2 CLASS(VoretCreditsDialog) EXTENDS(VoretDialog)
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3 METHOD(VoretCreditsDialog, fill, void(entity))
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4 METHOD(VoretCreditsDialog, focusEnter, void(entity))
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5 ATTRIB(VoretCreditsDialog, title, string, "Credits")
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6 ATTRIB(VoretCreditsDialog, color, vector, SKINCOLOR_DIALOG_CREDITS)
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7 ATTRIB(VoretCreditsDialog, intendedWidth, float, SKINWIDTH_CREDITS)
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8 ATTRIB(VoretCreditsDialog, rows, float, SKINROWS_CREDITS)
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9 ATTRIB(VoretCreditsDialog, columns, float, 2)
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10 ATTRIB(VoretCreditsDialog, creditsList, entity, NULL)
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11 ENDCLASS(VoretCreditsDialog)
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14 #ifdef IMPLEMENTATION
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15 void fillVoretCreditsDialog(entity me)
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19 me.TD(me, me.rows - 1, me.columns, me.creditsList = makeVoretCreditsList());
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20 me.gotoRC(me, me.rows - 1, 0);
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21 me.TD(me, 1, me.columns, e = makeVoretButton("OK", '0 0 0'));
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22 e.onClick = Dialog_Close;
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23 e.onClickEntity = me;
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25 void focusEnterVoretCreditsDialog(entity me)
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27 me.creditsList.scrolling = time + 1;
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