
\r
948 drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
949 drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
950 drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
953 drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
956 if(field == ST_HEALTH) {
\r
958 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))
\r
959 drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
962 drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
965 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
971 float fieldcounter2;
\r
972 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)
\r
974 // shows the name of our predator
\r
977 float f, field, field_number;
\r
978 field_number = 1; // the number of components each row has
\r
980 for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)
\r
982 field = -fieldcounter2;
\r
983 str = Sbar_GetStomachFieldPred(pl, field);
\r
985 if(field == STP_NAME) {
\r
986 f = stof(getplayerkey(pl.sv_entnum, "colors"));
\r
987 drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
988 drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
989 drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
992 drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
998 * Sbar_Scoreboard_MakeTable
\r
1000 * Makes a table for a team (for all playing players in DM) and fills it
\r
1003 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
\r
1005 float body_table_height, i;
\r
1006 vector tmp, column_dim;
\r
1009 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
\r
1013 tmp_x = sbwidth + 2;
\r
1014 tmp_y = 1.25 * sbar_fontsize_y;
\r
1017 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1020 tmp_y += sbar_border_thickness;
\r
1021 tmp_y += body_table_height;
\r
1022 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
\r
1024 // separator header/table
\r
1025 pos_y += 1.25 * sbar_fontsize_y;
\r
1026 tmp_y = sbar_border_thickness;
\r
1027 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1029 pos_y += sbar_border_thickness;
\r
1031 // table background
\r
1032 tmp_y = body_table_height;
\r
1033 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1035 // anyway, apply some color
\r
1036 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
\r
1038 // go back to the top to make alternated columns highlighting and to print the strings
\r
1039 pos_y -= 1.25 * sbar_fontsize_y;
\r
1040 pos_y -= sbar_border_thickness;
\r
1044 if (sbar_scoreboard_highlight)
\r
1046 column_dim_y = 1.25 * sbar_fontsize_y; // header
\r
1047 column_dim_y += sbar_border_thickness;
\r
1048 column_dim_y += body_table_height;
\r
1051 // print the strings of the columns headers and draw the columns
\r
1052 for(i = 0; i < sbar_num_fields; ++i)
\r
1054 if(sbar_field[i] == SP_SEPARATOR)
\r
1056 column_dim_x = sbar_size[i] + sbar_fontsize_x;
\r
1057 if (sbar_scoreboard_highlight)
\r
1060 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
\r
1062 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1063 pos_x += column_dim_x;
\r
1065 if(sbar_field[i] == SP_SEPARATOR)
\r
1069 for(i = sbar_num_fields-1; i > 0; --i)
\r
1071 if(sbar_field[i] == SP_SEPARATOR)
\r
1074 pos_x -= sbar_size[i];
\r
1076 if (sbar_scoreboard_highlight)
\r
1080 if (i == sbar_num_fields-1)
\r
1081 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
\r
1083 column_dim_x = sbar_size[i] + sbar_fontsize_x;
\r
1084 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
\r
1088 tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
\r
1089 tmp_x = sbar_size[i] - tmp_x;
\r
1090 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1091 pos_x -= sbar_fontsize_x;
\r
1096 pos_y += 1.25 * sbar_fontsize_y; // skip the header
\r
1097 pos_y += sbar_border_thickness;
\r
1099 // fill the table and draw the rows
\r
1102 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
1104 if(pl.team != tm.team)
\r
1106 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
\r
1107 pos_y += 1.25 * sbar_fontsize_y;
\r
1111 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
1113 if(pl.team == COLOR_SPECTATOR)
\r
1115 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
\r
1116 pos_y += 1.25 * sbar_fontsize_y;
\r
1121 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
\r
1122 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
\r
1127 float Sbar_WouldDrawScoreboard() {
\r
1128 if (sb_showscores)
\r
1130 else if (intermission == 1)
\r
1132 else if (intermission == 2)
\r
1134 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
\r
1136 else if(sb_showscores_force)
\r
1141 float average_accuracy;
\r
1142 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
\r
1145 float weapon_hit, weapon_damage, weapon_stats;
\r
1146 float fontsize = 40 * 1/3;
\r
1150 if(cvar("sbar_accuracy_doublerows"))
\r
1154 float height = 40;
\r
1162 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1166 tmp_y = height * rows;
\r
1168 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1169 drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
\r
1171 // column highlighting
\r
1172 for(i = 0; i < weapon_cnt/rows; ++i)
\r
1175 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
\r
1178 // row highlighting
\r
1179 for(i = 0; i < rows; ++i)
\r
1181 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
\r
1184 // skip useless weapons
\r
1186 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
1188 self = get_weaponinfo(i);
\r
1189 if not(self.weapons)
\r
1194 drawfont = sbar_bigfont;
\r
1195 average_accuracy = 0;
\r
1196 float weapons_with_stats;
\r
1197 weapons_with_stats = 0;
\r
1199 pos_x += sbwidth/weapon_cnt / 2;
\r
1201 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
1203 self = get_weaponinfo(i);
\r
1204 if not(self.weapons)
\r
1206 weapon_hit = weapon_hits[i-WEP_FIRST];
\r
1207 weapon_damage = weapon_fired[i-WEP_FIRST];
\r
1209 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
\r
1210 float weapon_alpha;
\r
1213 weapon_alpha = sbar_scoreboard_alpha_fg;
\r
1215 weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
\r
1218 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
\r
1220 if(weapon_damage) {
\r
1221 weapons_with_stats += 1;
\r
1222 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
\r
1225 s = strcat(ftos(weapon_stats),"%");
\r
1228 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
\r
1230 rgb = Sbar_AccuracyColor(weapon_stats);
\r
1231 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1233 pos_x += sbwidth/weapon_cnt * rows;
\r
1234 if(rows == 2 && i == 6) {
\r
1239 drawfont = sbar_font;
\r
1241 if(weapons_with_stats)
\r
1242 average_accuracy = floor(average_accuracy / weapons_with_stats);
\r
1249 string race_PlaceName(float pos) {
\r
1257 return strcat(ftos(pos), "th");
\r
1260 vector Sbar_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
\r
1263 RANKINGS_RECEIVED_CNT = 0;
\r
1264 for (i=RANKINGS_CNT-1; i>=0; --i)
\r
1265 if (grecordtime[i])
\r
1266 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
\r
1268 if (RANKINGS_RECEIVED_CNT == 0)
\r
1272 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
\r
1274 hl_rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';
\r
1276 pos_y += sbar_fontsize_y;
\r
1277 drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1278 pos_y += sbar_fontsize_y;
\r
1281 tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
\r
1283 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
\r
1284 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
\r
1286 // row highlighting
\r
1287 for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
\r
1291 t = grecordtime[i];
\r
1294 n = grecordholder[i];
\r
1295 p = race_PlaceName(i+1);
\r
1296 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
\r
1297 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
\r
1298 else if(!mod(i, 2) && sbar_scoreboard_highlight)
\r
1299 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
\r
1300 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1301 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1302 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1303 pos += '0 1 0' * sbar_fontsize_y;
\r
1309 float scoreboard_bottom;
\r
1310 float sbar_scoreboard_fade_alpha;
\r
1311 float sbar_woulddrawscoreboard_prev;
\r
1312 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
\r
1313 void Sbar_DrawScoreboard()
\r
1315 float sbar_woulddrawscoreboard;
\r
1316 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
\r
1317 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
\r
1318 sbar_woulddrawscoreboard_change = time;
\r
1319 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
\r
1322 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
\r
1323 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
\r
1324 if(sbar_woulddrawscoreboard) {
\r
1325 if (scoreboard_fadeinspeed)
\r
1326 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
\r
1328 sbar_scoreboard_fade_alpha = 1;
\r
1331 if (scoreboard_fadeoutspeed)
\r
1332 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
\r
1334 sbar_scoreboard_fade_alpha = 0;
\r
1336 if not(sbar_scoreboard_fade_alpha)
\r
1339 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
\r
1340 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
\r
1341 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
\r
1342 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
\r
1343 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
\r
1344 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
\r
1345 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
\r
1347 vector rgb, pos, tmp;
\r
1350 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
\r
1352 xmin = 0.5 * (vid_conwidth - sbwidth);
\r
1353 ymin = cvar("sbar_scoreboard_offset");
\r
1355 xmax = vid_conwidth - xmin;
\r
1356 ymax = vid_conheight - 0.2*vid_conheight;
\r
1358 // Initializes position
\r
1364 drawfont = sbar_bigfont;
\r
1365 if(gametype == GAME_RPG)
\r
1366 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1368 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1371 pos_y += sbar_fontsize_y;
\r
1373 drawfont = sbar_font;
\r
1375 // Draw the scoreboard
\r
1377 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
\r
1381 for(tm = teams.sort_next; tm; tm = tm.sort_next)
\r
1383 if(tm.team == COLOR_SPECTATOR)
\r
1386 rgb = GetTeamRGB(tm.team);
\r
1387 Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1389 if(ts_primary != ts_secondary)
\r
1390 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1392 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
\r
1397 rgb = stov(cvar_string("sbar_color_bg"));
\r
1399 for(tm = teams.sort_next; tm; tm = tm.sort_next)
\r
1401 if(tm.team == COLOR_SPECTATOR)
\r
1404 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
\r
1408 if(gametype == GAME_CTS || gametype == GAME_RACE) {
\r
1409 if(race_speedaward) {
\r
1410 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1411 pos_y += 1.25 * sbar_fontsize_y;
\r
1413 if(race_speedaward_alltimebest) {
\r
1414 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1415 pos_y += 1.25 * sbar_fontsize_y;
\r
1417 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
\r
1419 else if(cvar("sbar_accuracy") && spectatee_status != -1) {
\r
1421 pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
\r
1423 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
\r
1426 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
\r
1427 pos_y += 3 * sbar_fontsize_y;
\r
1429 // List spectators
\r
1432 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
1434 if(pl.team != COLOR_SPECTATOR)
\r
1436 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
\r
1437 pos_y += 1.25 * sbar_fontsize_y;
\r
1442 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1444 // Print info string
\r
1447 if(gametype == GAME_RPG)
\r
1448 str = strcat("you are in ^2", shortmapname, "^7");
\r
1450 str = strcat("playing on ^2", shortmapname, "^7");
\r
1451 tl = getstatf(STAT_TIMELIMIT);
\r
1452 fl = getstatf(STAT_FRAGLIMIT);
\r
1453 ll = getstatf(STAT_LEADLIMIT);
\r
1454 if(gametype == GAME_LMS)
\r
1457 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
\r
1462 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
\r
1463 if(fl > 0 && !(gametype == GAME_RPG))
\r
1466 str = strcat(str, " or");
\r
1469 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
\r
1470 if(teamscores_label[ts_primary] == "score")
\r
1471 str = strcat(str, " points^7");
\r
1472 else if(teamscores_label[ts_primary] == "fastest")
\r
1473 str = strcat(str, " is beaten^7");
\r
1475 str = strcat(str, " ", teamscores_label[ts_primary]);
\r
1479 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
\r
1480 if(scores_label[ps_primary] == "score")
\r
1481 str = strcat(str, " points^7");
\r
1482 else if(scores_label[ps_primary] == "fastest")
\r
1483 str = strcat(str, " is beaten^7");
\r
1485 str = strcat(str, " ", scores_label[ps_primary]);
\r
1490 if(tl > 0 || fl > 0)
\r
1491 str = strcat(str, " or");
\r
1494 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
\r
1495 if(teamscores_label[ts_primary] == "score")
\r
1496 str = strcat(str, " points^7");
\r
1497 else if(teamscores_label[ts_primary] == "fastest")
\r
1498 str = strcat(str, " is beaten^7");
\r
1500 str = strcat(str, " ", teamscores_label[ts_primary]);
\r
1504 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
\r
1505 if(scores_label[ps_primary] == "score")
\r
1506 str = strcat(str, " points^7");
\r
1507 else if(scores_label[ps_primary] == "fastest")
\r
1508 str = strcat(str, " is beaten^7");
\r
1510 str = strcat(str, " ", scores_label[ps_primary]);
\r
1516 pos_y += 1.2 * sbar_fontsize_y;
\r
1517 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
\r
1519 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
\r
1522 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
\r
1530 if(histime == 0) // goal hit
\r
1534 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
\r
1537 else if(mytime == 0)
\r
1544 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
\r
1550 lapstr = strcat(" (-", ftos(lapdelta), "L)");
\r
1553 else if(lapdelta < 0)
\r
1555 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
\r
1559 else if(histime > 0) // anticipation
\r
1561 if(mytime >= histime)
\r
1562 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
\r
1564 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
\r
1571 cpname = "Start line";
\r
1572 else if(cp == 255)
\r
1573 cpname = "Finish line";
\r
1575 cpname = strcat("Intermediate ", ftos(cp));
\r
1577 cpname = "Finish line";
\r
1580 return strcat(col, cpname);
\r
1581 else if(hisname == "")
\r
1582 return strcat(col, cpname, " (", timestr, ")");
\r
1584 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
\r
1587 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
\r
1589 for (i=RANKINGS_CNT-1;i>=0;--i)
\r
1590 if(grecordholder[i] == net_name)
\r
1595 float GetAmmoStat(float i)
\r
1599 case 0: return STAT_FUEL;
\r
1600 default: return -1;
\r
1604 float GetAmmoItemCode(float i)
\r
1608 case 0: return IT_FUEL;
\r
1609 default: return -1;
\r
1613 string GetAmmoPicture(float i)
\r
1618 if(getstati(STAT_ITEMS) & IT_FUEL_REGEN)
\r
1619 return "gfx/hud/sb_fuel_regen";
\r
1621 return "gfx/hud/sb_fuel";
\r
1627 float race_status_time;
\r
1628 float race_status_prev;
\r
1629 string race_status_name_prev;
\r
1630 void Sbar_DrawRaceStatus(vector pos)
\r
1632 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
\r
1633 race_status_time = time + 5;
\r
1634 race_status_prev = race_status;
\r
1635 if (race_status_name_prev)
\r
1636 strunzone(race_status_name_prev);
\r
1637 race_status_name_prev = strzone(race_status_name);
\r
1641 a = bound(0, race_status_time - time, 1);
\r
1644 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
\r
1647 if(race_status > 0)
\r
1648 rank = race_CheckName(race_status_name);
\r
1650 rankname = race_PlaceName(rank);
\r
1652 if(race_status == 0)
\r
1653 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1654 else if(race_status == 1) {
\r
1655 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1656 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1657 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1658 } else if(race_status == 2) {
\r
1659 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
\r
1660 drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1662 drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1663 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1664 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1665 } else if(race_status == 3) {
\r
1666 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1667 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1668 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1671 if (race_status_time - time <= 0) {
\r
1672 race_status_prev = -1;
\r
1674 if(race_status_name)
\r
1675 strunzone(race_status_name);
\r
1676 race_status_name = string_null;
\r
1677 if(race_status_name_prev)
\r
1678 strunzone(race_status_name_prev);
\r
1679 race_status_name_prev = string_null;
\r
1683 void Sbar_Portrait()
\r
1685 // draws the portrait, using the values set in Ent_ReadPortrait
\r
1689 left_y = vid_conheight / 2;
\r
1691 if(!cvar("sbar_portrait"))
\r
1696 drawpic(left + '10 -80 0', portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1697 drawcolorcodedstring(left + '10 80 0', portrait_name, '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1703 float score, distribution, leader;
\r
1704 vector score_pos, secondary_score_pos, race_score_pos, distribution_color;
\r
1705 string racetime, secondary_racetime;
\r
1706 entity tm, pl, me;
\r
1707 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
\r
1710 top_x = vid_conwidth / 2;
\r
1714 if(gametype == GAME_RPG)
\r
1717 score_pos = top + '-80 8 0';
\r
1718 secondary_score_pos = score_pos + '80 -6 0';
\r
1720 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
\r
1721 pl = players.sort_next;
\r
1723 pl = pl.sort_next;
\r
1724 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
\r
1725 if(pl.scores[ps_primary] == 0)
\r
1728 score = me.(scores[ps_primary]);
\r
1730 float racemin, racesec, racemsec;
\r
1731 float distsec, distmsec;
\r
1732 string s_racemin, s_racesec, s_racemsec;
\r
1734 racemin = floor(score/(60 * TIME_FACTOR));
\r
1735 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
\r
1736 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
\r
1738 if(racemin < 10) s_racemin = strcat("0", ftos(racemin));
\r
1739 else s_racemin = ftos(racemin);
\r
1740 if(racesec < 10) s_racesec = strcat("0", ftos(racesec));
\r
1741 else s_racesec = ftos(racesec);
\r
1742 if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));
\r
1743 else s_racemsec = ftos(racemsec);
\r
1745 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
\r
1746 // distribution display
\r
1747 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
\r
1749 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
\r
1750 distmsec = fabs(distribution);
\r
1752 distsec = floor(fabs(distribution) / TIME_FACTOR);
\r
1753 distmsec = fabs(distribution) - distsec * TIME_FACTOR;
\r
1756 if (distribution < 0) {
\r
1757 distribution_color = '0 1 0';
\r
1758 secondary_racetime = "-"; // always prefix with minus sign
\r
1760 else if (distribution > 0) {
\r
1761 distribution_color = '1 0 0';
\r
1762 secondary_racetime = "+"; // minusplus 1: always prefix with plus sign
\r
1765 distribution_color = '1 1 1';
\r
1767 secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));
\r
1768 drawstring(score_pos + '222 0 0' - '14 0 0', secondary_racetime, '14 14 0', distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1771 racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);
\r
1772 race_score_pos = top + '0 0 0';
\r
1773 race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;
\r
1774 drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1776 } else if (!teamplay) { // non-teamgames, except race/cts
\r
1777 // me vector := [team/connected frags id]
\r
1778 pl = players.sort_next;
\r
1780 pl = pl.sort_next;
\r
1783 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
\r
1787 score = me.(scores[ps_primary]);
\r
1789 if(distribution >= 5) {
\r
1790 distribution_color = '0 1 0';
\r
1792 } else if(distribution >= 0) {
\r
1793 distribution_color = '1 1 1';
\r
1795 } else if(distribution >= -5)
\r
1796 distribution_color = '1 1 0';
\r
1798 distribution_color = '1 0 0';
\r
1800 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1801 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1802 } else { // teamgames
\r
1803 float max_fragcount;
\r
1804 max_fragcount = -999;
\r
1806 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
\r
1807 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
\r
1809 score = tm.(teamscores[ts_primary]);
\r
1812 if (score > max_fragcount)
\r
1813 max_fragcount = score;
\r
1815 if(tm.team == myteam) {
\r
1816 if (max_fragcount == score)
\r
1818 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1820 if (max_fragcount == score)
\r
1822 Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1823 secondary_score_pos = secondary_score_pos + '0 16 0';
\r
1828 if(gametype == GAME_RACE || gametype == GAME_CTS)
\r
1830 drawfont = sbar_bigfont;
\r
1833 string s, forcetime;
\r
1835 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
\r
1837 if(race_checkpointtime)
\r
1839 a = bound(0, 2 - (time - race_checkpointtime), 1);
\r
1842 if(a > 0) // just hit a checkpoint?
\r
1844 if(race_checkpoint != 254)
\r
1846 if(race_time && race_previousbesttime)
\r
1847 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
\r
1849 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
\r
1851 forcetime = TIME_ENCODED_TOSTRING(race_time);
\r
1856 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
\r
1858 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
\r
1859 if(a > 0) // next one?
\r
1861 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
\r
1866 if(s != "" && a > 0)
\r
1868 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1869 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1870 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1873 if(race_penaltytime)
\r
1875 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
\r
1878 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
\r
1879 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1880 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1881 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1885 if(forcetime != "")
\r
1887 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
\r
1888 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
\r
1889 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
\r
1894 if(race_laptime && race_checkpoint != 255)
\r
1896 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
\r
1897 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1898 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1903 if(race_mycheckpointtime)
\r
1905 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
\r
1906 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
\r
1907 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1908 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1909 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1911 if(race_othercheckpointtime && race_othercheckpointenemy != "")
\r
1913 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
\r
1914 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
\r
1915 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1916 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1917 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1920 if(race_penaltytime && !race_penaltyaccumulator)
\r
1922 t = race_penaltytime * 0.1 + race_penaltyeventtime;
\r
1923 a = bound(0, (1 + t - time), 1);
\r
1927 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
\r
1929 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
\r
1930 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
1931 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1932 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
\r
1937 drawfont = sbar_font;
\r
1941 void Sbar_Status()
\r
1944 bottom_x = vid_conwidth/2;
\r
1945 bottom_y = vid_conheight;
\r
1948 float armor, health, x, a;
\r
1949 armor = getstati(STAT_ARMOR);
\r
1950 health = getstati(STAT_HEALTH);
\r
1953 stat_items = getstati(STAT_ITEMS);
\r
1955 vector health_pos, armor_pos, pos;
\r
1956 health_pos = bottom - '43 58 0';
\r
1957 armor_pos = bottom - '43 68 0';
\r
1959 if (cvar("viewsize") <= 100) {
\r
1961 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
\r
1963 // allow for custom HUD colors in non-teamgames
\r
1964 color = stov(cvar_string("sbar_color_bg"));
\r
1966 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
1974 drawpic(armor_pos + '-8 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1975 armor_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '12 12 0') * 0.5;
\r
1976 Sbar_DrawXNum(armor_pos, x, 3, 0, 12, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1981 drawpic(health_pos + '-11 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1982 health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;
\r
1983 Sbar_DrawXNum(health_pos, x, 3, 0, 22, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1986 pos_x = bottom_x + 140;
\r
1987 pos_y = bottom_y - 20;
\r
1989 float weapon_clipload, weapon_clipsize;
\r
1990 vector ammo_pos_offset;
\r
1992 // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon
\r
1993 if(stat_items & IT_JETPACK && button_jetpack)
\r
1995 a = getstati(GetAmmoStat(0)); // how much fuel do we have?
\r
1996 drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
1997 ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;
\r
1998 Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2003 for (i = 0; i < 1; ++i)
\r
2005 // Since fuel is currently the only ammo, always show it on the HUD.
\r
2006 // In case we ever get more ammos, comment the line below back in.
\r
2007 // if (stat_items & GetAmmoItemCode(i))
\r
2009 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
\r
2010 drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2011 weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);
\r
2013 // if the weapon we're holding is reloadable, show both its ammo and load
\r
2014 if(weapon_clipsize)
\r
2016 weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);
\r
2017 if(weapon_clipload < 0) // we're reloading
\r
2019 ammo_pos_offset = '1 0 0' * stringwidth("- -", FALSE, '16 16 0') * 0.5;
\r
2020 drawstring(pos - '118 23 0' - ammo_pos_offset, "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2024 ammo_pos_offset = '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '16 16 0') * 0.5;
\r
2025 Sbar_DrawXNum(pos - '118 23 0' - ammo_pos_offset, weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2027 ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '12 12 0') * 0.5;
\r
2028 Sbar_DrawXNum(pos - '118 7 0' - ammo_pos_offset, a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2032 ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;
\r
2033 Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2041 e = get_weaponinfo(activeweapon);
\r
2042 if (e && e.netname != "" && e.netname != "N/A")
\r
2043 drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2048 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
\r
2049 vector pos, bgpos, timer_color;
\r
2054 topright = '0 0 0';
\r
2055 topright_x = vid_conwidth;
\r
2058 scale = cvar_or("sbar_timer_scale", 1);
\r
2059 timelimit = getstatf(STAT_TIMELIMIT);
\r
2061 if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit
\r
2064 Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
\r
2066 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
\r
2067 timeleft = ceil(timeleft);
\r
2068 minutesLeft = floor(timeleft / 60);
\r
2069 secondsLeft = timeleft - minutesLeft*60;
\r
2071 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
\r
2072 timer_color = '1 1 1'; //white
\r
2073 else if(minutesLeft >= 1)
\r
2074 timer_color = '1 1 0'; //yellow
\r
2076 timer_color = '1 0 0'; //red
\r
2078 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
\r
2079 if (time < getstatf(STAT_GAMESTARTTIME)) {
\r
2080 //while restart is still active, show 00:00
\r
2081 minutes = seconds = 0;
\r
2083 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
\r
2084 minutes = floor(elapsedTime / 60);
\r
2085 seconds = elapsedTime - minutes*60;
\r
2088 bgpos_x = topright_x - (54 + 17 + 12) * scale;
\r
2089 else if (minutes < 100) // nudge the timer background left if more digits are drawn
\r
2090 bgpos_x = topright_x - (62 + 17 + 12) * scale;
\r
2092 bgpos_x = topright_x - (70 + 17 + 12) * scale;
\r
2096 minutes = minutesLeft;
\r
2097 seconds = secondsLeft;
\r
2098 if (minutes < 10) // nudge the timer background left if more digits are drawn
\r
2099 bgpos_x = topright_x - (54 + 17 + 12) * scale;
\r
2100 else if (minutes < 100)
\r
2101 bgpos_x = topright_x - (62 + 17 + 12) * scale;
\r
2103 bgpos_x = topright_x - (70 + 17 + 12) * scale;
\r
2108 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
\r
2110 drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
\r
2112 color = stov(cvar_string("sbar_color_bg"));
\r
2114 drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2118 drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2119 finaltime = strcat(ftos(minutes), ":");
\r
2121 finaltime = strcat(finaltime, "0", ftos(seconds));
\r
2123 finaltime = strcat(finaltime, ftos(seconds));
\r
2125 pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');
\r
2126 pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');
\r
2127 drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2132 vector ring_pos, ring1_color, ring2_color;
\r
2133 vector text_pos, text1_size, text2_size;
\r
2134 float ring1_alpha, ring2_alpha, ring1_size, ring1_clip, ring2_size, ring2_clip;
\r
2135 string text1_msg, text2_msg;
\r
2137 ring_pos_x = vid_conwidth / 2;
\r
2138 ring_pos_y = vid_conheight - vid_conheight / 3.5;
\r
2139 ring1_size = cvar("sbar_ring1_scale");
\r
2140 ring2_size = cvar("sbar_ring2_scale");
\r
2141 ring1_alpha = sbar_alpha_fg * cvar("sbar_ring1_alpha");
\r
2142 ring2_alpha = sbar_alpha_fg * cvar("sbar_ring2_alpha");
\r
2143 text1_size = '1 1 0' * cvar("sbar_ring1_text_scale");
\r
2144 text2_size = '1 1 0' * cvar("sbar_ring2_text_scale");
\r
2146 switch(getstati(STAT_SBRING1_TYPE))
\r
2152 // ring shows predator swallow progress, fills with progress
\r
2153 ring1_color = '0.5 1 0.5';
\r
2154 text1_msg = "Swallowing...";
\r
2157 // ring shows vore system delay, empties with progress
\r
2158 ring1_color = '0.5 0.5 1';
\r
2159 text1_msg = "Vore delay";
\r
2162 // ring shows stomach kick delay, empties with progress
\r
2163 ring1_color = '1 1 0.5';
\r
2164 text1_msg = "Kick delay";
\r
2167 print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));
\r
2170 switch(getstati(STAT_SBRING2_TYPE))
\r
2176 // ring shows prey swallow progress, fills with progress
\r
2177 ring2_color = '1 0.5 0.5';
\r
2178 text2_msg = "Swallowed...";
\r
2181 // ring shows regurgitation preparing, fills with progress
\r
2182 ring2_color = '1 0.5 1';
\r
2183 text2_msg = "Regurgitating...";
\r
2186 print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));
\r
2189 ring1_clip = getstatf(STAT_SBRING1_CLIP);
\r
2190 ring2_clip = getstatf(STAT_SBRING2_CLIP);
\r
2192 if(text1_msg != "" && cvar("sbar_ring1"))
\r
2194 DrawCircleClippedPic(ring_pos, ring1_size, "gfx/hud/sb_ring.tga", ring1_clip, ring1_color, ring1_alpha, DRAWFLAG_ADDITIVE);
\r
2195 text_pos_x = ring_pos_x - stringwidth(text1_msg, FALSE, text1_size) / 2;
\r
2196 text_pos_y = ring_pos_y - ring1_size / 2;
\r
2197 drawstring(text_pos, text1_msg, text1_size, ring1_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2199 if(text2_msg != "" && cvar("sbar_ring2"))
\r
2201 DrawCircleClippedPic(ring_pos, ring2_size, "gfx/hud/sb_ring.tga", ring2_clip, ring2_color, ring2_alpha, DRAWFLAG_ADDITIVE);
\r
2202 text_pos_x = ring_pos_x - stringwidth(text2_msg, FALSE, text2_size) / 2;
\r
2203 text_pos_y = ring_pos_y + ring1_size / 2;
\r
2204 drawstring(text_pos, text2_msg, text2_size, ring2_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2208 void CSQC_Strength_Timer() {
\r
2210 vector bottomright;
\r
2212 bottomright_x = vid_conwidth;
\r
2213 bottomright_y = vid_conheight;
\r
2214 bottomright_z = 0;
\r
2216 float stat_items, dt;
\r
2217 stat_items = getstati(STAT_ITEMS);
\r
2219 if not(stat_items & IT_STRENGTH)
\r
2220 if not(stat_items & IT_INVINCIBLE)
\r
2224 if (getstati(STAT_HEALTH) <= 0)
\r
2228 float strength_time, invincibility_time, countdown_fontsize;
\r
2230 picsize = '22 22 0';
\r
2231 countdown_fontsize = 18;
\r
2233 pos = bottomright - '34 48 0';
\r
2236 strength_time = getstatf(STAT_STRENGTH_FINISHED);
\r
2237 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
\r
2239 if (strength_time) {
\r
2240 dt = strength_time - time;
\r
2245 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2246 bound(0, (ceil(dt) - dt) / 0.5, 1));
\r
2250 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
2252 Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2256 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2257 bound(0, -dt / 0.5, 1));
\r
2262 if (invincibility_time) {
\r
2263 dt = invincibility_time - time;
\r
2268 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2269 bound(0, (ceil(dt) - dt) / 0.5, 1));
\r
2273 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
\r
2275 Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2279 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
\r
2280 bound(0, -dt / 0.5, 1));
\r
2285 #define CENTERPRINT_MAX_LINES 30
\r
2286 string centerprint_messages[CENTERPRINT_MAX_LINES];
\r
2287 float centerprint_width[CENTERPRINT_MAX_LINES];
\r
2288 vector centerprint_start;
\r
2289 float centerprint_expire;
\r
2290 float centerprint_num;
\r
2291 float centerprint_offset_hint;
\r
2292 vector centerprint_fontsize;
\r
2294 void centerprint(string strMessage)
\r
2296 float i, j, n, hcount;
\r
2299 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
\r
2301 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
\r
2303 if(cvar("scr_centertime") <= 0)
\r
2306 if(strMessage == "")
\r
2309 // strip trailing newlines
\r
2310 j = strlen(strMessage) - 1;
\r
2311 while(substring(strMessage, j, 1) == "\n" && j >= 0)
\r
2313 strMessage = substring(strMessage, 0, j + 1);
\r
2315 if(strMessage == "")
\r
2318 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
\r
2320 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
\r
2322 strMessage = substring(strMessage, j, strlen(strMessage) - j);
\r
2323 centerprint_offset_hint = j;
\r
2325 if(strMessage == "")
\r
2328 // if we get here, we have a message. Initialize its height.
\r
2329 centerprint_num = 0;
\r
2331 n = tokenizebyseparator(strMessage, "\n");
\r
2333 for(j = 0; j < n; ++j)
\r
2335 getWrappedLine_remaining = argv(j);
\r
2336 while(getWrappedLine_remaining)
\r
2338 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
\r
2339 if(centerprint_messages[i])
\r
2340 strunzone(centerprint_messages[i]);
\r
2341 centerprint_messages[i] = strzone(s);
\r
2342 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
\r
2345 // half height for empty lines looks better
\r
2351 if(i >= CENTERPRINT_MAX_LINES)
\r
2357 h = centerprint_fontsize_y*hcount;
\r
2359 havail = vid_conheight;
\r
2360 if(cvar("con_chatpos") < 0)
\r
2361 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
\r
2362 if(havail > vid_conheight / 4)
\r
2363 havail = vid_conheight / 4; // avoid overlapping HUD
\r
2365 centerprint_start_x = 0;
\r
2368 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
\r
2370 // here, the centerprint would cover the crosshair. REALLY BAD.
\r
2371 forbiddenmin = vid_conheight * 0.5 - h - 16;
\r
2372 forbiddenmax = vid_conheight * 0.5 + 16;
\r
2374 allowedmin = scoreboard_bottom;
\r
2375 allowedmax = havail - h;
\r
2376 preferred = (havail - h)/2;
\r
2379 // possible orderings (total: 4! / 4 = 6)
\r
2380 // allowedmin allowedmax forbiddenmin forbiddenmax
\r
2381 // forbiddenmin forbiddenmax allowedmin allowedmax
\r
2382 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
\r
2384 // forbidden doesn't matter in this case
\r
2385 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
\r
2387 // allowedmin forbiddenmin allowedmax forbiddenmax
\r
2388 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
\r
2390 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
\r
2392 // allowedmin forbiddenmin forbiddenmax allowedmax
\r
2393 else if(allowedmin < forbiddenmin)
\r
2395 // make sure the forbidden zone is not covered
\r
2396 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
\r
2397 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
\r
2399 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
\r
2401 // forbiddenmin allowedmin allowedmax forbiddenmax
\r
2402 else if(allowedmax < forbiddenmax)
\r
2404 // it's better to leave the allowed zone (overlap with scoreboard) than
\r
2405 // to cover the forbidden zone (crosshair)
\r
2406 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
\r
2407 centerprint_start_y = forbiddenmax;
\r
2409 centerprint_start_y = forbiddenmin;
\r
2411 // forbiddenmin allowedmin forbiddenmax allowedmax
\r
2414 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
\r
2417 centerprint_start_y =
\r
2420 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
\r
2427 centerprint_num = i;
\r
2428 centerprint_expire = time + cvar("scr_centertime");
\r
2431 void Sbar_DrawCenterPrint (void)
\r
2438 //if(time > centerprint_expire)
\r
2441 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
\r
2442 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
\r
2443 //sz = 1.2 / (a + 0.2);
\r
2448 pos = centerprint_start;
\r
2449 for (i=0; i<centerprint_num; i = i + 1)
\r
2451 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
\r
2452 ts = centerprint_messages[i];
\r
2455 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
2456 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
\r
2457 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
\r
2458 pos_y = pos_y + centerprint_fontsize_y;
\r
2461 // half height for empty lines looks better
\r
2462 pos_y = pos_y + centerprint_fontsize_y * 0.5;
\r
2466 vector Sbar_DrawNoteLine(vector offset, string s)
\r
2468 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
\r
2469 drawcolorcodedstring(
\r
2470 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
\r
2476 return offset + sbar_fontsize_y * '0 1 0';
\r
2479 void Sbar_DrawPressedKeys(void)
\r
2481 vector pos, bgsize;
\r
2482 float pressedkeys;
\r
2484 pos = stov(cvar_string("cl_showpressedkeys_position"));
\r
2486 bgsize = '126 75 0';
\r
2488 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
\r
2489 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
\r
2490 pos -= '-15 -6 0'; // adjust to the origin of these numbers
\r
2492 pressedkeys = getstatf(STAT_PRESSED_KEYS);
\r
2493 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2494 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2495 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2496 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2497 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2498 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2499 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2502 void Sbar_ShowSpeed(void)
\r
2505 float pos, conversion_factor;
\r
2506 string speed, zspeed, unit;
\r
2508 switch(cvar("cl_showspeed_unit"))
\r
2513 conversion_factor = 1.0;
\r
2517 conversion_factor = 1.0;
\r
2521 conversion_factor = 0.0254;
\r
2525 conversion_factor = 0.0254 * 3.6;
\r
2529 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
\r
2533 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
\r
2537 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
\r
2539 numsize_x = numsize_y = cvar("cl_showspeed_size");
\r
2540 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
\r
2542 drawfont = sbar_bigfont;
\r
2543 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2545 if (cvar("cl_showspeed_z") == 1) {
\r
2546 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
\r
2547 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2550 drawfont = sbar_font;
\r
2553 vector acc_prevspeed;
\r
2554 float acc_prevtime;
\r
2557 void Sbar_ShowAcceleration(void)
\r
2559 float acceleration, sz, scale, alpha, f;
\r
2560 vector pos, top, rgb;
\r
2561 top_x = vid_conwidth/2;
\r
2564 f = time - acc_prevtime;
\r
2565 if(cvar("cl_showacceleration_z"))
\r
2566 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
\r
2568 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
\r
2569 acc_prevspeed = pmove_vel;
\r
2570 acc_prevtime = time;
\r
2572 f = bound(0, f * 10, 1);
\r
2573 acc_avg = acc_avg * (1 - f) + acceleration * f;
\r
2574 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
\r
2576 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
\r
2578 sz = cvar("cl_showacceleration_size");
\r
2579 scale = cvar("cl_showacceleration_scale");
\r
2580 alpha = cvar("cl_showacceleration_alpha");
\r
2581 if (cvar("cl_showacceleration_color_custom"))
\r
2582 rgb = stov(cvar_string("cl_showacceleration_color"));
\r
2585 if (acceleration < 0) {
\r
2586 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
\r
2587 } else if (acceleration > 0) {
\r
2588 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
\r
2592 if (acceleration > 0)
\r
2593 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2594 else if (acceleration < 0)
\r
2595 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2598 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
\r
2600 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2601 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2602 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2603 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2606 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)
\r
2608 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2609 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2610 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2611 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2612 }*/ // we have no splash damage weapons, but keep this code just in case
\r
2614 void Sbar_DrawAccuracyStats()
\r
2616 float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/; // count is the number of 'colums'
\r
2617 float weapon_hit, weapon_damage, weapon_stats;
\r
2618 float left_border; // position where the weapons start, the description is in the border
\r
2619 vector fill_colour, fill_size;
\r
2621 vector border_colour;
\r
2623 float col_margin = 20; // pixels between the columns
\r
2624 float row_margin = 20; // pixels between the rows
\r
2626 fill_size_x = 5 * sbar_fontsize_x; // width of the background
\r
2627 fill_size_y = 10 * sbar_fontsize_y; // height of the background
\r
2629 drawfont = sbar_bigfont;
\r
2631 pos_y = cvar("sbar_scoreboard_offset");
\r
2633 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2635 left_border = col_margin + 11 * sbar_fontsize_x;
\r
2637 drawfont = sbar_font;
\r
2642 if(mod(time, 1) >= 0.4)
\r
2643 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2648 if(gametype == GAME_RACE || gametype == GAME_CTS)
\r
2651 if(mod(time, 1) >= 0.4)
\r
2652 drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2657 float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55; // position where the hitscan row starts: pixels down the screen
\r
2658 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
\r
2660 // float top_border_splash = cvar("sbar_scoreboard_offset") + 175; // position where the splash row starts: pixels down the screen
\r
2661 // Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
\r
2663 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
\r
2665 self = get_weaponinfo(i);
\r
2666 if not(self.weapons)
\r
2668 weapon_hit = weapon_hits[i-WEP_FIRST];
\r
2669 weapon_damage = weapon_fired[i-WEP_FIRST];
\r
2670 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
\r
2672 if (weapon_damage) {
\r
2673 /*if (self.spawnflags & WEP_TYPE_SPLASH) {
\r
2674 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
\r
2676 fill_colour_x = 1 - 0.015 * weapon_stats;
\r
2677 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
\r
2679 // how the background colour is calculated
\r
2680 // % red green red_2 green_2
\r
2681 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2682 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2683 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2684 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2685 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2686 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2687 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2688 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2689 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2690 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2691 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2693 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
\r
2697 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));
\r
2700 pos_x = left_border + count_splash * (fill_size_x + col_margin);
\r
2701 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);
\r
2704 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2705 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2708 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2710 // the amount of shots fired or max damage
\r
2711 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2713 // the amount of hits or actual damage
\r
2714 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2717 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2719 // the amount of shots missed or damage wasted
\r
2720 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2723 } else*/ // we have no splash damage weapons, but keep this code just in case
\r
2725 if (self.spawnflags & WEP_TYPE_HITSCAN) {
\r
2726 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
\r
2728 fill_colour_x = 1 - 0.015 * weapon_stats;
\r
2729 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
\r
2731 // how the background colour is calculated
\r
2732 // % red green red_2 green_2
\r
2733 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2734 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2735 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2736 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2737 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2738 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2739 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2740 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2741 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2742 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2743 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
\r
2745 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
\r
2747 count_hitscan = 0;
\r
2749 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));
\r
2752 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
\r
2753 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);
\r
2756 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2757 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
2760 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2762 // the amount of shots fired or max damage
\r
2763 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2765 // the amount of hits or actual damage
\r
2766 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2769 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2771 // the amount of shots missed or damage wasted
\r
2772 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2780 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
\r
2782 position_x -= 2 / 3 * strlen(text) * scale_x;
\r
2783 drawstring(position, text, scale, rgb, alpha, flag);
\r
2786 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
\r
2788 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
\r
2789 drawstring(position, text, scale, rgb, alpha, flag);
\r
2792 void Sbar_Reset (void)
\r
2794 // reset gametype specific icons
\r
2795 if(gametype == GAME_KEYHUNT)
\r
2796 CSQC_kh_hudreset();
\r
2797 else if(gametype == GAME_CTF)
\r
2798 CSQC_ctf_hudreset();
\r
2801 float vote_yescount;
\r
2802 float vote_nocount;
\r
2803 float vote_needed;
\r
2804 float vote_highlighted; // currently selected vote
\r
2806 float vote_active; // is there an active vote?
\r
2807 float vote_prev; // previous state of vote_active to check for a change
\r
2809 float vote_change; // "time" when vote_active changed
\r
2811 vector stomachstatus_colorfade_current;
\r
2812 vector StomachStatus_ColorFade(vector target_color)
\r
2815 step = cvar("sbar_stomachboard_status_fade") * frametime;
\r
2817 if(stomachstatus_colorfade_current_x >= target_color_x + step)
\r
2818 stomachstatus_colorfade_current_x -= step;
\r
2819 else if(stomachstatus_colorfade_current_x <= target_color_x - step)
\r
2820 stomachstatus_colorfade_current_x += step;
\r
2822 if(stomachstatus_colorfade_current_y >= target_color_y + step)
\r
2823 stomachstatus_colorfade_current_y -= step;
\r
2824 else if(stomachstatus_colorfade_current_y <= target_color_y - step)
\r
2825 stomachstatus_colorfade_current_y += step;
\r
2827 if(stomachstatus_colorfade_current_z >= target_color_z + step)
\r
2828 stomachstatus_colorfade_current_z -= step;
\r
2829 else if(stomachstatus_colorfade_current_z <= target_color_z - step)
\r
2830 stomachstatus_colorfade_current_z += step;
\r
2832 return stomachstatus_colorfade_current;
\r
2835 void Sbar_Draw (void)
\r
2837 // vectors for top right, bottom right, bottom and bottom left corners
\r
2840 vector bottomright;
\r
2841 vector bottomleft;
\r
2843 topright_x = vid_conwidth;
\r
2847 bottom_x = vid_conwidth/2;
\r
2848 bottom_y = vid_conheight;
\r
2851 bottomright_x = vid_conwidth;
\r
2852 bottomright_y = vid_conheight;
\r
2853 bottomright_z = 0;
\r
2856 bottomleft_y = vid_conheight;
\r
2859 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
\r
2860 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
\r
2861 sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
\r
2862 sbar_color_bg_team = cvar("sbar_color_bg_team");
\r
2864 float weapon_stats;
\r
2867 weapon_stats = getstati(STAT_DAMAGE_HITS);
\r
2868 weapon_number = weapon_stats & 63;
\r
2869 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
\r
2871 weapon_stats = getstati(STAT_DAMAGE_FIRED);
\r
2872 weapon_number = weapon_stats & 63;
\r
2873 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
\r
2875 vector o; o = '1 0 0' * vid_conwidth;
\r
2876 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
\r
2882 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
\r
2883 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
\r
2884 if(sbar_fontsize != sbar_oldfontsize)
\r
2886 Cmd_Sbar_SetFields(0);
\r
2887 sbar_oldfontsize = sbar_fontsize;
\r
2890 if(spectatee_status && !intermission)
\r
2892 drawfont = sbar_bigfont;
\r
2893 if(spectatee_status == -1)
\r
2894 s = "^1Observing";
\r
2896 s = GetPlayerName(spectatee_status - 1);
\r
2897 // spectated player name between HUD and chat area, aligned to the left
\r
2898 pos_x = bottomleft_x;
\r
2899 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;
\r
2900 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
\r
2901 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
2902 drawfont = sbar_font;
\r
2904 // spectator text in the upper right corner
\r
2905 if(spectatee_status == -1)
\r
2906 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
\r
2908 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
\r
2909 o = Sbar_DrawNoteLine(o, s);
\r
2911 if(spectatee_status == -1)
\r
2912 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
\r
2914 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
\r
2915 o = Sbar_DrawNoteLine(o, s);
\r
2917 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
\r
2918 o = Sbar_DrawNoteLine(o, s);
\r
2920 if(gametype == GAME_ARENA)
\r
2921 s = "^1Wait for your turn to join";
\r
2922 else if(gametype == GAME_LMS)
\r
2925 sk = playerslots[player_localentnum - 1];
\r
2926 if(sk.(scores[ps_primary]) >= 666)
\r
2927 s = "^1Match has already begun";
\r
2928 else if(sk.(scores[ps_primary]) > 0)
\r
2929 s = "^1You have no more lives left";
\r
2931 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
\r
2934 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
\r
2935 o = Sbar_DrawNoteLine(o, s);
\r
2937 //show restart countdown:
\r
2938 if (time < getstatf(STAT_GAMESTARTTIME)) {
\r
2940 //we need to ceil, otherwise the countdown would be off by .5 when using round()
\r
2941 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
\r
2942 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
\r
2943 o = Sbar_DrawNoteLine(o, s);
\r
2946 if(warmup_stage && !intermission)
\r
2948 s = "^2Currently in ^1warmup^2 stage!";
\r
2949 o = Sbar_DrawNoteLine(o, s);
\r
2952 // move more important stuff more to the middle so its more visible
\r
2953 o_y = vid_conheight * 0.66;
\r
2955 string blinkcolor;
\r
2956 if(mod(time, 1) >= 0.5)
\r
2957 blinkcolor = "^1";
\r
2959 blinkcolor = "^3";
\r
2961 if(ready_waiting && !intermission && !spectatee_status)
\r
2963 if(ready_waiting_for_me)
\r
2966 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
\r
2968 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
\r
2973 s = strcat("^2Waiting for others to ready up to end warmup...");
\r
2975 s = strcat("^2Waiting for others to ready up...");
\r
2977 o = Sbar_DrawNoteLine(o, s);
\r
2979 else if(warmup_stage && !intermission && !spectatee_status)
\r
2981 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
\r
2982 o = Sbar_DrawNoteLine(o, s);
\r
2985 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
\r
2988 float ts_min, ts_max;
\r
2989 tm = teams.sort_next;
\r
2992 for(; tm.sort_next; tm = tm.sort_next)
\r
2994 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
\r
2996 if(!ts_min) ts_min = tm.team_size;
\r
2997 else ts_min = min(ts_min, tm.team_size);
\r
2998 if(!ts_max) ts_max = tm.team_size;
\r
2999 else ts_max = max(ts_max, tm.team_size);
\r
3001 if ((ts_max - ts_min) > 1)
\r
3003 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
\r
3004 tm = GetTeam(myteam, false);
\r
3006 if (tm.team != COLOR_SPECTATOR)
\r
3007 if (tm.team_size == ts_max)
\r
3008 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
\r
3010 o = Sbar_DrawNoteLine(o, s);
\r
3015 if(vote_active != vote_prev) {
\r
3016 vote_change = time;
\r
3017 vote_prev = bound(0, vote_active, 1);
\r
3021 vote_alpha = bound(0, (time - vote_change) * 2, 1);
\r
3023 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
\r
3027 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
\r
3030 color = GetTeamRGB(myteam) * sbar_color_bg_team;
\r
3032 color = stov(cvar_string("sbar_color_bg"));
\r
3034 vector voteorigin = bottomright - '290 135 0';
\r
3035 vector votesize = '280 70 0';
\r
3036 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
3038 s = "A vote has been called for: ";
\r
3039 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3040 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
\r
3041 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3043 // print the yes/no counts
\r
3044 s = strcat("Yes: ", ftos(vote_yescount));
\r
3045 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3046 s = strcat("No: ", ftos(vote_nocount));
\r
3047 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3049 // draw the progress bars
\r
3050 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
\r
3051 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3053 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
\r
3054 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3056 // draw the highlights
\r
3057 if(vote_highlighted == 1) {
\r
3058 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
\r
3059 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3061 else if(vote_highlighted == 2) {
\r
3062 drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
\r
3063 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3066 drawresetcliparea();
\r
3068 else if(!vote_active) {
\r
3069 vote_highlighted = 0;
\r
3072 Sbar_UpdatePlayerTeams();
\r
3073 if (intermission == 2) // map voting screen
\r
3077 Sbar_DrawScoreboard();
\r
3079 Sbar_FinaleOverlay();
\r
3083 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
\r
3085 Sbar_DrawScoreboard();
\r
3088 if(getstati(STAT_VORE_EATEN))
\r
3093 StomachStatus_ColorFade('0 0 0');
\r
3097 if(sb_showaccuracy && spectatee_status != -1)
\r
3098 Sbar_DrawAccuracyStats();
\r
3100 Sbar_DrawScoreboard();
\r
3102 fade = 3.2 - 2 * (time - weapontime);
\r
3103 fade = bound(0.7, fade, 1);
\r
3105 // when a player's armor is below the necessary level, subsystems will not work
\r
3106 if(getstati(STAT_HEALTH) > 0)
\r
3109 warn_pos_x = vid_conwidth / 2;
\r
3110 warn_pos_y = vid_conheight - vid_conheight / 2.5;
\r
3111 if(getstati(STAT_ARMOR) < g_power)
\r
3113 // subsystems are down
\r
3114 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3115 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);
\r
3116 power_boot = time + g_power_reboot;
\r
3117 return; // skip drawing the HUD
\r
3119 else if(time <= power_boot)
\r
3121 // subsystems are rebooting
\r
3122 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3123 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);
\r
3124 return; // skip drawing the HUD
\r
3128 if(g_vore) // only when the vore system is active
\r
3130 // draw the stomach board
\r
3131 if (cvar("viewsize") <= 100) {
\r
3133 drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
\r
3135 // allow for custom HUD colors in non-teamgames
\r
3136 color = stov(cvar_string("sbar_color_bg"));
\r
3138 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
\r
3144 if(getstati(STAT_VORE_EATEN))
\r
3146 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team
\r
3147 hl_color = stov(cvar_string("sbar_stomachboard_color2"));
\r
3149 hl_color = stov(cvar_string("sbar_stomachboard_color3"));
\r
3150 hl_string = "predator:";
\r
3154 hl_color = stov(cvar_string("sbar_stomachboard_color1"));
\r
3155 hl_string = "self:";
\r
3157 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(hl_color), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3158 drawstring(bottomleft - '-80 173 0', hl_string, '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3160 float stomach_load, stomach_maxload; // shows the predator's stomach load when we are eaten, and ours otherwise
\r
3161 stomach_load = getstati(STAT_VORE_LOAD);
\r
3162 stomach_maxload = getstati(STAT_VORE_MAXLOAD);
\r
3164 vector status_pos;
\r
3165 string status_text, status_color;
\r
3166 float status_size;
\r
3167 status_color = rgb_to_hexcolor('0.5 0.5 0.5' + Sbar_NumColor(stomach_maxload) * 0.5); // twice brighter than health / armor colors
\r
3170 status_text = strcat(ftos(stomach_load), "^8/", status_color, ftos(stomach_maxload));
\r
3171 status_pos = bottomleft - '-43 168 0';
\r
3174 else if(g_healthsize_center >= 0) // no point in showing it otherwise
\r
3176 status_text = strcat(status_color, ftos(stomach_maxload));
\r
3177 status_pos = bottomleft - '-43 170 0';
\r
3180 status_pos -= '1 0 0' * stringwidth(status_text, TRUE, '1 0 0' * status_size) * 0.5;
\r
3181 drawcolorcodedstring(status_pos, status_text, '1 1 0' * status_size, sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3183 if(getstati(STAT_VORE_DIGESTING)) // we are currently digesting
\r
3184 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3185 else if(stomach_load) // we can digest at this time
\r
3186 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0.25 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3187 else // we cannot digest at this time
\r
3188 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3190 // draw the stomach board player list
\r
3195 for(pl = players.sort_next; pl; pl = pl.sort_next)
\r
3197 if(pl.team == COLOR_SPECTATOR)
\r
3200 if(getstati(STAT_VORE_EATEN))
\r
3201 f = pl.plpredator == getstati(STAT_VORE_EATEN);
\r
3204 if(spectatee_status)
\r
3205 f = pl.plpredator == spectatee_status;
\r
3207 f = pl.plpredator == player_localentnum;
\r
3210 if(f && l <= 8) // limit the stomach board to 9 entries due to the HUD design
\r
3212 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);
\r
3213 pos_y += 1.1 * sbar_fontsize_y;
\r
3217 // set the predator's name
\r
3218 if(getstati(STAT_VORE_EATEN))
\r
3220 if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)
\r
3223 else if(pl.sv_entnum == player_localentnum - 1 || pl.sv_entnum == spectatee_status - 1)
\r
3224 pred = pl; // show us or the spectated player
\r
3227 // draw the predator's name
\r
3228 Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);
\r
3231 // draw status, scores, timer, ring and portrait
\r
3238 // draw strength/invincibility icon and timer
\r
3239 CSQC_Strength_Timer();
\r
3241 // draw gametype specific icons
\r
3242 if(gametype == GAME_KEYHUNT)
\r
3244 else if(gametype == GAME_CTF)
\r
3246 else if(gametype == GAME_CTS || gametype == GAME_RACE)
\r
3249 // draw the canleave message
\r
3250 if(getstati(STAT_VORE_CANLEAVE))
\r
3251 if not(spectatee_status) // this message doesn't address spectated players
\r
3253 s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");
\r
3254 pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;
\r
3255 pos_y = bottom_y - 120;
\r
3256 drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3263 float redflag_prevframe, blueflag_prevframe; // status during previous frame
\r
3264 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
\r
3265 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
\r
3267 void CSQC_ctf_hudreset(void)
\r
3269 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
\r
3272 void CSQC_ctf_hud(void)
\r
3274 vector top, redflag_pos, blueflag_pos, sz;
\r
3275 float f; // every function should have that
\r
3276 top_x = vid_conwidth / 2;
\r
3280 float redflag, blueflag; // current status
\r
3281 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
\r
3284 stat_items = getstati(STAT_ITEMS);
\r
3285 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
\r
3286 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
\r
3288 // when status CHANGES, set old status into prevstatus and current status into status
\r
3289 if (redflag != redflag_prevframe)
\r
3291 redflag_statuschange_time = time;
\r
3292 redflag_prevstatus = redflag_prevframe;
\r
3293 redflag_prevframe = redflag;
\r
3296 if (blueflag != blueflag_prevframe)
\r
3298 blueflag_statuschange_time = time;
\r
3299 blueflag_prevstatus = blueflag_prevframe;
\r
3300 blueflag_prevframe = blueflag;
\r
3303 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
\r
3304 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
\r
3306 float BLINK_FACTOR = 0.15;
\r
3307 float BLINK_BASE = 0.85;
\r
3309 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
\r
3311 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
\r
3312 // ensure RMS == 1
\r
3313 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
\r
3315 string red_icon, red_icon_prevstatus;
\r
3316 float red_alpha, red_alpha_prevstatus;
\r
3317 red_alpha = red_alpha_prevstatus = 1;
\r
3319 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
\r
3320 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
\r
3321 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3323 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
\r
3324 red_icon = "gfx/hud/sb_flag_red_shielded";
\r
3326 red_icon = string_null;
\r
3329 switch(redflag_prevstatus) {
\r
3330 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
\r
3331 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
\r
3332 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3335 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
\r
3336 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
\r
3337 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
\r
3339 red_icon_prevstatus = string_null;
\r
3343 string blue_icon, blue_icon_prevstatus;
\r
3344 float blue_alpha, blue_alpha_prevstatus;
\r
3345 blue_alpha = blue_alpha_prevstatus = 1;
\r
3346 switch(blueflag) {
\r
3347 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
\r
3348 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
\r
3349 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3351 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
\r
3352 blue_icon = "gfx/hud/sb_flag_blue_shielded";
\r
3354 blue_icon = string_null;
\r
3357 switch(blueflag_prevstatus) {
\r
3358 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
\r
3359 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
\r
3360 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
\r
3363 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
\r
3364 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
\r
3365 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
\r
3367 blue_icon_prevstatus = string_null;
\r
3371 if (myteam == COLOR_TEAM1) { // always draw own flag on left
\r
3372 redflag_pos = top + '-52 50 0';
\r
3373 blueflag_pos = top + '0 40 0';
\r
3375 blueflag_pos = top + '-52 50 0';
\r
3376 redflag_pos = top + '0 40 0';
\r
3381 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
\r
3382 if(red_icon_prevstatus && f < 1)
\r
3383 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
\r
3385 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
\r
3387 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
\r
3388 if(blue_icon_prevstatus && f < 1)
\r
3389 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
\r
3391 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
\r
3395 float kh_runheretime;
\r
3397 void CSQC_kh_hudreset(void)
\r
3399 kh_runheretime = 0;
\r
3402 void CSQC_kh_hud(void)
\r
3407 vector p, pa, kh_size, kh_asize;
\r
3410 top_x = vid_conwidth / 2;
\r
3414 p = top + '-50 64 0';
\r
3416 kh_keys = getstati(STAT_KH_KEYS);
\r
3418 kh_size = '19 34 0';
\r
3419 kh_asize = '19 10 0';
\r
3420 pa = p + '0 -10 0';
\r
3426 for(i = 0; i < 4; ++i)
\r
3428 key = floor(kh_keys / pow(32, i)) & 31;
\r
3429 keyteam = key - 1;
\r
3430 if(keyteam == 30 && keycount <= 4)
\r
3432 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
\r
3435 // this yields 8 exactly if "RUN HERE" shows
\r
3439 if(!kh_runheretime)
\r
3440 kh_runheretime = time;
\r
3441 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
\r
3444 kh_runheretime = 0;
\r
3446 for(i = 0; i < 4; ++i)
\r
3448 key = floor(kh_keys / pow(32, i)) & 31;
\r
3449 keyteam = key - 1;
\r
3452 case 30: // my key
\r
3457 case -1: // no key
\r
3461 default: // owned or dropped
\r
3466 a = a * sbar_alpha_fg;
\r
3467 aa = aa * sbar_alpha_fg;
\r
3473 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3476 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3479 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3482 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3487 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
\r
3490 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3493 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3496 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3499 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
\r
3508 float crecordtime_prev; // last remembered crecordtime
\r
3509 float crecordtime_change_time; // time when crecordtime last changed
\r
3510 float srecordtime_prev; // last remembered srecordtime
\r
3511 float srecordtime_change_time; // time when srecordtime last changed
\r
3512 void CSQC_race_hud(void)
\r
3515 me = playerslots[player_localentnum - 1];
\r
3517 float f; // yet another function has this
\r
3518 score = me.(scores[ps_primary]);
\r
3520 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
\r
3521 return; // no records in the actual race
\r
3523 drawfont = sbar_bigfont;
\r
3526 pos_y = vid_conheight - 272;
\r
3528 // clientside personal record
\r
3530 if(gametype == GAME_CTS)
\r
3534 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
\r
3536 if(score && score < t || !t)
\r
3537 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
\r
3539 if(t != crecordtime_prev) {
\r
3540 crecordtime_prev = t;
\r
3541 crecordtime_change_time = time;
\r
3543 f = time - crecordtime_change_time;
\r
3546 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3547 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3549 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3550 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3551 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3552 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3557 t = race_server_record;
\r
3558 if(t != srecordtime_prev) {
\r
3559 srecordtime_prev = t;
\r
3560 srecordtime_change_time = time;
\r
3562 f = time - srecordtime_change_time;
\r
3565 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3566 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3568 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3569 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
\r
3570 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3571 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
\r
3573 drawfont = sbar_font;
\r
3576 void Ent_ReadPortrait()
\r
3578 // receives portrait values, which are used in Sbar_Portrait
\r
3580 string pl_model, pl_name, img;
\r
3583 pl_model = ReadString();
\r
3584 pl_skin = ReadByte();
\r
3585 pl_name = ReadString();
\r
3587 // updating an existent portrait
\r
3590 strunzone(portrait_name);
\r
3591 strunzone(portrait_image);
\r
3594 portrait_time = time;
\r
3595 portrait_name = strzone(pl_name);
\r
3597 // obtain the image name from the text file
\r
3598 float glob, i, fh;
\r
3601 glob = search_begin("models/player/*.txt", TRUE, TRUE);
\r
3604 for(i = 0; i < search_getsize(glob); ++i)
\r
3606 fn = search_getfilename(glob, i);
\r
3607 fh = fopen(fn, FILE_READ);
\r
3611 fgets(fh); // skip name
\r
3613 if(pl_skin == stof(fgets(fh)))
\r
3614 if(pl_model == fgets(fh))
\r
3615 portrait_image = strzone(img);
\r