1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
7 const float SHOWNAMES_FADESPEED = 4;
8 void Draw_ShowNames(entity ent)
10 if(!cvar("hud_shownames"))
13 if(ent.sv_entnum == player_localentnum && !cvar("chase_active"))
16 if(ent.predator) // don't show names for prey
20 if(teamplay && (GetPlayerColor(player_localentnum - 1) == GetPlayerColor(ent.sv_entnum - 1)))
23 if(sameteam || (!sameteam && cvar("hud_shownames_enemies")))
25 ent.origin_z += cvar("hud_shownames_offset");
27 // offset the name by player scale, decided by health
29 ent.origin_z -= (g_healthsize - ent.healthvalue) * cvar("hud_shownames_offset_healthsize");
33 /* WIP, why does trace_ent != ent not work as intended here?
34 if(cvar("hud_shownames_enemies") != 2) // player has to point at enemy if so
36 traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world);
37 print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n");
42 traceline(ent.origin, view_origin, 1, ent);
46 o = project_3d_to_2d(ent.origin);
49 if(cvar("hud_shownames_antioverlap"))
51 // fade tag out if another tag that is closer to you overlaps
53 for(e = world; (e = find(e, classname, "shownames_tag")); )
57 eo = project_3d_to_2d(e.origin);
58 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
61 if(vlen(('1 0 0' * o_x + '0 1 0' * o_y) - eo) < cvar("hud_shownames_antioverlap_distance") && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
70 if(!sameteam && trace_endpos != view_origin) // out of view, fade out
71 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
72 else if(ent.healthvalue < 1) // dead player, fade out slowly
73 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
74 else if(overlap) // tag overlap detected, fade out
75 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
77 ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
83 dist = vlen(ent.origin - view_origin);
86 a = cvar("hud_shownames_alpha");
88 if(cvar("hud_shownames_maxdistance"))
90 if(dist >= cvar("hud_shownames_maxdistance"))
92 a *= ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
100 if(cvar("hud_shownames_resize")) // limit resize so its never smaller than 0.5... gets unreadable
101 resize = 0.5 + 0.5 * ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
103 // draw the sprite image
104 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
108 vector myPos, mySize;
109 mySize = ('1 0 0' * cvar("hud_shownames_aspect") + '0 1 0') * cvar("hud_shownames_fontsize");
110 myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
116 myPos_x += 0.5 * (mySize_x / resize - mySize_x);
117 myPos_y += (mySize_y / resize - mySize_y);
119 vector namepos; // this is where the origin of the string
123 namewidth = mySize_x;
126 s = GetPlayerName(ent.sv_entnum-1);
127 if((cvar("hud_shownames_decolorize") == 1 && teamplay) || cvar("hud_shownames_decolorize") == 2)
128 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
130 drawfontscale = '1 1 0' * resize;
131 s = textShortenToWidth(s, namewidth, '1 1 0' * cvar("hud_shownames_fontsize"), stringwidth_colors);
133 if(sameteam && ent.healthvalue > 0)
135 if(cvar("hud_shownames_status") > 2 && ent.armorvalue)
136 s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7|^2*", ftos(ent.armorvalue), "^7)");
137 else if(cvar("hud_shownames_status") > 1)
138 s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7)");
140 // if team healing is enabled, mark the team mate as possible to heal
141 if(cvar("hud_shownames_status") && ent.healthvalue < teamheal_max)
142 s = strcat(s, "^7 [^5HEAL^7]");
146 width = stringwidth(s, TRUE, '1 1 0' * cvar("hud_shownames_fontsize"));
148 if (width != namewidth)
149 namepos_x += (namewidth - width) / 2;
150 drawcolorcodedstring(namepos, s, '1 1 0' * cvar("hud_shownames_fontsize"), a, DRAWFLAG_NORMAL);
151 drawfontscale = '1 1 0';
156 entity shownames_ent[255];
157 void Draw_ShowNames_All()
160 for(i = 0; i < maxclients; ++i)
163 t = GetPlayerColor(i);
164 if(t == COLOR_SPECTATOR)
168 e = shownames_ent[i];
172 e.classname = "shownames_tag";
174 shownames_ent[i] = e;
178 entcs = entcs_receiver[i];
181 e.healthvalue = entcs.healthvalue;
182 e.armorvalue = entcs.armorvalue;
183 e.predator = entcs.predator;
187 e.healthvalue = 2342;
192 e.origin = getplayerorigin(i);
193 if(e.origin == GETPLAYERORIGIN_ERROR)