1 ///////////////////////////////////////////////
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3 ///////////////////////
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4 // This file belongs to dpmod/darkplaces
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5 // AK contains all menu functions (especially the required ones)
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6 ///////////////////////////////////////////////
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8 float mouseButtonsPressed;
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10 float menuShiftState;
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13 float menuLogoAlpha;
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14 float prevMenuAlpha;
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15 float menuInitialized;
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16 float menuNotTheFirstFrame;
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17 float menuMouseMode;
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19 void SUB_Null() { };
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23 cvar_set("_menu_alpha", "0");
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25 check_unacceptable_compiler_bugs();
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27 // list all game dirs (TEST)
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28 if(cvar("developer"))
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34 s = getgamedirinfo(i, GETGAMEDIRINFO_NAME);
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37 print(s, ": ", getgamedirinfo(i, GETGAMEDIRINFO_DESCRIPTION));
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42 float MENU_ASPECT = 1.25; // 1280x1024
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43 float MENU_MINHEIGHT = 600;
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44 float conwidth_s, conheight_s, realconwidth, realconheight, screenconwidth, screenconheight;
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45 void draw_reset_cropped()
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47 draw_reset(screenconwidth, screenconheight, 0.5 * (realconwidth - screenconwidth), 0.5 * (realconheight - screenconheight));
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49 void draw_reset_full()
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51 draw_reset(realconwidth, realconheight, 0, 0);
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53 void UpdateConWidthHeight()
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55 conwidth_s = conwidth;
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56 conheight_s = conheight;
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57 realconwidth = cvar("vid_conwidth");
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58 realconheight = cvar("vid_conheight");
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59 if(realconwidth / realconheight > MENU_ASPECT)
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62 conwidth = realconheight * MENU_ASPECT;
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63 conheight = realconheight;
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68 conwidth = realconwidth;
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69 conheight = realconwidth / MENU_ASPECT;
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71 screenconwidth = conwidth;
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72 screenconheight = conheight;
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73 if(conwidth < MENU_MINHEIGHT * MENU_ASPECT)
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75 conheight *= MENU_MINHEIGHT * MENU_ASPECT / conwidth;
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76 conwidth = MENU_MINHEIGHT * MENU_ASPECT;
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78 if(conheight < MENU_MINHEIGHT)
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80 conwidth *= MENU_MINHEIGHT / conheight;
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81 conheight = MENU_MINHEIGHT;
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85 if(conwidth_s != conwidth || conheight_s != conheight)
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87 draw_reset_cropped();
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88 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
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93 void() m_init_delayed =
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95 float fh, glob, n, i;
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98 conwidth = conheight = -1;
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99 UpdateConWidthHeight();
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100 draw_reset_cropped();
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102 menuInitialized = 0;
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105 menuInitialized = 1;
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106 GameCommand_Init();
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111 if(cvar_string("menu_skin") != "")
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113 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
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114 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
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117 if(cvar_defstring("menu_skin") != "")
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119 draw_currentSkin = strcat("gfx/menu/", cvar_defstring("menu_skin"));
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120 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
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124 draw_currentSkin = "gfx/menu/default";
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125 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
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127 draw_currentSkin = strzone(draw_currentSkin);
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128 while((s = fgets(fh)))
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130 // these two are handled by skinlist.qc
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131 if(substring(s, 0, 6) == "title ")
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133 if(substring(s, 0, 7) == "author ")
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135 n = tokenize_console(s);
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137 Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
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141 glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
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144 n = search_getsize(glob);
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145 for(i = 0; i < n; ++i)
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146 precache_pic(search_getfilename(glob, i));
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150 draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
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153 main = spawnMainWindow(); main.configureMainWindow(main);
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156 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
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158 menuShiftState = 0;
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159 menuMousePos = '0.5 0.5 0';
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162 m_display(); // delayed menu display
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165 void(float key, float ascii) m_keyup =
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167 if(!menuInitialized)
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171 draw_reset_cropped();
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172 main.keyUp(main, key, ascii, menuShiftState);
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173 if(key >= K_MOUSE1 && key <= K_MOUSE3)
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175 --mouseButtonsPressed;
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176 if(!mouseButtonsPressed)
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177 main.mouseRelease(main, menuMousePos);
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178 if(mouseButtonsPressed < 0)
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180 mouseButtonsPressed = 0;
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181 print("Warning: released an already released button\n");
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184 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
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185 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
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186 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
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189 void(float key, float ascii) m_keydown =
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191 if(!menuInitialized)
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200 e.keyGrabbed(e, key, ascii);
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204 draw_reset_cropped();
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205 if(key >= K_MOUSE1 && key <= K_MOUSE3)
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206 if(!mouseButtonsPressed)
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207 main.mousePress(main, menuMousePos);
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208 if(!main.keyDown(main, key, ascii, menuShiftState))
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209 if(key == K_ESCAPE)
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210 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
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211 m_hide(); // disable menu on unhandled ESC
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213 if(key >= K_MOUSE1 && key <= K_MOUSE3)
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215 ++mouseButtonsPressed;
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216 if(mouseButtonsPressed > 10)
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218 mouseButtonsPressed = 10;
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219 print("Warning: pressed an already pressed button\n");
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222 if(key == K_ALT) menuShiftState |= S_ALT;
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223 if(key == K_CTRL) menuShiftState |= S_CTRL;
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224 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
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227 float SCALEMODE_CROP = 0;
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228 float SCALEMODE_LETTERBOX = 1;
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229 float SCALEMODE_WIDTH = 2;
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230 float SCALEMODE_HEIGHT = 3;
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231 float SCALEMODE_STRETCH = 4;
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232 void draw_Picture_Aligned(vector algn, float scalemode, string img, float a)
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234 vector sz, org, isz, isz_w, isz_h;
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235 float width_is_larger;
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237 sz = draw_PictureSize(img);
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238 width_is_larger = (sz_x * draw_scale_y >= sz_y * draw_scale_x);
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239 isz_w = '1 0 0' + '0 1 0' * ((sz_y / sz_x) * (draw_scale_x / draw_scale_y));
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240 isz_h = '0 1 0' + '1 0 0' * ((sz_x / sz_y) * (draw_scale_y / draw_scale_x));
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245 case SCALEMODE_CROP:
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246 isz = (width_is_larger ? isz_h : isz_w);
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248 case SCALEMODE_LETTERBOX:
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249 isz = (width_is_larger ? isz_w : isz_h);
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251 case SCALEMODE_WIDTH:
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254 case SCALEMODE_HEIGHT:
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257 case SCALEMODE_STRETCH:
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262 org = eX * (algn_x * (1 - isz_x)) + eY * (algn_y * (1 - isz_y));
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263 draw_Picture(org, img, isz, '1 1 1', a);
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266 void(string img, float a, string algn, float force1) drawBackground =
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275 scalemode = SCALEMODE_CROP;
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277 for(i = 0; i < strlen(algn); ++i)
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279 c = substring(algn, i, 1);
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282 case "c": scalemode = SCALEMODE_CROP; goto nopic;
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283 case "l": scalemode = SCALEMODE_LETTERBOX; goto nopic;
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284 case "h": scalemode = SCALEMODE_HEIGHT; goto nopic;
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285 case "w": scalemode = SCALEMODE_WIDTH; goto nopic;
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286 case "s": scalemode = SCALEMODE_STRETCH; goto nopic;
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287 case "1": case "4": case "7": v_x = 0.0; break;
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288 case "2": case "5": case "8": v_x = 0.5; break;
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289 case "3": case "6": case "9": v_x = 1.0; break;
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290 default: v_x = random(); break;
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294 case "7": case "8": case "9": v_y = 0.0; break;
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295 case "4": case "5": case "6": v_y = 0.5; break;
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296 case "1": case "2": case "3": v_y = 1.0; break;
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297 default: v_y = random(); break;
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300 draw_Picture_Aligned(v, scalemode, img, a);
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302 // force all secondary layers to use alpha 1. Prevents ugly issues
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303 // with overlap. It's a flag because it cannot be used for the
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304 // ingame background
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305 draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), 1);
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307 draw_Picture_Aligned(v, scalemode, strcat(img, "_l", ftos(l+1)), a);
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313 vector menuTooltipAveragedMousePos;
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314 entity menuTooltipItem;
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315 vector menuTooltipOrigin;
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316 vector menuTooltipSize;
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317 float menuTooltipAlpha;
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318 float menuTooltipState; // 0: no tooltip, 1: fading in, 2: displaying, 3: fading out
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319 float m_testmousetooltipbox(vector pos)
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321 if(pos_x >= menuTooltipOrigin_x && pos_x < menuTooltipOrigin_x + menuTooltipSize_x)
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322 if(pos_y >= menuTooltipOrigin_y && pos_y < menuTooltipOrigin_y + menuTooltipSize_y)
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326 float m_testtooltipbox(vector tooltippos)
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328 if(tooltippos_x < 0)
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330 if(tooltippos_y < 0)
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332 if(tooltippos_x + menuTooltipSize_x > 1)
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334 if(tooltippos_y + menuTooltipSize_y > 1)
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337 menuTooltipOrigin_x = rint(tooltippos_x * cvar("vid_width")) / cvar("vid_width");
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338 menuTooltipOrigin_y = rint(tooltippos_y * cvar("vid_height")) / cvar("vid_height");
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339 menuTooltipOrigin_z = 0;
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341 menuTooltipOrigin = tooltippos;
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344 float m_allocatetooltipbox(vector pos)
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346 vector avoidplus, avoidminus;
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349 avoidplus_x = (SKINAVOID_TOOLTIP_x + SKINSIZE_CURSOR_x - SKINOFFSET_CURSOR_x) / conwidth;
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350 avoidplus_y = (SKINAVOID_TOOLTIP_y + SKINSIZE_CURSOR_y - SKINOFFSET_CURSOR_y) / conheight;
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353 avoidminus_x = (SKINAVOID_TOOLTIP_x + SKINOFFSET_CURSOR_x) / conwidth + menuTooltipSize_x;
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354 avoidminus_y = (SKINAVOID_TOOLTIP_y + SKINOFFSET_CURSOR_y) / conheight + menuTooltipSize_y;
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358 v = pos + avoidplus;
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359 if(m_testtooltipbox(v))
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363 v_x = pos_x - menuTooltipSize_x * 0.5;
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364 if(m_testtooltipbox(v))
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368 v_x = pos_x - avoidminus_x;
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369 if(m_testtooltipbox(v))
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373 v_y = pos_y - avoidminus_y;
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374 if(m_testtooltipbox(v))
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378 v_x = pos_x - menuTooltipSize_x * 0.5;
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379 if(m_testtooltipbox(v))
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383 v_x = pos_x + avoidplus_x;
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384 if(m_testtooltipbox(v))
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389 entity m_findtooltipitem(entity root, vector pos)
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397 while(it.instanceOfContainer)
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399 while(it.instanceOfNexposee && it.focusedChild)
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401 it = it.focusedChild;
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402 pos = globalToBox(pos, it.Container_origin, it.Container_size);
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404 if(it.instanceOfNexposee)
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406 it = it.itemFromPoint(it, pos);
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411 else if(it.instanceOfModalController)
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412 it = it.focusedChild;
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414 it = it.itemFromPoint(it, pos);
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419 pos = globalToBox(pos, it.Container_origin, it.Container_size);
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424 void m_tooltip(vector pos)
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428 vector fontsize, p;
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431 fontsize = '1 0 0' * (SKINFONTSIZE_TOOLTIP / conwidth) + '0 1 0' * (SKINFONTSIZE_TOOLTIP / conheight);
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433 f = bound(0, frametime * 2, 1);
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434 menuTooltipAveragedMousePos = menuTooltipAveragedMousePos * (1 - f) + pos * f;
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435 f = vlen(pos - menuTooltipAveragedMousePos);
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438 it = m_findtooltipitem(main, pos);
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442 // float menuTooltipState; // 0: static, 1: fading in, 2: fading out
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443 if(it != menuTooltipItem)
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445 switch(menuTooltipState)
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448 if(menuTooltipItem)
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450 // another item: fade out first
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451 menuTooltipState = 2;
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455 // new item: fade in
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456 menuTooltipState = 1;
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457 menuTooltipItem = it;
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459 menuTooltipOrigin_x = -1; // unallocated
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462 getWrappedLine_remaining = it.tooltip;
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463 while(getWrappedLine_remaining)
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465 s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
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467 f = draw_TextWidth(s, FALSE, fontsize);
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471 menuTooltipSize_x = w + 2 * (SKINMARGIN_TOOLTIP_x / conwidth);
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472 menuTooltipSize_y = i * fontsize_y + 2 * (SKINMARGIN_TOOLTIP_y / conheight);
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473 menuTooltipSize_z = 0;
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477 // changing item while fading in: fade out first
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478 menuTooltipState = 2;
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481 // changing item while fading out: can't
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485 else if(menuTooltipState == 2) // re-fade in?
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486 menuTooltipState = 1;
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488 if(menuTooltipItem)
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489 if(!m_testmousetooltipbox(pos))
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490 menuTooltipState = 2; // fade out if mouse touches it
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492 switch(menuTooltipState)
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495 menuTooltipAlpha = bound(0, menuTooltipAlpha + 5 * frametime, 1);
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496 if(menuTooltipAlpha == 1)
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497 menuTooltipState = 0;
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500 menuTooltipAlpha = bound(0, menuTooltipAlpha - 2 * frametime, 1);
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501 if(menuTooltipAlpha == 0)
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503 menuTooltipState = 0;
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504 menuTooltipItem = world;
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509 if(menuTooltipItem)
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511 if(menuTooltipOrigin_x < 0) // unallocated?
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512 m_allocatetooltipbox(pos);
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514 if(menuTooltipOrigin_x >= 0)
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516 // draw the tooltip!
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517 p = SKINBORDER_TOOLTIP;
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518 p_x *= 1 / conwidth;
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519 p_y *= 1 / conheight;
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520 draw_BorderPicture(menuTooltipOrigin, SKINGFX_TOOLTIP, menuTooltipSize, '1 1 1', menuTooltipAlpha, p);
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521 p = menuTooltipOrigin;
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522 p_x += SKINMARGIN_TOOLTIP_x / conwidth;
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523 p_y += SKINMARGIN_TOOLTIP_y / conheight;
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524 getWrappedLine_remaining = menuTooltipItem.tooltip;
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525 while(getWrappedLine_remaining)
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527 s = getWrappedLine(SKINWIDTH_TOOLTIP, fontsize, draw_TextWidth_WithoutColors);
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528 draw_Text(p, s, fontsize, '1 1 1', SKINALPHA_TOOLTIP * menuTooltipAlpha, FALSE);
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538 float realFrametime;
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540 menuMouseMode = cvar("menu_mouse_absolute");
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543 UpdateConWidthHeight();
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545 if(!menuInitialized)
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547 // TODO draw an info image about this situation
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551 if(!menuNotTheFirstFrame)
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553 menuNotTheFirstFrame = 1;
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555 if(!cvar("menu_video_played"))
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557 localcmd("set menu_video_played 1; cd loop $menu_cdtrack; play sound/announcer/default/welcome.ogg\n");
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558 menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
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563 realFrametime = frametime = min(0.2, t - menuPrevTime);
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567 t = cvar("menu_slowmo");
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571 realFrametime *= t;
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578 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
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579 setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
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584 if(cvar("cl_capturevideo"))
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585 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
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589 gamestatus = gamestatus | GAME_ISSERVER;
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590 if(clientstate() == CS_CONNECTED)
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591 gamestatus = gamestatus | GAME_CONNECTED;
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592 if(cvar("developer"))
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593 gamestatus = gamestatus | GAME_DEVELOPER;
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595 prevMenuAlpha = menuAlpha;
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598 if(menuAlpha == 0 && menuLogoAlpha < 2)
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600 menuLogoAlpha = menuLogoAlpha + frametime * 2;
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604 menuAlpha = min(1, menuAlpha + frametime * 5);
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610 menuAlpha = max(0, menuAlpha - frametime * 5);
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614 draw_reset_cropped();
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616 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
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618 if(menuLogoAlpha > 0)
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621 draw_Fill('0 0 0', '1 1 0', SKINCOLOR_BACKGROUND, 1);
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622 drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1), SKINALIGN_BACKGROUND, TRUE);
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623 draw_reset_cropped();
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624 if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
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626 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
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627 draw_drawMousePointer(menuMousePos);
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632 else if(SKINALPHA_BACKGROUND_INGAME)
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637 drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME, SKINALIGN_BACKGROUND_INGAME, FALSE);
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638 draw_reset_cropped();
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642 if(menuAlpha != prevMenuAlpha)
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643 cvar_set("_menu_alpha", ftos(menuAlpha));
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645 draw_reset_cropped();
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647 draw_reset_cropped();
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651 if(prevMenuAlpha > 0)
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652 main.initializeDialog(main, main.firstChild);
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653 draw_reset_cropped();
\r
658 draw_alpha *= menuAlpha;
\r
663 newMouse = globalToBox(getmousepos(), draw_shift, draw_scale);
\r
664 if(newMouse != '0 0 0')
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665 if(newMouse != menuMousePos)
\r
667 menuMousePos = newMouse;
\r
668 if(mouseButtonsPressed)
\r
669 main.mouseDrag(main, menuMousePos);
\r
671 main.mouseMove(main, menuMousePos);
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678 vector dMouse, minpos, maxpos;
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679 dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
\r
680 if(dMouse != '0 0 0')
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682 minpos = globalToBox('0 0 0', draw_shift, draw_scale);
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683 maxpos = globalToBox(eX * (realconwidth - 1) + eY * (realconheight - 1), draw_shift, draw_scale);
\r
684 dMouse = globalToBoxSize(dMouse, draw_scale);
\r
685 menuMousePos += dMouse * cvar("menu_mouse_speed");
\r
686 menuMousePos_x = bound(minpos_x, menuMousePos_x, maxpos_x);
\r
687 menuMousePos_y = bound(minpos_y, menuMousePos_y, maxpos_y);
\r
688 if(mouseButtonsPressed)
\r
689 main.mouseDrag(main, menuMousePos);
\r
691 main.mouseMove(main, menuMousePos);
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697 m_tooltip(menuMousePos);
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699 draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
\r
701 draw_drawMousePointer(menuMousePos);
\r
703 draw_reset_cropped();
\r
711 Menu_Active = true;
\r
712 setkeydest(KEY_MENU);
\r
713 setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
\r
715 if(!menuInitialized)
\r
718 if(mouseButtonsPressed)
\r
719 main.mouseRelease(main, menuMousePos);
\r
720 mouseButtonsPressed = 0;
\r
722 main.focusEnter(main);
\r
723 main.showNotify(main);
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728 Menu_Active = false;
\r
729 setkeydest(KEY_GAME);
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730 setmousetarget(MT_CLIENT);
\r
732 if(!menuInitialized)
\r
735 main.focusLeave(main);
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736 main.hideNotify(main);
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747 void() m_shutdown =
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752 for(e = NULL; (e = nextent(e)) != NULL; )
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759 void m_focus_item_chain(entity outermost, entity innermost)
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761 if(innermost.parent != outermost)
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762 m_focus_item_chain(outermost, innermost.parent);
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763 innermost.parent.setFocus(innermost.parent, innermost);
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766 void m_activate_window(entity wnd)
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771 m_activate_window(par);
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773 if(par.instanceOfModalController)
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775 if(wnd.tabSelectingButton)
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777 TabButton_Click(wnd.tabSelectingButton, wnd);
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780 par.initializeDialog(par, wnd);
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782 else if(par.instanceOfNexposee)
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784 // nexposee (sorry for violating abstraction here)
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785 par.selectedChild = wnd;
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786 par.animationState = 1;
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787 setFocusContainer(par, NULL);
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789 else if(par.instanceOfContainer)
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791 // other containers
\r
793 par.setFocus(par, wnd);
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797 void m_setpointerfocus(entity wnd)
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799 if(wnd.instanceOfContainer)
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801 entity focus = wnd.preferredFocusedGrandChild(wnd);
\r
804 menuMousePos = focus.origin + 0.5 * focus.size;
\r
805 menuMousePos_x *= 1 / conwidth;
\r
806 menuMousePos_y *= 1 / conheight;
\r
807 if(wnd.focused) // why does this never happen?
\r
808 m_focus_item_chain(wnd, focus);
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813 void(string itemname) m_goto =
\r
816 if(!menuInitialized)
\r
818 if(itemname == "") // this can be called by GameCommand
\r
820 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
\r
824 m_activate_window(main.mainNexposee);
\r
830 e = findstring(NULL, name, itemname);
\r
834 m_activate_window(e);
\r
835 m_setpointerfocus(e);
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841 void() m_goto_skin_selector =
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843 if(!menuInitialized)
\r
845 // TODO add code to switch back to the skin selector (no idea how to do it now)
\r
846 m_goto("skinselector");
\r
849 void() m_goto_video_settings =
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851 if(!menuInitialized)
\r
853 // TODO add code to switch back to the skin selector (no idea how to do it now)
\r
854 m_goto("videosettings");
\r